Compare commits
18
Commits
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ea4b7226a6 |
No files matched your search
@@ -47,3 +47,6 @@ python3 .ci/scripts/windows/scan_dll.py package/imageformats/*.dll "package/"
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||||
EXTERNALS_PATH="$(pwd)/build/externals"
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||||
FFMPEG_DLL_PATH="$(find ${EXTERNALS_PATH} -maxdepth 1 -type d | grep ffmpeg)/bin"
|
||||
find ${FFMPEG_DLL_PATH} -type f -regex ".*\.dll" -exec cp -v {} package/ ';'
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||||
|
||||
# copy libraries from yuzu.exe path
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||||
find "$(pwd)/build/bin/" -type f -regex ".*\.dll" -exec cp -v {} package/ ';'
|
||||
+1
-1
@@ -426,7 +426,7 @@ if(NOT APPLE)
|
||||
endif()
|
||||
if (NOT LIBUSB_FOUND)
|
||||
add_subdirectory(externals/libusb)
|
||||
set(LIBUSB_INCLUDE_DIR "")
|
||||
set(LIBUSB_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/externals/libusb/libusb/libusb")
|
||||
set(LIBUSB_LIBRARIES usb)
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||||
endif()
|
||||
|
||||
|
||||
Vendored
+12
-10
@@ -47,19 +47,21 @@ target_include_directories(unicorn-headers INTERFACE ./unicorn/include)
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||||
|
||||
# SDL2
|
||||
if (NOT SDL2_FOUND AND ENABLE_SDL2)
|
||||
# Yuzu itself needs: Events Joystick Haptic Sensor Timers
|
||||
# Yuzu-cmd also needs: Video (depends on Loadso/Dlopen)
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||||
set(SDL_UNUSED_SUBSYSTEMS
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||||
Atomic Audio Render Power Threads
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||||
File CPUinfo Filesystem Locale)
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||||
foreach(_SUB ${SDL_UNUSED_SUBSYSTEMS})
|
||||
string(TOUPPER ${_SUB} _OPT)
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||||
option(SDL_${_OPT} "" OFF)
|
||||
endforeach()
|
||||
if (NOT WIN32)
|
||||
# Yuzu itself needs: Events Joystick Haptic Sensor Timers
|
||||
# Yuzu-cmd also needs: Video (depends on Loadso/Dlopen)
|
||||
set(SDL_UNUSED_SUBSYSTEMS
|
||||
Atomic Audio Render Power Threads
|
||||
File CPUinfo Filesystem Locale)
|
||||
foreach(_SUB ${SDL_UNUSED_SUBSYSTEMS})
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||||
string(TOUPPER ${_SUB} _OPT)
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||||
option(SDL_${_OPT} "" OFF)
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||||
endforeach()
|
||||
|
||||
option(HIDAPI "" ON)
|
||||
endif()
|
||||
set(SDL_STATIC ON)
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||||
set(SDL_SHARED OFF)
|
||||
option(HIDAPI "" ON)
|
||||
|
||||
add_subdirectory(SDL EXCLUDE_FROM_ALL)
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||||
add_library(SDL2 ALIAS SDL2-static)
|
||||
|
||||
Vendored
+215
-131
@@ -1,155 +1,239 @@
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||||
# Ensure libusb compiles with UTF-8 encoding on MSVC
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||||
if(MSVC)
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||||
add_compile_options(/utf-8)
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||||
endif()
|
||||
if (MINGW)
|
||||
# The MinGW toolchain for some reason doesn't work with this CMakeLists file after updating to
|
||||
# 1.0.24, so we do it the old-fashioned way for now. We may want to move native Linux toolchains
|
||||
# to here, too (TODO lat9nq?).
|
||||
|
||||
add_library(usb STATIC EXCLUDE_FROM_ALL
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||||
libusb/libusb/core.c
|
||||
libusb/libusb/core.c
|
||||
libusb/libusb/descriptor.c
|
||||
libusb/libusb/hotplug.c
|
||||
libusb/libusb/io.c
|
||||
libusb/libusb/strerror.c
|
||||
libusb/libusb/sync.c
|
||||
)
|
||||
set_target_properties(usb PROPERTIES VERSION 1.0.23)
|
||||
if(WIN32)
|
||||
target_include_directories(usb
|
||||
BEFORE
|
||||
PUBLIC
|
||||
libusb/libusb
|
||||
set(LIBUSB_PREFIX "${CMAKE_CURRENT_BINARY_DIR}/libusb")
|
||||
set(LIBUSB_SRC_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libusb")
|
||||
# Workarounds for MSYS/MinGW
|
||||
if (MSYS)
|
||||
# CMake on Windows passes `C:/`, but we need `/C/` or `/c/` to use `configure`
|
||||
string(REPLACE ":/" "/" LIBUSB_SRC_DIR "${LIBUSB_SRC_DIR}")
|
||||
set(LIBUSB_SRC_DIR "/${LIBUSB_SRC_DIR}")
|
||||
|
||||
PRIVATE
|
||||
"${CMAKE_CURRENT_BINARY_DIR}"
|
||||
)
|
||||
|
||||
if (NOT MINGW)
|
||||
target_include_directories(usb BEFORE PRIVATE libusb/msvc)
|
||||
# And now that we are using /C/ for srcdir but everything else is using C:/, we need to
|
||||
# compile everything in the source directory, else `configure` won't think the build
|
||||
# environment is sane.
|
||||
set(LIBUSB_PREFIX "${LIBUSB_SRC_DIR}")
|
||||
endif()
|
||||
|
||||
# Works around other libraries providing their own definition of USB GUIDs (e.g. SDL2)
|
||||
target_compile_definitions(usb PRIVATE "-DGUID_DEVINTERFACE_USB_DEVICE=(GUID){ 0xA5DCBF10, 0x6530, 0x11D2, {0x90, 0x1F, 0x00, 0xC0, 0x4F, 0xB9, 0x51, 0xED}}")
|
||||
else()
|
||||
target_include_directories(usb
|
||||
# turns out other projects also have "config.h", so make sure the
|
||||
# LibUSB one comes first
|
||||
BEFORE
|
||||
set(LIBUSB_CONFIGURE "${LIBUSB_SRC_DIR}/configure")
|
||||
set(LIBUSB_MAKEFILE "${LIBUSB_PREFIX}/Makefile")
|
||||
set(LIBUSB_LIBRARY "${LIBUSB_PREFIX}/libusb/.libs/libusb-1.0.dll.a")
|
||||
set(LIBUSB_SHARED_LIBRARY "${LIBUSB_PREFIX}/libusb/.libs/libusb-1.0.dll")
|
||||
set(LIBUSB_SHARED_LIBRARY_DEST "${CMAKE_BINARY_DIR}/bin/libusb-1.0.dll")
|
||||
|
||||
PUBLIC
|
||||
libusb/libusb
|
||||
# Causes "externals/libusb/libusb/libusb/os/windows_winusb.c:1427:2: error: conversion to non-scalar type requested", so cannot statically link it for now.
|
||||
# set(LIBUSB_CFLAGS "-DGUID_DEVINTERFACE_USB_DEVICE=\\(GUID\\){0xA5DCBF10,0x6530,0x11D2,{0x90,0x1F,0x00,0xC0,0x4F,0xB9,0x51,0xED}}")
|
||||
|
||||
PRIVATE
|
||||
"${CMAKE_CURRENT_BINARY_DIR}"
|
||||
)
|
||||
endif()
|
||||
make_directory("${LIBUSB_PREFIX}")
|
||||
|
||||
if(WIN32 OR CYGWIN)
|
||||
target_sources(usb PRIVATE
|
||||
libusb/libusb/os/threads_windows.c
|
||||
libusb/libusb/os/windows_winusb.c
|
||||
libusb/libusb/os/windows_usbdk.c
|
||||
libusb/libusb/os/windows_common.c
|
||||
add_custom_command(
|
||||
OUTPUT
|
||||
"${LIBUSB_LIBRARY}"
|
||||
COMMAND
|
||||
make
|
||||
WORKING_DIRECTORY
|
||||
"${LIBUSB_PREFIX}"
|
||||
)
|
||||
set(OS_WINDOWS TRUE)
|
||||
elseif(APPLE)
|
||||
target_sources(usb PRIVATE
|
||||
libusb/libusb/os/darwin_usb.c
|
||||
|
||||
# We may use this path for other GNU toolchains, so put all of the MinGW-specific stuff here
|
||||
if (MINGW)
|
||||
set(LIBUSB_CONFIGURE_ARGS --host=x86_64-w64-mingw32 --build=x86_64-windows)
|
||||
endif()
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT
|
||||
"${LIBUSB_MAKEFILE}"
|
||||
COMMAND
|
||||
# /bin/env
|
||||
# CFLAGS="${LIBUSB_CFLAGS}"
|
||||
/bin/sh "${LIBUSB_CONFIGURE}"
|
||||
${LIBUSB_CONFIGURE_ARGS}
|
||||
--srcdir="${LIBUSB_SRC_DIR}"
|
||||
WORKING_DIRECTORY
|
||||
"${LIBUSB_PREFIX}"
|
||||
)
|
||||
find_library(COREFOUNDATION_LIBRARY CoreFoundation)
|
||||
find_library(IOKIT_LIBRARY IOKit)
|
||||
find_library(OBJC_LIBRARY objc)
|
||||
target_link_libraries(usb PRIVATE
|
||||
${COREFOUNDATION_LIBRARY}
|
||||
${IOKIT_LIBRARY}
|
||||
${OBJC_LIBRARY}
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT
|
||||
"${LIBUSB_CONFIGURE}"
|
||||
COMMAND
|
||||
/bin/sh "${LIBUSB_SRC_DIR}/bootstrap.sh"
|
||||
WORKING_DIRECTORY
|
||||
"${LIBUSB_SRC_DIR}"
|
||||
)
|
||||
set(OS_DARWIN TRUE)
|
||||
elseif(ANDROID)
|
||||
target_sources(usb PRIVATE
|
||||
libusb/libusb/os/linux_usbfs.c
|
||||
libusb/libusb/os/linux_netlink.c
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT
|
||||
"${LIBUSB_SHARED_LIBRARY_DEST}"
|
||||
COMMAND
|
||||
/bin/cp "${LIBUSB_SHARED_LIBRARY}" "${LIBUSB_SHARED_LIBRARY_DEST}"
|
||||
)
|
||||
find_library(LOG_LIBRARY log)
|
||||
target_link_libraries(usb PRIVATE ${LOG_LIBRARY})
|
||||
set(OS_LINUX TRUE)
|
||||
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
|
||||
target_sources(usb PRIVATE
|
||||
libusb/libusb/os/linux_usbfs.c
|
||||
|
||||
add_custom_target(usb-bootstrap ALL DEPENDS "${LIBUSB_CONFIGURE}")
|
||||
add_custom_target(usb-configure ALL DEPENDS "${LIBUSB_MAKEFILE}" usb-bootstrap)
|
||||
add_custom_target(usb-build ALL DEPENDS "${LIBUSB_LIBRARY}" usb-configure)
|
||||
# Workaround since static linking didn't work out -- We need to copy the DLL to the bin directory
|
||||
add_custom_target(usb-copy ALL DEPENDS "${LIBUSB_SHARED_LIBRARY_DEST}" usb-build)
|
||||
|
||||
# Make `usb` alias to LIBUSB_LIBRARY
|
||||
add_library(usb INTERFACE)
|
||||
target_link_libraries(usb INTERFACE "${LIBUSB_LIBRARY}")
|
||||
else() # MINGW
|
||||
# Ensure libusb compiles with UTF-8 encoding on MSVC
|
||||
if(MSVC)
|
||||
add_compile_options(/utf-8)
|
||||
endif()
|
||||
|
||||
add_library(usb STATIC EXCLUDE_FROM_ALL
|
||||
libusb/libusb/core.c
|
||||
libusb/libusb/core.c
|
||||
libusb/libusb/descriptor.c
|
||||
libusb/libusb/hotplug.c
|
||||
libusb/libusb/io.c
|
||||
libusb/libusb/strerror.c
|
||||
libusb/libusb/sync.c
|
||||
)
|
||||
find_package(Libudev)
|
||||
if(LIBUDEV_FOUND)
|
||||
target_sources(usb PRIVATE
|
||||
libusb/libusb/os/linux_udev.c
|
||||
set_target_properties(usb PROPERTIES VERSION 1.0.24)
|
||||
if(WIN32)
|
||||
target_include_directories(usb
|
||||
BEFORE
|
||||
PUBLIC
|
||||
libusb/libusb
|
||||
|
||||
PRIVATE
|
||||
"${CMAKE_CURRENT_BINARY_DIR}"
|
||||
)
|
||||
target_link_libraries(usb PRIVATE "${LIBUDEV_LIBRARIES}")
|
||||
target_include_directories(usb PRIVATE "${LIBUDEV_INCLUDE_DIR}")
|
||||
set(HAVE_LIBUDEV TRUE)
|
||||
set(USE_UDEV TRUE)
|
||||
|
||||
if (NOT MINGW)
|
||||
target_include_directories(usb BEFORE PRIVATE libusb/msvc)
|
||||
endif()
|
||||
|
||||
# Works around other libraries providing their own definition of USB GUIDs (e.g. SDL2)
|
||||
target_compile_definitions(usb PRIVATE "-DGUID_DEVINTERFACE_USB_DEVICE=(GUID){ 0xA5DCBF10, 0x6530, 0x11D2, {0x90, 0x1F, 0x00, 0xC0, 0x4F, 0xB9, 0x51, 0xED}}")
|
||||
else()
|
||||
target_include_directories(usb
|
||||
# turns out other projects also have "config.h", so make sure the
|
||||
# LibUSB one comes first
|
||||
BEFORE
|
||||
|
||||
PUBLIC
|
||||
libusb/libusb
|
||||
|
||||
PRIVATE
|
||||
"${CMAKE_CURRENT_BINARY_DIR}"
|
||||
)
|
||||
endif()
|
||||
|
||||
if(WIN32 OR CYGWIN)
|
||||
target_sources(usb PRIVATE
|
||||
libusb/libusb/os/threads_windows.c
|
||||
libusb/libusb/os/windows_winusb.c
|
||||
libusb/libusb/os/windows_usbdk.c
|
||||
libusb/libusb/os/windows_common.c
|
||||
)
|
||||
set(OS_WINDOWS TRUE)
|
||||
elseif(APPLE)
|
||||
target_sources(usb PRIVATE
|
||||
libusb/libusb/os/darwin_usb.c
|
||||
)
|
||||
find_library(COREFOUNDATION_LIBRARY CoreFoundation)
|
||||
find_library(IOKIT_LIBRARY IOKit)
|
||||
find_library(OBJC_LIBRARY objc)
|
||||
target_link_libraries(usb PRIVATE
|
||||
${COREFOUNDATION_LIBRARY}
|
||||
${IOKIT_LIBRARY}
|
||||
${OBJC_LIBRARY}
|
||||
)
|
||||
set(OS_DARWIN TRUE)
|
||||
elseif(ANDROID)
|
||||
target_sources(usb PRIVATE
|
||||
libusb/libusb/os/linux_usbfs.c
|
||||
libusb/libusb/os/linux_netlink.c
|
||||
)
|
||||
find_library(LOG_LIBRARY log)
|
||||
target_link_libraries(usb PRIVATE ${LOG_LIBRARY})
|
||||
set(OS_LINUX TRUE)
|
||||
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
|
||||
target_sources(usb PRIVATE
|
||||
libusb/libusb/os/linux_usbfs.c
|
||||
)
|
||||
find_package(Libudev)
|
||||
if(LIBUDEV_FOUND)
|
||||
target_sources(usb PRIVATE
|
||||
libusb/libusb/os/linux_udev.c
|
||||
)
|
||||
target_link_libraries(usb PRIVATE "${LIBUDEV_LIBRARIES}")
|
||||
target_include_directories(usb PRIVATE "${LIBUDEV_INCLUDE_DIR}")
|
||||
set(HAVE_LIBUDEV TRUE)
|
||||
set(USE_UDEV TRUE)
|
||||
else()
|
||||
target_sources(usb PRIVATE
|
||||
libusb/libusb/os/linux_netlink.c
|
||||
)
|
||||
endif()
|
||||
set(OS_LINUX TRUE)
|
||||
elseif(${CMAKE_SYSTEM_NAME} MATCHES "NetBSD")
|
||||
target_sources(usb PRIVATE
|
||||
libusb/libusb/os/netbsd_usb.c
|
||||
)
|
||||
set(OS_NETBSD TRUE)
|
||||
elseif(${CMAKE_SYSTEM_NAME} MATCHES "OpenBSD")
|
||||
target_sources(usb PRIVATE
|
||||
libusb/libusb/os/openbsd_usb.c
|
||||
)
|
||||
set(OS_OPENBSD TRUE)
|
||||
endif()
|
||||
set(OS_LINUX TRUE)
|
||||
elseif(${CMAKE_SYSTEM_NAME} MATCHES "NetBSD")
|
||||
target_sources(usb PRIVATE
|
||||
libusb/libusb/os/netbsd_usb.c
|
||||
)
|
||||
set(OS_NETBSD TRUE)
|
||||
elseif(${CMAKE_SYSTEM_NAME} MATCHES "OpenBSD")
|
||||
target_sources(usb PRIVATE
|
||||
libusb/libusb/os/openbsd_usb.c
|
||||
)
|
||||
set(OS_OPENBSD TRUE)
|
||||
endif()
|
||||
|
||||
if(UNIX)
|
||||
target_sources(usb PRIVATE
|
||||
libusb/libusb/os/events_posix.c
|
||||
libusb/libusb/os/threads_posix.c
|
||||
)
|
||||
find_package(Threads REQUIRED)
|
||||
if(THREADS_HAVE_PTHREAD_ARG)
|
||||
target_compile_options(usb PUBLIC "-pthread")
|
||||
if(UNIX)
|
||||
target_sources(usb PRIVATE
|
||||
libusb/libusb/os/events_posix.c
|
||||
libusb/libusb/os/threads_posix.c
|
||||
)
|
||||
find_package(Threads REQUIRED)
|
||||
if(THREADS_HAVE_PTHREAD_ARG)
|
||||
target_compile_options(usb PUBLIC "-pthread")
|
||||
endif()
|
||||
if(CMAKE_THREAD_LIBS_INIT)
|
||||
target_link_libraries(usb PRIVATE "${CMAKE_THREAD_LIBS_INIT}")
|
||||
endif()
|
||||
set(THREADS_POSIX TRUE)
|
||||
elseif(WIN32)
|
||||
target_sources(usb PRIVATE
|
||||
libusb/libusb/os/events_windows.c
|
||||
libusb/libusb/os/threads_windows.c
|
||||
)
|
||||
endif()
|
||||
if(CMAKE_THREAD_LIBS_INIT)
|
||||
target_link_libraries(usb PRIVATE "${CMAKE_THREAD_LIBS_INIT}")
|
||||
|
||||
include(CheckFunctionExists)
|
||||
include(CheckIncludeFiles)
|
||||
include(CheckTypeSize)
|
||||
check_include_files(asm/types.h HAVE_ASM_TYPES_H)
|
||||
check_function_exists(gettimeofday HAVE_GETTIMEOFDAY)
|
||||
check_include_files(linux/filter.h HAVE_LINUX_FILTER_H)
|
||||
check_include_files(linux/netlink.h HAVE_LINUX_NETLINK_H)
|
||||
check_include_files(poll.h HAVE_POLL_H)
|
||||
check_include_files(signal.h HAVE_SIGNAL_H)
|
||||
check_include_files(strings.h HAVE_STRINGS_H)
|
||||
check_type_size("struct timespec" STRUCT_TIMESPEC)
|
||||
check_function_exists(syslog HAVE_SYSLOG_FUNC)
|
||||
check_include_files(syslog.h HAVE_SYSLOG_H)
|
||||
check_include_files(sys/socket.h HAVE_SYS_SOCKET_H)
|
||||
check_include_files(sys/time.h HAVE_SYS_TIME_H)
|
||||
check_include_files(sys/types.h HAVE_SYS_TYPES_H)
|
||||
|
||||
set(CMAKE_EXTRA_INCLUDE_FILES poll.h)
|
||||
check_type_size("nfds_t" nfds_t)
|
||||
unset(CMAKE_EXTRA_INCLUDE_FILES)
|
||||
if(HAVE_NFDS_T)
|
||||
set(POLL_NFDS_TYPE "nfds_t")
|
||||
else()
|
||||
set(POLL_NFDS_TYPE "unsigned int")
|
||||
endif()
|
||||
set(THREADS_POSIX TRUE)
|
||||
elseif(WIN32)
|
||||
target_sources(usb PRIVATE
|
||||
libusb/libusb/os/events_windows.c
|
||||
libusb/libusb/os/threads_windows.c
|
||||
)
|
||||
endif()
|
||||
|
||||
include(CheckFunctionExists)
|
||||
include(CheckIncludeFiles)
|
||||
include(CheckTypeSize)
|
||||
check_include_files(asm/types.h HAVE_ASM_TYPES_H)
|
||||
check_function_exists(gettimeofday HAVE_GETTIMEOFDAY)
|
||||
check_include_files(linux/filter.h HAVE_LINUX_FILTER_H)
|
||||
check_include_files(linux/netlink.h HAVE_LINUX_NETLINK_H)
|
||||
check_include_files(poll.h HAVE_POLL_H)
|
||||
check_include_files(signal.h HAVE_SIGNAL_H)
|
||||
check_include_files(strings.h HAVE_STRINGS_H)
|
||||
check_type_size("struct timespec" STRUCT_TIMESPEC)
|
||||
check_function_exists(syslog HAVE_SYSLOG_FUNC)
|
||||
check_include_files(syslog.h HAVE_SYSLOG_H)
|
||||
check_include_files(sys/socket.h HAVE_SYS_SOCKET_H)
|
||||
check_include_files(sys/time.h HAVE_SYS_TIME_H)
|
||||
check_include_files(sys/types.h HAVE_SYS_TYPES_H)
|
||||
|
||||
set(CMAKE_EXTRA_INCLUDE_FILES poll.h)
|
||||
check_type_size("nfds_t" nfds_t)
|
||||
unset(CMAKE_EXTRA_INCLUDE_FILES)
|
||||
if(HAVE_NFDS_T)
|
||||
set(POLL_NFDS_TYPE "nfds_t")
|
||||
else()
|
||||
set(POLL_NFDS_TYPE "unsigned int")
|
||||
endif()
|
||||
|
||||
check_include_files(sys/timerfd.h USBI_TIMERFD_AVAILABLE)
|
||||
check_include_files(sys/timerfd.h USBI_TIMERFD_AVAILABLE)
|
||||
|
||||
|
||||
configure_file(config.h.in config.h)
|
||||
configure_file(config.h.in config.h)
|
||||
endif() # MINGW
|
||||
@@ -97,17 +97,6 @@ __declspec(dllimport) void __stdcall DebugBreak(void);
|
||||
return static_cast<T>(key) == 0; \
|
||||
}
|
||||
|
||||
/// Evaluates a boolean expression, and returns a result unless that expression is true.
|
||||
#define R_UNLESS(expr, res) \
|
||||
{ \
|
||||
if (!(expr)) { \
|
||||
if (res.IsError()) { \
|
||||
LOG_ERROR(Kernel, "Failed with result: {}", res.raw); \
|
||||
} \
|
||||
return res; \
|
||||
} \
|
||||
}
|
||||
|
||||
#define YUZU_NON_COPYABLE(cls) \
|
||||
cls(const cls&) = delete; \
|
||||
cls& operator=(const cls&) = delete
|
||||
@@ -116,20 +105,6 @@ __declspec(dllimport) void __stdcall DebugBreak(void);
|
||||
cls(cls&&) = delete; \
|
||||
cls& operator=(cls&&) = delete
|
||||
|
||||
#define R_SUCCEEDED(res) (res.IsSuccess())
|
||||
|
||||
/// Evaluates an expression that returns a result, and returns the result if it would fail.
|
||||
#define R_TRY(res_expr) \
|
||||
{ \
|
||||
const auto _tmp_r_try_rc = (res_expr); \
|
||||
if (_tmp_r_try_rc.IsError()) { \
|
||||
return _tmp_r_try_rc; \
|
||||
} \
|
||||
}
|
||||
|
||||
/// Evaluates a boolean expression, and succeeds if that expression is true.
|
||||
#define R_SUCCEED_IF(expr) R_UNLESS(!(expr), RESULT_SUCCESS)
|
||||
|
||||
namespace Common {
|
||||
|
||||
[[nodiscard]] constexpr u32 MakeMagic(char a, char b, char c, char d) {
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include "common/fs/fs_util.h"
|
||||
|
||||
namespace Common::FS {
|
||||
@@ -10,4 +12,16 @@ std::u8string ToU8String(std::string_view utf8_string) {
|
||||
return std::u8string{utf8_string.begin(), utf8_string.end()};
|
||||
}
|
||||
|
||||
std::u8string BufferToU8String(std::span<const u8> buffer) {
|
||||
return std::u8string{buffer.begin(), std::ranges::find(buffer, u8{0})};
|
||||
}
|
||||
|
||||
std::string ToUTF8String(std::u8string_view u8_string) {
|
||||
return std::string{u8_string.begin(), u8_string.end()};
|
||||
}
|
||||
|
||||
std::string PathToUTF8String(const std::filesystem::path& path) {
|
||||
return ToUTF8String(path.u8string());
|
||||
}
|
||||
|
||||
} // namespace Common::FS
|
||||
@@ -5,9 +5,13 @@
|
||||
#pragma once
|
||||
|
||||
#include <concepts>
|
||||
#include <filesystem>
|
||||
#include <span>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Common::FS {
|
||||
|
||||
template <typename T>
|
||||
@@ -22,4 +26,33 @@ concept IsChar = std::same_as<T, char>;
|
||||
*/
|
||||
[[nodiscard]] std::u8string ToU8String(std::string_view utf8_string);
|
||||
|
||||
/**
|
||||
* Converts a buffer of bytes to a UTF8-encoded std::u8string.
|
||||
* This converts from the start of the buffer until the first encountered null-terminator.
|
||||
* If no null-terminator is found, this converts the entire buffer instead.
|
||||
*
|
||||
* @param buffer Buffer of bytes
|
||||
*
|
||||
* @returns UTF-8 encoded std::u8string.
|
||||
*/
|
||||
[[nodiscard]] std::u8string BufferToU8String(std::span<const u8> buffer);
|
||||
|
||||
/**
|
||||
* Converts a std::u8string or std::u8string_view to a UTF-8 encoded std::string.
|
||||
*
|
||||
* @param u8_string UTF-8 encoded u8string
|
||||
*
|
||||
* @returns UTF-8 encoded std::string.
|
||||
*/
|
||||
[[nodiscard]] std::string ToUTF8String(std::u8string_view u8_string);
|
||||
|
||||
/**
|
||||
* Converts a filesystem path to a UTF-8 encoded std::string.
|
||||
*
|
||||
* @param path Filesystem path
|
||||
*
|
||||
* @returns UTF-8 encoded std::string.
|
||||
*/
|
||||
[[nodiscard]] std::string PathToUTF8String(const std::filesystem::path& path);
|
||||
|
||||
} // namespace Common::FS
|
||||
@@ -129,12 +129,6 @@ private:
|
||||
std::unordered_map<YuzuPath, fs::path> yuzu_paths;
|
||||
};
|
||||
|
||||
std::string PathToUTF8String(const fs::path& path) {
|
||||
const auto utf8_string = path.u8string();
|
||||
|
||||
return std::string{utf8_string.begin(), utf8_string.end()};
|
||||
}
|
||||
|
||||
bool ValidatePath(const fs::path& path) {
|
||||
if (path.empty()) {
|
||||
LOG_ERROR(Common_Filesystem, "Input path is empty, path={}", PathToUTF8String(path));
|
||||
|
||||
@@ -25,15 +25,6 @@ enum class YuzuPath {
|
||||
ShaderDir, // Where shaders are stored.
|
||||
};
|
||||
|
||||
/**
|
||||
* Converts a filesystem path to a UTF-8 encoded std::string.
|
||||
*
|
||||
* @param path Filesystem path
|
||||
*
|
||||
* @returns UTF-8 encoded std::string.
|
||||
*/
|
||||
[[nodiscard]] std::string PathToUTF8String(const std::filesystem::path& path);
|
||||
|
||||
/**
|
||||
* Validates a given path.
|
||||
*
|
||||
|
||||
@@ -358,3 +358,28 @@ ResultVal<std::remove_reference_t<Arg>> MakeResult(Arg&& arg) {
|
||||
return CONCAT2(check_result_L, __LINE__); \
|
||||
} \
|
||||
} while (false)
|
||||
|
||||
#define R_SUCCEEDED(res) (res.IsSuccess())
|
||||
|
||||
/// Evaluates a boolean expression, and succeeds if that expression is true.
|
||||
#define R_SUCCEED_IF(expr) R_UNLESS(!(expr), RESULT_SUCCESS)
|
||||
|
||||
/// Evaluates a boolean expression, and returns a result unless that expression is true.
|
||||
#define R_UNLESS(expr, res) \
|
||||
{ \
|
||||
if (!(expr)) { \
|
||||
if (res.IsError()) { \
|
||||
LOG_ERROR(Kernel, "Failed with result: {}", res.raw); \
|
||||
} \
|
||||
return res; \
|
||||
} \
|
||||
}
|
||||
|
||||
/// Evaluates an expression that returns a result, and returns the result if it would fail.
