Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.

This commit is contained in:
Fernando Sahmkow authored and FernandoS27 committed 2019-10-25 09:01:31 -04:00
1 parent a05120ec0b
commit 1244f2d368
1 file changed
+1 -1
+1 -1
View File
@@ -228,7 +228,7 @@ public:
inner += expr.value ? "true" : "false";
}
void operator()(ExprGprEqual const& expr) {
void operator()(const ExprGprEqual& expr) {
inner += "( gpr_" + std::to_string(expr.gpr) + " == " + std::to_string(expr.value) + ')';
}