Compare commits

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Author SHA1 Message Date
bunnei ef584f1a3a Merge pull request #2747 from lioncash/audio
service/audren_u: Unstub ListAudioDeviceName
2019-08-18 09:08:25 -04:00
bunnei ca61e298b3 Merge pull request #2778 from ReinUsesLisp/nop
shader_ir: Implement NOP
2019-08-18 08:51:34 -04:00
bunnei 87bbefe55f Merge pull request #2768 from ReinUsesLisp/hsetp2-fix
decode/half_set_predicate: Fix predicates
2019-08-18 08:50:54 -04:00
James Rowe 93abe1ccf3 Merge pull request #2789 from jroweboy/quickfix
Fixup! #2772 missed this one file
2019-08-16 21:47:20 -06:00
James Rowe 509734d818 Fixup! #2772 missed this one file 2019-08-16 21:24:17 -06:00
James Rowe e2392fe46f Merge pull request #2766 from FearlessTobi/port-4849
Port citra-emu/citra#4849: "Qt: Fixed behaviour of buttons by connecting functors to correct signals"
2019-08-16 19:39:05 -06:00
James Rowe 0e9e166d85 Merge pull request #2772 from lioncash/ui
yuzu/CMakeLists: Remove qt5_wrap_ui macro usage
2019-08-16 19:37:35 -06:00
Lioncash 5980aa1e51 yuzu/CMakeLists: Remove qt5_wrap_ui macro usage
We can simply enable CMAKE_AUTOUIC and let CMake take care of handling
the UI code generation for targets.

As part of letting CMake automatically handle the header file parsing,
we must not name includes with "ui_*" unless they're related to the
output of the Qt UIC compiler. Because of this, we need to rename
ui_settings, given it would conflict with this restriction.
2019-08-09 17:54:08 -04:00
ReinUsesLisp 2ff8044806 shader_ir: Implement NOP 2019-08-04 03:02:55 -03:00
Silent 221250d922 Qt: Fixed behaviour of buttons by connecting functors to correct signals
Following screens got fixes:
- Configure/Debug
- Configure/Input
2019-08-02 04:09:38 +02:00
Flame Sage 978f7067ee Merge pull request #2770 from DarkLordZach/azure-pr-fix
ci: Fix Azure PR Builds
2019-08-01 22:04:21 -04:00
Zach Hilman 9aef7e5e22 Correct apt permissions 2019-08-01 21:33:53 -04:00
Zach Hilman 6b2937bf76 Upgrade PIP version with APT 2019-08-01 21:29:27 -04:00
Zach Hilman a2d2a6b6dd Upgrade pip version 2019-08-01 21:23:17 -04:00
Zach Hilman d3ea2df06d Add missing dot 2019-08-01 21:09:11 -04:00
Zach Hilman bcbec6f37c ci: Fix Azure PR Builds 2019-07-28 14:21:18 -04:00
bunnei 52f54c728d Merge pull request #2592 from FernandoS27/sync1
Implement GPU Synchronization Mechanisms & Correct NVFlinger
2019-07-26 14:26:44 -04:00
ReinUsesLisp 77f1a676a1 decode/half_set_predicate: Fix predicates 2019-07-26 00:12:38 -03:00
bunnei b0ff3179ef Merge pull request #2739 from lioncash/cflow
video_core/control_flow: Minor changes/warning cleanup
2019-07-25 13:04:56 -04:00
bunnei 4d26550f5f Merge pull request #2737 from FernandoS27/track-fix
Shader_Ir: Correct tracking to track from right to left
2019-07-25 12:41:52 -04:00
Lioncash 16730c4c43 service/audren_u: Handle audio USB output revision queries in ListAudioDeviceName()
Audio devices use the supplied revision information in order to
determine if USB audio output is able to be supported. In this case, we
can only really handle using this revision information in
ListAudioDeviceName(), where it checks if USB audio output is supported
before supplying it as a device name.

A few other scenarios exist where the revision info is checked, such as:

- Early exiting from SetAudioDeviceOutputVolume if USB audio is
  attempted to be set when that device is unsupported.

- Early exiting and returning 0.0f in GetAudioDeviceOutputVolume when
  USB output volume is queried and it's an unsupported device.

- Falling back to AHUB headphones in GetActiveAudioDeviceName when the
  device type is USB output, but is unsupported based off the revision
  info.

In order for these changes to also be implemented, a few other changes
to the interface need to be made.

Given we now properly handle everything about ListAudioDeviceName(), we
no longer need to describe it as a stubbed function.
2019-07-19 07:55:27 -04:00
Lioncash b9ebab71be service/audren_u: Move revision testing code out of AudRenU
The revision querying facilities are used by more than just audren. e.g.
audio devices can use this to test whether or not USB audio output is
supported.

This will be used within the following change.
2019-07-19 07:55:23 -04:00
Lioncash ed0485c599 service/audio: Remove global system accessors
Trims out the lingering reliance on global state out of the audio code.
2019-07-19 07:29:36 -04:00
Lioncash 7653e4babc service/audren_u: Remove unnecessary return value from GetActiveAudioDeviceName()
This service function only ever returns a result and nothing more.
2019-07-19 06:57:31 -04:00
Lioncash 6ecbc6c557 service/audren_u: Report proper device names
AudioDevice and AudioInterface aren't valid device names on the Switch.
We should also be returning consistent names in
GetActiveAudioDeviceName().

While we're at it, we can also handle proper name output in
ListAudioDeviceName, by returning all the available devices on the
Switch.
2019-07-19 06:57:30 -04:00
Lioncash c1c89411da video_core/control_flow: Provide operator!= for types with operator==
Provides operational symmetry for the respective structures.
2019-07-18 21:03:31 -04:00
Lioncash 1780e0e3d0 video_core/control_flow: Prevent sign conversion in TryGetBlock()
The return value is a u32, not an s32, so this would result in an
implicit signedness conversion.
2019-07-18 21:03:31 -04:00
Lioncash a162a844d2 video_core/control_flow: Remove unnecessary BlockStack copy constructor
This is the default behavior of the copy constructor, so it doesn't need
to be specified.

While we're at it we can make the other non-default constructor
explicit.
2019-07-18 21:03:30 -04:00
Lioncash 56bc11d952 video_core/control_flow: Use std::move where applicable
Results in less work being done where avoidable.
2019-07-18 21:03:30 -04:00
Lioncash e7b39f47f8 video_core/control_flow: Use the prefix variant of operator++ for iterators
Same thing, but potentially allows a standard library implementation to
pick a more efficient codepath.
2019-07-18 21:03:30 -04:00
Lioncash 6885e7e7ec video_core/control_flow: Use empty() member function for checking emptiness
It's what it's there for.
2019-07-18 21:03:30 -04:00
Lioncash 45fa12a05c video_core: Resolve -Wreorder warnings
Ensures that the constructor members are always initialized in the order
that they're declared in.
2019-07-18 21:03:30 -04:00
Lioncash 47df844338 video_core/control_flow: Make program_size for ScanFlow() a std::size_t
Prevents a truncation warning from occurring with MSVC. Also the
internal data structures already treat it as a size_t, so this is just a
discrepancy in the interface.
2019-07-18 21:03:29 -04:00
Lioncash 3df9558593 video_core/control_flow: Place all internally linked types/functions within an anonymous namespace
Previously, quite a few functions were being linked with external
linkage.
2019-07-18 21:03:29 -04:00
Lioncash 1109db86b7 video_core/shader/decode: Prevent sign-conversion warnings
Makes it explicit that the conversions here are intentional.
2019-07-18 21:03:29 -04:00
Fernando Sahmkow d614193e49 Shader_Ir: Correct tracking to track from right to left 2019-07-16 15:06:59 -04:00
Fernando Sahmkow 0fc98958a3 NVServices: Correct delayed responses. 2019-07-05 15:49:35 -04:00
Fernando Sahmkow 8c91d5c166 Nv_Host_Ctrl: Correct difference calculation 2019-07-05 15:49:34 -04:00
Fernando Sahmkow f3a39e0c9c NVServices: Address Feedback 2019-07-05 15:49:33 -04:00
Fernando Sahmkow d20ede40b1 NVServices: Styling, define constructors as explicit and corrections 2019-07-05 15:49:32 -04:00
Fernando Sahmkow b391e5f638 NVFlinger: Correct GCC compile error 2019-07-05 15:49:31 -04:00
Fernando Sahmkow 0335a25d1f NVServices: Make NVEvents Automatic according to documentation. 2019-07-05 15:49:29 -04:00
Fernando Sahmkow b6844bec60 NVServices: Correct CtrlEventWaitSync to block the ipc until timeout. 2019-07-05 15:49:28 -04:00
Fernando Sahmkow 7d1b974bca GPU: Correct Interrupts to interrupt on syncpt/value instead of event, mirroring hardware 2019-07-05 15:49:26 -04:00
Fernando Sahmkow 61697864c3 nvflinger: Make the force 30 fps still force 30 fps 2019-07-05 15:49:25 -04:00
Fernando Sahmkow efdeab3a1d nv_services: Fixes to event liberation. 2019-07-05 15:49:24 -04:00
Fernando Sahmkow ea97589624 nvflinger: Acquire buffers in the same order as they were queued. 2019-07-05 15:49:23 -04:00
Fernando Sahmkow 24408cce9b nv_services: Deglobalize NvServices 2019-07-05 15:49:22 -04:00
Fernando Sahmkow f2e026a1d8 gpu_asynch: Simplify synchronization to a simpler consumer->producer scheme. 2019-07-05 15:49:20 -04:00
Fernando Sahmkow 0706d633bf nv_host_ctrl: Make Sync GPU variant always return synced result. 2019-07-05 15:49:20 -04:00
Fernando Sahmkow 600dddf88d Async GPU: do invalidate as synced operation
Async GPU: Always invalidate synced.
2019-07-05 15:49:19 -04:00
Fernando Sahmkow c13433aee4 Gpu: use an std mutex instead of a spin_lock to guard syncpoints 2019-07-05 15:49:18 -04:00
Fernando Sahmkow 78add28aab nvhost_ctrl: Corrections to event handling 2019-07-05 15:49:17 -04:00
Fernando Sahmkow eef55f493b Gpu: Mark areas as protected. 2019-07-05 15:49:16 -04:00
Fernando Sahmkow a45643cb3b nv_services: Stub CtrlEventSignal 2019-07-05 15:49:15 -04:00
Fernando Sahmkow 8942047d41 Gpu: Implement Hardware Interrupt Manager and manage GPU interrupts 2019-07-05 15:49:14 -04:00
Fernando Sahmkow e0027eba85 nv_services: Implement NvQueryEvent, NvCtrlEventWait, NvEventRegister, NvEventUnregister 2019-07-05 15:49:13 -04:00
Fernando Sahmkow 7039ece0a0 nv_services: Create GPU channels correctly 2019-07-05 15:49:12 -04:00
Fernando Sahmkow 82b829625b video_core: Implement GPU side Syncpoints 2019-07-05 15:49:11 -04:00
Fernando Sahmkow 737e978f5b nv_services: Correct buffer queue fencing and GPFifo fencing 2019-07-05 15:49:10 -04:00
Fernando Sahmkow ceb5f5079c nvflinger: Implement swap intervals 2019-07-05 15:49:08 -04:00
85 changed files with 1061 additions and 451 deletions

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+8 -6
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@@ -1,17 +1,19 @@
parameters:
artifactSource: 'true'
cache: 'false'
steps:
- task: DockerInstaller@0
displayName: 'Prepare Environment'
inputs:
dockerVersion: '17.09.0-ce'
- task: CacheBeta@0
displayName: 'Cache Build System'
inputs:
key: yuzu-v1-$(BuildName)-$(BuildSuffix)-$(CacheSuffix)
path: $(System.DefaultWorkingDirectory)/ccache
cacheHitVar: CACHE_RESTORED
- ${{ if eq(parameters.cache, 'true') }}:
- task: CacheBeta@0
displayName: 'Cache Build System'
inputs:
key: yuzu-v1-$(BuildName)-$(BuildSuffix)-$(CacheSuffix)
path: $(System.DefaultWorkingDirectory)/ccache
cacheHitVar: CACHE_RESTORED
- script: chmod a+x ./.ci/scripts/$(ScriptFolder)/exec.sh && ./.ci/scripts/$(ScriptFolder)/exec.sh
displayName: 'Build'
- script: chmod a+x ./.ci/scripts/$(ScriptFolder)/upload.sh && RELEASE_NAME=$(BuildName) ./.ci/scripts/$(ScriptFolder)/upload.sh
+2 -1
View File
@@ -19,4 +19,5 @@ jobs:
needSubmodules: 'true'
- template: ./build-single.yml
parameters:
artifactSource: 'false'
artifactSource: 'false'
cache: $(parameters.cache)
+2 -1
View File
@@ -10,7 +10,7 @@ jobs:
BuildSuffix: 'windows-testing'
ScriptFolder: 'windows'
steps:
- script: pip install requests urllib3
- script: sudo apt upgrade python3-pip && pip install requests urllib3
displayName: 'Prepare Environment'
- task: PythonScript@0
condition: eq(variables['Build.Reason'], 'PullRequest')
@@ -30,3 +30,4 @@ jobs:
- template: ./build-single.yml
parameters:
artifactSource: 'false'
cache: 'false'
+2
View File
@@ -21,3 +21,5 @@ stages:
dependsOn: format
jobs:
- template: ./templates/build-standard.yml
parameters:
cache: 'true'
+3 -1
View File
@@ -15,4 +15,6 @@ stages:
dependsOn: format
jobs:
- template: ./templates/build-standard.yml
- template: ./templates/build-testing.yml
parameters:
cache: 'false'
- template: ./templates/build-testing.yml
+3
View File
@@ -111,6 +111,8 @@ add_library(core STATIC
frontend/scope_acquire_window_context.h
gdbstub/gdbstub.cpp
gdbstub/gdbstub.h
hardware_interrupt_manager.cpp
hardware_interrupt_manager.h
hle/ipc.h
hle/ipc_helpers.h
hle/kernel/address_arbiter.cpp
@@ -372,6 +374,7 @@ add_library(core STATIC
hle/service/nvdrv/devices/nvmap.h
hle/service/nvdrv/interface.cpp
hle/service/nvdrv/interface.h
hle/service/nvdrv/nvdata.h
hle/service/nvdrv/nvdrv.cpp
hle/service/nvdrv/nvdrv.h
hle/service/nvdrv/nvmemp.cpp
+11 -1
View File
@@ -19,6 +19,7 @@
#include "core/file_sys/vfs_concat.h"
#include "core/file_sys/vfs_real.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hardware_interrupt_manager.h"
#include "core/hle/kernel/client_port.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/process.h"
@@ -151,7 +152,7 @@ struct System::Impl {
if (!renderer->Init()) {
return ResultStatus::ErrorVideoCore;
}
interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system);
gpu_core = VideoCore::CreateGPU(system);
is_powered_on = true;
@@ -298,6 +299,7 @@ struct System::Impl {
std::unique_ptr<VideoCore::RendererBase> renderer;
std::unique_ptr<Tegra::GPU> gpu_core;
std::shared_ptr<Tegra::DebugContext> debug_context;
std::unique_ptr<Core::Hardware::InterruptManager> interrupt_manager;
CpuCoreManager cpu_core_manager;
bool is_powered_on = false;
@@ -444,6 +446,14 @@ const Tegra::GPU& System::GPU() const {
return *impl->gpu_core;
}
Core::Hardware::InterruptManager& System::InterruptManager() {
return *impl->interrupt_manager;
}
const Core::Hardware::InterruptManager& System::InterruptManager() const {
return *impl->interrupt_manager;
}
VideoCore::RendererBase& System::Renderer() {
return *impl->renderer;
}
+10
View File
@@ -70,6 +70,10 @@ namespace Core::Timing {
class CoreTiming;
}
namespace Core::Hardware {
class InterruptManager;
}
namespace Core {
class ARM_Interface;
@@ -234,6 +238,12 @@ public:
/// Provides a constant reference to the core timing instance.
const Timing::CoreTiming& CoreTiming() const;
/// Provides a reference to the interrupt manager instance.
