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Author SHA1 Message Date
yuzubot 5284539c1f "Merge Tagged PR 4836" 2021-07-16 12:02:52 +00:00
772 changed files with 34891 additions and 59427 deletions

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+1 -1
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@@ -7,7 +7,7 @@ if grep -nrI '\s$' src *.yml *.txt *.md Doxyfile .gitignore .gitmodules .ci* dis
fi
# Default clang-format points to default 3.5 version one
CLANG_FORMAT=clang-format-12
CLANG_FORMAT=clang-format-10
$CLANG_FORMAT --version
if [ "$TRAVIS_EVENT_TYPE" = "pull_request" ]; then
+1 -2
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@@ -18,8 +18,7 @@ cmake .. \
-DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON \
-DENABLE_QT_TRANSLATION=ON \
-DUSE_DISCORD_PRESENCE=ON \
-DYUZU_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} \
-DYUZU_USE_BUNDLED_FFMPEG=ON
-DYUZU_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"}
make -j$(nproc)
-4
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@@ -1,8 +1,6 @@
jobs:
- job: merge
displayName: 'pull requests'
pool:
vmImage: 'ubuntu-latest'
steps:
- checkout: self
submodules: recursive
@@ -26,8 +24,6 @@ jobs:
- job: upload_source
displayName: 'upload'
dependsOn: merge
pool:
vmImage: 'ubuntu-latest'
steps:
- template: ./sync-source.yml
parameters:
-4
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@@ -1,8 +1,6 @@
jobs:
- job: merge
displayName: 'pull requests'
pool:
vmImage: 'ubuntu-latest'
steps:
- checkout: self
submodules: recursive
@@ -25,8 +23,6 @@ jobs:
- job: upload_source
displayName: 'upload'
dependsOn: merge
pool:
vmImage: 'ubuntu-latest'
steps:
- template: ./sync-source.yml
parameters:
-3
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@@ -1,9 +1,6 @@
trigger:
- master
pool:
vmImage: 'ubuntu-latest'
stages:
- stage: merge
displayName: 'merge'
+1 -5
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@@ -19,7 +19,6 @@ stages:
displayName: 'build'
jobs:
- job: build
timeoutInMinutes: 120
displayName: 'standard'
pool:
vmImage: ubuntu-latest
@@ -44,7 +43,6 @@ stages:
displayName: 'build-windows'
jobs:
- job: build
timeoutInMinutes: 120
displayName: 'msvc'
pool:
vmImage: windows-2019
@@ -66,7 +64,5 @@ stages:
jobs:
- job: github
displayName: 'github'
pool:
vmImage: ubuntu-latest
steps:
- template: ./templates/release-github.yml
- template: ./templates/release-github.yml
-3
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@@ -1,9 +1,6 @@
trigger:
- master
pool:
vmImage: 'ubuntu-latest'
stages:
- stage: merge
displayName: 'merge'
-2
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@@ -29,7 +29,5 @@ stages:
jobs:
- job: release
displayName: 'source'
pool:
vmImage: 'ubuntu-latest'
steps:
- template: ./templates/release-private-tag.yml
+3
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@@ -28,6 +28,9 @@
[submodule "mbedtls"]
path = externals/mbedtls
url = https://github.com/yuzu-emu/mbedtls
[submodule "libzip"]
path = externals/libzip/libzip
url = https://github.com/nih-at/libzip.git
[submodule "xbyak"]
path = externals/xbyak
url = https://github.com/herumi/xbyak.git
+59
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@@ -0,0 +1,59 @@
language: cpp
matrix:
include:
- os: linux
env: NAME="clang-format"
sudo: required
dist: trusty
services: docker
install: "./.travis/clang-format/deps.sh"
script: "./.travis/clang-format/build.sh"
- os: linux
env: NAME="linux build"
sudo: required
dist: trusty
services: docker
addons:
apt:
packages:
- p7zip-full
install: "./.travis/linux/deps.sh"
script: "./.travis/linux/build.sh"
after_success: "./.travis/linux/upload.sh"
cache: ccache
- os: osx
env: NAME="macos build"
sudo: false
osx_image: xcode10.2
install: "./.travis/macos/deps.sh"
script: "./.travis/macos/build.sh"
after_success: "./.travis/macos/upload.sh"
cache: ccache
- os: linux
env: NAME="MinGW build"
sudo: required
dist: trusty
services: docker
addons:
apt:
packages:
- p7zip-full
install: "./.travis/linux-mingw/deps.sh"
script: "./.travis/linux-mingw/build.sh"
after_success: "./.travis/linux-mingw/upload.sh"
cache: ccache
deploy:
provider: releases
api_key:
secure: ElsIAlbvVXBNKsP31nVPysh+mf0GQA4DiL/y5iJeQxKQYR6iRoNo+RfzOBmdswdo0bE/PGeBAlfzCkp15gjhWf6Je0N6dRpczmcmLq6SSQFn1Mpq00xMJB2AgQIlaHs6KFgoUA173EBKbPwgU/NubTFpJFm/Wa+NcSWAHQXKL9KT2M3qKpxNkPl3mKEVsbch4REP+T/46vsa+ikw0VE0kIs6V93LqUQZpI2F0Dhihx8Cxr5iedkE1QsNK+QSX9iItMHbfek9OH980gP7L3lkZltyAA1Pk0c37OAgz2PwczwNKwCT8jg9PMzdcKmWouvLyAkZFuA806ElzwHY3oEd91Zm6+Bk5n24yBKZ9027AZzw38NK2Z2m9Akb8+ar8PdsKU6N5pDutX9qSLayr0oMgJ0s7/xnGBGdL3gfkPCFc50xO/2DxlsOR+zAhPNM9Y76hhGy6A7/40+9uzrJvd4nAuDvIXRzi2Yl2L7mKBE4suMKbFLtk2LlgM0qY5JMVTQ8NliaEtqopfPur2KWFVJUpWDNLtNX8xGqhfwg7cLjIiGmnxSaJBTDuZI6dpEjkWkU0n1xYhGqEqit8DbehYzazozMJ+Vsr8hku7jGlUtlw+U6HG1e19O2y4aGeSwYPROcCNz+BLwmVM8oZE3Roy3qoaa2yiFf+sy6rUHznrhsfEM=
file_glob: true
file: "artifacts/*"
skip_cleanup: true
on:
tags: true
notifications:
webhooks:
urls:
- https://api.yuzu-emu.org/code/travis/notify
+3
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@@ -0,0 +1,3 @@
#!/bin/bash -ex
docker run --env-file .travis/common/travis-ci.env -v $(pwd):/yuzu -v "$HOME/.ccache":/root/.ccache citraemu/build-environments:linux-clang-format /bin/bash -ex /yuzu/.travis/clang-format/docker.sh
+3
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@@ -0,0 +1,3 @@
#!/bin/sh -ex
docker pull citraemu/build-environments:linux-clang-format
+5
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@@ -0,0 +1,5 @@
#!/bin/bash -ex
# Run clang-format
cd /yuzu
./.travis/clang-format/script.sh
+37
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@@ -0,0 +1,37 @@
#!/bin/bash -ex
if grep -nrI '\s$' src *.yml *.txt *.md Doxyfile .gitignore .gitmodules .travis* dist/*.desktop \
dist/*.svg dist/*.xml; then
echo Trailing whitespace found, aborting
exit 1
fi
# Default clang-format points to default 3.5 version one
CLANG_FORMAT=clang-format-10.0
$CLANG_FORMAT --version
if [ "$TRAVIS_EVENT_TYPE" = "pull_request" ]; then
# Get list of every file modified in this pull request
files_to_lint="$(git diff --name-only --diff-filter=ACMRTUXB $TRAVIS_COMMIT_RANGE | grep '^src/[^.]*[.]\(cpp\|h\)$' || true)"
else
# Check everything for branch pushes
files_to_lint="$(find src/ -name '*.cpp' -or -name '*.h')"
fi
# Turn off tracing for this because it's too verbose
set +x
for f in $files_to_lint; do
d=$(diff -u "$f" <($CLANG_FORMAT "$f") || true)
if ! [ -z "$d" ]; then
echo "!!! $f not compliant to coding style, here is the fix:"
echo "$d"
fail=1
fi
done
set -x
if [ "$fail" = 1 ]; then
exit 1
fi
+25
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@@ -0,0 +1,25 @@
#!/bin/bash -ex
# Copy documentation
cp license.txt "$REV_NAME"
cp README.md "$REV_NAME"
tar $COMPRESSION_FLAGS "$ARCHIVE_NAME" "$REV_NAME"
# Find out what release we are building
if [ -z $TRAVIS_TAG ]; then
RELEASE_NAME=head
else
RELEASE_NAME=$(echo $TRAVIS_TAG | cut -d- -f1)
if [ "$NAME" = "MinGW build" ]; then
RELEASE_NAME="${RELEASE_NAME}-mingw"
fi
fi
mv "$REV_NAME" $RELEASE_NAME
7z a "$REV_NAME.7z" $RELEASE_NAME
# move the compiled archive into the artifacts directory to be uploaded by travis releases
mv "$ARCHIVE_NAME" artifacts/
mv "$REV_NAME.7z" artifacts/
+6
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@@ -0,0 +1,6 @@
#!/bin/bash -ex
GITDATE="`git show -s --date=short --format='%ad' | sed 's/-//g'`"
GITREV="`git show -s --format='%h'`"
mkdir -p artifacts
+18
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@@ -0,0 +1,18 @@
# List of environment variables to be shared with Docker containers
CI
TRAVIS
CONTINUOUS_INTEGRATION
TRAVIS_BRANCH
TRAVIS_BUILD_ID
TRAVIS_BUILD_NUMBER
TRAVIS_COMMIT
TRAVIS_COMMIT_RANGE
TRAVIS_EVENT_TYPE
TRAVIS_JOB_ID
TRAVIS_JOB_NUMBER
TRAVIS_REPO_SLUG
TRAVIS_TAG
# yuzu specific flags
ENABLE_COMPATIBILITY_REPORTING
USE_DISCORD_PRESENCE
+3
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@@ -0,0 +1,3 @@
#!/bin/bash -ex
mkdir "$HOME/.ccache" || true
docker run --env-file .travis/common/travis-ci.env -v $(pwd):/yuzu -v "$HOME/.ccache":/root/.ccache yuzuemu/build-environments:linux-mingw /bin/bash -ex /yuzu/.travis/linux-mingw/docker.sh
+3
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@@ -0,0 +1,3 @@
#!/bin/sh -ex
docker pull yuzuemu/build-environments:linux-mingw
+42
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@@ -0,0 +1,42 @@
#!/bin/bash -ex
cd /yuzu
# override Travis CI unreasonable ccache size
echo 'max_size = 3.0G' > "$HOME/.ccache/ccache.conf"
mkdir build && cd build
cmake .. -G Ninja -DCMAKE_TOOLCHAIN_FILE="$(pwd)/../CMakeModules/MinGWCross.cmake" -DUSE_CCACHE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DCMAKE_BUILD_TYPE=Release
ninja
# Clean up the dirty hacks
rm /bin/uname && mv /bin/uname1 /bin/uname
rm /bin/cmd
ccache -s
echo "Tests skipped"
#ctest -VV -C Release
echo 'Prepare binaries...'
cd ..
mkdir package
QT_PLATFORM_DLL_PATH='/usr/x86_64-w64-mingw32/lib/qt5/plugins/platforms/'
find build/ -name "yuzu*.exe" -exec cp {} 'package' \;
# copy Qt plugins
mkdir package/platforms
cp "${QT_PLATFORM_DLL_PATH}/qwindows.dll" package/platforms/
cp -rv "${QT_PLATFORM_DLL_PATH}/../mediaservice/" package/
cp -rv "${QT_PLATFORM_DLL_PATH}/../imageformats/" package/
rm -f package/mediaservice/*d.dll
for i in package/*.exe; do
# we need to process pdb here, however, cv2pdb
# does not work here, so we just simply strip all the debug symbols
x86_64-w64-mingw32-strip "${i}"
done
pip3 install pefile
python3 .travis/linux-mingw/scan_dll.py package/*.exe "package/"
python3 .travis/linux-mingw/scan_dll.py package/imageformats/*.dll "package/"
+106
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@@ -0,0 +1,106 @@
import pefile
import sys
import re
import os
import queue
import shutil
# constant definitions
KNOWN_SYS_DLLS = ['WINMM.DLL', 'MSVCRT.DLL', 'VERSION.DLL', 'MPR.DLL',
'DWMAPI.DLL', 'UXTHEME.DLL', 'DNSAPI.DLL', 'IPHLPAPI.DLL']
# below is for Ubuntu 18.04 with specified PPA enabled, if you are using
# other distro or different repositories, change the following accordingly
DLL_PATH = [
'/usr/x86_64-w64-mingw32/bin/',
'/usr/x86_64-w64-mingw32/lib/',
'/usr/lib/gcc/x86_64-w64-mingw32/7.3-posix/'
]
missing = []
def parse_imports(file_name):
results = []
pe = pefile.PE(file_name, fast_load=True)
pe.parse_data_directories()
for entry in pe.DIRECTORY_ENTRY_IMPORT:
current = entry.dll.decode()
current_u = current.upper() # b/c Windows is often case insensitive
# here we filter out system dlls
# dll w/ names like *32.dll are likely to be system dlls
if current_u.upper() not in KNOWN_SYS_DLLS and not re.match(string=current_u, pattern=r'.*32\.DLL'):
results.append(current)
return results
def parse_imports_recursive(file_name, path_list=[]):
q = queue.Queue() # create a FIFO queue
# file_name can be a string or a list for the convience
if isinstance(file_name, str):
q.put(file_name)
elif isinstance(file_name, list):
for i in file_name:
q.put(i)
full_list = []
while q.qsize():
current = q.get_nowait()
print('> %s' % current)
deps = parse_imports(current)
# if this dll does not have any import, ignore it
if not deps:
continue
for dep in deps:
# the dependency already included in the list, skip
if dep in full_list:
continue
# find the requested dll in the provided paths
full_path = find_dll(dep)
if not full_path:
missing.append(dep)
continue
full_list.append(dep)
q.put(full_path)
path_list.append(full_path)
return full_list
def find_dll(name):
for path in DLL_PATH:
for root, _, files in os.walk(path):
for f in files:
if name.lower() == f.lower():
return os.path.join(root, f)
def deploy(name, dst, dry_run=False):
dlls_path = []
parse_imports_recursive(name, dlls_path)
for dll_entry in dlls_path:
if not dry_run:
shutil.copy(dll_entry, dst)
else:
print('[Dry-Run] Copy %s to %s' % (dll_entry, dst))
print('Deploy completed.')
return dlls_path
def main():
if len(sys.argv) < 3:
print('Usage: %s [files to examine ...] [target deploy directory]')
return 1
to_deploy = sys.argv[1:-1]
tgt_dir = sys.argv[-1]
if not os.path.isdir(tgt_dir):
print('%s is not a directory.' % tgt_dir)
return 1
print('Scanning dependencies...')
deploy(to_deploy, tgt_dir)
if missing:
print('Following DLLs are not found: %s' % ('\n'.join(missing)))
return 0
if __name__ == '__main__':
main()
+13
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@@ -0,0 +1,13 @@
#!/bin/bash -ex
. .travis/common/pre-upload.sh
REV_NAME="yuzu-windows-mingw-${GITDATE}-${GITREV}"
ARCHIVE_NAME="${REV_NAME}.tar.gz"
COMPRESSION_FLAGS="-czvf"
mkdir "$REV_NAME"
# get around the permission issues
cp -r package/* "$REV_NAME"
. .travis/common/post-upload.sh
+4
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@@ -0,0 +1,4 @@
#!/bin/bash -ex
mkdir -p "$HOME/.ccache"
docker run -e ENABLE_COMPATIBILITY_REPORTING --env-file .travis/common/travis-ci.env -v $(pwd):/yuzu -v "$HOME/.ccache":/home/yuzu/.ccache yuzuemu/build-environments:linux-fresh /bin/bash /yuzu/.travis/linux/docker.sh
+3
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@@ -0,0 +1,3 @@
#!/bin/sh -ex
docker pull yuzuemu/build-environments:linux-fresh
+11
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@@ -0,0 +1,11 @@
#!/bin/bash -ex
cd /yuzu
mkdir build && cd build
cmake .. -G Ninja -DYUZU_USE_QT_WEB_ENGINE=ON -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/lib/ccache/gcc -DCMAKE_CXX_COMPILER=/usr/lib/ccache/g++ -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DUSE_DISCORD_PRESENCE=ON
ninja
ccache -s
ctest -VV -C Release
+14
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@@ -0,0 +1,14 @@
#!/bin/bash -ex
. .travis/common/pre-upload.sh
REV_NAME="yuzu-linux-${GITDATE}-${GITREV}"
ARCHIVE_NAME="${REV_NAME}.tar.xz"
COMPRESSION_FLAGS="-cJvf"
mkdir "$REV_NAME"
cp build/bin/yuzu-cmd "$REV_NAME"
cp build/bin/yuzu "$REV_NAME"
. .travis/common/post-upload.sh
+17
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@@ -0,0 +1,17 @@
#!/bin/bash -ex
set -o pipefail
export MACOSX_DEPLOYMENT_TARGET=10.14
export Qt5_DIR=$(brew --prefix)/opt/qt5
export PATH="/usr/local/opt/ccache/libexec:$PATH"
# TODO: Build using ninja instead of make
mkdir build && cd build
cmake --version
cmake .. -DYUZU_USE_QT_WEB_ENGINE=ON -DCMAKE_BUILD_TYPE=Release -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} -DUSE_DISCORD_PRESENCE=ON
make -j4
ccache -s
ctest -VV -C Release
+6
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@@ -0,0 +1,6 @@
#!/bin/sh -ex
brew update
brew install p7zip qt5 sdl2 ccache
brew outdated cmake || brew upgrade cmake
pip3 install macpack
+28
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@@ -0,0 +1,28 @@
#!/bin/bash -ex
. .travis/common/pre-upload.sh
REV_NAME="yuzu-osx-${GITDATE}-${GITREV}"
ARCHIVE_NAME="${REV_NAME}.tar.gz"
COMPRESSION_FLAGS="-czvf"
mkdir "$REV_NAME"
cp build/bin/yuzu-cmd "$REV_NAME"
cp -r build/bin/yuzu.app "$REV_NAME"
# move libs into folder for deployment
macpack "${REV_NAME}/yuzu.app/Contents/MacOS/yuzu" -d "../Frameworks"
# move qt frameworks into app bundle for deployment
$(brew --prefix)/opt/qt5/bin/macdeployqt "${REV_NAME}/yuzu.app" -executable="${REV_NAME}/yuzu.app/Contents/MacOS/yuzu"
# move libs into folder for deployment
macpack "${REV_NAME}/yuzu-cmd" -d "libs"
# Make the launching script executable
chmod +x ${REV_NAME}/yuzu.app/Contents/MacOS/yuzu
# Verify loader instructions
find "$REV_NAME" -exec otool -L {} \;
. .travis/common/post-upload.sh
+51 -139
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@@ -13,7 +13,7 @@ project(yuzu)
option(ENABLE_SDL2 "Enable the SDL2 frontend" ON)
CMAKE_DEPENDENT_OPTION(YUZU_USE_BUNDLED_SDL2 "Download bundled SDL2 binaries" ON "ENABLE_SDL2;MSVC" OFF)
# On Linux system SDL2 is likely to be lacking HIDAPI support which have drawbacks but is needed for SDL motion
CMAKE_DEPENDENT_OPTION(YUZU_USE_EXTERNAL_SDL2 "Compile external SDL2" ON "ENABLE_SDL2;NOT MSVC" OFF)
option(YUZU_ALLOW_SYSTEM_SDL2 "Try using system SDL2 before fallling back to one from externals" OFF)
option(ENABLE_QT "Enable the Qt frontend" ON)
option(ENABLE_QT_TRANSLATION "Enable translations for the Qt frontend" OFF)
@@ -25,14 +25,20 @@ option(YUZU_USE_BUNDLED_BOOST "Download bundled Boost" OFF)
option(YUZU_USE_BUNDLED_LIBUSB "Compile bundled libusb" OFF)
option(YUZU_USE_BUNDLED_FFMPEG "Download/Build bundled FFmpeg" "${WIN32}")
CMAKE_DEPENDENT_OPTION(YUZU_USE_BUNDLED_FFMPEG "Download/Build bundled FFmpeg" ON "WIN32" OFF)
option(YUZU_USE_QT_WEB_ENGINE "Use QtWebEngine for web applet implementation" OFF)
option(YUZU_ENABLE_BOXCAT "Enable the Boxcat service, a yuzu high-level implementation of BCAT" ON)
option(ENABLE_CUBEB "Enables the cubeb audio backend" ON)
option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence" OFF)
if (NOT ENABLE_WEB_SERVICE)
set(YUZU_ENABLE_BOXCAT OFF)
endif()
# Default to a Release build
get_property(IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
if (NOT IS_MULTI_CONFIG AND NOT CMAKE_BUILD_TYPE)
@@ -129,7 +135,7 @@ endif()
# boost asio's concept usage doesn't play nicely with some compilers yet.
add_definitions(-DBOOST_ASIO_DISABLE_CONCEPTS)
if (MSVC)
add_compile_options($<$<COMPILE_LANGUAGE:CXX>:/std:c++latest>)
add_compile_options(/std:c++latest)
# cubeb and boost still make use of deprecated result_of.
add_definitions(-D_HAS_DEPRECATED_RESULT_OF)
@@ -237,7 +243,7 @@ yuzu_find_packages()
# Qt5 requires that we find components, so it doesn't fit our pretty little find package function
if(ENABLE_QT)
set(QT_VERSION 5.15)
set(QT_VERSION 5.12)
# We want to load the generated conan qt config so that we get the QT_ROOT var so that we can use the official
# Qt5Config inside the root folder instead of the conan generated one.
if(EXISTS ${CMAKE_BINARY_DIR}/qtConfig.cmake)
@@ -248,9 +254,7 @@ if(ENABLE_QT)
# Check for system Qt on Linux, fallback to bundled Qt
if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
if (NOT YUZU_USE_BUNDLED_QT)
find_package(Qt5 ${QT_VERSION} COMPONENTS Widgets)
endif()
find_package(Qt5 ${QT_VERSION} COMPONENTS Widgets)
if (NOT Qt5_FOUND OR YUZU_USE_BUNDLED_QT)
# Check for dependencies, then enable bundled Qt download
@@ -333,14 +337,12 @@ if(ENABLE_QT)
endif()
endif()
set(YUZU_QT_NO_CMAKE_SYSTEM_PATH)
# Workaround for an issue where conan tries to build Qt from scratch instead of download prebuilt binaries
set(QT_PREFIX_HINT)
if(YUZU_USE_BUNDLED_QT)
if ((MSVC_VERSION GREATER_EQUAL 1920 AND MSVC_VERSION LESS 1940) AND ARCHITECTURE_x86_64)
set(QT_BUILD qt-5.15.2-msvc2019_64)
if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64)
set(QT_BUILD qt-5.12.8-msvc2017_64)
elseif ((${CMAKE_SYSTEM_NAME} STREQUAL "Linux") AND NOT MINGW AND ARCHITECTURE_x86_64)
set(QT_BUILD qt5_5_15_2)
else()
@@ -352,10 +354,8 @@ if(ENABLE_QT)
endif()
set(QT_PREFIX_HINT HINTS "${QT_PREFIX}")
set(YUZU_QT_NO_CMAKE_SYSTEM_PATH "NO_CMAKE_SYSTEM_PATH")
endif()
find_package(Qt5 ${QT_VERSION} REQUIRED COMPONENTS Widgets ${QT_PREFIX_HINT} ${YUZU_QT_NO_CMAKE_SYSTEM_PATH})
find_package(Qt5 ${QT_VERSION} REQUIRED COMPONENTS Widgets ${QT_PREFIX_HINT} NO_CMAKE_SYSTEM_PATH)
if (YUZU_USE_QT_WEB_ENGINE)
find_package(Qt5 COMPONENTS WebEngineCore WebEngineWidgets)
endif()
@@ -369,8 +369,8 @@ endif()
if (ENABLE_SDL2)
if (YUZU_USE_BUNDLED_SDL2)
# Detect toolchain and platform
if ((MSVC_VERSION GREATER_EQUAL 1920 AND MSVC_VERSION LESS 1940) AND ARCHITECTURE_x86_64)
set(SDL2_VER "SDL2-2.0.16")
if ((MSVC_VERSION GREATER_EQUAL 1910 AND MSVC_VERSION LESS 1930) AND ARCHITECTURE_x86_64)
set(SDL2_VER "SDL2-2.0.15-prerelease")
else()
message(FATAL_ERROR "No bundled SDL2 binaries for your toolchain. Disable YUZU_USE_BUNDLED_SDL2 and provide your own.")
