Async GPU: do invalidate as synced operation

Async GPU: Always invalidate synced.
This commit is contained in:
Fernando Sahmkow authored and FernandoS27 committed 2019-07-05 15:49:19 -04:00
1 parent c13433aee4
commit 600dddf88d
1 file changed
+1 -6
+1 -6
View File
@@ -89,12 +89,7 @@ void ThreadManager::FlushRegion(CacheAddr addr, u64 size) {
}
void ThreadManager::InvalidateRegion(CacheAddr addr, u64 size) {
if (state.queue.Empty()) {
// It's quicker to invalidate a single region on the CPU if the queue is already empty
system.Renderer().Rasterizer().InvalidateRegion(addr, size);
} else {
PushCommand(InvalidateRegionCommand(addr, size));
}
system.Renderer().Rasterizer().InvalidateRegion(addr, size);
}
void ThreadManager::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {