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No files matched your search
@@ -6,9 +6,11 @@ yuzu emulator
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yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of [Citra](https://citra-emu.org/).
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It is written in C++ with portability in mind, with builds actively maintained for Windows, Linux and macOS. The emulator is currently only useful for homebrew development and research purposes.
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It is written in C++ with portability in mind, with builds actively maintained for Windows and Linux. The emulator is capable of running several commercial games.
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yuzu only emulates a subset of Switch hardware and therefore is generally only useful for running/debugging homebrew applications. yuzu can boot some games, to varying degrees of success.
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yuzu only emulates a subset of Switch hardware and therefore most commercial games **do not** run at full speed or are not fully functional.
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Do you want to check which games are compatible and which ones are not? Please visit our [Compatibility page](https://yuzu-emu.org/game/)!
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yuzu is licensed under the GPLv2 (or any later version). Refer to the license.txt file included.
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+17
-8
@@ -160,10 +160,6 @@ struct System::Impl {
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LOG_DEBUG(Core, "Initialized OK");
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// Reset counters and set time origin to current frame
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GetAndResetPerfStats();
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perf_stats.BeginSystemFrame();
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return ResultStatus::Success;
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}
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@@ -206,6 +202,16 @@ struct System::Impl {
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main_process->Run(load_parameters->main_thread_priority,
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load_parameters->main_thread_stack_size);
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u64 title_id{0};
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if (app_loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
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LOG_ERROR(Core, "Failed to find title id for ROM (Error {})",
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static_cast<u32>(load_result));
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}
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perf_stats = std::make_unique<PerfStats>(title_id);
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// Reset counters and set time origin to current frame
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GetAndResetPerfStats();
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perf_stats->BeginSystemFrame();
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status = ResultStatus::Success;
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return status;
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}
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@@ -219,6 +225,8 @@ struct System::Impl {
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perf_results.game_fps);
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telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
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perf_results.frametime * 1000.0);
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telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS",
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perf_stats->GetMeanFrametime());
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is_powered_on = false;
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@@ -229,6 +237,7 @@ struct System::Impl {
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service_manager.reset();
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cheat_engine.reset();
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telemetry_session.reset();
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perf_stats.reset();
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gpu_core.reset();
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// Close all CPU/threading state
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@@ -286,7 +295,7 @@ struct System::Impl {
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}
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PerfStatsResults GetAndResetPerfStats() {
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return perf_stats.GetAndResetStats(core_timing.GetGlobalTimeUs());
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return perf_stats->GetAndResetStats(core_timing.GetGlobalTimeUs());
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}
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Timing::CoreTiming core_timing;
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@@ -327,7 +336,7 @@ struct System::Impl {
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ResultStatus status = ResultStatus::Success;
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std::string status_details = "";
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Core::PerfStats perf_stats;
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std::unique_ptr<Core::PerfStats> perf_stats;
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Core::FrameLimiter frame_limiter;
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};
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@@ -480,11 +489,11 @@ const Timing::CoreTiming& System::CoreTiming() const {
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}
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Core::PerfStats& System::GetPerfStats() {
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return impl->perf_stats;
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return *impl->perf_stats;
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}
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const Core::PerfStats& System::GetPerfStats() const {
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return impl->perf_stats;
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return *impl->perf_stats;
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}
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Core::FrameLimiter& System::FrameLimiter() {
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@@ -14,6 +14,7 @@
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#include "core/file_sys/content_archive.h"
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#include "core/file_sys/nca_metadata.h"
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#include "core/file_sys/partition_filesystem.h"
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#include "core/file_sys/program_metadata.h"
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#include "core/file_sys/submission_package.h"
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#include "core/loader/loader.h"
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@@ -78,6 +79,10 @@ Loader::ResultStatus NSP::GetStatus() const {
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}
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Loader::ResultStatus NSP::GetProgramStatus(u64 title_id) const {
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if (IsExtractedType() && GetExeFS() != nullptr && FileSys::IsDirectoryExeFS(GetExeFS())) {
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return Loader::ResultStatus::Success;
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}
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const auto iter = program_status.find(title_id);
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if (iter == program_status.end())
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return Loader::ResultStatus::ErrorNSPMissingProgramNCA;
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@@ -85,12 +90,29 @@ Loader::ResultStatus NSP::GetProgramStatus(u64 title_id) const {
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}
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u64 NSP::GetFirstTitleID() const {
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if (IsExtractedType()) {
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return GetProgramTitleID();
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}
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if (program_status.empty())
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return 0;
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return program_status.begin()->first;
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}
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u64 NSP::GetProgramTitleID() const {
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if (IsExtractedType()) {
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if (GetExeFS() == nullptr || !IsDirectoryExeFS(GetExeFS())) {
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return 0;
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}
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ProgramMetadata meta;
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if (meta.Load(GetExeFS()->GetFile("main.npdm")) == Loader::ResultStatus::Success) {
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return meta.GetTitleID();
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||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
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||||
|
||||
const auto out = GetFirstTitleID();
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if ((out & 0x800) == 0)
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return out;
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@@ -102,6 +124,10 @@ u64 NSP::GetProgramTitleID() const {
|
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}
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std::vector<u64> NSP::GetTitleIDs() const {
|
||||
if (IsExtractedType()) {
|
||||
return {GetProgramTitleID()};
|
||||
}
|
||||
|
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std::vector<u64> out;
|
||||
out.reserve(ncas.size());
|
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for (const auto& kv : ncas)
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|
||||
@@ -146,8 +146,8 @@ u32 nvhost_gpu::SubmitGPFIFO(const std::vector<u8>& input, std::vector<u8>& outp
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}
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||||
IoctlSubmitGpfifo params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlSubmitGpfifo));
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LOG_WARNING(Service_NVDRV, "(STUBBED) called, gpfifo={:X}, num_entries={:X}, flags={:X}",
