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Author SHA1 Message Date
David 6f7b349461 Merge pull request #2763 from lioncash/map-phys
kernel/vm_manager: Minor cleanup
2019-09-09 16:43:54 +10:00
Fernando Sahmkow 4ee9949639 Merge pull request #2804 from ReinUsesLisp/remove-gs-special
gl_shader_cache: Remove special casing for geometry shaders
2019-09-05 16:03:46 -04:00
bunnei 03badbdd9b Merge pull request #2833 from ReinUsesLisp/fix-stencil
gl_rasterizer: Fix stencil testing
2019-09-05 15:27:31 -04:00
David 953d49810a Merge pull request #2797 from FearlessTobi/port-4877
Port citra-emu/citra#4877: "citra_qt: on osx chdir to bundle dir to allow detection of user folder"
2019-09-05 12:29:50 +10:00
FearlessTobi 1aec2ff4d2 Address review comments 2019-09-05 03:40:49 +02:00
Lioncash f763e23083 kernel/vm_manager: Correct doxygen comment parameter tags for MapPhysicalMemory/UnmapPhysicalMemory
Corrects the parameter names within the doxygen comments so that they
resolve properly.
2019-09-04 19:58:55 -04:00
Lioncash b0da7e4262 kernel/vm_manager: Move variables closer to usage spots in MapPhysicalMemory/UnmapPhysicalMemory
Narrows the scope of variables down to where they're only necessary.
2019-09-04 19:58:52 -04:00
ReinUsesLisp 7bbc98cfc3 gl_rasterizer: Fix stencil testing
* Fix stencil dirty flags tracking when stencil is disabled
* Attach stencil on clears (previously it only attached depth)
* Attach stencil on drawing regardless of stencil testing being enabled
2019-09-04 01:59:09 -03:00
ReinUsesLisp 42e1bb6d46 gl_shader_cache: Remove special casing for geometry shaders
Now that ProgramVariants holds the primitive topology we no longer need
to keep track of individual geometry shaders topologies.
2019-09-04 01:54:43 -03:00
Lioncash 96cc9a9279 kernel/vm_manager: Correct behavior in failure case of UnmapPhysicalMemory()
If an unmapping operation fails, we shouldn't be decrementing the amount
of memory mapped and returning that the operation was successful. We
should actually be returning the error code in this case.
2019-08-29 19:29:43 -04:00
Lioncash 56c6f767ae kernel/vm_manager: Reserve memory ahead of time for slow path in MergeAdjacentVMA
Avoids potentially expensive (depending on the size of the memory block)
allocations by reserving the necessary memory before performing both
insertions. This avoids scenarios where the second insert may cause a
reallocation to occur.
2019-08-29 19:29:43 -04:00
Lioncash a43ee8d752 kernel/vm_manager: std::move shared_ptr instance in MergeAdjacentVMA
Avoids an unnecessary atomic reference count increment and decrement.
2019-08-29 19:28:58 -04:00
Lioncash 785c4946dd kernel/vm_manager: Deduplicate iterator creation in MergeAdjacentVMA
Avoids needing to read the same long sequence of code in both code
paths. Also makes it slightly nicer to read and debug, as the locals
will be able to be shown in the debugger.
2019-08-29 19:28:57 -04:00
Lioncash 70485e690b kernel/vm_manager: Simplify some std::vector constructor calls
Same behavior, one less magic constant to read.
2019-08-29 19:28:04 -04:00
Lioncash 3f695333cd kernel/vm_manager: Simplify some assertion messages
Assertions already log out the function name, so there's no need to
manually include the function name in the assertion strings.
2019-08-29 19:26:42 -04:00
Weiyi Wang 0580112940 Guard unistd.h with MacOS only macro
Fix compile error on Windows caused by #4877
Weird, I thought I saw this guard during the code review...
