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@@ -296,12 +296,6 @@ ResultVal<VAddr> VMManager::SetHeapSize(u64 size) {
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}
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ResultCode VMManager::MapPhysicalMemory(VAddr target, u64 size) {
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const auto end_addr = target + size;
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const auto last_addr = end_addr - 1;
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VAddr cur_addr = target;
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ResultCode result = RESULT_SUCCESS;
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// Check how much memory we've already mapped.
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const auto mapped_size_result = SizeOfAllocatedVMAsInRange(target, size);
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if (mapped_size_result.Failed()) {
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@@ -324,13 +318,16 @@ ResultCode VMManager::MapPhysicalMemory(VAddr target, u64 size) {
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// Keep track of the memory regions we unmap.
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std::vector<std::pair<u64, u64>> mapped_regions;
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ResultCode result = RESULT_SUCCESS;
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// Iterate, trying to map memory.
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{
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cur_addr = target;
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const auto end_addr = target + size;
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const auto last_addr = end_addr - 1;
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VAddr cur_addr = target;
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auto iter = FindVMA(target);
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ASSERT_MSG(iter != vma_map.end(), "MapPhysicalMemory iter != end");
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ASSERT(iter != vma_map.end());
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while (true) {
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const auto& vma = iter->second;
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@@ -342,7 +339,7 @@ ResultCode VMManager::MapPhysicalMemory(VAddr target, u64 size) {
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const auto map_size = std::min(end_addr - cur_addr, vma_end - cur_addr);
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if (vma.state == MemoryState::Unmapped) {
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const auto map_res =
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MapMemoryBlock(cur_addr, std::make_shared<PhysicalMemory>(map_size, 0), 0,
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MapMemoryBlock(cur_addr, std::make_shared<PhysicalMemory>(map_size), 0,
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map_size, MemoryState::Heap, VMAPermission::ReadWrite);
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result = map_res.Code();
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if (result.IsError()) {
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@@ -360,7 +357,7 @@ ResultCode VMManager::MapPhysicalMemory(VAddr target, u64 size) {
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// Advance to the next block.
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cur_addr = vma_end;
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iter = FindVMA(cur_addr);
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ASSERT_MSG(iter != vma_map.end(), "MapPhysicalMemory iter != end");
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ASSERT(iter != vma_map.end());
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}
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}
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@@ -368,7 +365,7 @@ ResultCode VMManager::MapPhysicalMemory(VAddr target, u64 size) {
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if (result.IsError()) {
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for (const auto [unmap_address, unmap_size] : mapped_regions) {
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ASSERT_MSG(UnmapRange(unmap_address, unmap_size).IsSuccess(),
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"MapPhysicalMemory un-map on error");
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"Failed to unmap memory range.");
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}
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return result;
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@@ -381,12 +378,6 @@ ResultCode VMManager::MapPhysicalMemory(VAddr target, u64 size) {
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}
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ResultCode VMManager::UnmapPhysicalMemory(VAddr target, u64 size) {
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const auto end_addr = target + size;
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const auto last_addr = end_addr - 1;
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VAddr cur_addr = target;
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ResultCode result = RESULT_SUCCESS;
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// Check how much memory is currently mapped.
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const auto mapped_size_result = SizeOfUnmappablePhysicalMemoryInRange(target, size);
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if (mapped_size_result.Failed()) {
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@@ -401,13 +392,16 @@ ResultCode VMManager::UnmapPhysicalMemory(VAddr target, u64 size) {
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// Keep track of the memory regions we unmap.
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std::vector<std::pair<u64, u64>> unmapped_regions;
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ResultCode result = RESULT_SUCCESS;
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// Try to unmap regions.
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{
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cur_addr = target;
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const auto end_addr = target + size;
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const auto last_addr = end_addr - 1;
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VAddr cur_addr = target;
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auto iter = FindVMA(target);
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ASSERT_MSG(iter != vma_map.end(), "UnmapPhysicalMemory iter != end");
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ASSERT(iter != vma_map.end());
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while (true) {
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const auto& vma = iter->second;
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@@ -434,7 +428,7 @@ ResultCode VMManager::UnmapPhysicalMemory(VAddr target, u64 size) {
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// Advance to the next block.