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params.address, params.num_entries, params.flags.raw);
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LOG_TRACE(Service_NVDRV, "called, gpfifo={:X}, num_entries={:X}, flags={:X}", params.address,
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params.num_entries, params.flags.raw);
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||||
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ASSERT_MSG(input.size() == sizeof(IoctlSubmitGpfifo) +
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||||
params.num_entries * sizeof(Tegra::CommandListHeader),
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||||
@@ -179,8 +179,8 @@ u32 nvhost_gpu::KickoffPB(const std::vector<u8>& input, std::vector<u8>& output)
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}
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||||
IoctlSubmitGpfifo params{};
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std::memcpy(¶ms, input.data(), sizeof(IoctlSubmitGpfifo));
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LOG_WARNING(Service_NVDRV, "(STUBBED) called, gpfifo={:X}, num_entries={:X}, flags={:X}",
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||||
params.address, params.num_entries, params.flags.raw);
|
||||
LOG_TRACE(Service_NVDRV, "called, gpfifo={:X}, num_entries={:X}, flags={:X}", params.address,
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params.num_entries, params.flags.raw);
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Tegra::CommandList entries(params.num_entries);
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Memory::ReadBlock(params.address, entries.data(),
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+13
-14
@@ -26,20 +26,18 @@ AppLoader_NSP::AppLoader_NSP(FileSys::VirtualFile file)
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||||
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if (nsp->GetStatus() != ResultStatus::Success)
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return;
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if (nsp->IsExtractedType())
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return;
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const auto control_nca =
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nsp->GetNCA(nsp->GetProgramTitleID(), FileSys::ContentRecordType::Control);
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||||
if (control_nca == nullptr || control_nca->GetStatus() != ResultStatus::Success)
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return;
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||||
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||||
std::tie(nacp_file, icon_file) =
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||||
FileSys::PatchManager(nsp->GetProgramTitleID()).ParseControlNCA(*control_nca);
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||||
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||||
if (nsp->IsExtractedType()) {
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secondary_loader = std::make_unique<AppLoader_DeconstructedRomDirectory>(nsp->GetExeFS());
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||||
} else {
|
||||
const auto control_nca =
|
||||
nsp->GetNCA(nsp->GetProgramTitleID(), FileSys::ContentRecordType::Control);
|
||||
if (control_nca == nullptr || control_nca->GetStatus() != ResultStatus::Success)
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||||
return;
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||||
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std::tie(nacp_file, icon_file) =
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FileSys::PatchManager(nsp->GetProgramTitleID()).ParseControlNCA(*control_nca);
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||||
if (title_id == 0)
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return;
|
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@@ -56,11 +54,11 @@ FileType AppLoader_NSP::IdentifyType(const FileSys::VirtualFile& file) {
|
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if (nsp.GetStatus() == ResultStatus::Success) {
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// Extracted Type case
|
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if (nsp.IsExtractedType() && nsp.GetExeFS() != nullptr &&
|
||||
FileSys::IsDirectoryExeFS(nsp.GetExeFS()) && nsp.GetRomFS() != nullptr) {
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FileSys::IsDirectoryExeFS(nsp.GetExeFS())) {
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return FileType::NSP;
|
||||
}
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|
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// Non-Ectracted Type case
|
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// Non-Extracted Type case
|
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if (!nsp.IsExtractedType() &&
|
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nsp.GetNCA(nsp.GetFirstTitleID(), FileSys::ContentRecordType::Program) != nullptr &&
|
||||
AppLoader_NCA::IdentifyType(nsp.GetNCAFile(
|
||||
@@ -77,7 +75,7 @@ AppLoader_NSP::LoadResult AppLoader_NSP::Load(Kernel::Process& process) {
|
||||
return {ResultStatus::ErrorAlreadyLoaded, {}};
|
||||
}
|
||||
|
||||
if (title_id == 0) {
|
||||
if (!nsp->IsExtractedType() && title_id == 0) {
|
||||
return {ResultStatus::ErrorNSPMissingProgramNCA, {}};
|
||||
}
|
||||
|
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@@ -91,7 +89,8 @@ AppLoader_NSP::LoadResult AppLoader_NSP::Load(Kernel::Process& process) {
|
||||
return {nsp_program_status, {}};
|
||||
}
|
||||
|
||||
if (nsp->GetNCA(title_id, FileSys::ContentRecordType::Program) == nullptr) {
|
||||
if (!nsp->IsExtractedType() &&
|
||||
nsp->GetNCA(title_id, FileSys::ContentRecordType::Program) == nullptr) {
|
||||
if (!Core::Crypto::KeyManager::KeyFileExists(false)) {
|
||||
return {ResultStatus::ErrorMissingProductionKeyFile, {}};
|
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}
|
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|
||||
+7
-2
@@ -43,8 +43,13 @@ static void MapPages(Common::PageTable& page_table, VAddr base, u64 size, u8* me
|
||||
|
||||
// During boot, current_page_table might not be set yet, in which case we need not flush
|
||||
if (Core::System::GetInstance().IsPoweredOn()) {
|
||||
Core::System::GetInstance().GPU().FlushAndInvalidateRegion(base << PAGE_BITS,
|
||||
size * PAGE_SIZE);
|
||||
auto& gpu = Core::System::GetInstance().GPU();
|
||||
for (u64 i = 0; i < size; i++) {
|
||||
const auto page = base + i;
|
||||
if (page_table.attributes[page] == Common::PageType::RasterizerCachedMemory) {
|
||||
gpu.FlushAndInvalidateRegion(page << PAGE_BITS, PAGE_SIZE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
VAddr end = base + size;
|
||||
|
||||
+46
-1
@@ -4,8 +4,14 @@
|
||||
|
||||
#include <algorithm>
|
||||
#include <chrono>
|
||||
#include <iterator>
|
||||
#include <mutex>
|
||||
#include <numeric>
|
||||
#include <sstream>
|
||||
#include <thread>
|
||||
#include <fmt/chrono.h>
|
||||
#include <fmt/format.h>
|
||||
#include "common/file_util.h"
|
||||
#include "common/math_util.h"
|
||||
#include "core/perf_stats.h"
|
||||
#include "core/settings.h"
|
||||
@@ -15,8 +21,31 @@ using DoubleSecs = std::chrono::duration<double, std::chrono::seconds::period>;
|
||||
using std::chrono::duration_cast;
|
||||
using std::chrono::microseconds;
|
||||
|
||||
// Purposefully ignore the first five frames, as there's a significant amount of overhead in
|
||||
// booting that we shouldn't account for
|
||||
constexpr std::size_t IgnoreFrames = 5;
|
||||
|
||||
namespace Core {
|
||||
|
||||
PerfStats::PerfStats(u64 title_id) : title_id(title_id) {}
|
||||
|
||||
PerfStats::~PerfStats() {
|
||||
if (!Settings::values.record_frame_times || title_id == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
const std::time_t t = std::time(nullptr);
|
||||
std::ostringstream stream;
|
||||
std::copy(perf_history.begin() + IgnoreFrames, perf_history.begin() + current_index,
|
||||
std::ostream_iterator<double>(stream, "\n"));
|
||||
const std::string& path = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
|
||||
// %F Date format expanded is "%Y-%m-%d"
|
||||
const std::string filename =
|
||||
fmt::format("{}/{:%F-%H-%M}_{:016X}.csv", path, *std::localtime(&t), title_id);
|
||||
FileUtil::IOFile file(filename, "w");
|
||||
file.WriteString(stream.str());
|
||||
}
|
||||
|
||||
void PerfStats::BeginSystemFrame() {
|
||||
std::lock_guard lock{object_mutex};
|
||||
|
||||
@@ -27,7 +56,12 @@ void PerfStats::EndSystemFrame() {
|
||||
std::lock_guard lock{object_mutex};
|
||||
|
||||
auto frame_end = Clock::now();
|
||||
accumulated_frametime += frame_end - frame_begin;
|
||||
const auto frame_time = frame_end - frame_begin;
|
||||
if (current_index < perf_history.size()) {
|
||||
perf_history[current_index++] =
|
||||
std::chrono::duration<double, std::milli>(frame_time).count();
|
||||
}
|
||||
accumulated_frametime += frame_time;
|
||||
system_frames += 1;
|
||||
|
||||
previous_frame_length = frame_end - previous_frame_end;
|
||||
@@ -40,6 +74,17 @@ void PerfStats::EndGameFrame() {
|
||||
game_frames += 1;
|
||||
}
|
||||
|
||||
double PerfStats::GetMeanFrametime() {
|
||||
std::lock_guard lock{object_mutex};
|
||||
|
||||
if (current_index <= IgnoreFrames) {
|
||||
return 0;
|
||||
}
|
||||
const double sum = std::accumulate(perf_history.begin() + IgnoreFrames,
|
||||
perf_history.begin() + current_index, 0);
|
||||
return sum / (current_index - IgnoreFrames);
|
||||
}
|
||||
|
||||
PerfStatsResults PerfStats::GetAndResetStats(microseconds current_system_time_us) {
|
||||
std::lock_guard lock{object_mutex};
|
||||
|
||||
|
||||
+20
-1
@@ -4,7 +4,9 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <chrono>
|
||||
#include <cstddef>
|
||||
#include <mutex>
|
||||
#include "common/common_types.h"
|
||||
|
||||
@@ -27,6 +29,10 @@ struct PerfStatsResults {
|
||||
*/
|
||||
class PerfStats {
|
||||
public:
|
||||
explicit PerfStats(u64 title_id);
|
||||
|
||||
~PerfStats();
|
||||
|
||||
using Clock = std::chrono::high_resolution_clock;
|
||||
|
||||
void BeginSystemFrame();
|
||||
@@ -35,6 +41,11 @@ public:
|
||||
|
||||
PerfStatsResults GetAndResetStats(std::chrono::microseconds current_system_time_us);
|
||||
|
||||
/**
|
||||
* Returns the Arthimetic Mean of all frametime values stored in the performance history.
|
||||
*/
|
||||
double GetMeanFrametime();
|
||||
|
||||
/**
|
||||
* Gets the ratio between walltime and the emulated time of the previous system frame. This is
|
||||
* useful for scaling inputs or outputs moving between the two time domains.
|
||||
@@ -42,7 +53,15 @@ public:
|
||||
double GetLastFrameTimeScale();
|
||||
|
||||
private:
|
||||
std::mutex object_mutex;
|
||||
std::mutex object_mutex{};
|
||||
|
||||
/// Title ID for the game that is running. 0 if there is no game running yet
|
||||
u64 title_id{0};
|
||||
/// Current index for writing to the perf_history array
|
||||
std::size_t current_index{0};
|
||||
/// Stores an hour of historical frametime data useful for processing and tracking performance
|
||||
/// regressions with code changes.
