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Author SHA1 Message Date
yuzubot 854ed9a9c1 "Merge Tagged PR 1012" 2019-10-03 12:01:21 +00:00
yuzubot ab503718e0 "Merge Tagged PR 1340" 2019-10-03 12:01:20 +00:00
yuzubot 095b60c315 "Merge Tagged PR 1703" 2019-10-03 12:01:19 +00:00
yuzubot 9b07c7c648 "Merge Tagged PR 2542" 2019-10-03 12:01:18 +00:00
yuzubot 679c81d0b5 "Merge Tagged PR 2710" 2019-10-03 12:01:17 +00:00
yuzubot 23dd00af19 "Merge Tagged PR 2859" 2019-10-03 12:01:16 +00:00
yuzubot 30980b82a4 "Merge Tagged PR 2912" 2019-10-03 12:01:16 +00:00
yuzubot f1ec96da7a "Merge Tagged PR 2914" 2019-10-03 12:01:15 +00:00
yuzubot 18cc4afcda "Merge Tagged PR 2917" 2019-10-03 12:01:14 +00:00
yuzubot 13c5b0262c "Merge Tagged PR 2927" 2019-10-03 12:01:13 +00:00
152 changed files with 1169 additions and 4708 deletions

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+2 -3
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@@ -5,11 +5,10 @@ cd /yuzu
ccache -s
mkdir build || true && cd build
cmake .. -G Ninja -DDISPLAY_VERSION=$1 -DYUZU_USE_BUNDLED_UNICORN=ON -DYUZU_USE_QT_WEB_ENGINE=ON -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/lib/ccache/gcc -DCMAKE_CXX_COMPILER=/usr/lib/ccache/g++ -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DUSE_DISCORD_PRESENCE=ON
cmake .. -G Ninja -DYUZU_USE_BUNDLED_UNICORN=ON -DYUZU_USE_QT_WEB_ENGINE=ON -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/lib/ccache/gcc -DCMAKE_CXX_COMPILER=/usr/lib/ccache/g++ -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DUSE_DISCORD_PRESENCE=ON
ninja
ccache -s
# Ignore zlib's tests, since they aren't gated behind a CMake option.
ctest -VV -E "(example|example64)" -C Release
ctest -VV -C Release
+1 -1
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@@ -2,4 +2,4 @@
mkdir -p "ccache" || true
chmod a+x ./.ci/scripts/linux/docker.sh
docker run -e ENABLE_COMPATIBILITY_REPORTING -e CCACHE_DIR=/yuzu/ccache -v $(pwd):/yuzu yuzuemu/build-environments:linux-fresh /bin/bash /yuzu/.ci/scripts/linux/docker.sh $1
docker run -e ENABLE_COMPATIBILITY_REPORTING -e CCACHE_DIR=/yuzu/ccache -v $(pwd):/yuzu yuzuemu/build-environments:linux-fresh /bin/bash /yuzu/.ci/scripts/linux/docker.sh
+1 -1
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@@ -13,7 +13,7 @@ echo '' >> /bin/cmd
chmod +x /bin/cmd
mkdir build || true && cd build
cmake .. -G Ninja -DDISPLAY_VERSION=$1 -DCMAKE_TOOLCHAIN_FILE="$(pwd)/../CMakeModules/MinGWCross.cmake" -DUSE_CCACHE=ON -DYUZU_USE_BUNDLED_UNICORN=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DCMAKE_BUILD_TYPE=Release
cmake .. -G Ninja -DCMAKE_TOOLCHAIN_FILE="$(pwd)/../CMakeModules/MinGWCross.cmake" -DUSE_CCACHE=ON -DYUZU_USE_BUNDLED_UNICORN=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DCMAKE_BUILD_TYPE=Release
ninja
# Clean up the dirty hacks
+1 -1
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@@ -2,4 +2,4 @@
mkdir -p "ccache" || true
chmod a+x ./.ci/scripts/windows/docker.sh
docker run -e CCACHE_DIR=/yuzu/ccache -v $(pwd):/yuzu yuzuemu/build-environments:linux-mingw /bin/bash -ex /yuzu/.ci/scripts/windows/docker.sh $1
docker run -e CCACHE_DIR=/yuzu/ccache -v $(pwd):/yuzu yuzuemu/build-environments:linux-mingw /bin/bash -ex /yuzu/.ci/scripts/windows/docker.sh
+1 -7
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@@ -5,8 +5,6 @@ $RELEASE_DIST = "yuzu-windows-msvc"
$MSVC_BUILD_ZIP = "yuzu-windows-msvc-$GITDATE-$GITREV.zip" -replace " ", ""
$MSVC_BUILD_PDB = "yuzu-windows-msvc-$GITDATE-$GITREV-debugsymbols.zip" -replace " ", ""
$MSVC_SEVENZIP = "yuzu-windows-msvc-$GITDATE-$GITREV.7z" -replace " ", ""
$MSVC_TAR = "yuzu-windows-msvc-$GITDATE-$GITREV.tar" -replace " ", ""
$MSVC_TARXZ = "yuzu-windows-msvc-$GITDATE-$GITREV.tar.xz" -replace " ", ""
$env:BUILD_ZIP = $MSVC_BUILD_ZIP
$env:BUILD_SYMBOLS = $MSVC_BUILD_PDB
@@ -30,9 +28,5 @@ Copy-Item .\README.md -Destination $RELEASE_DIST
7z a -tzip $MSVC_BUILD_ZIP $RELEASE_DIST\*
7z a $MSVC_SEVENZIP $RELEASE_DIST
7z a -r -ttar $MSVC_TAR $RELEASE_DIST
7z a -r -txz $MSVC_TARXZ $MSVC_TAR
Get-ChildItem . -Filter "*.zip" | Copy-Item -destination "artifacts"
Get-ChildItem . -Filter "*.7z" | Copy-Item -destination "artifacts"
Get-ChildItem . -Filter "*.tar.xz" | Copy-Item -destination "artifacts"
Get-ChildItem . -Filter "*.7z" | Copy-Item -destination "artifacts"
+1 -1
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@@ -1,5 +1,5 @@
steps:
- script: mkdir artifacts || echo 'X' > artifacts/T1.txt
- publish: artifacts
artifact: 'yuzu-$(BuildName)-mock'
artifact: 'yuzu-$(BuildName)-$(BuildSuffix)'
displayName: 'Upload Artifacts'
+1 -2
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@@ -1,10 +1,9 @@
parameters:
artifactSource: 'true'
cache: 'false'
version: ''
steps:
- script: mkdir build && cd build && cmake -G "Visual Studio 15 2017 Win64" --config Release -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_BUNDLED_UNICORN=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DUSE_DISCORD_PRESENCE=ON -DDISPLAY_VERSION=${{ parameters['version'] }} .. && cd ..
- script: mkdir build && cd build && set DATE=`date '+%Y.%m.%d'` && set CI=true && set AZURE_REPO_NAME=yuzu-emu/yuzu-$(BuildName) && set AZURE_REPO_TAG=$(BuildName)-$DATE && cmake -G "Visual Studio 15 2017 Win64" --config Release -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_BUNDLED_UNICORN=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DUSE_DISCORD_PRESENCE=ON .. && cd ..
displayName: 'Configure CMake'
- task: MSBuild@1
displayName: 'Build'
+1 -2
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@@ -1,7 +1,6 @@
parameters:
artifactSource: 'true'
cache: 'false'
version: ''
steps:
- task: DockerInstaller@0
@@ -14,7 +13,7 @@ steps:
key: yuzu-v1-$(BuildName)-$(BuildSuffix)-$(CacheSuffix)
path: $(System.DefaultWorkingDirectory)/ccache
cacheHitVar: CACHE_RESTORED
- script: chmod a+x ./.ci/scripts/$(ScriptFolder)/exec.sh && ./.ci/scripts/$(ScriptFolder)/exec.sh ${{ parameters['version'] }}
- script: export DATE=`date '+%Y.%m.%d'` && export CI=true && export AZURE_REPO_NAME=yuzu-emu/yuzu-$(BuildName) && export AZURE_REPO_TAG=$(BuildName)-$DATE && chmod a+x ./.ci/scripts/$(ScriptFolder)/exec.sh && ./.ci/scripts/$(ScriptFolder)/exec.sh
displayName: 'Build'
- script: chmod a+x ./.ci/scripts/$(ScriptFolder)/upload.sh && RELEASE_NAME=$(BuildName) ./.ci/scripts/$(ScriptFolder)/upload.sh
displayName: 'Package Artifacts'
+1 -5
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@@ -1,6 +1,3 @@
parameters:
version: ''
jobs:
- job: build
displayName: 'standard'
@@ -23,5 +20,4 @@ jobs:
- template: ./build-single.yml
parameters:
artifactSource: 'false'
cache: $(parameters.cache)
version: $(parameters.version)
cache: $(parameters.cache)
-4
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@@ -1,6 +1,3 @@
parameters:
version: ''
jobs:
- job: build_test
displayName: 'testing'
@@ -34,4 +31,3 @@ jobs:
parameters:
artifactSource: 'false'
cache: 'false'
version: $(parameters.version)
+11 -1
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@@ -31,7 +31,17 @@ jobs:
needSubmodules: 'true'
- script: chmod a+x $(System.DefaultWorkingDirectory)/.ci/scripts/merge/yuzubot-git-config.sh && $(System.DefaultWorkingDirectory)/.ci/scripts/merge/yuzubot-git-config.sh
displayName: 'Apply Git Configuration'
- script: git tag -a $(BuildName)-$(Build.BuildId) -m "yuzu $(BuildName) $(Build.BuildNumber) $(Build.DefinitionName)"
displayName: 'Tag Source'
- script: git remote add other $(GitRepoPushChangesURL)
displayName: 'Register Repository'
- script: git push --force other HEAD:$(GitPushBranch)
- script: git push --follow-tags --force other HEAD:$(GitPushBranch)
displayName: 'Update Code'
- script: git rev-list -n 1 $(BuildName)-$(Build.BuildId) > $(Build.ArtifactStagingDirectory)/tag-commit.sha
displayName: 'Calculate Release Point'
- task: PublishPipelineArtifact@1
displayName: 'Upload Release Point'
inputs:
targetPath: '$(Build.ArtifactStagingDirectory)/tag-commit.sha'
artifact: 'yuzu-$(BuildName)-release-point'
replaceExistingArchive: true
+11 -1
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@@ -30,7 +30,17 @@ jobs:
needSubmodules: 'true'
- script: chmod a+x $(System.DefaultWorkingDirectory)/.ci/scripts/merge/yuzubot-git-config.sh && $(System.DefaultWorkingDirectory)/.ci/scripts/merge/yuzubot-git-config.sh
displayName: 'Apply Git Configuration'
- script: git tag -a $(BuildName)-$(Build.BuildId) -m "yuzu $(BuildName) $(Build.BuildNumber) $(Build.DefinitionName)"
displayName: 'Tag Source'
- script: git remote add other $(GitRepoPushChangesURL)
displayName: 'Register Repository'
- script: git push --force other HEAD:$(GitPushBranch)
- script: git push --follow-tags --force other HEAD:$(GitPushBranch)
displayName: 'Update Code'
- script: git rev-list -n 1 $(BuildName)-$(Build.BuildId) > $(Build.ArtifactStagingDirectory)/tag-commit.sha
displayName: 'Calculate Release Point'
- task: PublishPipelineArtifact@1
displayName: 'Upload Release Point'
inputs:
targetPath: '$(Build.ArtifactStagingDirectory)/tag-commit.sha'
artifact: 'yuzu-$(BuildName)-release-point'
replaceExistingArchive: true
+2 -4
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@@ -1,13 +1,11 @@
steps:
- template: ./release-download.yml
- task: GitHubRelease@0
displayName: 'GitHub Release'
inputs:
action: 'create'
title: '$(ReleasePrefix) $(DisplayVersion)'
title: 'yuzu $(BuildName) #$(Build.BuildId)'
assets: '$(Build.ArtifactStagingDirectory)/*'
gitHubConnection: $(GitHubReleaseConnectionName)
repositoryName: '$(Build.Repository.Name)'
target: '$(Build.SourceVersion)'
tagSource: manual
tag: $(BuildName)-$(DisplayPrefix)-$(DisplayVersion)
tagSource: 'auto'
-9
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@@ -1,9 +0,0 @@
steps:
- script: chmod a+x $(System.DefaultWorkingDirectory)/.ci/scripts/merge/yuzubot-git-config.sh && $(System.DefaultWorkingDirectory)/.ci/scripts/merge/yuzubot-git-config.sh
displayName: 'Apply Git Configuration'
- script: git tag -a $(BuildName)-$(DisplayPrefix)-$(DisplayVersion) -m "yuzu $(BuildName) $(Build.BuildNumber) $(Build.DefinitionName) $(DisplayPrefix)-$(DisplayVersion)"
displayName: 'Tag Source'
- script: git remote add other $(GitRepoPushChangesURL)
displayName: 'Register Repository'
- script: git push other $(BuildName)-$(DisplayPrefix)-$(DisplayVersion)
displayName: 'Update Code'
+2 -7
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@@ -1,9 +1,6 @@
trigger:
- master
variables:
DisplayVersion: $[counter(variables['DisplayPrefix'], 1)]
stages:
- stage: format
displayName: 'format'
@@ -37,7 +34,6 @@ stages:
parameters:
artifactSource: 'false'
cache: 'true'
version: $(DisplayVersion)
- stage: build_win
dependsOn: format
displayName: 'build-windows'
@@ -55,14 +51,13 @@ stages:
parameters:
artifactSource: 'false'
cache: 'true'
version: $(DisplayVersion)
- stage: release
displayName: 'release'
displayName: 'Release'
dependsOn:
- build
- build_win
jobs:
- job: github
displayName: 'github'
displayName: 'GitHub Release'
steps:
- template: ./templates/release-github.yml
-12
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@@ -1,9 +1,6 @@
trigger:
- master
variables:
DisplayVersion: $[counter(variables['DisplayPrefix'], 1)]
stages:
- stage: format
displayName: 'format'
@@ -31,12 +28,3 @@ stages:
parameters:
artifactSource: 'false'
cache: $(parameters.cache)
version: $(DisplayVersion)
- stage: release
displayName: 'release'
dependsOn: build
jobs:
- job: release
displayName: 'source'
steps:
- template: ./templates/release-private-tag.yml
+4 -4
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@@ -47,8 +47,8 @@
path = externals/sirit
url = https://github.com/ReinUsesLisp/sirit
[submodule "libzip"]
path = externals/libzip
url = https://github.com/DarkLordZach/libzip
path = externals/libzip
url = https://github.com/DarkLordZach/libzip
[submodule "zlib"]
path = externals/zlib
url = https://github.com/madler/zlib
path = externals/zlib
url = https://github.com/DarkLordZach/zlib
-6
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@@ -83,15 +83,9 @@ set(HASH_FILES
"${VIDEO_CORE}/shader/decode/video.cpp"
"${VIDEO_CORE}/shader/decode/warp.cpp"
"${VIDEO_CORE}/shader/decode/xmad.cpp"
"${VIDEO_CORE}/shader/ast.cpp"
"${VIDEO_CORE}/shader/ast.h"
"${VIDEO_CORE}/shader/control_flow.cpp"
"${VIDEO_CORE}/shader/control_flow.h"
"${VIDEO_CORE}/shader/compiler_settings.cpp"
"${VIDEO_CORE}/shader/compiler_settings.h"
"${VIDEO_CORE}/shader/decode.cpp"
"${VIDEO_CORE}/shader/expr.cpp"
"${VIDEO_CORE}/shader/expr.h"
"${VIDEO_CORE}/shader/node.h"
"${VIDEO_CORE}/shader/node_helper.cpp"
"${VIDEO_CORE}/shader/node_helper.h"
+4 -4
View File
@@ -77,11 +77,11 @@ if (ENABLE_VULKAN)
add_subdirectory(sirit)
endif()
# zlib
add_subdirectory(zlib EXCLUDE_FROM_ALL)
# libzip
add_subdirectory(libzip EXCLUDE_FROM_ALL)
add_subdirectory(libzip)
# zlib
add_subdirectory(zlib)
if (ENABLE_WEB_SERVICE)
# LibreSSL
+1 -1
+12 -21
View File
@@ -341,24 +341,15 @@ Public License instead of this License.
The icons used in this project have the following licenses:
Icon Name | License | Origin/Author
--- | --- | ---
checked.png | Free for non-commercial use
failed.png | Free for non-commercial use
lock.png | CC BY-ND 3.0 | https://icons8.com
plus_folder.png (Default, Dark) | CC BY-ND 3.0 | https://icons8.com
bad_folder.png (Default, Dark) | CC BY-ND 3.0 | https://icons8.com
chip.png (Default, Dark) | CC BY-ND 3.0 | https://icons8.com
folder.png (Default, Dark) | CC BY-ND 3.0 | https://icons8.com
plus.png (Default, Dark) | CC0 1.0 | Designed by BreadFish64 from the Citra team
sd_card.png (Default, Dark) | CC BY-ND 3.0 | https://icons8.com
plus_folder.png (Colorful, Colorful Dark) | CC BY-ND 3.0 | https://icons8.com
bad_folder.png (Colorful, Colorful Dark) | CC BY-ND 3.0 | https://icons8.com
chip.png (Colorful, Colorful Dark) | CC BY-ND 3.0 | https://icons8.com
folder.png (Colorful, Colorful Dark) | CC BY-ND 3.0 | https://icons8.com
plus.png (Colorful, Colorful Dark) | CC BY-ND 3.0 | https://icons8.com
sd_card.png (Colorful, Colorful Dark) | CC BY-ND 3.0 | https://icons8.com
Note:
Some icons are different in different themes, and they are separately listed
only when they have different licenses/origins.
Icon Name | License | Origin/Author
--- | --- | ---
checked.png | Free for non-commercial use
failed.png | Free for non-commercial use
lock.png | CC BY-ND 3.0 | https://icons8.com
plus_folder.png | CC BY-ND 3.0 | https://icons8.com
bad_folder.png | CC BY-ND 3.0 | https://icons8.com
chip.png | CC BY-ND 3.0 | https://icons8.com
folder.png | CC BY-ND 3.0 | https://icons8.com
plus.png (Default, Dark) | CC0 1.0 | Designed by BreadFish64 from the Citra team
plus.png (Colorful, Colorful Dark) | CC BY-ND 3.0 | https://icons8.com
sd_card.png | CC BY-ND 3.0 | https://icons8.com
-18
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@@ -15,23 +15,11 @@ if (DEFINED ENV{CI})
set(BUILD_TAG $ENV{AZURE_REPO_TAG})
endif()
endif()
if (DEFINED ENV{TITLEBARFORMATIDLE})
set(TITLE_BAR_FORMAT_IDLE $ENV{TITLEBARFORMATIDLE})
endif ()
if (DEFINED ENV{TITLEBARFORMATRUNNING})
set(TITLE_BAR_FORMAT_RUNNING $ENV{TITLEBARFORMATRUNNING})
endif ()
if (DEFINED ENV{DISPLAYVERSION})
set(DISPLAY_VERSION $ENV{DISPLAYVERSION})
endif ()
add_custom_command(OUTPUT scm_rev.cpp
COMMAND ${CMAKE_COMMAND}
-DSRC_DIR="${CMAKE_SOURCE_DIR}"
-DBUILD_REPOSITORY="${BUILD_REPOSITORY}"
-DTITLE_BAR_FORMAT_IDLE="${TITLE_BAR_FORMAT_IDLE}"
-DTITLE_BAR_FORMAT_RUNNING="${TITLE_BAR_FORMAT_RUNNING}"
-DBUILD_TAG="${BUILD_TAG}"
-DBUILD_ID="${DISPLAY_VERSION}"
-P "${CMAKE_SOURCE_DIR}/CMakeModules/GenerateSCMRev.cmake"
DEPENDS
# WARNING! It was too much work to try and make a common location for this list,
@@ -72,15 +60,9 @@ add_custom_command(OUTPUT scm_rev.cpp
"${VIDEO_CORE}/shader/decode/video.cpp"
"${VIDEO_CORE}/shader/decode/warp.cpp"
"${VIDEO_CORE}/shader/decode/xmad.cpp"
"${VIDEO_CORE}/shader/ast.cpp"
"${VIDEO_CORE}/shader/ast.h"
"${VIDEO_CORE}/shader/control_flow.cpp"
"${VIDEO_CORE}/shader/control_flow.h"
"${VIDEO_CORE}/shader/compiler_settings.cpp"
"${VIDEO_CORE}/shader/compiler_settings.h"
"${VIDEO_CORE}/shader/decode.cpp"
"${VIDEO_CORE}/shader/expr.cpp"
"${VIDEO_CORE}/shader/expr.h"
"${VIDEO_CORE}/shader/node.h"
"${VIDEO_CORE}/shader/node_helper.cpp"
"${VIDEO_CORE}/shader/node_helper.h"
-10
View File
@@ -51,17 +51,7 @@ public:
using reference = T&;
using const_reference = const T&;
using propagate_on_container_copy_assignment = std::true_type;
using propagate_on_container_move_assignment = std::true_type;
using propagate_on_container_swap = std::true_type;
using is_always_equal = std::true_type;
public:
constexpr AlignmentAllocator() noexcept = default;
template <typename T2>
constexpr AlignmentAllocator(const AlignmentAllocator<T2, Align>&) noexcept {}
pointer address(reference r) noexcept {
return std::addressof(r);
}
-1
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@@ -36,7 +36,6 @@
#define LOAD_DIR "load"
#define DUMP_DIR "dump"
#define SHADER_DIR "shader"
#define RESCALING_DIR "rescaling"
#define LOG_DIR "log"
// Filenames
+1 -3
View File
@@ -695,7 +695,6 @@ const std::string& GetUserPath(UserPath path, const std::string& new_path) {
paths.emplace(UserPath::LoadDir, user_path + LOAD_DIR DIR_SEP);
paths.emplace(UserPath::DumpDir, user_path + DUMP_DIR DIR_SEP);
paths.emplace(UserPath::ShaderDir, user_path + SHADER_DIR DIR_SEP);
paths.emplace(UserPath::RescalingDir, user_path + RESCALING_DIR DIR_SEP);
paths.emplace(UserPath::SysDataDir, user_path + SYSDATA_DIR DIR_SEP);
paths.emplace(UserPath::KeysDir, user_path + KEYS_DIR DIR_SEP);
// TODO: Put the logs in a better location for each OS
@@ -714,6 +713,7 @@ const std::string& GetUserPath(UserPath path, const std::string& new_path) {
case UserPath::RootDir:
user_path = paths[UserPath::RootDir] + DIR_SEP;
break;
case UserPath::UserDir:
user_path = paths[UserPath::RootDir] + DIR_SEP;
paths[UserPath::ConfigDir] = user_path + CONFIG_DIR DIR_SEP;
@@ -721,8 +721,6 @@ const std::string& GetUserPath(UserPath path, const std::string& new_path) {
paths[UserPath::SDMCDir] = user_path + SDMC_DIR DIR_SEP;
paths[UserPath::NANDDir] = user_path + NAND_DIR DIR_SEP;
break;
default:
break;
}
}
-1
View File
@@ -33,7 +33,6 @@ enum class UserPath {
LoadDir,
DumpDir,
ShaderDir,
RescalingDir,
SysDataDir,
UserDir,
};
-6
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@@ -11,9 +11,6 @@
#define BUILD_DATE "@BUILD_DATE@"
#define BUILD_FULLNAME "@BUILD_FULLNAME@"
#define BUILD_VERSION "@BUILD_VERSION@"
#define BUILD_ID "@BUILD_ID@"
#define TITLE_BAR_FORMAT_IDLE "@TITLE_BAR_FORMAT_IDLE@"
#define TITLE_BAR_FORMAT_RUNNING "@TITLE_BAR_FORMAT_RUNNING@"
#define SHADER_CACHE_VERSION "@SHADER_CACHE_VERSION@"
namespace Common {
@@ -25,9 +22,6 @@ const char g_build_name[] = BUILD_NAME;
const char g_build_date[] = BUILD_DATE;
const char g_build_fullname[] = BUILD_FULLNAME;
const char g_build_version[] = BUILD_VERSION;
const char g_build_id[] = BUILD_ID;
const char g_title_bar_format_idle[] = TITLE_BAR_FORMAT_IDLE;
const char g_title_bar_format_running[] = TITLE_BAR_FORMAT_RUNNING;
const char g_shader_cache_version[] = SHADER_CACHE_VERSION;
} // namespace
-3
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@@ -13,9 +13,6 @@ extern const char g_build_name[];
extern const char g_build_date[];
extern const char g_build_fullname[];
extern const char g_build_version[];
extern const char g_build_id[];
extern const char g_title_bar_format_idle[];
extern const char g_title_bar_format_running[];
extern const char g_shader_cache_version[];
} // namespace Common
-2
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@@ -335,8 +335,6 @@ add_library(core STATIC
hle/service/ldr/ldr.h
hle/service/lm/lm.cpp
hle/service/lm/lm.h
hle/service/lm/manager.cpp
hle/service/lm/manager.h
hle/service/mig/mig.cpp
hle/service/mig/mig.h
hle/service/mii/mii.cpp
+6 -34
View File
@@ -35,7 +35,6 @@
#include "core/hle/service/apm/controller.h"
#include "core/hle/service/filesystem/filesystem.h"
#include "core/hle/service/glue/manager.h"
#include "core/hle/service/lm/manager.h"
#include "core/hle/service/service.h"
#include "core/hle/service/sm/sm.h"
#include "core/loader/loader.h"
@@ -112,8 +111,7 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
}
struct System::Impl {
explicit Impl(System& system)
: kernel{system}, fs_controller{system}, cpu_core_manager{system},
applet_manager{system}, reporter{system} {}
: kernel{system}, cpu_core_manager{system}, applet_manager{system}, reporter{system} {}
Cpu& CurrentCpuCore() {
return cpu_core_manager.GetCurrentCore();
@@ -251,8 +249,6 @@ struct System::Impl {
telemetry_session->AddField(Telemetry::FieldType::Performance, "Mean_Frametime_MS",
perf_stats->GetMeanFrametime());
lm_manager.Flush();
is_powered_on = false;
exit_lock = false;
@@ -343,7 +339,6 @@ struct System::Impl {
bool is_powered_on = false;
bool exit_lock = false;
Reporter reporter;
std::unique_ptr<Memory::CheatEngine> cheat_engine;
std::unique_ptr<Tools::Freezer> memory_freezer;
std::array<u8, 0x20> build_id{};
@@ -354,9 +349,8 @@ struct System::Impl {
/// APM (Performance) services
Service::APM::Controller apm_controller{core_timing};
/// Service State
/// Glue services
Service::Glue::ARPManager arp_manager;
Service::LM::Manager lm_manager{reporter};
/// Service manager
std::shared_ptr<Service::SM::ServiceManager> service_manager;
@@ -364,6 +358,8 @@ struct System::Impl {
/// Telemetry session for this emulation session
std::unique_ptr<Core::TelemetrySession> telemetry_session;
Reporter reporter;
ResultStatus status = ResultStatus::Success;
std::string status_details = "";
@@ -406,12 +402,6 @@ void System::PrepareReschedule() {
CurrentCpuCore().PrepareReschedule();
}
void System::PrepareReschedule(const u32 core_index) {
if (core_index < GlobalScheduler().CpuCoresCount()) {
CpuCore(core_index).PrepareReschedule();
}
}
PerfStatsResults System::GetAndResetPerfStats() {
return impl->GetAndResetPerfStats();
}
@@ -452,16 +442,6 @@ const Kernel::Scheduler& System::Scheduler(std::size_t core_index) const {
return CpuCore(core_index).Scheduler();
}
/// Gets the global scheduler
Kernel::GlobalScheduler& System::GlobalScheduler() {
return impl->kernel.GlobalScheduler();
}
/// Gets the global scheduler
const Kernel::GlobalScheduler& System::GlobalScheduler() const {
return impl->kernel.GlobalScheduler();
}
Kernel::Process* System::CurrentProcess() {
return impl->kernel.CurrentProcess();
}
@@ -655,14 +635,6 @@ const Service::APM::Controller& System::GetAPMController() const {
return impl->apm_controller;
}
Service::LM::Manager& System::GetLogManager() {
return impl->lm_manager;
}
const Service::LM::Manager& System::GetLogManager() const {
return impl->lm_manager;
}
void System::SetExitLock(bool locked) {
impl->exit_lock = locked;
}
@@ -671,11 +643,11 @@ bool System::GetExitLock() const {
return impl->exit_lock;
}
void System::SetCurrentProcessBuildID(const CurrentBuildProcessID& id) {
void System::SetCurrentProcessBuildID(std::array<u8, 32> id) {
impl->build_id = id;
}
const System::CurrentBuildProcessID& System::GetCurrentProcessBuildID() const {
const std::array<u8, 32>& System::GetCurrentProcessBuildID() const {
return impl->build_id;
}
+7 -22
View File
@@ -8,6 +8,7 @@
#include <memory>
#include <string>
#include <map>
#include "common/common_types.h"
#include "core/file_sys/vfs_types.h"
#include "core/hle/kernel/object.h"
@@ -24,7 +25,6 @@ class VfsFilesystem;
} // namespace FileSys
namespace Kernel {
class GlobalScheduler;
class KernelCore;
class Process;
class Scheduler;
@@ -58,10 +58,6 @@ namespace Glue {
class ARPManager;
}
namespace LM {
class Manager;
} // namespace LM
namespace SM {
class ServiceManager;
} // namespace SM
@@ -102,8 +98,6 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
class System {
public:
using CurrentBuildProcessID = std::array<u8, 0x20>;
System(const System&) = delete;
System& operator=(const System&) = delete;
@@ -185,9 +179,6 @@ public:
/// Prepare the core emulation for a reschedule
void PrepareReschedule();
/// Prepare the core emulation for a reschedule
void PrepareReschedule(u32 core_index);
/// Gets and resets core performance statistics
PerfStatsResults GetAndResetPerfStats();
@@ -242,12 +233,6 @@ public:
/// Gets the scheduler for the CPU core with the specified index
const Kernel::Scheduler& Scheduler(std::size_t core_index) const;
/// Gets the global scheduler
Kernel::GlobalScheduler& GlobalScheduler();
/// Gets the global scheduler
const Kernel::GlobalScheduler& GlobalScheduler() const;
/// Provides a pointer to the current process
Kernel::Process* CurrentProcess();
@@ -341,17 +326,13 @@ public:
const Service::APM::Controller& GetAPMController() const;
Service::LM::Manager& GetLogManager();
const Service::LM::Manager& GetLogManager() const;
void SetExitLock(bool locked);
bool GetExitLock() const;
void SetCurrentProcessBuildID(const CurrentBuildProcessID& id);
void SetCurrentProcessBuildID(std::array<u8, 0x20> id);
const CurrentBuildProcessID& GetCurrentProcessBuildID() const;
const std::array<u8, 0x20>& GetCurrentProcessBuildID() const;
private:
System();
@@ -376,4 +357,8 @@ private:
static System s_instance;
};
inline Kernel::Process* CurrentProcess() {
return System::GetInstance().CurrentProcess();
}
} // namespace Core
+11 -9
View File
@@ -52,8 +52,7 @@ bool CpuBarrier::Rendezvous() {
Cpu::Cpu(System& system, ExclusiveMonitor& exclusive_monitor, CpuBarrier& cpu_barrier,
std::size_t core_index)
: cpu_barrier{cpu_barrier}, global_scheduler{system.GlobalScheduler()},
core_timing{system.CoreTiming()}, core_index{core_index} {
: cpu_barrier{cpu_barrier}, core_timing{system.CoreTiming()}, core_index{core_index} {
#ifdef ARCHITECTURE_x86_64
arm_interface = std::make_unique<ARM_Dynarmic>(system, exclusive_monitor, core_index);
#else
@@ -61,7 +60,7 @@ Cpu::Cpu(System& system, ExclusiveMonitor& exclusive_monitor, CpuBarrier& cpu_ba
LOG_WARNING(Core, "CPU JIT requested, but Dynarmic not available");
#endif
scheduler = std::make_unique<Kernel::Scheduler>(system, *arm_interface, core_index);
scheduler = std::make_unique<Kernel::Scheduler>(system, *arm_interface);
}
Cpu::~Cpu() = default;
@@ -82,8 +81,6 @@ void Cpu::RunLoop(bool tight_loop) {
return;
}
Reschedule();
// If we don't have a currently active thread then don't execute instructions,
// instead advance to the next event and try to yield to the next thread
if (Kernel::GetCurrentThread() == nullptr) {
@@ -95,6 +92,7 @@ void Cpu::RunLoop(bool tight_loop) {
core_timing.Advance();
}
PrepareReschedule();
} else {
if (IsMainCore()) {
core_timing.Advance();
@@ -116,14 +114,18 @@ void Cpu::SingleStep() {
void Cpu::PrepareReschedule() {
arm_interface->PrepareReschedule();
reschedule_pending = true;
}
void Cpu::Reschedule() {
// Lock the global kernel mutex when we manipulate the HLE state
std::lock_guard lock(HLE::g_hle_lock);
if (!reschedule_pending) {
return;
}
global_scheduler.SelectThread(core_index);
scheduler->TryDoContextSwitch();
reschedule_pending = false;
// Lock the global kernel mutex when we manipulate the HLE state
std::lock_guard lock{HLE::g_hle_lock};
scheduler->Reschedule();
}
} // namespace Core
+1 -3
View File
@@ -12,9 +12,8 @@
#include "common/common_types.h"
namespace Kernel {
class GlobalScheduler;
class Scheduler;
} // namespace Kernel
}
namespace Core {
class System;
@@ -91,7 +90,6 @@ private:
std::unique_ptr<ARM_Interface> arm_interface;
CpuBarrier& cpu_barrier;
Kernel::GlobalScheduler& global_scheduler;
std::unique_ptr<Kernel::Scheduler> scheduler;
Timing::CoreTiming& core_timing;
+1 -1
View File
@@ -423,7 +423,7 @@ static std::optional<u64> FindTicketOffset(const std::array<u8, size>& data) {
std::optional<std::pair<Key128, Key128>> ParseTicket(const Ticket& ticket,
const RSAKeyPair<2048>& key) {
const auto issuer = ticket.GetData().issuer;
if (IsAllZeroArray(issuer))
if (issuer == std::array<u8, 0x40>{})
return {};
if (issuer[0] != 'R' || issuer[1] != 'o' || issuer[2] != 'o' || issuer[3] != 't') {
LOG_INFO(Crypto, "Attempting to parse ticket with non-standard certificate authority.");
+2 -2
View File
@@ -35,11 +35,11 @@ void RomFSFactory::SetPackedUpdate(VirtualFile update_raw) {
this->update_raw = std::move(update_raw);
}
ResultVal<VirtualFile> RomFSFactory::OpenCurrentProcess(u64 current_process_title_id) const {
ResultVal<VirtualFile> RomFSFactory::OpenCurrentProcess() const {
if (!updatable)
return MakeResult<VirtualFile>(file);
const PatchManager patch_manager(current_process_title_id);
const PatchManager patch_manager(Core::CurrentProcess()->GetTitleID());
return MakeResult<VirtualFile>(
patch_manager.PatchRomFS(file, ivfc_offset, ContentRecordType::Program, update_raw));
}
+1 -1
View File
@@ -33,7 +33,7 @@ public:
~RomFSFactory();
void SetPackedUpdate(VirtualFile update_raw);
ResultVal<VirtualFile> OpenCurrentProcess(u64 current_process_title_id) const;
ResultVal<VirtualFile> OpenCurrentProcess() const;
ResultVal<VirtualFile> Open(u64 title_id, StorageId storage, ContentRecordType type) const;
private:
+2 -3
View File
@@ -127,9 +127,8 @@ std::string SaveDataFactory::GetFullPath(SaveDataSpaceId space, SaveDataType typ
u128 user_id, u64 save_id) {
// According to switchbrew, if a save is of type SaveData and the title id field is 0, it should
// be interpreted as the title id of the current process.
