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Author SHA1 Message Date
yuzubot 9121eef26f "Merge PR 1012" 2019-09-22 20:40:54 +00:00
yuzubot 2997a27f68 "Merge PR 1340" 2019-09-22 20:40:53 +00:00
yuzubot 862711f4b6 "Merge PR 1703" 2019-09-22 20:40:52 +00:00
yuzubot 0e836c97b1 "Merge PR 2365" 2019-09-22 20:40:52 +00:00
yuzubot e2986ff7ee "Merge PR 2542" 2019-09-22 20:40:51 +00:00
yuzubot 77b7f94aff "Merge PR 2574" 2019-09-22 20:40:50 +00:00
yuzubot 93a7ef9325 "Merge PR 2710" 2019-09-22 20:40:49 +00:00
yuzubot ef458a228b "Merge PR 2860" 2019-09-22 20:40:48 +00:00
yuzubot b1a3a53197 "Merge PR 2869" 2019-09-22 20:40:47 +00:00
yuzubot f03099df53 "Merge PR 2899" 2019-09-22 20:40:46 +00:00
10 changed files with 178 additions and 182 deletions

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-2
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@@ -3,8 +3,6 @@ parameters:
cache: 'false'
steps:
- script: export DATE=`date '+%Y.%m.%d'` && export CI=true && AZURE_REPO_NAME=yuzu-emu/yuzu-$(BuildName) && AZURE_REPO_TAG=$(BuildName)-$DATE
displayName: 'Determine Build Name'
- task: DockerInstaller@0
displayName: 'Prepare Environment'
inputs:
-3
View File
@@ -10,9 +10,6 @@ if (DEFINED ENV{CI})
elseif(DEFINED ENV{APPVEYOR})
set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME})
set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME})
elseif(DEFINED ENV{AZURE})
set(BUILD_REPOSITORY $ENV{AZURE_REPO_NAME})
set(BUILD_TAG $ENV{AZURE_REPO_TAG})
endif()
endif()
add_custom_command(OUTPUT scm_rev.cpp
+86 -118
View File
@@ -201,13 +201,13 @@ Hid::Hid(Core::System& system) : ServiceFramework("hid"), system(system) {
{120, &Hid::SetNpadJoyHoldType, "SetNpadJoyHoldType"},
{121, &Hid::GetNpadJoyHoldType, "GetNpadJoyHoldType"},
{122, &Hid::SetNpadJoyAssignmentModeSingleByDefault, "SetNpadJoyAssignmentModeSingleByDefault"},
{123, &Hid::SetNpadJoyAssignmentModeSingle, "SetNpadJoyAssignmentModeSingle"},
{123, nullptr, "SetNpadJoyAssignmentModeSingleByDefault"},
{124, &Hid::SetNpadJoyAssignmentModeDual, "SetNpadJoyAssignmentModeDual"},
{125, &Hid::MergeSingleJoyAsDualJoy, "MergeSingleJoyAsDualJoy"},
{126, &Hid::StartLrAssignmentMode, "StartLrAssignmentMode"},
{127, &Hid::StopLrAssignmentMode, "StopLrAssignmentMode"},
{128, &Hid::SetNpadHandheldActivationMode, "SetNpadHandheldActivationMode"},
{129, &Hid::GetNpadHandheldActivationMode, "GetNpadHandheldActivationMode"},
{129, nullptr, "GetNpadHandheldActivationMode"},
{130, &Hid::SwapNpadAssignment, "SwapNpadAssignment"},
{131, nullptr, "IsUnintendedHomeButtonInputProtectionEnabled"},
{132, nullptr, "EnableUnintendedHomeButtonInputProtection"},
@@ -544,126 +544,10 @@ void Hid::SetNpadJoyAssignmentModeSingleByDefault(Kernel::HLERequestContext& ctx
LOG_WARNING(Service_HID, "(STUBBED) called, npad_id={}, applet_resource_user_id={}", npad_id,
applet_resource_user_id);
auto& controller = applet_resource->GetController<Controller_NPad>(HidController::NPad);
controller.SetNpadMode(npad_id, Controller_NPad::NPadAssignments::Single);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Hid::SetNpadJoyAssignmentModeSingle(Kernel::HLERequestContext& ctx) {
// TODO: Check the differences between this and SetNpadJoyAssignmentModeSingleByDefault
IPC::RequestParser rp{ctx};
const auto npad_id{rp.Pop<u32>()};
const auto applet_resource_user_id{rp.Pop<u64>()};
const auto npad_joy_device_type{rp.Pop<u64>()};
LOG_WARNING(Service_HID,
"(STUBBED) called, npad_id={}, applet_resource_user_id={}, npad_joy_device_type={}",
npad_id, applet_resource_user_id, npad_joy_device_type);
auto& controller = applet_resource->GetController<Controller_NPad>(HidController::NPad);
controller.SetNpadMode(npad_id, Controller_NPad::NPadAssignments::Single);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Hid::SetNpadJoyAssignmentModeDual(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto npad_id{rp.Pop<u32>()};