|
||||
std::array<double, 216000> perf_history = {};
|
||||
|
||||
/// Point when the cumulative counters were reset
|
||||
Clock::time_point reset_point = Clock::now();
|
||||
|
||||
@@ -409,6 +409,7 @@ struct Values {
|
||||
float volume;
|
||||
|
||||
// Debugging
|
||||
bool record_frame_times;
|
||||
bool use_gdbstub;
|
||||
u16 gdbstub_port;
|
||||
std::string program_args;
|
||||
|
||||
@@ -89,6 +89,9 @@ void Maxwell3D::InitializeRegisterDefaults() {
|
||||
|
||||
// Commercial games seem to assume this value is enabled and nouveau sets this value manually.
|
||||
regs.rt_separate_frag_data = 1;
|
||||
|
||||
// Some games (like Super Mario Odyssey) assume that SRGB is enabled.
|
||||
regs.framebuffer_srgb = 1;
|
||||
}
|
||||
|
||||
#define DIRTY_REGS_POS(field_name) (offsetof(Maxwell3D::DirtyRegs, field_name))
|
||||
@@ -329,6 +332,10 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
|
||||
ProcessMacroBind(method_call.argument);
|
||||
break;
|
||||
}
|
||||
case MAXWELL3D_REG_INDEX(firmware[4]): {
|
||||
ProcessFirmwareCall4();
|
||||
break;
|
||||
}
|
||||
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]):
|
||||
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[1]):
|
||||
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[2]):
|
||||
@@ -419,6 +426,14 @@ void Maxwell3D::ProcessMacroBind(u32 data) {
|
||||
macro_positions[regs.macros.entry++] = data;
|
||||
}
|
||||
|
||||
void Maxwell3D::ProcessFirmwareCall4() {
|
||||
LOG_WARNING(HW_GPU, "(STUBBED) called");
|
||||
|
||||
// Firmware call 4 is a blob that changes some registers depending on its parameters.
|
||||
// These registers don't affect emulation and so are stubbed by setting 0xd00 to 1.
|
||||
regs.reg_array[0xd00] = 1;
|
||||
}
|
||||
|
||||
void Maxwell3D::ProcessQueryGet() {
|
||||
const GPUVAddr sequence_address{regs.query.QueryAddress()};
|
||||
// Since the sequence address is given as a GPU VAddr, we have to convert it to an application
|
||||
@@ -526,7 +541,7 @@ void Maxwell3D::ProcessSyncPoint() {
|
||||
}
|
||||
|
||||
void Maxwell3D::DrawArrays() {
|
||||
LOG_DEBUG(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
|
||||
LOG_TRACE(HW_GPU, "called, topology={}, count={}", static_cast<u32>(regs.draw.topology.Value()),
|
||||
regs.vertex_buffer.count);
|
||||
ASSERT_MSG(!(regs.index_array.count && regs.vertex_buffer.count), "Both indexed and direct?");
|
||||
|
||||
|
||||
@@ -1089,7 +1089,9 @@ public:
|
||||
INSERT_PADDING_WORDS(14);
|
||||
} shader_config[MaxShaderProgram];
|
||||
|
||||
INSERT_PADDING_WORDS(0x80);
|
||||
INSERT_PADDING_WORDS(0x60);
|
||||
|
||||
u32 firmware[0x20];
|
||||
|
||||
struct {
|
||||
u32 cb_size;
|
||||
@@ -1319,6 +1321,9 @@ private:
|
||||
/// Handles writes to the macro bind register.
|
||||
void ProcessMacroBind(u32 data);
|
||||
|
||||
/// Handles firmware blob 4
|
||||
void ProcessFirmwareCall4();
|
||||
|
||||
/// Handles a write to the CLEAR_BUFFERS register.
|
||||
void ProcessClearBuffers();
|
||||
|
||||
@@ -1431,6 +1436,7 @@ ASSERT_REG_POSITION(vertex_array[0], 0x700);
|
||||
ASSERT_REG_POSITION(independent_blend, 0x780);
|
||||
ASSERT_REG_POSITION(vertex_array_limit[0], 0x7C0);
|
||||
ASSERT_REG_POSITION(shader_config[0], 0x800);
|
||||
ASSERT_REG_POSITION(firmware, 0x8C0);
|
||||
ASSERT_REG_POSITION(const_buffer, 0x8E0);
|
||||
ASSERT_REG_POSITION(cb_bind[0], 0x904);
|
||||
ASSERT_REG_POSITION(tex_cb_index, 0x982);
|
||||
|
||||
@@ -566,6 +566,13 @@ enum class ImageAtomicOperation : u64 {
|
||||
Exch = 8,
|
||||
};
|
||||
|
||||
enum class ShuffleOperation : u64 {
|
||||
Idx = 0, // shuffleNV
|
||||
Up = 1, // shuffleUpNV
|
||||
Down = 2, // shuffleDownNV
|
||||
Bfly = 3, // shuffleXorNV
|
||||
};
|
||||
|
||||
union Instruction {
|
||||
Instruction& operator=(const Instruction& instr) {
|
||||
value = instr.value;
|
||||
@@ -599,6 +606,15 @@ union Instruction {
|
||||
BitField<42, 1, u64> negate_value;
|
||||
} vote;
|
||||
|
||||
union {
|
||||
BitField<30, 2, ShuffleOperation> operation;
|
||||
BitField<48, 3, u64> pred48;
|
||||
BitField<28, 1, u64> is_index_imm;
|
||||
BitField<29, 1, u64> is_mask_imm;
|
||||
BitField<20, 5, u64> index_imm;
|
||||
BitField<34, 13, u64> mask_imm;
|
||||
} shfl;
|
||||
|
||||
union {
|
||||
BitField<8, 8, Register> gpr;
|
||||
BitField<20, 24, s64> offset;
|
||||
@@ -933,6 +949,11 @@ union Instruction {
|
||||
BitField<49, 3, PredCondition> cond;
|
||||
} isetp;
|
||||
|
||||
union {
|
||||
BitField<48, 1, u64> is_signed;
|
||||
BitField<49, 3, PredCondition> cond;
|
||||
} icmp;
|
||||
|
||||
union {
|
||||
BitField<0, 3, u64> pred0;
|
||||
BitField<3, 3, u64> pred3;
|
||||
@@ -1542,6 +1563,7 @@ public:
|
||||
BRK,
|
||||
DEPBAR,
|
||||
VOTE,
|
||||
SHFL,
|
||||
BFE_C,
|
||||
BFE_R,
|
||||
BFE_IMM,
|
||||
@@ -1628,6 +1650,10 @@ public:
|
||||
SEL_C,
|
||||
SEL_R,
|
||||
SEL_IMM,
|
||||
ICMP_RC,
|
||||
ICMP_R,
|
||||
ICMP_CR,
|
||||
ICMP_IMM,
|
||||
MUFU, // Multi-Function Operator
|
||||
RRO_C, // Range Reduction Operator
|
||||
RRO_R,
|
||||
@@ -1833,6 +1859,7 @@ private:
|
||||
INST("111000110000----", Id::EXIT, Type::Flow, "EXIT"),
|
||||
INST("1111000011110---", Id::DEPBAR, Type::Synch, "DEPBAR"),
|
||||
INST("0101000011011---", Id::VOTE, Type::Warp, "VOTE"),
|
||||
INST("1110111100010---", Id::SHFL, Type::Warp, "SHFL"),
|
||||
INST("1110111111011---", Id::LD_A, Type::Memory, "LD_A"),
|
||||
INST("1110111101001---", Id::LD_S, Type::Memory, "LD_S"),
|
||||
INST("1110111101000---", Id::LD_L, Type::Memory, "LD_L"),
|
||||
@@ -1892,6 +1919,10 @@ private:
|
||||
INST("0100110010100---", Id::SEL_C, Type::ArithmeticInteger, "SEL_C"),
|
||||
INST("0101110010100---", Id::SEL_R, Type::ArithmeticInteger, "SEL_R"),
|
||||
INST("0011100-10100---", Id::SEL_IMM, Type::ArithmeticInteger, "SEL_IMM"),
|
||||
INST("010100110100----", Id::ICMP_RC, Type::ArithmeticInteger, "ICMP_RC"),
|
||||
INST("010110110100----", Id::ICMP_R, Type::ArithmeticInteger, "ICMP_R"),
|
||||
INST("010010110100----", Id::ICMP_CR, Type::ArithmeticInteger, "ICMP_CR"),
|
||||
INST("0011011-0100----", Id::ICMP_IMM, Type::ArithmeticInteger, "ICMP_IMM"),
|
||||
INST("0101101111011---", Id::LEA_R2, Type::ArithmeticInteger, "LEA_R2"),
|
||||
INST("0101101111010---", Id::LEA_R1, Type::ArithmeticInteger, "LEA_R1"),
|
||||
INST("001101101101----", Id::LEA_IMM, Type::ArithmeticInteger, "LEA_IMM"),
|
||||
|
||||
@@ -131,9 +131,7 @@ bool MacroInterpreter::Step(u32 offset, bool is_delay_slot) {
|
||||
|
||||
// An instruction with the Exit flag will not actually
|
||||
// cause an exit if it's executed inside a delay slot.
