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f17415d431 |
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@@ -146,8 +146,8 @@ u32 nvhost_gpu::SubmitGPFIFO(const std::vector<u8>& input, std::vector<u8>& outp
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}
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IoctlSubmitGpfifo params{};
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std::memcpy(¶ms, input.data(), sizeof(IoctlSubmitGpfifo));
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LOG_WARNING(Service_NVDRV, "(STUBBED) called, gpfifo={:X}, num_entries={:X}, flags={:X}",
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params.address, params.num_entries, params.flags.raw);
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LOG_TRACE(Service_NVDRV, "called, gpfifo={:X}, num_entries={:X}, flags={:X}", params.address,
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params.num_entries, params.flags.raw);
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ASSERT_MSG(input.size() == sizeof(IoctlSubmitGpfifo) +
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params.num_entries * sizeof(Tegra::CommandListHeader),
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@@ -179,8 +179,8 @@ u32 nvhost_gpu::KickoffPB(const std::vector<u8>& input, std::vector<u8>& output)
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}
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IoctlSubmitGpfifo params{};
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std::memcpy(¶ms, input.data(), sizeof(IoctlSubmitGpfifo));
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LOG_WARNING(Service_NVDRV, "(STUBBED) called, gpfifo={:X}, num_entries={:X}, flags={:X}",
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params.address, params.num_entries, params.flags.raw);
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LOG_TRACE(Service_NVDRV, "called, gpfifo={:X}, num_entries={:X}, flags={:X}", params.address,
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params.num_entries, params.flags.raw);
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Tegra::CommandList entries(params.num_entries);
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Memory::ReadBlock(params.address, entries.data(),
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@@ -89,6 +89,9 @@ void Maxwell3D::InitializeRegisterDefaults() {
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// Commercial games seem to assume this value is enabled and nouveau sets this value manually.
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regs.rt_separate_frag_data = 1;
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// Some games (like Super Mario Odyssey) assume that SRGB is enabled.
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regs.framebuffer_srgb = 1;
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}
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#define DIRTY_REGS_POS(field_name) (offsetof(Maxwell3D::DirtyRegs, field_name))
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@@ -538,7 +541,7 @@ void Maxwell3D::ProcessSyncPoint() {
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}
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void Maxwell3D::DrawArrays() {
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LOG_DEBUG(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
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LOG_TRACE(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
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regs.vertex_buffer.count);
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ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
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@@ -566,6 +566,13 @@ enum class ImageAtomicOperation : u64 {
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Exch = 8,
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};
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enum class ShuffleOperation : u64 {
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Idx = 0, // shuffleNV
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Up = 1, // shuffleUpNV
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Down = 2, // shuffleDownNV
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Bfly = 3, // shuffleXorNV
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};
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union Instruction {
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Instruction& operator=(const Instruction& instr) {
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value = instr.value;
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@@ -599,6 +606,15 @@ union Instruction {
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BitField<42, 1, u64> negate_value;
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} vote;
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union {
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BitField<30, 2, ShuffleOperation> operation;
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BitField<48, 3, u64> pred48;
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BitField<28, 1, u64> is_index_imm;
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BitField<29, 1, u64> is_mask_imm;
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BitField<20, 5, u64> index_imm;
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BitField<34, 13, u64> mask_imm;
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} shfl;
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union {
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BitField<8, 8, Register> gpr;
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BitField<20, 24, s64> offset;
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@@ -1542,6 +1558,7 @@ public:
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BRK,
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DEPBAR,
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VOTE,
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SHFL,
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BFE_C,
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BFE_R,
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BFE_IMM,
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@@ -1833,6 +1850,7 @@ private:
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INST("111000110000----", Id::EXIT, Type::Flow, "EXIT"),
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INST("1111000011110---", Id::DEPBAR, Type::Synch, "DEPBAR"),
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INST("0101000011011---", Id::VOTE, Type::Warp, "VOTE"),
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INST("1110111100010---", Id::SHFL, Type::Warp, "SHFL"),
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INST("1110111111011---", Id::LD_A, Type::Memory, "LD_A"),
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INST("1110111101001---", Id::LD_S, Type::Memory, "LD_S"),
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INST("1110111101000---", Id::LD_L, Type::Memory, "LD_L"),
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||||
|
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@@ -489,9 +489,6 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
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// Assume that a surface will be written to if it is used as a framebuffer, even if
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// the shader doesn't actually write to it.