endif()
@@ -387,20 +387,26 @@ if (ENABLE_SDL2)
add_library(SDL2 INTERFACE)
target_link_libraries(SDL2 INTERFACE "${SDL2_LIBRARY}")
target_include_directories(SDL2 INTERFACE "${SDL2_INCLUDE_DIR}")
elseif (YUZU_USE_EXTERNAL_SDL2)
message(STATUS "Using SDL2 from externals.")
else()
find_package(SDL2 2.0.16 REQUIRED)
if (YUZU_ALLOW_SYSTEM_SDL2)
find_package(SDL2 2.0.15 QUIET)
# Some installations don't set SDL2_LIBRARIES
if("${SDL2_LIBRARIES}" STREQUAL "")
message(WARNING "SDL2_LIBRARIES wasn't set, manually setting to SDL2::SDL2")
set(SDL2_LIBRARIES "SDL2::SDL2")
if (SDL2_FOUND)
# Some installations don't set SDL2_LIBRARIES
if("${SDL2_LIBRARIES}" STREQUAL "")
message(WARNING "SDL2_LIBRARIES wasn't set, manually setting to SDL2::SDL2")
set(SDL2_LIBRARIES "SDL2::SDL2")
endif()
include_directories(SYSTEM ${SDL2_INCLUDE_DIRS})
add_library(SDL2 INTERFACE)
target_link_libraries(SDL2 INTERFACE "${SDL2_LIBRARIES}")
else()
message(STATUS "SDL2 2.0.15 or newer not found, falling back to externals.")
endif()
else()
message(STATUS "Using SDL2 from externals.")
endif()
include_directories(SYSTEM ${SDL2_INCLUDE_DIRS})
add_library(SDL2 INTERFACE)
target_link_libraries(SDL2 INTERFACE "${SDL2_LIBRARIES}")
endif()
endif()
@@ -416,6 +422,11 @@ if (CONAN_REQUIRED_LIBS)
endif()
include(${CMAKE_BINARY_DIR}/conan.cmake)
set(CONAN_LIB_OPTIONS
libzip:with_openssl=False
libzip:enable_windows_crypto=False
)
conan_check(VERSION 1.24.0 REQUIRED)
# Manually add iconv to fix a dep conflict between qt and sdl2
@@ -462,7 +473,7 @@ if (CONAN_REQUIRED_LIBS)
if(ENABLE_QT)
list(APPEND CMAKE_MODULE_PATH "${CONAN_QT_ROOT_RELEASE}")
list(APPEND CMAKE_PREFIX_PATH "${CONAN_QT_ROOT_RELEASE}")
find_package(Qt5 5.15 REQUIRED COMPONENTS Widgets)
find_package(Qt5 5.12 REQUIRED COMPONENTS Widgets)
if (YUZU_USE_QT_WEB_ENGINE)
find_package(Qt5 REQUIRED COMPONENTS WebEngineCore WebEngineWidgets)
endif()
@@ -485,7 +496,7 @@ endif()
# Ensure libusb is properly configured (based on dolphin libusb include)
if(NOT APPLE AND NOT YUZU_USE_BUNDLED_LIBUSB)
include(FindPkgConfig)
if (PKG_CONFIG_FOUND AND NOT CMAKE_SYSTEM_NAME MATCHES "DragonFly|FreeBSD")
if (PKG_CONFIG_FOUND)
pkg_check_modules(LIBUSB QUIET libusb-1.0>=1.0.24)
else()
find_package(LibUSB)
@@ -507,10 +518,6 @@ set(FFmpeg_COMPONENTS
avutil
swscale)
if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
Include(FindPkgConfig REQUIRED)
pkg_check_modules(LIBVA libva)
endif()
if (NOT YUZU_USE_BUNDLED_FFMPEG)
# Use system installed FFmpeg
find_package(FFmpeg QUIET COMPONENTS ${FFmpeg_COMPONENTS})
@@ -533,9 +540,6 @@ endif()
if (YUZU_USE_BUNDLED_FFMPEG)
if (NOT WIN32)
# TODO(lat9nq): Move this to externals/ffmpeg/CMakeLists.txt (and move externals/ffmpeg to
# externals/ffmpeg/ffmpeg)
# Build FFmpeg from externals
message(STATUS "Using FFmpeg from externals")
@@ -575,84 +579,12 @@ if (YUZU_USE_BUNDLED_FFMPEG)
CACHE PATH "Paths to FFmpeg libraries" FORCE)
endforeach()
Include(FindPkgConfig REQUIRED)
pkg_check_modules(LIBVA libva)
pkg_check_modules(CUDA cuda)
pkg_check_modules(FFNVCODEC ffnvcodec)
pkg_check_modules(VDPAU vdpau)
set(FFmpeg_HWACCEL_LIBRARIES)
set(FFmpeg_HWACCEL_FLAGS)
set(FFmpeg_HWACCEL_INCLUDE_DIRS)
set(FFmpeg_HWACCEL_LDFLAGS)
if(LIBVA_FOUND)
pkg_check_modules(LIBDRM libdrm REQUIRED)
find_package(X11 REQUIRED)
pkg_check_modules(LIBVA-DRM libva-drm REQUIRED)
pkg_check_modules(LIBVA-X11 libva-x11 REQUIRED)
list(APPEND FFmpeg_HWACCEL_LIBRARIES
${LIBDRM_LIBRARIES}
${X11_LIBRARIES}
${LIBVA-DRM_LIBRARIES}
${LIBVA-X11_LIBRARIES}
${LIBVA_LIBRARIES})
set(FFmpeg_HWACCEL_FLAGS
--enable-hwaccel=h264_vaapi
--enable-hwaccel=vp9_vaapi
--enable-libdrm)
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS
${LIBDRM_INCLUDE_DIRS}
${X11_INCLUDE_DIRS}
${LIBVA-DRM_INCLUDE_DIRS}
${LIBVA-X11_INCLUDE_DIRS}
${LIBVA_INCLUDE_DIRS}
)
message(STATUS "VA-API found")
else()
set(FFmpeg_HWACCEL_FLAGS --disable-vaapi)
endif()
if (FFNVCODEC_FOUND AND CUDA_FOUND)
list(APPEND FFmpeg_HWACCEL_FLAGS
--enable-cuvid
--enable-ffnvcodec
--enable-nvdec
--enable-hwaccel=h264_nvdec
--enable-hwaccel=vp9_nvdec
--extra-cflags=-I${CUDA_INCLUDE_DIRS}
)
list(APPEND FFmpeg_HWACCEL_LIBRARIES
${FFNVCODEC_LIBRARIES}
${CUDA_LIBRARIES}
)
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS
${FFNVCODEC_INCLUDE_DIRS}
${CUDA_INCLUDE_DIRS}
)
list(APPEND FFmpeg_HWACCEL_LDFLAGS
${FFNVCODEC_LDFLAGS}
${CUDA_LDFLAGS}
)
message(STATUS "ffnvcodec libraries version ${FFNVCODEC_VERSION} found")
endif()
if (VDPAU_FOUND)
list(APPEND FFmpeg_HWACCEL_FLAGS
--enable-vdpau
--enable-hwaccel=h264_vdpau
--enable-hwaccel=vp9_vdpau
)
list(APPEND FFmpeg_HWACCEL_LIBRARIES ${VDPAU_LIBRARIES})
list(APPEND FFmpeg_HWACCEL_INCLUDE_DIRS ${VDPAU_INCLUDE_DIRS})
list(APPEND FFmpeg_HWACCEL_LDFLAGS ${VDPAU_LDFLAGS})
message(STATUS "vdpau libraries version ${VDPAU_VERSION} found")
else()
list(APPEND FFmpeg_HWACCEL_FLAGS --disable-vdpau)
endif()
set(FFmpeg_INCLUDE_DIR
"${FFmpeg_PREFIX};${FFmpeg_BUILD_DIR}"
CACHE PATH "Path to FFmpeg headers" FORCE)
# `configure` parameters builds only exactly what yuzu needs from FFmpeg
# `--disable-vdpau` is needed to avoid linking issues
# `--disable-{vaapi,vdpau}` is needed to avoid linking issues
add_custom_command(
OUTPUT
${FFmpeg_MAKEFILE}
@@ -668,15 +600,13 @@ if (YUZU_USE_BUNDLED_FFMPEG)
--disable-network
--disable-postproc
--disable-swresample
--disable-vaapi
--disable-vdpau
--enable-decoder=h264
--enable-decoder=vp9
--cc="${CMAKE_C_COMPILER}"
--cxx="${CMAKE_CXX_COMPILER}"
${FFmpeg_HWACCEL_FLAGS}
WORKING_DIRECTORY
${FFmpeg_BUILD_DIR}
)
unset(FFmpeg_HWACCEL_FLAGS)
# Workaround for Ubuntu 18.04's older version of make not being able to call make as a child
# with context of the jobserver. Also helps ninja users.
@@ -686,36 +616,19 @@ if (YUZU_USE_BUNDLED_FFMPEG)
OUTPUT_VARIABLE
SYSTEM_THREADS)
set(FFmpeg_BUILD_LIBRARIES ${FFmpeg_LIBRARIES})
add_custom_command(
OUTPUT
${FFmpeg_BUILD_LIBRARIES}
${FFmpeg_LIBRARIES}
COMMAND
make -j${SYSTEM_THREADS}
WORKING_DIRECTORY
${FFmpeg_BUILD_DIR}
)
set(FFmpeg_INCLUDE_DIR
"${FFmpeg_PREFIX};${FFmpeg_BUILD_DIR};${FFmpeg_HWACCEL_INCLUDE_DIRS}"
CACHE PATH "Path to FFmpeg headers" FORCE)
set(FFmpeg_LDFLAGS
"${FFmpeg_HWACCEL_LDFLAGS}"
CACHE STRING "FFmpeg linker flags" FORCE)
# ALL makes this custom target build every time
# but it won't actually build if the DEPENDS parameter is up to date
add_custom_target(ffmpeg-configure ALL DEPENDS ${FFmpeg_MAKEFILE})
add_custom_target(ffmpeg-build ALL DEPENDS ${FFmpeg_BUILD_LIBRARIES} ffmpeg-configure)
link_libraries(${FFmpeg_LIBVA_LIBRARIES})
set(FFmpeg_LIBRARIES ${FFmpeg_BUILD_LIBRARIES} ${FFmpeg_HWACCEL_LIBRARIES}
CACHE PATH "Paths to FFmpeg libraries" FORCE)
unset(FFmpeg_BUILD_LIBRARIES)
unset(FFmpeg_HWACCEL_FLAGS)
unset(FFmpeg_HWACCEL_INCLUDE_DIRS)
unset(FFmpeg_HWACCEL_LDFLAGS)
unset(FFmpeg_HWACCEL_LIBRARIES)
add_custom_target(ffmpeg-build ALL DEPENDS ${FFmpeg_LIBRARIES} ffmpeg-configure)
if (FFmpeg_FOUND)
message(STATUS "Found FFmpeg version ${FFmpeg_VERSION}")
@@ -724,13 +637,12 @@ if (YUZU_USE_BUNDLED_FFMPEG)
endif()
else() # WIN32
# Use yuzu FFmpeg binaries
set(FFmpeg_EXT_NAME "ffmpeg-4.4")
set(FFmpeg_EXT_NAME "ffmpeg-4.3.1")
set(FFmpeg_PATH "${CMAKE_BINARY_DIR}/externals/${FFmpeg_EXT_NAME}")
download_bundled_external("ffmpeg/" ${FFmpeg_EXT_NAME} "")
set(FFmpeg_FOUND YES)
set(FFmpeg_INCLUDE_DIR "${FFmpeg_PATH}/include" CACHE PATH "Path to FFmpeg headers" FORCE)
set(FFmpeg_LIBRARY_DIR "${FFmpeg_PATH}/bin" CACHE PATH "Path to FFmpeg library directory" FORCE)
set(FFmpeg_LDFLAGS "" CACHE STRING "FFmpeg linker flags" FORCE)
set(FFmpeg_DLL_DIR "${FFmpeg_PATH}/bin" CACHE PATH "Path to FFmpeg dll's" FORCE)
set(FFmpeg_LIBRARIES
${FFmpeg_LIBRARY_DIR}/swscale.lib
@@ -756,7 +668,7 @@ if (APPLE)
elseif (WIN32)
# WSAPoll and SHGetKnownFolderPath (AppData/Roaming) didn't exist before WinNT 6.x (Vista)
add_definitions(-D_WIN32_WINNT=0x0600 -DWINVER=0x0600)
set(PLATFORM_LIBRARIES winmm ws2_32 iphlpapi)
set(PLATFORM_LIBRARIES winmm ws2_32)
if (MINGW)
# PSAPI is the Process Status API
set(PLATFORM_LIBRARIES ${PLATFORM_LIBRARIES} psapi imm32 version)
@@ -769,7 +681,7 @@ endif()
# against all the src files. This should be used before making a pull request.
# =======================================================================
set(CLANG_FORMAT_POSTFIX "-12")
set(CLANG_FORMAT_POSTFIX "-10")
find_program(CLANG_FORMAT
NAMES clang-format${CLANG_FORMAT_POSTFIX}
clang-format
-1
View File
@@ -33,7 +33,6 @@ function(copy_yuzu_Qt5_deps target_dir)
Qt5Positioning$<$<CONFIG:Debug>:d>.*
Qt5PrintSupport$<$<CONFIG:Debug>:d>.*
Qt5Qml$<$<CONFIG:Debug>:d>.*
Qt5QmlModels$<$<CONFIG:Debug>:d>.*
Qt5Quick$<$<CONFIG:Debug>:d>.*
Qt5QuickWidgets$<$<CONFIG:Debug>:d>.*
Qt5WebChannel$<$<CONFIG:Debug>:d>.*
+65 -2
View File
@@ -48,6 +48,69 @@ if (BUILD_REPOSITORY)
endif()
endif()
# The variable SRC_DIR must be passed into the script
# (since it uses the current build directory for all values of CMAKE_*_DIR)
# The variable SRC_DIR must be passed into the script (since it uses the current build directory for all values of CMAKE_*_DIR)
set(VIDEO_CORE "${SRC_DIR}/src/video_core")
set(HASH_FILES
"${VIDEO_CORE}/renderer_opengl/gl_arb_decompiler.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_arb_decompiler.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
"${VIDEO_CORE}/shader/decode/arithmetic.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_half.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp"
"${VIDEO_CORE}/shader/decode/bfe.cpp"
"${VIDEO_CORE}/shader/decode/bfi.cpp"
"${VIDEO_CORE}/shader/decode/conversion.cpp"
"${VIDEO_CORE}/shader/decode/ffma.cpp"
"${VIDEO_CORE}/shader/decode/float_set.cpp"
"${VIDEO_CORE}/shader/decode/float_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/half_set.cpp"
"${VIDEO_CORE}/shader/decode/half_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/hfma2.cpp"
"${VIDEO_CORE}/shader/decode/image.cpp"
"${VIDEO_CORE}/shader/decode/integer_set.cpp"
"${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/memory.cpp"
"${VIDEO_CORE}/shader/decode/texture.cpp"
"${VIDEO_CORE}/shader/decode/other.cpp"
"${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/predicate_set_register.cpp"
"${VIDEO_CORE}/shader/decode/register_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/shift.cpp"
"${VIDEO_CORE}/shader/decode/video.cpp"
"${VIDEO_CORE}/shader/decode/warp.cpp"
"${VIDEO_CORE}/shader/decode/xmad.cpp"
"${VIDEO_CORE}/shader/ast.cpp"
"${VIDEO_CORE}/shader/ast.h"
"${VIDEO_CORE}/shader/compiler_settings.cpp"
"${VIDEO_CORE}/shader/compiler_settings.h"
"${VIDEO_CORE}/shader/control_flow.cpp"
"${VIDEO_CORE}/shader/control_flow.h"
"${VIDEO_CORE}/shader/decode.cpp"
"${VIDEO_CORE}/shader/expr.cpp"
"${VIDEO_CORE}/shader/expr.h"
"${VIDEO_CORE}/shader/node.h"
"${VIDEO_CORE}/shader/node_helper.cpp"
"${VIDEO_CORE}/shader/node_helper.h"
"${VIDEO_CORE}/shader/registry.cpp"
"${VIDEO_CORE}/shader/registry.h"
"${VIDEO_CORE}/shader/shader_ir.cpp"
"${VIDEO_CORE}/shader/shader_ir.h"
"${VIDEO_CORE}/shader/track.cpp"
"${VIDEO_CORE}/shader/transform_feedback.cpp"
"${VIDEO_CORE}/shader/transform_feedback.h"
)
set(COMBINED "")
foreach (F IN LISTS HASH_FILES)
file(READ ${F} TMP)
set(COMBINED "${COMBINED}${TMP}")
endforeach()
string(MD5 SHADER_CACHE_VERSION "${COMBINED}")
configure_file("${SRC_DIR}/src/common/scm_rev.cpp.in" "scm_rev.cpp" @ONLY)
+2 -4
View File
@@ -35,7 +35,7 @@ It is written in C++ with portability in mind, and we actively maintain builds f
The emulator is capable of running most commercial games at full speed, provided you meet the [necessary hardware requirements](https://yuzu-emu.org/help/quickstart/#hardware-requirements).
For a full list of games yuzu support, please visit our [Compatibility page](https://yuzu-emu.org/game/)
For a full list of games yuzu support, please visit our [Compatibility page](https://yuzu-emu.org/game/)
Check out our [website](https://yuzu-emu.org/) for the latest news on exciting features, monthly progress reports, and more!
@@ -43,7 +43,7 @@ Check out our [website](https://yuzu-emu.org/) for the latest news on exciting f
Most of the development happens on GitHub. It's also where [our central repository](https://github.com/yuzu-emu/yuzu) is hosted. For development discussion, please join us on [Discord](https://discord.com/invite/u77vRWY).
If you want to contribute, please take a look at the [Contributor's Guide](https://github.com/yuzu-emu/yuzu/wiki/Contributing) and [Developer Information](https://github.com/yuzu-emu/yuzu/wiki/Developer-Information).
If you want to contribute, please take a look at the [Contributor's Guide](https://github.com/yuzu-emu/yuzu/wiki/Contributing) and [Developer Information](https://github.com/yuzu-emu/yuzu/wiki/Developer-Information).
You can also contact any of the developers on Discord in order to know about the current state of the emulator.
If you want to contribute to the user interface translation project, please check out the [yuzu project on transifex](https://www.transifex.com/yuzu-emulator/yuzu). We centralize translation work there, and periodically upstream translations.
@@ -78,5 +78,3 @@ If you wish to support us a different way, please join our [Discord](https://dis
## License
yuzu is licensed under the GPLv2 (or any later version). Refer to the [license.txt](https://github.com/yuzu-emu/yuzu/blob/master/license.txt) file.
The [Skyline-Emulator Team](https://github.com/skyline-emu/skyline) is exempt from GPLv2 for the contributions from all these contributors [FernandoS27](https://github.com/FernandoS27), [lioncash](https://github.com/lioncash), [bunnei](https://github.com/bunnei), [ReinUsesLisp](https://github.com/ReinUsesLisp), [Morph1984](https://github.com/Morph1984), [ogniK5377](https://github.com/ogniK5377), [german77](https://github.com/german77), [ameerj](https://github.com/ameerj), [Kelebek1](https://github.com/Kelebek1) and [lat9nq](https://github.com/lat9nq). They may only use the code from these contributors under Mozilla Public License, version 2.0.
