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Author SHA1 Message Date
yuzubot 97a41d8f72 "Merge Tagged PR 1012" 2019-11-05 13:01:48 +00:00
yuzubot 4bbc00d395 "Merge Tagged PR 1340" 2019-11-05 13:01:47 +00:00
yuzubot d710c9756e "Merge Tagged PR 1703" 2019-11-05 13:01:46 +00:00
yuzubot 2e53673810 "Merge Tagged PR 2365" 2019-11-05 13:01:45 +00:00
yuzubot 0b45b66ac6 "Merge Tagged PR 2542" 2019-11-05 13:01:44 +00:00
yuzubot c827351824 "Merge Tagged PR 2859" 2019-11-05 13:01:43 +00:00
yuzubot d63e4454ed "Merge Tagged PR 2914" 2019-11-05 13:01:42 +00:00
yuzubot 1d5337a057 "Merge Tagged PR 2945" 2019-11-05 13:01:41 +00:00
yuzubot 431a211f50 "Merge Tagged PR 2987" 2019-11-05 13:01:40 +00:00
yuzubot e82191578d "Merge Tagged PR 3039" 2019-11-05 13:01:40 +00:00
yuzubot 2eefd1ca90 "Merge Tagged PR 3047" 2019-11-05 13:01:39 +00:00
yuzubot a17ee86f72 "Merge Tagged PR 3057" 2019-11-05 13:01:38 +00:00
yuzubot 2a87647be9 "Merge Tagged PR 3062" 2019-11-05 13:01:37 +00:00
bunnei ae6eb61892 Merge pull request #3059 from FearlessTobi/stub-am-commands
core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibility
2019-11-03 05:26:33 -05:00
Mat M 2b4208254e Merge pull request #3060 from FearlessTobi/patch-1
common/bit_field: Remove FORCE_INLINE calls
2019-11-03 04:59:06 -05:00
bunnei 84887b0088 Merge pull request #3064 from yuzu-emu/revert-3063-zero-init-padding
Revert "common_func: Use std::array for INSERT_PADDING_* macros."
2019-11-03 04:40:04 -05:00
bunnei 4edf73344f Revert "common_func: Use std::array for INSERT_PADDING_* macros." 2019-11-03 04:39:51 -05:00
bunnei 8c1e38f744 Merge pull request #3063 from bunnei/zero-init-padding
common_func: Use std::array for INSERT_PADDING_* macros.
2019-11-03 04:35:12 -05:00
bunnei fdc5791b08 common_func: Use std::array for INSERT_PADDING_* macros.
- Zero initialization here is useful for determinism.
2019-11-03 04:30:16 -05:00
Tobias a81987a7cb common/bit_field: Remove FORCE_INLINE calls
See bunneis comment here https://github.com/citra-emu/citra/pull/4629#discussion_r258533167.
They were supposed to be removed by him, but he missed them.
2019-11-03 08:25:37 +01:00
FearlessTobi 832c138eff core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibility
These commands require Screenshots to be implemented anyway, so they are safe to stub for now.
2019-11-03 07:37:38 +01:00
bunnei bec7e3b7d9 Merge pull request #3058 from FearlessTobi/port-4948
Port citra-emu/citra#4948: "citra_qt: add amiibo drag and drop support"
2019-11-03 01:55:21 -04:00
FearlessTobiandValentin Vanelslande 727ba2f2d0 citra_qt: add amiibo drag and drop support
Co-Authored-By: Valentin Vanelslande <[email protected]>
2019-11-03 05:24:47 +01:00
Rodrigo Locatti 11e39da02b Merge pull request #3054 from FernandoS27/fix-tld4-2
shader_ir: Fix regression on TLD4
2019-10-31 01:56:29 +00:00
Fernando Sahmkow 23cabc98db Shader_IR: Fix regression on TLD4
Originally on the last commit I thought TLD4 acted the same as TLD4S and 
didn't have a mask. It actually does have a component mask. This commit 
corrects that.
2019-10-30 21:14:57 -04:00
Rodrigo Locatti 658489ebf7 Merge pull request #3050 from FernandoS27/fix-tld4
shader_ir: Fix TLD4 and add bindless variant
2019-10-30 18:37:17 +00:00
Fernando Sahmkow 9293c3a0f2 Shader_IR: Fix TLD4 and add Bindless Variant.
This commit fixes an issue where not all 4 results of tld4 were being
written, the color component was defaulted to red, among other things.
It also implements the bindless variant.
2019-10-30 12:02:03 -04:00
Rodrigo Locatti 04b838c857 Merge pull request #3038 from lioncash/docs
kernel/scheduler: Minor changes
2019-10-30 03:47:28 +00:00
bunnei 2382bbe3ac Merge pull request #3046 from ReinUsesLisp/clean-gl-state
gl_state: Miscellaneous clean up
2019-10-29 22:50:04 -04:00
bunnei b5138f3c35 Merge pull request #3035 from ReinUsesLisp/rasterizer-accelerated
rasterizer_accelerated: Add intermediary for GPU rasterizers
2019-10-29 22:06:41 -04:00
bunnei a81bd962ab Merge pull request #3007 from DarkLordZach/fsc-regress
savedata_factory: Automatically create certain savedata
2019-10-29 22:05:09 -04:00
Rodrigo LocattiandMat M. 3d0cde6a75 gl_state: Use std::array::fill instead of std::fill
Co-Authored-By: Mat M. <[email protected]>
2019-10-30 01:30:31 +00:00
ReinUsesLisp ce20ed8e4e gl_state: Move dirty checks to individual apply calls instead of Apply
This requires removing constness from some methods, but for consistency
it's removed in all methods.
2019-10-29 21:27:25 -03:00
ReinUsesLisp 3c6557c235 gl_state: Remove ApplyDefaultState
OpenGL has defaults values we can trust. Remove these.
2019-10-29 21:27:25 -03:00
ReinUsesLisp d3651b0b82 gl_state: Change SetDefaultViewports to use default constructor 2019-10-29 21:27:24 -03:00
ReinUsesLisp c7698d0bc8 gl_state: Minor style changes 2019-10-29 21:27:24 -03:00
ReinUsesLisp a14d202ac2 gl_state: Remove unused Citra TextureUnits 2019-10-29 21:27:24 -03:00
ReinUsesLisp 28fece8e9b gl_state: Move initializers from constructor to class declaration 2019-10-29 21:27:23 -03:00
Rodrigo Locatti 2ec5b55ee3 Merge pull request #3004 from ReinUsesLisp/maxwell3d-cleanup
maxwell_3d: Remove unused entries
2019-10-29 23:46:33 +00:00
Rodrigo Locatti 9f93ad08a5 Merge pull request #3023 from lioncash/opus
externals: Track upstream opus
2019-10-28 02:45:01 -03:00
Rodrigo Locatti c5d9589942 Merge pull request #3037 from FernandoS27/new-formats
video_core: Implement texture format E5B9G9R9_SHAREDEXP.
2019-10-28 01:36:58 -03:00
Lioncash 6c8f28813c scheduler: Mark parameter of AskForReselectionOrMarkRedundant() as const
This is only compared against, so it can be made const.
2019-10-27 23:35:50 -04:00
ReinUsesLisp fa31e5b868 maxwell_3d/kepler_compute: Remove unused arguments in GetTexture 2019-10-28 00:23:42 -03:00
ReinUsesLisp 538ddd220e video_core/textures: Remove unused index entry in FullTextureInfo 2019-10-28 00:14:38 -03:00
ReinUsesLisp 961fe4d19b maxwell_3d: Remove unused method GetStageTextures 2019-10-28 00:14:29 -03:00
Lioncash f19c1a7cda scheduler: Silence sign conversion warnings 2019-10-27 22:44:52 -04:00
Lioncash 2fb0bbff29 scheduler: Initialize class members directly where applicable
Reduces the overall amount of code.
2019-10-27 22:13:55 -04:00
Lioncash 2dc469ceba scheduler: Amend documentation comments
Adjusts the formatting of a few of the comments an ensures they get
recognized as proper Doxygen comments.
2019-10-27 22:12:32 -04:00
David 4c5731c34f Merge pull request #2971 from FernandoS27/new-scheduler-v2
Kernel: Implement a New Thread Scheduler V2
2019-10-28 10:53:27 +11:00
Fernando Sahmkow 3f9262195b Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.
This commit implements the E5B9G9R9 Texture format into the general 
system and OpenGL backend.
2019-10-27 16:44:09 -04:00
bunnei 6909b2f0f9 Merge pull request #3034 from ReinUsesLisp/w4244-maxwell3d
maxwell_3d: Silence implicit conversion warnings
2019-10-27 15:08:59 -04:00
ReinUsesLisp 3e469cecc1 maxwell_3d: Silence implicit conversion warnings
While we are at it, unify types for dirty reg pointers.
2019-10-27 15:22:17 -03:00
bunnei 7e2494e987 Merge pull request #3033 from ReinUsesLisp/w4244-astc
astc: Silence implicit conversion warnings
2019-10-27 14:09:53 -04:00
ReinUsesLisp bd2aff3e26 rasterizer_accelerated: Add intermediary for GPU rasterizers
Add an intermediary class that implements common functions across GPU
accelerated rasterizers. This avoids code repetition on different
backends.
2019-10-27 03:40:08 -03:00
ReinUsesLisp a5aa1bb174 astc: Silence implicit conversion warnings 2019-10-27 03:04:50 -03:00
Rodrigo Locatti 26f3e18c5c Merge pull request #2976 from FernandoS27/cache-fast-brx-rebased
Implement Fast BRX, fix TXQ and addapt the Shader Cache for it
2019-10-26 16:56:13 -03:00
Fernando Sahmkow be856a38d6 Shader_IR: Address Feedback. 2019-10-26 15:38:30 -04:00
Rodrigo Locatti a0d79085c4 Merge pull request #3027 from lioncash/lookup
shader_ir: Use std::array with std::pair instead of std::unordered_map
2019-10-26 05:49:15 -03:00
Rodrigo Locatti d52598173d Merge pull request #3013 from FernandoS27/tld4s-fix
Shader_Ir: Fix TLD4S from using a component mask.
2019-10-25 20:06:26 -03:00
Fernando Sahmkow e3afd6595a Shader_IR: Clang format 2019-10-25 09:01:32 -04:00
ReinUsesLisp 78f3e8a757 gl_shader_cache: Implement locker variants invalidation 2019-10-25 09:01:32 -04:00
ReinUsesLisp ec85648af3 gl_shader_disk_cache: Store and load fast BRX 2019-10-25 09:01:31 -04:00
ReinUsesLisp fa2c297f3e const_buffer_locker: Minor style changes 2019-10-25 09:01:31 -04:00
ReinUsesLisp 7b81ba4d8a gl_shader_decompiler: Move entries to a separate function 2019-10-25 09:01:31 -04:00
Fernando Sahmkow 1244f2d368 Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. 2019-10-25 09:01:31 -04:00
Fernando Sahmkow a05120ec0b Shader_IR: Correct typo in Consistent method. 2019-10-25 09:01:30 -04:00
Fernando Sahmkow 33fcec3502 Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it 2019-10-25 09:01:30 -04:00
Fernando Sahmkow 8909f52166 Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. 2019-10-25 09:01:30 -04:00
Fernando Sahmkow acd6441134 Shader_Cache: setup connection of ConstBufferLocker 2019-10-25 09:01:29 -04:00
Fernando Sahmkow 1a58f45d76 VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders. 2019-10-25 09:01:29 -04:00
Fernando Sahmkow 2ef696c85a Shader_IR: Implement BRX tracking. 2019-10-25 09:01:29 -04:00
James Rowe 5ee4fb6e12 Merge pull request #3029 from jroweboy/revert
Revert "ci: Add build name to archive root folder"
2019-10-24 12:53:30 -06:00
James Rowe 969f0afa4e Revert "ci: Add build name to archive root folder"
This reverts commit 5e553a6c26.
2019-10-24 12:46:15 -06:00
Rodrigo Locatti 5062728669 Merge pull request #3028 from lioncash/constexpr
shader_bytecode: Make Matcher constexpr capable
2019-10-24 15:10:40 -03:00
Lioncash 7fdf991097 shader_bytecode: Make Matcher constexpr capable
Greatly shrinks the amount of generated code for GetDecodeTable().

Collapses an assembly output of 9000+ lines down to ~3621 with Clang,
and 6513 down to ~2616 with GCC, given it's now allowed to construct all
the entries as a sequence of constant data.
2019-10-24 01:10:10 -04:00
Lioncash 382717172e shader_ir: Use std::array with pair instead of unordered_map
Given the overall size of the maps are very small, we can use arrays of
pairs here instead of always heap allocating a new map every time the
functions are called. Given the small size of the maps, the difference
in container lookups are negligible, especially given the entries are
already sorted.
2019-10-24 00:25:38 -04:00
Rodrigo Locatti 5328d570df Merge pull request #3024 from lioncash/shadow
video_core/shader: Resolve instances of variable shadowing
2019-10-24 00:45:23 -03:00
Lioncash 1f5401c89c video_core/shader: Resolve instances of variable shadowing
Silences a few -Wshadow warnings.
2019-10-23 23:00:31 -04:00
Lioncash 611236c883 externals: Track upstream opus
Tracks upstream opus, allowing the library to be easily updated. While
we're at it, we incorporate the CMakeLists.txt so that we have easy
control over the requirements of the build.
2019-10-23 20:58:54 -04:00
bunnei 012d7f5233 Merge pull request #3022 from DarkLordZach/azure-folder-rename
ci: Add build name to archive root folder
2019-10-23 15:52:37 -04:00
Zach Hilman 5e553a6c26 ci: Add build name to archive root folder 2019-10-23 15:23:43 -04:00
bunnei 6fe89acf0d Merge pull request #2991 from lioncash/npad
hid/npad: Minor cleanup
2019-10-22 19:51:24 -04:00
Zach Hilman bb207fe27a savedata_factory: Automatically create certain savedata
After further hardware investigation, it appears that some games, perhaps those more lazily coded, will not call EnsureSaveData, meaning that they expect the normal (current) save to be automatically made. Additionally, some games do not create a cache or temporary save before use.
In these 3 specific instances, the save is created automatically for the game if it doesn't exist.
2019-10-22 15:47:38 -04:00
Fernando Sahmkow c4a0aa9207 Merge pull request #2995 from ReinUsesLisp/ignore-gmem
shader_ir/memory: Ignore global memory when tracking fails
2019-10-22 13:22:43 -04:00
Fernando Sahmkow 7ecf9f7228 Merge pull request #2983 from lioncash/fallthrough
gl_shader_decompiler/vk_shader_decompiler: Resolve implicit fallthrough cases
2019-10-22 13:16:46 -04:00
Fernando Sahmkow 1509d2ffbd Shader_Ir: Fix TLD4S from using a component mask.
TLD4S always outputs 4 values, the previous code checked a component 
mask and omitted those values that weren't part of it. This commit 
corrects that and makes sure all 4 values are set.
2019-10-22 10:59:07 -04:00
ReinUsesLisp 1ea07954fb shader_ir/memory: Ignore global memory when tracking fails
Ignore global memory operations instead of invoking undefined behaviour
when constant buffer tracking fails and we are blasting through asserts,
ignore the operation.

In the case of LDG this means filling the destination registers with
zeroes; for STG this means ignore the instruction as a whole.

The default behaviour is still to abort execution on failure.
2019-10-22 02:49:17 -03:00
David 1572fb9bf2 Merge pull request #3003 from ReinUsesLisp/flush-mme-trace
maxwell_3d: Reduce FlushMMEInlineDraw logging to Trace
2019-10-20 21:12:11 +11:00
ReinUsesLisp e3107788e6 maxwell_3d: Reduce FlushMMEInlineDraw logging to Trace 2019-10-20 03:43:17 -03:00
bunnei dd2e96b362 Merge pull request #3001 from bunnei/fix-clang-error
core: Fix clang-format errors.
2019-10-19 14:52:19 -04:00
bunnei a86a88109a core: Fix clang-format errors. 2019-10-19 14:47:18 -04:00
bunnei 8d009a7aae Merge pull request #2998 from cociorbaandrei/fix_null_pderef
Fix null pointer dereference.
2019-10-18 10:50:01 -04:00
Nicolae-Andrei Cociorba 20521da259 Fix null pointer deref. 2019-10-18 14:12:12 +00:00
Rodrigo Locatti dc5eedef71 Merge pull request #2994 from lioncash/fmt
video_core/shader/ast: Minor changes to ASTPrinter
2019-10-18 01:05:25 -03:00
Lioncash 074b38b7a9 video_core/shader/ast: Make ShowCurrentState() and SanityCheck() const member functions
These can also trivially be made const member functions, with the
addition of a few consts.
2019-10-17 20:59:48 -04:00
Lioncash 222f4b45eb video_core/shader/ast: Make ASTManager::Print a const member function
Given all visiting functions never modify the nodes, we can trivially
make this a const member function.
2019-10-17 20:56:39 -04:00
Rodrigo Locatti fd922ddb01 Merge pull request #2993 from lioncash/vulkan-expr
vk_shader_decompiler: Mark operator() function parameters as const references
2019-10-17 21:46:49 -03:00
Lioncash 7831e86c34 video_core/shader/ast: Make ExprPrinter members private
This member already has an accessor, so there's no need for it to be
public.
2019-10-17 20:39:36 -04:00
Lioncash a2eccbf075 video_core/shader/ast: Make Indent() return a string_view
The returned string is simply a substring of our constexpr tabs
string_view, so we can just use a string_view here as well, since the
original string_view is guaranteed to always exist.

Now the function is fully non-allocating.
2019-10-17 20:29:00 -04:00
Lioncash 15d177a6ac video_core/shader/ast: Make Indent() private
It's never used outside of this class, so we can narrow its scope down.
2019-10-17 20:26:13 -04:00
Lioncash 7f6a8a33d4 video_core/shader/ast: Rename Ident() to Indent()
This can be confusing, given "ident" is generally used as a shorthand
for "identifier".
2019-10-17 20:26:13 -04:00
Lioncash 081530686c video_core/shader/ast: Make use of fmt where applicable
Makes a few strings nicer to read and also eliminates a bit of string
churn with operator+.
2019-10-17 20:26:10 -04:00
bunnei d1713ad451 Merge pull request #2992 from lioncash/dmnt
dmnt_cheat_vm: Correct register Restore and ClearRegs behavior
2019-10-17 19:52:24 -04:00
Lioncash c6bec9aa10 vk_shader_decompiler: Mark operator() function parameters as const references
These parameters aren't actually modified in any way, so they can be
made const references.
2019-10-17 19:44:00 -04:00
Lioncash 2c34d8aabb dmnt_cheat_vm: Correct register Restore and ClearRegs behavior
Previously these were performing the same behavior as the Save and
ClearSaved opcode types.
2019-10-17 18:49:39 -04:00
Rodrigo Locatti 219fdcb9d9 Merge pull request #2966 from FernandoS27/astc-formats
Implement a series of ASTC formats and R4G4B4A4 format
2019-10-17 19:24:11 -03:00
Rodrigo Locatti a21b88ef8f Merge pull request #2979 from lioncash/macro
video_core/macro_interpreter: Make definitions of most private enums/unions hidden
2019-10-17 19:21:09 -03:00
Rodrigo Locatti 7cf091bb20 Merge pull request #2989 from lioncash/apm
service/apm/controller: Minor interface changes
2019-10-17 19:20:14 -03:00
Lioncash 8d8e495248 hid/npad: Fix incorrect connection boolean value in ConnectAllDisconnectedControllers()
We should be setting the connection state to true, otherwise we aren't
actually making the controllers connected like the function name
indicates.
2019-10-17 18:19:47 -04:00
Rodrigo Locatti 7398466c33 Merge pull request #2990 from lioncash/warn
core: Resolve -Wreorder warnings
2019-10-17 19:18:52 -03:00
Lioncash d076466f26 hid/npad: Add missing break in default case
While not an issue, it does prevent fallthrough from occurring if
anything is ever added after this case (unlikely to occur, but this
turns a trivial "should not cause issues" into a definite "won't cause
issues).
2019-10-17 18:17:42 -04:00
Lioncash 26c84718c8 hid/npad: Replace std::for_each with ranged for loops
Performs the same behavior, but is built into the core language itself.

No functional change.
2019-10-17 18:16:36 -04:00
Lioncash e433e99191 hid/npad: Remove redundant non-const variant of IsControllerSupported()
The const qualified variant can also be called in non-const contexts, so
we can remove the non-const variant to eliminate a bit of code
duplication.