Core::Hardware::InterruptManager& InterruptManager();
/// Provides a constant reference to the interrupt manager instance.
const Core::Hardware::InterruptManager& InterruptManager() const;
/// Provides a reference to the kernel instance.
Kernel::KernelCore& Kernel();
+30
View File
@@ -0,0 +1,30 @@
// Copyright 2019 Yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/core.h"
#include "core/core_timing.h"
#include "core/hardware_interrupt_manager.h"
#include "core/hle/service/nvdrv/interface.h"
#include "core/hle/service/sm/sm.h"
namespace Core::Hardware {
InterruptManager::InterruptManager(Core::System& system_in) : system(system_in) {
gpu_interrupt_event =
system.CoreTiming().RegisterEvent("GPUInterrupt", [this](u64 message, s64) {
auto nvdrv = system.ServiceManager().GetService<Service::Nvidia::NVDRV>("nvdrv");
const u32 syncpt = static_cast<u32>(message >> 32);
const u32 value = static_cast<u32>(message);
nvdrv->SignalGPUInterruptSyncpt(syncpt, value);
});
}
InterruptManager::~InterruptManager() = default;
void InterruptManager::GPUInterruptSyncpt(const u32 syncpoint_id, const u32 value) {
const u64 msg = (static_cast<u64>(syncpoint_id) << 32ULL) | value;
system.CoreTiming().ScheduleEvent(10, gpu_interrupt_event, msg);
}
} // namespace Core::Hardware
+31
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@@ -0,0 +1,31 @@
// Copyright 2019 Yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "common/common_types.h"
namespace Core {
class System;
}
namespace Core::Timing {
struct EventType;
}
namespace Core::Hardware {
class InterruptManager {
public:
explicit InterruptManager(Core::System& system);
~InterruptManager();
void GPUInterruptSyncpt(u32 syncpoint_id, u32 value);
private:
Core::System& system;
Core::Timing::EventType* gpu_interrupt_event{};
};
} // namespace Core::Hardware
+3 -3
View File
@@ -19,16 +19,16 @@
namespace Service::Audio {
void InstallInterfaces(SM::ServiceManager& service_manager) {
void InstallInterfaces(SM::ServiceManager& service_manager, Core::System& system) {
std::make_shared<AudCtl>()->InstallAsService(service_manager);
std::make_shared<AudOutA>()->InstallAsService(service_manager);
std::make_shared<AudOutU>()->InstallAsService(service_manager);
std::make_shared<AudOutU>(system)->InstallAsService(service_manager);
std::make_shared<AudInA>()->InstallAsService(service_manager);
std::make_shared<AudInU>()->InstallAsService(service_manager);
std::make_shared<AudRecA>()->InstallAsService(service_manager);
std::make_shared<AudRecU>()->InstallAsService(service_manager);
std::make_shared<AudRenA>()->InstallAsService(service_manager);
std::make_shared<AudRenU>()->InstallAsService(service_manager);
std::make_shared<AudRenU>(system)->InstallAsService(service_manager);
std::make_shared<CodecCtl>()->InstallAsService(service_manager);
std::make_shared<HwOpus>()->InstallAsService(service_manager);
+5 -1
View File
@@ -4,6 +4,10 @@
#pragma once
namespace Core {
class System;
}
namespace Service::SM {
class ServiceManager;
}
@@ -11,6 +15,6 @@ class ServiceManager;
namespace Service::Audio {
/// Registers all Audio services with the specified service manager.
void InstallInterfaces(SM::ServiceManager& service_manager);
void InstallInterfaces(SM::ServiceManager& service_manager, Core::System& system);
} // namespace Service::Audio
+20 -16
View File
@@ -40,8 +40,8 @@ enum class AudioState : u32 {
class IAudioOut final : public ServiceFramework<IAudioOut> {
public:
IAudioOut(AudoutParams audio_params, AudioCore::AudioOut& audio_core, std::string&& device_name,
std::string&& unique_name)
IAudioOut(Core::System& system, AudoutParams audio_params, AudioCore::AudioOut& audio_core,
std::string&& device_name, std::string&& unique_name)
: ServiceFramework("IAudioOut"), audio_core(audio_core),
device_name(std::move(device_name)), audio_params(audio_params) {
// clang-format off
@@ -65,7 +65,6 @@ public:
RegisterHandlers(functions);
// This is the event handle used to check if the audio buffer was released
auto& system = Core::System::GetInstance();
buffer_event = Kernel::WritableEvent::CreateEventPair(
system.Kernel(), Kernel::ResetType::Manual, "IAudioOutBufferReleased");
@@ -212,6 +211,22 @@ private:
Kernel::EventPair buffer_event;
};
AudOutU::AudOutU(Core::System& system_) : ServiceFramework("audout:u"), system{system_} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &AudOutU::ListAudioOutsImpl, "ListAudioOuts"},
{1, &AudOutU::OpenAudioOutImpl, "OpenAudioOut"},
{2, &AudOutU::ListAudioOutsImpl, "ListAudioOutsAuto"},
{3, &AudOutU::OpenAudioOutImpl, "OpenAudioOutAuto"},
};
// clang-format on
RegisterHandlers(functions);
audio_core = std::make_unique<AudioCore::AudioOut>();
}
AudOutU::~AudOutU() = default;
void AudOutU::ListAudioOutsImpl(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
@@ -248,7 +263,7 @@ void AudOutU::OpenAudioOutImpl(Kernel::HLERequestContext& ctx) {
std::string unique_name{fmt::format("{}-{}", device_name, audio_out_interfaces.size())};
auto audio_out_interface = std::make_shared<IAudioOut>(
params, *audio_core, std::move(device_name), std::move(unique_name));
system, params, *audio_core, std::move(device_name), std::move(unique_name));
IPC::ResponseBuilder rb{ctx, 6, 0, 1};
rb.Push(RESULT_SUCCESS);
@@ -256,20 +271,9 @@ void AudOutU::OpenAudioOutImpl(Kernel::HLERequestContext& ctx) {
rb.Push<u32>(params.channel_count);
rb.Push<u32>(static_cast<u32>(AudioCore::Codec::PcmFormat::Int16));
rb.Push<u32>(static_cast<u32>(AudioState::Stopped));
rb.PushIpcInterface<Audio::IAudioOut>(audio_out_interface);
rb.PushIpcInterface<IAudioOut>(audio_out_interface);
audio_out_interfaces.push_back(std::move(audio_out_interface));
}
AudOutU::AudOutU() : ServiceFramework("audout:u") {
static const FunctionInfo functions[] = {{0, &AudOutU::ListAudioOutsImpl, "ListAudioOuts"},
{1, &AudOutU::OpenAudioOutImpl, "OpenAudioOut"},
{2, &AudOutU::ListAudioOutsImpl, "ListAudioOutsAuto"},
{3, &AudOutU::OpenAudioOutImpl, "OpenAudioOutAuto"}};
RegisterHandlers(functions);
audio_core = std::make_unique<AudioCore::AudioOut>();
}
AudOutU::~AudOutU() = default;
} // namespace Service::Audio
+9 -3
View File
@@ -11,6 +11,10 @@ namespace AudioCore {
class AudioOut;
}
namespace Core {
class System;
}
namespace Kernel {
class HLERequestContext;
}
@@ -21,15 +25,17 @@ class IAudioOut;
class AudOutU final : public ServiceFramework<AudOutU> {
public:
AudOutU();
explicit AudOutU(Core::System& system_);
~AudOutU() override;
private:
void ListAudioOutsImpl(Kernel::HLERequestContext& ctx);
void OpenAudioOutImpl(Kernel::HLERequestContext& ctx);
std::vector<std::shared_ptr<IAudioOut>> audio_out_interfaces;
std::unique_ptr<AudioCore::AudioOut> audio_core;
void ListAudioOutsImpl(Kernel::HLERequestContext& ctx);
void OpenAudioOutImpl(Kernel::HLERequestContext& ctx);
Core::System& system;
};
} // namespace Service::Audio
+125 -77
View File
@@ -5,6 +5,7 @@
#include <algorithm>
#include <array>
#include <memory>
#include <string_view>
#include "audio_core/audio_renderer.h"
#include "common/alignment.h"
@@ -25,7 +26,7 @@ namespace Service::Audio {
class IAudioRenderer final : public ServiceFramework<IAudioRenderer> {
public:
explicit IAudioRenderer(AudioCore::AudioRendererParameter audren_params,
explicit IAudioRenderer(Core::System& system, AudioCore::AudioRendererParameter audren_params,
const std::size_t instance_number)
: ServiceFramework("IAudioRenderer") {
// clang-format off
@@ -46,7 +47,6 @@ public:
// clang-format on
RegisterHandlers(functions);
auto& system = Core::System::GetInstance();
system_event = Kernel::WritableEvent::CreateEventPair(
system.Kernel(), Kernel::ResetType::Manual, "IAudioRenderer:SystemEvent");
renderer = std::make_unique<AudioCore::AudioRenderer>(
@@ -160,7 +160,8 @@ private:
class IAudioDevice final : public ServiceFramework<IAudioDevice> {
public:
IAudioDevice() : ServiceFramework("IAudioDevice") {
explicit IAudioDevice(Core::System& system, u32_le revision_num)
: ServiceFramework("IAudioDevice"), revision{revision_num} {
static const FunctionInfo functions[] = {
{0, &IAudioDevice::ListAudioDeviceName, "ListAudioDeviceName"},
{1, &IAudioDevice::SetAudioDeviceOutputVolume, "SetAudioDeviceOutputVolume"},
@@ -178,7 +179,7 @@ public:
};
RegisterHandlers(functions);
auto& kernel = Core::System::GetInstance().Kernel();
auto& kernel = system.Kernel();
buffer_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Automatic,
"IAudioOutBufferReleasedEvent");
@@ -189,15 +190,47 @@ public:
}
private:
void ListAudioDeviceName(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Audio, "(STUBBED) called");
using AudioDeviceName = std::array<char, 256>;
static constexpr std::array<std::string_view, 4> audio_device_names{{
"AudioStereoJackOutput",
"AudioBuiltInSpeakerOutput",
"AudioTvOutput",
"AudioUsbDeviceOutput",
}};
enum class DeviceType {
AHUBHeadphones,
AHUBSpeakers,
HDA,
USBOutput,
};
constexpr std::array<char, 15> audio_interface{{"AudioInterface"}};
ctx.WriteBuffer(audio_interface);
void ListAudioDeviceName(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
const bool usb_output_supported =
IsFeatureSupported(AudioFeatures::AudioUSBDeviceOutput, revision);
const std::size_t count = ctx.GetWriteBufferSize() / sizeof(AudioDeviceName);
std::vector<AudioDeviceName> name_buffer;
name_buffer.reserve(audio_device_names.size());
for (std::size_t i = 0; i < count && i < audio_device_names.size(); i++) {
const auto type = static_cast<DeviceType>(i);
if (!usb_output_supported && type == DeviceType::USBOutput) {
continue;
}
const auto& device_name = audio_device_names[i];
auto& entry = name_buffer.emplace_back();
device_name.copy(entry.data(), device_name.size());
}
ctx.WriteBuffer(name_buffer);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(1);
rb.Push(static_cast<u32>(name_buffer.size()));
}
void SetAudioDeviceOutputVolume(Kernel::HLERequestContext& ctx) {
@@ -216,12 +249,16 @@ private:
void GetActiveAudioDeviceName(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Audio, "(STUBBED) called");
constexpr std::array<char, 12> audio_interface{{"AudioDevice"}};
ctx.WriteBuffer(audio_interface);
// Currently set to always be TV audio output.
const auto& device_name = audio_device_names[2];
IPC::ResponseBuilder rb{ctx, 3};
AudioDeviceName out_device_name{};
device_name.copy(out_device_name.data(), device_name.size());
ctx.WriteBuffer(out_device_name);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(1);
}
void QueryAudioDeviceSystemEvent(Kernel::HLERequestContext& ctx) {
@@ -250,12 +287,13 @@ private:
rb.PushCopyObjects(audio_output_device_switch_event.readable);
}
u32_le revision = 0;
Kernel::EventPair buffer_event;
Kernel::EventPair audio_output_device_switch_event;
}; // namespace Audio
AudRenU::AudRenU() : ServiceFramework("audren:u") {
AudRenU::AudRenU(Core::System& system_) : ServiceFramework("audren:u"), system{system_} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &AudRenU::OpenAudioRenderer, "OpenAudioRenderer"},
@@ -328,7 +366,7 @@ void AudRenU::GetAudioRendererWorkBufferSize(Kernel::HLERequestContext& ctx) {
};
// Calculates the portion of the size related to the mix data (and the sorting thereof).
const auto calculate_mix_info_size = [this](const AudioCore::AudioRendererParameter& params) {
const auto calculate_mix_info_size = [](const AudioCore::AudioRendererParameter& params) {
// The size of the mixing info data structure.
constexpr u64 mix_info_size = 0x940;
@@ -400,7 +438,7 @@ void AudRenU::GetAudioRendererWorkBufferSize(Kernel::HLERequestContext& ctx) {
// Calculates the part of the size related to the splitter context.
const auto calculate_splitter_context_size =
[this](const AudioCore::AudioRendererParameter& params) -> u64 {
[](const AudioCore::AudioRendererParameter& params) -> u64 {
if (!IsFeatureSupported(AudioFeatures::Splitter, params.revision)) {
return 0;
}
@@ -447,7 +485,7 @@ void AudRenU::GetAudioRendererWorkBufferSize(Kernel::HLERequestContext& ctx) {
};
// Calculates the part of the size related to performance statistics.
const auto calculate_perf_size = [this](const AudioCore::AudioRendererParameter& params) {
const auto calculate_perf_size = [](const AudioCore::AudioRendererParameter& params) {
// Extra size value appended to the end of the calculation.
constexpr u64 appended = 128;
@@ -474,78 +512,76 @@ void AudRenU::GetAudioRendererWorkBufferSize(Kernel::HLERequestContext& ctx) {
};
// Calculates the part of the size that relates to the audio command buffer.
const auto calculate_command_buffer_size =
[this](const AudioCore::AudioRendererParameter& params) {
constexpr u64 alignment = (buffer_alignment_size - 1) * 2;
const auto calculate_command_buffer_size = [](const AudioCore::AudioRendererParameter& params) {
constexpr u64 alignment = (buffer_alignment_size - 1) * 2;
if (!IsFeatureSupported(AudioFeatures::VariadicCommandBuffer, params.revision)) {
constexpr u64 command_buffer_size = 0x18000;
if (!IsFeatureSupported(AudioFeatures::VariadicCommandBuffer, params.revision)) {
constexpr u64 command_buffer_size = 0x18000;
return command_buffer_size + alignment;
}
return command_buffer_size + alignment;
}
// When the variadic command buffer is supported, this means
// the command generator for the audio renderer can issue commands
// that are (as one would expect), variable in size. So what we need to do
// is determine the maximum possible size for a few command data structures
// then multiply them by the amount of present commands indicated by the given
// respective audio parameters.
