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Author SHA1 Message Date
yuzubot 3b55aa4f48 "Merge PR 1340" 2019-09-15 14:39:23 +00:00
319 changed files with 3181 additions and 12852 deletions

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+2 -3
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@@ -5,11 +5,10 @@ cd /yuzu
ccache -s
mkdir build || true && cd build
cmake .. -G Ninja -DDISPLAY_VERSION=$1 -DYUZU_USE_BUNDLED_UNICORN=ON -DYUZU_USE_QT_WEB_ENGINE=ON -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/lib/ccache/gcc -DCMAKE_CXX_COMPILER=/usr/lib/ccache/g++ -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DUSE_DISCORD_PRESENCE=ON
cmake .. -G Ninja -DYUZU_USE_BUNDLED_UNICORN=ON -DYUZU_USE_QT_WEB_ENGINE=ON -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/lib/ccache/gcc -DCMAKE_CXX_COMPILER=/usr/lib/ccache/g++ -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DUSE_DISCORD_PRESENCE=ON
ninja
ccache -s
# Ignore zlib's tests, since they aren't gated behind a CMake option.
ctest -VV -E "(example|example64)" -C Release
ctest -VV -C Release
+1 -1
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@@ -2,4 +2,4 @@
mkdir -p "ccache" || true
chmod a+x ./.ci/scripts/linux/docker.sh
docker run -e ENABLE_COMPATIBILITY_REPORTING -e CCACHE_DIR=/yuzu/ccache -v $(pwd):/yuzu yuzuemu/build-environments:linux-fresh /bin/bash /yuzu/.ci/scripts/linux/docker.sh $1
docker run -e ENABLE_COMPATIBILITY_REPORTING -e CCACHE_DIR=/yuzu/ccache -v $(pwd):/yuzu yuzuemu/build-environments:linux-fresh /bin/bash /yuzu/.ci/scripts/linux/docker.sh
@@ -1,45 +0,0 @@
# Download all pull requests as patches that match a specific label
# Usage: python download-patches-by-label.py <Label to Match> <Root Path Folder to DL to>
import requests, sys, json, shutil, subprocess, os, traceback
org = os.getenv("PRIVATEMERGEORG", "yuzu-emu")
repo = os.getenv("PRIVATEMERGEREPO", "yuzu-private")
tagline = sys.argv[3]
user = sys.argv[1]
dl_list = {}
TAG_NAME = sys.argv[2]
def check_individual(repo_id, pr_id):
url = 'https://%sdev.azure.com/%s/%s/_apis/git/repositories/%s/pullRequests/%s/labels?api-version=5.1-preview.1' % (user, org, repo, repo_id, pr_id)
response = requests.get(url)
if (response.ok):
try:
js = response.json()
return any(tag.get('name') == TAG_NAME for tag in js['value'])
except:
return False
return False
def merge_pr(pn, ref):
print("Matched PR# %s" % pn)
print(subprocess.check_output(["git", "fetch", "https://%sdev.azure.com/%s/_git/%s" % (user, org, repo), ref, "-f"]))
print(subprocess.check_output(["git", "merge", "--squash", 'origin/' + ref.replace('refs/heads/','')]))
print(subprocess.check_output(["git", "commit", "-m\"Merge %s PR %s\"" % (tagline, pn)]))
def main():
url = 'https://%sdev.azure.com/%s/%s/_apis/git/pullrequests?api-version=5.1' % (user, org, repo)
response = requests.get(url)
if (response.ok):
js = response.json()
tagged_prs = filter(lambda pr: check_individual(pr['repository']['id'], pr['pullRequestId']), js['value'])
map(lambda pr: merge_pr(pr['pullRequestId'], pr['sourceRefName']), tagged_prs)
if __name__ == '__main__':
try:
main()
except:
traceback.print_exc(file=sys.stdout)
sys.exit(-1)
+4 -12
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@@ -1,9 +1,7 @@
# Download all pull requests as patches that match a specific label
# Usage: python download-patches-by-label.py <Label to Match> <Root Path Folder to DL to>
import requests, sys, json, urllib3.request, shutil, subprocess, os
tagline = sys.argv[2]
import requests, sys, json, urllib3.request, shutil, subprocess
http = urllib3.PoolManager()
dl_list = {}
@@ -14,23 +12,17 @@ def check_individual(labels):
return True
return False
def do_page(page):
url = 'https://api.github.com/repos/yuzu-emu/yuzu/pulls?page=%s' % page
try:
url = 'https://api.github.com/repos/yuzu-emu/yuzu/pulls'
response = requests.get(url)
if (response.ok):
j = json.loads(response.content)
if j == []:
return
for pr in j:
if (check_individual(pr["labels"])):
pn = pr["number"]
print("Matched PR# %s" % pn)
print(subprocess.check_output(["git", "fetch", "https://github.com/yuzu-emu/yuzu.git", "pull/%s/head:pr-%s" % (pn, pn), "-f"]))
print(subprocess.check_output(["git", "merge", "--squash", "pr-%s" % pn]))
print(subprocess.check_output(["git", "commit", "-m\"Merge %s PR %s\"" % (tagline, pn)]))
try:
for i in range(1,30):
do_page(i)
print(subprocess.check_output(["git", "commit", "-m\"Merge PR %s\"" % pn]))
except:
sys.exit(-1)
+1 -1
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@@ -13,7 +13,7 @@ echo '' >> /bin/cmd
chmod +x /bin/cmd
mkdir build || true && cd build
cmake .. -G Ninja -DDISPLAY_VERSION=$1 -DCMAKE_TOOLCHAIN_FILE="$(pwd)/../CMakeModules/MinGWCross.cmake" -DUSE_CCACHE=ON -DYUZU_USE_BUNDLED_UNICORN=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DCMAKE_BUILD_TYPE=Release
cmake .. -G Ninja -DCMAKE_TOOLCHAIN_FILE="$(pwd)/../CMakeModules/MinGWCross.cmake" -DUSE_CCACHE=ON -DYUZU_USE_BUNDLED_UNICORN=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DCMAKE_BUILD_TYPE=Release
ninja
# Clean up the dirty hacks
+1 -1
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@@ -2,4 +2,4 @@
mkdir -p "ccache" || true
chmod a+x ./.ci/scripts/windows/docker.sh
docker run -e CCACHE_DIR=/yuzu/ccache -v $(pwd):/yuzu yuzuemu/build-environments:linux-mingw /bin/bash -ex /yuzu/.ci/scripts/windows/docker.sh $1
docker run -e CCACHE_DIR=/yuzu/ccache -v $(pwd):/yuzu yuzuemu/build-environments:linux-mingw /bin/bash -ex /yuzu/.ci/scripts/windows/docker.sh
-38
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@@ -1,38 +0,0 @@
$GITDATE = $(git show -s --date=short --format='%ad') -replace "-",""
$GITREV = $(git show -s --format='%h')
$RELEASE_DIST = "yuzu-windows-msvc"
$MSVC_BUILD_ZIP = "yuzu-windows-msvc-$GITDATE-$GITREV.zip" -replace " ", ""
$MSVC_BUILD_PDB = "yuzu-windows-msvc-$GITDATE-$GITREV-debugsymbols.zip" -replace " ", ""
$MSVC_SEVENZIP = "yuzu-windows-msvc-$GITDATE-$GITREV.7z" -replace " ", ""
$MSVC_TAR = "yuzu-windows-msvc-$GITDATE-$GITREV.tar" -replace " ", ""
$MSVC_TARXZ = "yuzu-windows-msvc-$GITDATE-$GITREV.tar.xz" -replace " ", ""
$env:BUILD_ZIP = $MSVC_BUILD_ZIP
$env:BUILD_SYMBOLS = $MSVC_BUILD_PDB
$env:BUILD_UPDATE = $MSVC_SEVENZIP
$BUILD_DIR = ".\build\bin\Release"
mkdir pdb
Get-ChildItem "$BUILD_DIR\" -Recurse -Filter "*.pdb" | Copy-Item -destination .\pdb
7z a -tzip $MSVC_BUILD_PDB .\pdb\*.pdb
rm "$BUILD_DIR\*.pdb"
mkdir $RELEASE_DIST
mkdir "artifacts"
Copy-Item "$BUILD_DIR\*" -Destination $RELEASE_DIST -Recurse
rm "$RELEASE_DIST\*.exe"
Get-ChildItem "$BUILD_DIR" -Recurse -Filter "yuzu*.exe" | Copy-Item -destination $RELEASE_DIST
Get-ChildItem "$BUILD_DIR" -Recurse -Filter "QtWebEngineProcess*.exe" | Copy-Item -destination $RELEASE_DIST
Copy-Item .\license.txt -Destination $RELEASE_DIST
Copy-Item .\README.md -Destination $RELEASE_DIST
7z a -tzip $MSVC_BUILD_ZIP $RELEASE_DIST\*
7z a $MSVC_SEVENZIP $RELEASE_DIST
7z a -r -ttar $MSVC_TAR $RELEASE_DIST
7z a -r -txz $MSVC_TARXZ $MSVC_TAR
Get-ChildItem . -Filter "*.zip" | Copy-Item -destination "artifacts"
Get-ChildItem . -Filter "*.7z" | Copy-Item -destination "artifacts"
Get-ChildItem . -Filter "*.tar.xz" | Copy-Item -destination "artifacts"
-5
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@@ -1,5 +0,0 @@
steps:
- script: mkdir artifacts || echo 'X' > artifacts/T1.txt
- publish: artifacts
artifact: 'yuzu-$(BuildName)-mock'
displayName: 'Upload Artifacts'
-22
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@@ -1,22 +0,0 @@
parameters:
artifactSource: 'true'
cache: 'false'
version: ''
steps:
- script: mkdir build && cd build && cmake -G "Visual Studio 15 2017 Win64" --config Release -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_BUNDLED_UNICORN=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DUSE_DISCORD_PRESENCE=ON -DDISPLAY_VERSION=${{ parameters['version'] }} .. && cd ..
displayName: 'Configure CMake'
- task: MSBuild@1
displayName: 'Build'
inputs:
solution: 'build/yuzu.sln'
maximumCpuCount: true
configuration: release
- task: PowerShell@2
displayName: 'Package Artifacts'
inputs:
targetType: 'filePath'
filePath: './.ci/scripts/windows/upload.ps1'
- publish: artifacts
artifact: 'yuzu-$(BuildName)-windows-msvc'
displayName: 'Upload Artifacts'
+8 -8
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@@ -1,20 +1,20 @@
parameters:
artifactSource: 'true'
cache: 'false'
version: ''
steps:
- task: DockerInstaller@0
displayName: 'Prepare Environment'
inputs:
dockerVersion: '17.09.0-ce'
- task: CacheBeta@0
displayName: 'Cache Build System'
inputs:
key: yuzu-v1-$(BuildName)-$(BuildSuffix)-$(CacheSuffix)
path: $(System.DefaultWorkingDirectory)/ccache
cacheHitVar: CACHE_RESTORED
- script: chmod a+x ./.ci/scripts/$(ScriptFolder)/exec.sh && ./.ci/scripts/$(ScriptFolder)/exec.sh ${{ parameters['version'] }}
- ${{ if eq(parameters.cache, 'true') }}:
- task: CacheBeta@0
displayName: 'Cache Build System'
inputs:
key: yuzu-v1-$(BuildName)-$(BuildSuffix)-$(CacheSuffix)
path: $(System.DefaultWorkingDirectory)/ccache
cacheHitVar: CACHE_RESTORED
- script: chmod a+x ./.ci/scripts/$(ScriptFolder)/exec.sh && ./.ci/scripts/$(ScriptFolder)/exec.sh
displayName: 'Build'
- script: chmod a+x ./.ci/scripts/$(ScriptFolder)/upload.sh && RELEASE_NAME=$(BuildName) ./.ci/scripts/$(ScriptFolder)/upload.sh
displayName: 'Package Artifacts'
+1 -5
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@@ -1,6 +1,3 @@
parameters:
version: ''
jobs:
- job: build
displayName: 'standard'
@@ -23,5 +20,4 @@ jobs:
- template: ./build-single.yml
parameters:
artifactSource: 'false'
cache: $(parameters.cache)
version: $(parameters.version)
cache: $(parameters.cache)
-4
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@@ -1,6 +1,3 @@
parameters:
version: ''
jobs:
- job: build_test
displayName: 'testing'
@@ -34,4 +31,3 @@ jobs:
parameters:
artifactSource: 'false'
cache: 'false'
version: $(parameters.version)
-37
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@@ -1,37 +0,0 @@
jobs:
- job: merge
displayName: 'pull requests'
steps:
- checkout: self
submodules: recursive
- template: ./mergebot-private.yml
parameters:
matchLabel: '$(BuildName)-merge'
matchLabelPublic: '$(PublicBuildName)-merge'
- task: ArchiveFiles@2
displayName: 'Package Source'
inputs:
rootFolderOrFile: '$(System.DefaultWorkingDirectory)'
includeRootFolder: false
archiveType: '7z'
archiveFile: '$(Build.ArtifactStagingDirectory)/yuzu-$(BuildName)-source.7z'
- task: PublishPipelineArtifact@1
displayName: 'Upload Artifacts'
inputs:
targetPath: '$(Build.ArtifactStagingDirectory)/yuzu-$(BuildName)-source.7z'
artifact: 'yuzu-$(BuildName)-source'
replaceExistingArchive: true
- job: upload_source
displayName: 'upload'
dependsOn: merge
steps:
- template: ./sync-source.yml
parameters:
artifactSource: 'true'
needSubmodules: 'true'
- script: chmod a+x $(System.DefaultWorkingDirectory)/.ci/scripts/merge/yuzubot-git-config.sh && $(System.DefaultWorkingDirectory)/.ci/scripts/merge/yuzubot-git-config.sh
displayName: 'Apply Git Configuration'
- script: git remote add other $(GitRepoPushChangesURL)
displayName: 'Register Repository'
- script: git push --force other HEAD:$(GitPushBranch)
displayName: 'Update Code'
+11 -1
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@@ -30,7 +30,17 @@ jobs:
needSubmodules: 'true'
- script: chmod a+x $(System.DefaultWorkingDirectory)/.ci/scripts/merge/yuzubot-git-config.sh && $(System.DefaultWorkingDirectory)/.ci/scripts/merge/yuzubot-git-config.sh
displayName: 'Apply Git Configuration'
- script: git tag -a $(BuildName)-$(Build.BuildId) -m "yuzu $(BuildName) $(Build.BuildNumber) $(Build.DefinitionName)"
displayName: 'Tag Source'
- script: git remote add other $(GitRepoPushChangesURL)
displayName: 'Register Repository'
- script: git push --force other HEAD:$(GitPushBranch)
- script: git push --follow-tags --force other HEAD:$(GitPushBranch)
displayName: 'Update Code'
- script: git rev-list -n 1 $(BuildName)-$(Build.BuildId) > $(Build.ArtifactStagingDirectory)/tag-commit.sha
displayName: 'Calculate Release Point'
- task: PublishPipelineArtifact@1
displayName: 'Upload Release Point'
inputs:
targetPath: '$(Build.ArtifactStagingDirectory)/tag-commit.sha'
artifact: 'yuzu-$(BuildName)-release-point'
replaceExistingArchive: true
-30
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@@ -1,30 +0,0 @@
parameters:
matchLabel: 'dummy-merge'
matchLabelPublic: 'dummy-merge'
steps:
- script: mkdir $(System.DefaultWorkingDirectory)/patches && pip install requests urllib3
displayName: 'Prepare Environment'
- script: chmod a+x $(System.DefaultWorkingDirectory)/.ci/scripts/merge/yuzubot-git-config.sh && $(System.DefaultWorkingDirectory)/.ci/scripts/merge/yuzubot-git-config.sh
displayName: 'Apply Git Configuration'
- task: PythonScript@0
displayName: 'Discover, Download, and Apply Patches (Mainline)'
inputs:
scriptSource: 'filePath'
scriptPath: '.ci/scripts/merge/apply-patches-by-label.py'
arguments: '${{ parameters.matchLabelPublic }} $(MergeTaglinePublic) patches-public'
workingDirectory: '$(System.DefaultWorkingDirectory)'
- task: PythonScript@0
displayName: 'Discover, Download, and Apply Patches (Patreon Public)'
inputs:
scriptSource: 'filePath'
scriptPath: '.ci/scripts/merge/apply-patches-by-label.py'
arguments: '${{ parameters.matchLabel }} "$(MergeTaglinePrivate) Public" patches-mixed-public'
workingDirectory: '$(System.DefaultWorkingDirectory)'
- task: PythonScript@0
displayName: 'Discover, Download, and Apply Patches (Patreon Private)'
inputs:
scriptSource: 'filePath'
scriptPath: '.ci/scripts/merge/apply-patches-by-label-private.py'
arguments: '$(PrivateMergeUser) ${{ parameters.matchLabel }} "$(MergeTaglinePrivate) Private" patches-private'
workingDirectory: '$(System.DefaultWorkingDirectory)'
+1 -1
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@@ -11,5 +11,5 @@ steps:
inputs:
scriptSource: 'filePath'
scriptPath: '.ci/scripts/merge/apply-patches-by-label.py'
arguments: '${{ parameters.matchLabel }} Tagged patches'
arguments: '${{ parameters.matchLabel }} patches'
workingDirectory: '$(System.DefaultWorkingDirectory)'
-13
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@@ -1,13 +0,0 @@
steps:
- task: DownloadPipelineArtifact@2
displayName: 'Download Windows Release'
inputs:
artifactName: 'yuzu-$(BuildName)-windows-msvc'
buildType: 'current'
targetPath: '$(Build.ArtifactStagingDirectory)'
- task: DownloadPipelineArtifact@2
displayName: 'Download Linux Release'
inputs:
artifactName: 'yuzu-$(BuildName)-linux'
buildType: 'current'
targetPath: '$(Build.ArtifactStagingDirectory)'
-13
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@@ -1,13 +0,0 @@
steps:
- template: ./release-download.yml
- task: GitHubRelease@0
displayName: 'GitHub Release'
inputs:
action: 'create'
title: '$(ReleasePrefix) $(DisplayVersion)'
assets: '$(Build.ArtifactStagingDirectory)/*'
gitHubConnection: $(GitHubReleaseConnectionName)
repositoryName: '$(Build.Repository.Name)'
target: '$(Build.SourceVersion)'
tagSource: manual
tag: $(BuildName)-$(DisplayPrefix)-$(DisplayVersion)
-9
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@@ -1,9 +0,0 @@
steps:
- script: chmod a+x $(System.DefaultWorkingDirectory)/.ci/scripts/merge/yuzubot-git-config.sh && $(System.DefaultWorkingDirectory)/.ci/scripts/merge/yuzubot-git-config.sh
displayName: 'Apply Git Configuration'
- script: git tag -a $(BuildName)-$(DisplayPrefix)-$(DisplayVersion) -m "yuzu $(BuildName) $(Build.BuildNumber) $(Build.DefinitionName) $(DisplayPrefix)-$(DisplayVersion)"
displayName: 'Tag Source'
- script: git remote add other $(GitRepoPushChangesURL)
displayName: 'Register Repository'
- script: git push other $(BuildName)-$(DisplayPrefix)-$(DisplayVersion)
displayName: 'Update Code'
-10
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@@ -1,10 +0,0 @@
steps:
- template: ./release-download.yml
- task: UniversalPackages@0
displayName: Publish Artifacts
inputs:
command: publish
publishDirectory: '$(Build.ArtifactStagingDirectory)'
vstsFeedPublish: 'yuzu-$(BuildName)'
vstsFeedPackagePublish: 'main'
packagePublishDescription: 'Yuzu Windows and Linux Executable Packages'
-8
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@@ -1,8 +0,0 @@
trigger:
- master
stages:
- stage: merge
displayName: 'merge'
jobs:
- template: ./templates/merge.yml
-68
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@@ -1,68 +0,0 @@
trigger:
- master
variables:
DisplayVersion: $[counter(variables['DisplayPrefix'], 1)]
stages:
- stage: format
displayName: 'format'
jobs:
- job: format
displayName: 'clang'
pool:
vmImage: ubuntu-latest
steps:
- template: ./templates/format-check.yml
- stage: build
dependsOn: format
displayName: 'build'
jobs:
- job: build
displayName: 'standard'
pool:
vmImage: ubuntu-latest
strategy:
maxParallel: 10
matrix:
linux:
BuildSuffix: 'linux'
ScriptFolder: 'linux'
steps:
- template: ./templates/sync-source.yml
parameters:
artifactSource: $(parameters.artifactSource)
needSubmodules: 'true'
- template: ./templates/build-single.yml
parameters:
artifactSource: 'false'
cache: 'true'
version: $(DisplayVersion)
- stage: build_win
dependsOn: format
displayName: 'build-windows'
jobs:
- job: build
displayName: 'msvc'
pool:
vmImage: vs2017-win2016
steps:
- template: ./templates/sync-source.yml
parameters:
artifactSource: $(parameters.artifactSource)
needSubmodules: 'true'
- template: ./templates/build-msvc.yml
parameters:
artifactSource: 'false'
cache: 'true'
version: $(DisplayVersion)
- stage: release
displayName: 'release'
dependsOn:
- build
- build_win
jobs:
- job: github
displayName: 'github'
steps:
- template: ./templates/release-github.yml
+25
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@@ -0,0 +1,25 @@
trigger:
- master
stages:
- stage: merge
displayName: 'merge'
jobs:
- template: ./templates/merge.yml
- stage: format
dependsOn: merge
displayName: 'format'
jobs:
- job: format
displayName: 'clang'
pool:
vmImage: ubuntu-latest
steps:
- template: ./templates/format-check.yml
- stage: build
displayName: 'build'
dependsOn: format
jobs:
- template: ./templates/build-standard.yml
parameters:
cache: 'true'
-8
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@@ -1,8 +0,0 @@
trigger:
- master
stages:
- stage: merge
displayName: 'merge'
jobs:
- template: ./templates/merge-private.yml
-42
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@@ -1,42 +0,0 @@
trigger:
- master
variables:
DisplayVersion: $[counter(variables['DisplayPrefix'], 1)]
stages:
- stage: format
displayName: 'format'
jobs:
- job: format
displayName: 'clang'
pool:
vmImage: ubuntu-latest
steps:
- template: ./templates/format-check.yml
- stage: build
dependsOn: format
displayName: 'build'
jobs:
- job: build
displayName: 'windows-msvc'
pool:
vmImage: vs2017-win2016
steps:
- template: ./templates/sync-source.yml
parameters:
artifactSource: $(parameters.artifactSource)
needSubmodules: 'true'
- template: ./templates/build-msvc.yml
parameters:
artifactSource: 'false'
cache: $(parameters.cache)
version: $(DisplayVersion)
- stage: release
displayName: 'release'
dependsOn: build
jobs:
- job: release
displayName: 'source'
steps:
- template: ./templates/release-private-tag.yml
+19
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@@ -0,0 +1,19 @@
# Starter pipeline
# Start with a minimal pipeline that you can customize to build and deploy your code.
# Add steps that build, run tests, deploy, and more:
# https://aka.ms/yaml
trigger:
- master
pool:
vmImage: 'ubuntu-latest'
steps:
- script: echo Hello, world!
displayName: 'Run a one-line script'
- script: |
echo Add other tasks to build, test, and deploy your project.
echo See https://aka.ms/yaml
displayName: 'Run a multi-line script'
-6
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@@ -46,9 +46,3 @@
[submodule "sirit"]
path = externals/sirit
url = https://github.com/ReinUsesLisp/sirit
[submodule "libzip"]
path = externals/libzip
url = https://github.com/DarkLordZach/libzip
[submodule "zlib"]
path = externals/zlib
url = https://github.com/madler/zlib
-2
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@@ -21,8 +21,6 @@ option(YUZU_USE_BUNDLED_UNICORN "Build/Download bundled Unicorn" ON)
option(YUZU_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OFF)
option(YUZU_ENABLE_BOXCAT "Enable the Boxcat service, a yuzu high-level implementation of BCAT" ON)
option(ENABLE_CUBEB "Enables the cubeb audio backend" ON)
option(ENABLE_VULKAN "Enables Vulkan backend" ON)
-6
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@@ -83,15 +83,9 @@ set(HASH_FILES
"${VIDEO_CORE}/shader/decode/video.cpp"
"${VIDEO_CORE}/shader/decode/warp.cpp"
"${VIDEO_CORE}/shader/decode/xmad.cpp"
"${VIDEO_CORE}/shader/ast.cpp"
"${VIDEO_CORE}/shader/ast.h"
"${VIDEO_CORE}/shader/control_flow.cpp"
"${VIDEO_CORE}/shader/control_flow.h"
"${VIDEO_CORE}/shader/compiler_settings.cpp"
"${VIDEO_CORE}/shader/compiler_settings.h"
"${VIDEO_CORE}/shader/decode.cpp"
"${VIDEO_CORE}/shader/expr.cpp"
"${VIDEO_CORE}/shader/expr.h"
"${VIDEO_CORE}/shader/node.h"
"${VIDEO_CORE}/shader/node_helper.cpp"
"${VIDEO_CORE}/shader/node_helper.h"
+3 -4
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@@ -1,15 +1,14 @@
yuzu emulator
=============
[![Travis CI Build Status](https://travis-ci.org/yuzu-emu/yuzu.svg?branch=master)](https://travis-ci.org/yuzu-emu/yuzu)
[![AppVeyor CI Build Status](https://ci.appveyor.com/api/projects/status/77k97svb2usreu68?svg=true)](https://ci.appveyor.com/project/bunnei/yuzu)
[![Azure Mainline CI Build Status](https://dev.azure.com/yuzu-emu/yuzu/_apis/build/status/yuzu%20mainline?branchName=master)](https://dev.azure.com/yuzu-emu/yuzu/)
yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of [Citra](https://citra-emu.org/).
It is written in C++ with portability in mind, with builds actively maintained for Windows and Linux. The emulator is capable of running several commercial games.
It is written in C++ with portability in mind, with builds actively maintained for Windows, Linux and macOS. The emulator is currently only useful for homebrew development and research purposes.
yuzu only emulates a subset of Switch hardware and therefore most commercial games **do not** run at full speed or are not fully functional.