2019-10-17 18:11:41 -04:00
Lioncash a71e8066a1 hid/npad: Move function declarations
Clearly separate these from the variable declarations to make them more
visible.
2019-10-17 18:09:08 -04:00
Lioncash 125caf5d6e video_core/macro_interpreter: Make definitions of most private enums/unions hidden
This allows the implementation of these types to change without
requiring a rebuild of everything that includes the macro interpreter
header.
2019-10-17 17:55:46 -04:00
Lioncash 98c6a95079 core/core: Resolve -Wreorder warnings
Amends the initializer lists to be ordered in the same manner that
they're declared within the class.
2019-10-17 17:51:06 -04:00
Lioncash 6414d9e2e5 core/memory/cheat_engine: Resolve -Wreorder warnings
Amends the initializer lists to be ordered in the same manner that
they're declared within the class.
2019-10-17 16:21:47 -04:00
Lioncash b77430df70 apm/controller: Make SetPerformanceConfiguration() use an array of pairs over a map
While a map is an OK way to do lookups (and usually recommended in most
cases), this is a map that lives for the entire duration of the program
and only deallocates its contents when the program terminates.

Given the total size of the map is quite small, we can simply use a
std::array of pairs and utilize std::find_if to perform the same
behavior without loss of performance.

This eliminates a static constructor and places the data into the
read-only segment.

While we're at it, we can also handle malformed inputs instead of
directly dereferencing the resulting iterator.
2019-10-17 16:13:14 -04:00
Lioncash 141d929929 apm/controller: Make GetCurrentPerformanceMode() a const member function
This doesn't modify instance state, so it can be made const qualified.
2019-10-17 15:58:25 -04:00
bunnei 9fe8072c67 Merge pull request #2980 from lioncash/warn
maxwell_3d: Silence truncation warnings
2019-10-17 14:02:16 -04:00
Rodrigo Locatti 60c602e4e7 Merge pull request #2978 from lioncash/doxygen
video_core/texture_cache: Amend Doxygen references
2019-10-16 22:09:40 -03:00
Rodrigo Locatti e00b529a89 Merge pull request #2982 from lioncash/surface
texture_cache: Avoid unnecessary surface copies within PickStrategy() and TryReconstructSurface()
2019-10-16 19:43:32 -03:00
bunnei ef9b31783d Merge pull request #2912 from FernandoS27/async-fixes
General fixes to Async GPU
2019-10-16 10:34:48 -04:00
Rodrigo Locatti 60315060b1 Merge pull request #2984 from lioncash/fallthrough2
video_core/surface: Add missing break in PixelFormatFromTextureFormat()
2019-10-15 23:08:34 -03:00
Lioncash cf9e13c255 video_core/surface: Add missing break in PixelFormatFromTextureFormat()
Prevents fallthrough into the following case.
2019-10-15 21:53:15 -04:00
Rodrigo Locatti 14f3cebcd4 Merge pull request #2981 from lioncash/copy
gl_shader_decompiler: Minor cleanup-related changes
2019-10-15 21:07:25 -03:00
Lioncash 6947bf8e44 vk_shader_decompiler: Resolve fallthrough within ExprDecompiler's ExprCondCode operator()
This would previously result in NeverExecute and UnusedIndex being
treated as regular predicates.
2019-10-15 19:40:58 -04:00
Lioncash b42a74ff2c gl_shader_decompiler: Resolve fallthrough within ExprDecompiler's ExprCondCode operator()
This would previously result in NeverExecute and UnusedIndex being
treated as regular predicates.
2019-10-15 19:38:55 -04:00
Lioncash a24e8bf9cf texture_cache: Avoid unnecessary surface copies within PickStrategy() and TryReconstructSurface()
We can take these by const reference and avoid making unnecessary
copies, preventing some atomic reference count increments and
decrements.
2019-10-15 19:31:33 -04:00
Lioncash 77b4916b33 control_flow: Silence truncation warnings
This can be trivially fixed by making the input size a size_t.
CFGRebuildState's constructor parameter is already a std::size_t, so
this just makes the size type fully conform with it.
2019-10-15 19:10:28 -04:00
Lioncash 4f16ce9294 gl_shader_decompiler: Make ExprDecompiler's GetResult() a const member function
This is only ever used to read, but not write, the resulting string, so
we can enforce this by making it a const member function.
2019-10-15 19:02:59 -04:00
Lioncash 67df3f7742 gl_shader_decompiler: Use a std::string_view with GetDeclarationWithSuffix()
This allows the function to be completely non-allocating for inputs of
all sizes (i.e. there's no heap cost for an input to convert to a
std::string_view).
2019-10-15 19:00:48 -04:00
Lioncash 04a1161354 gl_shader_decompiler: Fold flow_var constant into GetFlowVariable()
This is only ever used within this function, so we can narrow it's scope
down.
2019-10-15 18:58:36 -04:00
Lioncash 2f2ab9b5bc gl_shader_decompiler: Mark ASTDecompiler/ExprDecompiler parameters as const references where applicable
These member functions don't actually modify the input parameter, so we
can make this explicit with the use of const.
2019-10-15 18:57:02 -04:00
Lioncash b8a62adcf1 gl_shader_decompiler: Pass by reference to GenerateTextureArgument()
Avoids an unnecessary atomic reference count increment and decrement.
2019-10-15 18:29:37 -04:00
Lioncash d1d7ce74d2 gl_shader_decompiler: Use std::holds_alternative within GenerateTexture()
This only ever queries if the type exists within the variant, but
doesn't actually do anything with the return value. We can just use
std::holds_alternative for this use case.
2019-10-15 18:25:48 -04:00
Lioncash 67658dd6e8 shader/node: std::move Meta instance within OperationNode constructor
Allows usages of the constructor to avoid an unnecessary copy.
2019-10-15 18:21:59 -04:00
Lioncash 9760795bfb gl_shader_decompiler: Avoid unnecessary copies of MetaImage
MetaImage contains a std::vector, so copying here could result in
unnecessary reallocations. Given the operation lives throughout the
entire scope, this is safe to do.
2019-10-15 18:14:55 -04:00
Lioncash c9c75f9587 maxwell_3d: Silence truncation warnings
A trivial warning caused by not using size_t as the argument types
instead of u32.
2019-10-15 17:51:35 -04:00
bunnei 2299950de1 Merge pull request #2972 from lioncash/system
{bcat, gpu, nvflinger}: Remove trivial usages of the global system accessor
2019-10-15 17:49:12 -04:00
bunnei ba0086e32d Merge pull request #2977 from lioncash/algorithm
common: Rename binary_find.h to algorithm.h
2019-10-15 16:41:52 -04:00
Lioncash b25b94400e video_core/gpu: Remove use of the global system accessor
We can just make use of the reference member variable instead of
accessing the global system instance.
2019-10-15 16:39:30 -04:00
Lioncash cc1d7048b5 bcat: Remove use of global system accessors
Removes all uses of the global system accessor within the BCAT
interface.
2019-10-15 16:39:27 -04:00
Lioncash 524eb15513 video_core/texture_cache: Amend Doxygen references
Amends the doxygen comments so that they properly resolve. While we're
at it, we can correct some typos and fix up some of the comments'
formatting in order to make them slightly nicer to read.
2019-10-15 15:40:00 -04:00
Lioncash d5706346d7 common/algorithm: Add description comment indicating intended algorithms
Makes it explicit that the header is intended for iterator-based
algorithms that can ideally operate on any type.
2019-10-15 15:25:23 -04:00
Lioncash ac4dbd3b25 common: Rename binary_find.h to algorithm.h
Makes the header more general for other potential algorithms in the
future. While we're at it, include a missing <functional> include to
satisfy the use of std::less.
2019-10-15 15:24:50 -04:00
Fernando Sahmkow 64e652d8cb Kernel Thread: Cleanup THREADPROCESSORID_DONT_UPDATE. 2019-10-15 11:55:30 -04:00
Fernando Sahmkow e28c7f5217 Kernel: Address Feedback 2 2019-10-15 11:55:28 -04:00
Fernando Sahmkow a3524879be Kernel: Clang Format 2019-10-15 11:55:27 -04:00
Fernando Sahmkow c32520ceb7 Kernel: Reverse global accessor removal. 2019-10-15 11:55:26 -04:00
Fernando Sahmkow 3073615dbc Kernel: Address Feedback. 2019-10-15 11:55:25 -04:00
Fernando Sahmkow 25f8606a6d Kernel Scheduler: Make sure the global scheduler shutdowns correctly. 2019-10-15 11:55:24 -04:00
Fernando Sahmkow b3c1deba49 Kernel_Thread: Eliminate most global accessors. 2019-10-15 11:55:23 -04:00
Fernando Sahmkow 0b72b34d89 KernelSVC: Assert that condition variable address is aligned to 4 bytes. 2019-10-15 11:55:22 -04:00
Fernando Sahmkow 96b1b144af Kernel: Correct Paused scheduling 2019-10-15 11:55:21 -04:00
Fernando Sahmkow 1c6a11ab14 Kernel: Corrections to Wait Objects clearing in which a thread could still be signalled after a timeout or a cancel. 2019-10-15 11:55:20 -04:00
Fernando Sahmkow 27d571c084 Kernel: Correct redundant yields to only advance time forward. 2019-10-15 11:55:20 -04:00
Fernando Sahmkow 7176857177 Kernel: Corrections to ModifyByWaitingCountAndSignalToAddressIfEqual 2019-10-15 11:55:19 -04:00
Fernando Sahmkow 44e09e5f21 Kernel: Correct Results in Condition Variables and Mutexes 2019-10-15 11:55:18 -04:00
Fernando Sahmkow 1ec1e81373 Kernel: Clang Format 2019-10-15 11:55:17 -04:00
Fernando Sahmkow e05a8c2385 Kernel: Remove global system accessor from WaitObject 2019-10-15 11:55:16 -04:00
Fernando Sahmkow 0cf26cee59 Scheduler: Implement Yield Count and Core migration on Thread Preemption. 2019-10-15 11:55:16 -04:00
Fernando Sahmkow 2d382de6fa Scheduler: Corrections to YieldAndBalanceLoad and Yield bombing protection. 2019-10-15 11:55:15 -04:00
Fernando Sahmkow b49c0dab87 Kernel: Initial implementation of thread preemption. 2019-10-15 11:55:14 -04:00
Fernando Sahmkow 103f3a2fe5 Scheduler: Add protections for Yield bombing
In case of redundant yields, the scheduler will now idle the core for 
it's timeslice, in order to avoid continuously yielding the same thing 
over and over.
2019-10-15 11:55:13 -04:00
Fernando Sahmkow 82218c925a Kernel: Style and Corrections 2019-10-15 11:55:12 -04:00
Fernando Sahmkow fcc6b34fff Correct PrepareReschedule 2019-10-15 11:55:12 -04:00
Fernando Sahmkow 3a94e7ea33 Comment and reorganize the scheduler 2019-10-15 11:55:11 -04:00
Fernando Sahmkow b5d1e44782 Add PrepareReschedule where required. 2019-10-15 11:55:10 -04:00
Fernando Sahmkow b8b7ebcece Correct compiling errors and addapt to the new interface. 2019-10-15 11:55:09 -04:00
Fernando Sahmkow 9031502974 Correct Supervisor Calls to work with the new scheduler, 2019-10-15 11:55:08 -04:00
Fernando Sahmkow 47c6c78c03 Redesign CPU Cores to work with the new scheduler 2019-10-15 11:55:07 -04:00
Fernando Sahmkow 57a71f899a Add interfacing to the Global Scheduler 2019-10-15 11:55:07 -04:00
Fernando Sahmkow a1ac0c6cb4 Addapt thread class to the new Scheduler 2019-10-15 11:55:06 -04:00
Fernando Sahmkow b164d8ee53 Implement a new Core Scheduler 2019-10-15 11:55:04 -04:00
bunnei cab2619aeb Merge pull request #2965 from FernandoS27/fair-core-timing
Core Timing: Rework Core Timing to run all cores evenly.
2019-10-15 11:48:30 -04:00
bunnei 0378babd15 Merge pull request #2897 from DarkLordZach/oss-ext-fonts-1
pl_u: Move open source font archives and fix NAND error
2019-10-14 15:13:41 -04:00
bunnei c274fd588d Merge pull request #2968 from FreddyFunk/fix-zl-zr-analog-triggers
yuzu/configure_input_player: Fix input handling for ZL and ZR from controllers with analog triggers
2019-10-14 13:04:49 -04:00
bunnei cd2efed922 Merge pull request #2930 from DarkLordZach/gamecard-partitions
file_sys: Add code to access raw gamecard partitions and lazily load them
2019-10-14 10:29:10 -04:00
Zach Hilman e0b9ee9b94 card_image: Implement system update commands in XCI 2019-10-13 14:18:45 -04:00
Zach Hilman 1911f85391 pl_u: Fix mismatched rebase size error in font encryption 2019-10-13 13:46:27 -04:00
Zach Hilman 36d829c27b pl_u: Use kernel physical memory 2019-10-13 13:46:27 -04:00
Zach Hilman b3a8a094a5 pl_u: Remove excess static qualifier 2019-10-13 13:46:27 -04:00
Zach Hilman 40284c6868 pl_u: Use OSS system archives if real archives don't exist 2019-10-13 13:46:27 -04:00
Zach Hilman 920742d418 system_archive: Synthesize shared fonts system archives 2019-10-13 13:46:10 -04:00
Zach Hilman d6d6a87bde externals: Move OSS font data to file_sys in core 2019-10-13 13:46:10 -04:00
Lioncash 574440d59f nvflinger/buffer_queue: Remove use of a global system accessor 2019-10-12 09:17:56 -04:00
Fernando Sahmkow a4ae11d63e Core_Timing: Address Remaining feedback. 2019-10-12 07:26:38 -04:00
Fernando Sahmkow 91f6333e23 Core_Timing: Fix tests. 2019-10-12 07:23:08 -04:00
Fernando Sahmkow e0650a2034 Core_Timing: Address Feedback and suppress warnings. 2019-10-11 14:44:14 -04:00
Fernando Sahmkow cfc2f30dc4 AsyncGpu: Address Feedback 2019-10-11 13:41:15 -04:00
FreddyFunk be5dc68ca3 fixed clang format & addressed feedback 2019-10-10 23:27:00 +02:00
FreddyFunk a31c6b2c4e yuzu/configure_input_player: Fix input handling for ZL and ZR from controllers with analog triggers 2019-10-10 23:12:06 +02:00
bunnei b41692b69b Merge pull request #2910 from FearlessTobi/port-4930
Port citra-emu/citra#4930: "Pause when in background"
2019-10-09 21:36:51 -04:00
bunnei d46e523fda Merge pull request #2915 from vitor-k/patch-1
Link to Yuzu's wiki instead of Citra's
2019-10-09 21:35:48 -04:00
bunnei 2ba273e49e Merge pull request #2928 from ReinUsesLisp/dirty-depth-bounds
maxwell_3d: Add dirty flags for depth bounds values
2019-10-09 15:44:30 -04:00
bunnei 6b5e50d20e Merge pull request #2927 from ReinUsesLisp/polygon-offset-units
gl_rasterizer: Fix polygon offset units
2019-10-09 15:38:52 -04:00
Fernando Sahmkow f32a49d3d8 Surfaces: Implement R4G4B4A4U format. 2019-10-09 12:57:02 -04:00
Fernando Sahmkow b9ddb517b1 Surfaces: Implement ASTC 6x6 10x10 12x12 8x6 6x5 2019-10-09 12:44:31 -04:00
Fernando Sahmkow 96f2b16356 Core Timing: Correct Idle and remove lefting pragma 2019-10-09 12:30:33 -04:00
Fernando Sahmkow 65aff6930b Core Timing: General corrections and added tests. 2019-10-09 12:30:33 -04:00
Fernando Sahmkow c9a1129c95 Tests: Eliminate old Core Timing Tests 2019-10-09 12:30:32 -04:00
Fernando Sahmkow 555866f8dc Core Timing: Rework Core Timing to run all cores evenly. 2019-10-09 12:30:31 -04:00
bunnei e664c24355 Merge pull request #2921 from FreddyFunk/compiler-warnings-core
Services::ES fix casting warnings
2019-10-09 10:34:48 -04:00
bunnei f1990f57f4 Merge pull request #2964 from Schplee/update-icon
Updated yuzu icon to thicker version
2019-10-09 10:33:28 -04:00
Schplee 3969591a13 Updated yuzu icon to thicker version 2019-10-08 23:33:51 -07:00
bunnei b9c831de62 Merge pull request #2654 from DarkLordZach/lm-log-rewrite
lm: Rewrite logger to use core reporting services
2019-10-08 20:23:13 -04:00
bunnei 464353bc57 Merge pull request #2961 from DarkLordZach/azure-tag-names
ci: Correct azure tag and release names
2019-10-08 20:16:28 -04:00
bunnei e17067642d Merge pull request #2956 from DarkLordZach/azure-win-tarxz
ci: Add TAR-XZ compression to MSVC builds
2019-10-08 20:09:48 -04:00
Zach Hilman 1817191d55 ci: Isolate upload merge step into stage 2 2019-10-08 19:52:02 -04:00
Zach Hilman 1ec23a0353 ci: Update build suffix for mock builds 2019-10-08 19:51:24 -04:00
Fernando Sahmkow 971870b89d Merge pull request #2959 from ReinUsesLisp/cbuf-hsetp2
shader/half_set_predicate: Fix HSETP2 for constant buffers
2019-10-08 12:00:44 -04:00
ReinUsesLisp 3d0f357307 shader/half_set_predicate: Fix HSETP2 for constant buffers
HSETP2 when used with a constant buffer parses the second operand type
as F32. This is not configurable.
2019-10-07 14:49:47 -03:00
ReinUsesLisp 632c9e4ee3 shader/half_set_predicate: Reduce DEBUG_ASSERT to LOG_DEBUG 2019-10-07 14:48:58 -03:00
bunnei e53e6b43f5 Merge pull request #2890 from Morph1984/hid_deactivatenpad
hid: Implement DeactivateNpad
2019-10-07 12:26:32 -04:00
Morph 29e15601f3 hid: Implement DeactivateNpad
Makes use of the already existing DeactivateController function.
2019-10-07 04:44:09 -07:00
Zach Hilman df80e89b8f ci: Add TAR-XZ compression to MSVC builds 2019-10-06 20:44:30 -04:00
ReinUsesLisp fe7f20e659 maxwell_3d: Add dirty flags for depth bounds values
This is useful in Vulkan where we want to update depth bounds without
caring if it's enabled or disabled through vkCmdSetDepthBounds.
2019-10-05 04:07:47 +00:00
Fernando Sahmkow 538f5880ff GL_Renderer: Remove lefting snippet. 2019-10-04 19:59:55 -04:00
Fernando Sahmkow 75395605d6 NvFlinger: Remove leftover from corrections and clang format. 2019-10-04 19:59:54 -04:00
Fernando Sahmkow 9f2719d1a4 Gl_Rasterizer: Protect CPU Memory mapping from multiple threads. 2019-10-04 19:59:53 -04:00
Fernando Sahmkow 3f104464de Core: Wait for GPU to be idle before shutting down. 2019-10-04 19:59:53 -04:00
Fernando Sahmkow 69fa2e6525 Nvdrv: Correct Event setup in Nvdrv
Events are supposed to be cleared on quering. This fixes that issue.
2019-10-04 19:59:52 -04:00
Fernando Sahmkow 782b7a0ca4 NVFlinger: Reverse the change that only signaled events on buffer acquire.
This has been hardware tested and it seems that NVFlinger will still 
signal even if there are no buffers to present.
2019-10-04 19:59:51 -04:00
Fernando Sahmkow ffc2ce89a0 Nvdrv: Do framelimiting only in the CPU Thread 2019-10-04 19:59:50 -04:00
Fernando Sahmkow 976d9ef43c NvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu. 2019-10-04 19:59:49 -04:00
Fernando Sahmkow 5b5e60ffec GPU_Async: Correct fences, display events and more.
This commit uses guest fences on vSync event instead of an articial fake 
fence we had.
It also corrects to keep signaling display events while loading the game 
as the OS is suppose to send buffers to vSync during that time.
2019-10-04 19:59:48 -04:00
Fernando Sahmkow 4e9f975935 Nvdrv: Correct Async regression and avoid signaling empty buffer vsyncs 2019-10-04 19:59:47 -04:00
ReinUsesLisp 69c806feb6 gl_rasterizer: Fix polygon offset units
For some reason hardware divides polygon offset units by two. This is
visible since drivers multiply the application requested polygon offset
by two.
2019-10-01 02:00:23 -03:00
FreddyFunk 7b93c4646a Services::ES fix casting warnings 2019-09-29 22:45:09 +02:00
Vitor K d901983085 Link to Yuzu's wiki instead of Citra's
The original Contributing.md had differences, such as some links, so I created a page on yuzu's wiki based on the original file.
2019-09-27 21:49:08 -03:00
FearlessTobiandVitor K b89fb6e1be yuzu: Pause when in background
Co-Authored-By: Vitor K <[email protected]>
2019-09-26 14:54:31 +02:00
Zach Hilman c4f3400bea card_image: Add accessors for raw partitions in XCI 2019-09-22 21:51:46 -04:00
Zach Hilman 3952c73aee card_image: Lazily load partitions in XCI 2019-09-22 21:50:29 -04:00
Zach Hilman 3895f7e456 pfs: Provide accessors for file sizes and offsets 2019-09-22 21:44:36 -04:00
Zach Hilman 6212df3beb lm: Flush manager output on core shutdown 2019-09-22 12:34:55 -04:00
Zach Hilman fa6531ab0f lm: Rename Initialize to Log and implement with manager/reporter
Allows saving and clearer output of data.
2019-09-22 12:34:55 -04:00
Zach Hilman ef9a7fa1f5 lm: Implement manager class to output to reporter 2019-09-22 12:34:55 -04:00
Zach Hilman 4153bd8d17 core: Add LM::Manager to system
Allows centralized control over logging mechanisms.
2019-09-22 12:34:55 -04:00
Zach Hilman 82bf055eca reporter: Add log output for packaged lm log data
Takes the vector from head to tail of log data and saves it.
2019-09-22 12:34:33 -04:00
202 changed files with 77959 additions and 114742 deletions

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+7 -1
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@@ -5,6 +5,8 @@ $RELEASE_DIST = "yuzu-windows-msvc"
$MSVC_BUILD_ZIP = "yuzu-windows-msvc-$GITDATE-$GITREV.zip" -replace " ", ""
$MSVC_BUILD_PDB = "yuzu-windows-msvc-$GITDATE-$GITREV-debugsymbols.zip" -replace " ", ""
$MSVC_SEVENZIP = "yuzu-windows-msvc-$GITDATE-$GITREV.7z" -replace " ", ""
$MSVC_TAR = "yuzu-windows-msvc-$GITDATE-$GITREV.tar" -replace " ", ""
$MSVC_TARXZ = "yuzu-windows-msvc-$GITDATE-$GITREV.tar.xz" -replace " ", ""
$env:BUILD_ZIP = $MSVC_BUILD_ZIP
$env:BUILD_SYMBOLS = $MSVC_BUILD_PDB
@@ -28,5 +30,9 @@ Copy-Item .\README.md -Destination $RELEASE_DIST
7z a -tzip $MSVC_BUILD_ZIP $RELEASE_DIST\*
7z a $MSVC_SEVENZIP $RELEASE_DIST
7z a -r -ttar $MSVC_TAR $RELEASE_DIST
7z a -r -txz $MSVC_TARXZ $MSVC_TAR
Get-ChildItem . -Filter "*.zip" | Copy-Item -destination "artifacts"
Get-ChildItem . -Filter "*.7z" | Copy-Item -destination "artifacts"
Get-ChildItem . -Filter "*.7z" | Copy-Item -destination "artifacts"
Get-ChildItem . -Filter "*.tar.xz" | Copy-Item -destination "artifacts"
+1 -1
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@@ -1,5 +1,5 @@
steps:
- script: mkdir artifacts || echo 'X' > artifacts/T1.txt
- publish: artifacts
artifact: 'yuzu-$(BuildName)-$(BuildSuffix)'
artifact: 'yuzu-$(BuildName)-mock'
displayName: 'Upload Artifacts'
+1 -11
View File
@@ -31,17 +31,7 @@ jobs:
needSubmodules: 'true'
- script: chmod a+x $(System.DefaultWorkingDirectory)/.ci/scripts/merge/yuzubot-git-config.sh && $(System.DefaultWorkingDirectory)/.ci/scripts/merge/yuzubot-git-config.sh
displayName: 'Apply Git Configuration'
- script: git tag -a $(BuildName)-$(Build.BuildId) -m "yuzu $(BuildName) $(Build.BuildNumber) $(Build.DefinitionName)"
displayName: 'Tag Source'
- script: git remote add other $(GitRepoPushChangesURL)
displayName: 'Register Repository'
- script: git push --follow-tags --force other HEAD:$(GitPushBranch)
- script: git push --force other HEAD:$(GitPushBranch)
displayName: 'Update Code'
- script: git rev-list -n 1 $(BuildName)-$(Build.BuildId) > $(Build.ArtifactStagingDirectory)/tag-commit.sha
displayName: 'Calculate Release Point'
- task: PublishPipelineArtifact@1
displayName: 'Upload Release Point'
inputs:
targetPath: '$(Build.ArtifactStagingDirectory)/tag-commit.sha'
artifact: 'yuzu-$(BuildName)-release-point'
replaceExistingArchive: true
+1 -11
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@@ -30,17 +30,7 @@ jobs:
needSubmodules: 'true'
- script: chmod a+x $(System.DefaultWorkingDirectory)/.ci/scripts/merge/yuzubot-git-config.sh && $(System.DefaultWorkingDirectory)/.ci/scripts/merge/yuzubot-git-config.sh
displayName: 'Apply Git Configuration'
- script: git tag -a $(BuildName)-$(Build.BuildId) -m "yuzu $(BuildName) $(Build.BuildNumber) $(Build.DefinitionName)"
displayName: 'Tag Source'
- script: git remote add other $(GitRepoPushChangesURL)
displayName: 'Register Repository'
- script: git push --follow-tags --force other HEAD:$(GitPushBranch)
- script: git push --force other HEAD:$(GitPushBranch)
displayName: 'Update Code'
- script: git rev-list -n 1 $(BuildName)-$(Build.BuildId) > $(Build.ArtifactStagingDirectory)/tag-commit.sha
displayName: 'Calculate Release Point'
- task: PublishPipelineArtifact@1
displayName: 'Upload Release Point'
inputs:
targetPath: '$(Build.ArtifactStagingDirectory)/tag-commit.sha'
artifact: 'yuzu-$(BuildName)-release-point'
replaceExistingArchive: true
+4 -2
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@@ -1,11 +1,13 @@
steps:
- template: ./release-download.yml
- task: GitHubRelease@0
displayName: 'GitHub Release'
inputs:
action: 'create'
title: 'yuzu $(BuildName) #$(Build.BuildId)'
title: '$(ReleasePrefix) $(DisplayVersion)'
assets: '$(Build.ArtifactStagingDirectory)/*'
gitHubConnection: $(GitHubReleaseConnectionName)
repositoryName: '$(Build.Repository.Name)'
target: '$(Build.SourceVersion)'
tagSource: 'auto'
tagSource: manual
tag: $(BuildName)-$(DisplayPrefix)-$(DisplayVersion)
+9
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@@ -0,0 +1,9 @@
steps:
- script: chmod a+x $(System.DefaultWorkingDirectory)/.ci/scripts/merge/yuzubot-git-config.sh && $(System.DefaultWorkingDirectory)/.ci/scripts/merge/yuzubot-git-config.sh
displayName: 'Apply Git Configuration'
- script: git tag -a $(BuildName)-$(DisplayPrefix)-$(DisplayVersion) -m "yuzu $(BuildName) $(Build.BuildNumber) $(Build.DefinitionName) $(DisplayPrefix)-$(DisplayVersion)"
displayName: 'Tag Source'
- script: git remote add other $(GitRepoPushChangesURL)
displayName: 'Register Repository'
- script: git push other $(BuildName)-$(DisplayPrefix)-$(DisplayVersion)
displayName: 'Update Code'
+2 -2
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@@ -57,12 +57,12 @@ stages:
cache: 'true'
version: $(DisplayVersion)
- stage: release
displayName: 'Release'
displayName: 'release'
dependsOn:
- build
- build_win
jobs:
- job: github
displayName: 'GitHub Release'
displayName: 'github'
steps:
- template: ./templates/release-github.yml
+8
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@@ -32,3 +32,11 @@ stages:
artifactSource: 'false'
cache: $(parameters.cache)
version: $(DisplayVersion)
- stage: release
displayName: 'release'
dependsOn: build
jobs:
- job: release
displayName: 'source'
steps:
- template: ./templates/release-private-tag.yml
+4 -4
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@@ -26,11 +26,11 @@
path = externals/mbedtls
url = https://github.com/DarkLordZach/mbedtls
[submodule "opus"]
path = externals/opus
url = https://github.com/ogniK5377/opus.git
path = externals/opus/opus
url = https://github.com/xiph/opus.git
[submodule "soundtouch"]
path = externals/soundtouch
url = https://github.com/citra-emu/ext-soundtouch.git
path = externals/soundtouch
url = https://github.com/citra-emu/ext-soundtouch.git
[submodule "libressl"]
path = externals/libressl
url = https://github.com/citra-emu/ext-libressl-portable.git
+4 -2
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@@ -85,10 +85,12 @@ set(HASH_FILES
"${VIDEO_CORE}/shader/decode/xmad.cpp"
"${VIDEO_CORE}/shader/ast.cpp"
"${VIDEO_CORE}/shader/ast.h"
"${VIDEO_CORE}/shader/control_flow.cpp"
"${VIDEO_CORE}/shader/control_flow.h"
"${VIDEO_CORE}/shader/compiler_settings.cpp"
"${VIDEO_CORE}/shader/compiler_settings.h"
"${VIDEO_CORE}/shader/const_buffer_locker.cpp"
"${VIDEO_CORE}/shader/const_buffer_locker.h"
"${VIDEO_CORE}/shader/control_flow.cpp"
"${VIDEO_CORE}/shader/control_flow.h"
"${VIDEO_CORE}/shader/decode.cpp"
"${VIDEO_CORE}/shader/expr.cpp"
"${VIDEO_CORE}/shader/expr.h"
+1 -1
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@@ -1 +1 @@
**The Contributor's Guide has moved to [the Citra wiki](https://github.com/citra-emu/citra/wiki/Contributing).**
**The Contributor's Guide has moved to [the Yuzu wiki](https://github.com/yuzu-emu/yuzu/wiki/Contributing).**
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@@ -1,86 +1 @@
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xmlns:svg="http://www.w3.org/2000/svg"
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-3
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@@ -42,9 +42,6 @@ target_include_directories(mbedtls PUBLIC ./mbedtls/include)
add_library(microprofile INTERFACE)
target_include_directories(microprofile INTERFACE ./microprofile)
# Open Source Archives
add_subdirectory(open_source_archives EXCLUDE_FROM_ALL)
# Unicorn
add_library(unicorn-headers INTERFACE)
target_include_directories(unicorn-headers INTERFACE ./unicorn/include)
-16
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@@ -1,16 +0,0 @@
add_library(open_source_archives
src/FontChineseSimplified.cpp
src/FontChineseTraditional.cpp
src/FontExtendedChineseSimplified.cpp
src/FontKorean.cpp
src/FontNintendoExtended.cpp
src/FontStandard.cpp
include/FontChineseSimplified.h
include/FontChineseTraditional.h
include/FontExtendedChineseSimplified.h
include/FontKorean.h
include/FontNintendoExtended.h
include/FontStandard.h
)
target_include_directories(open_source_archives PUBLIC include)
-4
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@@ -1,4 +0,0 @@
These files were generated by https://github.com/FearlessTobi/yuzu_system_archives at git commit 0a24b0c9f38d71fb2c4bba5645a39029e539a5ec. To generate the files use the run.sh inside that repository.
The follwing system archives are currently included:
- JPN/EUR/USA System Font
@@ -1,6 +0,0 @@
#pragma once
#include <array>
extern const std::array<unsigned char, 217276> FontChineseSimplified;
@@ -1,6 +0,0 @@
#pragma once
#include <array>
extern const std::array<unsigned char, 222236> FontChineseTraditional;
@@ -1,6 +0,0 @@
#pragma once
#include <array>
extern const std::array<unsigned char, 293516> FontExtendedChineseSimplified;
-6
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@@ -1,6 +0,0 @@
#pragma once
#include <array>
extern const std::array<unsigned char, 217276> FontKorean;
@@ -1,6 +0,0 @@
#pragma once
#include <array>
extern const std::array<unsigned char, 172064> FontNintendoExtended;
-6
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@@ -1,6 +0,0 @@
#pragma once
#include <array>
extern const std::array<unsigned char, 217276> FontStandard;
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-1
Submodule externals/opus deleted from 562f8ba555.
+250
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@@ -0,0 +1,250 @@
cmake_minimum_required(VERSION 3.8)
project(opus)
option(OPUS_STACK_PROTECTOR "Use stack protection" OFF)
option(OPUS_USE_ALLOCA "Use alloca for stack arrays (on non-C99 compilers)" OFF)
option(OPUS_CUSTOM_MODES "Enable non-Opus modes, e.g. 44.1 kHz & 2^n frames" OFF)
option(OPUS_FIXED_POINT "Compile as fixed-point (for machines without a fast enough FPU)" OFF)
option(OPUS_ENABLE_FLOAT_API "Compile with the floating point API (for machines with float library" ON)
include(opus/opus_functions.cmake)
if(OPUS_STACK_PROTECTOR)
if(NOT MSVC) # GC on by default on MSVC
check_and_set_flag(STACK_PROTECTION_STRONG -fstack-protector-strong)
endif()
else()
if(MSVC)
check_and_set_flag(BUFFER_SECURITY_CHECK /GS-)
endif()
endif()
add_library(opus STATIC
# CELT sources
opus/celt/bands.c
opus/celt/celt.c
opus/celt/celt_decoder.c
opus/celt/celt_encoder.c
opus/celt/celt_lpc.c
opus/celt/cwrs.c
opus/celt/entcode.c
opus/celt/entdec.c
opus/celt/entenc.c
opus/celt/kiss_fft.c
opus/celt/laplace.c
opus/celt/mathops.c
opus/celt/mdct.c
opus/celt/modes.c
opus/celt/pitch.c
opus/celt/quant_bands.c
opus/celt/rate.c
opus/celt/vq.c
# SILK sources
opus/silk/A2NLSF.c
opus/silk/CNG.c
opus/silk/HP_variable_cutoff.c
opus/silk/LPC_analysis_filter.c
opus/silk/LPC_fit.c
opus/silk/LPC_inv_pred_gain.c
opus/silk/LP_variable_cutoff.c
opus/silk/NLSF2A.c
opus/silk/NLSF_VQ.c
opus/silk/NLSF_VQ_weights_laroia.c
opus/silk/NLSF_decode.c
opus/silk/NLSF_del_dec_quant.c
opus/silk/NLSF_encode.c
opus/silk/NLSF_stabilize.c
opus/silk/NLSF_unpack.c
opus/silk/NSQ.c
opus/silk/NSQ_del_dec.c
opus/silk/PLC.c
opus/silk/VAD.c
opus/silk/VQ_WMat_EC.c
opus/silk/ana_filt_bank_1.c
opus/silk/biquad_alt.c
opus/silk/bwexpander.c
opus/silk/bwexpander_32.c
opus/silk/check_control_input.c
opus/silk/code_signs.c
opus/silk/control_SNR.c
opus/silk/control_audio_bandwidth.c
opus/silk/control_codec.c
opus/silk/dec_API.c
opus/silk/decode_core.c
opus/silk/decode_frame.c
opus/silk/decode_indices.c
opus/silk/decode_parameters.c
opus/silk/decode_pitch.c
opus/silk/decode_pulses.c
opus/silk/decoder_set_fs.c
opus/silk/enc_API.c
opus/silk/encode_indices.c
opus/silk/encode_pulses.c
opus/silk/gain_quant.c
opus/silk/init_decoder.c
opus/silk/init_encoder.c
opus/silk/inner_prod_aligned.c
opus/silk/interpolate.c
opus/silk/lin2log.c
opus/silk/log2lin.c
opus/silk/pitch_est_tables.c
opus/silk/process_NLSFs.c
opus/silk/quant_LTP_gains.c
opus/silk/resampler.c
opus/silk/resampler_down2.c
opus/silk/resampler_down2_3.c
opus/silk/resampler_private_AR2.c
opus/silk/resampler_private_IIR_FIR.c
opus/silk/resampler_private_down_FIR.c
opus/silk/resampler_private_up2_HQ.c
opus/silk/resampler_rom.c
opus/silk/shell_coder.c
opus/silk/sigm_Q15.c
opus/silk/sort.c
opus/silk/stereo_LR_to_MS.c
opus/silk/stereo_MS_to_LR.c
opus/silk/stereo_decode_pred.c
opus/silk/stereo_encode_pred.c
opus/silk/stereo_find_predictor.c
opus/silk/stereo_quant_pred.c
opus/silk/sum_sqr_shift.c
opus/silk/table_LSF_cos.c
opus/silk/tables_LTP.c
opus/silk/tables_NLSF_CB_NB_MB.c
opus/silk/tables_NLSF_CB_WB.c
opus/silk/tables_gain.c
opus/silk/tables_other.c
opus/silk/tables_pitch_lag.c
opus/silk/tables_pulses_per_block.c
# Opus sources
opus/src/analysis.c
opus/src/mapping_matrix.c
opus/src/mlp.c
opus/src/mlp_data.c
opus/src/opus.c
opus/src/opus_decoder.c
opus/src/opus_encoder.c
opus/src/opus_multistream.c
opus/src/opus_multistream_decoder.c
opus/src/opus_multistream_encoder.c
opus/src/opus_projection_decoder.c
opus/src/opus_projection_encoder.c
opus/src/repacketizer.c
)
if (DEBUG)
target_sources(opus PRIVATE opus/silk/debug.c)
endif()
if (OPUS_FIXED_POINT)
target_sources(opus PRIVATE
opus/silk/fixed/LTP_analysis_filter_FIX.c
opus/silk/fixed/LTP_scale_ctrl_FIX.c
opus/silk/fixed/apply_sine_window_FIX.c
opus/silk/fixed/autocorr_FIX.c
opus/silk/fixed/burg_modified_FIX.c
opus/silk/fixed/corrMatrix_FIX.c
opus/silk/fixed/encode_frame_FIX.c
opus/silk/fixed/find_LPC_FIX.c
opus/silk/fixed/find_LTP_FIX.c
opus/silk/fixed/find_pitch_lags_FIX.c
opus/silk/fixed/find_pred_coefs_FIX.c
opus/silk/fixed/k2a_FIX.c
opus/silk/fixed/k2a_Q16_FIX.c
opus/silk/fixed/noise_shape_analysis_FIX.c
opus/silk/fixed/pitch_analysis_core_FIX.c
opus/silk/fixed/prefilter_FIX.c
opus/silk/fixed/process_gains_FIX.c
opus/silk/fixed/regularize_correlations_FIX.c
opus/silk/fixed/residual_energy16_FIX.c
opus/silk/fixed/residual_energy_FIX.c
opus/silk/fixed/schur64_FIX.c
opus/silk/fixed/schur_FIX.c
opus/silk/fixed/solve_LS_FIX.c
opus/silk/fixed/vector_ops_FIX.c
opus/silk/fixed/warped_autocorrelation_FIX.c
)
else()
target_sources(opus PRIVATE
opus/silk/float/LPC_analysis_filter_FLP.c
opus/silk/float/LPC_inv_pred_gain_FLP.c
opus/silk/float/LTP_analysis_filter_FLP.c
opus/silk/float/LTP_scale_ctrl_FLP.c
opus/silk/float/apply_sine_window_FLP.c
opus/silk/float/autocorrelation_FLP.c
opus/silk/float/burg_modified_FLP.c
opus/silk/float/bwexpander_FLP.c
opus/silk/float/corrMatrix_FLP.c
opus/silk/float/encode_frame_FLP.c
opus/silk/float/energy_FLP.c
opus/silk/float/find_LPC_FLP.c
opus/silk/float/find_LTP_FLP.c
opus/silk/float/find_pitch_lags_FLP.c
opus/silk/float/find_pred_coefs_FLP.c
opus/silk/float/inner_product_FLP.c
opus/silk/float/k2a_FLP.c
opus/silk/float/noise_shape_analysis_FLP.c
opus/silk/float/pitch_analysis_core_FLP.c
opus/silk/float/process_gains_FLP.c
opus/silk/float/regularize_correlations_FLP.c
opus/silk/float/residual_energy_FLP.c
opus/silk/float/scale_copy_vector_FLP.c
opus/silk/float/scale_vector_FLP.c
opus/silk/float/schur_FLP.c
opus/silk/float/sort_FLP.c
opus/silk/float/warped_autocorrelation_FLP.c
opus/silk/float/wrappers_FLP.c
)
endif()
target_compile_definitions(opus PRIVATE OPUS_BUILD ENABLE_HARDENING)
if(NOT MSVC)
target_compile_definitions(opus PRIVATE _FORTIFY_SOURCE=2)
endif()
# It is strongly recommended to uncomment one of these VAR_ARRAYS: Use C99
# variable-length arrays for stack allocation USE_ALLOCA: Use alloca() for stack
# allocation If none is defined, then the fallback is a non-threadsafe global
# array
if(OPUS_USE_ALLOCA OR MSVC)
target_compile_definitions(opus PRIVATE USE_ALLOCA)
else()
target_compile_definitions(opus PRIVATE VAR_ARRAYS)
endif()
if(OPUS_CUSTOM_MODES)
target_compile_definitions(opus PRIVATE CUSTOM_MODES)
endif()
if(NOT OPUS_ENABLE_FLOAT_API)
target_compile_definitions(opus PRIVATE DISABLE_FLOAT_API)
endif()
target_compile_definitions(opus
PUBLIC
-DOPUS_VERSION="\\"1.3.1\\""
PRIVATE
# Use C99 intrinsics to speed up float-to-int conversion
HAVE_LRINTF
)
if (FIXED_POINT)
target_compile_definitions(opus PRIVATE -DFIXED_POINT=1 -DDISABLE_FLOAT_API)
endif()
target_include_directories(opus
PUBLIC
opus/include
PRIVATE
opus/celt
opus/silk
opus/silk/fixed
opus/silk/float
opus/src
)
Vendored Submodule
+1
Submodule externals/opus/opus added at ad8fe90db7.