|
||||
#define R_TRY(res_expr) \
|
||||
{ \
|
||||
const auto _tmp_r_try_rc = (res_expr); \
|
||||
if (_tmp_r_try_rc.IsError()) { \
|
||||
return _tmp_r_try_rc; \
|
||||
} \
|
||||
}
|
||||
@@ -68,6 +68,7 @@ void nvhost_nvdec::OnOpen(DeviceFD fd) {}
|
||||
void nvhost_nvdec::OnClose(DeviceFD fd) {
|
||||
LOG_INFO(Service_NVDRV, "NVDEC video stream ended");
|
||||
system.GPU().ClearCdmaInstance();
|
||||
system.GPU().MemoryManager().InvalidateQueuedCaches();
|
||||
}
|
||||
|
||||
} // namespace Service::Nvidia::Devices
|
||||
@@ -198,7 +198,13 @@ NvResult nvhost_nvdec_common::UnmapBuffer(const std::vector<u8>& input, std::vec
|
||||
return NvResult::InvalidState;
|
||||
}
|
||||
if (const auto size{RemoveBufferMap(object->dma_map_addr)}; size) {
|
||||
gpu.MemoryManager().Unmap(object->dma_map_addr, *size);
|
||||
if (vic_device) {
|
||||
// UnmapVicFrame defers texture_cache invalidation of the frame address until
|
||||
// the stream is over
|
||||
gpu.MemoryManager().UnmapVicFrame(object->dma_map_addr, *size);
|
||||
} else {
|
||||
gpu.MemoryManager().Unmap(object->dma_map_addr, *size);
|
||||
}
|
||||
} else {
|
||||
// This occurs quite frequently, however does not seem to impact functionality
|
||||
LOG_DEBUG(Service_NVDRV, "invalid offset=0x{:X} dma=0x{:X}", object->addr,
|
||||
|
||||
@@ -160,6 +160,7 @@ protected:
|
||||
|
||||
s32_le nvmap_fd{};
|
||||
u32_le submit_timeout{};
|
||||
bool vic_device{};
|
||||
std::shared_ptr<nvmap> nvmap_dev;
|
||||
SyncpointManager& syncpoint_manager;
|
||||
std::array<u32, MaxSyncPoints> device_syncpoints{};
|
||||
|
||||
@@ -12,8 +12,9 @@
|
||||
namespace Service::Nvidia::Devices {
|
||||
nvhost_vic::nvhost_vic(Core::System& system_, std::shared_ptr<nvmap> nvmap_dev_,
|
||||
SyncpointManager& syncpoint_manager_)
|
||||
: nvhost_nvdec_common{system_, std::move(nvmap_dev_), syncpoint_manager_} {}
|
||||
|
||||
: nvhost_nvdec_common(system_, std::move(nvmap_dev_), syncpoint_manager_) {
|
||||
vic_device = true;
|
||||
}
|
||||
nvhost_vic::~nvhost_vic() = default;
|
||||
|
||||
NvResult nvhost_vic::Ioctl1(DeviceFD fd, Ioctl command, const std::vector<u8>& input,
|
||||
|
||||
@@ -18,16 +18,6 @@
|
||||
#include <utility>
|
||||
#include <vector>
|
||||
|
||||
// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic push
|
||||
#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
|
||||
#endif
|
||||
#include <SDL.h>
|
||||
#ifdef __clang__
|
||||
#pragma clang diagnostic pop
|
||||
#endif
|
||||
|
||||
#include "common/logging/log.h"
|
||||
#include "common/math_util.h"
|
||||
#include "common/param_package.h"
|
||||
@@ -214,6 +204,40 @@ public:
|
||||
sdl_controller.reset(controller);
|
||||
}
|
||||
|
||||
bool IsJoyconLeft() const {
|
||||
return std::strstr(GetControllerName().c_str(), "Joy-Con Left") != nullptr;
|
||||
}
|
||||
|
||||
bool IsJoyconRight() const {
|
||||
return std::strstr(GetControllerName().c_str(), "Joy-Con Right") != nullptr;
|
||||
}
|
||||
|
||||
std::string GetControllerName() const {
|
||||
if (sdl_controller) {
|
||||
switch (SDL_GameControllerGetType(sdl_controller.get())) {
|
||||
case SDL_CONTROLLER_TYPE_XBOX360:
|
||||
return "XBox 360 Controller";
|
||||
case SDL_CONTROLLER_TYPE_XBOXONE:
|
||||
return "XBox One Controller";
|
||||
default:
|
||||
break;
|
||||
}
|
||||
const auto name = SDL_GameControllerName(sdl_controller.get());
|
||||
if (name) {
|
||||
return name;
|
||||
}
|
||||
}
|
||||
|
||||
if (sdl_joystick) {
|
||||
const auto name = SDL_JoystickName(sdl_joystick.get());
|
||||
if (name) {
|
||||
return name;
|
||||
}
|
||||
}
|
||||
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
private:
|
||||
struct State {
|
||||
std::unordered_map<int, bool> buttons;
|
||||
@@ -858,23 +882,42 @@ SDLState::~SDLState() {
|
||||
std::vector<Common::ParamPackage> SDLState::GetInputDevices() {
|
||||
std::scoped_lock lock(joystick_map_mutex);
|
||||
std::vector<Common::ParamPackage> devices;
|
||||
std::unordered_map<int, std::shared_ptr<SDLJoystick>> joycon_pairs;
|
||||
for (const auto& [key, value] : joystick_map) {
|
||||
for (const auto& joystick : value) {
|
||||
if (auto* const controller = joystick->GetSDLGameController()) {
|
||||
if (!joystick->GetSDLJoystick()) {
|
||||
continue;
|
||||
}
|
||||
std::string name =
|
||||
fmt::format("{} {}", joystick->GetControllerName(), joystick->GetPort());
|
||||
devices.emplace_back(Common::ParamPackage{
|
||||
{"class", "sdl"},
|
||||
{"display", std::move(name)},
|
||||
{"guid", joystick->GetGUID()},
|
||||
{"port", std::to_string(joystick->GetPort())},
|
||||
});
|
||||
if (joystick->IsJoyconLeft()) {
|
||||
joycon_pairs.insert_or_assign(joystick->GetPort(), joystick);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Add dual controllers
|
||||
for (const auto& [key, value] : joystick_map) {
|
||||
for (const auto& joystick : value) {
|
||||
if (joystick->IsJoyconRight()) {
|
||||
if (!joycon_pairs.contains(joystick->GetPort())) {
|
||||
continue;
|
||||
}
|
||||
const auto joystick2 = joycon_pairs.at(joystick->GetPort());
|
||||
|
||||
std::string name =
|
||||
fmt::format("{} {}", GetControllerName(controller), joystick->GetPort());
|
||||
devices.emplace_back(Common::ParamPackage{
|
||||
{"class", "sdl"},
|
||||
{"display", std::move(name)},
|
||||
{"guid", joystick->GetGUID()},
|
||||
{"port", std::to_string(joystick->GetPort())},
|
||||
});
|
||||
} else if (auto* const joy = joystick->GetSDLJoystick()) {
|
||||
std::string name = fmt::format("{} {}", SDL_JoystickName(joy), joystick->GetPort());
|
||||
fmt::format("{} {}", "Nintendo Dual Joy-Con", joystick->GetPort());
|
||||
devices.emplace_back(Common::ParamPackage{
|
||||
{"class", "sdl"},
|
||||
{"display", std::move(name)},
|
||||
{"guid", joystick->GetGUID()},
|
||||
{"guid2", joystick2->GetGUID()},
|
||||
{"port", std::to_string(joystick->GetPort())},
|
||||
});
|
||||
}
|
||||
@@ -883,17 +926,6 @@ std::vector<Common::ParamPackage> SDLState::GetInputDevices() {
|
||||
return devices;
|
||||
}
|
||||
|
||||
std::string SDLState::GetControllerName(SDL_GameController* controller) const {
|
||||
switch (SDL_GameControllerGetType(controller)) {
|
||||
case SDL_CONTROLLER_TYPE_XBOX360:
|
||||
return "XBox 360 Controller";
|
||||
case SDL_CONTROLLER_TYPE_XBOXONE:
|
||||
return "XBox One Controller";
|
||||
default:
|
||||
return SDL_GameControllerName(controller);
|
||||
}
|
||||
}
|
||||
|
||||
namespace {
|
||||
Common::ParamPackage BuildAnalogParamPackageForButton(int port, std::string guid, s32 axis,
|
||||
float value = 0.1f) {
|
||||
@@ -1073,24 +1105,48 @@ ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& pa
|
||||
return {};
|
||||
}
|
||||
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
||||
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
if (controller == nullptr) {
|
||||
return {};
|
||||
}
|
||||
|
||||
const bool invert =
|
||||
SDL_GameControllerGetType(controller) != SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO;
|
||||
|
||||
// This list is missing ZL/ZR since those are not considered buttons in SDL GameController.
|
||||
// We will add those afterwards
|
||||
// This list also excludes Screenshot since theres not really a mapping for that
|
||||
using ButtonBindings =
|
||||
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>;
|
||||
const ButtonBindings switch_to_sdl_button{{
|
||||
{Settings::NativeButton::A, invert ? SDL_CONTROLLER_BUTTON_B : SDL_CONTROLLER_BUTTON_A},
|
||||
{Settings::NativeButton::B, invert ? SDL_CONTROLLER_BUTTON_A : SDL_CONTROLLER_BUTTON_B},
|
||||
{Settings::NativeButton::X, invert ? SDL_CONTROLLER_BUTTON_Y : SDL_CONTROLLER_BUTTON_X},
|
||||
{Settings::NativeButton::Y, invert ? SDL_CONTROLLER_BUTTON_X : SDL_CONTROLLER_BUTTON_Y},
|
||||
ButtonBindings switch_to_sdl_button;
|
||||
|
||||
if (SDL_GameControllerGetType(controller) == SDL_CONTROLLER_TYPE_NINTENDO_SWITCH_PRO) {
|
||||
switch_to_sdl_button = GetNintendoButtonBinding(joystick);
|
||||
} else {
|
||||
switch_to_sdl_button = GetDefaultButtonBinding();
|
||||
}
|
||||
|
||||
// Add the missing bindings for ZL/ZR
|
||||
static constexpr ZButtonBindings switch_to_sdl_axis{{
|
||||
{Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT},
|
||||
{Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
|
||||
}};
|
||||
|
||||
// Parameters contain two joysticks return dual
|
||||
if (params.Has("guid2")) {
|
||||
const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
|
||||
|
||||
if (joystick2->GetSDLGameController() != nullptr) {
|
||||
return GetDualControllerMapping(joystick, joystick2, switch_to_sdl_button,
|
||||
switch_to_sdl_axis);
|
||||
}
|
||||
}
|
||||
|
||||
return GetSingleControllerMapping(joystick, switch_to_sdl_button, switch_to_sdl_axis);
|
||||
}
|
||||
|
||||
ButtonBindings SDLState::GetDefaultButtonBinding() const {
|
||||
return {
|
||||
std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B},
|
||||
{Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A},
|
||||
{Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y},
|
||||
{Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X},
|
||||
{Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
|
||||
{Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
|
||||
{Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
||||
@@ -1104,18 +1160,51 @@ ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& pa
|
||||
{Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
||||
{Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||
{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
|
||||
}};
|
||||
};
|
||||
}
|
||||
|
||||
// Add the missing bindings for ZL/ZR
|
||||
using ZBindings =
|
||||
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
|
||||
static constexpr ZBindings switch_to_sdl_axis{{
|
||||
{Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT},
|
||||
{Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT},
|
||||
}};
|
||||
ButtonBindings SDLState::GetNintendoButtonBinding(
|
||||
const std::shared_ptr<SDLJoystick>& joystick) const {
|
||||
// Default SL/SR mapping for pro controllers
|
||||
auto sl_button = SDL_CONTROLLER_BUTTON_LEFTSHOULDER;
|
||||
auto sr_button = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER;
|
||||
|
||||
if (joystick->IsJoyconLeft()) {
|
||||
sl_button = SDL_CONTROLLER_BUTTON_PADDLE2;
|
||||
sr_button = SDL_CONTROLLER_BUTTON_PADDLE4;
|
||||
}
|
||||
if (joystick->IsJoyconRight()) {
|
||||
sl_button = SDL_CONTROLLER_BUTTON_PADDLE3;
|
||||
sr_button = SDL_CONTROLLER_BUTTON_PADDLE1;
|
||||
}
|
||||
|
||||
return {
|
||||
std::pair{Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_A},
|
||||
{Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_B},
|
||||
{Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_X},
|
||||
{Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_Y},
|
||||
{Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK},
|
||||
{Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK},
|
||||
{Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER},
|
||||
{Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER},
|
||||
{Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START},
|
||||
{Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK},
|
||||
{Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT},
|
||||
{Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP},
|
||||
{Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT},
|
||||
{Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN},
|
||||
{Settings::NativeButton::SL, sl_button},
|
||||
{Settings::NativeButton::SR, sr_button},
|
||||
{Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE},
|
||||
};
|
||||
}
|
||||
|
||||
ButtonMapping SDLState::GetSingleControllerMapping(
|
||||
const std::shared_ptr<SDLJoystick>& joystick, const ButtonBindings& switch_to_sdl_button,
|
||||
const ZButtonBindings& switch_to_sdl_axis) const {
|
||||
ButtonMapping mapping;
|
||||
mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
|
||||
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
|
||||
const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
|
||||
@@ -1133,11 +1222,68 @@ ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& pa
|
||||
return mapping;
|
||||
}
|
||||
|
||||
ButtonMapping SDLState::GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
|
||||
const std::shared_ptr<SDLJoystick>& joystick2,
|
||||
const ButtonBindings& switch_to_sdl_button,
|
||||
const ZButtonBindings& switch_to_sdl_axis) const {
|
||||
ButtonMapping mapping;
|
||||
mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size());
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
auto* controller2 = joystick2->GetSDLGameController();
|
||||
|
||||
for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) {
|
||||
if (IsButtonOnLeftSide(switch_button)) {
|
||||
const auto& binding = SDL_GameControllerGetBindForButton(controller2, sdl_button);
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
|
||||
continue;
|
||||
}
|
||||
const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button);
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
||||
}
|
||||
for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) {
|
||||
if (IsButtonOnLeftSide(switch_button)) {
|
||||
const auto& binding = SDL_GameControllerGetBindForAxis(controller2, sdl_axis);
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick2->GetPort(), joystick2->GetGUID(), binding));
|
||||
continue;
|
||||
}
|
||||
const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis);
|
||||
mapping.insert_or_assign(
|
||||
switch_button,
|
||||
BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding));
|
||||
}
|
||||
|
||||
return mapping;
|
||||
}
|
||||
|
||||
bool SDLState::IsButtonOnLeftSide(Settings::NativeButton::Values button) const {
|
||||
switch (button) {
|
||||
case Settings::NativeButton::DDown:
|
||||
case Settings::NativeButton::DLeft:
|
||||
case Settings::NativeButton::DRight:
|
||||
case Settings::NativeButton::DUp:
|
||||
case Settings::NativeButton::L:
|
||||
case Settings::NativeButton::LStick:
|
||||
case Settings::NativeButton::Minus:
|
||||
case Settings::NativeButton::Screenshot:
|
||||
case Settings::NativeButton::ZL:
|
||||
return true;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& params) {
|
||||
if (!params.Has("guid") || !params.Has("port")) {
|
||||
return {};
|
||||
}
|
||||
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
||||
const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
if (controller == nullptr) {
|
||||
return {};
|
||||
@@ -1148,10 +1294,17 @@ AnalogMapping SDLState::GetAnalogMappingForDevice(const Common::ParamPackage& pa
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTX);
|
||||
const auto& binding_left_y =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_LEFTY);
|
||||
mapping.insert_or_assign(Settings::NativeAnalog::LStick,
|
||||
BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
|
||||
binding_left_x.value.axis,
|
||||
binding_left_y.value.axis));
|
||||
if (params.Has("guid2")) {
|
||||
mapping.insert_or_assign(
|
||||
Settings::NativeAnalog::LStick,
|
||||
BuildParamPackageForAnalog(joystick2->GetPort(), joystick2->GetGUID(),
|
||||
binding_left_x.value.axis, binding_left_y.value.axis));
|
||||
} else {
|
||||
mapping.insert_or_assign(
|
||||
Settings::NativeAnalog::LStick,
|
||||
BuildParamPackageForAnalog(joystick->GetPort(), joystick->GetGUID(),
|
||||
binding_left_x.value.axis, binding_left_y.value.axis));
|
||||
}
|
||||
const auto& binding_right_x =
|
||||
SDL_GameControllerGetBindForAxis(controller, SDL_CONTROLLER_AXIS_RIGHTX);
|
||||
const auto& binding_right_y =
|
||||
@@ -1168,20 +1321,32 @@ MotionMapping SDLState::GetMotionMappingForDevice(const Common::ParamPackage& pa
|
||||
return {};
|
||||
}
|
||||
const auto joystick = GetSDLJoystickByGUID(params.Get("guid", ""), params.Get("port", 0));
|
||||
const auto joystick2 = GetSDLJoystickByGUID(params.Get("guid2", ""), params.Get("port", 0));
|
||||
auto* controller = joystick->GetSDLGameController();
|
||||
if (controller == nullptr) {
|
||||
return {};
|
||||
}
|
||||
|
||||
MotionMapping mapping = {};
|
||||
joystick->EnableMotion();
|
||||
|
||||
if (!joystick->HasGyro() && !joystick->HasAccel()) {
|
||||
return {};
|
||||
if (joystick->HasGyro() || joystick->HasAccel()) {
|
||||
mapping.insert_or_assign(Settings::NativeMotion::MotionRight,
|
||||
BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
|
||||
}
|
||||
if (params.Has("guid2")) {
|
||||
joystick2->EnableMotion();
|
||||
if (joystick2->HasGyro() || joystick2->HasAccel()) {
|
||||
mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
|
||||
BuildMotionParam(joystick2->GetPort(), joystick2->GetGUID()));
|
||||
}
|
||||
} else {
|
||||
if (joystick->HasGyro() || joystick->HasAccel()) {
|
||||
mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
|
||||
BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
|
||||
}
|
||||
}
|
||||
|
||||
MotionMapping mapping = {};
|
||||
mapping.insert_or_assign(Settings::NativeMotion::MotionLeft,
|
||||
BuildMotionParam(joystick->GetPort(), joystick->GetGUID()));
|
||||
return mapping;
|
||||
}
|
||||
namespace Polling {
|
||||
|
||||
@@ -9,6 +9,17 @@
|
||||
#include <mutex>
|
||||
#include <thread>
|
||||
#include <unordered_map>
|
||||
|
||||
// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
|
||||
#ifdef __GNUC__
|
||||
#pragma GCC diagnostic push
|
||||
#pragma GCC diagnostic ignored "-Wimplicit-fallthrough"
|
||||
#endif
|
||||
#include <SDL.h>
|
||||
#ifdef __GNUC__
|
||||
#pragma GCC diagnostic pop
|
||||
#endif
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/threadsafe_queue.h"
|
||||
#include "input_common/sdl/sdl.h"
|
||||
@@ -18,6 +29,11 @@ using SDL_GameController = struct _SDL_GameController;
|
||||
using SDL_Joystick = struct _SDL_Joystick;
|
||||
using SDL_JoystickID = s32;
|
||||
|
||||
using ButtonBindings =
|
||||
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>;
|
||||
using ZButtonBindings =
|
||||
std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>;
|
||||
|
||||
namespace InputCommon::SDL {
|
||||
|
||||
class SDLAnalogFactory;
|
||||
@@ -66,8 +82,25 @@ private:
|
||||
/// Needs to be called before SDL_QuitSubSystem.