-20
View File
@@ -38,26 +38,6 @@ QPushButton#RendererStatusBarButton:!checked {
color: #0066ff;
}
QPushButton#GPUStatusBarButton {
color: #656565;
border: 1px solid transparent;
background-color: transparent;
padding: 0px 3px 0px 3px;
text-align: center;
}
QPushButton#GPUStatusBarButton:hover {
border: 1px solid #76797C;
}
QPushButton#GPUStatusBarButton:checked {
color: #b06020;
}
QPushButton#GPUStatusBarButton:!checked {
color: #109010;
}
QPushButton#buttonRefreshDevices {
min-width: 21px;
min-height: 21px;
-21
View File
@@ -1283,27 +1283,6 @@ QPushButton#RendererStatusBarButton:!checked {
color: #00ccdd;
}
QPushButton#GPUStatusBarButton {
min-width: 0px;
color: #656565;
border: 1px solid transparent;
background-color: transparent;
padding: 0px 3px 0px 3px;
text-align: center;
}
QPushButton#GPUStatusBarButton:hover {
border: 1px solid #76797C;
}
QPushButton#GPUStatusBarButton:checked {
color: #ff8040;
}
QPushButton#GPUStatusBarButton:!checked {
color: #40dd40;
}
QPushButton#buttonRefreshDevices {
min-width: 23px;
min-height: 23px;
-21
View File
@@ -2186,27 +2186,6 @@ QPushButton#RendererStatusBarButton:!checked {
color: #00ccdd;
}
QPushButton#GPUStatusBarButton {
min-width: 0px;
color: #656565;
border: 1px solid transparent;
background-color: transparent;
padding: 0px 3px 0px 3px;
text-align: center;
}
QPushButton#GPUStatusBarButton:hover {
border: 1px solid #76797C;
}
QPushButton#GPUStatusBarButton:checked {
color: #ff8040;
}
QPushButton#GPUStatusBarButton:!checked {
color: #40dd40;
}
QPushButton#buttonRefreshDevices {
min-width: 19px;
min-height: 19px;
+9 -5
View File
@@ -7,9 +7,7 @@ include(DownloadExternals)
# xbyak
if (ARCHITECTURE_x86 OR ARCHITECTURE_x86_64)
add_library(xbyak INTERFACE)
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/xbyak/include)
file(COPY ${CMAKE_CURRENT_SOURCE_DIR}/xbyak/xbyak DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/xbyak/include)
target_include_directories(xbyak SYSTEM INTERFACE ${CMAKE_CURRENT_BINARY_DIR}/xbyak/include)
target_include_directories(xbyak SYSTEM INTERFACE ./xbyak/xbyak)
target_compile_definitions(xbyak INTERFACE XBYAK_NO_OP_NAMES)
endif()
@@ -21,7 +19,6 @@ target_include_directories(catch-single-include INTERFACE catch/single_include)
if (ARCHITECTURE_x86_64)
set(DYNARMIC_TESTS OFF)
set(DYNARMIC_NO_BUNDLED_FMT ON)
set(DYNARMIC_IGNORE_ASSERTS ON CACHE BOOL "" FORCE)
add_subdirectory(dynarmic)
endif()
@@ -54,7 +51,7 @@ if (NOT LIBUSB_FOUND OR YUZU_USE_BUNDLED_LIBUSB)
endif()
# SDL2
if (YUZU_USE_EXTERNAL_SDL2)
if (NOT SDL2_FOUND AND ENABLE_SDL2)
if (NOT WIN32)
# Yuzu itself needs: Events Joystick Haptic Sensor Timers Audio
# Yuzu-cmd also needs: Video (depends on Loadso/Dlopen)
@@ -93,6 +90,13 @@ endif()
# Sirit
add_subdirectory(sirit)
# libzip
find_package(libzip 1.5)
if (NOT libzip_FOUND)
message(STATUS "libzip 1.5 or newer not found, falling back to externals")
add_subdirectory(libzip EXCLUDE_FROM_ALL)
endif()
if (ENABLE_WEB_SERVICE)
find_package(OpenSSL 1.1)
if (OPENSSL_FOUND)
+1 -1
+72
View File
@@ -0,0 +1,72 @@
find_package(PkgConfig QUIET)
pkg_check_modules(PC_libzip QUIET libzip)
find_path(libzip_INCLUDE_DIR
NAMES zip.h
PATHS ${PC_libzip_INCLUDE_DIRS}
"$ENV{LIB_DIR}/include"
"$ENV{INCLUDE}"
/usr/local/include
/usr/include
)
find_path(libzip_INCLUDE_DIR_ZIPCONF
NAMES zipconf.h
HINTS ${PC_libzip_INCLUDE_DIRS}
"$ENV{LIB_DIR}/include"
"$ENV{LIB_DIR}/lib/libzip/include"
"$ENV{LIB}/lib/libzip/include"
/usr/local/lib/libzip/include
/usr/lib/libzip/include
/usr/local/include
/usr/include
"$ENV{INCLUDE}"
)
find_library(libzip_LIBRARY
NAMES zip
PATHS ${PC_libzip_LIBRARY_DIRS}
"$ENV{LIB_DIR}/lib" "$ENV{LIB}" /usr/local/lib /usr/lib
)
if (libzip_INCLUDE_DIR_ZIPCONF)
FILE(READ "${libzip_INCLUDE_DIR_ZIPCONF}/zipconf.h" _libzip_VERSION_CONTENTS)
if (_libzip_VERSION_CONTENTS)
STRING(REGEX REPLACE ".*#define LIBZIP_VERSION \"([0-9.]+)\".*" "\\1" libzip_VERSION "${_libzip_VERSION_CONTENTS}")
endif()
unset(_libzip_VERSION_CONTENTS)
endif()
set(libzip_VERSION ${libzip_VERSION} CACHE STRING "Version number of libzip")
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(libzip
FOUND_VAR libzip_FOUND
REQUIRED_VARS
libzip_LIBRARY
libzip_INCLUDE_DIR
libzip_INCLUDE_DIR_ZIPCONF
libzip_VERSION
VERSION_VAR libzip_VERSION
)
if(libzip_FOUND)
set(libzip_LIBRARIES ${libzip_LIBRARY})
set(libzip_INCLUDE_DIRS ${libzip_INCLUDE_DIR})
set(libzip_DEFINITIONS ${PC_libzip_CFLAGS_OTHER})
endif()
if(libzip_FOUND AND NOT TARGET libzip::libzip)
add_library(libzip::libzip UNKNOWN IMPORTED)
set_target_properties(libzip::libzip PROPERTIES
IMPORTED_LOCATION "${libzip_LIBRARY}"
INTERFACE_COMPILE_OPTIONS "${PC_libzip_CFLAGS_OTHER}"
INTERFACE_INCLUDE_DIRECTORIES "${libzip_INCLUDE_DIR}"
)
endif()
mark_as_advanced(
libzip_INCLUDE_DIR
libzip_INCLUDE_DIR_ZIPCONF
libzip_LIBRARY
libzip_VERSION
)
-2
View File
@@ -67,8 +67,6 @@ if (MINGW OR (${CMAKE_SYSTEM_NAME} MATCHES "Linux") OR APPLE)
"${LIBUSB_MAKEFILE}"
COMMAND
env
CC="${CMAKE_C_COMPILER}"
CXX="${CMAKE_CXX_COMPILER}"
CFLAGS="${LIBUSB_CFLAGS}"
sh "${LIBUSB_CONFIGURE}"
${LIBUSB_CONFIGURE_ARGS}
+564
View File
@@ -0,0 +1,564 @@
# TODO:
# create usable libtool .la file
CMAKE_MINIMUM_REQUIRED(VERSION 3.0.2)
LIST(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/libzip")
PROJECT(libzip C)
OPTION(ENABLE_COMMONCRYPTO "Enable use of CommonCrypto" ON)
OPTION(ENABLE_GNUTLS "Enable use of GnuTLS" ON)
OPTION(ENABLE_MBEDTLS "Enable use of mbed TLS" ON)
OPTION(ENABLE_OPENSSL "Enable use of OpenSSL" ON)
OPTION(ENABLE_WINDOWS_CRYPTO "Enable use of Windows cryptography libraries" ON)
OPTION(ENABLE_BZIP2 "Enable use of BZip2" OFF)
OPTION(ENABLE_LZMA "Enable use of LZMA" OFF)
INCLUDE(CheckFunctionExists)
INCLUDE(CheckIncludeFiles)
INCLUDE(CheckSymbolExists)
INCLUDE(CheckTypeSize)
INCLUDE(CheckCSourceRuns)
INCLUDE(CheckCSourceCompiles)
INCLUDE(CheckStructHasMember)
INCLUDE(TestBigEndian)
INCLUDE(GNUInstallDirs)
IF(ENABLE_COMMONCRYPTO)
CHECK_INCLUDE_FILES(CommonCrypto/CommonCrypto.h COMMONCRYPTO_FOUND)
ELSE()
SET(COMMONCRYPTO_FOUND FALSE)
ENDIF()
IF(ENABLE_GNUTLS)
INCLUDE(FindNettle)
INCLUDE(FindGnuTLS)
ELSE()
SET(GNUTLS_FOUND FALSE)
ENDIF()
IF(ENABLE_MBEDTLS)
FIND_PATH(MBEDTLS_INCLUDE_DIR mbedtls/aes.h)
FIND_LIBRARY(MBEDTLS_LIBRARIES NAMES mbedcrypto)
ELSE()
SET(MBEDTLS_LIBRARIES FALSE)
ENDIF()
IF(ENABLE_OPENSSL)
INCLUDE(FindOpenSSL)
ELSE()
SET(OPENSSL_FOUND FALSE)
ENDIF()
IF(WIN32)
IF(ENABLE_WINDOWS_CRYPTO)
SET(WINDOWS_CRYPTO_FOUND TRUE)
ENDIF()
ELSE()
SET(WINDOWS_CRYPTO_FOUND FALSE)
ENDIF()
OPTION(BUILD_SHARED_LIBS "Build shared libraries" ON)
OPTION(SHARED_LIB_VERSIONNING "Add SO version in .so build" ON)
SET(PACKAGE "libzip")
SET(PACKAGE_NAME ${PACKAGE})
SET(PACKAGE_VERSION_MAJOR "1")
SET(PACKAGE_VERSION_MINOR "5")
SET(PACKAGE_VERSION_MICRO "2a")
#SET(VERSION "${PACKAGE_VERSION_MAJOR}.${PACKAGE_VERSION_MINOR}")
SET(VERSION "${PACKAGE_VERSION_MAJOR}.${PACKAGE_VERSION_MINOR}.${PACKAGE_VERSION_MICRO}")
SET(PACKAGE_VERSION ${VERSION})
SET(LIBZIP_VERSION ${PACKAGE_VERSION})
SET(LIBZIP_VERSION_MAJOR ${PACKAGE_VERSION_MAJOR})
SET(LIBZIP_VERSION_MINOR ${PACKAGE_VERSION_MINOR})
SET(LIBZIP_VERSION_MICRO ${PACKAGE_VERSION_MICRO})
SET(PACKAGE_STRING "${PACKAGE_NAME} ${PACKAGE_VERSION}")
SET(ARCHIVE_NAME ${PACKAGE_NAME}-${PACKAGE_VERSION})
IF(NOT TARGET dist)
ADD_CUSTOM_TARGET(dist
COMMAND git config tar.tar.xz.command "xz -c"
COMMAND git archive --prefix=${ARCHIVE_NAME}/ -o ${ARCHIVE_NAME}.tar.gz HEAD
COMMAND git archive --prefix=${ARCHIVE_NAME}/ -o ${ARCHIVE_NAME}.tar.xz HEAD
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
)
ADD_CUSTOM_TARGET(distcheck
COMMAND chmod -R u+w ${ARCHIVE_NAME} ${ARCHIVE_NAME}-build ${ARCHIVE_NAME}-dest 2>/dev/null || true
COMMAND rm -rf ${ARCHIVE_NAME} ${ARCHIVE_NAME}-build ${ARCHIVE_NAME}-dest
COMMAND cmake -E tar xf ${ARCHIVE_NAME}.tar.gz
COMMAND chmod -R u-w ${ARCHIVE_NAME}
COMMAND mkdir ${ARCHIVE_NAME}-build
COMMAND mkdir ${ARCHIVE_NAME}-dest
COMMAND cd ${ARCHIVE_NAME}-build && cmake -DCMAKE_INSTALL_PREFIX=../${ARCHIVE_NAME}-dest ../${ARCHIVE_NAME}
COMMAND cd ${ARCHIVE_NAME}-build && make -j4
COMMAND cd ${ARCHIVE_NAME}-build && make test
COMMAND cd ${ARCHIVE_NAME}-build && make install
# COMMAND cd ${ARCHIVE_NAME}-build && make uninstall
# COMMAND if [ `find ${ARCHIVE_NAME}-dest ! -type d | wc -l` -ne 0 ]; then echo leftover files in ${ARCHIVE_NAME}-dest; false; fi
COMMAND cd ${ARCHIVE_NAME}-build && make clean
COMMAND chmod -R u+w ${ARCHIVE_NAME} ${ARCHIVE_NAME}-build ${ARCHIVE_NAME}-dest
COMMAND rm -rf ${ARCHIVE_NAME} ${ARCHIVE_NAME}-build ${ARCHIVE_NAME}-dest
COMMAND echo "${ARCHIVE_NAME}.tar.gz is ready for distribution."
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
)
ADD_DEPENDENCIES(distcheck dist)
ENDIF(NOT TARGET dist)
IF(BUILD_SHARED_LIBS)
SET(HAVE_SHARED TRUE)
ELSE()
SET(ZIP_STATIC TRUE)
ENDIF()
# Checks
CHECK_FUNCTION_EXISTS(_chmod HAVE__CHMOD)
CHECK_FUNCTION_EXISTS(_close HAVE__CLOSE)
CHECK_FUNCTION_EXISTS(_dup HAVE__DUP)
CHECK_FUNCTION_EXISTS(_fdopen HAVE__FDOPEN)
CHECK_FUNCTION_EXISTS(_fileno HAVE__FILENO)
CHECK_FUNCTION_EXISTS(_open HAVE__OPEN)
CHECK_FUNCTION_EXISTS(_setmode HAVE__SETMODE)
CHECK_FUNCTION_EXISTS(_snprintf HAVE__SNPRINTF)
CHECK_FUNCTION_EXISTS(_strdup HAVE__STRDUP)
CHECK_FUNCTION_EXISTS(_stricmp HAVE__STRICMP)
CHECK_FUNCTION_EXISTS(_strtoi64 HAVE__STRTOI64)
CHECK_FUNCTION_EXISTS(_strtoui64 HAVE__STRTOUI64)
CHECK_FUNCTION_EXISTS(_unlink HAVE__UNLINK)
CHECK_FUNCTION_EXISTS(arc4random HAVE_ARC4RANDOM)
CHECK_FUNCTION_EXISTS(clonefile HAVE_CLONEFILE)
CHECK_FUNCTION_EXISTS(explicit_bzero HAVE_EXPLICIT_BZERO)
CHECK_FUNCTION_EXISTS(explicit_memset HAVE_EXPLICIT_MEMSET)
CHECK_FUNCTION_EXISTS(fileno HAVE_FILENO)
CHECK_FUNCTION_EXISTS(fseeko HAVE_FSEEKO)
CHECK_FUNCTION_EXISTS(ftello HAVE_FTELLO)
CHECK_FUNCTION_EXISTS(getprogname HAVE_GETPROGNAME)
CHECK_FUNCTION_EXISTS(localtime_r HAVE_LOCALTIME_R)
CHECK_FUNCTION_EXISTS(open HAVE_OPEN)
CHECK_FUNCTION_EXISTS(setmode HAVE_SETMODE)
CHECK_FUNCTION_EXISTS(snprintf HAVE_SNPRINTF)
CHECK_FUNCTION_EXISTS(strcasecmp HAVE_STRCASECMP)
CHECK_FUNCTION_EXISTS(strdup HAVE_STRDUP)
CHECK_FUNCTION_EXISTS(stricmp HAVE_STRICMP)
CHECK_FUNCTION_EXISTS(strtoll HAVE_STRTOLL)
CHECK_FUNCTION_EXISTS(strtoull HAVE_STRTOULL)
CHECK_INCLUDE_FILES("sys/types.h;sys/stat.h;fts.h" HAVE_FTS_H)
CHECK_INCLUDE_FILES(stdbool.h HAVE_STDBOOL_H)
CHECK_INCLUDE_FILES(strings.h HAVE_STRINGS_H)
CHECK_INCLUDE_FILES(unistd.h HAVE_UNISTD_H)
CHECK_INCLUDE_FILES(inttypes.h HAVE_INTTYPES_H_LIBZIP)
CHECK_INCLUDE_FILES(stdint.h HAVE_STDINT_H_LIBZIP)
CHECK_INCLUDE_FILES(sys/types.h HAVE_SYS_TYPES_H_LIBZIP)
# TODO: fix test
# this test does not find __progname even when it exists
#CHECK_SYMBOL_EXISTS(__progname stdlib.h HAVE___PROGNAME)
CHECK_TYPE_SIZE(__int8 __INT8_LIBZIP)
CHECK_TYPE_SIZE(int8_t INT8_T_LIBZIP)
CHECK_TYPE_SIZE(uint8_t UINT8_T_LIBZIP)
CHECK_TYPE_SIZE(__int16 __INT16_LIBZIP)
CHECK_TYPE_SIZE(int16_t INT16_T_LIBZIP)
CHECK_TYPE_SIZE(uint16_t UINT16_T_LIBZIP)
CHECK_TYPE_SIZE(__int32 __INT32_LIBZIP)
CHECK_TYPE_SIZE(int32_t INT32_T_LIBZIP)
CHECK_TYPE_SIZE(uint32_t UINT32_T_LIBZIP)
CHECK_TYPE_SIZE(__int64 __INT64_LIBZIP)
CHECK_TYPE_SIZE(int64_t INT64_T_LIBZIP)
CHECK_TYPE_SIZE(uint64_t UINT64_T_LIBZIP)
CHECK_TYPE_SIZE("short" SHORT_LIBZIP)
CHECK_TYPE_SIZE("int" INT_LIBZIP)
CHECK_TYPE_SIZE("long" LONG_LIBZIP)
CHECK_TYPE_SIZE("long long" LONG_LONG_LIBZIP)
CHECK_TYPE_SIZE("off_t" SIZEOF_OFF_T)
CHECK_TYPE_SIZE("size_t" SIZE_T_LIBZIP)
CHECK_TYPE_SIZE("ssize_t" SSIZE_T_LIBZIP)
CHECK_C_SOURCE_COMPILES("#include <sys/ioctl.h>
#include <linux/fs.h>
int main(int argc, char *argv[]) { unsigned long x = FICLONERANGE; }" HAVE_FICLONERANGE)
CHECK_C_SOURCE_COMPILES("
int foo(char * _Nullable bar);
int main(int argc, char *argv[]) { }" HAVE_NULLABLE)
TEST_BIG_ENDIAN(WORDS_BIGENDIAN)
#FIND_PACKAGE(ZLIB 1.1.2 REQUIRED)
INCLUDE_DIRECTORIES(../zlib/zlib)
SET(CMAKE_REQUIRED_INCLUDES ../zlib/zlib)
IF(ENABLE_BZIP2)
FIND_PACKAGE(BZip2)
IF(BZIP2_FOUND)
SET (HAVE_LIBBZ2 1)
INCLUDE_DIRECTORIES(${BZIP2_INCLUDE_DIR})
SET (OPTIONAL_LIBRARY ${OPTIONAL_LIBRARY} ${BZIP2_LIBRARIES})
ELSE()
MESSAGE(WARNING "-- bzip2 library not found; bzip2 support disabled")
ENDIF(BZIP2_FOUND)
ENDIF(ENABLE_BZIP2)
IF(ENABLE_LZMA)
FIND_PACKAGE(LibLZMA)
IF(LIBLZMA_FOUND)
SET (HAVE_LIBLZMA 1)
INCLUDE_DIRECTORIES(${LIBLZMA_INCLUDE_DIR})
SET (OPTIONAL_LIBRARY ${OPTIONAL_LIBRARY} ${LIBLZMA_LIBRARY})
ELSE()
MESSAGE(WARNING "-- lzma library not found; lzma support disabled")
ENDIF(LIBLZMA_FOUND)
ENDIF(ENABLE_LZMA)
IF (COMMONCRYPTO_FOUND)
SET (HAVE_CRYPTO 1)
SET (HAVE_COMMONCRYPTO 1)
ELSEIF (WINDOWS_CRYPTO_FOUND)
SET (HAVE_CRYPTO 1)
SET (HAVE_WINDOWS_CRYPTO 1)
ELSEIF (GNUTLS_FOUND AND NETTLE_FOUND)
SET (HAVE_CRYPTO 1)
SET (HAVE_GNUTLS 1)
INCLUDE_DIRECTORIES(${GNUTLS_INCLUDE_DIR} ${NETTLE_INCLUDE_DIR})
SET (OPTIONAL_LIBRARY ${OPTIONAL_LIBRARY} ${GNUTLS_LIBRARY} ${NETTLE_LIBRARY})
ELSEIF (OPENSSL_FOUND)
SET (HAVE_CRYPTO 1)
SET (HAVE_OPENSSL 1)
INCLUDE_DIRECTORIES(${OPENSSL_INCLUDE_DIR})
SET (OPTIONAL_LIBRARY ${OPTIONAL_LIBRARY} ${OPENSSL_LIBRARIES})
ELSEIF (MBEDTLS_LIBRARIES)
SET (HAVE_CRYPTO 1)
SET (HAVE_MBEDTLS 1)
INCLUDE_DIRECTORIES(${MBEDTLS_INCLUDE_DIR})
SET (OPTIONAL_LIBRARY ${OPTIONAL_LIBRARY} ${MBEDTLS_LIBRARIES})
ENDIF()
IF (NOT HAVE_CRYPTO)
MESSAGE(WARNING "-- neither Common Crypto, GnuTLS, mbed TLS, OpenSSL, nor Windows Cryptography found; AES support disabled")
ENDIF()
IF(MSVC)
ADD_DEFINITIONS("-D_CRT_SECURE_NO_WARNINGS")
ADD_DEFINITIONS("-D_CRT_NONSTDC_NO_DEPRECATE")
ENDIF(MSVC)
if(WIN32)
if(HAVE_WINDOWS_CRYPTO)
SET (OPTIONAL_LIBRARY ${OPTIONAL_LIBRARY} bcrypt)
endif()
if(CMAKE_SYSTEM_NAME MATCHES WindowsPhone OR CMAKE_SYSTEM_NAME MATCHES WindowsStore)
ADD_DEFINITIONS(-DMS_UWP)
else(CMAKE_SYSTEM_NAME MATCHES WindowsPhone OR CMAKE_SYSTEM_NAME MATCHES WindowsStore)
SET (OPTIONAL_LIBRARY ${OPTIONAL_LIBRARY} advapi32)
endif(CMAKE_SYSTEM_NAME MATCHES WindowsPhone OR CMAKE_SYSTEM_NAME MATCHES WindowsStore)
endif(WIN32)
ADD_DEFINITIONS("-DHAVE_CONFIG_H")
# rpath handling: use rpath in installed binaries
IF(NOT CMAKE_SYSTEM_NAME MATCHES Linux)
SET(CMAKE_INSTALL_RPATH "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_LIBDIR}")
SET(CMAKE_INSTALL_RPATH_USE_LINK_PATH TRUE)
ENDIF()
# fixed size integral types
IF(HAVE_INTTYPES_H_LIBZIP)
SET(LIBZIP_TYPES_INCLUDE "#define __STDC_FORMAT_MACROS 1
#include <inttypes.h>")
ELSEIF(HAVE_STDINT_H_LIBZIP)
SET(LIBZIP_TYPES_INCLUDE "#include <stdint.h>")
ELSEIF(HAVE_SYS_TYPES_H_LIBZIP)
SET(LIBZIP_TYPES_INCLUDE "#include <sys/types.h>")
ENDIF()
IF(HAVE_INT8_T_LIBZIP)
SET(ZIP_INT8_T int8_t)
ELSEIF(HAVE___INT8_LIBZIP)
SET(ZIP_INT8_T __int8)
ELSE()
SET(ZIP_INT8_T "signed char")
ENDIF()
IF(HAVE_UINT8_T_LIBZIP)
SET(ZIP_UINT8_T uint8_t)
ELSEIF(HAVE___INT8_LIBZIP)
SET(ZIP_UINT8_T "unsigned __int8")
ELSE()
SET(ZIP_UINT8_T "unsigned char")
ENDIF()
IF(HAVE_INT16_T_LIBZIP)
SET(ZIP_INT16_T int16_t)
ELSEIF(HAVE___INT16_LIBZIP)
SET(INT16_T_LIBZIP __int16)
ELSEIF(SHORT_LIBZIP EQUAL 2)
SET(INT16_T_LIBZIP short)
ENDIF()
IF(HAVE_UINT16_T_LIBZIP)
SET(ZIP_UINT16_T uint16_t)
ELSEIF(HAVE___INT16_LIBZIP)
SET(UINT16_T_LIBZIP "unsigned __int16")
ELSEIF(SHORT_LIBZIP EQUAL 2)
SET(UINT16_T_LIBZIP "unsigned short")
ENDIF()
IF(HAVE_INT32_T_LIBZIP)
SET(ZIP_INT32_T int32_t)
ELSEIF(HAVE___INT32_LIBZIP)
