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Author SHA1 Message Date
yuzubot 25c2149853 "Merge PR 1340" 2019-09-22 13:11:20 +00:00
David 3bfba23362 Merge pull request #2867 from ReinUsesLisp/configure-framebuffers-clean
gl_rasterizer: Remove unused code paths from ConfigureFramebuffers
2019-09-22 23:10:07 +10:00
David cf1e4770f9 Merge pull request #2893 from ogniK5377/revert-dlz
Revert "Merge pull request #2709 from DarkLordZach/oss-ext-fonts-1"
2019-09-22 18:09:55 +10:00
David Marcec d961d5479e Revert "Merge pull request #2709 from DarkLordZach/oss-ext-fonts-1"
This reverts commit fa1c60c33e, reversing
changes made to e34899067b.
2019-09-22 17:47:25 +10:00
David 9187350b32 Merge pull request #2535 from DarkLordZach/cheat-v2
cheat_engine: Use Atmosphere's Cheat VM and fix cheat crash
2019-09-22 16:24:42 +10:00
David fa1c60c33e Merge pull request #2709 from DarkLordZach/oss-ext-fonts-1
system_archive: Move shared font data to system_archive and fix extended font data
2019-09-22 16:09:22 +10:00
Zach Hilman 2a4730cbee pl_u: Use kernel physical memory 2019-09-21 23:00:22 -04:00
Zach Hilman 2bddc03468 dmnt_cheat_vm: Default initialize structure values 2019-09-21 22:43:49 -04:00
David e34899067b Merge pull request #2886 from MysticExile/dynarmic
externals: Update dynarmic to master
2019-09-22 12:41:50 +10:00
Zach Hilman 885ea2de2a pl_u: Remove excess static qualifier 2019-09-21 22:17:30 -04:00
Zach Hilman 94afffe9e5 pl_u: Use OSS system archives if real archives don't exist 2019-09-21 21:50:41 -04:00
David a1b8e5d09a Merge pull request #2612 from DarkLordZach/prepo-new
prepo: Implement New, System, and Non-User variants of SaveReport
2019-09-22 11:49:36 +10:00
Zach Hilman 682174b112 dmnt_cheat_vm: Make Cheat VM compliant to code style 2019-09-21 21:45:05 -04:00
Zach Hilman 3e729c13cc core: Initialize cheats after load to avoid VMManager crash
This used to occur due to the VMManager being nullptr at the time cheats were registered (during load, but before it was done). This is bypassed by not accessing the VMManager for offset data until load is complete,
2019-09-21 21:45:05 -04:00
Zach Hilman 37850eeee5 core: Update RegisterCheatList for new VM 2019-09-21 21:45:05 -04:00
Zach Hilman a0055192fe patch_manager: Update cheat parsing for new VM 2019-09-21 21:45:05 -04:00
Zach Hilman c6becfc9f5 nso: Pass build ID directly
As opposed to converting to string and then back to hex array
2019-09-21 21:44:22 -04:00
Zach Hilman 7d41c1f523 cheat_engine: Move to memory and strip VM
This is to go with the Atmosphere VM port, now it just contains the callbacks needed for the interface between DmntCheatVm and yuzu, along with the cheat parsers.
2019-09-21 21:44:22 -04:00
Zach Hilman 12aa127df3 memory: Port Atmosphere's DmntCheatVm
This was done because the current VM contained many inaccuracies and this also allows cheats to have identical behavior between hardware and yuzu.
2019-09-21 21:44:22 -04:00
Zach Hilman 470466b31b log: Add logging class for Cheat Engine
This is better than just using something like Common.Filesystem or Common.Memory
2019-09-21 21:44:22 -04:00
David c9ccdfbeac Merge pull request #2430 from DarkLordZach/fs-controller
core: Implement FileSystemController to deglobalize FS services
2019-09-22 11:42:34 +10:00
Zach Hilman 7979ccd956 Merge pull request #2883 from ogniK5377/log-game
Log the current title id and game name which is booting
2019-09-21 21:34:19 -04:00
Zach Hilman 8b857fc7c2 system_archive: Synthesize shared fonts system archives 2019-09-21 19:21:58 -04:00
Zach Hilman ae9604faba pl_u: Expose method to encrypt TTF to BFTTF 2019-09-21 19:21:58 -04:00
Zach Hilman 361a8fa318 externals: Move OSS font data to file_sys in core 2019-09-21 19:21:22 -04:00
Zach Hilman 8dd2e91427 prepo: Remove system global accessors 2019-09-21 19:17:45 -04:00
Zach Hilman daf9cd9358 prepo: Implement SaveReport New and System variants 2019-09-21 19:17:08 -04:00
Zach Hilman 787b191abf reporter: Differentiate between Old, New, and System play reports 2019-09-21 19:17:08 -04:00
Zach Hilman 038bcec111 configure_debug: Move reporting option to logging 2019-09-21 18:43:20 -04:00
MysticExileandMorph 2b514275ad Update README.md (#2871)
* Update README.md

* Adress feedback

* Add link to our compatability page

* Address feedback

Co-Authored-By: Morph <[email protected]>

* Fix spelling

Co-Authored-By: Morph <[email protected]>

* Small fix

* Removed the mention of a specific game

* fix
2019-09-21 17:37:21 -04:00
Zach Hilman ccd70819c2 config: Remove Dump options from configure_debug 2019-09-21 16:50:39 -04:00
Zach Hilman a49169e819 filesystem: Add const qualification to various accessors 2019-09-21 16:50:39 -04:00
Zach Hilman d4d38dd44d yuzu: Add UI to manage filesystem paths and sizes 2019-09-21 16:50:39 -04:00
Zach Hilman c182688ad6 core: Store FileSystemController in core 2019-09-21 16:50:39 -04:00
Zach Hilman 2590b5a9ea settings: Add options for managing gamecard emulation 2019-09-21 16:43:10 -04:00
Zach Hilman 918119ae1b settings: Add options for setting storage sizes 2019-09-21 16:43:10 -04:00
Zach Hilman c6ff4a6f4d yuzu: Port old usages of Filesystem namespace to FilesystemController 2019-09-21 16:43:10 -04:00
Zach Hilman faf628ad8d settings: Update LogSettings to show NAND/SDMC paths from FileUtil 2019-09-21 16:43:10 -04:00
Zach Hilman ccaafaccfc card_image: Add accessors for gamecard certificate
Used by fsp-srv/IDeviceOperator
2019-09-21 16:43:10 -04:00
Zach Hilman 77f9ecd32b card_image: Add functions to query gamecard update partition
Includes version and meta title ID, used by fsp-srv/IDeviceOperator
2019-09-21 16:43:10 -04:00
Zach Hilman e018a48460 content_archive: Add accessors for Rights ID and SDK Version 2019-09-21 16:43:10 -04:00
Zach Hilman b4164d295b partition_data_manager: Add accessor for decrypted PRODINFO partition 2019-09-21 16:43:10 -04:00
Zach Hilman 4b91057688 services: Pass FileSystemController as reference to services that need it 2019-09-21 16:43:10 -04:00
Zach Hilman 1b04b72653 am: Unstub IApplicationFunctions EnsureSaveData (20)
Creates a default save data for the application given a user ID.
2019-09-21 16:43:10 -04:00
Zach Hilman 43af31836e filesystem: Pass Size Getter functions to IFileSystem for sizes 2019-09-21 16:43:10 -04:00
Zach Hilman 721a92775d sdmc_factory: Add SD Card size getters 2019-09-21 16:43:10 -04:00
Zach Hilman e47b57a90f bis_factory: Add getters for NAND partition sizes 2019-09-21 16:43:10 -04:00
Zach Hilman 8abbc619a1 filesystem: Add FileSystemController to deglobalize FS services 2019-09-21 16:43:10 -04:00
Zach Hilman 0a8e540681 submisson_package: Fix edge case with improperly sized filenames
Prevents a crash if the filename is less than 9 characters long.
2019-09-21 16:43:10 -04:00
Zach Hilman 08c0783d34 sdmc_factory: Add accessor for SDMC Album directory 2019-09-21 16:43:10 -04:00
Zach Hilman 0084cceb20 sdmc_factory: Add accessor for SDMC PlaceholderCache 2019-09-21 16:43:10 -04:00
Zach Hilman 02b36b0eb5 sdmc_factory: Add accessor for content directory 2019-09-21 16:43:10 -04:00
Zach Hilman 49c44e3fae savedata_factory: Implement savedata creation and don't create dir on open
Matches hardware behavior and eliminates some nasty behavior we were doing that wasn't hw-accurate at all.
2019-09-21 16:43:10 -04:00
Zach Hilman 62d772eaed patch_manager: Add short-circuit edge-case to GetPatchVersionNames
If title ID is 0, there are no add ons, prevents wasting time looking for them.
2019-09-21 16:43:10 -04:00
Zach Hilman 06db4d94fd patch_manager: Add error checking to load dir to prevent crashes
Prevents a crash if the load dir would be nullptr, instead logs an error and returns appropriately.
2019-09-21 16:43:10 -04:00
Zach Hilman 9d9fc8a675 registered_cache: Process *.cnmt.nca files
Needed to use the RegisteredCache/PlaceholderCache on gamecards.
2019-09-21 16:43:10 -04:00
Zach Hilman 8500ca797f registered_cache: Implement PlaceholderCache to manage placeholder and installing content 2019-09-21 16:43:10 -04:00
Zach Hilman 256a50ad15 bis_factory: Fix mod loader edge-case with homebrew title IDs
Fixes a bug where homebrew that has a title ID with the update bit set can cause issues with the PatchManager
2019-09-21 16:43:10 -04:00
Zach Hilman b71bda45ae bis_factory: Add accessors for BIS placeholder caches 2019-09-21 16:43:10 -04:00
Zach Hilman 9bee885282 bis_factory: Add accessor for NAND Image Directory 2019-09-21 16:43:10 -04:00
Zach Hilman 4dae5a52a8 bis_factory: Add accessors for BIS content directories 2019-09-21 16:43:10 -04:00
Zach Hilman 3a1899d143 bis_factory: Add accessors for BIS partitions 2019-09-21 16:43:10 -04:00
Ethan 8b76444916 externals: Update dynarmic to master 2019-09-21 16:54:06 +02:00
David Marcec b4db662053 Swapped TID and Game name to make it easier to parse 2019-09-21 17:43:18 +10:00
David Marcec 934ce530f6 Log the current title id and game name which is booting
Spit out a LOG_INFO of the current game name and it's title id in the log. This helps to read log files and figure out which games have which issues
2019-09-21 17:34:46 +10:00
ReinUsesLisp af809b491e gl_rasterizer: Remove unused code paths from ConfigureFramebuffers 2019-09-17 02:50:42 -03:00
78 changed files with 3990 additions and 1189 deletions

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+4 -2
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@@ -6,9 +6,11 @@ yuzu emulator
yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of [Citra](https://citra-emu.org/).
It is written in C++ with portability in mind, with builds actively maintained for Windows, Linux and macOS. The emulator is currently only useful for homebrew development and research purposes.
It is written in C++ with portability in mind, with builds actively maintained for Windows and Linux. The emulator is capable of running several commercial games.
yuzu only emulates a subset of Switch hardware and therefore is generally only useful for running/debugging homebrew applications. yuzu can boot some games, to varying degrees of success.
yuzu only emulates a subset of Switch hardware and therefore most commercial games **do not** run at full speed or are not fully functional.
Do you want to check which games are compatible and which ones are not? Please visit our [Compatibility page](https://yuzu-emu.org/game/)!
yuzu is licensed under the GPLv2 (or any later version). Refer to the license.txt file included.
+6 -10
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@@ -28,18 +28,14 @@ __declspec(noinline, noreturn)
}
#define ASSERT(_a_) \
do \
if (!(_a_)) { \
assert_noinline_call([] { LOG_CRITICAL(Debug, "Assertion Failed!"); }); \
} \
while (0)
if (!(_a_)) { \
LOG_CRITICAL(Debug, "Assertion Failed!"); \
}
#define ASSERT_MSG(_a_, ...) \
do \
if (!(_a_)) { \
assert_noinline_call([&] { LOG_CRITICAL(Debug, "Assertion Failed!\n" __VA_ARGS__); }); \
} \
while (0)
if (!(_a_)) { \
LOG_CRITICAL(Debug, "Assertion Failed! " __VA_ARGS__); \
}
#define UNREACHABLE() ASSERT_MSG(false, "Unreachable code!")
#define UNREACHABLE_MSG(...) ASSERT_MSG(false, __VA_ARGS__)
+1
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@@ -255,6 +255,7 @@ void DebuggerBackend::Write(const Entry& entry) {
CLS(Input) \
CLS(Network) \
CLS(Loader) \
CLS(CheatEngine) \
CLS(Crypto) \
CLS(WebService)
+1
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@@ -117,6 +117,7 @@ enum class Class : ClassType {
Audio_DSP, ///< The HLE implementation of the DSP
Audio_Sink, ///< Emulator audio output backend
Loader, ///< ROM loader
CheatEngine, ///< Memory manipulation and engine VM functions
Crypto, ///< Cryptographic engine/functions
Input, ///< Input emulation
Network, ///< Network emulation
+5 -2
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@@ -33,8 +33,6 @@ add_library(core STATIC
file_sys/bis_factory.h
file_sys/card_image.cpp
file_sys/card_image.h
file_sys/cheat_engine.cpp
file_sys/cheat_engine.h
file_sys/content_archive.cpp
file_sys/content_archive.h
file_sys/control_metadata.cpp
@@ -477,6 +475,11 @@ add_library(core STATIC
loader/nsp.h
loader/xci.cpp
loader/xci.h
memory/cheat_engine.cpp
memory/cheat_engine.h
memory/dmnt_cheat_types.h
memory/dmnt_cheat_vm.cpp
memory/dmnt_cheat_vm.h
memory.cpp
memory.h
memory_setup.h
+39 -10
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@@ -14,8 +14,14 @@
#include "core/core_cpu.h"
#include "core/core_timing.h"
#include "core/cpu_core_manager.h"
#include "core/file_sys/bis_factory.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/mode.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/romfs_factory.h"
#include "core/file_sys/savedata_factory.h"
#include "core/file_sys/sdmc_factory.h"
#include "core/file_sys/vfs_concat.h"
#include "core/file_sys/vfs_real.h"
#include "core/gdbstub/gdbstub.h"
@@ -27,17 +33,17 @@
#include "core/hle/kernel/thread.h"
#include "core/hle/service/am/applets/applets.h"
#include "core/hle/service/apm/controller.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/glue/manager.h"
#include "core/hle/service/service.h"
#include "core/hle/service/sm/sm.h"
#include "core/loader/loader.h"
#include "core/memory/cheat_engine.h"
#include "core/perf_stats.h"
#include "core/reporter.h"
#include "core/settings.h"
#include "core/telemetry_session.h"
#include "core/tools/freezer.h"
#include "file_sys/cheat_engine.h"
#include "file_sys/patch_manager.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
@@ -198,10 +204,24 @@ struct System::Impl {
gpu_core->Start();
cpu_core_manager.StartThreads();
// Initialize cheat engine
if (cheat_engine) {
cheat_engine->Initialize();
}
// All threads are started, begin main process execution, now that we're in the clear.
main_process->Run(load_parameters->main_thread_priority,
load_parameters->main_thread_stack_size);
if (Settings::values.gamecard_inserted) {
if (Settings::values.gamecard_current_game) {
fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
} else if (!Settings::values.gamecard_path.empty()) {
fs_controller.SetGameCard(
GetGameFileFromPath(virtual_filesystem, Settings::values.gamecard_path));
}
}
u64 title_id{0};
if (app_loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
LOG_ERROR(Core, "Failed to find title id for ROM (Error {})",
@@ -304,6 +324,7 @@ struct System::Impl {
FileSys::VirtualFilesystem virtual_filesystem;
/// ContentProviderUnion instance
std::unique_ptr<FileSys::ContentProviderUnion> content_provider;
Service::FileSystem::FileSystemController fs_controller;
/// AppLoader used to load the current executing application
std::unique_ptr<Loader::AppLoader> app_loader;
std::unique_ptr<VideoCore::RendererBase> renderer;
@@ -313,7 +334,7 @@ struct System::Impl {
CpuCoreManager cpu_core_manager;
bool is_powered_on = false;
std::unique_ptr<FileSys::CheatEngine> cheat_engine;
std::unique_ptr<Memory::CheatEngine> cheat_engine;
std::unique_ptr<Tools::Freezer> memory_freezer;
/// Frontend applets
@@ -528,13 +549,6 @@ Tegra::DebugContext* System::GetGPUDebugContext() const {
return impl->debug_context.get();
}
void System::RegisterCheatList(const std::vector<FileSys::CheatList>& list,
const std::string& build_id, VAddr code_region_start,
VAddr code_region_end) {
impl->cheat_engine = std::make_unique<FileSys::CheatEngine>(*this, list, build_id,
code_region_start, code_region_end);
}
void System::SetFilesystem(std::shared_ptr<FileSys::VfsFilesystem> vfs) {
impl->virtual_filesystem = std::move(vfs);
}
@@ -543,6 +557,13 @@ std::shared_ptr<FileSys::VfsFilesystem> System::GetFilesystem() const {
return impl->virtual_filesystem;
}
void System::RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
const std::array<u8, 32>& build_id, VAddr main_region_begin,
u64 main_region_size) {
impl->cheat_engine = std::make_unique<Memory::CheatEngine>(*this, list, build_id);
impl->cheat_engine->SetMainMemoryParameters(main_region_begin, main_region_size);
}
void System::SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set) {
impl->applet_manager.SetAppletFrontendSet(std::move(set));
}
@@ -571,6 +592,14 @@ const FileSys::ContentProvider& System::GetContentProvider() const {
return *impl->content_provider;
}
Service::FileSystem::FileSystemController& System::GetFileSystemController() {
return impl->fs_controller;
}
const Service::FileSystem::FileSystemController& System::GetFileSystemController() const {
return impl->fs_controller;
}
void System::RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
FileSys::ContentProvider* provider) {
impl->content_provider->SetSlot(slot, provider);
+15 -3
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@@ -18,7 +18,6 @@ class EmuWindow;
} // namespace Core::Frontend
namespace FileSys {
class CheatList;
class ContentProvider;
class ContentProviderUnion;
enum class ContentProviderUnionSlot;
@@ -36,6 +35,10 @@ class AppLoader;
enum class ResultStatus : u16;
} // namespace Loader
namespace Memory {
struct CheatEntry;
} // namespace Memory
namespace Service {
namespace AM::Applets {
@@ -47,6 +50,10 @@ namespace APM {
class Controller;
}
namespace FileSystem {
class FileSystemController;
} // namespace FileSystem
namespace Glue {
class ARPManager;
}
@@ -282,8 +289,9 @@ public:
std::shared_ptr<FileSys::VfsFilesystem> GetFilesystem() const;
void RegisterCheatList(const std::vector<FileSys::CheatList>& list, const std::string& build_id,
VAddr code_region_start, VAddr code_region_end);
void RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
const std::array<u8, 0x20>& build_id, VAddr main_region_begin,
u64 main_region_size);
void SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set);
@@ -299,6 +307,10 @@ public:
const FileSys::ContentProvider& GetContentProvider() const;
Service::FileSystem::FileSystemController& GetFileSystemController();
const Service::FileSystem::FileSystemController& GetFileSystemController() const;
void RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
FileSys::ContentProvider* provider);
@@ -480,6 +480,10 @@ void PartitionDataManager::DecryptProdInfo(std::array<u8, 0x20> bis_key) {
prodinfo_decrypted = std::make_shared<XTSEncryptionLayer>(prodinfo, bis_key);
}
FileSys::VirtualFile PartitionDataManager::GetDecryptedProdInfo() const {
return prodinfo_decrypted;
}
std::array<u8, 576> PartitionDataManager::GetETicketExtendedKek() const {
std::array<u8, 0x240> out{};
if (prodinfo_decrypted != nullptr)
+1
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@@ -84,6 +84,7 @@ public:
bool HasProdInfo() const;
FileSys::VirtualFile GetProdInfoRaw() const;
void DecryptProdInfo(std::array<u8, 0x20> bis_key);
FileSys::VirtualFile GetDecryptedProdInfo() const;
std::array<u8, 0x240> GetETicketExtendedKek() const;
private:
+99 -2
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@@ -3,8 +3,12 @@
// Refer to the license.txt file included.