Do you want to check which games are compatible and which ones are not? Please visit our [Compatibility page](https://yuzu-emu.org/game/)!
yuzu only emulates a subset of Switch hardware and therefore is generally only useful for running/debugging homebrew applications. yuzu can boot some games, to varying degrees of success.
yuzu is licensed under the GPLv2 (or any later version). Refer to the license.txt file included.
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-6
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@@ -77,12 +77,6 @@ if (ENABLE_VULKAN)
add_subdirectory(sirit)
endif()
# zlib
add_subdirectory(zlib EXCLUDE_FROM_ALL)
# libzip
add_subdirectory(libzip EXCLUDE_FROM_ALL)
if (ENABLE_WEB_SERVICE)
# LibreSSL
set(LIBRESSL_SKIP_INSTALL ON CACHE BOOL "")
+1 -1
-1
Submodule externals/libzip deleted from bd7a8103e9.
-1
Submodule externals/zlib deleted from cacf7f1d4e.
+12 -21
View File
@@ -341,24 +341,15 @@ Public License instead of this License.
The icons used in this project have the following licenses:
Icon Name | License | Origin/Author
--- | --- | ---
checked.png | Free for non-commercial use
failed.png | Free for non-commercial use
lock.png | CC BY-ND 3.0 | https://icons8.com
plus_folder.png (Default, Dark) | CC BY-ND 3.0 | https://icons8.com
bad_folder.png (Default, Dark) | CC BY-ND 3.0 | https://icons8.com
chip.png (Default, Dark) | CC BY-ND 3.0 | https://icons8.com
folder.png (Default, Dark) | CC BY-ND 3.0 | https://icons8.com
plus.png (Default, Dark) | CC0 1.0 | Designed by BreadFish64 from the Citra team
sd_card.png (Default, Dark) | CC BY-ND 3.0 | https://icons8.com
plus_folder.png (Colorful, Colorful Dark) | CC BY-ND 3.0 | https://icons8.com
bad_folder.png (Colorful, Colorful Dark) | CC BY-ND 3.0 | https://icons8.com
chip.png (Colorful, Colorful Dark) | CC BY-ND 3.0 | https://icons8.com
folder.png (Colorful, Colorful Dark) | CC BY-ND 3.0 | https://icons8.com
plus.png (Colorful, Colorful Dark) | CC BY-ND 3.0 | https://icons8.com
sd_card.png (Colorful, Colorful Dark) | CC BY-ND 3.0 | https://icons8.com
Note:
Some icons are different in different themes, and they are separately listed
only when they have different licenses/origins.
Icon Name | License | Origin/Author
--- | --- | ---
checked.png | Free for non-commercial use
failed.png | Free for non-commercial use
lock.png | CC BY-ND 3.0 | https://icons8.com
plus_folder.png | CC BY-ND 3.0 | https://icons8.com
bad_folder.png | CC BY-ND 3.0 | https://icons8.com
chip.png | CC BY-ND 3.0 | https://icons8.com
folder.png | CC BY-ND 3.0 | https://icons8.com
plus.png (Default, Dark) | CC0 1.0 | Designed by BreadFish64 from the Citra team
plus.png (Colorful, Colorful Dark) | CC BY-ND 3.0 | https://icons8.com
sd_card.png | CC BY-ND 3.0 | https://icons8.com
-10
View File
@@ -107,11 +107,6 @@ Stream::State AudioRenderer::GetStreamState() const {
return stream->GetState();
}
static constexpr u32 VersionFromRevision(u32_le rev) {
// "REV7" -> 7
return ((rev >> 24) & 0xff) - 0x30;
}
std::vector<u8> AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_params) {
// Copy UpdateDataHeader struct
UpdateDataHeader config{};
@@ -171,11 +166,6 @@ std::vector<u8> AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_
// Copy output header
UpdateDataHeader response_data{worker_params};
std::vector<u8> output_params(response_data.total_size);
const auto audren_revision = VersionFromRevision(config.revision);
if (audren_revision >= 5) {
response_data.frame_count = 0x10;
response_data.total_size += 0x10;
}
std::memcpy(output_params.data(), &response_data, sizeof(UpdateDataHeader));
// Copy output memory pool entries
+11 -14
View File
@@ -194,24 +194,21 @@ struct UpdateDataHeader {
mixes_size = 0x0;
sinks_size = config.sink_count * 0x20;
performance_manager_size = 0x10;
frame_count = 0;
total_size = sizeof(UpdateDataHeader) + behavior_size + memory_pools_size + voices_size +
effects_size + sinks_size + performance_manager_size;
}
u32_le revision{};
u32_le behavior_size{};
u32_le memory_pools_size{};
u32_le voices_size{};
u32_le voice_resource_size{};
u32_le effects_size{};
u32_le mixes_size{};
u32_le sinks_size{};
u32_le performance_manager_size{};
INSERT_PADDING_WORDS(1);
u32_le frame_count{};
INSERT_PADDING_WORDS(4);
u32_le total_size{};
u32_le revision;
u32_le behavior_size;
u32_le memory_pools_size;
u32_le voices_size;
u32_le voice_resource_size;
u32_le effects_size;
u32_le mixes_size;
u32_le sinks_size;
u32_le performance_manager_size;
INSERT_PADDING_WORDS(6);
u32_le total_size;
};
static_assert(sizeof(UpdateDataHeader) == 0x40, "UpdateDataHeader has wrong size");
-21
View File
@@ -10,28 +10,13 @@ if (DEFINED ENV{CI})
elseif(DEFINED ENV{APPVEYOR})
set(BUILD_REPOSITORY $ENV{APPVEYOR_REPO_NAME})
set(BUILD_TAG $ENV{APPVEYOR_REPO_TAG_NAME})
elseif(DEFINED ENV{AZURE})
set(BUILD_REPOSITORY $ENV{AZURE_REPO_NAME})
set(BUILD_TAG $ENV{AZURE_REPO_TAG})
endif()
endif()
if (DEFINED ENV{TITLEBARFORMATIDLE})
set(TITLE_BAR_FORMAT_IDLE $ENV{TITLEBARFORMATIDLE})
endif ()
if (DEFINED ENV{TITLEBARFORMATRUNNING})
set(TITLE_BAR_FORMAT_RUNNING $ENV{TITLEBARFORMATRUNNING})
endif ()
if (DEFINED ENV{DISPLAYVERSION})
set(DISPLAY_VERSION $ENV{DISPLAYVERSION})
endif ()
add_custom_command(OUTPUT scm_rev.cpp
COMMAND ${CMAKE_COMMAND}
-DSRC_DIR="${CMAKE_SOURCE_DIR}"
-DBUILD_REPOSITORY="${BUILD_REPOSITORY}"
-DTITLE_BAR_FORMAT_IDLE="${TITLE_BAR_FORMAT_IDLE}"
-DTITLE_BAR_FORMAT_RUNNING="${TITLE_BAR_FORMAT_RUNNING}"
-DBUILD_TAG="${BUILD_TAG}"
-DBUILD_ID="${DISPLAY_VERSION}"
-P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
DEPENDS
# WARNING! It was too much work to try and make a common location for this list,
@@ -72,15 +57,9 @@ add_custom_command(OUTPUT scm_rev.cpp
"${VIDEO_CORE}/shader/decode/video.cpp"
"${VIDEO_CORE}/shader/decode/warp.cpp"
"${VIDEO_CORE}/shader/decode/xmad.cpp"
"${VIDEO_CORE}/shader/ast.cpp"
"${VIDEO_CORE}/shader/ast.h"
"${VIDEO_CORE}/shader/control_flow.cpp"
"${VIDEO_CORE}/shader/control_flow.h"
"${VIDEO_CORE}/shader/compiler_settings.cpp"
"${VIDEO_CORE}/shader/compiler_settings.h"
"${VIDEO_CORE}/shader/decode.cpp"
"${VIDEO_CORE}/shader/expr.cpp"
"${VIDEO_CORE}/shader/expr.h"
"${VIDEO_CORE}/shader/node.h"
"${VIDEO_CORE}/shader/node_helper.cpp"
"${VIDEO_CORE}/shader/node_helper.h"
-10
View File
@@ -51,17 +51,7 @@ public:
using reference = T&;
using const_reference = const T&;
using propagate_on_container_copy_assignment = std::true_type;
using propagate_on_container_move_assignment = std::true_type;
using propagate_on_container_swap = std::true_type;
using is_always_equal = std::true_type;
public:
constexpr AlignmentAllocator() noexcept = default;
template <typename T2>
constexpr AlignmentAllocator(const AlignmentAllocator<T2, Align>&) noexcept {}
pointer address(reference r) noexcept {
return std::addressof(r);
}
+1 -2
View File
@@ -713,6 +713,7 @@ const std::string& GetUserPath(UserPath path, const std::string& new_path) {
case UserPath::RootDir:
user_path = paths[UserPath::RootDir] + DIR_SEP;
break;
case UserPath::UserDir:
user_path = paths[UserPath::RootDir] + DIR_SEP;
paths[UserPath::ConfigDir] = user_path + CONFIG_DIR DIR_SEP;
@@ -720,8 +721,6 @@ const std::string& GetUserPath(UserPath path, const std::string& new_path) {
paths[UserPath::SDMCDir] = user_path + SDMC_DIR DIR_SEP;
paths[UserPath::NANDDir] = user_path + NAND_DIR DIR_SEP;
break;
default:
break;
}
}
-1
View File
@@ -255,7 +255,6 @@ void DebuggerBackend::Write(const Entry& entry) {
CLS(Input) \
CLS(Network) \
CLS(Loader) \
CLS(CheatEngine) \
CLS(Crypto) \
CLS(WebService)
-1
View File
@@ -117,7 +117,6 @@ enum class Class : ClassType {
Audio_DSP, ///< The HLE implementation of the DSP
Audio_Sink, ///< Emulator audio output backend
Loader, ///< ROM loader
CheatEngine, ///< Memory manipulation and engine VM functions
Crypto, ///< Cryptographic engine/functions
Input, ///< Input emulation
Network, ///< Network emulation
-6
View File
@@ -11,9 +11,6 @@
#define BUILD_DATE "@BUILD_DATE@"
#define BUILD_FULLNAME "@BUILD_FULLNAME@"
#define BUILD_VERSION "@BUILD_VERSION@"
#define BUILD_ID "@BUILD_ID@"
#define TITLE_BAR_FORMAT_IDLE "@TITLE_BAR_FORMAT_IDLE@"
#define TITLE_BAR_FORMAT_RUNNING "@TITLE_BAR_FORMAT_RUNNING@"
#define SHADER_CACHE_VERSION "@SHADER_CACHE_VERSION@"
namespace Common {
@@ -25,9 +22,6 @@ const char g_build_name[] = BUILD_NAME;
const char g_build_date[] = BUILD_DATE;
const char g_build_fullname[] = BUILD_FULLNAME;
const char g_build_version[] = BUILD_VERSION;
const char g_build_id[] = BUILD_ID;
const char g_title_bar_format_idle[] = TITLE_BAR_FORMAT_IDLE;
const char g_title_bar_format_running[] = TITLE_BAR_FORMAT_RUNNING;
const char g_shader_cache_version[] = SHADER_CACHE_VERSION;
} // namespace
-3
View File
@@ -13,9 +13,6 @@ extern const char g_build_name[];
extern const char g_build_date[];
extern const char g_build_fullname[];
extern const char g_build_version[];
extern const char g_build_id[];
extern const char g_title_bar_format_idle[];
extern const char g_title_bar_format_running[];
extern const char g_shader_cache_version[];
} // namespace Common
+2 -27
View File
@@ -1,9 +1,3 @@
if (YUZU_ENABLE_BOXCAT)
set(BCAT_BOXCAT_ADDITIONAL_SOURCES hle/service/bcat/backend/boxcat.cpp hle/service/bcat/backend/boxcat.h)
else()
set(BCAT_BOXCAT_ADDITIONAL_SOURCES)
endif()
add_library(core STATIC
arm/arm_interface.h
arm/arm_interface.cpp
@@ -39,6 +33,8 @@ add_library(core STATIC
file_sys/bis_factory.h
file_sys/card_image.cpp
file_sys/card_image.h
file_sys/cheat_engine.cpp
file_sys/cheat_engine.h
file_sys/content_archive.cpp
file_sys/content_archive.h
file_sys/control_metadata.cpp
@@ -88,8 +84,6 @@ add_library(core STATIC
file_sys/vfs_concat.h
file_sys/vfs_layered.cpp
file_sys/vfs_layered.h
file_sys/vfs_libzip.cpp
file_sys/vfs_libzip.h
file_sys/vfs_offset.cpp
file_sys/vfs_offset.h
file_sys/vfs_real.cpp
@@ -249,9 +243,6 @@ add_library(core STATIC
hle/service/audio/errors.h
hle/service/audio/hwopus.cpp
hle/service/audio/hwopus.h
hle/service/bcat/backend/backend.cpp
hle/service/bcat/backend/backend.h
${BCAT_BOXCAT_ADDITIONAL_SOURCES}
hle/service/bcat/bcat.cpp
hle/service/bcat/bcat.h
hle/service/bcat/module.cpp
@@ -335,8 +326,6 @@ add_library(core STATIC
hle/service/ldr/ldr.h
hle/service/lm/lm.cpp
hle/service/lm/lm.h
hle/service/lm/manager.cpp
hle/service/lm/manager.h
hle/service/mig/mig.cpp
hle/service/mig/mig.h
hle/service/mii/mii.cpp
@@ -488,11 +477,6 @@ add_library(core STATIC
loader/nsp.h
loader/xci.cpp
loader/xci.h
memory/cheat_engine.cpp
memory/cheat_engine.h
memory/dmnt_cheat_types.h
memory/dmnt_cheat_vm.cpp
memory/dmnt_cheat_vm.h
memory.cpp
memory.h
memory_setup.h
@@ -512,15 +496,6 @@ create_target_directory_groups(core)
target_link_libraries(core PUBLIC common PRIVATE audio_core video_core)
target_link_libraries(core PUBLIC Boost::boost PRIVATE fmt json-headers mbedtls opus unicorn open_source_archives)
if (YUZU_ENABLE_BOXCAT)
get_directory_property(OPENSSL_LIBS
DIRECTORY ${PROJECT_SOURCE_DIR}/externals/libressl
DEFINITION OPENSSL_LIBS)
target_compile_definitions(core PRIVATE -DCPPHTTPLIB_OPENSSL_SUPPORT -DYUZU_ENABLE_BOXCAT)
target_link_libraries(core PRIVATE httplib json-headers ${OPENSSL_LIBS} zip)
endif()
if (ENABLE_WEB_SERVICE)
target_compile_definitions(core PRIVATE -DENABLE_WEB_SERVICE)
target_link_libraries(core PRIVATE web_service)
+22 -110
View File
@@ -14,14 +14,8 @@
#include "core/core_cpu.h"
#include "core/core_timing.h"
#include "core/cpu_core_manager.h"
#include "core/file_sys/bis_factory.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/mode.h"
#include "core/file_sys/patch_manager.h"
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/romfs_factory.h"
#include "core/file_sys/savedata_factory.h"
#include "core/file_sys/sdmc_factory.h"
#include "core/file_sys/vfs_concat.h"
#include "core/file_sys/vfs_real.h"
#include "core/gdbstub/gdbstub.h"
@@ -33,18 +27,17 @@
#include "core/hle/kernel/thread.h"
#include "core/hle/service/am/applets/applets.h"
#include "core/hle/service/apm/controller.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/glue/manager.h"
#include "core/hle/service/lm/manager.h"
#include "core/hle/service/service.h"
#include "core/hle/service/sm/sm.h"
#include "core/loader/loader.h"
#include "core/memory/cheat_engine.h"
#include "core/perf_stats.h"
#include "core/reporter.h"
#include "core/settings.h"
#include "core/telemetry_session.h"
#include "core/tools/freezer.h"
#include "file_sys/cheat_engine.h"
#include "file_sys/patch_manager.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
@@ -112,8 +105,7 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
}
struct System::Impl {
explicit Impl(System& system)
: kernel{system}, fs_controller{system}, cpu_core_manager{system},
applet_manager{system}, reporter{system} {}
: kernel{system}, cpu_core_manager{system}, applet_manager{system}, reporter{system} {}
Cpu& CurrentCpuCore() {
return cpu_core_manager.GetCurrentCore();
@@ -165,10 +157,13 @@ struct System::Impl {
gpu_core = VideoCore::CreateGPU(system);
is_powered_on = true;
exit_lock = false;
LOG_DEBUG(Core, "Initialized OK");
// Reset counters and set time origin to current frame
GetAndResetPerfStats();
perf_stats.BeginSystemFrame();
return ResultStatus::Success;
}
@@ -207,34 +202,10 @@ struct System::Impl {
gpu_core->Start();
cpu_core_manager.StartThreads();
// Initialize cheat engine
if (cheat_engine) {
cheat_engine->Initialize();
}
// All threads are started, begin main process execution, now that we're in the clear.
main_process->Run(load_parameters->main_thread_priority,
load_parameters->main_thread_stack_size);
if (Settings::values.gamecard_inserted) {
if (Settings::values.gamecard_current_game) {
fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
} else if (!Settings::values.gamecard_path.empty()) {
fs_controller.SetGameCard(
GetGameFileFromPath(virtual_filesystem, Settings::values.gamecard_path));
}
}
u64 title_id{0};
if (app_loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
LOG_ERROR(Core, "Failed to find title id for ROM (Error {})",
static_cast<u32>(load_result));
}
perf_stats = std::make_unique<PerfStats>(title_id);
// Reset counters and set time origin to current frame
GetAndResetPerfStats();
perf_stats->BeginSystemFrame();
status = ResultStatus::Success;
return status;
}
@@ -248,15 +219,8 @@ struct System::Impl {
perf_results.game_fps);
telemetry_session->AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
perf_results.frametime * 1000.0);
telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS",
perf_stats->GetMeanFrametime());
lm_manager.Flush();
is_powered_on = false;
exit_lock = false;
gpu_core->WaitIdle();
// Shutdown emulation session
renderer.reset();
@@ -265,7 +229,6 @@ struct System::Impl {
service_manager.reset();
cheat_engine.reset();
telemetry_session.reset();
perf_stats.reset();
gpu_core.reset();
// Close all CPU/threading state
@@ -323,7 +286,7 @@ struct System::Impl {
}
PerfStatsResults GetAndResetPerfStats() {
return perf_stats->GetAndResetStats(core_timing.GetGlobalTimeUs());
return perf_stats.GetAndResetStats(core_timing.GetGlobalTimeUs());
}
Timing::CoreTiming core_timing;
@@ -332,7 +295,6 @@ struct System::Impl {
FileSys::VirtualFilesystem virtual_filesystem;
/// ContentProviderUnion instance
std::unique_ptr<FileSys::ContentProviderUnion> content_provider;
Service::FileSystem::FileSystemController fs_controller;
/// AppLoader used to load the current executing application
std::unique_ptr<Loader::AppLoader> app_loader;
std::unique_ptr<VideoCore::RendererBase> renderer;
@@ -341,12 +303,9 @@ struct System::Impl {
std::unique_ptr<Core::Hardware::InterruptManager> interrupt_manager;
CpuCoreManager cpu_core_manager;
bool is_powered_on = false;
bool exit_lock = false;
Reporter reporter;
std::unique_ptr<Memory::CheatEngine> cheat_engine;
std::unique_ptr<FileSys::CheatEngine> cheat_engine;
std::unique_ptr<Tools::Freezer> memory_freezer;
std::array<u8, 0x20> build_id{};
/// Frontend applets
Service::AM::Applets::AppletManager applet_manager;
@@ -354,9 +313,8 @@ struct System::Impl {
/// APM (Performance) services
Service::APM::Controller apm_controller{core_timing};
/// Service State
/// Glue services
Service::Glue::ARPManager arp_manager;
Service::LM::Manager lm_manager{reporter};
/// Service manager
std::shared_ptr<Service::SM::ServiceManager> service_manager;
@@ -364,10 +322,12 @@ struct System::Impl {
/// Telemetry session for this emulation session
std::unique_ptr<Core::TelemetrySession> telemetry_session;
Reporter reporter;
ResultStatus status = ResultStatus::Success;
std::string status_details = "";
std::unique_ptr<Core::PerfStats> perf_stats;
Core::PerfStats perf_stats;
Core::FrameLimiter frame_limiter;
};
@@ -406,12 +366,6 @@ void System::PrepareReschedule() {
CurrentCpuCore().PrepareReschedule();
}
void System::PrepareReschedule(const u32 core_index) {
if (core_index < GlobalScheduler().CpuCoresCount()) {
CpuCore(core_index).PrepareReschedule();
}
}
PerfStatsResults System::GetAndResetPerfStats() {
return impl->GetAndResetPerfStats();
}
@@ -452,16 +406,6 @@ const Kernel::Scheduler& System::Scheduler(std::size_t core_index) const {
return CpuCore(core_index).Scheduler();
}
/// Gets the global scheduler
Kernel::GlobalScheduler& System::GlobalScheduler() {
return impl->kernel.GlobalScheduler();
}
/// Gets the global scheduler
const Kernel::GlobalScheduler& System::GlobalScheduler() const {
return impl->kernel.GlobalScheduler();
}
Kernel::Process* System::CurrentProcess() {
return impl->kernel.CurrentProcess();
}
@@ -536,11 +480,11 @@ const Timing::CoreTiming& System::CoreTiming() const {
}
Core::PerfStats& System::GetPerfStats() {
return *impl->perf_stats;
return impl->perf_stats;
}
const Core::PerfStats& System::GetPerfStats() const {
return *impl->perf_stats;
return impl->perf_stats;
}
Core::FrameLimiter& System::FrameLimiter() {
@@ -575,6 +519,13 @@ Tegra::DebugContext* System::GetGPUDebugContext() const {
return impl->debug_context.get();
}
void System::RegisterCheatList(const std::vector<FileSys::CheatList>& list,
const std::string& build_id, VAddr code_region_start,
VAddr code_region_end) {
impl->cheat_engine = std::make_unique<FileSys::CheatEngine>(*this, list, build_id,
code_region_start, code_region_end);
}
void System::SetFilesystem(std::shared_ptr<FileSys::VfsFilesystem> vfs) {
impl->virtual_filesystem = std::move(vfs);
}
@@ -583,13 +534,6 @@ std::shared_ptr<FileSys::VfsFilesystem> System::GetFilesystem() const {
return impl->virtual_filesystem;
}
void System::RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
const std::array<u8, 32>& build_id, VAddr main_region_begin,
u64 main_region_size) {
impl->cheat_engine = std::make_unique<Memory::CheatEngine>(*this, list, build_id);
impl->cheat_engine->SetMainMemoryParameters(main_region_begin, main_region_size);
}
void System::SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set) {
impl->applet_manager.SetAppletFrontendSet(std::move(set));
}
@@ -618,14 +562,6 @@ const FileSys::ContentProvider& System::GetContentProvider() const {
return *impl->content_provider;
}
Service::FileSystem::FileSystemController& System::GetFileSystemController() {
return impl->fs_controller;
}
const Service::FileSystem::FileSystemController& System::GetFileSystemController() const {
return impl->fs_controller;
}
void System::RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
FileSys::ContentProvider* provider) {
impl->content_provider->SetSlot(slot, provider);
@@ -655,30 +591,6 @@ const Service::APM::Controller& System::GetAPMController() const {
return impl->apm_controller;
}
Service::LM::Manager& System::GetLogManager() {
return impl->lm_manager;
}
const Service::LM::Manager& System::GetLogManager() const {
return impl->lm_manager;
}
void System::SetExitLock(bool locked) {
impl->exit_lock = locked;
}
bool System::GetExitLock() const {
return impl->exit_lock;
}
void System::SetCurrentProcessBuildID(const CurrentBuildProcessID& id) {
impl->build_id = id;
}
const System::CurrentBuildProcessID& System::GetCurrentProcessBuildID() const {
return impl->build_id;
}
System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
return impl->Init(*this, emu_window);
}
+8 -43
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@@ -8,6 +8,7 @@
#include <memory>
#include <string>
#include <map>
#include "common/common_types.h"
#include "core/file_sys/vfs_types.h"
#include "core/hle/kernel/object.h"
@@ -17,6 +18,7 @@ class EmuWindow;
} // namespace Core::Frontend
namespace FileSys {
class CheatList;
class ContentProvider;
class ContentProviderUnion;
enum class ContentProviderUnionSlot;
@@ -24,7 +26,6 @@ class VfsFilesystem;
} // namespace FileSys
namespace Kernel {
class GlobalScheduler;
class KernelCore;
class Process;
class Scheduler;
@@ -35,10 +36,6 @@ class AppLoader;
enum class ResultStatus : u16;
} // namespace Loader
namespace Memory {
struct CheatEntry;
} // namespace Memory
namespace Service {
namespace AM::Applets {
@@ -50,18 +47,10 @@ namespace APM {
class Controller;
}
namespace FileSystem {
class FileSystemController;
} // namespace FileSystem
namespace Glue {
class ARPManager;
}
namespace LM {
class Manager;
} // namespace LM
namespace SM {
class ServiceManager;
} // namespace SM
@@ -102,8 +91,6 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
class System {
public:
using CurrentBuildProcessID = std::array<u8, 0x20>;
System(const System&) = delete;
System& operator=(const System&) = delete;
@@ -185,9 +172,6 @@ public:
/// Prepare the core emulation for a reschedule
void PrepareReschedule();
/// Prepare the core emulation for a reschedule
void PrepareReschedule(u32 core_index);
/// Gets and resets core performance statistics
PerfStatsResults GetAndResetPerfStats();
@@ -242,12 +226,6 @@ public:
/// Gets the scheduler for the CPU core with the specified index
const Kernel::Scheduler& Scheduler(std::size_t core_index) const;
/// Gets the global scheduler
Kernel::GlobalScheduler& GlobalScheduler();
/// Gets the global scheduler
const Kernel::GlobalScheduler& GlobalScheduler() const;
/// Provides a pointer to the current process
Kernel::Process* CurrentProcess();
@@ -304,9 +282,8 @@ public:
std::shared_ptr<FileSys::VfsFilesystem> GetFilesystem() const;
void RegisterCheatList(const std::vector<Memory::CheatEntry>& list,
const std::array<u8, 0x20>& build_id, VAddr main_region_begin,
u64 main_region_size);
void RegisterCheatList(const std::vector<FileSys::CheatList>& list, const std::string& build_id,
VAddr code_region_start, VAddr code_region_end);
void SetAppletFrontendSet(Service::AM::Applets::AppletFrontendSet&& set);
@@ -322,10 +299,6 @@ public:
const FileSys::ContentProvider& GetContentProvider() const;
Service::FileSystem::FileSystemController& GetFileSystemController();
const Service::FileSystem::FileSystemController& GetFileSystemController() const;
void RegisterContentProvider(FileSys::ContentProviderUnionSlot slot,
FileSys::ContentProvider* provider);
@@ -341,18 +314,6 @@ public:
const Service::APM::Controller& GetAPMController() const;
Service::LM::Manager& GetLogManager();
const Service::LM::Manager& GetLogManager() const;
void SetExitLock(bool locked);
bool GetExitLock() const;
void SetCurrentProcessBuildID(const CurrentBuildProcessID& id);
const CurrentBuildProcessID& GetCurrentProcessBuildID() const;
private:
System();
@@ -376,4 +337,8 @@ private:
static System s_instance;
};
inline Kernel::Process* CurrentProcess() {
return System::GetInstance().CurrentProcess();
}
} // namespace Core
+11 -9
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@@ -52,8 +52,7 @@ bool CpuBarrier::Rendezvous() {
Cpu::Cpu(System& system, ExclusiveMonitor& exclusive_monitor, CpuBarrier& cpu_barrier,
std::size_t core_index)
: cpu_barrier{cpu_barrier}, global_scheduler{system.GlobalScheduler()},
core_timing{system.CoreTiming()}, core_index{core_index} {
: cpu_barrier{cpu_barrier}, core_timing{system.CoreTiming()}, core_index{core_index} {
#ifdef ARCHITECTURE_x86_64
arm_interface = std::make_unique<ARM_Dynarmic>(system, exclusive_monitor, core_index);
#else
@@ -61,7 +60,7 @@ Cpu::Cpu(System& system, ExclusiveMonitor& exclusive_monitor, CpuBarrier& cpu_ba
LOG_WARNING(Core, "CPU JIT requested, but Dynarmic not available");
#endif
scheduler = std::make_unique<Kernel::Scheduler>(system, *arm_interface, core_index);
scheduler = std::make_unique<Kernel::Scheduler>(system, *arm_interface);
}
Cpu::~Cpu() = default;
@@ -82,8 +81,6 @@ void Cpu::RunLoop(bool tight_loop) {
return;
}
Reschedule();
// If we don't have a currently active thread then don't execute instructions,
// instead advance to the next event and try to yield to the next thread
if (Kernel::GetCurrentThread() == nullptr) {
@@ -95,6 +92,7 @@ void Cpu::RunLoop(bool tight_loop) {
core_timing.Advance();
}
PrepareReschedule();
} else {
if (IsMainCore()) {
core_timing.Advance();
@@ -116,14 +114,18 @@ void Cpu::SingleStep() {
void Cpu::PrepareReschedule() {
arm_interface->PrepareReschedule();
reschedule_pending = true;
}
void Cpu::Reschedule() {
// Lock the global kernel mutex when we manipulate the HLE state
std::lock_guard lock(HLE::g_hle_lock);
if (!reschedule_pending) {
return;
}
global_scheduler.SelectThread(core_index);
scheduler->TryDoContextSwitch();
reschedule_pending = false;
// Lock the global kernel mutex when we manipulate the HLE state
std::lock_guard lock{HLE::g_hle_lock};
scheduler->Reschedule();
}
} // namespace Core
+1 -3
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@@ -12,9 +12,8 @@
#include "common/common_types.h"
namespace Kernel {
class GlobalScheduler;
class Scheduler;
} // namespace Kernel
}
namespace Core {
class System;
@@ -91,7 +90,6 @@ private:
std::unique_ptr<ARM_Interface> arm_interface;
CpuBarrier& cpu_barrier;
Kernel::GlobalScheduler& global_scheduler;
std::unique_ptr<Kernel::Scheduler> scheduler;
Timing::CoreTiming& core_timing;
+1 -1
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@@ -423,7 +423,7 @@ static std::optional<u64> FindTicketOffset(const std::array<u8, size>& data) {
std::optional<std::pair<Key128, Key128>> ParseTicket(const Ticket& ticket,
const RSAKeyPair<2048>& key) {
const auto issuer = ticket.GetData().issuer;
if (IsAllZeroArray(issuer))
if (issuer == std::array<u8, 0x40>{})
return {};
if (issuer[0] != 'R' || issuer[1] != 'o' || issuer[2] != 'o' || issuer[3] != 't') {
LOG_INFO(Crypto, "Attempting to parse ticket with non-standard certificate authority.");
@@ -480,10 +480,6 @@ void PartitionDataManager::DecryptProdInfo(std::array<u8, 0x20> bis_key) {
prodinfo_decrypted = std::make_shared<XTSEncryptionLayer>(prodinfo, bis_key);
}
FileSys::VirtualFile PartitionDataManager::GetDecryptedProdInfo() const {
return prodinfo_decrypted;
}
std::array<u8, 576> PartitionDataManager::GetETicketExtendedKek() const {
std::array<u8, 0x240> out{};
if (prodinfo_decrypted != nullptr)
-1
View File
@@ -84,7 +84,6 @@ public:
bool HasProdInfo() const;
FileSys::VirtualFile GetProdInfoRaw() const;
void DecryptProdInfo(std::array<u8, 0x20> bis_key);
FileSys::VirtualFile GetDecryptedProdInfo() const;
std::array<u8, 0x240> GetETicketExtendedKek() const;
private:
+2 -104
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@@ -3,12 +3,8 @@
// Refer to the license.txt file included.