+5 -3
View File
@@ -74,10 +74,12 @@ add_custom_command(OUTPUT scm_rev.cpp
"${VIDEO_CORE}/shader/decode/xmad.cpp"
"${VIDEO_CORE}/shader/ast.cpp"
"${VIDEO_CORE}/shader/ast.h"
"${VIDEO_CORE}/shader/control_flow.cpp"
"${VIDEO_CORE}/shader/control_flow.h"
"${VIDEO_CORE}/shader/compiler_settings.cpp"
"${VIDEO_CORE}/shader/compiler_settings.h"
"${VIDEO_CORE}/shader/const_buffer_locker.cpp"
"${VIDEO_CORE}/shader/const_buffer_locker.h"
"${VIDEO_CORE}/shader/control_flow.cpp"
"${VIDEO_CORE}/shader/control_flow.h"
"${VIDEO_CORE}/shader/decode.cpp"
"${VIDEO_CORE}/shader/expr.cpp"
"${VIDEO_CORE}/shader/expr.h"
@@ -95,11 +97,11 @@ add_custom_command(OUTPUT scm_rev.cpp
)
add_library(common STATIC
algorithm.h
alignment.h
assert.h
detached_tasks.cpp
detached_tasks.h
binary_find.h
bit_field.h
bit_util.h
cityhash.cpp
@@ -5,6 +5,12 @@
#pragma once
#include <algorithm>
#include <functional>
// Algorithms that operate on iterators, much like the <algorithm> header.
//
// Note: If the algorithm is not general-purpose and/or doesn't operate on iterators,
// it should probably not be placed within this header.
namespace Common {
+2 -2
View File
@@ -168,11 +168,11 @@ public:
constexpr BitField(BitField&&) noexcept = default;
constexpr BitField& operator=(BitField&&) noexcept = default;
constexpr FORCE_INLINE operator T() const {
constexpr operator T() const {
return Value();
}
constexpr FORCE_INLINE void Assign(const T& value) {
constexpr void Assign(const T& value) {
storage = (static_cast<StorageType>(storage) & ~mask) | FormatValue(value);
}
+11
View File
@@ -6,6 +6,8 @@
#include <cstddef>
#include <cstring>
#include <utility>
#include <boost/functional/hash.hpp>
#include "common/cityhash.h"
#include "common/common_types.h"
@@ -68,4 +70,13 @@ struct HashableStruct {
}
};
struct PairHash {
template <class T1, class T2>
std::size_t operator()(const std::pair<T1, T2>& pair) const noexcept {
std::size_t seed = std::hash<T1>()(pair.first);
boost::hash_combine(seed, std::hash<T2>()(pair.second));
return seed;
}
};
} // namespace Common
+7
View File
@@ -304,6 +304,13 @@ public:
return levels[priority == Depth ? 63 : priority].back();
}
void clear() {
used_priorities = 0;
for (std::size_t i = 0; i < Depth; i++) {
levels[i].clear();
}
}
private:
using const_list_iterator = typename std::list<T>::const_iterator;
+17 -1
View File
@@ -74,10 +74,24 @@ add_library(core STATIC
file_sys/sdmc_factory.h
file_sys/submission_package.cpp
file_sys/submission_package.h
file_sys/system_archive/data/font_chinese_simplified.cpp
file_sys/system_archive/data/font_chinese_simplified.h
file_sys/system_archive/data/font_chinese_traditional.cpp
file_sys/system_archive/data/font_chinese_traditional.h
file_sys/system_archive/data/font_extended_chinese_simplified.cpp
file_sys/system_archive/data/font_extended_chinese_simplified.h
file_sys/system_archive/data/font_korean.cpp
file_sys/system_archive/data/font_korean.h
file_sys/system_archive/data/font_nintendo_extended.cpp
file_sys/system_archive/data/font_nintendo_extended.h
file_sys/system_archive/data/font_standard.cpp
file_sys/system_archive/data/font_standard.h
file_sys/system_archive/mii_model.cpp
file_sys/system_archive/mii_model.h
file_sys/system_archive/ng_word.cpp
file_sys/system_archive/ng_word.h
file_sys/system_archive/shared_font.cpp
file_sys/system_archive/shared_font.h
file_sys/system_archive/system_archive.cpp
file_sys/system_archive/system_archive.h
file_sys/system_archive/system_version.cpp
@@ -335,6 +349,8 @@ add_library(core STATIC
hle/service/ldr/ldr.h
hle/service/lm/lm.cpp
hle/service/lm/lm.h
hle/service/lm/manager.cpp
hle/service/lm/manager.h
hle/service/mig/mig.cpp
hle/service/mig/mig.h
hle/service/mii/mii.cpp
@@ -509,7 +525,7 @@ add_library(core STATIC
create_target_directory_groups(core)
target_link_libraries(core PUBLIC common PRIVATE audio_core video_core)
target_link_libraries(core PUBLIC Boost::boost PRIVATE fmt json-headers mbedtls opus unicorn open_source_archives)
target_link_libraries(core PUBLIC Boost::boost PRIVATE fmt json-headers mbedtls opus unicorn)
if (YUZU_ENABLE_BOXCAT)
get_directory_property(OPENSSL_LIBS
+1 -1
View File
@@ -116,7 +116,7 @@ public:
num_interpreted_instructions = 0;
}
u64 GetTicksRemaining() override {
return std::max(parent.system.CoreTiming().GetDowncount(), 0);
return std::max(parent.system.CoreTiming().GetDowncount(), s64{0});
}
u64 GetCNTPCT() override {
return Timing::CpuCyclesToClockCycles(parent.system.CoreTiming().GetTicks());
+1 -1
View File
@@ -156,7 +156,7 @@ void ARM_Unicorn::Run() {
if (GDBStub::IsServerEnabled()) {
ExecuteInstructions(std::max(4000000, 0));
} else {
ExecuteInstructions(std::max(system.CoreTiming().GetDowncount(), 0));
ExecuteInstructions(std::max(system.CoreTiming().GetDowncount(), s64{0}));
}
}
+29 -15
View File
@@ -35,6 +35,7 @@
#include "core/hle/service/apm/controller.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/glue/manager.h"
#include "core/hle/service/lm/manager.h"
#include "core/hle/service/service.h"
#include "core/hle/service/sm/sm.h"
#include "core/loader/loader.h"
@@ -111,8 +112,8 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
}
struct System::Impl {
explicit Impl(System& system)
: kernel{system}, fs_controller{system}, cpu_core_manager{system},
applet_manager{system}, reporter{system} {}
: kernel{system}, fs_controller{system}, cpu_core_manager{system}, reporter{system},
applet_manager{system} {}
Cpu& CurrentCpuCore() {
return cpu_core_manager.GetCurrentCore();
@@ -239,16 +240,21 @@ struct System::Impl {
}
void Shutdown() {
// Log last frame performance stats
const auto perf_results = GetAndResetPerfStats();
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
perf_results.emulation_speed * 100.0);
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
perf_results.game_fps);
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
perf_results.frametime * 1000.0);
telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS",
perf_stats->GetMeanFrametime());
// Log last frame performance stats if game was loded
if (perf_stats) {
const auto perf_results = GetAndResetPerfStats();
telemetry_session->AddField(Telemetry::FieldType::Performance,
"Shutdown_EmulationSpeed",
perf_results.emulation_speed * 100.0);
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
perf_results.game_fps);
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
perf_results.frametime * 1000.0);
telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS",
perf_stats->GetMeanFrametime());
}
lm_manager.Flush();
is_powered_on = false;
exit_lock = false;
@@ -340,6 +346,7 @@ struct System::Impl {
bool is_powered_on = false;
bool exit_lock = false;
Reporter reporter;
std::unique_ptr<Memory::CheatEngine> cheat_engine;
std::unique_ptr<Tools::Freezer> memory_freezer;
std::array<u8, 0x20> build_id{};
@@ -350,8 +357,9 @@ struct System::Impl {
/// APM (Performance) services
Service::APM::Controller apm_controller{core_timing};
/// Glue services
/// Service State
Service::Glue::ARPManager arp_manager;
Service::LM::Manager lm_manager{reporter};
/// Service manager
std::shared_ptr<Service::SM::ServiceManager> service_manager;
@@ -359,8 +367,6 @@ struct System::Impl {
/// Telemetry session for this emulation session
std::unique_ptr<Core::TelemetrySession> telemetry_session;
Reporter reporter;
ResultStatus status = ResultStatus::Success;
std::string status_details = "";
@@ -652,6 +658,14 @@ const Service::APM::Controller& System::GetAPMController() const {
return impl->apm_controller;
}
Service::LM::Manager& System::GetLogManager() {
return impl->lm_manager;
}
const Service::LM::Manager& System::GetLogManager() const {
return impl->lm_manager;
}
void System::SetExitLock(bool locked) {
impl->exit_lock = locked;
}
+8
View File
@@ -58,6 +58,10 @@ namespace Glue {
class ARPManager;
}
namespace LM {
class Manager;
} // namespace LM
namespace SM {
class ServiceManager;
} // namespace SM
@@ -337,6 +341,10 @@ public:
const Service::APM::Controller& GetAPMController() const;
Service::LM::Manager& GetLogManager();
const Service::LM::Manager& GetLogManager() const;
void SetExitLock(bool locked);
bool GetExitLock() const;
+6 -11
View File
@@ -88,24 +88,15 @@ void Cpu::RunLoop(bool tight_loop) {
// instead advance to the next event and try to yield to the next thread
if (Kernel::GetCurrentThread() == nullptr) {
LOG_TRACE(Core, "Core-{} idling", core_index);
if (IsMainCore()) {
// TODO(Subv): Only let CoreTiming idle if all 4 cores are idling.
core_timing.Idle();
core_timing.Advance();
}
core_timing.Idle();
} else {
if (IsMainCore()) {
core_timing.Advance();
}
if (tight_loop) {
arm_interface->Run();
} else {
arm_interface->Step();
}
}
core_timing.Advance();
Reschedule();
}
@@ -126,4 +117,8 @@ void Cpu::Reschedule() {
scheduler->TryDoContextSwitch();
}
void Cpu::Shutdown() {
scheduler->Shutdown();
}
} // namespace Core
+2
View File
@@ -84,6 +84,8 @@ public:
return core_index;
}
void Shutdown();
static std::unique_ptr<ExclusiveMonitor> MakeExclusiveMonitor(std::size_t num_cores);
private:
+54 -16
View File
@@ -15,7 +15,7 @@
namespace Core::Timing {
constexpr int MAX_SLICE_LENGTH = 20000;
constexpr int MAX_SLICE_LENGTH = 10000;
struct CoreTiming::Event {
s64 time;
@@ -38,10 +38,12 @@ CoreTiming::CoreTiming() = default;
CoreTiming::~CoreTiming() = default;
void CoreTiming::Initialize() {
downcount = MAX_SLICE_LENGTH;
downcounts.fill(MAX_SLICE_LENGTH);
time_slice.fill(MAX_SLICE_LENGTH);
slice_length = MAX_SLICE_LENGTH;
global_timer = 0;
idled_cycles = 0;
current_context = 0;
// The time between CoreTiming being initialized and the first call to Advance() is considered
// the slice boundary between slice -1 and slice 0. Dispatcher loops must call Advance() before
@@ -110,7 +112,7 @@ void CoreTiming::UnscheduleEvent(const EventType* event_type, u64 userdata) {
u64 CoreTiming::GetTicks() const {
u64 ticks = static_cast<u64>(global_timer);
if (!is_global_timer_sane) {
ticks += slice_length - downcount;
ticks += accumulated_ticks;
}
return ticks;
}
@@ -120,7 +122,8 @@ u64 CoreTiming::GetIdleTicks() const {
}
void CoreTiming::AddTicks(u64 ticks) {
downcount -= static_cast<int>(ticks);
accumulated_ticks += ticks;
downcounts[current_context] -= static_cast<s64>(ticks);
}
void CoreTiming::ClearPendingEvents() {
@@ -141,22 +144,35 @@ void CoreTiming::RemoveEvent(const EventType* event_type) {
void CoreTiming::ForceExceptionCheck(s64 cycles) {
cycles = std::max<s64>(0, cycles);
if (downcount <= cycles) {
if (downcounts[current_context] <= cycles) {
return;
}
// downcount is always (much) smaller than MAX_INT so we can safely cast cycles to an int
// here. Account for cycles already executed by adjusting the g.slice_length
slice_length -= downcount - static_cast<int>(cycles);
downcount = static_cast<int>(cycles);
downcounts[current_context] = static_cast<int>(cycles);
}
std::optional<u64> CoreTiming::NextAvailableCore(const s64 needed_ticks) const {
const u64 original_context = current_context;
u64 next_context = (original_context + 1) % num_cpu_cores;
while (next_context != original_context) {
if (time_slice[next_context] >= needed_ticks) {
return {next_context};
} else if (time_slice[next_context] >= 0) {
return std::nullopt;
}
next_context = (next_context + 1) % num_cpu_cores;
}
return std::nullopt;
}
void CoreTiming::Advance() {
std::unique_lock<std::mutex> guard(inner_mutex);
const int cycles_executed = slice_length - downcount;
const u64 cycles_executed = accumulated_ticks;
time_slice[current_context] = std::max<s64>(0, time_slice[current_context] - accumulated_ticks);
global_timer += cycles_executed;
slice_length = MAX_SLICE_LENGTH;
is_global_timer_sane = true;
@@ -173,24 +189,46 @@ void CoreTiming::Advance() {
// Still events left (scheduled in the future)
if (!event_queue.empty()) {
slice_length = static_cast<int>(
std::min<s64>(event_queue.front().time - global_timer, MAX_SLICE_LENGTH));
const s64 needed_ticks =
std::min<s64>(event_queue.front().time - global_timer, MAX_SLICE_LENGTH);
const auto next_core = NextAvailableCore(needed_ticks);
if (next_core) {
downcounts[*next_core] = needed_ticks;
}
}
downcount = slice_length;
accumulated_ticks = 0;
downcounts[current_context] = time_slice[current_context];
}
void CoreTiming::ResetRun() {
downcounts.fill(MAX_SLICE_LENGTH);
time_slice.fill(MAX_SLICE_LENGTH);
current_context = 0;
// Still events left (scheduled in the future)
if (!event_queue.empty()) {
const s64 needed_ticks =
std::min<s64>(event_queue.front().time - global_timer, MAX_SLICE_LENGTH);
downcounts[current_context] = needed_ticks;
}
is_global_timer_sane = false;
accumulated_ticks = 0;
}
void CoreTiming::Idle() {
idled_cycles += downcount;
downcount = 0;
accumulated_ticks += downcounts[current_context];
idled_cycles += downcounts[current_context];
downcounts[current_context] = 0;
}
std::chrono::microseconds CoreTiming::GetGlobalTimeUs() const {
return std::chrono::microseconds{GetTicks() * 1000000 / BASE_CLOCK_RATE};
}
int CoreTiming::GetDowncount() const {
return downcount;
s64 CoreTiming::GetDowncount() const {
return downcounts[current_context];
}
} // namespace Core::Timing
+22 -3
View File
@@ -7,6 +7,7 @@
#include <chrono>
#include <functional>
#include <mutex>
#include <optional>
#include <string>
#include <unordered_map>
#include <vector>
@@ -104,7 +105,19 @@ public:
std::chrono::microseconds GetGlobalTimeUs() const;
int GetDowncount() const;
void ResetRun();
s64 GetDowncount() const;
void SwitchContext(u64 new_context) {
current_context = new_context;
}
bool CanCurrentContextRun() const {
return time_slice[current_context] > 0;
}
std::optional<u64> NextAvailableCore(const s64 needed_ticks) const;
private:
struct Event;
@@ -112,10 +125,16 @@ private:
/// Clear all pending events. This should ONLY be done on exit.
void ClearPendingEvents();
static constexpr u64 num_cpu_cores = 4;
s64 global_timer = 0;
s64 idled_cycles = 0;
int slice_length = 0;
int downcount = 0;
s64 slice_length = 0;
u64 accumulated_ticks = 0;
std::array<s64, num_cpu_cores> downcounts{};
// Slice of time assigned to each core per run.