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cur_addr = vma_end;
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iter = FindVMA(cur_addr);
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ASSERT_MSG(iter != vma_map.end(), "UnmapPhysicalMemory iter != end");
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ASSERT(iter != vma_map.end());
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}
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}
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@@ -443,10 +437,12 @@ ResultCode VMManager::UnmapPhysicalMemory(VAddr target, u64 size) {
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if (result.IsError()) {
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for (const auto [map_address, map_size] : unmapped_regions) {
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const auto remap_res =
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MapMemoryBlock(map_address, std::make_shared<PhysicalMemory>(map_size, 0), 0,
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map_size, MemoryState::Heap, VMAPermission::None);
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ASSERT_MSG(remap_res.Succeeded(), "UnmapPhysicalMemory re-map on error");
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MapMemoryBlock(map_address, std::make_shared<PhysicalMemory>(map_size), 0, map_size,
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MemoryState::Heap, VMAPermission::None);
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ASSERT_MSG(remap_res.Succeeded(), "Failed to remap a memory block.");
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}
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return result;
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}
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// Update mapped amount
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@@ -757,20 +753,26 @@ void VMManager::MergeAdjacentVMA(VirtualMemoryArea& left, const VirtualMemoryAre
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// Always merge allocated memory blocks, even when they don't share the same backing block.
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if (left.type == VMAType::AllocatedMemoryBlock &&
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(left.backing_block != right.backing_block || left.offset + left.size != right.offset)) {
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const auto right_begin = right.backing_block->begin() + right.offset;
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const auto right_end = right_begin + right.size;
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// Check if we can save work.
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if (left.offset == 0 && left.size == left.backing_block->size()) {
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// Fast case: left is an entire backing block.
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left.backing_block->insert(left.backing_block->end(),
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right.backing_block->begin() + right.offset,
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right.backing_block->begin() + right.offset + right.size);
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left.backing_block->insert(left.backing_block->end(), right_begin, right_end);
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} else {
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// Slow case: make a new memory block for left and right.
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const auto left_begin = left.backing_block->begin() + left.offset;
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const auto left_end = left_begin + left.size;
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const auto left_size = static_cast<std::size_t>(std::distance(left_begin, left_end));
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const auto right_size = static_cast<std::size_t>(std::distance(right_begin, right_end));
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auto new_memory = std::make_shared<PhysicalMemory>();
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new_memory->insert(new_memory->end(), left.backing_block->begin() + left.offset,
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left.backing_block->begin() + left.offset + left.size);
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new_memory->insert(new_memory->end(), right.backing_block->begin() + right.offset,
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right.backing_block->begin() + right.offset + right.size);
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left.backing_block = new_memory;
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new_memory->reserve(left_size + right_size);
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new_memory->insert(new_memory->end(), left_begin, left_end);
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new_memory->insert(new_memory->end(), right_begin, right_end);
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left.backing_block = std::move(new_memory);
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left.offset = 0;
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}
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@@ -965,7 +967,7 @@ ResultVal<std::size_t> VMManager::SizeOfAllocatedVMAsInRange(VAddr address,
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VAddr cur_addr = address;
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auto iter = FindVMA(cur_addr);
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ASSERT_MSG(iter != vma_map.end(), "SizeOfAllocatedVMAsInRange iter != end");
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ASSERT(iter != vma_map.end());
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while (true) {
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const auto& vma = iter->second;
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@@ -986,7 +988,7 @@ ResultVal<std::size_t> VMManager::SizeOfAllocatedVMAsInRange(VAddr address,
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// Advance to the next block.