#include <fmt/format.h>
#include "common/file_util.h"
#include "core/core.h"
#include "core/file_sys/bis_factory.h"
#include "core/file_sys/mode.h"
#include "core/file_sys/registered_cache.h"
#include "core/settings.h"
namespace FileSys {
@@ -14,10 +18,22 @@ BISFactory::BISFactory(VirtualDir nand_root_, VirtualDir load_root_, VirtualDir
sysnand_cache(std::make_unique<RegisteredCache>(
GetOrCreateDirectoryRelative(nand_root, "/system/Contents/registered"))),
usrnand_cache(std::make_unique<RegisteredCache>(
GetOrCreateDirectoryRelative(nand_root, "/user/Contents/registered"))) {}
GetOrCreateDirectoryRelative(nand_root, "/user/Contents/registered"))),
sysnand_placeholder(std::make_unique<PlaceholderCache>(
GetOrCreateDirectoryRelative(nand_root, "/system/Contents/placehld"))),
usrnand_placeholder(std::make_unique<PlaceholderCache>(
GetOrCreateDirectoryRelative(nand_root, "/user/Contents/placehld"))) {}
BISFactory::~BISFactory() = default;
VirtualDir BISFactory::GetSystemNANDContentDirectory() const {
return GetOrCreateDirectoryRelative(nand_root, "/system/Contents");
}
VirtualDir BISFactory::GetUserNANDContentDirectory() const {
return GetOrCreateDirectoryRelative(nand_root, "/user/Contents");
}
RegisteredCache* BISFactory::GetSystemNANDContents() const {
return sysnand_cache.get();
}
@@ -26,9 +42,17 @@ RegisteredCache* BISFactory::GetUserNANDContents() const {
return usrnand_cache.get();
}
PlaceholderCache* BISFactory::GetSystemNANDPlaceholder() const {
return sysnand_placeholder.get();
}
PlaceholderCache* BISFactory::GetUserNANDPlaceholder() const {
return usrnand_placeholder.get();
}
VirtualDir BISFactory::GetModificationLoadRoot(u64 title_id) const {
// LayeredFS doesn't work on updates and title id-less homebrew
if (title_id == 0 || (title_id & 0x800) > 0)
if (title_id == 0 || (title_id & 0xFFF) == 0x800)
return nullptr;
return GetOrCreateDirectoryRelative(load_root, fmt::format("/{:016X}", title_id));
}
@@ -39,4 +63,77 @@ VirtualDir BISFactory::GetModificationDumpRoot(u64 title_id) const {
return GetOrCreateDirectoryRelative(dump_root, fmt::format("/{:016X}", title_id));
}
VirtualDir BISFactory::OpenPartition(BisPartitionId id) const {
switch (id) {
case BisPartitionId::CalibrationFile:
return GetOrCreateDirectoryRelative(nand_root, "/prodinfof");
case BisPartitionId::SafeMode:
return GetOrCreateDirectoryRelative(nand_root, "/safe");
case BisPartitionId::System:
return GetOrCreateDirectoryRelative(nand_root, "/system");
case BisPartitionId::User:
return GetOrCreateDirectoryRelative(nand_root, "/user");
default:
return nullptr;
}
}
VirtualFile BISFactory::OpenPartitionStorage(BisPartitionId id) const {
Core::Crypto::KeyManager keys;
Core::Crypto::PartitionDataManager pdm{
Core::System::GetInstance().GetFilesystem()->OpenDirectory(
FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir), Mode::Read)};
keys.PopulateFromPartitionData(pdm);
switch (id) {
case BisPartitionId::CalibrationBinary:
return pdm.GetDecryptedProdInfo();
case BisPartitionId::BootConfigAndPackage2Part1:
case BisPartitionId::BootConfigAndPackage2Part2:
case BisPartitionId::BootConfigAndPackage2Part3:
case BisPartitionId::BootConfigAndPackage2Part4:
case BisPartitionId::BootConfigAndPackage2Part5:
case BisPartitionId::BootConfigAndPackage2Part6: {
const auto new_id = static_cast<u8>(id) -
static_cast<u8>(BisPartitionId::BootConfigAndPackage2Part1) +
static_cast<u8>(Core::Crypto::Package2Type::NormalMain);
return pdm.GetPackage2Raw(static_cast<Core::Crypto::Package2Type>(new_id));
}
default:
return nullptr;
}
}
VirtualDir BISFactory::GetImageDirectory() const {
return GetOrCreateDirectoryRelative(nand_root, "/user/Album");
}
u64 BISFactory::GetSystemNANDFreeSpace() const {
const auto sys_dir = GetOrCreateDirectoryRelative(nand_root, "/system");
if (sys_dir == nullptr)
return 0;
return GetSystemNANDTotalSpace() - sys_dir->GetSize();
}
u64 BISFactory::GetSystemNANDTotalSpace() const {
return static_cast<u64>(Settings::values.nand_system_size);
}
u64 BISFactory::GetUserNANDFreeSpace() const {
const auto usr_dir = GetOrCreateDirectoryRelative(nand_root, "/user");
if (usr_dir == nullptr)
return 0;
return GetUserNANDTotalSpace() - usr_dir->GetSize();
}
u64 BISFactory::GetUserNANDTotalSpace() const {
return static_cast<u64>(Settings::values.nand_user_size);
}
u64 BISFactory::GetFullNANDTotalSpace() const {
return static_cast<u64>(Settings::values.nand_total_size);
}
} // namespace FileSys
+38
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@@ -10,7 +10,25 @@
namespace FileSys {
enum class BisPartitionId : u32 {
UserDataRoot = 20,
CalibrationBinary = 27,
CalibrationFile = 28,
BootConfigAndPackage2Part1 = 21,
BootConfigAndPackage2Part2 = 22,
BootConfigAndPackage2Part3 = 23,
BootConfigAndPackage2Part4 = 24,
BootConfigAndPackage2Part5 = 25,
BootConfigAndPackage2Part6 = 26,
SafeMode = 29,
System = 31,
SystemProperEncryption = 32,
SystemProperPartition = 33,
User = 30,
};
class RegisteredCache;
class PlaceholderCache;
/// File system interface to the Built-In Storage
/// This is currently missing accessors to BIS partitions, but seemed like a good place for the NAND
@@ -20,12 +38,29 @@ public:
explicit BISFactory(VirtualDir nand_root, VirtualDir load_root, VirtualDir dump_root);
~BISFactory();
VirtualDir GetSystemNANDContentDirectory() const;
VirtualDir GetUserNANDContentDirectory() const;
RegisteredCache* GetSystemNANDContents() const;
RegisteredCache* GetUserNANDContents() const;
PlaceholderCache* GetSystemNANDPlaceholder() const;
PlaceholderCache* GetUserNANDPlaceholder() const;
VirtualDir GetModificationLoadRoot(u64 title_id) const;
VirtualDir GetModificationDumpRoot(u64 title_id) const;
VirtualDir OpenPartition(BisPartitionId id) const;
VirtualFile OpenPartitionStorage(BisPartitionId id) const;
VirtualDir GetImageDirectory() const;
u64 GetSystemNANDFreeSpace() const;
u64 GetSystemNANDTotalSpace() const;
u64 GetUserNANDFreeSpace() const;
u64 GetUserNANDTotalSpace() const;
u64 GetFullNANDTotalSpace() const;
private:
VirtualDir nand_root;
VirtualDir load_root;
@@ -33,6 +68,9 @@ private:
std::unique_ptr<RegisteredCache> sysnand_cache;
std::unique_ptr<RegisteredCache> usrnand_cache;
std::unique_ptr<PlaceholderCache> sysnand_placeholder;
std::unique_ptr<PlaceholderCache> usrnand_placeholder;
};
} // namespace FileSys
+24
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@@ -12,12 +12,16 @@
#include "core/file_sys/content_archive.h"
#include "core/file_sys/nca_metadata.h"
#include "core/file_sys/partition_filesystem.h"
#include "core/file_sys/romfs.h"
#include "core/file_sys/submission_package.h"
#include "core/file_sys/vfs_concat.h"
#include "core/file_sys/vfs_offset.h"
#include "core/file_sys/vfs_vector.h"
#include "core/loader/loader.h"
namespace FileSys {
constexpr u64 GAMECARD_CERTIFICATE_OFFSET = 0x7000;
constexpr std::array partition_names{
"update",
"normal",
@@ -175,6 +179,26 @@ VirtualDir XCI::GetParentDirectory() const {
return file->GetContainingDirectory();
}
VirtualDir XCI::ConcatenatedPseudoDirectory() {
const auto out = std::make_shared<VectorVfsDirectory>();
for (const auto& part_id : {XCIPartition::Normal, XCIPartition::Logo, XCIPartition::Secure}) {
const auto& part = GetPartition(part_id);
if (part == nullptr)
continue;
for (const auto& file : part->GetFiles())
out->AddFile(file);
}
return out;
}
std::array<u8, 0x200> XCI::GetCertificate() const {
std::array<u8, 0x200> out;
file->Read(out.data(), out.size(), GAMECARD_CERTIFICATE_OFFSET);
return out;
}
Loader::ResultStatus XCI::AddNCAFromPartition(XCIPartition part) {
const auto partition_index = static_cast<std::size_t>(part);
const auto& partition = partitions[partition_index];
+9
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@@ -91,6 +91,8 @@ public:
VirtualDir GetLogoPartition() const;
u64 GetProgramTitleID() const;
u32 GetSystemUpdateVersion();
u64 GetSystemUpdateTitleID() const;
bool HasProgramNCA() const;
VirtualFile GetProgramNCAFile() const;
@@ -106,6 +108,11 @@ public:
VirtualDir GetParentDirectory() const override;
// Creates a directory that contains all the NCAs in the gamecard
VirtualDir ConcatenatedPseudoDirectory();
std::array<u8, 0x200> GetCertificate() const;
private:
Loader::ResultStatus AddNCAFromPartition(XCIPartition part);
@@ -120,6 +127,8 @@ private:
std::shared_ptr<NCA> program;
std::vector<std::shared_ptr<NCA>> ncas;
u64 update_normal_partition_end;
Core::Crypto::KeyManager keys;
};
} // namespace FileSys
-492
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@@ -1,492 +0,0 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <locale>
#include "common/hex_util.h"
#include "common/microprofile.h"
#include "common/swap.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/file_sys/cheat_engine.h"
#include "core/hle/kernel/process.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "core/hle/service/hid/hid.h"
#include "core/hle/service/sm/sm.h"
namespace FileSys {
constexpr s64 CHEAT_ENGINE_TICKS = static_cast<s64>(Core::Timing::BASE_CLOCK_RATE / 60);
constexpr u32 KEYPAD_BITMASK = 0x3FFFFFF;
u64 Cheat::Address() const {
u64 out;
std::memcpy(&out, raw.data(), sizeof(u64));
return Common::swap64(out) & 0xFFFFFFFFFF;
}
u64 Cheat::ValueWidth(u64 offset) const {
return Value(offset, width);
}
u64 Cheat::Value(u64 offset, u64 width) const {
u64 out;
std::memcpy(&out, raw.data() + offset, sizeof(u64));
out = Common::swap64(out);
if (width == 8)
return out;
return out & ((1ull << (width * CHAR_BIT)) - 1);
}
u32 Cheat::KeypadValue() const {
u32 out;
std::memcpy(&out, raw.data(), sizeof(u32));
return Common::swap32(out) & 0x0FFFFFFF;
}
void CheatList::SetMemoryParameters(VAddr main_begin, VAddr heap_begin, VAddr main_end,
VAddr heap_end, MemoryWriter writer, MemoryReader reader) {
this->main_region_begin = main_begin;
this->main_region_end = main_end;
this->heap_region_begin = heap_begin;
this->heap_region_end = heap_end;
this->writer = writer;
this->reader = reader;
}
MICROPROFILE_DEFINE(Cheat_Engine, "Add-Ons", "Cheat Engine", MP_RGB(70, 200, 70));
void CheatList::Execute() {
MICROPROFILE_SCOPE(Cheat_Engine);
std::fill(scratch.begin(), scratch.end(), 0);
in_standard = false;
for (std::size_t i = 0; i < master_list.size(); ++i) {
LOG_DEBUG(Common_Filesystem, "Executing block #{:08X} ({})", i, master_list[i].first);
current_block = i;
ExecuteBlock(master_list[i].second);
}
in_standard = true;
for (std::size_t i = 0; i < standard_list.size(); ++i) {
LOG_DEBUG(Common_Filesystem, "Executing block #{:08X} ({})", i, standard_list[i].first);
current_block = i;
ExecuteBlock(standard_list[i].second);
}
}
CheatList::CheatList(const Core::System& system_, ProgramSegment master, ProgramSegment standard)
: master_list{std::move(master)}, standard_list{std::move(standard)}, system{&system_} {}
bool CheatList::EvaluateConditional(const Cheat& cheat) const {
using ComparisonFunction = bool (*)(u64, u64);
constexpr std::array<ComparisonFunction, 6> comparison_functions{
[](u64 a, u64 b) { return a > b; }, [](u64 a, u64 b) { return a >= b; },
[](u64 a, u64 b) { return a < b; }, [](u64 a, u64 b) { return a <= b; },
[](u64 a, u64 b) { return a == b; }, [](u64 a, u64 b) { return a != b; },
};
if (cheat.type == CodeType::ConditionalInput) {
const auto applet_resource =
system->ServiceManager().GetService<Service::HID::Hid>("hid")->GetAppletResource();
if (applet_resource == nullptr) {
LOG_WARNING(
Common_Filesystem,
"Attempted to evaluate input conditional, but applet resource is not initialized!");
return false;
}
const auto press_state =
applet_resource
->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad)
.GetAndResetPressState();
return ((press_state & cheat.KeypadValue()) & KEYPAD_BITMASK) != 0;
}
ASSERT(cheat.type == CodeType::Conditional);
const auto offset =
cheat.memory_type == MemoryType::MainNSO ? main_region_begin : heap_region_begin;
ASSERT(static_cast<u8>(cheat.comparison_op.Value()) < 6);
auto* function = comparison_functions[static_cast<u8>(cheat.comparison_op.Value())];
const auto addr = cheat.Address() + offset;
return function(reader(cheat.width, SanitizeAddress(addr)), cheat.ValueWidth(8));
}
void CheatList::ProcessBlockPairs(const Block& block) {
block_pairs.clear();
u64 scope = 0;
std::map<u64, u64> pairs;
for (std::size_t i = 0; i < block.size(); ++i) {
const auto& cheat = block[i];
switch (cheat.type) {
case CodeType::Conditional:
case CodeType::ConditionalInput:
pairs.insert_or_assign(scope, i);
++scope;
break;
case CodeType::EndConditional: {
--scope;
const auto idx = pairs.at(scope);
block_pairs.insert_or_assign(idx, i);
break;
}
case CodeType::Loop: {
if (cheat.end_of_loop) {
--scope;
const auto idx = pairs.at(scope);
block_pairs.insert_or_assign(idx, i);
} else {
pairs.insert_or_assign(scope, i);
++scope;
}
break;
}
}
}
}
void CheatList::WriteImmediate(const Cheat& cheat) {
const auto offset =
cheat.memory_type == MemoryType::MainNSO ? main_region_begin : heap_region_begin;
const auto& register_3 = scratch.at(cheat.register_3);
const auto addr = cheat.Address() + offset + register_3;
LOG_DEBUG(Common_Filesystem, "writing value={:016X} to addr={:016X}", addr,
cheat.Value(8, cheat.width));
writer(cheat.width, SanitizeAddress(addr), cheat.ValueWidth(8));
}
void CheatList::BeginConditional(const Cheat& cheat) {
if (EvaluateConditional(cheat)) {
return;
}
const auto iter = block_pairs.find(current_index);
ASSERT(iter != block_pairs.end());
current_index = iter->second - 1;
}
void CheatList::EndConditional(const Cheat& cheat) {
LOG_DEBUG(Common_Filesystem, "Ending conditional block.");
}
void CheatList::Loop(const Cheat& cheat) {
if (cheat.end_of_loop.Value())
ASSERT(!cheat.end_of_loop.Value());
auto& register_3 = scratch.at(cheat.register_3);
const auto iter = block_pairs.find(current_index);
ASSERT(iter != block_pairs.end());
ASSERT(iter->first < iter->second);
const s32 initial_value = static_cast<s32>(cheat.Value(4, sizeof(s32)));
for (s32 i = initial_value; i >= 0; --i) {
register_3 = static_cast<u64>(i);
for (std::size_t c = iter->first + 1; c < iter->second; ++c) {
current_index = c;
ExecuteSingleCheat(
(in_standard ? standard_list : master_list)[current_block].second[c]);
}
}
current_index = iter->second;
}
void CheatList::LoadImmediate(const Cheat& cheat) {
auto& register_3 = scratch.at(cheat.register_3);
LOG_DEBUG(Common_Filesystem, "setting register={:01X} equal to value={:016X}", cheat.register_3,
cheat.Value(4, 8));
register_3 = cheat.Value(4, 8);
}
void CheatList::LoadIndexed(const Cheat& cheat) {
const auto offset =
cheat.memory_type == MemoryType::MainNSO ? main_region_begin : heap_region_begin;
auto& register_3 = scratch.at(cheat.register_3);
const auto addr = (cheat.load_from_register.Value() ? register_3 : offset) + cheat.Address();
LOG_DEBUG(Common_Filesystem, "writing indexed value to register={:01X}, addr={:016X}",
cheat.register_3, addr);
register_3 = reader(cheat.width, SanitizeAddress(addr));
}
void CheatList::StoreIndexed(const Cheat& cheat) {
const auto& register_3 = scratch.at(cheat.register_3);
const auto addr =
register_3 + (cheat.add_additional_register.Value() ? scratch.at(cheat.register_6) : 0);
LOG_DEBUG(Common_Filesystem, "writing value={:016X} to addr={:016X}",
cheat.Value(4, cheat.width), addr);
writer(cheat.width, SanitizeAddress(addr), cheat.ValueWidth(4));
}
void CheatList::RegisterArithmetic(const Cheat& cheat) {
using ArithmeticFunction = u64 (*)(u64, u64);
constexpr std::array<ArithmeticFunction, 5> arithmetic_functions{
[](u64 a, u64 b) { return a + b; }, [](u64 a, u64 b) { return a - b; },
[](u64 a, u64 b) { return a * b; }, [](u64 a, u64 b) { return a << b; },
[](u64 a, u64 b) { return a >> b; },
};
using ArithmeticOverflowCheck = bool (*)(u64, u64);
constexpr std::array<ArithmeticOverflowCheck, 5> arithmetic_overflow_checks{
[](u64 a, u64 b) { return a > (std::numeric_limits<u64>::max() - b); }, // a + b
[](u64 a, u64 b) { return a > (std::numeric_limits<u64>::max() + b); }, // a - b
[](u64 a, u64 b) { return a > (std::numeric_limits<u64>::max() / b); }, // a * b
[](u64 a, u64 b) { return b >= 64 || (a & ~((1ull << (64 - b)) - 1)) != 0; }, // a << b
[](u64 a, u64 b) { return b >= 64 || (a & ((1ull << b) - 1)) != 0; }, // a >> b
};
static_assert(sizeof(arithmetic_functions) == sizeof(arithmetic_overflow_checks),
"Missing or have extra arithmetic overflow checks compared to functions!");
auto& register_3 = scratch.at(cheat.register_3);
ASSERT(static_cast<u8>(cheat.arithmetic_op.Value()) < 5);
auto* function = arithmetic_functions[static_cast<u8>(cheat.arithmetic_op.Value())];
auto* overflow_function =
arithmetic_overflow_checks[static_cast<u8>(cheat.arithmetic_op.Value())];
LOG_DEBUG(Common_Filesystem, "performing arithmetic with register={:01X}, value={:016X}",
cheat.register_3, cheat.ValueWidth(4));
if (overflow_function(register_3, cheat.ValueWidth(4))) {
LOG_WARNING(Common_Filesystem,
"overflow will occur when performing arithmetic operation={:02X} with operands "
"a={:016X}, b={:016X}!",
static_cast<u8>(cheat.arithmetic_op.Value()), register_3, cheat.ValueWidth(4));
}
register_3 = function(register_3, cheat.ValueWidth(4));
}
void CheatList::BeginConditionalInput(const Cheat& cheat) {
if (EvaluateConditional(cheat))
return;
const auto iter = block_pairs.find(current_index);
ASSERT(iter != block_pairs.end());
current_index = iter->second - 1;
}
VAddr CheatList::SanitizeAddress(VAddr in) const {
if ((in < main_region_begin || in >= main_region_end) &&
(in < heap_region_begin || in >= heap_region_end)) {
LOG_ERROR(Common_Filesystem,
"Cheat attempting to access memory at invalid address={:016X}, if this persists, "
"the cheat may be incorrect. However, this may be normal early in execution if "
"the game has not properly set up yet.",
in);
return 0; ///< Invalid addresses will hard crash
}
return in;
}
void CheatList::ExecuteSingleCheat(const Cheat& cheat) {
using CheatOperationFunction = void (CheatList::*)(const Cheat&);
constexpr std::array<CheatOperationFunction, 9> cheat_operation_functions{
&CheatList::WriteImmediate, &CheatList::BeginConditional,
&CheatList::EndConditional, &CheatList::Loop,
&CheatList::LoadImmediate, &CheatList::LoadIndexed,
&CheatList::StoreIndexed, &CheatList::RegisterArithmetic,
&CheatList::BeginConditionalInput,
};
const auto index = static_cast<u8>(cheat.type.Value());
ASSERT(index < sizeof(cheat_operation_functions));
const auto op = cheat_operation_functions[index];
(this->*op)(cheat);
}
void CheatList::ExecuteBlock(const Block& block) {
encountered_loops.clear();
ProcessBlockPairs(block);
for (std::size_t i = 0; i < block.size(); ++i) {
current_index = i;
ExecuteSingleCheat(block[i]);
i = current_index;
}
}
CheatParser::~CheatParser() = default;
CheatList CheatParser::MakeCheatList(const Core::System& system, CheatList::ProgramSegment master,
CheatList::ProgramSegment standard) const {
return {system, std::move(master), std::move(standard)};
}
TextCheatParser::~TextCheatParser() = default;
CheatList TextCheatParser::Parse(const Core::System& system, const std::vector<u8>& data) const {
std::stringstream ss;
ss.write(reinterpret_cast<const char*>(data.data()), data.size());
std::vector<std::string> lines;
std::string stream_line;
while (std::getline(ss, stream_line)) {
// Remove a trailing \r
if (!stream_line.empty() && stream_line.back() == '\r')
stream_line.pop_back();
lines.push_back(std::move(stream_line));
}
CheatList::ProgramSegment master_list;
CheatList::ProgramSegment standard_list;
for (std::size_t i = 0; i < lines.size(); ++i) {
auto line = lines[i];
if (!line.empty() && (line[0] == '[' || line[0] == '{')) {
const auto master = line[0] == '{';
const auto begin = master ? line.find('{') : line.find('[');
const auto end = master ? line.rfind('}') : line.rfind(']');
ASSERT(begin != std::string::npos && end != std::string::npos);
const std::string patch_name{line.begin() + begin + 1, line.begin() + end};
CheatList::Block block{};
while (i < lines.size() - 1) {
line = lines[++i];
if (!line.empty() && (line[0] == '[' || line[0] == '{')) {
--i;
break;
}
if (line.size() < 8)
continue;
Cheat out{};
out.raw = ParseSingleLineCheat(line);
block.push_back(out);
}
(master ? master_list : standard_list).emplace_back(patch_name, block);
}
}
return MakeCheatList(system, master_list, standard_list);
}
std::array<u8, 16> TextCheatParser::ParseSingleLineCheat(const std::string& line) const {
std::array<u8, 16> out{};
if (line.size() < 8)
return out;
const auto word1 = Common::HexStringToArray<sizeof(u32)>(std::string_view{line.data(), 8});
std::memcpy(out.data(), word1.data(), sizeof(u32));
if (line.size() < 17 || line[8] != ' ')
return out;
const auto word2 = Common::HexStringToArray<sizeof(u32)>(std::string_view{line.data() + 9, 8});
std::memcpy(out.data() + sizeof(u32), word2.data(), sizeof(u32));
if (line.size() < 26 || line[17] != ' ') {
// Perform shifting in case value is truncated early.
const auto type = static_cast<CodeType>((out[0] & 0xF0) >> 4);
if (type == CodeType::Loop || type == CodeType::LoadImmediate ||
type == CodeType::StoreIndexed || type == CodeType::RegisterArithmetic) {
std::memcpy(out.data() + 8, out.data() + 4, sizeof(u32));
std::memset(out.data() + 4, 0, sizeof(u32));
}
return out;
}
const auto word3 = Common::HexStringToArray<sizeof(u32)>(std::string_view{line.data() + 18, 8});
std::memcpy(out.data() + 2 * sizeof(u32), word3.data(), sizeof(u32));
if (line.size() < 35 || line[26] != ' ') {
// Perform shifting in case value is truncated early.
const auto type = static_cast<CodeType>((out[0] & 0xF0) >> 4);
if (type == CodeType::WriteImmediate || type == CodeType::Conditional) {
std::memcpy(out.data() + 12, out.data() + 8, sizeof(u32));
std::memset(out.data() + 8, 0, sizeof(u32));
}
return out;
}
const auto word4 = Common::HexStringToArray<sizeof(u32)>(std::string_view{line.data() + 27, 8});
std::memcpy(out.data() + 3 * sizeof(u32), word4.data(), sizeof(u32));
return out;
}
namespace {
u64 MemoryReadImpl(u32 width, VAddr addr) {
switch (width) {
case 1:
return Memory::Read8(addr);
case 2:
return Memory::Read16(addr);
case 4:
return Memory::Read32(addr);
case 8:
return Memory::Read64(addr);
default:
UNREACHABLE();
return 0;
}
}
void MemoryWriteImpl(u32 width, VAddr addr, u64 value) {
switch (width) {
case 1:
Memory::Write8(addr, static_cast<u8>(value));
break;
case 2:
Memory::Write16(addr, static_cast<u16>(value));
break;
case 4:
Memory::Write32(addr, static_cast<u32>(value));
break;
case 8:
Memory::Write64(addr, value);
break;
default:
UNREACHABLE();
}
}
} // Anonymous namespace
CheatEngine::CheatEngine(Core::System& system, std::vector<CheatList> cheats_,
const std::string& build_id, VAddr code_region_start,
VAddr code_region_end)
: cheats{std::move(cheats_)}, core_timing{system.CoreTiming()} {
event = core_timing.RegisterEvent(
"CheatEngine::FrameCallback::" + build_id,
[this](u64 userdata, s64 cycles_late) { FrameCallback(userdata, cycles_late); });
core_timing.ScheduleEvent(CHEAT_ENGINE_TICKS, event);
const auto& vm_manager = system.CurrentProcess()->VMManager();
for (auto& list : this->cheats) {
list.SetMemoryParameters(code_region_start, vm_manager.GetHeapRegionBaseAddress(),
code_region_end, vm_manager.GetHeapRegionEndAddress(),
&MemoryWriteImpl, &MemoryReadImpl);
}
}
CheatEngine::~CheatEngine() {
core_timing.UnscheduleEvent(event, 0);
}
void CheatEngine::FrameCallback(u64 userdata, s64 cycles_late) {
for (auto& list : cheats) {
list.Execute();
}
core_timing.ScheduleEvent(CHEAT_ENGINE_TICKS - cycles_late, event);
}
} // namespace FileSys
-234
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@@ -1,234 +0,0 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <map>
#include <set>
#include <vector>
#include "common/bit_field.h"
#include "common/common_types.h"
namespace Core {
class System;
}
namespace Core::Timing {
class CoreTiming;
struct EventType;
} // namespace Core::Timing
namespace FileSys {
enum class CodeType : u32 {
// 0TMR00AA AAAAAAAA YYYYYYYY YYYYYYYY
// Writes a T sized value Y to the address A added to the value of register R in memory domain M
WriteImmediate = 0,
// 1TMC00AA AAAAAAAA YYYYYYYY YYYYYYYY
// Compares the T sized value Y to the value at address A in memory domain M using the
// conditional function C. If success, continues execution. If failure, jumps to the matching
// EndConditional statement.
Conditional = 1,
// 20000000
// Terminates a Conditional or ConditionalInput block.
EndConditional = 2,
// 300R0000 VVVVVVVV
// Starts looping V times, storing the current count in register R.
// Loop block is terminated with a matching 310R0000.
Loop = 3,
// 400R0000 VVVVVVVV VVVVVVVV
// Sets the value of register R to the value V.
LoadImmediate = 4,
// 5TMRI0AA AAAAAAAA
// Sets the value of register R to the value of width T at address A in memory domain M, with
// the current value of R added to the address if I == 1.
LoadIndexed = 5,
// 6T0RIFG0 VVVVVVVV VVVVVVVV
// Writes the value V of width T to the memory address stored in register R. Adds the value of
// register G to the final calculation if F is nonzero. Increments the value of register R by T
// after operation if I is nonzero.
StoreIndexed = 6,
// 7T0RA000 VVVVVVVV
// Performs the arithmetic operation A on the value in register R and the value V of width T,
// storing the result in register R.
RegisterArithmetic = 7,
// 8KKKKKKK
// Checks to see if any of the buttons defined by the bitmask K are pressed. If any are,
// execution continues. If none are, execution skips to the next EndConditional command.
ConditionalInput = 8,
};
enum class MemoryType : u32 {
// Addressed relative to start of main NSO
MainNSO = 0,
// Addressed relative to start of heap
Heap = 1,
};
enum class ArithmeticOp : u32 {
Add = 0,
Sub = 1,
Mult = 2,
LShift = 3,
RShift = 4,
};
enum class ComparisonOp : u32 {
GreaterThan = 1,
GreaterThanEqual = 2,
LessThan = 3,
LessThanEqual = 4,
Equal = 5,
Inequal = 6,
};
union Cheat {
std::array<u8, 16> raw;
BitField<4, 4, CodeType> type;
BitField<0, 4, u32> width; // Can be 1, 2, 4, or 8. Measured in bytes.