2019-08-22 15:58:39 +02:00
B3n30 246b515a86 citra_qt: on osx chdir to bundle dir to allow detection of user folder 2019-08-22 14:41:11 +02:00
6 changed files with 72 additions and 130 deletions

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+37 -35
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@@ -296,12 +296,6 @@ ResultVal<VAddr> VMManager::SetHeapSize(u64 size) {
}
ResultCode VMManager::MapPhysicalMemory(VAddr target, u64 size) {
const auto end_addr = target + size;
const auto last_addr = end_addr - 1;
VAddr cur_addr = target;
ResultCode result = RESULT_SUCCESS;
// Check how much memory we've already mapped.
const auto mapped_size_result = SizeOfAllocatedVMAsInRange(target, size);
if (mapped_size_result.Failed()) {
@@ -324,13 +318,16 @@ ResultCode VMManager::MapPhysicalMemory(VAddr target, u64 size) {
// Keep track of the memory regions we unmap.
std::vector<std::pair<u64, u64>> mapped_regions;
ResultCode result = RESULT_SUCCESS;
// Iterate, trying to map memory.
{
cur_addr = target;
const auto end_addr = target + size;
const auto last_addr = end_addr - 1;
VAddr cur_addr = target;
auto iter = FindVMA(target);
ASSERT_MSG(iter != vma_map.end(), "MapPhysicalMemory iter != end");
ASSERT(iter != vma_map.end());
while (true) {
const auto& vma = iter->second;
@@ -342,7 +339,7 @@ ResultCode VMManager::MapPhysicalMemory(VAddr target, u64 size) {
const auto map_size = std::min(end_addr - cur_addr, vma_end - cur_addr);
if (vma.state == MemoryState::Unmapped) {
const auto map_res =
MapMemoryBlock(cur_addr, std::make_shared<PhysicalMemory>(map_size, 0), 0,
MapMemoryBlock(cur_addr, std::make_shared<PhysicalMemory>(map_size), 0,
map_size, MemoryState::Heap, VMAPermission::ReadWrite);
result = map_res.Code();
if (result.IsError()) {
@@ -360,7 +357,7 @@ ResultCode VMManager::MapPhysicalMemory(VAddr target, u64 size) {
// Advance to the next block.
cur_addr = vma_end;
iter = FindVMA(cur_addr);
ASSERT_MSG(iter != vma_map.end(), "MapPhysicalMemory iter != end");
ASSERT(iter != vma_map.end());
}
}
@@ -368,7 +365,7 @@ ResultCode VMManager::MapPhysicalMemory(VAddr target, u64 size) {
if (result.IsError()) {
for (const auto [unmap_address, unmap_size] : mapped_regions) {
ASSERT_MSG(UnmapRange(unmap_address, unmap_size).IsSuccess(),
"MapPhysicalMemory un-map on error");
"Failed to unmap memory range.");
}
return result;
@@ -381,12 +378,6 @@ ResultCode VMManager::MapPhysicalMemory(VAddr target, u64 size) {
}
ResultCode VMManager::UnmapPhysicalMemory(VAddr target, u64 size) {
const auto end_addr = target + size;
const auto last_addr = end_addr - 1;
VAddr cur_addr = target;
ResultCode result = RESULT_SUCCESS;
// Check how much memory is currently mapped.
const auto mapped_size_result = SizeOfUnmappablePhysicalMemoryInRange(target, size);
if (mapped_size_result.Failed()) {
@@ -401,13 +392,16 @@ ResultCode VMManager::UnmapPhysicalMemory(VAddr target, u64 size) {
// Keep track of the memory regions we unmap.
std::vector<std::pair<u64, u64>> unmapped_regions;
ResultCode result = RESULT_SUCCESS;
// Try to unmap regions.
{
cur_addr = target;
const auto end_addr = target + size;
const auto last_addr = end_addr - 1;
VAddr cur_addr = target;
auto iter = FindVMA(target);
ASSERT_MSG(iter != vma_map.end(), "UnmapPhysicalMemory iter != end");
ASSERT(iter != vma_map.end());
while (true) {
const auto& vma = iter->second;
@@ -434,7 +428,7 @@ ResultCode VMManager::UnmapPhysicalMemory(VAddr target, u64 size) {
// Advance to the next block.
