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Commits
| Author | SHA1 | Date | |
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9ad42fb0cf | ||
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b9fd1e2bed | ||
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41836f3a17 | ||
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01a4afee42 | ||
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c2f966dbc1 | ||
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bbe82d62b0 | ||
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88d857499b | ||
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0526bf1895 | ||
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2dd6411753 | ||
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17a9b0178d |
No files matched your search
@@ -146,8 +146,8 @@ u32 nvhost_gpu::SubmitGPFIFO(const std::vector<u8>& input, std::vector<u8>& outp
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}
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IoctlSubmitGpfifo params{};
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std::memcpy(¶ms, input.data(), sizeof(IoctlSubmitGpfifo));
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LOG_WARNING(Service_NVDRV, "(STUBBED) called, gpfifo={:X}, num_entries={:X}, flags={:X}",
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params.address, params.num_entries, params.flags.raw);
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LOG_TRACE(Service_NVDRV, "called, gpfifo={:X}, num_entries={:X}, flags={:X}", params.address,
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params.num_entries, params.flags.raw);
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ASSERT_MSG(input.size() == sizeof(IoctlSubmitGpfifo) +
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params.num_entries * sizeof(Tegra::CommandListHeader),
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@@ -179,8 +179,8 @@ u32 nvhost_gpu::KickoffPB(const std::vector<u8>& input, std::vector<u8>& output)
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}
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IoctlSubmitGpfifo params{};
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std::memcpy(¶ms, input.data(), sizeof(IoctlSubmitGpfifo));
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LOG_WARNING(Service_NVDRV, "(STUBBED) called, gpfifo={:X}, num_entries={:X}, flags={:X}",
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params.address, params.num_entries, params.flags.raw);
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LOG_TRACE(Service_NVDRV, "called, gpfifo={:X}, num_entries={:X}, flags={:X}", params.address,
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params.num_entries, params.flags.raw);
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Tegra::CommandList entries(params.num_entries);
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Memory::ReadBlock(params.address, entries.data(),
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@@ -541,7 +541,7 @@ void Maxwell3D::ProcessSyncPoint() {
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}
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void Maxwell3D::DrawArrays() {
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LOG_DEBUG(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
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LOG_TRACE(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
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regs.vertex_buffer.count);
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ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
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@@ -566,6 +566,13 @@ enum class ImageAtomicOperation : u64 {
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Exch = 8,
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};
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enum class ShuffleOperation : u64 {
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Idx = 0, // shuffleNV
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Up = 1, // shuffleUpNV
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Down = 2, // shuffleDownNV
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Bfly = 3, // shuffleXorNV
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};
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union Instruction {
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Instruction& operator=(const Instruction& instr) {
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value = instr.value;
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@@ -599,6 +606,15 @@ union Instruction {
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BitField<42, 1, u64> negate_value;
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} vote;
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union {
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BitField<30, 2, ShuffleOperation> operation;
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BitField<48, 3, u64> pred48;
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BitField<28, 1, u64> is_index_imm;
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BitField<29, 1, u64> is_mask_imm;
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BitField<20, 5, u64> index_imm;
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BitField<34, 13, u64> mask_imm;
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} shfl;
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union {
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BitField<8, 8, Register> gpr;
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BitField<20, 24, s64> offset;
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@@ -1542,6 +1558,7 @@ public:
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BRK,
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DEPBAR,
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VOTE,
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SHFL,
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BFE_C,
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BFE_R,
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BFE_IMM,
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@@ -1833,6 +1850,7 @@ private:
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INST("111000110000----", Id::EXIT, Type::Flow, "EXIT"),
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INST("1111000011110---", Id::DEPBAR, Type::Synch, "DEPBAR"),
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INST("0101000011011---", Id::VOTE, Type::Warp, "VOTE"),
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INST("1110111100010---", Id::SHFL, Type::Warp, "SHFL"),
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INST("1110111111011---", Id::LD_A, Type::Memory, "LD_A"),
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INST("1110111101001---", Id::LD_S, Type::Memory, "LD_S"),
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INST("1110111101000---", Id::LD_L, Type::Memory, "LD_L"),
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@@ -214,7 +214,8 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