|
||||
void CloseJoysticks();
|
||||
|
||||
/// Returns a custom name for specific controllers because the default name is not correct
|
||||
std::string GetControllerName(SDL_GameController* controller) const;
|
||||
/// Returns the default button bindings list for generic controllers
|
||||
ButtonBindings GetDefaultButtonBinding() const;
|
||||
|
||||
/// Returns the default button bindings list for nintendo controllers
|
||||
ButtonBindings GetNintendoButtonBinding(const std::shared_ptr<SDLJoystick>& joystick) const;
|
||||
|
||||
/// Returns the button mappings from a single controller
|
||||
ButtonMapping GetSingleControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
|
||||
const ButtonBindings& switch_to_sdl_button,
|
||||
const ZButtonBindings& switch_to_sdl_axis) const;
|
||||
|
||||
/// Returns the button mappings from two different controllers
|
||||
ButtonMapping GetDualControllerMapping(const std::shared_ptr<SDLJoystick>& joystick,
|
||||
const std::shared_ptr<SDLJoystick>& joystick2,
|
||||
const ButtonBindings& switch_to_sdl_button,
|
||||
const ZButtonBindings& switch_to_sdl_axis) const;
|
||||
|
||||
/// Returns true if the button is on the left joycon
|
||||
bool IsButtonOnLeftSide(Settings::NativeButton::Values button) const;
|
||||
|
||||
// Set to true if SDL supports game controller subsystem
|
||||
bool has_gamecontroller = false;
|
||||
|
||||
@@ -1785,6 +1785,8 @@ public:
|
||||
SSY,
|
||||
SYNC,
|
||||
BRK,
|
||||
CAL,
|
||||
RET,
|
||||
DEPBAR,
|
||||
VOTE,
|
||||
VOTE_VTG,
|
||||
@@ -2108,6 +2110,8 @@ private:
|
||||
INST("1111000011111---", Id::SYNC, Type::Flow, "SYNC"),
|
||||
INST("111000110100----", Id::BRK, Type::Flow, "BRK"),
|
||||
INST("111000110000----", Id::EXIT, Type::Flow, "EXIT"),
|
||||
INST("111000100110----", Id::CAL, Type::Flow, "CAL"),
|
||||
INST("111000110010----", Id::RET, Type::Flow, "RET"),
|
||||
INST("1111000011110---", Id::DEPBAR, Type::Synch, "DEPBAR"),
|
||||
INST("0101000011011---", Id::VOTE, Type::Warp, "VOTE"),
|
||||
INST("0101000011100---", Id::VOTE_VTG, Type::Warp, "VOTE_VTG"),
|
||||
|
||||
@@ -114,6 +114,25 @@ void MemoryManager::TryUnlockPage(PageEntry page_entry, std::size_t size) {
|
||||
.IsSuccess());
|
||||
}
|
||||
|
||||
void MemoryManager::UnmapVicFrame(GPUVAddr gpu_addr, std::size_t size) {
|
||||
if (!size) {
|
||||
return;
|
||||
}
|
||||
|
||||
const std::optional<VAddr> cpu_addr = GpuToCpuAddress(gpu_addr);
|
||||
ASSERT(cpu_addr);
|
||||
rasterizer->InvalidateExceptTextureCache(*cpu_addr, size);
|
||||
cache_invalidate_queue.push_back({*cpu_addr, size});
|
||||
|
||||
UpdateRange(gpu_addr, PageEntry::State::Unmapped, size);
|
||||
}
|
||||
|
||||
void MemoryManager::InvalidateQueuedCaches() {
|
||||
for (const auto& entry : cache_invalidate_queue) {
|
||||
rasterizer->InvalidateTextureCache(entry.first, entry.second);
|
||||
}
|
||||
cache_invalidate_queue.clear();
|
||||
}
|
||||
PageEntry MemoryManager::GetPageEntry(GPUVAddr gpu_addr) const {
|
||||
return page_table[PageEntryIndex(gpu_addr)];
|
||||
}
|
||||
|
||||
@@ -123,6 +123,14 @@ public:
|
||||
[[nodiscard]] GPUVAddr Allocate(std::size_t size, std::size_t align);
|
||||
void Unmap(GPUVAddr gpu_addr, std::size_t size);
|
||||
|
||||
/**
|
||||
* Some Decoded NVDEC frames require that texture cache does not get invalidated.
|
||||
* UnmapVicFrame defers the texture cache invalidation until the stream ends
|
||||
* by invoking InvalidateQueuedCaches to invalidate all frame texture caches.
|
||||
*/
|
||||
void UnmapVicFrame(GPUVAddr gpu_addr, std::size_t size);
|
||||
void InvalidateQueuedCaches();
|
||||
|
||||
private:
|
||||
[[nodiscard]] PageEntry GetPageEntry(GPUVAddr gpu_addr) const;
|
||||
void SetPageEntry(GPUVAddr gpu_addr, PageEntry page_entry, std::size_t size = page_size);
|
||||
|
||||
@@ -69,6 +69,12 @@ public:
|
||||
/// Notify rasterizer that any caches of the specified region should be flushed to Switch memory
|
||||
virtual void FlushRegion(VAddr addr, u64 size) = 0;
|
||||
|
||||
/// Notify rasterizer to flush the texture cache to Switch memory
|
||||
virtual void InvalidateExceptTextureCache(VAddr addr, u64 size) = 0;
|
||||
|
||||
/// Notify rasterizer to invalidate the texture cache
|
||||
virtual void InvalidateTextureCache(VAddr addr, u64 size) = 0;
|
||||
|
||||
/// Check if the the specified memory area requires flushing to CPU Memory.
|
||||
virtual bool MustFlushRegion(VAddr addr, u64 size) = 0;
|
||||
|
||||
|
||||
@@ -491,6 +491,9 @@ private:
|
||||
const Registry& registry;
|
||||
const ShaderType stage;
|
||||
|
||||
std::shared_ptr<ShaderFunctionIR> context_func;
|
||||
u32 ast_var_base{};
|
||||
|
||||
std::size_t num_temporaries = 0;
|
||||
std::size_t max_temporaries = 0;
|
||||
|
||||
@@ -807,13 +810,33 @@ ARBDecompiler::ARBDecompiler(const Device& device_, const ShaderIR& ir_, const R
|
||||
: device{device_}, ir{ir_}, registry{registry_}, stage{stage_} {
|
||||
DefineGlobalMemory();
|
||||
|
||||
context_func = ir.GetMainFunction();
|
||||
ast_var_base = 0;
|
||||
|
||||
AddLine("TEMP RC;");
|
||||
AddLine("TEMP FSWZA[4];");
|
||||
AddLine("TEMP FSWZB[4];");
|
||||
if (ir.IsDecompiled()) {
|
||||
InitializeVariables();
|
||||
AddLine("main:");
|
||||
if (context_func->IsDecompiled()) {
|
||||
DecompileAST();
|
||||
} else {
|
||||
DecompileBranchMode();
|
||||
AddLine("RET;");
|
||||
}
|
||||
|
||||
const auto& subfunctions = ir.GetSubFunctions();
|
||||
auto it = subfunctions.begin();
|
||||
while (it != subfunctions.end()) {
|
||||
context_func = *it;
|
||||
AddLine("func_{}:", context_func->GetId());
|
||||
if (context_func->IsDecompiled()) {
|
||||
DecompileAST();
|
||||
} else {
|
||||
DecompileBranchMode();
|
||||
AddLine("RET;");
|
||||
}
|
||||
it++;
|
||||
}
|
||||
AddLine("END");
|
||||
|
||||
@@ -1060,41 +1083,38 @@ void ARBDecompiler::InitializeVariables() {
|
||||
}
|
||||
|
||||
void ARBDecompiler::DecompileAST() {
|
||||
const u32 num_flow_variables = ir.GetASTNumVariables();
|
||||
const u32 num_flow_variables = context_func->GetASTNumVariables();
|
||||
for (u32 i = 0; i < num_flow_variables; ++i) {
|
||||
AddLine("TEMP F{};", i);
|
||||
AddLine("TEMP F{};", i + ast_var_base);
|
||||
}
|
||||
for (u32 i = 0; i < num_flow_variables; ++i) {
|
||||
AddLine("MOV.U F{}, {{0, 0, 0, 0}};", i);
|
||||
AddLine("MOV.U F{}, {{0, 0, 0, 0}};", i + ast_var_base);
|
||||
}
|
||||
|
||||
InitializeVariables();
|
||||
|
||||
VisitAST(ir.GetASTProgram());
|
||||
VisitAST(context_func->GetASTProgram());
|
||||
ast_var_base += num_flow_variables;
|
||||
}
|
||||
|
||||
void ARBDecompiler::DecompileBranchMode() {
|
||||
static constexpr u32 FLOW_STACK_SIZE = 20;
|
||||
if (!ir.IsFlowStackDisabled()) {
|
||||
if (!context_func->IsFlowStackDisabled()) {
|
||||
AddLine("TEMP SSY[{}];", FLOW_STACK_SIZE);
|
||||
AddLine("TEMP PBK[{}];", FLOW_STACK_SIZE);
|
||||
AddLine("TEMP SSY_TOP;");
|
||||
AddLine("TEMP PBK_TOP;");
|
||||
}
|
||||
|
||||
AddLine("TEMP PC;");
|
||||
AddLine("TEMP PC{};", context_func->GetId());
|
||||
|
||||
if (!ir.IsFlowStackDisabled()) {
|
||||
if (!context_func->IsFlowStackDisabled()) {
|
||||
AddLine("MOV.U SSY_TOP.x, 0;");
|
||||
AddLine("MOV.U PBK_TOP.x, 0;");
|
||||
}
|
||||
|
||||
InitializeVariables();
|
||||
|
||||
const auto basic_block_end = ir.GetBasicBlocks().end();
|
||||
auto basic_block_it = ir.GetBasicBlocks().begin();
|
||||
const auto basic_block_end = context_func->GetBasicBlocks().end();
|
||||
auto basic_block_it = context_func->GetBasicBlocks().begin();
|
||||
const u32 first_address = basic_block_it->first;
|
||||
AddLine("MOV.U PC.x, {};", first_address);
|
||||
AddLine("MOV.U PC{}.x, {};", context_func->GetId(), first_address);
|
||||
|
||||
AddLine("REP;");
|
||||
|
||||
@@ -1103,7 +1123,7 @@ void ARBDecompiler::DecompileBranchMode() {
|
||||
const auto& [address, bb] = *basic_block_it;
|
||||
++num_blocks;
|
||||
|
||||
AddLine("SEQ.S.CC RC.x, PC.x, {};", address);
|
||||
AddLine("SEQ.S.CC RC.x, PC{}.x, {};", context_func->GetId(), address);
|
||||
AddLine("IF NE.x;");
|
||||
|
||||
VisitBlock(bb);
|
||||
@@ -1114,7 +1134,7 @@ void ARBDecompiler::DecompileBranchMode() {
|
||||
const auto op = std::get_if<OperationNode>(&*bb[bb.size() - 1]);
|
||||
if (!op || op->GetCode() != OperationCode::Branch) {
|
||||
const u32 next_address = basic_block_it->first;
|
||||
AddLine("MOV.U PC.x, {};", next_address);
|
||||
AddLine("MOV.U PC{}.x, {};", context_func->GetId(), next_address);
|
||||
AddLine("CONT;");
|
||||
}
|
||||
}
|
||||
@@ -1152,7 +1172,8 @@ void ARBDecompiler::VisitAST(const ASTNode& node) {
|
||||
} else if (const auto decoded = std::get_if<ASTBlockDecoded>(&*node->GetInnerData())) {
|
||||
VisitBlock(decoded->nodes);
|
||||
} else if (const auto var_set = std::get_if<ASTVarSet>(&*node->GetInnerData())) {
|
||||
AddLine("MOV.U F{}, {};", var_set->index, VisitExpression(var_set->condition));
|
||||
AddLine("MOV.U F{}, {};", var_set->index + ast_var_base,
|
||||
VisitExpression(var_set->condition));
|
||||
ResetTemporaries();
|
||||
} else if (const auto do_while = std::get_if<ASTDoWhile>(&*node->GetInnerData())) {
|
||||
const std::string condition = VisitExpression(do_while->condition);
|
||||
@@ -1172,7 +1193,11 @@ void ARBDecompiler::VisitAST(const ASTNode& node) {
|
||||
ResetTemporaries();
|
||||
}
|
||||
if (ast_return->kills) {
|
||||
AddLine("KIL TR;");
|
||||
if (stage == ShaderType::Fragment) {
|
||||
AddLine("KIL TR;");
|
||||
} else {
|
||||
AddLine("RET;");
|
||||
}
|
||||
} else {
|
||||
Exit();
|
||||
}
|
||||
@@ -1219,7 +1244,7 @@ std::string ARBDecompiler::VisitExpression(const Expr& node) {
|
||||
return Visit(ir.GetConditionCode(expr->cc));
|
||||
}
|
||||
if (const auto expr = std::get_if<ExprVar>(&*node)) {
|
||||
return fmt::format("F{}.x", expr->var_index);
|
||||
return fmt::format("F{}.x", expr->var_index + ast_var_base);
|
||||
}
|
||||
if (const auto expr = std::get_if<ExprBoolean>(&*node)) {
|
||||
return expr->value ? "0xffffffff" : "0";
|
||||
@@ -1406,6 +1431,11 @@ std::string ARBDecompiler::Visit(const Node& node) {
|
||||
return {};
|
||||
}
|
||||
|
||||
if (const auto func_call = std::get_if<FunctionCallNode>(&*node)) {
|
||||
AddLine("CAL func_{};", func_call->GetFuncId());
|
||||
return {};
|
||||
}
|
||||
|
||||
if ([[maybe_unused]] const auto cmt = std::get_if<CommentNode>(&*node)) {
|
||||
// Uncommenting this will generate invalid code. GLASM lacks comments.