#include <fmt/format.h>
#include "common/file_util.h"
#include "core/core.h"
#include "core/file_sys/bis_factory.h"
#include "core/file_sys/mode.h"
#include "core/file_sys/registered_cache.h"
#include "core/settings.h"
namespace FileSys {
@@ -18,22 +14,10 @@ BISFactory::BISFactory(VirtualDir nand_root_, VirtualDir load_root_, VirtualDir
sysnand_cache(std::make_unique<RegisteredCache>(
GetOrCreateDirectoryRelative(nand_root, "/system/Contents/registered"))),
usrnand_cache(std::make_unique<RegisteredCache>(
GetOrCreateDirectoryRelative(nand_root, "/user/Contents/registered"))),
sysnand_placeholder(std::make_unique<PlaceholderCache>(
GetOrCreateDirectoryRelative(nand_root, "/system/Contents/placehld"))),
usrnand_placeholder(std::make_unique<PlaceholderCache>(
GetOrCreateDirectoryRelative(nand_root, "/user/Contents/placehld"))) {}
GetOrCreateDirectoryRelative(nand_root, "/user/Contents/registered"))) {}
BISFactory::~BISFactory() = default;
VirtualDir BISFactory::GetSystemNANDContentDirectory() const {
return GetOrCreateDirectoryRelative(nand_root, "/system/Contents");
}
VirtualDir BISFactory::GetUserNANDContentDirectory() const {
return GetOrCreateDirectoryRelative(nand_root, "/user/Contents");
}
RegisteredCache* BISFactory::GetSystemNANDContents() const {
return sysnand_cache.get();
}
@@ -42,17 +26,9 @@ RegisteredCache* BISFactory::GetUserNANDContents() const {
return usrnand_cache.get();
}
PlaceholderCache* BISFactory::GetSystemNANDPlaceholder() const {
return sysnand_placeholder.get();
}
PlaceholderCache* BISFactory::GetUserNANDPlaceholder() const {
return usrnand_placeholder.get();
}
VirtualDir BISFactory::GetModificationLoadRoot(u64 title_id) const {
// LayeredFS doesn't work on updates and title id-less homebrew
if (title_id == 0 || (title_id & 0xFFF) == 0x800)
if (title_id == 0 || (title_id & 0x800) > 0)
return nullptr;
return GetOrCreateDirectoryRelative(load_root, fmt::format("/{:016X}", title_id));
}
@@ -63,82 +39,4 @@ VirtualDir BISFactory::GetModificationDumpRoot(u64 title_id) const {
return GetOrCreateDirectoryRelative(dump_root, fmt::format("/{:016X}", title_id));
}
VirtualDir BISFactory::OpenPartition(BisPartitionId id) const {
switch (id) {
case BisPartitionId::CalibrationFile:
return GetOrCreateDirectoryRelative(nand_root, "/prodinfof");
case BisPartitionId::SafeMode:
return GetOrCreateDirectoryRelative(nand_root, "/safe");
case BisPartitionId::System:
return GetOrCreateDirectoryRelative(nand_root, "/system");
case BisPartitionId::User:
return GetOrCreateDirectoryRelative(nand_root, "/user");
default:
return nullptr;
}
}
VirtualFile BISFactory::OpenPartitionStorage(BisPartitionId id) const {
Core::Crypto::KeyManager keys;
Core::Crypto::PartitionDataManager pdm{
Core::System::GetInstance().GetFilesystem()->OpenDirectory(
FileUtil::GetUserPath(FileUtil::UserPath::SysDataDir), Mode::Read)};
keys.PopulateFromPartitionData(pdm);
switch (id) {
case BisPartitionId::CalibrationBinary:
return pdm.GetDecryptedProdInfo();
case BisPartitionId::BootConfigAndPackage2Part1:
case BisPartitionId::BootConfigAndPackage2Part2:
case BisPartitionId::BootConfigAndPackage2Part3:
case BisPartitionId::BootConfigAndPackage2Part4:
case BisPartitionId::BootConfigAndPackage2Part5:
case BisPartitionId::BootConfigAndPackage2Part6: {
const auto new_id = static_cast<u8>(id) -
static_cast<u8>(BisPartitionId::BootConfigAndPackage2Part1) +
static_cast<u8>(Core::Crypto::Package2Type::NormalMain);
return pdm.GetPackage2Raw(static_cast<Core::Crypto::Package2Type>(new_id));
}
default:
return nullptr;
}
}
VirtualDir BISFactory::GetImageDirectory() const {
return GetOrCreateDirectoryRelative(nand_root, "/user/Album");
}
u64 BISFactory::GetSystemNANDFreeSpace() const {
const auto sys_dir = GetOrCreateDirectoryRelative(nand_root, "/system");
if (sys_dir == nullptr)
return 0;
return GetSystemNANDTotalSpace() - sys_dir->GetSize();
}
u64 BISFactory::GetSystemNANDTotalSpace() const {
return static_cast<u64>(Settings::values.nand_system_size);
}
u64 BISFactory::GetUserNANDFreeSpace() const {
const auto usr_dir = GetOrCreateDirectoryRelative(nand_root, "/user");
if (usr_dir == nullptr)
return 0;
return GetUserNANDTotalSpace() - usr_dir->GetSize();
}
u64 BISFactory::GetUserNANDTotalSpace() const {
return static_cast<u64>(Settings::values.nand_user_size);
}
u64 BISFactory::GetFullNANDTotalSpace() const {
return static_cast<u64>(Settings::values.nand_total_size);
}
VirtualDir BISFactory::GetBCATDirectory(u64 title_id) const {
return GetOrCreateDirectoryRelative(nand_root,
fmt::format("/system/save/bcat/{:016X}", title_id));
}
} // namespace FileSys
-40
View File
@@ -10,25 +10,7 @@
namespace FileSys {
enum class BisPartitionId : u32 {
UserDataRoot = 20,
CalibrationBinary = 27,
CalibrationFile = 28,
BootConfigAndPackage2Part1 = 21,
BootConfigAndPackage2Part2 = 22,
BootConfigAndPackage2Part3 = 23,
BootConfigAndPackage2Part4 = 24,
BootConfigAndPackage2Part5 = 25,
BootConfigAndPackage2Part6 = 26,
SafeMode = 29,
System = 31,
SystemProperEncryption = 32,
SystemProperPartition = 33,
User = 30,
};
class RegisteredCache;
class PlaceholderCache;
/// File system interface to the Built-In Storage
/// This is currently missing accessors to BIS partitions, but seemed like a good place for the NAND
@@ -38,31 +20,12 @@ public:
explicit BISFactory(VirtualDir nand_root, VirtualDir load_root, VirtualDir dump_root);
~BISFactory();
VirtualDir GetSystemNANDContentDirectory() const;
VirtualDir GetUserNANDContentDirectory() const;
RegisteredCache* GetSystemNANDContents() const;
RegisteredCache* GetUserNANDContents() const;
PlaceholderCache* GetSystemNANDPlaceholder() const;
PlaceholderCache* GetUserNANDPlaceholder() const;
VirtualDir GetModificationLoadRoot(u64 title_id) const;
VirtualDir GetModificationDumpRoot(u64 title_id) const;
VirtualDir OpenPartition(BisPartitionId id) const;
VirtualFile OpenPartitionStorage(BisPartitionId id) const;
VirtualDir GetImageDirectory() const;
u64 GetSystemNANDFreeSpace() const;
u64 GetSystemNANDTotalSpace() const;
u64 GetUserNANDFreeSpace() const;
u64 GetUserNANDTotalSpace() const;
u64 GetFullNANDTotalSpace() const;
VirtualDir GetBCATDirectory(u64 title_id) const;
private:
VirtualDir nand_root;
VirtualDir load_root;
@@ -70,9 +33,6 @@ private:
std::unique_ptr<RegisteredCache> sysnand_cache;
std::unique_ptr<RegisteredCache> usrnand_cache;
std::unique_ptr<PlaceholderCache> sysnand_placeholder;
std::unique_ptr<PlaceholderCache> usrnand_placeholder;
};
} // namespace FileSys
+20 -118
View File
@@ -12,16 +12,12 @@
#include "core/file_sys/content_archive.h"
#include "core/file_sys/nca_metadata.h"
#include "core/file_sys/partition_filesystem.h"
#include "core/file_sys/romfs.h"
#include "core/file_sys/submission_package.h"
#include "core/file_sys/vfs_concat.h"
#include "core/file_sys/vfs_offset.h"
#include "core/file_sys/vfs_vector.h"
#include "core/loader/loader.h"
namespace FileSys {
constexpr u64 GAMECARD_CERTIFICATE_OFFSET = 0x7000;
constexpr std::array partition_names{
"update",
"normal",
@@ -31,7 +27,7 @@ constexpr std::array partition_names{
XCI::XCI(VirtualFile file_)
: file(std::move(file_)), program_nca_status{Loader::ResultStatus::ErrorXCIMissingProgramNCA},
partitions(partition_names.size()), partitions_raw(partition_names.size()) {
partitions(partition_names.size()) {
if (file->ReadObject(&header) != sizeof(GamecardHeader)) {
status = Loader::ResultStatus::ErrorBadXCIHeader;
return;
@@ -42,10 +38,8 @@ XCI::XCI(VirtualFile file_)
return;
}
PartitionFilesystem main_hfs(std::make_shared<OffsetVfsFile>(
file, file->GetSize() - header.hfs_offset, header.hfs_offset));
update_normal_partition_end = main_hfs.GetFileOffsets()["secure"];
PartitionFilesystem main_hfs(
std::make_shared<OffsetVfsFile>(file, header.hfs_size, header.hfs_offset));
if (main_hfs.GetStatus() != Loader::ResultStatus::Success) {
status = main_hfs.GetStatus();
@@ -57,7 +51,9 @@ XCI::XCI(VirtualFile file_)
const auto partition_idx = static_cast<std::size_t>(partition);
auto raw = main_hfs.GetFile(partition_names[partition_idx]);
partitions_raw[static_cast<std::size_t>(partition)] = raw;
if (raw != nullptr) {
partitions[partition_idx] = std::make_shared<PartitionFilesystem>(std::move(raw));
}
}
secure_partition = std::make_shared<NSP>(
@@ -71,7 +67,13 @@ XCI::XCI(VirtualFile file_)
program_nca_status = Loader::ResultStatus::ErrorXCIMissingProgramNCA;
}
auto result = AddNCAFromPartition(XCIPartition::Normal);
auto result = AddNCAFromPartition(XCIPartition::Update);
if (result != Loader::ResultStatus::Success) {
status = result;
return;
}
result = AddNCAFromPartition(XCIPartition::Normal);
if (result != Loader::ResultStatus::Success) {
status = result;
return;
@@ -98,114 +100,34 @@ Loader::ResultStatus XCI::GetProgramNCAStatus() const {
return program_nca_status;
}
VirtualDir XCI::GetPartition(XCIPartition partition) {
const auto id = static_cast<std::size_t>(partition);
if (partitions[id] == nullptr && partitions_raw[id] != nullptr) {
partitions[id] = std::make_shared<PartitionFilesystem>(partitions_raw[id]);
}
VirtualDir XCI::GetPartition(XCIPartition partition) const {
return partitions[static_cast<std::size_t>(partition)];
}
std::vector<VirtualDir> XCI::GetPartitions() {
std::vector<VirtualDir> out;
for (const auto& id :
{XCIPartition::Update, XCIPartition::Normal, XCIPartition::Secure, XCIPartition::Logo}) {
const auto part = GetPartition(id);
if (part != nullptr) {
out.push_back(part);
}
}
return out;
}
std::shared_ptr<NSP> XCI::GetSecurePartitionNSP() const {
return secure_partition;
}
VirtualDir XCI::GetSecurePartition() {
VirtualDir XCI::GetSecurePartition() const {
return GetPartition(XCIPartition::Secure);
}
VirtualDir XCI::GetNormalPartition() {
VirtualDir XCI::GetNormalPartition() const {
return GetPartition(XCIPartition::Normal);
}
VirtualDir XCI::GetUpdatePartition() {
VirtualDir XCI::GetUpdatePartition() const {
return GetPartition(XCIPartition::Update);
}
VirtualDir XCI::GetLogoPartition() {
VirtualDir XCI::GetLogoPartition() const {
return GetPartition(XCIPartition::Logo);
}
VirtualFile XCI::GetPartitionRaw(XCIPartition partition) const {
return partitions_raw[static_cast<std::size_t>(partition)];
}
VirtualFile XCI::GetSecurePartitionRaw() const {
return GetPartitionRaw(XCIPartition::Secure);
}
VirtualFile XCI::GetStoragePartition0() const {
return std::make_shared<OffsetVfsFile>(file, update_normal_partition_end, 0, "partition0");
}
VirtualFile XCI::GetStoragePartition1() const {
return std::make_shared<OffsetVfsFile>(file, file->GetSize() - update_normal_partition_end,
update_normal_partition_end, "partition1");
}
VirtualFile XCI::GetNormalPartitionRaw() const {
return GetPartitionRaw(XCIPartition::Normal);
}
VirtualFile XCI::GetUpdatePartitionRaw() const {
return GetPartitionRaw(XCIPartition::Update);
}
VirtualFile XCI::GetLogoPartitionRaw() const {
return GetPartitionRaw(XCIPartition::Logo);
}
u64 XCI::GetProgramTitleID() const {
return secure_partition->GetProgramTitleID();
}
u32 XCI::GetSystemUpdateVersion() {
const auto update = GetPartition(XCIPartition::Update);
if (update == nullptr)
return 0;
for (const auto& file : update->GetFiles()) {
NCA nca{file, nullptr, 0, keys};
if (nca.GetStatus() != Loader::ResultStatus::Success)
continue;
if (nca.GetType() == NCAContentType::Meta && nca.GetTitleId() == 0x0100000000000816) {
const auto dir = nca.GetSubdirectories()[0];
const auto cnmt = dir->GetFile("SystemUpdate_0100000000000816.cnmt");
if (cnmt == nullptr)
continue;
CNMT cnmt_data{cnmt};
const auto metas = cnmt_data.GetMetaRecords();
if (metas.empty())
continue;
return metas[0].title_version;
}
}
return 0;
}
u64 XCI::GetSystemUpdateTitleID() const {
return 0x0100000000000816;
}
bool XCI::HasProgramNCA() const {
return program != nullptr;
}
@@ -253,29 +175,9 @@ VirtualDir XCI::GetParentDirectory() const {
return file->GetContainingDirectory();
}
VirtualDir XCI::ConcatenatedPseudoDirectory() {
const auto out = std::make_shared<VectorVfsDirectory>();
for (const auto& part_id : {XCIPartition::Normal, XCIPartition::Logo, XCIPartition::Secure}) {
const auto& part = GetPartition(part_id);
if (part == nullptr)
continue;
for (const auto& file : part->GetFiles())
out->AddFile(file);
}
return out;
}
std::array<u8, 0x200> XCI::GetCertificate() const {
std::array<u8, 0x200> out;
file->Read(out.data(), out.size(), GAMECARD_CERTIFICATE_OFFSET);
return out;
}
Loader::ResultStatus XCI::AddNCAFromPartition(XCIPartition part) {
const auto partition_index = static_cast<std::size_t>(part);
const auto partition = GetPartition(part);
const auto& partition = partitions[partition_index];
if (partition == nullptr) {
return Loader::ResultStatus::ErrorXCIMissingPartition;
@@ -306,7 +208,7 @@ Loader::ResultStatus XCI::AddNCAFromPartition(XCIPartition part) {
return Loader::ResultStatus::Success;
}
u8 XCI::GetFormatVersion() {
u8 XCI::GetFormatVersion() const {
return GetLogoPartition() == nullptr ? 0x1 : 0x2;
}
} // namespace FileSys
+6 -26
View File
@@ -81,28 +81,16 @@ public:
Loader::ResultStatus GetStatus() const;
Loader::ResultStatus GetProgramNCAStatus() const;
u8 GetFormatVersion();
VirtualDir GetPartition(XCIPartition partition);
std::vector<VirtualDir> GetPartitions();
u8 GetFormatVersion() const;
VirtualDir GetPartition(XCIPartition partition) const;
std::shared_ptr<NSP> GetSecurePartitionNSP() const;
VirtualDir GetSecurePartition();
VirtualDir GetNormalPartition();
VirtualDir GetUpdatePartition();
VirtualDir GetLogoPartition();
VirtualFile GetPartitionRaw(XCIPartition partition) const;
VirtualFile GetSecurePartitionRaw() const;
VirtualFile GetStoragePartition0() const;
VirtualFile GetStoragePartition1() const;
VirtualFile GetNormalPartitionRaw() const;
VirtualFile GetUpdatePartitionRaw() const;
VirtualFile GetLogoPartitionRaw() const;
VirtualDir GetSecurePartition() const;
VirtualDir GetNormalPartition() const;
VirtualDir GetUpdatePartition() const;
VirtualDir GetLogoPartition() const;
u64 GetProgramTitleID() const;
u32 GetSystemUpdateVersion();
u64 GetSystemUpdateTitleID() const;
bool HasProgramNCA() const;
VirtualFile GetProgramNCAFile() const;
@@ -118,11 +106,6 @@ public:
VirtualDir GetParentDirectory() const override;
// Creates a directory that contains all the NCAs in the gamecard
VirtualDir ConcatenatedPseudoDirectory();
std::array<u8, 0x200> GetCertificate() const;
private:
Loader::ResultStatus AddNCAFromPartition(XCIPartition part);
@@ -133,13 +116,10 @@ private:
Loader::ResultStatus program_nca_status;
std::vector<VirtualDir> partitions;
std::vector<VirtualFile> partitions_raw;
std::shared_ptr<NSP> secure_partition;
std::shared_ptr<NCA> program;
std::vector<std::shared_ptr<NCA>> ncas;
u64 update_normal_partition_end;
Core::Crypto::KeyManager keys;
};
} // namespace FileSys
+492
View File
@@ -0,0 +1,492 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <locale>
#include "common/hex_util.h"
#include "common/microprofile.h"
#include "common/swap.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/file_sys/cheat_engine.h"
#include "core/hle/kernel/process.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "core/hle/service/hid/hid.h"
#include "core/hle/service/sm/sm.h"
namespace FileSys {
constexpr s64 CHEAT_ENGINE_TICKS = static_cast<s64>(Core::Timing::BASE_CLOCK_RATE / 60);
constexpr u32 KEYPAD_BITMASK = 0x3FFFFFF;
u64 Cheat::Address() const {
u64 out;
std::memcpy(&out, raw.data(), sizeof(u64));
return Common::swap64(out) & 0xFFFFFFFFFF;
}
u64 Cheat::ValueWidth(u64 offset) const {
return Value(offset, width);
}
u64 Cheat::Value(u64 offset, u64 width) const {
u64 out;
std::memcpy(&out, raw.data() + offset, sizeof(u64));
out = Common::swap64(out);
if (width == 8)
return out;
return out & ((1ull << (width * CHAR_BIT)) - 1);
}
u32 Cheat::KeypadValue() const {
u32 out;
std::memcpy(&out, raw.data(), sizeof(u32));
return Common::swap32(out) & 0x0FFFFFFF;
}
void CheatList::SetMemoryParameters(VAddr main_begin, VAddr heap_begin, VAddr main_end,
VAddr heap_end, MemoryWriter writer, MemoryReader reader) {
this->main_region_begin = main_begin;
this->main_region_end = main_end;
this->heap_region_begin = heap_begin;
this->heap_region_end = heap_end;
this->writer = writer;
this->reader = reader;
}
MICROPROFILE_DEFINE(Cheat_Engine, "Add-Ons", "Cheat Engine", MP_RGB(70, 200, 70));
void CheatList::Execute() {
MICROPROFILE_SCOPE(Cheat_Engine);
std::fill(scratch.begin(), scratch.end(), 0);
in_standard = false;
for (std::size_t i = 0; i < master_list.size(); ++i) {
LOG_DEBUG(Common_Filesystem, "Executing block #{:08X} ({})", i, master_list[i].first);
current_block = i;
ExecuteBlock(master_list[i].second);
}
in_standard = true;
for (std::size_t i = 0; i < standard_list.size(); ++i) {
LOG_DEBUG(Common_Filesystem, "Executing block #{:08X} ({})", i, standard_list[i].first);
current_block = i;
ExecuteBlock(standard_list[i].second);
}
}
CheatList::CheatList(const Core::System& system_, ProgramSegment master, ProgramSegment standard)
: master_list{std::move(master)}, standard_list{std::move(standard)}, system{&system_} {}
bool CheatList::EvaluateConditional(const Cheat& cheat) const {
using ComparisonFunction = bool (*)(u64, u64);
constexpr std::array<ComparisonFunction, 6> comparison_functions{
[](u64 a, u64 b) { return a > b; }, [](u64 a, u64 b) { return a >= b; },
[](u64 a, u64 b) { return a < b; }, [](u64 a, u64 b) { return a <= b; },
[](u64 a, u64 b) { return a == b; }, [](u64 a, u64 b) { return a != b; },
};
if (cheat.type == CodeType::ConditionalInput) {
const auto applet_resource =
system->ServiceManager().GetService<Service::HID::Hid>("hid")->GetAppletResource();
if (applet_resource == nullptr) {
LOG_WARNING(
Common_Filesystem,
"Attempted to evaluate input conditional, but applet resource is not initialized!");
return false;
}
const auto press_state =
applet_resource
->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad)
.GetAndResetPressState();
return ((press_state & cheat.KeypadValue()) & KEYPAD_BITMASK) != 0;
}
ASSERT(cheat.type == CodeType::Conditional);
const auto offset =
cheat.memory_type == MemoryType::MainNSO ? main_region_begin : heap_region_begin;
ASSERT(static_cast<u8>(cheat.comparison_op.Value()) < 6);
auto* function = comparison_functions[static_cast<u8>(cheat.comparison_op.Value())];
const auto addr = cheat.Address() + offset;
return function(reader(cheat.width, SanitizeAddress(addr)), cheat.ValueWidth(8));
}
void CheatList::ProcessBlockPairs(const Block& block) {
block_pairs.clear();
u64 scope = 0;
std::map<u64, u64> pairs;
for (std::size_t i = 0; i < block.size(); ++i) {
const auto& cheat = block[i];
switch (cheat.type) {
case CodeType::Conditional:
case CodeType::ConditionalInput:
pairs.insert_or_assign(scope, i);
++scope;
break;
case CodeType::EndConditional: {
--scope;
const auto idx = pairs.at(scope);
block_pairs.insert_or_assign(idx, i);
break;
}
case CodeType::Loop: {
if (cheat.end_of_loop) {
--scope;
const auto idx = pairs.at(scope);
block_pairs.insert_or_assign(idx, i);
} else {
pairs.insert_or_assign(scope, i);
++scope;
}
break;
}
}
}
}
void CheatList::WriteImmediate(const Cheat& cheat) {
const auto offset =
cheat.memory_type == MemoryType::MainNSO ? main_region_begin : heap_region_begin;
const auto& register_3 = scratch.at(cheat.register_3);
const auto addr = cheat.Address() + offset + register_3;
LOG_DEBUG(Common_Filesystem, "writing value={:016X} to addr={:016X}", addr,
cheat.Value(8, cheat.width));
writer(cheat.width, SanitizeAddress(addr), cheat.ValueWidth(8));
}
void CheatList::BeginConditional(const Cheat& cheat) {
if (EvaluateConditional(cheat)) {
return;
}
const auto iter = block_pairs.find(current_index);
ASSERT(iter != block_pairs.end());
current_index = iter->second - 1;
}
void CheatList::EndConditional(const Cheat& cheat) {
LOG_DEBUG(Common_Filesystem, "Ending conditional block.");
}
void CheatList::Loop(const Cheat& cheat) {
if (cheat.end_of_loop.Value())
ASSERT(!cheat.end_of_loop.Value());
auto& register_3 = scratch.at(cheat.register_3);
const auto iter = block_pairs.find(current_index);
ASSERT(iter != block_pairs.end());
ASSERT(iter->first < iter->second);
const s32 initial_value = static_cast<s32>(cheat.Value(4, sizeof(s32)));
for (s32 i = initial_value; i >= 0; --i) {
register_3 = static_cast<u64>(i);
for (std::size_t c = iter->first + 1; c < iter->second; ++c) {
current_index = c;
ExecuteSingleCheat(
(in_standard ? standard_list : master_list)[current_block].second[c]);
}
}
current_index = iter->second;
}
void CheatList::LoadImmediate(const Cheat& cheat) {
auto& register_3 = scratch.at(cheat.register_3);
LOG_DEBUG(Common_Filesystem, "setting register={:01X} equal to value={:016X}", cheat.register_3,
cheat.Value(4, 8));
register_3 = cheat.Value(4, 8);
}
void CheatList::LoadIndexed(const Cheat& cheat) {
const auto offset =
cheat.memory_type == MemoryType::MainNSO ? main_region_begin : heap_region_begin;
auto& register_3 = scratch.at(cheat.register_3);
const auto addr = (cheat.load_from_register.Value() ? register_3 : offset) + cheat.Address();
LOG_DEBUG(Common_Filesystem, "writing indexed value to register={:01X}, addr={:016X}",
cheat.register_3, addr);
register_3 = reader(cheat.width, SanitizeAddress(addr));
}
void CheatList::StoreIndexed(const Cheat& cheat) {
const auto& register_3 = scratch.at(cheat.register_3);
const auto addr =
register_3 + (cheat.add_additional_register.Value() ? scratch.at(cheat.register_6) : 0);
LOG_DEBUG(Common_Filesystem, "writing value={:016X} to addr={:016X}",
cheat.Value(4, cheat.width), addr);
writer(cheat.width, SanitizeAddress(addr), cheat.ValueWidth(4));
}
void CheatList::RegisterArithmetic(const Cheat& cheat) {
using ArithmeticFunction = u64 (*)(u64, u64);
constexpr std::array<ArithmeticFunction, 5> arithmetic_functions{
[](u64 a, u64 b) { return a + b; }, [](u64 a, u64 b) { return a - b; },
[](u64 a, u64 b) { return a * b; }, [](u64 a, u64 b) { return a << b; },
[](u64 a, u64 b) { return a >> b; },
};
using ArithmeticOverflowCheck = bool (*)(u64, u64);
constexpr std::array<ArithmeticOverflowCheck, 5> arithmetic_overflow_checks{
[](u64 a, u64 b) { return a > (std::numeric_limits<u64>::max() - b); }, // a + b
[](u64 a, u64 b) { return a > (std::numeric_limits<u64>::max() + b); }, // a - b
[](u64 a, u64 b) { return a > (std::numeric_limits<u64>::max() / b); }, // a * b
[](u64 a, u64 b) { return b >= 64 || (a & ~((1ull << (64 - b)) - 1)) != 0; }, // a << b
[](u64 a, u64 b) { return b >= 64 || (a & ((1ull << b) - 1)) != 0; }, // a >> b
};
static_assert(sizeof(arithmetic_functions) == sizeof(arithmetic_overflow_checks),
"Missing or have extra arithmetic overflow checks compared to functions!");
auto& register_3 = scratch.at(cheat.register_3);
ASSERT(static_cast<u8>(cheat.arithmetic_op.Value()) < 5);
auto* function = arithmetic_functions[static_cast<u8>(cheat.arithmetic_op.Value())];
auto* overflow_function =
arithmetic_overflow_checks[static_cast<u8>(cheat.arithmetic_op.Value())];
LOG_DEBUG(Common_Filesystem, "performing arithmetic with register={:01X}, value={:016X}",
cheat.register_3, cheat.ValueWidth(4));
if (overflow_function(register_3, cheat.ValueWidth(4))) {
LOG_WARNING(Common_Filesystem,
"overflow will occur when performing arithmetic operation={:02X} with operands "
"a={:016X}, b={:016X}!",
static_cast<u8>(cheat.arithmetic_op.Value()), register_3, cheat.ValueWidth(4));
}
register_3 = function(register_3, cheat.ValueWidth(4));
}
void CheatList::BeginConditionalInput(const Cheat& cheat) {
if (EvaluateConditional(cheat))
return;
const auto iter = block_pairs.find(current_index);
ASSERT(iter != block_pairs.end());
current_index = iter->second - 1;
}
VAddr CheatList::SanitizeAddress(VAddr in) const {
if ((in < main_region_begin || in >= main_region_end) &&
(in < heap_region_begin || in >= heap_region_end)) {
LOG_ERROR(Common_Filesystem,
"Cheat attempting to access memory at invalid address={:016X}, if this persists, "
"the cheat may be incorrect. However, this may be normal early in execution if "
"the game has not properly set up yet.",
in);
return 0; ///< Invalid addresses will hard crash
}
return in;
}
void CheatList::ExecuteSingleCheat(const Cheat& cheat) {
using CheatOperationFunction = void (CheatList::*)(const Cheat&);
constexpr std::array<CheatOperationFunction, 9> cheat_operation_functions{
&CheatList::WriteImmediate, &CheatList::BeginConditional,
&CheatList::EndConditional, &CheatList::Loop,
&CheatList::LoadImmediate, &CheatList::LoadIndexed,
&CheatList::StoreIndexed, &CheatList::RegisterArithmetic,
&CheatList::BeginConditionalInput,
};
const auto index = static_cast<u8>(cheat.type.Value());
ASSERT(index < sizeof(cheat_operation_functions));
const auto op = cheat_operation_functions[index];
(this->*op)(cheat);
}
void CheatList::ExecuteBlock(const Block& block) {
encountered_loops.clear();
ProcessBlockPairs(block);
for (std::size_t i = 0; i < block.size(); ++i) {
current_index = i;
ExecuteSingleCheat(block[i]);
i = current_index;
}
}
CheatParser::~CheatParser() = default;
CheatList CheatParser::MakeCheatList(const Core::System& system, CheatList::ProgramSegment master,
CheatList::ProgramSegment standard) const {
return {system, std::move(master), std::move(standard)};
}
TextCheatParser::~TextCheatParser() = default;
CheatList TextCheatParser::Parse(const Core::System& system, const std::vector<u8>& data) const {
std::stringstream ss;
ss.write(reinterpret_cast<const char*>(data.data()), data.size());
std::vector<std::string> lines;
std::string stream_line;
while (std::getline(ss, stream_line)) {
// Remove a trailing \r
if (!stream_line.empty() && stream_line.back() == '\r')
stream_line.pop_back();
lines.push_back(std::move(stream_line));
}
CheatList::ProgramSegment master_list;
CheatList::ProgramSegment standard_list;
for (std::size_t i = 0; i < lines.size(); ++i) {
auto line = lines[i];
if (!line.empty() && (line[0] == '[' || line[0] == '{')) {
const auto master = line[0] == '{';
const auto begin = master ? line.find('{') : line.find('[');
const auto end = master ? line.rfind('}') : line.rfind(']');
ASSERT(begin != std::string::npos && end != std::string::npos);
const std::string patch_name{line.begin() + begin + 1, line.begin() + end};
CheatList::Block block{};
while (i < lines.size() - 1) {
line = lines[++i];
if (!line.empty() && (line[0] == '[' || line[0] == '{')) {
--i;
break;
}
if (line.size() < 8)
continue;
Cheat out{};
out.raw = ParseSingleLineCheat(line);
block.push_back(out);
}
(master ? master_list : standard_list).emplace_back(patch_name, block);
}
}
return MakeCheatList(system, master_list, standard_list);
}
std::array<u8, 16> TextCheatParser::ParseSingleLineCheat(const std::string& line) const {
std::array<u8, 16> out{};
if (line.size() < 8)
return out;
const auto word1 = Common::HexStringToArray<sizeof(u32)>(std::string_view{line.data(), 8});
std::memcpy(out.data(), word1.data(), sizeof(u32));
if (line.size() < 17 || line[8] != ' ')
return out;
const auto word2 = Common::HexStringToArray<sizeof(u32)>(std::string_view{line.data() + 9, 8});
std::memcpy(out.data() + sizeof(u32), word2.data(), sizeof(u32));
if (line.size() < 26 || line[17] != ' ') {
// Perform shifting in case value is truncated early.
const auto type = static_cast<CodeType>((out[0] & 0xF0) >> 4);
if (type == CodeType::Loop || type == CodeType::LoadImmediate ||
type == CodeType::StoreIndexed || type == CodeType::RegisterArithmetic) {
std::memcpy(out.data() + 8, out.data() + 4, sizeof(u32));
std::memset(out.data() + 4, 0, sizeof(u32));
}
return out;
}
const auto word3 = Common::HexStringToArray<sizeof(u32)>(std::string_view{line.data() + 18, 8});
std::memcpy(out.data() + 2 * sizeof(u32), word3.data(), sizeof(u32));
if (line.size() < 35 || line[26] != ' ') {
// Perform shifting in case value is truncated early.
const auto type = static_cast<CodeType>((out[0] & 0xF0) >> 4);
if (type == CodeType::WriteImmediate || type == CodeType::Conditional) {
std::memcpy(out.data() + 12, out.data() + 8, sizeof(u32));
std::memset(out.data() + 8, 0, sizeof(u32));
}
return out;
}
const auto word4 = Common::HexStringToArray<sizeof(u32)>(std::string_view{line.data() + 27, 8});
std::memcpy(out.data() + 3 * sizeof(u32), word4.data(), sizeof(u32));
return out;
}
namespace {
u64 MemoryReadImpl(u32 width, VAddr addr) {
switch (width) {
case 1:
return Memory::Read8(addr);
case 2:
return Memory::Read16(addr);
case 4:
return Memory::Read32(addr);
case 8:
return Memory::Read64(addr);
default:
UNREACHABLE();
return 0;
}
}
void MemoryWriteImpl(u32 width, VAddr addr, u64 value) {
switch (width) {
case 1:
Memory::Write8(addr, static_cast<u8>(value));
break;
case 2:
Memory::Write16(addr, static_cast<u16>(value));
break;
case 4:
Memory::Write32(addr, static_cast<u32>(value));
break;
case 8:
Memory::Write64(addr, value);
break;
default:
UNREACHABLE();
}
}
} // Anonymous namespace
CheatEngine::CheatEngine(Core::System& system, std::vector<CheatList> cheats_,
const std::string& build_id, VAddr code_region_start,
VAddr code_region_end)
: cheats{std::move(cheats_)}, core_timing{system.CoreTiming()} {
event = core_timing.RegisterEvent(
"CheatEngine::FrameCallback::" + build_id,
[this](u64 userdata, s64 cycles_late) { FrameCallback(userdata, cycles_late); });
core_timing.ScheduleEvent(CHEAT_ENGINE_TICKS, event);
const auto& vm_manager = system.CurrentProcess()->VMManager();
for (auto& list : this->cheats) {
list.SetMemoryParameters(code_region_start, vm_manager.GetHeapRegionBaseAddress(),
code_region_end, vm_manager.GetHeapRegionEndAddress(),
&MemoryWriteImpl, &MemoryReadImpl);
}
}
CheatEngine::~CheatEngine() {
core_timing.UnscheduleEvent(event, 0);
}
void CheatEngine::FrameCallback(u64 userdata, s64 cycles_late) {
for (auto& list : cheats) {
list.Execute();
}
core_timing.ScheduleEvent(CHEAT_ENGINE_TICKS - cycles_late, event);
}
} // namespace FileSys
+234
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@@ -0,0 +1,234 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <map>
#include <set>
#include <vector>
#include "common/bit_field.h"
#include "common/common_types.h"
namespace Core {
class System;
}
namespace Core::Timing {
class CoreTiming;
struct EventType;
} // namespace Core::Timing
namespace FileSys {
enum class CodeType : u32 {
// 0TMR00AA AAAAAAAA YYYYYYYY YYYYYYYY
// Writes a T sized value Y to the address A added to the value of register R in memory domain M
WriteImmediate = 0,
// 1TMC00AA AAAAAAAA YYYYYYYY YYYYYYYY
// Compares the T sized value Y to the value at address A in memory domain M using the
// conditional function C. If success, continues execution. If failure, jumps to the matching
// EndConditional statement.
Conditional = 1,
// 20000000
// Terminates a Conditional or ConditionalInput block.
EndConditional = 2,
// 300R0000 VVVVVVVV
// Starts looping V times, storing the current count in register R.
// Loop block is terminated with a matching 310R0000.
Loop = 3,
// 400R0000 VVVVVVVV VVVVVVVV
// Sets the value of register R to the value V.
LoadImmediate = 4,
// 5TMRI0AA AAAAAAAA
// Sets the value of register R to the value of width T at address A in memory domain M, with
// the current value of R added to the address if I == 1.
LoadIndexed = 5,
// 6T0RIFG0 VVVVVVVV VVVVVVVV
// Writes the value V of width T to the memory address stored in register R. Adds the value of
// register G to the final calculation if F is nonzero. Increments the value of register R by T
// after operation if I is nonzero.
StoreIndexed = 6,
// 7T0RA000 VVVVVVVV
// Performs the arithmetic operation A on the value in register R and the value V of width T,
// storing the result in register R.
RegisterArithmetic = 7,
// 8KKKKKKK
// Checks to see if any of the buttons defined by the bitmask K are pressed. If any are,
// execution continues. If none are, execution skips to the next EndConditional command.
ConditionalInput = 8,
};
enum class MemoryType : u32 {
// Addressed relative to start of main NSO
MainNSO = 0,
// Addressed relative to start of heap
Heap = 1,
};
enum class ArithmeticOp : u32 {
Add = 0,
Sub = 1,
Mult = 2,
LShift = 3,
RShift = 4,
};
enum class ComparisonOp : u32 {
GreaterThan = 1,
GreaterThanEqual = 2,
LessThan = 3,
LessThanEqual = 4,
Equal = 5,
Inequal = 6,
};
union Cheat {
std::array<u8, 16> raw;
BitField<4, 4, CodeType> type;
BitField<0, 4, u32> width; // Can be 1, 2, 4, or 8. Measured in bytes.
BitField<0, 4, u32> end_of_loop;
BitField<12, 4, MemoryType> memory_type;
BitField<8, 4, u32> register_3;
BitField<8, 4, ComparisonOp> comparison_op;
BitField<20, 4, u32> load_from_register;
BitField<20, 4, u32> increment_register;
BitField<20, 4, ArithmeticOp> arithmetic_op;
BitField<16, 4, u32> add_additional_register;
BitField<28, 4, u32> register_6;
u64 Address() const;
u64 ValueWidth(u64 offset) const;
u64 Value(u64 offset, u64 width) const;
u32 KeypadValue() const;
};
class CheatParser;
// Represents a full collection of cheats for a game. The Execute function should be called every
// interval that all cheats should be executed. Clients should not directly instantiate this class
// (hence private constructor), they should instead receive an instance from CheatParser, which
// guarantees the list is always in an acceptable state.
class CheatList {
public:
friend class CheatParser;
using Block = std::vector<Cheat>;
using ProgramSegment = std::vector<std::pair<std::string, Block>>;
// (width in bytes, address, value)
using MemoryWriter = void (*)(u32, VAddr, u64);
// (width in bytes, address) -> value
using MemoryReader = u64 (*)(u32, VAddr);
void SetMemoryParameters(VAddr main_begin, VAddr heap_begin, VAddr main_end, VAddr heap_end,
MemoryWriter writer, MemoryReader reader);
void Execute();
private:
CheatList(const Core::System& system_, ProgramSegment master, ProgramSegment standard);
void ProcessBlockPairs(const Block& block);
void ExecuteSingleCheat(const Cheat& cheat);
void ExecuteBlock(const Block& block);
bool EvaluateConditional(const Cheat& cheat) const;
// Individual cheat operations
void WriteImmediate(const Cheat& cheat);
void BeginConditional(const Cheat& cheat);
void EndConditional(const Cheat& cheat);
void Loop(const Cheat& cheat);
void LoadImmediate(const Cheat& cheat);
void LoadIndexed(const Cheat& cheat);
void StoreIndexed(const Cheat& cheat);
void RegisterArithmetic(const Cheat& cheat);
void BeginConditionalInput(const Cheat& cheat);
VAddr SanitizeAddress(VAddr in) const;
// Master Codes are defined as codes that cannot be disabled and are run prior to all
// others.
ProgramSegment master_list;
// All other codes
ProgramSegment standard_list;
bool in_standard = false;
// 16 (0x0-0xF) scratch registers that can be used by cheats
std::array<u64, 16> scratch{};
MemoryWriter writer = nullptr;
MemoryReader reader = nullptr;
u64 main_region_begin{};
u64 heap_region_begin{};
u64 main_region_end{};
u64 heap_region_end{};
u64 current_block{};
// The current index of the cheat within the current Block
u64 current_index{};
// The 'stack' of the program. When a conditional or loop statement is encountered, its index is
// pushed onto this queue. When a end block is encountered, the condition is checked.
std::map<u64, u64> block_pairs;
std::set<u64> encountered_loops;
const Core::System* system;
};
// Intermediary class that parses a text file or other disk format for storing cheats into a
// CheatList object, that can be used for execution.
class CheatParser {
public:
virtual ~CheatParser();
virtual CheatList Parse(const Core::System& system, const std::vector<u8>& data) const = 0;
protected:
CheatList MakeCheatList(const Core::System& system_, CheatList::ProgramSegment master,
CheatList::ProgramSegment standard) const;
};
// CheatParser implementation that parses text files
class TextCheatParser final : public CheatParser {
public:
~TextCheatParser() override;
CheatList Parse(const Core::System& system, const std::vector<u8>& data) const override;
private:
std::array<u8, 16> ParseSingleLineCheat(const std::string& line) const;
};
// Class that encapsulates a CheatList and manages its interaction with memory and CoreTiming
class CheatEngine final {
public:
CheatEngine(Core::System& system_, std::vector<CheatList> cheats_, const std::string& build_id,
VAddr code_region_start, VAddr code_region_end);
~CheatEngine();
private:
void FrameCallback(u64 userdata, s64 cycles_late);
std::vector<CheatList> cheats;
Core::Timing::EventType* event;
Core::Timing::CoreTiming& core_timing;
};
} // namespace FileSys
-8
View File
@@ -528,14 +528,6 @@ u64 NCA::GetTitleId() const {
return header.title_id;
}
std::array<u8, 16> NCA::GetRightsId() const {
return header.rights_id;
}
u32 NCA::GetSDKVersion() const {
return header.sdk_version;
}
bool NCA::IsUpdate() const {
return is_update;
}
-2
View File
@@ -112,8 +112,6 @@ public:
NCAContentType GetType() const;
u64 GetTitleId() const;
std::array<u8, 0x10> GetRightsId() const;
u32 GetSDKVersion() const;
bool IsUpdate() const;
VirtualFile GetRomFS() const;
@@ -65,9 +65,6 @@ PartitionFilesystem::PartitionFilesystem(std::shared_ptr<VfsFile> file) {
std::string name(
reinterpret_cast<const char*>(&file_data[strtab_offset + entry.strtab_offset]));
offsets[name] = content_offset + entry.offset;
sizes[name] = entry.size;
pfs_files.emplace_back(std::make_shared<OffsetVfsFile>(
file, entry.size, content_offset + entry.offset, std::move(name)));
}
@@ -81,14 +78,6 @@ Loader::ResultStatus PartitionFilesystem::GetStatus() const {
return status;
}
std::map<std::string, u64> PartitionFilesystem::GetFileOffsets() const {
return offsets;
}
std::map<std::string, u64> PartitionFilesystem::GetFileSizes() const {
return sizes;
}
std::vector<std::shared_ptr<VfsFile>> PartitionFilesystem::GetFiles() const {
return pfs_files;
}
-6
View File
@@ -29,9 +29,6 @@ public:
Loader::ResultStatus GetStatus() const;
std::map<std::string, u64> GetFileOffsets() const;
std::map<std::string, u64> GetFileSizes() const;
std::vector<std::shared_ptr<VfsFile>> GetFiles() const override;
std::vector<std::shared_ptr<VfsDirectory>> GetSubdirectories() const override;
std::string GetName() const override;
@@ -83,9 +80,6 @@ private:
bool is_hfs = false;
std::size_t content_offset = 0;
std::map<std::string, u64> offsets;
std::map<std::string, u64> sizes;
std::vector<VirtualFile> pfs_files;
};
+20 -49
View File
@@ -22,7 +22,6 @@
#include "core/hle/service/filesystem/filesystem.h"
#include "core/loader/loader.h"
#include "core/loader/nso.h"
#include "core/memory/cheat_engine.h"
#include "core/settings.h"
namespace FileSys {
@@ -64,8 +63,7 @@ VirtualDir PatchManager::PatchExeFS(VirtualDir exefs) const {
if (Settings::values.dump_exefs) {
LOG_INFO(Loader, "Dumping ExeFS for title_id={:016X}", title_id);
const auto dump_dir =
Core::System::GetInstance().GetFileSystemController().GetModificationDumpRoot(title_id);
const auto dump_dir = Service::FileSystem::GetModificationDumpRoot(title_id);
if (dump_dir != nullptr) {
const auto exefs_dir = GetOrCreateDirectoryRelative(dump_dir, "/exefs");
VfsRawCopyD(exefs, exefs_dir);
@@ -90,8 +88,7 @@ VirtualDir PatchManager::PatchExeFS(VirtualDir exefs) const {
}
// LayeredExeFS
const auto load_dir =
Core::System::GetInstance().GetFileSystemController().GetModificationLoadRoot(title_id);
const auto load_dir = Service::FileSystem::GetModificationLoadRoot(title_id);
if (load_dir != nullptr && load_dir->GetSize() > 0) {
auto patch_dirs = load_dir->GetSubdirectories();
std::sort(
@@ -177,8 +174,7 @@ std::vector<u8> PatchManager::PatchNSO(const std::vector<u8>& nso, const std::st
if (Settings::values.dump_nso) {
LOG_INFO(Loader, "Dumping NSO for name={}, build_id={}, title_id={:016X}", name, build_id,
title_id);
const auto dump_dir =
Core::System::GetInstance().GetFileSystemController().GetModificationDumpRoot(title_id);
const auto dump_dir = Service::FileSystem::GetModificationDumpRoot(title_id);
if (dump_dir != nullptr) {
const auto nso_dir = GetOrCreateDirectoryRelative(dump_dir, "/nso");
const auto file = nso_dir->CreateFile(fmt::format("{}-{}.nso", name, build_id));
@@ -190,13 +186,7 @@ std::vector<u8> PatchManager::PatchNSO(const std::vector<u8>& nso, const std::st
LOG_INFO(Loader, "Patching NSO for name={}, build_id={}", name, build_id);
const auto load_dir =
Core::System::GetInstance().GetFileSystemController().GetModificationLoadRoot(title_id);
if (load_dir == nullptr) {
LOG_ERROR(Loader, "Cannot load mods for invalid title_id={:016X}", title_id);
return nso;
}
const auto load_dir = Service::FileSystem::GetModificationLoadRoot(title_id);
auto patch_dirs = load_dir->GetSubdirectories();
std::sort(patch_dirs.begin(), patch_dirs.end(),
[](const VirtualDir& l, const VirtualDir& r) { return l->GetName() < r->GetName(); });
@@ -234,13 +224,7 @@ bool PatchManager::HasNSOPatch(const std::array<u8, 32>& build_id_) const {
LOG_INFO(Loader, "Querying NSO patch existence for build_id={}", build_id);
const auto load_dir =
Core::System::GetInstance().GetFileSystemController().GetModificationLoadRoot(title_id);
if (load_dir == nullptr) {
LOG_ERROR(Loader, "Cannot load mods for invalid title_id={:016X}", title_id);
return false;
}
const auto load_dir = Service::FileSystem::GetModificationLoadRoot(title_id);
auto patch_dirs = load_dir->GetSubdirectories();
std::sort(patch_dirs.begin(), patch_dirs.end(),
[](const VirtualDir& l, const VirtualDir& r) { return l->GetName() < r->GetName(); });
@@ -248,10 +232,9 @@ bool PatchManager::HasNSOPatch(const std::array<u8, 32>& build_id_) const {
return !CollectPatches(patch_dirs, build_id).empty();
}
namespace {
std::optional<std::vector<Memory::CheatEntry>> ReadCheatFileFromFolder(
const Core::System& system, u64 title_id, const std::array<u8, 0x20>& build_id_,
const VirtualDir& base_path, bool upper) {
static std::optional<CheatList> ReadCheatFileFromFolder(const Core::System& system, u64 title_id,
const std::array<u8, 0x20>& build_id_,
const VirtualDir& base_path, bool upper) {
const auto build_id_raw = Common::HexToString(build_id_, upper);
const auto build_id = build_id_raw.substr(0, sizeof(u64) * 2);
const auto file = base_path->GetFile(fmt::format("{}.txt", build_id));
@@ -269,39 +252,31 @@ std::optional<std::vector<Memory::CheatEntry>> ReadCheatFileFromFolder(
return std::nullopt;
}
Memory::TextCheatParser parser;
return parser.Parse(
system, std::string_view(reinterpret_cast<const char* const>(data.data()), data.size()));
TextCheatParser parser;
return parser.Parse(system, data);
}
} // Anonymous namespace
std::vector<Memory::CheatEntry> PatchManager::CreateCheatList(
const Core::System& system, const std::array<u8, 32>& build_id_) const {
const auto load_dir = system.GetFileSystemController().GetModificationLoadRoot(title_id);
if (load_dir == nullptr) {
LOG_ERROR(Loader, "Cannot load mods for invalid title_id={:016X}", title_id);
return {};
}
std::vector<CheatList> PatchManager::CreateCheatList(const Core::System& system,
const std::array<u8, 32>& build_id_) const {
const auto load_dir = Service::FileSystem::GetModificationLoadRoot(title_id);
auto patch_dirs = load_dir->GetSubdirectories();
std::sort(patch_dirs.begin(), patch_dirs.end(),
[](const VirtualDir& l, const VirtualDir& r) { return l->GetName() < r->GetName(); });
std::vector<Memory::CheatEntry> out;
std::vector<CheatList> out;
out.reserve(patch_dirs.size());
for (const auto& subdir : patch_dirs) {
auto cheats_dir = subdir->GetSubdirectory("cheats");
if (cheats_dir != nullptr) {
auto res = ReadCheatFileFromFolder(system, title_id, build_id_, cheats_dir, true);
if (res.has_value()) {
std::copy(res->begin(), res->end(), std::back_inserter(out));
out.push_back(std::move(*res));
continue;
}
res = ReadCheatFileFromFolder(system, title_id, build_id_, cheats_dir, false);
if (res.has_value()) {
std::copy(res->begin(), res->end(), std::back_inserter(out));
}
if (res.has_value())
out.push_back(std::move(*res));
}
}
@@ -309,8 +284,7 @@ std::vector<Memory::CheatEntry> PatchManager::CreateCheatList(
}
static void ApplyLayeredFS(VirtualFile& romfs, u64 title_id, ContentRecordType type) {
const auto load_dir =
Core::System::GetInstance().GetFileSystemController().GetModificationLoadRoot(title_id);
const auto load_dir = Service::FileSystem::GetModificationLoadRoot(title_id);
if ((type != ContentRecordType::Program && type != ContentRecordType::Data) ||
load_dir == nullptr || load_dir->GetSize() <= 0) {
return;
@@ -419,8 +393,6 @@ static bool IsDirValidAndNonEmpty(const VirtualDir& dir) {
std::map<std::string, std::string, std::less<>> PatchManager::GetPatchVersionNames(
VirtualFile update_raw) const {
if (title_id == 0)
return {};
std::map<std::string, std::string, std::less<>> out;
const auto& installed = Core::System::GetInstance().GetContentProvider();
const auto& disabled = Settings::values.disabled_addons[title_id];
@@ -451,8 +423,7 @@ std::map<std::string, std::string, std::less<>> PatchManager::GetPatchVersionNam
}
// General Mods (LayeredFS and IPS)
const auto mod_dir =
Core::System::GetInstance().GetFileSystemController().GetModificationLoadRoot(title_id);
const auto mod_dir = Service::FileSystem::GetModificationLoadRoot(title_id);
if (mod_dir != nullptr && mod_dir->GetSize() > 0) {
for (const auto& mod : mod_dir->GetSubdirectories()) {
std::string types;
+3 -3
View File
@@ -8,9 +8,9 @@
#include <memory>
#include <string>
#include "common/common_types.h"
#include "core/file_sys/cheat_engine.h"
#include "core/file_sys/nca_metadata.h"
#include "core/file_sys/vfs.h"
#include "core/memory/dmnt_cheat_types.h"
namespace Core {
class System;
@@ -51,8 +51,8 @@ public:
bool HasNSOPatch(const std::array<u8, 0x20>& build_id) const;
// Creates a CheatList object with all
std::vector<Memory::CheatEntry> CreateCheatList(const Core::System& system,
const std::array<u8, 0x20>& build_id) const;
std::vector<CheatList> CreateCheatList(const Core::System& system,
const std::array<u8, 0x20>& build_id) const;
// Currently tracked RomFS patches:
// - Game Updates
+15 -173
View File
@@ -3,7 +3,6 @@
// Refer to the license.txt file included.
#include <algorithm>
#include <random>
#include <regex>
#include <mbedtls/sha256.h>
#include "common/assert.h"
@@ -49,21 +48,18 @@ static bool FollowsTwoDigitDirFormat(std::string_view name) {
static bool FollowsNcaIdFormat(std::string_view name) {
static const std::regex nca_id_regex("[0-9A-F]{32}\\.nca", std::regex_constants::ECMAScript |
std::regex_constants::icase);
static const std::regex nca_id_cnmt_regex(
"[0-9A-F]{32}\\.cnmt.nca", std::regex_constants::ECMAScript | std::regex_constants::icase);
return (name.size() == 36 && std::regex_match(name.begin(), name.end(), nca_id_regex)) ||
(name.size() == 41 && std::regex_match(name.begin(), name.end(), nca_id_cnmt_regex));
return name.size() == 36 && std::regex_match(name.begin(), name.end(), nca_id_regex);
}
static std::string GetRelativePathFromNcaID(const std::array<u8, 16>& nca_id, bool second_hex_upper,
bool within_two_digit, bool cnmt_suffix) {
if (!within_two_digit)
return fmt::format(cnmt_suffix ? "{}.cnmt.nca" : "/{}.nca",
Common::HexToString(nca_id, second_hex_upper));
bool within_two_digit) {
if (!within_two_digit) {
return fmt::format("/{}.nca", Common::HexToString(nca_id, second_hex_upper));
}
Core::Crypto::SHA256Hash hash{};
mbedtls_sha256(nca_id.data(), nca_id.size(), hash.data(), 0);
return fmt::format(cnmt_suffix ? "/000000{:02X}/{}.cnmt.nca" : "/000000{:02X}/{}.nca", hash[0],
return fmt::format("/000000{:02X}/{}.nca", hash[0],
Common::HexToString(nca_id, second_hex_upper));
}
@@ -131,156 +127,6 @@ std::vector<ContentProviderEntry> ContentProvider::ListEntries() const {
return ListEntriesFilter(std::nullopt, std::nullopt, std::nullopt);
}
PlaceholderCache::PlaceholderCache(VirtualDir dir_) : dir(std::move(dir_)) {}
bool PlaceholderCache::Create(const NcaID& id, u64 size) const {
const auto path = GetRelativePathFromNcaID(id, false, true, false);
if (dir->GetFileRelative(path) != nullptr) {
return false;
}
Core::Crypto::SHA256Hash hash{};
mbedtls_sha256(id.data(), id.size(), hash.data(), 0);
const auto dirname = fmt::format("000000{:02X}", hash[0]);
const auto dir2 = GetOrCreateDirectoryRelative(dir, dirname);
if (dir2 == nullptr)
return false;
const auto file = dir2->CreateFile(fmt::format("{}.nca", Common::HexToString(id, false)));
if (file == nullptr)
return false;
return file->Resize(size);
}
bool PlaceholderCache::Delete(const NcaID& id) const {
const auto path = GetRelativePathFromNcaID(id, false, true, false);
if (dir->GetFileRelative(path) == nullptr) {
return false;
}
Core::Crypto::SHA256Hash hash{};
mbedtls_sha256(id.data(), id.size(), hash.data(), 0);
const auto dirname = fmt::format("000000{:02X}", hash[0]);
const auto dir2 = GetOrCreateDirectoryRelative(dir, dirname);
const auto res = dir2->DeleteFile(fmt::format("{}.nca", Common::HexToString(id, false)));
return res;
}
bool PlaceholderCache::Exists(const NcaID& id) const {
const auto path = GetRelativePathFromNcaID(id, false, true, false);
return dir->GetFileRelative(path) != nullptr;
}
bool PlaceholderCache::Write(const NcaID& id, u64 offset, const std::vector<u8>& data) const {
const auto path = GetRelativePathFromNcaID(id, false, true, false);
const auto file = dir->GetFileRelative(path);
if (file == nullptr)
return false;
return file->WriteBytes(data, offset) == data.size();
}
bool PlaceholderCache::Register(RegisteredCache* cache, const NcaID& placeholder,
const NcaID& install) const {
const auto path = GetRelativePathFromNcaID(placeholder, false, true, false);
const auto file = dir->GetFileRelative(path);
if (file == nullptr)
return false;
const auto res = cache->RawInstallNCA(NCA{file}, &VfsRawCopy, false, install);
if (res != InstallResult::Success)
return false;
return Delete(placeholder);
}
bool PlaceholderCache::CleanAll() const {
return dir->GetParentDirectory()->CleanSubdirectoryRecursive(dir->GetName());
}
std::optional<std::array<u8, 0x10>> PlaceholderCache::GetRightsID(const NcaID& id) const {
const auto path = GetRelativePathFromNcaID(id, false, true, false);
const auto file = dir->GetFileRelative(path);
if (file == nullptr)
return std::nullopt;
NCA nca{file};
if (nca.GetStatus() != Loader::ResultStatus::Success &&
nca.GetStatus() != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) {
return std::nullopt;
}
const auto rights_id = nca.GetRightsId();
if (rights_id == NcaID{})
return std::nullopt;
return rights_id;
}
u64 PlaceholderCache::Size(const NcaID& id) const {
const auto path = GetRelativePathFromNcaID(id, false, true, false);
const auto file = dir->GetFileRelative(path);
if (file == nullptr)
return 0;
return file->GetSize();
}
bool PlaceholderCache::SetSize(const NcaID& id, u64 new_size) const {
const auto path = GetRelativePathFromNcaID(id, false, true, false);
const auto file = dir->GetFileRelative(path);
if (file == nullptr)
return false;
return file->Resize(new_size);
}
std::vector<NcaID> PlaceholderCache::List() const {
std::vector<NcaID> out;
for (const auto& sdir : dir->GetSubdirectories()) {
for (const auto& file : sdir->GetFiles()) {
const auto name = file->GetName();
if (name.length() == 36 && name[32] == '.' && name[33] == 'n' && name[34] == 'c' &&
name[35] == 'a') {
out.push_back(Common::HexStringToArray<0x10>(name.substr(0, 32)));
}
}
}
return out;
}
NcaID PlaceholderCache::Generate() {
std::random_device device;
std::mt19937 gen(device());
std::uniform_int_distribution<u64> distribution(1, std::numeric_limits<u64>::max());
NcaID out{};
const auto v1 = distribution(gen);
const auto v2 = distribution(gen);
std::memcpy(out.data(), &v1, sizeof(u64));
std::memcpy(out.data() + sizeof(u64), &v2, sizeof(u64));
return out;
}
VirtualFile RegisteredCache::OpenFileOrDirectoryConcat(const VirtualDir& dir,
std::string_view path) const {
const auto file = dir->GetFileRelative(path);
@@ -323,18 +169,14 @@ VirtualFile RegisteredCache::OpenFileOrDirectoryConcat(const VirtualDir& dir,
VirtualFile RegisteredCache::GetFileAtID(NcaID id) const {
VirtualFile file;
// Try all five relevant modes of file storage:
// (bit 2 = uppercase/lower, bit 1 = within a two-digit dir, bit 0 = .cnmt suffix)
// 000: /000000**/{:032X}.nca
// 010: /{:032X}.nca
// 100: /000000**/{:032x}.nca
// 110: /{:032x}.nca
// 111: /{:032x}.cnmt.nca
for (u8 i = 0; i < 8; ++i) {
if ((i % 2) == 1 && i != 7)
continue;
const auto path =
GetRelativePathFromNcaID(id, (i & 0b100) == 0, (i & 0b010) == 0, (i & 0b001) == 0b001);
// Try all four modes of file storage:
// (bit 1 = uppercase/lower, bit 0 = within a two-digit dir)
// 00: /000000**/{:032X}.nca
// 01: /{:032X}.nca
// 10: /000000**/{:032x}.nca
// 11: /{:032x}.nca
for (u8 i = 0; i < 4; ++i) {
const auto path = GetRelativePathFromNcaID(id, (i & 0b10) == 0, (i & 0b01) == 0);
file = OpenFileOrDirectoryConcat(dir, path);
if (file != nullptr)
return file;
@@ -630,7 +472,7 @@ InstallResult RegisteredCache::RawInstallNCA(const NCA& nca, const VfsCopyFuncti
memcpy(id.data(), hash.data(), 16);
}
std::string path = GetRelativePathFromNcaID(id, false, true, false);
std::string path = GetRelativePathFromNcaID(id, false, true);
if (GetFileAtID(id) != nullptr && !overwrite_if_exists) {
LOG_WARNING(Loader, "Attempting to overwrite existing NCA. Skipping...");
-25
View File
@@ -25,8 +25,6 @@ enum class NCAContentType : u8;
enum class TitleType : u8;
struct ContentRecord;
struct MetaRecord;
class RegisteredCache;
using NcaID = std::array<u8, 0x10>;
using ContentProviderParsingFunction = std::function<VirtualFile(const VirtualFile&, const NcaID&)>;
@@ -91,27 +89,6 @@ protected:
Core::Crypto::KeyManager keys;
};
class PlaceholderCache {
public:
explicit PlaceholderCache(VirtualDir dir);
bool Create(const NcaID& id, u64 size) const;
bool Delete(const NcaID& id) const;
bool Exists(const NcaID& id) const;
bool Write(const NcaID& id, u64 offset, const std::vector<u8>& data) const;
bool Register(RegisteredCache* cache, const NcaID& placeholder, const NcaID& install) const;
bool CleanAll() const;
std::optional<std::array<u8, 0x10>> GetRightsID(const NcaID& id) const;
u64 Size(const NcaID& id) const;
bool SetSize(const NcaID& id, u64 new_size) const;
std::vector<NcaID> List() const;
static NcaID Generate();
private:
VirtualDir dir;
};
/*
* A class that catalogues NCAs in the registered directory structure.
* Nintendo's registered format follows this structure:
@@ -126,8 +103,6 @@ private:
* when 4GB splitting can be ignored.)
*/
class RegisteredCache : public ContentProvider {
friend class PlaceholderCache;
public:
// Parsing function defines the conversion from raw file to NCA. If there are other steps
// besides creating the NCA from the file (e.g. NAX0 on SD Card), that should go in a custom
+6 -12
View File
@@ -7,7 +7,6 @@
#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/file_sys/card_image.h"
#include "core/file_sys/content_archive.h"
#include "core/file_sys/nca_metadata.h"
#include "core/file_sys/patch_manager.h"
@@ -35,17 +34,16 @@ void RomFSFactory::SetPackedUpdate(VirtualFile update_raw) {
this->update_raw = std::move(update_raw);
}
ResultVal<VirtualFile> RomFSFactory::OpenCurrentProcess(u64 current_process_title_id) const {
ResultVal<VirtualFile> RomFSFactory::OpenCurrentProcess() {
if (!updatable)
return MakeResult<VirtualFile>(file);
const PatchManager patch_manager(current_process_title_id);
const PatchManager patch_manager(Core::CurrentProcess()->GetTitleID());
return MakeResult<VirtualFile>(
patch_manager.PatchRomFS(file, ivfc_offset, ContentRecordType::Program, update_raw));
}
ResultVal<VirtualFile> RomFSFactory::Open(u64 title_id, StorageId storage,
ContentRecordType type) const {
ResultVal<VirtualFile> RomFSFactory::Open(u64 title_id, StorageId storage, ContentRecordType type) {
std::shared_ptr<NCA> res;
switch (storage) {
@@ -53,17 +51,13 @@ ResultVal<VirtualFile> RomFSFactory::Open(u64 title_id, StorageId storage,
res = Core::System::GetInstance().GetContentProvider().GetEntry(title_id, type);
break;
case StorageId::NandSystem:
res =
Core::System::GetInstance().GetFileSystemController().GetSystemNANDContents()->GetEntry(
title_id, type);
res = Service::FileSystem::GetSystemNANDContents()->GetEntry(title_id, type);
break;
case StorageId::NandUser:
res = Core::System::GetInstance().GetFileSystemController().GetUserNANDContents()->GetEntry(
title_id, type);
res = Service::FileSystem::GetUserNANDContents()->GetEntry(title_id, type);
break;
case StorageId::SdCard:
res = Core::System::GetInstance().GetFileSystemController().GetSDMCContents()->GetEntry(
title_id, type);
res = Service::FileSystem::GetSDMCContents()->GetEntry(title_id, type);
break;
default:
UNIMPLEMENTED_MSG("Unimplemented storage_id={:02X}", static_cast<u8>(storage));
+2 -2
View File
@@ -33,8 +33,8 @@ public:
~RomFSFactory();
void SetPackedUpdate(VirtualFile update_raw);
ResultVal<VirtualFile> OpenCurrentProcess(u64 current_process_title_id) const;
ResultVal<VirtualFile> Open(u64 title_id, StorageId storage, ContentRecordType type) const;
ResultVal<VirtualFile> OpenCurrentProcess();
ResultVal<VirtualFile> Open(u64 title_id, StorageId storage, ContentRecordType type);
private:
VirtualFile file;
+30 -45
View File
@@ -15,8 +15,22 @@ namespace FileSys {
constexpr char SAVE_DATA_SIZE_FILENAME[] = ".yuzu_save_size";
namespace {
void PrintSaveDataDescriptorWarnings(SaveDataDescriptor meta) {
std::string SaveDataDescriptor::DebugInfo() const {
return fmt::format("[type={:02X}, title_id={:016X}, user_id={:016X}{:016X}, save_id={:016X}, "
"rank={}, index={}]",
static_cast<u8>(type), title_id, user_id[1], user_id[0], save_id,
static_cast<u8>(rank), index);
}
SaveDataFactory::SaveDataFactory(VirtualDir save_directory) : dir(std::move(save_directory)) {
// Delete all temporary storages
// On hardware, it is expected that temporary storage be empty at first use.
dir->DeleteSubdirectoryRecursive("temp");
}
SaveDataFactory::~SaveDataFactory() = default;
ResultVal<VirtualDir> SaveDataFactory::Open(SaveDataSpaceId space, const SaveDataDescriptor& meta) {
if (meta.type == SaveDataType::SystemSaveData || meta.type == SaveDataType::SaveData) {
if (meta.zero_1 != 0) {
LOG_WARNING(Service_FS,
@@ -51,51 +65,23 @@ void PrintSaveDataDescriptorWarnings(SaveDataDescriptor meta) {
"non-zero ({:016X}{:016X})",
meta.user_id[1], meta.user_id[0]);
}
}
} // Anonymous namespace
std::string SaveDataDescriptor::DebugInfo() const {
return fmt::format("[type={:02X}, title_id={:016X}, user_id={:016X}{:016X}, "
"save_id={:016X}, "
"rank={}, index={}]",
static_cast<u8>(type), title_id, user_id[1], user_id[0], save_id,
static_cast<u8>(rank), index);
}
SaveDataFactory::SaveDataFactory(VirtualDir save_directory) : dir(std::move(save_directory)) {
// Delete all temporary storages
// On hardware, it is expected that temporary storage be empty at first use.
dir->DeleteSubdirectoryRecursive("temp");
}
SaveDataFactory::~SaveDataFactory() = default;
ResultVal<VirtualDir> SaveDataFactory::Create(SaveDataSpaceId space,
const SaveDataDescriptor& meta) const {
PrintSaveDataDescriptorWarnings(meta);
const auto save_directory =
std::string save_directory =
GetFullPath(space, meta.type, meta.title_id, meta.user_id, meta.save_id);
auto out = dir->CreateDirectoryRelative(save_directory);
// Return an error if the save data doesn't actually exist.
if (out == nullptr) {
// TODO(DarkLordZach): Find out correct error code.
return ResultCode(-1);
}
return MakeResult<VirtualDir>(std::move(out));
}
ResultVal<VirtualDir> SaveDataFactory::Open(SaveDataSpaceId space,
const SaveDataDescriptor& meta) const {
const auto save_directory =
GetFullPath(space, meta.type, meta.title_id, meta.user_id, meta.save_id);
// TODO(DarkLordZach): Try to not create when opening, there are dedicated create save methods.
// But, user_ids don't match so this works for now.
auto out = dir->GetDirectoryRelative(save_directory);
if (out == nullptr) {
// TODO(bunnei): This is a work-around to always create a save data directory if it does not
// already exist. This is a hack, as we do not understand yet how this works on hardware.
// Without a save data directory, many games will assert on boot. This should not have any
// bad side-effects.
out = dir->CreateDirectoryRelative(save_directory);
}
// Return an error if the save data doesn't actually exist.
if (out == nullptr) {
// TODO(Subv): Find out correct error code.