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texture_cache.MarkColorBufferInUse(*single_color_target);
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||||
// Workaround for and issue in nvidia drivers
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||||
// https://devtalk.nvidia.com/default/topic/776591/opengl/gl_framebuffer_srgb-functions-incorrectly/
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state.framebuffer_srgb.enabled |= color_surface->GetSurfaceParams().srgb_conversion;
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}
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fbkey.is_single_buffer = true;
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@@ -512,11 +509,6 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
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// Assume that a surface will be written to if it is used as a framebuffer, even
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// if the shader doesn't actually write to it.
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texture_cache.MarkColorBufferInUse(index);
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// Enable sRGB only for supported formats
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||||
// Workaround for and issue in nvidia drivers
|
||||
// https://devtalk.nvidia.com/default/topic/776591/opengl/gl_framebuffer_srgb-functions-incorrectly/
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state.framebuffer_srgb.enabled |=
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color_surface->GetSurfaceParams().srgb_conversion;
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}
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fbkey.color_attachments[index] =
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@@ -906,6 +898,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
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}
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screen_info.display_texture = surface->GetTexture();
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screen_info.display_srgb = surface->GetSurfaceParams().srgb_conversion;
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return true;
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}
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@@ -214,7 +214,8 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
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std::string source = "#version 430 core\n"
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"#extension GL_ARB_separate_shader_objects : enable\n"
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"#extension GL_NV_gpu_shader5 : enable\n"
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"#extension GL_NV_shader_thread_group : enable\n";
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"#extension GL_NV_shader_thread_group : enable\n"
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"#extension GL_NV_shader_thread_shuffle : enable\n";
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if (entries.shader_viewport_layer_array) {
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source += "#extension GL_ARB_shader_viewport_layer_array : enable\n";
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}
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@@ -325,6 +325,7 @@ public:
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DeclareRegisters();
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DeclarePredicates();
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DeclareLocalMemory();
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DeclareSharedMemory();
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DeclareInternalFlags();
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DeclareInputAttributes();
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DeclareOutputAttributes();
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@@ -499,6 +500,13 @@ private:
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code.AddNewLine();
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}
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void DeclareSharedMemory() {
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if (stage != ProgramType::Compute) {
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return;
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}
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code.AddLine("shared uint {}[];", GetSharedMemory());
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}
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void DeclareInternalFlags() {
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for (u32 flag = 0; flag < static_cast<u32>(InternalFlag::Amount); flag++) {
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const auto flag_code = static_cast<InternalFlag>(flag);
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@@ -881,6 +889,12 @@ private:
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Type::Uint};
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}
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if (const auto smem = std::get_if<SmemNode>(&*node)) {
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return {
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fmt::format("{}[{} >> 2]", GetSharedMemory(), Visit(smem->GetAddress()).AsUint()),
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Type::Uint};
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}
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if (const auto internal_flag = std::get_if<InternalFlagNode>(&*node)) {
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return {GetInternalFlag(internal_flag->GetFlag()), Type::Bool};
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}
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@@ -1007,10 +1021,10 @@ private:
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return {std::move(temporary), value.GetType()};
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}
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Expression GetOutputAttribute(const AbufNode* abuf) {
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std::optional<Expression> GetOutputAttribute(const AbufNode* abuf) {
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switch (const auto attribute = abuf->GetIndex()) {
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case Attribute::Index::Position:
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return {"gl_Position"s + GetSwizzle(abuf->GetElement()), Type::Float};
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return {{"gl_Position"s + GetSwizzle(abuf->GetElement()), Type::Float}};
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case Attribute::Index::LayerViewportPointSize:
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switch (abuf->GetElement()) {
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case 0:
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@@ -1020,25 +1034,25 @@ private:
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if (IsVertexShader(stage) && !device.HasVertexViewportLayer()) {
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return {};
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}
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return {"gl_Layer", Type::Int};
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return {{"gl_Layer", Type::Int}};
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case 2:
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if (IsVertexShader(stage) && !device.HasVertexViewportLayer()) {
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return {};
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}
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return {"gl_ViewportIndex", Type::Int};
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return {{"gl_ViewportIndex", Type::Int}};
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case 3:
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UNIMPLEMENTED_MSG("Requires some state changes for gl_PointSize to work in shader");
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return {"gl_PointSize", Type::Float};
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return {{"gl_PointSize", Type::Float}};
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}
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return {};
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case Attribute::Index::ClipDistances0123:
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return {fmt::format("gl_ClipDistance[{}]", abuf->GetElement()), Type::Float};
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return {{fmt::format("gl_ClipDistance[{}]", abuf->GetElement()), Type::Float}};
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case Attribute::Index::ClipDistances4567:
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return {fmt::format("gl_ClipDistance[{}]", abuf->GetElement() + 4), Type::Float};
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return {{fmt::format("gl_ClipDistance[{}]", abuf->GetElement() + 4), Type::Float}};
|
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default:
|
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if (IsGenericAttribute(attribute)) {
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||||
return {GetOutputAttribute(attribute) + GetSwizzle(abuf->GetElement()),
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Type::Float};
|
||||
return {
|
||||
{GetOutputAttribute(attribute) + GetSwizzle(abuf->GetElement()), Type::Float}};
|
||||
}
|
||||
UNIMPLEMENTED_MSG("Unhandled output attribute: {}", static_cast<u32>(attribute));
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||||
return {};
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||||
@@ -1278,7 +1292,11 @@ private:
|
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target = {GetRegister(gpr->GetIndex()), Type::Float};
|
||||
} else if (const auto abuf = std::get_if<AbufNode>(&*dest)) {
|
||||
UNIMPLEMENTED_IF(abuf->IsPhysicalBuffer());
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||||
target = GetOutputAttribute(abuf);
|
||||
auto output = GetOutputAttribute(abuf);
|
||||
if (!output) {
|
||||
return {};
|
||||
}
|
||||
target = std::move(*output);
|
||||
} else if (const auto lmem = std::get_if<LmemNode>(&*dest)) {
|
||||
if (stage == ProgramType::Compute) {
|
||||
LOG_WARNING(Render_OpenGL, "Local memory is stubbed on compute shaders");
|
||||
@@ -1286,6 +1304,11 @@ private:
|
||||
target = {
|
||||
fmt::format("{}[{} >> 2]", GetLocalMemory(), Visit(lmem->GetAddress()).AsUint()),
|
||||
Type::Uint};
|
||||
} else if (const auto smem = std::get_if<SmemNode>(&*dest)) {
|
||||
ASSERT(stage == ProgramType::Compute);
|
||||
target = {
|
||||
fmt::format("{}[{} >> 2]", GetSharedMemory(), Visit(smem->GetAddress()).AsUint()),
|
||||
Type::Uint};
|
||||
} else if (const auto gmem = std::get_if<GmemNode>(&*dest)) {
|
||||
const std::string real = Visit(gmem->GetRealAddress()).AsUint();
|
||||
const std::string base = Visit(gmem->GetBaseAddress()).AsUint();
|
||||
@@ -1934,8 +1957,7 @@ private:
|
||||
Expression BallotThread(Operation operation) {
|
||||
const std::string value = VisitOperand(operation, 0).AsBool();
|
||||
if (!device.HasWarpIntrinsics()) {
|
||||
LOG_ERROR(Render_OpenGL,
|
||||
"Nvidia warp intrinsics are not available and its required by a shader");
|
||||
LOG_ERROR(Render_OpenGL, "Nvidia vote intrinsics are required by this shader");
|
||||
// Stub on non-Nvidia devices by simulating all threads voting the same as the active
|
||||
// one.
|
||||
return {fmt::format("({} ? 0xFFFFFFFFU : 0U)", value), Type::Uint};
|
||||
@@ -1946,8 +1968,7 @@ private:
|
||||
Expression Vote(Operation operation, const char* func) {
|
||||
const std::string value = VisitOperand(operation, 0).AsBool();
|
||||
if (!device.HasWarpIntrinsics()) {
|
||||
LOG_ERROR(Render_OpenGL,
|
||||
"Nvidia vote intrinsics are not available and its required by a shader");
|
||||
LOG_ERROR(Render_OpenGL, "Nvidia vote intrinsics are required by this shader");
|
||||
// Stub with a warp size of one.
|
||||
return {value, Type::Bool};
|
||||
}
|
||||
@@ -1964,15 +1985,54 @@ private:
|
||||
|
||||
Expression VoteEqual(Operation operation) {
|
||||
if (!device.HasWarpIntrinsics()) {
|
||||
LOG_ERROR(Render_OpenGL,
|
||||
"Nvidia vote intrinsics are not available and its required by a shader");
|
||||
// We must return true here since a stub for a theoretical warp size of 1 will always
|
||||
// return an equal result for all its votes.
|
||||
LOG_ERROR(Render_OpenGL, "Nvidia vote intrinsics are required by this shader");
|
||||
// We must return true here since a stub for a theoretical warp size of 1.
|
||||
// This will always return an equal result across all votes.