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cur_addr = vma_end;
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iter = std::next(iter);
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ASSERT_MSG(iter != vma_map.end(), "SizeOfAllocatedVMAsInRange iter != end");
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ASSERT(iter != vma_map.end());
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}
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return MakeResult(mapped_size);
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@@ -1000,7 +1002,7 @@ ResultVal<std::size_t> VMManager::SizeOfUnmappablePhysicalMemoryInRange(VAddr ad
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VAddr cur_addr = address;
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auto iter = FindVMA(cur_addr);
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ASSERT_MSG(iter != vma_map.end(), "SizeOfUnmappablePhysicalMemoryInRange iter != end");
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ASSERT(iter != vma_map.end());
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while (true) {
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const auto& vma = iter->second;
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@@ -1029,7 +1031,7 @@ ResultVal<std::size_t> VMManager::SizeOfUnmappablePhysicalMemoryInRange(VAddr ad
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// Advance to the next block.
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cur_addr = vma_end;
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iter = std::next(iter);
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ASSERT_MSG(iter != vma_map.end(), "SizeOfUnmappablePhysicalMemoryInRange iter != end");
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ASSERT(iter != vma_map.end());
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}
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return MakeResult(mapped_size);
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@@ -454,8 +454,8 @@ public:
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/// Maps memory at a given address.
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///
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/// @param addr The virtual address to map memory at.
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/// @param size The amount of memory to map.
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/// @param target The virtual address to map memory at.
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/// @param size The amount of memory to map.
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///
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/// @note The destination address must lie within the Map region.
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///
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@@ -468,8 +468,8 @@ public:
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/// Unmaps memory at a given address.
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///
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/// @param addr The virtual address to unmap memory at.
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/// @param size The amount of memory to unmap.
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/// @param target The virtual address to unmap memory at.
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/// @param size The amount of memory to unmap.
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///
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/// @note The destination address must lie within the Map region.
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///
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@@ -537,8 +537,7 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
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texture_cache.MarkDepthBufferInUse();
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fbkey.zeta = depth_surface;
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fbkey.stencil_enable = regs.stencil_enable &&
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depth_surface->GetSurfaceParams().type == SurfaceType::DepthStencil;
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fbkey.stencil_enable = depth_surface->GetSurfaceParams().type == SurfaceType::DepthStencil;
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}
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texture_cache.GuardRenderTargets(false);
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@@ -577,16 +576,15 @@ void RasterizerOpenGL::ConfigureClearFramebuffer(OpenGLState& current_state, boo
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if (depth_surface) {
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const auto& params = depth_surface->GetSurfaceParams();
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switch (params.type) {
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case VideoCore::Surface::SurfaceType::Depth: {
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case VideoCore::Surface::SurfaceType::Depth:
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depth_surface->Attach(GL_DEPTH_ATTACHMENT, GL_DRAW_FRAMEBUFFER);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
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break;
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}
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case VideoCore::Surface::SurfaceType::DepthStencil: {
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depth_surface->Attach(GL_DEPTH_ATTACHMENT, GL_DRAW_FRAMEBUFFER);
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case VideoCore::Surface::SurfaceType::DepthStencil:
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depth_surface->Attach(GL_DEPTH_STENCIL_ATTACHMENT, GL_DRAW_FRAMEBUFFER);
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break;
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}
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default: { UNIMPLEMENTED(); }
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default:
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UNIMPLEMENTED();
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}
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} else {
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
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@@ -639,6 +637,7 @@ void RasterizerOpenGL::Clear() {
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ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear stencil but buffer is not enabled!");
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use_stencil = true;
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clear_state.stencil.test_enabled = true;
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|
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if (regs.clear_flags.stencil) {
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// Stencil affects the clear so fill it with the used masks
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clear_state.stencil.front.test_func = GL_ALWAYS;
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@@ -1119,9 +1118,12 @@ void RasterizerOpenGL::SyncStencilTestState() {
|
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if (!maxwell3d.dirty.stencil_test) {
|
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return;
|
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}
|
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const auto& regs = maxwell3d.regs;
|
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maxwell3d.dirty.stencil_test = false;
|
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|
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const auto& regs = maxwell3d.regs;
|
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state.stencil.test_enabled = regs.stencil_enable != 0;
|
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state.MarkDirtyStencilState();
|
||||
|
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if (!regs.stencil_enable) {
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return;
|
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}
|
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@@ -1150,8 +1152,6 @@ void RasterizerOpenGL::SyncStencilTestState() {
|
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state.stencil.back.action_depth_fail = GL_KEEP;
|
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state.stencil.back.action_depth_pass = GL_KEEP;
|
||||
}
|
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state.MarkDirtyStencilState();
|
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maxwell3d.dirty.stencil_test = false;
|
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}
|
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|
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void RasterizerOpenGL::SyncColorMask() {
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|
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@@ -348,23 +348,16 @@ Shader CachedShader::CreateKernelFromCache(const ShaderParameters& params,
|
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}
|
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|
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std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVariant& variant) {
|
||||
GLuint handle{};
|
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if (program_type == ProgramType::Geometry) {
|
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handle = GetGeometryShader(variant);
|
||||
} else {
|
||||
const auto [entry, is_cache_miss] = programs.try_emplace(variant);
|
||||
auto& program = entry->second;
|
||||
if (is_cache_miss) {
|
||||
program = TryLoadProgram(variant);
|
||||
if (!program) {
|
||||
program = SpecializeShader(code, entries, program_type, variant);
|
||||
disk_cache.SaveUsage(GetUsage(variant));
|
||||
}
|
||||
|
||||
LabelGLObject(GL_PROGRAM, program->handle, cpu_addr);
|
||||
const auto [entry, is_cache_miss] = programs.try_emplace(variant);
|
||||
auto& program = entry->second;
|
||||
if (is_cache_miss) {
|
||||
program = TryLoadProgram(variant);
|
||||
if (!program) {
|
||||
program = SpecializeShader(code, entries, program_type, variant);
|
||||
disk_cache.SaveUsage(GetUsage(variant));
|
||||
}