const auto applet_resource_user_id{rp.Pop<u64>()};
LOG_DEBUG(Service_HID, "called, npad_id={}, applet_resource_user_id={}", npad_id,
applet_resource_user_id);
auto& controller = applet_resource->GetController<Controller_NPad>(HidController::NPad);
controller.SetNpadMode(npad_id, Controller_NPad::NPadAssignments::Dual);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Hid::MergeSingleJoyAsDualJoy(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto unknown_1{rp.Pop<u32>()};
const auto unknown_2{rp.Pop<u32>()};
const auto applet_resource_user_id{rp.Pop<u64>()};
LOG_WARNING(Service_HID,
"(STUBBED) called, unknown_1={}, unknown_2={}, applet_resource_user_id={}",
unknown_1, unknown_2, applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Hid::StartLrAssignmentMode(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto applet_resource_user_id{rp.Pop<u64>()};
LOG_DEBUG(Service_HID, "called, applet_resource_user_id={}", applet_resource_user_id);
auto& controller = applet_resource->GetController<Controller_NPad>(HidController::NPad);
controller.StartLRAssignmentMode();
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Hid::StopLrAssignmentMode(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto applet_resource_user_id{rp.Pop<u64>()};
LOG_DEBUG(Service_HID, "called, applet_resource_user_id={}", applet_resource_user_id);
auto& controller = applet_resource->GetController<Controller_NPad>(HidController::NPad);
controller.StopLRAssignmentMode();
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Hid::SetNpadHandheldActivationMode(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto applet_resource_user_id{rp.Pop<u64>()};
const auto mode{rp.Pop<u64>()};
LOG_WARNING(Service_HID, "(STUBBED) called, applet_resource_user_id={}, mode={}",
applet_resource_user_id, mode);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Hid::GetNpadHandheldActivationMode(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto applet_resource_user_id{rp.Pop<u64>()};
LOG_WARNING(Service_HID, "(STUBBED) called, applet_resource_user_id={}",
applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Hid::SwapNpadAssignment(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto npad_1{rp.Pop<u32>()};
const auto npad_2{rp.Pop<u32>()};
const auto applet_resource_user_id{rp.Pop<u64>()};
LOG_DEBUG(Service_HID, "called, applet_resource_user_id={}, npad_1={}, npad_2={}",
applet_resource_user_id, npad_1, npad_2);
auto& controller = applet_resource->GetController<Controller_NPad>(HidController::NPad);
IPC::ResponseBuilder rb{ctx, 2};
if (controller.SwapNpadAssignment(npad_1, npad_2)) {
rb.Push(RESULT_SUCCESS);
} else {
LOG_ERROR(Service_HID, "Npads are not connected!");
rb.Push(ERR_NPAD_NOT_CONNECTED);
}
}
void Hid::BeginPermitVibrationSession(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto applet_resource_user_id{rp.Pop<u64>()};
@@ -738,6 +622,47 @@ void Hid::GetActualVibrationValue(Kernel::HLERequestContext& ctx) {
applet_resource->GetController<Controller_NPad>(HidController::NPad).GetLastVibration());
}
void Hid::SetNpadJoyAssignmentModeDual(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto npad_id{rp.Pop<u32>()};
const auto applet_resource_user_id{rp.Pop<u64>()};
LOG_DEBUG(Service_HID, "called, npad_id={}, applet_resource_user_id={}", npad_id,
applet_resource_user_id);
auto& controller = applet_resource->GetController<Controller_NPad>(HidController::NPad);
controller.SetNpadMode(npad_id, Controller_NPad::NPadAssignments::Dual);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Hid::MergeSingleJoyAsDualJoy(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto unknown_1{rp.Pop<u32>()};
const auto unknown_2{rp.Pop<u32>()};
const auto applet_resource_user_id{rp.Pop<u64>()};
LOG_WARNING(Service_HID,
"(STUBBED) called, unknown_1={}, unknown_2={}, applet_resource_user_id={}",
unknown_1, unknown_2, applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Hid::SetNpadHandheldActivationMode(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto applet_resource_user_id{rp.Pop<u64>()};
const auto mode{rp.Pop<u64>()};
LOG_WARNING(Service_HID, "(STUBBED) called, applet_resource_user_id={}, mode={}",
applet_resource_user_id, mode);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Hid::GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_HID, "called");
@@ -831,6 +756,49 @@ void Hid::SetPalmaBoostMode(Kernel::HLERequestContext& ctx) {
rb.Push(RESULT_SUCCESS);
}
void Hid::StartLrAssignmentMode(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto applet_resource_user_id{rp.Pop<u64>()};
LOG_DEBUG(Service_HID, "called, applet_resource_user_id={}", applet_resource_user_id);
auto& controller = applet_resource->GetController<Controller_NPad>(HidController::NPad);
controller.StartLRAssignmentMode();
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Hid::StopLrAssignmentMode(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto applet_resource_user_id{rp.Pop<u64>()};
LOG_DEBUG(Service_HID, "called, applet_resource_user_id={}", applet_resource_user_id);
auto& controller = applet_resource->GetController<Controller_NPad>(HidController::NPad);
controller.StopLRAssignmentMode();
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Hid::SwapNpadAssignment(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto npad_1{rp.Pop<u32>()};
const auto npad_2{rp.Pop<u32>()};
const auto applet_resource_user_id{rp.Pop<u64>()};
LOG_DEBUG(Service_HID, "called, applet_resource_user_id={}, npad_1={}, npad_2={}",
applet_resource_user_id, npad_1, npad_2);
auto& controller = applet_resource->GetController<Controller_NPad>(HidController::NPad);
IPC::ResponseBuilder rb{ctx, 2};
if (controller.SwapNpadAssignment(npad_1, npad_2)) {
rb.Push(RESULT_SUCCESS);
} else {
LOG_ERROR(Service_HID, "Npads are not connected!");
rb.Push(ERR_NPAD_NOT_CONNECTED);
}
}
class HidDbg final : public ServiceFramework<HidDbg> {
public:
explicit HidDbg() : ServiceFramework{"hid:dbg"} {
+6 -8
View File
@@ -105,19 +105,14 @@ private:
void SetNpadJoyHoldType(Kernel::HLERequestContext& ctx);
void GetNpadJoyHoldType(Kernel::HLERequestContext& ctx);
void SetNpadJoyAssignmentModeSingleByDefault(Kernel::HLERequestContext& ctx);
void SetNpadJoyAssignmentModeSingle(Kernel::HLERequestContext& ctx);
void SetNpadJoyAssignmentModeDual(Kernel::HLERequestContext& ctx);
void MergeSingleJoyAsDualJoy(Kernel::HLERequestContext& ctx);
void StartLrAssignmentMode(Kernel::HLERequestContext& ctx);
void StopLrAssignmentMode(Kernel::HLERequestContext& ctx);
void SetNpadHandheldActivationMode(Kernel::HLERequestContext& ctx);
void GetNpadHandheldActivationMode(Kernel::HLERequestContext& ctx);
void SwapNpadAssignment(Kernel::HLERequestContext& ctx);
void BeginPermitVibrationSession(Kernel::HLERequestContext& ctx);
void EndPermitVibrationSession(Kernel::HLERequestContext& ctx);
void SendVibrationValue(Kernel::HLERequestContext& ctx);
void SendVibrationValues(Kernel::HLERequestContext& ctx);
void GetActualVibrationValue(Kernel::HLERequestContext& ctx);
void SetNpadJoyAssignmentModeDual(Kernel::HLERequestContext& ctx);
void MergeSingleJoyAsDualJoy(Kernel::HLERequestContext& ctx);
void SetNpadHandheldActivationMode(Kernel::HLERequestContext& ctx);
void GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx);
void CreateActiveVibrationDeviceList(Kernel::HLERequestContext& ctx);
void PermitVibration(Kernel::HLERequestContext& ctx);
@@ -127,6 +122,9 @@ private:
void StopSixAxisSensor(Kernel::HLERequestContext& ctx);
void SetIsPalmaAllConnectable(Kernel::HLERequestContext& ctx);
void SetPalmaBoostMode(Kernel::HLERequestContext& ctx);
void StartLrAssignmentMode(Kernel::HLERequestContext& ctx);
void StopLrAssignmentMode(Kernel::HLERequestContext& ctx);
void SwapNpadAssignment(Kernel::HLERequestContext& ctx);
std::shared_ptr<IAppletResource> applet_resource;
Core::System& system;
@@ -388,7 +388,7 @@ public:
entries.const_buffers.emplace_back(cbuf.second.GetMaxOffset(), cbuf.second.IsIndirect(),
cbuf.first);
}
for (const auto& sampler : ir.GetSamplers()) {
for (const auto& [offset, sampler] : ir.GetSamplers()) {
entries.samplers.emplace_back(sampler);
}
for (const auto& [offset, image] : ir.GetImages()) {
@@ -638,7 +638,7 @@ private:
void DeclareSamplers() {
const auto& samplers = ir.GetSamplers();
for (const auto& sampler : samplers) {
for (const auto& [offset, sampler] : samplers) {
const std::string name{GetSampler(sampler)};
const std::string description{"layout (binding = SAMPLER_BINDING_" +
std::to_string(sampler.GetIndex()) + ") uniform"};
@@ -190,7 +190,7 @@ public:
const auto& [base, usage] = gmem_pair;
entries.global_buffers.emplace_back(base.cbuf_index, base.cbuf_offset);
}
for (const auto& sampler : ir.GetSamplers()) {
for (const auto& [offset, sampler] : ir.GetSamplers()) {
entries.samplers.emplace_back(sampler);
}
for (const auto& attribute : ir.GetInputAttributes()) {
@@ -398,7 +398,7 @@ private:
void DeclareSamplers() {
u32 binding = samplers_base_binding;
for (const auto& sampler : ir.GetSamplers()) {
for (const auto& [offset, sampler] : ir.GetSamplers()) {
const auto dim = GetSamplerDim(sampler);
const int depth = sampler.IsShadow() ? 1 : 0;
const int arrayed = sampler.IsArray() ? 1 : 0;
+59 -43
View File
@@ -141,7 +141,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
const Node component = Immediate(static_cast<u32>(instr.tld4s.component));
const auto& sampler =
GetSampler(instr.sampler, TextureType::Texture2D, false, depth_compare);
GetSampler(instr.sampler, false, TextureType::Texture2D, false, depth_compare);
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
@@ -161,14 +161,8 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
LOG_WARNING(HW_GPU, "TXQ.NODEP implementation is incomplete");
}
// TODO: The new commits on the texture refactor, change the way samplers work.
// Sadly, not all texture instructions specify the type of texture their sampler
// uses. This must be fixed at a later instance.
const auto& sampler =
is_bindless
? GetBindlessSampler(instr.gpr8, Tegra::Shader::TextureType::Texture2D, false,
false)
: GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false);
const auto& sampler = is_bindless ? GetBindlessSampler(instr.gpr8, false, {}, false, false)
: GetSampler(instr.sampler, false, {}, false, false);
u32 indexer = 0;
switch (instr.txq.query_type) {
@@ -207,9 +201,9 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
auto texture_type = instr.tmml.texture_type.Value();
const bool is_array = instr.tmml.array != 0;
const auto& sampler = is_bindless
? GetBindlessSampler(instr.gpr20, texture_type, is_array, false)
: GetSampler(instr.sampler, texture_type, is_array, false);
const auto& sampler =
is_bindless ? GetBindlessSampler(instr.gpr20, true, texture_type, is_array, false)
: GetSampler(instr.sampler, true, texture_type, is_array, false);
std::vector<Node> coords;
@@ -285,48 +279,70 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
return pc;
}
const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, TextureType type,
bool is_array, bool is_shadow) {
const Sampler& ShaderIR::GetSampler(Tegra::Shader::Sampler sampler, bool is_type_known,
TextureType type, bool is_array, bool is_shadow) {
const auto offset = static_cast<std::size_t>(sampler.index.Value());
// If this sampler has already been used, return the existing mapping.
const auto itr =
std::find_if(used_samplers.begin(), used_samplers.end(),
[&](const Sampler& entry) { return entry.GetOffset() == offset; });
if (itr != used_samplers.end()) {
ASSERT(itr->GetType() == type && itr->IsArray() == is_array &&
itr->IsShadow() == is_shadow);
return *itr;
if (const auto sampler =
InspectExistingSampler(offset, is_type_known, type, is_array, is_shadow)) {
return *sampler;
}
// Otherwise create a new mapping for this sampler
if (is_type_known) {
samplers_with_known_type.insert(offset);
}
const std::size_t next_index = used_samplers.size();
const Sampler entry{offset, next_index, type, is_array, is_shadow};
return *used_samplers.emplace(entry).first;
const Sampler entry(offset, next_index, type, is_array, is_shadow);
return used_samplers.emplace(std::make_pair(offset, entry)).first->second;
}
const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg, TextureType type,
bool is_array, bool is_shadow) {
const Sampler& ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg, bool is_type_known,
TextureType type, bool is_array, bool is_shadow) {
const Node sampler_register = GetRegister(reg);
const auto [base_sampler, cbuf_index, cbuf_offset] =
TrackCbuf(sampler_register, global_code, static_cast<s64>(global_code.size()));
ASSERT(base_sampler != nullptr);
const auto cbuf_key = (static_cast<u64>(cbuf_index) << 32) | static_cast<u64>(cbuf_offset);
// If this sampler has already been used, return the existing mapping.
const auto itr =
std::find_if(used_samplers.begin(), used_samplers.end(),
[&](const Sampler& entry) { return entry.GetOffset() == cbuf_key; });
if (itr != used_samplers.end()) {
ASSERT(itr->GetType() == type && itr->IsArray() == is_array &&
itr->IsShadow() == is_shadow);
return *itr;
if (const auto sampler =
InspectExistingSampler(cbuf_key, is_type_known, type, is_array, is_shadow)) {
return *sampler;
}
// Otherwise create a new mapping for this sampler
if (is_type_known) {
samplers_with_known_type.insert(cbuf_key);
}
const std::size_t next_index = used_samplers.size();
const Sampler entry{cbuf_index, cbuf_offset, next_index, type, is_array, is_shadow};
return *used_samplers.emplace(entry).first;
const Sampler entry(cbuf_index, cbuf_offset, next_index, type, is_array, is_shadow);
return used_samplers.emplace(std::make_pair(cbuf_key, entry)).first->second;
}
const Sampler* ShaderIR::InspectExistingSampler(std::size_t offset, bool is_type_known,
Tegra::Shader::TextureType type, bool is_array,
bool is_shadow) {
// If this sampler has already been used, inspect the existing mapping.
const auto it = used_samplers.find(offset);
if (it == used_samplers.end()) {
return nullptr;
}
auto& sampler = it->second;
if (samplers_with_known_type.find(offset) != samplers_with_known_type.end()) {
// Type is known in stored sampler
if (is_type_known) {
// Only check for sanity when we know the type in the current invocation.