@@ -127,9 +113,8 @@ std::string SaveDataFactory::GetFullPath(SaveDataSpaceId space, SaveDataType typ
u128 user_id, u64 save_id) {
// According to switchbrew, if a save is of type SaveData and the title id field is 0, it should
// be interpreted as the title id of the current process.
if (type == SaveDataType::SaveData && title_id == 0) {
title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
}
if (type == SaveDataType::SaveData && title_id == 0)
title_id = Core::CurrentProcess()->GetTitleID();
std::string out = GetSaveDataSpaceIdPath(space);
@@ -167,7 +152,7 @@ SaveDataSize SaveDataFactory::ReadSaveDataSize(SaveDataType type, u64 title_id,
}
void SaveDataFactory::WriteSaveDataSize(SaveDataType type, u64 title_id, u128 user_id,
SaveDataSize new_value) const {
SaveDataSize new_value) {
const auto path = GetFullPath(SaveDataSpaceId::NandUser, type, title_id, user_id, 0);
const auto dir = GetOrCreateDirectoryRelative(this->dir, path);
+2 -4
View File
@@ -64,8 +64,7 @@ public:
explicit SaveDataFactory(VirtualDir dir);
~SaveDataFactory();
ResultVal<VirtualDir> Create(SaveDataSpaceId space, const SaveDataDescriptor& meta) const;
ResultVal<VirtualDir> Open(SaveDataSpaceId space, const SaveDataDescriptor& meta) const;
ResultVal<VirtualDir> Open(SaveDataSpaceId space, const SaveDataDescriptor& meta);
VirtualDir GetSaveDataSpaceDirectory(SaveDataSpaceId space) const;
@@ -74,8 +73,7 @@ public:
u128 user_id, u64 save_id);
SaveDataSize ReadSaveDataSize(SaveDataType type, u64 title_id, u128 user_id) const;
void WriteSaveDataSize(SaveDataType type, u64 title_id, u128 user_id,
SaveDataSize new_value) const;
void WriteSaveDataSize(SaveDataType type, u64 title_id, u128 user_id, SaveDataSize new_value);
private:
VirtualDir dir;
+2 -25
View File
@@ -6,7 +6,6 @@
#include "core/file_sys/registered_cache.h"
#include "core/file_sys/sdmc_factory.h"
#include "core/file_sys/xts_archive.h"
#include "core/settings.h"
namespace FileSys {
@@ -15,38 +14,16 @@ SDMCFactory::SDMCFactory(VirtualDir dir_)
GetOrCreateDirectoryRelative(dir, "/Nintendo/Contents/registered"),
[](const VirtualFile& file, const NcaID& id) {
return NAX{file, id}.GetDecrypted();
})),
placeholder(std::make_unique<PlaceholderCache>(
GetOrCreateDirectoryRelative(dir, "/Nintendo/Contents/placehld"))) {}
})) {}
SDMCFactory::~SDMCFactory() = default;
ResultVal<VirtualDir> SDMCFactory::Open() const {
ResultVal<VirtualDir> SDMCFactory::Open() {
return MakeResult<VirtualDir>(dir);
}
VirtualDir SDMCFactory::GetSDMCContentDirectory() const {
return GetOrCreateDirectoryRelative(dir, "/Nintendo/Contents");
}
RegisteredCache* SDMCFactory::GetSDMCContents() const {
return contents.get();
}
PlaceholderCache* SDMCFactory::GetSDMCPlaceholder() const {
return placeholder.get();
}
VirtualDir SDMCFactory::GetImageDirectory() const {
return GetOrCreateDirectoryRelative(dir, "/Nintendo/Album");
}
u64 SDMCFactory::GetSDMCFreeSpace() const {
return GetSDMCTotalSpace() - dir->GetSize();
}
u64 SDMCFactory::GetSDMCTotalSpace() const {
return static_cast<u64>(Settings::values.sdmc_size);
}
} // namespace FileSys
+1 -12
View File
@@ -11,7 +11,6 @@
namespace FileSys {
class RegisteredCache;
class PlaceholderCache;
/// File system interface to the SDCard archive
class SDMCFactory {
@@ -19,23 +18,13 @@ public:
explicit SDMCFactory(VirtualDir dir);
~SDMCFactory();
ResultVal<VirtualDir> Open() const;
VirtualDir GetSDMCContentDirectory() const;
ResultVal<VirtualDir> Open();
RegisteredCache* GetSDMCContents() const;
PlaceholderCache* GetSDMCPlaceholder() const;
VirtualDir GetImageDirectory() const;
u64 GetSDMCFreeSpace() const;
u64 GetSDMCTotalSpace() const;
private:
VirtualDir dir;
std::unique_ptr<RegisteredCache> contents;
std::unique_ptr<PlaceholderCache> placeholder;
};
} // namespace FileSys
+1 -28
View File
@@ -14,7 +14,6 @@
#include "core/file_sys/content_archive.h"
#include "core/file_sys/nca_metadata.h"
#include "core/file_sys/partition_filesystem.h"
#include "core/file_sys/program_metadata.h"
#include "core/file_sys/submission_package.h"
#include "core/loader/loader.h"
@@ -79,10 +78,6 @@ Loader::ResultStatus NSP::GetStatus() const {
}
Loader::ResultStatus NSP::GetProgramStatus(u64 title_id) const {
if (IsExtractedType() && GetExeFS() != nullptr && FileSys::IsDirectoryExeFS(GetExeFS())) {
return Loader::ResultStatus::Success;
}
const auto iter = program_status.find(title_id);
if (iter == program_status.end())
return Loader::ResultStatus::ErrorNSPMissingProgramNCA;
@@ -90,29 +85,12 @@ Loader::ResultStatus NSP::GetProgramStatus(u64 title_id) const {
}
u64 NSP::GetFirstTitleID() const {
if (IsExtractedType()) {
return GetProgramTitleID();
}
if (program_status.empty())
return 0;
return program_status.begin()->first;
}
u64 NSP::GetProgramTitleID() const {
if (IsExtractedType()) {
if (GetExeFS() == nullptr || !IsDirectoryExeFS(GetExeFS())) {
return 0;
}
ProgramMetadata meta;
if (meta.Load(GetExeFS()->GetFile("main.npdm")) == Loader::ResultStatus::Success) {
return meta.GetTitleID();
} else {
return 0;
}
}
const auto out = GetFirstTitleID();
if ((out & 0x800) == 0)
return out;
@@ -124,10 +102,6 @@ u64 NSP::GetProgramTitleID() const {
}
std::vector<u64> NSP::GetTitleIDs() const {
if (IsExtractedType()) {
return {GetProgramTitleID()};
}
std::vector<u64> out;
out.reserve(ncas.size());
for (const auto& kv : ncas)
@@ -248,8 +222,7 @@ void NSP::InitializeExeFSAndRomFS(const std::vector<VirtualFile>& files) {
void NSP::ReadNCAs(const std::vector<VirtualFile>& files) {
for (const auto& outer_file : files) {
if (outer_file->GetName().size() < 9 ||
outer_file->GetName().substr(outer_file->GetName().size() - 9) != ".cnmt.nca") {
if (outer_file->GetName().substr(outer_file->GetName().size() - 9) != ".cnmt.nca") {
continue;
}
-79
View File
@@ -1,79 +0,0 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string>
#include <zip.h>
#include "common/logging/backend.h"
#include "core/file_sys/vfs.h"
#include "core/file_sys/vfs_libzip.h"
#include "core/file_sys/vfs_vector.h"
namespace FileSys {
VirtualDir ExtractZIP(VirtualFile file) {
zip_error_t error{};
const auto data = file->ReadAllBytes();
std::unique_ptr<zip_source_t, decltype(&zip_source_close)> src{
zip_source_buffer_create(data.data(), data.size(), 0, &error), zip_source_close};
if (src == nullptr)
return nullptr;
std::unique_ptr<zip_t, decltype(&zip_close)> zip{zip_open_from_source(src.get(), 0, &error),
zip_close};
if (zip == nullptr)
return nullptr;
std::shared_ptr<VectorVfsDirectory> out = std::make_shared<VectorVfsDirectory>();
const auto num_entries = zip_get_num_entries(zip.get(), 0);
zip_stat_t stat{};
zip_stat_init(&stat);
for (std::size_t i = 0; i < num_entries; ++i) {
const auto stat_res = zip_stat_index(zip.get(), i, 0, &stat);
if (stat_res == -1)
return nullptr;
const std::string name(stat.name);
if (name.empty())
continue;
if (name.back() != '/') {
std::unique_ptr<zip_file_t, decltype(&zip_fclose)> file{
zip_fopen_index(zip.get(), i, 0), zip_fclose};
std::vector<u8> buf(stat.size);
if (zip_fread(file.get(), buf.data(), buf.size()) != buf.size())
return nullptr;
const auto parts = FileUtil::SplitPathComponents(stat.name);
const auto new_file = std::make_shared<VectorVfsFile>(buf, parts.back());
std::shared_ptr<VectorVfsDirectory> dtrv = out;
for (std::size_t j = 0; j < parts.size() - 1; ++j) {
if (dtrv == nullptr)
return nullptr;
const auto subdir = dtrv->GetSubdirectory(parts[j]);
if (subdir == nullptr) {
const auto temp = std::make_shared<VectorVfsDirectory>(
std::vector<VirtualFile>{}, std::vector<VirtualDir>{}, parts[j]);
dtrv->AddDirectory(temp);
dtrv = temp;
} else {
dtrv = std::dynamic_pointer_cast<VectorVfsDirectory>(subdir);
}
}
if (dtrv == nullptr)
return nullptr;
dtrv->AddFile(new_file);
}
}
return out;
}
} // namespace FileSys
-13
View File
@@ -1,13 +0,0 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/file_sys/vfs_types.h"
namespace FileSys {
VirtualDir ExtractZIP(VirtualFile zip);
} // namespace FileSys
+20 -15
View File
@@ -202,11 +202,13 @@ void RegisterModule(std::string name, VAddr beg, VAddr end, bool add_elf_ext) {
}
static Kernel::Thread* FindThreadById(s64 id) {
const auto& threads = Core::System::GetInstance().GlobalScheduler().GetThreadList();
for (auto& thread : threads) {
if (thread->GetThreadID() == static_cast<u64>(id)) {
current_core = thread->GetProcessorID();
return thread.get();
for (u32 core = 0; core < Core::NUM_CPU_CORES; core++) {
const auto& threads = Core::System::GetInstance().Scheduler(core).GetThreadList();
for (auto& thread : threads) {
if (thread->GetThreadID() == static_cast<u64>(id)) {
current_core = core;
return thread.get();
}
}
}
return nullptr;
@@ -639,15 +641,16 @@ static void HandleQuery() {
strlen("Xfer:features:read:target.xml:")) == 0) {
SendReply(target_xml);
} else if (strncmp(query, "Offsets", strlen("Offsets")) == 0) {
const VAddr base_address =
Core::System::GetInstance().CurrentProcess()->VMManager().GetCodeRegionBaseAddress();
const VAddr base_address = Core::CurrentProcess()->VMManager().GetCodeRegionBaseAddress();
std::string buffer = fmt::format("TextSeg={:0x}", base_address);
SendReply(buffer.c_str());
} else if (strncmp(query, "fThreadInfo", strlen("fThreadInfo")) == 0) {
std::string val = "m";
const auto& threads = Core::System::GetInstance().GlobalScheduler().GetThreadList();
for (const auto& thread : threads) {
val += fmt::format("{:x},", thread->GetThreadID());
for (u32 core = 0; core < Core::NUM_CPU_CORES; core++) {
const auto& threads = Core::System::GetInstance().Scheduler(core).GetThreadList();
for (const auto& thread : threads) {
val += fmt::format("{:x},", thread->GetThreadID());
}
}
val.pop_back();
SendReply(val.c_str());
@@ -657,11 +660,13 @@ static void HandleQuery() {
std::string buffer;
buffer += "l<?xml version=\"1.0\"?>";
buffer += "<threads>";
const auto& threads = Core::System::GetInstance().GlobalScheduler().GetThreadList();
for (const auto& thread : threads) {
buffer +=
fmt::format(R"*(<thread id="{:x}" core="{:d}" name="Thread {:x}"></thread>)*",
thread->GetThreadID(), thread->GetProcessorID(), thread->GetThreadID());
for (u32 core = 0; core < Core::NUM_CPU_CORES; core++) {
const auto& threads = Core::System::GetInstance().Scheduler(core).GetThreadList();
for (const auto& thread : threads) {
buffer +=
fmt::format(R"*(<thread id="{:x}" core="{:d}" name="Thread {:x}"></thread>)*",
thread->GetThreadID(), core, thread->GetThreadID());
}
}
buffer += "</threads>";
SendReply(buffer.c_str());
+17 -11
View File
@@ -22,7 +22,6 @@ namespace Kernel {
namespace {
// Wake up num_to_wake (or all) threads in a vector.
void WakeThreads(const std::vector<SharedPtr<Thread>>& waiting_threads, s32 num_to_wake) {
auto& system = Core::System::GetInstance();
// Only process up to 'target' threads, unless 'target' is <= 0, in which case process
// them all.
std::size_t last = waiting_threads.size();
@@ -36,7 +35,6 @@ void WakeThreads(const std::vector<SharedPtr<Thread>>& waiting_threads, s32 num_
waiting_threads[i]->SetWaitSynchronizationResult(RESULT_SUCCESS);
waiting_threads[i]->SetArbiterWaitAddress(0);
waiting_threads[i]->ResumeFromWait();
system.PrepareReschedule(waiting_threads[i]->GetProcessorID());
}
}
} // Anonymous namespace
@@ -171,22 +169,30 @@ ResultCode AddressArbiter::WaitForAddressImpl(VAddr address, s64 timeout) {
current_thread->WakeAfterDelay(timeout);
system.PrepareReschedule(current_thread->GetProcessorID());
system.CpuCore(current_thread->GetProcessorID()).PrepareReschedule();
return RESULT_TIMEOUT;
}
std::vector<SharedPtr<Thread>> AddressArbiter::GetThreadsWaitingOnAddress(VAddr address) const {
const auto RetrieveWaitingThreads = [this](std::size_t core_index,
std::vector<SharedPtr<Thread>>& waiting_threads,
VAddr arb_addr) {
const auto& scheduler = system.Scheduler(core_index);
const auto& thread_list = scheduler.GetThreadList();
for (const auto& thread : thread_list) {
if (thread->GetArbiterWaitAddress() == arb_addr) {
waiting_threads.push_back(thread);
}
}
};
// Retrieve all threads that are waiting for this address.
std::vector<SharedPtr<Thread>> threads;
const auto& scheduler = system.GlobalScheduler();
const auto& thread_list = scheduler.GetThreadList();
for (const auto& thread : thread_list) {
if (thread->GetArbiterWaitAddress() == address) {
threads.push_back(thread);
}
}
RetrieveWaitingThreads(0, threads, address);
RetrieveWaitingThreads(1, threads, address);
RetrieveWaitingThreads(2, threads, address);
RetrieveWaitingThreads(3, threads, address);
// Sort them by priority, such that the highest priority ones come first.
std::sort(threads.begin(), threads.end(),
+1 -1
View File
@@ -103,7 +103,7 @@ SharedPtr<Object> HandleTable::GetGeneric(Handle handle) const {
if (handle == CurrentThread) {
return GetCurrentThread();
} else if (handle == CurrentProcess) {
return Core::System::GetInstance().CurrentProcess();
return Core::CurrentProcess();
}
if (!IsValid(handle)) {
+1 -11
View File
@@ -18,7 +18,6 @@
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/resource_limit.h"
#include "core/hle/kernel/scheduler.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/lock.h"
#include "core/hle/result.h"
@@ -89,7 +88,7 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_
}
struct KernelCore::Impl {
explicit Impl(Core::System& system) : system{system}, global_scheduler{system} {}
explicit Impl(Core::System& system) : system{system} {}
void Initialize(KernelCore& kernel) {
Shutdown();
@@ -141,7 +140,6 @@ struct KernelCore::Impl {
// Lists all processes that exist in the current session.
std::vector<SharedPtr<Process>> process_list;
Process* current_process = nullptr;
Kernel::GlobalScheduler global_scheduler;
SharedPtr<ResourceLimit> system_resource_limit;
@@ -205,14 +203,6 @@ const std::vector<SharedPtr<Process>>& KernelCore::GetProcessList() const {
return impl->process_list;
}
Kernel::GlobalScheduler& KernelCore::GlobalScheduler() {
return impl->global_scheduler;
}
const Kernel::GlobalScheduler& KernelCore::GlobalScheduler() const {
return impl->global_scheduler;
}
void KernelCore::AddNamedPort(std::string name, SharedPtr<ClientPort> port) {
impl->named_ports.emplace(std::move(name), std::move(port));
}
-7
View File
@@ -25,7 +25,6 @@ class HandleTable;
class Process;
class ResourceLimit;
class Thread;
class GlobalScheduler;
/// Represents a single instance of the kernel.
class KernelCore {
@@ -76,12 +75,6 @@ public:
/// Retrieves the list of processes.
const std::vector<SharedPtr<Process>>& GetProcessList() const;
/// Gets the sole instance of the global scheduler
Kernel::GlobalScheduler& GlobalScheduler();
/// Gets the sole instance of the global scheduler
const Kernel::GlobalScheduler& GlobalScheduler() const;
/// Adds a port to the named port table
void AddNamedPort(std::string name, SharedPtr<ClientPort> port);
+5 -24
View File
@@ -7,7 +7,6 @@
#include "common/assert.h"
#include "core/core.h"
#include "core/core_cpu.h"
#include "core/hle/kernel/errors.h"
#include "core/hle/kernel/handle_table.h"
#include "core/hle/kernel/kernel.h"
@@ -79,7 +78,7 @@ ResultCode Mutex::TryAcquire(VAddr address, Handle holding_thread_handle,
// thread.
ASSERT(requesting_thread == current_thread);
u32 addr_value = Memory::Read32(address);
const u32 addr_value = Memory::Read32(address);
// If the mutex isn't being held, just return success.
if (addr_value != (holding_thread_handle | Mutex::MutexHasWaitersFlag)) {
@@ -90,20 +89,6 @@ ResultCode Mutex::TryAcquire(VAddr address, Handle holding_thread_handle,
return ERR_INVALID_HANDLE;
}
// This a workaround where an unknown bug writes the mutex value to give ownership to a cond var
// waiting thread.
if (holding_thread->GetStatus() == ThreadStatus::WaitCondVar) {
if (holding_thread->GetMutexWaitAddress() == address) {
Release(address, holding_thread.get());
addr_value = Memory::Read32(address);
if (addr_value == 0)
return RESULT_SUCCESS;
else {
holding_thread = handle_table.Get<Thread>(addr_value & Mutex::MutexOwnerMask);
}
}
}
// Wait until the mutex is released
current_thread->SetMutexWaitAddress(address);
current_thread->SetWaitHandle(requesting_thread_handle);
@@ -119,13 +104,14 @@ ResultCode Mutex::TryAcquire(VAddr address, Handle holding_thread_handle,
return RESULT_SUCCESS;
}
ResultCode Mutex::Release(VAddr address, Thread* holding_thread) {
ResultCode Mutex::Release(VAddr address) {
// The mutex address must be 4-byte aligned
if ((address % sizeof(u32)) != 0) {
return ERR_INVALID_ADDRESS;
}
auto [thread, num_waiters] = GetHighestPriorityMutexWaitingThread(holding_thread, address);
auto* const current_thread = system.CurrentScheduler().GetCurrentThread();
auto [thread, num_waiters] = GetHighestPriorityMutexWaitingThread(current_thread, address);
// There are no more threads waiting for the mutex, release it completely.
if (thread == nullptr) {
@@ -134,7 +120,7 @@ ResultCode Mutex::Release(VAddr address, Thread* holding_thread) {
}
// Transfer the ownership of the mutex from the previous owner to the new one.
TransferMutexOwnership(address, holding_thread, thread);
TransferMutexOwnership(address, current_thread, thread);
u32 mutex_value = thread->GetWaitHandle();
@@ -154,11 +140,6 @@ ResultCode Mutex::Release(VAddr address, Thread* holding_thread) {
thread->SetMutexWaitAddress(0);
thread->SetWaitHandle(0);
if (thread->GetProcessorID() >= 0)
system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
if (holding_thread->GetProcessorID() >= 0)
system.CpuCore(holding_thread->GetProcessorID()).PrepareReschedule();
return RESULT_SUCCESS;
}
} // namespace Kernel
+1 -1
View File
@@ -29,7 +29,7 @@ public:
Handle requesting_thread_handle);
/// Releases the mutex at the specified address.
ResultCode Release(VAddr address, Thread* holding_thread);
ResultCode Release(VAddr address);
private:
Core::System& system;
+4 -1
View File
@@ -213,7 +213,10 @@ void Process::PrepareForTermination() {
}
};
stop_threads(system.GlobalScheduler().GetThreadList());
stop_threads(system.Scheduler(0).GetThreadList());
stop_threads(system.Scheduler(1).GetThreadList());
stop_threads(system.Scheduler(2).GetThreadList());
stop_threads(system.Scheduler(3).GetThreadList());
FreeTLSRegion(tls_region_address);
tls_region_address = 0;
+155 -290
View File
@@ -1,13 +1,8 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
//
// SelectThreads, Yield functions originally by TuxSH.
// licensed under GPLv2 or later under exception provided by the author.
#include <algorithm>
#include <set>
#include <unordered_set>
#include <utility>
#include "common/assert.h"
@@ -22,277 +17,56 @@
namespace Kernel {
GlobalScheduler::GlobalScheduler(Core::System& system) : system{system} {
reselection_pending = false;
}
std::mutex Scheduler::scheduler_mutex;
void GlobalScheduler::AddThread(SharedPtr<Thread> thread) {
thread_list.push_back(std::move(thread));
}
Scheduler::Scheduler(Core::System& system, Core::ARM_Interface& cpu_core)
: cpu_core{cpu_core}, system{system} {}
void GlobalScheduler::RemoveThread(const Thread* thread) {
thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
thread_list.end());
}
/*
* UnloadThread selects a core and forces it to unload its current thread's context
*/
void GlobalScheduler::UnloadThread(s32 core) {
Scheduler& sched = system.Scheduler(core);
sched.UnloadThread();
}
/*
* SelectThread takes care of selecting the new scheduled thread.
* It does it in 3 steps:
* - First a thread is selected from the top of the priority queue. If no thread
* is obtained then we move to step two, else we are done.
* - Second we try to get a suggested thread that's not assigned to any core or
* that is not the top thread in that core.
* - Third is no suggested thread is found, we do a second pass and pick a running
* thread in another core and swap it with its current thread.
*/
void GlobalScheduler::SelectThread(u32 core) {
const auto update_thread = [](Thread* thread, Scheduler& sched) {
if (thread != sched.selected_thread) {
if (thread == nullptr) {
++sched.idle_selection_count;
}
sched.selected_thread = thread;
}
sched.context_switch_pending = sched.selected_thread != sched.current_thread;
std::atomic_thread_fence(std::memory_order_seq_cst);
};
Scheduler& sched = system.Scheduler(core);
Thread* current_thread = nullptr;
// Step 1: Get top thread in schedule queue.
current_thread = scheduled_queue[core].empty() ? nullptr : scheduled_queue[core].front();
if (current_thread) {
update_thread(current_thread, sched);
return;
}
// Step 2: Try selecting a suggested thread.
Thread* winner = nullptr;
std::set<s32> sug_cores;
for (auto thread : suggested_queue[core]) {
s32 this_core = thread->GetProcessorID();
Thread* thread_on_core = nullptr;
if (this_core >= 0) {
thread_on_core = scheduled_queue[this_core].front();
}
if (this_core < 0 || thread != thread_on_core) {
winner = thread;
break;
}
sug_cores.insert(this_core);
}
// if we got a suggested thread, select it, else do a second pass.
if (winner && winner->GetPriority() > 2) {
if (winner->IsRunning()) {
UnloadThread(winner->GetProcessorID());
}
TransferToCore(winner->GetPriority(), core, winner);
update_thread(winner, sched);
return;
}
// Step 3: Select a suggested thread from another core
for (auto& src_core : sug_cores) {
auto it = scheduled_queue[src_core].begin();
it++;
if (it != scheduled_queue[src_core].end()) {
Thread* thread_on_core = scheduled_queue[src_core].front();
Thread* to_change = *it;
if (thread_on_core->IsRunning() || to_change->IsRunning()) {
UnloadThread(src_core);
}
TransferToCore(thread_on_core->GetPriority(), core, thread_on_core);
current_thread = thread_on_core;
break;
}
}
update_thread(current_thread, sched);
}
/*
* YieldThread takes a thread and moves it to the back of the it's priority list
* This operation can be redundant and no scheduling is changed if marked as so.
*/
void GlobalScheduler::YieldThread(Thread* yielding_thread) {
// Note: caller should use critical section, etc.
const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
const u32 priority = yielding_thread->GetPriority();
// Yield the thread
ASSERT_MSG(yielding_thread == scheduled_queue[core_id].front(priority),
"Thread yielding without being in front");
scheduled_queue[core_id].yield(priority);
Thread* winner = scheduled_queue[core_id].front(priority);
AskForReselectionOrMarkRedundant(yielding_thread, winner);
}
/*
* YieldThreadAndBalanceLoad takes a thread and moves it to the back of the it's priority list.
* Afterwards, tries to pick a suggested thread from the suggested queue that has worse time or
* a better priority than the next thread in the core.
* This operation can be redundant and no scheduling is changed if marked as so.
*/
void GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
// Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section,
// etc.
const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
const u32 priority = yielding_thread->GetPriority();
// Yield the thread
ASSERT_MSG(yielding_thread == scheduled_queue[core_id].front(priority),
"Thread yielding without being in front");
scheduled_queue[core_id].yield(priority);
std::array<Thread*, NUM_CPU_CORES> current_threads;
for (u32 i = 0; i < NUM_CPU_CORES; i++) {
current_threads[i] = scheduled_queue[i].empty() ? nullptr : scheduled_queue[i].front();
}
Thread* next_thread = scheduled_queue[core_id].front(priority);
Thread* winner = nullptr;
for (auto& thread : suggested_queue[core_id]) {
const s32 source_core = thread->GetProcessorID();
if (source_core >= 0) {
if (current_threads[source_core] != nullptr) {
if (thread == current_threads[source_core] ||
current_threads[source_core]->GetPriority() < min_regular_priority) {
continue;
}
}
if (next_thread->GetLastRunningTicks() >= thread->GetLastRunningTicks() ||
next_thread->GetPriority() < thread->GetPriority()) {
if (thread->GetPriority() <= priority) {
winner = thread;
break;
}
}
}
}
if (winner != nullptr) {
if (winner != yielding_thread) {
if (winner->IsRunning()) {
UnloadThread(winner->GetProcessorID());
}
TransferToCore(winner->GetPriority(), core_id, winner);
}
} else {
winner = next_thread;
}
AskForReselectionOrMarkRedundant(yielding_thread, winner);
}
/*
* YieldThreadAndWaitForLoadBalancing takes a thread and moves it out of the scheduling queue
* and into the suggested queue. If no thread can be squeduled afterwards in that core,
* a suggested thread is obtained instead.
* This operation can be redundant and no scheduling is changed if marked as so.
*/
void GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread) {
// Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section,
// etc.
Thread* winner = nullptr;
const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
// Remove the thread from its scheduled mlq, put it on the corresponding "suggested" one instead
TransferToCore(yielding_thread->GetPriority(), -1, yielding_thread);
// If the core is idle, perform load balancing, excluding the threads that have just used this
// function...
if (scheduled_queue[core_id].empty()) {
// Here, "current_threads" is calculated after the ""yield"", unlike yield -1
std::array<Thread*, NUM_CPU_CORES> current_threads;
for (u32 i = 0; i < NUM_CPU_CORES; i++) {
current_threads[i] = scheduled_queue[i].empty() ? nullptr : scheduled_queue[i].front();
}
for (auto& thread : suggested_queue[core_id]) {
const s32 source_core = thread->GetProcessorID();
if (source_core < 0 || thread == current_threads[source_core]) {
continue;
}
if (current_threads[source_core] == nullptr ||
current_threads[source_core]->GetPriority() >= min_regular_priority) {
winner = thread;
}
break;
}
if (winner != nullptr) {
if (winner != yielding_thread) {
if (winner->IsRunning()) {
UnloadThread(winner->GetProcessorID());
}
TransferToCore(winner->GetPriority(), core_id, winner);
}
} else {
winner = yielding_thread;
}
}
AskForReselectionOrMarkRedundant(yielding_thread, winner);
}
void GlobalScheduler::Schedule(u32 priority, u32 core, Thread* thread) {
ASSERT_MSG(thread->GetProcessorID() == core, "Thread must be assigned to this core.");
scheduled_queue[core].add(thread, priority);
}
void GlobalScheduler::SchedulePrepend(u32 priority, u32 core, Thread* thread) {
ASSERT_MSG(thread->GetProcessorID() == core, "Thread must be assigned to this core.");
scheduled_queue[core].add(thread, priority, false);
}
void GlobalScheduler::AskForReselectionOrMarkRedundant(Thread* current_thread, Thread* winner) {
if (current_thread == winner) {
// TODO(blinkhawk): manage redundant operations, this is not implemented.
// as its mostly an optimization.
