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Author SHA1 Message Date
yuzubot cd3a0a7376 "Merge Tagged PR 9588" 2023-02-13 13:03:12 +00:00
yuzubot d241a0b5d2 "Merge Tagged PR 9769" 2023-02-13 13:03:11 +00:00
yuzubot 4e3f09d956 "Merge Tagged PR 9778" 2023-02-13 13:03:10 +00:00
14 changed files with 105 additions and 77 deletions

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@@ -46,7 +46,7 @@ void CommandGenerator::GenerateDataSourceCommand(VoiceInfo& voice_info,
while (destination != nullptr) {
if (destination->IsConfigured()) {
auto mix_id{destination->GetMixId()};
if (mix_id < mix_context.GetCount()) {
if (mix_id < mix_context.GetCount() && mix_id != UnusedSplitterId) {
auto mix_info{mix_context.GetInfo(mix_id)};
command_buffer.GenerateDepopPrepareCommand(
voice_info.node_id, voice_state, render_context.depop_buffer,
+91 -39
View File
@@ -4,6 +4,7 @@
#include "audio_core/renderer/adsp/command_list_processor.h"
#include "audio_core/renderer/command/effect/aux_.h"
#include "audio_core/renderer/effect/aux_.h"
#include "core/core.h"
#include "core/memory.h"
namespace AudioCore::AudioRenderer {
@@ -19,10 +20,24 @@ static void ResetAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr aux_in
return;
}
auto info{reinterpret_cast<AuxInfo::AuxInfoDsp*>(memory.GetPointer(aux_info))};
info->read_offset = 0;
info->write_offset = 0;
info->total_sample_count = 0;
AuxInfo::AuxInfoDsp info{};
auto info_ptr{&info};
bool host_safe{(aux_info & Core::Memory::YUZU_PAGEMASK) <=
(Core::Memory::YUZU_PAGESIZE - sizeof(AuxInfo::AuxInfoDsp))};
if (host_safe) [[likely]] {
info_ptr = memory.GetPointer<AuxInfo::AuxInfoDsp>(aux_info);
} else {
memory.ReadBlockUnsafe(aux_info, info_ptr, sizeof(AuxInfo::AuxInfoDsp));
}
info_ptr->read_offset = 0;
info_ptr->write_offset = 0;
info_ptr->total_sample_count = 0;
if (!host_safe) [[unlikely]] {
memory.WriteBlockUnsafe(aux_info, info_ptr, sizeof(AuxInfo::AuxInfoDsp));
}
}
/**
@@ -40,11 +55,10 @@ static void ResetAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr aux_in
* @param update_count - If non-zero, send_info_ will be updated.
* @return Number of samples written.
*/
static u32 WriteAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr send_info_,
[[maybe_unused]] u32 sample_count, const CpuAddr send_buffer,
const u32 count_max, std::span<const s32> input,
const u32 write_count_, const u32 write_offset,
const u32 update_count) {
static u32 WriteAuxBufferDsp(Core::Memory::Memory& memory, CpuAddr send_info_,
[[maybe_unused]] u32 sample_count, CpuAddr send_buffer, u32 count_max,
std::span<const s32> input, u32 write_count_, u32 write_offset,
u32 update_count) {
if (write_count_ > count_max) {
LOG_ERROR(Service_Audio,
"write_count must be smaller than count_max! write_count {}, count_max {}",
@@ -52,6 +66,11 @@ static u32 WriteAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr send_in
return 0;
}
if (send_info_ == 0) {
LOG_ERROR(Service_Audio, "send_info_ is 0!");
return 0;
}
if (input.empty()) {
LOG_ERROR(Service_Audio, "input buffer is empty!");
return 0;
@@ -67,33 +86,47 @@ static u32 WriteAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr send_in
}
AuxInfo::AuxInfoDsp send_info{};
memory.ReadBlockUnsafe(send_info_, &send_info, sizeof(AuxInfo::AuxInfoDsp));
auto send_ptr = &send_info;
bool host_safe = (send_info_ & Core::Memory::YUZU_PAGEMASK) <=
(Core::Memory::YUZU_PAGESIZE - sizeof(AuxInfo::AuxInfoDsp));
u32 target_write_offset{send_info.write_offset + write_offset};
if (target_write_offset > count_max || write_count_ == 0) {
if (host_safe) [[likely]] {
send_ptr = memory.GetPointer<AuxInfo::AuxInfoDsp>(send_info_);
} else {
memory.ReadBlockUnsafe(send_info_, send_ptr, sizeof(AuxInfo::AuxInfoDsp));
}
u32 target_write_offset{send_ptr->write_offset + write_offset};
if (target_write_offset > count_max) {
return 0;
}
u32 write_count{write_count_};
u32 write_pos{0};
u32 read_pos{0};
while (write_count > 0) {
u32 to_write{std::min(count_max - target_write_offset, write_count)};
if (to_write > 0) {
const auto write_addr = send_buffer + target_write_offset * sizeof(s32);