BitField<0, 4, u32> end_of_loop;
BitField<12, 4, MemoryType> memory_type;
BitField<8, 4, u32> register_3;
BitField<8, 4, ComparisonOp> comparison_op;
BitField<20, 4, u32> load_from_register;
BitField<20, 4, u32> increment_register;
BitField<20, 4, ArithmeticOp> arithmetic_op;
BitField<16, 4, u32> add_additional_register;
BitField<28, 4, u32> register_6;
u64 Address() const;
u64 ValueWidth(u64 offset) const;
u64 Value(u64 offset, u64 width) const;
u32 KeypadValue() const;
};
class CheatParser;
// Represents a full collection of cheats for a game. The Execute function should be called every
// interval that all cheats should be executed. Clients should not directly instantiate this class
// (hence private constructor), they should instead receive an instance from CheatParser, which
// guarantees the list is always in an acceptable state.
class CheatList {
public:
friend class CheatParser;
using Block = std::vector<Cheat>;
using ProgramSegment = std::vector<std::pair<std::string, Block>>;
// (width in bytes, address, value)
using MemoryWriter = void (*)(u32, VAddr, u64);
// (width in bytes, address) -> value
using MemoryReader = u64 (*)(u32, VAddr);
void SetMemoryParameters(VAddr main_begin, VAddr heap_begin, VAddr main_end, VAddr heap_end,
MemoryWriter writer, MemoryReader reader);
void Execute();
private:
CheatList(const Core::System& system_, ProgramSegment master, ProgramSegment standard);
void ProcessBlockPairs(const Block& block);
void ExecuteSingleCheat(const Cheat& cheat);
void ExecuteBlock(const Block& block);
bool EvaluateConditional(const Cheat& cheat) const;
// Individual cheat operations
void WriteImmediate(const Cheat& cheat);
void BeginConditional(const Cheat& cheat);
void EndConditional(const Cheat& cheat);
void Loop(const Cheat& cheat);
void LoadImmediate(const Cheat& cheat);
void LoadIndexed(const Cheat& cheat);
void StoreIndexed(const Cheat& cheat);
void RegisterArithmetic(const Cheat& cheat);
void BeginConditionalInput(const Cheat& cheat);
VAddr SanitizeAddress(VAddr in) const;
// Master Codes are defined as codes that cannot be disabled and are run prior to all
// others.
ProgramSegment master_list;
// All other codes
ProgramSegment standard_list;
bool in_standard = false;
// 16 (0x0-0xF) scratch registers that can be used by cheats
std::array<u64, 16> scratch{};
MemoryWriter writer = nullptr;
MemoryReader reader = nullptr;
u64 main_region_begin{};
u64 heap_region_begin{};
u64 main_region_end{};
u64 heap_region_end{};
u64 current_block{};
// The current index of the cheat within the current Block
u64 current_index{};
// The 'stack' of the program. When a conditional or loop statement is encountered, its index is
// pushed onto this queue. When a end block is encountered, the condition is checked.
std::map<u64, u64> block_pairs;
std::set<u64> encountered_loops;
const Core::System* system;
};
// Intermediary class that parses a text file or other disk format for storing cheats into a
// CheatList object, that can be used for execution.
class CheatParser {
public:
virtual ~CheatParser();
virtual CheatList Parse(const Core::System& system, const std::vector<u8>& data) const = 0;
protected:
CheatList MakeCheatList(const Core::System& system_, CheatList::ProgramSegment master,
CheatList::ProgramSegment standard) const;
};
// CheatParser implementation that parses text files
class TextCheatParser final : public CheatParser {
public:
~TextCheatParser() override;
CheatList Parse(const Core::System& system, const std::vector<u8>& data) const override;
private:
std::array<u8, 16> ParseSingleLineCheat(const std::string& line) const;
};
// Class that encapsulates a CheatList and manages its interaction with memory and CoreTiming
class CheatEngine final {
public:
CheatEngine(Core::System& system_, std::vector<CheatList> cheats_, const std::string& build_id,
VAddr code_region_start, VAddr code_region_end);
~CheatEngine();
private:
void FrameCallback(u64 userdata, s64 cycles_late);
std::vector<CheatList> cheats;
Core::Timing::EventType* event;
Core::Timing::CoreTiming& core_timing;
};
} // namespace FileSys
+8
View File
@@ -528,6 +528,14 @@ u64 NCA::GetTitleId() const {
return header.title_id;
}
std::array<u8, 16> NCA::GetRightsId() const {
return header.rights_id;
}
u32 NCA::GetSDKVersion() const {
return header.sdk_version;
}
bool NCA::IsUpdate() const {
return is_update;
}
+2
View File
@@ -112,6 +112,8 @@ public:
NCAContentType GetType() const;
u64 GetTitleId() const;
std::array<u8, 0x10> GetRightsId() const;
u32 GetSDKVersion() const;
bool IsUpdate() const;
VirtualFile GetRomFS() const;
+49 -20
View File
@@ -22,6 +22,7 @@
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
#include "core/loader/nso.h"
#include "core/memory/cheat_engine.h"
#include "core/settings.h"
namespace FileSys {
@@ -63,7 +64,8 @@ VirtualDir PatchManager::PatchExeFS(VirtualDir exefs) const {
if (Settings::values.dump_exefs) {
LOG_INFO(Loader, "Dumping ExeFS for title_id={:016X}", title_id);
const auto dump_dir = Service::FileSystem::GetModificationDumpRoot(title_id);
const auto dump_dir =
Core::System::GetInstance().GetFileSystemController().GetModificationDumpRoot(title_id);
if (dump_dir != nullptr) {
const auto exefs_dir = GetOrCreateDirectoryRelative(dump_dir, "/exefs");
VfsRawCopyD(exefs, exefs_dir);
@@ -88,7 +90,8 @@ VirtualDir PatchManager::PatchExeFS(VirtualDir exefs) const {
}
// LayeredExeFS
const auto load_dir = Service::FileSystem::GetModificationLoadRoot(title_id);
const auto load_dir =
Core::System::GetInstance().GetFileSystemController().GetModificationLoadRoot(title_id);
if (load_dir != nullptr && load_dir->GetSize() > 0) {
auto patch_dirs = load_dir->GetSubdirectories();
std::sort(
@@ -174,7 +177,8 @@ std::vector<u8> PatchManager::PatchNSO(const std::vector<u8>& nso, const std::st
if (Settings::values.dump_nso) {
LOG_INFO(Loader, "Dumping NSO for name={}, build_id={}, title_id={:016X}", name, build_id,
title_id);
const auto dump_dir = Service::FileSystem::GetModificationDumpRoot(title_id);
const auto dump_dir =
Core::System::GetInstance().GetFileSystemController().GetModificationDumpRoot(title_id);
if (dump_dir != nullptr) {
const auto nso_dir = GetOrCreateDirectoryRelative(dump_dir, "/nso");
const auto file = nso_dir->CreateFile(fmt::format("{}-{}.nso", name, build_id));
@@ -186,7 +190,13 @@ std::vector<u8> PatchManager::PatchNSO(const std::vector<u8>& nso, const std::st
LOG_INFO(Loader, "Patching NSO for name={}, build_id={}", name, build_id);
const auto load_dir = Service::FileSystem::GetModificationLoadRoot(title_id);
const auto load_dir =
Core::System::GetInstance().GetFileSystemController().GetModificationLoadRoot(title_id);
if (load_dir == nullptr) {
LOG_ERROR(Loader, "Cannot load mods for invalid title_id={:016X}", title_id);
return nso;
}
auto patch_dirs = load_dir->GetSubdirectories();
std::sort(patch_dirs.begin(), patch_dirs.end(),
[](const VirtualDir& l, const VirtualDir& r) { return l->GetName() < r->GetName(); });
@@ -224,7 +234,13 @@ bool PatchManager::HasNSOPatch(const std::array<u8, 32>& build_id_) const {
LOG_INFO(Loader, "Querying NSO patch existence for build_id={}", build_id);
const auto load_dir = Service::FileSystem::GetModificationLoadRoot(title_id);
const auto load_dir =
Core::System::GetInstance().GetFileSystemController().GetModificationLoadRoot(title_id);
if (load_dir == nullptr) {
LOG_ERROR(Loader, "Cannot load mods for invalid title_id={:016X}", title_id);
return false;
}
auto patch_dirs = load_dir->GetSubdirectories();
std::sort(patch_dirs.begin(), patch_dirs.end(),
[](const VirtualDir& l, const VirtualDir& r) { return l->GetName() < r->GetName(); });
@@ -232,9 +248,10 @@ bool PatchManager::HasNSOPatch(const std::array<u8, 32>& build_id_) const {
return !CollectPatches(patch_dirs, build_id).empty();
}
static std::optional<CheatList> ReadCheatFileFromFolder(const Core::System& system, u64 title_id,
const std::array<u8, 0x20>& build_id_,
const VirtualDir& base_path, bool upper) {
namespace {
std::optional<std::vector<Memory::CheatEntry>> ReadCheatFileFromFolder(
const Core::System& system, u64 title_id, const std::array<u8, 0x20>& build_id_,
const VirtualDir& base_path, bool upper) {
const auto build_id_raw = Common::HexToString(build_id_, upper);
const auto build_id = build_id_raw.substr(0, sizeof(u64) * 2);
const auto file = base_path->GetFile(fmt::format("{}.txt", build_id));
@@ -252,31 +269,39 @@ static std::optional<CheatList> ReadCheatFileFromFolder(const Core::System& syst
return std::nullopt;
}
TextCheatParser parser;
return parser.Parse(system, data);
Memory::TextCheatParser parser;
return parser.Parse(
system, std::string_view(reinterpret_cast<const char* const>(data.data()), data.size()));
}
std::vector<CheatList> PatchManager::CreateCheatList(const Core::System& system,
const std::array<u8, 32>& build_id_) const {
const auto load_dir = Service::FileSystem::GetModificationLoadRoot(title_id);
} // Anonymous namespace
std::vector<Memory::CheatEntry> PatchManager::CreateCheatList(
const Core::System& system, const std::array<u8, 32>& build_id_) const {
const auto load_dir = system.GetFileSystemController().GetModificationLoadRoot(title_id);
if (load_dir == nullptr) {
LOG_ERROR(Loader, "Cannot load mods for invalid title_id={:016X}", title_id);
return {};
}
auto patch_dirs = load_dir->GetSubdirectories();
std::sort(patch_dirs.begin(), patch_dirs.end(),
[](const VirtualDir& l, const VirtualDir& r) { return l->GetName() < r->GetName(); });
std::vector<CheatList> out;
out.reserve(patch_dirs.size());
std::vector<Memory::CheatEntry> out;
for (const auto& subdir : patch_dirs) {
auto cheats_dir = subdir->GetSubdirectory("cheats");
if (cheats_dir != nullptr) {
auto res = ReadCheatFileFromFolder(system, title_id, build_id_, cheats_dir, true);
if (res.has_value()) {
out.push_back(std::move(*res));
std::copy(res->begin(), res->end(), std::back_inserter(out));
continue;
}
res = ReadCheatFileFromFolder(system, title_id, build_id_, cheats_dir, false);
if (res.has_value())
out.push_back(std::move(*res));
if (res.has_value()) {
std::copy(res->begin(), res->end(), std::back_inserter(out));
}
}
}
@@ -284,7 +309,8 @@ std::vector<CheatList> PatchManager::CreateCheatList(const Core::System& system,
}
static void ApplyLayeredFS(VirtualFile& romfs, u64 title_id, ContentRecordType type) {
const auto load_dir = Service::FileSystem::GetModificationLoadRoot(title_id);
const auto load_dir =
Core::System::GetInstance().GetFileSystemController().GetModificationLoadRoot(title_id);
if ((type != ContentRecordType::Program && type != ContentRecordType::Data) ||
load_dir == nullptr || load_dir->GetSize() <= 0) {
return;
@@ -393,6 +419,8 @@ static bool IsDirValidAndNonEmpty(const VirtualDir& dir) {
std::map<std::string, std::string, std::less<>> PatchManager::GetPatchVersionNames(
VirtualFile update_raw) const {
if (title_id == 0)
return {};
std::map<std::string, std::string, std::less<>> out;
const auto& installed = Core::System::GetInstance().GetContentProvider();
const auto& disabled = Settings::values.disabled_addons[title_id];
@@ -423,7 +451,8 @@ std::map<std::string, std::string, std::less<>> PatchManager::GetPatchVersionNam
}
// General Mods (LayeredFS and IPS)
const auto mod_dir = Service::FileSystem::GetModificationLoadRoot(title_id);
const auto mod_dir =
Core::System::GetInstance().GetFileSystemController().GetModificationLoadRoot(title_id);
if (mod_dir != nullptr && mod_dir->GetSize() > 0) {
for (const auto& mod : mod_dir->GetSubdirectories()) {
std::string types;
+3 -3
View File
@@ -8,9 +8,9 @@
#include <memory>
#include <string>
#include "common/common_types.h"
#include "core/file_sys/cheat_engine.h"
#include "core/file_sys/nca_metadata.h"
#include "core/file_sys/vfs.h"
#include "core/memory/dmnt_cheat_types.h"
namespace Core {
class System;
@@ -51,8 +51,8 @@ public:
bool HasNSOPatch(const std::array<u8, 0x20>& build_id) const;
// Creates a CheatList object with all
std::vector<CheatList> CreateCheatList(const Core::System& system,
const std::array<u8, 0x20>& build_id) const;
std::vector<Memory::CheatEntry> CreateCheatList(const Core::System& system,
const std::array<u8, 0x20>& build_id) const;
// Currently tracked RomFS patches:
// - Game Updates
+173 -15
View File
@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <algorithm>
#include <random>
#include <regex>
#include <mbedtls/sha256.h>
#include "common/assert.h"
@@ -48,18 +49,21 @@ static bool FollowsTwoDigitDirFormat(std::string_view name) {
static bool FollowsNcaIdFormat(std::string_view name) {
static const std::regex nca_id_regex("[0-9A-F]{32}\\.nca", std::regex_constants::ECMAScript |
std::regex_constants::icase);
return name.size() == 36 && std::regex_match(name.begin(), name.end(), nca_id_regex);
static const std::regex nca_id_cnmt_regex(
"[0-9A-F]{32}\\.cnmt.nca", std::regex_constants::ECMAScript | std::regex_constants::icase);
return (name.size() == 36 && std::regex_match(name.begin(), name.end(), nca_id_regex)) ||
(name.size() == 41 && std::regex_match(name.begin(), name.end(), nca_id_cnmt_regex));
}
static std::string GetRelativePathFromNcaID(const std::array<u8, 16>& nca_id, bool second_hex_upper,
bool within_two_digit) {
if (!within_two_digit) {
return fmt::format("/{}.nca", Common::HexToString(nca_id, second_hex_upper));
}
bool within_two_digit, bool cnmt_suffix) {
if (!within_two_digit)
return fmt::format(cnmt_suffix ? "{}.cnmt.nca" : "/{}.nca",
Common::HexToString(nca_id, second_hex_upper));
Core::Crypto::SHA256Hash hash{};
mbedtls_sha256(nca_id.data(), nca_id.size(), hash.data(), 0);
return fmt::format("/000000{:02X}/{}.nca", hash[0],
return fmt::format(cnmt_suffix ? "/000000{:02X}/{}.cnmt.nca" : "/000000{:02X}/{}.nca", hash[0],
Common::HexToString(nca_id, second_hex_upper));
}
@@ -127,6 +131,156 @@ std::vector<ContentProviderEntry> ContentProvider::ListEntries() const {
return ListEntriesFilter(std::nullopt, std::nullopt, std::nullopt);
}
PlaceholderCache::PlaceholderCache(VirtualDir dir_) : dir(std::move(dir_)) {}
bool PlaceholderCache::Create(const NcaID& id, u64 size) const {
const auto path = GetRelativePathFromNcaID(id, false, true, false);
if (dir->GetFileRelative(path) != nullptr) {
return false;
}
Core::Crypto::SHA256Hash hash{};
mbedtls_sha256(id.data(), id.size(), hash.data(), 0);
const auto dirname = fmt::format("000000{:02X}", hash[0]);
const auto dir2 = GetOrCreateDirectoryRelative(dir, dirname);
if (dir2 == nullptr)
return false;
const auto file = dir2->CreateFile(fmt::format("{}.nca", Common::HexToString(id, false)));
if (file == nullptr)
return false;
return file->Resize(size);
}
bool PlaceholderCache::Delete(const NcaID& id) const {
const auto path = GetRelativePathFromNcaID(id, false, true, false);
if (dir->GetFileRelative(path) == nullptr) {
return false;
}
Core::Crypto::SHA256Hash hash{};
mbedtls_sha256(id.data(), id.size(), hash.data(), 0);
const auto dirname = fmt::format("000000{:02X}", hash[0]);
const auto dir2 = GetOrCreateDirectoryRelative(dir, dirname);
const auto res = dir2->DeleteFile(fmt::format("{}.nca", Common::HexToString(id, false)));
return res;
}
bool PlaceholderCache::Exists(const NcaID& id) const {
const auto path = GetRelativePathFromNcaID(id, false, true, false);
return dir->GetFileRelative(path) != nullptr;
}
bool PlaceholderCache::Write(const NcaID& id, u64 offset, const std::vector<u8>& data) const {
const auto path = GetRelativePathFromNcaID(id, false, true, false);
const auto file = dir->GetFileRelative(path);
if (file == nullptr)
return false;
return file->WriteBytes(data, offset) == data.size();
}
bool PlaceholderCache::Register(RegisteredCache* cache, const NcaID& placeholder,
const NcaID& install) const {
const auto path = GetRelativePathFromNcaID(placeholder, false, true, false);
const auto file = dir->GetFileRelative(path);
if (file == nullptr)
return false;
const auto res = cache->RawInstallNCA(NCA{file}, &VfsRawCopy, false, install);
if (res != InstallResult::Success)
return false;
return Delete(placeholder);
}
bool PlaceholderCache::CleanAll() const {
return dir->GetParentDirectory()->CleanSubdirectoryRecursive(dir->GetName());
}
std::optional<std::array<u8, 0x10>> PlaceholderCache::GetRightsID(const NcaID& id) const {
const auto path = GetRelativePathFromNcaID(id, false, true, false);
const auto file = dir->GetFileRelative(path);
if (file == nullptr)
return std::nullopt;
NCA nca{file};
if (nca.GetStatus() != Loader::ResultStatus::Success &&
nca.GetStatus() != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) {
return std::nullopt;
}
const auto rights_id = nca.GetRightsId();
if (rights_id == NcaID{})
return std::nullopt;
return rights_id;
}
u64 PlaceholderCache::Size(const NcaID& id) const {
const auto path = GetRelativePathFromNcaID(id, false, true, false);
const auto file = dir->GetFileRelative(path);
if (file == nullptr)
return 0;
return file->GetSize();
}
bool PlaceholderCache::SetSize(const NcaID& id, u64 new_size) const {
const auto path = GetRelativePathFromNcaID(id, false, true, false);
const auto file = dir->GetFileRelative(path);
if (file == nullptr)
return false;
return file->Resize(new_size);
}
std::vector<NcaID> PlaceholderCache::List() const {
std::vector<NcaID> out;
for (const auto& sdir : dir->GetSubdirectories()) {
for (const auto& file : sdir->GetFiles()) {
const auto name = file->GetName();
if (name.length() == 36 && name[32] == '.' && name[33] == 'n' && name[34] == 'c' &&
name[35] == 'a') {
out.push_back(Common::HexStringToArray<0x10>(name.substr(0, 32)));
}
}
}
return out;
}
NcaID PlaceholderCache::Generate() {
std::random_device device;
std::mt19937 gen(device());
std::uniform_int_distribution<u64> distribution(1, std::numeric_limits<u64>::max());
NcaID out{};
const auto v1 = distribution(gen);
const auto v2 = distribution(gen);
std::memcpy(out.data(), &v1, sizeof(u64));
std::memcpy(out.data() + sizeof(u64), &v2, sizeof(u64));
return out;
}
VirtualFile RegisteredCache::OpenFileOrDirectoryConcat(const VirtualDir& dir,
std::string_view path) const {
const auto file = dir->GetFileRelative(path);
@@ -169,14 +323,18 @@ VirtualFile RegisteredCache::OpenFileOrDirectoryConcat(const VirtualDir& dir,
VirtualFile RegisteredCache::GetFileAtID(NcaID id) const {
VirtualFile file;
// Try all four modes of file storage:
// (bit 1 = uppercase/lower, bit 0 = within a two-digit dir)
// 00: /000000**/{:032X}.nca
// 01: /{:032X}.nca
// 10: /000000**/{:032x}.nca
// 11: /{:032x}.nca
for (u8 i = 0; i < 4; ++i) {
const auto path = GetRelativePathFromNcaID(id, (i & 0b10) == 0, (i & 0b01) == 0);
// Try all five relevant modes of file storage:
// (bit 2 = uppercase/lower, bit 1 = within a two-digit dir, bit 0 = .cnmt suffix)
// 000: /000000**/{:032X}.nca
// 010: /{:032X}.nca
// 100: /000000**/{:032x}.nca
// 110: /{:032x}.nca
// 111: /{:032x}.cnmt.nca
for (u8 i = 0; i < 8; ++i) {
if ((i % 2) == 1 && i != 7)
continue;
const auto path =
GetRelativePathFromNcaID(id, (i & 0b100) == 0, (i & 0b010) == 0, (i & 0b001) == 0b001);
file = OpenFileOrDirectoryConcat(dir, path);
if (file != nullptr)
return file;
@@ -472,7 +630,7 @@ InstallResult RegisteredCache::RawInstallNCA(const NCA& nca, const VfsCopyFuncti
memcpy(id.data(), hash.data(), 16);
}
std::string path = GetRelativePathFromNcaID(id, false, true);
std::string path = GetRelativePathFromNcaID(id, false, true, false);
if (GetFileAtID(id) != nullptr && !overwrite_if_exists) {
LOG_WARNING(Loader, "Attempting to overwrite existing NCA. Skipping...");
+25
View File
@@ -25,6 +25,8 @@ enum class NCAContentType : u8;
enum class TitleType : u8;
struct ContentRecord;
struct MetaRecord;
class RegisteredCache;
using NcaID = std::array<u8, 0x10>;
using ContentProviderParsingFunction = std::function<VirtualFile(const VirtualFile&, const NcaID&)>;
@@ -89,6 +91,27 @@ protected:
Core::Crypto::KeyManager keys;
};
class PlaceholderCache {
public:
explicit PlaceholderCache(VirtualDir dir);
bool Create(const NcaID& id, u64 size) const;
bool Delete(const NcaID& id) const;
bool Exists(const NcaID& id) const;
bool Write(const NcaID& id, u64 offset, const std::vector<u8>& data) const;
bool Register(RegisteredCache* cache, const NcaID& placeholder, const NcaID& install) const;
bool CleanAll() const;
std::optional<std::array<u8, 0x10>> GetRightsID(const NcaID& id) const;
u64 Size(const NcaID& id) const;
bool SetSize(const NcaID& id, u64 new_size) const;
std::vector<NcaID> List() const;
static NcaID Generate();
private:
VirtualDir dir;
};
/*
* A class that catalogues NCAs in the registered directory structure.
* Nintendo's registered format follows this structure:
@@ -103,6 +126,8 @@ protected:
* when 4GB splitting can be ignored.)