if (type == SaveDataType::SaveData && title_id == 0) {
title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
}
if (type == SaveDataType::SaveData && title_id == 0)
title_id = Core::CurrentProcess()->GetTitleID();
std::string out = GetSaveDataSpaceIdPath(space);
+20 -15
View File
@@ -202,11 +202,13 @@ void RegisterModule(std::string name, VAddr beg, VAddr end, bool add_elf_ext) {
}
static Kernel::Thread* FindThreadById(s64 id) {
const auto& threads = Core::System::GetInstance().GlobalScheduler().GetThreadList();
for (auto& thread : threads) {
if (thread->GetThreadID() == static_cast<u64>(id)) {
current_core = thread->GetProcessorID();
return thread.get();
for (u32 core = 0; core < Core::NUM_CPU_CORES; core++) {
const auto& threads = Core::System::GetInstance().Scheduler(core).GetThreadList();
for (auto& thread : threads) {
if (thread->GetThreadID() == static_cast<u64>(id)) {
current_core = core;
return thread.get();
}
}
}
return nullptr;
@@ -639,15 +641,16 @@ static void HandleQuery() {
strlen("Xfer:features:read:target.xml:")) == 0) {
SendReply(target_xml);
} else if (strncmp(query, "Offsets", strlen("Offsets")) == 0) {
const VAddr base_address =
Core::System::GetInstance().CurrentProcess()->VMManager().GetCodeRegionBaseAddress();
const VAddr base_address = Core::CurrentProcess()->VMManager().GetCodeRegionBaseAddress();
std::string buffer = fmt::format("TextSeg={:0x}", base_address);
SendReply(buffer.c_str());
} else if (strncmp(query, "fThreadInfo", strlen("fThreadInfo")) == 0) {
std::string val = "m";
const auto& threads = Core::System::GetInstance().GlobalScheduler().GetThreadList();
for (const auto& thread : threads) {
val += fmt::format("{:x},", thread->GetThreadID());
for (u32 core = 0; core < Core::NUM_CPU_CORES; core++) {
const auto& threads = Core::System::GetInstance().Scheduler(core).GetThreadList();
for (const auto& thread : threads) {
val += fmt::format("{:x},", thread->GetThreadID());
}
}
val.pop_back();
SendReply(val.c_str());
@@ -657,11 +660,13 @@ static void HandleQuery() {
std::string buffer;
buffer += "l<?xml version=\"1.0\"?>";
buffer += "<threads>";
const auto& threads = Core::System::GetInstance().GlobalScheduler().GetThreadList();
for (const auto& thread : threads) {
buffer +=
fmt::format(R"*(<thread id="{:x}" core="{:d}" name="Thread {:x}"></thread>)*",
thread->GetThreadID(), thread->GetProcessorID(), thread->GetThreadID());
for (u32 core = 0; core < Core::NUM_CPU_CORES; core++) {
const auto& threads = Core::System::GetInstance().Scheduler(core).GetThreadList();
for (const auto& thread : threads) {
buffer +=
fmt::format(R"*(<thread id="{:x}" core="{:d}" name="Thread {:x}"></thread>)*",
thread->GetThreadID(), core, thread->GetThreadID());
}
}
buffer += "</threads>";
SendReply(buffer.c_str());
+17 -11
View File
@@ -22,7 +22,6 @@ namespace Kernel {
namespace {
// Wake up num_to_wake (or all) threads in a vector.
void WakeThreads(const std::vector<SharedPtr<Thread>>& waiting_threads, s32 num_to_wake) {
auto& system = Core::System::GetInstance();
// Only process up to 'target' threads, unless 'target' is <= 0, in which case process
// them all.
std::size_t last = waiting_threads.size();
@@ -36,7 +35,6 @@ void WakeThreads(const std::vector<SharedPtr<Thread>>& waiting_threads, s32 num_
waiting_threads[i]->SetWaitSynchronizationResult(RESULT_SUCCESS);
waiting_threads[i]->SetArbiterWaitAddress(0);
waiting_threads[i]->ResumeFromWait();
system.PrepareReschedule(waiting_threads[i]->GetProcessorID());
}
}
} // Anonymous namespace
@@ -171,22 +169,30 @@ ResultCode AddressArbiter::WaitForAddressImpl(VAddr address, s64 timeout) {
current_thread->WakeAfterDelay(timeout);
system.PrepareReschedule(current_thread->GetProcessorID());
system.CpuCore(current_thread->GetProcessorID()).PrepareReschedule();
return RESULT_TIMEOUT;
}
std::vector<SharedPtr<Thread>> AddressArbiter::GetThreadsWaitingOnAddress(VAddr address) const {
const auto RetrieveWaitingThreads = [this](std::size_t core_index,
std::vector<SharedPtr<Thread>>& waiting_threads,
VAddr arb_addr) {
const auto& scheduler = system.Scheduler(core_index);
const auto& thread_list = scheduler.GetThreadList();
for (const auto& thread : thread_list) {
if (thread->GetArbiterWaitAddress() == arb_addr) {
waiting_threads.push_back(thread);
}
}
};
// Retrieve all threads that are waiting for this address.
std::vector<SharedPtr<Thread>> threads;
const auto& scheduler = system.GlobalScheduler();
const auto& thread_list = scheduler.GetThreadList();
for (const auto& thread : thread_list) {
if (thread->GetArbiterWaitAddress() == address) {
threads.push_back(thread);
}
}
RetrieveWaitingThreads(0, threads, address);
RetrieveWaitingThreads(1, threads, address);
RetrieveWaitingThreads(2, threads, address);
RetrieveWaitingThreads(3, threads, address);
// Sort them by priority, such that the highest priority ones come first.
std::sort(threads.begin(), threads.end(),
+1 -1
View File
@@ -103,7 +103,7 @@ SharedPtr<Object> HandleTable::GetGeneric(Handle handle) const {
if (handle == CurrentThread) {
return GetCurrentThread();
} else if (handle == CurrentProcess) {
return Core::System::GetInstance().CurrentProcess();
return Core::CurrentProcess();
}
if (!IsValid(handle)) {
+1 -11
View File
@@ -18,7 +18,6 @@
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/resource_limit.h"
#include "core/hle/kernel/scheduler.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/lock.h"
#include "core/hle/result.h"
@@ -89,7 +88,7 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_
}
struct KernelCore::Impl {
explicit Impl(Core::System& system) : system{system}, global_scheduler{system} {}
explicit Impl(Core::System& system) : system{system} {}
void Initialize(KernelCore& kernel) {
Shutdown();
@@ -141,7 +140,6 @@ struct KernelCore::Impl {
// Lists all processes that exist in the current session.
std::vector<SharedPtr<Process>> process_list;
Process* current_process = nullptr;
Kernel::GlobalScheduler global_scheduler;
SharedPtr<ResourceLimit> system_resource_limit;
@@ -205,14 +203,6 @@ const std::vector<SharedPtr<Process>>& KernelCore::GetProcessList() const {
return impl->process_list;
}
Kernel::GlobalScheduler& KernelCore::GlobalScheduler() {
return impl->global_scheduler;
}
const Kernel::GlobalScheduler& KernelCore::GlobalScheduler() const {
return impl->global_scheduler;
}
void KernelCore::AddNamedPort(std::string name, SharedPtr<ClientPort> port) {
impl->named_ports.emplace(std::move(name), std::move(port));
}
-7
View File
@@ -25,7 +25,6 @@ class HandleTable;
class Process;
class ResourceLimit;
class Thread;
class GlobalScheduler;
/// Represents a single instance of the kernel.
class KernelCore {
@@ -76,12 +75,6 @@ public:
/// Retrieves the list of processes.
const std::vector<SharedPtr<Process>>& GetProcessList() const;
/// Gets the sole instance of the global scheduler
Kernel::GlobalScheduler& GlobalScheduler();
/// Gets the sole instance of the global scheduler
const Kernel::GlobalScheduler& GlobalScheduler() const;
/// Adds a port to the named port table
void AddNamedPort(std::string name, SharedPtr<ClientPort> port);
+5 -24
View File
@@ -7,7 +7,6 @@
#include "common/assert.h"
#include "core/core.h"
#include "core/core_cpu.h"
#include "core/hle/kernel/errors.h"
#include "core/hle/kernel/handle_table.h"
#include "core/hle/kernel/kernel.h"
@@ -79,7 +78,7 @@ ResultCode Mutex::TryAcquire(VAddr address, Handle holding_thread_handle,
// thread.
ASSERT(requesting_thread == current_thread);
u32 addr_value = Memory::Read32(address);
const u32 addr_value = Memory::Read32(address);
// If the mutex isn't being held, just return success.
if (addr_value != (holding_thread_handle | Mutex::MutexHasWaitersFlag)) {
@@ -90,20 +89,6 @@ ResultCode Mutex::TryAcquire(VAddr address, Handle holding_thread_handle,
return ERR_INVALID_HANDLE;
}
// This a workaround where an unknown bug writes the mutex value to give ownership to a cond var
// waiting thread.
if (holding_thread->GetStatus() == ThreadStatus::WaitCondVar) {
if (holding_thread->GetMutexWaitAddress() == address) {
Release(address, holding_thread.get());
addr_value = Memory::Read32(address);
if (addr_value == 0)
return RESULT_SUCCESS;
else {
holding_thread = handle_table.Get<Thread>(addr_value & Mutex::MutexOwnerMask);
}
}
}
// Wait until the mutex is released
current_thread->SetMutexWaitAddress(address);
current_thread->SetWaitHandle(requesting_thread_handle);
@@ -119,13 +104,14 @@ ResultCode Mutex::TryAcquire(VAddr address, Handle holding_thread_handle,
return RESULT_SUCCESS;
}
ResultCode Mutex::Release(VAddr address, Thread* holding_thread) {
ResultCode Mutex::Release(VAddr address) {
// The mutex address must be 4-byte aligned
if ((address % sizeof(u32)) != 0) {
return ERR_INVALID_ADDRESS;
}
auto [thread, num_waiters] = GetHighestPriorityMutexWaitingThread(holding_thread, address);
auto* const current_thread = system.CurrentScheduler().GetCurrentThread();
auto [thread, num_waiters] = GetHighestPriorityMutexWaitingThread(current_thread, address);
// There are no more threads waiting for the mutex, release it completely.
if (thread == nullptr) {
@@ -134,7 +120,7 @@ ResultCode Mutex::Release(VAddr address, Thread* holding_thread) {
}
// Transfer the ownership of the mutex from the previous owner to the new one.
TransferMutexOwnership(address, holding_thread, thread);
TransferMutexOwnership(address, current_thread, thread);
u32 mutex_value = thread->GetWaitHandle();
@@ -154,11 +140,6 @@ ResultCode Mutex::Release(VAddr address, Thread* holding_thread) {
thread->SetMutexWaitAddress(0);
thread->SetWaitHandle(0);
if (thread->GetProcessorID() >= 0)
system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
if (holding_thread->GetProcessorID() >= 0)
system.CpuCore(holding_thread->GetProcessorID()).PrepareReschedule();
return RESULT_SUCCESS;
}
} // namespace Kernel
+1 -1
View File
@@ -29,7 +29,7 @@ public:
Handle requesting_thread_handle);
/// Releases the mutex at the specified address.
ResultCode Release(VAddr address, Thread* holding_thread);
ResultCode Release(VAddr address);
private:
Core::System& system;
+4 -1
View File
@@ -213,7 +213,10 @@ void Process::PrepareForTermination() {
}
};
stop_threads(system.GlobalScheduler().GetThreadList());
stop_threads(system.Scheduler(0).GetThreadList());
stop_threads(system.Scheduler(1).GetThreadList());
stop_threads(system.Scheduler(2).GetThreadList());
stop_threads(system.Scheduler(3).GetThreadList());
FreeTLSRegion(tls_region_address);
tls_region_address = 0;
+155 -290
View File
@@ -1,13 +1,8 @@
// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
//
// SelectThreads, Yield functions originally by TuxSH.
// licensed under GPLv2 or later under exception provided by the author.
#include <algorithm>
#include <set>
#include <unordered_set>
#include <utility>
#include "common/assert.h"
@@ -22,277 +17,56 @@
namespace Kernel {
GlobalScheduler::GlobalScheduler(Core::System& system) : system{system} {
reselection_pending = false;
}
std::mutex Scheduler::scheduler_mutex;
void GlobalScheduler::AddThread(SharedPtr<Thread> thread) {
thread_list.push_back(std::move(thread));
}
Scheduler::Scheduler(Core::System& system, Core::ARM_Interface& cpu_core)
: cpu_core{cpu_core}, system{system} {}
void GlobalScheduler::RemoveThread(const Thread* thread) {
thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
thread_list.end());
}
/*
* UnloadThread selects a core and forces it to unload its current thread's context
*/
void GlobalScheduler::UnloadThread(s32 core) {
Scheduler& sched = system.Scheduler(core);
sched.UnloadThread();
}
/*
* SelectThread takes care of selecting the new scheduled thread.
* It does it in 3 steps:
* - First a thread is selected from the top of the priority queue. If no thread
* is obtained then we move to step two, else we are done.
* - Second we try to get a suggested thread that's not assigned to any core or
* that is not the top thread in that core.
* - Third is no suggested thread is found, we do a second pass and pick a running
* thread in another core and swap it with its current thread.
*/
void GlobalScheduler::SelectThread(u32 core) {
const auto update_thread = [](Thread* thread, Scheduler& sched) {
if (thread != sched.selected_thread) {
if (thread == nullptr) {
++sched.idle_selection_count;
}
sched.selected_thread = thread;
}
sched.context_switch_pending = sched.selected_thread != sched.current_thread;
std::atomic_thread_fence(std::memory_order_seq_cst);
};
Scheduler& sched = system.Scheduler(core);
Thread* current_thread = nullptr;
// Step 1: Get top thread in schedule queue.
current_thread = scheduled_queue[core].empty() ? nullptr : scheduled_queue[core].front();
if (current_thread) {
update_thread(current_thread, sched);
return;
}
// Step 2: Try selecting a suggested thread.
Thread* winner = nullptr;
std::set<s32> sug_cores;
for (auto thread : suggested_queue[core]) {
s32 this_core = thread->GetProcessorID();
Thread* thread_on_core = nullptr;
if (this_core >= 0) {
thread_on_core = scheduled_queue[this_core].front();
}
if (this_core < 0 || thread != thread_on_core) {
winner = thread;
break;
}
sug_cores.insert(this_core);
}
// if we got a suggested thread, select it, else do a second pass.
if (winner && winner->GetPriority() > 2) {
if (winner->IsRunning()) {
UnloadThread(winner->GetProcessorID());
}
TransferToCore(winner->GetPriority(), core, winner);
update_thread(winner, sched);
return;
}
// Step 3: Select a suggested thread from another core
for (auto& src_core : sug_cores) {
auto it = scheduled_queue[src_core].begin();
it++;
if (it != scheduled_queue[src_core].end()) {
Thread* thread_on_core = scheduled_queue[src_core].front();
Thread* to_change = *it;
if (thread_on_core->IsRunning() || to_change->IsRunning()) {
UnloadThread(src_core);
}
TransferToCore(thread_on_core->GetPriority(), core, thread_on_core);
current_thread = thread_on_core;
break;
}
}
update_thread(current_thread, sched);
}
/*
* YieldThread takes a thread and moves it to the back of the it's priority list
* This operation can be redundant and no scheduling is changed if marked as so.
*/
void GlobalScheduler::YieldThread(Thread* yielding_thread) {
// Note: caller should use critical section, etc.
const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
const u32 priority = yielding_thread->GetPriority();
// Yield the thread
ASSERT_MSG(yielding_thread == scheduled_queue[core_id].front(priority),
"Thread yielding without being in front");
scheduled_queue[core_id].yield(priority);
Thread* winner = scheduled_queue[core_id].front(priority);
AskForReselectionOrMarkRedundant(yielding_thread, winner);
}
/*
* YieldThreadAndBalanceLoad takes a thread and moves it to the back of the it's priority list.
* Afterwards, tries to pick a suggested thread from the suggested queue that has worse time or
* a better priority than the next thread in the core.
* This operation can be redundant and no scheduling is changed if marked as so.
*/
void GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
// Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section,
// etc.
const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
const u32 priority = yielding_thread->GetPriority();
// Yield the thread
ASSERT_MSG(yielding_thread == scheduled_queue[core_id].front(priority),
"Thread yielding without being in front");
scheduled_queue[core_id].yield(priority);
std::array<Thread*, NUM_CPU_CORES> current_threads;
for (u32 i = 0; i < NUM_CPU_CORES; i++) {
current_threads[i] = scheduled_queue[i].empty() ? nullptr : scheduled_queue[i].front();
}
Thread* next_thread = scheduled_queue[core_id].front(priority);
Thread* winner = nullptr;
for (auto& thread : suggested_queue[core_id]) {
const s32 source_core = thread->GetProcessorID();
if (source_core >= 0) {
if (current_threads[source_core] != nullptr) {
if (thread == current_threads[source_core] ||
current_threads[source_core]->GetPriority() < min_regular_priority) {
continue;
}
}
if (next_thread->GetLastRunningTicks() >= thread->GetLastRunningTicks() ||
next_thread->GetPriority() < thread->GetPriority()) {
if (thread->GetPriority() <= priority) {
winner = thread;
break;
}
}
}
}
if (winner != nullptr) {
if (winner != yielding_thread) {
if (winner->IsRunning()) {
UnloadThread(winner->GetProcessorID());
}
TransferToCore(winner->GetPriority(), core_id, winner);
}
} else {
winner = next_thread;
}
AskForReselectionOrMarkRedundant(yielding_thread, winner);
}
/*
* YieldThreadAndWaitForLoadBalancing takes a thread and moves it out of the scheduling queue
* and into the suggested queue. If no thread can be squeduled afterwards in that core,
* a suggested thread is obtained instead.
* This operation can be redundant and no scheduling is changed if marked as so.
*/
void GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread) {
// Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section,
// etc.
Thread* winner = nullptr;
const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID());
// Remove the thread from its scheduled mlq, put it on the corresponding "suggested" one instead
TransferToCore(yielding_thread->GetPriority(), -1, yielding_thread);
// If the core is idle, perform load balancing, excluding the threads that have just used this
// function...
if (scheduled_queue[core_id].empty()) {
// Here, "current_threads" is calculated after the ""yield"", unlike yield -1
std::array<Thread*, NUM_CPU_CORES> current_threads;
for (u32 i = 0; i < NUM_CPU_CORES; i++) {
current_threads[i] = scheduled_queue[i].empty() ? nullptr : scheduled_queue[i].front();
}
for (auto& thread : suggested_queue[core_id]) {
const s32 source_core = thread->GetProcessorID();
if (source_core < 0 || thread == current_threads[source_core]) {
continue;
}
if (current_threads[source_core] == nullptr ||
current_threads[source_core]->GetPriority() >= min_regular_priority) {
winner = thread;
}
break;
}
if (winner != nullptr) {
if (winner != yielding_thread) {
if (winner->IsRunning()) {
UnloadThread(winner->GetProcessorID());
}
TransferToCore(winner->GetPriority(), core_id, winner);
}
} else {
winner = yielding_thread;
}
}
AskForReselectionOrMarkRedundant(yielding_thread, winner);
}
void GlobalScheduler::Schedule(u32 priority, u32 core, Thread* thread) {
ASSERT_MSG(thread->GetProcessorID() == core, "Thread must be assigned to this core.");
scheduled_queue[core].add(thread, priority);
}
void GlobalScheduler::SchedulePrepend(u32 priority, u32 core, Thread* thread) {
ASSERT_MSG(thread->GetProcessorID() == core, "Thread must be assigned to this core.");
scheduled_queue[core].add(thread, priority, false);
}
void GlobalScheduler::AskForReselectionOrMarkRedundant(Thread* current_thread, Thread* winner) {
if (current_thread == winner) {
// TODO(blinkhawk): manage redundant operations, this is not implemented.