|
||||
return {"true", Type::Bool};
|
||||
}
|
||||
return Vote(operation, "allThreadsEqualNV");
|
||||
}
|
||||
|
||||
template <const std::string_view& func>
|
||||
Expression Shuffle(Operation operation) {
|
||||
const std::string value = VisitOperand(operation, 0).AsFloat();
|
||||
if (!device.HasWarpIntrinsics()) {
|
||||
LOG_ERROR(Render_OpenGL, "Nvidia shuffle intrinsics are required by this shader");
|
||||
// On a "single-thread" device we are either on the same thread or out of bounds. Both
|
||||
// cases return the passed value.
|
||||
return {value, Type::Float};
|
||||
}
|
||||
|
||||
const std::string index = VisitOperand(operation, 1).AsUint();
|
||||
const std::string width = VisitOperand(operation, 2).AsUint();
|
||||
return {fmt::format("{}({}, {}, {})", func, value, index, width), Type::Float};
|
||||
}
|
||||
|
||||
template <const std::string_view& func>
|
||||
Expression InRangeShuffle(Operation operation) {
|
||||
const std::string index = VisitOperand(operation, 0).AsUint();
|
||||
const std::string width = VisitOperand(operation, 1).AsUint();
|
||||
if (!device.HasWarpIntrinsics()) {
|
||||
// On a "single-thread" device we are only in bounds when the requested index is 0.
|
||||
return {fmt::format("({} == 0U)", index), Type::Bool};
|
||||
}
|
||||
|
||||
const std::string in_range = code.GenerateTemporary();
|
||||
code.AddLine("bool {};", in_range);
|
||||
code.AddLine("{}(0U, {}, {}, {});", func, index, width, in_range);
|
||||
return {in_range, Type::Bool};
|
||||
}
|
||||
|
||||
struct Func final {
|
||||
Func() = delete;
|
||||
~Func() = delete;
|
||||
|
||||
static constexpr std::string_view ShuffleIndexed = "shuffleNV";
|
||||
static constexpr std::string_view ShuffleUp = "shuffleUpNV";
|
||||
static constexpr std::string_view ShuffleDown = "shuffleDownNV";
|
||||
static constexpr std::string_view ShuffleButterfly = "shuffleXorNV";
|
||||
};
|
||||
|
||||
static constexpr std::array operation_decompilers = {
|
||||
&GLSLDecompiler::Assign,
|
||||
|
||||
@@ -2135,6 +2195,16 @@ private:
|
||||
&GLSLDecompiler::VoteAll,
|
||||
&GLSLDecompiler::VoteAny,
|
||||
&GLSLDecompiler::VoteEqual,
|
||||
|
||||
&GLSLDecompiler::Shuffle<Func::ShuffleIndexed>,
|
||||
&GLSLDecompiler::Shuffle<Func::ShuffleUp>,
|
||||
&GLSLDecompiler::Shuffle<Func::ShuffleDown>,
|
||||
&GLSLDecompiler::Shuffle<Func::ShuffleButterfly>,
|
||||
|
||||
&GLSLDecompiler::InRangeShuffle<Func::ShuffleIndexed>,
|
||||
&GLSLDecompiler::InRangeShuffle<Func::ShuffleUp>,
|
||||
&GLSLDecompiler::InRangeShuffle<Func::ShuffleDown>,
|
||||
&GLSLDecompiler::InRangeShuffle<Func::ShuffleButterfly>,
|
||||
};
|
||||
static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount));
|
||||
|
||||
@@ -2175,6 +2245,10 @@ private:
|
||||
return "lmem_" + suffix;
|
||||
}
|
||||
|
||||
std::string GetSharedMemory() const {
|
||||
return fmt::format("smem_{}", suffix);
|
||||
}
|
||||
|
||||
std::string GetInternalFlag(InternalFlag flag) const {
|
||||
constexpr std::array InternalFlagNames = {"zero_flag", "sign_flag", "carry_flag",
|
||||
"overflow_flag"};
|
||||
|
||||
@@ -16,7 +16,6 @@ namespace OpenGL {
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
|
||||
OpenGLState OpenGLState::cur_state;
|
||||
bool OpenGLState::s_rgb_used;
|
||||
|
||||
namespace {
|
||||
|
||||
@@ -282,8 +281,6 @@ void OpenGLState::ApplySRgb() const {
|
||||
return;
|
||||
cur_state.framebuffer_srgb.enabled = framebuffer_srgb.enabled;
|
||||