bool write_safe{(write_addr & Core::Memory::YUZU_PAGEMASK) <=
(Core::Memory::YUZU_PAGESIZE - (write_addr + to_write * sizeof(s32)))};
if (write_safe) [[likely]] {
auto ptr = memory.GetPointer(write_addr);
std::memcpy(ptr, &input[read_pos], to_write * sizeof(s32));
} else {
memory.WriteBlockUnsafe(send_buffer + target_write_offset * sizeof(s32),
&input[write_pos], to_write * sizeof(s32));
&input[read_pos], to_write * sizeof(s32));
}
target_write_offset = (target_write_offset + to_write) % count_max;
write_count -= to_write;
write_pos += to_write;
read_pos += to_write;
}
if (update_count) {
send_info.write_offset = (send_info.write_offset + update_count) % count_max;
send_ptr->write_offset = (send_ptr->write_offset + update_count) % count_max;
}
memory.WriteBlockUnsafe(send_info_, &send_info, sizeof(AuxInfo::AuxInfoDsp));
if (!host_safe) [[unlikely]] {
memory.WriteBlockUnsafe(send_info_, send_ptr, sizeof(AuxInfo::AuxInfoDsp));
}
return write_count_;
}
@@ -102,7 +135,7 @@ static u32 WriteAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr send_in
* Read the given memory at return_buffer into the output mix buffer, and update return_info_ if
* update_count is set, to notify the game that an update happened.
*
* @param memory - Core memory for writing.
* @param memory - Core memory for reading.
* @param return_info_ - Meta information for where to read the mix buffer.
* @param return_buffer - Memory address to read the samples from.
* @param count_max - Maximum number of samples in the receiving buffer.
@@ -112,16 +145,21 @@ static u32 WriteAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr send_in
* @param update_count - If non-zero, send_info_ will be updated.
* @return Number of samples read.
*/
static u32 ReadAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr return_info_,
const CpuAddr return_buffer, const u32 count_max, std::span<s32> output,
const u32 count_, const u32 read_offset, const u32 update_count) {
static u32 ReadAuxBufferDsp(Core::Memory::Memory& memory, CpuAddr return_info_,
CpuAddr return_buffer, u32 count_max, std::span<s32> output,
u32 read_count_, u32 read_offset, u32 update_count) {
if (count_max == 0) {
return 0;
}
if (count_ > count_max) {
if (read_count_ > count_max) {
LOG_ERROR(Service_Audio, "count must be smaller than count_max! count {}, count_max {}",
count_, count_max);
read_count_, count_max);
return 0;
}
if (return_info_ == 0) {
LOG_ERROR(Service_Audio, "return_info_ is 0!");
return 0;
}
@@ -136,35 +174,49 @@ static u32 ReadAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr return_i
}
AuxInfo::AuxInfoDsp return_info{};
memory.ReadBlockUnsafe(return_info_, &return_info, sizeof(AuxInfo::AuxInfoDsp));
auto return_ptr = &return_info;
bool host_safe = (return_info_ & Core::Memory::YUZU_PAGEMASK) <=
(Core::Memory::YUZU_PAGESIZE - sizeof(AuxInfo::AuxInfoDsp));
u32 target_read_offset{return_info.read_offset + read_offset};
if (host_safe) [[likely]] {
return_ptr = memory.GetPointer<AuxInfo::AuxInfoDsp>(return_info_);
} else {
memory.ReadBlockUnsafe(return_info_, return_ptr, sizeof(AuxInfo::AuxInfoDsp));
}
u32 target_read_offset{return_ptr->read_offset + read_offset};
if (target_read_offset > count_max) {
return 0;
}
u32 read_count{count_};
u32 read_pos{0};
u32 read_count{read_count_};
u32 write_pos{0};
while (read_count > 0) {
u32 to_read{std::min(count_max - target_read_offset, read_count)};
if (to_read > 0) {
const auto read_addr = return_buffer + target_read_offset * sizeof(s32);
bool read_safe{(read_addr & Core::Memory::YUZU_PAGEMASK) <=
(Core::Memory::YUZU_PAGESIZE - (read_addr + to_read * sizeof(s32)))};
if (read_safe) [[likely]] {
auto ptr = memory.GetPointer(read_addr);
std::memcpy(&output[write_pos], ptr, to_read * sizeof(s32));
} else {
memory.ReadBlockUnsafe(return_buffer + target_read_offset * sizeof(s32),
&output[read_pos], to_read * sizeof(s32));
&output[write_pos], to_read * sizeof(s32));
}
target_read_offset = (target_read_offset + to_read) % count_max;
read_count -= to_read;
read_pos += to_read;
write_pos += to_read;
}