|
||||
// TODO(Blinkhawk): Reversed to always exit. The behavior explained above requires further
|
||||
// testing on the MME code.
|
||||
if (opcode.is_exit) {
|
||||
if (opcode.is_exit && !is_delay_slot) {
|
||||
// Exit has a delay slot, execute the next instruction
|
||||
Step(offset, true);
|
||||
return false;
|
||||
|
||||
@@ -489,9 +489,6 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
|
||||
// Assume that a surface will be written to if it is used as a framebuffer, even if
|
||||
// the shader doesn't actually write to it.
|
||||
texture_cache.MarkColorBufferInUse(*single_color_target);
|
||||
// Workaround for and issue in nvidia drivers
|
||||
// https://devtalk.nvidia.com/default/topic/776591/opengl/gl_framebuffer_srgb-functions-incorrectly/
|
||||
state.framebuffer_srgb.enabled |= color_surface->GetSurfaceParams().srgb_conversion;
|
||||
}
|
||||
|
||||
fbkey.is_single_buffer = true;
|
||||
@@ -512,11 +509,6 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
|
||||
// Assume that a surface will be written to if it is used as a framebuffer, even
|
||||
// if the shader doesn't actually write to it.
|
||||
texture_cache.MarkColorBufferInUse(index);
|
||||
// Enable sRGB only for supported formats
|
||||
// Workaround for and issue in nvidia drivers
|
||||
// https://devtalk.nvidia.com/default/topic/776591/opengl/gl_framebuffer_srgb-functions-incorrectly/
|
||||
state.framebuffer_srgb.enabled |=
|
||||
color_surface->GetSurfaceParams().srgb_conversion;
|
||||
}
|
||||
|
||||
fbkey.color_attachments[index] =
|
||||
@@ -906,6 +898,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
|
||||
}
|
||||
|
||||
screen_info.display_texture = surface->GetTexture();
|
||||
screen_info.display_srgb = surface->GetSurfaceParams().srgb_conversion;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -214,7 +214,8 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
|
||||
std::string source = "#version 430 core\n"
|
||||
"#extension GL_ARB_separate_shader_objects : enable\n"
|
||||
"#extension GL_NV_gpu_shader5 : enable\n"
|
||||
"#extension GL_NV_shader_thread_group : enable\n";
|
||||
"#extension GL_NV_shader_thread_group : enable\n"
|
||||
"#extension GL_NV_shader_thread_shuffle : enable\n";
|
||||
if (entries.shader_viewport_layer_array) {
|
||||
source += "#extension GL_ARB_shader_viewport_layer_array : enable\n";
|
||||
}
|
||||
|
||||
@@ -325,6 +325,7 @@ public:
|
||||
DeclareRegisters();
|
||||
DeclarePredicates();
|
||||
DeclareLocalMemory();
|
||||
DeclareSharedMemory();
|
||||
DeclareInternalFlags();
|
||||
DeclareInputAttributes();
|
||||
DeclareOutputAttributes();
|
||||
@@ -499,6 +500,13 @@ private:
|
||||
code.AddNewLine();
|
||||
}
|
||||
|
||||
void DeclareSharedMemory() {
|
||||
if (stage != ProgramType::Compute) {
|
||||
return;
|
||||
}
|
||||
code.AddLine("shared uint {}[];", GetSharedMemory());
|
||||
}
|
||||
|
||||
void DeclareInternalFlags() {
|
||||
for (u32 flag = 0; flag < static_cast<u32>(InternalFlag::Amount); flag++) {
|
||||
const auto flag_code = static_cast<InternalFlag>(flag);
|
||||
@@ -881,6 +889,12 @@ private:
|
||||
Type::Uint};
|
||||
}
|
||||
|
||||
if (const auto smem = std::get_if<SmemNode>(&*node)) {
|
||||
return {
|
||||
fmt::format("{}[{} >> 2]", GetSharedMemory(), Visit(smem->GetAddress()).AsUint()),
|
||||
Type::Uint};
|
||||
}
|
||||
|
||||
if (const auto internal_flag = std::get_if<InternalFlagNode>(&*node)) {
|
||||
return {GetInternalFlag(internal_flag->GetFlag()), Type::Bool};
|
||||
}
|
||||
@@ -1007,10 +1021,10 @@ private:
|
||||
return {std::move(temporary), value.GetType()};
|
||||
}
|
||||
|
||||
Expression GetOutputAttribute(const AbufNode* abuf) {
|
||||
std::optional<Expression> GetOutputAttribute(const AbufNode* abuf) {
|
||||
switch (const auto attribute = abuf->GetIndex()) {
|
||||
case Attribute::Index::Position:
|
||||
return {"gl_Position"s + GetSwizzle(abuf->GetElement()), Type::Float};
|
||||
return {{"gl_Position"s + GetSwizzle(abuf->GetElement()), Type::Float}};
|
||||
case Attribute::Index::LayerViewportPointSize:
|
||||
switch (abuf->GetElement()) {
|
||||
case 0:
|
||||
@@ -1020,25 +1034,25 @@ private:
|
||||
if (IsVertexShader(stage) && !device.HasVertexViewportLayer()) {
|
||||
return {};
|
||||
}
|
||||
return {"gl_Layer", Type::Int};
|
||||
return {{"gl_Layer", Type::Int}};
|
||||
case 2:
|
||||
if (IsVertexShader(stage) && !device.HasVertexViewportLayer()) {
|
||||
return {};
|
||||
}
|
||||
return {"gl_ViewportIndex", Type::Int};
|
||||
return {{"gl_ViewportIndex", Type::Int}};
|
||||
case 3:
|
||||
UNIMPLEMENTED_MSG("Requires some state changes for gl_PointSize to work in shader");
|
||||
return {"gl_PointSize", Type::Float};
|
||||
return {{"gl_PointSize", Type::Float}};
|
||||
}
|
||||
return {};
|
||||
case Attribute::Index::ClipDistances0123:
|
||||
return {fmt::format("gl_ClipDistance[{}]", abuf->GetElement()), Type::Float};
|
||||
return {{fmt::format("gl_ClipDistance[{}]", abuf->GetElement()), Type::Float}};
|
||||
case Attribute::Index::ClipDistances4567:
|
||||
return {fmt::format("gl_ClipDistance[{}]", abuf->GetElement() + 4), Type::Float};
|
||||
return {{fmt::format("gl_ClipDistance[{}]", abuf->GetElement() + 4), Type::Float}};
|
||||
default:
|
||||
if (IsGenericAttribute(attribute)) {
|
||||
return {GetOutputAttribute(attribute) + GetSwizzle(abuf->GetElement()),
|
||||
Type::Float};
|
||||
return {
|
||||
{GetOutputAttribute(attribute) + GetSwizzle(abuf->GetElement()), Type::Float}};
|
||||
}
|
||||
UNIMPLEMENTED_MSG("Unhandled output attribute: {}", static_cast<u32>(attribute));
|
||||
return {};
|
||||
@@ -1278,7 +1292,11 @@ private:
|
||||
target = {GetRegister(gpr->GetIndex()), Type::Float};
|
||||
} else if (const auto abuf = std::get_if<AbufNode>(&*dest)) {
|
||||
UNIMPLEMENTED_IF(abuf->IsPhysicalBuffer());
|
||||
target = GetOutputAttribute(abuf);
|
||||
auto output = GetOutputAttribute(abuf);
|
||||
if (!output) {
|
||||
return {};
|
||||
}
|
||||
target = std::move(*output);
|
||||
} else if (const auto lmem = std::get_if<LmemNode>(&*dest)) {
|
||||
if (stage == ProgramType::Compute) {
|
||||
LOG_WARNING(Render_OpenGL, "Local memory is stubbed on compute shaders");
|
||||
@@ -1286,6 +1304,11 @@ private:
|
||||
target = {
|
||||
fmt::format("{}[{} >> 2]", GetLocalMemory(), Visit(lmem->GetAddress()).AsUint()),
|
||||
Type::Uint};
|
||||
} else if (const auto smem = std::get_if<SmemNode>(&*dest)) {
|
||||
ASSERT(stage == ProgramType::Compute);
|
||||
target = {
|
||||
fmt::format("{}[{} >> 2]", GetSharedMemory(), Visit(smem->GetAddress()).AsUint()),
|
||||
Type::Uint};
|
||||
} else if (const auto gmem = std::get_if<GmemNode>(&*dest)) {
|
||||
const std::string real = Visit(gmem->GetRealAddress()).AsUint();
|
||||
const std::string base = Visit(gmem->GetBaseAddress()).AsUint();
|
||||
@@ -1934,8 +1957,7 @@ private:
|
||||
Expression BallotThread(Operation operation) {
|
||||
const std::string value = VisitOperand(operation, 0).AsBool();
|
||||
if (!device.HasWarpIntrinsics()) {
|
||||
LOG_ERROR(Render_OpenGL,
|
||||
"Nvidia warp intrinsics are not available and its required by a shader");
|
||||
LOG_ERROR(Render_OpenGL, "Nvidia vote intrinsics are required by this shader");
|
||||
// Stub on non-Nvidia devices by simulating all threads voting the same as the active
|
||||
// one.