std::array<s64, num_cpu_cores> time_slice{};
u64 current_context = 0;
// Are we in a function that has been called from Advance()
// If events are scheduled from a function that gets called from Advance(),
+14 -6
View File
@@ -6,6 +6,7 @@
#include "core/arm/exclusive_monitor.h"
#include "core/core.h"
#include "core/core_cpu.h"
#include "core/core_timing.h"
#include "core/cpu_core_manager.h"
#include "core/gdbstub/gdbstub.h"
#include "core/settings.h"
@@ -57,6 +58,7 @@ void CpuCoreManager::Shutdown() {
thread_to_cpu.clear();
for (auto& cpu_core : cores) {
cpu_core->Shutdown();
cpu_core.reset();
}
@@ -122,13 +124,19 @@ void CpuCoreManager::RunLoop(bool tight_loop) {
}
}
for (active_core = 0; active_core < NUM_CPU_CORES; ++active_core) {
cores[active_core]->RunLoop(tight_loop);
if (Settings::values.use_multi_core) {
// Cores 1-3 are run on other threads in this mode
break;
auto& core_timing = system.CoreTiming();
core_timing.ResetRun();
bool keep_running{};
do {
keep_running = false;
for (active_core = 0; active_core < NUM_CPU_CORES; ++active_core) {
core_timing.SwitchContext(active_core);
if (core_timing.CanCurrentContextRun()) {
cores[active_core]->RunLoop(tight_loop);
}
keep_running |= core_timing.CanCurrentContextRun();
}
}
} while (keep_running);
if (GDBStub::IsServerEnabled()) {
GDBStub::SetCpuStepFlag(false);
+94 -20
View File
@@ -31,7 +31,7 @@ constexpr std::array partition_names{
XCI::XCI(VirtualFile file_)
: file(std::move(file_)), program_nca_status{Loader::ResultStatus::ErrorXCIMissingProgramNCA},
partitions(partition_names.size()) {
partitions(partition_names.size()), partitions_raw(partition_names.size()) {
if (file->ReadObject(&header) != sizeof(GamecardHeader)) {
status = Loader::ResultStatus::ErrorBadXCIHeader;
return;
@@ -42,8 +42,10 @@ XCI::XCI(VirtualFile file_)
return;
}
PartitionFilesystem main_hfs(
std::make_shared<OffsetVfsFile>(file, header.hfs_size, header.hfs_offset));
PartitionFilesystem main_hfs(std::make_shared<OffsetVfsFile>(
file, file->GetSize() - header.hfs_offset, header.hfs_offset));
update_normal_partition_end = main_hfs.GetFileOffsets()["secure"];
if (main_hfs.GetStatus() != Loader::ResultStatus::Success) {
status = main_hfs.GetStatus();
@@ -55,9 +57,7 @@ XCI::XCI(VirtualFile file_)
const auto partition_idx = static_cast<std::size_t>(partition);
auto raw = main_hfs.GetFile(partition_names[partition_idx]);
if (raw != nullptr) {
partitions[partition_idx] = std::make_shared<PartitionFilesystem>(std::move(raw));
}
partitions_raw[static_cast<std::size_t>(partition)] = std::move(raw);
}
secure_partition = std::make_shared<NSP>(
@@ -71,13 +71,7 @@ XCI::XCI(VirtualFile file_)
program_nca_status = Loader::ResultStatus::ErrorXCIMissingProgramNCA;
}
auto result = AddNCAFromPartition(XCIPartition::Update);
if (result != Loader::ResultStatus::Success) {
status = result;
return;
}
result = AddNCAFromPartition(XCIPartition::Normal);
auto result = AddNCAFromPartition(XCIPartition::Normal);
if (result != Loader::ResultStatus::Success) {
status = result;
return;
@@ -104,34 +98,114 @@ Loader::ResultStatus XCI::GetProgramNCAStatus() const {
return program_nca_status;
}
VirtualDir XCI::GetPartition(XCIPartition partition) const {
VirtualDir XCI::GetPartition(XCIPartition partition) {
const auto id = static_cast<std::size_t>(partition);
if (partitions[id] == nullptr && partitions_raw[id] != nullptr) {
partitions[id] = std::make_shared<PartitionFilesystem>(partitions_raw[id]);
}
return partitions[static_cast<std::size_t>(partition)];
}
std::vector<VirtualDir> XCI::GetPartitions() {
std::vector<VirtualDir> out;
for (const auto& id :
{XCIPartition::Update, XCIPartition::Normal, XCIPartition::Secure, XCIPartition::Logo}) {
const auto part = GetPartition(id);
if (part != nullptr) {
out.push_back(part);
}
}
return out;
}
std::shared_ptr<NSP> XCI::GetSecurePartitionNSP() const {
return secure_partition;
}
VirtualDir XCI::GetSecurePartition() const {
VirtualDir XCI::GetSecurePartition() {
return GetPartition(XCIPartition::Secure);
}
VirtualDir XCI::GetNormalPartition() const {
VirtualDir XCI::GetNormalPartition() {
return GetPartition(XCIPartition::Normal);
}
VirtualDir XCI::GetUpdatePartition() const {
VirtualDir XCI::GetUpdatePartition() {
return GetPartition(XCIPartition::Update);
}
VirtualDir XCI::GetLogoPartition() const {
VirtualDir XCI::GetLogoPartition() {
return GetPartition(XCIPartition::Logo);
}
VirtualFile XCI::GetPartitionRaw(XCIPartition partition) const {
return partitions_raw[static_cast<std::size_t>(partition)];
}
VirtualFile XCI::GetSecurePartitionRaw() const {
return GetPartitionRaw(XCIPartition::Secure);
}
VirtualFile XCI::GetStoragePartition0() const {
return std::make_shared<OffsetVfsFile>(file, update_normal_partition_end, 0, "partition0");
}
VirtualFile XCI::GetStoragePartition1() const {
return std::make_shared<OffsetVfsFile>(file, file->GetSize() - update_normal_partition_end,
update_normal_partition_end, "partition1");
}
VirtualFile XCI::GetNormalPartitionRaw() const {
return GetPartitionRaw(XCIPartition::Normal);
}
VirtualFile XCI::GetUpdatePartitionRaw() const {
return GetPartitionRaw(XCIPartition::Update);
}
VirtualFile XCI::GetLogoPartitionRaw() const {
return GetPartitionRaw(XCIPartition::Logo);
}
u64 XCI::GetProgramTitleID() const {
return secure_partition->GetProgramTitleID();
}
u32 XCI::GetSystemUpdateVersion() {
const auto update = GetPartition(XCIPartition::Update);
if (update == nullptr)
return 0;
for (const auto& file : update->GetFiles()) {
NCA nca{file, nullptr, 0, keys};
if (nca.GetStatus() != Loader::ResultStatus::Success)
continue;
if (nca.GetType() == NCAContentType::Meta && nca.GetTitleId() == 0x0100000000000816) {
const auto dir = nca.GetSubdirectories()[0];
const auto cnmt = dir->GetFile("SystemUpdate_0100000000000816.cnmt");
if (cnmt == nullptr)
continue;
CNMT cnmt_data{cnmt};
const auto metas = cnmt_data.GetMetaRecords();
if (metas.empty())
continue;
return metas[0].title_version;
}
}
return 0;
}
u64 XCI::GetSystemUpdateTitleID() const {
return 0x0100000000000816;
}
bool XCI::HasProgramNCA() const {
return program != nullptr;
}
@@ -201,7 +275,7 @@ std::array<u8, 0x200> XCI::GetCertificate() const {
Loader::ResultStatus XCI::AddNCAFromPartition(XCIPartition part) {
const auto partition_index = static_cast<std::size_t>(part);
const auto& partition = partitions[partition_index];
const auto partition = GetPartition(part);
if (partition == nullptr) {
return Loader::ResultStatus::ErrorXCIMissingPartition;
@@ -232,7 +306,7 @@ Loader::ResultStatus XCI::AddNCAFromPartition(XCIPartition part) {
return Loader::ResultStatus::Success;
}
u8 XCI::GetFormatVersion() const {
u8 XCI::GetFormatVersion() {
return GetLogoPartition() == nullptr ? 0x1 : 0x2;
}
} // namespace FileSys
+17 -6
View File
@@ -81,14 +81,24 @@ public:
Loader::ResultStatus GetStatus() const;
Loader::ResultStatus GetProgramNCAStatus() const;
u8 GetFormatVersion() const;
u8 GetFormatVersion();
VirtualDir GetPartition(XCIPartition partition);
std::vector<VirtualDir> GetPartitions();
VirtualDir GetPartition(XCIPartition partition) const;
std::shared_ptr<NSP> GetSecurePartitionNSP() const;
VirtualDir GetSecurePartition() const;
VirtualDir GetNormalPartition() const;
VirtualDir GetUpdatePartition() const;
VirtualDir GetLogoPartition() const;
VirtualDir GetSecurePartition();
VirtualDir GetNormalPartition();
VirtualDir GetUpdatePartition();
VirtualDir GetLogoPartition();
VirtualFile GetPartitionRaw(XCIPartition partition) const;
VirtualFile GetSecurePartitionRaw() const;
VirtualFile GetStoragePartition0() const;
VirtualFile GetStoragePartition1() const;
VirtualFile GetNormalPartitionRaw() const;
VirtualFile GetUpdatePartitionRaw() const;
VirtualFile GetLogoPartitionRaw() const;
u64 GetProgramTitleID() const;
u32 GetSystemUpdateVersion();
@@ -123,6 +133,7 @@ private:
Loader::ResultStatus program_nca_status;
std::vector<VirtualDir> partitions;
std::vector<VirtualFile> partitions_raw;
std::shared_ptr<NSP> secure_partition;
std::shared_ptr<NCA> program;
std::vector<std::shared_ptr<NCA>> ncas;
@@ -65,6 +65,9 @@ PartitionFilesystem::PartitionFilesystem(std::shared_ptr<VfsFile> file) {
std::string name(
reinterpret_cast<const char*>(&file_data[strtab_offset + entry.strtab_offset]));
offsets.insert_or_assign(name, content_offset + entry.offset);
sizes.insert_or_assign(name, entry.size);
pfs_files.emplace_back(std::make_shared<OffsetVfsFile>(
file, entry.size, content_offset + entry.offset, std::move(name)));
}
@@ -78,6 +81,14 @@ Loader::ResultStatus PartitionFilesystem::GetStatus() const {
return status;
}
std::map<std::string, u64> PartitionFilesystem::GetFileOffsets() const {
return offsets;
}
std::map<std::string, u64> PartitionFilesystem::GetFileSizes() const {
return sizes;
}
std::vector<std::shared_ptr<VfsFile>> PartitionFilesystem::GetFiles() const {
return pfs_files;
}
+6
View File
@@ -29,6 +29,9 @@ public:
Loader::ResultStatus GetStatus() const;
std::map<std::string, u64> GetFileOffsets() const;
std::map<std::string, u64> GetFileSizes() const;
std::vector<std::shared_ptr<VfsFile>> GetFiles() const override;
std::vector<std::shared_ptr<VfsDirectory>> GetSubdirectories() const override;
std::string GetName() const override;
@@ -80,6 +83,9 @@ private:
bool is_hfs = false;
std::size_t content_offset = 0;
std::map<std::string, u64> offsets;
std::map<std::string, u64> sizes;
std::vector<VirtualFile> pfs_files;
};
+12
View File
@@ -16,6 +16,7 @@ namespace FileSys {
constexpr char SAVE_DATA_SIZE_FILENAME[] = ".yuzu_save_size";
namespace {
void PrintSaveDataDescriptorWarnings(SaveDataDescriptor meta) {
if (meta.type == SaveDataType::SystemSaveData || meta.type == SaveDataType::SaveData) {
if (meta.zero_1 != 0) {
@@ -52,6 +53,13 @@ void PrintSaveDataDescriptorWarnings(SaveDataDescriptor meta) {
meta.user_id[1], meta.user_id[0]);
}
}
bool ShouldSaveDataBeAutomaticallyCreated(SaveDataSpaceId space, const SaveDataDescriptor& desc) {
return desc.type == SaveDataType::CacheStorage || desc.type == SaveDataType::TemporaryStorage ||
(space == SaveDataSpaceId::NandUser && ///< Normal Save Data -- Current Title & User
desc.type == SaveDataType::SaveData && desc.title_id == 0 && desc.save_id == 0);
}
} // Anonymous namespace
std::string SaveDataDescriptor::DebugInfo() const {
@@ -96,6 +104,10 @@ ResultVal<VirtualDir> SaveDataFactory::Open(SaveDataSpaceId space,
auto out = dir->GetDirectoryRelative(save_directory);
if (out == nullptr && ShouldSaveDataBeAutomaticallyCreated(space, meta)) {
return Create(space, meta);
}
// Return an error if the save data doesn't actually exist.
if (out == nullptr) {
// TODO(Subv): Find out correct error code.
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,13 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
namespace FileSys::SystemArchive::SharedFontData {
extern const std::array<unsigned char, 217276> FONT_CHINESE_SIMPLIFIED;
} // namespace FileSys::SystemArchive::SharedFontData
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,13 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
namespace FileSys::SystemArchive::SharedFontData {
extern const std::array<unsigned char, 222236> FONT_CHINESE_TRADITIONAL;
} // namespace FileSys::SystemArchive::SharedFontData
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,13 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
namespace FileSys::SystemArchive::SharedFontData {
extern const std::array<unsigned char, 293516> FONT_EXTENDED_CHINESE_SIMPLIFIED;
} // namespace FileSys::SystemArchive::SharedFontData
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,13 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
namespace FileSys::SystemArchive::SharedFontData {
extern const std::array<unsigned char, 217276> FONT_KOREAN;
} // namespace FileSys::SystemArchive::SharedFontData
@@ -0,0 +1,196 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/file_sys/system_archive/data/font_nintendo_extended.h"
namespace FileSys::SystemArchive::SharedFontData {
const std::array<unsigned char, 2932> FONT_NINTENDO_EXTENDED{{
0x00, 0x01, 0x00, 0x00, 0x00, 0x0f, 0x00, 0x80, 0x00, 0x03, 0x00, 0x70, 0x44, 0x53, 0x49, 0x47,
0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x0b, 0x6c, 0x00, 0x00, 0x00, 0x08, 0x4f, 0x53, 0x2f, 0x32,
0x33, 0x86, 0x1d, 0x9b, 0x00, 0x00, 0x01, 0x78, 0x00, 0x00, 0x00, 0x60, 0x63, 0x6d, 0x61, 0x70,
0xc2, 0x06, 0x20, 0xde, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0xa0, 0x63, 0x76, 0x74, 0x20,
0x00, 0x14, 0x00, 0x00, 0x00, 0x00, 0x04, 0x2c, 0x00, 0x00, 0x00, 0x06, 0x66, 0x70, 0x67, 0x6d,
0x06, 0x59, 0x9c, 0x37, 0x00, 0x00, 0x02, 0xa0, 0x00, 0x00, 0x01, 0x73, 0x67, 0x61, 0x73, 0x70,
0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x0b, 0x64, 0x00, 0x00, 0x00, 0x08, 0x67, 0x6c, 0x79, 0x66,
0x10, 0x31, 0x88, 0x00, 0x00, 0x00, 0x04, 0x34, 0x00, 0x00, 0x04, 0x64, 0x68, 0x65, 0x61, 0x64,
0x15, 0x9d, 0xef, 0x91, 0x00, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x36, 0x68, 0x68, 0x65, 0x61,
0x09, 0x60, 0x03, 0x71, 0x00, 0x00, 0x01, 0x34, 0x00, 0x00, 0x00, 0x24, 0x68, 0x6d, 0x74, 0x78,
0x0d, 0x2e, 0x03, 0xa7, 0x00, 0x00, 0x01, 0xd8, 0x00, 0x00, 0x00, 0x26, 0x6c, 0x6f, 0x63, 0x61,
0x05, 0xc0, 0x04, 0x6c, 0x00, 0x00, 0x08, 0x98, 0x00, 0x00, 0x00, 0x1e, 0x6d, 0x61, 0x78, 0x70,
0x02, 0x1c, 0x00, 0x5f, 0x00, 0x00, 0x01, 0x58, 0x00, 0x00, 0x00, 0x20, 0x6e, 0x61, 0x6d, 0x65,
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0x00, 0x00, 0x00, 0x00,
}};
} // namespace FileSys::SystemArchive::SharedFontData
@@ -0,0 +1,13 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
namespace FileSys::SystemArchive::SharedFontData {
extern const std::array<unsigned char, 2932> FONT_NINTENDO_EXTENDED;
} // namespace FileSys::SystemArchive::SharedFontData
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,13 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <array>
namespace FileSys::SystemArchive::SharedFontData {
extern const std::array<unsigned char, 217276> FONT_STANDARD;
} // namespace FileSys::SystemArchive::SharedFontData
@@ -0,0 +1,78 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/file_sys/system_archive/data/font_chinese_simplified.h"
#include "core/file_sys/system_archive/data/font_chinese_traditional.h"
#include "core/file_sys/system_archive/data/font_extended_chinese_simplified.h"
#include "core/file_sys/system_archive/data/font_korean.h"
#include "core/file_sys/system_archive/data/font_nintendo_extended.h"
#include "core/file_sys/system_archive/data/font_standard.h"
#include "core/file_sys/system_archive/shared_font.h"
#include "core/file_sys/vfs_vector.h"
#include "core/hle/service/ns/pl_u.h"
namespace FileSys::SystemArchive {
namespace {
template <std::size_t Size>
VirtualFile PackBFTTF(const std::array<u8, Size>& data, const std::string& name) {
std::vector<u32> vec(Size / sizeof(u32));
std::memcpy(vec.data(), data.data(), vec.size() * sizeof(u32));
std::vector<u8> bfttf(Size + sizeof(u64));
u64 offset = 0;
Service::NS::EncryptSharedFont(vec, bfttf, offset);
return std::make_shared<VectorVfsFile>(std::move(bfttf), name);
}
} // Anonymous namespace
VirtualDir FontNintendoExtension() {
return std::make_shared<VectorVfsDirectory>(
std::vector<VirtualFile>{
PackBFTTF(SharedFontData::FONT_NINTENDO_EXTENDED, "nintendo_ext_003.bfttf"),
PackBFTTF(SharedFontData::FONT_NINTENDO_EXTENDED, "nintendo_ext2_003.bfttf"),
},
std::vector<VirtualDir>{});
}
VirtualDir FontStandard() {
return std::make_shared<VectorVfsDirectory>(
std::vector<VirtualFile>{
PackBFTTF(SharedFontData::FONT_STANDARD, "nintendo_udsg-r_std_003.bfttf"),
},
std::vector<VirtualDir>{});
}
VirtualDir FontKorean() {
return std::make_shared<VectorVfsDirectory>(
std::vector<VirtualFile>{
PackBFTTF(SharedFontData::FONT_KOREAN, "nintendo_udsg-r_ko_003.bfttf"),
},
std::vector<VirtualDir>{});
}
VirtualDir FontChineseTraditional() {
return std::make_shared<VectorVfsDirectory>(
std::vector<VirtualFile>{
PackBFTTF(SharedFontData::FONT_CHINESE_TRADITIONAL,
"nintendo_udjxh-db_zh-tw_003.bfttf"),
},
std::vector<VirtualDir>{});
}
VirtualDir FontChineseSimple() {
return std::make_shared<VectorVfsDirectory>(
std::vector<VirtualFile>{
PackBFTTF(SharedFontData::FONT_CHINESE_SIMPLIFIED,
"nintendo_udsg-r_org_zh-cn_003.bfttf"),
PackBFTTF(SharedFontData::FONT_EXTENDED_CHINESE_SIMPLIFIED,
"nintendo_udsg-r_ext_zh-cn_003.bfttf"),
},
std::vector<VirtualDir>{});
}
} // namespace FileSys::SystemArchive
@@ -0,0 +1,17 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/file_sys/vfs_types.h"
namespace FileSys::SystemArchive {
VirtualDir FontNintendoExtension();
VirtualDir FontStandard();
VirtualDir FontKorean();
VirtualDir FontChineseTraditional();
VirtualDir FontChineseSimple();
} // namespace FileSys::SystemArchive
@@ -6,6 +6,7 @@
#include "core/file_sys/romfs.h"
#include "core/file_sys/system_archive/mii_model.h"
#include "core/file_sys/system_archive/ng_word.h"
#include "core/file_sys/system_archive/shared_font.h"
#include "core/file_sys/system_archive/system_archive.h"
#include "core/file_sys/system_archive/system_version.h"
@@ -39,11 +40,11 @@ constexpr std::array<SystemArchiveDescriptor, SYSTEM_ARCHIVE_COUNT> SYSTEM_ARCHI
{0x010000000000080D, "UrlBlackList", nullptr},
{0x010000000000080E, "TimeZoneBinary", nullptr},
{0x010000000000080F, "CertStoreCruiser", nullptr},
{0x0100000000000810, "FontNintendoExtension", nullptr},
{0x0100000000000811, "FontStandard", nullptr},
{0x0100000000000812, "FontKorean", nullptr},
{0x0100000000000813, "FontChineseTraditional", nullptr},
{0x0100000000000814, "FontChineseSimple", nullptr},
{0x0100000000000810, "FontNintendoExtension", &FontNintendoExtension},
{0x0100000000000811, "FontStandard", &FontStandard},
{0x0100000000000812, "FontKorean", &FontKorean},
{0x0100000000000813, "FontChineseTraditional", &FontChineseTraditional},
{0x0100000000000814, "FontChineseSimple", &FontChineseSimple},
{0x0100000000000815, "FontBfcpx", nullptr},
{0x0100000000000816, "SystemUpdate", nullptr},
{0x0100000000000817, "0100000000000817", nullptr},
+13 -5
View File
@@ -91,12 +91,20 @@ ResultCode AddressArbiter::ModifyByWaitingCountAndSignalToAddressIfEqual(VAddr a
// Determine the modified value depending on the waiting count.
s32 updated_value;
if (waiting_threads.empty()) {
updated_value = value + 1;
} else if (num_to_wake <= 0 || waiting_threads.size() <= static_cast<u32>(num_to_wake)) {
updated_value = value - 1;
if (num_to_wake <= 0) {
if (waiting_threads.empty()) {
updated_value = value + 1;
} else {
updated_value = value - 1;
}
} else {
updated_value = value;
if (waiting_threads.empty()) {
updated_value = value + 1;
} else if (waiting_threads.size() <= static_cast<u32>(num_to_wake)) {
updated_value = value - 1;
} else {
updated_value = value;
}
}
if (static_cast<s32>(Memory::Read32(address)) != value) {
+1 -2
View File
@@ -58,8 +58,7 @@ SharedPtr<WritableEvent> HLERequestContext::SleepClientThread(
auto& kernel = Core::System::GetInstance().Kernel();
if (!writable_event) {
// Create event if not provided
const auto pair = WritableEvent::CreateEventPair(kernel, ResetType::Automatic,
"HLE Pause Event: " + reason);
const auto pair = WritableEvent::CreateEventPair(kernel, "HLE Pause Event: " + reason);
writable_event = pair.writable;
}
+25 -6
View File
@@ -12,8 +12,10 @@
#include "core/core.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/hle/kernel/address_arbiter.h"
#include "core/hle/kernel/client_port.h"
#include "core/hle/kernel/errors.h"
#include "core/hle/kernel/handle_table.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/process.h"
@@ -59,12 +61,8 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_
if (thread->HasWakeupCallback()) {
resume = thread->InvokeWakeupCallback(ThreadWakeupReason::Timeout, thread, nullptr, 0);
}
}
if (thread->GetMutexWaitAddress() != 0 || thread->GetCondVarWaitAddress() != 0 ||
thread->GetWaitHandle() != 0) {
ASSERT(thread->GetStatus() == ThreadStatus::WaitMutex ||
thread->GetStatus() == ThreadStatus::WaitCondVar);
} else if (thread->GetStatus() == ThreadStatus::WaitMutex ||
thread->GetStatus() == ThreadStatus::WaitCondVar) {
thread->SetMutexWaitAddress(0);
thread->SetCondVarWaitAddress(0);
thread->SetWaitHandle(0);
@@ -84,6 +82,10 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_
}
if (resume) {
if (thread->GetStatus() == ThreadStatus::WaitCondVar ||
thread->GetStatus() == ThreadStatus::WaitArb) {
thread->SetWaitSynchronizationResult(RESULT_TIMEOUT);
}
thread->ResumeFromWait();
}
}
@@ -96,6 +98,7 @@ struct KernelCore::Impl {
InitializeSystemResourceLimit(kernel);
InitializeThreads();
InitializePreemption();
}
void Shutdown() {
@@ -111,6 +114,9 @@ struct KernelCore::Impl {
thread_wakeup_callback_handle_table.Clear();
thread_wakeup_event_type = nullptr;
preemption_event = nullptr;
global_scheduler.Shutdown();
named_ports.clear();
}
@@ -133,6 +139,18 @@ struct KernelCore::Impl {
system.CoreTiming().RegisterEvent("ThreadWakeupCallback", ThreadWakeupCallback);
}
void InitializePreemption() {
preemption_event = system.CoreTiming().RegisterEvent(
"PreemptionCallback", [this](u64 userdata, s64 cycles_late) {
global_scheduler.PreemptThreads();
s64 time_interval = Core::Timing::msToCycles(std::chrono::milliseconds(10));
system.CoreTiming().ScheduleEvent(time_interval, preemption_event);
});
s64 time_interval = Core::Timing::msToCycles(std::chrono::milliseconds(10));
system.CoreTiming().ScheduleEvent(time_interval, preemption_event);
}
std::atomic<u32> next_object_id{0};
std::atomic<u64> next_kernel_process_id{Process::InitialKIPIDMin};
std::atomic<u64> next_user_process_id{Process::ProcessIDMin};
@@ -146,6 +164,7 @@ struct KernelCore::Impl {
SharedPtr<ResourceLimit> system_resource_limit;
Core::Timing::EventType* thread_wakeup_event_type = nullptr;
Core::Timing::EventType* preemption_event = nullptr;
// TODO(yuriks): This can be removed if Thread objects are explicitly pooled in the future,
// allowing us to simply use a pool index or similar.
