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Commits
| Author | SHA1 | Date | |
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33bd58a9d6 | ||
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d11947622c |
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@@ -204,8 +204,9 @@ Result FbShareBufferManager::Initialize(u64* out_buffer_id, u64* out_layer_id, u
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// Record the display id.
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m_display_id = display_id;
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// Create a layer for the display.
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// Create and open a layer for the display.
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m_layer_id = m_flinger.CreateLayer(m_display_id).value();
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m_flinger.OpenLayer(m_layer_id);
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// Set up the buffer.
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m_buffer_id = m_next_buffer_id++;
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@@ -176,17 +176,37 @@ void Nvnflinger::CreateLayerAtId(VI::Display& display, u64 layer_id) {
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display.CreateLayer(layer_id, buffer_id, nvdrv->container);
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}
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void Nvnflinger::OpenLayer(u64 layer_id) {
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const auto lock_guard = Lock();
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for (auto& display : displays) {
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if (auto* layer = display.FindLayer(layer_id); layer) {
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layer->Open();
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}
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}
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}
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void Nvnflinger::CloseLayer(u64 layer_id) {
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const auto lock_guard = Lock();
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for (auto& display : displays) {
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display.CloseLayer(layer_id);
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if (auto* layer = display.FindLayer(layer_id); layer) {
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layer->Close();
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}
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}
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}
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void Nvnflinger::DestroyLayer(u64 layer_id) {
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const auto lock_guard = Lock();
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for (auto& display : displays) {
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display.DestroyLayer(layer_id);
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}
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}
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std::optional<u32> Nvnflinger::FindBufferQueueId(u64 display_id, u64 layer_id) {
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const auto lock_guard = Lock();
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const auto* const layer = FindOrCreateLayer(display_id, layer_id);
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const auto* const layer = FindLayer(display_id, layer_id);
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if (layer == nullptr) {
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return std::nullopt;
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@@ -240,24 +260,6 @@ VI::Layer* Nvnflinger::FindLayer(u64 display_id, u64 layer_id) {
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return display->FindLayer(layer_id);
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}
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VI::Layer* Nvnflinger::FindOrCreateLayer(u64 display_id, u64 layer_id) {
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auto* const display = FindDisplay(display_id);
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if (display == nullptr) {
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return nullptr;
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}
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auto* layer = display->FindLayer(layer_id);
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if (layer == nullptr) {
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LOG_DEBUG(Service_Nvnflinger, "Layer at id {} not found. Trying to create it.", layer_id);
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CreateLayerAtId(*display, layer_id);
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return display->FindLayer(layer_id);
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}
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return layer;
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}
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void Nvnflinger::Compose() {
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for (auto& display : displays) {
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// Trigger vsync for this display at the end of drawing
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@@ -73,9 +73,15 @@ public:
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/// If an invalid display ID is specified, then an empty optional is returned.
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[[nodiscard]] std::optional<u64> CreateLayer(u64 display_id);
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/// Opens a layer on all displays for the given layer ID.
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void OpenLayer(u64 layer_id);
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/// Closes a layer on all displays for the given layer ID.
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void CloseLayer(u64 layer_id);
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/// Destroys the given layer ID.
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void DestroyLayer(u64 layer_id);
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/// Finds the buffer queue ID of the specified layer in the specified display.
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///
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/// If an invalid display ID or layer ID is provided, then an empty optional is returned.
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@@ -117,11 +123,6 @@ private:
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/// Finds the layer identified by the specified ID in the desired display.
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[[nodiscard]] VI::Layer* FindLayer(u64 display_id, u64 layer_id);
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/// Finds the layer identified by the specified ID in the desired display,
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/// or creates the layer if it is not found.
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/// To be used when the system expects the specified ID to already exist.
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[[nodiscard]] VI::Layer* FindOrCreateLayer(u64 display_id, u64 layer_id);
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/// Creates a layer with the specified layer ID in the desired display.
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void CreateLayerAtId(VI::Display& display, u64 layer_id);
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@@ -51,11 +51,24 @@ Display::~Display() {
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}
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Layer& Display::GetLayer(std::size_t index) {
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return *layers.at(index);
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size_t i = 0;
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for (auto& layer : layers) {
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if (!layer->IsOpen()) {
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continue;
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}
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if (i == index) {
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return *layer;
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}
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i++;
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}
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UNREACHABLE();
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}
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const Layer& Display::GetLayer(std::size_t index) const {
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return *layers.at(index);
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size_t Display::GetNumLayers() const {
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return std::ranges::count_if(layers, [](auto& l) { return l->IsOpen(); });
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}
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Result Display::GetVSyncEvent(Kernel::KReadableEvent** out_vsync_event) {
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@@ -92,7 +105,11 @@ void Display::CreateLayer(u64 layer_id, u32 binder_id,
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hos_binder_driver_server.RegisterProducer(std::move(producer));
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}
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void Display::CloseLayer(u64 layer_id) {
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void Display::DestroyLayer(u64 layer_id) {
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if (auto* layer = this->FindLayer(layer_id); layer != nullptr) {
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layer->GetConsumer().Abandon();
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}
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std::erase_if(layers,
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[layer_id](const auto& layer) { return layer->GetLayerId() == layer_id; });
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}
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@@ -66,18 +66,13 @@ public:
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/// Whether or not this display has any layers added to it.