if (framebuffer_srgb.enabled) {
|
||||
// Track if sRGB is used
|
||||
s_rgb_used = true;
|
||||
glEnable(GL_FRAMEBUFFER_SRGB);
|
||||
} else {
|
||||
glDisable(GL_FRAMEBUFFER_SRGB);
|
||||
|
||||
@@ -175,14 +175,6 @@ public:
|
||||
return cur_state;
|
||||
}
|
||||
|
||||
static bool GetsRGBUsed() {
|
||||
return s_rgb_used;
|
||||
}
|
||||
|
||||
static void ClearsRGBUsed() {
|
||||
s_rgb_used = false;
|
||||
}
|
||||
|
||||
void SetDefaultViewports();
|
||||
/// Apply this state as the current OpenGL state
|
||||
void Apply();
|
||||
@@ -253,8 +245,6 @@ public:
|
||||
private:
|
||||
static OpenGLState cur_state;
|
||||
|
||||
// Workaround for sRGB problems caused by QT not supporting srgb output
|
||||
static bool s_rgb_used;
|
||||
struct {
|
||||
bool blend_state;
|
||||
bool stencil_state;
|
||||
|
||||
@@ -264,7 +264,6 @@ void RendererOpenGL::CreateRasterizer() {
|
||||
if (rasterizer) {
|
||||
return;
|
||||
}
|
||||
OpenGLState::ClearsRGBUsed();
|
||||
rasterizer = std::make_unique<RasterizerOpenGL>(system, emu_window, screen_info);
|
||||
}
|
||||
|
||||
@@ -343,9 +342,7 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
|
||||
}};
|
||||
|
||||
state.textures[0] = screen_info.display_texture;
|
||||
// Workaround brigthness problems in SMO by enabling sRGB in the final output
|
||||
// if it has been used in the frame. Needed because of this bug in QT: QTBUG-50987
|
||||
state.framebuffer_srgb.enabled = OpenGLState::GetsRGBUsed();
|
||||
state.framebuffer_srgb.enabled = screen_info.display_srgb;
|
||||
state.AllDirty();
|
||||
state.Apply();
|
||||
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), vertices.data());
|
||||
@@ -355,8 +352,6 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
|
||||
state.textures[0] = 0;
|
||||
state.AllDirty();
|
||||
state.Apply();
|
||||
// Clear sRGB state for the next frame
|
||||
OpenGLState::ClearsRGBUsed();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -406,8 +401,8 @@ void RendererOpenGL::CaptureScreenshot() {
|
||||
GLuint renderbuffer;
|
||||
glGenRenderbuffers(1, &renderbuffer);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, state.GetsRGBUsed() ? GL_SRGB8 : GL_RGB8, layout.width,
|
||||
layout.height);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, screen_info.display_srgb ? GL_SRGB8 : GL_RGB8,
|
||||
layout.width, layout.height);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
|
||||
|
||||
DrawScreen(layout);
|
||||
|
||||
@@ -38,7 +38,8 @@ struct TextureInfo {
|
||||
|
||||
/// Structure used for storing information about the display target for the Switch screen
|
||||
struct ScreenInfo {
|
||||
GLuint display_texture;
|
||||
GLuint display_texture{};
|
||||
bool display_srgb{};
|
||||
const Common::Rectangle<float> display_texcoords{0.0f, 0.0f, 1.0f, 1.0f};
|
||||
TextureInfo texture;
|
||||
};
|
||||
|
||||
@@ -1127,6 +1127,46 @@ private:
|
||||
return {};
|
||||
}
|
||||
|
||||
Id ShuffleIndexed(Operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id ShuffleUp(Operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id ShuffleDown(Operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id ShuffleButterfly(Operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id InRangeShuffleIndexed(Operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id InRangeShuffleUp(Operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id InRangeShuffleDown(Operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id InRangeShuffleButterfly(Operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id DeclareBuiltIn(spv::BuiltIn builtin, spv::StorageClass storage, Id type,