|
||||
|
||||
handle = program->handle;
|
||||
LabelGLObject(GL_PROGRAM, program->handle, cpu_addr);
|
||||
}
|
||||
|
||||
auto base_bindings = variant.base_bindings;
|
||||
@@ -375,52 +368,9 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVar
|
||||
base_bindings.gmem += static_cast<u32>(entries.global_memory_entries.size());
|
||||
base_bindings.sampler += static_cast<u32>(entries.samplers.size());
|
||||
|
||||
return {handle, base_bindings};
|
||||
return {program->handle, base_bindings};
|
||||
}
|
||||
|
||||
GLuint CachedShader::GetGeometryShader(const ProgramVariant& variant) {
|
||||
const auto [entry, is_cache_miss] = geometry_programs.try_emplace(variant);
|
||||
auto& programs = entry->second;
|
||||
|
||||
switch (variant.primitive_mode) {
|
||||
case GL_POINTS:
|
||||
return LazyGeometryProgram(programs.points, variant);
|
||||
case GL_LINES:
|
||||
case GL_LINE_STRIP:
|
||||
return LazyGeometryProgram(programs.lines, variant);
|
||||
case GL_LINES_ADJACENCY:
|
||||
case GL_LINE_STRIP_ADJACENCY:
|
||||
return LazyGeometryProgram(programs.lines_adjacency, variant);
|
||||
case GL_TRIANGLES:
|
||||
case GL_TRIANGLE_STRIP:
|
||||
case GL_TRIANGLE_FAN:
|
||||
return LazyGeometryProgram(programs.triangles, variant);
|
||||
case GL_TRIANGLES_ADJACENCY:
|
||||
case GL_TRIANGLE_STRIP_ADJACENCY:
|
||||
return LazyGeometryProgram(programs.triangles_adjacency, variant);
|
||||
default:
|
||||
UNREACHABLE_MSG("Unknown primitive mode.");
|
||||
return LazyGeometryProgram(programs.points, variant);
|
||||
}
|
||||
}
|
||||
|
||||
GLuint CachedShader::LazyGeometryProgram(CachedProgram& target_program,
|
||||
const ProgramVariant& variant) {
|
||||
if (target_program) {
|
||||
return target_program->handle;
|
||||
}
|
||||
const auto [glsl_name, debug_name, vertices] = GetPrimitiveDescription(variant.primitive_mode);
|
||||
target_program = TryLoadProgram(variant);
|
||||
if (!target_program) {
|
||||
target_program = SpecializeShader(code, entries, program_type, variant);
|
||||
disk_cache.SaveUsage(GetUsage(variant));
|
||||
}
|
||||
|
||||
LabelGLObject(GL_PROGRAM, target_program->handle, cpu_addr, debug_name);
|
||||
|
||||
return target_program->handle;
|
||||
};
|
||||
|
||||
CachedProgram CachedShader::TryLoadProgram(const ProgramVariant& variant) const {
|
||||
const auto found = precompiled_programs.find(GetUsage(variant));
|
||||
if (found == precompiled_programs.end()) {
|
||||
|
||||
@@ -86,22 +86,6 @@ private:
|
||||
explicit CachedShader(const ShaderParameters& params, ProgramType program_type,
|
||||
GLShader::ProgramResult result);
|
||||
|
||||
// Geometry programs. These are needed because GLSL needs an input topology but it's not
|
||||
// declared by the hardware. Workaround this issue by generating a different shader per input
|
||||
// topology class.
|
||||
struct GeometryPrograms {
|
||||
CachedProgram points;
|
||||
CachedProgram lines;
|
||||
CachedProgram lines_adjacency;
|
||||
CachedProgram triangles;
|
||||
CachedProgram triangles_adjacency;
|
||||
};
|
||||
|
||||
GLuint GetGeometryShader(const ProgramVariant& variant);
|
||||
|
||||
/// Generates a geometry shader or returns one that already exists.
|
||||
GLuint LazyGeometryProgram(CachedProgram& target_program, const ProgramVariant& variant);
|
||||
|
||||
CachedProgram TryLoadProgram(const ProgramVariant& variant) const;
|
||||
|
||||
ShaderDiskCacheUsage GetUsage(const ProgramVariant& variant) const;
|
||||
@@ -117,11 +101,6 @@ private:
|
||||
std::size_t shader_length{};
|
||||
|
||||
std::unordered_map<ProgramVariant, CachedProgram> programs;
|
||||
std::unordered_map<ProgramVariant, GeometryPrograms> geometry_programs;
|
||||
|
||||
std::unordered_map<u32, GLuint> cbuf_resource_cache;
|
||||
std::unordered_map<u32, GLuint> gmem_resource_cache;
|
||||
std::unordered_map<u32, GLint> uniform_cache;
|
||||
};
|
||||
|
||||
class ShaderCacheOpenGL final : public RasterizerCache<Shader> {
|
||||
|
||||
@@ -6,6 +6,9 @@
|
||||
#include <clocale>
|
||||
#include <memory>
|
||||
#include <thread>
|
||||
#ifdef __APPLE__
|
||||
#include <unistd.h> // for chdir
|
||||
#endif
|
||||
|
||||
// VFS includes must be before glad as they will conflict with Windows file api, which uses defines.
|
||||
#include "applets/error.h"
|
||||
@@ -2226,6 +2229,14 @@ int main(int argc, char* argv[]) {
|
||||
QCoreApplication::setOrganizationName(QStringLiteral("yuzu team"));
|
||||
QCoreApplication::setApplicationName(QStringLiteral("yuzu"));
|
||||
|
||||
#ifdef __APPLE__
|
||||
// If you start a bundle (binary) on OSX without the Terminal, the working directory is "/".
|
||||
// But since we require the working directory to be the executable path for the location of the
|
||||
// user folder in the Qt Frontend, we need to cd into that working directory
|
||||
const std::string bin_path = FileUtil::GetBundleDirectory() + DIR_SEP + "..";
|
||||
chdir(bin_path.c_str());
|
||||
#endif
|
||||
|
||||
// Enables the core to make the qt created contexts current on std::threads
|
||||
QCoreApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
|
||||
QApplication app(argc, argv);
|
||||
|
||||
Reference in new issue
Block a user