if (update_count) {
return_info.read_offset = (return_info.read_offset + update_count) % count_max;
return_ptr->read_offset = (return_ptr->read_offset + update_count) % count_max;
}
memory.WriteBlockUnsafe(return_info_, &return_info, sizeof(AuxInfo::AuxInfoDsp));
if (!host_safe) [[unlikely]] {
memory.WriteBlockUnsafe(return_info_, return_ptr, sizeof(AuxInfo::AuxInfoDsp));
}
return count_;
return read_count_;
}
void AuxCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
@@ -189,7 +241,7 @@ void AuxCommand::Process(const ADSP::CommandListProcessor& processor) {
update_count)};
if (read != processor.sample_count) {
std::memset(&output_buffer[read], 0, processor.sample_count - read);
std::memset(&output_buffer[read], 0, (processor.sample_count - read) * sizeof(s32));
}
} else {
ResetAuxBufferDsp(*processor.memory, send_buffer_info);
@@ -292,7 +292,7 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
Optimization::PositionPass(env, program);
Optimization::GlobalMemoryToStorageBufferPass(program, host_info);
Optimization::GlobalMemoryToStorageBufferPass(program);
Optimization::TexturePass(env, program, host_info);
if (Settings::values.resolution_info.active) {
@@ -15,7 +15,6 @@ struct HostTranslateInfo {
bool needs_demote_reorder{}; ///< True when the device needs DemoteToHelperInvocation reordered
bool support_snorm_render_buffer{}; ///< True when the device supports SNORM render buffers
bool support_viewport_index_layer{}; ///< True when the device supports gl_Layer in VS
u32 min_ssbo_alignment{}; ///< Minimum alignment supported by the device for SSBOs
bool support_geometry_shader_passthrough{}; ///< True when the device supports geometry
///< passthrough shaders
};
@@ -11,7 +11,6 @@
#include "shader_recompiler/frontend/ir/breadth_first_search.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/host_translate_info.h"
#include "shader_recompiler/ir_opt/passes.h"
namespace Shader::Optimization {
@@ -403,7 +402,7 @@ void CollectStorageBuffers(IR::Block& block, IR::Inst& inst, StorageInfo& info)
}
/// Returns the offset in indices (not bytes) for an equivalent storage instruction
IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer, u32 alignment) {
IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer) {
IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)};
IR::U32 offset;
if (const std::optional<LowAddrInfo> low_addr{TrackLowAddress(&inst)}) {
@@ -416,10 +415,7 @@ IR::U32 StorageOffset(IR::Block& block, IR::Inst& inst, StorageBufferAddr buffer
}
// Subtract the least significant 32 bits from the guest offset. The result is the storage
// buffer offset in bytes.
IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))};
// Align the offset base to match the host alignment requirements
low_cbuf = ir.BitwiseAnd(low_cbuf, ir.Imm32(~(alignment - 1U)));
const IR::U32 low_cbuf{ir.GetCbuf(ir.Imm32(buffer.index), ir.Imm32(buffer.offset))};
return ir.ISub(offset, low_cbuf);
}
@@ -514,7 +510,7 @@ void Replace(IR::Block& block, IR::Inst& inst, const IR::U32& storage_index,
}
} // Anonymous namespace
void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info) {
void GlobalMemoryToStorageBufferPass(IR::Program& program) {
StorageInfo info;
for (IR::Block* const block : program.post_order_blocks) {
for (IR::Inst& inst : block->Instructions()) {
@@ -538,8 +534,7 @@ void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateIn
const IR::U32 index{IR::Value{static_cast<u32>(info.set.index_of(it))}};
IR::Block* const block{storage_inst.block};
IR::Inst* const inst{storage_inst.inst};
const IR::U32 offset{
StorageOffset(*block, *inst, storage_buffer, host_info.min_ssbo_alignment)};
const IR::U32 offset{StorageOffset(*block, *inst, storage_buffer)};
Replace(*block, *inst, index, offset);
}
}
+1 -1
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@@ -15,7 +15,7 @@ namespace Shader::Optimization {
void CollectShaderInfoPass(Environment& env, IR::Program& program);
void ConstantPropagationPass(Environment& env, IR::Program& program);
void DeadCodeEliminationPass(IR::Program& program);