// When the variadic command buffer is supported, this means
// the command generator for the audio renderer can issue commands
// that are (as one would expect), variable in size. So what we need to do
// is determine the maximum possible size for a few command data structures
// then multiply them by the amount of present commands indicated by the given
// respective audio parameters.
constexpr u64 max_biquad_filters = 2;
constexpr u64 max_mix_buffers = 24;
constexpr u64 max_biquad_filters = 2;
constexpr u64 max_mix_buffers = 24;
constexpr u64 biquad_filter_command_size = 0x2C;
constexpr u64 biquad_filter_command_size = 0x2C;
constexpr u64 depop_mix_command_size = 0x24;
constexpr u64 depop_setup_command_size = 0x50;
constexpr u64 depop_mix_command_size = 0x24;
constexpr u64 depop_setup_command_size = 0x50;
constexpr u64 effect_command_max_size = 0x540;
constexpr u64 effect_command_max_size = 0x540;
constexpr u64 mix_command_size = 0x1C;
constexpr u64 mix_ramp_command_size = 0x24;
constexpr u64 mix_ramp_grouped_command_size = 0x13C;
constexpr u64 mix_command_size = 0x1C;
constexpr u64 mix_ramp_command_size = 0x24;
constexpr u64 mix_ramp_grouped_command_size = 0x13C;
constexpr u64 perf_command_size = 0x28;
constexpr u64 perf_command_size = 0x28;
constexpr u64 sink_command_size = 0x130;
constexpr u64 sink_command_size = 0x130;
constexpr u64 submix_command_max_size =
depop_mix_command_size + (mix_command_size * max_mix_buffers) * max_mix_buffers;
constexpr u64 submix_command_max_size =
depop_mix_command_size + (mix_command_size * max_mix_buffers) * max_mix_buffers;
constexpr u64 volume_command_size = 0x1C;
constexpr u64 volume_ramp_command_size = 0x20;
constexpr u64 volume_command_size = 0x1C;
constexpr u64 volume_ramp_command_size = 0x20;
constexpr u64 voice_biquad_filter_command_size =
biquad_filter_command_size * max_biquad_filters;
constexpr u64 voice_data_command_size = 0x9C;
const u64 voice_command_max_size =
(params.splitter_count * depop_setup_command_size) +
(voice_data_command_size + voice_biquad_filter_command_size +
volume_ramp_command_size + mix_ramp_grouped_command_size);
constexpr u64 voice_biquad_filter_command_size =
biquad_filter_command_size * max_biquad_filters;
constexpr u64 voice_data_command_size = 0x9C;
const u64 voice_command_max_size =
(params.splitter_count * depop_setup_command_size) +
(voice_data_command_size + voice_biquad_filter_command_size + volume_ramp_command_size +
mix_ramp_grouped_command_size);
// Now calculate the individual elements that comprise the size and add them together.
const u64 effect_commands_size = params.effect_count * effect_command_max_size;
// Now calculate the individual elements that comprise the size and add them together.
const u64 effect_commands_size = params.effect_count * effect_command_max_size;
const u64 final_mix_commands_size =
depop_mix_command_size + volume_command_size * max_mix_buffers;
const u64 final_mix_commands_size =
depop_mix_command_size + volume_command_size * max_mix_buffers;
const u64 perf_commands_size =
perf_command_size *
(CalculateNumPerformanceEntries(params) + max_perf_detail_entries);
const u64 perf_commands_size =
perf_command_size * (CalculateNumPerformanceEntries(params) + max_perf_detail_entries);
const u64 sink_commands_size = params.sink_count * sink_command_size;
const u64 sink_commands_size = params.sink_count * sink_command_size;
const u64 splitter_commands_size =
params.num_splitter_send_channels * max_mix_buffers * mix_ramp_command_size;
const u64 splitter_commands_size =
params.num_splitter_send_channels * max_mix_buffers * mix_ramp_command_size;
const u64 submix_commands_size = params.submix_count * submix_command_max_size;
const u64 submix_commands_size = params.submix_count * submix_command_max_size;
const u64 voice_commands_size = params.voice_count * voice_command_max_size;
const u64 voice_commands_size = params.voice_count * voice_command_max_size;
return effect_commands_size + final_mix_commands_size + perf_commands_size +
sink_commands_size + splitter_commands_size + submix_commands_size +
voice_commands_size + alignment;
};
return effect_commands_size + final_mix_commands_size + perf_commands_size +
sink_commands_size + splitter_commands_size + submix_commands_size +
voice_commands_size + alignment;
};
IPC::RequestParser rp{ctx};
const auto params = rp.PopRaw<AudioCore::AudioRendererParameter>();
@@ -578,12 +614,16 @@ void AudRenU::GetAudioRendererWorkBufferSize(Kernel::HLERequestContext& ctx) {
}
void AudRenU::GetAudioDeviceService(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
IPC::RequestParser rp{ctx};
const u64 aruid = rp.Pop<u64>();
LOG_DEBUG(Service_Audio, "called. aruid={:016X}", aruid);
// Revisionless variant of GetAudioDeviceServiceWithRevisionInfo that
// always assumes the initial release revision (REV1).
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<Audio::IAudioDevice>();
rb.PushIpcInterface<IAudioDevice>(system, Common::MakeMagic('R', 'E', 'V', '1'));
}
void AudRenU::OpenAudioRendererAuto(Kernel::HLERequestContext& ctx) {
@@ -593,13 +633,19 @@ void AudRenU::OpenAudioRendererAuto(Kernel::HLERequestContext& ctx) {
}
void AudRenU::GetAudioDeviceServiceWithRevisionInfo(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_Audio, "(STUBBED) called");
struct Parameters {
u32 revision;
u64 aruid;
};
IPC::RequestParser rp{ctx};
const auto [revision, aruid] = rp.PopRaw<Parameters>();
LOG_DEBUG(Service_Audio, "called. revision={:08X}, aruid={:016X}", revision, aruid);
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<Audio::IAudioDevice>(); // TODO(ogniK): Figure out what is different
// based on the current revision
rb.PushIpcInterface<IAudioDevice>(system, revision);
}
void AudRenU::OpenAudioRendererImpl(Kernel::HLERequestContext& ctx) {
@@ -608,14 +654,16 @@ void AudRenU::OpenAudioRendererImpl(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IAudioRenderer>(params, audren_instance_count++);
rb.PushIpcInterface<IAudioRenderer>(system, params, audren_instance_count++);
}
bool AudRenU::IsFeatureSupported(AudioFeatures feature, u32_le revision) const {
bool IsFeatureSupported(AudioFeatures feature, u32_le revision) {
// Byte swap
const u32_be version_num = revision - Common::MakeMagic('R', 'E', 'V', '0');
switch (feature) {
case AudioFeatures::AudioUSBDeviceOutput:
return version_num >= 4U;
case AudioFeatures::Splitter:
return version_num >= 2U;
case AudioFeatures::PerformanceMetricsVersion2:
+17 -8
View File
@@ -6,6 +6,10 @@
#include "core/hle/service/service.h"
namespace Core {
class System;
}
namespace Kernel {
class HLERequestContext;
}
@@ -14,7 +18,7 @@ namespace Service::Audio {
class AudRenU final : public ServiceFramework<AudRenU> {
public:
explicit AudRenU();
explicit AudRenU(Core::System& system_);
~AudRenU() override;
private:
@@ -26,14 +30,19 @@ private:
void OpenAudioRendererImpl(Kernel::HLERequestContext& ctx);
enum class AudioFeatures : u32 {
Splitter,
PerformanceMetricsVersion2,
VariadicCommandBuffer,
};
bool IsFeatureSupported(AudioFeatures feature, u32_le revision) const;
std::size_t audren_instance_count = 0;
Core::System& system;
};
// Describes a particular audio feature that may be supported in a particular revision.
enum class AudioFeatures : u32 {
AudioUSBDeviceOutput,
Splitter,
PerformanceMetricsVersion2,
VariadicCommandBuffer,
};
// Tests if a particular audio feature is supported with a given audio revision.
bool IsFeatureSupported(AudioFeatures feature, u32_le revision);
} // namespace Service::Audio
+11 -2
View File
@@ -8,6 +8,11 @@
#include "common/bit_field.h"
#include "common/common_types.h"
#include "common/swap.h"
#include "core/hle/service/nvdrv/nvdata.h"
namespace Core {
class System;
}
namespace Service::Nvidia::Devices {
@@ -15,7 +20,7 @@ namespace Service::Nvidia::Devices {
/// implement the ioctl interface.
class nvdevice {
public:
nvdevice() = default;
explicit nvdevice(Core::System& system) : system{system} {};
virtual ~nvdevice() = default;
union Ioctl {
u32_le raw;
@@ -33,7 +38,11 @@ public:
* @param output A buffer where the output data will be written to.
* @returns The result code of the ioctl.
*/
virtual u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) = 0;
virtual u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
IoctlCtrl& ctrl) = 0;
protected:
Core::System& system;
};
} // namespace Service::Nvidia::Devices
@@ -13,10 +13,12 @@
namespace Service::Nvidia::Devices {
nvdisp_disp0::nvdisp_disp0(std::shared_ptr<nvmap> nvmap_dev) : nvmap_dev(std::move(nvmap_dev)) {}
nvdisp_disp0::nvdisp_disp0(Core::System& system, std::shared_ptr<nvmap> nvmap_dev)
: nvdevice(system), nvmap_dev(std::move(nvmap_dev)) {}
nvdisp_disp0 ::~nvdisp_disp0() = default;
u32 nvdisp_disp0::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) {
u32 nvdisp_disp0::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
IoctlCtrl& ctrl) {
UNIMPLEMENTED_MSG("Unimplemented ioctl");
return 0;
}
@@ -34,9 +36,8 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
addr, offset, width, height, stride, static_cast<PixelFormat>(format),
transform, crop_rect};
auto& instance = Core::System::GetInstance();
instance.GetPerfStats().EndGameFrame();
instance.GPU().SwapBuffers(framebuffer);
system.GetPerfStats().EndGameFrame();
system.GPU().SwapBuffers(framebuffer);
}
} // namespace Service::Nvidia::Devices
@@ -17,10 +17,11 @@ class nvmap;
class nvdisp_disp0 final : public nvdevice {
public:
explicit nvdisp_disp0(std::shared_ptr<nvmap> nvmap_dev);
explicit nvdisp_disp0(Core::System& system, std::shared_ptr<nvmap> nvmap_dev);
~nvdisp_disp0() override;
u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
IoctlCtrl& ctrl) override;
/// Performs a screen flip, drawing the buffer pointed to by the handle.
void flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height, u32 stride,
@@ -22,10 +22,12 @@ enum {
};
}
nvhost_as_gpu::nvhost_as_gpu(std::shared_ptr<nvmap> nvmap_dev) : nvmap_dev(std::move(nvmap_dev)) {}
nvhost_as_gpu::nvhost_as_gpu(Core::System& system, std::shared_ptr<nvmap> nvmap_dev)
: nvdevice(system), nvmap_dev(std::move(nvmap_dev)) {}
nvhost_as_gpu::~nvhost_as_gpu() = default;
u32 nvhost_as_gpu::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) {
u32 nvhost_as_gpu::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
IoctlCtrl& ctrl) {
LOG_DEBUG(Service_NVDRV, "called, command=0x{:08X}, input_size=0x{:X}, output_size=0x{:X}",
command.raw, input.size(), output.size());
@@ -65,7 +67,7 @@ u32 nvhost_as_gpu::AllocateSpace(const std::vector<u8>& input, std::vector<u8>&
LOG_DEBUG(Service_NVDRV, "called, pages={:X}, page_size={:X}, flags={:X}", params.pages,
params.page_size, params.flags);
auto& gpu = Core::System::GetInstance().GPU();
auto& gpu = system.GPU();
const u64 size{static_cast<u64>(params.pages) * static_cast<u64>(params.page_size)};
if (params.flags & 1) {
params.offset = gpu.MemoryManager().AllocateSpace(params.offset, size, 1);
@@ -85,7 +87,7 @@ u32 nvhost_as_gpu::Remap(const std::vector<u8>& input, std::vector<u8>& output)
std::vector<IoctlRemapEntry> entries(num_entries);
std::memcpy(entries.data(), input.data(), input.size());
auto& gpu = Core::System::GetInstance().GPU();
auto& gpu = system.GPU();
for (const auto& entry : entries) {
LOG_WARNING(Service_NVDRV, "remap entry, offset=0x{:X} handle=0x{:X} pages=0x{:X}",
entry.offset, entry.nvmap_handle, entry.pages);
@@ -136,7 +138,7 @@ u32 nvhost_as_gpu::MapBufferEx(const std::vector<u8>& input, std::vector<u8>& ou
// case to prevent unexpected behavior.
ASSERT(object->id == params.nvmap_handle);
auto& gpu = Core::System::GetInstance().GPU();
auto& gpu = system.GPU();
if (params.flags & 1) {
params.offset = gpu.MemoryManager().MapBufferEx(object->addr, params.offset, object->size);
@@ -173,8 +175,7 @@ u32 nvhost_as_gpu::UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& ou
return 0;
}
params.offset = Core::System::GetInstance().GPU().MemoryManager().UnmapBuffer(params.offset,
itr->second.size);
params.offset = system.GPU().MemoryManager().UnmapBuffer(params.offset, itr->second.size);
buffer_mappings.erase(itr->second.offset);
std::memcpy(output.data(), &params, output.size());
@@ -17,10 +17,11 @@ class nvmap;
class nvhost_as_gpu final : public nvdevice {
public:
explicit nvhost_as_gpu(std::shared_ptr<nvmap> nvmap_dev);
explicit nvhost_as_gpu(Core::System& system, std::shared_ptr<nvmap> nvmap_dev);
~nvhost_as_gpu() override;
u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
IoctlCtrl& ctrl) override;
private:
enum class IoctlCommand : u32_le {
@@ -7,14 +7,20 @@
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/hle/kernel/readable_event.h"
#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/nvdrv/devices/nvhost_ctrl.h"
#include "video_core/gpu.h"
namespace Service::Nvidia::Devices {
nvhost_ctrl::nvhost_ctrl() = default;
nvhost_ctrl::nvhost_ctrl(Core::System& system, EventInterface& events_interface)
: nvdevice(system), events_interface{events_interface} {}
nvhost_ctrl::~nvhost_ctrl() = default;
u32 nvhost_ctrl::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) {
u32 nvhost_ctrl::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
IoctlCtrl& ctrl) {
LOG_DEBUG(Service_NVDRV, "called, command=0x{:08X}, input_size=0x{:X}, output_size=0x{:X}",
command.raw, input.size(), output.size());
@@ -22,11 +28,15 @@ u32 nvhost_ctrl::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<
case IoctlCommand::IocGetConfigCommand:
return NvOsGetConfigU32(input, output);
case IoctlCommand::IocCtrlEventWaitCommand:
return IocCtrlEventWait(input, output, false);
return IocCtrlEventWait(input, output, false, ctrl);
case IoctlCommand::IocCtrlEventWaitAsyncCommand:
return IocCtrlEventWait(input, output, true);
return IocCtrlEventWait(input, output, true, ctrl);
case IoctlCommand::IocCtrlEventRegisterCommand:
return IocCtrlEventRegister(input, output);
case IoctlCommand::IocCtrlEventUnregisterCommand:
return IocCtrlEventUnregister(input, output);
case IoctlCommand::IocCtrlEventSignalCommand:
return IocCtrlEventSignal(input, output);
}
UNIMPLEMENTED_MSG("Unimplemented ioctl");
return 0;
@@ -41,23 +51,137 @@ u32 nvhost_ctrl::NvOsGetConfigU32(const std::vector<u8>& input, std::vector<u8>&
}
u32 nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>& output,
bool is_async) {
bool is_async, IoctlCtrl& ctrl) {
IocCtrlEventWaitParams params{};
std::memcpy(&params, input.data(), sizeof(params));
LOG_WARNING(Service_NVDRV,
"(STUBBED) called, syncpt_id={}, threshold={}, timeout={}, is_async={}",
params.syncpt_id, params.threshold, params.timeout, is_async);
LOG_DEBUG(Service_NVDRV, "syncpt_id={}, threshold={}, timeout={}, is_async={}",
params.syncpt_id, params.threshold, params.timeout, is_async);
// TODO(Subv): Implement actual syncpt waiting.
params.value = 0;
if (params.syncpt_id >= MaxSyncPoints) {
return NvResult::BadParameter;
}
auto& gpu = system.GPU();
// This is mostly to take into account unimplemented features. As synced
// gpu is always synced.