// as its mostly an optimization.
// current_thread->SetRedundantSchedulerOperation();
} else {
reselection_pending.store(true, std::memory_order_release);
Scheduler::~Scheduler() {
for (auto& thread : thread_list) {
thread->Stop();
}
}
GlobalScheduler::~GlobalScheduler() = default;
Scheduler::Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, u32 core_id)
: system(system), cpu_core(cpu_core), core_id(core_id) {}
Scheduler::~Scheduler() = default;
bool Scheduler::HaveReadyThreads() const {
return system.GlobalScheduler().HaveReadyThreads(core_id);
std::lock_guard lock{scheduler_mutex};
return !ready_queue.empty();
}
Thread* Scheduler::GetCurrentThread() const {
return current_thread.get();
}
Thread* Scheduler::GetSelectedThread() const {
return selected_thread.get();
}
void Scheduler::SelectThreads() {
system.GlobalScheduler().SelectThread(core_id);
}
u64 Scheduler::GetLastContextSwitchTicks() const {
return last_context_switch_time;
}
void Scheduler::TryDoContextSwitch() {
if (context_switch_pending) {
SwitchContext();
Thread* Scheduler::PopNextReadyThread() {
Thread* next = nullptr;
Thread* thread = GetCurrentThread();
if (thread && thread->GetStatus() == ThreadStatus::Running) {
if (ready_queue.empty()) {
return thread;
}
// We have to do better than the current thread.
// This call returns null when that's not possible.
next = ready_queue.front();
if (next == nullptr || next->GetPriority() >= thread->GetPriority()) {
next = thread;
}
} else {
if (ready_queue.empty()) {
return nullptr;
}
next = ready_queue.front();
}
return next;
}
void Scheduler::UnloadThread() {
Thread* const previous_thread = GetCurrentThread();
void Scheduler::SwitchContext(Thread* new_thread) {
Thread* previous_thread = GetCurrentThread();
Process* const previous_process = system.Kernel().CurrentProcess();
UpdateLastContextSwitchTime(previous_thread, previous_process);
@@ -306,52 +80,23 @@ void Scheduler::UnloadThread() {
if (previous_thread->GetStatus() == ThreadStatus::Running) {
// This is only the case when a reschedule is triggered without the current thread
// yielding execution (i.e. an event triggered, system core time-sliced, etc)
ready_queue.add(previous_thread, previous_thread->GetPriority(), false);
previous_thread->SetStatus(ThreadStatus::Ready);
}
previous_thread->SetIsRunning(false);
}
current_thread = nullptr;
}
void Scheduler::SwitchContext() {
Thread* const previous_thread = GetCurrentThread();
Thread* const new_thread = GetSelectedThread();
context_switch_pending = false;
if (new_thread == previous_thread) {
return;
}
Process* const previous_process = system.Kernel().CurrentProcess();
UpdateLastContextSwitchTime(previous_thread, previous_process);
// Save context for previous thread
if (previous_thread) {
cpu_core.SaveContext(previous_thread->GetContext());
// Save the TPIDR_EL0 system register in case it was modified.
previous_thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0());
if (previous_thread->GetStatus() == ThreadStatus::Running) {
// This is only the case when a reschedule is triggered without the current thread
// yielding execution (i.e. an event triggered, system core time-sliced, etc)
previous_thread->SetStatus(ThreadStatus::Ready);
}
previous_thread->SetIsRunning(false);
}
// Load context of new thread
if (new_thread) {
ASSERT_MSG(new_thread->GetProcessorID() == this->core_id,
"Thread must be assigned to this core.");
ASSERT_MSG(new_thread->GetStatus() == ThreadStatus::Ready,
"Thread must be ready to become running.");
// Cancel any outstanding wakeup events for this thread
new_thread->CancelWakeupTimer();
current_thread = new_thread;
ready_queue.remove(new_thread, new_thread->GetPriority());
new_thread->SetStatus(ThreadStatus::Running);
new_thread->SetIsRunning(true);
auto* const thread_owner_process = current_thread->GetOwnerProcess();
if (previous_process != thread_owner_process) {
@@ -385,4 +130,124 @@ void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) {
last_context_switch_time = most_recent_switch_ticks;
}
void Scheduler::Reschedule() {
std::lock_guard lock{scheduler_mutex};
Thread* cur = GetCurrentThread();
Thread* next = PopNextReadyThread();
if (cur && next) {
LOG_TRACE(Kernel, "context switch {} -> {}", cur->GetObjectId(), next->GetObjectId());
} else if (cur) {
LOG_TRACE(Kernel, "context switch {} -> idle", cur->GetObjectId());
} else if (next) {
LOG_TRACE(Kernel, "context switch idle -> {}", next->GetObjectId());
}
SwitchContext(next);
}
void Scheduler::AddThread(SharedPtr<Thread> thread) {
std::lock_guard lock{scheduler_mutex};
thread_list.push_back(std::move(thread));
}
void Scheduler::RemoveThread(Thread* thread) {
std::lock_guard lock{scheduler_mutex};
thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
thread_list.end());
}
void Scheduler::ScheduleThread(Thread* thread, u32 priority) {
std::lock_guard lock{scheduler_mutex};
ASSERT(thread->GetStatus() == ThreadStatus::Ready);
ready_queue.add(thread, priority);
}
void Scheduler::UnscheduleThread(Thread* thread, u32 priority) {
std::lock_guard lock{scheduler_mutex};
ASSERT(thread->GetStatus() == ThreadStatus::Ready);
ready_queue.remove(thread, priority);
}
void Scheduler::SetThreadPriority(Thread* thread, u32 priority) {
std::lock_guard lock{scheduler_mutex};
if (thread->GetPriority() == priority) {
return;
}
// If thread was ready, adjust queues
if (thread->GetStatus() == ThreadStatus::Ready)
ready_queue.adjust(thread, thread->GetPriority(), priority);
}
Thread* Scheduler::GetNextSuggestedThread(u32 core, u32 maximum_priority) const {
std::lock_guard lock{scheduler_mutex};
const u32 mask = 1U << core;
for (auto* thread : ready_queue) {
if ((thread->GetAffinityMask() & mask) != 0 && thread->GetPriority() < maximum_priority) {
return thread;
}
}
return nullptr;
}
void Scheduler::YieldWithoutLoadBalancing(Thread* thread) {
ASSERT(thread != nullptr);
// Avoid yielding if the thread isn't even running.
ASSERT(thread->GetStatus() == ThreadStatus::Running);
// Sanity check that the priority is valid
ASSERT(thread->GetPriority() < THREADPRIO_COUNT);
// Yield this thread -- sleep for zero time and force reschedule to different thread
GetCurrentThread()->Sleep(0);
}
void Scheduler::YieldWithLoadBalancing(Thread* thread) {
ASSERT(thread != nullptr);
const auto priority = thread->GetPriority();
const auto core = static_cast<u32>(thread->GetProcessorID());
// Avoid yielding if the thread isn't even running.
ASSERT(thread->GetStatus() == ThreadStatus::Running);
// Sanity check that the priority is valid
ASSERT(priority < THREADPRIO_COUNT);
// Sleep for zero time to be able to force reschedule to different thread
GetCurrentThread()->Sleep(0);
Thread* suggested_thread = nullptr;
// Search through all of the cpu cores (except this one) for a suggested thread.
// Take the first non-nullptr one
for (unsigned cur_core = 0; cur_core < Core::NUM_CPU_CORES; ++cur_core) {
const auto res =
system.CpuCore(cur_core).Scheduler().GetNextSuggestedThread(core, priority);
// If scheduler provides a suggested thread
if (res != nullptr) {
// And its better than the current suggested thread (or is the first valid one)
if (suggested_thread == nullptr ||
suggested_thread->GetPriority() > res->GetPriority()) {
suggested_thread = res;
}
}
}
// If a suggested thread was found, queue that for this core
if (suggested_thread != nullptr)
suggested_thread->ChangeCore(core, suggested_thread->GetAffinityMask());
}
void Scheduler::YieldAndWaitForLoadBalancing(Thread* thread) {
UNIMPLEMENTED_MSG("Wait for load balancing thread yield type is not implemented!");
}
} // namespace Kernel
+104 -155
View File
@@ -20,178 +20,124 @@ namespace Kernel {
class Process;
class GlobalScheduler final {
public:
static constexpr u32 NUM_CPU_CORES = 4;
explicit GlobalScheduler(Core::System& system);
~GlobalScheduler();
/// Adds a new thread to the scheduler
void AddThread(SharedPtr<Thread> thread);
/// Removes a thread from the scheduler
void RemoveThread(const Thread* thread);
/// Returns a list of all threads managed by the scheduler
const std::vector<SharedPtr<Thread>>& GetThreadList() const {
return thread_list;
}
// Add a thread to the suggested queue of a cpu core. Suggested threads may be
// picked if no thread is scheduled to run on the core.
void Suggest(u32 priority, u32 core, Thread* thread) {
suggested_queue[core].add(thread, priority);
}
// Remove a thread to the suggested queue of a cpu core. Suggested threads may be
// picked if no thread is scheduled to run on the core.
void Unsuggest(u32 priority, u32 core, Thread* thread) {
suggested_queue[core].remove(thread, priority);
}
// Add a thread to the scheduling queue of a cpu core. The thread is added at the
// back the queue in its priority level
void Schedule(u32 priority, u32 core, Thread* thread);
// Add a thread to the scheduling queue of a cpu core. The thread is added at the
// front the queue in its priority level
void SchedulePrepend(u32 priority, u32 core, Thread* thread);
// Reschedule an already scheduled thread based on a new priority
void Reschedule(u32 priority, u32 core, Thread* thread) {
scheduled_queue[core].remove(thread, priority);
scheduled_queue[core].add(thread, priority);
}
// Unschedule a thread.
void Unschedule(u32 priority, u32 core, Thread* thread) {
scheduled_queue[core].remove(thread, priority);
}
// Transfers a thread into an specific core. If the destination_core is -1
// it will be unscheduled from its source code and added into its suggested
// queue.
void TransferToCore(u32 priority, s32 destination_core, Thread* thread) {
const bool schedulable = thread->GetPriority() < THREADPRIO_COUNT;
const s32 source_core = thread->GetProcessorID();
if (source_core == destination_core || !schedulable) {
return;
}
thread->SetProcessorID(destination_core);
if (source_core >= 0) {
Unschedule(priority, source_core, thread);
}
if (destination_core >= 0) {
Unsuggest(priority, destination_core, thread);
Schedule(priority, destination_core, thread);
}
if (source_core >= 0) {
Suggest(priority, source_core, thread);
}
}
/*
* UnloadThread selects a core and forces it to unload its current thread's context
*/
void UnloadThread(s32 core);
/*
* SelectThread takes care of selecting the new scheduled thread.
* It does it in 3 steps:
* - First a thread is selected from the top of the priority queue. If no thread
* is obtained then we move to step two, else we are done.
* - Second we try to get a suggested thread that's not assigned to any core or
* that is not the top thread in that core.
* - Third is no suggested thread is found, we do a second pass and pick a running
* thread in another core and swap it with its current thread.
*/
void SelectThread(u32 core);
bool HaveReadyThreads(u32 core_id) const {
return !scheduled_queue[core_id].empty();
}
/*
* YieldThread takes a thread and moves it to the back of the it's priority list
* This operation can be redundant and no scheduling is changed if marked as so.
*/
void YieldThread(Thread* thread);
/*
* YieldThreadAndBalanceLoad takes a thread and moves it to the back of the it's priority list.
* Afterwards, tries to pick a suggested thread from the suggested queue that has worse time or
* a better priority than the next thread in the core.
* This operation can be redundant and no scheduling is changed if marked as so.
*/
void YieldThreadAndBalanceLoad(Thread* thread);
/*
* YieldThreadAndWaitForLoadBalancing takes a thread and moves it out of the scheduling queue
* and into the suggested queue. If no thread can be squeduled afterwards in that core,
* a suggested thread is obtained instead.
* This operation can be redundant and no scheduling is changed if marked as so.
*/
void YieldThreadAndWaitForLoadBalancing(Thread* thread);
u32 CpuCoresCount() const {
return NUM_CPU_CORES;
}
void SetReselectionPending() {
reselection_pending.store(true, std::memory_order_release);
}
bool IsReselectionPending() const {
return reselection_pending.load();
}
private:
void AskForReselectionOrMarkRedundant(Thread* current_thread, Thread* winner);
static constexpr u32 min_regular_priority = 2;
std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> scheduled_queue;
std::array<Common::MultiLevelQueue<Thread*, THREADPRIO_COUNT>, NUM_CPU_CORES> suggested_queue;
std::atomic<bool> reselection_pending;
/// Lists all thread ids that aren't deleted/etc.
std::vector<SharedPtr<Thread>> thread_list;
Core::System& system;
};
class Scheduler final {
public:
explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, const u32 core_id);
explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core);
~Scheduler();
/// Returns whether there are any threads that are ready to run.
bool HaveReadyThreads() const;
/// Reschedules to the next available thread (call after current thread is suspended)
void TryDoContextSwitch();
void UnloadThread();
void SelectThreads();
void Reschedule();
/// Gets the current running thread
Thread* GetCurrentThread() const;
Thread* GetSelectedThread() const;
/// Gets the timestamp for the last context switch in ticks.
u64 GetLastContextSwitchTicks() const;
bool ContextSwitchPending() const {
return context_switch_pending;
/// Adds a new thread to the scheduler
void AddThread(SharedPtr<Thread> thread);
/// Removes a thread from the scheduler
void RemoveThread(Thread* thread);
/// Schedules a thread that has become "ready"
void ScheduleThread(Thread* thread, u32 priority);
/// Unschedules a thread that was already scheduled
void UnscheduleThread(Thread* thread, u32 priority);
/// Sets the priority of a thread in the scheduler
void SetThreadPriority(Thread* thread, u32 priority);
/// Gets the next suggested thread for load balancing
Thread* GetNextSuggestedThread(u32 core, u32 minimum_priority) const;
/**
* YieldWithoutLoadBalancing -- analogous to normal yield on a system
* Moves the thread to the end of the ready queue for its priority, and then reschedules the
* system to the new head of the queue.
*
* Example (Single Core -- but can be extrapolated to multi):
* ready_queue[prio=0]: ThreadA, ThreadB, ThreadC (->exec order->)
* Currently Running: ThreadR
*
* ThreadR calls YieldWithoutLoadBalancing
*
* ThreadR is moved to the end of ready_queue[prio=0]:
* ready_queue[prio=0]: ThreadA, ThreadB, ThreadC, ThreadR (->exec order->)
* Currently Running: Nothing
*
* System is rescheduled (ThreadA is popped off of queue):
* ready_queue[prio=0]: ThreadB, ThreadC, ThreadR (->exec order->)
* Currently Running: ThreadA
*
* If the queue is empty at time of call, no yielding occurs. This does not cross between cores
* or priorities at all.
*/
void YieldWithoutLoadBalancing(Thread* thread);
/**
* YieldWithLoadBalancing -- yield but with better selection of the new running thread
* Moves the current thread to the end of the ready queue for its priority, then selects a
* 'suggested thread' (a thread on a different core that could run on this core) from the
* scheduler, changes its core, and reschedules the current core to that thread.
*
* Example (Dual Core -- can be extrapolated to Quad Core, this is just normal yield if it were
* single core):
* ready_queue[core=0][prio=0]: ThreadA, ThreadB (affinities not pictured as irrelevant
* ready_queue[core=1][prio=0]: ThreadC[affinity=both], ThreadD[affinity=core1only]
* Currently Running: ThreadQ on Core 0 || ThreadP on Core 1
*
* ThreadQ calls YieldWithLoadBalancing
*
* ThreadQ is moved to the end of ready_queue[core=0][prio=0]:
* ready_queue[core=0][prio=0]: ThreadA, ThreadB
* ready_queue[core=1][prio=0]: ThreadC[affinity=both], ThreadD[affinity=core1only]
* Currently Running: ThreadQ on Core 0 || ThreadP on Core 1
*
* A list of suggested threads for each core is compiled
* Suggested Threads: {ThreadC on Core 1}
* If this were quad core (as the switch is), there could be between 0 and 3 threads in this
* list. If there are more than one, the thread is selected by highest prio.
*
* ThreadC is core changed to Core 0:
* ready_queue[core=0][prio=0]: ThreadC, ThreadA, ThreadB, ThreadQ
* ready_queue[core=1][prio=0]: ThreadD
* Currently Running: None on Core 0 || ThreadP on Core 1
*
* System is rescheduled (ThreadC is popped off of queue):
* ready_queue[core=0][prio=0]: ThreadA, ThreadB, ThreadQ
* ready_queue[core=1][prio=0]: ThreadD
* Currently Running: ThreadC on Core 0 || ThreadP on Core 1
*
* If no suggested threads can be found this will behave just as normal yield. If there are
* multiple candidates for the suggested thread on a core, the highest prio is taken.
*/
void YieldWithLoadBalancing(Thread* thread);
/// Currently unknown -- asserts as unimplemented on call
void YieldAndWaitForLoadBalancing(Thread* thread);
/// Returns a list of all threads managed by the scheduler
const std::vector<SharedPtr<Thread>>& GetThreadList() const {
return thread_list;
}
private:
friend class GlobalScheduler;
/**
* Pops and returns the next thread from the thread queue
* @return A pointer to the next ready thread
*/
Thread* PopNextReadyThread();
/**
* Switches the CPU's active thread context to that of the specified thread
* @param new_thread The thread to switch to
*/
void SwitchContext();
void SwitchContext(Thread* new_thread);
/**
* Called on every context switch to update the internal timestamp
@@ -206,16 +152,19 @@ private:
*/
void UpdateLastContextSwitchTime(Thread* thread, Process* process);
/// Lists all thread ids that aren't deleted/etc.
std::vector<SharedPtr<Thread>> thread_list;
/// Lists only ready thread ids.