cur_addr = vma_end;
iter = FindVMA(cur_addr);
ASSERT_MSG(iter != vma_map.end(), "UnmapPhysicalMemory iter != end");
ASSERT(iter != vma_map.end());
}
}
@@ -443,10 +437,12 @@ ResultCode VMManager::UnmapPhysicalMemory(VAddr target, u64 size) {
if (result.IsError()) {
for (const auto [map_address, map_size] : unmapped_regions) {
const auto remap_res =
MapMemoryBlock(map_address, std::make_shared<PhysicalMemory>(map_size, 0), 0,
map_size, MemoryState::Heap, VMAPermission::None);
ASSERT_MSG(remap_res.Succeeded(), "UnmapPhysicalMemory re-map on error");
MapMemoryBlock(map_address, std::make_shared<PhysicalMemory>(map_size), 0, map_size,
MemoryState::Heap, VMAPermission::None);
ASSERT_MSG(remap_res.Succeeded(), "Failed to remap a memory block.");
}
return result;
}
// Update mapped amount
@@ -757,20 +753,26 @@ void VMManager::MergeAdjacentVMA(VirtualMemoryArea& left, const VirtualMemoryAre
// Always merge allocated memory blocks, even when they don't share the same backing block.
if (left.type == VMAType::AllocatedMemoryBlock &&
(left.backing_block != right.backing_block || left.offset + left.size != right.offset)) {
const auto right_begin = right.backing_block->begin() + right.offset;
const auto right_end = right_begin + right.size;
// Check if we can save work.
if (left.offset == 0 && left.size == left.backing_block->size()) {
// Fast case: left is an entire backing block.
left.backing_block->insert(left.backing_block->end(),
right.backing_block->begin() + right.offset,
right.backing_block->begin() + right.offset + right.size);
left.backing_block->insert(left.backing_block->end(), right_begin, right_end);
} else {
// Slow case: make a new memory block for left and right.
const auto left_begin = left.backing_block->begin() + left.offset;
const auto left_end = left_begin + left.size;
const auto left_size = static_cast<std::size_t>(std::distance(left_begin, left_end));
const auto right_size = static_cast<std::size_t>(std::distance(right_begin, right_end));
auto new_memory = std::make_shared<PhysicalMemory>();
new_memory->insert(new_memory->end(), left.backing_block->begin() + left.offset,
left.backing_block->begin() + left.offset + left.size);
new_memory->insert(new_memory->end(), right.backing_block->begin() + right.offset,
right.backing_block->begin() + right.offset + right.size);
left.backing_block = new_memory;
new_memory->reserve(left_size + right_size);
new_memory->insert(new_memory->end(), left_begin, left_end);
new_memory->insert(new_memory->end(), right_begin, right_end);
left.backing_block = std::move(new_memory);
left.offset = 0;
}
@@ -965,7 +967,7 @@ ResultVal<std::size_t> VMManager::SizeOfAllocatedVMAsInRange(VAddr address,
VAddr cur_addr = address;
auto iter = FindVMA(cur_addr);
ASSERT_MSG(iter != vma_map.end(), "SizeOfAllocatedVMAsInRange iter != end");
ASSERT(iter != vma_map.end());
while (true) {
const auto& vma = iter->second;
@@ -986,7 +988,7 @@ ResultVal<std::size_t> VMManager::SizeOfAllocatedVMAsInRange(VAddr address,
// Advance to the next block.
cur_addr = vma_end;
iter = std::next(iter);
ASSERT_MSG(iter != vma_map.end(), "SizeOfAllocatedVMAsInRange iter != end");
ASSERT(iter != vma_map.end());
}
return MakeResult(mapped_size);
@@ -1000,7 +1002,7 @@ ResultVal<std::size_t> VMManager::SizeOfUnmappablePhysicalMemoryInRange(VAddr ad
VAddr cur_addr = address;
auto iter = FindVMA(cur_addr);
ASSERT_MSG(iter != vma_map.end(), "SizeOfUnmappablePhysicalMemoryInRange iter != end");
ASSERT(iter != vma_map.end());
while (true) {
const auto& vma = iter->second;
@@ -1029,7 +1031,7 @@ ResultVal<std::size_t> VMManager::SizeOfUnmappablePhysicalMemoryInRange(VAddr ad
// Advance to the next block.
cur_addr = vma_end;
iter = std::next(iter);
ASSERT_MSG(iter != vma_map.end(), "SizeOfUnmappablePhysicalMemoryInRange iter != end");
ASSERT(iter != vma_map.end());
}
return MakeResult(mapped_size);
+4 -4
View File
@@ -454,8 +454,8 @@ public:
/// Maps memory at a given address.
///
/// @param addr The virtual address to map memory at.
/// @param size The amount of memory to map.
/// @param target The virtual address to map memory at.
/// @param size The amount of memory to map.