if (!gpu.IsAsync()) {
return NvResult::Success;
}
auto lock = gpu.LockSync();
const u32 current_syncpoint_value = gpu.GetSyncpointValue(params.syncpt_id);
const s32 diff = current_syncpoint_value - params.threshold;
if (diff >= 0) {
params.value = current_syncpoint_value;
std::memcpy(output.data(), &params, sizeof(params));
return NvResult::Success;
}
const u32 target_value = current_syncpoint_value - diff;
if (!is_async) {
params.value = 0;
}
if (params.timeout == 0) {
std::memcpy(output.data(), &params, sizeof(params));
return NvResult::Timeout;
}
u32 event_id;
if (is_async) {
event_id = params.value & 0x00FF;
if (event_id >= MaxNvEvents) {
std::memcpy(output.data(), &params, sizeof(params));
return NvResult::BadParameter;
}
} else {
if (ctrl.fresh_call) {
const auto result = events_interface.GetFreeEvent();
if (result) {
event_id = *result;
} else {
LOG_CRITICAL(Service_NVDRV, "No Free Events available!");
event_id = params.value & 0x00FF;
}
} else {
event_id = ctrl.event_id;
}
}
EventState status = events_interface.status[event_id];
if (event_id < MaxNvEvents || status == EventState::Free || status == EventState::Registered) {
events_interface.SetEventStatus(event_id, EventState::Waiting);
events_interface.assigned_syncpt[event_id] = params.syncpt_id;
events_interface.assigned_value[event_id] = target_value;
if (is_async) {
params.value = params.syncpt_id << 4;
} else {
params.value = ((params.syncpt_id & 0xfff) << 16) | 0x10000000;
}
params.value |= event_id;
events_interface.events[event_id].writable->Clear();
gpu.RegisterSyncptInterrupt(params.syncpt_id, target_value);
if (!is_async && ctrl.fresh_call) {
ctrl.must_delay = true;
ctrl.timeout = params.timeout;
ctrl.event_id = event_id;
return NvResult::Timeout;
}
std::memcpy(output.data(), &params, sizeof(params));
return NvResult::Timeout;
}
std::memcpy(output.data(), &params, sizeof(params));
return 0;
return NvResult::BadParameter;
}
u32 nvhost_ctrl::IocCtrlEventRegister(const std::vector<u8>& input, std::vector<u8>& output) {
LOG_WARNING(Service_NVDRV, "(STUBBED) called");
// TODO(bunnei): Implement this.
return 0;
IocCtrlEventRegisterParams params{};
std::memcpy(&params, input.data(), sizeof(params));
const u32 event_id = params.user_event_id & 0x00FF;
LOG_DEBUG(Service_NVDRV, " called, user_event_id: {:X}", event_id);
if (event_id >= MaxNvEvents) {
return NvResult::BadParameter;
}
if (events_interface.registered[event_id]) {
return NvResult::BadParameter;
}
events_interface.RegisterEvent(event_id);
return NvResult::Success;
}
u32 nvhost_ctrl::IocCtrlEventUnregister(const std::vector<u8>& input, std::vector<u8>& output) {
IocCtrlEventUnregisterParams params{};
std::memcpy(&params, input.data(), sizeof(params));
const u32 event_id = params.user_event_id & 0x00FF;
LOG_DEBUG(Service_NVDRV, " called, user_event_id: {:X}", event_id);
if (event_id >= MaxNvEvents) {
return NvResult::BadParameter;
}
if (!events_interface.registered[event_id]) {
return NvResult::BadParameter;
}
events_interface.UnregisterEvent(event_id);
return NvResult::Success;
}
u32 nvhost_ctrl::IocCtrlEventSignal(const std::vector<u8>& input, std::vector<u8>& output) {
IocCtrlEventSignalParams params{};
std::memcpy(&params, input.data(), sizeof(params));
// TODO(Blinkhawk): This is normally called when an NvEvents timeout on WaitSynchronization
// It is believed from RE to cancel the GPU Event. However, better research is required
u32 event_id = params.user_event_id & 0x00FF;
LOG_WARNING(Service_NVDRV, "(STUBBED) called, user_event_id: {:X}", event_id);
if (event_id >= MaxNvEvents) {
return NvResult::BadParameter;
}
if (events_interface.status[event_id] == EventState::Waiting) {
auto& gpu = system.GPU();
if (gpu.CancelSyncptInterrupt(events_interface.assigned_syncpt[event_id],
events_interface.assigned_value[event_id])) {
events_interface.LiberateEvent(event_id);
events_interface.events[event_id].writable->Signal();
}
}
return NvResult::Success;
}
} // namespace Service::Nvidia::Devices
@@ -8,15 +8,17 @@
#include <vector>
#include "common/common_types.h"
#include "core/hle/service/nvdrv/devices/nvdevice.h"
#include "core/hle/service/nvdrv/nvdrv.h"
namespace Service::Nvidia::Devices {
class nvhost_ctrl final : public nvdevice {
public:
nvhost_ctrl();
explicit nvhost_ctrl(Core::System& system, EventInterface& events_interface);
~nvhost_ctrl() override;
u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
IoctlCtrl& ctrl) override;
private:
enum class IoctlCommand : u32_le {
@@ -132,9 +134,16 @@ private:
u32 NvOsGetConfigU32(const std::vector<u8>& input, std::vector<u8>& output);
u32 IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>& output, bool is_async);
u32 IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>& output, bool is_async,
IoctlCtrl& ctrl);
u32 IocCtrlEventRegister(const std::vector<u8>& input, std::vector<u8>& output);
u32 IocCtrlEventUnregister(const std::vector<u8>& input, std::vector<u8>& output);
u32 IocCtrlEventSignal(const std::vector<u8>& input, std::vector<u8>& output);
EventInterface& events_interface;
};
} // namespace Service::Nvidia::Devices
@@ -12,10 +12,11 @@
namespace Service::Nvidia::Devices {
nvhost_ctrl_gpu::nvhost_ctrl_gpu() = default;
nvhost_ctrl_gpu::nvhost_ctrl_gpu(Core::System& system) : nvdevice(system) {}
nvhost_ctrl_gpu::~nvhost_ctrl_gpu() = default;
u32 nvhost_ctrl_gpu::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) {
u32 nvhost_ctrl_gpu::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
IoctlCtrl& ctrl) {
LOG_DEBUG(Service_NVDRV, "called, command=0x{:08X}, input_size=0x{:X}, output_size=0x{:X}",
command.raw, input.size(), output.size());
@@ -185,7 +186,7 @@ u32 nvhost_ctrl_gpu::GetGpuTime(const std::vector<u8>& input, std::vector<u8>& o
IoctlGetGpuTime params{};
std::memcpy(&params, input.data(), input.size());
const auto ns = Core::Timing::CyclesToNs(Core::System::GetInstance().CoreTiming().GetTicks());
const auto ns = Core::Timing::CyclesToNs(system.CoreTiming().GetTicks());
params.gpu_time = static_cast<u64_le>(ns.count());
std::memcpy(output.data(), &params, output.size());
return 0;
@@ -13,10 +13,11 @@ namespace Service::Nvidia::Devices {
class nvhost_ctrl_gpu final : public nvdevice {
public:
nvhost_ctrl_gpu();
explicit nvhost_ctrl_gpu(Core::System& system);
~nvhost_ctrl_gpu() override;
u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
IoctlCtrl& ctrl) override;
private:
enum class IoctlCommand : u32_le {
@@ -13,10 +13,12 @@
namespace Service::Nvidia::Devices {
nvhost_gpu::nvhost_gpu(std::shared_ptr<nvmap> nvmap_dev) : nvmap_dev(std::move(nvmap_dev)) {}
nvhost_gpu::nvhost_gpu(Core::System& system, std::shared_ptr<nvmap> nvmap_dev)
: nvdevice(system), nvmap_dev(std::move(nvmap_dev)) {}
nvhost_gpu::~nvhost_gpu() = default;
u32 nvhost_gpu::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) {
u32 nvhost_gpu::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
IoctlCtrl& ctrl) {
LOG_DEBUG(Service_NVDRV, "called, command=0x{:08X}, input_size=0x{:X}, output_size=0x{:X}",
command.raw, input.size(), output.size());
@@ -119,8 +121,10 @@ u32 nvhost_gpu::AllocGPFIFOEx2(const std::vector<u8>& input, std::vector<u8>& ou
params.num_entries, params.flags, params.unk0, params.unk1, params.unk2,
params.unk3);
params.fence_out.id = 0;
params.fence_out.value = 0;
auto& gpu = system.GPU();
params.fence_out.id = assigned_syncpoints;
params.fence_out.value = gpu.GetSyncpointValue(assigned_syncpoints);
assigned_syncpoints++;
std::memcpy(output.data(), &params, output.size());
return 0;
}
@@ -143,7 +147,7 @@ u32 nvhost_gpu::SubmitGPFIFO(const std::vector<u8>& input, std::vector<u8>& outp
IoctlSubmitGpfifo params{};
std::memcpy(&params, input.data(), sizeof(IoctlSubmitGpfifo));
LOG_WARNING(Service_NVDRV, "(STUBBED) called, gpfifo={:X}, num_entries={:X}, flags={:X}",
params.address, params.num_entries, params.flags);
params.address, params.num_entries, params.flags.raw);
ASSERT_MSG(input.size() == sizeof(IoctlSubmitGpfifo) +
params.num_entries * sizeof(Tegra::CommandListHeader),
@@ -153,10 +157,18 @@ u32 nvhost_gpu::SubmitGPFIFO(const std::vector<u8>& input, std::vector<u8>& outp
std::memcpy(entries.data(), &input[sizeof(IoctlSubmitGpfifo)],
params.num_entries * sizeof(Tegra::CommandListHeader));
Core::System::GetInstance().GPU().PushGPUEntries(std::move(entries));
UNIMPLEMENTED_IF(params.flags.add_wait.Value() != 0);
UNIMPLEMENTED_IF(params.flags.add_increment.Value() != 0);
auto& gpu = system.GPU();
u32 current_syncpoint_value = gpu.GetSyncpointValue(params.fence_out.id);
if (params.flags.increment.Value()) {
params.fence_out.value += current_syncpoint_value;
} else {
params.fence_out.value = current_syncpoint_value;
}
gpu.PushGPUEntries(std::move(entries));
params.fence_out.id = 0;
params.fence_out.value = 0;
std::memcpy(output.data(), &params, sizeof(IoctlSubmitGpfifo));
return 0;
}
@@ -168,16 +180,24 @@ u32 nvhost_gpu::KickoffPB(const std::vector<u8>& input, std::vector<u8>& output)
IoctlSubmitGpfifo params{};
std::memcpy(&params, input.data(), sizeof(IoctlSubmitGpfifo));
LOG_WARNING(Service_NVDRV, "(STUBBED) called, gpfifo={:X}, num_entries={:X}, flags={:X}",
params.address, params.num_entries, params.flags);
params.address, params.num_entries, params.flags.raw);
Tegra::CommandList entries(params.num_entries);
Memory::ReadBlock(params.address, entries.data(),
params.num_entries * sizeof(Tegra::CommandListHeader));
Core::System::GetInstance().GPU().PushGPUEntries(std::move(entries));
UNIMPLEMENTED_IF(params.flags.add_wait.Value() != 0);
UNIMPLEMENTED_IF(params.flags.add_increment.Value() != 0);
auto& gpu = system.GPU();
u32 current_syncpoint_value = gpu.GetSyncpointValue(params.fence_out.id);
if (params.flags.increment.Value()) {
params.fence_out.value += current_syncpoint_value;
} else {
params.fence_out.value = current_syncpoint_value;
}
gpu.PushGPUEntries(std::move(entries));
params.fence_out.id = 0;
params.fence_out.value = 0;
std::memcpy(output.data(), &params, output.size());
return 0;
}
+22 -17
View File
@@ -10,6 +10,7 @@
#include "common/common_types.h"
#include "common/swap.h"
#include "core/hle/service/nvdrv/devices/nvdevice.h"
#include "core/hle/service/nvdrv/nvdata.h"
namespace Service::Nvidia::Devices {
@@ -20,10 +21,11 @@ constexpr u32 NVGPU_IOCTL_CHANNEL_KICKOFF_PB(0x1b);
class nvhost_gpu final : public nvdevice {
public:
explicit nvhost_gpu(std::shared_ptr<nvmap> nvmap_dev);
explicit nvhost_gpu(Core::System& system, std::shared_ptr<nvmap> nvmap_dev);
~nvhost_gpu() override;
u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
IoctlCtrl& ctrl) override;
private:
enum class IoctlCommand : u32_le {
@@ -113,11 +115,7 @@ private:
static_assert(sizeof(IoctlGetErrorNotification) == 16,
"IoctlGetErrorNotification is incorrect size");
struct IoctlFence {
u32_le id;
u32_le value;
};
static_assert(sizeof(IoctlFence) == 8, "IoctlFence is incorrect size");
static_assert(sizeof(Fence) == 8, "Fence is incorrect size");
struct IoctlAllocGpfifoEx {
u32_le num_entries;
@@ -132,13 +130,13 @@ private:
static_assert(sizeof(IoctlAllocGpfifoEx) == 32, "IoctlAllocGpfifoEx is incorrect size");
struct IoctlAllocGpfifoEx2 {
u32_le num_entries; // in
u32_le flags; // in
u32_le unk0; // in (1 works)
IoctlFence fence_out; // out
u32_le unk1; // in
u32_le unk2; // in
u32_le unk3; // in
u32_le num_entries; // in
u32_le flags; // in
u32_le unk0; // in (1 works)
Fence fence_out; // out
u32_le unk1; // in
u32_le unk2; // in
u32_le unk3; // in
};
static_assert(sizeof(IoctlAllocGpfifoEx2) == 32, "IoctlAllocGpfifoEx2 is incorrect size");
@@ -153,10 +151,16 @@ private:
struct IoctlSubmitGpfifo {
u64_le address; // pointer to gpfifo entry structs
u32_le num_entries; // number of fence objects being submitted
u32_le flags;
IoctlFence fence_out; // returned new fence object for others to wait on
union {
u32_le raw;
BitField<0, 1, u32_le> add_wait; // append a wait sync_point to the list
BitField<1, 1, u32_le> add_increment; // append an increment to the list
BitField<2, 1, u32_le> new_hw_format; // Mostly ignored
BitField<8, 1, u32_le> increment; // increment the returned fence
} flags;
Fence fence_out; // returned new fence object for others to wait on
};
static_assert(sizeof(IoctlSubmitGpfifo) == 16 + sizeof(IoctlFence),
static_assert(sizeof(IoctlSubmitGpfifo) == 16 + sizeof(Fence),
"IoctlSubmitGpfifo is incorrect size");
struct IoctlGetWaitbase {
@@ -184,6 +188,7 @@ private:
u32 ChannelSetTimeout(const std::vector<u8>& input, std::vector<u8>& output);
std::shared_ptr<nvmap> nvmap_dev;
u32 assigned_syncpoints{};
};
} // namespace Service::Nvidia::Devices
@@ -10,10 +10,11 @@
namespace Service::Nvidia::Devices {
nvhost_nvdec::nvhost_nvdec() = default;
nvhost_nvdec::nvhost_nvdec(Core::System& system) : nvdevice(system) {}
nvhost_nvdec::~nvhost_nvdec() = default;
u32 nvhost_nvdec::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) {
u32 nvhost_nvdec::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
IoctlCtrl& ctrl) {
LOG_DEBUG(Service_NVDRV, "called, command=0x{:08X}, input_size=0x{:X}, output_size=0x{:X}",
command.raw, input.size(), output.size());
@@ -13,10 +13,11 @@ namespace Service::Nvidia::Devices {
class nvhost_nvdec final : public nvdevice {
public:
nvhost_nvdec();
explicit nvhost_nvdec(Core::System& system);
~nvhost_nvdec() override;
u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
IoctlCtrl& ctrl) override;
private:
enum class IoctlCommand : u32_le {
@@ -10,10 +10,11 @@
namespace Service::Nvidia::Devices {
nvhost_nvjpg::nvhost_nvjpg() = default;
nvhost_nvjpg::nvhost_nvjpg(Core::System& system) : nvdevice(system) {}
nvhost_nvjpg::~nvhost_nvjpg() = default;
u32 nvhost_nvjpg::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) {
u32 nvhost_nvjpg::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
IoctlCtrl& ctrl) {
LOG_DEBUG(Service_NVDRV, "called, command=0x{:08X}, input_size=0x{:X}, output_size=0x{:X}",
command.raw, input.size(), output.size());
@@ -13,10 +13,11 @@ namespace Service::Nvidia::Devices {
class nvhost_nvjpg final : public nvdevice {
public:
nvhost_nvjpg();
explicit nvhost_nvjpg(Core::System& system);
~nvhost_nvjpg() override;
u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
IoctlCtrl& ctrl) override;
private:
enum class IoctlCommand : u32_le {
@@ -10,10 +10,11 @@
namespace Service::Nvidia::Devices {
nvhost_vic::nvhost_vic() = default;
nvhost_vic::nvhost_vic(Core::System& system) : nvdevice(system) {}
nvhost_vic::~nvhost_vic() = default;
u32 nvhost_vic::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) {
u32 nvhost_vic::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
IoctlCtrl& ctrl) {
LOG_DEBUG(Service_NVDRV, "called, command=0x{:08X}, input_size=0x{:X}, output_size=0x{:X}",
command.raw, input.size(), output.size());
@@ -13,10 +13,11 @@ namespace Service::Nvidia::Devices {
class nvhost_vic final : public nvdevice {
public:
nvhost_vic();
explicit nvhost_vic(Core::System& system);
~nvhost_vic() override;
u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
IoctlCtrl& ctrl) override;
private:
enum class IoctlCommand : u32_le {
+3 -2
View File
@@ -18,7 +18,7 @@ enum {
};
}
nvmap::nvmap() = default;
nvmap::nvmap(Core::System& system) : nvdevice(system) {}
nvmap::~nvmap() = default;
VAddr nvmap::GetObjectAddress(u32 handle) const {
@@ -28,7 +28,8 @@ VAddr nvmap::GetObjectAddress(u32 handle) const {
return object->addr;
}
u32 nvmap::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) {
u32 nvmap::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
IoctlCtrl& ctrl) {
switch (static_cast<IoctlCommand>(command.raw)) {
case IoctlCommand::Create:
return IocCreate(input, output);
+3 -2
View File
@@ -16,13 +16,14 @@ namespace Service::Nvidia::Devices {
class nvmap final : public nvdevice {
public:
nvmap();
explicit nvmap(Core::System& system);
~nvmap() override;
/// Returns the allocated address of an nvmap object given its handle.