|
||||
// AddLine("// {}", cmt->GetText());
|
||||
@@ -1479,7 +1509,7 @@ std::string ARBDecompiler::GlobalMemoryPointer(const GmemNode& gmem) {
|
||||
}
|
||||
|
||||
void ARBDecompiler::Exit() {
|
||||
if (stage != ShaderType::Fragment) {
|
||||
if (!context_func->IsMain() || stage != ShaderType::Fragment) {
|
||||
AddLine("RET;");
|
||||
return;
|
||||
}
|
||||
@@ -2021,13 +2051,13 @@ std::string ARBDecompiler::ImageStore(Operation operation) {
|
||||
|
||||
std::string ARBDecompiler::Branch(Operation operation) {
|
||||
const auto target = std::get<ImmediateNode>(*operation[0]);
|
||||
AddLine("MOV.U PC.x, {};", target.GetValue());
|
||||
AddLine("MOV.U PC{}.x, {};", context_func->GetId(), target.GetValue());
|
||||
AddLine("CONT;");
|
||||
return {};
|
||||
}
|
||||
|
||||
std::string ARBDecompiler::BranchIndirect(Operation operation) {
|
||||
AddLine("MOV.U PC.x, {};", Visit(operation[0]));
|
||||
AddLine("MOV.U PC{}.x, {};", context_func->GetId(), Visit(operation[0]));
|
||||
AddLine("CONT;");
|
||||
return {};
|
||||
}
|
||||
@@ -2045,7 +2075,7 @@ std::string ARBDecompiler::PopFlowStack(Operation operation) {
|
||||
const auto stack = std::get<MetaStackClass>(operation.GetMeta());
|
||||
const std::string_view stack_name = StackName(stack);
|
||||
AddLine("SUB.S {}_TOP.x, {}_TOP.x, 1;", stack_name, stack_name);
|
||||
AddLine("MOV.U PC.x, {}[{}_TOP.x].x;", stack_name, stack_name);
|
||||
AddLine("MOV.U PC{}.x, {}[{}_TOP.x].x;", context_func->GetId(), stack_name, stack_name);
|
||||
AddLine("CONT;");
|
||||
return {};
|
||||
}
|
||||
@@ -2056,6 +2086,10 @@ std::string ARBDecompiler::Exit(Operation) {
|
||||
}
|
||||
|
||||
std::string ARBDecompiler::Discard(Operation) {
|
||||
if (stage != ShaderType::Fragment) {
|
||||
AddLine("RET;");
|
||||
return {};
|
||||
}
|
||||
AddLine("KIL TR;");
|
||||
return {};
|
||||
}
|
||||
|
||||
@@ -544,6 +544,26 @@ void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
|
||||
query_cache.FlushRegion(addr, size);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::InvalidateExceptTextureCache(VAddr addr, u64 size) {
|
||||
if (addr == 0 || size == 0) {
|
||||
return;
|
||||
}
|
||||
shader_cache.InvalidateRegion(addr, size);
|
||||
{
|
||||
std::scoped_lock lock{buffer_cache.mutex};
|
||||
buffer_cache.WriteMemory(addr, size);
|
||||
}
|
||||
query_cache.InvalidateRegion(addr, size);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::InvalidateTextureCache(VAddr addr, u64 size) {
|
||||
if (addr == 0 || size == 0) {
|
||||
return;
|
||||
}
|
||||
std::scoped_lock lock{texture_cache.mutex};
|
||||
texture_cache.UnmapMemory(addr, size);
|
||||
}
|
||||
|
||||
bool RasterizerOpenGL::MustFlushRegion(VAddr addr, u64 size) {
|
||||
std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
|
||||
if (!Settings::IsGPULevelHigh()) {
|
||||
|
||||
@@ -74,6 +74,8 @@ public:
|
||||
void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size) override;
|
||||
void FlushAll() override;
|
||||
void FlushRegion(VAddr addr, u64 size) override;
|
||||
void InvalidateExceptTextureCache(VAddr addr, u64 size) override;
|
||||
void InvalidateTextureCache(VAddr addr, u64 size) override;
|
||||
bool MustFlushRegion(VAddr addr, u64 size) override;
|
||||
void InvalidateRegion(VAddr addr, u64 size) override;
|
||||
void OnCPUWrite(VAddr addr, u64 size) override;
|
||||
|
||||
@@ -435,6 +435,27 @@ public:
|
||||
DeclareCustomVariables();
|
||||
DeclarePhysicalAttributeReader();
|
||||
|
||||
const auto& subfunctions = ir.GetSubFunctions();
|
||||
auto it = subfunctions.rbegin();
|
||||
while (it != subfunctions.rend()) {
|
||||
context_func = *it;
|
||||
code.AddLine("void func_{}() {{", context_func->GetId());
|
||||
++code.scope;
|
||||
|
||||
if (context_func->IsDecompiled()) {
|
||||
DecompileAST();
|
||||
} else {
|
||||
DecompileBranchMode();
|
||||
}
|
||||
|
||||
--code.scope;
|
||||
code.AddLine("}}");
|
||||
|
||||
it++;
|
||||
}
|
||||
|
||||
context_func = ir.GetMainFunction();
|
||||
|
||||
code.AddLine("void main() {{");
|
||||
++code.scope;
|
||||
|
||||
@@ -442,7 +463,7 @@ public:
|
||||
code.AddLine("gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);");
|
||||
}
|
||||
|
||||
if (ir.IsDecompiled()) {
|
||||
if (context_func->IsDecompiled()) {
|
||||
DecompileAST();
|
||||
} else {
|
||||
DecompileBranchMode();
|
||||
@@ -462,13 +483,13 @@ private:
|
||||
|
||||
void DecompileBranchMode() {
|
||||
// VM's program counter
|
||||
const auto first_address = ir.GetBasicBlocks().begin()->first;
|
||||
const auto first_address = context_func->GetBasicBlocks().begin()->first;
|
||||
code.AddLine("uint jmp_to = {}U;", first_address);
|
||||
|
||||
// TODO(Subv): Figure out the actual depth of the flow stack, for now it seems
|
||||
// unlikely that shaders will use 20 nested SSYs and PBKs.
|
||||
constexpr u32 FLOW_STACK_SIZE = 20;
|
||||
if (!ir.IsFlowStackDisabled()) {
|
||||
if (!context_func->IsFlowStackDisabled()) {
|
||||
for (const auto stack : std::array{MetaStackClass::Ssy, MetaStackClass::Pbk}) {
|
||||
code.AddLine("uint {}[{}];", FlowStackName(stack), FLOW_STACK_SIZE);
|
||||
code.AddLine("uint {} = 0U;", FlowStackTopName(stack));
|
||||
@@ -480,7 +501,7 @@ private:
|
||||
|
||||
code.AddLine("switch (jmp_to) {{");
|
||||
|
||||
for (const auto& pair : ir.GetBasicBlocks()) {
|
||||
for (const auto& pair : context_func->GetBasicBlocks()) {
|
||||
const auto& [address, bb] = pair;
|
||||
code.AddLine("case 0x{:X}U: {{", address);
|
||||
++code.scope;
|
||||
@@ -1131,6 +1152,11 @@ private:
|
||||
return {};
|
||||
}
|
||||
|
||||
if (const auto func_call = std::get_if<FunctionCallNode>(&*node)) {
|
||||
code.AddLine("func_{}();", func_call->GetFuncId());
|
||||
return {};
|
||||
}
|
||||
|
||||
if (const auto comment = std::get_if<CommentNode>(&*node)) {
|
||||
code.AddLine("// " + comment->GetText());
|
||||
return {};
|
||||
@@ -2267,7 +2293,9 @@ private:
|
||||
}
|
||||
|
||||
Expression Exit(Operation operation) {
|
||||
PreExit();
|
||||
if (context_func->IsMain()) {
|
||||
PreExit();
|
||||
}
|
||||
code.AddLine("return;");
|
||||
return {};
|
||||
}
|
||||
@@ -2277,7 +2305,11 @@ private:
|
||||
// about unexecuted instructions that may follow this.
|
||||
code.AddLine("if (true) {{");
|
||||
++code.scope;
|
||||
code.AddLine("discard;");
|
||||
if (stage != ShaderType::Fragment) {
|
||||
code.AddLine("return;");
|
||||
} else {
|
||||
code.AddLine("discard;");
|
||||
}
|
||||
--code.scope;
|
||||
code.AddLine("}}");
|
||||
return {};
|
||||
@@ -2388,7 +2420,7 @@ private:
|
||||
}
|
||||
|
||||
Expression Barrier(Operation) {
|
||||
if (!ir.IsDecompiled()) {
|
||||
if (!context_func->IsDecompiled()) {
|
||||
LOG_ERROR(Render_OpenGL, "barrier() used but shader is not decompiled");
|
||||
return {};
|
||||
}
|
||||
@@ -2755,6 +2787,8 @@ private:
|
||||
const Header header;
|
||||
std::unordered_map<u8, VaryingTFB> transform_feedback;
|
||||
|
||||
std::shared_ptr<ShaderFunctionIR> context_func;
|
||||
|
||||
ShaderWriter code;
|
||||
|
||||
std::optional<u32> max_input_vertices;
|
||||
@@ -2902,9 +2936,15 @@ public:
|
||||
decomp.code.scope++;
|
||||
}
|
||||
if (ast.kills) {
|
||||
decomp.code.AddLine("discard;");
|
||||
if (decomp.stage != ShaderType::Fragment) {
|
||||
decomp.code.AddLine("return;");
|
||||
} else {
|
||||
decomp.code.AddLine("discard;");
|
||||
}
|
||||
} else {
|
||||
decomp.PreExit();
|
||||
if (decomp.context_func->IsMain()) {
|
||||
decomp.PreExit();
|
||||
}
|
||||
decomp.code.AddLine("return;");
|
||||
}
|
||||
if (!is_true) {
|
||||
@@ -2937,13 +2977,13 @@ private:
|
||||
};
|
||||
|
||||
void GLSLDecompiler::DecompileAST() {
|
||||
const u32 num_flow_variables = ir.GetASTNumVariables();
|
||||
const u32 num_flow_variables = context_func->GetASTNumVariables();
|
||||
for (u32 i = 0; i < num_flow_variables; i++) {
|
||||
code.AddLine("bool {} = false;", GetFlowVariable(i));
|
||||
}
|
||||
|
||||
ASTDecompiler decompiler{*this};
|
||||
decompiler.Visit(ir.GetASTProgram());
|
||||
decompiler.Visit(context_func->GetASTProgram());
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
@@ -493,6 +493,26 @@ void RasterizerVulkan::FlushRegion(VAddr addr, u64 size) {
|
||||
query_cache.FlushRegion(addr, size);
|
||||
}
|
||||
|
||||
void Vulkan::RasterizerVulkan::InvalidateExceptTextureCache(VAddr addr, u64 size) {
|
||||
if (addr == 0 || size == 0) {
|
||||
return;
|
||||
}
|
||||
pipeline_cache.InvalidateRegion(addr, size);
|
||||
{
|
||||
std::scoped_lock lock{buffer_cache.mutex};
|
||||
buffer_cache.WriteMemory(addr, size);
|
||||
}
|
||||
query_cache.InvalidateRegion(addr, size);
|
||||
}
|
||||
|
||||
void Vulkan::RasterizerVulkan::InvalidateTextureCache(VAddr addr, u64 size) {
|
||||
if (addr == 0 || size == 0) {
|
||||
return;
|
||||
}
|
||||
std::scoped_lock lock{texture_cache.mutex};
|
||||
texture_cache.UnmapMemory(addr, size);
|
||||
}
|
||||
|
||||
bool RasterizerVulkan::MustFlushRegion(VAddr addr, u64 size) {
|
||||
std::scoped_lock lock{texture_cache.mutex, buffer_cache.mutex};
|
||||
if (!Settings::IsGPULevelHigh()) {
|
||||
|
||||
@@ -66,6 +66,8 @@ public:
|
||||
void BindGraphicsUniformBuffer(size_t stage, u32 index, GPUVAddr gpu_addr, u32 size) override;
|
||||
void FlushAll() override;
|
||||
void FlushRegion(VAddr addr, u64 size) override;
|
||||
void InvalidateExceptTextureCache(VAddr addr, u64 size) override;
|
||||
void InvalidateTextureCache(VAddr addr, u64 size) override;
|
||||
bool MustFlushRegion(VAddr addr, u64 size) override;
|
||||
void InvalidateRegion(VAddr addr, u64 size) override;
|
||||
void OnCPUWrite(VAddr addr, u64 size) override;
|
||||
|
||||
@@ -406,10 +406,38 @@ private:
|
||||
binding = DeclareStorageTexels(binding);
|
||||
binding = DeclareImages(binding);
|
||||
|
||||
const auto& subfunctions = ir.GetSubFunctions();
|
||||
|
||||
labels.resize(subfunctions.size() + 1);
|
||||
other_functions.resize(subfunctions.size());
|
||||
|
||||
auto it = subfunctions.rbegin();
|
||||
while (it != subfunctions.rend()) {
|
||||
context_func = *it;
|
||||
other_functions[context_func->GetId() - 1] =
|
||||
OpFunction(t_void, {}, TypeFunction(t_void));
|
||||
AddLabel();
|
||||
|
||||
if (context_func->IsDecompiled()) {
|
||||
DeclareFlowVariables();
|
||||
DecompileAST();
|
||||
} else {
|
||||
AllocateLabels();
|
||||
DecompileBranchMode();
|
||||
}
|
||||
|
||||
OpReturn();
|
||||
OpFunctionEnd();
|
||||
|
||||
it++;
|
||||
}
|
||||
|
||||
context_func = ir.GetMainFunction();
|
||||
|
||||
const Id main = OpFunction(t_void, {}, TypeFunction(t_void));
|
||||
AddLabel();
|
||||
|
||||
if (ir.IsDecompiled()) {
|
||||
if (context_func->IsDecompiled()) {
|
||||
DeclareFlowVariables();
|
||||
DecompileAST();
|
||||
} else {
|
||||
@@ -441,16 +469,18 @@ private:
|
||||
void DecompileAST();
|
||||
|
||||
void DecompileBranchMode() {
|
||||
const u32 first_address = ir.GetBasicBlocks().begin()->first;
|
||||
const Id loop_label = OpLabel("loop");
|
||||
const Id merge_label = OpLabel("merge");
|
||||
const u32 first_address = context_func->GetBasicBlocks().begin()->first;
|
||||
const u32 func_id = context_func->GetId();
|
||||
const std::string func_id_msg = std::to_string(func_id);
|
||||
const Id loop_label = OpLabel("loop_" + func_id_msg);
|
||||
const Id merge_label = OpLabel("merge_" + func_id_msg);
|
||||
const Id dummy_label = OpLabel();
|
||||
const Id jump_label = OpLabel();
|
||||
continue_label = OpLabel("continue");
|
||||
continue_label = OpLabel("continue_" + func_id_msg);
|
||||
|
||||
std::vector<Sirit::Literal> literals;
|
||||
std::vector<Id> branch_labels;
|
||||
for (const auto& [literal, label] : labels) {
|
||||
for (const auto& [literal, label] : labels[func_id]) {
|
||||
literals.push_back(literal);
|
||||
branch_labels.push_back(label);
|
||||
}
|
||||
@@ -462,11 +492,11 @@ private:
|
||||
std::tie(ssy_flow_stack, ssy_flow_stack_top) = CreateFlowStack();
|
||||
std::tie(pbk_flow_stack, pbk_flow_stack_top) = CreateFlowStack();
|
||||
|
||||
Name(jmp_to, "jmp_to");
|
||||
Name(ssy_flow_stack, "ssy_flow_stack");
|
||||
Name(ssy_flow_stack_top, "ssy_flow_stack_top");
|
||||
Name(pbk_flow_stack, "pbk_flow_stack");
|
||||
Name(pbk_flow_stack_top, "pbk_flow_stack_top");
|
||||
Name(jmp_to, "jmp_to_" + func_id_msg);
|
||||
Name(ssy_flow_stack, "ssy_flow_stack_" + func_id_msg);
|
||||
Name(ssy_flow_stack_top, "ssy_flow_stack_top_" + func_id_msg);
|
||||
Name(pbk_flow_stack, "pbk_flow_stack_" + func_id_msg);
|
||||
Name(pbk_flow_stack_top, "pbk_flow_stack_top_" + func_id_msg);
|
||||
|
||||
DefinePrologue();
|
||||
|
||||
@@ -484,13 +514,14 @@ private:
|
||||
AddLabel(default_branch);
|
||||
OpReturn();
|
||||
|
||||
for (const auto& [address, bb] : ir.GetBasicBlocks()) {
|
||||
AddLabel(labels.at(address));
|
||||
for (const auto& [address, bb] : context_func->GetBasicBlocks()) {
|
||||
AddLabel(labels[func_id].at(address));
|
||||
|
||||
VisitBasicBlock(bb);
|
||||
|
||||
const auto next_it = labels.lower_bound(address + 1);
|
||||
const Id next_label = next_it != labels.end() ? next_it->second : default_branch;
|
||||
const auto next_it = labels[func_id].lower_bound(address + 1);
|
||||
const Id next_label =
|
||||
next_it != labels[func_id].end() ? next_it->second : default_branch;
|
||||
OpBranch(next_label);
|
||||
}
|
||||
|
||||
@@ -508,9 +539,10 @@ private:
|
||||
static constexpr auto INTERNAL_FLAGS_COUNT = static_cast<std::size_t>(InternalFlag::Amount);
|
||||
|
||||
void AllocateLabels() {
|
||||
for (const auto& pair : ir.GetBasicBlocks()) {
|
||||
const u32 func_id = context_func->GetId();
|
||||
for (const auto& pair : context_func->GetBasicBlocks()) {
|
||||
const u32 address = pair.first;
|
||||
labels.emplace(address, OpLabel(fmt::format("label_0x{:x}", address)));
|
||||