SET(ZIP_INT32_T __int32)
ELSEIF(INT_LIBZIP EQUAL 4)
SET(ZIP_INT32_T int)
ELSEIF(LONG_LIBZIP EQUAL 4)
SET(ZIP_INT32_T long)
ENDIF()
IF(HAVE_UINT32_T_LIBZIP)
SET(ZIP_UINT32_T uint32_t)
ELSEIF(HAVE___INT32_LIBZIP)
SET(ZIP_UINT32_T "unsigned __int32")
ELSEIF(INT_LIBZIP EQUAL 4)
SET(ZIP_UINT32_T "unsigned int")
ELSEIF(LONG_LIBZIP EQUAL 4)
SET(ZIP_UINT32_T "unsigned long")
ENDIF()
IF(HAVE_INT64_T_LIBZIP)
SET(ZIP_INT64_T int64_t)
ELSEIF(HAVE___INT64_LIBZIP)
SET(ZIP_INT64_T __int64)
ELSEIF(LONG_LIBZIP EQUAL 8)
SET(ZIP_INT64_T long)
ELSEIF(LONG_LONG_LIBZIP EQUAL 8)
SET(ZIP_INT64_T "long long")
ENDIF()
IF(HAVE_UINT64_T_LIBZIP)
SET(ZIP_UINT64_T uint64_t)
ELSEIF(HAVE___INT64_LIBZIP)
SET(ZIP_UINT64_T "unsigned __int64")
ELSEIF(LONG_LIBZIP EQUAL 8)
SET(ZIP_UINT64_T "unsigned long")
ELSEIF(LONG_LONG_LIBZIP EQUAL 8)
SET(ZIP_UINT64_T "unsigned long long")
ENDIF()
IF(HAVE_NULLABLE)
SET(ZIP_NULLABLE_DEFINES)
ELSE()
SET(ZIP_NULLABLE_DEFINES "#define _Nullable
#define _Nonnull")
ENDIF()
# write out config file
CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/libzip/cmake-config.h.in ${CMAKE_CURRENT_BINARY_DIR}/libzip/config.h)
CONFIGURE_FILE(${CMAKE_CURRENT_SOURCE_DIR}/libzip/cmake-zipconf.h.in ${CMAKE_CURRENT_BINARY_DIR}/libzip/zipconf.h)
# installation
INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/libzip/zipconf.h DESTINATION ${CMAKE_INSTALL_INCLUDEDIR})
INSTALL(FILES libzip/lib/zip.h DESTINATION ${CMAKE_INSTALL_INCLUDEDIR})
SET(CMAKE_C_VISIBILITY_PRESET hidden)
ADD_LIBRARY(zip
libzip/lib/zip_add.c
libzip/lib/zip_add_dir.c
libzip/lib/zip_add_entry.c
libzip/lib/zip_algorithm_deflate.c
libzip/lib/zip_buffer.c
libzip/lib/zip_close.c
libzip/lib/zip_delete.c
libzip/lib/zip_dir_add.c
libzip/lib/zip_dirent.c
libzip/lib/zip_discard.c
libzip/lib/zip_entry.c
libzip/lib/zip_err_str.c
libzip/lib/zip_error.c
libzip/lib/zip_error_clear.c
libzip/lib/zip_error_get.c
libzip/lib/zip_error_get_sys_type.c
libzip/lib/zip_error_strerror.c
libzip/lib/zip_error_to_str.c
libzip/lib/zip_extra_field.c
libzip/lib/zip_extra_field_api.c
libzip/lib/zip_fclose.c
libzip/lib/zip_fdopen.c
libzip/lib/zip_file_add.c
libzip/lib/zip_file_error_clear.c
libzip/lib/zip_file_error_get.c
libzip/lib/zip_file_get_comment.c
libzip/lib/zip_file_get_external_attributes.c
libzip/lib/zip_file_get_offset.c
libzip/lib/zip_file_rename.c
libzip/lib/zip_file_replace.c
libzip/lib/zip_file_set_comment.c
libzip/lib/zip_file_set_encryption.c
libzip/lib/zip_file_set_external_attributes.c
libzip/lib/zip_file_set_mtime.c
libzip/lib/zip_file_strerror.c
libzip/lib/zip_filerange_crc.c
libzip/lib/zip_fopen.c
libzip/lib/zip_fopen_encrypted.c
libzip/lib/zip_fopen_index.c
libzip/lib/zip_fopen_index_encrypted.c
libzip/lib/zip_fread.c
libzip/lib/zip_fseek.c
libzip/lib/zip_ftell.c
libzip/lib/zip_get_archive_comment.c
libzip/lib/zip_get_archive_flag.c
libzip/lib/zip_get_encryption_implementation.c
libzip/lib/zip_get_file_comment.c
libzip/lib/zip_get_name.c
libzip/lib/zip_get_num_entries.c
libzip/lib/zip_get_num_files.c
libzip/lib/zip_hash.c
libzip/lib/zip_io_util.c
libzip/lib/zip_libzip_version.c
libzip/lib/zip_memdup.c
libzip/lib/zip_name_locate.c
libzip/lib/zip_new.c
libzip/lib/zip_open.c
libzip/lib/zip_progress.c
libzip/lib/zip_rename.c
libzip/lib/zip_replace.c
libzip/lib/zip_set_archive_comment.c
libzip/lib/zip_set_archive_flag.c
libzip/lib/zip_set_default_password.c
libzip/lib/zip_set_file_comment.c
libzip/lib/zip_set_file_compression.c
libzip/lib/zip_set_name.c
libzip/lib/zip_source_accept_empty.c
libzip/lib/zip_source_begin_write.c
libzip/lib/zip_source_begin_write_cloning.c
libzip/lib/zip_source_buffer.c
libzip/lib/zip_source_call.c
libzip/lib/zip_source_close.c
libzip/lib/zip_source_commit_write.c
libzip/lib/zip_source_compress.c
libzip/lib/zip_source_crc.c
libzip/lib/zip_source_error.c
libzip/lib/zip_source_filep.c
libzip/lib/zip_source_free.c
libzip/lib/zip_source_function.c
libzip/lib/zip_source_get_compression_flags.c
libzip/lib/zip_source_is_deleted.c
libzip/lib/zip_source_layered.c
libzip/lib/zip_source_open.c
libzip/lib/zip_source_pkware.c
libzip/lib/zip_source_read.c
libzip/lib/zip_source_remove.c
libzip/lib/zip_source_rollback_write.c
libzip/lib/zip_source_seek.c
libzip/lib/zip_source_seek_write.c
libzip/lib/zip_source_stat.c
libzip/lib/zip_source_supports.c
libzip/lib/zip_source_tell.c
libzip/lib/zip_source_tell_write.c
libzip/lib/zip_source_window.c
libzip/lib/zip_source_write.c
libzip/lib/zip_source_zip.c
libzip/lib/zip_source_zip_new.c
libzip/lib/zip_stat.c
libzip/lib/zip_stat_index.c
libzip/lib/zip_stat_init.c
libzip/lib/zip_strerror.c
libzip/lib/zip_string.c
libzip/lib/zip_unchange.c
libzip/lib/zip_unchange_all.c
libzip/lib/zip_unchange_archive.c
libzip/lib/zip_unchange_data.c
libzip/lib/zip_utf-8.c
)
IF(WIN32)
target_sources(zip PRIVATE
libzip/lib/zip_source_win32handle.c
libzip/lib/zip_source_win32utf8.c
libzip/lib/zip_source_win32w.c
)
IF(CMAKE_SYSTEM_NAME MATCHES WindowsPhone OR CMAKE_SYSTEM_NAME MATCHES WindowsStore)
ELSE()
target_sources(zip PRIVATE libzip/lib/zip_source_win32a.c)
ENDIF()
ELSE()
target_sources(zip PRIVATE
libzip/lib/zip_mkstempm.c
libzip/lib/zip_source_file.c
libzip/lib/zip_random_unix.c
)
ENDIF()
IF(HAVE_LIBBZ2)
target_sources(zip PRIVATE libzip/lib/zip_algorithm_bzip2.c)
ENDIF()
IF(HAVE_LIBLZMA)
target_sources(zip PRIVATE libzip/lib/zip_algorithm_xz.c)
ENDIF()
IF(HAVE_COMMONCRYPTO)
target_sources(zip PRIVATE libzip/lib/zip_crypto_commoncrypto.c)
ELSEIF(HAVE_WINDOWS_CRYPTO)
target_sources(zip PRIVATE libzip/lib/zip_crypto_win.c)
ELSEIF(HAVE_GNUTLS)
target_sources(zip PRIVATE libzip/lib/zip_crypto_gnutls.c)
ELSEIF(HAVE_OPENSSL)
target_sources(zip PRIVATE libzip/lib/zip_crypto_openssl.c)
ELSEIF(HAVE_MBEDTLS)
target_sources(zip PRIVATE libzip/lib/zip_crypto_mbedtls.c)
ENDIF()
IF(HAVE_CRYPTO)
target_sources(zip PRIVATE
libzip/lib/zip_winzip_aes.c
libzip/lib/zip_source_winzip_aes_decode.c
libzip/lib/zip_source_winzip_aes_encode.c
)
ENDIF()
target_include_directories(zip
PUBLIC
libzip/lib
${CMAKE_CURRENT_BINARY_DIR}/libzip
)
# pkgconfig file
SET(prefix ${CMAKE_INSTALL_PREFIX})
SET(exec_prefix \${prefix})
SET(bindir \${exec_prefix}/${CMAKE_INSTALL_BINDIR})
SET(libdir \${exec_prefix}/${CMAKE_INSTALL_LIBDIR})
SET(includedir \${prefix}/${CMAKE_INSTALL_INCLUDEDIR})
IF(CMAKE_SYSTEM_NAME MATCHES BSD)
SET(PKG_CONFIG_RPATH "-Wl,-R\${libdir}")
ENDIF(CMAKE_SYSTEM_NAME MATCHES BSD)
get_target_property(LIBS_PRIVATE zip LINK_LIBRARIES)
foreach(LIB ${LIBS_PRIVATE})
if(LIB MATCHES "^/")
get_filename_component(LIB ${LIB} NAME_WE)
string(REGEX REPLACE "^lib" "" LIB ${LIB})
endif()
set(LIBS "${LIBS} -l${LIB}")
endforeach()
CONFIGURE_FILE(libzip/libzip.pc.in libzip/libzip.pc @ONLY)
INSTALL(FILES ${CMAKE_CURRENT_BINARY_DIR}/libzip.pc DESTINATION ${CMAKE_INSTALL_LIBDIR}/pkgconfig)
ADD_CUSTOM_TARGET(update_zip_err_str
COMMAND sh ${CMAKE_CURRENT_SOURCE_DIR}/libzip/lib/make_zip_err_str.sh ${CMAKE_CURRENT_SOURCE_DIR}/libzip/lib/zip.h ${CMAKE_CURRENT_SOURCE_DIR}/libzip/lib/zip_err_str.c
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/libzip/lib/zip.h ${CMAKE_CURRENT_SOURCE_DIR}/libzip/lib/make_zip_err_str.sh
)
IF(SHARED_LIB_VERSIONNING)
SET_TARGET_PROPERTIES(zip PROPERTIES VERSION 5.0 SOVERSION 5)
ENDIF()
TARGET_LINK_LIBRARIES(zip ${ZLIB_LIBRARIES} ${OPTIONAL_LIBRARY})
INSTALL(TARGETS zip
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR}
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
)
Vendored Submodule
+1
Submodule externals/libzip/libzip added at 89bd6d63bd.
+1 -1
-1
View File
@@ -142,7 +142,6 @@ add_subdirectory(core)
add_subdirectory(audio_core)
add_subdirectory(video_core)
add_subdirectory(input_common)
add_subdirectory(shader_recompiler)
add_subdirectory(tests)
if (ENABLE_SDL2)
-3
View File
@@ -2,16 +2,13 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <cmath>
#include <numbers>
#include "audio_core/algorithm/interpolate.h"
#include "audio_core/command_generator.h"
#include "audio_core/effect_context.h"
#include "audio_core/mix_context.h"
#include "audio_core/voice_context.h"
#include "common/common_types.h"
#include "core/memory.h"
namespace AudioCore {
-2
View File
@@ -2,8 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include "audio_core/behavior_info.h"
#include "audio_core/common.h"
#include "audio_core/effect_context.h"
-2
View File
@@ -2,8 +2,6 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include "audio_core/behavior_info.h"
#include "audio_core/voice_context.h"
#include "core/memory.h"
+65 -5
View File
@@ -1,3 +1,8 @@
# Add a custom command to generate a new shader_cache_version hash when any of the following files change
# NOTE: This is an approximation of what files affect shader generation, its possible something else
# could affect the result, but much more unlikely than the following files. Keeping a list of files
# like this allows for much better caching since it doesn't force the user to recompile binary shaders every update
set(VIDEO_CORE "${CMAKE_SOURCE_DIR}/src/video_core")
if (DEFINED ENV{AZURECIREPO})
set(BUILD_REPOSITORY $ENV{AZURECIREPO})
endif()
@@ -25,7 +30,64 @@ add_custom_command(OUTPUT scm_rev.cpp
-DGIT_EXECUTABLE=${GIT_EXECUTABLE}
-P ${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake
DEPENDS
# Check that the scm_rev files haven't changed
# WARNING! It was too much work to try and make a common location for this list,
# so if you need to change it, please update CMakeModules/GenerateSCMRev.cmake as well
"${VIDEO_CORE}/renderer_opengl/gl_arb_decompiler.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_arb_decompiler.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_cache.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_decompiler.h"
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.cpp"
"${VIDEO_CORE}/renderer_opengl/gl_shader_disk_cache.h"
"${VIDEO_CORE}/shader/decode/arithmetic.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_half.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_half_immediate.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_immediate.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_integer.cpp"
"${VIDEO_CORE}/shader/decode/arithmetic_integer_immediate.cpp"
"${VIDEO_CORE}/shader/decode/bfe.cpp"
"${VIDEO_CORE}/shader/decode/bfi.cpp"
"${VIDEO_CORE}/shader/decode/conversion.cpp"
"${VIDEO_CORE}/shader/decode/ffma.cpp"
"${VIDEO_CORE}/shader/decode/float_set.cpp"
"${VIDEO_CORE}/shader/decode/float_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/half_set.cpp"
"${VIDEO_CORE}/shader/decode/half_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/hfma2.cpp"
"${VIDEO_CORE}/shader/decode/image.cpp"
"${VIDEO_CORE}/shader/decode/integer_set.cpp"
"${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/memory.cpp"
"${VIDEO_CORE}/shader/decode/texture.cpp"
"${VIDEO_CORE}/shader/decode/other.cpp"
"${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/predicate_set_register.cpp"
"${VIDEO_CORE}/shader/decode/register_set_predicate.cpp"
"${VIDEO_CORE}/shader/decode/shift.cpp"
"${VIDEO_CORE}/shader/decode/video.cpp"
"${VIDEO_CORE}/shader/decode/warp.cpp"
"${VIDEO_CORE}/shader/decode/xmad.cpp"
"${VIDEO_CORE}/shader/ast.cpp"
"${VIDEO_CORE}/shader/ast.h"
"${VIDEO_CORE}/shader/compiler_settings.cpp"
"${VIDEO_CORE}/shader/compiler_settings.h"
"${VIDEO_CORE}/shader/control_flow.cpp"
"${VIDEO_CORE}/shader/control_flow.h"
"${VIDEO_CORE}/shader/decode.cpp"
"${VIDEO_CORE}/shader/expr.cpp"
"${VIDEO_CORE}/shader/expr.h"
"${VIDEO_CORE}/shader/node.h"
"${VIDEO_CORE}/shader/node_helper.cpp"
"${VIDEO_CORE}/shader/node_helper.h"
"${VIDEO_CORE}/shader/registry.cpp"
"${VIDEO_CORE}/shader/registry.h"
"${VIDEO_CORE}/shader/shader_ir.cpp"
"${VIDEO_CORE}/shader/shader_ir.h"
"${VIDEO_CORE}/shader/track.cpp"
"${VIDEO_CORE}/shader/transform_feedback.cpp"
"${VIDEO_CORE}/shader/transform_feedback.h"
# and also check that the scm_rev files haven't changed
"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.cpp.in"
"${CMAKE_CURRENT_SOURCE_DIR}/scm_rev.h"
# technically we should regenerate if the git version changed, but its not worth the effort imo
@@ -53,8 +115,6 @@ add_library(common STATIC
div_ceil.h
dynamic_library.cpp
dynamic_library.h
error.cpp
error.h
fiber.cpp
fiber.h
fs/file.cpp
@@ -79,7 +139,6 @@ add_library(common STATIC
logging/filter.cpp
logging/filter.h
logging/log.h
logging/log_entry.h
logging/text_formatter.cpp
logging/text_formatter.h
logging/types.h
@@ -91,6 +150,7 @@ add_library(common STATIC
microprofile.cpp
microprofile.h
microprofileui.h
misc.cpp
nvidia_flags.cpp
nvidia_flags.h
page_table.cpp
@@ -171,7 +231,7 @@ endif()
create_target_directory_groups(common)
target_link_libraries(common PUBLIC ${Boost_LIBRARIES} fmt::fmt microprofile Threads::Threads)
target_link_libraries(common PUBLIC ${Boost_LIBRARIES} fmt::fmt microprofile)
target_link_libraries(common PRIVATE lz4::lz4 xbyak)
if (MSVC)
target_link_libraries(common PRIVATE zstd::zstd)
+7 -14
View File
@@ -9,48 +9,41 @@
namespace Common {
template <typename T>
requires std::is_unsigned_v<T>
[[nodiscard]] constexpr T AlignUp(T value, size_t size) {
requires std::is_unsigned_v<T>[[nodiscard]] constexpr T AlignUp(T value, size_t size) {
auto mod{static_cast<T>(value % size)};
value -= mod;
return static_cast<T>(mod == T{0} ? value : value + size);
}
template <typename T>
requires std::is_unsigned_v<T>
[[nodiscard]] constexpr T AlignUpLog2(T value, size_t align_log2) {
requires std::is_unsigned_v<T>[[nodiscard]] constexpr T AlignUpLog2(T value, size_t align_log2) {
return static_cast<T>((value + ((1ULL << align_log2) - 1)) >> align_log2 << align_log2);
}
template <typename T>
requires std::is_unsigned_v<T>
[[nodiscard]] constexpr T AlignDown(T value, size_t size) {
requires std::is_unsigned_v<T>[[nodiscard]] constexpr T AlignDown(T value, size_t size) {
return static_cast<T>(value - value % size);
}
template <typename T>
requires std::is_unsigned_v<T>
[[nodiscard]] constexpr bool Is4KBAligned(T value) {
requires std::is_unsigned_v<T>[[nodiscard]] constexpr bool Is4KBAligned(T value) {
return (value & 0xFFF) == 0;
}
template <typename T>
requires std::is_unsigned_v<T>
[[nodiscard]] constexpr bool IsWordAligned(T value) {
requires std::is_unsigned_v<T>[[nodiscard]] constexpr bool IsWordAligned(T value) {
return (value & 0b11) == 0;
}
template <typename T>
requires std::is_integral_v<T>
[[nodiscard]] constexpr bool IsAligned(T value, size_t alignment) {
requires std::is_integral_v<T>[[nodiscard]] constexpr bool IsAligned(T value, size_t alignment) {
using U = typename std::make_unsigned_t<T>;
const U mask = static_cast<U>(alignment - 1);
return (value & mask) == 0;
}
template <typename T, typename U>
requires std::is_integral_v<T>
[[nodiscard]] constexpr T DivideUp(T x, U y) {
requires std::is_integral_v<T>[[nodiscard]] constexpr T DivideUp(T x, U y) {
return (x + (y - 1)) / y;
}
+2 -6
View File
@@ -52,12 +52,8 @@ assert_noinline_call(const Fn& fn) {
#define DEBUG_ASSERT(_a_) ASSERT(_a_)
#define DEBUG_ASSERT_MSG(_a_, ...) ASSERT_MSG(_a_, __VA_ARGS__)
#else // not debug
#define DEBUG_ASSERT(_a_) \
do { \
} while (0)
#define DEBUG_ASSERT_MSG(_a_, _desc_, ...) \
do { \
} while (0)
#define DEBUG_ASSERT(_a_)
#define DEBUG_ASSERT_MSG(_a_, _desc_, ...)