|
||||
const std::string& name) {
|
||||
const Id id = OpVariable(type, storage);
|
||||
@@ -1431,6 +1471,16 @@ private:
|
||||
&SPIRVDecompiler::VoteAll,
|
||||
&SPIRVDecompiler::VoteAny,
|
||||
&SPIRVDecompiler::VoteEqual,
|
||||
|
||||
&SPIRVDecompiler::ShuffleIndexed,
|
||||
&SPIRVDecompiler::ShuffleUp,
|
||||
&SPIRVDecompiler::ShuffleDown,
|
||||
&SPIRVDecompiler::ShuffleButterfly,
|
||||
|
||||
&SPIRVDecompiler::InRangeShuffleIndexed,
|
||||
&SPIRVDecompiler::InRangeShuffleUp,
|
||||
&SPIRVDecompiler::InRangeShuffleDown,
|
||||
&SPIRVDecompiler::InRangeShuffleButterfly,
|
||||
};
|
||||
static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount));
|
||||
|
||||
|
||||
@@ -35,7 +35,7 @@ u32 GetUniformTypeElementsCount(Tegra::Shader::UniformType uniform_type) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
} // Anonymous namespace
|
||||
|
||||
u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
|
||||
const Instruction instr = {program_code[pc]};
|
||||
@@ -106,16 +106,17 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::LD_L: {
|
||||
LOG_DEBUG(HW_GPU, "LD_L cache management mode: {}",
|
||||
static_cast<u64>(instr.ld_l.unknown.Value()));
|
||||
|
||||
const auto GetLmem = [&](s32 offset) {
|
||||
case OpCode::Id::LD_L:
|
||||
LOG_DEBUG(HW_GPU, "LD_L cache management mode: {}", static_cast<u64>(instr.ld_l.unknown));
|
||||
[[fallthrough]];
|
||||
case OpCode::Id::LD_S: {
|
||||
const auto GetMemory = [&](s32 offset) {
|
||||
ASSERT(offset % 4 == 0);
|
||||
const Node immediate_offset = Immediate(static_cast<s32>(instr.smem_imm) + offset);
|
||||
const Node address = Operation(OperationCode::IAdd, NO_PRECISE, GetRegister(instr.gpr8),
|
||||
immediate_offset);
|
||||
return GetLocalMemory(address);
|
||||
return opcode->get().GetId() == OpCode::Id::LD_S ? GetSharedMemory(address)
|
||||
: GetLocalMemory(address);
|
||||
};
|
||||
|
||||
switch (instr.ldst_sl.type.Value()) {
|
||||
@@ -135,14 +136,16 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
|
||||
return 0;
|
||||
}
|
||||
}();
|
||||
for (u32 i = 0; i < count; ++i)
|
||||
SetTemporary(bb, i, GetLmem(i * 4));
|
||||
for (u32 i = 0; i < count; ++i)
|
||||
for (u32 i = 0; i < count; ++i) {
|
||||
SetTemporary(bb, i, GetMemory(i * 4));
|
||||
}
|
||||
for (u32 i = 0; i < count; ++i) {
|
||||
SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("LD_L Unhandled type: {}",
|
||||
UNIMPLEMENTED_MSG("{} Unhandled type: {}", opcode->get().GetName(),
|
||||
static_cast<u32>(instr.ldst_sl.type.Value()));
|
||||
}
|
||||
break;
|
||||
@@ -209,27 +212,34 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
|
||||
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::ST_L: {
|
||||
case OpCode::Id::ST_L:
|
||||
LOG_DEBUG(HW_GPU, "ST_L cache management mode: {}",
|
||||
static_cast<u64>(instr.st_l.cache_management.Value()));
|
||||
|
||||
const auto GetLmemAddr = [&](s32 offset) {
|
||||
[[fallthrough]];
|
||||
case OpCode::Id::ST_S: {
|
||||
const auto GetAddress = [&](s32 offset) {
|
||||
ASSERT(offset % 4 == 0);
|
||||
const Node immediate = Immediate(static_cast<s32>(instr.smem_imm) + offset);
|
||||
return Operation(OperationCode::IAdd, NO_PRECISE, GetRegister(instr.gpr8), immediate);
|
||||
};
|
||||
|
||||
const auto set_memory = opcode->get().GetId() == OpCode::Id::ST_L
|
||||