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bool HasLayers() const {
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return !layers.empty();
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return GetNumLayers() > 0;
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}
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/// Gets a layer for this display based off an index.
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Layer& GetLayer(std::size_t index);
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/// Gets a layer for this display based off an index.
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const Layer& GetLayer(std::size_t index) const;
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std::size_t GetNumLayers() const {
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return layers.size();
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}
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std::size_t GetNumLayers() const;
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/**
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* Gets the internal vsync event.
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@@ -100,11 +95,11 @@ public:
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///
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void CreateLayer(u64 layer_id, u32 binder_id, Service::Nvidia::NvCore::Container& core);
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/// Closes and removes a layer from this display with the given ID.
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/// Removes a layer from this display with the given ID.
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///
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/// @param layer_id The ID assigned to the layer to close.
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/// @param layer_id The ID assigned to the layer to destroy.
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///
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void CloseLayer(u64 layer_id);
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void DestroyLayer(u64 layer_id);
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/// Resets the display for a new connection.
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void Reset() {
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@@ -8,8 +8,8 @@ namespace Service::VI {
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Layer::Layer(u64 layer_id_, u32 binder_id_, android::BufferQueueCore& core_,
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android::BufferQueueProducer& binder_,
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std::shared_ptr<android::BufferItemConsumer>&& consumer_)
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: layer_id{layer_id_}, binder_id{binder_id_}, core{core_}, binder{binder_}, consumer{std::move(
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consumer_)} {}
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: layer_id{layer_id_}, binder_id{binder_id_}, core{core_}, binder{binder_},
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consumer{std::move(consumer_)}, open{false} {}
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Layer::~Layer() = default;
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@@ -71,12 +71,25 @@ public:
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return core;
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}
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bool IsOpen() const {
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return open;
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}
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void Close() {
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open = false;
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}
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void Open() {
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open = true;
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}
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private:
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const u64 layer_id;
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const u32 binder_id;
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android::BufferQueueCore& core;
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android::BufferQueueProducer& binder;
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std::shared_ptr<android::BufferItemConsumer> consumer;
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bool open;
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};
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} // namespace Service::VI
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@@ -719,6 +719,8 @@ private:
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return;
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}
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nv_flinger.OpenLayer(layer_id);
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android::OutputParcel parcel;
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parcel.WriteInterface(NativeWindow{*buffer_queue_id});
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@@ -783,6 +785,7 @@ private:
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const u64 layer_id = rp.Pop<u64>();
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LOG_WARNING(Service_VI, "(STUBBED) called. layer_id=0x{:016X}", layer_id);
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nv_flinger.DestroyLayer(layer_id);
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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@@ -1039,37 +1039,16 @@ void RasterizerVulkan::UpdateDepthBias(Tegra::Engines::Maxwell3D::Regs& regs) {
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regs.zeta.format == Tegra::DepthFormat::X8Z24_UNORM ||
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regs.zeta.format == Tegra::DepthFormat::S8Z24_UNORM ||
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regs.zeta.format == Tegra::DepthFormat::V8Z24_UNORM;
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bool force_unorm = ([&] {
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if (!is_d24 || device.SupportsD24DepthBuffer()) {
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return false;
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}
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if (device.IsExtDepthBiasControlSupported()) {
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return true;
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}
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if (!Settings::values.renderer_amdvlk_depth_bias_workaround) {
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return false;
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}
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if (is_d24 && !device.SupportsD24DepthBuffer() &&
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Settings::values.renderer_amdvlk_depth_bias_workaround) {
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// the base formulas can be obtained from here:
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// https://docs.microsoft.com/en-us/windows/win32/direct3d11/d3d10-graphics-programming-guide-output-merger-stage-depth-bias
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const double rescale_factor =
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static_cast<double>(1ULL << (32 - 24)) / (static_cast<double>(0x1.ep+127));
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units = static_cast<float>(static_cast<double>(units) * rescale_factor);