void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info);
void GlobalMemoryToStorageBufferPass(IR::Program& program);
void IdentityRemovalPass(IR::Program& program);
void LowerFp16ToFp32(IR::Program& program);
void LowerInt64ToInt32(IR::Program& program);
+3 -10
View File
@@ -1938,21 +1938,14 @@ typename BufferCache<P>::Binding BufferCache<P>::StorageBufferBinding(GPUVAddr s
bool is_written) const {
const GPUVAddr gpu_addr = gpu_memory->Read<u64>(ssbo_addr);
const u32 size = gpu_memory->Read<u32>(ssbo_addr + 8);
const u32 alignment = runtime.GetStorageBufferAlignment();
const GPUVAddr aligned_gpu_addr = Common::AlignDown(gpu_addr, alignment);
const u32 aligned_size =
Common::AlignUp(static_cast<u32>(gpu_addr - aligned_gpu_addr) + size, alignment);
const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(aligned_gpu_addr);
const std::optional<VAddr> cpu_addr = gpu_memory->GpuToCpuAddress(gpu_addr);
if (!cpu_addr || size == 0) {
return NULL_BINDING;
}
const VAddr cpu_end = Common::AlignUp(*cpu_addr + aligned_size, Core::Memory::YUZU_PAGESIZE);
const VAddr cpu_end = Common::AlignUp(*cpu_addr + size, Core::Memory::YUZU_PAGESIZE);
const Binding binding{
.cpu_addr = *cpu_addr,
.size = is_written ? aligned_size : static_cast<u32>(cpu_end - *cpu_addr),
.size = is_written ? size : static_cast<u32>(cpu_end - *cpu_addr),
.buffer_id = BufferId{},
};
return binding;
+2 -1
View File
@@ -32,7 +32,8 @@ static void RunThread(std::stop_token stop_token, Core::System& system,
VideoCore::RasterizerInterface* const rasterizer = renderer.ReadRasterizer();
while (!stop_token.stop_requested()) {
CommandDataContainer next = state.queue.PopWait(stop_token);
CommandDataContainer next;
state.queue.Pop(next, stop_token);
if (stop_token.stop_requested()) {
break;
}
+2 -2
View File
@@ -10,8 +10,8 @@
#include <thread>
#include <variant>
#include "common/bounded_threadsafe_queue.h"
#include "common/polyfill_thread.h"
#include "common/threadsafe_queue.h"
#include "video_core/framebuffer_config.h"
namespace Tegra {
@@ -97,7 +97,7 @@ struct CommandDataContainer {
/// Struct used to synchronize the GPU thread
struct SynchState final {
using CommandQueue = Common::MPSCQueue<CommandDataContainer, true>;
using CommandQueue = Common::MPSCQueue<CommandDataContainer>;
std::mutex write_lock;
CommandQueue queue;
u64 last_fence{};
@@ -160,10 +160,6 @@ public:
return device.CanReportMemoryUsage();
}
u32 GetStorageBufferAlignment() const {
return static_cast<u32>(device.GetShaderStorageBufferAlignment());
}
private:
static constexpr std::array PABO_LUT{
GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV, GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV,
@@ -236,7 +236,6 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
.needs_demote_reorder = device.IsAmd(),
.support_snorm_render_buffer = false,
.support_viewport_index_layer = device.HasVertexViewportLayer(),
.min_ssbo_alignment = static_cast<u32>(device.GetShaderStorageBufferAlignment()),
.support_geometry_shader_passthrough = device.HasGeometryShaderPassthrough(),
} {
if (use_asynchronous_shaders) {
@@ -330,10 +330,6 @@ bool BufferCacheRuntime::CanReportMemoryUsage() const {
return device.CanReportMemoryUsage();
}
u32 BufferCacheRuntime::GetStorageBufferAlignment() const {
return static_cast<u32>(device.GetStorageBufferAlignment());
}
void BufferCacheRuntime::Finish() {
scheduler.Finish();
}
@@ -73,8 +73,6 @@ public:
bool CanReportMemoryUsage() const;
u32 GetStorageBufferAlignment() const;
[[nodiscard]] StagingBufferRef UploadStagingBuffer(size_t size);
[[nodiscard]] StagingBufferRef DownloadStagingBuffer(size_t size);
@@ -344,7 +344,6 @@ PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, const Device& device
driver_id == VK_DRIVER_ID_AMD_PROPRIETARY || driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE,
.support_snorm_render_buffer = true,
.support_viewport_index_layer = device.IsExtShaderViewportIndexLayerSupported(),
.min_ssbo_alignment = static_cast<u32>(device.GetStorageBufferAlignment()),
.support_geometry_shader_passthrough = device.IsNvGeometryShaderPassthroughSupported(),
};