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std::string source = "#version 430 core\n"
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"#extension GL_ARB_separate_shader_objects : enable\n"
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"#extension GL_NV_gpu_shader5 : enable\n"
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"#extension GL_NV_shader_thread_group : enable\n";
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"#extension GL_NV_shader_thread_group : enable\n"
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"#extension GL_NV_shader_thread_shuffle : enable\n";
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if (entries.shader_viewport_layer_array) {
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source += "#extension GL_ARB_shader_viewport_layer_array : enable\n";
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}
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@@ -1021,10 +1021,10 @@ private:
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return {std::move(temporary), value.GetType()};
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}
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Expression GetOutputAttribute(const AbufNode* abuf) {
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std::optional<Expression> GetOutputAttribute(const AbufNode* abuf) {
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switch (const auto attribute = abuf->GetIndex()) {
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case Attribute::Index::Position:
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return {"gl_Position"s + GetSwizzle(abuf->GetElement()), Type::Float};
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return {{"gl_Position"s + GetSwizzle(abuf->GetElement()), Type::Float}};
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case Attribute::Index::LayerViewportPointSize:
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switch (abuf->GetElement()) {
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case 0:
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@@ -1034,25 +1034,25 @@ private:
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if (IsVertexShader(stage) && !device.HasVertexViewportLayer()) {
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return {};
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}
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return {"gl_Layer", Type::Int};
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return {{"gl_Layer", Type::Int}};
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case 2:
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if (IsVertexShader(stage) && !device.HasVertexViewportLayer()) {
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return {};
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}
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return {"gl_ViewportIndex", Type::Int};
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return {{"gl_ViewportIndex", Type::Int}};
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case 3:
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UNIMPLEMENTED_MSG("Requires some state changes for gl_PointSize to work in shader");
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return {"gl_PointSize", Type::Float};
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return {{"gl_PointSize", Type::Float}};
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}
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return {};
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case Attribute::Index::ClipDistances0123:
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return {fmt::format("gl_ClipDistance[{}]", abuf->GetElement()), Type::Float};
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return {{fmt::format("gl_ClipDistance[{}]", abuf->GetElement()), Type::Float}};
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case Attribute::Index::ClipDistances4567:
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return {fmt::format("gl_ClipDistance[{}]", abuf->GetElement() + 4), Type::Float};
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return {{fmt::format("gl_ClipDistance[{}]", abuf->GetElement() + 4), Type::Float}};
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default:
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if (IsGenericAttribute(attribute)) {
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return {GetOutputAttribute(attribute) + GetSwizzle(abuf->GetElement()),
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Type::Float};
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return {
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{GetOutputAttribute(attribute) + GetSwizzle(abuf->GetElement()), Type::Float}};
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}
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UNIMPLEMENTED_MSG("Unhandled output attribute: {}", static_cast<u32>(attribute));
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return {};
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@@ -1292,7 +1292,11 @@ private:
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target = {GetRegister(gpr->GetIndex()), Type::Float};
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} else if (const auto abuf = std::get_if<AbufNode>(&*dest)) {
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UNIMPLEMENTED_IF(abuf->IsPhysicalBuffer());
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target = GetOutputAttribute(abuf);
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auto output = GetOutputAttribute(abuf);
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if (!output) {
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return {};
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}
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target = std::move(*output);
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} else if (const auto lmem = std::get_if<LmemNode>(&*dest)) {
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if (stage == ProgramType::Compute) {
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LOG_WARNING(Render_OpenGL, "Local memory is stubbed on compute shaders");
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@@ -1953,8 +1957,7 @@ private:
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Expression BallotThread(Operation operation) {
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const std::string value = VisitOperand(operation, 0).AsBool();
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if (!device.HasWarpIntrinsics()) {
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LOG_ERROR(Render_OpenGL,
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"Nvidia warp intrinsics are not available and its required by a shader");
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LOG_ERROR(Render_OpenGL, "Nvidia vote intrinsics are required by this shader");
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// Stub on non-Nvidia devices by simulating all threads voting the same as the active
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// one.