#endif
#define UNIMPLEMENTED() ASSERT_MSG(false, "Unimplemented code!")
+12 -17
View File
@@ -4,8 +4,9 @@
#pragma once
#include <algorithm>
#include <array>
#include <iterator>
#include <string>
#if !defined(ARCHITECTURE_x86_64)
#include <cstdlib> // for exit
@@ -48,6 +49,16 @@ __declspec(dllimport) void __stdcall DebugBreak(void);
#endif // _MSC_VER ndef
// Generic function to get last error message.
// Call directly after the command or use the error num.
// This function might change the error code.
// Defined in misc.cpp.
[[nodiscard]] std::string GetLastErrorMsg();
// Like GetLastErrorMsg(), but passing an explicit error code.
// Defined in misc.cpp.
[[nodiscard]] std::string NativeErrorToString(int e);
#define DECLARE_ENUM_FLAG_OPERATORS(type) \
[[nodiscard]] constexpr type operator|(type a, type b) noexcept { \
using T = std::underlying_type_t<type>; \
@@ -61,14 +72,6 @@ __declspec(dllimport) void __stdcall DebugBreak(void);
using T = std::underlying_type_t<type>; \
return static_cast<type>(static_cast<T>(a) ^ static_cast<T>(b)); \
} \
[[nodiscard]] constexpr type operator<<(type a, type b) noexcept { \
using T = std::underlying_type_t<type>; \
return static_cast<type>(static_cast<T>(a) << static_cast<T>(b)); \
} \
[[nodiscard]] constexpr type operator>>(type a, type b) noexcept { \
using T = std::underlying_type_t<type>; \
return static_cast<type>(static_cast<T>(a) >> static_cast<T>(b)); \
} \
constexpr type& operator|=(type& a, type b) noexcept { \
a = a | b; \
return a; \
@@ -81,14 +84,6 @@ __declspec(dllimport) void __stdcall DebugBreak(void);
a = a ^ b; \
return a; \
} \
constexpr type& operator<<=(type& a, type b) noexcept { \
a = a << b; \
return a; \
} \
constexpr type& operator>>=(type& a, type b) noexcept { \
a = a >> b; \
return a; \
} \
[[nodiscard]] constexpr type operator~(type key) noexcept { \
using T = std::underlying_type_t<type>; \
return static_cast<type>(~static_cast<T>(key)); \
+4 -4
View File
@@ -11,15 +11,15 @@ namespace Common {
/// Ceiled integer division.
template <typename N, typename D>
requires std::is_integral_v<N> && std::is_unsigned_v<D>
[[nodiscard]] constexpr N DivCeil(N number, D divisor) {
requires std::is_integral_v<N>&& std::is_unsigned_v<D>[[nodiscard]] constexpr N DivCeil(N number,
D divisor) {
return static_cast<N>((static_cast<D>(number) + divisor - 1) / divisor);
}
/// Ceiled integer division with logarithmic divisor in base 2
template <typename N, typename D>
requires std::is_integral_v<N> && std::is_unsigned_v<D>
[[nodiscard]] constexpr N DivCeilLog2(N value, D alignment_log2) {
requires std::is_integral_v<N>&& std::is_unsigned_v<D>[[nodiscard]] constexpr N DivCeilLog2(
N value, D alignment_log2) {
return static_cast<N>((static_cast<D>(value) + (D(1) << alignment_log2) - 1) >> alignment_log2);
}
-21
View File
@@ -1,21 +0,0 @@
// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <string>
namespace Common {
// Generic function to get last error message.
// Call directly after the command or use the error num.
// This function might change the error code.
// Defined in error.cpp.
[[nodiscard]] std::string GetLastErrorMsg();
// Like GetLastErrorMsg(), but passing an explicit error code.
// Defined in error.cpp.
[[nodiscard]] std::string NativeErrorToString(int e);
} // namespace Common
-1
View File
@@ -21,7 +21,6 @@
#define SCREENSHOTS_DIR "screenshots"
#define SDMC_DIR "sdmc"
#define SHADER_DIR "shader"
#define TAS_DIR "tas"
// yuzu-specific files
-4
View File
@@ -20,10 +20,6 @@ std::string ToUTF8String(std::u8string_view u8_string) {
return std::string{u8_string.begin(), u8_string.end()};
}
std::string BufferToUTF8String(std::span<const u8> buffer) {
return std::string{buffer.begin(), std::ranges::find(buffer, u8{0})};
}
std::string PathToUTF8String(const std::filesystem::path& path) {
return ToUTF8String(path.u8string());
}
-11
View File
@@ -46,17 +46,6 @@ concept IsChar = std::same_as<T, char>;
*/
[[nodiscard]] std::string ToUTF8String(std::u8string_view u8_string);
/**
* Converts a buffer of bytes to a UTF8-encoded std::string.
* This converts from the start of the buffer until the first encountered null-terminator.
* If no null-terminator is found, this converts the entire buffer instead.
*
* @param buffer Buffer of bytes
*
* @returns UTF-8 encoded std::string.
*/
[[nodiscard]] std::string BufferToUTF8String(std::span<const u8> buffer);
/**
* Converts a filesystem path to a UTF-8 encoded std::string.
*
+12 -16
View File
@@ -82,35 +82,32 @@ public:
private:
PathManagerImpl() {
fs::path yuzu_path;
fs::path yuzu_path_cache;
fs::path yuzu_path_config;
#ifdef _WIN32
yuzu_path = GetExeDirectory() / PORTABLE_DIR;
auto yuzu_path = GetExeDirectory() / PORTABLE_DIR;
if (!IsDir(yuzu_path)) {
yuzu_path = GetAppDataRoamingDirectory() / YUZU_DIR;
}
yuzu_path_cache = yuzu_path / CACHE_DIR;
yuzu_path_config = yuzu_path / CONFIG_DIR;
GenerateYuzuPath(YuzuPath::YuzuDir, yuzu_path);
GenerateYuzuPath(YuzuPath::CacheDir, yuzu_path / CACHE_DIR);
GenerateYuzuPath(YuzuPath::ConfigDir, yuzu_path / CONFIG_DIR);
#else
yuzu_path = GetCurrentDir() / PORTABLE_DIR;
auto yuzu_path = GetCurrentDir() / PORTABLE_DIR;
if (Exists(yuzu_path) && IsDir(yuzu_path)) {
yuzu_path_cache = yuzu_path / CACHE_DIR;
yuzu_path_config = yuzu_path / CONFIG_DIR;
GenerateYuzuPath(YuzuPath::YuzuDir, yuzu_path);
GenerateYuzuPath(YuzuPath::CacheDir, yuzu_path / CACHE_DIR);
GenerateYuzuPath(YuzuPath::ConfigDir, yuzu_path / CONFIG_DIR);
} else {
yuzu_path = GetDataDirectory("XDG_DATA_HOME") / YUZU_DIR;
yuzu_path_cache = GetDataDirectory("XDG_CACHE_HOME") / YUZU_DIR;
yuzu_path_config = GetDataDirectory("XDG_CONFIG_HOME") / YUZU_DIR;
GenerateYuzuPath(YuzuPath::YuzuDir, yuzu_path);
GenerateYuzuPath(YuzuPath::CacheDir, GetDataDirectory("XDG_CACHE_HOME") / YUZU_DIR);
GenerateYuzuPath(YuzuPath::ConfigDir, GetDataDirectory("XDG_CONFIG_HOME") / YUZU_DIR);
}
#endif
GenerateYuzuPath(YuzuPath::YuzuDir, yuzu_path);
GenerateYuzuPath(YuzuPath::CacheDir, yuzu_path_cache);
GenerateYuzuPath(YuzuPath::ConfigDir, yuzu_path_config);
GenerateYuzuPath(YuzuPath::DumpDir, yuzu_path / DUMP_DIR);
GenerateYuzuPath(YuzuPath::KeysDir, yuzu_path / KEYS_DIR);
GenerateYuzuPath(YuzuPath::LoadDir, yuzu_path / LOAD_DIR);
@@ -119,7 +116,6 @@ private:
GenerateYuzuPath(YuzuPath::ScreenshotsDir, yuzu_path / SCREENSHOTS_DIR);
GenerateYuzuPath(YuzuPath::SDMCDir, yuzu_path / SDMC_DIR);
GenerateYuzuPath(YuzuPath::ShaderDir, yuzu_path / SHADER_DIR);
GenerateYuzuPath(YuzuPath::TASDir, yuzu_path / TAS_DIR);
}
~PathManagerImpl() = default;
-1
View File
@@ -23,7 +23,6 @@ enum class YuzuPath {
ScreenshotsDir, // Where yuzu screenshots are stored.
SDMCDir, // Where the emulated SDMC is stored.
ShaderDir, // Where shaders are stored.
TASDir, // Where TAS scripts are stored.
};
/**
+1 -1
View File
@@ -61,7 +61,7 @@ template <typename ContiguousContainer>
return out;
}
[[nodiscard]] constexpr std::array<u8, 16> AsArray(const char (&data)[33]) {
[[nodiscard]] constexpr std::array<u8, 16> AsArray(const char (&data)[17]) {
return HexStringToArray<16>(data);
}
+3 -8
View File
@@ -6,7 +6,7 @@
#include <windows.h>
#include "common/dynamic_library.h"
#elif defined(__linux__) || defined(__FreeBSD__) // ^^^ Windows ^^^ vvv Linux vvv
#elif defined(__linux__) // ^^^ Windows ^^^ vvv Linux vvv
#ifndef _GNU_SOURCE
#define _GNU_SOURCE
@@ -314,8 +314,8 @@ private:
}
void UntrackPlaceholder(boost::icl::separate_interval_set<size_t>::iterator it) {
placeholder_host_pointers.erase(it->lower());
placeholders.erase(it);
placeholder_host_pointers.erase(it->lower());
}
/// Return true when a given memory region is a "nieche" and the placeholders don't have to be
@@ -343,7 +343,7 @@ private:
std::unordered_map<size_t, size_t> placeholder_host_pointers; ///< Placeholder backing offset
};
#elif defined(__linux__) || defined(__FreeBSD__) // ^^^ Windows ^^^ vvv Linux vvv
#elif defined(__linux__) // ^^^ Windows ^^^ vvv Linux vvv
class HostMemory::Impl {
public:
@@ -357,12 +357,7 @@ public:
});
// Backing memory initialization
#if defined(__FreeBSD__) && __FreeBSD__ < 13
// XXX Drop after FreeBSD 12.* reaches EOL on 2024-06-30
fd = shm_open(SHM_ANON, O_RDWR, 0600);
#else
fd = memfd_create("HostMemory", 0);
#endif
if (fd == -1) {
LOG_CRITICAL(HW_Memory, "memfd_create failed: {}", strerror(errno));
throw std::bad_alloc{};
+9 -8
View File
@@ -235,19 +235,20 @@ public:
template <typename T>
concept HasLightCompareType = requires {
{ std::is_same<typename T::LightCompareType, void>::value } -> std::convertible_to<bool>;
{ std::is_same<typename T::LightCompareType, void>::value }
->std::convertible_to<bool>;
};
namespace impl {
template <typename T, typename Default>
consteval auto* GetLightCompareType() {
if constexpr (HasLightCompareType<T>) {
return static_cast<typename T::LightCompareType*>(nullptr);
} else {
return static_cast<Default*>(nullptr);
}
template <typename T, typename Default>
consteval auto* GetLightCompareType() {
if constexpr (HasLightCompareType<T>) {
return static_cast<typename T::LightCompareType*>(nullptr);
} else {
return static_cast<Default*>(nullptr);
}
}
} // namespace impl
+143 -220
View File
@@ -2,188 +2,42 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <atomic>
#include <chrono>
#include <climits>
#include <exception>
#include <condition_variable>
#include <memory>
#include <mutex>
#include <thread>
#include <vector>
#include <fmt/format.h>
#ifdef _WIN32
#include <windows.h> // For OutputDebugStringW
#endif
#include "common/assert.h"
#include "common/fs/file.h"
#include "common/fs/fs.h"
#include "common/fs/fs_paths.h"
#include "common/fs/path_util.h"
#include "common/literals.h"
#include "common/thread.h"
#include "common/logging/backend.h"
#include "common/logging/log.h"
#include "common/logging/log_entry.h"
#include "common/logging/text_formatter.h"
#include "common/settings.h"
#ifdef _WIN32
#include "common/string_util.h"
#endif
#include "common/threadsafe_queue.h"
namespace Common::Log {
namespace {
/**
* Interface for logging backends.
*/
class Backend {
public:
virtual ~Backend() = default;
virtual void Write(const Entry& entry) = 0;
virtual void EnableForStacktrace() = 0;
virtual void Flush() = 0;
};
/**
* Backend that writes to stderr and with color
*/
class ColorConsoleBackend final : public Backend {
public:
explicit ColorConsoleBackend() = default;
~ColorConsoleBackend() override = default;
void Write(const Entry& entry) override {
if (enabled.load(std::memory_order_relaxed)) {
PrintColoredMessage(entry);
}
}
void Flush() override {
// stderr shouldn't be buffered
}
void EnableForStacktrace() override {
enabled = true;
}
void SetEnabled(bool enabled_) {
enabled = enabled_;
}
private:
std::atomic_bool enabled{false};
};
/**
* Backend that writes to a file passed into the constructor
*/
class FileBackend final : public Backend {
public:
explicit FileBackend(const std::filesystem::path& filename) {
auto old_filename = filename;
old_filename += ".old.txt";
// Existence checks are done within the functions themselves.
// We don't particularly care if these succeed or not.
static_cast<void>(FS::RemoveFile(old_filename));
static_cast<void>(FS::RenameFile(filename, old_filename));
file = std::make_unique<FS::IOFile>(filename, FS::FileAccessMode::Write,
FS::FileType::TextFile);
}
~FileBackend() override = default;
void Write(const Entry& entry) override {
if (!enabled) {
return;
}
bytes_written += file->WriteString(FormatLogMessage(entry).append(1, '\n'));
using namespace Common::Literals;
// Prevent logs from exceeding a set maximum size in the event that log entries are spammed.
const auto write_limit = Settings::values.extended_logging ? 1_GiB : 100_MiB;
const bool write_limit_exceeded = bytes_written > write_limit;
if (entry.log_level >= Level::Error || write_limit_exceeded) {
if (write_limit_exceeded) {
// Stop writing after the write limit is exceeded.
// Don't close the file so we can print a stacktrace if necessary
enabled = false;
}
file->Flush();
}
}
void Flush() override {
file->Flush();
}
void EnableForStacktrace() override {
enabled = true;
bytes_written = 0;
}
private:
std::unique_ptr<FS::IOFile> file;
bool enabled = true;
std::size_t bytes_written = 0;
};
/**
* Backend that writes to Visual Studio's output window
*/
class DebuggerBackend final : public Backend {
public:
explicit DebuggerBackend() = default;
~DebuggerBackend() override = default;
void Write(const Entry& entry) override {
#ifdef _WIN32
::OutputDebugStringW(UTF8ToUTF16W(FormatLogMessage(entry).append(1, '\n')).c_str());
#endif
}
void Flush() override {}
void EnableForStacktrace() override {}
};
bool initialization_in_progress_suppress_logging = true;
/**
* Static state as a singleton.
*/
class Impl {
public:
static Impl& Instance() {
if (!instance) {
throw std::runtime_error("Using Logging instance before its initialization");
}
return *instance;
}
static void Initialize() {
if (instance) {
LOG_WARNING(Log, "Reinitializing logging backend");
return;
}
using namespace Common::FS;
const auto& log_dir = GetYuzuPath(YuzuPath::LogDir);
void(CreateDir(log_dir));
Filter filter;
filter.ParseFilterString(Settings::values.log_filter.GetValue());
instance = std::unique_ptr<Impl, decltype(&Deleter)>(new Impl(log_dir / LOG_FILE, filter),
Deleter);
initialization_in_progress_suppress_logging = false;
static Impl backend;
return backend;
}
Impl(const Impl&) = delete;
@@ -192,54 +46,74 @@ public:
Impl(Impl&&) = delete;
Impl& operator=(Impl&&) = delete;
void PushEntry(Class log_class, Level log_level, const char* filename, unsigned int line_num,
const char* function, std::string message) {
message_queue.Push(
CreateEntry(log_class, log_level, filename, line_num, function, std::move(message)));
}
void AddBackend(std::unique_ptr<Backend> backend) {
std::lock_guard lock{writing_mutex};
backends.push_back(std::move(backend));
}
void RemoveBackend(std::string_view backend_name) {
std::lock_guard lock{writing_mutex};
std::erase_if(backends, [&backend_name](const auto& backend) {
return backend_name == backend->GetName();
});
}
const Filter& GetGlobalFilter() const {
return filter;
}
void SetGlobalFilter(const Filter& f) {
filter = f;
}
void SetColorConsoleBackendEnabled(bool enabled) {
color_console_backend.SetEnabled(enabled);
}
void PushEntry(Class log_class, Level log_level, const char* filename, unsigned int line_num,
const char* function, std::string message) {
if (!filter.CheckMessage(log_class, log_level))
return;
const Entry& entry =
CreateEntry(log_class, log_level, filename, line_num, function, std::move(message));
message_queue.Push(entry);
Backend* GetBackend(std::string_view backend_name) {
const auto it =
std::find_if(backends.begin(), backends.end(),
[&backend_name](const auto& i) { return backend_name == i->GetName(); });
if (it == backends.end())
return nullptr;
return it->get();
}
private:
Impl(const std::filesystem::path& file_backend_filename, const Filter& filter_)
: filter{filter_}, file_backend{file_backend_filename}, backend_thread{std::thread([this] {
Common::SetCurrentThreadName("yuzu:Log");
Entry entry;
const auto write_logs = [this, &entry]() {
ForEachBackend([&entry](Backend& backend) { backend.Write(entry); });
};
while (true) {
entry = message_queue.PopWait();
if (entry.final_entry) {
break;
}
write_logs();
}
// Drain the logging queue. Only writes out up to MAX_LOGS_TO_WRITE to prevent a
// case where a system is repeatedly spamming logs even on close.
int max_logs_to_write = filter.IsDebug() ? INT_MAX : 100;
while (max_logs_to_write-- && message_queue.Pop(entry)) {
write_logs();
}
})} {}
Impl() {
backend_thread = std::thread([&] {
Entry entry;
auto write_logs = [&](Entry& e) {
std::lock_guard lock{writing_mutex};
for (const auto& backend : backends) {
backend->Write(e);
}
};
while (true) {
entry = message_queue.PopWait();
if (entry.final_entry) {
break;
}
write_logs(entry);
}
~Impl() {
StopBackendThread();
// Drain the logging queue. Only writes out up to MAX_LOGS_TO_WRITE to prevent a
// case where a system is repeatedly spamming logs even on close.
const int MAX_LOGS_TO_WRITE = filter.IsDebug() ? INT_MAX : 100;
int logs_written = 0;
while (logs_written++ < MAX_LOGS_TO_WRITE && message_queue.Pop(entry)) {
write_logs(entry);
}
});
}
void StopBackendThread() {
Entry stop_entry{};
stop_entry.final_entry = true;
message_queue.Push(stop_entry);
~Impl() {
Entry entry;
entry.final_entry = true;
message_queue.Push(entry);
backend_thread.join();
}
@@ -261,51 +135,100 @@ private:
};
}
void ForEachBackend(auto lambda) {
lambda(static_cast<Backend&>(debugger_backend));
lambda(static_cast<Backend&>(color_console_backend));
lambda(static_cast<Backend&>(file_backend));
}
static void Deleter(Impl* ptr) {
delete ptr;
}
static inline std::unique_ptr<Impl, decltype(&Deleter)> instance{nullptr, Deleter};
Filter filter;
DebuggerBackend debugger_backend{};
ColorConsoleBackend color_console_backend{};
FileBackend file_backend;
std::mutex writing_mutex;
std::thread backend_thread;
MPSCQueue<Entry> message_queue{};
std::vector<std::unique_ptr<Backend>> backends;
MPSCQueue<Entry> message_queue;
Filter filter;
std::chrono::steady_clock::time_point time_origin{std::chrono::steady_clock::now()};
};
} // namespace
void Initialize() {
Impl::Initialize();
ConsoleBackend::~ConsoleBackend() = default;
void ConsoleBackend::Write(const Entry& entry) {
PrintMessage(entry);
}
void DisableLoggingInTests() {
initialization_in_progress_suppress_logging = true;
ColorConsoleBackend::~ColorConsoleBackend() = default;
void ColorConsoleBackend::Write(const Entry& entry) {
PrintColoredMessage(entry);
}
FileBackend::FileBackend(const std::filesystem::path& filename) {
auto old_filename = filename;
old_filename += ".old.txt";
// Existence checks are done within the functions themselves.
// We don't particularly care if these succeed or not.