ASSERT(sampler.GetType() == type && sampler.IsArray() == is_array &&
sampler.IsShadow() == is_shadow);
}
return &sampler;
}
if (!is_type_known) {
// Type is not known in stored sampler and we don't know it now either
return &sampler;
}
// Type is not known in the stored sampler and we know it now.
sampler.SetType(type, is_array, is_shadow);
return nullptr;
}
void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) {
@@ -411,9 +427,9 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
(texture_type == TextureType::TextureCube && is_array && is_shadow),
"This method is not supported.");
const auto& sampler = is_bindless
? GetBindlessSampler(*bindless_reg, texture_type, is_array, is_shadow)
: GetSampler(instr.sampler, texture_type, is_array, is_shadow);
const auto& sampler =
is_bindless ? GetBindlessSampler(*bindless_reg, true, texture_type, is_array, is_shadow)
: GetSampler(instr.sampler, true, texture_type, is_array, is_shadow);
const bool lod_needed = process_mode == TextureProcessMode::LZ ||
process_mode == TextureProcessMode::LL ||
@@ -577,7 +593,7 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
dc = GetRegister(parameter_register++);
}
const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare);
const auto& sampler = GetSampler(instr.sampler, true, texture_type, is_array, depth_compare);
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
@@ -610,7 +626,7 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
// const Node aoffi_register{is_aoffi ? GetRegister(gpr20_cursor++) : nullptr};
// const Node multisample{is_multisample ? GetRegister(gpr20_cursor++) : nullptr};
const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false);
const auto& sampler = GetSampler(instr.sampler, true, texture_type, is_array, false);
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
@@ -646,7 +662,7 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is
// When lod is used always is in gpr20
const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0);
const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false);
const auto& sampler = GetSampler(instr.sampler, true, texture_type, is_array, false);
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
+6
View File
@@ -247,6 +247,12 @@ public:
: offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow},
is_bindless{is_bindless} {}
void SetType(Tegra::Shader::TextureType type_, bool is_array_, bool is_shadow_) {
type = type_;
is_array = is_array_;
is_shadow = is_shadow_;
}
std::size_t GetOffset() const {
return offset;
}
+8
View File
@@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <cmath>
#include <unordered_map>
@@ -25,6 +26,13 @@ using Tegra::Shader::Register;
ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, const std::size_t size)
: program_code{program_code}, main_offset{main_offset}, program_size{size} {
Decode();
// Check that all samplers know its type
[[maybe_unused]] const bool all_known =
std::all_of(used_samplers.begin(), used_samplers.end(), [this](const auto& pair) {
return samplers_with_known_type.find(pair.first) != samplers_with_known_type.end();
});
ASSERT_MSG(all_known, "Not all sampler types are known after the shader has been decoded");
}
ShaderIR::~ShaderIR() = default;
+9 -4
View File
@@ -91,7 +91,7 @@ public:
return used_cbufs;
}
const std::set<Sampler>& GetSamplers() const {
const std::map<u64, Sampler>& GetSamplers() const {
return used_samplers;
}
@@ -275,14 +275,18 @@ private:
Node GetConditionCode(Tegra::Shader::ConditionCode cc);
/// Accesses a texture sampler
const Sampler& GetSampler(const Tegra::Shader::Sampler& sampler,
const Sampler& GetSampler(Tegra::Shader::Sampler sampler, bool is_type_known,
Tegra::Shader::TextureType type, bool is_array, bool is_shadow);
// Accesses a texture sampler for a bindless texture.
const Sampler& GetBindlessSampler(const Tegra::Shader::Register& reg,
const Sampler& GetBindlessSampler(Tegra::Shader::Register reg, bool is_type_known,
Tegra::Shader::TextureType type, bool is_array,
bool is_shadow);
const Sampler* InspectExistingSampler(std::size_t offset, bool is_type_known,
Tegra::Shader::TextureType type, bool is_array,
bool is_shadow);
/// Accesses an image.
Image& GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type);
@@ -370,7 +374,8 @@ private:
std::set<Tegra::Shader::Attribute::Index> used_input_attributes;
std::set<Tegra::Shader::Attribute::Index> used_output_attributes;
std::map<u32, ConstBuffer> used_cbufs;
std::set<Sampler> used_samplers;
std::map<u64, Sampler> used_samplers;
std::set<u64> samplers_with_known_type;
std::map<u64, Image> used_images;
std::array<bool, Tegra::Engines::Maxwell3D::Regs::NumClipDistances> used_clip_distances{};
std::map<GlobalMemoryBase, GlobalMemoryUsage> used_global_memory;