*/
class RegisteredCache : public ContentProvider {
friend class PlaceholderCache;
public:
// Parsing function defines the conversion from raw file to NCA. If there are other steps
// besides creating the NCA from the file (e.g. NAX0 on SD Card), that should go in a custom
+11 -5
View File
@@ -7,6 +7,7 @@
#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/nca_metadata.h"
#include "core/file_sys/patch_manager.h"
@@ -34,7 +35,7 @@ void RomFSFactory::SetPackedUpdate(VirtualFile update_raw) {
this->update_raw = std::move(update_raw);
}
ResultVal<VirtualFile> RomFSFactory::OpenCurrentProcess() {
ResultVal<VirtualFile> RomFSFactory::OpenCurrentProcess() const {
if (!updatable)
return MakeResult<VirtualFile>(file);
@@ -43,7 +44,8 @@ ResultVal<VirtualFile> RomFSFactory::OpenCurrentProcess() {
patch_manager.PatchRomFS(file, ivfc_offset, ContentRecordType::Program, update_raw));
}
ResultVal<VirtualFile> RomFSFactory::Open(u64 title_id, StorageId storage, ContentRecordType type) {
ResultVal<VirtualFile> RomFSFactory::Open(u64 title_id, StorageId storage,
ContentRecordType type) const {
std::shared_ptr<NCA> res;
switch (storage) {
@@ -51,13 +53,17 @@ ResultVal<VirtualFile> RomFSFactory::Open(u64 title_id, StorageId storage, Conte
res = Core::System::GetInstance().GetContentProvider().GetEntry(title_id, type);
break;
case StorageId::NandSystem:
res = Service::FileSystem::GetSystemNANDContents()->GetEntry(title_id, type);
res =
Core::System::GetInstance().GetFileSystemController().GetSystemNANDContents()->GetEntry(
title_id, type);
break;
case StorageId::NandUser:
res = Service::FileSystem::GetUserNANDContents()->GetEntry(title_id, type);
res = Core::System::GetInstance().GetFileSystemController().GetUserNANDContents()->GetEntry(
title_id, type);
break;
case StorageId::SdCard:
res = Service::FileSystem::GetSDMCContents()->GetEntry(title_id, type);
res = Core::System::GetInstance().GetFileSystemController().GetSDMCContents()->GetEntry(
title_id, type);
break;
default:
UNIMPLEMENTED_MSG("Unimplemented storage_id={:02X}", static_cast<u8>(storage));
+2 -2
View File
@@ -33,8 +33,8 @@ public:
~RomFSFactory();
void SetPackedUpdate(VirtualFile update_raw);
ResultVal<VirtualFile> OpenCurrentProcess();
ResultVal<VirtualFile> Open(u64 title_id, StorageId storage, ContentRecordType type);
ResultVal<VirtualFile> OpenCurrentProcess() const;
ResultVal<VirtualFile> Open(u64 title_id, StorageId storage, ContentRecordType type) const;
private:
VirtualFile file;
+42 -28
View File
@@ -15,22 +15,8 @@ namespace FileSys {
constexpr char SAVE_DATA_SIZE_FILENAME[] = ".yuzu_save_size";
std::string SaveDataDescriptor::DebugInfo() const {
return fmt::format("[type={:02X}, title_id={:016X}, user_id={:016X}{:016X}, save_id={:016X}, "
"rank={}, index={}]",
static_cast<u8>(type), title_id, user_id[1], user_id[0], save_id,
static_cast<u8>(rank), index);
}
SaveDataFactory::SaveDataFactory(VirtualDir save_directory) : dir(std::move(save_directory)) {
// Delete all temporary storages
// On hardware, it is expected that temporary storage be empty at first use.
dir->DeleteSubdirectoryRecursive("temp");
}
SaveDataFactory::~SaveDataFactory() = default;
ResultVal<VirtualDir> SaveDataFactory::Open(SaveDataSpaceId space, const SaveDataDescriptor& meta) {
namespace {
void PrintSaveDataDescriptorWarnings(SaveDataDescriptor meta) {
if (meta.type == SaveDataType::SystemSaveData || meta.type == SaveDataType::SaveData) {
if (meta.zero_1 != 0) {
LOG_WARNING(Service_FS,
@@ -65,23 +51,51 @@ ResultVal<VirtualDir> SaveDataFactory::Open(SaveDataSpaceId space, const SaveDat
"non-zero ({:016X}{:016X})",
meta.user_id[1], meta.user_id[0]);
}
}
} // Anonymous namespace
std::string save_directory =
std::string SaveDataDescriptor::DebugInfo() const {
return fmt::format("[type={:02X}, title_id={:016X}, user_id={:016X}{:016X}, "
"save_id={:016X}, "
"rank={}, index={}]",
static_cast<u8>(type), title_id, user_id[1], user_id[0], save_id,
static_cast<u8>(rank), index);
}
SaveDataFactory::SaveDataFactory(VirtualDir save_directory) : dir(std::move(save_directory)) {
// Delete all temporary storages
// On hardware, it is expected that temporary storage be empty at first use.
dir->DeleteSubdirectoryRecursive("temp");
}
SaveDataFactory::~SaveDataFactory() = default;
ResultVal<VirtualDir> SaveDataFactory::Create(SaveDataSpaceId space,
const SaveDataDescriptor& meta) const {
PrintSaveDataDescriptorWarnings(meta);
const auto save_directory =
GetFullPath(space, meta.type, meta.title_id, meta.user_id, meta.save_id);
// TODO(DarkLordZach): Try to not create when opening, there are dedicated create save methods.
// But, user_ids don't match so this works for now.
auto out = dir->CreateDirectoryRelative(save_directory);
// Return an error if the save data doesn't actually exist.
if (out == nullptr) {
// TODO(DarkLordZach): Find out correct error code.
return ResultCode(-1);
}
return MakeResult<VirtualDir>(std::move(out));
}
ResultVal<VirtualDir> SaveDataFactory::Open(SaveDataSpaceId space,
const SaveDataDescriptor& meta) const {
const auto save_directory =
GetFullPath(space, meta.type, meta.title_id, meta.user_id, meta.save_id);
auto out = dir->GetDirectoryRelative(save_directory);
if (out == nullptr) {
// TODO(bunnei): This is a work-around to always create a save data directory if it does not
// already exist. This is a hack, as we do not understand yet how this works on hardware.
// Without a save data directory, many games will assert on boot. This should not have any
// bad side-effects.
out = dir->CreateDirectoryRelative(save_directory);
}
// Return an error if the save data doesn't actually exist.
if (out == nullptr) {
// TODO(Subv): Find out correct error code.
@@ -152,7 +166,7 @@ SaveDataSize SaveDataFactory::ReadSaveDataSize(SaveDataType type, u64 title_id,
}
void SaveDataFactory::WriteSaveDataSize(SaveDataType type, u64 title_id, u128 user_id,
SaveDataSize new_value) {
SaveDataSize new_value) const {
const auto path = GetFullPath(SaveDataSpaceId::NandUser, type, title_id, user_id, 0);
const auto dir = GetOrCreateDirectoryRelative(this->dir, path);
+4 -2
View File
@@ -64,7 +64,8 @@ public:
explicit SaveDataFactory(VirtualDir dir);
~SaveDataFactory();
ResultVal<VirtualDir> Open(SaveDataSpaceId space, const SaveDataDescriptor& meta);
ResultVal<VirtualDir> Create(SaveDataSpaceId space, const SaveDataDescriptor& meta) const;
ResultVal<VirtualDir> Open(SaveDataSpaceId space, const SaveDataDescriptor& meta) const;
VirtualDir GetSaveDataSpaceDirectory(SaveDataSpaceId space) const;
@@ -73,7 +74,8 @@ public:
u128 user_id, u64 save_id);
SaveDataSize ReadSaveDataSize(SaveDataType type, u64 title_id, u128 user_id) const;
void WriteSaveDataSize(SaveDataType type, u64 title_id, u128 user_id, SaveDataSize new_value);
void WriteSaveDataSize(SaveDataType type, u64 title_id, u128 user_id,
SaveDataSize new_value) const;
private:
VirtualDir dir;
+25 -2
View File
@@ -6,6 +6,7 @@
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/sdmc_factory.h"
#include "core/file_sys/xts_archive.h"
#include "core/settings.h"
namespace FileSys {
@@ -14,16 +15,38 @@ SDMCFactory::SDMCFactory(VirtualDir dir_)
GetOrCreateDirectoryRelative(dir, "/Nintendo/Contents/registered"),
[](const VirtualFile& file, const NcaID& id) {
return NAX{file, id}.GetDecrypted();
})) {}
})),
placeholder(std::make_unique<PlaceholderCache>(
GetOrCreateDirectoryRelative(dir, "/Nintendo/Contents/placehld"))) {}
SDMCFactory::~SDMCFactory() = default;
ResultVal<VirtualDir> SDMCFactory::Open() {
ResultVal<VirtualDir> SDMCFactory::Open() const {
return MakeResult<VirtualDir>(dir);
}
VirtualDir SDMCFactory::GetSDMCContentDirectory() const {
return GetOrCreateDirectoryRelative(dir, "/Nintendo/Contents");
}
RegisteredCache* SDMCFactory::GetSDMCContents() const {
return contents.get();
}
PlaceholderCache* SDMCFactory::GetSDMCPlaceholder() const {
return placeholder.get();
}
VirtualDir SDMCFactory::GetImageDirectory() const {
return GetOrCreateDirectoryRelative(dir, "/Nintendo/Album");
}
u64 SDMCFactory::GetSDMCFreeSpace() const {
return GetSDMCTotalSpace() - dir->GetSize();
}
u64 SDMCFactory::GetSDMCTotalSpace() const {
return static_cast<u64>(Settings::values.sdmc_size);
}
} // namespace FileSys
+12 -1
View File
@@ -11,6 +11,7 @@
namespace FileSys {
class RegisteredCache;
class PlaceholderCache;
/// File system interface to the SDCard archive
class SDMCFactory {
@@ -18,13 +19,23 @@ public:
explicit SDMCFactory(VirtualDir dir);
~SDMCFactory();
ResultVal<VirtualDir> Open();
ResultVal<VirtualDir> Open() const;
VirtualDir GetSDMCContentDirectory() const;
RegisteredCache* GetSDMCContents() const;
PlaceholderCache* GetSDMCPlaceholder() const;
VirtualDir GetImageDirectory() const;
u64 GetSDMCFreeSpace() const;
u64 GetSDMCTotalSpace() const;
private:
VirtualDir dir;
std::unique_ptr<RegisteredCache> contents;
std::unique_ptr<PlaceholderCache> placeholder;
};
} // namespace FileSys
+2 -1
View File
@@ -248,7 +248,8 @@ void NSP::InitializeExeFSAndRomFS(const std::vector<VirtualFile>& files) {
void NSP::ReadNCAs(const std::vector<VirtualFile>& files) {
for (const auto& outer_file : files) {
if (outer_file->GetName().substr(outer_file->GetName().size() - 9) != ".cnmt.nca") {
if (outer_file->GetName().size() < 9 ||
outer_file->GetName().substr(outer_file->GetName().size() - 9) != ".cnmt.nca") {
continue;
}
+16 -8
View File
@@ -1143,13 +1143,21 @@ void IApplicationFunctions::CreateApplicationAndRequestToStartForQuest(
void IApplicationFunctions::EnsureSaveData(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
u128 uid = rp.PopRaw<u128>(); // What does this do?
LOG_WARNING(Service, "(STUBBED) called uid = {:016X}{:016X}", uid[1], uid[0]);
u128 user_id = rp.PopRaw<u128>();
LOG_DEBUG(Service_AM, "called, uid={:016X}{:016X}", user_id[1], user_id[0]);
FileSys::SaveDataDescriptor descriptor{};
descriptor.title_id = Core::CurrentProcess()->GetTitleID();
descriptor.user_id = user_id;
descriptor.type = FileSys::SaveDataType::SaveData;
const auto res = system.GetFileSystemController().CreateSaveData(
FileSys::SaveDataSpaceId::NandUser, descriptor);
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push(res.Code());
rb.Push<u64>(0);
} // namespace Service::AM
}
void IApplicationFunctions::SetTerminateResult(Kernel::HLERequestContext& ctx) {
// Takes an input u32 Result, no output.
@@ -1261,8 +1269,8 @@ void IApplicationFunctions::ExtendSaveData(Kernel::HLERequestContext& ctx) {
"new_journal={:016X}",
static_cast<u8>(type), user_id[1], user_id[0], new_normal_size, new_journal_size);
const auto title_id = system.CurrentProcess()->GetTitleID();
FileSystem::WriteSaveDataSize(type, title_id, user_id, {new_normal_size, new_journal_size});
system.GetFileSystemController().WriteSaveDataSize(
type, system.CurrentProcess()->GetTitleID(), user_id, {new_normal_size, new_journal_size});
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
@@ -1281,8 +1289,8 @@ void IApplicationFunctions::GetSaveDataSize(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_AM, "called with type={:02X}, user_id={:016X}{:016X}", static_cast<u8>(type),
user_id[1], user_id[0]);
const auto title_id = system.CurrentProcess()->GetTitleID();
const auto size = FileSystem::ReadSaveDataSize(type, title_id, user_id);
const auto size = system.GetFileSystemController().ReadSaveDataSize(
type, system.CurrentProcess()->GetTitleID(), user_id);
IPC::ResponseBuilder rb{ctx, 6};
rb.Push(RESULT_SUCCESS);
+4
View File
@@ -9,6 +9,10 @@
#include "core/hle/service/service.h"
namespace Service {
namespace FileSystem {
class FileSystemController;
}
namespace NVFlinger {
class NVFlinger;
}
+4
View File
@@ -9,6 +9,10 @@
#include "core/hle/service/service.h"
namespace Service {
namespace FileSystem {
class FileSystemController;
}
namespace NVFlinger {
class NVFlinger;
}
+283 -46
View File
@@ -8,6 +8,7 @@
#include "common/file_util.h"
#include "core/core.h"
#include "core/file_sys/bis_factory.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/errors.h"
#include "core/file_sys/mode.h"
@@ -25,14 +26,10 @@
#include "core/hle/service/filesystem/fsp_pr.h"
#include "core/hle/service/filesystem/fsp_srv.h"
#include "core/loader/loader.h"
#include "core/settings.h"
namespace Service::FileSystem {
// Size of emulated sd card free space, reported in bytes.
// Just using 32GB because thats reasonable
// TODO(DarkLordZach): Eventually make this configurable in settings.
constexpr u64 EMULATED_SD_REPORTED_SIZE = 32000000000;
// A default size for normal/journal save data size if application control metadata cannot be found.
// This should be large enough to satisfy even the most extreme requirements (~4.2GB)
constexpr u64 SUFFICIENT_SAVE_DATA_SIZE = 0xF0000000;
@@ -226,13 +223,6 @@ ResultVal<FileSys::VirtualDir> VfsDirectoryServiceWrapper::OpenDirectory(const s
return MakeResult(dir);
}
u64 VfsDirectoryServiceWrapper::GetFreeSpaceSize() const {
if (backing->IsWritable())
return EMULATED_SD_REPORTED_SIZE;
return 0;
}
ResultVal<FileSys::EntryType> VfsDirectoryServiceWrapper::GetEntryType(
const std::string& path_) const {
std::string path(FileUtil::SanitizePath(path_));
@@ -251,44 +241,39 @@ ResultVal<FileSys::EntryType> VfsDirectoryServiceWrapper::GetEntryType(
return FileSys::ERROR_PATH_NOT_FOUND;
}
/**
* Map of registered file systems, identified by type. Once an file system is registered here, it
* is never removed until UnregisterFileSystems is called.
*/
static std::unique_ptr<FileSys::RomFSFactory> romfs_factory;
static std::unique_ptr<FileSys::SaveDataFactory> save_data_factory;
static std::unique_ptr<FileSys::SDMCFactory> sdmc_factory;
static std::unique_ptr<FileSys::BISFactory> bis_factory;
FileSystemController::FileSystemController() = default;
ResultCode RegisterRomFS(std::unique_ptr<FileSys::RomFSFactory>&& factory) {
ASSERT_MSG(romfs_factory == nullptr, "Tried to register a second RomFS");
FileSystemController::~FileSystemController() = default;
ResultCode FileSystemController::RegisterRomFS(std::unique_ptr<FileSys::RomFSFactory>&& factory) {
romfs_factory = std::move(factory);
LOG_DEBUG(Service_FS, "Registered RomFS");
return RESULT_SUCCESS;
}
ResultCode RegisterSaveData(std::unique_ptr<FileSys::SaveDataFactory>&& factory) {
ASSERT_MSG(romfs_factory == nullptr, "Tried to register a second save data");
ResultCode FileSystemController::RegisterSaveData(
std::unique_ptr<FileSys::SaveDataFactory>&& factory) {
ASSERT_MSG(save_data_factory == nullptr, "Tried to register a second save data");
save_data_factory = std::move(factory);
LOG_DEBUG(Service_FS, "Registered save data");
return RESULT_SUCCESS;
}
ResultCode RegisterSDMC(std::unique_ptr<FileSys::SDMCFactory>&& factory) {
ResultCode FileSystemController::RegisterSDMC(std::unique_ptr<FileSys::SDMCFactory>&& factory) {
ASSERT_MSG(sdmc_factory == nullptr, "Tried to register a second SDMC");
sdmc_factory = std::move(factory);
LOG_DEBUG(Service_FS, "Registered SDMC");
return RESULT_SUCCESS;
}
ResultCode RegisterBIS(std::unique_ptr<FileSys::BISFactory>&& factory) {
ResultCode FileSystemController::RegisterBIS(std::unique_ptr<FileSys::BISFactory>&& factory) {
ASSERT_MSG(bis_factory == nullptr, "Tried to register a second BIS");
bis_factory = std::move(factory);
LOG_DEBUG(Service_FS, "Registered BIS");
return RESULT_SUCCESS;
}
void SetPackedUpdate(FileSys::VirtualFile update_raw) {
void FileSystemController::SetPackedUpdate(FileSys::VirtualFile update_raw) {
LOG_TRACE(Service_FS, "Setting packed update for romfs");
if (romfs_factory == nullptr)
@@ -297,7 +282,7 @@ void SetPackedUpdate(FileSys::VirtualFile update_raw) {
romfs_factory->SetPackedUpdate(std::move(update_raw));
}
ResultVal<FileSys::VirtualFile> OpenRomFSCurrentProcess() {
ResultVal<FileSys::VirtualFile> FileSystemController::OpenRomFSCurrentProcess() const {
LOG_TRACE(Service_FS, "Opening RomFS for current process");
if (romfs_factory == nullptr) {
@@ -308,8 +293,8 @@ ResultVal<FileSys::VirtualFile> OpenRomFSCurrentProcess() {
return romfs_factory->OpenCurrentProcess();
}
ResultVal<FileSys::VirtualFile> OpenRomFS(u64 title_id, FileSys::StorageId storage_id,
FileSys::ContentRecordType type) {
ResultVal<FileSys::VirtualFile> FileSystemController::OpenRomFS(
u64 title_id, FileSys::StorageId storage_id, FileSys::ContentRecordType type) const {
LOG_TRACE(Service_FS, "Opening RomFS for title_id={:016X}, storage_id={:02X}, type={:02X}",
title_id, static_cast<u8>(storage_id), static_cast<u8>(type));
@@ -321,8 +306,20 @@ ResultVal<FileSys::VirtualFile> OpenRomFS(u64 title_id, FileSys::StorageId stora
return romfs_factory->Open(title_id, storage_id, type);
}
ResultVal<FileSys::VirtualDir> OpenSaveData(FileSys::SaveDataSpaceId space,
const FileSys::SaveDataDescriptor& descriptor) {
ResultVal<FileSys::VirtualDir> FileSystemController::CreateSaveData(
FileSys::SaveDataSpaceId space, const FileSys::SaveDataDescriptor& save_struct) const {
LOG_TRACE(Service_FS, "Creating Save Data for space_id={:01X}, save_struct={}",
static_cast<u8>(space), save_struct.DebugInfo());
if (save_data_factory == nullptr) {
return FileSys::ERROR_ENTITY_NOT_FOUND;
}
return save_data_factory->Create(space, save_struct);
}
ResultVal<FileSys::VirtualDir> FileSystemController::OpenSaveData(
FileSys::SaveDataSpaceId space, const FileSys::SaveDataDescriptor& descriptor) const {
LOG_TRACE(Service_FS, "Opening Save Data for space_id={:01X}, save_struct={}",
static_cast<u8>(space), descriptor.DebugInfo());
@@ -333,7 +330,8 @@ ResultVal<FileSys::VirtualDir> OpenSaveData(FileSys::SaveDataSpaceId space,
return save_data_factory->Open(space, descriptor);
}
ResultVal<FileSys::VirtualDir> OpenSaveDataSpace(FileSys::SaveDataSpaceId space) {
ResultVal<FileSys::VirtualDir> FileSystemController::OpenSaveDataSpace(
FileSys::SaveDataSpaceId space) const {
LOG_TRACE(Service_FS, "Opening Save Data Space for space_id={:01X}", static_cast<u8>(space));
if (save_data_factory == nullptr) {
@@ -343,7 +341,7 @@ ResultVal<FileSys::VirtualDir> OpenSaveDataSpace(FileSys::SaveDataSpaceId space)
return MakeResult(save_data_factory->GetSaveDataSpaceDirectory(space));
}
ResultVal<FileSys::VirtualDir> OpenSDMC() {
ResultVal<FileSys::VirtualDir> FileSystemController::OpenSDMC() const {
LOG_TRACE(Service_FS, "Opening SDMC");
if (sdmc_factory == nullptr) {
@@ -353,7 +351,92 @@ ResultVal<FileSys::VirtualDir> OpenSDMC() {
return sdmc_factory->Open();
}
FileSys::SaveDataSize ReadSaveDataSize(FileSys::SaveDataType type, u64 title_id, u128 user_id) {
ResultVal<FileSys::VirtualDir> FileSystemController::OpenBISPartition(
FileSys::BisPartitionId id) const {
LOG_TRACE(Service_FS, "Opening BIS Partition with id={:08X}", static_cast<u32>(id));
if (bis_factory == nullptr) {
return FileSys::ERROR_ENTITY_NOT_FOUND;
}
auto part = bis_factory->OpenPartition(id);
if (part == nullptr) {
return FileSys::ERROR_INVALID_ARGUMENT;
}
return MakeResult<FileSys::VirtualDir>(std::move(part));
}
ResultVal<FileSys::VirtualFile> FileSystemController::OpenBISPartitionStorage(
FileSys::BisPartitionId id) const {
LOG_TRACE(Service_FS, "Opening BIS Partition Storage with id={:08X}", static_cast<u32>(id));
if (bis_factory == nullptr) {
return FileSys::ERROR_ENTITY_NOT_FOUND;
}
auto part = bis_factory->OpenPartitionStorage(id);
if (part == nullptr) {
return FileSys::ERROR_INVALID_ARGUMENT;
}
return MakeResult<FileSys::VirtualFile>(std::move(part));
}
u64 FileSystemController::GetFreeSpaceSize(FileSys::StorageId id) const {
switch (id) {
case FileSys::StorageId::None:
case FileSys::StorageId::GameCard:
return 0;
case FileSys::StorageId::SdCard:
if (sdmc_factory == nullptr)
return 0;
return sdmc_factory->GetSDMCFreeSpace();
case FileSys::StorageId::Host:
if (bis_factory == nullptr)
return 0;
return bis_factory->GetSystemNANDFreeSpace() + bis_factory->GetUserNANDFreeSpace();
case FileSys::StorageId::NandSystem:
if (bis_factory == nullptr)
return 0;
return bis_factory->GetSystemNANDFreeSpace();
case FileSys::StorageId::NandUser:
if (bis_factory == nullptr)
return 0;
return bis_factory->GetUserNANDFreeSpace();
}
return 0;
}
u64 FileSystemController::GetTotalSpaceSize(FileSys::StorageId id) const {
switch (id) {
case FileSys::StorageId::None:
case FileSys::StorageId::GameCard:
return 0;
case FileSys::StorageId::SdCard:
if (sdmc_factory == nullptr)
return 0;
return sdmc_factory->GetSDMCTotalSpace();
case FileSys::StorageId::Host:
if (bis_factory == nullptr)
return 0;
return bis_factory->GetFullNANDTotalSpace();
case FileSys::StorageId::NandSystem:
if (bis_factory == nullptr)
return 0;
return bis_factory->GetSystemNANDTotalSpace();
case FileSys::StorageId::NandUser:
if (bis_factory == nullptr)
return 0;
return bis_factory->GetUserNANDTotalSpace();
}
return 0;
}
FileSys::SaveDataSize FileSystemController::ReadSaveDataSize(FileSys::SaveDataType type,
u64 title_id, u128 user_id) const {
if (save_data_factory == nullptr) {
return {0, 0};
}
@@ -385,13 +468,32 @@ FileSys::SaveDataSize ReadSaveDataSize(FileSys::SaveDataType type, u64 title_id,