FS::RemoveFile(old_filename);
void(FS::RenameFile(filename, old_filename));
file =
std::make_unique<FS::IOFile>(filename, FS::FileAccessMode::Write, FS::FileType::TextFile);
}
FileBackend::~FileBackend() = default;
void FileBackend::Write(const Entry& entry) {
if (!file->IsOpen()) {
return;
}
using namespace Common::Literals;
// Prevent logs from exceeding a set maximum size in the event that log entries are spammed.
constexpr std::size_t MAX_BYTES_WRITTEN = 100_MiB;
constexpr std::size_t MAX_BYTES_WRITTEN_EXTENDED = 1_GiB;
const bool write_limit_exceeded =
bytes_written > MAX_BYTES_WRITTEN_EXTENDED ||
(bytes_written > MAX_BYTES_WRITTEN && !Settings::values.extended_logging);
// Close the file after the write limit is exceeded.
if (write_limit_exceeded) {
file->Close();
return;
}
bytes_written += file->WriteString(FormatLogMessage(entry).append(1, '\n'));
if (entry.log_level >= Level::Error) {
file->Flush();
}
}
DebuggerBackend::~DebuggerBackend() = default;
void DebuggerBackend::Write(const Entry& entry) {
#ifdef _WIN32
::OutputDebugStringW(UTF8ToUTF16W(FormatLogMessage(entry).append(1, '\n')).c_str());
#endif
}
void SetGlobalFilter(const Filter& filter) {
Impl::Instance().SetGlobalFilter(filter);
}
void SetColorConsoleBackendEnabled(bool enabled) {
Impl::Instance().SetColorConsoleBackendEnabled(enabled);
void AddBackend(std::unique_ptr<Backend> backend) {
Impl::Instance().AddBackend(std::move(backend));
}
void RemoveBackend(std::string_view backend_name) {
Impl::Instance().RemoveBackend(backend_name);
}
Backend* GetBackend(std::string_view backend_name) {
return Impl::Instance().GetBackend(backend_name);
}
void FmtLogMessageImpl(Class log_class, Level log_level, const char* filename,
unsigned int line_num, const char* function, const char* format,
const fmt::format_args& args) {
if (!initialization_in_progress_suppress_logging) {
Impl::Instance().PushEntry(log_class, log_level, filename, line_num, function,
fmt::vformat(format, args));
}
auto& instance = Impl::Instance();
const auto& filter = instance.GetGlobalFilter();
if (!filter.CheckMessage(log_class, log_level))
return;
instance.PushEntry(log_class, log_level, filename, line_num, function,
fmt::vformat(format, args));
}
} // namespace Common::Log
+106 -7
View File
@@ -5,21 +5,120 @@
#pragma once
#include <filesystem>
#include <memory>
#include <string>
#include <string_view>
#include "common/logging/filter.h"
#include "common/logging/log.h"
namespace Common::FS {
class IOFile;
}
namespace Common::Log {
class Filter;
/// Initializes the logging system. This should be the first thing called in main.
void Initialize();
/**
* Interface for logging backends. As loggers can be created and removed at runtime, this can be
* used by a frontend for adding a custom logging backend as needed
*/
class Backend {
public:
virtual ~Backend() = default;
void DisableLoggingInTests();
virtual void SetFilter(const Filter& new_filter) {
filter = new_filter;
}
virtual const char* GetName() const = 0;
virtual void Write(const Entry& entry) = 0;
private:
Filter filter;
};
/**
* The global filter will prevent any messages from even being processed if they are filtered.
* Backend that writes to stderr without any color commands
*/
class ConsoleBackend : public Backend {
public:
~ConsoleBackend() override;
static const char* Name() {
return "console";
}
const char* GetName() const override {
return Name();
}
void Write(const Entry& entry) override;
};
/**
* Backend that writes to stderr and with color
*/
class ColorConsoleBackend : public Backend {
public:
~ColorConsoleBackend() override;
static const char* Name() {
return "color_console";
}
const char* GetName() const override {
return Name();
}
void Write(const Entry& entry) override;
};
/**
* Backend that writes to a file passed into the constructor
*/
class FileBackend : public Backend {
public:
explicit FileBackend(const std::filesystem::path& filename);
~FileBackend() override;
static const char* Name() {
return "file";
}
const char* GetName() const override {
return Name();
}
void Write(const Entry& entry) override;
private:
std::unique_ptr<FS::IOFile> file;
std::size_t bytes_written = 0;
};
/**
* Backend that writes to Visual Studio's output window
*/
class DebuggerBackend : public Backend {
public:
~DebuggerBackend() override;
static const char* Name() {
return "debugger";
}
const char* GetName() const override {
return Name();
}
void Write(const Entry& entry) override;
};
void AddBackend(std::unique_ptr<Backend> backend);
void RemoveBackend(std::string_view backend_name);
Backend* GetBackend(std::string_view backend_name);
/**
* The global filter will prevent any messages from even being processed if they are filtered. Each
* backend can have a filter, but if the level is lower than the global filter, the backend will
* never get the message
*/
void SetGlobalFilter(const Filter& filter);
void SetColorConsoleBackendEnabled(bool enabled);
} // namespace Common::Log
} // namespace Common::Log
-5
View File
@@ -111,7 +111,6 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
SUB(Service, NCM) \
SUB(Service, NFC) \
SUB(Service, NFP) \
SUB(Service, NGCT) \
SUB(Service, NIFM) \
SUB(Service, NIM) \
SUB(Service, NPNS) \
@@ -145,10 +144,6 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
SUB(Render, Software) \
SUB(Render, OpenGL) \
SUB(Render, Vulkan) \
CLS(Shader) \
SUB(Shader, SPIRV) \
SUB(Shader, GLASM) \
SUB(Shader, GLSL) \
CLS(Audio) \
SUB(Audio, DSP) \
SUB(Audio, Sink) \
+1 -5
View File
@@ -4,11 +4,7 @@
#pragma once
#include <algorithm>
#include <string_view>
#include <fmt/core.h>
#include <fmt/format.h>
#include "common/logging/types.h"
namespace Common::Log {
-28
View File
@@ -1,28 +0,0 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <chrono>
#include "common/logging/types.h"
namespace Common::Log {
/**
* A log entry. Log entries are store in a structured format to permit more varied output
* formatting on different frontends, as well as facilitating filtering and aggregation.
*/
struct Entry {
std::chrono::microseconds timestamp;
Class log_class{};
Level log_level{};
const char* filename = nullptr;
unsigned int line_num = 0;
std::string function;
std::string message;
bool final_entry = false;
};
} // namespace Common::Log
-1
View File
@@ -13,7 +13,6 @@
#include "common/common_funcs.h"
#include "common/logging/filter.h"
#include "common/logging/log.h"
#include "common/logging/log_entry.h"
#include "common/logging/text_formatter.h"
#include "common/string_util.h"
+17 -5
View File
@@ -4,6 +4,8 @@
#pragma once
#include <chrono>
#include "common/common_types.h"
namespace Common::Log {
@@ -79,7 +81,6 @@ enum class Class : u8 {
Service_NCM, ///< The NCM service
Service_NFC, ///< The NFC (Near-field communication) service
Service_NFP, ///< The NFP service
Service_NGCT, ///< The NGCT (No Good Content for Terra) service
Service_NIFM, ///< The NIFM (Network interface) service
Service_NIM, ///< The NIM service
Service_NPNS, ///< The NPNS service
@@ -113,10 +114,6 @@ enum class Class : u8 {
Render_Software, ///< Software renderer backend
Render_OpenGL, ///< OpenGL backend
Render_Vulkan, ///< Vulkan backend
Shader, ///< Shader recompiler
Shader_SPIRV, ///< Shader SPIR-V code generation
Shader_GLASM, ///< Shader GLASM code generation
Shader_GLSL, ///< Shader GLSL code generation
Audio, ///< Audio emulation
Audio_DSP, ///< The HLE implementation of the DSP
Audio_Sink, ///< Emulator audio output backend
@@ -129,4 +126,19 @@ enum class Class : u8 {
Count ///< Total number of logging classes
};
/**
* A log entry. Log entries are store in a structured format to permit more varied output
* formatting on different frontends, as well as facilitating filtering and aggregation.
*/
struct Entry {
std::chrono::microseconds timestamp;
Class log_class{};
Level log_level{};
const char* filename = nullptr;
unsigned int line_num = 0;
std::string function;
std::string message;
bool final_entry = false;
};
} // namespace Common::Log
-140
View File
@@ -1,140 +0,0 @@
// Copyright 2021 yuzu Emulator Project
// Licensed under GPLv2+ or any later version
// Refer to the license.txt file included.
#pragma once
#include <deque>
#include <memory>
#include <type_traits>
#include "common/common_types.h"
namespace Common {
template <class Traits>
class LeastRecentlyUsedCache {
using ObjectType = typename Traits::ObjectType;
using TickType = typename Traits::TickType;
struct Item {
ObjectType obj;
TickType tick;
Item* next{};
Item* prev{};
};
public:
LeastRecentlyUsedCache() : first_item{}, last_item{} {}
~LeastRecentlyUsedCache() = default;
size_t Insert(ObjectType obj, TickType tick) {
const auto new_id = Build();
auto& item = item_pool[new_id];
item.obj = obj;
item.tick = tick;
Attach(item);
return new_id;
}
void Touch(size_t id, TickType tick) {
auto& item = item_pool[id];
if (item.tick >= tick) {
return;
}
item.tick = tick;
if (&item == last_item) {
return;
}
Detach(item);
Attach(item);
}
void Free(size_t id) {
auto& item = item_pool[id];
Detach(item);
item.prev = nullptr;
item.next = nullptr;
free_items.push_back(id);
}
template <typename Func>
void ForEachItemBelow(TickType tick, Func&& func) {
static constexpr bool RETURNS_BOOL =
std::is_same_v<std::invoke_result<Func, ObjectType>, bool>;
Item* iterator = first_item;
while (iterator) {
if (static_cast<s64>(tick) - static_cast<s64>(iterator->tick) < 0) {
return;
}
Item* next = iterator->next;
if constexpr (RETURNS_BOOL) {
if (func(iterator->obj)) {
return;
}
} else {
func(iterator->obj);
}
iterator = next;
}
}
private:
size_t Build() {
if (free_items.empty()) {
const size_t item_id = item_pool.size();
auto& item = item_pool.emplace_back();
item.next = nullptr;
item.prev = nullptr;
return item_id;
}
const size_t item_id = free_items.front();
free_items.pop_front();
auto& item = item_pool[item_id];
item.next = nullptr;
item.prev = nullptr;
return item_id;
}
void Attach(Item& item) {
if (!first_item) {
first_item = &item;
}
if (!last_item) {
last_item = &item;
} else {
item.prev = last_item;
last_item->next = &item;
item.next = nullptr;
last_item = &item;
}
}
void Detach(Item& item) {
if (item.prev) {
item.prev->next = item.next;
}
if (item.next) {
item.next->prev = item.prev;
}
if (&item == first_item) {
first_item = item.next;
if (first_item) {
first_item->prev = nullptr;
}
}
if (&item == last_item) {
last_item = item.prev;
if (last_item) {
last_item->next = nullptr;
}
}
}
std::deque<Item> item_pool;
std::deque<size_t> free_items;
Item* first_item{};
Item* last_item{};
};
} // namespace Common
+1 -5
View File
@@ -10,9 +10,7 @@
#include <cstring>
#endif
#include "common/error.h"
namespace Common {
#include "common/common_funcs.h"
std::string NativeErrorToString(int e) {
#ifdef _WIN32
@@ -52,5 +50,3 @@ std::string GetLastErrorMsg() {
return NativeErrorToString(errno);
#endif
}
} // namespace Common
-1
View File
@@ -3,7 +3,6 @@
// Refer to the license.txt file included.
#include <array>
#include <stdexcept>
#include <utility>
#include <vector>
+2
View File
@@ -14,6 +14,7 @@
#define BUILD_ID "@BUILD_ID@"
#define TITLE_BAR_FORMAT_IDLE "@TITLE_BAR_FORMAT_IDLE@"
#define TITLE_BAR_FORMAT_RUNNING "@TITLE_BAR_FORMAT_RUNNING@"
#define SHADER_CACHE_VERSION "@SHADER_CACHE_VERSION@"
namespace Common {
@@ -27,6 +28,7 @@ const char g_build_version[] = BUILD_VERSION;
const char g_build_id[] = BUILD_ID;
const char g_title_bar_format_idle[] = TITLE_BAR_FORMAT_IDLE;
const char g_title_bar_format_running[] = TITLE_BAR_FORMAT_RUNNING;
const char g_shader_cache_version[] = SHADER_CACHE_VERSION;
} // namespace
+14 -11
View File
@@ -48,19 +48,21 @@ void LogSettings() {
log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
log_setting("CPU_Accuracy", values.cpu_accuracy.GetValue());
log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
log_setting("Renderer_UseSpeedLimit", values.use_speed_limit.GetValue());
log_setting("Renderer_SpeedLimit", values.speed_limit.GetValue());
log_setting("Renderer_UseFrameLimit", values.use_frame_limit.GetValue());
log_setting("Renderer_FrameLimit", values.frame_limit.GetValue());
log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
log_setting("Renderer_UseAsynchronousGpuEmulation",
values.use_asynchronous_gpu_emulation.GetValue());
log_setting("Renderer_NvdecEmulation", values.nvdec_emulation.GetValue());
log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue());
log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
log_setting("Renderer_ShaderBackend", values.shader_backend.GetValue());
log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue());
log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
log_setting("Renderer_UseGarbageCollection", values.use_caches_gc.GetValue());
log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
log_setting("Audio_OutputEngine", values.sink_id.GetValue());
log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
log_setting("Audio_OutputDevice", values.audio_device_id.GetValue());
log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd.GetValue());
log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir));
@@ -69,9 +71,8 @@ void LogSettings() {
log_path("DataStorage_NANDDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::NANDDir));
log_path("DataStorage_SDMCDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::SDMCDir));
log_setting("Debugging_ProgramArgs", values.program_args.GetValue());
log_setting("Input_EnableMotion", values.motion_enabled.GetValue());
log_setting("Input_EnableVibration", values.vibration_enabled.GetValue());
log_setting("Input_EnableRawInput", values.enable_raw_input.GetValue());
log_setting("Services_BCATBackend", values.bcat_backend.GetValue());
log_setting("Services_BCATBoxcatLocal", values.bcat_boxcat_local.GetValue());
}
bool IsConfiguringGlobal() {
@@ -112,6 +113,7 @@ void RestoreGlobalState(bool is_powered_on) {
}
// Audio
values.enable_audio_stretching.SetGlobal(true);
values.volume.SetGlobal(true);
// Core
@@ -130,17 +132,18 @@ void RestoreGlobalState(bool is_powered_on) {
values.vulkan_device.SetGlobal(true);
values.aspect_ratio.SetGlobal(true);
values.max_anisotropy.SetGlobal(true);
values.use_speed_limit.SetGlobal(true);
values.speed_limit.SetGlobal(true);
values.use_frame_limit.SetGlobal(true);
values.frame_limit.SetGlobal(true);
values.use_disk_shader_cache.SetGlobal(true);
values.gpu_accuracy.SetGlobal(true);
values.use_asynchronous_gpu_emulation.SetGlobal(true);
values.nvdec_emulation.SetGlobal(true);
values.use_nvdec_emulation.SetGlobal(true);
values.accelerate_astc.SetGlobal(true);
values.use_vsync.SetGlobal(true);
values.shader_backend.SetGlobal(true);
values.use_assembly_shaders.SetGlobal(true);
values.use_asynchronous_shaders.SetGlobal(true);
values.use_fast_gpu_time.SetGlobal(true);
values.use_caches_gc.SetGlobal(true);
values.bg_red.SetGlobal(true);
values.bg_green.SetGlobal(true);
values.bg_blue.SetGlobal(true);
+39 -188
View File
@@ -4,7 +4,6 @@
#pragma once
#include <algorithm>
#include <array>
#include <atomic>
#include <chrono>
@@ -16,6 +15,7 @@
#include "common/common_types.h"
#include "common/settings_input.h"
#include "input_common/udp/client.h"
namespace Settings {
@@ -24,12 +24,6 @@ enum class RendererBackend : u32 {
Vulkan = 1,
};
enum class ShaderBackend : u32 {
GLSL = 0,
GLASM = 1,
SPIRV = 2,
};
enum class GPUAccuracy : u32 {
Normal = 0,
High = 1,
@@ -42,17 +36,6 @@ enum class CPUAccuracy : u32 {
Unsafe = 2,
};
enum class FullscreenMode : u32 {
Borderless = 0,
Exclusive = 1,
};
enum class NvdecEmulation : u32 {
Off = 0,
CPU = 1,
GPU = 2,
};
/** The BasicSetting class is a simple resource manager. It defines a label and default value
* alongside the actual value of the setting for simpler and less-error prone use with frontend
* configurations. Setting a default value and label is required, though subclasses may deviate from
@@ -80,14 +63,14 @@ public:
*/
explicit BasicSetting(const Type& default_val, const std::string& name)
: default_value{default_val}, global{default_val}, label{name} {}
virtual ~BasicSetting() = default;
~BasicSetting() = default;
/**
* Returns a reference to the setting's value.
*
* @returns A reference to the setting
*/
[[nodiscard]] virtual const Type& GetValue() const {
[[nodiscard]] const Type& GetValue() const {
return global;
}
@@ -96,7 +79,7 @@ public:
*
* @param value The desired value
*/
virtual void SetValue(const Type& value) {
void SetValue(const Type& value) {
Type temp{value};
std::swap(global, temp);
}
@@ -126,7 +109,7 @@ public:
*
* @returns A reference to the setting
*/
virtual const Type& operator=(const Type& value) {
const Type& operator=(const Type& value) {
Type temp{value};
std::swap(global, temp);
return global;
@@ -137,7 +120,7 @@ public:
*
* @returns A reference to the setting
*/
explicit virtual operator const Type&() const {
explicit operator const Type&() const {
return global;
}
@@ -147,51 +130,6 @@ protected:
const std::string label{}; ///< The setting's label
};
/**
* BasicRangedSetting class is intended for use with quantifiable settings that need a more
* restrictive range than implicitly defined by its type. Implements a minimum and maximum that is
* simply used to sanitize SetValue and the assignment overload.
*/
template <typename Type>
class BasicRangedSetting : virtual public BasicSetting<Type> {
public:
/**
* Sets a default value, minimum value, maximum value, and label.
*
* @param default_val Intial value of the setting, and default value of the setting
* @param min_val Sets the minimum allowed value of the setting
* @param max_val Sets the maximum allowed value of the setting
* @param name Label for the setting
*/
explicit BasicRangedSetting(const Type& default_val, const Type& min_val, const Type& max_val,
const std::string& name)
: BasicSetting<Type>{default_val, name}, minimum{min_val}, maximum{max_val} {}
virtual ~BasicRangedSetting() = default;
/**
* Like BasicSetting's SetValue, except value is clamped to the range of the setting.
*
* @param value The desired value
*/
void SetValue(const Type& value) override {
this->global = std::clamp(value, minimum, maximum);
}
/**
* Like BasicSetting's assignment overload, except value is clamped to the range of the setting.
*
* @param value The desired value
* @returns A reference to the setting's value
*/
const Type& operator=(const Type& value) override {
this->global = std::clamp(value, minimum, maximum);
return this->global;
}
const Type minimum; ///< Minimum allowed value of the setting
const Type maximum; ///< Maximum allowed value of the setting
};
/**
* The Setting class is a slightly more complex version of the BasicSetting class. This adds a
* custom setting to switch to when a guest application specifically requires it. The effect is that
@@ -203,7 +141,7 @@ public:
* Like the BasicSetting, this requires setting a default value and label to use.
*/
template <typename Type>
class Setting : virtual public BasicSetting<Type> {
class Setting final : public BasicSetting<Type> {
public:
/**
* Sets a default value, label, and setting value.
@@ -213,7 +151,7 @@ public:
*/
explicit Setting(const Type& default_val, const std::string& name)
: BasicSetting<Type>(default_val, name) {}
virtual ~Setting() = default;
~Setting() = default;
/**
* Tells this setting to represent either the global or custom setting when other member
@@ -242,13 +180,7 @@ public:
*
* @returns The required value of the setting
*/
[[nodiscard]] virtual const Type& GetValue() const override {
if (use_global) {
return this->global;
}
return custom;
}
[[nodiscard]] virtual const Type& GetValue(bool need_global) const {
[[nodiscard]] const Type& GetValue(bool need_global = false) const {
if (use_global || need_global) {
return this->global;
}
@@ -260,7 +192,7 @@ public:
*
* @param value The new value
*/
void SetValue(const Type& value) override {
void SetValue(const Type& value) {
Type temp{value};
if (use_global) {
std::swap(this->global, temp);
@@ -276,7 +208,7 @@ public:
*
* @returns A reference to the current setting value
*/
const Type& operator=(const Type& value) override {
const Type& operator=(const Type& value) {
Type temp{value};
if (use_global) {
std::swap(this->global, temp);
@@ -291,87 +223,18 @@ public:
*
* @returns A reference to the current setting value
*/
virtual explicit operator const Type&() const override {
explicit operator const Type&() const {
if (use_global) {
return this->global;
}
return custom;
}
protected:
private:
bool use_global{true}; ///< The setting's global state
Type custom{}; ///< The custom value of the setting
};
/**
* RangedSetting is a Setting that implements a maximum and minimum value for its setting. Intended
* for use with quantifiable settings.
*/
template <typename Type>
class RangedSetting final : public BasicRangedSetting<Type>, public Setting<Type> {
public:
/**
* Sets a default value, minimum value, maximum value, and label.
*
* @param default_val Intial value of the setting, and default value of the setting
* @param min_val Sets the minimum allowed value of the setting
* @param max_val Sets the maximum allowed value of the setting
* @param name Label for the setting
*/
explicit RangedSetting(const Type& default_val, const Type& min_val, const Type& max_val,
const std::string& name)
: BasicSetting<Type>{default_val, name},
BasicRangedSetting<Type>{default_val, min_val, max_val, name}, Setting<Type>{default_val,
name} {}
virtual ~RangedSetting() = default;
// The following are needed to avoid a MSVC bug
// (source: https://stackoverflow.com/questions/469508)
[[nodiscard]] const Type& GetValue() const override {
return Setting<Type>::GetValue();
}
[[nodiscard]] const Type& GetValue(bool need_global) const override {
return Setting<Type>::GetValue(need_global);
}
explicit operator const Type&() const override {
if (this->use_global) {
return this->global;
}
return this->custom;
}
/**
* Like BasicSetting's SetValue, except value is clamped to the range of the setting. Sets the
* appropriate value depending on the global state.
*
* @param value The desired value
*/
void SetValue(const Type& value) override {
const Type temp = std::clamp(value, this->minimum, this->maximum);
if (this->use_global) {
this->global = temp;
}
this->custom = temp;
}
/**
* Like BasicSetting's assignment overload, except value is clamped to the range of the setting.
* Uses the appropriate value depending on the global state.