? &ShaderIR::SetLocalMemory
|
||||
: &ShaderIR::SetSharedMemory;
|
||||
|
||||
switch (instr.ldst_sl.type.Value()) {
|
||||
case Tegra::Shader::StoreType::Bits128:
|
||||
SetLocalMemory(bb, GetLmemAddr(12), GetRegister(instr.gpr0.Value() + 3));
|
||||
SetLocalMemory(bb, GetLmemAddr(8), GetRegister(instr.gpr0.Value() + 2));
|
||||
(this->*set_memory)(bb, GetAddress(12), GetRegister(instr.gpr0.Value() + 3));
|
||||
(this->*set_memory)(bb, GetAddress(8), GetRegister(instr.gpr0.Value() + 2));
|
||||
[[fallthrough]];
|
||||
case Tegra::Shader::StoreType::Bits64:
|
||||
SetLocalMemory(bb, GetLmemAddr(4), GetRegister(instr.gpr0.Value() + 1));
|
||||
(this->*set_memory)(bb, GetAddress(4), GetRegister(instr.gpr0.Value() + 1));
|
||||
[[fallthrough]];
|
||||
case Tegra::Shader::StoreType::Bits32:
|
||||
SetLocalMemory(bb, GetLmemAddr(0), GetRegister(instr.gpr0));
|
||||
(this->*set_memory)(bb, GetAddress(0), GetRegister(instr.gpr0));
|
||||
break;
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("ST_L Unhandled type: {}",
|
||||
UNIMPLEMENTED_MSG("{} unhandled type: {}", opcode->get().GetName(),
|
||||
static_cast<u32>(instr.ldst_sl.type.Value()));
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -13,6 +13,7 @@ namespace VideoCommon::Shader {
|
||||
using Tegra::Shader::Instruction;
|
||||
using Tegra::Shader::OpCode;
|
||||
using Tegra::Shader::Pred;
|
||||
using Tegra::Shader::ShuffleOperation;
|
||||
using Tegra::Shader::VoteOperation;
|
||||
|
||||
namespace {
|
||||
@@ -44,6 +45,52 @@ u32 ShaderIR::DecodeWarp(NodeBlock& bb, u32 pc) {
|
||||
SetPredicate(bb, instr.vote.dest_pred, vote);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::SHFL: {
|
||||
Node mask = instr.shfl.is_mask_imm ? Immediate(static_cast<u32>(instr.shfl.mask_imm))
|
||||
: GetRegister(instr.gpr39);
|
||||
Node width = [&] {
|
||||
// Convert the obscure SHFL mask back into GL_NV_shader_thread_shuffle's width. This has
|
||||
// been done reversing Nvidia's math. It won't work on all cases due to SHFL having
|
||||
// different parameters that don't properly map to GLSL's interface, but it should work
|
||||
// for cases emitted by Nvidia's compiler.
|
||||
if (instr.shfl.operation == ShuffleOperation::Up) {
|
||||
return Operation(
|
||||
OperationCode::ILogicalShiftRight,
|
||||
Operation(OperationCode::IAdd, std::move(mask), Immediate(-0x2000)),
|
||||
Immediate(8));
|
||||
} else {
|
||||
return Operation(OperationCode::ILogicalShiftRight,
|
||||
Operation(OperationCode::IAdd, Immediate(0x201F),
|
||||
Operation(OperationCode::INegate, std::move(mask))),
|
||||
Immediate(8));
|
||||
}
|
||||
}();
|
||||
|
||||
const auto [operation, in_range] = [instr]() -> std::pair<OperationCode, OperationCode> {
|
||||
switch (instr.shfl.operation) {
|
||||
case ShuffleOperation::Idx:
|
||||
return {OperationCode::ShuffleIndexed, OperationCode::InRangeShuffleIndexed};
|
||||
case ShuffleOperation::Up:
|
||||
return {OperationCode::ShuffleUp, OperationCode::InRangeShuffleUp};
|
||||
case ShuffleOperation::Down:
|
||||
return {OperationCode::ShuffleDown, OperationCode::InRangeShuffleDown};
|
||||
case ShuffleOperation::Bfly:
|
||||
return {OperationCode::ShuffleButterfly, OperationCode::InRangeShuffleButterfly};
|
||||
}
|
||||
UNREACHABLE_MSG("Invalid SHFL operation: {}",
|
||||
static_cast<u64>(instr.shfl.operation.Value()));
|
||||
return {};
|
||||
}();
|
||||
|
||||
// Setting the predicate before the register is intentional to avoid overwriting.