labels[func_id].emplace(address, OpLabel(fmt::format("label_0x{:x}", address)));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -589,6 +621,14 @@ private:
|
||||
DeclareOutputVertex();
|
||||
}
|
||||
|
||||
void SafeKill() {
|
||||
if (stage != ShaderType::Fragment) {
|
||||
OpReturn();
|
||||
return;
|
||||
}
|
||||
OpKill();
|
||||
}
|
||||
|
||||
void DeclareFragment() {
|
||||
if (stage != ShaderType::Fragment) {
|
||||
return;
|
||||
@@ -656,7 +696,7 @@ private:
|
||||
}
|
||||
|
||||
void DeclareFlowVariables() {
|
||||
for (u32 i = 0; i < ir.GetASTNumVariables(); i++) {
|
||||
for (u32 i = 0; i < context_func->GetASTNumVariables(); i++) {
|
||||
const Id id = OpVariable(t_prv_bool, spv::StorageClass::Private, v_false);
|
||||
Name(id, fmt::format("flow_var_{}", static_cast<u32>(i)));
|
||||
flow_variables.emplace(i, AddGlobalVariable(id));
|
||||
@@ -1333,6 +1373,12 @@ private:
|
||||
return {};
|
||||
}
|
||||
|
||||
if (const auto func_call = std::get_if<FunctionCallNode>(&*node)) {
|
||||
const u32 func_id = func_call->GetFuncId();
|
||||
OpFunctionCall(t_void, other_functions[func_id - 1]);
|
||||
return {};
|
||||
}
|
||||
|
||||
if (const auto comment = std::get_if<CommentNode>(&*node)) {
|
||||
if (device.HasDebuggingToolAttached()) {
|
||||
// We should insert comments with OpString instead of using named variables
|
||||
@@ -2124,7 +2170,7 @@ private:
|
||||
|
||||
OpBranchConditional(condition, true_label, discard_label);
|
||||
AddLabel(discard_label);
|
||||
OpKill();
|
||||
SafeKill();
|
||||
AddLabel(true_label);
|
||||
}
|
||||
|
||||
@@ -2175,7 +2221,9 @@ private:
|
||||
}
|
||||
|
||||
Expression Exit(Operation operation) {
|
||||
PreExit();
|
||||
if (context_func->IsMain()) {
|
||||
PreExit();
|
||||
}
|
||||
inside_branch = true;
|
||||
if (conditional_branch_set) {
|
||||
OpReturn();
|
||||
@@ -2192,12 +2240,12 @@ private:
|
||||
Expression Discard(Operation operation) {
|
||||
inside_branch = true;
|
||||
if (conditional_branch_set) {
|
||||
OpKill();
|
||||
SafeKill();
|
||||
} else {
|
||||
const Id dummy = OpLabel();
|
||||
OpBranch(dummy);
|
||||
AddLabel(dummy);
|
||||
OpKill();
|
||||
SafeKill();
|
||||
AddLabel();
|
||||
}
|
||||
return {};
|
||||
@@ -2276,7 +2324,7 @@ private:
|
||||
}
|
||||
|
||||
Expression Barrier(Operation) {
|
||||
if (!ir.IsDecompiled()) {
|
||||
if (!context_func->IsDecompiled()) {
|
||||
LOG_ERROR(Render_Vulkan, "OpBarrier used by shader is not decompiled");
|
||||
return {};
|
||||
}
|
||||
@@ -2770,6 +2818,8 @@ private:
|
||||
const Specialization& specialization;
|
||||
std::unordered_map<u8, VaryingTFB> transform_feedback;
|
||||
|
||||
std::shared_ptr<ShaderFunctionIR> context_func;
|
||||
|
||||
const Id t_void = Name(TypeVoid(), "void");
|
||||
|
||||
const Id t_bool = Name(TypeBool(), "bool");
|
||||
@@ -2896,7 +2946,8 @@ private:
|
||||
Id ssy_flow_stack{};
|
||||
Id pbk_flow_stack{};
|
||||
Id continue_label{};
|
||||
std::map<u32, Id> labels;
|
||||
std::vector<std::map<u32, Id>> labels;
|
||||
std::vector<Id> other_functions;
|
||||
|
||||
bool conditional_branch_set{};
|
||||
bool inside_branch{};
|
||||
@@ -3047,9 +3098,11 @@ public:
|
||||
decomp.OpBranchConditional(condition, then_label, endif_label);
|
||||
decomp.AddLabel(then_label);
|
||||
if (ast.kills) {
|
||||
decomp.OpKill();
|
||||
decomp.SafeKill();
|
||||
} else {
|
||||
decomp.PreExit();
|
||||
if (decomp.context_func->IsMain()) {
|
||||
decomp.PreExit();
|
||||
}
|
||||
decomp.OpReturn();
|
||||
}
|
||||
decomp.AddLabel(endif_label);
|
||||
@@ -3058,9 +3111,11 @@ public:
|
||||
decomp.OpBranch(next_block);
|
||||
decomp.AddLabel(next_block);
|
||||
if (ast.kills) {
|
||||
decomp.OpKill();
|
||||
decomp.SafeKill();
|
||||
} else {
|
||||
decomp.PreExit();
|
||||
if (decomp.context_func->IsMain()) {
|
||||
decomp.PreExit();
|
||||
}
|
||||
decomp.OpReturn();
|
||||
}
|
||||
decomp.AddLabel(decomp.OpLabel());
|
||||
@@ -3097,7 +3152,7 @@ private:
|
||||
};
|
||||
|
||||
void SPIRVDecompiler::DecompileAST() {
|
||||
const u32 num_flow_variables = ir.GetASTNumVariables();
|
||||
const u32 num_flow_variables = context_func->GetASTNumVariables();
|
||||
for (u32 i = 0; i < num_flow_variables; i++) {
|
||||
const Id id = OpVariable(t_prv_bool, spv::StorageClass::Private, v_false);
|
||||
Name(id, fmt::format("flow_var_{}", i));
|
||||
@@ -3106,7 +3161,7 @@ void SPIRVDecompiler::DecompileAST() {
|
||||
|
||||
DefinePrologue();
|
||||
|
||||
const ASTNode program = ir.GetASTProgram();
|
||||
const ASTNode program = context_func->GetASTProgram();
|
||||
ASTDecompiler decompiler{*this};
|
||||
decompiler.Visit(program);
|
||||
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
#include <set>
|
||||
#include <stack>
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
#include <vector>
|
||||
|
||||
#include "common/assert.h"
|
||||
@@ -26,17 +27,29 @@ using Tegra::Shader::OpCode;
|
||||
|
||||
constexpr s32 unassigned_branch = -2;
|
||||
|
||||
enum class JumpLabel : u32 {
|
||||
SSYClass = 0,
|
||||
PBKClass = 1,
|
||||
};
|
||||
|
||||
struct JumpItem {
|
||||
JumpLabel type;
|
||||
u32 address;
|
||||
|
||||
bool operator==(const JumpItem& other) const {
|
||||
return std::tie(type, address) == std::tie(other.type, other.address);
|
||||
}
|
||||
};
|
||||
|
||||
struct Query {
|
||||
u32 address{};
|
||||
std::stack<u32> ssy_stack{};
|
||||
std::stack<u32> pbk_stack{};
|
||||
std::stack<JumpItem> stack{};
|
||||
};
|
||||
|
||||
struct BlockStack {
|
||||
BlockStack() = default;
|
||||
explicit BlockStack(const Query& q) : ssy_stack{q.ssy_stack}, pbk_stack{q.pbk_stack} {}
|
||||
std::stack<u32> ssy_stack{};
|
||||
std::stack<u32> pbk_stack{};
|
||||
explicit BlockStack(const Query& q) : stack{q.stack} {}
|
||||
std::stack<JumpItem> stack{};
|
||||
};
|
||||
|
||||
template <typename T, typename... Args>
|
||||
@@ -65,20 +78,36 @@ struct BlockInfo {
|
||||
}
|
||||
};
|
||||
|
||||
struct CFGRebuildState {
|
||||
explicit CFGRebuildState(const ProgramCode& program_code_, u32 start_, Registry& registry_)
|
||||
: program_code{program_code_}, registry{registry_}, start{start_} {}
|
||||
struct ProgramControl {
|
||||
std::unordered_set<u32> found_functions{};
|
||||
std::list<u32> pending_functions{};
|
||||
|
||||
void RegisterFunction(u32 address) {
|
||||
if (found_functions.count(address) != 0) {
|
||||
return;
|
||||
}
|
||||
found_functions.insert(address);
|
||||
pending_functions.emplace_back(address);
|
||||
}
|
||||
};
|
||||
|
||||
struct CFGRebuildState {
|
||||
explicit CFGRebuildState(ProgramControl& control_, const ProgramCode& program_code_, u32 start_,
|
||||
u32 base_start_, Registry& registry_)
|
||||
: control{control_}, program_code{program_code_}, registry{registry_}, start{start_},
|
||||
base_start{base_start_} {}
|
||||
|
||||
ProgramControl& control;
|
||||
const ProgramCode& program_code;
|
||||
Registry& registry;
|
||||
u32 start{};
|
||||
u32 base_start{};
|
||||
std::vector<BlockInfo> block_info;
|
||||
std::list<u32> inspect_queries;
|
||||
std::list<Query> queries;
|
||||
std::unordered_map<u32, u32> registered;
|
||||
std::set<u32> labels;
|
||||
std::map<u32, u32> ssy_labels;
|
||||
std::map<u32, u32> pbk_labels;
|
||||
std::map<u32, JumpItem> jump_labels;
|
||||
std::unordered_map<u32, BlockStack> stacks;
|
||||
ASTManager* manager{};
|
||||
};
|
||||
@@ -153,7 +182,7 @@ template <typename Result, typename TestCallable, typename PackCallable>
|
||||
std::optional<Result> TrackInstruction(const CFGRebuildState& state, u32& pos, TestCallable test,
|
||||
PackCallable pack) {
|
||||
for (; pos >= state.start; --pos) {
|
||||
if (IsSchedInstruction(pos, state.start)) {
|
||||
if (IsSchedInstruction(pos, state.base_start)) {
|
||||
continue;
|
||||
}
|
||||
const Instruction instr = state.program_code[pos];
|
||||
@@ -262,7 +291,7 @@ std::pair<ParseResult, ParseInfo> ParseCode(CFGRebuildState& state, u32 address)
|
||||
single_branch.ignore = true;
|
||||
break;
|
||||
}
|
||||
if (IsSchedInstruction(offset, state.start)) {
|
||||
if (IsSchedInstruction(offset, state.base_start)) {
|
||||
offset++;
|
||||
continue;
|
||||
}
|
||||
@@ -274,6 +303,7 @@ std::pair<ParseResult, ParseInfo> ParseCode(CFGRebuildState& state, u32 address)
|
||||
}
|
||||
|
||||
switch (opcode->get().GetId()) {
|
||||
case OpCode::Id::RET:
|
||||
case OpCode::Id::EXIT: {
|
||||
const auto pred_index = static_cast<u32>(instr.pred.pred_index);
|
||||
single_branch.condition.predicate = GetPredicate(pred_index, instr.negate_pred != 0);
|
||||
@@ -411,13 +441,20 @@ std::pair<ParseResult, ParseInfo> ParseCode(CFGRebuildState& state, u32 address)
|
||||
case OpCode::Id::SSY: {
|
||||
const u32 target = offset + instr.bra.GetBranchTarget();
|
||||
insert_label(state, target);
|
||||
state.ssy_labels.emplace(offset, target);
|
||||
JumpItem it = {JumpLabel::SSYClass, target};
|
||||
state.jump_labels.emplace(offset, it);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::PBK: {
|
||||
const u32 target = offset + instr.bra.GetBranchTarget();
|
||||
insert_label(state, target);
|
||||
state.pbk_labels.emplace(offset, target);
|
||||
JumpItem it = {JumpLabel::PBKClass, target};
|
||||
state.jump_labels.emplace(offset, it);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::CAL: {
|
||||
const u32 target = offset + instr.bra.GetBranchTarget();
|
||||
state.control.RegisterFunction(target);
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::BRX: {
|
||||
@@ -513,7 +550,7 @@ bool TryInspectAddress(CFGRebuildState& state) {
|
||||
}
|
||||
|
||||
bool TryQuery(CFGRebuildState& state) {
|
||||
const auto gather_labels = [](std::stack<u32>& cc, std::map<u32, u32>& labels,
|
||||
const auto gather_labels = [](std::stack<JumpItem>& cc, std::map<u32, JumpItem>& labels,
|
||||
BlockInfo& block) {
|
||||
auto gather_start = labels.lower_bound(block.start);
|
||||
const auto gather_end = labels.upper_bound(block.end);
|
||||
@@ -522,6 +559,19 @@ bool TryQuery(CFGRebuildState& state) {
|
||||
++gather_start;
|
||||
}
|
||||
};
|
||||
const auto pop_labels = [](JumpLabel type, SingleBranch* branch, Query& query) -> bool {
|
||||
while (!query.stack.empty() && query.stack.top().type != type) {
|
||||
query.stack.pop();
|
||||
}
|
||||
if (query.stack.empty()) {
|
||||
return false;
|
||||
}
|
||||
if (branch->address == unassigned_branch) {
|
||||
branch->address = query.stack.top().address;
|
||||
}
|
||||
query.stack.pop();
|
||||
return true;
|
||||
};
|
||||
if (state.queries.empty()) {
|
||||
return false;
|
||||
}
|
||||
@@ -534,8 +584,7 @@ bool TryQuery(CFGRebuildState& state) {
|
||||
// consumes a label. Schedule new queries accordingly
|
||||
if (block.visited) {
|
||||
BlockStack& stack = state.stacks[q.address];
|
||||
const bool all_okay = (stack.ssy_stack.empty() || q.ssy_stack == stack.ssy_stack) &&
|
||||
(stack.pbk_stack.empty() || q.pbk_stack == stack.pbk_stack);
|
||||
const bool all_okay = (stack.stack.empty() || q.stack == stack.stack);
|
||||
state.queries.pop_front();
|
||||
return all_okay;
|
||||
}
|
||||
@@ -544,8 +593,7 @@ bool TryQuery(CFGRebuildState& state) {
|
||||
|
||||
Query q2(q);
|
||||
state.queries.pop_front();
|
||||
gather_labels(q2.ssy_stack, state.ssy_labels, block);
|
||||
gather_labels(q2.pbk_stack, state.pbk_labels, block);
|
||||
gather_labels(q2.stack, state.jump_labels, block);
|
||||
if (std::holds_alternative<SingleBranch>(*block.branch)) {
|
||||
auto* branch = std::get_if<SingleBranch>(block.branch.get());
|
||||
if (!branch->condition.IsUnconditional()) {
|
||||
@@ -555,16 +603,10 @@ bool TryQuery(CFGRebuildState& state) {
|
||||
|
||||
auto& conditional_query = state.queries.emplace_back(q2);
|
||||
if (branch->is_sync) {
|
||||
if (branch->address == unassigned_branch) {
|
||||
branch->address = conditional_query.ssy_stack.top();
|
||||
}
|
||||
conditional_query.ssy_stack.pop();
|
||||
pop_labels(JumpLabel::SSYClass, branch, conditional_query);
|
||||
}
|
||||
if (branch->is_brk) {
|
||||
if (branch->address == unassigned_branch) {
|
||||
branch->address = conditional_query.pbk_stack.top();
|
||||
}
|
||||
conditional_query.pbk_stack.pop();
|
||||
pop_labels(JumpLabel::PBKClass, branch, conditional_query);
|
||||
}
|
||||
conditional_query.address = branch->address;
|
||||
return true;
|
||||
@@ -646,25 +688,23 @@ void DecompileShader(CFGRebuildState& state) {
|
||||
state.manager->Decompile();
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 start_address,
|
||||
const CompilerSettings& settings,
|
||||
Registry& registry) {
|
||||
auto result_out = std::make_unique<ShaderCharacteristics>();
|
||||
ShaderFunction ScanFunction(ProgramControl& control, const ProgramCode& program_code,
|
||||
u32 start_address, u32 base_start, const CompilerSettings& settings,
|
||||
Registry& registry) {
|
||||
ShaderFunction result_out{};
|
||||
if (settings.depth == CompileDepth::BruteForce) {
|
||||
result_out->settings.depth = CompileDepth::BruteForce;
|
||||
result_out.settings.depth = CompileDepth::BruteForce;
|
||||
return result_out;
|
||||
}
|
||||
|
||||
CFGRebuildState state{program_code, start_address, registry};
|
||||
CFGRebuildState state{control, program_code, start_address, base_start, registry};
|
||||
// Inspect Code and generate blocks
|
||||
state.labels.clear();
|
||||
state.labels.emplace(start_address);
|
||||
state.inspect_queries.push_back(state.start);
|
||||
while (!state.inspect_queries.empty()) {
|
||||
if (!TryInspectAddress(state)) {
|
||||
result_out->settings.depth = CompileDepth::BruteForce;
|
||||
result_out.settings.depth = CompileDepth::BruteForce;
|
||||
return result_out;
|
||||
}
|
||||
}
|
||||
@@ -675,7 +715,7 @@ std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
|
||||
|
||||
if (settings.depth != CompileDepth::FlowStack) {