*
* @param value The desired value
* @returns A reference to the setting's value
*/
const Type& operator=(const Type& value) override {
const Type temp = std::clamp(value, this->minimum, this->maximum);
if (this->use_global) {
this->global = temp;
return this->global;
}
this->custom = temp;
return this->custom;
}
};
/**
* The InputSetting class allows for getting a reference to either the global or custom members.
* This is required as we cannot easily modify the values of user-defined types within containers
@@ -414,14 +277,14 @@ struct Values {
BasicSetting<std::string> audio_device_id{"auto", "output_device"};
BasicSetting<std::string> sink_id{"auto", "output_engine"};
BasicSetting<bool> audio_muted{false, "audio_muted"};
RangedSetting<u8> volume{100, 0, 100, "volume"};
Setting<bool> enable_audio_stretching{true, "enable_audio_stretching"};
Setting<u8> volume{100, "volume"};
// Core
Setting<bool> use_multi_core{true, "use_multi_core"};
// Cpu
RangedSetting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto,
CPUAccuracy::Unsafe, "cpu_accuracy"};
Setting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, "cpu_accuracy"};
// TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021
BasicSetting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"};
BasicSetting<bool> cpu_debug_mode{false, "cpu_debug_mode"};
@@ -443,42 +306,35 @@ struct Values {
Setting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"};
// Renderer
RangedSetting<RendererBackend> renderer_backend{
RendererBackend::OpenGL, RendererBackend::OpenGL, RendererBackend::Vulkan, "backend"};
Setting<RendererBackend> renderer_backend{RendererBackend::OpenGL, "backend"};
BasicSetting<bool> renderer_debug{false, "debug"};
BasicSetting<bool> renderer_shader_feedback{false, "shader_feedback"};
BasicSetting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
BasicSetting<bool> disable_shader_loop_safety_checks{false,
"disable_shader_loop_safety_checks"};
Setting<int> vulkan_device{0, "vulkan_device"};
Setting<u16> resolution_factor{1, "resolution_factor"};
// *nix platforms may have issues with the borderless windowed fullscreen mode.
// Default to exclusive fullscreen on these platforms for now.
RangedSetting<FullscreenMode> fullscreen_mode{
Setting<int> fullscreen_mode{
#ifdef _WIN32
FullscreenMode::Borderless,
0,
#else
FullscreenMode::Exclusive,
1,
#endif
FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"};
RangedSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"};
RangedSetting<int> max_anisotropy{0, 0, 4, "max_anisotropy"};
Setting<bool> use_speed_limit{true, "use_speed_limit"};
RangedSetting<u16> speed_limit{100, 0, 9999, "speed_limit"};
"fullscreen_mode"};
Setting<int> aspect_ratio{0, "aspect_ratio"};
Setting<int> max_anisotropy{0, "max_anisotropy"};
Setting<bool> use_frame_limit{true, "use_frame_limit"};
Setting<u16> frame_limit{100, "frame_limit"};
Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
RangedSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal,
GPUAccuracy::Extreme, "gpu_accuracy"};
Setting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, "gpu_accuracy"};
Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
Setting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
Setting<bool> use_nvdec_emulation{true, "use_nvdec_emulation"};
Setting<bool> accelerate_astc{true, "accelerate_astc"};
Setting<bool> use_vsync{true, "use_vsync"};
BasicRangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"};
BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"};
RangedSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
ShaderBackend::SPIRV, "shader_backend"};
Setting<bool> use_assembly_shaders{false, "use_assembly_shaders"};
Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
Setting<bool> use_caches_gc{false, "use_caches_gc"};
Setting<u8> bg_red{0, "bg_red"};
Setting<u8> bg_green{0, "bg_green"};
@@ -492,33 +348,27 @@ struct Values {
std::chrono::seconds custom_rtc_differential;
BasicSetting<s32> current_user{0, "current_user"};
RangedSetting<s32> language_index{1, 0, 17, "language_index"};
RangedSetting<s32> region_index{1, 0, 6, "region_index"};
RangedSetting<s32> time_zone_index{0, 0, 45, "time_zone_index"};
RangedSetting<s32> sound_index{1, 0, 2, "sound_index"};
Setting<s32> language_index{1, "language_index"};
Setting<s32> region_index{1, "region_index"};
Setting<s32> time_zone_index{0, "time_zone_index"};
Setting<s32> sound_index{1, "sound_index"};
// Controls
InputSetting<std::array<PlayerInput, 10>> players;
Setting<bool> use_docked_mode{true, "use_docked_mode"};
BasicSetting<bool> enable_raw_input{false, "enable_raw_input"};
Setting<bool> vibration_enabled{true, "vibration_enabled"};
Setting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"};
Setting<bool> motion_enabled{true, "motion_enabled"};
BasicSetting<std::string> motion_device{"engine:motion_emu,update_period:100,sensitivity:0.01",
"motion_device"};
BasicSetting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"};
BasicSetting<bool> pause_tas_on_load{true, "pause_tas_on_load"};
BasicSetting<bool> tas_enable{false, "tas_enable"};
BasicSetting<bool> tas_loop{false, "tas_loop"};
BasicSetting<bool> tas_swap_controllers{true, "tas_swap_controllers"};
BasicSetting<std::string> udp_input_servers{InputCommon::CemuhookUDP::DEFAULT_SRV,
"udp_input_servers"};
BasicSetting<bool> mouse_panning{false, "mouse_panning"};
BasicRangedSetting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
BasicSetting<u8> mouse_panning_sensitivity{1, "mouse_panning_sensitivity"};
BasicSetting<bool> mouse_enabled{false, "mouse_enabled"};
std::string mouse_device;
MouseButtonsRaw mouse_buttons;
@@ -567,8 +417,9 @@ struct Values {
BasicSetting<std::string> log_filter{"*:Info", "log_filter"};
BasicSetting<bool> use_dev_keys{false, "use_dev_keys"};
// Network
BasicSetting<std::string> network_interface{std::string(), "network_interface"};
// Services
BasicSetting<std::string> bcat_backend{"none", "bcat_backend"};
BasicSetting<bool> bcat_boxcat_local{false, "bcat_boxcat_local"};
// WebService
BasicSetting<bool> enable_telemetry{true, "enable_telemetry"};
+3 -3
View File
@@ -2,9 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string>
#include "common/error.h"
#include "common/common_funcs.h"
#include "common/logging/log.h"
#include "common/thread.h"
#ifdef __APPLE__
@@ -23,6 +21,8 @@
#include <unistd.h>
#endif
#include <string>
#ifdef __FreeBSD__
#define cpu_set_t cpuset_t
#endif
+1 -2
View File
@@ -5,7 +5,6 @@
#pragma once
#include <atomic>
#include <condition_variable>
#include <functional>
#include <mutex>
#include <stop_token>
@@ -40,7 +39,7 @@ public:
const auto lambda = [this, func](std::stop_token stop_token) {
Common::SetCurrentThreadName(thread_name.c_str());
{
[[maybe_unused]] std::conditional_t<with_state, StateType, int> state{func()};
std::conditional_t<with_state, StateType, int> state{func()};
while (!stop_token.stop_requested()) {
Task task;
{
+11 -26
View File
@@ -14,7 +14,7 @@
#include <utility>
namespace Common {
template <typename T, bool with_stop_token = false>
template <typename T>
class SPSCQueue {
public:
SPSCQueue() {
@@ -46,13 +46,15 @@ public:
ElementPtr* new_ptr = new ElementPtr();
write_ptr->next.store(new_ptr, std::memory_order_release);
write_ptr = new_ptr;
++size;
// cv_mutex must be held or else there will be a missed wakeup if the other thread is in the
// line before cv.wait
const size_t previous_size{size++};
// Acquire the mutex and then immediately release it as a fence.
// TODO(bunnei): This can be replaced with C++20 waitable atomics when properly supported.
// See discussion on https://github.com/yuzu-emu/yuzu/pull/3173 for details.
std::lock_guard lock{cv_mutex};
if (previous_size == 0) {
std::lock_guard lock{cv_mutex};
}
cv.notify_one();
}
@@ -84,7 +86,7 @@ public:
void Wait() {
if (Empty()) {
std::unique_lock lock{cv_mutex};
cv.wait(lock, [this] { return !Empty(); });
cv.wait(lock, [this]() { return !Empty(); });
}
}
@@ -95,19 +97,6 @@ public:
return t;
}
T PopWait(std::stop_token stop_token) {
if (Empty()) {
std::unique_lock lock{cv_mutex};
cv.wait(lock, stop_token, [this] { return !Empty(); });
}
if (stop_token.stop_requested()) {
return T{};
}
T t;
Pop(t);
return t;
}
// not thread-safe
void Clear() {
size.store(0);
@@ -136,13 +125,13 @@ private:
ElementPtr* read_ptr;
std::atomic_size_t size{0};
std::mutex cv_mutex;
std::conditional_t<with_stop_token, std::condition_variable_any, std::condition_variable> cv;
std::condition_variable cv;
};
// a simple thread-safe,
// single reader, multiple writer queue
template <typename T, bool with_stop_token = false>
template <typename T>
class MPSCQueue {
public:
[[nodiscard]] std::size_t Size() const {
@@ -179,17 +168,13 @@ public:
return spsc_queue.PopWait();
}
T PopWait(std::stop_token stop_token) {
return spsc_queue.PopWait(stop_token);
}
// not thread-safe
void Clear() {
spsc_queue.Clear();
}
private:
SPSCQueue<T, with_stop_token> spsc_queue;
SPSCQueue<T> spsc_queue;
std::mutex write_lock;
};
} // namespace Common
+1 -55
View File
@@ -6,64 +6,10 @@
#include <fmt/format.h>
#include "common/assert.h"
#include "common/uuid.h"
namespace Common {
namespace {
bool IsHexDigit(char c) {
return (c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F');
}
u8 HexCharToByte(char c) {
if (c >= '0' && c <= '9') {
return static_cast<u8>(c - '0');
}
if (c >= 'a' && c <= 'f') {
return static_cast<u8>(c - 'a' + 10);
}
if (c >= 'A' && c <= 'F') {
return static_cast<u8>(c - 'A' + 10);
}
ASSERT_MSG(false, "{} is not a hexadecimal digit!", c);
return u8{0};
}
} // Anonymous namespace
u128 HexStringToU128(std::string_view hex_string) {
const size_t length = hex_string.length();
// Detect "0x" prefix.
const bool has_0x_prefix = length > 2 && hex_string[0] == '0' && hex_string[1] == 'x';
const size_t offset = has_0x_prefix ? 2 : 0;
// Check length.
if (length > 32 + offset) {
ASSERT_MSG(false, "hex_string has more than 32 hexadecimal characters!");
return INVALID_UUID;
}
u64 lo = 0;
u64 hi = 0;
for (size_t i = 0; i < length - offset; ++i) {
const char c = hex_string[length - 1 - i];
if (!IsHexDigit(c)) {
ASSERT_MSG(false, "{} is not a hexadecimal digit!", c);
return INVALID_UUID;
}
if (i < 16) {
lo |= u64{HexCharToByte(c)} << (i * 4);
}
if (i >= 16) {
hi |= u64{HexCharToByte(c)} << ((i - 16) * 4);
}
}
return u128{lo, hi};
}
UUID UUID::Generate() {
std::random_device device;
std::mt19937 gen(device());
@@ -72,7 +18,7 @@ UUID UUID::Generate() {
}
std::string UUID::Format() const {
return fmt::format("{:016x}{:016x}", uuid[1], uuid[0]);
return fmt::format("0x{:016X}{:016X}", uuid[1], uuid[0]);
}
std::string UUID::FormatSwitch() const {
+3 -39
View File
@@ -5,7 +5,6 @@
#pragma once
#include <string>
#include <string_view>
#include "common/common_types.h"
@@ -13,37 +12,20 @@ namespace Common {
constexpr u128 INVALID_UUID{{0, 0}};
/**
* Converts a hex string to a 128-bit unsigned integer.
*
* The hex string can be formatted in lowercase or uppercase, with or without the "0x" prefix.
*
* This function will assert and return INVALID_UUID under the following conditions:
* - If the hex string is more than 32 characters long
* - If the hex string contains non-hexadecimal characters
*
* @param hex_string Hexadecimal string
*
* @returns A 128-bit unsigned integer if successfully converted, INVALID_UUID otherwise.
*/
[[nodiscard]] u128 HexStringToU128(std::string_view hex_string);
struct UUID {
// UUIDs which are 0 are considered invalid!
u128 uuid;
UUID() = default;
constexpr explicit UUID(const u128& id) : uuid{id} {}
constexpr explicit UUID(const u64 lo, const u64 hi) : uuid{{lo, hi}} {}
explicit UUID(std::string_view hex_string) {
uuid = HexStringToU128(hex_string);
}
[[nodiscard]] constexpr explicit operator bool() const {
return uuid != INVALID_UUID;
return uuid[0] != INVALID_UUID[0] && uuid[1] != INVALID_UUID[1];
}
[[nodiscard]] constexpr bool operator==(const UUID& rhs) const {
return uuid == rhs.uuid;
// TODO(DarkLordZach): Replace with uuid == rhs.uuid with C++20
return uuid[0] == rhs.uuid[0] && uuid[1] == rhs.uuid[1];
}
[[nodiscard]] constexpr bool operator!=(const UUID& rhs) const {
@@ -58,13 +40,6 @@ struct UUID {
uuid = INVALID_UUID;
}
[[nodiscard]] constexpr bool IsInvalid() const {
return uuid == INVALID_UUID;
}
[[nodiscard]] constexpr bool IsValid() const {
return !IsInvalid();
}
// TODO(ogniK): Properly generate a Nintendo ID
[[nodiscard]] constexpr u64 GetNintendoID() const {
return uuid[0];
@@ -76,14 +51,3 @@ struct UUID {
static_assert(sizeof(UUID) == 16, "UUID is an invalid size!");
} // namespace Common
namespace std {
template <>
struct hash<Common::UUID> {
size_t operator()(const Common::UUID& uuid) const noexcept {
return uuid.uuid[1] ^ uuid.uuid[0];
}
};
} // namespace std
+2 -2
View File
@@ -667,8 +667,8 @@ template <typename T>
// linear interpolation via float: 0.0=begin, 1.0=end
template <typename X>
[[nodiscard]] constexpr decltype(X{} * float{} + X{} * float{})
Lerp(const X& begin, const X& end, const float t) {
[[nodiscard]] constexpr decltype(X{} * float{} + X{} * float{}) Lerp(const X& begin, const X& end,
const float t) {
return begin * (1.f - t) + end * t;
}
+1 -1
View File
@@ -6,7 +6,7 @@
#include <bitset>
#include <initializer_list>
#include <xbyak/xbyak.h>
#include <xbyak.h>
#include "common/assert.h"
namespace Common::X64 {
+1 -1
View File
@@ -5,7 +5,7 @@
#pragma once
#include <type_traits>
#include <xbyak/xbyak.h>
#include <xbyak.h>
#include "common/x64/xbyak_abi.h"
namespace Common::X64 {
+15 -10
View File
@@ -106,6 +106,8 @@ add_library(core STATIC
file_sys/vfs_concat.h
file_sys/vfs_layered.cpp
file_sys/vfs_layered.h
file_sys/vfs_libzip.cpp
file_sys/vfs_libzip.h
file_sys/vfs_offset.cpp
file_sys/vfs_offset.h
file_sys/vfs_real.cpp
@@ -216,7 +218,6 @@ add_library(core STATIC
hle/kernel/k_session.h
hle/kernel/k_shared_memory.cpp
hle/kernel/k_shared_memory.h
hle/kernel/k_shared_memory_info.h
hle/kernel/k_slab_heap.h
hle/kernel/k_spin_lock.cpp
hle/kernel/k_spin_lock.h
@@ -262,8 +263,6 @@ add_library(core STATIC
hle/service/acc/acc_u0.h
hle/service/acc/acc_u1.cpp
hle/service/acc/acc_u1.h
hle/service/acc/async_context.cpp
hle/service/acc/async_context.h
hle/service/acc/errors.h
hle/service/acc/profile_manager.cpp
hle/service/acc/profile_manager.h
@@ -453,8 +452,6 @@ add_library(core STATIC
hle/service/nfp/nfp.h
hle/service/nfp/nfp_user.cpp
hle/service/nfp/nfp_user.h
hle/service/ngct/ngct.cpp
hle/service/ngct/ngct.h
hle/service/nifm/nifm.cpp
hle/service/nifm/nifm.h
hle/service/nim/nim.cpp
@@ -520,8 +517,6 @@ add_library(core STATIC
hle/service/psc/psc.h
hle/service/ptm/psm.cpp
hle/service/ptm/psm.h
hle/service/kernel_helpers.cpp
hle/service/kernel_helpers.h
hle/service/service.cpp
hle/service/service.h
hle/service/set/set.cpp
@@ -639,8 +634,6 @@ add_library(core STATIC
memory.h
network/network.cpp
network/network.h
network/network_interface.cpp
network/network_interface.h
network/sockets.h
perf_stats.cpp
perf_stats.h
@@ -652,6 +645,13 @@ add_library(core STATIC
tools/freezer.h
)
if (YUZU_ENABLE_BOXCAT)
target_sources(core PRIVATE
hle/service/bcat/backend/boxcat.cpp
hle/service/bcat/backend/boxcat.h
)
endif()
if (MSVC)
target_compile_options(core PRIVATE
/we4242 # 'identifier': conversion from 'type1' to 'type2', possible loss of data
@@ -682,7 +682,12 @@ endif()
create_target_directory_groups(core)
target_link_libraries(core PUBLIC common PRIVATE audio_core video_core)
target_link_libraries(core PUBLIC Boost::boost PRIVATE fmt::fmt nlohmann_json::nlohmann_json mbedtls Opus::Opus)
target_link_libraries(core PUBLIC Boost::boost PRIVATE fmt::fmt nlohmann_json::nlohmann_json mbedtls Opus::Opus zip)
if (YUZU_ENABLE_BOXCAT)
target_compile_definitions(core PRIVATE -DYUZU_ENABLE_BOXCAT)
target_link_libraries(core PRIVATE httplib nlohmann_json::nlohmann_json)
endif()
if (ENABLE_WEB_SERVICE)
target_compile_definitions(core PRIVATE -DENABLE_WEB_SERVICE)
+22 -52
View File
@@ -4,7 +4,6 @@
#include <array>
#include <atomic>
#include <exception>
#include <memory>
#include <utility>
@@ -83,14 +82,10 @@ FileSys::StorageId GetStorageIdForFrontendSlot(
}
}
void KProcessDeleter(Kernel::KProcess* process) {
process->Destroy();
}
using KProcessPtr = std::unique_ptr<Kernel::KProcess, decltype(&KProcessDeleter)>;
} // Anonymous namespace
/*static*/ System System::s_instance;
FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
const std::string& path) {
// To account for split 00+01+etc files.
@@ -221,9 +216,9 @@ struct System::Impl {
}
ResultStatus Load(System& system, Frontend::EmuWindow& emu_window, const std::string& filepath,
u64 program_id, std::size_t program_index) {
std::size_t program_index) {
app_loader = Loader::GetLoader(system, GetGameFileFromPath(virtual_filesystem, filepath),
program_id, program_index);
program_index);
if (!app_loader) {
LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
@@ -239,8 +234,8 @@ struct System::Impl {
}
telemetry_session->AddInitialInfo(*app_loader, fs_controller, *content_provider);
main_process = KProcessPtr{Kernel::KProcess::Create(system.Kernel()), KProcessDeleter};
ASSERT(Kernel::KProcess::Initialize(main_process.get(), system, "main",
auto main_process = Kernel::KProcess::Create(system.Kernel());
ASSERT(Kernel::KProcess::Initialize(main_process, system, "main",
Kernel::KProcess::ProcessType::Userland)
.IsSuccess());
main_process->Open();
@@ -253,7 +248,7 @@ struct System::Impl {
static_cast<u32>(load_result));
}
AddGlueRegistrationForProcess(*app_loader, *main_process);
kernel.MakeCurrentProcess(main_process.get());
kernel.MakeCurrentProcess(main_process);
kernel.InitializeCores();
// Initialize cheat engine
@@ -274,10 +269,11 @@ struct System::Impl {
}
}
if (app_loader->ReadProgramId(program_id) != Loader::ResultStatus::Success) {
u64 title_id{0};
if (app_loader->ReadProgramId(title_id) != Loader::ResultStatus::Success) {
LOG_ERROR(Core, "Failed to find title id for ROM (Error {})", load_result);
}
perf_stats = std::make_unique<PerfStats>(program_id);
perf_stats = std::make_unique<PerfStats>(title_id);
// Reset counters and set time origin to current frame
GetAndResetPerfStats();
perf_stats->BeginSystemFrame();
@@ -305,6 +301,10 @@ struct System::Impl {
is_powered_on = false;
exit_lock = false;
if (gpu_core) {
gpu_core->ShutDown();
}
services.reset();
service_manager.reset();
cheat_engine.reset();
@@ -313,13 +313,11 @@ struct System::Impl {
time_manager.Shutdown();
core_timing.Shutdown();
app_loader.reset();
perf_stats.reset();
gpu_core.reset();
perf_stats.reset();
kernel.Shutdown();
memory.Reset();
applet_manager.ClearAll();
// TODO: The main process should be freed based on KAutoObject ref counting.
main_process.reset();
LOG_DEBUG(Core, "Shutdown OK");
}
@@ -378,7 +376,6 @@ struct System::Impl {
std::unique_ptr<Tegra::GPU> gpu_core;
std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
std::unique_ptr<Core::DeviceMemory> device_memory;
KProcessPtr main_process{nullptr, KProcessDeleter};
Core::Memory::Memory memory;
CpuManager cpu_manager;
std::atomic_bool is_powered_on{};
@@ -415,13 +412,12 @@ struct System::Impl {
std::string status_details = "";
std::unique_ptr<Core::PerfStats> perf_stats;
Core::SpeedLimiter speed_limiter;
Core::FrameLimiter frame_limiter;
bool is_multicore{};
bool is_async_gpu{};
ExecuteProgramCallback execute_program_callback;
ExitCallback exit_callback;
std::array<u64, Core::Hardware::NUM_CPU_CORES> dynarmic_ticks{};
std::array<MicroProfileToken, Core::Hardware::NUM_CPU_CORES> microprofile_dynarmic{};
@@ -430,20 +426,6 @@ struct System::Impl {
System::System() : impl{std::make_unique<Impl>(*this)} {}
System::~System() = default;
System& System::GetInstance() {
if (!s_instance) {
throw std::runtime_error("Using System instance before its initialization");
}
return *s_instance;
}
void System::InitializeGlobalInstance() {
if (s_instance) {
throw std::runtime_error("Reinitializing Global System instance.");
}
s_instance = std::unique_ptr<System>(new System);
}
CpuManager& System::GetCpuManager() {
return impl->cpu_manager;
}
@@ -477,8 +459,8 @@ void System::Shutdown() {
}
System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
u64 program_id, std::size_t program_index) {
return impl->Load(*this, emu_window, filepath, program_id, program_index);
std::size_t program_index) {
return impl->Load(*this, emu_window, filepath, program_index);
}
bool System::IsPoweredOn() const {
@@ -625,12 +607,12 @@ const Core::PerfStats& System::GetPerfStats() const {
return *impl->perf_stats;
}
Core::SpeedLimiter& System::SpeedLimiter() {
return impl->speed_limiter;
Core::FrameLimiter& System::FrameLimiter() {
return impl->frame_limiter;
}
const Core::SpeedLimiter& System::SpeedLimiter() const {
return impl->speed_limiter;
const Core::FrameLimiter& System::FrameLimiter() const {
return impl->frame_limiter;
}
Loader::ResultStatus System::GetGameName(std::string& out) const {
@@ -799,18 +781,6 @@ void System::ExecuteProgram(std::size_t program_index) {
}
}
void System::RegisterExitCallback(ExitCallback&& callback) {
impl->exit_callback = std::move(callback);
}
void System::Exit() {
if (impl->exit_callback) {
impl->exit_callback();
} else {
LOG_CRITICAL(Core, "exit_callback must be initialized by the frontend");
}
}
void System::ApplySettings() {
if (IsPoweredOn()) {
Renderer().RefreshBaseSettings();
+10 -22
View File
@@ -94,7 +94,7 @@ class ARM_Interface;
class CpuManager;
class DeviceMemory;
class ExclusiveMonitor;
class SpeedLimiter;
class FrameLimiter;
class PerfStats;
class Reporter;
class TelemetrySession;
@@ -120,9 +120,9 @@ public:
* Gets the instance of the System singleton class.