|
||||
return {fmt::format("({} ? 0xFFFFFFFFU : 0U)", value), Type::Uint};
|
||||
@@ -1946,8 +1968,7 @@ private:
|
||||
Expression Vote(Operation operation, const char* func) {
|
||||
const std::string value = VisitOperand(operation, 0).AsBool();
|
||||
if (!device.HasWarpIntrinsics()) {
|
||||
LOG_ERROR(Render_OpenGL,
|
||||
"Nvidia vote intrinsics are not available and its required by a shader");
|
||||
LOG_ERROR(Render_OpenGL, "Nvidia vote intrinsics are required by this shader");
|
||||
// Stub with a warp size of one.
|
||||
return {value, Type::Bool};
|
||||
}
|
||||
@@ -1964,15 +1985,54 @@ private:
|
||||
|
||||
Expression VoteEqual(Operation operation) {
|
||||
if (!device.HasWarpIntrinsics()) {
|
||||
LOG_ERROR(Render_OpenGL,
|
||||
"Nvidia vote intrinsics are not available and its required by a shader");
|
||||
// We must return true here since a stub for a theoretical warp size of 1 will always
|
||||
// return an equal result for all its votes.
|
||||
LOG_ERROR(Render_OpenGL, "Nvidia vote intrinsics are required by this shader");
|
||||
// We must return true here since a stub for a theoretical warp size of 1.
|
||||
// This will always return an equal result across all votes.
|
||||
return {"true", Type::Bool};
|
||||
}
|
||||
return Vote(operation, "allThreadsEqualNV");
|
||||
}
|
||||
|
||||
template <const std::string_view& func>
|
||||
Expression Shuffle(Operation operation) {
|
||||
const std::string value = VisitOperand(operation, 0).AsFloat();
|
||||
if (!device.HasWarpIntrinsics()) {
|
||||
LOG_ERROR(Render_OpenGL, "Nvidia shuffle intrinsics are required by this shader");
|
||||
// On a "single-thread" device we are either on the same thread or out of bounds. Both
|
||||
// cases return the passed value.
|
||||
return {value, Type::Float};
|
||||
}
|
||||
|
||||
const std::string index = VisitOperand(operation, 1).AsUint();
|
||||
const std::string width = VisitOperand(operation, 2).AsUint();
|
||||
return {fmt::format("{}({}, {}, {})", func, value, index, width), Type::Float};
|
||||
}
|
||||
|
||||
template <const std::string_view& func>
|
||||
Expression InRangeShuffle(Operation operation) {
|
||||
const std::string index = VisitOperand(operation, 0).AsUint();
|
||||
const std::string width = VisitOperand(operation, 1).AsUint();
|
||||
if (!device.HasWarpIntrinsics()) {
|
||||
// On a "single-thread" device we are only in bounds when the requested index is 0.
|
||||
return {fmt::format("({} == 0U)", index), Type::Bool};
|
||||
}
|
||||
|
||||
const std::string in_range = code.GenerateTemporary();
|
||||
code.AddLine("bool {};", in_range);
|
||||
code.AddLine("{}(0U, {}, {}, {});", func, index, width, in_range);
|
||||
return {in_range, Type::Bool};
|
||||
}
|
||||
|
||||
struct Func final {
|
||||
Func() = delete;
|
||||
~Func() = delete;
|
||||
|
||||
static constexpr std::string_view ShuffleIndexed = "shuffleNV";
|
||||
static constexpr std::string_view ShuffleUp = "shuffleUpNV";
|
||||
static constexpr std::string_view ShuffleDown = "shuffleDownNV";
|
||||
static constexpr std::string_view ShuffleButterfly = "shuffleXorNV";
|
||||
};
|
||||
|
||||
static constexpr std::array operation_decompilers = {
|
||||
&GLSLDecompiler::Assign,
|
||||
|
||||
@@ -2135,6 +2195,16 @@ private:
|
||||
&GLSLDecompiler::VoteAll,
|
||||
&GLSLDecompiler::VoteAny,
|
||||
&GLSLDecompiler::VoteEqual,
|
||||
|
||||
&GLSLDecompiler::Shuffle<Func::ShuffleIndexed>,
|
||||
&GLSLDecompiler::Shuffle<Func::ShuffleUp>,
|
||||
&GLSLDecompiler::Shuffle<Func::ShuffleDown>,
|
||||
&GLSLDecompiler::Shuffle<Func::ShuffleButterfly>,
|
||||
|
||||
&GLSLDecompiler::InRangeShuffle<Func::ShuffleIndexed>,
|
||||
&GLSLDecompiler::InRangeShuffle<Func::ShuffleUp>,
|
||||
&GLSLDecompiler::InRangeShuffle<Func::ShuffleDown>,
|
||||
&GLSLDecompiler::InRangeShuffle<Func::ShuffleButterfly>,
|
||||
};
|
||||
static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount));
|
||||
|
||||
@@ -2175,6 +2245,10 @@ private:
|
||||
return "lmem_" + suffix;
|
||||
}
|
||||
|
||||
std::string GetSharedMemory() const {
|
||||
return fmt::format("smem_{}", suffix);
|
||||
}
|
||||
|
||||
std::string GetInternalFlag(InternalFlag flag) const {
|
||||
constexpr std::array InternalFlagNames = {"zero_flag", "sign_flag", "carry_flag",
|
||||
"overflow_flag"};
|
||||
|
||||
@@ -16,7 +16,6 @@ namespace OpenGL {
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
|
||||
OpenGLState OpenGLState::cur_state;
|
||||
bool OpenGLState::s_rgb_used;
|
||||
|
||||
namespace {
|
||||
|
||||
@@ -282,8 +281,6 @@ void OpenGLState::ApplySRgb() const {
|
||||
return;
|
||||
cur_state.framebuffer_srgb.enabled = framebuffer_srgb.enabled;
|
||||
if (framebuffer_srgb.enabled) {
|
||||
// Track if sRGB is used
|
||||
s_rgb_used = true;
|
||||
glEnable(GL_FRAMEBUFFER_SRGB);
|
||||
} else {
|
||||
glDisable(GL_FRAMEBUFFER_SRGB);
|
||||
|
||||
@@ -175,14 +175,6 @@ public:
|
||||
return cur_state;
|
||||
}
|
||||
|
||||
static bool GetsRGBUsed() {
|
||||
return s_rgb_used;
|
||||
}
|
||||
|
||||
static void ClearsRGBUsed() {
|
||||
s_rgb_used = false;
|
||||
}
|
||||
|
||||
void SetDefaultViewports();
|
||||
/// Apply this state as the current OpenGL state
|
||||
void Apply();
|
||||
@@ -253,8 +245,6 @@ public:
|
||||
private:
|
||||
static OpenGLState cur_state;
|
||||
|
||||
// Workaround for sRGB problems caused by QT not supporting srgb output
|
||||
static bool s_rgb_used;
|
||||
struct {
|
||||
bool blend_state;
|
||||
bool stencil_state;
|
||||
|
||||
@@ -145,7 +145,7 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode,
|
||||
case Tegra::Texture::TextureMipmapFilter::None:
|
||||
return GL_LINEAR;
|
||||
case Tegra::Texture::TextureMipmapFilter::Nearest:
|
||||
return GL_NEAREST_MIPMAP_LINEAR;
|
||||
return GL_LINEAR_MIPMAP_NEAREST;
|
||||
case Tegra::Texture::TextureMipmapFilter::Linear:
|
||||
return GL_LINEAR_MIPMAP_LINEAR;
|
||||
}
|
||||
@@ -157,7 +157,7 @@ inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode,
|
||||
case Tegra::Texture::TextureMipmapFilter::Nearest:
|
||||
return GL_NEAREST_MIPMAP_NEAREST;
|
||||
case Tegra::Texture::TextureMipmapFilter::Linear:
|
||||
return GL_LINEAR_MIPMAP_NEAREST;
|
||||
return GL_NEAREST_MIPMAP_LINEAR;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -264,7 +264,6 @@ void RendererOpenGL::CreateRasterizer() {
|
||||
if (rasterizer) {
|
||||
return;
|
||||
}
|
||||
OpenGLState::ClearsRGBUsed();
|
||||
rasterizer = std::make_unique<RasterizerOpenGL>(system, emu_window, screen_info);
|
||||
}
|
||||
|
||||
@@ -343,9 +342,7 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
|
||||
}};
|
||||
|
||||
state.textures[0] = screen_info.display_texture;
|
||||
// Workaround brigthness problems in SMO by enabling sRGB in the final output
|
||||
// if it has been used in the frame. Needed because of this bug in QT: QTBUG-50987
|
||||
state.framebuffer_srgb.enabled = OpenGLState::GetsRGBUsed();
|
||||
state.framebuffer_srgb.enabled = screen_info.display_srgb;
|
||||
state.AllDirty();
|
||||
state.Apply();
|
||||
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), vertices.data());
|
||||
@@ -355,8 +352,6 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