Common::MultiLevelQueue<Thread*, THREADPRIO_LOWEST + 1> ready_queue;
SharedPtr<Thread> current_thread = nullptr;
SharedPtr<Thread> selected_thread = nullptr;
Core::System& system;
Core::ARM_Interface& cpu_core;
u64 last_context_switch_time = 0;
u64 idle_selection_count = 0;
const u32 core_id;
bool context_switch_pending = false;
Core::System& system;
static std::mutex scheduler_mutex;
};
} // namespace Kernel
+34 -40
View File
@@ -516,7 +516,7 @@ static ResultCode WaitSynchronization(Core::System& system, Handle* index, VAddr
thread->WakeAfterDelay(nano_seconds);
thread->SetWakeupCallback(DefaultThreadWakeupCallback);
system.PrepareReschedule(thread->GetProcessorID());
system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
return RESULT_TIMEOUT;
}
@@ -534,7 +534,6 @@ static ResultCode CancelSynchronization(Core::System& system, Handle thread_hand
}
thread->CancelWait();
system.PrepareReschedule(thread->GetProcessorID());
return RESULT_SUCCESS;
}
@@ -578,8 +577,7 @@ static ResultCode ArbitrateUnlock(Core::System& system, VAddr mutex_addr) {
}
auto* const current_process = system.Kernel().CurrentProcess();
return current_process->GetMutex().Release(mutex_addr,
system.CurrentScheduler().GetCurrentThread());
return current_process->GetMutex().Release(mutex_addr);
}
enum class BreakType : u32 {
@@ -1068,8 +1066,6 @@ static ResultCode SetThreadActivity(Core::System& system, Handle handle, u32 act
}
thread->SetActivity(static_cast<ThreadActivity>(activity));
system.PrepareReschedule(thread->GetProcessorID());
return RESULT_SUCCESS;
}
@@ -1151,7 +1147,7 @@ static ResultCode SetThreadPriority(Core::System& system, Handle handle, u32 pri
thread->SetPriority(priority);
system.PrepareReschedule(thread->GetProcessorID());
system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
return RESULT_SUCCESS;
}
@@ -1507,7 +1503,7 @@ static ResultCode CreateThread(Core::System& system, Handle* out_handle, VAddr e
thread->SetName(
fmt::format("thread[entry_point={:X}, handle={:X}]", entry_point, *new_thread_handle));
system.PrepareReschedule(thread->GetProcessorID());
system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
return RESULT_SUCCESS;
}
@@ -1529,7 +1525,7 @@ static ResultCode StartThread(Core::System& system, Handle thread_handle) {
thread->ResumeFromWait();
if (thread->GetStatus() == ThreadStatus::Ready) {
system.PrepareReschedule(thread->GetProcessorID());
system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
}
return RESULT_SUCCESS;
@@ -1541,7 +1537,7 @@ static void ExitThread(Core::System& system) {
auto* const current_thread = system.CurrentScheduler().GetCurrentThread();
current_thread->Stop();
system.GlobalScheduler().RemoveThread(current_thread);
system.CurrentScheduler().RemoveThread(current_thread);
system.PrepareReschedule();
}
@@ -1561,13 +1557,13 @@ static void SleepThread(Core::System& system, s64 nanoseconds) {
if (nanoseconds <= 0) {
switch (static_cast<SleepType>(nanoseconds)) {
case SleepType::YieldWithoutLoadBalancing:
current_thread->YieldSimple();
scheduler.YieldWithoutLoadBalancing(current_thread);
break;
case SleepType::YieldWithLoadBalancing:
current_thread->YieldAndBalanceLoad();
scheduler.YieldWithLoadBalancing(current_thread);
break;
case SleepType::YieldAndWaitForLoadBalancing:
current_thread->YieldAndWaitForLoadBalancing();
scheduler.YieldAndWaitForLoadBalancing(current_thread);
break;
default:
UNREACHABLE_MSG("Unimplemented sleep yield type '{:016X}'!", nanoseconds);
@@ -1576,7 +1572,10 @@ static void SleepThread(Core::System& system, s64 nanoseconds) {
current_thread->Sleep(nanoseconds);
}
system.PrepareReschedule(current_thread->GetProcessorID());
// Reschedule all CPU cores
for (std::size_t i = 0; i < Core::NUM_CPU_CORES; ++i) {
system.CpuCore(i).PrepareReschedule();
}
}
/// Wait process wide key atomic
@@ -1607,14 +1606,12 @@ static ResultCode WaitProcessWideKeyAtomic(Core::System& system, VAddr mutex_add
SharedPtr<Thread> thread = handle_table.Get<Thread>(thread_handle);
ASSERT(thread);
SharedPtr<Thread> current_thread = system.CurrentScheduler().GetCurrentThread();
const auto release_result =
current_process->GetMutex().Release(mutex_addr, current_thread.get());
const auto release_result = current_process->GetMutex().Release(mutex_addr);
if (release_result.IsError()) {
return release_result;
}
SharedPtr<Thread> current_thread = system.CurrentScheduler().GetCurrentThread();
current_thread->SetCondVarWaitAddress(condition_variable_addr);
current_thread->SetMutexWaitAddress(mutex_addr);
current_thread->SetWaitHandle(thread_handle);
@@ -1625,7 +1622,7 @@ static ResultCode WaitProcessWideKeyAtomic(Core::System& system, VAddr mutex_add
// Note: Deliberately don't attempt to inherit the lock owner's priority.
system.PrepareReschedule(current_thread->GetProcessorID());
system.CpuCore(current_thread->GetProcessorID()).PrepareReschedule();
return RESULT_SUCCESS;
}
@@ -1635,17 +1632,24 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
LOG_TRACE(Kernel_SVC, "called, condition_variable_addr=0x{:X}, target=0x{:08X}",
condition_variable_addr, target);
const auto RetrieveWaitingThreads = [&system](std::size_t core_index,
std::vector<SharedPtr<Thread>>& waiting_threads,
VAddr condvar_addr) {
const auto& scheduler = system.Scheduler(core_index);
const auto& thread_list = scheduler.GetThreadList();
for (const auto& thread : thread_list) {
if (thread->GetCondVarWaitAddress() == condvar_addr)
waiting_threads.push_back(thread);
}
};
// Retrieve a list of all threads that are waiting for this condition variable.
std::vector<SharedPtr<Thread>> waiting_threads;
const auto& scheduler = system.GlobalScheduler();
const auto& thread_list = scheduler.GetThreadList();
for (const auto& thread : thread_list) {
if (thread->GetCondVarWaitAddress() == condition_variable_addr) {
waiting_threads.push_back(thread);
}
}
RetrieveWaitingThreads(0, waiting_threads, condition_variable_addr);
RetrieveWaitingThreads(1, waiting_threads, condition_variable_addr);
RetrieveWaitingThreads(2, waiting_threads, condition_variable_addr);
RetrieveWaitingThreads(3, waiting_threads, condition_variable_addr);
// Sort them by priority, such that the highest priority ones come first.
std::sort(waiting_threads.begin(), waiting_threads.end(),
[](const SharedPtr<Thread>& lhs, const SharedPtr<Thread>& rhs) {
@@ -1700,7 +1704,7 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
thread->SetLockOwner(nullptr);
thread->SetMutexWaitAddress(0);
thread->SetWaitHandle(0);
system.PrepareReschedule(thread->GetProcessorID());
system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
} else {
// Atomically signal that the mutex now has a waiting thread.
do {
@@ -1724,7 +1728,6 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
thread->SetStatus(ThreadStatus::WaitMutex);
owner->AddMutexWaiter(thread);
system.PrepareReschedule(thread->GetProcessorID());
}
}
@@ -1751,12 +1754,7 @@ static ResultCode WaitForAddress(Core::System& system, VAddr address, u32 type,
const auto arbitration_type = static_cast<AddressArbiter::ArbitrationType>(type);
auto& address_arbiter = system.Kernel().CurrentProcess()->GetAddressArbiter();
const ResultCode result =
address_arbiter.WaitForAddress(address, arbitration_type, value, timeout);
if (result == RESULT_SUCCESS) {
system.PrepareReschedule();
}
return result;
return address_arbiter.WaitForAddress(address, arbitration_type, value, timeout);
}
// Signals to an address (via Address Arbiter)
@@ -2042,10 +2040,7 @@ static ResultCode SetThreadCoreMask(Core::System& system, Handle thread_handle,
return ERR_INVALID_HANDLE;
}
system.PrepareReschedule(thread->GetProcessorID());
thread->ChangeCore(core, affinity_mask);
system.PrepareReschedule(thread->GetProcessorID());
return RESULT_SUCCESS;
}
@@ -2156,7 +2151,6 @@ static ResultCode SignalEvent(Core::System& system, Handle handle) {
}
writable_event->Signal();
system.PrepareReschedule();
return RESULT_SUCCESS;
}
+59 -189
View File
@@ -45,7 +45,15 @@ void Thread::Stop() {
callback_handle);
kernel.ThreadWakeupCallbackHandleTable().Close(callback_handle);
callback_handle = 0;
SetStatus(ThreadStatus::Dead);
// Clean up thread from ready queue
// This is only needed when the thread is terminated forcefully (SVC TerminateProcess)
if (status == ThreadStatus::Ready || status == ThreadStatus::Paused) {
scheduler->UnscheduleThread(this, current_priority);
}
status = ThreadStatus::Dead;
WakeupAllWaitingThreads();
// Clean up any dangling references in objects that this thread was waiting for
@@ -124,11 +132,13 @@ void Thread::ResumeFromWait() {
wakeup_callback = nullptr;
if (activity == ThreadActivity::Paused) {
SetStatus(ThreadStatus::Paused);
status = ThreadStatus::Paused;
return;
}
SetStatus(ThreadStatus::Ready);
status = ThreadStatus::Ready;
ChangeScheduler();
}
void Thread::CancelWait() {
@@ -195,9 +205,9 @@ ResultVal<SharedPtr<Thread>> Thread::Create(KernelCore& kernel, std::string name
thread->name = std::move(name);
thread->callback_handle = kernel.ThreadWakeupCallbackHandleTable().Create(thread).Unwrap();
thread->owner_process = &owner_process;
auto& scheduler = kernel.GlobalScheduler();
scheduler.AddThread(thread);
thread->tls_address = thread->owner_process->CreateTLSRegion();
thread->scheduler = &system.Scheduler(processor_id);
thread->scheduler->AddThread(thread);
thread->owner_process->RegisterThread(thread.get());
@@ -240,22 +250,6 @@ void Thread::SetStatus(ThreadStatus new_status) {
return;
}
switch (new_status) {
case ThreadStatus::Ready:
case ThreadStatus::Running:
SetSchedulingStatus(ThreadSchedStatus::Runnable);
break;
case ThreadStatus::Dormant:
SetSchedulingStatus(ThreadSchedStatus::None);
break;
case ThreadStatus::Dead:
SetSchedulingStatus(ThreadSchedStatus::Exited);
break;
default:
SetSchedulingStatus(ThreadSchedStatus::Paused);
break;
}
if (status == ThreadStatus::Running) {
last_running_ticks = Core::System::GetInstance().CoreTiming().GetTicks();
}
@@ -317,7 +311,8 @@ void Thread::UpdatePriority() {
return;
}
SetCurrentPriority(new_priority);
scheduler->SetThreadPriority(this, new_priority);
current_priority = new_priority;
if (!lock_owner) {
return;
@@ -333,7 +328,47 @@ void Thread::UpdatePriority() {
}
void Thread::ChangeCore(u32 core, u64 mask) {
SetCoreAndAffinityMask(core, mask);
ideal_core = core;
affinity_mask = mask;
ChangeScheduler();
}
void Thread::ChangeScheduler() {
if (status != ThreadStatus::Ready) {
return;
}
auto& system = Core::System::GetInstance();
std::optional<s32> new_processor_id{GetNextProcessorId(affinity_mask)};
if (!new_processor_id) {
new_processor_id = processor_id;
}
if (ideal_core != -1 && system.Scheduler(ideal_core).GetCurrentThread() == nullptr) {
new_processor_id = ideal_core;
}
ASSERT(*new_processor_id < 4);
// Add thread to new core's scheduler
auto& next_scheduler = system.Scheduler(*new_processor_id);
if (*new_processor_id != processor_id) {
// Remove thread from previous core's scheduler
scheduler->RemoveThread(this);
next_scheduler.AddThread(this);
}
processor_id = *new_processor_id;
// If the thread was ready, unschedule from the previous core and schedule on the new core
scheduler->UnscheduleThread(this, current_priority);
next_scheduler.ScheduleThread(this, current_priority);
// Change thread's scheduler
scheduler = &next_scheduler;
system.CpuCore(processor_id).PrepareReschedule();
}
bool Thread::AllWaitObjectsReady() const {
@@ -356,7 +391,7 @@ void Thread::SetActivity(ThreadActivity value) {
if (status == ThreadStatus::Ready) {
status = ThreadStatus::Paused;
} else if (status == ThreadStatus::Running) {
SetStatus(ThreadStatus::Paused);
status = ThreadStatus::Paused;
Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule();
}
} else if (status == ThreadStatus::Paused) {
@@ -373,171 +408,6 @@ void Thread::Sleep(s64 nanoseconds) {
WakeAfterDelay(nanoseconds);
}
void Thread::YieldSimple() {
auto& scheduler = kernel.GlobalScheduler();
scheduler.YieldThread(this);
}
void Thread::YieldAndBalanceLoad() {
auto& scheduler = kernel.GlobalScheduler();
scheduler.YieldThreadAndBalanceLoad(this);
}
void Thread::YieldAndWaitForLoadBalancing() {
auto& scheduler = kernel.GlobalScheduler();
scheduler.YieldThreadAndWaitForLoadBalancing(this);
}
void Thread::SetSchedulingStatus(ThreadSchedStatus new_status) {
const u32 old_flags = scheduling_state;
scheduling_state =
(scheduling_state & ThreadSchedMasks::HighMask) | static_cast<u32>(new_status);
AdjustSchedulingOnStatus(old_flags);
}
void Thread::SetCurrentPriority(u32 new_priority) {
u32 old_priority = std::exchange(current_priority, new_priority);
AdjustSchedulingOnPriority(old_priority);
}
ResultCode Thread::SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask) {
const auto HighestSetCore = [](u64 mask, u32 max_cores) {
for (s32 core = max_cores - 1; core >= 0; core--) {
if (((mask >> core) & 1) != 0) {
return core;
}
}
return -1;
};
const bool use_override = affinity_override_count != 0;
// The value -3 is "do not change the ideal core".
if (new_core == -3) {
new_core = use_override ? ideal_core_override : ideal_core;
if ((new_affinity_mask & (1 << new_core)) == 0) {
return ERR_INVALID_COMBINATION;
}
}
if (use_override) {
ideal_core_override = new_core;
affinity_mask_override = new_affinity_mask;
} else {
const u64 old_affinity_mask = std::exchange(affinity_mask, new_affinity_mask);
ideal_core = new_core;
if (old_affinity_mask != new_affinity_mask) {
const s32 old_core = processor_id;
if (processor_id >= 0 && ((affinity_mask >> processor_id) & 1) == 0) {
if (ideal_core < 0) {
processor_id = HighestSetCore(affinity_mask, GlobalScheduler::NUM_CPU_CORES);
} else {
processor_id = ideal_core;
}
}
AdjustSchedulingOnAffinity(old_affinity_mask, old_core);
}
}
return RESULT_SUCCESS;
}
void Thread::AdjustSchedulingOnStatus(u32 old_flags) {
if (old_flags == scheduling_state) {
return;
}
auto& scheduler = kernel.GlobalScheduler();
if (static_cast<ThreadSchedStatus>(old_flags & ThreadSchedMasks::LowMask) ==
ThreadSchedStatus::Runnable) {
// In this case the thread was running, now it's pausing/exitting
if (processor_id >= 0) {
scheduler.Unschedule(current_priority, processor_id, this);
}
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
scheduler.Unsuggest(current_priority, core, this);
}
}
} else if (GetSchedulingStatus() == ThreadSchedStatus::Runnable) {
// The thread is now set to running from being stopped
if (processor_id >= 0) {
scheduler.Schedule(current_priority, processor_id, this);
}
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
scheduler.Suggest(current_priority, core, this);
}
}
}
scheduler.SetReselectionPending();
}
void Thread::AdjustSchedulingOnPriority(u32 old_priority) {
if (GetSchedulingStatus() != ThreadSchedStatus::Runnable) {
return;
}
auto& scheduler = Core::System::GetInstance().GlobalScheduler();
if (processor_id >= 0) {
scheduler.Unschedule(old_priority, processor_id, this);
}
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
scheduler.Unsuggest(old_priority, core, this);
}
}
// Add thread to the new priority queues.