return value;
}
void WriteSaveDataSize(FileSys::SaveDataType type, u64 title_id, u128 user_id,
FileSys::SaveDataSize new_value) {
void FileSystemController::WriteSaveDataSize(FileSys::SaveDataType type, u64 title_id, u128 user_id,
FileSys::SaveDataSize new_value) const {
if (save_data_factory != nullptr)
save_data_factory->WriteSaveDataSize(type, title_id, user_id, new_value);
}
FileSys::RegisteredCache* GetSystemNANDContents() {
void FileSystemController::SetGameCard(FileSys::VirtualFile file) {
gamecard = std::make_unique<FileSys::XCI>(file);
const auto dir = gamecard->ConcatenatedPseudoDirectory();
gamecard_registered = std::make_unique<FileSys::RegisteredCache>(dir);
gamecard_placeholder = std::make_unique<FileSys::PlaceholderCache>(dir);
}
FileSys::XCI* FileSystemController::GetGameCard() const {
return gamecard.get();
}
FileSys::RegisteredCache* FileSystemController::GetGameCardContents() const {
return gamecard_registered.get();
}
FileSys::PlaceholderCache* FileSystemController::GetGameCardPlaceholder() const {
return gamecard_placeholder.get();
}
FileSys::RegisteredCache* FileSystemController::GetSystemNANDContents() const {
LOG_TRACE(Service_FS, "Opening System NAND Contents");
if (bis_factory == nullptr)
@@ -400,7 +502,7 @@ FileSys::RegisteredCache* GetSystemNANDContents() {
return bis_factory->GetSystemNANDContents();
}
FileSys::RegisteredCache* GetUserNANDContents() {
FileSys::RegisteredCache* FileSystemController::GetUserNANDContents() const {
LOG_TRACE(Service_FS, "Opening User NAND Contents");
if (bis_factory == nullptr)
@@ -409,7 +511,7 @@ FileSys::RegisteredCache* GetUserNANDContents() {
return bis_factory->GetUserNANDContents();
}
FileSys::RegisteredCache* GetSDMCContents() {
FileSys::RegisteredCache* FileSystemController::GetSDMCContents() const {
LOG_TRACE(Service_FS, "Opening SDMC Contents");
if (sdmc_factory == nullptr)
@@ -418,7 +520,143 @@ FileSys::RegisteredCache* GetSDMCContents() {
return sdmc_factory->GetSDMCContents();
}
FileSys::VirtualDir GetModificationLoadRoot(u64 title_id) {
FileSys::PlaceholderCache* FileSystemController::GetSystemNANDPlaceholder() const {
LOG_TRACE(Service_FS, "Opening System NAND Placeholder");
if (bis_factory == nullptr)
return nullptr;
return bis_factory->GetSystemNANDPlaceholder();
}
FileSys::PlaceholderCache* FileSystemController::GetUserNANDPlaceholder() const {
LOG_TRACE(Service_FS, "Opening User NAND Placeholder");
if (bis_factory == nullptr)
return nullptr;
return bis_factory->GetUserNANDPlaceholder();
}
FileSys::PlaceholderCache* FileSystemController::GetSDMCPlaceholder() const {
LOG_TRACE(Service_FS, "Opening SDMC Placeholder");
if (sdmc_factory == nullptr)
return nullptr;
return sdmc_factory->GetSDMCPlaceholder();
}
FileSys::RegisteredCache* FileSystemController::GetRegisteredCacheForStorage(
FileSys::StorageId id) const {
switch (id) {
case FileSys::StorageId::None:
case FileSys::StorageId::Host:
UNIMPLEMENTED();
return nullptr;
case FileSys::StorageId::GameCard:
return GetGameCardContents();
case FileSys::StorageId::NandSystem:
return GetSystemNANDContents();
case FileSys::StorageId::NandUser:
return GetUserNANDContents();
case FileSys::StorageId::SdCard:
return GetSDMCContents();
}
return nullptr;
}
FileSys::PlaceholderCache* FileSystemController::GetPlaceholderCacheForStorage(
FileSys::StorageId id) const {
switch (id) {
case FileSys::StorageId::None:
case FileSys::StorageId::Host:
UNIMPLEMENTED();
return nullptr;
case FileSys::StorageId::GameCard:
return GetGameCardPlaceholder();
case FileSys::StorageId::NandSystem:
return GetSystemNANDPlaceholder();
case FileSys::StorageId::NandUser:
return GetUserNANDPlaceholder();
case FileSys::StorageId::SdCard:
return GetSDMCPlaceholder();
}
return nullptr;
}
FileSys::VirtualDir FileSystemController::GetSystemNANDContentDirectory() const {
LOG_TRACE(Service_FS, "Opening system NAND content directory");
if (bis_factory == nullptr)
return nullptr;
return bis_factory->GetSystemNANDContentDirectory();
}
FileSys::VirtualDir FileSystemController::GetUserNANDContentDirectory() const {
LOG_TRACE(Service_FS, "Opening user NAND content directory");
if (bis_factory == nullptr)
return nullptr;
return bis_factory->GetUserNANDContentDirectory();
}
FileSys::VirtualDir FileSystemController::GetSDMCContentDirectory() const {
LOG_TRACE(Service_FS, "Opening SDMC content directory");
if (sdmc_factory == nullptr)
return nullptr;
return sdmc_factory->GetSDMCContentDirectory();
}
FileSys::VirtualDir FileSystemController::GetNANDImageDirectory() const {
LOG_TRACE(Service_FS, "Opening NAND image directory");
if (bis_factory == nullptr)
return nullptr;
return bis_factory->GetImageDirectory();
}
FileSys::VirtualDir FileSystemController::GetSDMCImageDirectory() const {
LOG_TRACE(Service_FS, "Opening SDMC image directory");
if (sdmc_factory == nullptr)
return nullptr;
return sdmc_factory->GetImageDirectory();
}
FileSys::VirtualDir FileSystemController::GetContentDirectory(ContentStorageId id) const {
switch (id) {
case ContentStorageId::System:
return GetSystemNANDContentDirectory();
case ContentStorageId::User:
return GetUserNANDContentDirectory();
case ContentStorageId::SdCard:
return GetSDMCContentDirectory();
}
return nullptr;
}
FileSys::VirtualDir FileSystemController::GetImageDirectory(ImageDirectoryId id) const {
switch (id) {
case ImageDirectoryId::NAND:
return GetNANDImageDirectory();
case ImageDirectoryId::SdCard:
return GetSDMCImageDirectory();
}
return nullptr;
}
FileSys::VirtualDir FileSystemController::GetModificationLoadRoot(u64 title_id) const {
LOG_TRACE(Service_FS, "Opening mod load root for tid={:016X}", title_id);
if (bis_factory == nullptr)
@@ -427,7 +665,7 @@ FileSys::VirtualDir GetModificationLoadRoot(u64 title_id) {
return bis_factory->GetModificationLoadRoot(title_id);
}
FileSys::VirtualDir GetModificationDumpRoot(u64 title_id) {
FileSys::VirtualDir FileSystemController::GetModificationDumpRoot(u64 title_id) const {
LOG_TRACE(Service_FS, "Opening mod dump root for tid={:016X}", title_id);
if (bis_factory == nullptr)
@@ -436,7 +674,7 @@ FileSys::VirtualDir GetModificationDumpRoot(u64 title_id) {
return bis_factory->GetModificationDumpRoot(title_id);
}
void CreateFactories(FileSys::VfsFilesystem& vfs, bool overwrite) {
void FileSystemController::CreateFactories(FileSys::VfsFilesystem& vfs, bool overwrite) {
if (overwrite) {
bis_factory = nullptr;
save_data_factory = nullptr;
@@ -473,11 +711,10 @@ void CreateFactories(FileSys::VfsFilesystem& vfs, bool overwrite) {
}
void InstallInterfaces(Core::System& system) {
romfs_factory = nullptr;
CreateFactories(*system.GetFilesystem(), false);
std::make_shared<FSP_LDR>()->InstallAsService(system.ServiceManager());
std::make_shared<FSP_PR>()->InstallAsService(system.ServiceManager());
std::make_shared<FSP_SRV>(system.GetReporter())->InstallAsService(system.ServiceManager());
std::make_shared<FSP_SRV>(system.GetFileSystemController(), system.GetReporter())
->InstallAsService(system.ServiceManager());
}
} // namespace Service::FileSystem
+83 -29
View File
@@ -14,10 +14,13 @@ namespace FileSys {
class BISFactory;
class RegisteredCache;
class RegisteredCacheUnion;
class PlaceholderCache;
class RomFSFactory;
class SaveDataFactory;
class SDMCFactory;
class XCI;
enum class BisPartitionId : u32;
enum class ContentRecordType : u8;
enum class Mode : u32;
enum class SaveDataSpaceId : u8;
@@ -36,34 +39,91 @@ class ServiceManager;
namespace FileSystem {
ResultCode RegisterRomFS(std::unique_ptr<FileSys::RomFSFactory>&& factory);
ResultCode RegisterSaveData(std::unique_ptr<FileSys::SaveDataFactory>&& factory);
ResultCode RegisterSDMC(std::unique_ptr<FileSys::SDMCFactory>&& factory);
ResultCode RegisterBIS(std::unique_ptr<FileSys::BISFactory>&& factory);
enum class ContentStorageId : u32 {
System,
User,
SdCard,
};
void SetPackedUpdate(FileSys::VirtualFile update_raw);
ResultVal<FileSys::VirtualFile> OpenRomFSCurrentProcess();
ResultVal<FileSys::VirtualFile> OpenRomFS(u64 title_id, FileSys::StorageId storage_id,
FileSys::ContentRecordType type);
ResultVal<FileSys::VirtualDir> OpenSaveData(FileSys::SaveDataSpaceId space,
const FileSys::SaveDataDescriptor& descriptor);
ResultVal<FileSys::VirtualDir> OpenSaveDataSpace(FileSys::SaveDataSpaceId space);
ResultVal<FileSys::VirtualDir> OpenSDMC();
enum class ImageDirectoryId : u32 {
NAND,
SdCard,
};
FileSys::SaveDataSize ReadSaveDataSize(FileSys::SaveDataType type, u64 title_id, u128 user_id);
void WriteSaveDataSize(FileSys::SaveDataType type, u64 title_id, u128 user_id,
FileSys::SaveDataSize new_value);
class FileSystemController {
public:
FileSystemController();
~FileSystemController();
FileSys::RegisteredCache* GetSystemNANDContents();
FileSys::RegisteredCache* GetUserNANDContents();
FileSys::RegisteredCache* GetSDMCContents();
ResultCode RegisterRomFS(std::unique_ptr<FileSys::RomFSFactory>&& factory);
ResultCode RegisterSaveData(std::unique_ptr<FileSys::SaveDataFactory>&& factory);
ResultCode RegisterSDMC(std::unique_ptr<FileSys::SDMCFactory>&& factory);
ResultCode RegisterBIS(std::unique_ptr<FileSys::BISFactory>&& factory);
FileSys::VirtualDir GetModificationLoadRoot(u64 title_id);
FileSys::VirtualDir GetModificationDumpRoot(u64 title_id);
void SetPackedUpdate(FileSys::VirtualFile update_raw);
ResultVal<FileSys::VirtualFile> OpenRomFSCurrentProcess() const;
ResultVal<FileSys::VirtualFile> OpenRomFS(u64 title_id, FileSys::StorageId storage_id,
FileSys::ContentRecordType type) const;
ResultVal<FileSys::VirtualDir> CreateSaveData(
FileSys::SaveDataSpaceId space, const FileSys::SaveDataDescriptor& save_struct) const;
ResultVal<FileSys::VirtualDir> OpenSaveData(
FileSys::SaveDataSpaceId space, const FileSys::SaveDataDescriptor& save_struct) const;
ResultVal<FileSys::VirtualDir> OpenSaveDataSpace(FileSys::SaveDataSpaceId space) const;
ResultVal<FileSys::VirtualDir> OpenSDMC() const;
ResultVal<FileSys::VirtualDir> OpenBISPartition(FileSys::BisPartitionId id) const;
ResultVal<FileSys::VirtualFile> OpenBISPartitionStorage(FileSys::BisPartitionId id) const;
// Creates the SaveData, SDMC, and BIS Factories. Should be called once and before any function
// above is called.
void CreateFactories(FileSys::VfsFilesystem& vfs, bool overwrite = true);
u64 GetFreeSpaceSize(FileSys::StorageId id) const;
u64 GetTotalSpaceSize(FileSys::StorageId id) const;
FileSys::SaveDataSize ReadSaveDataSize(FileSys::SaveDataType type, u64 title_id,
u128 user_id) const;
void WriteSaveDataSize(FileSys::SaveDataType type, u64 title_id, u128 user_id,
FileSys::SaveDataSize new_value) const;
void SetGameCard(FileSys::VirtualFile file);
FileSys::XCI* GetGameCard() const;
FileSys::RegisteredCache* GetSystemNANDContents() const;
FileSys::RegisteredCache* GetUserNANDContents() const;
FileSys::RegisteredCache* GetSDMCContents() const;
FileSys::RegisteredCache* GetGameCardContents() const;
FileSys::PlaceholderCache* GetSystemNANDPlaceholder() const;
FileSys::PlaceholderCache* GetUserNANDPlaceholder() const;
FileSys::PlaceholderCache* GetSDMCPlaceholder() const;
FileSys::PlaceholderCache* GetGameCardPlaceholder() const;
FileSys::RegisteredCache* GetRegisteredCacheForStorage(FileSys::StorageId id) const;
FileSys::PlaceholderCache* GetPlaceholderCacheForStorage(FileSys::StorageId id) const;
FileSys::VirtualDir GetSystemNANDContentDirectory() const;
FileSys::VirtualDir GetUserNANDContentDirectory() const;
FileSys::VirtualDir GetSDMCContentDirectory() const;
FileSys::VirtualDir GetNANDImageDirectory() const;
FileSys::VirtualDir GetSDMCImageDirectory() const;
FileSys::VirtualDir GetContentDirectory(ContentStorageId id) const;
FileSys::VirtualDir GetImageDirectory(ImageDirectoryId id) const;
FileSys::VirtualDir GetModificationLoadRoot(u64 title_id) const;
FileSys::VirtualDir GetModificationDumpRoot(u64 title_id) const;
// Creates the SaveData, SDMC, and BIS Factories. Should be called once and before any function
// above is called.
void CreateFactories(FileSys::VfsFilesystem& vfs, bool overwrite = true);
private:
std::unique_ptr<FileSys::RomFSFactory> romfs_factory;
std::unique_ptr<FileSys::SaveDataFactory> save_data_factory;
std::unique_ptr<FileSys::SDMCFactory> sdmc_factory;
std::unique_ptr<FileSys::BISFactory> bis_factory;
std::unique_ptr<FileSys::XCI> gamecard;
std::unique_ptr<FileSys::RegisteredCache> gamecard_registered;
std::unique_ptr<FileSys::PlaceholderCache> gamecard_placeholder;
};
void InstallInterfaces(Core::System& system);
@@ -159,12 +219,6 @@ public:
*/
ResultVal<FileSys::VirtualDir> OpenDirectory(const std::string& path);
/**
* Get the free space
* @return The number of free bytes in the archive
*/
u64 GetFreeSpaceSize() const;
/**
* Get the type of the specified path
* @return The type of the specified path or error code
+65 -15
View File
@@ -19,6 +19,7 @@
#include "core/file_sys/mode.h"
#include "core/file_sys/nca_metadata.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/romfs_factory.h"
#include "core/file_sys/savedata_factory.h"
#include "core/file_sys/system_archive/system_archive.h"
#include "core/file_sys/vfs.h"
@@ -30,6 +31,18 @@
namespace Service::FileSystem {
struct SizeGetter {
std::function<u64()> get_free_size;
std::function<u64()> get_total_size;
static SizeGetter FromStorageId(const FileSystemController& fsc, FileSys::StorageId id) {
return {
[&fsc, id] { return fsc.GetFreeSpaceSize(id); },
[&fsc, id] { return fsc.GetTotalSpaceSize(id); },
};
}
};
enum class FileSystemType : u8 {
Invalid0 = 0,
Invalid1 = 1,
@@ -289,8 +302,8 @@ private:
class IFileSystem final : public ServiceFramework<IFileSystem> {
public:
explicit IFileSystem(FileSys::VirtualDir backend)
: ServiceFramework("IFileSystem"), backend(std::move(backend)) {
explicit IFileSystem(FileSys::VirtualDir backend, SizeGetter size)
: ServiceFramework("IFileSystem"), backend(std::move(backend)), size(std::move(size)) {
static const FunctionInfo functions[] = {
{0, &IFileSystem::CreateFile, "CreateFile"},
{1, &IFileSystem::DeleteFile, "DeleteFile"},
@@ -467,14 +480,31 @@ public:
rb.Push(RESULT_SUCCESS);
}
void GetFreeSpaceSize(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_FS, "called");
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push(size.get_free_size());
}
void GetTotalSpaceSize(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_FS, "called");
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.Push(size.get_total_size());
}
private:
VfsDirectoryServiceWrapper backend;
SizeGetter size;
};
class ISaveDataInfoReader final : public ServiceFramework<ISaveDataInfoReader> {
public:
explicit ISaveDataInfoReader(FileSys::SaveDataSpaceId space)
: ServiceFramework("ISaveDataInfoReader") {
explicit ISaveDataInfoReader(FileSys::SaveDataSpaceId space, FileSystemController& fsc)
: ServiceFramework("ISaveDataInfoReader"), fsc(fsc) {
static const FunctionInfo functions[] = {
{0, &ISaveDataInfoReader::ReadSaveDataInfo, "ReadSaveDataInfo"},
};
@@ -520,8 +550,13 @@ private:
}
void FindAllSaves(FileSys::SaveDataSpaceId space) {
const auto save_root = OpenSaveDataSpace(space);
ASSERT(save_root.Succeeded());
const auto save_root = fsc.OpenSaveDataSpace(space);
if (save_root.Failed() || *save_root == nullptr) {
LOG_ERROR(Service_FS, "The save root for the space_id={:02X} was invalid!",
static_cast<u8>(space));
return;
}
for (const auto& type : (*save_root)->GetSubdirectories()) {
if (type->GetName() == "save") {
@@ -610,11 +645,13 @@ private:
};
static_assert(sizeof(SaveDataInfo) == 0x60, "SaveDataInfo has incorrect size.");
FileSystemController& fsc;
std::vector<SaveDataInfo> info;
u64 next_entry_index = 0;
};
FSP_SRV::FSP_SRV(const Core::Reporter& reporter) : ServiceFramework("fsp-srv"), reporter(reporter) {
FSP_SRV::FSP_SRV(FileSystemController& fsc, const Core::Reporter& reporter)
: ServiceFramework("fsp-srv"), fsc(fsc), reporter(reporter) {
// clang-format off
static const FunctionInfo functions[] = {
{0, nullptr, "OpenFileSystem"},
@@ -754,7 +791,8 @@ void FSP_SRV::OpenFileSystemWithPatch(Kernel::HLERequestContext& ctx) {
void FSP_SRV::OpenSdCardFileSystem(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_FS, "called");
IFileSystem filesystem(OpenSDMC().Unwrap());
IFileSystem filesystem(fsc.OpenSDMC().Unwrap(),
SizeGetter::FromStorageId(fsc, FileSys::StorageId::SdCard));
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
@@ -768,8 +806,10 @@ void FSP_SRV::CreateSaveDataFileSystem(Kernel::HLERequestContext& ctx) {
auto save_create_struct = rp.PopRaw<std::array<u8, 0x40>>();
u128 uid = rp.PopRaw<u128>();
LOG_WARNING(Service_FS, "(STUBBED) called save_struct = {}, uid = {:016X}{:016X}",
save_struct.DebugInfo(), uid[1], uid[0]);
LOG_DEBUG(Service_FS, "called save_struct = {}, uid = {:016X}{:016X}", save_struct.DebugInfo(),
uid[1], uid[0]);
fsc.CreateSaveData(FileSys::SaveDataSpaceId::NandUser, save_struct);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
@@ -786,14 +826,24 @@ void FSP_SRV::OpenSaveDataFileSystem(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto parameters = rp.PopRaw<Parameters>();
auto dir = OpenSaveData(parameters.save_data_space_id, parameters.descriptor);
auto dir = fsc.OpenSaveData(parameters.save_data_space_id, parameters.descriptor);
if (dir.Failed()) {
IPC::ResponseBuilder rb{ctx, 2, 0, 0};
rb.Push(FileSys::ERROR_ENTITY_NOT_FOUND);
return;
}
IFileSystem filesystem(std::move(dir.Unwrap()));
FileSys::StorageId id;
if (parameters.save_data_space_id == FileSys::SaveDataSpaceId::NandUser) {
id = FileSys::StorageId::NandUser;
} else if (parameters.save_data_space_id == FileSys::SaveDataSpaceId::SdCardSystem ||
parameters.save_data_space_id == FileSys::SaveDataSpaceId::SdCardUser) {
id = FileSys::StorageId::SdCard;
} else {
id = FileSys::StorageId::NandSystem;
}
IFileSystem filesystem(std::move(dir.Unwrap()), SizeGetter::FromStorageId(fsc, id));
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
@@ -812,7 +862,7 @@ void FSP_SRV::OpenSaveDataInfoReaderBySaveDataSpaceId(Kernel::HLERequestContext&
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ISaveDataInfoReader>(std::make_shared<ISaveDataInfoReader>(space));
rb.PushIpcInterface<ISaveDataInfoReader>(std::make_shared<ISaveDataInfoReader>(space, fsc));
}
void FSP_SRV::SetGlobalAccessLogMode(Kernel::HLERequestContext& ctx) {
@@ -836,7 +886,7 @@ void FSP_SRV::GetGlobalAccessLogMode(Kernel::HLERequestContext& ctx) {
void FSP_SRV::OpenDataStorageByCurrentProcess(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_FS, "called");
auto romfs = OpenRomFSCurrentProcess();
auto romfs = fsc.OpenRomFSCurrentProcess();
if (romfs.Failed()) {
// TODO (bunnei): Find the right error code to use here
LOG_CRITICAL(Service_FS, "no file system interface available!");
@@ -861,7 +911,7 @@ void FSP_SRV::OpenDataStorageByDataId(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_FS, "called with storage_id={:02X}, unknown={:08X}, title_id={:016X}",
static_cast<u8>(storage_id), unknown, title_id);
auto data = OpenRomFS(title_id, storage_id, FileSys::ContentRecordType::Data);
auto data = fsc.OpenRomFS(title_id, storage_id, FileSys::ContentRecordType::Data);
if (data.Failed()) {
const auto archive = FileSys::SystemArchive::SynthesizeSystemArchive(title_id);
+3 -1
View File
@@ -32,7 +32,7 @@ enum class LogMode : u32 {
class FSP_SRV final : public ServiceFramework<FSP_SRV> {
public:
explicit FSP_SRV(const Core::Reporter& reporter);
explicit FSP_SRV(FileSystemController& fsc, const Core::Reporter& reporter);
~FSP_SRV() override;
private:
@@ -51,6 +51,8 @@ private:
void OutputAccessLogToSdCard(Kernel::HLERequestContext& ctx);
void GetAccessLogVersionInfo(Kernel::HLERequestContext& ctx);
FileSystemController& fsc;
FileSys::VirtualFile romfs;
u64 current_process_id = 0;
u32 access_log_program_index = 0;
+2 -2
View File
@@ -617,7 +617,7 @@ public:
}
};
void InstallInterfaces(SM::ServiceManager& service_manager) {
void InstallInterfaces(SM::ServiceManager& service_manager, FileSystem::FileSystemController& fsc) {
std::make_shared<NS>("ns:am2")->InstallAsService(service_manager);
std::make_shared<NS>("ns:ec")->InstallAsService(service_manager);
std::make_shared<NS>("ns:rid")->InstallAsService(service_manager);
@@ -628,7 +628,7 @@ void InstallInterfaces(SM::ServiceManager& service_manager) {
std::make_shared<NS_SU>()->InstallAsService(service_manager);
std::make_shared<NS_VM>()->InstallAsService(service_manager);
std::make_shared<PL_U>()->InstallAsService(service_manager);
std::make_shared<PL_U>(fsc)->InstallAsService(service_manager);
}
} // namespace Service::NS
+11 -3
View File
@@ -6,7 +6,13 @@
#include "core/hle/service/service.h"
namespace Service::NS {
namespace Service {
namespace FileSystem {
class FileSystemController;
} // namespace FileSystem
namespace NS {
class IAccountProxyInterface final : public ServiceFramework<IAccountProxyInterface> {
public:
@@ -91,6 +97,8 @@ private:
};
/// Registers all NS services with the specified service manager.