VAddr GetObjectAddress(u32 handle) const;
u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
IoctlCtrl& ctrl) override;
/// Represents an nvmap object.
struct Object {
+38 -10
View File
@@ -8,12 +8,18 @@
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/readable_event.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/nvdrv/interface.h"
#include "core/hle/service/nvdrv/nvdata.h"
#include "core/hle/service/nvdrv/nvdrv.h"
namespace Service::Nvidia {
void NVDRV::SignalGPUInterruptSyncpt(const u32 syncpoint_id, const u32 value) {
nvdrv->SignalSyncpt(syncpoint_id, value);
}
void NVDRV::Open(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_NVDRV, "called");
@@ -36,11 +42,31 @@ void NVDRV::Ioctl(Kernel::HLERequestContext& ctx) {
std::vector<u8> output(ctx.GetWriteBufferSize());
IoctlCtrl ctrl{};
u32 result = nvdrv->Ioctl(fd, command, ctx.ReadBuffer(), output, ctrl);
if (ctrl.must_delay) {
ctrl.fresh_call = false;
ctx.SleepClientThread(
"NVServices::DelayedResponse", ctrl.timeout,
[=](Kernel::SharedPtr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx,
Kernel::ThreadWakeupReason reason) {
IoctlCtrl ctrl2{ctrl};
std::vector<u8> output2 = output;
u32 result = nvdrv->Ioctl(fd, command, ctx.ReadBuffer(), output2, ctrl2);
ctx.WriteBuffer(output2);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(result);
},
nvdrv->GetEventWriteable(ctrl.event_id));
} else {
ctx.WriteBuffer(output);
}
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(nvdrv->Ioctl(fd, command, ctx.ReadBuffer(), output));
ctx.WriteBuffer(output);
rb.Push(result);
}
void NVDRV::Close(Kernel::HLERequestContext& ctx) {
@@ -66,13 +92,19 @@ void NVDRV::Initialize(Kernel::HLERequestContext& ctx) {
void NVDRV::QueryEvent(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
u32 fd = rp.Pop<u32>();
u32 event_id = rp.Pop<u32>();
// TODO(Blinkhawk): Figure the meaning of the flag at bit 16
u32 event_id = rp.Pop<u32>() & 0x000000FF;
LOG_WARNING(Service_NVDRV, "(STUBBED) called, fd={:X}, event_id={:X}", fd, event_id);
IPC::ResponseBuilder rb{ctx, 3, 1};
rb.Push(RESULT_SUCCESS);
rb.PushCopyObjects(query_event.readable);
rb.Push<u32>(0);
if (event_id < MaxNvEvents) {
rb.PushCopyObjects(nvdrv->GetEvent(event_id));
rb.Push<u32>(NvResult::Success);
} else {
rb.Push<u32>(0);
rb.Push<u32>(NvResult::BadParameter);
}
}
void NVDRV::SetClientPID(Kernel::HLERequestContext& ctx) {
@@ -127,10 +159,6 @@ NVDRV::NVDRV(std::shared_ptr<Module> nvdrv, const char* name)
{13, &NVDRV::FinishInitialize, "FinishInitialize"},
};
RegisterHandlers(functions);
auto& kernel = Core::System::GetInstance().Kernel();
query_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Automatic,
"NVDRV::query_event");
}
NVDRV::~NVDRV() = default;
+2 -2
View File
@@ -19,6 +19,8 @@ public:
NVDRV(std::shared_ptr<Module> nvdrv, const char* name);
~NVDRV() override;
void SignalGPUInterruptSyncpt(const u32 syncpoint_id, const u32 value);
private:
void Open(Kernel::HLERequestContext& ctx);
void Ioctl(Kernel::HLERequestContext& ctx);
@@ -33,8 +35,6 @@ private:
std::shared_ptr<Module> nvdrv;
u64 pid{};
Kernel::EventPair query_event;
};
} // namespace Service::Nvidia
+48
View File
@@ -0,0 +1,48 @@
#pragma once
#include <array>
#include "common/common_types.h"
namespace Service::Nvidia {
constexpr u32 MaxSyncPoints = 192;
constexpr u32 MaxNvEvents = 64;
struct Fence {
s32 id;
u32 value;
};
static_assert(sizeof(Fence) == 8, "Fence has wrong size");
struct MultiFence {
u32 num_fences;
std::array<Fence, 4> fences;
};
enum NvResult : u32 {
Success = 0,
BadParameter = 4,
Timeout = 5,
ResourceError = 15,
};
enum class EventState {
Free = 0,
Registered = 1,
Waiting = 2,
Busy = 3,
};
struct IoctlCtrl {
// First call done to the servioce for services that call itself again after a call.
bool fresh_call{true};
// Tells the Ioctl Wrapper that it must delay the IPC response and send the thread to sleep
bool must_delay{};
// Timeout for the delay
s64 timeout{};
// NV Event Id
s32 event_id{-1};
};
} // namespace Service::Nvidia
+45 -14
View File
@@ -4,7 +4,10 @@
#include <utility>
#include <fmt/format.h>
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/readable_event.h"
#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/nvdrv/devices/nvdevice.h"
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
#include "core/hle/service/nvdrv/devices/nvhost_as_gpu.h"
@@ -22,8 +25,9 @@
namespace Service::Nvidia {
void InstallInterfaces(SM::ServiceManager& service_manager, NVFlinger::NVFlinger& nvflinger) {
auto module_ = std::make_shared<Module>();
void InstallInterfaces(SM::ServiceManager& service_manager, NVFlinger::NVFlinger& nvflinger,
Core::System& system) {
auto module_ = std::make_shared<Module>(system);
std::make_shared<NVDRV>(module_, "nvdrv")->InstallAsService(service_manager);
std::make_shared<NVDRV>(module_, "nvdrv:a")->InstallAsService(service_manager);
std::make_shared<NVDRV>(module_, "nvdrv:s")->InstallAsService(service_manager);
@@ -32,17 +36,25 @@ void InstallInterfaces(SM::ServiceManager& service_manager, NVFlinger::NVFlinger
nvflinger.SetNVDrvInstance(module_);
}
Module::Module() {
auto nvmap_dev = std::make_shared<Devices::nvmap>();
devices["/dev/nvhost-as-gpu"] = std::make_shared<Devices::nvhost_as_gpu>(nvmap_dev);
devices["/dev/nvhost-gpu"] = std::make_shared<Devices::nvhost_gpu>(nvmap_dev);
devices["/dev/nvhost-ctrl-gpu"] = std::make_shared<Devices::nvhost_ctrl_gpu>();
Module::Module(Core::System& system) {
auto& kernel = system.Kernel();
for (u32 i = 0; i < MaxNvEvents; i++) {
std::string event_label = fmt::format("NVDRV::NvEvent_{}", i);
events_interface.events[i] = Kernel::WritableEvent::CreateEventPair(
kernel, Kernel::ResetType::Automatic, event_label);
events_interface.status[i] = EventState::Free;
events_interface.registered[i] = false;
}
auto nvmap_dev = std::make_shared<Devices::nvmap>(system);
devices["/dev/nvhost-as-gpu"] = std::make_shared<Devices::nvhost_as_gpu>(system, nvmap_dev);
devices["/dev/nvhost-gpu"] = std::make_shared<Devices::nvhost_gpu>(system, nvmap_dev);
devices["/dev/nvhost-ctrl-gpu"] = std::make_shared<Devices::nvhost_ctrl_gpu>(system);
devices["/dev/nvmap"] = nvmap_dev;
devices["/dev/nvdisp_disp0"] = std::make_shared<Devices::nvdisp_disp0>(nvmap_dev);
devices["/dev/nvhost-ctrl"] = std::make_shared<Devices::nvhost_ctrl>();
devices["/dev/nvhost-nvdec"] = std::make_shared<Devices::nvhost_nvdec>();
devices["/dev/nvhost-nvjpg"] = std::make_shared<Devices::nvhost_nvjpg>();
devices["/dev/nvhost-vic"] = std::make_shared<Devices::nvhost_vic>();
devices["/dev/nvdisp_disp0"] = std::make_shared<Devices::nvdisp_disp0>(system, nvmap_dev);
devices["/dev/nvhost-ctrl"] = std::make_shared<Devices::nvhost_ctrl>(system, events_interface);
devices["/dev/nvhost-nvdec"] = std::make_shared<Devices::nvhost_nvdec>(system);
devices["/dev/nvhost-nvjpg"] = std::make_shared<Devices::nvhost_nvjpg>(system);
devices["/dev/nvhost-vic"] = std::make_shared<Devices::nvhost_vic>(system);
}
Module::~Module() = default;
@@ -59,12 +71,13 @@ u32 Module::Open(const std::string& device_name) {
return fd;
}
u32 Module::Ioctl(u32 fd, u32 command, const std::vector<u8>& input, std::vector<u8>& output) {
u32 Module::Ioctl(u32 fd, u32 command, const std::vector<u8>& input, std::vector<u8>& output,
IoctlCtrl& ctrl) {
auto itr = open_files.find(fd);
ASSERT_MSG(itr != open_files.end(), "Tried to talk to an invalid device");
auto& device = itr->second;
return device->ioctl({command}, input, output);
return device->ioctl({command}, input, output, ctrl);
}
ResultCode Module::Close(u32 fd) {
@@ -77,4 +90,22 @@ ResultCode Module::Close(u32 fd) {
return RESULT_SUCCESS;
}
void Module::SignalSyncpt(const u32 syncpoint_id, const u32 value) {
for (u32 i = 0; i < MaxNvEvents; i++) {
if (events_interface.assigned_syncpt[i] == syncpoint_id &&
events_interface.assigned_value[i] == value) {
events_interface.LiberateEvent(i);
events_interface.events[i].writable->Signal();
}
}
}
Kernel::SharedPtr<Kernel::ReadableEvent> Module::GetEvent(const u32 event_id) const {
return events_interface.events[event_id].readable;
}
Kernel::SharedPtr<Kernel::WritableEvent> Module::GetEventWriteable(const u32 event_id) const {
return events_interface.events[event_id].writable;
}
} // namespace Service::Nvidia
+80 -8
View File
@@ -8,8 +8,14 @@
#include <unordered_map>
#include <vector>
#include "common/common_types.h"
#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/nvdrv/nvdata.h"
#include "core/hle/service/service.h"
namespace Core {
class System;
}
namespace Service::NVFlinger {
class NVFlinger;
}
@@ -20,16 +26,72 @@ namespace Devices {
class nvdevice;
}
struct IoctlFence {
u32 id;
u32 value;
struct EventInterface {
// Mask representing currently busy events
u64 events_mask{};
// Each kernel event associated to an NV event
std::array<Kernel::EventPair, MaxNvEvents> events;
// The status of the current NVEvent
std::array<EventState, MaxNvEvents> status{};
// Tells if an NVEvent is registered or not
std::array<bool, MaxNvEvents> registered{};
// When an NVEvent is waiting on GPU interrupt, this is the sync_point
// associated with it.
std::array<u32, MaxNvEvents> assigned_syncpt{};
// This is the value of the GPU interrupt for which the NVEvent is waiting
// for.
std::array<u32, MaxNvEvents> assigned_value{};
// Constant to denote an unasigned syncpoint.
static constexpr u32 unassigned_syncpt = 0xFFFFFFFF;
std::optional<u32> GetFreeEvent() const {
u64 mask = events_mask;
for (u32 i = 0; i < MaxNvEvents; i++) {
const bool is_free = (mask & 0x1) == 0;
if (is_free) {
if (status[i] == EventState::Registered || status[i] == EventState::Free) {
return {i};
}
}
mask = mask >> 1;
}
return {};
}
void SetEventStatus(const u32 event_id, EventState new_status) {
EventState old_status = status[event_id];
if (old_status == new_status) {
return;
}
status[event_id] = new_status;
if (new_status == EventState::Registered) {
registered[event_id] = true;
}
if (new_status == EventState::Waiting || new_status == EventState::Busy) {
events_mask |= (1ULL << event_id);
}
}
void RegisterEvent(const u32 event_id) {
registered[event_id] = true;
if (status[event_id] == EventState::Free) {
status[event_id] = EventState::Registered;
}
}
void UnregisterEvent(const u32 event_id) {
registered[event_id] = false;
if (status[event_id] == EventState::Registered) {
status[event_id] = EventState::Free;
}
}
void LiberateEvent(const u32 event_id) {
status[event_id] = registered[event_id] ? EventState::Registered : EventState::Free;
events_mask &= ~(1ULL << event_id);
assigned_syncpt[event_id] = unassigned_syncpt;
assigned_value[event_id] = 0;
}
};
static_assert(sizeof(IoctlFence) == 8, "IoctlFence has wrong size");
class Module final {
public:
Module();
Module(Core::System& system);
~Module();
/// Returns a pointer to one of the available devices, identified by its name.
@@ -44,10 +106,17 @@ public:
/// Opens a device node and returns a file descriptor to it.
u32 Open(const std::string& device_name);
/// Sends an ioctl command to the specified file descriptor.
u32 Ioctl(u32 fd, u32 command, const std::vector<u8>& input, std::vector<u8>& output);
u32 Ioctl(u32 fd, u32 command, const std::vector<u8>& input, std::vector<u8>& output,
IoctlCtrl& ctrl);
/// Closes a device file descriptor and returns operation success.