* @returns Reference to the instance of the System singleton class.
*/
[[deprecated("Use of the global system instance is deprecated")]] static System& GetInstance();
static void InitializeGlobalInstance();
[[deprecated("Use of the global system instance is deprecated")]] static System& GetInstance() {
return s_instance;
}
/// Enumeration representing the return values of the System Initialize and Load process.
enum class ResultStatus : u32 {
@@ -175,7 +175,7 @@ public:
* @returns ResultStatus code, indicating if the operation succeeded.
*/
[[nodiscard]] ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath,
u64 program_id = 0, std::size_t program_index = 0);
std::size_t program_index = 0);
/**
* Indicates if the emulated system is powered on (all subsystems initialized and able to run an
@@ -292,11 +292,11 @@ public:
/// Provides a constant reference to the internal PerfStats instance.
[[nodiscard]] const Core::PerfStats& GetPerfStats() const;
/// Provides a reference to the speed limiter;
[[nodiscard]] Core::SpeedLimiter& SpeedLimiter();
/// Provides a reference to the frame limiter;
[[nodiscard]] Core::FrameLimiter& FrameLimiter();
/// Provides a constant reference to the speed limiter
[[nodiscard]] const Core::SpeedLimiter& SpeedLimiter() const;
/// Provides a constant referent to the frame limiter
[[nodiscard]] const Core::FrameLimiter& FrameLimiter() const;
/// Gets the name of the current game
[[nodiscard]] Loader::ResultStatus GetGameName(std::string& out) const;
@@ -387,18 +387,6 @@ public:
*/
void ExecuteProgram(std::size_t program_index);
/// Type used for the frontend to designate a callback for System to exit the application.
using ExitCallback = std::function<void()>;
/**
* Registers a callback from the frontend for System to exit the application.
* @param callback Callback from the frontend to exit the application.
*/
void RegisterExitCallback(ExitCallback&& callback);
/// Instructs the frontend to exit the application.
void Exit();
/// Applies any changes to settings to this core instance.
void ApplySettings();
@@ -408,7 +396,7 @@ private:
struct Impl;
std::unique_ptr<Impl> impl;
inline static std::unique_ptr<System> s_instance{};
static System s_instance;
};
} // namespace Core
+15 -10
View File
@@ -21,25 +21,34 @@ namespace Core {
CpuManager::CpuManager(System& system_) : system{system_} {}
CpuManager::~CpuManager() = default;
void CpuManager::ThreadStart(std::stop_token stop_token, CpuManager& cpu_manager,
std::size_t core) {
cpu_manager.RunThread(stop_token, core);
void CpuManager::ThreadStart(CpuManager& cpu_manager, std::size_t core) {
cpu_manager.RunThread(core);
}
void CpuManager::Initialize() {
running_mode = true;
if (is_multicore) {
for (std::size_t core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) {
core_data[core].host_thread = std::jthread(ThreadStart, std::ref(*this), core);
core_data[core].host_thread =
std::make_unique<std::thread>(ThreadStart, std::ref(*this), core);
}
} else {
core_data[0].host_thread = std::jthread(ThreadStart, std::ref(*this), 0);
core_data[0].host_thread = std::make_unique<std::thread>(ThreadStart, std::ref(*this), 0);
}
}
void CpuManager::Shutdown() {
running_mode = false;
Pause(false);
if (is_multicore) {
for (auto& data : core_data) {
data.host_thread->join();
data.host_thread.reset();
}
} else {
core_data[0].host_thread->join();
core_data[0].host_thread.reset();
}
}
std::function<void(void*)> CpuManager::GetGuestThreadStartFunc() {
@@ -308,7 +317,7 @@ void CpuManager::Pause(bool paused) {
}
}
void CpuManager::RunThread(std::stop_token stop_token, std::size_t core) {
void CpuManager::RunThread(std::size_t core) {
/// Initialization
system.RegisterCoreThread(core);
std::string name;
@@ -352,10 +361,6 @@ void CpuManager::RunThread(std::stop_token stop_token, std::size_t core) {
return;
}
if (stop_token.stop_requested()) {
break;
}
auto current_thread = system.Kernel().CurrentScheduler()->GetCurrentThread();
data.is_running = true;
Common::Fiber::YieldTo(data.host_context, *current_thread->GetHostContext());
+3 -3
View File
@@ -78,9 +78,9 @@ private:
void SingleCoreRunSuspendThread();
void SingleCorePause(bool paused);
static void ThreadStart(std::stop_token stop_token, CpuManager& cpu_manager, std::size_t core);
static void ThreadStart(CpuManager& cpu_manager, std::size_t core);
void RunThread(std::stop_token stop_token, std::size_t core);
void RunThread(std::size_t core);
struct CoreData {
std::shared_ptr<Common::Fiber> host_context;
@@ -89,7 +89,7 @@ private:
std::atomic<bool> is_running;
std::atomic<bool> is_paused;
std::atomic<bool> initialized;
std::jthread host_thread;
std::unique_ptr<std::thread> host_thread;
};
std::atomic<bool> running_mode{};
+6 -12
View File
@@ -29,7 +29,7 @@ constexpr std::array partition_names{
"logo",
};
XCI::XCI(VirtualFile file_, u64 program_id, size_t program_index)
XCI::XCI(VirtualFile file_, std::size_t program_index)
: file(std::move(file_)), program_nca_status{Loader::ResultStatus::ErrorXCIMissingProgramNCA},
partitions(partition_names.size()),
partitions_raw(partition_names.size()), keys{Core::Crypto::KeyManager::Instance()} {
@@ -63,12 +63,12 @@ XCI::XCI(VirtualFile file_, u64 program_id, size_t program_index)
secure_partition = std::make_shared<NSP>(
main_hfs.GetFile(partition_names[static_cast<std::size_t>(XCIPartition::Secure)]),
program_id, program_index);
program_index);
ncas = secure_partition->GetNCAsCollapsed();
program =
secure_partition->GetNCA(secure_partition->GetProgramTitleID(), ContentRecordType::Program);
program_nca_status = secure_partition->GetProgramStatus();
program_nca_status = secure_partition->GetProgramStatus(secure_partition->GetProgramTitleID());
if (program_nca_status == Loader::ResultStatus::ErrorNSPMissingProgramNCA) {
program_nca_status = Loader::ResultStatus::ErrorXCIMissingProgramNCA;
}
@@ -174,10 +174,6 @@ u64 XCI::GetProgramTitleID() const {
return secure_partition->GetProgramTitleID();
}
std::vector<u64> XCI::GetProgramTitleIDs() const {
return secure_partition->GetProgramTitleIDs();
}
u32 XCI::GetSystemUpdateVersion() {
const auto update = GetPartition(XCIPartition::Update);
if (update == nullptr) {
@@ -233,11 +229,9 @@ const std::vector<std::shared_ptr<NCA>>& XCI::GetNCAs() const {
}
std::shared_ptr<NCA> XCI::GetNCAByType(NCAContentType type) const {
const auto program_id = secure_partition->GetProgramTitleID();
const auto iter = std::find_if(
ncas.begin(), ncas.end(), [this, type, program_id](const std::shared_ptr<NCA>& nca) {
return nca->GetType() == type && nca->GetTitleId() == program_id;
});
const auto iter =
std::find_if(ncas.begin(), ncas.end(),
[type](const std::shared_ptr<NCA>& nca) { return nca->GetType() == type; });
return iter == ncas.end() ? nullptr : *iter;
}
+1 -2
View File
@@ -78,7 +78,7 @@ enum class XCIPartition : u8 { Update, Normal, Secure, Logo };
class XCI : public ReadOnlyVfsDirectory {
public:
explicit XCI(VirtualFile file, u64 program_id = 0, size_t program_index = 0);
explicit XCI(VirtualFile file, std::size_t program_index = 0);
~XCI() override;
Loader::ResultStatus GetStatus() const;
@@ -104,7 +104,6 @@ public:
VirtualFile GetLogoPartitionRaw() const;
u64 GetProgramTitleID() const;
std::vector<u64> GetProgramTitleIDs() const;
u32 GetSystemUpdateVersion();
u64 GetSystemUpdateTitleID() const;
-1
View File
@@ -5,7 +5,6 @@
#pragma once
#include <array>
#include <string>
#include <vector>
#include "common/common_funcs.h"
+1 -1
View File
@@ -77,7 +77,7 @@ void ProgramMetadata::LoadManual(bool is_64_bit, ProgramAddressSpaceType address
aci_header.title_id = title_id;
aci_file_access.permissions = filesystem_permissions;
npdm_header.system_resource_size = system_resource_size;
aci_kernel_capabilities = std::move(capabilities);
aci_kernel_capabilities = std ::move(capabilities);
}
bool ProgramMetadata::Is64BitProgram() const {
+35 -36
View File
@@ -20,9 +20,8 @@
namespace FileSys {
NSP::NSP(VirtualFile file_, u64 title_id_, std::size_t program_index_)
: file(std::move(file_)), expected_program_id(title_id_),
program_index(program_index_), status{Loader::ResultStatus::Success},
NSP::NSP(VirtualFile file_, std::size_t program_index_)
: file(std::move(file_)), program_index(program_index_), status{Loader::ResultStatus::Success},
pfs(std::make_shared<PartitionFilesystem>(file)), keys{Core::Crypto::KeyManager::Instance()} {
if (pfs->GetStatus() != Loader::ResultStatus::Success) {
status = pfs->GetStatus();
@@ -47,59 +46,60 @@ Loader::ResultStatus NSP::GetStatus() const {
return status;
}
Loader::ResultStatus NSP::GetProgramStatus() const {
Loader::ResultStatus NSP::GetProgramStatus(u64 title_id) const {
if (IsExtractedType() && GetExeFS() != nullptr && FileSys::IsDirectoryExeFS(GetExeFS())) {
return Loader::ResultStatus::Success;
}
const auto iter = program_status.find(GetProgramTitleID());
const auto iter = program_status.find(title_id);
if (iter == program_status.end())
return Loader::ResultStatus::ErrorNSPMissingProgramNCA;
return iter->second;
}
u64 NSP::GetProgramTitleID() const {
u64 NSP::GetFirstTitleID() const {
if (IsExtractedType()) {
return GetExtractedTitleID() + program_index;
return GetProgramTitleID();
}
auto program_id = expected_program_id;
if (program_id == 0) {
if (!program_status.empty()) {
program_id = program_status.begin()->first;
if (program_status.empty())
return 0;
return program_status.begin()->first;
}
u64 NSP::GetProgramTitleID() const {
if (IsExtractedType()) {
if (GetExeFS() == nullptr || !IsDirectoryExeFS(GetExeFS())) {
return 0;
}
ProgramMetadata meta;
if (meta.Load(GetExeFS()->GetFile("main.npdm")) == Loader::ResultStatus::Success) {
return meta.GetTitleID();
} else {
return 0;
}
}
program_id = program_id + program_index;
if (program_status.find(program_id) != program_status.end()) {
return program_id;
}
const auto out = GetFirstTitleID();
if ((out & 0x800) == 0)
return out;
const auto ids = GetProgramTitleIDs();
const auto ids = GetTitleIDs();
const auto iter =
std::find_if(ids.begin(), ids.end(), [](u64 tid) { return (tid & 0x800) == 0; });
return iter == ids.end() ? 0 : *iter;
return iter == ids.end() ? out : *iter;
}
u64 NSP::GetExtractedTitleID() const {
if (GetExeFS() == nullptr || !IsDirectoryExeFS(GetExeFS())) {
return 0;
}
ProgramMetadata meta;
if (meta.Load(GetExeFS()->GetFile("main.npdm")) == Loader::ResultStatus::Success) {
return meta.GetTitleID();
} else {
return 0;
}
}
std::vector<u64> NSP::GetProgramTitleIDs() const {
std::vector<u64> NSP::GetTitleIDs() const {
if (IsExtractedType()) {
return {GetExtractedTitleID()};
return {GetProgramTitleID()};
}
std::vector<u64> out{program_ids.cbegin(), program_ids.cend()};
std::vector<u64> out;
out.reserve(ncas.size());
for (const auto& kv : ncas)
out.push_back(kv.first);
return out;
}
@@ -146,7 +146,7 @@ std::shared_ptr<NCA> NSP::GetNCA(u64 title_id, ContentRecordType type, TitleType
if (extracted)
LOG_WARNING(Service_FS, "called on an NSP that is of type extracted.");
const auto title_id_iter = ncas.find(title_id);
const auto title_id_iter = ncas.find(title_id + program_index);
if (title_id_iter == ncas.end())
return nullptr;
@@ -160,7 +160,7 @@ std::shared_ptr<NCA> NSP::GetNCA(u64 title_id, ContentRecordType type, TitleType
VirtualFile NSP::GetNCAFile(u64 title_id, ContentRecordType type, TitleType title_type) const {
if (extracted)
LOG_WARNING(Service_FS, "called on an NSP that is of type extracted.");
const auto nca = GetNCA(title_id, type, title_type);
const auto nca = GetNCA(title_id, type);
if (nca != nullptr)
return nca->GetBaseFile();
return nullptr;
@@ -286,7 +286,6 @@ void NSP::ReadNCAs(const std::vector<VirtualFile>& files) {
if (next_nca->GetType() == NCAContentType::Program) {
program_status[next_nca->GetTitleId()] = next_nca->GetStatus();
program_ids.insert(next_nca->GetTitleId() & 0xFFFFFFFFFFFFF000);
}
if (next_nca->GetStatus() != Loader::ResultStatus::Success &&
+4 -7
View File
@@ -6,7 +6,6 @@
#include <map>
#include <memory>
#include <set>
#include <vector>
#include "common/common_types.h"
#include "core/file_sys/vfs.h"
@@ -28,15 +27,15 @@ enum class ContentRecordType : u8;
class NSP : public ReadOnlyVfsDirectory {
public:
explicit NSP(VirtualFile file_, u64 title_id = 0, std::size_t program_index_ = 0);
explicit NSP(VirtualFile file_, std::size_t program_index_ = 0);
~NSP() override;
Loader::ResultStatus GetStatus() const;
Loader::ResultStatus GetProgramStatus() const;
Loader::ResultStatus GetProgramStatus(u64 title_id) const;
// Should only be used when one title id can be assured.
u64 GetFirstTitleID() const;
u64 GetProgramTitleID() const;
u64 GetExtractedTitleID() const;
std::vector<u64> GetProgramTitleIDs() const;
std::vector<u64> GetTitleIDs() const;
bool IsExtractedType() const;
@@ -70,7 +69,6 @@ private:
VirtualFile file;
const u64 expected_program_id;
const std::size_t program_index;
bool extracted = false;
@@ -80,7 +78,6 @@ private:
std::shared_ptr<PartitionFilesystem> pfs;
// Map title id -> {map type -> NCA}
std::map<u64, std::map<std::pair<TitleType, ContentRecordType>, std::shared_ptr<NCA>>> ncas;
std::set<u64> program_ids;
std::vector<VirtualFile> ticket_files;
Core::Crypto::KeyManager& keys;
-4
View File
@@ -273,10 +273,6 @@ VirtualFile VfsDirectory::GetFile(std::string_view name) const {
return iter == files.end() ? nullptr : *iter;
}
FileTimeStampRaw VfsDirectory::GetFileTimeStamp([[maybe_unused]] std::string_view path) const {
return {};
}
VirtualDir VfsDirectory::GetSubdirectory(std::string_view name) const {
const auto& subs = GetSubdirectories();
const auto iter = std::find_if(subs.begin(), subs.end(),
-3
View File
@@ -199,9 +199,6 @@ public:
// file with name.
virtual VirtualFile GetFile(std::string_view name) const;
// Returns a struct containing the file's timestamp.
virtual FileTimeStampRaw GetFileTimeStamp(std::string_view path) const;
// Returns a vector containing all of the subdirectories in this directory.
virtual std::vector<VirtualDir> GetSubdirectories() const = 0;
// Returns the directory with name matching name. Returns nullptr if directory dosen't have a
+88
View File
@@ -0,0 +1,88 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <string>
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wshadow"
#endif
#include <zip.h>
#ifdef __GNUC__
#pragma GCC diagnostic pop
#endif
#include "common/fs/path_util.h"
#include "core/file_sys/vfs.h"
#include "core/file_sys/vfs_libzip.h"
#include "core/file_sys/vfs_vector.h"
namespace FileSys {
VirtualDir ExtractZIP(VirtualFile file) {
zip_error_t error{};
const auto data = file->ReadAllBytes();
std::unique_ptr<zip_source_t, decltype(&zip_source_close)> src{
zip_source_buffer_create(data.data(), data.size(), 0, &error), zip_source_close};
if (src == nullptr)
return nullptr;
std::unique_ptr<zip_t, decltype(&zip_close)> zip{zip_open_from_source(src.get(), 0, &error),
zip_close};
if (zip == nullptr)
return nullptr;
std::shared_ptr<VectorVfsDirectory> out = std::make_shared<VectorVfsDirectory>();
const auto num_entries = static_cast<std::size_t>(zip_get_num_entries(zip.get(), 0));
zip_stat_t stat{};
zip_stat_init(&stat);
for (std::size_t i = 0; i < num_entries; ++i) {
const auto stat_res = zip_stat_index(zip.get(), i, 0, &stat);
if (stat_res == -1)
return nullptr;
const std::string name(stat.name);
if (name.empty())
continue;
if (name.back() != '/') {
std::unique_ptr<zip_file_t, decltype(&zip_fclose)> file2{
zip_fopen_index(zip.get(), i, 0), zip_fclose};
std::vector<u8> buf(stat.size);
if (zip_fread(file2.get(), buf.data(), buf.size()) != s64(buf.size()))
return nullptr;
const auto parts = Common::FS::SplitPathComponents(stat.name);
const auto new_file = std::make_shared<VectorVfsFile>(buf, parts.back());
std::shared_ptr<VectorVfsDirectory> dtrv = out;
for (std::size_t j = 0; j < parts.size() - 1; ++j) {
if (dtrv == nullptr)
return nullptr;
const auto subdir = dtrv->GetSubdirectory(parts[j]);
if (subdir == nullptr) {
const auto temp = std::make_shared<VectorVfsDirectory>(
std::vector<VirtualFile>{}, std::vector<VirtualDir>{}, parts[j]);
dtrv->AddDirectory(temp);
dtrv = temp;
} else {
dtrv = std::dynamic_pointer_cast<VectorVfsDirectory>(subdir);
}
}
if (dtrv == nullptr)
return nullptr;
dtrv->AddFile(new_file);
}
}
return out;
}
} // namespace FileSys
+13
View File
@@ -0,0 +1,13 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include "core/file_sys/vfs_types.h"
namespace FileSys {
VirtualDir ExtractZIP(VirtualFile zip);
} // namespace FileSys
-29
View File
@@ -13,13 +13,6 @@
#include "common/logging/log.h"
#include "core/file_sys/vfs_real.h"
// For FileTimeStampRaw
#include <sys/stat.h>
#ifdef _MSC_VER
#define stat _stat64
#endif
namespace FileSys {
namespace FS = Common::FS;
@@ -399,28 +392,6 @@ std::vector<VirtualFile> RealVfsDirectory::GetFiles() const {
return IterateEntries<RealVfsFile, VfsFile>();
}
FileTimeStampRaw RealVfsDirectory::GetFileTimeStamp(std::string_view path_) const {
const auto full_path = FS::SanitizePath(path + '/' + std::string(path_));
const auto fs_path = std::filesystem::path{FS::ToU8String(full_path)};
struct stat file_status;
#ifdef _WIN32
const auto stat_result = _wstat64(fs_path.c_str(), &file_status);
#else
const auto stat_result = stat(fs_path.c_str(), &file_status);
#endif
if (stat_result != 0) {
return {};
}
return {
.created{static_cast<u64>(file_status.st_ctime)},
.accessed{static_cast<u64>(file_status.st_atime)},
.modified{static_cast<u64>(file_status.st_mtime)},
};
}
std::vector<VirtualDir> RealVfsDirectory::GetSubdirectories() const {
return IterateEntries<RealVfsDirectory, VfsDirectory>();
}
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