///
/// @note The destination address must lie within the Map region.
///
@@ -468,8 +468,8 @@ public:
/// Unmaps memory at a given address.
///
/// @param addr The virtual address to unmap memory at.
/// @param size The amount of memory to unmap.
/// @param target The virtual address to unmap memory at.
/// @param size The amount of memory to unmap.
///
/// @note The destination address must lie within the Map region.
///
@@ -537,8 +537,7 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
texture_cache.MarkDepthBufferInUse();
fbkey.zeta = depth_surface;
fbkey.stencil_enable = regs.stencil_enable &&
depth_surface->GetSurfaceParams().type == SurfaceType::DepthStencil;
fbkey.stencil_enable = depth_surface->GetSurfaceParams().type == SurfaceType::DepthStencil;
}
texture_cache.GuardRenderTargets(false);
@@ -577,16 +576,15 @@ void RasterizerOpenGL::ConfigureClearFramebuffer(OpenGLState& current_state, boo
if (depth_surface) {
const auto& params = depth_surface->GetSurfaceParams();
switch (params.type) {
case VideoCore::Surface::SurfaceType::Depth: {
case VideoCore::Surface::SurfaceType::Depth:
depth_surface->Attach(GL_DEPTH_ATTACHMENT, GL_DRAW_FRAMEBUFFER);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
break;
}
case VideoCore::Surface::SurfaceType::DepthStencil: {
depth_surface->Attach(GL_DEPTH_ATTACHMENT, GL_DRAW_FRAMEBUFFER);
case VideoCore::Surface::SurfaceType::DepthStencil:
depth_surface->Attach(GL_DEPTH_STENCIL_ATTACHMENT, GL_DRAW_FRAMEBUFFER);
break;
}
default: { UNIMPLEMENTED(); }
default:
UNIMPLEMENTED();
}
} else {
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
@@ -639,6 +637,7 @@ void RasterizerOpenGL::Clear() {
ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear stencil but buffer is not enabled!");
use_stencil = true;
clear_state.stencil.test_enabled = true;
if (regs.clear_flags.stencil) {
// Stencil affects the clear so fill it with the used masks
clear_state.stencil.front.test_func = GL_ALWAYS;
@@ -1119,9 +1118,12 @@ void RasterizerOpenGL::SyncStencilTestState() {
if (!maxwell3d.dirty.stencil_test) {
return;
}
const auto& regs = maxwell3d.regs;
maxwell3d.dirty.stencil_test = false;
const auto& regs = maxwell3d.regs;
state.stencil.test_enabled = regs.stencil_enable != 0;
state.MarkDirtyStencilState();
if (!regs.stencil_enable) {
return;
}
@@ -1150,8 +1152,6 @@ void RasterizerOpenGL::SyncStencilTestState() {
state.stencil.back.action_depth_fail = GL_KEEP;
state.stencil.back.action_depth_pass = GL_KEEP;
}
state.MarkDirtyStencilState();
maxwell3d.dirty.stencil_test = false;
}
void RasterizerOpenGL::SyncColorMask() {
@@ -348,23 +348,16 @@ Shader CachedShader::CreateKernelFromCache(const ShaderParameters& params,
}
std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVariant& variant) {
GLuint handle{};
if (program_type == ProgramType::Geometry) {
handle = GetGeometryShader(variant);
} else {
const auto [entry, is_cache_miss] = programs.try_emplace(variant);
auto& program = entry->second;
if (is_cache_miss) {
program = TryLoadProgram(variant);
if (!program) {
program = SpecializeShader(code, entries, program_type, variant);
disk_cache.SaveUsage(GetUsage(variant));
}
LabelGLObject(GL_PROGRAM, program->handle, cpu_addr);
const auto [entry, is_cache_miss] = programs.try_emplace(variant);
auto& program = entry->second;
if (is_cache_miss) {
program = TryLoadProgram(variant);
if (!program) {
program = SpecializeShader(code, entries, program_type, variant);
disk_cache.SaveUsage(GetUsage(variant));
}
handle = program->handle;
LabelGLObject(GL_PROGRAM, program->handle, cpu_addr);
}
auto base_bindings = variant.base_bindings;
@@ -375,52 +368,9 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVar
base_bindings.gmem += static_cast<u32>(entries.global_memory_entries.size());
base_bindings.sampler += static_cast<u32>(entries.samplers.size());
return {handle, base_bindings};
return {program->handle, base_bindings};