|
||||
// Decompile Stacks
|
||||
state.queries.push_back(Query{state.start, {}, {}});
|
||||
state.queries.push_back(Query{state.start, {}});
|
||||
decompiled = true;
|
||||
while (!state.queries.empty()) {
|
||||
if (!TryQuery(state)) {
|
||||
@@ -705,19 +745,18 @@ std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
|
||||
state.manager->ShowCurrentState("Of Shader");
|
||||
state.manager->Clear();
|
||||
} else {
|
||||
auto characteristics = std::make_unique<ShaderCharacteristics>();
|
||||
characteristics->start = start_address;
|
||||
characteristics->settings.depth = settings.depth;
|
||||
characteristics->manager = std::move(manager);
|
||||
characteristics->end = state.block_info.back().end + 1;
|
||||
return characteristics;
|
||||
result_out.start = start_address;
|
||||
result_out.settings.depth = settings.depth;
|
||||
result_out.manager = std::move(manager);
|
||||
result_out.end = state.block_info.back().end + 1;
|
||||
return result_out;
|
||||
}
|
||||
}
|
||||
|
||||
result_out->start = start_address;
|
||||
result_out->settings.depth =
|
||||
result_out.start = start_address;
|
||||
result_out.settings.depth =
|
||||
use_flow_stack ? CompileDepth::FlowStack : CompileDepth::NoFlowStack;
|
||||
result_out->blocks.clear();
|
||||
result_out.blocks.clear();
|
||||
for (auto& block : state.block_info) {
|
||||
ShaderBlock new_block{};
|
||||
new_block.start = block.start;
|
||||
@@ -726,20 +765,20 @@ std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
|
||||
if (!new_block.ignore_branch) {
|
||||
new_block.branch = block.branch;
|
||||
}
|
||||
result_out->end = std::max(result_out->end, block.end);
|
||||
result_out->blocks.push_back(new_block);
|
||||
result_out.end = std::max(result_out.end, block.end);
|
||||
result_out.blocks.push_back(new_block);
|
||||
}
|
||||
if (!use_flow_stack) {
|
||||
result_out->labels = std::move(state.labels);
|
||||
result_out.labels = std::move(state.labels);
|
||||
return result_out;
|
||||
}
|
||||
|
||||
auto back = result_out->blocks.begin();
|
||||
auto back = result_out.blocks.begin();
|
||||
auto next = std::next(back);
|
||||
while (next != result_out->blocks.end()) {
|
||||
while (next != result_out.blocks.end()) {
|
||||
if (!state.labels.contains(next->start) && next->start == back->end + 1) {
|
||||
back->end = next->end;
|
||||
next = result_out->blocks.erase(next);
|
||||
next = result_out.blocks.erase(next);
|
||||
continue;
|
||||
}
|
||||
back = next;
|
||||
@@ -748,4 +787,22 @@ std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
|
||||
|
||||
return result_out;
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
std::unique_ptr<ShaderProgram> ScanFlow(const ProgramCode& program_code, u32 start_address,
|
||||
const CompilerSettings& settings, Registry& registry) {
|
||||
ProgramControl control{};
|
||||
auto result_out = std::make_unique<ShaderProgram>();
|
||||
result_out->main =
|
||||
ScanFunction(control, program_code, start_address, start_address, settings, registry);
|
||||
while (!control.pending_functions.empty()) {
|
||||
u32 address = control.pending_functions.front();
|
||||
auto fun = ScanFunction(control, program_code, address, start_address, settings, registry);
|
||||
result_out->subfunctions.emplace(address, std::move(fun));
|
||||
control.pending_functions.pop_front();
|
||||
}
|
||||
return result_out;
|
||||
}
|
||||
|
||||
} // namespace VideoCommon::Shader
|
||||
@@ -5,6 +5,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <list>
|
||||
#include <map>
|
||||
#include <optional>
|
||||
#include <set>
|
||||
#include <variant>
|
||||
@@ -101,7 +102,7 @@ struct ShaderBlock {
|
||||
}
|
||||
};
|
||||
|
||||
struct ShaderCharacteristics {
|
||||
struct ShaderFunction {
|
||||
std::list<ShaderBlock> blocks{};
|
||||
std::set<u32> labels{};
|
||||
u32 start{};
|
||||
@@ -110,8 +111,12 @@ struct ShaderCharacteristics {
|
||||
CompilerSettings settings{};
|
||||
};
|
||||
|
||||
std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 start_address,
|
||||
const CompilerSettings& settings,
|
||||
Registry& registry);
|
||||
struct ShaderProgram {
|
||||
ShaderFunction main;
|
||||
std::map<u32, ShaderFunction> subfunctions;
|
||||
};
|
||||
|
||||
std::unique_ptr<ShaderProgram> ScanFlow(const ProgramCode& program_code, u32 start_address,
|
||||
const CompilerSettings& settings, Registry& registry);
|
||||
|
||||
} // namespace VideoCommon::Shader
|
||||
@@ -64,9 +64,52 @@ std::optional<u32> TryDeduceSamplerSize(const SamplerEntry& sampler_to_deduce,
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
class ExprDecoder {
|
||||
public:
|
||||
explicit ExprDecoder(ShaderIR& ir_) : ir(ir_) {}
|
||||
|
||||
void operator()(const ExprAnd& expr) {
|
||||
Visit(expr.operand1);
|
||||
Visit(expr.operand2);
|
||||
}
|
||||
|
||||
void operator()(const ExprOr& expr) {
|
||||
Visit(expr.operand1);
|
||||
Visit(expr.operand2);
|
||||
}
|
||||
|
||||
void operator()(const ExprNot& expr) {
|
||||
Visit(expr.operand1);
|
||||
}
|
||||
|
||||
void operator()(const ExprPredicate& expr) {
|
||||
const auto pred = static_cast<Tegra::Shader::Pred>(expr.predicate);
|
||||
if (pred != Pred::UnusedIndex && pred != Pred::NeverExecute) {
|
||||
ir.used_predicates.insert(pred);
|
||||
}
|
||||
}
|
||||
|
||||
void operator()(const ExprCondCode& expr) {}
|
||||
|
||||
void operator()(const ExprVar& expr) {}
|
||||
|
||||
void operator()(const ExprBoolean& expr) {}
|
||||
|
||||
void operator()(const ExprGprEqual& expr) {
|
||||
ir.used_registers.insert(expr.gpr);
|
||||
}
|
||||
|
||||
void Visit(const Expr& node) {
|
||||
return std::visit(*this, *node);
|
||||
}
|
||||
|
||||
private:
|
||||
ShaderIR& ir;
|
||||
};
|
||||
|
||||
class ASTDecoder {
|
||||
public:
|
||||
explicit ASTDecoder(ShaderIR& ir_) : ir(ir_) {}
|
||||
explicit ASTDecoder(ShaderIR& ir_) : ir(ir_), decoder(ir_) {}
|
||||
|
||||
void operator()(ASTProgram& ast) {
|
||||
ASTNode current = ast.nodes.GetFirst();
|
||||
@@ -77,6 +120,7 @@ public:
|
||||
}
|
||||
|
||||
void operator()(ASTIfThen& ast) {
|
||||
decoder.Visit(ast.condition);
|
||||
ASTNode current = ast.nodes.GetFirst();
|
||||
while (current) {
|
||||
Visit(current);
|
||||
@@ -96,13 +140,18 @@ public:
|
||||
|
||||
void operator()(ASTBlockDecoded& ast) {}
|
||||
|
||||
void operator()(ASTVarSet& ast) {}
|
||||
void operator()(ASTVarSet& ast) {
|
||||
decoder.Visit(ast.condition);
|
||||
}
|
||||
|
||||
void operator()(ASTLabel& ast) {}
|
||||
|
||||
void operator()(ASTGoto& ast) {}
|
||||
void operator()(ASTGoto& ast) {
|
||||
decoder.Visit(ast.condition);
|
||||
}
|
||||
|
||||
void operator()(ASTDoWhile& ast) {
|
||||
decoder.Visit(ast.condition);
|
||||
ASTNode current = ast.nodes.GetFirst();
|
||||
while (current) {
|
||||
Visit(current);
|
||||
@@ -110,9 +159,13 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
void operator()(ASTReturn& ast) {}
|
||||
void operator()(ASTReturn& ast) {
|
||||
decoder.Visit(ast.condition);
|
||||
}
|
||||
|
||||
void operator()(ASTBreak& ast) {}
|
||||
void operator()(ASTBreak& ast) {
|
||||
decoder.Visit(ast.condition);
|
||||
}
|
||||
|
||||
void Visit(ASTNode& node) {
|
||||
std::visit(*this, *node->GetInnerData());
|
||||
@@ -125,77 +178,113 @@ public:
|
||||
|
||||
private:
|
||||
ShaderIR& ir;
|
||||
ExprDecoder decoder;
|
||||
};
|
||||
|
||||
void ShaderIR::Decode() {
|
||||
const auto decode_function = ([this](ShaderFunction& shader_info) {
|
||||
coverage_end = std::max<u32>(0, shader_info.end);
|
||||
switch (shader_info.settings.depth) {
|
||||
case CompileDepth::FlowStack: {
|
||||
for (const auto& block : shader_info.blocks) {
|
||||
basic_blocks.insert({block.start, DecodeRange(block.start, block.end + 1)});
|
||||
}
|
||||
break;
|
||||
}
|
||||
case CompileDepth::NoFlowStack: {
|
||||
disable_flow_stack = true;
|
||||
const auto insert_block = [this](NodeBlock& nodes, u32 label) {
|
||||
if (label == static_cast<u32>(exit_branch)) {
|
||||
return;
|
||||
}
|
||||
basic_blocks.insert({label, nodes});
|
||||
};
|
||||
const auto& blocks = shader_info.blocks;
|
||||
NodeBlock current_block;
|
||||
u32 current_label = static_cast<u32>(exit_branch);
|
||||
for (const auto& block : blocks) {
|
||||
if (shader_info.labels.contains(block.start)) {
|
||||
insert_block(current_block, current_label);
|
||||
current_block.clear();
|
||||
current_label = block.start;
|
||||
}
|
||||
if (!block.ignore_branch) {
|
||||
DecodeRangeInner(current_block, block.start, block.end);
|
||||
InsertControlFlow(current_block, block);
|
||||
} else {
|
||||
DecodeRangeInner(current_block, block.start, block.end + 1);
|
||||
}
|
||||
}
|
||||
insert_block(current_block, current_label);
|
||||
break;
|
||||
}
|
||||
case CompileDepth::DecompileBackwards:
|
||||
case CompileDepth::FullDecompile: {
|
||||
program_manager = std::move(shader_info.manager);
|
||||
disable_flow_stack = true;
|
||||
decompiled = true;
|
||||
ASTDecoder decoder{*this};
|
||||
ASTNode program = program_manager.GetProgram();
|
||||
decoder.Visit(program);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unknown decompilation mode!");
|
||||
[[fallthrough]];
|
||||
case CompileDepth::BruteForce: {
|
||||
const auto shader_end = static_cast<u32>(program_code.size());
|
||||
coverage_begin = main_offset;
|
||||
coverage_end = shader_end;
|
||||
for (u32 label = main_offset; label < shader_end; ++label) {
|
||||
basic_blocks.insert({label, DecodeRange(label, label + 1)});
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (settings.depth != shader_info.settings.depth) {
|
||||
LOG_WARNING(
|
||||
HW_GPU,
|
||||
"Decompiling to this setting \"{}\" failed, downgrading to this setting \"{}\"",
|
||||
CompileDepthAsString(settings.depth),
|
||||
CompileDepthAsString(shader_info.settings.depth));
|
||||
}
|
||||
});
|
||||
const auto gen_function =
|
||||
([this](ShaderFunction& shader_info, u32 id) -> std::shared_ptr<ShaderFunctionIR> {
|
||||
std::shared_ptr<ShaderFunctionIR> result;
|
||||
if (decompiled) {
|
||||
result = std::make_shared<ShaderFunctionIR>(std::move(program_manager), id,
|
||||
shader_info.start, shader_info.end);
|
||||
} else {
|
||||
result =
|
||||
std::make_shared<ShaderFunctionIR>(std::move(basic_blocks), disable_flow_stack,
|
||||
id, shader_info.start, shader_info.end);
|
||||
}
|
||||
decompiled = false;
|
||||
disable_flow_stack = false;
|
||||
basic_blocks.clear();
|
||||
program_manager.Clear();
|
||||
return result;
|
||||
});
|
||||
std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
|
||||
|
||||
decompiled = false;
|
||||
auto info = ScanFlow(program_code, main_offset, settings, registry);
|
||||
auto& shader_info = *info;
|
||||
coverage_begin = shader_info.start;
|
||||
coverage_end = shader_info.end;
|
||||
switch (shader_info.settings.depth) {
|
||||
case CompileDepth::FlowStack: {
|
||||
for (const auto& block : shader_info.blocks) {
|
||||
basic_blocks.insert({block.start, DecodeRange(block.start, block.end + 1)});
|
||||
}
|
||||
break;
|
||||
u32 id_start = 1;
|
||||
for (auto& pair : info->subfunctions) {
|
||||
func_map.emplace(pair.first, id_start);
|
||||
id_start++;
|
||||
}
|
||||
case CompileDepth::NoFlowStack: {
|
||||
disable_flow_stack = true;
|
||||
const auto insert_block = [this](NodeBlock& nodes, u32 label) {
|
||||
if (label == static_cast<u32>(exit_branch)) {
|
||||
return;
|
||||
}
|
||||
basic_blocks.insert({label, nodes});
|
||||
};
|
||||
const auto& blocks = shader_info.blocks;
|
||||
NodeBlock current_block;
|
||||
u32 current_label = static_cast<u32>(exit_branch);
|
||||
for (const auto& block : blocks) {
|
||||
if (shader_info.labels.contains(block.start)) {
|
||||
insert_block(current_block, current_label);
|
||||
current_block.clear();
|
||||
current_label = block.start;
|
||||
}
|
||||
if (!block.ignore_branch) {
|
||||
DecodeRangeInner(current_block, block.start, block.end);
|
||||
InsertControlFlow(current_block, block);
|
||||
} else {
|
||||
DecodeRangeInner(current_block, block.start, block.end + 1);
|
||||
}
|
||||
}
|
||||
insert_block(current_block, current_label);
|
||||
break;
|
||||
}
|
||||
case CompileDepth::DecompileBackwards:
|
||||
case CompileDepth::FullDecompile: {
|
||||
program_manager = std::move(shader_info.manager);
|
||||
disable_flow_stack = true;
|
||||
decompiled = true;
|
||||
ASTDecoder decoder{*this};
|
||||
ASTNode program = GetASTProgram();
|
||||
decoder.Visit(program);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unknown decompilation mode!");
|
||||
[[fallthrough]];
|
||||
case CompileDepth::BruteForce: {
|
||||
const auto shader_end = static_cast<u32>(program_code.size());
|
||||
coverage_begin = main_offset;
|
||||
coverage_end = shader_end;
|
||||
for (u32 label = main_offset; label < shader_end; ++label) {
|
||||
basic_blocks.insert({label, DecodeRange(label, label + 1)});
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (settings.depth != shader_info.settings.depth) {
|
||||
LOG_WARNING(
|
||||
HW_GPU, "Decompiling to this setting \"{}\" failed, downgrading to this setting \"{}\"",
|
||||
CompileDepthAsString(settings.depth), CompileDepthAsString(shader_info.settings.depth));
|
||||
coverage_begin = info->main.start;
|
||||
coverage_end = 0;
|
||||
decode_function(info->main);
|
||||
main_function = gen_function(info->main, 0);
|
||||
subfunctions.resize(info->subfunctions.size());
|
||||
for (auto& pair : info->subfunctions) {
|
||||
auto& func_info = pair.second;
|
||||
decode_function(func_info);
|
||||
u32 id = func_map[pair.first];
|
||||
subfunctions[id - 1] = gen_function(func_info, id);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -33,6 +33,7 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
|
||||
// With the previous preconditions, this instruction is a no-operation.