|
||||
state.textures[0] = 0;
|
||||
state.AllDirty();
|
||||
state.Apply();
|
||||
// Clear sRGB state for the next frame
|
||||
OpenGLState::ClearsRGBUsed();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -406,8 +401,8 @@ void RendererOpenGL::CaptureScreenshot() {
|
||||
GLuint renderbuffer;
|
||||
glGenRenderbuffers(1, &renderbuffer);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, state.GetsRGBUsed() ? GL_SRGB8 : GL_RGB8, layout.width,
|
||||
layout.height);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, screen_info.display_srgb ? GL_SRGB8 : GL_RGB8,
|
||||
layout.width, layout.height);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
|
||||
|
||||
DrawScreen(layout);
|
||||
|
||||
@@ -38,7 +38,8 @@ struct TextureInfo {
|
||||
|
||||
/// Structure used for storing information about the display target for the Switch screen
|
||||
struct ScreenInfo {
|
||||
GLuint display_texture;
|
||||
GLuint display_texture{};
|
||||
bool display_srgb{};
|
||||
const Common::Rectangle<float> display_texcoords{0.0f, 0.0f, 1.0f, 1.0f};
|
||||
TextureInfo texture;
|
||||
};
|
||||
|
||||
@@ -1127,6 +1127,46 @@ private:
|
||||
return {};
|
||||
}
|
||||
|
||||
Id ShuffleIndexed(Operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id ShuffleUp(Operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id ShuffleDown(Operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id ShuffleButterfly(Operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id InRangeShuffleIndexed(Operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id InRangeShuffleUp(Operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id InRangeShuffleDown(Operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id InRangeShuffleButterfly(Operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id DeclareBuiltIn(spv::BuiltIn builtin, spv::StorageClass storage, Id type,
|
||||
const std::string& name) {
|
||||
const Id id = OpVariable(type, storage);
|
||||
@@ -1431,6 +1471,16 @@ private:
|
||||
&SPIRVDecompiler::VoteAll,
|
||||
&SPIRVDecompiler::VoteAny,
|
||||
&SPIRVDecompiler::VoteEqual,
|
||||
|
||||
&SPIRVDecompiler::ShuffleIndexed,
|
||||
&SPIRVDecompiler::ShuffleUp,
|
||||
&SPIRVDecompiler::ShuffleDown,
|
||||
&SPIRVDecompiler::ShuffleButterfly,
|
||||
|
||||
&SPIRVDecompiler::InRangeShuffleIndexed,
|
||||
&SPIRVDecompiler::InRangeShuffleUp,
|
||||
&SPIRVDecompiler::InRangeShuffleDown,
|
||||
&SPIRVDecompiler::InRangeShuffleButterfly,
|
||||
};
|
||||
static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount));
|
||||
|
||||
|
||||
@@ -138,6 +138,35 @@ u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
|
||||
SetRegister(bb, instr.gpr0, value);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::ICMP_CR:
|
||||
case OpCode::Id::ICMP_R:
|
||||
case OpCode::Id::ICMP_RC:
|
||||
case OpCode::Id::ICMP_IMM: {
|
||||
const Node zero = Immediate(0);
|
||||
|
||||
const auto [op_b, test] = [&]() -> std::pair<Node, Node> {
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::ICMP_CR:
|
||||
return {GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset),
|
||||
GetRegister(instr.gpr39)};
|
||||
case OpCode::Id::ICMP_R:
|
||||
return {GetRegister(instr.gpr20), GetRegister(instr.gpr39)};
|
||||
case OpCode::Id::ICMP_RC:
|
||||
return {GetRegister(instr.gpr39),
|
||||
GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset)};
|
||||
case OpCode::Id::ICMP_IMM:
|
||||
return {Immediate(instr.alu.GetSignedImm20_20()), GetRegister(instr.gpr39)};
|
||||
default:
|
||||
UNREACHABLE();
|
||||
return {zero, zero};
|
||||
}
|
||||
}();
|
||||
const Node op_a = GetRegister(instr.gpr8);
|
||||
const Node comparison =
|
||||
GetPredicateComparisonInteger(instr.icmp.cond, instr.icmp.is_signed != 0, test, zero);
|
||||
SetRegister(bb, instr.gpr0, Operation(OperationCode::Select, comparison, op_a, op_b));
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::LOP_C:
|
||||
case OpCode::Id::LOP_R:
|
||||
case OpCode::Id::LOP_IMM: {
|
||||
|
||||
@@ -35,7 +35,7 @@ u32 GetUniformTypeElementsCount(Tegra::Shader::UniformType uniform_type) {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
} // namespace
|
||||
} // Anonymous namespace
|
||||
|
||||
u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
|
||||
const Instruction instr = {program_code[pc]};
|
||||
@@ -106,16 +106,17 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
|
||||
}
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::LD_L: {
|
||||
LOG_DEBUG(HW_GPU, "LD_L cache management mode: {}",
|
||||
static_cast<u64>(instr.ld_l.unknown.Value()));
|
||||
|
||||
const auto GetLmem = [&](s32 offset) {
|
||||
case OpCode::Id::LD_L:
|
||||
LOG_DEBUG(HW_GPU, "LD_L cache management mode: {}", static_cast<u64>(instr.ld_l.unknown));
|
||||
[[fallthrough]];
|
||||
case OpCode::Id::LD_S: {
|
||||
const auto GetMemory = [&](s32 offset) {
|
||||
ASSERT(offset % 4 == 0);
|
||||
const Node immediate_offset = Immediate(static_cast<s32>(instr.smem_imm) + offset);
|
||||
const Node address = Operation(OperationCode::IAdd, NO_PRECISE, GetRegister(instr.gpr8),
|
||||
immediate_offset);
|
||||
return GetLocalMemory(address);
|
||||
return opcode->get().GetId() == OpCode::Id::LD_S ? GetSharedMemory(address)
|
||||
: GetLocalMemory(address);
|
||||
};
|
||||
|
||||
switch (instr.ldst_sl.type.Value()) {
|
||||
@@ -135,14 +136,16 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
|
||||
return 0;
|
||||
}
|
||||
}();
|
||||
for (u32 i = 0; i < count; ++i)
|
||||
SetTemporary(bb, i, GetLmem(i * 4));
|
||||
for (u32 i = 0; i < count; ++i)
|
||||
for (u32 i = 0; i < count; ++i) {
|
||||
SetTemporary(bb, i, GetMemory(i * 4));
|
||||
}
|
||||
for (u32 i = 0; i < count; ++i) {
|
||||
SetRegister(bb, instr.gpr0.Value() + i, GetTemporary(i));
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("LD_L Unhandled type: {}",
|
||||
UNIMPLEMENTED_MSG("{} Unhandled type: {}", opcode->get().GetName(),
|
||||
static_cast<u32>(instr.ldst_sl.type.Value()));
|
||||
}
|
||||
break;
|
||||
@@ -209,27 +212,34 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
|
||||
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::ST_L: {
|
||||
case OpCode::Id::ST_L:
|
||||
LOG_DEBUG(HW_GPU, "ST_L cache management mode: {}",
|
||||
static_cast<u64>(instr.st_l.cache_management.Value()));
|
||||
|
||||
const auto GetLmemAddr = [&](s32 offset) {
|
||||
[[fallthrough]];
|
||||
case OpCode::Id::ST_S: {
|
||||
const auto GetAddress = [&](s32 offset) {
|
||||
ASSERT(offset % 4 == 0);
|
||||
const Node immediate = Immediate(static_cast<s32>(instr.smem_imm) + offset);
|
||||
return Operation(OperationCode::IAdd, NO_PRECISE, GetRegister(instr.gpr8), immediate);
|
||||
};
|
||||
|
||||
const auto set_memory = opcode->get().GetId() == OpCode::Id::ST_L
|
||||
? &ShaderIR::SetLocalMemory
|
||||
: &ShaderIR::SetSharedMemory;
|
||||
|
||||
switch (instr.ldst_sl.type.Value()) {
|
||||
case Tegra::Shader::StoreType::Bits128:
|
||||
SetLocalMemory(bb, GetLmemAddr(12), GetRegister(instr.gpr0.Value() + 3));
|
||||
SetLocalMemory(bb, GetLmemAddr(8), GetRegister(instr.gpr0.Value() + 2));
|
||||