ResultCode Close(u32 fd);
void SignalSyncpt(const u32 syncpoint_id, const u32 value);
Kernel::SharedPtr<Kernel::ReadableEvent> GetEvent(u32 event_id) const;
Kernel::SharedPtr<Kernel::WritableEvent> GetEventWriteable(u32 event_id) const;
private:
/// Id to use for the next open file descriptor.
u32 next_fd = 1;
@@ -57,9 +126,12 @@ private:
/// Mapping of device node names to their implementation.
std::unordered_map<std::string, std::shared_ptr<Devices::nvdevice>> devices;
EventInterface events_interface;
};
/// Registers all NVDRV services with the specified service manager.
void InstallInterfaces(SM::ServiceManager& service_manager, NVFlinger::NVFlinger& nvflinger);
void InstallInterfaces(SM::ServiceManager& service_manager, NVFlinger::NVFlinger& nvflinger,
Core::System& system);
} // namespace Service::Nvidia
@@ -34,7 +34,8 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer)
buffer_wait_event.writable->Signal();
}
std::optional<u32> BufferQueue::DequeueBuffer(u32 width, u32 height) {
std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::DequeueBuffer(u32 width,
u32 height) {
auto itr = std::find_if(queue.begin(), queue.end(), [&](const Buffer& buffer) {
// Only consider free buffers. Buffers become free once again after they've been Acquired
// and Released by the compositor, see the NVFlinger::Compose method.
@@ -51,7 +52,7 @@ std::optional<u32> BufferQueue::DequeueBuffer(u32 width, u32 height) {
}
itr->status = Buffer::Status::Dequeued;
return itr->slot;
return {{itr->slot, &itr->multi_fence}};
}
const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const {
@@ -63,7 +64,8 @@ const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const {
}
void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform,
const Common::Rectangle<int>& crop_rect) {
const Common::Rectangle<int>& crop_rect, u32 swap_interval,
Service::Nvidia::MultiFence& multi_fence) {
auto itr = std::find_if(queue.begin(), queue.end(),
[&](const Buffer& buffer) { return buffer.slot == slot; });
ASSERT(itr != queue.end());
@@ -71,12 +73,21 @@ void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform,
itr->status = Buffer::Status::Queued;
itr->transform = transform;
itr->crop_rect = crop_rect;
itr->swap_interval = swap_interval;
itr->multi_fence = multi_fence;
queue_sequence.push_back(slot);
}
std::optional<std::reference_wrapper<const BufferQueue::Buffer>> BufferQueue::AcquireBuffer() {
auto itr = std::find_if(queue.begin(), queue.end(), [](const Buffer& buffer) {
return buffer.status == Buffer::Status::Queued;
});
auto itr = queue.end();
// Iterate to find a queued buffer matching the requested slot.
while (itr == queue.end() && !queue_sequence.empty()) {
u32 slot = queue_sequence.front();
itr = std::find_if(queue.begin(), queue.end(), [&slot](const Buffer& buffer) {
return buffer.status == Buffer::Status::Queued && buffer.slot == slot;
});
queue_sequence.pop_front();
}
if (itr == queue.end())
return {};
itr->status = Buffer::Status::Acquired;
@@ -4,6 +4,7 @@
#pragma once
#include <list>
#include <optional>
#include <vector>
@@ -12,6 +13,7 @@
#include "common/swap.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/nvdrv/nvdata.h"
namespace Service::NVFlinger {
@@ -68,13 +70,17 @@ public:
IGBPBuffer igbp_buffer;
BufferTransformFlags transform;
Common::Rectangle<int> crop_rect;
u32 swap_interval;
Service::Nvidia::MultiFence multi_fence;
};
void SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer);
std::optional<u32> DequeueBuffer(u32 width, u32 height);
std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> DequeueBuffer(u32 width,
u32 height);
const IGBPBuffer& RequestBuffer(u32 slot) const;
void QueueBuffer(u32 slot, BufferTransformFlags transform,
const Common::Rectangle<int>& crop_rect);
const Common::Rectangle<int>& crop_rect, u32 swap_interval,
Service::Nvidia::MultiFence& multi_fence);
std::optional<std::reference_wrapper<const Buffer>> AcquireBuffer();
void ReleaseBuffer(u32 slot);
u32 Query(QueryType type);
@@ -92,6 +98,7 @@ private:
u64 layer_id;
std::vector<Buffer> queue;
std::list<u32> queue_sequence;
Kernel::EventPair buffer_wait_event;
};
+13 -8
View File
@@ -37,15 +37,14 @@ NVFlinger::NVFlinger(Core::Timing::CoreTiming& core_timing) : core_timing{core_t
displays.emplace_back(4, "Null");
// Schedule the screen composition events
const auto ticks = Settings::values.force_30fps_mode ? frame_ticks_30fps : frame_ticks;
composition_event = core_timing.RegisterEvent("ScreenComposition", [this](u64 userdata,
s64 cycles_late) {
Compose();
const auto ticks = Settings::values.force_30fps_mode ? frame_ticks_30fps : GetNextTicks();
this->core_timing.ScheduleEvent(std::max<s64>(0LL, ticks - cycles_late), composition_event);
});
composition_event = core_timing.RegisterEvent(
"ScreenComposition", [this, ticks](u64 userdata, s64 cycles_late) {
Compose();
this->core_timing.ScheduleEvent(ticks - cycles_late, composition_event);
});
core_timing.ScheduleEvent(ticks, composition_event);
core_timing.ScheduleEvent(frame_ticks, composition_event);
}
NVFlinger::~NVFlinger() {
@@ -206,8 +205,14 @@ void NVFlinger::Compose() {
igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride,
buffer->get().transform, buffer->get().crop_rect);
swap_interval = buffer->get().swap_interval;
buffer_queue.ReleaseBuffer(buffer->get().slot);
}
}
s64 NVFlinger::GetNextTicks() const {
constexpr s64 max_hertz = 120LL;
return (Core::Timing::BASE_CLOCK_RATE * (1LL << swap_interval)) / max_hertz;
}
} // namespace Service::NVFlinger
@@ -74,6 +74,8 @@ public:
/// finished.
void Compose();
s64 GetNextTicks() const;
private:
/// Finds the display identified by the specified ID.
VI::Display* FindDisplay(u64 display_id);
@@ -98,6 +100,8 @@ private:
/// layers.
u32 next_buffer_queue_id = 1;
u32 swap_interval = 1;
/// Event that handles screen composition.
Core::Timing::EventType* composition_event;
+2 -2
View File
@@ -206,7 +206,7 @@ void Init(std::shared_ptr<SM::ServiceManager>& sm, Core::System& system) {
AM::InstallInterfaces(*sm, nv_flinger, system);
AOC::InstallInterfaces(*sm);
APM::InstallInterfaces(system);
Audio::InstallInterfaces(*sm);
Audio::InstallInterfaces(*sm, system);
BCAT::InstallInterfaces(*sm);
BPC::InstallInterfaces(*sm);
BtDrv::InstallInterfaces(*sm);
@@ -236,7 +236,7 @@ void Init(std::shared_ptr<SM::ServiceManager>& sm, Core::System& system) {
NIM::InstallInterfaces(*sm);
NPNS::InstallInterfaces(*sm);
NS::InstallInterfaces(*sm);
Nvidia::InstallInterfaces(*sm, *nv_flinger);
Nvidia::InstallInterfaces(*sm, *nv_flinger, system);
PCIe::InstallInterfaces(*sm);
PCTL::InstallInterfaces(*sm);
PCV::InstallInterfaces(*sm);
+17 -31
View File
@@ -21,6 +21,7 @@
#include "core/hle/kernel/readable_event.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/nvdrv/nvdata.h"
#include "core/hle/service/nvdrv/nvdrv.h"
#include "core/hle/service/nvflinger/buffer_queue.h"
#include "core/hle/service/nvflinger/nvflinger.h"
@@ -328,32 +329,22 @@ public:
Data data;
};
struct BufferProducerFence {
u32 is_valid;
std::array<Nvidia::IoctlFence, 4> fences;
};
static_assert(sizeof(BufferProducerFence) == 36, "BufferProducerFence has wrong size");
class IGBPDequeueBufferResponseParcel : public Parcel {
public:
explicit IGBPDequeueBufferResponseParcel(u32 slot) : slot(slot) {}
explicit IGBPDequeueBufferResponseParcel(u32 slot, Service::Nvidia::MultiFence& multi_fence)
: slot(slot), multi_fence(multi_fence) {}
~IGBPDequeueBufferResponseParcel() override = default;
protected:
void SerializeData() override {
// TODO(Subv): Find out how this Fence is used.
BufferProducerFence fence = {};
fence.is_valid = 1;
for (auto& fence_ : fence.fences)
fence_.id = -1;
Write(slot);
Write<u32_le>(1);
WriteObject(fence);
WriteObject(multi_fence);
Write<u32_le>(0);
}
u32_le slot;
Service::Nvidia::MultiFence multi_fence;
};
class IGBPRequestBufferRequestParcel : public Parcel {
@@ -400,12 +391,6 @@ public:
data = Read<Data>();
}
struct Fence {
u32_le id;
u32_le value;
};
static_assert(sizeof(Fence) == 8, "Fence has wrong size");
struct Data {
u32_le slot;
INSERT_PADDING_WORDS(3);
@@ -418,15 +403,15 @@ public:
s32_le scaling_mode;
NVFlinger::BufferQueue::BufferTransformFlags transform;
u32_le sticky_transform;
INSERT_PADDING_WORDS(2);
u32_le fence_is_valid;
std::array<Fence, 2> fences;
INSERT_PADDING_WORDS(1);
u32_le swap_interval;
Service::Nvidia::MultiFence multi_fence;
Common::Rectangle<int> GetCropRect() const {
return {crop_left, crop_top, crop_right, crop_bottom};
}
};
static_assert(sizeof(Data) == 80, "ParcelData has wrong size");
static_assert(sizeof(Data) == 96, "ParcelData has wrong size");
Data data;
};
@@ -547,11 +532,11 @@ private:
IGBPDequeueBufferRequestParcel request{ctx.ReadBuffer()};
const u32 width{request.data.width};
const u32 height{request.data.height};
std::optional<u32> slot = buffer_queue.DequeueBuffer(width, height);
auto result = buffer_queue.DequeueBuffer(width, height);
if (slot) {
if (result) {
// Buffer is available
IGBPDequeueBufferResponseParcel response{*slot};
IGBPDequeueBufferResponseParcel response{result->first, *result->second};
ctx.WriteBuffer(response.Serialize());
} else {
// Wait the current thread until a buffer becomes available
@@ -561,10 +546,10 @@ private:
Kernel::ThreadWakeupReason reason) {
// Repeat TransactParcel DequeueBuffer when a buffer is available
auto& buffer_queue = nv_flinger->FindBufferQueue(id);
std::optional<u32> slot = buffer_queue.DequeueBuffer(width, height);
ASSERT_MSG(slot != std::nullopt, "Could not dequeue buffer.");
auto result = buffer_queue.DequeueBuffer(width, height);
ASSERT_MSG(result != std::nullopt, "Could not dequeue buffer.");
IGBPDequeueBufferResponseParcel response{*slot};
IGBPDequeueBufferResponseParcel response{result->first, *result->second};
ctx.WriteBuffer(response.Serialize());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
@@ -582,7 +567,8 @@ private:
IGBPQueueBufferRequestParcel request{ctx.ReadBuffer()};
buffer_queue.QueueBuffer(request.data.slot, request.data.transform,
request.data.GetCropRect());
request.data.GetCropRect(), request.data.swap_interval,
request.data.multi_fence);
IGBPQueueBufferResponseParcel response{1280, 720};
ctx.WriteBuffer(response.Serialize());
+3 -2
View File
@@ -525,8 +525,9 @@ void Maxwell3D::ProcessSyncPoint() {
const u32 sync_point = regs.sync_info.sync_point.Value();
const u32 increment = regs.sync_info.increment.Value();
const u32 cache_flush = regs.sync_info.unknown.Value();
LOG_DEBUG(HW_GPU, "Syncpoint set {}, increment: {}, unk: {}", sync_point, increment,
cache_flush);
if (increment) {
system.GPU().IncrementSyncPoint(sync_point);
}
}
void Maxwell3D::DrawArrays() {
+7
View File
@@ -559,6 +559,11 @@ union Instruction {
BitField<39, 8, Register> gpr39;
BitField<48, 16, u64> opcode;
union {
BitField<8, 5, ConditionCode> cc;
BitField<13, 1, u64> trigger;
} nop;
union {
BitField<8, 8, Register> gpr;
BitField<20, 24, s64> offset;
@@ -1516,6 +1521,7 @@ public:
TMML, // Texture Mip Map Level
SUST, // Surface Store
EXIT,
NOP,
IPA,
OUT_R, // Emit vertex/primitive
ISBERD,
@@ -1795,6 +1801,7 @@ private:
INST("110111110110----", Id::TMML_B, Type::Texture, "TMML_B"),
INST("1101111101011---", Id::TMML, Type::Texture, "TMML"),
INST("11101011001-----", Id::SUST, Type::Image, "SUST"),
INST("0101000010110---", Id::NOP, Type::Trivial, "NOP"),
INST("11100000--------", Id::IPA, Type::Trivial, "IPA"),
INST("1111101111100---", Id::OUT_R, Type::Trivial, "OUT_R"),
INST("1110111111010---", Id::ISBERD, Type::Trivial, "ISBERD"),
+47 -1
View File
@@ -29,7 +29,8 @@ u32 FramebufferConfig::BytesPerPixel(PixelFormat format) {
UNREACHABLE();
}
GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer) : renderer{renderer} {
GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer, bool is_async)
: system{system}, renderer{renderer}, is_async{is_async} {
auto& rasterizer{renderer.Rasterizer()};
memory_manager = std::make_unique<Tegra::MemoryManager>(system, rasterizer);
dma_pusher = std::make_unique<Tegra::DmaPusher>(*this);
@@ -74,6 +75,51 @@ const DmaPusher& GPU::DmaPusher() const {
return *dma_pusher;
}
void GPU::IncrementSyncPoint(const u32 syncpoint_id) {
syncpoints[syncpoint_id]++;
std::lock_guard lock{sync_mutex};
if (!syncpt_interrupts[syncpoint_id].empty()) {
u32 value = syncpoints[syncpoint_id].load();
auto it = syncpt_interrupts[syncpoint_id].begin();
while (it != syncpt_interrupts[syncpoint_id].end()) {
if (value >= *it) {
TriggerCpuInterrupt(syncpoint_id, *it);
it = syncpt_interrupts[syncpoint_id].erase(it);
continue;
}
it++;
}
}
}
u32 GPU::GetSyncpointValue(const u32 syncpoint_id) const {
return syncpoints[syncpoint_id].load();
}
void GPU::RegisterSyncptInterrupt(const u32 syncpoint_id, const u32 value) {
auto& interrupt = syncpt_interrupts[syncpoint_id];
bool contains = std::any_of(interrupt.begin(), interrupt.end(),
[value](u32 in_value) { return in_value == value; });
if (contains) {
return;
}
syncpt_interrupts[syncpoint_id].emplace_back(value);
}
bool GPU::CancelSyncptInterrupt(const u32 syncpoint_id, const u32 value) {
std::lock_guard lock{sync_mutex};
auto& interrupt = syncpt_interrupts[syncpoint_id];
const auto iter =
std::find_if(interrupt.begin(), interrupt.end(),
[value](u32 interrupt_value) { return value == interrupt_value; });
if (iter == interrupt.end()) {
return false;
}
interrupt.erase(iter);
return true;
}
u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
ASSERT(format != RenderTargetFormat::NONE);
+33 -1
View File
@@ -5,8 +5,12 @@
#pragma once
#include <array>
#include <atomic>
#include <list>
#include <memory>
#include <mutex>
#include "common/common_types.h"
#include "core/hle/service/nvdrv/nvdata.h"
#include "core/hle/service/nvflinger/buffer_queue.h"
#include "video_core/dma_pusher.h"
@@ -127,7 +131,7 @@ class MemoryManager;
class GPU {
public:
explicit GPU(Core::System& system, VideoCore::RendererBase& renderer);
explicit GPU(Core::System& system, VideoCore::RendererBase& renderer, bool is_async);
virtual ~GPU();
@@ -170,6 +174,22 @@ public:
/// Returns a reference to the GPU DMA pusher.