}
GLuint CachedShader::GetGeometryShader(const ProgramVariant& variant) {
const auto [entry, is_cache_miss] = geometry_programs.try_emplace(variant);
auto& programs = entry->second;
switch (variant.primitive_mode) {
case GL_POINTS:
return LazyGeometryProgram(programs.points, variant);
case GL_LINES:
case GL_LINE_STRIP:
return LazyGeometryProgram(programs.lines, variant);
case GL_LINES_ADJACENCY:
case GL_LINE_STRIP_ADJACENCY:
return LazyGeometryProgram(programs.lines_adjacency, variant);
case GL_TRIANGLES:
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN:
return LazyGeometryProgram(programs.triangles, variant);
case GL_TRIANGLES_ADJACENCY:
case GL_TRIANGLE_STRIP_ADJACENCY:
return LazyGeometryProgram(programs.triangles_adjacency, variant);
default:
UNREACHABLE_MSG("Unknown primitive mode.");
return LazyGeometryProgram(programs.points, variant);
}
}
GLuint CachedShader::LazyGeometryProgram(CachedProgram& target_program,
const ProgramVariant& variant) {
if (target_program) {
return target_program->handle;
}
const auto [glsl_name, debug_name, vertices] = GetPrimitiveDescription(variant.primitive_mode);
target_program = TryLoadProgram(variant);
if (!target_program) {
target_program = SpecializeShader(code, entries, program_type, variant);
disk_cache.SaveUsage(GetUsage(variant));
}
LabelGLObject(GL_PROGRAM, target_program->handle, cpu_addr, debug_name);
return target_program->handle;
};
CachedProgram CachedShader::TryLoadProgram(const ProgramVariant& variant) const {
const auto found = precompiled_programs.find(GetUsage(variant));
if (found == precompiled_programs.end()) {
@@ -86,22 +86,6 @@ private:
explicit CachedShader(const ShaderParameters& params, ProgramType program_type,
GLShader::ProgramResult result);
// Geometry programs. These are needed because GLSL needs an input topology but it's not
// declared by the hardware. Workaround this issue by generating a different shader per input
// topology class.
struct GeometryPrograms {
CachedProgram points;
CachedProgram lines;
CachedProgram lines_adjacency;
CachedProgram triangles;
CachedProgram triangles_adjacency;
};
GLuint GetGeometryShader(const ProgramVariant& variant);
/// Generates a geometry shader or returns one that already exists.
GLuint LazyGeometryProgram(CachedProgram& target_program, const ProgramVariant& variant);
CachedProgram TryLoadProgram(const ProgramVariant& variant) const;
ShaderDiskCacheUsage GetUsage(const ProgramVariant& variant) const;
@@ -117,11 +101,6 @@ private:
std::size_t shader_length{};
std::unordered_map<ProgramVariant, CachedProgram> programs;
std::unordered_map<ProgramVariant, GeometryPrograms> geometry_programs;
std::unordered_map<u32, GLuint> cbuf_resource_cache;
std::unordered_map<u32, GLuint> gmem_resource_cache;
std::unordered_map<u32, GLint> uniform_cache;
};
class ShaderCacheOpenGL final : public RasterizerCache<Shader> {
+11
View File
@@ -6,6 +6,9 @@
#include <clocale>
#include <memory>
#include <thread>
#ifdef __APPLE__
#include <unistd.h> // for chdir
#endif
// VFS includes must be before glad as they will conflict with Windows file api, which uses defines.
#include "applets/error.h"
@@ -2226,6 +2229,14 @@ int main(int argc, char* argv[]) {
QCoreApplication::setOrganizationName(QStringLiteral("yuzu team"));
QCoreApplication::setApplicationName(QStringLiteral("yuzu"));
#ifdef __APPLE__
// If you start a bundle (binary) on OSX without the Terminal, the working directory is "/".
// But since we require the working directory to be the executable path for the location of the
// user folder in the Qt Frontend, we need to cd into that working directory
const std::string bin_path = FileUtil::GetBundleDirectory() + DIR_SEP + "..";
chdir(bin_path.c_str());
#endif
// Enables the core to make the qt created contexts current on std::threads
QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
QApplication app(argc, argv);