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return {fmt::format("({} ? 0xFFFFFFFFU : 0U)", value), Type::Uint};
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@@ -1965,8 +1968,7 @@ private:
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Expression Vote(Operation operation, const char* func) {
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const std::string value = VisitOperand(operation, 0).AsBool();
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if (!device.HasWarpIntrinsics()) {
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LOG_ERROR(Render_OpenGL,
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"Nvidia vote intrinsics are not available and its required by a shader");
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LOG_ERROR(Render_OpenGL, "Nvidia vote intrinsics are required by this shader");
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// Stub with a warp size of one.
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return {value, Type::Bool};
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}
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@@ -1983,15 +1985,54 @@ private:
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Expression VoteEqual(Operation operation) {
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if (!device.HasWarpIntrinsics()) {
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LOG_ERROR(Render_OpenGL,
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"Nvidia vote intrinsics are not available and its required by a shader");
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// We must return true here since a stub for a theoretical warp size of 1 will always
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// return an equal result for all its votes.
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LOG_ERROR(Render_OpenGL, "Nvidia vote intrinsics are required by this shader");
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// We must return true here since a stub for a theoretical warp size of 1.
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// This will always return an equal result across all votes.
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return {"true", Type::Bool};
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}
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return Vote(operation, "allThreadsEqualNV");
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}
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template <const std::string_view& func>
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Expression Shuffle(Operation operation) {
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const std::string value = VisitOperand(operation, 0).AsFloat();
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if (!device.HasWarpIntrinsics()) {
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LOG_ERROR(Render_OpenGL, "Nvidia shuffle intrinsics are required by this shader");
|
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// On a "single-thread" device we are either on the same thread or out of bounds. Both
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// cases return the passed value.
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return {value, Type::Float};
|
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}
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|
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const std::string index = VisitOperand(operation, 1).AsUint();
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const std::string width = VisitOperand(operation, 2).AsUint();
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return {fmt::format("{}({}, {}, {})", func, value, index, width), Type::Float};
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}
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|
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template <const std::string_view& func>
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Expression InRangeShuffle(Operation operation) {
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const std::string index = VisitOperand(operation, 0).AsUint();
|
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const std::string width = VisitOperand(operation, 1).AsUint();
|
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if (!device.HasWarpIntrinsics()) {
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// On a "single-thread" device we are only in bounds when the requested index is 0.
|
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return {fmt::format("({} == 0U)", index), Type::Bool};
|
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}
|
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|
||||
const std::string in_range = code.GenerateTemporary();
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code.AddLine("bool {};", in_range);