Thread* current_thread = GetCurrentThread();
if (processor_id >= 0) {
if (current_thread == this) {
scheduler.SchedulePrepend(current_priority, processor_id, this);
} else {
scheduler.Schedule(current_priority, processor_id, this);
}
}
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
scheduler.Suggest(current_priority, core, this);
}
}
scheduler.SetReselectionPending();
}
void Thread::AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core) {
auto& scheduler = Core::System::GetInstance().GlobalScheduler();
if (GetSchedulingStatus() != ThreadSchedStatus::Runnable ||
current_priority >= THREADPRIO_COUNT) {
return;
}
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
if (((old_affinity_mask >> core) & 1) != 0) {
if (core == old_core) {
scheduler.Unschedule(current_priority, core, this);
} else {
scheduler.Unsuggest(current_priority, core, this);
}
}
}
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
if (((affinity_mask >> core) & 1) != 0) {
if (core == processor_id) {
scheduler.Schedule(current_priority, core, this);
} else {
scheduler.Suggest(current_priority, core, this);
}
}
}
scheduler.SetReselectionPending();
}
////////////////////////////////////////////////////////////////////////////////////////////////////
/**
+1 -59
View File
@@ -75,26 +75,6 @@ enum class ThreadActivity : u32 {
Paused = 1,
};
enum class ThreadSchedStatus : u32 {
None = 0,
Paused = 1,
Runnable = 2,
Exited = 3,
};
enum ThreadSchedFlags : u32 {
ProcessPauseFlag = 1 << 4,
ThreadPauseFlag = 1 << 5,
ProcessDebugPauseFlag = 1 << 6,
KernelInitPauseFlag = 1 << 8,
};
enum ThreadSchedMasks : u32 {
LowMask = 0x000f,
HighMask = 0xfff0,
ForcePauseMask = 0x0070,
};
class Thread final : public WaitObject {
public:
using MutexWaitingThreads = std::vector<SharedPtr<Thread>>;
@@ -298,10 +278,6 @@ public:
return processor_id;
}
void SetProcessorID(s32 new_core) {
processor_id = new_core;
}
Process* GetOwnerProcess() {
return owner_process;
}
@@ -407,38 +383,11 @@ public:
/// Sleeps this thread for the given amount of nanoseconds.
void Sleep(s64 nanoseconds);
/// Yields this thread without rebalancing loads.
void YieldSimple();
/// Yields this thread and does a load rebalancing.
void YieldAndBalanceLoad();
/// Yields this thread and if the core is left idle, loads are rebalanced
void YieldAndWaitForLoadBalancing();
ThreadSchedStatus GetSchedulingStatus() const {
return static_cast<ThreadSchedStatus>(scheduling_state & ThreadSchedMasks::LowMask);
}
bool IsRunning() const {
return is_running;
}
void SetIsRunning(bool value) {
is_running = value;
}
private:
explicit Thread(KernelCore& kernel);
~Thread() override;
void SetSchedulingStatus(ThreadSchedStatus new_status);
void SetCurrentPriority(u32 new_priority);
ResultCode SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask);
void AdjustSchedulingOnStatus(u32 old_flags);
void AdjustSchedulingOnPriority(u32 old_priority);
void AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core);
void ChangeScheduler();
Core::ARM_Interface::ThreadContext context{};
@@ -504,13 +453,6 @@ private:
ThreadActivity activity = ThreadActivity::Normal;
s32 ideal_core_override = -1;
u64 affinity_mask_override = 0x1;
u32 affinity_override_count = 0;
u32 scheduling_state = 0;
bool is_running = false;
std::string name;
};
-3
View File
@@ -6,8 +6,6 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "core/core_cpu.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/process.h"
#include "core/hle/kernel/thread.h"
@@ -88,7 +86,6 @@ void WaitObject::WakeupWaitingThread(SharedPtr<Thread> thread) {
}
if (resume) {
thread->ResumeFromWait();
Core::System::GetInstance().PrepareReschedule(thread->GetProcessorID());
}
}
+3 -3
View File
@@ -1141,12 +1141,12 @@ void IApplicationFunctions::PopLaunchParameter(Kernel::HLERequestContext& ctx) {
if (kind == LaunchParameterKind::ApplicationSpecific && !launch_popped_application_specific) {
const auto backend = BCAT::CreateBackendFromSettings(
[this](u64 tid) { return system.GetFileSystemController().GetBCATDirectory(tid); });
const auto build_id_full = system.GetCurrentProcessBuildID();
const auto build_id_full = Core::System::GetInstance().GetCurrentProcessBuildID();
u64 build_id{};
std::memcpy(&build_id, build_id_full.data(), sizeof(u64));
const auto data =
backend->GetLaunchParameter({system.CurrentProcess()->GetTitleID(), build_id});
backend->GetLaunchParameter({Core::CurrentProcess()->GetTitleID(), build_id});
if (data.has_value()) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
@@ -1199,7 +1199,7 @@ void IApplicationFunctions::EnsureSaveData(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_AM, "called, uid={:016X}{:016X}", user_id[1], user_id[0]);
FileSys::SaveDataDescriptor descriptor{};
descriptor.title_id = system.CurrentProcess()->GetTitleID();
descriptor.title_id = Core::CurrentProcess()->GetTitleID();
descriptor.user_id = user_id;
descriptor.type = FileSys::SaveDataType::SaveData;
const auto res = system.GetFileSystemController().CreateSaveData(
+2 -1
View File
@@ -147,7 +147,6 @@ private:
void GetAccumulatedSuspendedTickValue(Kernel::HLERequestContext& ctx);
void GetAccumulatedSuspendedTickChangedEvent(Kernel::HLERequestContext& ctx);
Core::System& system;
std::shared_ptr<NVFlinger::NVFlinger> nvflinger;
Kernel::EventPair launchable_event;
Kernel::EventPair accumulated_suspended_tick_changed_event;
@@ -155,6 +154,8 @@ private:
u32 idle_time_detection_extension = 0;
u64 num_fatal_sections_entered = 0;
bool is_auto_sleep_disabled = false;
Core::System& system;
};
class ICommonStateGetter final : public ServiceFramework<ICommonStateGetter> {
+1 -2
View File
@@ -13,7 +13,7 @@ constexpr PerformanceConfiguration DEFAULT_PERFORMANCE_CONFIGURATION =
PerformanceConfiguration::Config7;
Controller::Controller(Core::Timing::CoreTiming& core_timing)
: core_timing{core_timing}, configs{
: core_timing(core_timing), configs{
{PerformanceMode::Handheld, DEFAULT_PERFORMANCE_CONFIGURATION},
{PerformanceMode::Docked, DEFAULT_PERFORMANCE_CONFIGURATION},
} {}
@@ -63,7 +63,6 @@ PerformanceConfiguration Controller::GetCurrentPerformanceConfiguration(Performa
void Controller::SetClockSpeed(u32 mhz) {
LOG_INFO(Service_APM, "called, mhz={:08X}", mhz);
// TODO(DarkLordZach): Actually signal core_timing to change clock speed.
// TODO(Rodrigo): Remove [[maybe_unused]] when core_timing is used.
}
} // namespace Service::APM
+3 -3
View File
@@ -50,7 +50,7 @@ enum class PerformanceMode : u8 {
// system during times of high load -- this simply maps to different PerformanceConfigs to use.
class Controller {
public:
explicit Controller(Core::Timing::CoreTiming& core_timing);
Controller(Core::Timing::CoreTiming& core_timing);
~Controller();
void SetPerformanceConfiguration(PerformanceMode mode, PerformanceConfiguration config);
@@ -62,9 +62,9 @@ public:
private:
void SetClockSpeed(u32 mhz);
[[maybe_unused]] Core::Timing::CoreTiming& core_timing;
std::map<PerformanceMode, PerformanceConfiguration> configs;
Core::Timing::CoreTiming& core_timing;
};
} // namespace Service::APM
+1 -1
View File
@@ -205,7 +205,7 @@ private:
AudioCore::StreamPtr stream;
std::string device_name;
[[maybe_unused]] AudoutParams audio_params {};
AudoutParams audio_params{};
/// This is the event handle used to check if the audio buffer was released
Kernel::EventPair buffer_event;
@@ -10,14 +10,13 @@
namespace Service::BCAT {
ProgressServiceBackend::ProgressServiceBackend(std::string_view event_name) {
ProgressServiceBackend::ProgressServiceBackend(std::string event_name) : impl{} {
auto& kernel{Core::System::GetInstance().Kernel()};
event = Kernel::WritableEvent::CreateEventPair(
kernel, Kernel::ResetType::Automatic,
std::string("ProgressServiceBackend:UpdateEvent:").append(event_name));
kernel, Kernel::ResetType::Automatic, "ProgressServiceBackend:UpdateEvent:" + event_name);
}
Kernel::SharedPtr<Kernel::ReadableEvent> ProgressServiceBackend::GetEvent() const {
Kernel::SharedPtr<Kernel::ReadableEvent> ProgressServiceBackend::GetEvent() {
return event.readable;
}
@@ -96,7 +95,7 @@ Backend::Backend(DirectoryGetter getter) : dir_getter(std::move(getter)) {}
Backend::~Backend() = default;
NullBackend::NullBackend(DirectoryGetter getter) : Backend(std::move(getter)) {}
NullBackend::NullBackend(const DirectoryGetter& getter) : Backend(std::move(getter)) {}
NullBackend::~NullBackend() = default;
+4 -7
View File
@@ -6,9 +6,6 @@
#include <functional>
#include <optional>
#include <string>
#include <string_view>
#include "common/common_types.h"
#include "core/file_sys/vfs_types.h"
#include "core/hle/kernel/readable_event.h"
@@ -88,14 +85,14 @@ public:
void FinishDownload(ResultCode result);
private:
explicit ProgressServiceBackend(std::string_view event_name);
explicit ProgressServiceBackend(std::string event_name);
Kernel::SharedPtr<Kernel::ReadableEvent> GetEvent() const;
Kernel::SharedPtr<Kernel::ReadableEvent> GetEvent();
DeliveryCacheProgressImpl& GetImpl();
void SignalUpdate() const;
DeliveryCacheProgressImpl impl{};
DeliveryCacheProgressImpl impl;
Kernel::EventPair event;
bool need_hle_lock = false;
};
@@ -131,7 +128,7 @@ protected:
// A backend of BCAT that provides no operation.
class NullBackend : public Backend {
public:
explicit NullBackend(DirectoryGetter getter);
explicit NullBackend(const DirectoryGetter& getter);
~NullBackend() override;
bool Synchronize(TitleIDVersion title, ProgressServiceBackend& progress) override;
+2 -3
View File
@@ -88,7 +88,7 @@ std::ostream& operator<<(std::ostream& os, DownloadResult result) {
constexpr u32 PORT = 443;
constexpr u32 TIMEOUT_SECONDS = 30;
[[maybe_unused]] constexpr u64 VFS_COPY_BLOCK_SIZE = 1ULL << 24; // 4MB
constexpr u64 VFS_COPY_BLOCK_SIZE = 1ull << 24; // 4MB
namespace {
@@ -495,8 +495,7 @@ Boxcat::StatusResult Boxcat::GetStatus(std::optional<std::string>& global,
}
return StatusResult::Success;
} catch (const nlohmann::json::parse_error& error) {
LOG_ERROR(Service_BCAT, "{}", error.what());
} catch (const nlohmann::json::parse_error& e) {
return StatusResult::ParseError;
}
}
+2 -3
View File
@@ -6,9 +6,8 @@
namespace Service::BCAT {
BCAT::BCAT(Core::System& system, std::shared_ptr<Module> module,
FileSystem::FileSystemController& fsc, const char* name)
: Interface(system, std::move(module), fsc, name) {
BCAT::BCAT(std::shared_ptr<Module> module, FileSystem::FileSystemController& fsc, const char* name)
: Module::Interface(std::move(module), fsc, name) {
// clang-format off
static const FunctionInfo functions[] = {
{0, &BCAT::CreateBcatService, "CreateBcatService"},
+2 -6
View File
@@ -6,16 +6,12 @@
#include "core/hle/service/bcat/module.h"
namespace Core {
class System;
}
namespace Service::BCAT {
class BCAT final : public Module::Interface {
public:
explicit BCAT(Core::System& system, std::shared_ptr<Module> module,
FileSystem::FileSystemController& fsc, const char* name);
explicit BCAT(std::shared_ptr<Module> module, FileSystem::FileSystemController& fsc,
const char* name);
~BCAT() override;
};
+18 -22
View File
@@ -35,7 +35,8 @@ using BCATDigest = std::array<u8, 0x10>;
namespace {
u64 GetCurrentBuildID(const Core::System::CurrentBuildProcessID& id) {
u64 GetCurrentBuildID() {
const auto& id = Core::System::GetInstance().GetCurrentProcessBuildID();
u64 out{};
std::memcpy(&out, id.data(), sizeof(u64));
return out;
@@ -124,8 +125,7 @@ private:
class IBcatService final : public ServiceFramework<IBcatService> {
public:
explicit IBcatService(Core::System& system_, Backend& backend_)
: ServiceFramework("IBcatService"), system{system_}, backend{backend_} {
IBcatService(Backend& backend) : ServiceFramework("IBcatService"), backend(backend) {
// clang-format off
static const FunctionInfo functions[] = {
{10100, &IBcatService::RequestSyncDeliveryCache, "RequestSyncDeliveryCache"},
@@ -163,8 +163,7 @@ private:
void RequestSyncDeliveryCache(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_BCAT, "called");
backend.Synchronize({system.CurrentProcess()->GetTitleID(),
GetCurrentBuildID(system.GetCurrentProcessBuildID())},
backend.Synchronize({Core::CurrentProcess()->GetTitleID(), GetCurrentBuildID()},
progress.at(static_cast<std::size_t>(SyncType::Normal)));
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
@@ -180,8 +179,7 @@ private:
LOG_DEBUG(Service_BCAT, "called, name={}", name);
backend.SynchronizeDirectory({system.CurrentProcess()->GetTitleID(),
GetCurrentBuildID(system.GetCurrentProcessBuildID())},
backend.SynchronizeDirectory({Core::CurrentProcess()->GetTitleID(), GetCurrentBuildID()},
name,
progress.at(static_cast<std::size_t>(SyncType::Directory)));
@@ -246,7 +244,6 @@ private:
rb.Push(RESULT_SUCCESS);
}
Core::System& system;
Backend& backend;
std::array<ProgressServiceBackend, static_cast<std::size_t>(SyncType::Count)> progress{
@@ -260,7 +257,7 @@ void Module::Interface::CreateBcatService(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IBcatService>(system, *backend);
rb.PushIpcInterface<IBcatService>(*backend);
}
class IDeliveryCacheFileService final : public ServiceFramework<IDeliveryCacheFileService> {
@@ -454,7 +451,7 @@ private:
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(static_cast<u32>(write_size * sizeof(DeliveryCacheDirectoryEntry)));
rb.Push<u32>(write_size * sizeof(DeliveryCacheDirectoryEntry));
}
void GetCount(Kernel::HLERequestContext& ctx) {
@@ -471,7 +468,7 @@ private:
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(static_cast<u32>(files.size()));
rb.Push<u32>(files.size());
}
FileSys::VirtualDir root;
@@ -528,7 +525,7 @@ private:
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(static_cast<u32>(size));
rb.Push<u32>(size);
}
FileSys::VirtualDir root;
@@ -542,7 +539,7 @@ void Module::Interface::CreateDeliveryCacheStorageService(Kernel::HLERequestCont
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IDeliveryCacheStorageService>(
fsc.GetBCATDirectory(system.CurrentProcess()->GetTitleID()));
fsc.GetBCATDirectory(Core::CurrentProcess()->GetTitleID()));
}
void Module::Interface::CreateDeliveryCacheStorageServiceWithApplicationId(
@@ -568,23 +565,22 @@ std::unique_ptr<Backend> CreateBackendFromSettings(DirectoryGetter getter) {
return std::make_unique<NullBackend>(std::move(getter));
}
Module::Interface::Interface(Core::System& system_, std::shared_ptr<Module> module_,
FileSystem::FileSystemController& fsc_, const char* name)
: ServiceFramework(name), fsc{fsc_}, module{std::move(module_)},
backend{CreateBackendFromSettings([&fsc_](u64 tid) { return fsc_.GetBCATDirectory(tid); })},
system{system_} {}
Module::Interface::Interface(std::shared_ptr<Module> module, FileSystem::FileSystemController& fsc,
const char* name)
: ServiceFramework(name), module(std::move(module)), fsc(fsc),
backend(CreateBackendFromSettings([&fsc](u64 tid) { return fsc.GetBCATDirectory(tid); })) {}
Module::Interface::~Interface() = default;
void InstallInterfaces(Core::System& system) {
auto module = std::make_shared<Module>();
std::make_shared<BCAT>(system, module, system.GetFileSystemController(), "bcat:a")
std::make_shared<BCAT>(module, system.GetFileSystemController(), "bcat:a")
->InstallAsService(system.ServiceManager());
std::make_shared<BCAT>(system, module, system.GetFileSystemController(), "bcat:m")
std::make_shared<BCAT>(module, system.GetFileSystemController(), "bcat:m")
->InstallAsService(system.ServiceManager());
std::make_shared<BCAT>(system, module, system.GetFileSystemController(), "bcat:u")
std::make_shared<BCAT>(module, system.GetFileSystemController(), "bcat:u")
->InstallAsService(system.ServiceManager());
std::make_shared<BCAT>(system, module, system.GetFileSystemController(), "bcat:s")
std::make_shared<BCAT>(module, system.GetFileSystemController(), "bcat:s")
->InstallAsService(system.ServiceManager());
}
+2 -9
View File
@@ -6,10 +6,6 @@
#include "core/hle/service/service.h"
namespace Core {
class System;
}
namespace Service {
namespace FileSystem {
@@ -24,8 +20,8 @@ class Module final {
public:
class Interface : public ServiceFramework<Interface> {
public:
explicit Interface(Core::System& system_, std::shared_ptr<Module> module_,
FileSystem::FileSystemController& fsc_, const char* name);
explicit Interface(std::shared_ptr<Module> module, FileSystem::FileSystemController& fsc,
const char* name);
~Interface() override;
void CreateBcatService(Kernel::HLERequestContext& ctx);
@@ -37,9 +33,6 @@ public:
std::shared_ptr<Module> module;
std::unique_ptr<Backend> backend;
private:
Core::System& system;
};
};
+1 -1
View File
@@ -66,7 +66,7 @@ enum class FatalType : u32 {
static void GenerateErrorReport(Core::System& system, ResultCode error_code,
const FatalInfo& info) {
const auto title_id = system.CurrentProcess()->GetTitleID();
const auto title_id = Core::CurrentProcess()->GetTitleID();
std::string crash_report = fmt::format(
"Yuzu {}-{} crash report\n"
"Title ID: {:016x}\n"
+10 -10
View File