// current_thread->SetRedundantSchedulerOperation();
} else {
reselection_pending.store(true, std::memory_order_release);
Scheduler::~Scheduler() {
for (auto& thread : thread_list) {
thread->Stop();
}
}
GlobalScheduler::~GlobalScheduler() = default;
Scheduler::Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, u32 core_id)
: system(system), cpu_core(cpu_core), core_id(core_id) {}
Scheduler::~Scheduler() = default;
bool Scheduler::HaveReadyThreads() const {
return system.GlobalScheduler().HaveReadyThreads(core_id);
std::lock_guard lock{scheduler_mutex};
return !ready_queue.empty();
}
Thread* Scheduler::GetCurrentThread() const {
return current_thread.get();
}
Thread* Scheduler::GetSelectedThread() const {
return selected_thread.get();
}
void Scheduler::SelectThreads() {
system.GlobalScheduler().SelectThread(core_id);
}
u64 Scheduler::GetLastContextSwitchTicks() const {
return last_context_switch_time;
}
void Scheduler::TryDoContextSwitch() {
if (context_switch_pending) {
SwitchContext();
Thread* Scheduler::PopNextReadyThread() {
Thread* next = nullptr;
Thread* thread = GetCurrentThread();
if (thread && thread->GetStatus() == ThreadStatus::Running) {
if (ready_queue.empty()) {
return thread;
}
// We have to do better than the current thread.
// This call returns null when that's not possible.
next = ready_queue.front();
if (next == nullptr || next->GetPriority() >= thread->GetPriority()) {
next = thread;
}
} else {
if (ready_queue.empty()) {
return nullptr;
}
next = ready_queue.front();
}
return next;
}
void Scheduler::UnloadThread() {
Thread* const previous_thread = GetCurrentThread();
void Scheduler::SwitchContext(Thread* new_thread) {
Thread* previous_thread = GetCurrentThread();
Process* const previous_process = system.Kernel().CurrentProcess();
UpdateLastContextSwitchTime(previous_thread, previous_process);
@@ -306,52 +80,23 @@ void Scheduler::UnloadThread() {
if (previous_thread->GetStatus() == ThreadStatus::Running) {
// This is only the case when a reschedule is triggered without the current thread
// yielding execution (i.e. an event triggered, system core time-sliced, etc)
ready_queue.add(previous_thread, previous_thread->GetPriority(), false);
previous_thread->SetStatus(ThreadStatus::Ready);
}
previous_thread->SetIsRunning(false);
}
current_thread = nullptr;
}
void Scheduler::SwitchContext() {
Thread* const previous_thread = GetCurrentThread();
Thread* const new_thread = GetSelectedThread();
context_switch_pending = false;
if (new_thread == previous_thread) {
return;
}
Process* const previous_process = system.Kernel().CurrentProcess();
UpdateLastContextSwitchTime(previous_thread, previous_process);
// Save context for previous thread
if (previous_thread) {
cpu_core.SaveContext(previous_thread->GetContext());
// Save the TPIDR_EL0 system register in case it was modified.
previous_thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0());
if (previous_thread->GetStatus() == ThreadStatus::Running) {
// This is only the case when a reschedule is triggered without the current thread
// yielding execution (i.e. an event triggered, system core time-sliced, etc)
previous_thread->SetStatus(ThreadStatus::Ready);
}
previous_thread->SetIsRunning(false);
}
// Load context of new thread
if (new_thread) {
ASSERT_MSG(new_thread->GetProcessorID() == this->core_id,
"Thread must be assigned to this core.");
ASSERT_MSG(new_thread->GetStatus() == ThreadStatus::Ready,
"Thread must be ready to become running.");
// Cancel any outstanding wakeup events for this thread
new_thread->CancelWakeupTimer();
current_thread = new_thread;
ready_queue.remove(new_thread, new_thread->GetPriority());
new_thread->SetStatus(ThreadStatus::Running);
new_thread->SetIsRunning(true);
auto* const thread_owner_process = current_thread->GetOwnerProcess();
if (previous_process != thread_owner_process) {
@@ -385,4 +130,124 @@ void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) {
last_context_switch_time = most_recent_switch_ticks;
}
void Scheduler::Reschedule() {
std::lock_guard lock{scheduler_mutex};
Thread* cur = GetCurrentThread();
Thread* next = PopNextReadyThread();
if (cur && next) {
LOG_TRACE(Kernel, "context switch {} -> {}", cur->GetObjectId(), next->GetObjectId());
} else if (cur) {
LOG_TRACE(Kernel, "context switch {} -> idle", cur->GetObjectId());
} else if (next) {
LOG_TRACE(Kernel, "context switch idle -> {}", next->GetObjectId());
}
SwitchContext(next);
}
void Scheduler::AddThread(SharedPtr<Thread> thread) {
std::lock_guard lock{scheduler_mutex};
thread_list.push_back(std::move(thread));
}
void Scheduler::RemoveThread(Thread* thread) {
std::lock_guard lock{scheduler_mutex};
thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
thread_list.end());
}
void Scheduler::ScheduleThread(Thread* thread, u32 priority) {
std::lock_guard lock{scheduler_mutex};
ASSERT(thread->GetStatus() == ThreadStatus::Ready);
ready_queue.add(thread, priority);
}
void Scheduler::UnscheduleThread(Thread* thread, u32 priority) {
std::lock_guard lock{scheduler_mutex};
ASSERT(thread->GetStatus() == ThreadStatus::Ready);
ready_queue.remove(thread, priority);
}
void Scheduler::SetThreadPriority(Thread* thread, u32 priority) {
std::lock_guard lock{scheduler_mutex};
if (thread->GetPriority() == priority) {
return;
}
// If thread was ready, adjust queues
if (thread->GetStatus() == ThreadStatus::Ready)
ready_queue.adjust(thread, thread->GetPriority(), priority);
}
Thread* Scheduler::GetNextSuggestedThread(u32 core, u32 maximum_priority) const {
std::lock_guard lock{scheduler_mutex};
const u32 mask = 1U << core;
for (auto* thread : ready_queue) {
if ((thread->GetAffinityMask() & mask) != 0 && thread->GetPriority() < maximum_priority) {
return thread;
}
}
return nullptr;
}
void Scheduler::YieldWithoutLoadBalancing(Thread* thread) {
ASSERT(thread != nullptr);
// Avoid yielding if the thread isn't even running.
ASSERT(thread->GetStatus() == ThreadStatus::Running);
// Sanity check that the priority is valid
ASSERT(thread->GetPriority() < THREADPRIO_COUNT);
// Yield this thread -- sleep for zero time and force reschedule to different thread
GetCurrentThread()->Sleep(0);
}
void Scheduler::YieldWithLoadBalancing(Thread* thread) {
ASSERT(thread != nullptr);
const auto priority = thread->GetPriority();
const auto core = static_cast<u32>(thread->GetProcessorID());
// Avoid yielding if the thread isn't even running.
ASSERT(thread->GetStatus() == ThreadStatus::Running);
// Sanity check that the priority is valid
ASSERT(priority < THREADPRIO_COUNT);
// Sleep for zero time to be able to force reschedule to different thread
GetCurrentThread()->Sleep(0);
Thread* suggested_thread = nullptr;
// Search through all of the cpu cores (except this one) for a suggested thread.
// Take the first non-nullptr one
for (unsigned cur_core = 0; cur_core < Core::NUM_CPU_CORES; ++cur_core) {
const auto res =
system.CpuCore(cur_core).Scheduler().GetNextSuggestedThread(core, priority);
// If scheduler provides a suggested thread
if (res != nullptr) {
// And its better than the current suggested thread (or is the first valid one)
if (suggested_thread == nullptr ||
suggested_thread->GetPriority() > res->GetPriority()) {
suggested_thread = res;
}
}
}
// If a suggested thread was found, queue that for this core
if (suggested_thread != nullptr)
suggested_thread->ChangeCore(core, suggested_thread->GetAffinityMask());
}
void Scheduler::YieldAndWaitForLoadBalancing(Thread* thread) {
UNIMPLEMENTED_MSG("Wait for load balancing thread yield type is not implemented!");
}
} // namespace Kernel
+104 -155
View File
@@ -20,178 +20,124 @@ namespace Kernel {
class Process;
class GlobalScheduler final {
public:
static constexpr u32 NUM_CPU_CORES = 4;
explicit GlobalScheduler(Core::System& system);
~GlobalScheduler();
/// Adds a new thread to the scheduler
void AddThread(SharedPtr<Thread> thread);
/// Removes a thread from the scheduler
void RemoveThread(const Thread* thread);
/// Returns a list of all threads managed by the scheduler
const std::vector<SharedPtr<Thread>>& GetThreadList() const {
return thread_list;
}
// Add a thread to the suggested queue of a cpu core. Suggested threads may be
// picked if no thread is scheduled to run on the core.
void Suggest(u32 priority, u32 core, Thread* thread) {
suggested_queue[core].add(thread, priority);
}
// Remove a thread to the suggested queue of a cpu core. Suggested threads may be
// picked if no thread is scheduled to run on the core.
void Unsuggest(u32 priority, u32 core, Thread* thread) {
suggested_queue[core].remove(thread, priority);
}
// Add a thread to the scheduling queue of a cpu core. The thread is added at the
// back the queue in its priority level
void Schedule(u32 priority, u32 core, Thread* thread);
// Add a thread to the scheduling queue of a cpu core. The thread is added at the
// front the queue in its priority level
void SchedulePrepend(u32 priority, u32 core, Thread* thread);
// Reschedule an already scheduled thread based on a new priority
void Reschedule(u32 priority, u32 core, Thread* thread) {
scheduled_queue[core].remove(thread, priority);
scheduled_queue[core].add(thread, priority);
}
// Unschedule a thread.
void Unschedule(u32 priority, u32 core, Thread* thread) {
scheduled_queue[core].remove(thread, priority);
}
// Transfers a thread into an specific core. If the destination_core is -1
// it will be unscheduled from its source code and added into its suggested
// queue.
void TransferToCore(u32 priority, s32 destination_core, Thread* thread) {
const bool schedulable = thread->GetPriority() < THREADPRIO_COUNT;
const s32 source_core = thread->GetProcessorID();
if (source_core == destination_core || !schedulable) {
return;
}
thread->SetProcessorID(destination_core);
if (source_core >= 0) {
Unschedule(priority, source_core, thread);
}
if (destination_core >= 0) {
Unsuggest(priority, destination_core, thread);
Schedule(priority, destination_core, thread);
}
if (source_core >= 0) {
Suggest(priority, source_core, thread);
}
}
/*
* UnloadThread selects a core and forces it to unload its current thread's context
*/
void UnloadThread(s32 core);
/*
* SelectThread takes care of selecting the new scheduled thread.
* It does it in 3 steps:
* - First a thread is selected from the top of the priority queue. If no thread
* is obtained then we move to step two, else we are done.
* - Second we try to get a suggested thread that's not assigned to any core or
* that is not the top thread in that core.
* - Third is no suggested thread is found, we do a second pass and pick a running
* thread in another core and swap it with its current thread.
*/
void SelectThread(u32 core);
bool HaveReadyThreads(u32 core_id) const {
return !scheduled_queue[core_id].empty();
}
/*
* YieldThread takes a thread and moves it to the back of the it's priority list
* This operation can be redundant and no scheduling is changed if marked as so.
*/
void YieldThread(Thread* thread);
/*
* YieldThreadAndBalanceLoad takes a thread and moves it to the back of the it's priority list.
* Afterwards, tries to pick a suggested thread from the suggested queue that has worse time or
* a better priority than the next thread in the core.
* This operation can be redundant and no scheduling is changed if marked as so.
*/
void YieldThreadAndBalanceLoad(Thread* thread);
/*
* YieldThreadAndWaitForLoadBalancing takes a thread and moves it out of the scheduling queue
* and into the suggested queue. If no thread can be squeduled afterwards in that core,
* a suggested thread is obtained instead.
* This operation can be redundant and no scheduling is changed if marked as so.
*/
void YieldThreadAndWaitForLoadBalancing(Thread* thread);
u32 CpuCoresCount() const {
return NUM_CPU_CORES;
}
void SetReselectionPending() {
reselection_pending.store(true, std::memory_order_release);
}
bool IsReselectionPending() const {
return reselection_pending.load();
}
private:
void AskForReselectionOrMarkRedundant(Thread* current_thread, Thread* winner);
static constexpr u32 min_regular_priority = 2;
std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> scheduled_queue;
std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> suggested_queue;
std::atomic<bool> reselection_pending;
/// Lists all thread ids that aren't deleted/etc.
std::vector<SharedPtr<Thread>> thread_list;
Core::System& system;
};
class Scheduler final {
public:
explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, const u32 core_id);
explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core);
~Scheduler();
/// Returns whether there are any threads that are ready to run.
bool HaveReadyThreads() const;
/// Reschedules to the next available thread (call after current thread is suspended)
void TryDoContextSwitch();
void UnloadThread();
void SelectThreads();
void Reschedule();
/// Gets the current running thread
Thread* GetCurrentThread() const;
Thread* GetSelectedThread() const;
/// Gets the timestamp for the last context switch in ticks.
u64 GetLastContextSwitchTicks() const;
bool ContextSwitchPending() const {
return context_switch_pending;
/// Adds a new thread to the scheduler
void AddThread(SharedPtr<Thread> thread);
/// Removes a thread from the scheduler
void RemoveThread(Thread* thread);
/// Schedules a thread that has become "ready"
void ScheduleThread(Thread* thread, u32 priority);
/// Unschedules a thread that was already scheduled
void UnscheduleThread(Thread* thread, u32 priority);
/// Sets the priority of a thread in the scheduler
void SetThreadPriority(Thread* thread, u32 priority);
/// Gets the next suggested thread for load balancing
Thread* GetNextSuggestedThread(u32 core, u32 minimum_priority) const;
/**
* YieldWithoutLoadBalancing -- analogous to normal yield on a system
* Moves the thread to the end of the ready queue for its priority, and then reschedules the
* system to the new head of the queue.
*
* Example (Single Core -- but can be extrapolated to multi):
* ready_queue[prio=0]: ThreadA, ThreadB, ThreadC (->exec order->)
* Currently Running: ThreadR
*
* ThreadR calls YieldWithoutLoadBalancing
*
* ThreadR is moved to the end of ready_queue[prio=0]:
* ready_queue[prio=0]: ThreadA, ThreadB, ThreadC, ThreadR (->exec order->)
* Currently Running: Nothing
*
* System is rescheduled (ThreadA is popped off of queue):
* ready_queue[prio=0]: ThreadB, ThreadC, ThreadR (->exec order->)
* Currently Running: ThreadA
*
* If the queue is empty at time of call, no yielding occurs. This does not cross between cores
* or priorities at all.
*/
void YieldWithoutLoadBalancing(Thread* thread);
/**
* YieldWithLoadBalancing -- yield but with better selection of the new running thread
* Moves the current thread to the end of the ready queue for its priority, then selects a
* 'suggested thread' (a thread on a different core that could run on this core) from the
* scheduler, changes its core, and reschedules the current core to that thread.
*
* Example (Dual Core -- can be extrapolated to Quad Core, this is just normal yield if it were
* single core):
* ready_queue[core=0][prio=0]: ThreadA, ThreadB (affinities not pictured as irrelevant
* ready_queue[core=1][prio=0]: ThreadC[affinity=both], ThreadD[affinity=core1only]
* Currently Running: ThreadQ on Core 0 || ThreadP on Core 1
*
* ThreadQ calls YieldWithLoadBalancing
*
* ThreadQ is moved to the end of ready_queue[core=0][prio=0]:
* ready_queue[core=0][prio=0]: ThreadA, ThreadB
* ready_queue[core=1][prio=0]: ThreadC[affinity=both], ThreadD[affinity=core1only]
* Currently Running: ThreadQ on Core 0 || ThreadP on Core 1
*
* A list of suggested threads for each core is compiled
* Suggested Threads: {ThreadC on Core 1}
* If this were quad core (as the switch is), there could be between 0 and 3 threads in this
* list. If there are more than one, the thread is selected by highest prio.
*
* ThreadC is core changed to Core 0:
* ready_queue[core=0][prio=0]: ThreadC, ThreadA, ThreadB, ThreadQ
* ready_queue[core=1][prio=0]: ThreadD
* Currently Running: None on Core 0 || ThreadP on Core 1
*
* System is rescheduled (ThreadC is popped off of queue):
* ready_queue[core=0][prio=0]: ThreadA, ThreadB, ThreadQ
* ready_queue[core=1][prio=0]: ThreadD
* Currently Running: ThreadC on Core 0 || ThreadP on Core 1
*
* If no suggested threads can be found this will behave just as normal yield. If there are
* multiple candidates for the suggested thread on a core, the highest prio is taken.
*/
void YieldWithLoadBalancing(Thread* thread);
/// Currently unknown -- asserts as unimplemented on call
void YieldAndWaitForLoadBalancing(Thread* thread);
/// Returns a list of all threads managed by the scheduler
const std::vector<SharedPtr<Thread>>& GetThreadList() const {
return thread_list;
}
private:
friend class GlobalScheduler;
/**
* Pops and returns the next thread from the thread queue
* @return A pointer to the next ready thread
*/
Thread* PopNextReadyThread();
/**
* Switches the CPU's active thread context to that of the specified thread
* @param new_thread The thread to switch to
*/
void SwitchContext();
void SwitchContext(Thread* new_thread);
/**
* Called on every context switch to update the internal timestamp
@@ -206,16 +152,19 @@ private:
*/
void UpdateLastContextSwitchTime(Thread* thread, Process* process);
/// Lists all thread ids that aren't deleted/etc.
std::vector<SharedPtr<Thread>> thread_list;
/// Lists only ready thread ids.
Common::MultiLevelQueue<Thread*, THREADPRIO_LOWEST + 1> ready_queue;
SharedPtr<Thread> current_thread = nullptr;
SharedPtr<Thread> selected_thread = nullptr;
Core::System& system;
Core::ARM_Interface& cpu_core;
u64 last_context_switch_time = 0;
u64 idle_selection_count = 0;
const u32 core_id;
bool context_switch_pending = false;
Core::System& system;
static std::mutex scheduler_mutex;
};
} // namespace Kernel
+34 -40
View File
@@ -516,7 +516,7 @@ static ResultCode WaitSynchronization(Core::System& system, Handle* index, VAddr
thread->WakeAfterDelay(nano_seconds);
thread->SetWakeupCallback(DefaultThreadWakeupCallback);
system.PrepareReschedule(thread->GetProcessorID());
system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
return RESULT_TIMEOUT;
}
@@ -534,7 +534,6 @@ static ResultCode CancelSynchronization(Core::System& system, Handle thread_hand
}
thread->CancelWait();
system.PrepareReschedule(thread->GetProcessorID());
return RESULT_SUCCESS;
}
@@ -578,8 +577,7 @@ static ResultCode ArbitrateUnlock(Core::System& system, VAddr mutex_addr) {
}
auto* const current_process = system.Kernel().CurrentProcess();
return current_process->GetMutex().Release(mutex_addr,
system.CurrentScheduler().GetCurrentThread());
return current_process->GetMutex().Release(mutex_addr);
}
enum class BreakType : u32 {
@@ -1068,8 +1066,6 @@ static ResultCode SetThreadActivity(Core::System& system, Handle handle, u32 act
}
thread->SetActivity(static_cast<ThreadActivity>(activity));
system.PrepareReschedule(thread->GetProcessorID());
return RESULT_SUCCESS;
}
@@ -1151,7 +1147,7 @@ static ResultCode SetThreadPriority(Core::System& system, Handle handle, u32 pri
thread->SetPriority(priority);
system.PrepareReschedule(thread->GetProcessorID());
system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
return RESULT_SUCCESS;
}
@@ -1507,7 +1503,7 @@ static ResultCode CreateThread(Core::System& system, Handle* out_handle, VAddr e
thread->SetName(
fmt::format("thread[entry_point={:X}, handle={:X}]", entry_point, *new_thread_handle));
system.PrepareReschedule(thread->GetProcessorID());
system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
return RESULT_SUCCESS;
}
@@ -1529,7 +1525,7 @@ static ResultCode StartThread(Core::System& system, Handle thread_handle) {
thread->ResumeFromWait();
if (thread->GetStatus() == ThreadStatus::Ready) {
system.PrepareReschedule(thread->GetProcessorID());
system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
}
return RESULT_SUCCESS;
@@ -1541,7 +1537,7 @@ static void ExitThread(Core::System& system) {
auto* const current_thread = system.CurrentScheduler().GetCurrentThread();
current_thread->Stop();
system.GlobalScheduler().RemoveThread(current_thread);
system.CurrentScheduler().RemoveThread(current_thread);
system.PrepareReschedule();
}
@@ -1561,13 +1557,13 @@ static void SleepThread(Core::System& system, s64 nanoseconds) {
if (nanoseconds <= 0) {
switch (static_cast<SleepType>(nanoseconds)) {
case SleepType::YieldWithoutLoadBalancing:
current_thread->YieldSimple();
scheduler.YieldWithoutLoadBalancing(current_thread);
break;
case SleepType::YieldWithLoadBalancing:
current_thread->YieldAndBalanceLoad();
scheduler.YieldWithLoadBalancing(current_thread);
break;
case SleepType::YieldAndWaitForLoadBalancing:
current_thread->YieldAndWaitForLoadBalancing();
scheduler.YieldAndWaitForLoadBalancing(current_thread);
break;
default:
UNREACHABLE_MSG("Unimplemented sleep yield type '{:016X}'!", nanoseconds);
@@ -1576,7 +1572,10 @@ static void SleepThread(Core::System& system, s64 nanoseconds) {
current_thread->Sleep(nanoseconds);
}
system.PrepareReschedule(current_thread->GetProcessorID());
// Reschedule all CPU cores
for (std::size_t i = 0; i < Core::NUM_CPU_CORES; ++i) {
system.CpuCore(i).PrepareReschedule();
}
}
/// Wait process wide key atomic
@@ -1607,14 +1606,12 @@ static ResultCode WaitProcessWideKeyAtomic(Core::System& system, VAddr mutex_add
SharedPtr<Thread> thread = handle_table.Get<Thread>(thread_handle);
ASSERT(thread);
SharedPtr<Thread> current_thread = system.CurrentScheduler().GetCurrentThread();
const auto release_result =
current_process->GetMutex().Release(mutex_addr, current_thread.get());
const auto release_result = current_process->GetMutex().Release(mutex_addr);
if (release_result.IsError()) {
return release_result;
}
SharedPtr<Thread> current_thread = system.CurrentScheduler().GetCurrentThread();
current_thread->SetCondVarWaitAddress(condition_variable_addr);
current_thread->SetMutexWaitAddress(mutex_addr);
current_thread->SetWaitHandle(thread_handle);
@@ -1625,7 +1622,7 @@ static ResultCode WaitProcessWideKeyAtomic(Core::System& system, VAddr mutex_add
// Note: Deliberately don't attempt to inherit the lock owner's priority.
system.PrepareReschedule(current_thread->GetProcessorID());
system.CpuCore(current_thread->GetProcessorID()).PrepareReschedule();
return RESULT_SUCCESS;
}
@@ -1635,17 +1632,24 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
LOG_TRACE(Kernel_SVC, "called, condition_variable_addr=0x{:X}, target=0x{:08X}",
condition_variable_addr, target);
const auto RetrieveWaitingThreads = [&system](std::size_t core_index,
std::vector<SharedPtr<Thread>>& waiting_threads,
VAddr condvar_addr) {
const auto& scheduler = system.Scheduler(core_index);
const auto& thread_list = scheduler.GetThreadList();
for (const auto& thread : thread_list) {
if (thread->GetCondVarWaitAddress() == condvar_addr)
waiting_threads.push_back(thread);
}
};
// Retrieve a list of all threads that are waiting for this condition variable.
std::vector<SharedPtr<Thread>> waiting_threads;
const auto& scheduler = system.GlobalScheduler();
const auto& thread_list = scheduler.GetThreadList();
for (const auto& thread : thread_list) {
if (thread->GetCondVarWaitAddress() == condition_variable_addr) {
waiting_threads.push_back(thread);
}
}
RetrieveWaitingThreads(0, waiting_threads, condition_variable_addr);
RetrieveWaitingThreads(1, waiting_threads, condition_variable_addr);
RetrieveWaitingThreads(2, waiting_threads, condition_variable_addr);
RetrieveWaitingThreads(3, waiting_threads, condition_variable_addr);
// Sort them by priority, such that the highest priority ones come first.
std::sort(waiting_threads.begin(), waiting_threads.end(),
[](const SharedPtr<Thread>& lhs, const SharedPtr<Thread>& rhs) {
@@ -1700,7 +1704,7 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
thread->SetLockOwner(nullptr);
thread->SetMutexWaitAddress(0);
thread->SetWaitHandle(0);
system.PrepareReschedule(thread->GetProcessorID());
system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
} else {
// Atomically signal that the mutex now has a waiting thread.