void InstallInterfaces(SM::ServiceManager& service_manager);
void InstallInterfaces(SM::ServiceManager& service_manager, FileSystem::FileSystemController& fsc);
} // namespace Service::NS
} // namespace NS
} // namespace Service
+3 -2
View File
@@ -150,7 +150,8 @@ struct PL_U::Impl {
std::vector<FontRegion> shared_font_regions;
};
PL_U::PL_U() : ServiceFramework("pl:u"), impl{std::make_unique<Impl>()} {
PL_U::PL_U(FileSystem::FileSystemController& fsc)
: ServiceFramework("pl:u"), impl{std::make_unique<Impl>()} {
static const FunctionInfo functions[] = {
{0, &PL_U::RequestLoad, "RequestLoad"},
{1, &PL_U::GetLoadState, "GetLoadState"},
@@ -161,7 +162,7 @@ PL_U::PL_U() : ServiceFramework("pl:u"), impl{std::make_unique<Impl>()} {
};
RegisterHandlers(functions);
// Attempt to load shared font data from disk
const auto* nand = FileSystem::GetSystemNANDContents();
const auto* nand = fsc.GetSystemNANDContents();
std::size_t offset = 0;
// Rebuild shared fonts from data ncas
if (nand->HasEntry(static_cast<u64>(FontArchives::Standard),
+11 -3
View File
@@ -7,11 +7,17 @@
#include <memory>
#include "core/hle/service/service.h"
namespace Service::NS {
namespace Service {
namespace FileSystem {
class FileSystemController;
} // namespace FileSystem
namespace NS {
class PL_U final : public ServiceFramework<PL_U> {
public:
PL_U();
PL_U(FileSystem::FileSystemController& fsc);
~PL_U() override;
private:
@@ -26,4 +32,6 @@ private:
std::unique_ptr<Impl> impl;
};
} // namespace Service::NS
} // namespace NS
} // namespace Service
+82 -23
View File
@@ -2,34 +2,31 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <json.hpp>
#include "common/file_util.h"
#include "common/hex_util.h"
#include "common/logging/log.h"
#include "common/scm_rev.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/process.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/prepo/prepo.h"
#include "core/hle/service/service.h"
#include "core/reporter.h"
#include "core/settings.h"
namespace Service::PlayReport {
class PlayReport final : public ServiceFramework<PlayReport> {
public:
explicit PlayReport(const char* name) : ServiceFramework{name} {
explicit PlayReport(Core::System& system, const char* name)
: ServiceFramework{name}, system(system) {
// clang-format off
static const FunctionInfo functions[] = {
{10100, nullptr, "SaveReportOld"},
{10101, &PlayReport::SaveReportWithUserOld, "SaveReportWithUserOld"},
{10102, nullptr, "SaveReport"},
{10103, nullptr, "SaveReportWithUser"},
{10100, &PlayReport::SaveReport<Core::Reporter::PlayReportType::Old>, "SaveReportOld"},
{10101, &PlayReport::SaveReportWithUser<Core::Reporter::PlayReportType::Old>, "SaveReportWithUserOld"},
{10102, &PlayReport::SaveReport<Core::Reporter::PlayReportType::New>, "SaveReport"},
{10103, &PlayReport::SaveReportWithUser<Core::Reporter::PlayReportType::New>, "SaveReportWithUser"},
{10200, nullptr, "RequestImmediateTransmission"},
{10300, nullptr, "GetTransmissionStatus"},
{20100, nullptr, "SaveSystemReport"},
{20101, nullptr, "SaveSystemReportWithUser"},
{20100, &PlayReport::SaveSystemReport, "SaveSystemReport"},
{20101, &PlayReport::SaveSystemReportWithUser, "SaveSystemReportWithUser"},
{20200, nullptr, "SetOperationMode"},
{30100, nullptr, "ClearStorage"},
{30200, nullptr, "ClearStatistics"},
@@ -47,7 +44,28 @@ public:
}
private:
void SaveReportWithUserOld(Kernel::HLERequestContext& ctx) {
template <Core::Reporter::PlayReportType Type>
void SaveReport(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto process_id = rp.PopRaw<u64>();
const auto data1 = ctx.ReadBuffer(0);
const auto data2 = ctx.ReadBuffer(1);
LOG_DEBUG(Service_PREPO,
"called, type={:02X}, process_id={:016X}, data1_size={:016X}, data2_size={:016X}",
static_cast<u8>(Type), process_id, data1.size(), data2.size());
const auto& reporter{system.GetReporter()};
reporter.SavePlayReport(Type, system.CurrentProcess()->GetTitleID(), {data1, data2},
process_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
template <Core::Reporter::PlayReportType Type>
void SaveReportWithUser(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto user_id = rp.PopRaw<u128>();
const auto process_id = rp.PopRaw<u64>();
@@ -57,24 +75,65 @@ private:
LOG_DEBUG(
Service_PREPO,
"called, user_id={:016X}{:016X}, unk1={:016X}, data1_size={:016X}, data2_size={:016X}",
user_id[1], user_id[0], process_id, data1.size(), data2.size());
"called, type={:02X}, user_id={:016X}{:016X}, process_id={:016X}, data1_size={:016X}, "
"data2_size={:016X}",
static_cast<u8>(Type), user_id[1], user_id[0], process_id, data1.size(), data2.size());
const auto& reporter{Core::System::GetInstance().GetReporter()};
reporter.SavePlayReport(Core::CurrentProcess()->GetTitleID(), process_id, {data1, data2},
user_id);
const auto& reporter{system.GetReporter()};
reporter.SavePlayReport(Type, system.CurrentProcess()->GetTitleID(), {data1, data2},
process_id, user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void SaveSystemReport(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto title_id = rp.PopRaw<u64>();
const auto data1 = ctx.ReadBuffer(0);
const auto data2 = ctx.ReadBuffer(1);
LOG_DEBUG(Service_PREPO, "called, title_id={:016X}, data1_size={:016X}, data2_size={:016X}",
title_id, data1.size(), data2.size());
const auto& reporter{system.GetReporter()};
reporter.SavePlayReport(Core::Reporter::PlayReportType::System, title_id, {data1, data2});
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void SaveSystemReportWithUser(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto user_id = rp.PopRaw<u128>();
const auto title_id = rp.PopRaw<u64>();
const auto data1 = ctx.ReadBuffer(0);
const auto data2 = ctx.ReadBuffer(1);
LOG_DEBUG(Service_PREPO,
"called, user_id={:016X}{:016X}, title_id={:016X}, data1_size={:016X}, "
"data2_size={:016X}",
user_id[1], user_id[0], title_id, data1.size(), data2.size());
const auto& reporter{system.GetReporter()};
reporter.SavePlayReport(Core::Reporter::PlayReportType::System, title_id, {data1, data2},
std::nullopt, user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
Core::System& system;
};
void InstallInterfaces(SM::ServiceManager& service_manager) {
std::make_shared<PlayReport>("prepo:a")->InstallAsService(service_manager);
std::make_shared<PlayReport>("prepo:a2")->InstallAsService(service_manager);
std::make_shared<PlayReport>("prepo:m")->InstallAsService(service_manager);
std::make_shared<PlayReport>("prepo:s")->InstallAsService(service_manager);
std::make_shared<PlayReport>("prepo:u")->InstallAsService(service_manager);
void InstallInterfaces(Core::System& system) {
std::make_shared<PlayReport>(system, "prepo:a")->InstallAsService(system.ServiceManager());
std::make_shared<PlayReport>(system, "prepo:a2")->InstallAsService(system.ServiceManager());
std::make_shared<PlayReport>(system, "prepo:m")->InstallAsService(system.ServiceManager());
std::make_shared<PlayReport>(system, "prepo:s")->InstallAsService(system.ServiceManager());
std::make_shared<PlayReport>(system, "prepo:u")->InstallAsService(system.ServiceManager());
}
} // namespace Service::PlayReport
+1 -1
View File
@@ -10,6 +10,6 @@ class ServiceManager;
namespace Service::PlayReport {
void InstallInterfaces(SM::ServiceManager& service_manager);
void InstallInterfaces(Core::System& system);
} // namespace Service::PlayReport
+3 -2
View File
@@ -199,6 +199,7 @@ void Init(std::shared_ptr<SM::ServiceManager>& sm, Core::System& system) {
// NVFlinger needs to be accessed by several services like Vi and AppletOE so we instantiate it
// here and pass it into the respective InstallInterfaces functions.
auto nv_flinger = std::make_shared<NVFlinger::NVFlinger>(system.CoreTiming());
system.GetFileSystemController().CreateFactories(*system.GetFilesystem(), false);
SM::ServiceManager::InstallInterfaces(sm);
@@ -235,12 +236,12 @@ void Init(std::shared_ptr<SM::ServiceManager>& sm, Core::System& system) {
NIFM::InstallInterfaces(*sm);
NIM::InstallInterfaces(*sm);
NPNS::InstallInterfaces(*sm);
NS::InstallInterfaces(*sm);
NS::InstallInterfaces(*sm, system.GetFileSystemController());
Nvidia::InstallInterfaces(*sm, *nv_flinger, system);
PCIe::InstallInterfaces(*sm);
PCTL::InstallInterfaces(*sm);
PCV::InstallInterfaces(*sm);
PlayReport::InstallInterfaces(*sm);
PlayReport::InstallInterfaces(system);
PM::InstallInterfaces(system);
PSC::InstallInterfaces(*sm);
PSM::InstallInterfaces(*sm);
+4 -4
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@@ -18,10 +18,6 @@ namespace Core {
class System;
}
namespace FileSys {
class VfsFilesystem;
}
namespace Kernel {
class ClientPort;
class ServerPort;
@@ -31,6 +27,10 @@ class HLERequestContext;
namespace Service {
namespace FileSystem {
class FileSystemController;
} // namespace FileSystem
namespace SM {
class ServiceManager;
}
@@ -7,6 +7,7 @@
#include "common/common_funcs.h"
#include "common/file_util.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/patch_manager.h"
@@ -176,7 +177,8 @@ AppLoader_DeconstructedRomDirectory::LoadResult AppLoader_DeconstructedRomDirect
// Register the RomFS if a ".romfs" file was found
if (romfs_iter != files.end() && *romfs_iter != nullptr) {
romfs = *romfs_iter;
Service::FileSystem::RegisterRomFS(std::make_unique<FileSys::RomFSFactory>(*this));
Core::System::GetInstance().GetFileSystemController().RegisterRomFS(
std::make_unique<FileSys::RomFSFactory>(*this));
}
is_loaded = true;
+3 -1
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@@ -6,6 +6,7 @@
#include "common/file_util.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/romfs_factory.h"
#include "core/hle/kernel/process.h"
@@ -57,7 +58,8 @@ AppLoader_NCA::LoadResult AppLoader_NCA::Load(Kernel::Process& process) {
}
if (nca->GetRomFS() != nullptr && nca->GetRomFS()->GetSize() > 0) {
Service::FileSystem::RegisterRomFS(std::make_unique<FileSys::RomFSFactory>(*this));
Core::System::GetInstance().GetFileSystemController().RegisterRomFS(
std::make_unique<FileSys::RomFSFactory>(*this));
}
is_loaded = true;
+3 -1
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@@ -10,6 +10,7 @@
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/swap.h"
#include "core/core.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/romfs_factory.h"
#include "core/file_sys/vfs_offset.h"
@@ -214,7 +215,8 @@ AppLoader_NRO::LoadResult AppLoader_NRO::Load(Kernel::Process& process) {
}
if (romfs != nullptr) {
Service::FileSystem::RegisterRomFS(std::make_unique<FileSys::RomFSFactory>(*this));
Core::System::GetInstance().GetFileSystemController().RegisterRomFS(
std::make_unique<FileSys::RomFSFactory>(*this));
}
is_loaded = true;
+1 -2
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@@ -152,8 +152,7 @@ std::optional<VAddr> AppLoader_NSO::LoadModule(Kernel::Process& process,
auto& system = Core::System::GetInstance();
const auto cheats = pm->CreateCheatList(system, nso_header.build_id);
if (!cheats.empty()) {
system.RegisterCheatList(cheats, Common::HexToString(nso_header.build_id), load_base,
load_base + program_image.size());
system.RegisterCheatList(cheats, nso_header.build_id, load_base, image_size);
}
}
+3 -1
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@@ -5,6 +5,7 @@
#include <vector>
#include "common/common_types.h"
#include "core/core.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/control_metadata.h"
@@ -105,7 +106,8 @@ AppLoader_NSP::LoadResult AppLoader_NSP::Load(Kernel::Process& process) {
FileSys::VirtualFile update_raw;
if (ReadUpdateRaw(update_raw) == ResultStatus::Success && update_raw != nullptr) {
Service::FileSystem::SetPackedUpdate(std::move(update_raw));
Core::System::GetInstance().GetFileSystemController().SetPackedUpdate(
std::move(update_raw));
}
is_loaded = true;
+3 -1
View File
@@ -5,6 +5,7 @@
#include <vector>
#include "common/common_types.h"
#include "core/core.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/control_metadata.h"
@@ -72,7 +73,8 @@ AppLoader_XCI::LoadResult AppLoader_XCI::Load(Kernel::Process& process) {
FileSys::VirtualFile update_raw;
if (ReadUpdateRaw(update_raw) == ResultStatus::Success && update_raw != nullptr) {
Service::FileSystem::SetPackedUpdate(std::move(update_raw));
Core::System::GetInstance().GetFileSystemController().SetPackedUpdate(
std::move(update_raw));
}
is_loaded = true;
+234
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@@ -0,0 +1,234 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <locale>
#include "common/hex_util.h"
#include "common/microprofile.h"
#include "common/swap.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/hle/kernel/process.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "core/hle/service/hid/hid.h"
#include "core/hle/service/sm/sm.h"
#include "core/memory/cheat_engine.h"
namespace Memory {
constexpr s64 CHEAT_ENGINE_TICKS = static_cast<s64>(Core::Timing::BASE_CLOCK_RATE / 12);
constexpr u32 KEYPAD_BITMASK = 0x3FFFFFF;
StandardVmCallbacks::StandardVmCallbacks(const Core::System& system,
const CheatProcessMetadata& metadata)
: system(system), metadata(metadata) {}
StandardVmCallbacks::~StandardVmCallbacks() = default;
void StandardVmCallbacks::MemoryRead(VAddr address, void* data, u64 size) {
ReadBlock(SanitizeAddress(address), data, size);
}
void StandardVmCallbacks::MemoryWrite(VAddr address, const void* data, u64 size) {
WriteBlock(SanitizeAddress(address), data, size);
}
u64 StandardVmCallbacks::HidKeysDown() {
const auto applet_resource =
system.ServiceManager().GetService<Service::HID::Hid>("hid")->GetAppletResource();
if (applet_resource == nullptr) {
LOG_WARNING(CheatEngine,
"Attempted to read input state, but applet resource is not initialized!");
return false;
}
const auto press_state =
applet_resource
->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad)
.GetAndResetPressState();
return press_state & KEYPAD_BITMASK;
}
void StandardVmCallbacks::DebugLog(u8 id, u64 value) {
LOG_INFO(CheatEngine, "Cheat triggered DebugLog: ID '{:01X}' Value '{:016X}'", id, value);
}
void StandardVmCallbacks::CommandLog(std::string_view data) {
LOG_DEBUG(CheatEngine, "[DmntCheatVm]: {}",
data.back() == '\n' ? data.substr(0, data.size() - 1) : data);
}
VAddr StandardVmCallbacks::SanitizeAddress(VAddr in) const {
if ((in < metadata.main_nso_extents.base ||
in >= metadata.main_nso_extents.base + metadata.main_nso_extents.size) &&
(in < metadata.heap_extents.base ||
in >= metadata.heap_extents.base + metadata.heap_extents.size)) {
LOG_ERROR(CheatEngine,
"Cheat attempting to access memory at invalid address={:016X}, if this "
"persists, "
"the cheat may be incorrect. However, this may be normal early in execution if "
"the game has not properly set up yet.",
in);
return 0; ///< Invalid addresses will hard crash
}
return in;
}
CheatParser::~CheatParser() = default;
TextCheatParser::~TextCheatParser() = default;
namespace {
template <char match>
std::string_view ExtractName(std::string_view data, std::size_t start_index) {
auto end_index = start_index;
while (data[end_index] != match) {
++end_index;
if (end_index > data.size() ||
(end_index - start_index - 1) > sizeof(CheatDefinition::readable_name)) {
return {};
}
}
return data.substr(start_index, end_index - start_index);
}
} // Anonymous namespace
std::vector<CheatEntry> TextCheatParser::Parse(const Core::System& system,
std::string_view data) const {
std::vector<CheatEntry> out(1);
std::optional<u64> current_entry = std::nullopt;
for (std::size_t i = 0; i < data.size(); ++i) {
if (::isspace(data[i])) {
continue;
}
if (data[i] == '{') {
current_entry = 0;
if (out[*current_entry].definition.num_opcodes > 0) {
return {};
}
const auto name = ExtractName<'}'>(data, i + 1);
if (name.empty()) {
return {};
}
std::memcpy(out[*current_entry].definition.readable_name.data(), name.data(),
std::min<std::size_t>(out[*current_entry].definition.readable_name.size(),
name.size()));
out[*current_entry]
.definition.readable_name[out[*current_entry].definition.readable_name.size() - 1] =
'\0';
i += name.length() + 1;
} else if (data[i] == '[') {
current_entry = out.size();
out.emplace_back();
const auto name = ExtractName<']'>(data, i + 1);
if (name.empty()) {
return {};
}
std::memcpy(out[*current_entry].definition.readable_name.data(), name.data(),
std::min<std::size_t>(out[*current_entry].definition.readable_name.size(),
name.size()));
out[*current_entry]
.definition.readable_name[out[*current_entry].definition.readable_name.size() - 1] =
'\0';
i += name.length() + 1;
} else if (::isxdigit(data[i])) {
if (!current_entry || out[*current_entry].definition.num_opcodes >=
out[*current_entry].definition.opcodes.size()) {
return {};
}
const auto hex = std::string(data.substr(i, 8));
if (!std::all_of(hex.begin(), hex.end(), ::isxdigit)) {
return {};
}
out[*current_entry].definition.opcodes[out[*current_entry].definition.num_opcodes++] =
std::stoul(hex, nullptr, 0x10);
i += 8;
} else {
return {};
}
}
out[0].enabled = out[0].definition.num_opcodes > 0;
out[0].cheat_id = 0;
for (u32 i = 1; i < out.size(); ++i) {
out[i].enabled = out[i].definition.num_opcodes > 0;
out[i].cheat_id = i;
}
return out;
}
CheatEngine::CheatEngine(Core::System& system, std::vector<CheatEntry> cheats,
const std::array<u8, 0x20>& build_id)
: system{system}, core_timing{system.CoreTiming()}, vm{std::make_unique<StandardVmCallbacks>(
system, metadata)},
cheats(std::move(cheats)) {
metadata.main_nso_build_id = build_id;
}
CheatEngine::~CheatEngine() {
core_timing.UnscheduleEvent(event, 0);
}
void CheatEngine::Initialize() {
event = core_timing.RegisterEvent(
"CheatEngine::FrameCallback::" + Common::HexToString(metadata.main_nso_build_id),
[this](u64 userdata, s64 cycles_late) { FrameCallback(userdata, cycles_late); });
core_timing.ScheduleEvent(CHEAT_ENGINE_TICKS, event);
metadata.process_id = system.CurrentProcess()->GetProcessID();
metadata.title_id = system.CurrentProcess()->GetTitleID();
const auto& vm_manager = system.CurrentProcess()->VMManager();
metadata.heap_extents = {vm_manager.GetHeapRegionBaseAddress(), vm_manager.GetHeapRegionSize()};
metadata.address_space_extents = {vm_manager.GetAddressSpaceBaseAddress(),
vm_manager.GetAddressSpaceSize()};
metadata.alias_extents = {vm_manager.GetMapRegionBaseAddress(), vm_manager.GetMapRegionSize()};
is_pending_reload.exchange(true);
}
void CheatEngine::SetMainMemoryParameters(VAddr main_region_begin, u64 main_region_size) {
metadata.main_nso_extents = {main_region_begin, main_region_size};
}
void CheatEngine::Reload(std::vector<CheatEntry> cheats) {
this->cheats = std::move(cheats);
is_pending_reload.exchange(true);
}
MICROPROFILE_DEFINE(Cheat_Engine, "Add-Ons", "Cheat Engine", MP_RGB(70, 200, 70));
void CheatEngine::FrameCallback(u64 userdata, s64 cycles_late) {
if (is_pending_reload.exchange(false)) {
vm.LoadProgram(cheats);
}
if (vm.GetProgramSize() == 0) {
return;
}
MICROPROFILE_SCOPE(Cheat_Engine);
vm.Execute(metadata);
core_timing.ScheduleEvent(CHEAT_ENGINE_TICKS - cycles_late, event);
}
} // namespace Memory
+86
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@@ -0,0 +1,86 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <atomic>
#include <vector>
#include "common/common_types.h"
#include "core/memory/dmnt_cheat_types.h"
#include "core/memory/dmnt_cheat_vm.h"
namespace Core {
class System;
}
namespace Core::Timing {
class CoreTiming;
struct EventType;
} // namespace Core::Timing
namespace Memory {
class StandardVmCallbacks : public DmntCheatVm::Callbacks {
public:
StandardVmCallbacks(const Core::System& system, const CheatProcessMetadata& metadata);
~StandardVmCallbacks() override;
void MemoryRead(VAddr address, void* data, u64 size) override;
void MemoryWrite(VAddr address, const void* data, u64 size) override;
u64 HidKeysDown() override;
void DebugLog(u8 id, u64 value) override;
void CommandLog(std::string_view data) override;
private:
VAddr SanitizeAddress(VAddr address) const;
const CheatProcessMetadata& metadata;
const Core::System& system;
};
// Intermediary class that parses a text file or other disk format for storing cheats into a
// CheatList object, that can be used for execution.
class CheatParser {
public:
virtual ~CheatParser();
virtual std::vector<CheatEntry> Parse(const Core::System& system,
std::string_view data) const = 0;
};
// CheatParser implementation that parses text files
class TextCheatParser final : public CheatParser {
public:
~TextCheatParser() override;
std::vector<CheatEntry> Parse(const Core::System& system, std::string_view data) const override;
};
// Class that encapsulates a CheatList and manages its interaction with memory and CoreTiming
class CheatEngine final {
public:
CheatEngine(Core::System& system_, std::vector<CheatEntry> cheats_,
const std::array<u8, 0x20>& build_id);
~CheatEngine();
void Initialize();
void SetMainMemoryParameters(VAddr main_region_begin, u64 main_region_size);
void Reload(std::vector<CheatEntry> cheats);
private:
void FrameCallback(u64 userdata, s64 cycles_late);
DmntCheatVm vm;
CheatProcessMetadata metadata;
std::vector<CheatEntry> cheats;
std::atomic_bool is_pending_reload{false};
Core::Timing::EventType* event{};
Core::Timing::CoreTiming& core_timing;
Core::System& system;
};
} // namespace Memory
+58
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@@ -0,0 +1,58 @@
/*
* Copyright (c) 2018-2019 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Adapted by DarkLordZach for use/interaction with yuzu
*
* Modifications Copyright 2019 yuzu emulator team
* Licensed under GPLv2 or any later version
* Refer to the license.txt file included.
*/
#pragma once
#include "common/common_types.h"
namespace Memory {
struct MemoryRegionExtents {
u64 base{};
u64 size{};
};
struct CheatProcessMetadata {
u64 process_id{};
u64 title_id{};
MemoryRegionExtents main_nso_extents{};
MemoryRegionExtents heap_extents{};
MemoryRegionExtents alias_extents{};
MemoryRegionExtents address_space_extents{};
std::array<u8, 0x20> main_nso_build_id{};
};
struct CheatDefinition {
std::array<char, 0x40> readable_name{};
u32 num_opcodes{};
std::array<u32, 0x100> opcodes{};
};
struct CheatEntry {
bool enabled{};
u32 cheat_id{};
CheatDefinition definition{};
};
} // namespace Memory
File diff suppressed because it is too large. Load diff
+321
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@@ -0,0 +1,321 @@
/*
* Copyright (c) 2018-2019 Atmosphère-NX
*
* This program is free software; you can redistribute it and/or modify it
* under the terms and conditions of the GNU General Public License,
* version 2, as published by the Free Software Foundation.
*
* This program is distributed in the hope it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Adapted by DarkLordZach for use/interaction with yuzu
*
* Modifications Copyright 2019 yuzu emulator team
* Licensed under GPLv2 or any later version
* Refer to the license.txt file included.
*/
#pragma once
#include <variant>
#include <vector>
#include <fmt/printf.h>
#include "common/common_types.h"
#include "core/memory/dmnt_cheat_types.h"
namespace Memory {
enum class CheatVmOpcodeType : u32 {
StoreStatic = 0,
BeginConditionalBlock = 1,
EndConditionalBlock = 2,
ControlLoop = 3,
LoadRegisterStatic = 4,
LoadRegisterMemory = 5,
StoreStaticToAddress = 6,
PerformArithmeticStatic = 7,
BeginKeypressConditionalBlock = 8,
// These are not implemented by Gateway's VM.
PerformArithmeticRegister = 9,
StoreRegisterToAddress = 10,
Reserved11 = 11,
// This is a meta entry, and not a real opcode.
// This is to facilitate multi-nybble instruction decoding.
ExtendedWidth = 12,
// Extended width opcodes.
BeginRegisterConditionalBlock = 0xC0,
SaveRestoreRegister = 0xC1,
SaveRestoreRegisterMask = 0xC2,
// This is a meta entry, and not a real opcode.
// This is to facilitate multi-nybble instruction decoding.
DoubleExtendedWidth = 0xF0,
// Double-extended width opcodes.
DebugLog = 0xFFF,
};
enum class MemoryAccessType : u32 {
MainNso = 0,
Heap = 1,
};
enum class ConditionalComparisonType : u32 {
GT = 1,
GE = 2,
LT = 3,
LE = 4,
EQ = 5,
NE = 6,
};
enum class RegisterArithmeticType : u32 {
Addition = 0,
Subtraction = 1,
Multiplication = 2,
LeftShift = 3,
RightShift = 4,
// These are not supported by Gateway's VM.