Kernel::HandleTable thread_wakeup_callback_handle_table;
+1 -1
View File
@@ -21,11 +21,11 @@ namespace Kernel {
class AddressArbiter;
class ClientPort;
class GlobalScheduler;
class HandleTable;
class Process;
class ResourceLimit;
class Thread;
class GlobalScheduler;
/// Represents a single instance of the kernel.
class KernelCore {
+1
View File
@@ -153,6 +153,7 @@ ResultCode Mutex::Release(VAddr address, Thread* holding_thread) {
thread->SetCondVarWaitAddress(0);
thread->SetMutexWaitAddress(0);
thread->SetWaitHandle(0);
thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
if (thread->GetProcessorID() >= 0)
system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
-5
View File
@@ -32,11 +32,6 @@ enum class HandleType : u32 {
ServerSession,
};
enum class ResetType {
Automatic, ///< Reset automatically on object acquisition
Manual, ///< Never reset automatically
};
class Object : NonCopyable {
public:
explicit Object(KernelCore& kernel);
+4 -6
View File
@@ -20,15 +20,13 @@ bool ReadableEvent::ShouldWait(const Thread* thread) const {
void ReadableEvent::Acquire(Thread* thread) {
ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
if (reset_type == ResetType::Automatic) {
signaled = false;
}
}
void ReadableEvent::Signal() {
signaled = true;
WakeupAllWaitingThreads();
if (!signaled) {
signaled = true;
WakeupAllWaitingThreads();
};
}
void ReadableEvent::Clear() {
+1 -6
View File
@@ -27,10 +27,6 @@ public:
return name;
}
ResetType GetResetType() const {
return reset_type;
}
static constexpr HandleType HANDLE_TYPE = HandleType::ReadableEvent;
HandleType GetHandleType() const override {
return HANDLE_TYPE;
@@ -55,8 +51,7 @@ private:
void Signal();
ResetType reset_type;
bool signaled;
bool signaled{};
std::string name; ///< Name of event (optional)
};
+163 -61
View File
@@ -22,9 +22,9 @@
namespace Kernel {
GlobalScheduler::GlobalScheduler(Core::System& system) : system{system} {
reselection_pending = false;
}
GlobalScheduler::GlobalScheduler(Core::System& system) : system{system} {}
GlobalScheduler::~GlobalScheduler() = default;
void GlobalScheduler::AddThread(SharedPtr<Thread> thread) {
thread_list.push_back(std::move(thread));
@@ -35,24 +35,11 @@ void GlobalScheduler::RemoveThread(const Thread* thread) {
thread_list.end());
}
/*
* UnloadThread selects a core and forces it to unload its current thread's context
*/
void GlobalScheduler::UnloadThread(s32 core) {
Scheduler& sched = system.Scheduler(core);
sched.UnloadThread();
}
/*
* SelectThread takes care of selecting the new scheduled thread.
* It does it in 3 steps:
* - First a thread is selected from the top of the priority queue. If no thread
* is obtained then we move to step two, else we are done.
* - Second we try to get a suggested thread that's not assigned to any core or
* that is not the top thread in that core.
* - Third is no suggested thread is found, we do a second pass and pick a running
* thread in another core and swap it with its current thread.
*/
void GlobalScheduler::SelectThread(u32 core) {
const auto update_thread = [](Thread* thread, Scheduler& sched) {
if (thread != sched.selected_thread) {
@@ -61,7 +48,7 @@ void GlobalScheduler::SelectThread(u32 core) {
}
sched.selected_thread = thread;
}
sched.context_switch_pending = sched.selected_thread != sched.current_thread;
sched.is_context_switch_pending = sched.selected_thread != sched.current_thread;
std::atomic_thread_fence(std::memory_order_seq_cst);
};
Scheduler& sched = system.Scheduler(core);
@@ -114,31 +101,20 @@ void GlobalScheduler::SelectThread(u32 core) {
update_thread(current_thread, sched);
}
/*
* YieldThread takes a thread and moves it to the back of the it's priority list
* This operation can be redundant and no scheduling is changed if marked as so.
*/
void GlobalScheduler::YieldThread(Thread* yielding_thread) {
bool GlobalScheduler::YieldThread(Thread* yielding_thread) {
// Note: caller should use critical section, etc.
const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
const u32 priority = yielding_thread->GetPriority();
// Yield the thread
ASSERT_MSG(yielding_thread == scheduled_queue[core_id].front(priority),
"Thread yielding without being in front");
const Thread* const winner = scheduled_queue[core_id].front(priority);
ASSERT_MSG(yielding_thread == winner, "Thread yielding without being in front");
scheduled_queue[core_id].yield(priority);
Thread* winner = scheduled_queue[core_id].front(priority);
AskForReselectionOrMarkRedundant(yielding_thread, winner);
return AskForReselectionOrMarkRedundant(yielding_thread, winner);
}
/*
* YieldThreadAndBalanceLoad takes a thread and moves it to the back of the it's priority list.
* Afterwards, tries to pick a suggested thread from the suggested queue that has worse time or
* a better priority than the next thread in the core.
* This operation can be redundant and no scheduling is changed if marked as so.
*/
void GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
// Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section,
// etc.
const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
@@ -165,12 +141,12 @@ void GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
continue;
}
}
if (next_thread->GetLastRunningTicks() >= thread->GetLastRunningTicks() ||
next_thread->GetPriority() < thread->GetPriority()) {
if (thread->GetPriority() <= priority) {
winner = thread;
break;
}
}
if (next_thread->GetLastRunningTicks() >= thread->GetLastRunningTicks() ||
next_thread->GetPriority() < thread->GetPriority()) {
if (thread->GetPriority() <= priority) {
winner = thread;
break;
}
}
}
@@ -186,16 +162,10 @@ void GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
winner = next_thread;
}
AskForReselectionOrMarkRedundant(yielding_thread, winner);
return AskForReselectionOrMarkRedundant(yielding_thread, winner);
}
/*
* YieldThreadAndWaitForLoadBalancing takes a thread and moves it out of the scheduling queue
* and into the suggested queue. If no thread can be squeduled afterwards in that core,
* a suggested thread is obtained instead.
* This operation can be redundant and no scheduling is changed if marked as so.
*/
void GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread) {
bool GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread) {
// Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section,
// etc.
Thread* winner = nullptr;
@@ -235,30 +205,157 @@ void GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread
}
}
AskForReselectionOrMarkRedundant(yielding_thread, winner);
return AskForReselectionOrMarkRedundant(yielding_thread, winner);
}
void GlobalScheduler::PreemptThreads() {
for (std::size_t core_id = 0; core_id < NUM_CPU_CORES; core_id++) {
const u32 priority = preemption_priorities[core_id];
if (scheduled_queue[core_id].size(priority) > 0) {
scheduled_queue[core_id].front(priority)->IncrementYieldCount();
scheduled_queue[core_id].yield(priority);
if (scheduled_queue[core_id].size(priority) > 1) {
scheduled_queue[core_id].front(priority)->IncrementYieldCount();
}
}
Thread* current_thread =
scheduled_queue[core_id].empty() ? nullptr : scheduled_queue[core_id].front();
Thread* winner = nullptr;
for (auto& thread : suggested_queue[core_id]) {
const s32 source_core = thread->GetProcessorID();
if (thread->GetPriority() != priority) {
continue;
}
if (source_core >= 0) {
Thread* next_thread = scheduled_queue[source_core].empty()
? nullptr
: scheduled_queue[source_core].front();
if (next_thread != nullptr && next_thread->GetPriority() < 2) {
break;
}
if (next_thread == thread) {
continue;
}
}
if (current_thread != nullptr &&
current_thread->GetLastRunningTicks() >= thread->GetLastRunningTicks()) {
winner = thread;
break;
}
}
if (winner != nullptr) {
if (winner->IsRunning()) {
UnloadThread(winner->GetProcessorID());
}
TransferToCore(winner->GetPriority(), s32(core_id), winner);
current_thread =
winner->GetPriority() <= current_thread->GetPriority() ? winner : current_thread;
}
if (current_thread != nullptr && current_thread->GetPriority() > priority) {
for (auto& thread : suggested_queue[core_id]) {
const s32 source_core = thread->GetProcessorID();
if (thread->GetPriority() < priority) {
continue;
}
if (source_core >= 0) {
Thread* next_thread = scheduled_queue[source_core].empty()
? nullptr
: scheduled_queue[source_core].front();
if (next_thread != nullptr && next_thread->GetPriority() < 2) {
break;
}
if (next_thread == thread) {
continue;
}
}
if (current_thread != nullptr &&
current_thread->GetLastRunningTicks() >= thread->GetLastRunningTicks()) {
winner = thread;
break;
}
}
if (winner != nullptr) {
if (winner->IsRunning()) {
UnloadThread(winner->GetProcessorID());
}
TransferToCore(winner->GetPriority(), s32(core_id), winner);
current_thread = winner;
}
}
is_reselection_pending.store(true, std::memory_order_release);
}
}
void GlobalScheduler::Suggest(u32 priority, u32 core, Thread* thread) {
suggested_queue[core].add(thread, priority);
}
void GlobalScheduler::Unsuggest(u32 priority, u32 core, Thread* thread) {
suggested_queue[core].remove(thread, priority);
}
void GlobalScheduler::Schedule(u32 priority, u32 core, Thread* thread) {
ASSERT_MSG(thread->GetProcessorID() == core, "Thread must be assigned to this core.");
ASSERT_MSG(thread->GetProcessorID() == s32(core), "Thread must be assigned to this core.");
scheduled_queue[core].add(thread, priority);
}
void GlobalScheduler::SchedulePrepend(u32 priority, u32 core, Thread* thread) {
ASSERT_MSG(thread->GetProcessorID() == core, "Thread must be assigned to this core.");
ASSERT_MSG(thread->GetProcessorID() == s32(core), "Thread must be assigned to this core.");
scheduled_queue[core].add(thread, priority, false);
}
void GlobalScheduler::AskForReselectionOrMarkRedundant(Thread* current_thread, Thread* winner) {
if (current_thread == winner) {
// TODO(blinkhawk): manage redundant operations, this is not implemented.
// as its mostly an optimization.
// current_thread->SetRedundantSchedulerOperation();
} else {
reselection_pending.store(true, std::memory_order_release);
void GlobalScheduler::Reschedule(u32 priority, u32 core, Thread* thread) {
scheduled_queue[core].remove(thread, priority);
scheduled_queue[core].add(thread, priority);
}
void GlobalScheduler::Unschedule(u32 priority, u32 core, Thread* thread) {
scheduled_queue[core].remove(thread, priority);
}
void GlobalScheduler::TransferToCore(u32 priority, s32 destination_core, Thread* thread) {
const bool schedulable = thread->GetPriority() < THREADPRIO_COUNT;
const s32 source_core = thread->GetProcessorID();
if (source_core == destination_core || !schedulable) {
return;
}
thread->SetProcessorID(destination_core);
if (source_core >= 0) {
Unschedule(priority, source_core, thread);
}
if (destination_core >= 0) {
Unsuggest(priority, destination_core, thread);
Schedule(priority, destination_core, thread);
}
if (source_core >= 0) {
Suggest(priority, source_core, thread);
}
}
GlobalScheduler::~GlobalScheduler() = default;
bool GlobalScheduler::AskForReselectionOrMarkRedundant(Thread* current_thread,
const Thread* winner) {
if (current_thread == winner) {
current_thread->IncrementYieldCount();
return true;
} else {
is_reselection_pending.store(true, std::memory_order_release);
return false;
}
}
void GlobalScheduler::Shutdown() {
for (std::size_t core = 0; core < NUM_CPU_CORES; core++) {
scheduled_queue[core].clear();
suggested_queue[core].clear();
}
thread_list.clear();
}
Scheduler::Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, u32 core_id)
: system(system), cpu_core(cpu_core), core_id(core_id) {}
@@ -286,7 +383,7 @@ u64 Scheduler::GetLastContextSwitchTicks() const {
}
void Scheduler::TryDoContextSwitch() {
if (context_switch_pending) {
if (is_context_switch_pending) {
SwitchContext();
}
}
@@ -317,7 +414,7 @@ void Scheduler::SwitchContext() {
Thread* const previous_thread = GetCurrentThread();
Thread* const new_thread = GetSelectedThread();
context_switch_pending = false;
is_context_switch_pending = false;
if (new_thread == previous_thread) {
return;
}
@@ -342,7 +439,7 @@ void Scheduler::SwitchContext() {
// Load context of new thread
if (new_thread) {
ASSERT_MSG(new_thread->GetProcessorID() == this->core_id,
ASSERT_MSG(new_thread->GetProcessorID() == s32(this->core_id),
"Thread must be assigned to this core.");
ASSERT_MSG(new_thread->GetStatus() == ThreadStatus::Ready,
"Thread must be ready to become running.");
@@ -385,4 +482,9 @@ void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) {
last_context_switch_time = most_recent_switch_ticks;
}
void Scheduler::Shutdown() {
current_thread = nullptr;
selected_thread = nullptr;
}
} // namespace Kernel
+87 -80
View File
@@ -26,6 +26,7 @@ public:
explicit GlobalScheduler(Core::System& system);
~GlobalScheduler();
/// Adds a new thread to the scheduler
void AddThread(SharedPtr<Thread> thread);
@@ -37,73 +38,57 @@ public:
return thread_list;
}
// Add a thread to the suggested queue of a cpu core. Suggested threads may be
// picked if no thread is scheduled to run on the core.
void Suggest(u32 priority, u32 core, Thread* thread) {
suggested_queue[core].add(thread, priority);
}
/**
* Add a thread to the suggested queue of a cpu core. Suggested threads may be
* picked if no thread is scheduled to run on the core.
*/
void Suggest(u32 priority, u32 core, Thread* thread);
// Remove a thread to the suggested queue of a cpu core. Suggested threads may be
// picked if no thread is scheduled to run on the core.
void Unsuggest(u32 priority, u32 core, Thread* thread) {
suggested_queue[core].remove(thread, priority);
}
/**
* Remove a thread to the suggested queue of a cpu core. Suggested threads may be
* picked if no thread is scheduled to run on the core.
*/
void Unsuggest(u32 priority, u32 core, Thread* thread);
// Add a thread to the scheduling queue of a cpu core. The thread is added at the
// back the queue in its priority level
/**
* Add a thread to the scheduling queue of a cpu core. The thread is added at the
* back the queue in its priority level.
*/
void Schedule(u32 priority, u32 core, Thread* thread);
// Add a thread to the scheduling queue of a cpu core. The thread is added at the
// front the queue in its priority level
/**
* Add a thread to the scheduling queue of a cpu core. The thread is added at the
* front the queue in its priority level.
*/
void SchedulePrepend(u32 priority, u32 core, Thread* thread);
// Reschedule an already scheduled thread based on a new priority
void Reschedule(u32 priority, u32 core, Thread* thread) {
scheduled_queue[core].remove(thread, priority);
scheduled_queue[core].add(thread, priority);
}
/// Reschedule an already scheduled thread based on a new priority
void Reschedule(u32 priority, u32 core, Thread* thread);
// Unschedule a thread.
void Unschedule(u32 priority, u32 core, Thread* thread) {
scheduled_queue[core].remove(thread, priority);
}
/// Unschedules a thread.
void Unschedule(u32 priority, u32 core, Thread* thread);
// Transfers a thread into an specific core. If the destination_core is -1
// it will be unscheduled from its source code and added into its suggested
// queue.
void TransferToCore(u32 priority, s32 destination_core, Thread* thread) {
const bool schedulable = thread->GetPriority() < THREADPRIO_COUNT;
const s32 source_core = thread->GetProcessorID();
if (source_core == destination_core || !schedulable) {
return;
}
thread->SetProcessorID(destination_core);
if (source_core >= 0) {
Unschedule(priority, source_core, thread);
}
if (destination_core >= 0) {
Unsuggest(priority, destination_core, thread);
Schedule(priority, destination_core, thread);
}
if (source_core >= 0) {
Suggest(priority, source_core, thread);
}
}
/*
* UnloadThread selects a core and forces it to unload its current thread's context
/**
* Transfers a thread into an specific core. If the destination_core is -1
* it will be unscheduled from its source code and added into its suggested
* queue.
*/
void TransferToCore(u32 priority, s32 destination_core, Thread* thread);
/// Selects a core and forces it to unload its current thread's context
void UnloadThread(s32 core);
/*
* SelectThread takes care of selecting the new scheduled thread.
* It does it in 3 steps:
* - First a thread is selected from the top of the priority queue. If no thread
* is obtained then we move to step two, else we are done.
* - Second we try to get a suggested thread that's not assigned to any core or
* that is not the top thread in that core.
* - Third is no suggested thread is found, we do a second pass and pick a running
* thread in another core and swap it with its current thread.
/**
* Takes care of selecting the new scheduled thread in three steps:
*
* 1. First a thread is selected from the top of the priority queue. If no thread
* is obtained then we move to step two, else we are done.
*
* 2. Second we try to get a suggested thread that's not assigned to any core or
* that is not the top thread in that core.
*
* 3. Third is no suggested thread is found, we do a second pass and pick a running
* thread in another core and swap it with its current thread.
*/
void SelectThread(u32 core);
@@ -111,47 +96,65 @@ public:
return !scheduled_queue[core_id].empty();
}
/*
* YieldThread takes a thread and moves it to the back of the it's priority list
* This operation can be redundant and no scheduling is changed if marked as so.
/**
* Takes a thread and moves it to the back of the it's priority list.
*
* @note This operation can be redundant and no scheduling is changed if marked as so.
*/
void YieldThread(Thread* thread);
bool YieldThread(Thread* thread);
/*
* YieldThreadAndBalanceLoad takes a thread and moves it to the back of the it's priority list.
/**
* Takes a thread and moves it to the back of the it's priority list.
* Afterwards, tries to pick a suggested thread from the suggested queue that has worse time or
* a better priority than the next thread in the core.