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code.AddLine("{}(0U, {}, {}, {});", func, index, width, in_range);
|
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return {in_range, Type::Bool};
|
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}
|
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|
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struct Func final {
|
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Func() = delete;
|
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~Func() = delete;
|
||||
|
||||
static constexpr std::string_view ShuffleIndexed = "shuffleNV";
|
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static constexpr std::string_view ShuffleUp = "shuffleUpNV";
|
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static constexpr std::string_view ShuffleDown = "shuffleDownNV";
|
||||
static constexpr std::string_view ShuffleButterfly = "shuffleXorNV";
|
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};
|
||||
|
||||
static constexpr std::array operation_decompilers = {
|
||||
&GLSLDecompiler::Assign,
|
||||
|
||||
@@ -2154,6 +2195,16 @@ private:
|
||||
&GLSLDecompiler::VoteAll,
|
||||
&GLSLDecompiler::VoteAny,
|
||||
&GLSLDecompiler::VoteEqual,
|
||||
|
||||
&GLSLDecompiler::Shuffle<Func::ShuffleIndexed>,
|
||||
&GLSLDecompiler::Shuffle<Func::ShuffleUp>,
|
||||
&GLSLDecompiler::Shuffle<Func::ShuffleDown>,
|
||||
&GLSLDecompiler::Shuffle<Func::ShuffleButterfly>,
|
||||
|
||||
&GLSLDecompiler::InRangeShuffle<Func::ShuffleIndexed>,
|
||||
&GLSLDecompiler::InRangeShuffle<Func::ShuffleUp>,
|
||||
&GLSLDecompiler::InRangeShuffle<Func::ShuffleDown>,
|
||||
&GLSLDecompiler::InRangeShuffle<Func::ShuffleButterfly>,
|
||||
};
|
||||
static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount));
|
||||
|
||||
|
||||
@@ -145,7 +145,7 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode,
|
||||
case Tegra::Texture::TextureMipmapFilter::None:
|
||||
return GL_LINEAR;
|
||||
case Tegra::Texture::TextureMipmapFilter::Nearest:
|
||||
return GL_NEAREST_MIPMAP_LINEAR;
|
||||
return GL_LINEAR_MIPMAP_NEAREST;
|
||||
case Tegra::Texture::TextureMipmapFilter::Linear:
|
||||
return GL_LINEAR_MIPMAP_LINEAR;
|
||||
}
|
||||
@@ -157,7 +157,7 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode,
|
||||
case Tegra::Texture::TextureMipmapFilter::Nearest:
|
||||
return GL_NEAREST_MIPMAP_NEAREST;
|
||||
case Tegra::Texture::TextureMipmapFilter::Linear:
|
||||
return GL_LINEAR_MIPMAP_NEAREST;
|
||||
return GL_NEAREST_MIPMAP_LINEAR;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1127,6 +1127,46 @@ private:
|
||||
return {};
|
||||
}
|
||||
|
||||
Id ShuffleIndexed(Operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id ShuffleUp(Operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id ShuffleDown(Operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id ShuffleButterfly(Operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id InRangeShuffleIndexed(Operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id InRangeShuffleUp(Operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id InRangeShuffleDown(Operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id InRangeShuffleButterfly(Operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id DeclareBuiltIn(spv::BuiltIn builtin, spv::StorageClass storage, Id type,
|
||||
const std::string& name) {
|
||||
const Id id = OpVariable(type, storage);
|
||||
@@ -1431,6 +1471,16 @@ private:
|
||||
&SPIRVDecompiler::VoteAll,
|
||||
&SPIRVDecompiler::VoteAny,
|
||||
&SPIRVDecompiler::VoteEqual,
|
||||
|
||||
&SPIRVDecompiler::ShuffleIndexed,
|
||||
&SPIRVDecompiler::ShuffleUp,
|
||||
&SPIRVDecompiler::ShuffleDown,
|
||||
&SPIRVDecompiler::ShuffleButterfly,
|
||||
|
||||
&SPIRVDecompiler::InRangeShuffleIndexed,
|
||||
&SPIRVDecompiler::InRangeShuffleUp,
|
||||
&SPIRVDecompiler::InRangeShuffleDown,
|
||||
&SPIRVDecompiler::InRangeShuffleButterfly,
|
||||
};
|
||||
static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount));
|
||||
|
||||
|
||||
@@ -13,6 +13,7 @@ namespace VideoCommon::Shader {
|
||||
using Tegra::Shader::Instruction;
|
||||
using Tegra::Shader::OpCode;
|
||||
using Tegra::Shader::Pred;
|
||||
using Tegra::Shader::ShuffleOperation;
|
||||
using Tegra::Shader::VoteOperation;
|
||||
|
||||
namespace {
|
||||
@@ -44,6 +45,52 @@ u32 ShaderIR::DecodeWarp(NodeBlock& bb, u32 pc) {
|
||||
SetPredicate(bb, instr.vote.dest_pred, vote);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::SHFL: {
|
||||
Node mask = instr.shfl.is_mask_imm ? Immediate(static_cast<u32>(instr.shfl.mask_imm))
|
||||
: GetRegister(instr.gpr39);
|
||||
Node width = [&] {
|
||||
// Convert the obscure SHFL mask back into GL_NV_shader_thread_shuffle's width. This has
|
||||
// been done reversing Nvidia's math. It won't work on all cases due to SHFL having
|
||||
// different parameters that don't properly map to GLSL's interface, but it should work
|
||||
// for cases emitted by Nvidia's compiler.