(this->*set_memory)(bb, GetAddress(12), GetRegister(instr.gpr0.Value() + 3));
|
||||
(this->*set_memory)(bb, GetAddress(8), GetRegister(instr.gpr0.Value() + 2));
|
||||
[[fallthrough]];
|
||||
case Tegra::Shader::StoreType::Bits64:
|
||||
SetLocalMemory(bb, GetLmemAddr(4), GetRegister(instr.gpr0.Value() + 1));
|
||||
(this->*set_memory)(bb, GetAddress(4), GetRegister(instr.gpr0.Value() + 1));
|
||||
[[fallthrough]];
|
||||
case Tegra::Shader::StoreType::Bits32:
|
||||
SetLocalMemory(bb, GetLmemAddr(0), GetRegister(instr.gpr0));
|
||||
(this->*set_memory)(bb, GetAddress(0), GetRegister(instr.gpr0));
|
||||
break;
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("ST_L Unhandled type: {}",
|
||||
UNIMPLEMENTED_MSG("{} unhandled type: {}", opcode->get().GetName(),
|
||||
static_cast<u32>(instr.ldst_sl.type.Value()));
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -13,6 +13,7 @@ namespace VideoCommon::Shader {
|
||||
using Tegra::Shader::Instruction;
|
||||
using Tegra::Shader::OpCode;
|
||||
using Tegra::Shader::Pred;
|
||||
using Tegra::Shader::ShuffleOperation;
|
||||
using Tegra::Shader::VoteOperation;
|
||||
|
||||
namespace {
|
||||
@@ -44,6 +45,52 @@ u32 ShaderIR::DecodeWarp(NodeBlock& bb, u32 pc) {
|
||||
SetPredicate(bb, instr.vote.dest_pred, vote);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::SHFL: {
|
||||
Node mask = instr.shfl.is_mask_imm ? Immediate(static_cast<u32>(instr.shfl.mask_imm))
|
||||
: GetRegister(instr.gpr39);
|
||||
Node width = [&] {
|
||||
// Convert the obscure SHFL mask back into GL_NV_shader_thread_shuffle's width. This has
|
||||
// been done reversing Nvidia's math. It won't work on all cases due to SHFL having
|
||||
// different parameters that don't properly map to GLSL's interface, but it should work
|
||||
// for cases emitted by Nvidia's compiler.
|
||||
if (instr.shfl.operation == ShuffleOperation::Up) {
|
||||
return Operation(
|
||||
OperationCode::ILogicalShiftRight,
|
||||
Operation(OperationCode::IAdd, std::move(mask), Immediate(-0x2000)),
|
||||
Immediate(8));
|
||||
} else {
|
||||
return Operation(OperationCode::ILogicalShiftRight,
|
||||
Operation(OperationCode::IAdd, Immediate(0x201F),
|
||||
Operation(OperationCode::INegate, std::move(mask))),
|
||||
Immediate(8));
|
||||
}
|
||||
}();
|
||||
|
||||
const auto [operation, in_range] = [instr]() -> std::pair<OperationCode, OperationCode> {
|
||||
switch (instr.shfl.operation) {
|
||||
case ShuffleOperation::Idx:
|
||||
return {OperationCode::ShuffleIndexed, OperationCode::InRangeShuffleIndexed};
|
||||
case ShuffleOperation::Up:
|
||||
return {OperationCode::ShuffleUp, OperationCode::InRangeShuffleUp};
|
||||
case ShuffleOperation::Down:
|
||||
return {OperationCode::ShuffleDown, OperationCode::InRangeShuffleDown};
|
||||
case ShuffleOperation::Bfly:
|
||||
return {OperationCode::ShuffleButterfly, OperationCode::InRangeShuffleButterfly};
|
||||
}
|
||||
UNREACHABLE_MSG("Invalid SHFL operation: {}",
|
||||
static_cast<u64>(instr.shfl.operation.Value()));
|
||||
return {};
|
||||
}();
|
||||
|
||||
// Setting the predicate before the register is intentional to avoid overwriting.
|
||||
Node index = instr.shfl.is_index_imm ? Immediate(static_cast<u32>(instr.shfl.index_imm))
|
||||
: GetRegister(instr.gpr20);
|
||||
SetPredicate(bb, instr.shfl.pred48, Operation(in_range, index, width));
|
||||
SetRegister(
|
||||
bb, instr.gpr0,
|
||||
Operation(operation, GetRegister(instr.gpr8), std::move(index), std::move(width)));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled warp instruction: {}", opcode->get().GetName());
|
||||
break;
|
||||
|
||||
@@ -181,6 +181,16 @@ enum class OperationCode {
|
||||
VoteAny, /// (bool) -> bool
|
||||
VoteEqual, /// (bool) -> bool
|
||||
|
||||
ShuffleIndexed, /// (uint value, uint index, uint width) -> uint
|
||||
ShuffleUp, /// (uint value, uint index, uint width) -> uint
|
||||
ShuffleDown, /// (uint value, uint index, uint width) -> uint
|
||||
ShuffleButterfly, /// (uint value, uint index, uint width) -> uint
|
||||
|
||||
InRangeShuffleIndexed, /// (uint index, uint width) -> bool
|
||||
InRangeShuffleUp, /// (uint index, uint width) -> bool
|
||||
InRangeShuffleDown, /// (uint index, uint width) -> bool
|
||||
InRangeShuffleButterfly, /// (uint index, uint width) -> bool
|
||||
|
||||
Amount,
|
||||
};
|
||||
|
||||
@@ -206,12 +216,13 @@ class PredicateNode;
|
||||
class AbufNode;
|
||||
class CbufNode;
|
||||
class LmemNode;
|
||||
class SmemNode;
|
||||
class GmemNode;
|
||||
class CommentNode;
|
||||
|
||||
using NodeData =
|
||||
std::variant<OperationNode, ConditionalNode, GprNode, ImmediateNode, InternalFlagNode,
|
||||
PredicateNode, AbufNode, CbufNode, LmemNode, GmemNode, CommentNode>;
|
||||
PredicateNode, AbufNode, CbufNode, LmemNode, SmemNode, GmemNode, CommentNode>;
|
||||
using Node = std::shared_ptr<NodeData>;
|
||||
using Node4 = std::array<Node, 4>;
|
||||
using NodeBlock = std::vector<Node>;
|
||||
@@ -583,6 +594,19 @@ private:
|
||||
Node address;
|
||||
};
|
||||
|
||||
/// Shared memory node
|
||||
class SmemNode final {
|
||||
public:
|
||||
explicit SmemNode(Node address) : address{std::move(address)} {}
|
||||
|
||||
const Node& GetAddress() const {
|
||||
return address;
|
||||
}
|
||||
|
||||
private:
|
||||
Node address;
|
||||
};
|
||||
|
||||
/// Global memory node
|
||||
class GmemNode final {
|
||||
public:
|
||||
|
||||
@@ -137,6 +137,10 @@ Node ShaderIR::GetLocalMemory(Node address) {
|
||||
return MakeNode<LmemNode>(std::move(address));
|
||||
}
|
||||
|
||||
Node ShaderIR::GetSharedMemory(Node address) {
|
||||
return MakeNode<SmemNode>(std::move(address));
|
||||
}
|
||||
|
||||
Node ShaderIR::GetTemporary(u32 id) {
|
||||
return GetRegister(Register::ZeroIndex + 1 + id);
|
||||
}
|
||||
@@ -378,6 +382,11 @@ void ShaderIR::SetLocalMemory(NodeBlock& bb, Node address, Node value) {
|
||||
Operation(OperationCode::Assign, GetLocalMemory(std::move(address)), std::move(value)));
|
||||
}
|
||||
|
||||
void ShaderIR::SetSharedMemory(NodeBlock& bb, Node address, Node value) {
|
||||
bb.push_back(
|
||||
Operation(OperationCode::Assign, GetSharedMemory(std::move(address)), std::move(value)));
|
||||
}
|
||||
|
||||
void ShaderIR::SetTemporary(NodeBlock& bb, u32 id, Node value) {
|
||||
SetRegister(bb, Register::ZeroIndex + 1 + id, std::move(value));
|
||||
}
|
||||
|
||||
@@ -208,6 +208,8 @@ private:
|
||||
Node GetInternalFlag(InternalFlag flag, bool negated = false);
|
||||
/// Generates a node representing a local memory address
|
||||
Node GetLocalMemory(Node address);
|
||||
/// Generates a node representing a shared memory address
|
||||
Node GetSharedMemory(Node address);
|
||||
/// Generates a temporary, internally it uses a post-RZ register
|
||||
Node GetTemporary(u32 id);
|
||||
|
||||
@@ -217,8 +219,10 @@ private:
|
||||
void SetPredicate(NodeBlock& bb, u64 dest, Node src);
|
||||
/// Sets an internal flag. src value must be a bool-evaluated node
|
||||
void SetInternalFlag(NodeBlock& bb, InternalFlag flag, Node value);
|
||||
/// Sets a local memory address. address and value must be a number-evaluated node
|
||||
/// Sets a local memory address with a value.