@@ -244,7 +244,7 @@ ResultVal<FileSys::EntryType> VfsDirectoryServiceWrapper::GetEntryType(
return FileSys::ERROR_PATH_NOT_FOUND;
}
FileSystemController::FileSystemController(Core::System& system_) : system{system_} {}
FileSystemController::FileSystemController() = default;
FileSystemController::~FileSystemController() = default;
@@ -293,7 +293,7 @@ ResultVal<FileSys::VirtualFile> FileSystemController::OpenRomFSCurrentProcess()
return ResultCode(-1);
}
return romfs_factory->OpenCurrentProcess(system.CurrentProcess()->GetTitleID());
return romfs_factory->OpenCurrentProcess();
}
ResultVal<FileSys::VirtualFile> FileSystemController::OpenRomFS(
@@ -450,10 +450,10 @@ FileSys::SaveDataSize FileSystemController::ReadSaveDataSize(FileSys::SaveDataTy
FileSys::SaveDataSize new_size{SUFFICIENT_SAVE_DATA_SIZE, SUFFICIENT_SAVE_DATA_SIZE};
FileSys::NACP nacp;
const auto res = system.GetAppLoader().ReadControlData(nacp);
const auto res = Core::System::GetInstance().GetAppLoader().ReadControlData(nacp);
if (res != Loader::ResultStatus::Success) {
FileSys::PatchManager pm{system.CurrentProcess()->GetTitleID()};
FileSys::PatchManager pm{Core::CurrentProcess()->GetTitleID()};
auto [nacp_unique, discard] = pm.GetControlMetadata();
if (nacp_unique != nullptr) {
@@ -705,10 +705,10 @@ void FileSystemController::CreateFactories(FileSys::VfsFilesystem& vfs, bool ove
if (bis_factory == nullptr) {
bis_factory =
std::make_unique<FileSys::BISFactory>(nand_directory, load_directory, dump_directory);
system.RegisterContentProvider(FileSys::ContentProviderUnionSlot::SysNAND,
bis_factory->GetSystemNANDContents());
system.RegisterContentProvider(FileSys::ContentProviderUnionSlot::UserNAND,
bis_factory->GetUserNANDContents());
Core::System::GetInstance().RegisterContentProvider(
FileSys::ContentProviderUnionSlot::SysNAND, bis_factory->GetSystemNANDContents());
Core::System::GetInstance().RegisterContentProvider(
FileSys::ContentProviderUnionSlot::UserNAND, bis_factory->GetUserNANDContents());
}
if (save_data_factory == nullptr) {
@@ -717,8 +717,8 @@ void FileSystemController::CreateFactories(FileSys::VfsFilesystem& vfs, bool ove
if (sdmc_factory == nullptr) {
sdmc_factory = std::make_unique<FileSys::SDMCFactory>(std::move(sd_directory));
system.RegisterContentProvider(FileSys::ContentProviderUnionSlot::SDMC,
sdmc_factory->GetSDMCContents());
Core::System::GetInstance().RegisterContentProvider(FileSys::ContentProviderUnionSlot::SDMC,
sdmc_factory->GetSDMCContents());
}
}
+1 -7
View File
@@ -10,10 +10,6 @@
#include "core/file_sys/vfs.h"
#include "core/hle/result.h"
namespace Core {
class System;
}
namespace FileSys {
class BISFactory;
class RegisteredCache;
@@ -56,7 +52,7 @@ enum class ImageDirectoryId : u32 {
class FileSystemController {
public:
explicit FileSystemController(Core::System& system_);
FileSystemController();
~FileSystemController();
ResultCode RegisterRomFS(std::unique_ptr<FileSys::RomFSFactory>&& factory);
@@ -129,8 +125,6 @@ private:
std::unique_ptr<FileSys::XCI> gamecard;
std::unique_ptr<FileSys::RegisteredCache> gamecard_registered;
std::unique_ptr<FileSys::PlaceholderCache> gamecard_placeholder;
Core::System& system;
};
void InstallInterfaces(Core::System& system);
+1 -1
View File
@@ -803,7 +803,7 @@ void FSP_SRV::CreateSaveDataFileSystem(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
auto save_struct = rp.PopRaw<FileSys::SaveDataDescriptor>();
[[maybe_unused]] auto save_create_struct = rp.PopRaw<std::array<u8, 0x40>>();
auto save_create_struct = rp.PopRaw<std::array<u8, 0x40>>();
u128 uid = rp.PopRaw<u128>();
LOG_DEBUG(Service_FS, "called save_struct = {}, uid = {:016X}{:016X}", save_struct.DebugInfo(),
+1
View File
@@ -237,6 +237,7 @@ private:
};
Common::UUID uuid;
bool is_event_created = false;
Kernel::EventPair notification_event;
std::queue<SizedNotificationInfo> notifications;
States states{};
@@ -11,10 +11,11 @@
namespace Service::HID {
constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
[[maybe_unused]] constexpr s32 HID_JOYSTICK_MIN = -0x7fff;
constexpr s32 HID_JOYSTICK_MIN = -0x7fff;
enum class JoystickId : std::size_t { Joystick_Left, Joystick_Right };
Controller_DebugPad::Controller_DebugPad(Core::System& system) : ControllerBase(system) {}
Controller_DebugPad::Controller_DebugPad(Core::System& system)
: ControllerBase(system), system(system) {}
Controller_DebugPad::~Controller_DebugPad() = default;
void Controller_DebugPad::OnInit() {}
@@ -89,5 +89,6 @@ private:
buttons;
std::array<std::unique_ptr<Input::AnalogDevice>, Settings::NativeAnalog::NUM_STICKS_HID>
analogs;
Core::System& system;
};
} // namespace Service::HID
@@ -10,7 +10,8 @@
namespace Service::HID {
constexpr std::size_t SHARED_MEMORY_OFFSET = 0x3BA00;
Controller_Gesture::Controller_Gesture(Core::System& system) : ControllerBase(system) {}
Controller_Gesture::Controller_Gesture(Core::System& system)
: ControllerBase(system), system(system) {}
Controller_Gesture::~Controller_Gesture() = default;
void Controller_Gesture::OnInit() {}
@@ -59,5 +59,6 @@ private:
std::array<GestureState, 17> gesture_states;
};
SharedMemory shared_memory{};
Core::System& system;
};
} // namespace Service::HID
@@ -12,7 +12,8 @@ namespace Service::HID {
constexpr std::size_t SHARED_MEMORY_OFFSET = 0x3800;
constexpr u8 KEYS_PER_BYTE = 8;
Controller_Keyboard::Controller_Keyboard(Core::System& system) : ControllerBase(system) {}
Controller_Keyboard::Controller_Keyboard(Core::System& system)
: ControllerBase(system), system(system) {}
Controller_Keyboard::~Controller_Keyboard() = default;
void Controller_Keyboard::OnInit() {}
@@ -53,5 +53,6 @@ private:
keyboard_keys;
std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeKeyboard::NumKeyboardMods>
keyboard_mods;
Core::System& system;
};
} // namespace Service::HID
@@ -11,7 +11,7 @@
namespace Service::HID {
constexpr std::size_t SHARED_MEMORY_OFFSET = 0x3400;
Controller_Mouse::Controller_Mouse(Core::System& system) : ControllerBase(system) {}
Controller_Mouse::Controller_Mouse(Core::System& system) : ControllerBase(system), system(system) {}
Controller_Mouse::~Controller_Mouse() = default;
void Controller_Mouse::OnInit() {}
@@ -53,5 +53,6 @@ private:
std::unique_ptr<Input::MouseDevice> mouse_device;
std::array<std::unique_ptr<Input::ButtonDevice>, Settings::NativeMouseButton::NumMouseButtons>
mouse_button_devices;
Core::System& system;
};
} // namespace Service::HID
@@ -20,7 +20,7 @@
namespace Service::HID {
constexpr s32 HID_JOYSTICK_MAX = 0x7fff;
[[maybe_unused]] constexpr s32 HID_JOYSTICK_MIN = -0x7fff;
constexpr s32 HID_JOYSTICK_MIN = -0x7fff;
constexpr std::size_t NPAD_OFFSET = 0x9A00;
constexpr u32 BATTERY_FULL = 2;
constexpr u32 MAX_NPAD_ID = 7;
@@ -105,8 +105,6 @@ void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) {
controller.joy_styles.raw = 0; // Zero out
controller.device_type.raw = 0;
switch (controller_type) {
case NPadControllerType::None:
UNREACHABLE();
case NPadControllerType::Handheld:
controller.joy_styles.handheld.Assign(1);
controller.device_type.handheld.Assign(1);
@@ -241,7 +239,7 @@ void Controller_NPad::OnRelease() {}
void Controller_NPad::RequestPadStateUpdate(u32 npad_id) {
const auto controller_idx = NPadIdToIndex(npad_id);
[[maybe_unused]] const auto controller_type = connected_controllers[controller_idx].type;
const auto controller_type = connected_controllers[controller_idx].type;
if (!connected_controllers[controller_idx].is_connected) {
return;
}
@@ -348,8 +346,6 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
libnx_entry.connection_status.raw = 0;
switch (controller_type) {
case NPadControllerType::None:
UNREACHABLE();
case NPadControllerType::Handheld:
handheld_entry.connection_status.raw = 0;
handheld_entry.connection_status.IsWired.Assign(1);
@@ -9,7 +9,8 @@
namespace Service::HID {
Controller_Stubbed::Controller_Stubbed(Core::System& system) : ControllerBase(system) {}
Controller_Stubbed::Controller_Stubbed(Core::System& system)
: ControllerBase(system), system(system) {}
Controller_Stubbed::~Controller_Stubbed() = default;
void Controller_Stubbed::OnInit() {}
@@ -30,5 +30,6 @@ public:
private:
bool smart_update{};
std::size_t common_offset{};
Core::System& system;
};
} // namespace Service::HID
@@ -13,7 +13,8 @@
namespace Service::HID {
constexpr std::size_t SHARED_MEMORY_OFFSET = 0x400;
Controller_Touchscreen::Controller_Touchscreen(Core::System& system) : ControllerBase(system) {}
Controller_Touchscreen::Controller_Touchscreen(Core::System& system)
: ControllerBase(system), system(system) {}
Controller_Touchscreen::~Controller_Touchscreen() = default;
void Controller_Touchscreen::OnInit() {}
@@ -69,5 +69,6 @@ private:
TouchScreenSharedMemory shared_memory{};
std::unique_ptr<Input::TouchDevice> touch_device;
s64_le last_touch{};
Core::System& system;
};
} // namespace Service::HID
@@ -10,7 +10,7 @@
namespace Service::HID {
constexpr std::size_t SHARED_MEMORY_OFFSET = 0x3C00;
Controller_XPad::Controller_XPad(Core::System& system) : ControllerBase(system) {}
Controller_XPad::Controller_XPad(Core::System& system) : ControllerBase(system), system(system) {}
Controller_XPad::~Controller_XPad() = default;
void Controller_XPad::OnInit() {}
@@ -56,5 +56,6 @@ private:
};
static_assert(sizeof(SharedMemory) == 0x1000, "SharedMemory is an invalid size");
SharedMemory shared_memory{};
Core::System& system;
};
} // namespace Service::HID
+3 -16
View File
@@ -38,10 +38,8 @@ namespace Service::HID {
// Updating period for each HID device.
// TODO(ogniK): Find actual polling rate of hid
constexpr s64 pad_update_ticks = static_cast<s64>(Core::Timing::BASE_CLOCK_RATE / 66);
[[maybe_unused]] constexpr s64 accelerometer_update_ticks =
static_cast<s64>(Core::Timing::BASE_CLOCK_RATE / 100);
[[maybe_unused]] constexpr s64 gyroscope_update_ticks =
static_cast<s64>(Core::Timing::BASE_CLOCK_RATE / 100);
constexpr s64 accelerometer_update_ticks = static_cast<s64>(Core::Timing::BASE_CLOCK_RATE / 100);
constexpr s64 gyroscope_update_ticks = static_cast<s64>(Core::Timing::BASE_CLOCK_RATE / 100);
constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000;
IAppletResource::IAppletResource(Core::System& system)
@@ -195,7 +193,7 @@ Hid::Hid(Core::System& system) : ServiceFramework("hid"), system(system) {
{101, &Hid::GetSupportedNpadStyleSet, "GetSupportedNpadStyleSet"},
{102, &Hid::SetSupportedNpadIdType, "SetSupportedNpadIdType"},
{103, &Hid::ActivateNpad, "ActivateNpad"},
{104, &Hid::DeactivateNpad, "DeactivateNpad"},
{104, nullptr, "DeactivateNpad"},
{106, &Hid::AcquireNpadStyleSetUpdateEventHandle, "AcquireNpadStyleSetUpdateEventHandle"},
{107, &Hid::DisconnectNpad, "DisconnectNpad"},
{108, &Hid::GetPlayerLedPattern, "GetPlayerLedPattern"},
@@ -470,17 +468,6 @@ void Hid::ActivateNpad(Kernel::HLERequestContext& ctx) {
applet_resource->ActivateController(HidController::NPad);
}
void Hid::DeactivateNpad(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto applet_resource_user_id{rp.Pop<u64>()};
LOG_DEBUG(Service_HID, "called, applet_resource_user_id={}", applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
applet_resource->DeactivateController(HidController::NPad);
}
void Hid::AcquireNpadStyleSetUpdateEventHandle(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto npad_id{rp.Pop<u32>()};
-1
View File
@@ -99,7 +99,6 @@ private:
void GetSupportedNpadStyleSet(Kernel::HLERequestContext& ctx);
void SetSupportedNpadIdType(Kernel::HLERequestContext& ctx);
void ActivateNpad(Kernel::HLERequestContext& ctx);
void DeactivateNpad(Kernel::HLERequestContext& ctx);
void AcquireNpadStyleSetUpdateEventHandle(Kernel::HLERequestContext& ctx);
void DisconnectNpad(Kernel::HLERequestContext& ctx);
void GetPlayerLedPattern(Kernel::HLERequestContext& ctx);
+3 -3
View File
@@ -163,7 +163,7 @@ public:
return;
}
if (system.CurrentProcess()->GetTitleID() != header.title_id) {
if (Core::CurrentProcess()->GetTitleID() != header.title_id) {
LOG_ERROR(Service_LDR,
"Attempting to load NRR with title ID other than current process. (actual "
"{:016X})!",
@@ -327,7 +327,7 @@ public:
}
// Load NRO as new executable module
auto* process = system.CurrentProcess();
auto* process = Core::CurrentProcess();
auto& vm_manager = process->VMManager();
auto map_address = vm_manager.FindFreeRegion(nro_size + bss_size);
@@ -411,7 +411,7 @@ public:
return;
}
auto& vm_manager = system.CurrentProcess()->VMManager();
auto& vm_manager = Core::CurrentProcess()->VMManager();
const auto& nro_info = iter->second;
// Unmap the mirrored memory
+152 -35
View File
@@ -6,10 +6,8 @@
#include <string>
#include "common/logging/log.h"
#include "common/scope_exit.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/service/lm/lm.h"
#include "core/hle/service/lm/manager.h"
#include "core/hle/service/service.h"
#include "core/memory.h"
@@ -17,16 +15,65 @@ namespace Service::LM {
class ILogger final : public ServiceFramework<ILogger> {
public:
ILogger(Manager& manager) : ServiceFramework("ILogger"), manager(manager) {
ILogger() : ServiceFramework("ILogger") {
static const FunctionInfo functions[] = {
{0, &ILogger::Log, "Log"},
{1, &ILogger::SetDestination, "SetDestination"},
{0x00000000, &ILogger::Initialize, "Initialize"},
{0x00000001, &ILogger::SetDestination, "SetDestination"},
};
RegisterHandlers(functions);
}
private:
void Log(Kernel::HLERequestContext& ctx) {
struct MessageHeader {
enum Flags : u32_le {
IsHead = 1,
IsTail = 2,
};
enum Severity : u32_le {
Trace,
Info,
Warning,
Error,
Critical,
};
u64_le pid;
u64_le threadContext;
union {
BitField<0, 16, Flags> flags;
BitField<16, 8, Severity> severity;
BitField<24, 8, u32> verbosity;
};
u32_le payload_size;
bool IsHeadLog() const {
return flags & Flags::IsHead;
}
bool IsTailLog() const {
return flags & Flags::IsTail;
}
};
static_assert(sizeof(MessageHeader) == 0x18, "MessageHeader is incorrect size");
/// Log field type
enum class Field : u8 {
Skip = 1,
Message = 2,
Line = 3,
Filename = 4,
Function = 5,
Module = 6,
Thread = 7,
};
/**
* ILogger::Initialize service function
* Inputs:
* 0: 0x00000000
* Outputs:
* 0: ResultCode
*/
void Initialize(Kernel::HLERequestContext& ctx) {
// This function only succeeds - Get that out of the way
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
@@ -38,70 +85,140 @@ private:
Memory::ReadBlock(addr, &header, sizeof(MessageHeader));
addr += sizeof(MessageHeader);
FieldMap fields;
if (header.IsHeadLog()) {
log_stream.str("");
log_stream.clear();
}
// Parse out log metadata
u32 line{};
std::string module;
std::string message;
std::string filename;
std::string function;
std::string thread;
while (addr < end_addr) {
const auto field = static_cast<Field>(Memory::Read8(addr++));
const auto length = Memory::Read8(addr++);
const Field field{static_cast<Field>(Memory::Read8(addr++))};
const std::size_t length{Memory::Read8(addr++)};
if (static_cast<Field>(Memory::Read8(addr)) == Field::Skip) {
++addr;
}
SCOPE_EXIT({ addr += length; });
if (field == Field::Skip) {
continue;
switch (field) {
case Field::Skip:
break;
case Field::Message:
message = Memory::ReadCString(addr, length);
break;
case Field::Line:
line = Memory::Read32(addr);
break;
case Field::Filename:
filename = Memory::ReadCString(addr, length);
break;
case Field::Function:
function = Memory::ReadCString(addr, length);
break;
case Field::Module:
module = Memory::ReadCString(addr, length);
break;
case Field::Thread:
thread = Memory::ReadCString(addr, length);
break;
}
std::vector<u8> data(length);
Memory::ReadBlock(addr, data.data(), length);
fields.emplace(field, std::move(data));
addr += length;
}
manager.Log({header, std::move(fields)});
// Empty log - nothing to do here
if (log_stream.str().empty() && message.empty()) {
return;
}
// Format a nicely printable string out of the log metadata
if (!filename.empty()) {
log_stream << filename << ':';
}
if (!module.empty()) {
log_stream << module << ':';
}
if (!function.empty()) {
log_stream << function << ':';
}
if (line) {
log_stream << std::to_string(line) << ':';
}
if (!thread.empty()) {
log_stream << thread << ':';
}
if (log_stream.str().length() > 0 && log_stream.str().back() == ':') {
log_stream << ' ';
}
log_stream << message;
if (header.IsTailLog()) {
switch (header.severity) {
case MessageHeader::Severity::Trace:
LOG_DEBUG(Debug_Emulated, "{}", log_stream.str());
break;
case MessageHeader::Severity::Info:
LOG_INFO(Debug_Emulated, "{}", log_stream.str());
break;
case MessageHeader::Severity::Warning:
LOG_WARNING(Debug_Emulated, "{}", log_stream.str());
break;
case MessageHeader::Severity::Error:
LOG_ERROR(Debug_Emulated, "{}", log_stream.str());
break;
case MessageHeader::Severity::Critical:
LOG_CRITICAL(Debug_Emulated, "{}", log_stream.str());
break;
}
}
}
// This service function is intended to be used as a way to
// redirect logging output to different destinations, however,
// given we always want to see the logging output, it's sufficient
// to do nothing and return success here.