* This operation can be redundant and no scheduling is changed if marked as so.
*
* @note This operation can be redundant and no scheduling is changed if marked as so.
*/
void YieldThreadAndBalanceLoad(Thread* thread);
bool YieldThreadAndBalanceLoad(Thread* thread);
/*
* YieldThreadAndWaitForLoadBalancing takes a thread and moves it out of the scheduling queue
* and into the suggested queue. If no thread can be squeduled afterwards in that core,
/**
* Takes a thread and moves it out of the scheduling queue.
* and into the suggested queue. If no thread can be scheduled afterwards in that core,
* a suggested thread is obtained instead.
* This operation can be redundant and no scheduling is changed if marked as so.
*
* @note This operation can be redundant and no scheduling is changed if marked as so.
*/
void YieldThreadAndWaitForLoadBalancing(Thread* thread);
bool YieldThreadAndWaitForLoadBalancing(Thread* thread);
/**
* Rotates the scheduling queues of threads at a preemption priority and then does
* some core rebalancing. Preemption priorities can be found in the array
* 'preemption_priorities'.
*
* @note This operation happens every 10ms.
*/
void PreemptThreads();
u32 CpuCoresCount() const {
return NUM_CPU_CORES;
}
void SetReselectionPending() {
reselection_pending.store(true, std::memory_order_release);
is_reselection_pending.store(true, std::memory_order_release);
}
bool IsReselectionPending() const {
return reselection_pending.load();
return is_reselection_pending.load(std::memory_order_acquire);
}
void Shutdown();
private:
void AskForReselectionOrMarkRedundant(Thread* current_thread, Thread* winner);
bool AskForReselectionOrMarkRedundant(Thread* current_thread, const Thread* winner);
static constexpr u32 min_regular_priority = 2;
std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> scheduled_queue;
std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> suggested_queue;
std::atomic<bool> reselection_pending;
std::atomic<bool> is_reselection_pending{false};
// The priority levels at which the global scheduler preempts threads every 10 ms. They are
// ordered from Core 0 to Core 3.
std::array<u32, NUM_CPU_CORES> preemption_priorities = {59, 59, 59, 62};
/// Lists all thread ids that aren't deleted/etc.
std::vector<SharedPtr<Thread>> thread_list;
@@ -160,7 +163,7 @@ private:
class Scheduler final {
public:
explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, const u32 core_id);
explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, u32 core_id);
~Scheduler();
/// Returns whether there are any threads that are ready to run.
@@ -169,28 +172,32 @@ public:
/// Reschedules to the next available thread (call after current thread is suspended)
void TryDoContextSwitch();
/// Unloads currently running thread
void UnloadThread();
/// Select the threads in top of the scheduling multilist.
void SelectThreads();
/// Gets the current running thread
Thread* GetCurrentThread() const;
/// Gets the currently selected thread from the top of the multilevel queue
Thread* GetSelectedThread() const;
/// Gets the timestamp for the last context switch in ticks.
u64 GetLastContextSwitchTicks() const;
bool ContextSwitchPending() const {
return context_switch_pending;
return is_context_switch_pending;
}
/// Shutdowns the scheduler.
void Shutdown();
private:
friend class GlobalScheduler;
/**
* Switches the CPU's active thread context to that of the specified thread
* @param new_thread The thread to switch to
*/
/// Switches the CPU's active thread context to that of the specified thread
void SwitchContext();
/**
@@ -215,7 +222,7 @@ private:
u64 idle_selection_count = 0;
const u32 core_id;
bool context_switch_pending = false;
bool is_context_switch_pending = false;
};
} // namespace Kernel
+24 -22
View File
@@ -1557,17 +1557,18 @@ static void SleepThread(Core::System& system, s64 nanoseconds) {
auto& scheduler = system.CurrentScheduler();
auto* const current_thread = scheduler.GetCurrentThread();
bool is_redundant = false;
if (nanoseconds <= 0) {
switch (static_cast<SleepType>(nanoseconds)) {
case SleepType::YieldWithoutLoadBalancing:
current_thread->YieldSimple();
is_redundant = current_thread->YieldSimple();
break;
case SleepType::YieldWithLoadBalancing:
current_thread->YieldAndBalanceLoad();
is_redundant = current_thread->YieldAndBalanceLoad();
break;
case SleepType::YieldAndWaitForLoadBalancing:
current_thread->YieldAndWaitForLoadBalancing();
is_redundant = current_thread->YieldAndWaitForLoadBalancing();
break;
default:
UNREACHABLE_MSG("Unimplemented sleep yield type '{:016X}'!", nanoseconds);
@@ -1576,6 +1577,12 @@ static void SleepThread(Core::System& system, s64 nanoseconds) {
current_thread->Sleep(nanoseconds);
}
if (is_redundant) {
// If it's redundant, the core is pretty much idle. Some games keep idling
// a core while it's doing nothing, we advance timing to avoid costly continuous
// calls.
system.CoreTiming().AddTicks(2000);
}
system.PrepareReschedule(current_thread->GetProcessorID());
}
@@ -1602,6 +1609,8 @@ static ResultCode WaitProcessWideKeyAtomic(Core::System& system, VAddr mutex_add
return ERR_INVALID_ADDRESS;
}
ASSERT(condition_variable_addr == Common::AlignDown(condition_variable_addr, 4));
auto* const current_process = system.Kernel().CurrentProcess();
const auto& handle_table = current_process->GetHandleTable();
SharedPtr<Thread> thread = handle_table.Get<Thread>(thread_handle);
@@ -1635,6 +1644,8 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
LOG_TRACE(Kernel_SVC, "called, condition_variable_addr=0x{:X}, target=0x{:08X}",
condition_variable_addr, target);
ASSERT(condition_variable_addr == Common::AlignDown(condition_variable_addr, 4));
// Retrieve a list of all threads that are waiting for this condition variable.
std::vector<SharedPtr<Thread>> waiting_threads;
const auto& scheduler = system.GlobalScheduler();
@@ -1675,18 +1686,20 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
// Atomically read the value of the mutex.
u32 mutex_val = 0;
u32 update_val = 0;
const VAddr mutex_address = thread->GetMutexWaitAddress();
do {
monitor.SetExclusive(current_core, thread->GetMutexWaitAddress());
monitor.SetExclusive(current_core, mutex_address);
// If the mutex is not yet acquired, acquire it.
mutex_val = Memory::Read32(thread->GetMutexWaitAddress());
mutex_val = Memory::Read32(mutex_address);
if (mutex_val != 0) {
monitor.ClearExclusive();
break;
update_val = mutex_val | Mutex::MutexHasWaitersFlag;
} else {
update_val = thread->GetWaitHandle();
}
} while (!monitor.ExclusiveWrite32(current_core, thread->GetMutexWaitAddress(),
thread->GetWaitHandle()));
} while (!monitor.ExclusiveWrite32(current_core, mutex_address, update_val));
if (mutex_val == 0) {
// We were able to acquire the mutex, resume this thread.
ASSERT(thread->GetStatus() == ThreadStatus::WaitCondVar);
@@ -1700,20 +1713,9 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
thread->SetLockOwner(nullptr);
thread->SetMutexWaitAddress(0);
thread->SetWaitHandle(0);
thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
system.PrepareReschedule(thread->GetProcessorID());
} else {
// Atomically signal that the mutex now has a waiting thread.
do {
monitor.SetExclusive(current_core, thread->GetMutexWaitAddress());
// Ensure that the mutex value is still what we expect.
u32 value = Memory::Read32(thread->GetMutexWaitAddress());
// TODO(Subv): When this happens, the kernel just clears the exclusive state and
// retries the initial read for this thread.
ASSERT_MSG(mutex_val == value, "Unhandled synchronization primitive case");
} while (!monitor.ExclusiveWrite32(current_core, thread->GetMutexWaitAddress(),
mutex_val | Mutex::MutexHasWaitersFlag));
// The mutex is already owned by some other thread, make this thread wait on it.
const Handle owner_handle = static_cast<Handle>(mutex_val & Mutex::MutexOwnerMask);
const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable();
@@ -2100,7 +2102,7 @@ static ResultCode CreateEvent(Core::System& system, Handle* write_handle, Handle
auto& kernel = system.Kernel();
const auto [readable_event, writable_event] =
WritableEvent::CreateEventPair(kernel, ResetType::Manual, "CreateEvent");
WritableEvent::CreateEventPair(kernel, "CreateEvent");
HandleTable& handle_table = kernel.CurrentProcess()->GetHandleTable();
+18 -20
View File
@@ -133,6 +133,7 @@ void Thread::ResumeFromWait() {
void Thread::CancelWait() {
ASSERT(GetStatus() == ThreadStatus::WaitSynch);
ClearWaitObjects();
SetWaitSynchronizationResult(ERR_SYNCHRONIZATION_CANCELED);
ResumeFromWait();
}
@@ -353,9 +354,7 @@ void Thread::SetActivity(ThreadActivity value) {
if (value == ThreadActivity::Paused) {
// Set status if not waiting
if (status == ThreadStatus::Ready) {
status = ThreadStatus::Paused;
} else if (status == ThreadStatus::Running) {
if (status == ThreadStatus::Ready || status == ThreadStatus::Running) {
SetStatus(ThreadStatus::Paused);
Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
}
@@ -373,30 +372,30 @@ void Thread::Sleep(s64 nanoseconds) {
WakeAfterDelay(nanoseconds);
}
void Thread::YieldSimple() {
bool Thread::YieldSimple() {
auto& scheduler = kernel.GlobalScheduler();
scheduler.YieldThread(this);
return scheduler.YieldThread(this);
}
void Thread::YieldAndBalanceLoad() {
bool Thread::YieldAndBalanceLoad() {
auto& scheduler = kernel.GlobalScheduler();
scheduler.YieldThreadAndBalanceLoad(this);
return scheduler.YieldThreadAndBalanceLoad(this);
}
void Thread::YieldAndWaitForLoadBalancing() {
bool Thread::YieldAndWaitForLoadBalancing() {
auto& scheduler = kernel.GlobalScheduler();
scheduler.YieldThreadAndWaitForLoadBalancing(this);
return scheduler.YieldThreadAndWaitForLoadBalancing(this);
}
void Thread::SetSchedulingStatus(ThreadSchedStatus new_status) {
const u32 old_flags = scheduling_state;
scheduling_state =
(scheduling_state & ThreadSchedMasks::HighMask) | static_cast<u32>(new_status);
scheduling_state = (scheduling_state & static_cast<u32>(ThreadSchedMasks::HighMask)) |
static_cast<u32>(new_status);
AdjustSchedulingOnStatus(old_flags);
}
void Thread::SetCurrentPriority(u32 new_priority) {
u32 old_priority = std::exchange(current_priority, new_priority);
const u32 old_priority = std::exchange(current_priority, new_priority);
AdjustSchedulingOnPriority(old_priority);
}
@@ -411,10 +410,9 @@ ResultCode Thread::SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask) {
};
const bool use_override = affinity_override_count != 0;
// The value -3 is "do not change the ideal core".
if (new_core == -3) {
if (new_core == THREADPROCESSORID_DONT_UPDATE) {
new_core = use_override ? ideal_core_override : ideal_core;
if ((new_affinity_mask & (1 << new_core)) == 0) {
if ((new_affinity_mask & (1ULL << new_core)) == 0) {
return ERR_INVALID_COMBINATION;
}
}
@@ -445,16 +443,16 @@ void Thread::AdjustSchedulingOnStatus(u32 old_flags) {
}
auto& scheduler = kernel.GlobalScheduler();
if (static_cast<ThreadSchedStatus>(old_flags & ThreadSchedMasks::LowMask) ==
if (static_cast<ThreadSchedStatus>(old_flags & static_cast<u32>(ThreadSchedMasks::LowMask)) ==
ThreadSchedStatus::Runnable) {
// In this case the thread was running, now it's pausing/exitting
if (processor_id >= 0) {
scheduler.Unschedule(current_priority, processor_id, this);
}
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
for (s32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
scheduler.Unsuggest(current_priority, core, this);
scheduler.Unsuggest(current_priority, static_cast<u32>(core), this);
}
}
} else if (GetSchedulingStatus() == ThreadSchedStatus::Runnable) {
@@ -463,9 +461,9 @@ void Thread::AdjustSchedulingOnStatus(u32 old_flags) {
scheduler.Schedule(current_priority, processor_id, this);
}
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
for (s32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
scheduler.Suggest(current_priority, core, this);
scheduler.Suggest(current_priority, static_cast<u32>(core), this);
}
}
}
+20 -6
View File
@@ -82,14 +82,14 @@ enum class ThreadSchedStatus : u32 {
Exited = 3,
};
enum ThreadSchedFlags : u32 {
enum class ThreadSchedFlags : u32 {
ProcessPauseFlag = 1 << 4,
ThreadPauseFlag = 1 << 5,
ProcessDebugPauseFlag = 1 << 6,
KernelInitPauseFlag = 1 << 8,
};
enum ThreadSchedMasks : u32 {
enum class ThreadSchedMasks : u32 {
LowMask = 0x000f,
HighMask = 0xfff0,
ForcePauseMask = 0x0070,
@@ -319,6 +319,9 @@ public:
}
void ClearWaitObjects() {
for (const auto& waiting_object : wait_objects) {
waiting_object->RemoveWaitingThread(this);
}
wait_objects.clear();
}
@@ -408,16 +411,25 @@ public:
void Sleep(s64 nanoseconds);
/// Yields this thread without rebalancing loads.
void YieldSimple();
bool YieldSimple();
/// Yields this thread and does a load rebalancing.
void YieldAndBalanceLoad();
bool YieldAndBalanceLoad();
/// Yields this thread and if the core is left idle, loads are rebalanced
void YieldAndWaitForLoadBalancing();
bool YieldAndWaitForLoadBalancing();
void IncrementYieldCount() {
yield_count++;
}
u64 GetYieldCount() const {
return yield_count;
}
ThreadSchedStatus GetSchedulingStatus() const {
return static_cast<ThreadSchedStatus>(scheduling_state & ThreadSchedMasks::LowMask);
return static_cast<ThreadSchedStatus>(scheduling_state &
static_cast<u32>(ThreadSchedMasks::LowMask));
}
bool IsRunning() const {
@@ -460,6 +472,8 @@ private:
u64 total_cpu_time_ticks = 0; ///< Total CPU running ticks.
u64 last_running_ticks = 0; ///< CPU tick when thread was last running
u64 yield_count = 0; ///< Number of redundant yields carried by this thread.
///< a redundant yield is one where no scheduling is changed
s32 processor_id = 0;
-2
View File
@@ -23,8 +23,6 @@ SharedPtr<TransferMemory> TransferMemory::Create(KernelCore& kernel, VAddr base_
transfer_memory->owner_permissions = permissions;
transfer_memory->owner_process = kernel.CurrentProcess();
transfer_memory->MapMemory(base_address, size, permissions);
return transfer_memory;
}
+12 -5
View File
@@ -8,6 +8,7 @@
#include "common/logging/log.h"
#include "core/core.h"
#include "core/core_cpu.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/thread.h"
@@ -50,8 +51,17 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() const {
if (ShouldWait(thread.get()))
continue;
candidate = thread.get();
candidate_priority = thread->GetPriority();
// A thread is ready to run if it's either in ThreadStatus::WaitSynch
// and the rest of the objects it is waiting on are ready.
bool ready_to_run = true;
if (thread_status == ThreadStatus::WaitSynch) {
ready_to_run = thread->AllWaitObjectsReady();
}
if (ready_to_run) {
candidate = thread.get();
candidate_priority = thread->GetPriority();
}
}
return candidate;
@@ -75,9 +85,6 @@ void WaitObject::WakeupWaitingThread(SharedPtr<Thread> thread) {
const std::size_t index = thread->GetWaitObjectIndex(this);
for (const auto& object : thread->GetWaitObjects()) {
object->RemoveWaitingThread(thread.get());
}
thread->ClearWaitObjects();
thread->CancelWakeupTimer();
+1 -7
View File
@@ -15,8 +15,7 @@ namespace Kernel {
WritableEvent::WritableEvent(KernelCore& kernel) : Object{kernel} {}
WritableEvent::~WritableEvent() = default;
EventPair WritableEvent::CreateEventPair(KernelCore& kernel, ResetType reset_type,
std::string name) {
EventPair WritableEvent::CreateEventPair(KernelCore& kernel, std::string name) {
SharedPtr<WritableEvent> writable_event(new WritableEvent(kernel));
SharedPtr<ReadableEvent> readable_event(new ReadableEvent(kernel));
@@ -24,7 +23,6 @@ EventPair WritableEvent::CreateEventPair(KernelCore& kernel, ResetType reset_typ
writable_event->readable = readable_event;
readable_event->name = name + ":Readable";
readable_event->signaled = false;
readable_event->reset_type = reset_type;
return {std::move(readable_event), std::move(writable_event)};
}
@@ -33,10 +31,6 @@ SharedPtr<ReadableEvent> WritableEvent::GetReadableEvent() const {
return readable;
}
ResetType WritableEvent::GetResetType() const {
return readable->reset_type;
}
void WritableEvent::Signal() {
readable->Signal();
}
+1 -5
View File
@@ -24,11 +24,9 @@ public:
/**
* Creates an event
* @param kernel The kernel instance to create this event under.
* @param reset_type ResetType describing how to create event
* @param name Optional name of event
*/
static EventPair CreateEventPair(KernelCore& kernel, ResetType reset_type,
std::string name = "Unknown");
static EventPair CreateEventPair(KernelCore& kernel, std::string name = "Unknown");
std::string GetTypeName() const override {
return "WritableEvent";
@@ -44,8 +42,6 @@ public:
SharedPtr<ReadableEvent> GetReadableEvent() const;
ResetType GetResetType() const;
void Signal();
void Clear();
bool IsSignaled() const;
+42 -15
View File
@@ -289,8 +289,8 @@ ISelfController::ISelfController(Core::System& system,
RegisterHandlers(functions);
auto& kernel = system.Kernel();
launchable_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual,
"ISelfController:LaunchableEvent");
launchable_event =
Kernel::WritableEvent::CreateEventPair(kernel, "ISelfController:LaunchableEvent");
// This event is created by AM on the first time GetAccumulatedSuspendedTickChangedEvent() is
// called. Yuzu can just create it unconditionally, since it doesn't need to support multiple
@@ -298,7 +298,7 @@ ISelfController::ISelfController(Core::System& system,
// suspended if the event has previously been created by a call to
// GetAccumulatedSuspendedTickChangedEvent.