|
||||
Node index = instr.shfl.is_index_imm ? Immediate(static_cast<u32>(instr.shfl.index_imm))
|
||||
: GetRegister(instr.gpr20);
|
||||
SetPredicate(bb, instr.shfl.pred48, Operation(in_range, index, width));
|
||||
SetRegister(
|
||||
bb, instr.gpr0,
|
||||
Operation(operation, GetRegister(instr.gpr8), std::move(index), std::move(width)));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled warp instruction: {}", opcode->get().GetName());
|
||||
break;
|
||||
|
||||
@@ -181,6 +181,16 @@ enum class OperationCode {
|
||||
VoteAny, /// (bool) -> bool
|
||||
VoteEqual, /// (bool) -> bool
|
||||
|
||||
ShuffleIndexed, /// (uint value, uint index, uint width) -> uint
|
||||
ShuffleUp, /// (uint value, uint index, uint width) -> uint
|
||||
ShuffleDown, /// (uint value, uint index, uint width) -> uint
|
||||
ShuffleButterfly, /// (uint value, uint index, uint width) -> uint
|
||||
|
||||
InRangeShuffleIndexed, /// (uint index, uint width) -> bool
|
||||
InRangeShuffleUp, /// (uint index, uint width) -> bool
|
||||
InRangeShuffleDown, /// (uint index, uint width) -> bool
|
||||
InRangeShuffleButterfly, /// (uint index, uint width) -> bool
|
||||
|
||||
Amount,
|
||||
};
|
||||
|
||||
@@ -206,12 +216,13 @@ class PredicateNode;
|
||||
class AbufNode;
|
||||
class CbufNode;
|
||||
class LmemNode;
|
||||
class SmemNode;
|
||||
class GmemNode;
|
||||
class CommentNode;
|
||||
|
||||
using NodeData =
|
||||
std::variant<OperationNode, ConditionalNode, GprNode, ImmediateNode, InternalFlagNode,
|
||||
PredicateNode, AbufNode, CbufNode, LmemNode, GmemNode, CommentNode>;
|
||||
PredicateNode, AbufNode, CbufNode, LmemNode, SmemNode, GmemNode, CommentNode>;
|
||||
using Node = std::shared_ptr<NodeData>;
|
||||
using Node4 = std::array<Node, 4>;
|
||||
using NodeBlock = std::vector<Node>;
|
||||
@@ -583,6 +594,19 @@ private:
|
||||
Node address;
|
||||
};
|
||||
|
||||
/// Shared memory node
|
||||
class SmemNode final {
|
||||
public:
|
||||
explicit SmemNode(Node address) : address{std::move(address)} {}
|
||||
|
||||
const Node& GetAddress() const {
|
||||
return address;
|
||||
}
|
||||
|
||||
private:
|
||||
Node address;
|
||||
};
|
||||
|
||||
/// Global memory node
|
||||
class GmemNode final {
|
||||
public:
|
||||
|
||||
@@ -137,6 +137,10 @@ Node ShaderIR::GetLocalMemory(Node address) {
|
||||
return MakeNode<LmemNode>(std::move(address));
|
||||
}
|
||||
|
||||
Node ShaderIR::GetSharedMemory(Node address) {
|
||||
return MakeNode<SmemNode>(std::move(address));
|
||||
}
|
||||
|
||||
Node ShaderIR::GetTemporary(u32 id) {
|
||||
return GetRegister(Register::ZeroIndex + 1 + id);
|
||||
}
|
||||
@@ -378,6 +382,11 @@ void ShaderIR::SetLocalMemory(NodeBlock& bb, Node address, Node value) {
|
||||
Operation(OperationCode::Assign, GetLocalMemory(std::move(address)), std::move(value)));
|
||||
}
|
||||
|
||||
void ShaderIR::SetSharedMemory(NodeBlock& bb, Node address, Node value) {
|
||||
bb.push_back(
|
||||
Operation(OperationCode::Assign, GetSharedMemory(std::move(address)), std::move(value)));
|
||||
}
|
||||
|
||||
void ShaderIR::SetTemporary(NodeBlock& bb, u32 id, Node value) {
|
||||
SetRegister(bb, Register::ZeroIndex + 1 + id, std::move(value));
|
||||
}
|
||||
|
||||
@@ -208,6 +208,8 @@ private:
|
||||
Node GetInternalFlag(InternalFlag flag, bool negated = false);
|
||||
/// Generates a node representing a local memory address
|
||||
Node GetLocalMemory(Node address);
|
||||
/// Generates a node representing a shared memory address
|
||||
Node GetSharedMemory(Node address);
|
||||
/// Generates a temporary, internally it uses a post-RZ register
|
||||
Node GetTemporary(u32 id);
|
||||
|
||||
@@ -217,8 +219,10 @@ private:
|
||||
void SetPredicate(NodeBlock& bb, u64 dest, Node src);
|
||||
/// Sets an internal flag. src value must be a bool-evaluated node
|
||||
void SetInternalFlag(NodeBlock& bb, InternalFlag flag, Node value);
|
||||
/// Sets a local memory address. address and value must be a number-evaluated node
|
||||
/// Sets a local memory address with a value.
|
||||
void SetLocalMemory(NodeBlock& bb, Node address, Node value);
|
||||
/// Sets a shared memory address with a value.
|
||||
void SetSharedMemory(NodeBlock& bb, Node address, Node value);
|
||||
/// Sets a temporary. Internally it uses a post-RZ register
|
||||
void SetTemporary(NodeBlock& bb, u32 id, Node value);
|
||||
|
||||
|
||||
Reference in new issue
Block a user