|
||||
if (instr.shfl.operation == ShuffleOperation::Up) {
|
||||
return Operation(
|
||||
OperationCode::ILogicalShiftRight,
|
||||
Operation(OperationCode::IAdd, std::move(mask), Immediate(-0x2000)),
|
||||
Immediate(8));
|
||||
} else {
|
||||
return Operation(OperationCode::ILogicalShiftRight,
|
||||
Operation(OperationCode::IAdd, Immediate(0x201F),
|
||||
Operation(OperationCode::INegate, std::move(mask))),
|
||||
Immediate(8));
|
||||
}
|
||||
}();
|
||||
|
||||
const auto [operation, in_range] = [instr]() -> std::pair<OperationCode, OperationCode> {
|
||||
switch (instr.shfl.operation) {
|
||||
case ShuffleOperation::Idx:
|
||||
return {OperationCode::ShuffleIndexed, OperationCode::InRangeShuffleIndexed};
|
||||
case ShuffleOperation::Up:
|
||||
return {OperationCode::ShuffleUp, OperationCode::InRangeShuffleUp};
|
||||
case ShuffleOperation::Down:
|
||||
return {OperationCode::ShuffleDown, OperationCode::InRangeShuffleDown};
|
||||
case ShuffleOperation::Bfly:
|
||||
return {OperationCode::ShuffleButterfly, OperationCode::InRangeShuffleButterfly};
|
||||
}
|
||||
UNREACHABLE_MSG("Invalid SHFL operation: {}",
|
||||
static_cast<u64>(instr.shfl.operation.Value()));
|
||||
return {};
|
||||
}();
|
||||
|
||||
// Setting the predicate before the register is intentional to avoid overwriting.
|
||||
Node index = instr.shfl.is_index_imm ? Immediate(static_cast<u32>(instr.shfl.index_imm))
|
||||
: GetRegister(instr.gpr20);
|
||||
SetPredicate(bb, instr.shfl.pred48, Operation(in_range, index, width));
|
||||
SetRegister(
|
||||
bb, instr.gpr0,
|
||||
Operation(operation, GetRegister(instr.gpr8), std::move(index), std::move(width)));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled warp instruction: {}", opcode->get().GetName());
|
||||
break;
|
||||
|
||||
@@ -181,6 +181,16 @@ enum class OperationCode {
|
||||
VoteAny, /// (bool) -> bool
|
||||
VoteEqual, /// (bool) -> bool
|
||||
|
||||
ShuffleIndexed, /// (uint value, uint index, uint width) -> uint
|
||||
ShuffleUp, /// (uint value, uint index, uint width) -> uint
|
||||
ShuffleDown, /// (uint value, uint index, uint width) -> uint
|
||||
ShuffleButterfly, /// (uint value, uint index, uint width) -> uint
|
||||
|
||||
InRangeShuffleIndexed, /// (uint index, uint width) -> bool
|
||||
InRangeShuffleUp, /// (uint index, uint width) -> bool
|
||||
InRangeShuffleDown, /// (uint index, uint width) -> bool
|
||||
InRangeShuffleButterfly, /// (uint index, uint width) -> bool
|
||||
|
||||
Amount,
|
||||
};
|
||||
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Reference in new issue
Block a user