void SetDestination(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto destination = rp.PopEnum<DestinationFlag>();
LOG_DEBUG(Service_LM, "called, destination={:08X}", static_cast<u32>(destination));
manager.SetDestination(destination);
LOG_DEBUG(Service_LM, "called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
Manager& manager;
std::ostringstream log_stream;
};
class LM final : public ServiceFramework<LM> {
public:
explicit LM(Manager& manager) : ServiceFramework{"lm"}, manager(manager) {
// clang-format off
explicit LM() : ServiceFramework{"lm"} {
static const FunctionInfo functions[] = {
{0, &LM::OpenLogger, "OpenLogger"},
{0x00000000, &LM::OpenLogger, "OpenLogger"},
};
// clang-format on
RegisterHandlers(functions);
}
private:
/**
* LM::OpenLogger service function
* Inputs:
* 0: 0x00000000
* Outputs:
* 0: ResultCode
*/
void OpenLogger(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_LM, "called");
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<ILogger>(manager);
rb.PushIpcInterface<ILogger>();
}
Manager& manager;
};
void InstallInterfaces(Core::System& system) {
std::make_shared<LM>(system.GetLogManager())->InstallAsService(system.ServiceManager());
void InstallInterfaces(SM::ServiceManager& service_manager) {
std::make_shared<LM>()->InstallAsService(service_manager);
}
} // namespace Service::LM
+3 -3
View File
@@ -4,13 +4,13 @@
#pragma once
namespace Core {
class System;
namespace Service::SM {
class ServiceManager;
}
namespace Service::LM {
/// Registers all LM services with the specified service manager.
void InstallInterfaces(Core::System& system);
void InstallInterfaces(SM::ServiceManager& service_manager);
} // namespace Service::LM
-133
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@@ -1,133 +0,0 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "common/logging/log.h"
#include "common/string_util.h"
#include "core/hle/service/lm/manager.h"
#include "core/reporter.h"
namespace Service::LM {
std::ostream& operator<<(std::ostream& os, DestinationFlag dest) {
std::vector<std::string> array;
const auto check_single_flag = [dest, &array](DestinationFlag check, std::string name) {
if ((static_cast<u32>(check) & static_cast<u32>(dest)) != 0) {
array.emplace_back(std::move(name));
}
};
check_single_flag(DestinationFlag::Default, "Default");
check_single_flag(DestinationFlag::UART, "UART");
check_single_flag(DestinationFlag::UARTSleeping, "UART (Sleeping)");
os << "[";
for (const auto& entry : array) {
os << entry << ", ";
}
return os << "]";
}
std::ostream& operator<<(std::ostream& os, MessageHeader::Severity severity) {
switch (severity) {
case MessageHeader::Severity::Trace:
return os << "Trace";
case MessageHeader::Severity::Info:
return os << "Info";
case MessageHeader::Severity::Warning:
return os << "Warning";
case MessageHeader::Severity::Error:
return os << "Error";
case MessageHeader::Severity::Critical:
return os << "Critical";
default:
return os << fmt::format("{:08X}", static_cast<u32>(severity));
}
}
std::ostream& operator<<(std::ostream& os, Field field) {
switch (field) {
case Field::Skip:
return os << "Skip";
case Field::Message:
return os << "Message";
case Field::Line:
return os << "Line";
case Field::Filename:
return os << "Filename";
case Field::Function:
return os << "Function";
case Field::Module:
return os << "Module";
case Field::Thread:
return os << "Thread";
default:
return os << fmt::format("{:08X}", static_cast<u32>(field));
}
}
std::string FormatField(Field type, const std::vector<u8>& data) {
switch (type) {
case Field::Skip:
return "";
case Field::Line:
if (data.size() >= sizeof(u32)) {
u32 line;
std::memcpy(&line, data.data(), sizeof(u32));
return fmt::format("{}", line);
}
return "[ERROR DECODING LINE NUMBER]";
case Field::Message:
case Field::Filename:
case Field::Function:
case Field::Module:
case Field::Thread:
return Common::StringFromFixedZeroTerminatedBuffer(
reinterpret_cast<const char*>(data.data()), data.size());
default:
UNIMPLEMENTED();
}
}
Manager::Manager(Core::Reporter& reporter) : reporter(reporter) {}
Manager::~Manager() = default;
void Manager::SetEnabled(bool enabled) {
this->enabled = enabled;
}
void Manager::SetDestination(DestinationFlag destination) {
this->destination = destination;
}
void Manager::Log(LogMessage message) {
if (message.header.IsHeadLog()) {
InitializeLog();
}
current_log.emplace_back(std::move(message));
if (current_log.back().header.IsTailLog()) {
FinalizeLog();
}
}
void Manager::Flush() {
FinalizeLog();
}
void Manager::InitializeLog() {
current_log.clear();
LOG_INFO(Service_LM, "Initialized new log session");
}
void Manager::FinalizeLog() {
reporter.SaveLogReport(static_cast<u32>(destination), std::move(current_log));
LOG_INFO(Service_LM, "Finalized current log session");
}
} // namespace Service::LM
-106
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@@ -1,106 +0,0 @@
// Copyright 2019 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <map>
#include <ostream>
#include <vector>
#include "common/bit_field.h"
#include "common/common_types.h"
#include "common/swap.h"
namespace Core {
class Reporter;
}
namespace Service::LM {
enum class DestinationFlag : u32 {
Default = 1,
UART = 2,
UARTSleeping = 4,
All = 0xFFFF,
};
struct MessageHeader {
enum Flags : u32_le {
IsHead = 1,
IsTail = 2,
};
enum Severity : u32_le {
Trace,
Info,
Warning,
Error,
Critical,
};
u64_le pid;
u64_le thread_context;
union {
BitField<0, 16, Flags> flags;
BitField<16, 8, Severity> severity;
BitField<24, 8, u32> verbosity;
};
u32_le payload_size;
bool IsHeadLog() const {
return flags & IsHead;
}
bool IsTailLog() const {
return flags & IsTail;
}
};
static_assert(sizeof(MessageHeader) == 0x18, "MessageHeader is incorrect size");
enum class Field : u8 {
Skip = 1,
Message = 2,
Line = 3,
Filename = 4,
Function = 5,
Module = 6,
Thread = 7,
};
std::ostream& operator<<(std::ostream& os, DestinationFlag dest);
std::ostream& operator<<(std::ostream& os, MessageHeader::Severity severity);
std::ostream& operator<<(std::ostream& os, Field field);
using FieldMap = std::map<Field, std::vector<u8>>;
struct LogMessage {
MessageHeader header;
FieldMap fields;
};
std::string FormatField(Field type, const std::vector<u8>& data);
class Manager {
public:
explicit Manager(Core::Reporter& reporter);
~Manager();
void SetEnabled(bool enabled);
void SetDestination(DestinationFlag destination);
void Log(LogMessage message);
void Flush();
private:
void InitializeLog();
void FinalizeLog();
bool enabled = true;
DestinationFlag destination = DestinationFlag::All;
std::vector<LogMessage> current_log;
Core::Reporter& reporter;
};
} // namespace Service::LM
+4 -5
View File
@@ -18,8 +18,8 @@
namespace Service::NFP {
namespace ErrCodes {
[[maybe_unused]] constexpr ResultCode ERR_TAG_FAILED(ErrorModule::NFP,
-1); // TODO(ogniK): Find the actual error code
constexpr ResultCode ERR_TAG_FAILED(ErrorModule::NFP,
-1); // TODO(ogniK): Find the actual error code
constexpr ResultCode ERR_NO_APPLICATION_AREA(ErrorModule::NFP, 152);
} // namespace ErrCodes
@@ -35,7 +35,7 @@ Module::Interface::~Interface() = default;
class IUser final : public ServiceFramework<IUser> {
public:
IUser(Module::Interface& nfp_interface, Core::System& system)
: ServiceFramework("NFP::IUser"), nfp_interface(nfp_interface) {
: ServiceFramework("NFP::IUser"), nfp_interface(nfp_interface), system(system) {
static const FunctionInfo functions[] = {
{0, &IUser::Initialize, "Initialize"},
{1, &IUser::Finalize, "Finalize"},
@@ -183,8 +183,6 @@ private:
case DeviceState::TagRemoved:
device_state = DeviceState::Initialized;
break;
default:
break;
}
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
@@ -326,6 +324,7 @@ private:
Kernel::EventPair deactivate_event;
Kernel::EventPair availability_change_event;
const Module::Interface& nfp_interface;
Core::System& system;
};
void Module::Interface::CreateUserInterface(Kernel::HLERequestContext& ctx) {
+3 -17
View File
@@ -9,7 +9,6 @@
#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/nifm/nifm.h"
#include "core/hle/service/service.h"
#include "core/settings.h"
namespace Service::NIFM {
@@ -89,12 +88,7 @@ private:
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
if (Settings::values.bcat_backend == "none") {
rb.PushEnum(RequestState::NotSubmitted);
} else {
rb.PushEnum(RequestState::Connected);
}
rb.PushEnum(RequestState::Connected);
}
void GetResult(Kernel::HLERequestContext& ctx) {
@@ -202,22 +196,14 @@ private:
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
if (Settings::values.bcat_backend == "none") {
rb.Push<u8>(0);
} else {
rb.Push<u8>(1);
}
rb.Push<u8>(1);
}
void IsAnyInternetRequestAccepted(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_NIFM, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
if (Settings::values.bcat_backend == "none") {
rb.Push<u8>(0);
} else {
rb.Push<u8>(1);
}
rb.Push<u8>(1);
}
Core::System& system;
};
+4 -4
View File
@@ -324,14 +324,14 @@ void PL_U::GetSharedMemoryAddressOffset(Kernel::HLERequestContext& ctx) {
void PL_U::GetSharedMemoryNativeHandle(Kernel::HLERequestContext& ctx) {
// Map backing memory for the font data
LOG_DEBUG(Service_NS, "called");
system.CurrentProcess()->VMManager().MapMemoryBlock(SHARED_FONT_MEM_VADDR, impl->shared_font, 0,
SHARED_FONT_MEM_SIZE,
Kernel::MemoryState::Shared);
Core::CurrentProcess()->VMManager().MapMemoryBlock(SHARED_FONT_MEM_VADDR, impl->shared_font, 0,
SHARED_FONT_MEM_SIZE,
Kernel::MemoryState::Shared);
// Create shared font memory object
auto& kernel = system.Kernel();
impl->shared_font_mem = Kernel::SharedMemory::Create(
kernel, system.CurrentProcess(), SHARED_FONT_MEM_SIZE, Kernel::MemoryPermission::ReadWrite,
kernel, Core::CurrentProcess(), SHARED_FONT_MEM_SIZE, Kernel::MemoryPermission::ReadWrite,
Kernel::MemoryPermission::Read, SHARED_FONT_MEM_VADDR, Kernel::MemoryRegion::BASE,
"PL_U:shared_font_mem");
@@ -45,8 +45,6 @@ u32 nvhost_as_gpu::ioctl(Ioctl command, const std::vector<u8>& input, const std:
return GetVARegions(input, output);
case IoctlCommand::IocUnmapBufferCommand:
return UnmapBuffer(input, output);
default:
break;
}
if (static_cast<IoctlCommand>(command.cmd.Value()) == IoctlCommand::IocRemapCommand)
@@ -38,10 +38,9 @@ u32 nvhost_ctrl::ioctl(Ioctl command, const std::vector<u8>& input, const std::v
return IocCtrlEventUnregister(input, output);
case IoctlCommand::IocCtrlEventSignalCommand:
return IocCtrlEventSignal(input, output);
default:
UNIMPLEMENTED_MSG("Unimplemented ioctl");
return 0;
}
UNIMPLEMENTED_MSG("Unimplemented ioctl");
return 0;
}
u32 nvhost_ctrl::NvOsGetConfigU32(const std::vector<u8>& input, std::vector<u8>& output) {
@@ -40,10 +40,9 @@ u32 nvhost_ctrl_gpu::ioctl(Ioctl command, const std::vector<u8>& input,
return FlushL2(input, output);
case IoctlCommand::IocGetGpuTime:
return GetGpuTime(input, output);
default:
UNIMPLEMENTED_MSG("Unimplemented ioctl");
return 0;
}
UNIMPLEMENTED_MSG("Unimplemented ioctl");
return 0;
}
u32 nvhost_ctrl_gpu::GetCharacteristics(const std::vector<u8>& input, std::vector<u8>& output,
@@ -44,8 +44,6 @@ u32 nvhost_gpu::ioctl(Ioctl command, const std::vector<u8>& input, const std::ve
return GetWaitbase(input, output);
case IoctlCommand::IocChannelSetTimeoutCommand:
return ChannelSetTimeout(input, output);
default:
break;
}
if (command.group == NVGPU_IOCTL_MAGIC) {
+1 -1
View File
@@ -226,7 +226,7 @@ void Init(std::shared_ptr<SM::ServiceManager>& sm, Core::System& system) {
LBL::InstallInterfaces(*sm);
LDN::InstallInterfaces(*sm);
LDR::InstallInterfaces(*sm, system);
LM::InstallInterfaces(system);
LM::InstallInterfaces(*sm);
Migration::InstallInterfaces(*sm);
Mii::InstallInterfaces(*sm);
MM::InstallInterfaces(*sm);
+5 -5
View File
@@ -146,7 +146,7 @@ static u8* GetPointerFromVMA(const Kernel::Process& process, VAddr vaddr) {
* using a VMA from the current process.
*/
static u8* GetPointerFromVMA(VAddr vaddr) {
return GetPointerFromVMA(*Core::System::GetInstance().CurrentProcess(), vaddr);
return GetPointerFromVMA(*Core::CurrentProcess(), vaddr);
}
template <typename T>
@@ -226,7 +226,7 @@ bool IsValidVirtualAddress(const Kernel::Process& process, const VAddr vaddr) {
}
bool IsValidVirtualAddress(const VAddr vaddr) {
return IsValidVirtualAddress(*Core::System::GetInstance().CurrentProcess(), vaddr);
return IsValidVirtualAddress(*Core::CurrentProcess(), vaddr);
}
bool IsKernelVirtualAddress(const VAddr vaddr) {
@@ -387,7 +387,7 @@ void ReadBlock(const Kernel::Process& process, const VAddr src_addr, void* dest_
}
void ReadBlock(const VAddr src_addr, void* dest_buffer, const std::size_t size) {
ReadBlock(*Core::System::GetInstance().CurrentProcess(), src_addr, dest_buffer, size);
ReadBlock(*Core::CurrentProcess(), src_addr, dest_buffer, size);
}
void Write8(const VAddr addr, const u8 data) {
@@ -450,7 +450,7 @@ void WriteBlock(const Kernel::Process& process, const VAddr dest_addr, const voi
}
void WriteBlock(const VAddr dest_addr, const void* src_buffer, const std::size_t size) {
WriteBlock(*Core::System::GetInstance().CurrentProcess(), dest_addr, src_buffer, size);
WriteBlock(*Core::CurrentProcess(), dest_addr, src_buffer, size);
}
void ZeroBlock(const Kernel::Process& process, const VAddr dest_addr, const std::size_t size) {
@@ -539,7 +539,7 @@ void CopyBlock(const Kernel::Process& process, VAddr dest_addr, VAddr src_addr,
}
void CopyBlock(VAddr dest_addr, VAddr src_addr, std::size_t size) {
CopyBlock(*Core::System::GetInstance().CurrentProcess(), dest_addr, src_addr, size);
CopyBlock(*Core::CurrentProcess(), dest_addr, src_addr, size);
}
} // namespace Memory
-51
View File
@@ -7,7 +7,6 @@
#include <fmt/chrono.h>
#include <fmt/format.h>
#include <fmt/ostream.h>
#include <json.hpp>
#include "common/file_util.h"
@@ -18,7 +17,6 @@
#include "core/hle/kernel/hle_ipc.h"
#include "core/hle/kernel/process.h"
#include "core/hle/result.h"
#include "core/hle/service/lm/manager.h"
#include "core/reporter.h"
#include "core/settings.h"
@@ -356,55 +354,6 @@ void Reporter::SaveErrorReport(u64 title_id, ResultCode result,
SaveToFile(std::move(out), GetPath("error_report", title_id, timestamp));
}
void Reporter::SaveLogReport(u32 destination, std::vector<Service::LM::LogMessage> messages) const {
if (!IsReportingEnabled()) {
return;
}
const auto timestamp = GetTimestamp();
json out;
out["yuzu_version"] = GetYuzuVersionData();
out["report_common"] =
GetReportCommonData(system.CurrentProcess()->GetTitleID(), RESULT_SUCCESS, timestamp);
out["log_destination"] =
fmt::format("{}", static_cast<Service::LM::DestinationFlag>(destination));
auto json_messages = json::array();
std::transform(messages.begin(), messages.end(), std::back_inserter(json_messages),
[](const Service::LM::LogMessage& message) {
json out;
out["is_head"] = fmt::format("{}", message.header.IsHeadLog());
out["is_tail"] = fmt::format("{}", message.header.IsTailLog());
out["pid"] = fmt::format("{:016X}", message.header.pid);
out["thread_context"] =
fmt::format("{:016X}", message.header.thread_context);
out["payload_size"] = fmt::format("{:016X}", message.header.payload_size);
out["flags"] = fmt::format("{:04X}", message.header.flags.Value());
out["severity"] = fmt::format("{}", message.header.severity.Value());
out["verbosity"] = fmt::format("{:02X}", message.header.verbosity);
auto fields = json::array();
std::transform(message.fields.begin(), message.fields.end(),
std::back_inserter(fields), [](const auto& kv) {
json out;
out["type"] = fmt::format("{}", kv.first);
out["data"] =
Service::LM::FormatField(kv.first, kv.second);
return out;
});
out["fields"] = std::move(fields);
return out;
});
out["log_messages"] = std::move(json_messages);
SaveToFile(std::move(out),
GetPath("log_report", system.CurrentProcess()->GetTitleID(), timestamp));
}
void Reporter::SaveFilesystemAccessReport(Service::FileSystem::LogMode log_mode,
std::string log_message) const {
if (!IsReportingEnabled())
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