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return false;
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})();
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}
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scheduler.Record([constant = units, clamp = regs.depth_bias_clamp,
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factor = regs.slope_scale_depth_bias, force_unorm,
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precise = device.HasExactDepthBiasControl()](vk::CommandBuffer cmdbuf) {
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if (force_unorm) {
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VkDepthBiasRepresentationInfoEXT info{
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.sType = VK_STRUCTURE_TYPE_DEPTH_BIAS_REPRESENTATION_INFO_EXT,
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.pNext = nullptr,
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.depthBiasRepresentation =
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VK_DEPTH_BIAS_REPRESENTATION_LEAST_REPRESENTABLE_VALUE_FORCE_UNORM_EXT,
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.depthBiasExact = precise ? VK_TRUE : VK_FALSE,
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};
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cmdbuf.SetDepthBias(constant, clamp, factor, &info);
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return;
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}
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factor = regs.slope_scale_depth_bias](vk::CommandBuffer cmdbuf) {
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cmdbuf.SetDepthBias(constant, clamp, factor);
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});
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}
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@@ -1130,13 +1130,6 @@ void Device::RemoveUnsuitableExtensions() {
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RemoveExtensionFeatureIfUnsuitable(extensions.custom_border_color, features.custom_border_color,
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VK_EXT_CUSTOM_BORDER_COLOR_EXTENSION_NAME);
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// VK_EXT_depth_bias_control
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extensions.depth_bias_control =
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features.depth_bias_control.depthBiasControl &&
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features.depth_bias_control.leastRepresentableValueForceUnormRepresentation;
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RemoveExtensionFeatureIfUnsuitable(extensions.depth_bias_control, features.depth_bias_control,
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VK_EXT_DEPTH_BIAS_CONTROL_EXTENSION_NAME);
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// VK_EXT_depth_clip_control
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extensions.depth_clip_control = features.depth_clip_control.depthClipControl;
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RemoveExtensionFeatureIfUnsuitable(extensions.depth_clip_control, features.depth_clip_control,
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@@ -41,7 +41,6 @@ VK_DEFINE_HANDLE(VmaAllocator)
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// Define all features which may be used by the implementation and require an extension here.
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#define FOR_EACH_VK_FEATURE_EXT(FEATURE) \
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FEATURE(EXT, CustomBorderColor, CUSTOM_BORDER_COLOR, custom_border_color) \
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FEATURE(EXT, DepthBiasControl, DEPTH_BIAS_CONTROL, depth_bias_control) \
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FEATURE(EXT, DepthClipControl, DEPTH_CLIP_CONTROL, depth_clip_control) \
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FEATURE(EXT, ExtendedDynamicState, EXTENDED_DYNAMIC_STATE, extended_dynamic_state) \
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FEATURE(EXT, ExtendedDynamicState2, EXTENDED_DYNAMIC_STATE_2, extended_dynamic_state2) \
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@@ -97,7 +96,6 @@ VK_DEFINE_HANDLE(VmaAllocator)
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#define FOR_EACH_VK_RECOMMENDED_EXTENSION(EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_CONDITIONAL_RENDERING_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_CONSERVATIVE_RASTERIZATION_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_DEPTH_BIAS_CONTROL_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_DEPTH_RANGE_UNRESTRICTED_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_EXTENSION_NAME) \
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EXTENSION_NAME(VK_EXT_EXTENDED_DYNAMIC_STATE_2_EXTENSION_NAME) \
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@@ -150,9 +148,6 @@ VK_DEFINE_HANDLE(VmaAllocator)
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// Define features where the absence of the feature may result in a degraded experience.
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#define FOR_EACH_VK_RECOMMENDED_FEATURE(FEATURE_NAME) \
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FEATURE_NAME(custom_border_color, customBorderColors) \
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FEATURE_NAME(depth_bias_control, depthBiasControl) \
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FEATURE_NAME(depth_bias_control, leastRepresentableValueForceUnormRepresentation) \
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FEATURE_NAME(depth_bias_control, depthBiasExact) \
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FEATURE_NAME(extended_dynamic_state, extendedDynamicState) \
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FEATURE_NAME(format_a4b4g4r4, formatA4B4G4R4) \
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FEATURE_NAME(index_type_uint8, indexTypeUint8) \
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@@ -479,11 +474,6 @@ public:
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return extensions.depth_clip_control;
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}
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/// Returns true if the device supports VK_EXT_depth_bias_control.
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bool IsExtDepthBiasControlSupported() const {
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return extensions.depth_bias_control;
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}
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/// Returns true if the device supports VK_EXT_shader_viewport_index_layer.
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bool IsExtShaderViewportIndexLayerSupported() const {
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return extensions.shader_viewport_index_layer;
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@@ -649,10 +639,6 @@ public:
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return features.robustness2.nullDescriptor;
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}
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bool HasExactDepthBiasControl() const {
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return features.depth_bias_control.depthBiasExact;
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}
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u32 GetMaxVertexInputAttributes() const {
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return properties.properties.limits.maxVertexInputAttributes;
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}
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