Tegra::DmaPusher& DmaPusher();
void IncrementSyncPoint(u32 syncpoint_id);
u32 GetSyncpointValue(u32 syncpoint_id) const;
void RegisterSyncptInterrupt(u32 syncpoint_id, u32 value);
bool CancelSyncptInterrupt(u32 syncpoint_id, u32 value);
std::unique_lock<std::mutex> LockSync() {
return std::unique_lock{sync_mutex};
}
bool IsAsync() const {
return is_async;
}
/// Returns a const reference to the GPU DMA pusher.
const Tegra::DmaPusher& DmaPusher() const;
@@ -239,6 +259,9 @@ public:
/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
virtual void FlushAndInvalidateRegion(CacheAddr addr, u64 size) = 0;
protected:
virtual void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const = 0;
private:
void ProcessBindMethod(const MethodCall& method_call);
void ProcessSemaphoreTriggerMethod();
@@ -257,6 +280,7 @@ private:
protected:
std::unique_ptr<Tegra::DmaPusher> dma_pusher;
VideoCore::RendererBase& renderer;
Core::System& system;
private:
std::unique_ptr<Tegra::MemoryManager> memory_manager;
@@ -273,6 +297,14 @@ private:
std::unique_ptr<Engines::MaxwellDMA> maxwell_dma;
/// Inline memory engine
std::unique_ptr<Engines::KeplerMemory> kepler_memory;
std::array<std::atomic<u32>, Service::Nvidia::MaxSyncPoints> syncpoints{};
std::array<std::list<u32>, Service::Nvidia::MaxSyncPoints> syncpt_interrupts;
std::mutex sync_mutex;
const bool is_async;
};
#define ASSERT_REG_POSITION(field_name, position) \
+8 -1
View File
@@ -2,6 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "core/core.h"
#include "core/hardware_interrupt_manager.h"
#include "video_core/gpu_asynch.h"
#include "video_core/gpu_thread.h"
#include "video_core/renderer_base.h"
@@ -9,7 +11,7 @@
namespace VideoCommon {
GPUAsynch::GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer)
: GPU(system, renderer), gpu_thread{system} {}
: GPU(system, renderer, true), gpu_thread{system} {}
GPUAsynch::~GPUAsynch() = default;
@@ -38,4 +40,9 @@ void GPUAsynch::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
gpu_thread.FlushAndInvalidateRegion(addr, size);
}
void GPUAsynch::TriggerCpuInterrupt(const u32 syncpoint_id, const u32 value) const {
auto& interrupt_manager = system.InterruptManager();
interrupt_manager.GPUInterruptSyncpt(syncpoint_id, value);
}
} // namespace VideoCommon
+3
View File
@@ -27,6 +27,9 @@ public:
void InvalidateRegion(CacheAddr addr, u64 size) override;
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
protected:
void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const override;
private:
GPUThread::ThreadManager gpu_thread;
};
+1 -1
View File
@@ -8,7 +8,7 @@
namespace VideoCommon {
GPUSynch::GPUSynch(Core::System& system, VideoCore::RendererBase& renderer)
: GPU(system, renderer) {}
: GPU(system, renderer, false) {}
GPUSynch::~GPUSynch() = default;
+4
View File
@@ -25,6 +25,10 @@ public:
void FlushRegion(CacheAddr addr, u64 size) override;
void InvalidateRegion(CacheAddr addr, u64 size) override;
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
protected:
void TriggerCpuInterrupt([[maybe_unused]] u32 syncpoint_id,
[[maybe_unused]] u32 value) const override {}
};
} // namespace VideoCommon
+6 -21
View File
@@ -21,7 +21,8 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
MicroProfileOnThreadCreate("GpuThread");
// Wait for first GPU command before acquiring the window context
state.WaitForCommands();
while (state.queue.Empty())
;
// If emulation was stopped during disk shader loading, abort before trying to acquire context
if (!state.is_running) {
@@ -32,7 +33,6 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
CommandDataContainer next;
while (state.is_running) {
state.WaitForCommands();
while (!state.queue.Empty()) {
state.queue.Pop(next);
if (const auto submit_list = std::get_if<SubmitListCommand>(&next.data)) {
@@ -49,8 +49,7 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
} else {
UNREACHABLE();
}
state.signaled_fence = next.fence;
state.TrySynchronize();
state.signaled_fence.store(next.fence);
}
}
}
@@ -89,12 +88,7 @@ void ThreadManager::FlushRegion(CacheAddr addr, u64 size) {
}
void ThreadManager::InvalidateRegion(CacheAddr addr, u64 size) {
if (state.queue.Empty()) {
// It's quicker to invalidate a single region on the CPU if the queue is already empty
system.Renderer().Rasterizer().InvalidateRegion(addr, size);
} else {
PushCommand(InvalidateRegionCommand(addr, size));
}
system.Renderer().Rasterizer().InvalidateRegion(addr, size);
}
void ThreadManager::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
@@ -105,22 +99,13 @@ void ThreadManager::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
u64 ThreadManager::PushCommand(CommandData&& command_data) {
const u64 fence{++state.last_fence};
state.queue.Push(CommandDataContainer(std::move(command_data), fence));
state.SignalCommands();
return fence;
}
MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192));
void SynchState::WaitForSynchronization(u64 fence) {
if (signaled_fence >= fence) {
return;
}
// Wait for the GPU to be idle (all commands to be executed)
{
MICROPROFILE_SCOPE(GPU_wait);
std::unique_lock lock{synchronization_mutex};
synchronization_condition.wait(lock, [this, fence] { return signaled_fence >= fence; });
}
while (signaled_fence.load() < fence)
;
}
} // namespace VideoCommon::GPUThread
-32
View File
@@ -88,41 +88,9 @@ struct CommandDataContainer {
/// Struct used to synchronize the GPU thread
struct SynchState final {
std::atomic_bool is_running{true};
std::atomic_int queued_frame_count{};
std::mutex synchronization_mutex;
std::mutex commands_mutex;
std::condition_variable commands_condition;
std::condition_variable synchronization_condition;
/// Returns true if the gap in GPU commands is small enough that we can consider the CPU and GPU
/// synchronized. This is entirely empirical.
bool IsSynchronized() const {
constexpr std::size_t max_queue_gap{5};
return queue.Size() <= max_queue_gap;
}
void TrySynchronize() {
if (IsSynchronized()) {
std::lock_guard lock{synchronization_mutex};
synchronization_condition.notify_one();
}
}
void WaitForSynchronization(u64 fence);
void SignalCommands() {
if (queue.Empty()) {
return;
}
commands_condition.notify_one();
}
void WaitForCommands() {
std::unique_lock lock{commands_mutex};
commands_condition.wait(lock, [this] { return !queue.Empty(); });
}
using CommandQueue = Common::SPSCQueue<CommandDataContainer>;
CommandQueue queue;
u64 last_fence{};
+26 -21
View File
@@ -15,7 +15,7 @@
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
namespace {
using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode;
@@ -29,8 +29,7 @@ struct Query {
struct BlockStack {
BlockStack() = default;
BlockStack(const BlockStack& b) = default;
BlockStack(const Query& q) : ssy_stack{q.ssy_stack}, pbk_stack{q.pbk_stack} {}
explicit BlockStack(const Query& q) : ssy_stack{q.ssy_stack}, pbk_stack{q.pbk_stack} {}
std::stack<u32> ssy_stack{};
std::stack<u32> pbk_stack{};
};
@@ -58,7 +57,7 @@ struct BlockInfo {
struct CFGRebuildState {
explicit CFGRebuildState(const ProgramCode& program_code, const std::size_t program_size,
const u32 start)
: program_code{program_code}, program_size{program_size}, start{start} {}
: start{start}, program_code{program_code}, program_size{program_size} {}
u32 start{};
std::vector<BlockInfo> block_info{};
@@ -85,7 +84,7 @@ std::pair<BlockCollision, u32> TryGetBlock(CFGRebuildState& state, u32 address)
return {BlockCollision::Inside, index};
}
}
return {BlockCollision::None, -1};
return {BlockCollision::None, 0xFFFFFFFF};
}
struct ParseInfo {
@@ -365,27 +364,29 @@ bool TryQuery(CFGRebuildState& state) {
const auto gather_end = labels.upper_bound(block.end);
while (gather_start != gather_end) {
cc.push(gather_start->second);
gather_start++;
++gather_start;
}
};
if (state.queries.empty()) {
return false;
}
Query& q = state.queries.front();
const u32 block_index = state.registered[q.address];
BlockInfo& block = state.block_info[block_index];
// If the block is visted, check if the stacks match, else gather the ssy/pbk
// If the block is visited, check if the stacks match, else gather the ssy/pbk
// labels into the current stack and look if the branch at the end of the block
// consumes a label. Schedule new queries accordingly
if (block.visited) {
BlockStack& stack = state.stacks[q.address];
const bool all_okay = (stack.ssy_stack.size() == 0 || q.ssy_stack == stack.ssy_stack) &&
(stack.pbk_stack.size() == 0 || q.pbk_stack == stack.pbk_stack);
const bool all_okay = (stack.ssy_stack.empty() || q.ssy_stack == stack.ssy_stack) &&
(stack.pbk_stack.empty() || q.pbk_stack == stack.pbk_stack);
state.queries.pop_front();
return all_okay;
}
block.visited = true;
state.stacks[q.address] = BlockStack{q};
state.stacks.insert_or_assign(q.address, BlockStack{q});
Query q2(q);
state.queries.pop_front();
gather_labels(q2.ssy_stack, state.ssy_labels, block);
@@ -394,6 +395,7 @@ bool TryQuery(CFGRebuildState& state) {
q2.address = block.end + 1;
state.queries.push_back(q2);
}
Query conditional_query{q2};
if (block.branch.is_sync) {
if (block.branch.address == unassigned_branch) {
@@ -408,13 +410,15 @@ bool TryQuery(CFGRebuildState& state) {
conditional_query.pbk_stack.pop();
}
conditional_query.address = block.branch.address;
state.queries.push_back(conditional_query);
state.queries.push_back(std::move(conditional_query));
return true;
}
} // Anonymous namespace
std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 program_size,
u32 start_address) {
std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
std::size_t program_size, u32 start_address) {
CFGRebuildState state{program_code, program_size, start_address};
// Inspect Code and generate blocks
state.labels.clear();
state.labels.emplace(start_address);
@@ -424,10 +428,9 @@ std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u
return {};
}
}
// Decompile Stacks
Query start_query{};
start_query.address = state.start;
state.queries.push_back(start_query);
state.queries.push_back(Query{state.start, {}, {}});
bool decompiled = true;
while (!state.queries.empty()) {
if (!TryQuery(state)) {
@@ -435,14 +438,15 @@ std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u
break;
}
}
// Sort and organize results
std::sort(state.block_info.begin(), state.block_info.end(),
[](const BlockInfo& a, const BlockInfo& b) -> bool { return a.start < b.start; });
[](const BlockInfo& a, const BlockInfo& b) { return a.start < b.start; });
ShaderCharacteristics result_out{};
result_out.decompilable = decompiled;
result_out.start = start_address;
result_out.end = start_address;
for (auto& block : state.block_info) {
for (const auto& block : state.block_info) {
ShaderBlock new_block{};
new_block.start = block.start;
new_block.end = block.end;
@@ -457,8 +461,9 @@ std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u
}
if (result_out.decompilable) {
result_out.labels = std::move(state.labels);
return {result_out};
return {std::move(result_out)};
}
// If it's not decompilable, merge the unlabelled blocks together
auto back = result_out.blocks.begin();
auto next = std::next(back);
@@ -469,8 +474,8 @@ std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u
continue;
}
back = next;
next++;
++next;
}
return {result_out};
return {std::move(result_out)};
}
} // namespace VideoCommon::Shader
+23 -7
View File
@@ -4,7 +4,6 @@
#pragma once
#include <cstring>
#include <list>
#include <optional>
#include <unordered_set>
@@ -26,27 +25,44 @@ struct Condition {
bool IsUnconditional() const {
return predicate == Pred::UnusedIndex && cc == ConditionCode::T;
}
bool operator==(const Condition& other) const {
return std::tie(predicate, cc) == std::tie(other.predicate, other.cc);
}
bool operator!=(const Condition& other) const {
return !operator==(other);
}
};
struct ShaderBlock {
u32 start{};
u32 end{};
bool ignore_branch{};
struct Branch {
Condition cond{};
bool kills{};
s32 address{};
bool operator==(const Branch& b) const {
return std::tie(cond, kills, address) == std::tie(b.cond, b.kills, b.address);
}
} branch{};
bool operator!=(const Branch& b) const {
return !operator==(b);
}
};
u32 start{};
u32 end{};
bool ignore_branch{};
Branch branch{};
bool operator==(const ShaderBlock& sb) const {
return std::tie(start, end, ignore_branch, branch) ==
std::tie(sb.start, sb.end, sb.ignore_branch, sb.branch);
}
bool operator!=(const ShaderBlock& sb) const {
return !operator==(sb);
}
};
struct ShaderCharacteristics {
@@ -57,7 +73,7 @@ struct ShaderCharacteristics {
std::unordered_set<u32> labels{};
};
std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 program_size,
u32 start_address);
std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
std::size_t program_size, u32 start_address);
} // namespace VideoCommon::Shader
+2 -2
View File
@@ -47,14 +47,14 @@ void ShaderIR::Decode() {
if (shader_info.decompilable) {
disable_flow_stack = true;
const auto insert_block = [this](NodeBlock& nodes, u32 label) {
if (label == exit_branch) {
if (label == static_cast<u32>(exit_branch)) {
return;
}
basic_blocks.insert({label, nodes});
};
const auto& blocks = shader_info.blocks;
NodeBlock current_block;
u32 current_label = exit_branch;
u32 current_label = static_cast<u32>(exit_branch);
for (auto& block : blocks) {
if (shader_info.labels.count(block.start) != 0) {
insert_block(current_block, current_label);
@@ -52,15 +52,15 @@ u32 ShaderIR::DecodeHalfSetPredicate(NodeBlock& bb, u32 pc) {
}
const OperationCode combiner = GetPredicateCombiner(instr.hsetp2.op);
const Node pred39 = GetPredicate(instr.hsetp2.pred39, instr.hsetp2.neg_pred);
const Node combined_pred = GetPredicate(instr.hsetp2.pred3, instr.hsetp2.neg_pred);
const auto Write = [&](u64 dest, Node src) {
SetPredicate(bb, dest, Operation(combiner, std::move(src), pred39));
SetPredicate(bb, dest, Operation(combiner, std::move(src), combined_pred));
};
const Node comparison = GetPredicateComparisonHalf(cond, op_a, op_b);
const u64 first = instr.hsetp2.pred0;
const u64 second = instr.hsetp2.pred3;
const u64 second = instr.hsetp2.pred39;
if (h_and) {
const Node joined = Operation(OperationCode::LogicalAnd2, comparison);
Write(first, joined);
+6
View File
@@ -22,6 +22,12 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
const auto opcode = OpCode::Decode(instr);
switch (opcode->get().GetId()) {
case OpCode::Id::NOP: {
UNIMPLEMENTED_IF(instr.nop.cc != Tegra::Shader::ConditionCode::T);
UNIMPLEMENTED_IF(instr.nop.trigger != 0);
// With the previous preconditions, this instruction is a no-operation.
break;
}
case OpCode::Id::EXIT: {
const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T, "EXIT condition code used: {}",
+2 -2
View File
@@ -59,8 +59,8 @@ std::tuple<Node, u32, u32> ShaderIR::TrackCbuf(Node tracked, const NodeBlock& co
return TrackCbuf(source, code, new_cursor);
}
if (const auto operation = std::get_if<OperationNode>(&*tracked)) {
for (std::size_t i = 0; i < operation->GetOperandsCount(); ++i) {
if (auto found = TrackCbuf((*operation)[i], code, cursor); std::get<0>(found)) {
for (std::size_t i = operation->GetOperandsCount(); i > 0; --i) {
if (auto found = TrackCbuf((*operation)[i - 1], code, cursor); std::get<0>(found)) {
// Cbuf found in operand.