do {
@@ -1724,7 +1728,6 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
thread->SetStatus(ThreadStatus::WaitMutex);
owner->AddMutexWaiter(thread);
system.PrepareReschedule(thread->GetProcessorID());
}
}
@@ -1751,12 +1754,7 @@ static ResultCode WaitForAddress(Core::System& system, VAddr address, u32 type,
const auto arbitration_type = static_cast<AddressArbiter::ArbitrationType>(type);
auto& address_arbiter = system.Kernel().CurrentProcess()->GetAddressArbiter();
const ResultCode result =
address_arbiter.WaitForAddress(address, arbitration_type, value, timeout);
if (result == RESULT_SUCCESS) {
system.PrepareReschedule();
}
return result;
return address_arbiter.WaitForAddress(address, arbitration_type, value, timeout);
}
// Signals to an address (via Address Arbiter)
@@ -2042,10 +2040,7 @@ static ResultCode SetThreadCoreMask(Core::System& system, Handle thread_handle,
return ERR_INVALID_HANDLE;
}
system.PrepareReschedule(thread->GetProcessorID());
thread->ChangeCore(core, affinity_mask);
system.PrepareReschedule(thread->GetProcessorID());
return RESULT_SUCCESS;
}
@@ -2156,7 +2151,6 @@ static ResultCode SignalEvent(Core::System& system, Handle handle) {
}
writable_event->Signal();
system.PrepareReschedule();
return RESULT_SUCCESS;
}
+59 -189
View File
@@ -45,7 +45,15 @@ void Thread::Stop() {
callback_handle);
kernel.ThreadWakeupCallbackHandleTable().Close(callback_handle);
callback_handle = 0;
SetStatus(ThreadStatus::Dead);
// Clean up thread from ready queue
// This is only needed when the thread is terminated forcefully (SVC TerminateProcess)
if (status == ThreadStatus::Ready || status == ThreadStatus::Paused) {
scheduler->UnscheduleThread(this, current_priority);
}
status = ThreadStatus::Dead;
WakeupAllWaitingThreads();
// Clean up any dangling references in objects that this thread was waiting for
@@ -124,11 +132,13 @@ void Thread::ResumeFromWait() {
wakeup_callback = nullptr;
if (activity == ThreadActivity::Paused) {
SetStatus(ThreadStatus::Paused);
status = ThreadStatus::Paused;
return;
}
SetStatus(ThreadStatus::Ready);
status = ThreadStatus::Ready;
ChangeScheduler();
}
void Thread::CancelWait() {
@@ -195,9 +205,9 @@ ResultVal<SharedPtr<Thread>> Thread::Create(KernelCore& kernel, std::string name
thread->name = std::move(name);
thread->callback_handle = kernel.ThreadWakeupCallbackHandleTable().Create(thread).Unwrap();
thread->owner_process = &owner_process;
auto& scheduler = kernel.GlobalScheduler();
scheduler.AddThread(thread);
thread->tls_address = thread->owner_process->CreateTLSRegion();
thread->scheduler = &system.Scheduler(processor_id);
thread->scheduler->AddThread(thread);
thread->owner_process->RegisterThread(thread.get());
@@ -240,22 +250,6 @@ void Thread::SetStatus(ThreadStatus new_status) {
return;
}
switch (new_status) {
case ThreadStatus::Ready:
case ThreadStatus::Running:
SetSchedulingStatus(ThreadSchedStatus::Runnable);
break;
case ThreadStatus::Dormant:
SetSchedulingStatus(ThreadSchedStatus::None);
break;
case ThreadStatus::Dead:
SetSchedulingStatus(ThreadSchedStatus::Exited);
break;
default:
SetSchedulingStatus(ThreadSchedStatus::Paused);
break;
}
if (status == ThreadStatus::Running) {
last_running_ticks = Core::System::GetInstance().CoreTiming().GetTicks();
}
@@ -317,7 +311,8 @@ void Thread::UpdatePriority() {
return;
}
SetCurrentPriority(new_priority);
scheduler->SetThreadPriority(this, new_priority);
current_priority = new_priority;
if (!lock_owner) {
return;
@@ -333,7 +328,47 @@ void Thread::UpdatePriority() {
}
void Thread::ChangeCore(u32 core, u64 mask) {
SetCoreAndAffinityMask(core, mask);
ideal_core = core;
affinity_mask = mask;
ChangeScheduler();
}
void Thread::ChangeScheduler() {
if (status != ThreadStatus::Ready) {
return;
}
auto& system = Core::System::GetInstance();
std::optional<s32> new_processor_id{GetNextProcessorId(affinity_mask)};
if (!new_processor_id) {
new_processor_id = processor_id;
}
if (ideal_core != -1 && system.Scheduler(ideal_core).GetCurrentThread() == nullptr) {
new_processor_id = ideal_core;
}
ASSERT(*new_processor_id < 4);
// Add thread to new core's scheduler
auto& next_scheduler = system.Scheduler(*new_processor_id);
if (*new_processor_id != processor_id) {
// Remove thread from previous core's scheduler
scheduler->RemoveThread(this);
next_scheduler.AddThread(this);
}
processor_id = *new_processor_id;
// If the thread was ready, unschedule from the previous core and schedule on the new core
scheduler->UnscheduleThread(this, current_priority);
next_scheduler.ScheduleThread(this, current_priority);
// Change thread's scheduler
scheduler = &next_scheduler;
system.CpuCore(processor_id).PrepareReschedule();
}
bool Thread::AllWaitObjectsReady() const {
@@ -356,7 +391,7 @@ void Thread::SetActivity(ThreadActivity value) {
if (status == ThreadStatus::Ready) {
status = ThreadStatus::Paused;
} else if (status == ThreadStatus::Running) {
SetStatus(ThreadStatus::Paused);
status = ThreadStatus::Paused;
Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
}
} else if (status == ThreadStatus::Paused) {
@@ -373,171 +408,6 @@ void Thread::Sleep(s64 nanoseconds) {
WakeAfterDelay(nanoseconds);
}
void Thread::YieldSimple() {
auto& scheduler = kernel.GlobalScheduler();
scheduler.YieldThread(this);
}
void Thread::YieldAndBalanceLoad() {
auto& scheduler = kernel.GlobalScheduler();
scheduler.YieldThreadAndBalanceLoad(this);
}
void Thread::YieldAndWaitForLoadBalancing() {
auto& scheduler = kernel.GlobalScheduler();
scheduler.YieldThreadAndWaitForLoadBalancing(this);
}
void Thread::SetSchedulingStatus(ThreadSchedStatus new_status) {
const u32 old_flags = scheduling_state;
scheduling_state =
(scheduling_state & ThreadSchedMasks::HighMask) | static_cast<u32>(new_status);
AdjustSchedulingOnStatus(old_flags);
}
void Thread::SetCurrentPriority(u32 new_priority) {
u32 old_priority = std::exchange(current_priority, new_priority);
AdjustSchedulingOnPriority(old_priority);
}
ResultCode Thread::SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask) {
const auto HighestSetCore = [](u64 mask, u32 max_cores) {
for (s32 core = max_cores - 1; core >= 0; core--) {
if (((mask >> core) & 1) != 0) {
return core;
}
}
return -1;
};
const bool use_override = affinity_override_count != 0;
// The value -3 is "do not change the ideal core".
if (new_core == -3) {
new_core = use_override ? ideal_core_override : ideal_core;
if ((new_affinity_mask & (1 << new_core)) == 0) {
return ERR_INVALID_COMBINATION;
}
}
if (use_override) {
ideal_core_override = new_core;
affinity_mask_override = new_affinity_mask;
} else {
const u64 old_affinity_mask = std::exchange(affinity_mask, new_affinity_mask);
ideal_core = new_core;
if (old_affinity_mask != new_affinity_mask) {
const s32 old_core = processor_id;
if (processor_id >= 0 && ((affinity_mask >> processor_id) & 1) == 0) {
if (ideal_core < 0) {
processor_id = HighestSetCore(affinity_mask, GlobalScheduler::NUM_CPU_CORES);
} else {
processor_id = ideal_core;
}
}
AdjustSchedulingOnAffinity(old_affinity_mask, old_core);
}
}
return RESULT_SUCCESS;
}
void Thread::AdjustSchedulingOnStatus(u32 old_flags) {
if (old_flags == scheduling_state) {
return;
}
auto& scheduler = kernel.GlobalScheduler();
if (static_cast<ThreadSchedStatus>(old_flags & ThreadSchedMasks::LowMask) ==
ThreadSchedStatus::Runnable) {
// In this case the thread was running, now it's pausing/exitting
if (processor_id >= 0) {
scheduler.Unschedule(current_priority, processor_id, this);
}
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
scheduler.Unsuggest(current_priority, core, this);
}
}
} else if (GetSchedulingStatus() == ThreadSchedStatus::Runnable) {
// The thread is now set to running from being stopped
if (processor_id >= 0) {
scheduler.Schedule(current_priority, processor_id, this);
}
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
scheduler.Suggest(current_priority, core, this);
}
}
}
scheduler.SetReselectionPending();
}
void Thread::AdjustSchedulingOnPriority(u32 old_priority) {
if (GetSchedulingStatus() != ThreadSchedStatus::Runnable) {
return;
}
auto& scheduler = Core::System::GetInstance().GlobalScheduler();
if (processor_id >= 0) {
scheduler.Unschedule(old_priority, processor_id, this);
}
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
scheduler.Unsuggest(old_priority, core, this);
}
}
// Add thread to the new priority queues.
Thread* current_thread = GetCurrentThread();
if (processor_id >= 0) {
if (current_thread == this) {
scheduler.SchedulePrepend(current_priority, processor_id, this);
} else {
scheduler.Schedule(current_priority, processor_id, this);
}
}
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
scheduler.Suggest(current_priority, core, this);
}
}
scheduler.SetReselectionPending();
}
void Thread::AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core) {
auto& scheduler = Core::System::GetInstance().GlobalScheduler();
if (GetSchedulingStatus() != ThreadSchedStatus::Runnable ||
current_priority >= THREADPRIO_COUNT) {
return;
}
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
if (((old_affinity_mask >> core) & 1) != 0) {
if (core == old_core) {
scheduler.Unschedule(current_priority, core, this);
} else {
scheduler.Unsuggest(current_priority, core, this);
}
}
}
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
if (((affinity_mask >> core) & 1) != 0) {
if (core == processor_id) {
scheduler.Schedule(current_priority, core, this);
} else {
scheduler.Suggest(current_priority, core, this);
}
}
}
scheduler.SetReselectionPending();
}
////////////////////////////////////////////////////////////////////////////////////////////////////
/**
+1 -59
View File
@@ -75,26 +75,6 @@ enum class ThreadActivity : u32 {
Paused = 1,
};
enum class ThreadSchedStatus : u32 {
None = 0,
Paused = 1,
Runnable = 2,
Exited = 3,
};
enum ThreadSchedFlags : u32 {
ProcessPauseFlag = 1 << 4,
ThreadPauseFlag = 1 << 5,
ProcessDebugPauseFlag = 1 << 6,
KernelInitPauseFlag = 1 << 8,
};
enum ThreadSchedMasks : u32 {
LowMask = 0x000f,
HighMask = 0xfff0,
ForcePauseMask = 0x0070,
};
class Thread final : public WaitObject {
public:
using MutexWaitingThreads = std::vector<SharedPtr<Thread>>;
@@ -298,10 +278,6 @@ public:
return processor_id;
}
void SetProcessorID(s32 new_core) {
processor_id = new_core;
}
Process* GetOwnerProcess() {
return owner_process;
}
@@ -407,38 +383,11 @@ public:
/// Sleeps this thread for the given amount of nanoseconds.
void Sleep(s64 nanoseconds);
/// Yields this thread without rebalancing loads.
void YieldSimple();
/// Yields this thread and does a load rebalancing.
void YieldAndBalanceLoad();
/// Yields this thread and if the core is left idle, loads are rebalanced
void YieldAndWaitForLoadBalancing();
ThreadSchedStatus GetSchedulingStatus() const {
return static_cast<ThreadSchedStatus>(scheduling_state & ThreadSchedMasks::LowMask);
}
bool IsRunning() const {
return is_running;
}
void SetIsRunning(bool value) {
is_running = value;
}
private:
explicit Thread(KernelCore& kernel);
~Thread() override;
void SetSchedulingStatus(ThreadSchedStatus new_status);
void SetCurrentPriority(u32 new_priority);
ResultCode SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask);
void AdjustSchedulingOnStatus(u32 old_flags);
void AdjustSchedulingOnPriority(u32 old_priority);
void AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core);
void ChangeScheduler();
Core::ARM_Interface::ThreadContext context{};
@@ -504,13 +453,6 @@ private:
ThreadActivity activity = ThreadActivity::Normal;
s32 ideal_core_override = -1;
u64 affinity_mask_override = 0x1;
u32 affinity_override_count = 0;
u32 scheduling_state = 0;
bool is_running = false;
std::string name;
};
-2
View File
@@ -23,8 +23,6 @@ SharedPtr<TransferMemory> TransferMemory::Create(KernelCore& kernel, VAddr base_
transfer_memory->owner_permissions = permissions;
transfer_memory->owner_process = kernel.CurrentProcess();
transfer_memory->MapMemory(base_address, size, permissions);
return transfer_memory;
}
+11 -5
View File
@@ -6,8 +6,6 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/core_cpu.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/thread.h"
@@ -50,8 +48,17 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() const {
if (ShouldWait(thread.get()))
continue;
candidate = thread.get();
candidate_priority = thread->GetPriority();
// A thread is ready to run if it's either in ThreadStatus::WaitSynch
// and the rest of the objects it is waiting on are ready.
bool ready_to_run = true;
if (thread_status == ThreadStatus::WaitSynch) {
ready_to_run = thread->AllWaitObjectsReady();
}
if (ready_to_run) {
candidate = thread.get();
candidate_priority = thread->GetPriority();
}
}
return candidate;
@@ -88,7 +95,6 @@ void WaitObject::WakeupWaitingThread(SharedPtr<Thread> thread) {
}
if (resume) {
thread->ResumeFromWait();
Core::System::GetInstance().PrepareReschedule(thread->GetProcessorID());
}
}
+7 -7
View File
@@ -70,7 +70,7 @@ public:
protected:
void Get(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called user_id={}", user_id.Format());
LOG_INFO(Service_ACC, "called user_id={}", user_id.Format());
ProfileBase profile_base{};
ProfileData data{};
if (profile_manager.GetProfileBaseAndData(user_id, profile_base, data)) {
@@ -89,7 +89,7 @@ protected:
}
void GetBase(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called user_id={}", user_id.Format());
LOG_INFO(Service_ACC, "called user_id={}", user_id.Format());
ProfileBase profile_base{};
if (profile_manager.GetProfileBase(user_id, profile_base)) {
IPC::ResponseBuilder rb{ctx, 16};
@@ -263,7 +263,7 @@ private:
};
void Module::Interface::GetUserCount(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called");
LOG_INFO(Service_ACC, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(static_cast<u32>(profile_manager->GetUserCount()));
@@ -272,7 +272,7 @@ void Module::Interface::GetUserCount(Kernel::HLERequestContext& ctx) {
void Module::Interface::GetUserExistence(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
Common::UUID user_id = rp.PopRaw<Common::UUID>();
LOG_DEBUG(Service_ACC, "called user_id={}", user_id.Format());
LOG_INFO(Service_ACC, "called user_id={}", user_id.Format());
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
@@ -280,21 +280,21 @@ void Module::Interface::GetUserExistence(Kernel::HLERequestContext& ctx) {
}
void Module::Interface::ListAllUsers(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called");
LOG_INFO(Service_ACC, "called");
ctx.WriteBuffer(profile_manager->GetAllUsers());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Module::Interface::ListOpenUsers(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called");
LOG_INFO(Service_ACC, "called");
ctx.WriteBuffer(profile_manager->GetOpenUsers());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Module::Interface::GetLastOpenedUser(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called");
LOG_INFO(Service_ACC, "called");
IPC::ResponseBuilder rb{ctx, 6};
rb.Push(RESULT_SUCCESS);
rb.PushRaw<Common::UUID>(profile_manager->GetLastOpenedUser());
+35 -94
View File
@@ -31,7 +31,6 @@
#include "core/hle/service/am/tcap.h"
#include "core/hle/service/apm/controller.h"
#include "core/hle/service/apm/interface.h"
#include "core/hle/service/bcat/backend/backend.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/ns/ns.h"
#include "core/hle/service/nvflinger/nvflinger.h"
@@ -47,20 +46,15 @@ constexpr ResultCode ERR_NO_DATA_IN_CHANNEL{ErrorModule::AM, 0x2};
constexpr ResultCode ERR_NO_MESSAGES{ErrorModule::AM, 0x3};
constexpr ResultCode ERR_SIZE_OUT_OF_BOUNDS{ErrorModule::AM, 0x1F7};
enum class LaunchParameterKind : u32 {
ApplicationSpecific = 1,
AccountPreselectedUser = 2,
};
constexpr u32 POP_LAUNCH_PARAMETER_MAGIC = 0xC79497CA;
constexpr u32 LAUNCH_PARAMETER_ACCOUNT_PRESELECTED_USER_MAGIC = 0xC79497CA;
struct LaunchParameterAccountPreselectedUser {
struct LaunchParameters {
u32_le magic;
u32_le is_account_selected;
u128 current_user;
INSERT_PADDING_BYTES(0x70);
};
static_assert(sizeof(LaunchParameterAccountPreselectedUser) == 0x88);
static_assert(sizeof(LaunchParameters) == 0x88);
IWindowController::IWindowController(Core::System& system_)
: ServiceFramework("IWindowController"), system{system_} {
@@ -238,12 +232,12 @@ IDebugFunctions::IDebugFunctions() : ServiceFramework{"IDebugFunctions"} {
IDebugFunctions::~IDebugFunctions() = default;
ISelfController::ISelfController(Core::System& system,
std::shared_ptr<NVFlinger::NVFlinger> nvflinger)
: ServiceFramework("ISelfController"), system(system), nvflinger(std::move(nvflinger)) {
ISelfController::ISelfController(Core::System& system_,
std::shared_ptr<NVFlinger::NVFlinger> nvflinger_)
: ServiceFramework("ISelfController"), nvflinger(std::move(nvflinger_)) {
// clang-format off
static const FunctionInfo functions[] = {
{0, &ISelfController::Exit, "Exit"},
{0, nullptr, "Exit"},
{1, &ISelfController::LockExit, "LockExit"},
{2, &ISelfController::UnlockExit, "UnlockExit"},
{3, &ISelfController::EnterFatalSection, "EnterFatalSection"},
@@ -288,7 +282,7 @@ ISelfController::ISelfController(Core::System& system,
RegisterHandlers(functions);
auto& kernel = system.Kernel();
auto& kernel = system_.Kernel();
launchable_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Manual,
"ISelfController:LaunchableEvent");
@@ -304,28 +298,15 @@ ISelfController::ISelfController(Core::System& system,
ISelfController::~ISelfController() = default;
void ISelfController::Exit(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_AM, "called");
system.Shutdown();
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void ISelfController::LockExit(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_AM, "called");
system.SetExitLock(true);
LOG_WARNING(Service_AM, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void ISelfController::UnlockExit(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_AM, "called");
system.SetExitLock(false);
LOG_WARNING(Service_AM, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
@@ -569,10 +550,6 @@ void AppletMessageQueue::OperationModeChanged() {
on_operation_mode_changed.writable->Signal();
}
void AppletMessageQueue::RequestExit() {
PushMessage(AppletMessage::ExitRequested);
}
ICommonStateGetter::ICommonStateGetter(Core::System& system,
std::shared_ptr<AppletMessageQueue> msg_queue)
: ServiceFramework("ICommonStateGetter"), system(system), msg_queue(std::move(msg_queue)) {
@@ -847,16 +824,17 @@ private:
void PopInteractiveOutData(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_AM, "called");
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
const auto storage = applet->GetBroker().PopInteractiveDataToGame();
if (storage == nullptr) {
LOG_ERROR(Service_AM,
"storage is a nullptr. There is no data in the current interactive channel");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERR_NO_DATA_IN_CHANNEL);
return;
}
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IStorage>(std::move(*storage));
}
@@ -1088,7 +1066,7 @@ IApplicationFunctions::IApplicationFunctions(Core::System& system_)
RegisterHandlers(functions);
auto& kernel = system.Kernel();
auto& kernel = Core::System::GetInstance().Kernel();
gpu_error_detected_event = Kernel::WritableEvent::CreateEventPair(
kernel, Kernel::ResetType::Manual, "IApplicationFunctions:GpuErrorDetectedSystemEvent");
}
@@ -1133,55 +1111,26 @@ void IApplicationFunctions::EndBlockingHomeButton(Kernel::HLERequestContext& ctx
}
void IApplicationFunctions::PopLaunchParameter(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto kind = rp.PopEnum<LaunchParameterKind>();
LOG_DEBUG(Service_AM, "called");
LOG_DEBUG(Service_AM, "called, kind={:08X}", static_cast<u8>(kind));
LaunchParameters params{};
if (kind == LaunchParameterKind::ApplicationSpecific && !launch_popped_application_specific) {
const auto backend = BCAT::CreateBackendFromSettings(
[this](u64 tid) { return system.GetFileSystemController().GetBCATDirectory(tid); });
const auto build_id_full = system.GetCurrentProcessBuildID();
u64 build_id{};
std::memcpy(&build_id, build_id_full.data(), sizeof(u64));
params.magic = POP_LAUNCH_PARAMETER_MAGIC;
params.is_account_selected = 1;
const auto data =
backend->GetLaunchParameter({system.CurrentProcess()->GetTitleID(), build_id});
Account::ProfileManager profile_manager{};
const auto uuid = profile_manager.GetUser(Settings::values.current_user);
ASSERT(uuid);
params.current_user = uuid->uuid;
if (data.has_value()) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<AM::IStorage>(*data);
launch_popped_application_specific = true;
return;
}
} else if (kind == LaunchParameterKind::AccountPreselectedUser &&
!launch_popped_account_preselect) {
LaunchParameterAccountPreselectedUser params{};
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
params.magic = LAUNCH_PARAMETER_ACCOUNT_PRESELECTED_USER_MAGIC;
params.is_account_selected = 1;
rb.Push(RESULT_SUCCESS);
Account::ProfileManager profile_manager{};
const auto uuid = profile_manager.GetUser(Settings::values.current_user);
ASSERT(uuid);
params.current_user = uuid->uuid;
std::vector<u8> buffer(sizeof(LaunchParameters));
std::memcpy(buffer.data(), &params, buffer.size());
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
std::vector<u8> buffer(sizeof(LaunchParameterAccountPreselectedUser));
std::memcpy(buffer.data(), &params, buffer.size());
rb.PushIpcInterface<AM::IStorage>(buffer);
launch_popped_account_preselect = true;
return;
}
LOG_ERROR(Service_AM, "Attempted to load launch parameter but none was found!");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERR_NO_DATA_IN_CHANNEL);
rb.PushIpcInterface<AM::IStorage>(buffer);
}
void IApplicationFunctions::CreateApplicationAndRequestToStartForQuest(
@@ -1194,21 +1143,13 @@ void IApplicationFunctions::CreateApplicationAndRequestToStartForQuest(
void IApplicationFunctions::EnsureSaveData(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
u128 user_id = rp.PopRaw<u128>();
LOG_DEBUG(Service_AM, "called, uid={:016X}{:016X}", user_id[1], user_id[0]);
FileSys::SaveDataDescriptor descriptor{};
descriptor.title_id = system.CurrentProcess()->GetTitleID();
descriptor.user_id = user_id;
descriptor.type = FileSys::SaveDataType::SaveData;
const auto res = system.GetFileSystemController().CreateSaveData(
FileSys::SaveDataSpaceId::NandUser, descriptor);
u128 uid = rp.PopRaw<u128>(); // What does this do?
LOG_WARNING(Service, "(STUBBED) called uid = {:016X}{:016X}", uid[1], uid[0]);
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(res.Code());
rb.Push(RESULT_SUCCESS);
rb.Push<u64>(0);
}
} // namespace Service::AM
void IApplicationFunctions::SetTerminateResult(Kernel::HLERequestContext& ctx) {
// Takes an input u32 Result, no output.
@@ -1320,8 +1261,8 @@ void IApplicationFunctions::ExtendSaveData(Kernel::HLERequestContext& ctx) {
"new_journal={:016X}",
static_cast<u8>(type), user_id[1], user_id[0], new_normal_size, new_journal_size);
system.GetFileSystemController().WriteSaveDataSize(
type, system.CurrentProcess()->GetTitleID(), user_id, {new_normal_size, new_journal_size});
const auto title_id = system.CurrentProcess()->GetTitleID();
FileSystem::WriteSaveDataSize(type, title_id, user_id, {new_normal_size, new_journal_size});
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
@@ -1340,8 +1281,8 @@ void IApplicationFunctions::GetSaveDataSize(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_AM, "called with type={:02X}, user_id={:016X}{:016X}", static_cast<u8>(type),
user_id[1], user_id[0]);
const auto size = system.GetFileSystemController().ReadSaveDataSize(
type, system.CurrentProcess()->GetTitleID(), user_id);
const auto title_id = system.CurrentProcess()->GetTitleID();
const auto size = FileSystem::ReadSaveDataSize(type, title_id, user_id);
IPC::ResponseBuilder rb{ctx, 6};
rb.Push(RESULT_SUCCESS);
-6
View File
@@ -45,7 +45,6 @@ class AppletMessageQueue {
public:
enum class AppletMessage : u32 {
NoMessage = 0,
ExitRequested = 4,
FocusStateChanged = 15,
OperationModeChanged = 30,
PerformanceModeChanged = 31,
@@ -60,7 +59,6 @@ public:
AppletMessage PopMessage();
std::size_t GetMessageCount() const;
void OperationModeChanged();
void RequestExit();
private:
std::queue<AppletMessage> messages;
@@ -125,7 +123,6 @@ public:
~ISelfController() override;
private:
void Exit(Kernel::HLERequestContext& ctx);
void LockExit(Kernel::HLERequestContext& ctx);
void UnlockExit(Kernel::HLERequestContext& ctx);
void EnterFatalSection(Kernel::HLERequestContext& ctx);
@@ -147,7 +144,6 @@ private:
void GetAccumulatedSuspendedTickValue(Kernel::HLERequestContext& ctx);
void GetAccumulatedSuspendedTickChangedEvent(Kernel::HLERequestContext& ctx);
Core::System& system;
std::shared_ptr<NVFlinger::NVFlinger> nvflinger;
Kernel::EventPair launchable_event;
Kernel::EventPair accumulated_suspended_tick_changed_event;
@@ -254,8 +250,6 @@ private:
void EnableApplicationCrashReport(Kernel::HLERequestContext& ctx);
void GetGpuErrorDetectedSystemEvent(Kernel::HLERequestContext& ctx);
bool launch_popped_application_specific = false;
bool launch_popped_account_preselect = false;
Kernel::EventPair gpu_error_detected_event;
Core::System& system;
};
-6
View File
@@ -9,18 +9,12 @@
#include "core/hle/service/service.h"
namespace Service {
namespace FileSystem {
class FileSystemController;
}
namespace NVFlinger {
class NVFlinger;
}
namespace AM {
class AppletMessageQueue;
class AppletAE final : public ServiceFramework<AppletAE> {
public:
explicit AppletAE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger,
-6
View File
@@ -9,18 +9,12 @@
#include "core/hle/service/service.h"
namespace Service {
namespace FileSystem {
class FileSystemController;
}
namespace NVFlinger {
class NVFlinger;
}
namespace AM {
class AppletMessageQueue;
class AppletOE final : public ServiceFramework<AppletOE> {
public:
explicit AppletOE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger,
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