|
||||
void SetLocalMemory(NodeBlock& bb, Node address, Node value);
|
||||
/// Sets a shared memory address with a value.
|
||||
void SetSharedMemory(NodeBlock& bb, Node address, Node value);
|
||||
/// Sets a temporary. Internally it uses a post-RZ register
|
||||
void SetTemporary(NodeBlock& bb, u32 id, Node value);
|
||||
|
||||
|
||||
@@ -466,6 +466,9 @@ void Config::ReadDataStorageValues() {
|
||||
void Config::ReadDebuggingValues() {
|
||||
qt_config->beginGroup(QStringLiteral("Debugging"));
|
||||
|
||||
// Intentionally not using the QT default setting as this is intended to be changed in the ini
|
||||
Settings::values.record_frame_times =
|
||||
qt_config->value(QStringLiteral("record_frame_times"), false).toBool();
|
||||
Settings::values.use_gdbstub = ReadSetting(QStringLiteral("use_gdbstub"), false).toBool();
|
||||
Settings::values.gdbstub_port = ReadSetting(QStringLiteral("gdbstub_port"), 24689).toInt();
|
||||
Settings::values.program_args =
|
||||
@@ -879,6 +882,8 @@ void Config::SaveDataStorageValues() {
|
||||
void Config::SaveDebuggingValues() {
|
||||
qt_config->beginGroup(QStringLiteral("Debugging"));
|
||||
|
||||
// Intentionally not using the QT default setting as this is intended to be changed in the ini
|
||||
qt_config->setValue(QStringLiteral("record_frame_times"), Settings::values.record_frame_times);
|
||||
WriteSetting(QStringLiteral("use_gdbstub"), Settings::values.use_gdbstub, false);
|
||||
WriteSetting(QStringLiteral("gdbstub_port"), Settings::values.gdbstub_port, 24689);
|
||||
WriteSetting(QStringLiteral("program_args"),
|
||||
|
||||
@@ -182,6 +182,8 @@ void ConfigureInput::UpdateUIEnabled() {
|
||||
players_configure[i]->setEnabled(players_controller[i]->currentIndex() != 0);
|
||||
}
|
||||
|
||||
ui->handheld_connected->setChecked(ui->handheld_connected->isChecked() &&
|
||||
!ui->use_docked_mode->isChecked());
|
||||
ui->handheld_connected->setEnabled(!ui->use_docked_mode->isChecked());
|
||||
ui->handheld_configure->setEnabled(ui->handheld_connected->isChecked() &&
|
||||
!ui->use_docked_mode->isChecked());
|
||||
|
||||
+11
-3
@@ -54,6 +54,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
|
||||
#include <QProgressDialog>
|
||||
#include <QShortcut>
|
||||
#include <QStatusBar>
|
||||
#include <QSysInfo>
|
||||
#include <QtConcurrent/QtConcurrent>
|
||||
|
||||
#include <fmt/format.h>
|
||||
@@ -66,6 +67,9 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
|
||||
#include "common/microprofile.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "common/scope_exit.h"
|
||||
#ifdef ARCHITECTURE_x86_64
|
||||
#include "common/x64/cpu_detect.h"
|
||||
#endif
|
||||
#include "common/telemetry.h"
|
||||
#include "core/core.h"
|
||||
#include "core/crypto/key_manager.h"
|
||||
@@ -205,6 +209,10 @@ GMainWindow::GMainWindow()
|
||||
|
||||
LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
|
||||
Common::g_scm_desc);
|
||||
#ifdef ARCHITECTURE_x86_64
|
||||
LOG_INFO(Frontend, "Host CPU: {}", Common::GetCPUCaps().cpu_string);
|
||||
#endif
|
||||
LOG_INFO(Frontend, "Host OS: {}", QSysInfo::prettyProductName().toStdString());
|
||||
UpdateWindowTitle();
|
||||
|
||||
show();
|
||||
@@ -964,11 +972,11 @@ void GMainWindow::BootGame(const QString& filename) {
|
||||
}
|
||||
status_bar_update_timer.start(2000);
|
||||
|
||||
const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
|
||||
|
||||
std::string title_name;
|
||||
const auto res = Core::System::GetInstance().GetGameName(title_name);
|
||||
if (res != Loader::ResultStatus::Success) {
|
||||
const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
|
||||
|
||||
const auto [nacp, icon_file] = FileSys::PatchManager(title_id).GetControlMetadata();
|
||||
if (nacp != nullptr)
|
||||
title_name = nacp->GetApplicationName();
|
||||
@@ -976,7 +984,7 @@ void GMainWindow::BootGame(const QString& filename) {
|
||||
if (title_name.empty())
|
||||
title_name = FileUtil::GetFilename(filename.toStdString());
|
||||
}
|
||||
|
||||
LOG_INFO(Frontend, "Booting game: {:016X} | {}", title_id, title_name);
|
||||
UpdateWindowTitle(QString::fromStdString(title_name));
|
||||
|
||||
loading_screen->Prepare(Core::System::GetInstance().GetAppLoader());
|
||||
|
||||
@@ -374,6 +374,8 @@ void Config::ReadValues() {
|
||||
Settings::values.use_dev_keys = sdl2_config->GetBoolean("Miscellaneous", "use_dev_keys", false);
|
||||
|
||||
// Debugging
|
||||
Settings::values.record_frame_times =
|
||||
sdl2_config->GetBoolean("Debugging", "record_frame_times", false);
|
||||
Settings::values.use_gdbstub = sdl2_config->GetBoolean("Debugging", "use_gdbstub", false);
|
||||
Settings::values.gdbstub_port =
|
||||
static_cast<u16>(sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689));
|
||||
|
||||
@@ -213,6 +213,8 @@ region_value =
|
||||
log_filter = *:Trace
|
||||
|
||||
[Debugging]
|
||||
# Record frame time data, can be found in the log directory. Boolean value
|
||||
record_frame_times =
|
||||
# Port for listening to GDB connections.
|
||||
use_gdbstub=false
|
||||
gdbstub_port=24689
|
||||
|
||||
Reference in new issue
Block a user