LogicalAnd = 5,
LogicalOr = 6,
LogicalNot = 7,
LogicalXor = 8,
None = 9,
};
enum class StoreRegisterOffsetType : u32 {
None = 0,
Reg = 1,
Imm = 2,
MemReg = 3,
MemImm = 4,
MemImmReg = 5,
};
enum class CompareRegisterValueType : u32 {
MemoryRelAddr = 0,
MemoryOfsReg = 1,
RegisterRelAddr = 2,
RegisterOfsReg = 3,
StaticValue = 4,
OtherRegister = 5,
};
enum class SaveRestoreRegisterOpType : u32 {
Restore = 0,
Save = 1,
ClearSaved = 2,
ClearRegs = 3,
};
enum class DebugLogValueType : u32 {
MemoryRelAddr = 0,
MemoryOfsReg = 1,
RegisterRelAddr = 2,
RegisterOfsReg = 3,
RegisterValue = 4,
};
union VmInt {
u8 bit8;
u16 bit16;
u32 bit32;
u64 bit64;
};
struct StoreStaticOpcode {
u32 bit_width{};
MemoryAccessType mem_type{};
u32 offset_register{};
u64 rel_address{};
VmInt value{};
};
struct BeginConditionalOpcode {
u32 bit_width{};
MemoryAccessType mem_type{};
ConditionalComparisonType cond_type{};
u64 rel_address{};
VmInt value{};
};
struct EndConditionalOpcode {};
struct ControlLoopOpcode {
bool start_loop{};
u32 reg_index{};
u32 num_iters{};
};
struct LoadRegisterStaticOpcode {
u32 reg_index{};
u64 value{};
};
struct LoadRegisterMemoryOpcode {
u32 bit_width{};
MemoryAccessType mem_type{};
u32 reg_index{};
bool load_from_reg{};
u64 rel_address{};
};
struct StoreStaticToAddressOpcode {
u32 bit_width{};
u32 reg_index{};
bool increment_reg{};
bool add_offset_reg{};
u32 offset_reg_index{};
u64 value{};
};
struct PerformArithmeticStaticOpcode {
u32 bit_width{};
u32 reg_index{};
RegisterArithmeticType math_type{};
u32 value{};
};
struct BeginKeypressConditionalOpcode {
u32 key_mask{};
};
struct PerformArithmeticRegisterOpcode {
u32 bit_width{};
RegisterArithmeticType math_type{};
u32 dst_reg_index{};
u32 src_reg_1_index{};
u32 src_reg_2_index{};
bool has_immediate{};
VmInt value{};
};
struct StoreRegisterToAddressOpcode {
u32 bit_width{};
u32 str_reg_index{};
u32 addr_reg_index{};
bool increment_reg{};
StoreRegisterOffsetType ofs_type{};
MemoryAccessType mem_type{};
u32 ofs_reg_index{};
u64 rel_address{};
};
struct BeginRegisterConditionalOpcode {
u32 bit_width{};
ConditionalComparisonType cond_type{};
u32 val_reg_index{};
CompareRegisterValueType comp_type{};
MemoryAccessType mem_type{};
u32 addr_reg_index{};
u32 other_reg_index{};
u32 ofs_reg_index{};
u64 rel_address{};
VmInt value{};
};
struct SaveRestoreRegisterOpcode {
u32 dst_index{};
u32 src_index{};
SaveRestoreRegisterOpType op_type{};
};
struct SaveRestoreRegisterMaskOpcode {
SaveRestoreRegisterOpType op_type{};
std::array<bool, 0x10> should_operate{};
};
struct DebugLogOpcode {
u32 bit_width{};
u32 log_id{};
DebugLogValueType val_type{};
MemoryAccessType mem_type{};
u32 addr_reg_index{};
u32 val_reg_index{};
u32 ofs_reg_index{};
u64 rel_address{};
};
struct UnrecognizedInstruction {
CheatVmOpcodeType opcode{};
};
struct CheatVmOpcode {
bool begin_conditional_block{};
std::variant<StoreStaticOpcode, BeginConditionalOpcode, EndConditionalOpcode, ControlLoopOpcode,
LoadRegisterStaticOpcode, LoadRegisterMemoryOpcode, StoreStaticToAddressOpcode,
PerformArithmeticStaticOpcode, BeginKeypressConditionalOpcode,
PerformArithmeticRegisterOpcode, StoreRegisterToAddressOpcode,
BeginRegisterConditionalOpcode, SaveRestoreRegisterOpcode,
SaveRestoreRegisterMaskOpcode, DebugLogOpcode, UnrecognizedInstruction>
opcode{};
};
class DmntCheatVm {
public:
/// Helper Type for DmntCheatVm <=> yuzu Interface
class Callbacks {
public:
virtual ~Callbacks();
virtual void MemoryRead(VAddr address, void* data, u64 size) = 0;
virtual void MemoryWrite(VAddr address, const void* data, u64 size) = 0;
virtual u64 HidKeysDown() = 0;
virtual void DebugLog(u8 id, u64 value) = 0;
virtual void CommandLog(std::string_view data) = 0;
};
static constexpr std::size_t MaximumProgramOpcodeCount = 0x400;
static constexpr std::size_t NumRegisters = 0x10;
explicit DmntCheatVm(std::unique_ptr<Callbacks> callbacks);
~DmntCheatVm();
std::size_t GetProgramSize() const {
return this->num_opcodes;
}
bool LoadProgram(const std::vector<CheatEntry>& cheats);
void Execute(const CheatProcessMetadata& metadata);
private:
std::unique_ptr<Callbacks> callbacks;
std::size_t num_opcodes = 0;
std::size_t instruction_ptr = 0;
std::size_t condition_depth = 0;
bool decode_success = false;
std::array<u32, MaximumProgramOpcodeCount> program{};
std::array<u64, NumRegisters> registers{};
std::array<u64, NumRegisters> saved_values{};
std::array<std::size_t, NumRegisters> loop_tops{};
bool DecodeNextOpcode(CheatVmOpcode& out);
void SkipConditionalBlock();
void ResetState();
// For implementing the DebugLog opcode.
void DebugLog(u32 log_id, u64 value);
void LogOpcode(const CheatVmOpcode& opcode);
static u64 GetVmInt(VmInt value, u32 bit_width);
static u64 GetCheatProcessAddress(const CheatProcessMetadata& metadata,
MemoryAccessType mem_type, u64 rel_address);
};
}; // namespace Memory
+7 -3
View File
@@ -304,8 +304,8 @@ void Reporter::SaveUnimplementedAppletReport(
SaveToFile(std::move(out), GetPath("unimpl_applet_report", title_id, timestamp));
}
void Reporter::SavePlayReport(u64 title_id, u64 process_id, std::vector<std::vector<u8>> data,
std::optional<u128> user_id) const {
void Reporter::SavePlayReport(PlayReportType type, u64 title_id, std::vector<std::vector<u8>> data,
std::optional<u64> process_id, std::optional<u128> user_id) const {
if (!IsReportingEnabled()) {
return;
}
@@ -321,7 +321,11 @@ void Reporter::SavePlayReport(u64 title_id, u64 process_id, std::vector<std::vec
data_out.push_back(Common::HexToString(d));
}
out["play_report_process_id"] = fmt::format("{:016X}", process_id);
if (process_id.has_value()) {
out["play_report_process_id"] = fmt::format("{:016X}", *process_id);
}
out["play_report_type"] = fmt::format("{:02}", static_cast<u8>(type));
out["play_report_data"] = std::move(data_out);
SaveToFile(std::move(out), GetPath("play_report", title_id, timestamp));
+8 -2
View File
@@ -46,8 +46,14 @@ public:
std::vector<std::vector<u8>> normal_channel,
std::vector<std::vector<u8>> interactive_channel) const;
void SavePlayReport(u64 title_id, u64 process_id, std::vector<std::vector<u8>> data,
std::optional<u128> user_id = {}) const;
enum class PlayReportType {
Old,
New,
System,
};
void SavePlayReport(PlayReportType type, u64 title_id, std::vector<std::vector<u8>> data,
std::optional<u64> process_id = {}, std::optional<u128> user_id = {}) const;
void SaveErrorReport(u64 title_id, ResultCode result,
std::optional<std::string> custom_text_main = {},
+3 -2
View File
@@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/file_util.h"
#include "core/core.h"
#include "core/gdbstub/gdbstub.h"
#include "core/hle/service/hid/hid.h"
@@ -97,8 +98,8 @@ void LogSettings() {
LogSetting("Audio_EnableAudioStretching", Settings::values.enable_audio_stretching);
LogSetting("Audio_OutputDevice", Settings::values.audio_device_id);
LogSetting("DataStorage_UseVirtualSd", Settings::values.use_virtual_sd);
LogSetting("DataStorage_NandDir", Settings::values.nand_dir);
LogSetting("DataStorage_SdmcDir", Settings::values.sdmc_dir);
LogSetting("DataStorage_NandDir", FileUtil::GetUserPath(FileUtil::UserPath::NANDDir));
LogSetting("DataStorage_SdmcDir", FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir));
LogSetting("Debugging_UseGdbstub", Settings::values.use_gdbstub);
LogSetting("Debugging_GdbstubPort", Settings::values.gdbstub_port);
LogSetting("Debugging_ProgramArgs", Settings::values.program_args);
+32 -2
View File
@@ -346,6 +346,31 @@ struct TouchscreenInput {
u32 rotation_angle;
};
enum class NANDTotalSize : u64 {
S29_1GB = 0x747C00000ULL,
};
enum class NANDUserSize : u64 {
S26GB = 0x680000000ULL,
};
enum class NANDSystemSize : u64 {
S2_5GB = 0xA0000000,
};
enum class SDMCSize : u64 {
S1GB = 0x40000000,
S2GB = 0x80000000,
S4GB = 0x100000000ULL,
S8GB = 0x200000000ULL,
S16GB = 0x400000000ULL,
S32GB = 0x800000000ULL,
S64GB = 0x1000000000ULL,
S128GB = 0x2000000000ULL,
S256GB = 0x4000000000ULL,
S1TB = 0x10000000000ULL,
};
struct Values {
// System
bool use_docked_mode;
@@ -382,8 +407,13 @@ struct Values {
// Data Storage
bool use_virtual_sd;
std::string nand_dir;
std::string sdmc_dir;
bool gamecard_inserted;
bool gamecard_current_game;
std::string gamecard_path;
NANDTotalSize nand_total_size;
NANDSystemSize nand_system_size;
NANDUserSize nand_user_size;
SDMCSize sdmc_size;
// Renderer
float resolution_factor;
@@ -35,21 +35,16 @@ OGLFramebuffer FramebufferCacheOpenGL::CreateFramebuffer(const FramebufferCacheK
local_state.draw.draw_framebuffer = framebuffer.handle;
local_state.ApplyFramebufferState();
if (key.is_single_buffer) {
if (key.color_attachments[0] != GL_NONE && key.colors[0]) {
key.colors[0]->Attach(key.color_attachments[0], GL_DRAW_FRAMEBUFFER);
glDrawBuffer(key.color_attachments[0]);
} else {
glDrawBuffer(GL_NONE);
}
} else {
for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
if (key.colors[index]) {
key.colors[index]->Attach(GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index),
GL_DRAW_FRAMEBUFFER);
}
for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
if (key.colors[index]) {
key.colors[index]->Attach(GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index),
GL_DRAW_FRAMEBUFFER);
}
}
if (key.colors_count) {
glDrawBuffers(key.colors_count, key.color_attachments.data());
} else {
glDrawBuffer(GL_NONE);
}
if (key.zeta) {
@@ -67,9 +62,9 @@ std::size_t FramebufferCacheKey::Hash() const {
}
bool FramebufferCacheKey::operator==(const FramebufferCacheKey& rhs) const {
return std::tie(is_single_buffer, stencil_enable, colors_count, color_attachments, colors,
zeta) == std::tie(rhs.is_single_buffer, rhs.stencil_enable, rhs.colors_count,
rhs.color_attachments, rhs.colors, rhs.zeta);
return std::tie(stencil_enable, colors_count, color_attachments, colors, zeta) ==
std::tie(rhs.stencil_enable, rhs.colors_count, rhs.color_attachments, rhs.colors,
rhs.zeta);
}
} // namespace OpenGL
@@ -19,7 +19,6 @@
namespace OpenGL {
struct alignas(sizeof(u64)) FramebufferCacheKey {
bool is_single_buffer = false;
bool stencil_enable = false;
u16 colors_count = 0;
@@ -445,99 +445,51 @@ void RasterizerOpenGL::LoadDiskResources(const std::atomic_bool& stop_loading,
shader_cache.LoadDiskCache(stop_loading, callback);
}
std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
OpenGLState& current_state, bool using_color_fb, bool using_depth_fb, bool preserve_contents,
std::optional<std::size_t> single_color_target) {
void RasterizerOpenGL::ConfigureFramebuffers() {
MICROPROFILE_SCOPE(OpenGL_Framebuffer);
auto& gpu = system.GPU().Maxwell3D();
const auto& regs = gpu.regs;
const FramebufferConfigState fb_config_state{using_color_fb, using_depth_fb, preserve_contents,
single_color_target};
if (fb_config_state == current_framebuffer_config_state && !gpu.dirty.render_settings) {
// Only skip if the previous ConfigureFramebuffers call was from the same kind (multiple or
// single color targets). This is done because the guest registers may not change but the
// host framebuffer may contain different attachments
return current_depth_stencil_usage;
if (!gpu.dirty.render_settings) {
return;
}
gpu.dirty.render_settings = false;
current_framebuffer_config_state = fb_config_state;
texture_cache.GuardRenderTargets(true);
View depth_surface{};
if (using_depth_fb) {
depth_surface = texture_cache.GetDepthBufferSurface(preserve_contents);
} else {
texture_cache.SetEmptyDepthBuffer();
}
View depth_surface = texture_cache.GetDepthBufferSurface(true);
const auto& regs = gpu.regs;
state.framebuffer_srgb.enabled = regs.framebuffer_srgb != 0;
UNIMPLEMENTED_IF(regs.rt_separate_frag_data == 0);
// Bind the framebuffer surfaces
current_state.framebuffer_srgb.enabled = regs.framebuffer_srgb != 0;
FramebufferCacheKey fbkey;
for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
View color_surface{texture_cache.GetColorBufferSurface(index, true)};
if (using_color_fb) {
if (single_color_target) {
// Used when just a single color attachment is enabled, e.g. for clearing a color buffer
View color_surface{
texture_cache.GetColorBufferSurface(*single_color_target, preserve_contents)};
if (color_surface) {
// Assume that a surface will be written to if it is used as a framebuffer, even if
// the shader doesn't actually write to it.
texture_cache.MarkColorBufferInUse(*single_color_target);
}
fbkey.is_single_buffer = true;
fbkey.color_attachments[0] =
GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(*single_color_target);
fbkey.colors[0] = color_surface;
for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
if (index != *single_color_target) {
texture_cache.SetEmptyColorBuffer(index);
}
}
} else {
// Multiple color attachments are enabled
for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
View color_surface{texture_cache.GetColorBufferSurface(index, preserve_contents)};
if (color_surface) {
// Assume that a surface will be written to if it is used as a framebuffer, even
// if the shader doesn't actually write to it.
texture_cache.MarkColorBufferInUse(index);
}
fbkey.color_attachments[index] =
GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index);
fbkey.colors[index] = color_surface;
}
fbkey.is_single_buffer = false;
fbkey.colors_count = regs.rt_control.count;
if (color_surface) {
// Assume that a surface will be written to if it is used as a framebuffer, even
// if the shader doesn't actually write to it.
texture_cache.MarkColorBufferInUse(index);
}
} else {
// No color attachments are enabled - leave them as zero
fbkey.is_single_buffer = true;
fbkey.color_attachments[index] = GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index);
fbkey.colors[index] = std::move(color_surface);
}
fbkey.colors_count = regs.rt_control.count;
if (depth_surface) {
// Assume that a surface will be written to if it is used as a framebuffer, even if
// the shader doesn't actually write to it.
texture_cache.MarkDepthBufferInUse();
fbkey.zeta = depth_surface;
fbkey.stencil_enable = depth_surface->GetSurfaceParams().type == SurfaceType::DepthStencil;
fbkey.zeta = std::move(depth_surface);
}
texture_cache.GuardRenderTargets(false);
current_state.draw.draw_framebuffer = framebuffer_cache.GetFramebuffer(fbkey);
SyncViewport(current_state);
return current_depth_stencil_usage = {static_cast<bool>(depth_surface), fbkey.stencil_enable};
state.draw.draw_framebuffer = framebuffer_cache.GetFramebuffer(fbkey);
SyncViewport(state);
}
void RasterizerOpenGL::ConfigureClearFramebuffer(OpenGLState& current_state, bool using_color_fb,
@@ -757,7 +709,7 @@ void RasterizerOpenGL::DrawArrays() {
SetupShaders(params.primitive_mode);
texture_cache.GuardSamplers(false);
ConfigureFramebuffers(state);
ConfigureFramebuffers();
// Signal the buffer cache that we are not going to upload more things.
const bool invalidate = buffer_cache.Unmap();
+2 -36
View File
@@ -77,39 +77,8 @@ public:
const VideoCore::DiskResourceLoadCallback& callback) override;
private:
struct FramebufferConfigState {
bool using_color_fb{};
bool using_depth_fb{};
bool preserve_contents{};
std::optional<std::size_t> single_color_target;
bool operator==(const FramebufferConfigState& rhs) const {
return std::tie(using_color_fb, using_depth_fb, preserve_contents,
single_color_target) == std::tie(rhs.using_color_fb, rhs.using_depth_fb,
rhs.preserve_contents,
rhs.single_color_target);
}
bool operator!=(const FramebufferConfigState& rhs) const {
return !operator==(rhs);
}
};
/**
* Configures the color and depth framebuffer states.
*
* @param current_state The current OpenGL state.
* @param using_color_fb If true, configure color framebuffers.
* @param using_depth_fb If true, configure the depth/stencil framebuffer.
* @param preserve_contents If true, tries to preserve data from a previously used
* framebuffer.
* @param single_color_target Specifies if a single color buffer target should be used.
*
* @returns If depth (first) or stencil (second) are being stored in the bound zeta texture
* (requires using_depth_fb to be true)
*/
std::pair<bool, bool> ConfigureFramebuffers(
OpenGLState& current_state, bool using_color_fb = true, bool using_depth_fb = true,
bool preserve_contents = true, std::optional<std::size_t> single_color_target = {});
/// Configures the color and depth framebuffer states.
void ConfigureFramebuffers();
void ConfigureClearFramebuffer(OpenGLState& current_state, bool using_color_fb,
bool using_depth_fb, bool using_stencil_fb);
@@ -228,9 +197,6 @@ private:
OGLVertexArray>
vertex_array_cache;
FramebufferConfigState current_framebuffer_config_state;
std::pair<bool, bool> current_depth_stencil_usage{};
static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
OGLBufferCache buffer_cache;
+3
View File
@@ -33,6 +33,9 @@ add_executable(yuzu
configuration/configure_debug.ui
configuration/configure_dialog.cpp
configuration/configure_dialog.h
configuration/configure_filesystem.cpp
configuration/configure_filesystem.h
configuration/configure_filesystem.ui
configuration/configure_gamelist.cpp
configuration/configure_gamelist.h
configuration/configure_gamelist.ui
+69 -1
View File
@@ -459,6 +459,49 @@ void Config::ReadDataStorageValues() {
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)))
.toString()
.toStdString());
FileUtil::GetUserPath(
FileUtil::UserPath::LoadDir,
qt_config
->value(QStringLiteral("load_directory"),
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)))
.toString()
.toStdString());
FileUtil::GetUserPath(
FileUtil::UserPath::DumpDir,
qt_config
->value(QStringLiteral("dump_directory"),
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)))
.toString()
.toStdString());
FileUtil::GetUserPath(
FileUtil::UserPath::CacheDir,
qt_config
->value(QStringLiteral("cache_directory"),
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)))
.toString()
.toStdString());
Settings::values.gamecard_inserted =
ReadSetting(QStringLiteral("gamecard_inserted"), false).toBool();
Settings::values.gamecard_current_game =
ReadSetting(QStringLiteral("gamecard_current_game"), false).toBool();
Settings::values.gamecard_path =
ReadSetting(QStringLiteral("gamecard_path"), QStringLiteral("")).toString().toStdString();
Settings::values.nand_total_size = static_cast<Settings::NANDTotalSize>(
ReadSetting(QStringLiteral("nand_total_size"),
QVariant::fromValue<u64>(static_cast<u64>(Settings::NANDTotalSize::S29_1GB)))
.toULongLong());
Settings::values.nand_user_size = static_cast<Settings::NANDUserSize>(
ReadSetting(QStringLiteral("nand_user_size"),
QVariant::fromValue<u64>(static_cast<u64>(Settings::NANDUserSize::S26GB)))
.toULongLong());
Settings::values.nand_system_size = static_cast<Settings::NANDSystemSize>(
ReadSetting(QStringLiteral("nand_system_size"),
QVariant::fromValue<u64>(static_cast<u64>(Settings::NANDSystemSize::S2_5GB)))
.toULongLong());
Settings::values.sdmc_size = static_cast<Settings::SDMCSize>(
ReadSetting(QStringLiteral("sdmc_size"),
QVariant::fromValue<u64>(static_cast<u64>(Settings::SDMCSize::S16GB)))
.toULongLong());
qt_config->endGroup();
}
@@ -875,7 +918,32 @@ void Config::SaveDataStorageValues() {
WriteSetting(QStringLiteral("sdmc_directory"),
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)),
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
WriteSetting(QStringLiteral("load_directory"),
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)),
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)));
WriteSetting(QStringLiteral("dump_directory"),
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)),
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)));
WriteSetting(QStringLiteral("cache_directory"),
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)),
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)));
WriteSetting(QStringLiteral("gamecard_inserted"), Settings::values.gamecard_inserted, false);
WriteSetting(QStringLiteral("gamecard_current_game"), Settings::values.gamecard_current_game,
false);
WriteSetting(QStringLiteral("gamecard_path"),
QString::fromStdString(Settings::values.gamecard_path), QStringLiteral(""));
WriteSetting(QStringLiteral("nand_total_size"),
QVariant::fromValue<u64>(static_cast<u64>(Settings::values.nand_total_size)),
QVariant::fromValue<u64>(static_cast<u64>(Settings::NANDTotalSize::S29_1GB)));
WriteSetting(QStringLiteral("nand_user_size"),
QVariant::fromValue<u64>(static_cast<u64>(Settings::values.nand_user_size)),
QVariant::fromValue<u64>(static_cast<u64>(Settings::NANDUserSize::S26GB)));
WriteSetting(QStringLiteral("nand_system_size"),
QVariant::fromValue<u64>(static_cast<u64>(Settings::values.nand_system_size)),
QVariant::fromValue<u64>(static_cast<u64>(Settings::NANDSystemSize::S2_5GB)));
WriteSetting(QStringLiteral("sdmc_size"),
QVariant::fromValue<u64>(static_cast<u64>(Settings::values.sdmc_size)),
QVariant::fromValue<u64>(static_cast<u64>(Settings::SDMCSize::S16GB)));
qt_config->endGroup();
}
+11
View File
@@ -63,6 +63,11 @@
<string>Profiles</string>
</attribute>
</widget>
<widget class="ConfigureFilesystem" name="filesystemTab">
<attribute name="title">
<string>Filesystem</string>
</attribute>
</widget>
<widget class="ConfigureInputSimple" name="inputTab">
<attribute name="title">
<string>Input</string>
@@ -125,6 +130,12 @@
<header>configuration/configure_profile_manager.h</header>
<container>1</container>
</customwidget>
<customwidget>
<class>ConfigureFilesystem</class>
<extends>QWidget</extends>
<header>configuration/configure_filesystem.h</header>
<container>1</container>
</customwidget>
<customwidget>
<class>ConfigureAudio</class>
<extends>QWidget</extends>
@@ -34,8 +34,6 @@ void ConfigureDebug::SetConfiguration() {
ui->toggle_console->setChecked(UISettings::values.show_console);
ui->log_filter_edit->setText(QString::fromStdString(Settings::values.log_filter));
ui->homebrew_args_edit->setText(QString::fromStdString(Settings::values.program_args));
ui->dump_exefs->setChecked(Settings::values.dump_exefs);
ui->dump_decompressed_nso->setChecked(Settings::values.dump_nso);
ui->reporting_services->setChecked(Settings::values.reporting_services);
ui->quest_flag->setChecked(Settings::values.quest_flag);
}
@@ -46,8 +44,6 @@ void ConfigureDebug::ApplyConfiguration() {
UISettings::values.show_console = ui->toggle_console->isChecked();
Settings::values.log_filter = ui->log_filter_edit->text().toStdString();
Settings::values.program_args = ui->homebrew_args_edit->text().toStdString();
Settings::values.dump_exefs = ui->dump_exefs->isChecked();
Settings::values.dump_nso = ui->dump_decompressed_nso->isChecked();
Settings::values.reporting_services = ui->reporting_services->isChecked();
Settings::values.quest_flag = ui->quest_flag->isChecked();
Debugger::ToggleConsole();
+27 -53
View File
@@ -103,58 +103,6 @@
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox_3">
<property name="title">
<string>Homebrew</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_5">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_4">
<item>
<widget class="QLabel" name="label_3">
<property name="text">
<string>Arguments String</string>
</property>
</widget>
</item>
<item>
<widget class="QLineEdit" name="homebrew_args_edit"/>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox_4">
<property name="title">
<string>Dump</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_6">
<item>
<widget class="QCheckBox" name="dump_decompressed_nso">
<property name="whatsThis">
<string>When checked, any NSO yuzu tries to load or patch will be copied decompressed to the yuzu/dump directory.</string>
</property>
<property name="text">
<string>Dump Decompressed NSOs</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="dump_exefs">
<property name="whatsThis">
<string>When checked, any game that yuzu loads will have its ExeFS dumped to the yuzu/dump directory.</string>
</property>
<property name="text">
<string>Dump ExeFS</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="reporting_services">
<property name="text">
@@ -163,7 +111,7 @@
</widget>
</item>
<item>
<widget class="QLabel" name="label_3">
<widget class="QLabel" name="label">
<property name="font">
<font>
<italic>true</italic>
@@ -196,11 +144,37 @@
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox_3">
<property name="title">
<string>Homebrew</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_5">
<item>
<layout class="QHBoxLayout" name="horizontalLayout_4">