return found;
}
@@ -24,9 +24,8 @@ StagingCache::StagingCache() = default;
StagingCache::~StagingCache() = default;
SurfaceBaseImpl::SurfaceBaseImpl(GPUVAddr gpu_addr, const SurfaceParams& params)
: params{params}, mipmap_sizes(params.num_levels),
mipmap_offsets(params.num_levels), gpu_addr{gpu_addr}, host_memory_size{
params.GetHostSizeInBytes()} {
: params{params}, host_memory_size{params.GetHostSizeInBytes()}, gpu_addr{gpu_addr},
mipmap_sizes(params.num_levels), mipmap_offsets(params.num_levels) {
std::size_t offset = 0;
for (u32 level = 0; level < params.num_levels; ++level) {
const std::size_t mipmap_size{params.GetGuestMipmapSize(level)};
+27 -32
View File
@@ -1,5 +1,6 @@
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_AUTOUIC ON)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules)
@@ -7,6 +8,7 @@ add_executable(yuzu
Info.plist
about_dialog.cpp
about_dialog.h
aboutdialog.ui
applets/error.cpp
applets/error.h
applets/profile_select.cpp
@@ -17,42 +19,59 @@ add_executable(yuzu
applets/web_browser.h
bootmanager.cpp
bootmanager.h
compatdb.ui
compatibility_list.cpp
compatibility_list.h
configuration/config.cpp
configuration/config.h
configuration/configure.ui
configuration/configure_audio.cpp
configuration/configure_audio.h
configuration/configure_audio.ui
configuration/configure_debug.cpp
configuration/configure_debug.h
configuration/configure_debug.ui
configuration/configure_dialog.cpp
configuration/configure_dialog.h
configuration/configure_gamelist.cpp
configuration/configure_gamelist.h
configuration/configure_gamelist.ui
configuration/configure_general.cpp
configuration/configure_general.h
configuration/configure_general.ui
configuration/configure_graphics.cpp
configuration/configure_graphics.h
configuration/configure_graphics.ui
configuration/configure_hotkeys.cpp
configuration/configure_hotkeys.h
configuration/configure_hotkeys.ui
configuration/configure_input.cpp
configuration/configure_input.h
configuration/configure_input.ui
configuration/configure_input_player.cpp
configuration/configure_input_player.h
configuration/configure_input_player.ui
configuration/configure_input_simple.cpp
configuration/configure_input_simple.h
configuration/configure_input_simple.ui
configuration/configure_mouse_advanced.cpp
configuration/configure_mouse_advanced.h
configuration/configure_profile_manager.cpp
configuration/configure_profile_manager.h
configuration/configure_system.cpp
configuration/configure_system.h
configuration/configure_mouse_advanced.ui
configuration/configure_per_general.cpp
configuration/configure_per_general.h
configuration/configure_per_general.ui
configuration/configure_profile_manager.cpp
configuration/configure_profile_manager.h
configuration/configure_profile_manager.ui
configuration/configure_system.cpp
configuration/configure_system.h
configuration/configure_system.ui
configuration/configure_touchscreen_advanced.cpp
configuration/configure_touchscreen_advanced.h
configuration/configure_touchscreen_advanced.ui
configuration/configure_web.cpp
configuration/configure_web.h
configuration/configure_web.ui
debugger/graphics/graphics_breakpoint_observer.cpp
debugger/graphics/graphics_breakpoint_observer.h
debugger/graphics/graphics_breakpoints.cpp
@@ -72,12 +91,14 @@ add_executable(yuzu
game_list_worker.h
loading_screen.cpp
loading_screen.h
loading_screen.ui
hotkeys.cpp
hotkeys.h
main.cpp
main.h
ui_settings.cpp
ui_settings.h
main.ui
uisettings.cpp
uisettings.h
util/limitable_input_dialog.cpp
util/limitable_input_dialog.h
util/sequence_dialog/sequence_dialog.cpp
@@ -89,44 +110,18 @@ add_executable(yuzu
yuzu.rc
)
set(UIS
aboutdialog.ui
configuration/configure.ui
configuration/configure_audio.ui
configuration/configure_debug.ui
configuration/configure_gamelist.ui
configuration/configure_general.ui
configuration/configure_graphics.ui
configuration/configure_hotkeys.ui
configuration/configure_input.ui
configuration/configure_input_player.ui
configuration/configure_input_simple.ui
configuration/configure_mouse_advanced.ui
configuration/configure_per_general.ui
configuration/configure_profile_manager.ui
configuration/configure_system.ui
configuration/configure_touchscreen_advanced.ui
configuration/configure_web.ui
compatdb.ui
loading_screen.ui
main.ui
)
file(GLOB COMPAT_LIST
${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
file(GLOB_RECURSE ICONS ${PROJECT_SOURCE_DIR}/dist/icons/*)
file(GLOB_RECURSE THEMES ${PROJECT_SOURCE_DIR}/dist/qt_themes/*)
qt5_wrap_ui(UI_HDRS ${UIS})
target_sources(yuzu
PRIVATE
${COMPAT_LIST}
${ICONS}
${THEMES}
${UI_HDRS}
${UIS}
)
if (APPLE)
+1 -1
View File
@@ -11,7 +11,7 @@
#include "core/hle/service/hid/controllers/npad.h"
#include "input_common/main.h"
#include "yuzu/configuration/config.h"
#include "yuzu/ui_settings.h"
#include "yuzu/uisettings.h"
Config::Config() {
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
+2 -2
View File
@@ -12,13 +12,13 @@
#include "ui_configure_debug.h"
#include "yuzu/configuration/configure_debug.h"
#include "yuzu/debugger/console.h"
#include "yuzu/ui_settings.h"
#include "yuzu/uisettings.h"
ConfigureDebug::ConfigureDebug(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureDebug) {
ui->setupUi(this);
SetConfiguration();
connect(ui->open_log_button, &QPushButton::pressed, []() {
connect(ui->open_log_button, &QPushButton::clicked, []() {
QString path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LogDir));
QDesktopServices::openUrl(QUrl::fromLocalFile(path));
});
@@ -9,7 +9,7 @@
#include "core/settings.h"
#include "ui_configure_gamelist.h"
#include "yuzu/configuration/configure_gamelist.h"
#include "yuzu/ui_settings.h"
#include "yuzu/uisettings.h"
namespace {
constexpr std::array default_icon_sizes{
+1 -1
View File
@@ -6,7 +6,7 @@
#include "core/settings.h"
#include "ui_configure_general.h"
#include "yuzu/configuration/configure_general.h"
#include "yuzu/ui_settings.h"
#include "yuzu/uisettings.h"
ConfigureGeneral::ConfigureGeneral(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureGeneral) {
+6 -6
View File
@@ -79,7 +79,7 @@ ConfigureInput::ConfigureInput(QWidget* parent)
LoadConfiguration();
UpdateUIEnabled();
connect(ui->restore_defaults_button, &QPushButton::pressed, this,
connect(ui->restore_defaults_button, &QPushButton::clicked, this,
&ConfigureInput::RestoreDefaults);
for (auto* enabled : players_controller) {
@@ -96,20 +96,20 @@ ConfigureInput::ConfigureInput(QWidget* parent)
&ConfigureInput::UpdateUIEnabled);
for (std::size_t i = 0; i < players_configure.size(); ++i) {
connect(players_configure[i], &QPushButton::pressed, this,
connect(players_configure[i], &QPushButton::clicked, this,
[this, i] { CallConfigureDialog<ConfigureInputPlayer>(*this, i, false); });
}
connect(ui->handheld_configure, &QPushButton::pressed, this,
connect(ui->handheld_configure, &QPushButton::clicked, this,
[this] { CallConfigureDialog<ConfigureInputPlayer>(*this, 8, false); });
connect(ui->debug_configure, &QPushButton::pressed, this,
connect(ui->debug_configure, &QPushButton::clicked, this,
[this] { CallConfigureDialog<ConfigureInputPlayer>(*this, 9, true); });
connect(ui->mouse_advanced, &QPushButton::pressed, this,
connect(ui->mouse_advanced, &QPushButton::clicked, this,
[this] { CallConfigureDialog<ConfigureMouseAdvanced>(*this); });
connect(ui->touchscreen_advanced, &QPushButton::pressed, this,
connect(ui->touchscreen_advanced, &QPushButton::clicked, this,
[this] { CallConfigureDialog<ConfigureTouchscreenAdvanced>(*this); });
}
@@ -244,7 +244,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
}
button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(button, &QPushButton::released, [=] {
connect(button, &QPushButton::clicked, [=] {
HandleClick(
button_map[button_id],
[=](const Common::ParamPackage& params) { buttons_param[button_id] = params; },
@@ -273,7 +273,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
}
analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(analog_button, &QPushButton::released, [=]() {
connect(analog_button, &QPushButton::clicked, [=]() {
HandleClick(analog_map_buttons[analog_id][sub_button_id],
[=](const Common::ParamPackage& params) {
SetAnalogButton(params, analogs_param[analog_id],
@@ -300,7 +300,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
menu_location));
});
}
connect(analog_map_stick[analog_id], &QPushButton::released, [=] {
connect(analog_map_stick[analog_id], &QPushButton::clicked, [=] {
QMessageBox::information(this, tr("Information"),
tr("After pressing OK, first move your joystick horizontally, "
"and then vertically."));
@@ -311,8 +311,8 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
});
}
connect(ui->buttonClearAll, &QPushButton::released, [this] { ClearAll(); });
connect(ui->buttonRestoreDefaults, &QPushButton::released, [this] { RestoreDefaults(); });
connect(ui->buttonClearAll, &QPushButton::clicked, [this] { ClearAll(); });
connect(ui->buttonRestoreDefaults, &QPushButton::clicked, [this] { RestoreDefaults(); });
timeout_timer->setSingleShot(true);
connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); });
@@ -9,7 +9,7 @@
#include "yuzu/configuration/configure_input.h"
#include "yuzu/configuration/configure_input_player.h"
#include "yuzu/configuration/configure_input_simple.h"
#include "yuzu/ui_settings.h"
#include "yuzu/uisettings.h"
namespace {
@@ -101,7 +101,7 @@ ConfigureInputSimple::ConfigureInputSimple(QWidget* parent)
connect(ui->profile_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&ConfigureInputSimple::OnSelectProfile);
connect(ui->profile_configure, &QPushButton::pressed, this, &ConfigureInputSimple::OnConfigure);
connect(ui->profile_configure, &QPushButton::clicked, this, &ConfigureInputSimple::OnConfigure);
LoadConfiguration();
}
@@ -83,7 +83,7 @@ ConfigureMouseAdvanced::ConfigureMouseAdvanced(QWidget* parent)
}
button->setContextMenuPolicy(Qt::CustomContextMenu);
connect(button, &QPushButton::released, [=] {
connect(button, &QPushButton::clicked, [=] {
HandleClick(
button_map[button_id],
[=](const Common::ParamPackage& params) { buttons_param[button_id] = params; },
@@ -104,8 +104,8 @@ ConfigureMouseAdvanced::ConfigureMouseAdvanced(QWidget* parent)
});
}
connect(ui->buttonClearAll, &QPushButton::released, [this] { ClearAll(); });
connect(ui->buttonRestoreDefaults, &QPushButton::released, [this] { RestoreDefaults(); });
connect(ui->buttonClearAll, &QPushButton::clicked, [this] { ClearAll(); });
connect(ui->buttonRestoreDefaults, &QPushButton::clicked, [this] { RestoreDefaults(); });
timeout_timer->setSingleShot(true);
connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); });
@@ -23,7 +23,7 @@
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_input.h"
#include "yuzu/configuration/configure_per_general.h"
#include "yuzu/ui_settings.h"
#include "yuzu/uisettings.h"
#include "yuzu/util/util.h"
ConfigurePerGameGeneral::ConfigurePerGameGeneral(QWidget* parent, u64 title_id)
@@ -108,10 +108,10 @@ ConfigureProfileManager ::ConfigureProfileManager(QWidget* parent)
connect(tree_view, &QTreeView::clicked, this, &ConfigureProfileManager::SelectUser);
connect(ui->pm_add, &QPushButton::pressed, this, &ConfigureProfileManager::AddUser);
connect(ui->pm_rename, &QPushButton::pressed, this, &ConfigureProfileManager::RenameUser);
connect(ui->pm_remove, &QPushButton::pressed, this, &ConfigureProfileManager::DeleteUser);
connect(ui->pm_set_image, &QPushButton::pressed, this, &ConfigureProfileManager::SetUserImage);
connect(ui->pm_add, &QPushButton::clicked, this, &ConfigureProfileManager::AddUser);
connect(ui->pm_rename, &QPushButton::clicked, this, &ConfigureProfileManager::RenameUser);
connect(ui->pm_remove, &QPushButton::clicked, this, &ConfigureProfileManager::DeleteUser);
connect(ui->pm_set_image, &QPushButton::clicked, this, &ConfigureProfileManager::SetUserImage);
scene = new QGraphicsScene;
ui->current_user_icon->setScene(scene);
@@ -11,7 +11,7 @@ ConfigureTouchscreenAdvanced::ConfigureTouchscreenAdvanced(QWidget* parent)
: QDialog(parent), ui(std::make_unique<Ui::ConfigureTouchscreenAdvanced>()) {
ui->setupUi(this);
connect(ui->restore_defaults_button, &QPushButton::pressed, this,
connect(ui->restore_defaults_button, &QPushButton::clicked, this,
&ConfigureTouchscreenAdvanced::RestoreDefaults);
LoadConfiguration();
+1 -1
View File
@@ -9,7 +9,7 @@
#include "core/telemetry_session.h"
#include "ui_configure_web.h"
#include "yuzu/configuration/configure_web.h"
#include "yuzu/ui_settings.h"
#include "yuzu/uisettings.h"
ConfigureWeb::ConfigureWeb(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureWeb>()) {
+1 -1
View File
@@ -10,7 +10,7 @@
#include "common/logging/backend.h"
#include "yuzu/debugger/console.h"
#include "yuzu/ui_settings.h"
#include "yuzu/uisettings.h"
namespace Debugger {
void ToggleConsole() {
+1 -1
View File
@@ -9,7 +9,7 @@
#include "core/core.h"
#include "core/loader/loader.h"
#include "yuzu/discord_impl.h"
#include "yuzu/ui_settings.h"
#include "yuzu/uisettings.h"
namespace DiscordRPC {
+1 -1
View File
@@ -23,7 +23,7 @@
#include "yuzu/game_list_p.h"
#include "yuzu/game_list_worker.h"
#include "yuzu/main.h"
#include "yuzu/ui_settings.h"
#include "yuzu/uisettings.h"
GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) : gamelist{gamelist} {}
+1 -1
View File
@@ -19,7 +19,7 @@
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/string_util.h"
#include "yuzu/ui_settings.h"
#include "yuzu/uisettings.h"
#include "yuzu/util/util.h"
/**
+1 -1
View File
@@ -29,7 +29,7 @@
#include "yuzu/game_list.h"
#include "yuzu/game_list_p.h"
#include "yuzu/game_list_worker.h"
#include "yuzu/ui_settings.h"
#include "yuzu/uisettings.h"
namespace {
+1 -1
View File
@@ -7,7 +7,7 @@
#include <QTreeWidgetItem>
#include <QtGlobal>
#include "yuzu/hotkeys.h"
#include "yuzu/ui_settings.h"
#include "yuzu/uisettings.h"
HotkeyRegistry::HotkeyRegistry() = default;
HotkeyRegistry::~HotkeyRegistry() = default;
+1 -1
View File
@@ -100,7 +100,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "yuzu/hotkeys.h"
#include "yuzu/loading_screen.h"
#include "yuzu/main.h"
#include "yuzu/ui_settings.h"
#include "yuzu/uisettings.h"
#ifdef USE_DISCORD_PRESENCE
#include "yuzu/discord_impl.h"
@@ -2,7 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "ui_settings.h"
#include "yuzu/uisettings.h"
namespace UISettings {
File renamed without changes.