accumulated_suspended_tick_changed_event = Kernel::WritableEvent::CreateEventPair(
kernel, Kernel::ResetType::Manual, "ISelfController:AccumulatedSuspendedTickChangedEvent");
kernel, "ISelfController:AccumulatedSuspendedTickChangedEvent");
accumulated_suspended_tick_changed_event.writable->Signal();
}
@@ -523,10 +523,10 @@ void ISelfController::GetAccumulatedSuspendedTickChangedEvent(Kernel::HLERequest
}
AppletMessageQueue::AppletMessageQueue(Kernel::KernelCore& kernel) {
on_new_message = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual,
"AMMessageQueue:OnMessageRecieved");
on_operation_mode_changed = Kernel::WritableEvent::CreateEventPair(
kernel, Kernel::ResetType::Automatic, "AMMessageQueue:OperationModeChanged");
on_new_message =
Kernel::WritableEvent::CreateEventPair(kernel, "AMMessageQueue:OnMessageRecieved");
on_operation_mode_changed =
Kernel::WritableEvent::CreateEventPair(kernel, "AMMessageQueue:OperationModeChanged");
}
AppletMessageQueue::~AppletMessageQueue() = default;
@@ -847,16 +847,17 @@ private:
void PopInteractiveOutData(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_AM, "called");
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
const auto storage = applet->GetBroker().PopInteractiveDataToGame();
if (storage == nullptr) {
LOG_ERROR(Service_AM,
"storage is a nullptr. There is no data in the current interactive channel");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERR_NO_DATA_IN_CHANNEL);
return;
}
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IStorage>(std::move(*storage));
}
@@ -1072,9 +1073,9 @@ IApplicationFunctions::IApplicationFunctions(Core::System& system_)
{71, nullptr, "RequestToReboot"},
{80, nullptr, "ExitAndRequestToShowThanksMessage"},
{90, &IApplicationFunctions::EnableApplicationCrashReport, "EnableApplicationCrashReport"},
{100, nullptr, "InitializeApplicationCopyrightFrameBuffer"},
{101, nullptr, "SetApplicationCopyrightImage"},
{102, nullptr, "SetApplicationCopyrightVisibility"},
{100, &IApplicationFunctions::InitializeApplicationCopyrightFrameBuffer, "InitializeApplicationCopyrightFrameBuffer"},
{101, &IApplicationFunctions::SetApplicationCopyrightImage, "SetApplicationCopyrightImage"},
{102, &IApplicationFunctions::SetApplicationCopyrightVisibility, "SetApplicationCopyrightVisibility"},
{110, nullptr, "QueryApplicationPlayStatistics"},
{120, nullptr, "ExecuteProgram"},
{121, nullptr, "ClearUserChannel"},
@@ -1090,7 +1091,7 @@ IApplicationFunctions::IApplicationFunctions(Core::System& system_)
auto& kernel = system.Kernel();
gpu_error_detected_event = Kernel::WritableEvent::CreateEventPair(
kernel, Kernel::ResetType::Manual, "IApplicationFunctions:GpuErrorDetectedSystemEvent");
kernel, "IApplicationFunctions:GpuErrorDetectedSystemEvent");
}
IApplicationFunctions::~IApplicationFunctions() = default;
@@ -1102,6 +1103,31 @@ void IApplicationFunctions::EnableApplicationCrashReport(Kernel::HLERequestConte
rb.Push(RESULT_SUCCESS);
}
void IApplicationFunctions::InitializeApplicationCopyrightFrameBuffer(
Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_AM, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void IApplicationFunctions::SetApplicationCopyrightImage(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_AM, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void IApplicationFunctions::SetApplicationCopyrightVisibility(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto is_visible = rp.Pop<bool>();
LOG_WARNING(Service_AM, "(STUBBED) called, is_visible={}", is_visible);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void IApplicationFunctions::BeginBlockingHomeButtonShortAndLongPressed(
Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_AM, "(STUBBED) called");
@@ -1139,8 +1165,9 @@ void IApplicationFunctions::PopLaunchParameter(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_AM, "called, kind={:08X}", static_cast<u8>(kind));
if (kind == LaunchParameterKind::ApplicationSpecific && !launch_popped_application_specific) {
const auto backend = BCAT::CreateBackendFromSettings(
[this](u64 tid) { return system.GetFileSystemController().GetBCATDirectory(tid); });
const auto backend = BCAT::CreateBackendFromSettings(system, [this](u64 tid) {
return system.GetFileSystemController().GetBCATDirectory(tid);
});
const auto build_id_full = system.GetCurrentProcessBuildID();
u64 build_id{};
std::memcpy(&build_id, build_id_full.data(), sizeof(u64));
+3
View File
@@ -252,6 +252,9 @@ private:
void BeginBlockingHomeButton(Kernel::HLERequestContext& ctx);
void EndBlockingHomeButton(Kernel::HLERequestContext& ctx);
void EnableApplicationCrashReport(Kernel::HLERequestContext& ctx);
void InitializeApplicationCopyrightFrameBuffer(Kernel::HLERequestContext& ctx);
void SetApplicationCopyrightImage(Kernel::HLERequestContext& ctx);
void SetApplicationCopyrightVisibility(Kernel::HLERequestContext& ctx);
void GetGpuErrorDetectedSystemEvent(Kernel::HLERequestContext& ctx);
bool launch_popped_application_specific = false;
+5 -5
View File
@@ -24,12 +24,12 @@
namespace Service::AM::Applets {
AppletDataBroker::AppletDataBroker(Kernel::KernelCore& kernel) {
state_changed_event = Kernel::WritableEvent::CreateEventPair(
kernel, Kernel::ResetType::Manual, "ILibraryAppletAccessor:StateChangedEvent");
pop_out_data_event = Kernel::WritableEvent::CreateEventPair(
kernel, Kernel::ResetType::Automatic, "ILibraryAppletAccessor:PopDataOutEvent");
state_changed_event =
Kernel::WritableEvent::CreateEventPair(kernel, "ILibraryAppletAccessor:StateChangedEvent");
pop_out_data_event =
Kernel::WritableEvent::CreateEventPair(kernel, "ILibraryAppletAccessor:PopDataOutEvent");
pop_interactive_out_data_event = Kernel::WritableEvent::CreateEventPair(
kernel, Kernel::ResetType::Automatic, "ILibraryAppletAccessor:PopInteractiveDataOutEvent");
kernel, "ILibraryAppletAccessor:PopInteractiveDataOutEvent");
}
AppletDataBroker::~AppletDataBroker() = default;
@@ -91,7 +91,6 @@ void SoftwareKeyboard::ExecuteInteractive() {
if (status == INTERACTIVE_STATUS_OK) {
complete = true;
broker.SignalStateChanged();
} else {
std::array<char16_t, SWKBD_OUTPUT_INTERACTIVE_BUFFER_SIZE / 2 - 2> string;
std::memcpy(string.data(), data.data() + 4, string.size() * 2);
+2 -2
View File
@@ -67,8 +67,8 @@ AOC_U::AOC_U(Core::System& system)
RegisterHandlers(functions);
auto& kernel = system.Kernel();
aoc_change_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual,
"GetAddOnContentListChanged:Event");
aoc_change_event =
Kernel::WritableEvent::CreateEventPair(kernel, "GetAddOnContentListChanged:Event");
}
AOC_U::~AOC_U() = default;
+34 -14
View File
@@ -2,6 +2,10 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include <utility>
#include "common/logging/log.h"
#include "core/core_timing.h"
#include "core/hle/service/apm/controller.h"
@@ -9,8 +13,7 @@
namespace Service::APM {
constexpr PerformanceConfiguration DEFAULT_PERFORMANCE_CONFIGURATION =
PerformanceConfiguration::Config7;
constexpr auto DEFAULT_PERFORMANCE_CONFIGURATION = PerformanceConfiguration::Config7;
Controller::Controller(Core::Timing::CoreTiming& core_timing)
: core_timing{core_timing}, configs{
@@ -22,18 +25,35 @@ Controller::~Controller() = default;
void Controller::SetPerformanceConfiguration(PerformanceMode mode,
PerformanceConfiguration config) {
static const std::map<PerformanceConfiguration, u32> PCONFIG_TO_SPEED_MAP{
{PerformanceConfiguration::Config1, 1020}, {PerformanceConfiguration::Config2, 1020},
{PerformanceConfiguration::Config3, 1224}, {PerformanceConfiguration::Config4, 1020},
{PerformanceConfiguration::Config5, 1020}, {PerformanceConfiguration::Config6, 1224},
{PerformanceConfiguration::Config7, 1020}, {PerformanceConfiguration::Config8, 1020},
{PerformanceConfiguration::Config9, 1020}, {PerformanceConfiguration::Config10, 1020},
{PerformanceConfiguration::Config11, 1020}, {PerformanceConfiguration::Config12, 1020},
{PerformanceConfiguration::Config13, 1785}, {PerformanceConfiguration::Config14, 1785},
{PerformanceConfiguration::Config15, 1020}, {PerformanceConfiguration::Config16, 1020},
};
static constexpr std::array<std::pair<PerformanceConfiguration, u32>, 16> config_to_speed{{
{PerformanceConfiguration::Config1, 1020},
{PerformanceConfiguration::Config2, 1020},
{PerformanceConfiguration::Config3, 1224},
{PerformanceConfiguration::Config4, 1020},
{PerformanceConfiguration::Config5, 1020},
{PerformanceConfiguration::Config6, 1224},
{PerformanceConfiguration::Config7, 1020},
{PerformanceConfiguration::Config8, 1020},
{PerformanceConfiguration::Config9, 1020},
{PerformanceConfiguration::Config10, 1020},
{PerformanceConfiguration::Config11, 1020},
{PerformanceConfiguration::Config12, 1020},
{PerformanceConfiguration::Config13, 1785},
{PerformanceConfiguration::Config14, 1785},
{PerformanceConfiguration::Config15, 1020},
{PerformanceConfiguration::Config16, 1020},
}};
SetClockSpeed(PCONFIG_TO_SPEED_MAP.find(config)->second);
const auto iter = std::find_if(config_to_speed.cbegin(), config_to_speed.cend(),
[config](const auto& entry) { return entry.first == config; });
if (iter == config_to_speed.cend()) {
LOG_ERROR(Service_APM, "Invalid performance configuration value provided: {}",
static_cast<u32>(config));
return;
}
SetClockSpeed(iter->second);
configs.insert_or_assign(mode, config);
}
@@ -48,7 +68,7 @@ void Controller::SetFromCpuBoostMode(CpuBoostMode mode) {
BOOST_MODE_TO_CONFIG_MAP.at(static_cast<u32>(mode)));
}
PerformanceMode Controller::GetCurrentPerformanceMode() {
PerformanceMode Controller::GetCurrentPerformanceMode() const {
return Settings::values.use_docked_mode ? PerformanceMode::Docked : PerformanceMode::Handheld;
}
+1 -1
View File
@@ -56,7 +56,7 @@ public:
void SetPerformanceConfiguration(PerformanceMode mode, PerformanceConfiguration config);
void SetFromCpuBoostMode(CpuBoostMode mode);
PerformanceMode GetCurrentPerformanceMode();
PerformanceMode GetCurrentPerformanceMode() const;
PerformanceConfiguration GetCurrentPerformanceConfiguration(PerformanceMode mode);
private:
+2 -2
View File
@@ -65,8 +65,8 @@ public:
RegisterHandlers(functions);
// This is the event handle used to check if the audio buffer was released
buffer_event = Kernel::WritableEvent::CreateEventPair(
system.Kernel(), Kernel::ResetType::Manual, "IAudioOutBufferReleased");
buffer_event =
Kernel::WritableEvent::CreateEventPair(system.Kernel(), "IAudioOutBufferReleased");
stream = audio_core.OpenStream(system.CoreTiming(), audio_params.sample_rate,
audio_params.channel_count, std::move(unique_name),
+6 -6
View File
@@ -47,8 +47,8 @@ public:
// clang-format on
RegisterHandlers(functions);
system_event = Kernel::WritableEvent::CreateEventPair(
system.Kernel(), Kernel::ResetType::Manual, "IAudioRenderer:SystemEvent");
system_event =
Kernel::WritableEvent::CreateEventPair(system.Kernel(), "IAudioRenderer:SystemEvent");
renderer = std::make_unique<AudioCore::AudioRenderer>(
system.CoreTiming(), audren_params, system_event.writable, instance_number);
}
@@ -180,17 +180,17 @@ public:
RegisterHandlers(functions);
auto& kernel = system.Kernel();
buffer_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Automatic,
"IAudioOutBufferReleasedEvent");
buffer_event =
Kernel::WritableEvent::CreateEventPair(kernel, "IAudioOutBufferReleasedEvent");
// Should be similar to audio_output_device_switch_event
audio_input_device_switch_event = Kernel::WritableEvent::CreateEventPair(
kernel, Kernel::ResetType::Automatic, "IAudioDevice:AudioInputDeviceSwitchedEvent");
kernel, "IAudioDevice:AudioInputDeviceSwitchedEvent");
// Should only be signalled when an audio output device has been changed, example: speaker
// to headset
audio_output_device_switch_event = Kernel::WritableEvent::CreateEventPair(
kernel, Kernel::ResetType::Automatic, "IAudioDevice:AudioOutputDeviceSwitchedEvent");
kernel, "IAudioDevice:AudioOutputDeviceSwitchedEvent");
}
private:
@@ -10,11 +10,10 @@
namespace Service::BCAT {
ProgressServiceBackend::ProgressServiceBackend(std::string_view event_name) {
auto& kernel{Core::System::GetInstance().Kernel()};
ProgressServiceBackend::ProgressServiceBackend(Kernel::KernelCore& kernel,
std::string_view event_name) {
event = Kernel::WritableEvent::CreateEventPair(
kernel, Kernel::ResetType::Automatic,
std::string("ProgressServiceBackend:UpdateEvent:").append(event_name));
kernel, std::string("ProgressServiceBackend:UpdateEvent:").append(event_name));
}
Kernel::SharedPtr<Kernel::ReadableEvent> ProgressServiceBackend::GetEvent() const {
+10 -2
View File
@@ -15,6 +15,14 @@
#include "core/hle/kernel/writable_event.h"
#include "core/hle/result.h"
namespace Core {
class System;
}
namespace Kernel {
class KernelCore;
}
namespace Service::BCAT {
struct DeliveryCacheProgressImpl;
@@ -88,7 +96,7 @@ public:
void FinishDownload(ResultCode result);
private:
explicit ProgressServiceBackend(std::string_view event_name);
explicit ProgressServiceBackend(Kernel::KernelCore& kernel, std::string_view event_name);
Kernel::SharedPtr<Kernel::ReadableEvent> GetEvent() const;
DeliveryCacheProgressImpl& GetImpl();
@@ -145,6 +153,6 @@ public:
std::optional<std::vector<u8>> GetLaunchParameter(TitleIDVersion title) override;
};
std::unique_ptr<Backend> CreateBackendFromSettings(DirectoryGetter getter);
std::unique_ptr<Backend> CreateBackendFromSettings(Core::System& system, DirectoryGetter getter);
} // namespace Service::BCAT
+19 -10
View File
@@ -104,14 +104,15 @@ std::string GetZIPFilePath(u64 title_id) {
// If the error is something the user should know about (build ID mismatch, bad client version),
// display an error.
void HandleDownloadDisplayResult(DownloadResult res) {
void HandleDownloadDisplayResult(const AM::Applets::AppletManager& applet_manager,
DownloadResult res) {
if (res == DownloadResult::Success || res == DownloadResult::NoResponse ||
res == DownloadResult::GeneralWebError || res == DownloadResult::GeneralFSError ||
res == DownloadResult::NoMatchTitleId || res == DownloadResult::InvalidContentType) {
return;
}
const auto& frontend{Core::System::GetInstance().GetAppletManager().GetAppletFrontendSet()};
const auto& frontend{applet_manager.GetAppletFrontendSet()};
frontend.error->ShowCustomErrorText(
ResultCode(-1), "There was an error while attempting to use Boxcat.",
DOWNLOAD_RESULT_LOG_MESSAGES[static_cast<std::size_t>(res)], [] {});
@@ -264,12 +265,13 @@ private:
u64 build_id;
};
Boxcat::Boxcat(DirectoryGetter getter) : Backend(std::move(getter)) {}
Boxcat::Boxcat(AM::Applets::AppletManager& applet_manager_, DirectoryGetter getter)
: Backend(std::move(getter)), applet_manager{applet_manager_} {}
Boxcat::~Boxcat() = default;
void SynchronizeInternal(DirectoryGetter dir_getter, TitleIDVersion title,
ProgressServiceBackend& progress,
void SynchronizeInternal(AM::Applets::AppletManager& applet_manager, DirectoryGetter dir_getter,
TitleIDVersion title, ProgressServiceBackend& progress,
std::optional<std::string> dir_name = {}) {
progress.SetNeedHLELock(true);
@@ -295,7 +297,7 @@ void SynchronizeInternal(DirectoryGetter dir_getter, TitleIDVersion title,
FileUtil::Delete(zip_path);
}
HandleDownloadDisplayResult(res);
HandleDownloadDisplayResult(applet_manager, res);
progress.FinishDownload(ERROR_GENERAL_BCAT_FAILURE);
return;
}
@@ -364,17 +366,24 @@ void SynchronizeInternal(DirectoryGetter dir_getter, TitleIDVersion title,
bool Boxcat::Synchronize(TitleIDVersion title, ProgressServiceBackend& progress) {
is_syncing.exchange(true);
std::thread([this, title, &progress] { SynchronizeInternal(dir_getter, title, progress); })
std::thread([this, title, &progress] {
SynchronizeInternal(applet_manager, dir_getter, title, progress);
})
.detach();
return true;
}
bool Boxcat::SynchronizeDirectory(TitleIDVersion title, std::string name,
ProgressServiceBackend& progress) {
is_syncing.exchange(true);
std::thread(
[this, title, name, &progress] { SynchronizeInternal(dir_getter, title, progress, name); })
std::thread([this, title, name, &progress] {
SynchronizeInternal(applet_manager, dir_getter, title, progress, name);
})
.detach();
return true;
}
@@ -420,7 +429,7 @@ std::optional<std::vector<u8>> Boxcat::GetLaunchParameter(TitleIDVersion title)
FileUtil::Delete(path);
}
HandleDownloadDisplayResult(res);
HandleDownloadDisplayResult(applet_manager, res);
return std::nullopt;
}
}
+8 -2
View File
@@ -9,6 +9,10 @@
#include <optional>
#include "core/hle/service/bcat/backend/backend.h"
namespace Service::AM::Applets {
class AppletManager;
}
namespace Service::BCAT {
struct EventStatus {
@@ -20,12 +24,13 @@ struct EventStatus {
/// Boxcat is yuzu's custom backend implementation of Nintendo's BCAT service. It is free to use and
/// doesn't require a switch or nintendo account. The content is controlled by the yuzu team.
class Boxcat final : public Backend {
friend void SynchronizeInternal(DirectoryGetter dir_getter, TitleIDVersion title,
friend void SynchronizeInternal(AM::Applets::AppletManager& applet_manager,
DirectoryGetter dir_getter, TitleIDVersion title,
ProgressServiceBackend& progress,
std::optional<std::string> dir_name);
public:
explicit Boxcat(DirectoryGetter getter);
explicit Boxcat(AM::Applets::AppletManager& applet_manager_, DirectoryGetter getter);
~Boxcat() override;
bool Synchronize(TitleIDVersion title, ProgressServiceBackend& progress) override;
@@ -53,6 +58,7 @@ private:
class Client;
std::unique_ptr<Client> client;
AM::Applets::AppletManager& applet_manager;
};
} // namespace Service::BCAT
+13 -11
View File
@@ -125,7 +125,11 @@ private:
class IBcatService final : public ServiceFramework<IBcatService> {
public:
explicit IBcatService(Core::System& system_, Backend& backend_)
: ServiceFramework("IBcatService"), system{system_}, backend{backend_} {
: ServiceFramework("IBcatService"), system{system_}, backend{backend_},
progress{{
ProgressServiceBackend{system_.Kernel(), "Normal"},
ProgressServiceBackend{system_.Kernel(), "Directory"},
}} {
// clang-format off
static const FunctionInfo functions[] = {
{10100, &IBcatService::RequestSyncDeliveryCache, "RequestSyncDeliveryCache"},
@@ -249,10 +253,7 @@ private:
Core::System& system;
Backend& backend;
std::array<ProgressServiceBackend, static_cast<std::size_t>(SyncType::Count)> progress{
ProgressServiceBackend{"Normal"},
ProgressServiceBackend{"Directory"},
};
std::array<ProgressServiceBackend, static_cast<std::size_t>(SyncType::Count)> progress;
};
void Module::Interface::CreateBcatService(Kernel::HLERequestContext& ctx) {
@@ -557,12 +558,12 @@ void Module::Interface::CreateDeliveryCacheStorageServiceWithApplicationId(
rb.PushIpcInterface<IDeliveryCacheStorageService>(fsc.GetBCATDirectory(title_id));
}
std::unique_ptr<Backend> CreateBackendFromSettings(DirectoryGetter getter) {
const auto backend = Settings::values.bcat_backend;
std::unique_ptr<Backend> CreateBackendFromSettings([[maybe_unused]] Core::System& system,
DirectoryGetter getter) {
#ifdef YUZU_ENABLE_BOXCAT
if (backend == "boxcat")
return std::make_unique<Boxcat>(std::move(getter));
if (Settings::values.bcat_backend == "boxcat") {
return std::make_unique<Boxcat>(system.GetAppletManager(), std::move(getter));
}
#endif
return std::make_unique<NullBackend>(std::move(getter));
@@ -571,7 +572,8 @@ std::unique_ptr<Backend> CreateBackendFromSettings(DirectoryGetter getter) {
Module::Interface::Interface(Core::System& system_, std::shared_ptr<Module> module_,
FileSystem::FileSystemController& fsc_, const char* name)
: ServiceFramework(name), fsc{fsc_}, module{std::move(module_)},
backend{CreateBackendFromSettings([&fsc_](u64 tid) { return fsc_.GetBCATDirectory(tid); })},
backend{CreateBackendFromSettings(system_,
[&fsc_](u64 tid) { return fsc_.GetBCATDirectory(tid); })},
system{system_} {}
Module::Interface::~Interface() = default;
+1 -2
View File
@@ -34,8 +34,7 @@ public:
RegisterHandlers(functions);
auto& kernel = system.Kernel();
register_event = Kernel::WritableEvent::CreateEventPair(
kernel, Kernel::ResetType::Automatic, "BT:RegisterEvent");
register_event = Kernel::WritableEvent::CreateEventPair(kernel, "BT:RegisterEvent");
}
private:
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