<item>
<widget class="QLabel" name="label_3">
<property name="text">
<string>Arguments String</string>
</property>
</widget>
</item>
<item>
<widget class="QLineEdit" name="homebrew_args_edit"/>
</item>
</layout>
</item>
</layout>
</widget>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Expanding</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
+3 -1
View File
@@ -37,6 +37,7 @@ void ConfigureDialog::ApplyConfiguration() {
ui->gameListTab->ApplyConfiguration();
ui->systemTab->ApplyConfiguration();
ui->profileManagerTab->ApplyConfiguration();
ui->filesystemTab->applyConfiguration();
ui->inputTab->ApplyConfiguration();
ui->hotkeysTab->ApplyConfiguration(registry);
ui->graphicsTab->ApplyConfiguration();
@@ -73,7 +74,7 @@ Q_DECLARE_METATYPE(QList<QWidget*>);
void ConfigureDialog::PopulateSelectionList() {
const std::array<std::pair<QString, QList<QWidget*>>, 4> items{
{{tr("General"), {ui->generalTab, ui->webTab, ui->debugTab, ui->gameListTab}},
{tr("System"), {ui->systemTab, ui->profileManagerTab, ui->audioTab}},
{tr("System"), {ui->systemTab, ui->profileManagerTab, ui->filesystemTab, ui->audioTab}},
{tr("Graphics"), {ui->graphicsTab}},
{tr("Controls"), {ui->inputTab, ui->hotkeysTab}}},
};
@@ -106,6 +107,7 @@ void ConfigureDialog::UpdateVisibleTabs() {
{ui->debugTab, tr("Debug")},
{ui->webTab, tr("Web")},
{ui->gameListTab, tr("Game List")},
{ui->filesystemTab, tr("Filesystem")},
};
[[maybe_unused]] const QSignalBlocker blocker(ui->tabWidget);
@@ -0,0 +1,177 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QFileDialog>
#include <QMessageBox>
#include "common/common_paths.h"
#include "common/file_util.h"
#include "core/settings.h"
#include "ui_configure_filesystem.h"
#include "yuzu/configuration/configure_filesystem.h"
#include "yuzu/uisettings.h"
namespace {
template <typename T>
void SetComboBoxFromData(QComboBox* combo_box, T data) {
const auto index = combo_box->findData(QVariant::fromValue(static_cast<u64>(data)));
if (index >= combo_box->count() || index < 0)
return;
combo_box->setCurrentIndex(index);
}
} // Anonymous namespace
ConfigureFilesystem::ConfigureFilesystem(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureFilesystem>()) {
ui->setupUi(this);
this->setConfiguration();
connect(ui->nand_directory_button, &QToolButton::pressed, this,
[this] { SetDirectory(DirectoryTarget::NAND, ui->nand_directory_edit); });
connect(ui->sdmc_directory_button, &QToolButton::pressed, this,
[this] { SetDirectory(DirectoryTarget::SD, ui->sdmc_directory_edit); });
connect(ui->gamecard_path_button, &QToolButton::pressed, this,
[this] { SetDirectory(DirectoryTarget::Gamecard, ui->gamecard_path_edit); });
connect(ui->dump_path_button, &QToolButton::pressed, this,
[this] { SetDirectory(DirectoryTarget::Dump, ui->dump_path_edit); });
connect(ui->load_path_button, &QToolButton::pressed, this,
[this] { SetDirectory(DirectoryTarget::Load, ui->load_path_edit); });
connect(ui->cache_directory_button, &QToolButton::pressed, this,
[this] { SetDirectory(DirectoryTarget::Cache, ui->cache_directory_edit); });
connect(ui->reset_game_list_cache, &QPushButton::pressed, this,
&ConfigureFilesystem::ResetMetadata);
connect(ui->gamecard_inserted, &QCheckBox::stateChanged, this,
&ConfigureFilesystem::UpdateEnabledControls);
connect(ui->gamecard_current_game, &QCheckBox::stateChanged, this,
&ConfigureFilesystem::UpdateEnabledControls);
}
ConfigureFilesystem::~ConfigureFilesystem() = default;
void ConfigureFilesystem::setConfiguration() {
ui->nand_directory_edit->setText(
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir)));
ui->sdmc_directory_edit->setText(
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
ui->gamecard_path_edit->setText(QString::fromStdString(Settings::values.gamecard_path));
ui->dump_path_edit->setText(
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)));
ui->load_path_edit->setText(
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)));
ui->cache_directory_edit->setText(
QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)));
ui->gamecard_inserted->setChecked(Settings::values.gamecard_inserted);
ui->gamecard_current_game->setChecked(Settings::values.gamecard_current_game);
ui->dump_exefs->setChecked(Settings::values.dump_exefs);
ui->dump_nso->setChecked(Settings::values.dump_nso);
ui->cache_game_list->setChecked(UISettings::values.cache_game_list);
SetComboBoxFromData(ui->nand_size, Settings::values.nand_total_size);
SetComboBoxFromData(ui->usrnand_size, Settings::values.nand_user_size);
SetComboBoxFromData(ui->sysnand_size, Settings::values.nand_system_size);
SetComboBoxFromData(ui->sdmc_size, Settings::values.sdmc_size);
UpdateEnabledControls();
}
void ConfigureFilesystem::applyConfiguration() {
FileUtil::GetUserPath(FileUtil::UserPath::NANDDir,
ui->nand_directory_edit->text().toStdString());
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir,
ui->sdmc_directory_edit->text().toStdString());
FileUtil::GetUserPath(FileUtil::UserPath::DumpDir, ui->dump_path_edit->text().toStdString());
FileUtil::GetUserPath(FileUtil::UserPath::LoadDir, ui->load_path_edit->text().toStdString());
FileUtil::GetUserPath(FileUtil::UserPath::CacheDir,
ui->cache_directory_edit->text().toStdString());
Settings::values.gamecard_path = ui->gamecard_path_edit->text().toStdString();
Settings::values.gamecard_inserted = ui->gamecard_inserted->isChecked();
Settings::values.gamecard_current_game = ui->gamecard_current_game->isChecked();
Settings::values.dump_exefs = ui->dump_exefs->isChecked();
Settings::values.dump_nso = ui->dump_nso->isChecked();
UISettings::values.cache_game_list = ui->cache_game_list->isChecked();
Settings::values.nand_total_size = static_cast<Settings::NANDTotalSize>(
ui->nand_size->itemData(ui->nand_size->currentIndex()).toULongLong());
Settings::values.nand_system_size = static_cast<Settings::NANDSystemSize>(
ui->nand_size->itemData(ui->sysnand_size->currentIndex()).toULongLong());
Settings::values.nand_user_size = static_cast<Settings::NANDUserSize>(
ui->nand_size->itemData(ui->usrnand_size->currentIndex()).toULongLong());
Settings::values.sdmc_size = static_cast<Settings::SDMCSize>(
ui->nand_size->itemData(ui->sdmc_size->currentIndex()).toULongLong());
}
void ConfigureFilesystem::SetDirectory(DirectoryTarget target, QLineEdit* edit) {
QString caption;
switch (target) {
case DirectoryTarget::NAND:
caption = tr("Select Emulated NAND Directory...");
break;
case DirectoryTarget::SD:
caption = tr("Select Emulated SD Directory...");
break;
case DirectoryTarget::Gamecard:
caption = tr("Select Gamecard Path...");
break;
case DirectoryTarget::Dump:
caption = tr("Select Dump Directory...");
break;
case DirectoryTarget::Load:
caption = tr("Select Mod Load Directory...");
break;
case DirectoryTarget::Cache:
caption = tr("Select Cache Directory...");
break;
}
QString str;
if (target == DirectoryTarget::Gamecard) {
str = QFileDialog::getOpenFileName(this, caption, QFileInfo(edit->text()).dir().path(),
QStringLiteral("NX Gamecard;*.xci"));
} else {
str = QFileDialog::getExistingDirectory(this, caption, edit->text());
}
if (str.isEmpty())
return;
edit->setText(str);
}
void ConfigureFilesystem::ResetMetadata() {
if (!FileUtil::Exists(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) + DIR_SEP +
"game_list")) {
QMessageBox::information(this, tr("Reset Metadata Cache"),
tr("The metadata cache is already empty."));
} else if (FileUtil::DeleteDirRecursively(FileUtil::GetUserPath(FileUtil::UserPath::CacheDir) +
DIR_SEP + "game_list")) {
QMessageBox::information(this, tr("Reset Metadata Cache"),
tr("The operation completed successfully."));
UISettings::values.is_game_list_reload_pending.exchange(true);
} else {
QMessageBox::warning(
this, tr("Reset Metadata Cache"),
tr("The metadata cache couldn't be deleted. It might be in use or non-existent."));
}
}
void ConfigureFilesystem::UpdateEnabledControls() {
ui->gamecard_current_game->setEnabled(ui->gamecard_inserted->isChecked());
ui->gamecard_path_edit->setEnabled(ui->gamecard_inserted->isChecked() &&
!ui->gamecard_current_game->isChecked());
ui->gamecard_path_button->setEnabled(ui->gamecard_inserted->isChecked() &&
!ui->gamecard_current_game->isChecked());
}
void ConfigureFilesystem::retranslateUi() {
ui->retranslateUi(this);
}
@@ -0,0 +1,43 @@
// Copyright 2019 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <QWidget>
class QLineEdit;
namespace Ui {
class ConfigureFilesystem;
}
class ConfigureFilesystem : public QWidget {
Q_OBJECT
public:
explicit ConfigureFilesystem(QWidget* parent = nullptr);
~ConfigureFilesystem() override;
void applyConfiguration();
void retranslateUi();
private:
void setConfiguration();
enum class DirectoryTarget {
NAND,
SD,
Gamecard,
Dump,
Load,
Cache,
};
void SetDirectory(DirectoryTarget target, QLineEdit* edit);
void ResetMetadata();
void UpdateEnabledControls();
std::unique_ptr<Ui::ConfigureFilesystem> ui;
};
@@ -0,0 +1,395 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>ConfigureFilesystem</class>
<widget class="QWidget" name="ConfigureFilesystem">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>453</width>
<height>561</height>
</rect>
</property>
<property name="windowTitle">
<string>Form</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<layout class="QVBoxLayout" name="verticalLayout_3">
<item>
<widget class="QGroupBox" name="groupBox">
<property name="title">
<string>Storage Directories</string>
</property>
<layout class="QGridLayout" name="gridLayout">
<item row="0" column="0">
<widget class="QLabel" name="label">
<property name="text">
<string>NAND</string>
</property>
</widget>
</item>
<item row="0" column="3">
<widget class="QToolButton" name="nand_directory_button">
<property name="text">
<string>...</string>
</property>
</widget>
</item>
<item row="0" column="2">
<widget class="QLineEdit" name="nand_directory_edit"/>
</item>
<item row="1" column="2">
<widget class="QLineEdit" name="sdmc_directory_edit"/>
</item>
<item row="1" column="0">
<widget class="QLabel" name="label_2">
<property name="text">
<string>SD Card</string>
</property>
</widget>
</item>
<item row="1" column="3">
<widget class="QToolButton" name="sdmc_directory_button">
<property name="text">
<string>...</string>
</property>
</widget>
</item>
<item row="0" column="1">
<spacer name="horizontalSpacer">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Maximum</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>60</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox_2">
<property name="title">
<string>Gamecard</string>
</property>
<layout class="QGridLayout" name="gridLayout_2">
<item row="2" column="1">
<widget class="QLabel" name="label_3">
<property name="text">
<string>Path</string>
</property>
</widget>
</item>
<item row="2" column="2">
<widget class="QLineEdit" name="gamecard_path_edit"/>
</item>
<item row="0" column="1">
<widget class="QCheckBox" name="gamecard_inserted">
<property name="text">
<string>Inserted</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QCheckBox" name="gamecard_current_game">
<property name="text">
<string>Current Game</string>
</property>
</widget>
</item>
<item row="2" column="3">
<widget class="QToolButton" name="gamecard_path_button">
<property name="text">
<string>...</string>
</property>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox_3">
<property name="title">
<string>Storage Sizes</string>
</property>
<layout class="QGridLayout" name="gridLayout_3">
<item row="3" column="0">
<widget class="QLabel" name="label_5">
<property name="text">
<string>SD Card</string>
</property>
</widget>
</item>
<item row="1" column="0">
<widget class="QLabel" name="label_4">
<property name="text">
<string>System NAND</string>
</property>
</widget>
</item>
<item row="1" column="1">
<widget class="QComboBox" name="sysnand_size">
<item>
<property name="text">
<string>2.5 GB</string>
</property>
</item>
</widget>
</item>
<item row="3" column="1">
<widget class="QComboBox" name="sdmc_size">
<property name="currentText">
<string>32 GB</string>
</property>
<item>
<property name="text">
<string>1 GB</string>
</property>
</item>
<item>
<property name="text">
<string>2 GB</string>
</property>
</item>
<item>
<property name="text">
<string>4 GB</string>
</property>
</item>
<item>
<property name="text">
<string>8 GB</string>
</property>
</item>
<item>
<property name="text">
<string>16 GB</string>
</property>
</item>
<item>
<property name="text">
<string>32 GB</string>
</property>
</item>
<item>
<property name="text">
<string>64 GB</string>
</property>
</item>
<item>
<property name="text">
<string>128 GB</string>
</property>
</item>
<item>
<property name="text">
<string>256 GB</string>
</property>
</item>
<item>
<property name="text">
<string>1 TB</string>
</property>
</item>
</widget>
</item>
<item row="2" column="1">
<widget class="QComboBox" name="usrnand_size">
<item>
<property name="text">
<string>26 GB</string>
</property>
</item>
</widget>
</item>
<item row="2" column="0">
<widget class="QLabel" name="label_6">
<property name="text">
<string>User NAND</string>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QLabel" name="label_7">
<property name="text">
<string>NAND</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QComboBox" name="nand_size">
<item>
<property name="text">
<string>29.1 GB</string>
</property>
</item>
</widget>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox_4">
<property name="title">
<string>Patch Manager</string>
</property>
<layout class="QGridLayout" name="gridLayout_4">
<item row="1" column="2">
<widget class="QLineEdit" name="load_path_edit"/>
</item>
<item row="0" column="2">
<widget class="QLineEdit" name="dump_path_edit"/>
</item>
<item row="0" column="3">
<widget class="QToolButton" name="dump_path_button">
<property name="text">
<string>...</string>
</property>
</widget>
</item>
<item row="1" column="3">
<widget class="QToolButton" name="load_path_button">
<property name="text">
<string>...</string>
</property>
</widget>
</item>
<item row="2" column="0" colspan="4">
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QCheckBox" name="dump_nso">
<property name="text">
<string>Dump Decompressed NSOs</string>
</property>
</widget>
</item>
<item>
<widget class="QCheckBox" name="dump_exefs">
<property name="text">
<string>Dump ExeFS</string>
</property>
</widget>
</item>
</layout>
</item>
<item row="1" column="0">
<widget class="QLabel" name="label_9">
<property name="text">
<string>Mod Load Root</string>
</property>
</widget>
</item>
<item row="0" column="0">
<widget class="QLabel" name="label_8">
<property name="text">
<string>Dump Root</string>
</property>
</widget>
</item>
<item row="0" column="1">
<spacer name="horizontalSpacer_2">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Fixed</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
</item>
<item>
<widget class="QGroupBox" name="groupBox_5">
<property name="title">
<string>Caching</string>
</property>
<layout class="QGridLayout" name="gridLayout_5">
<item row="0" column="0">
<widget class="QLabel" name="label_10">
<property name="text">
<string>Cache Directory</string>
</property>
</widget>
</item>
<item row="0" column="1">
<spacer name="horizontalSpacer_3">
<property name="orientation">
<enum>Qt::Horizontal</enum>
</property>
<property name="sizeType">
<enum>QSizePolicy::Fixed</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>40</width>
<height>20</height>
</size>
</property>
</spacer>
</item>
<item row="0" column="2">
<widget class="QLineEdit" name="cache_directory_edit"/>
</item>
<item row="0" column="3">
<widget class="QToolButton" name="cache_directory_button">
<property name="text">
<string>...</string>
</property>
</widget>
</item>
<item row="1" column="0" colspan="4">
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<widget class="QCheckBox" name="cache_game_list">
<property name="text">
<string>Cache Game List Metadata</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="reset_game_list_cache">
<property name="text">
<string>Reset Metadata Cache</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</widget>
</item>
</layout>
</item>
<item>
<spacer name="verticalSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>
@@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <QSpinBox>
#include "core/core.h"
#include "core/settings.h"
#include "ui_configure_general.h"
+30 -17
View File
@@ -221,7 +221,7 @@ GMainWindow::GMainWindow()
std::make_unique<FileSys::ContentProviderUnion>());
Core::System::GetInstance().RegisterContentProvider(
FileSys::ContentProviderUnionSlot::FrontendManual, provider.get());
Service::FileSystem::CreateFactories(*vfs);
Core::System::GetInstance().GetFileSystemController().CreateFactories(*vfs);
// Gen keys if necessary
OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
@@ -972,11 +972,11 @@ void GMainWindow::BootGame(const QString& filename) {
}
status_bar_update_timer.start(2000);
const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
std::string title_name;
const auto res = Core::System::GetInstance().GetGameName(title_name);
if (res != Loader::ResultStatus::Success) {
const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
const auto [nacp, icon_file] = FileSys::PatchManager(title_id).GetControlMetadata();
if (nacp != nullptr)
title_name = nacp->GetApplicationName();
@@ -984,7 +984,7 @@ void GMainWindow::BootGame(const QString& filename) {
if (title_name.empty())
title_name = FileUtil::GetFilename(filename.toStdString());
}
LOG_INFO(Frontend, "Booting game: {:016X} | {}", title_id, title_name);
UpdateWindowTitle(QString::fromStdString(title_name));
loading_screen->Prepare(Core::System::GetInstance().GetAppLoader());
@@ -1507,15 +1507,19 @@ void GMainWindow::OnMenuInstallToNAND() {
failed();
return;
}
const auto res =
Service::FileSystem::GetUserNANDContents()->InstallEntry(*nsp, false, qt_raw_copy);
const auto res = Core::System::GetInstance()
.GetFileSystemController()
.GetUserNANDContents()
->InstallEntry(*nsp, false, qt_raw_copy);
if (res == FileSys::InstallResult::Success) {
success();
} else {
if (res == FileSys::InstallResult::ErrorAlreadyExists) {
if (overwrite()) {
const auto res2 = Service::FileSystem::GetUserNANDContents()->InstallEntry(
*nsp, true, qt_raw_copy);
const auto res2 = Core::System::GetInstance()
.GetFileSystemController()
.GetUserNANDContents()
->InstallEntry(*nsp, true, qt_raw_copy);
if (res2 == FileSys::InstallResult::Success) {
success();
} else {
@@ -1569,19 +1573,28 @@ void GMainWindow::OnMenuInstallToNAND() {
FileSys::InstallResult res;
if (index >= static_cast<size_t>(FileSys::TitleType::Application)) {
res = Service::FileSystem::GetUserNANDContents()->InstallEntry(
*nca, static_cast<FileSys::TitleType>(index), false, qt_raw_copy);
res = Core::System::GetInstance()
.GetFileSystemController()
.GetUserNANDContents()
->InstallEntry(*nca, static_cast<FileSys::TitleType>(index), false,
qt_raw_copy);
} else {
res = Service::FileSystem::GetSystemNANDContents()->InstallEntry(
*nca, static_cast<FileSys::TitleType>(index), false, qt_raw_copy);
res = Core::System::GetInstance()
.GetFileSystemController()
.GetSystemNANDContents()
->InstallEntry(*nca, static_cast<FileSys::TitleType>(index), false,
qt_raw_copy);
}
if (res == FileSys::InstallResult::Success) {
success();
} else if (res == FileSys::InstallResult::ErrorAlreadyExists) {
if (overwrite()) {
const auto res2 = Service::FileSystem::GetUserNANDContents()->InstallEntry(
*nca, static_cast<FileSys::TitleType>(index), true, qt_raw_copy);
const auto res2 = Core::System::GetInstance()
.GetFileSystemController()
.GetUserNANDContents()
->InstallEntry(*nca, static_cast<FileSys::TitleType>(index),
true, qt_raw_copy);
if (res2 == FileSys::InstallResult::Success) {
success();
} else {
@@ -1611,7 +1624,7 @@ void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target)
FileUtil::GetUserPath(target == EmulatedDirectoryTarget::SDMC ? FileUtil::UserPath::SDMCDir
: FileUtil::UserPath::NANDDir,
dir_path.toStdString());
Service::FileSystem::CreateFactories(*vfs);
Core::System::GetInstance().GetFileSystemController().CreateFactories(*vfs);
game_list->PopulateAsync(UISettings::values.game_dirs);
}
}
@@ -1996,7 +2009,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
const auto function = [this, &keys, &pdm] {
keys.PopulateFromPartitionData(pdm);
Service::FileSystem::CreateFactories(*vfs);
Core::System::GetInstance().GetFileSystemController().CreateFactories(*vfs);
keys.DeriveETicket(pdm);
};
@@ -2041,7 +2054,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
prog.close();
}
Service::FileSystem::CreateFactories(*vfs);
Core::System::GetInstance().GetFileSystemController().CreateFactories(*vfs);
if (behavior == ReinitializeKeyBehavior::Warning) {
game_list->PopulateAsync(UISettings::values.game_dirs);
+23
View File
@@ -316,6 +316,29 @@ void Config::ReadValues() {
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir,
sdl2_config->Get("Data Storage", "sdmc_directory",
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir)));
FileUtil::GetUserPath(FileUtil::UserPath::LoadDir,
sdl2_config->Get("Data Storage", "load_directory",
FileUtil::GetUserPath(FileUtil::UserPath::LoadDir)));
FileUtil::GetUserPath(FileUtil::UserPath::DumpDir,
sdl2_config->Get("Data Storage", "dump_directory",
FileUtil::GetUserPath(FileUtil::UserPath::DumpDir)));
FileUtil::GetUserPath(FileUtil::UserPath::CacheDir,
sdl2_config->Get("Data Storage", "cache_directory",
FileUtil::GetUserPath(FileUtil::UserPath::CacheDir)));
Settings::values.gamecard_inserted =
sdl2_config->GetBoolean("Data Storage", "gamecard_inserted", false);
Settings::values.gamecard_current_game =
sdl2_config->GetBoolean("Data Storage", "gamecard_current_game", false);
Settings::values.gamecard_path = sdl2_config->Get("Data Storage", "gamecard_path", "");
Settings::values.nand_total_size = static_cast<Settings::NANDTotalSize>(sdl2_config->GetInteger(
"Data Storage", "nand_total_size", static_cast<long>(Settings::NANDTotalSize::S29_1GB)));
Settings::values.nand_user_size = static_cast<Settings::NANDUserSize>(sdl2_config->GetInteger(
"Data Storage", "nand_user_size", static_cast<long>(Settings::NANDUserSize::S26GB)));
Settings::values.nand_system_size = static_cast<Settings::NANDSystemSize>(
sdl2_config->GetInteger("Data Storage", "nand_system_size",
static_cast<long>(Settings::NANDSystemSize::S2_5GB)));
Settings::values.sdmc_size = static_cast<Settings::SDMCSize>(sdl2_config->GetInteger(
"Data Storage", "sdmc_size", static_cast<long>(Settings::SDMCSize::S16GB)));
// System
Settings::values.use_docked_mode = sdl2_config->GetBoolean("System", "use_docked_mode", false);
+14
View File
@@ -173,6 +173,20 @@ volume =
# 1 (default): Yes, 0: No
use_virtual_sd =
# Whether or not to enable gamecard emulation
# 1: Yes, 0 (default): No
gamecard_inserted =
# Whether or not the gamecard should be emulated as the current game
# If 'gamecard_inserted' is 0 this setting is irrelevant
# 1: Yes, 0 (default): No
gamecard_current_game =
# Path to an XCI file to use as the gamecard
# If 'gamecard_inserted' is 0 this setting is irrelevant
# If 'gamecard_current_game' is 1 this setting is irrelevant
gamecard_path =
[System]
# Whether the system is docked
# 1: Yes, 0 (default): No
+1 -1
View File
@@ -184,7 +184,7 @@ int main(int argc, char** argv) {
Core::System& system{Core::System::GetInstance()};
system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
Service::FileSystem::CreateFactories(*system.GetFilesystem());
system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
SCOPE_EXIT({ system.Shutdown(); });
+3 -1
View File
@@ -22,6 +22,7 @@
#include "common/telemetry.h"
#include "core/core.h"
#include "core/crypto/key_manager.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/vfs_real.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
@@ -216,8 +217,9 @@ int main(int argc, char** argv) {
};
Core::System& system{Core::System::GetInstance()};
system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
system.SetFilesystem(std::make_shared<FileSys::RealVfsFilesystem>());
Service::FileSystem::CreateFactories(*system.GetFilesystem());
system.GetFileSystemController().CreateFactories(*system.GetFilesystem());
SCOPE_EXIT({ system.Shutdown(); });