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::RET:
|
||||
case OpCode::Id::EXIT: {
|
||||
const ConditionCode cc = instr.flow_condition_code;
|
||||
UNIMPLEMENTED_IF_MSG(cc != ConditionCode::T, "EXIT condition code used: {}", cc);
|
||||
@@ -312,6 +313,16 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
|
||||
LOG_DEBUG(HW_GPU, "DEPBAR instruction is stubbed");
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::CAL: {
|
||||
const u32 target = pc + instr.bra.GetBranchTarget();
|
||||
const auto it = func_map.find(target);
|
||||
if (it == func_map.end()) {
|
||||
UNREACHABLE();
|
||||
break;
|
||||
}
|
||||
bb.push_back(FunctionCall(it->second));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unhandled instruction: {}", opcode->get().GetName());
|
||||
}
|
||||
|
||||
@@ -267,10 +267,11 @@ class PatchNode;
|
||||
class SmemNode;
|
||||
class GmemNode;
|
||||
class CommentNode;
|
||||
class FunctionCallNode;
|
||||
|
||||
using NodeData = std::variant<OperationNode, ConditionalNode, GprNode, CustomVarNode, ImmediateNode,
|
||||
InternalFlagNode, PredicateNode, AbufNode, PatchNode, CbufNode,
|
||||
LmemNode, SmemNode, GmemNode, CommentNode>;
|
||||
LmemNode, SmemNode, GmemNode, FunctionCallNode, CommentNode>;
|
||||
using Node = std::shared_ptr<NodeData>;
|
||||
using Node4 = std::array<Node, 4>;
|
||||
using NodeBlock = std::vector<Node>;
|
||||
@@ -494,6 +495,18 @@ private:
|
||||
std::vector<Node> code; ///< Code to execute
|
||||
};
|
||||
|
||||
class FunctionCallNode final : public AmendNode {
|
||||
public:
|
||||
explicit FunctionCallNode(u32 func_id_) : func_id{func_id_} {}
|
||||
|
||||
[[nodiscard]] u32 GetFuncId() const {
|
||||
return func_id;
|
||||
}
|
||||
|
||||
private:
|
||||
u32 func_id; ///< Id of the function to call
|
||||
};
|
||||
|
||||
/// A general purpose register
|
||||
class GprNode final {
|
||||
public:
|
||||
|
||||
@@ -19,6 +19,11 @@ Node Comment(std::string text) {
|
||||
return MakeNode<CommentNode>(std::move(text));
|
||||
}
|
||||
|
||||
/// Creates a function call
|
||||
Node FunctionCall(u32 func_id) {
|
||||
return MakeNode<FunctionCallNode>(func_id);
|
||||
}
|
||||
|
||||
Node Immediate(u32 value) {
|
||||
return MakeNode<ImmediateNode>(value);
|
||||
}
|
||||
|
||||
@@ -27,6 +27,9 @@ Node Conditional(Node condition, std::vector<Node> code);
|
||||
/// Creates a commentary node
|
||||
Node Comment(std::string text);
|
||||
|
||||
/// Creates a function call
|
||||
Node FunctionCall(u32 func_id);
|
||||
|
||||
/// Creates an u32 immediate
|
||||
Node Immediate(u32 value);
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@ namespace VideoCommon::Shader {
|
||||
|
||||
struct ShaderBlock;
|
||||
|
||||
constexpr u32 MAX_PROGRAM_LENGTH = 0x1000;
|
||||
constexpr u32 MAX_PROGRAM_LENGTH = 0x2000;
|
||||
|
||||
struct ConstBuffer {
|
||||
constexpr explicit ConstBuffer(u32 max_offset_, bool is_indirect_)
|
||||
@@ -64,16 +64,68 @@ struct GlobalMemoryUsage {
|
||||
bool is_written{};
|
||||
};
|
||||
|
||||
class ShaderFunctionIR final {
|
||||
public:
|
||||
explicit ShaderFunctionIR(std::map<u32, NodeBlock>&& basic_blocks_, bool disable_flow_stack_,
|
||||
u32 id_, u32 coverage_begin_, u32 coverage_end_)
|
||||
: basic_blocks{std::move(basic_blocks_)}, decompiled{false},
|
||||
disable_flow_stack{disable_flow_stack_}, id{id_}, coverage_begin{coverage_begin_},
|
||||
coverage_end{coverage_end_} {}
|
||||
explicit ShaderFunctionIR(ASTManager&& program_manager_, u32 id_, u32 coverage_begin_,
|
||||
u32 coverage_end_)
|
||||
: program_manager{std::move(program_manager_)}, decompiled{true}, disable_flow_stack{true},
|
||||
id{id_}, coverage_begin{coverage_begin_}, coverage_end{coverage_end_} {}
|
||||
|
||||
const std::map<u32, NodeBlock>& GetBasicBlocks() const {
|
||||
return basic_blocks;
|
||||
}
|
||||
|
||||
[[nodiscard]] bool IsFlowStackDisabled() const {
|
||||
return disable_flow_stack;
|
||||
}
|
||||
|
||||
[[nodiscard]] bool IsDecompiled() const {
|
||||
return decompiled;
|
||||
}
|
||||
|
||||
const ASTManager& GetASTManager() const {
|
||||
return program_manager;
|
||||
}
|
||||
|
||||
[[nodiscard]] ASTNode GetASTProgram() const {
|
||||
return program_manager.GetProgram();
|
||||
}
|
||||
|
||||
[[nodiscard]] u32 GetASTNumVariables() const {
|
||||
return program_manager.GetVariables();
|
||||
}
|
||||
|
||||
[[nodiscard]] bool IsMain() const {
|
||||
return id == 0;
|
||||
}
|
||||
|
||||
[[nodiscard]] u32 GetId() const {
|
||||
return id;
|
||||
}
|
||||
|
||||
private:
|
||||
std::map<u32, NodeBlock> basic_blocks;
|
||||
ASTManager program_manager{true, true};
|
||||
|
||||
bool decompiled{};
|
||||
bool disable_flow_stack{};
|
||||
u32 id{};
|
||||
|
||||
u32 coverage_begin{};
|
||||
u32 coverage_end{};
|
||||
};
|
||||
|
||||
class ShaderIR final {
|
||||
public:
|
||||
explicit ShaderIR(const ProgramCode& program_code_, u32 main_offset_,
|
||||
CompilerSettings settings_, Registry& registry_);
|
||||
~ShaderIR();
|
||||
|
||||
const std::map<u32, NodeBlock>& GetBasicBlocks() const {
|
||||
return basic_blocks;
|
||||
}
|
||||
|
||||
const std::set<u32>& GetRegisters() const {
|
||||
return used_registers;
|
||||
}
|
||||
@@ -155,26 +207,6 @@ public:
|
||||
return header;
|
||||
}
|
||||
|
||||
bool IsFlowStackDisabled() const {
|
||||
return disable_flow_stack;
|
||||
}
|
||||
|
||||
bool IsDecompiled() const {
|
||||
return decompiled;
|
||||
}
|
||||
|
||||
const ASTManager& GetASTManager() const {
|
||||
return program_manager;
|
||||
}
|
||||
|
||||
ASTNode GetASTProgram() const {
|
||||
return program_manager.GetProgram();
|
||||
}
|
||||
|
||||
u32 GetASTNumVariables() const {
|
||||
return program_manager.GetVariables();
|
||||
}
|
||||
|
||||
u32 ConvertAddressToNvidiaSpace(u32 address) const {
|
||||
return (address - main_offset) * static_cast<u32>(sizeof(Tegra::Shader::Instruction));
|
||||
}
|
||||
@@ -190,7 +222,16 @@ public:
|
||||
return num_custom_variables;
|
||||
}
|
||||
|
||||
std::shared_ptr<ShaderFunctionIR> GetMainFunction() const {
|
||||
return main_function;
|
||||
}
|
||||
|
||||
const std::vector<std::shared_ptr<ShaderFunctionIR>>& GetSubFunctions() const {
|
||||
return subfunctions;
|
||||
}
|
||||
|
||||
private:
|
||||
friend class ExprDecoder;
|
||||
friend class ASTDecoder;
|
||||
|
||||
struct SamplerInfo {
|
||||
@@ -453,6 +494,10 @@ private:
|
||||
std::vector<Node> amend_code;
|
||||
u32 num_custom_variables{};
|
||||
|
||||
std::shared_ptr<ShaderFunctionIR> main_function;
|
||||
std::vector<std::shared_ptr<ShaderFunctionIR>> subfunctions;
|
||||
std::unordered_map<u32, u32> func_map;
|
||||
|
||||
std::set<u32> used_registers;
|
||||
std::set<Tegra::Shader::Pred> used_predicates;
|
||||
std::set<Tegra::Shader::Attribute::Index> used_input_attributes;
|
||||
|
||||
@@ -53,6 +53,18 @@ struct Range {
|
||||
UNREACHABLE_MSG("Invalid memory usage={}", usage);
|
||||
return VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
|
||||
}
|
||||
|
||||
constexpr VkExportMemoryAllocateInfo EXPORT_ALLOCATE_INFO{
|
||||
.sType = VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO,
|
||||
.pNext = nullptr,
|
||||
#ifdef _WIN32
|
||||
.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT,
|
||||
#elif __unix__
|
||||
.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT,
|
||||
#else
|
||||
.handleTypes = 0,
|
||||
#endif
|
||||
};
|
||||
} // Anonymous namespace
|
||||
|
||||
class MemoryAllocation {
|
||||
@@ -131,7 +143,7 @@ public:
|
||||
|
||||
/// Returns whether this allocation is compatible with the arguments.
|
||||
[[nodiscard]] bool IsCompatible(VkMemoryPropertyFlags flags, u32 type_mask) const {
|
||||
return (flags & property_flags) && (type_mask & shifted_memory_type) != 0;
|
||||
return (flags & property_flags) == property_flags && (type_mask & shifted_memory_type) != 0;
|
||||
}
|
||||
|
||||
private:
|
||||
@@ -217,14 +229,18 @@ MemoryAllocator::~MemoryAllocator() = default;
|
||||
|
||||
MemoryCommit MemoryAllocator::Commit(const VkMemoryRequirements& requirements, MemoryUsage usage) {
|
||||
// Find the fastest memory flags we can afford with the current requirements
|
||||
const VkMemoryPropertyFlags flags = MemoryPropertyFlags(requirements.memoryTypeBits, usage);
|
||||
const u32 type_mask = requirements.memoryTypeBits;
|
||||
const VkMemoryPropertyFlags usage_flags = MemoryUsagePropertyFlags(usage);
|
||||
const VkMemoryPropertyFlags flags = MemoryPropertyFlags(type_mask, usage_flags);
|
||||
if (std::optional<MemoryCommit> commit = TryCommit(requirements, flags)) {
|
||||
return std::move(*commit);
|
||||
}
|
||||
// Commit has failed, allocate more memory.
|
||||
// TODO(Rodrigo): Handle out of memory situations in some way like flushing to guest memory.
|
||||
AllocMemory(flags, requirements.memoryTypeBits, AllocationChunkSize(requirements.size));
|
||||
|
||||
const u64 chunk_size = AllocationChunkSize(requirements.size);
|
||||
if (!TryAllocMemory(flags, type_mask, chunk_size)) {
|
||||
// TODO(Rodrigo): Handle out of memory situations in some way like flushing to guest memory.
|
||||
throw vk::Exception(VK_ERROR_OUT_OF_DEVICE_MEMORY);
|
||||
}
|
||||
// Commit again, this time it won't fail since there's a fresh allocation above.
|
||||
// If it does, there's a bug.
|
||||
return TryCommit(requirements, flags).value();
|
||||
@@ -242,26 +258,25 @@ MemoryCommit MemoryAllocator::Commit(const vk::Image& image, MemoryUsage usage)
|
||||
return commit;
|
||||
}
|
||||
|
||||
void MemoryAllocator::AllocMemory(VkMemoryPropertyFlags flags, u32 type_mask, u64 size) {
|
||||
bool MemoryAllocator::TryAllocMemory(VkMemoryPropertyFlags flags, u32 type_mask, u64 size) {
|
||||
const u32 type = FindType(flags, type_mask).value();
|
||||
const VkExportMemoryAllocateInfo export_allocate_info{
|
||||
.sType = VK_STRUCTURE_TYPE_EXPORT_MEMORY_ALLOCATE_INFO,
|
||||
.pNext = nullptr,
|
||||
#ifdef _WIN32
|
||||
.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_WIN32_BIT,
|
||||
#elif __unix__
|
||||
.handleTypes = VK_EXTERNAL_MEMORY_HANDLE_TYPE_OPAQUE_FD_BIT,
|
||||
#else
|
||||
.handleTypes = 0,
|
||||
#endif
|
||||
};
|
||||
vk::DeviceMemory memory = device.GetLogical().AllocateMemory({
|
||||
vk::DeviceMemory memory = device.GetLogical().TryAllocateMemory({
|
||||
.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,
|
||||
.pNext = export_allocations ? &export_allocate_info : nullptr,
|
||||
.pNext = export_allocations ? &EXPORT_ALLOCATE_INFO : nullptr,
|
||||
.allocationSize = size,
|
||||
.memoryTypeIndex = type,
|
||||
});
|
||||
if (!memory) {
|
||||
if ((flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0) {
|
||||
// Try to allocate non device local memory
|
||||
return TryAllocMemory(flags & ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, type_mask, size);
|
||||
} else {
|
||||
// RIP
|
||||
return false;
|
||||
}
|
||||
}
|
||||
allocations.push_back(std::make_unique<MemoryAllocation>(std::move(memory), flags, size, type));
|
||||
return true;
|
||||
}
|
||||
|
||||
std::optional<MemoryCommit> MemoryAllocator::TryCommit(const VkMemoryRequirements& requirements,
|
||||
@@ -274,24 +289,24 @@ std::optional<MemoryCommit> MemoryAllocator::TryCommit(const VkMemoryRequirement
|
||||
return commit;
|
||||
}
|
||||
}
|
||||
if ((flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0) {
|
||||
// Look for non device local commits on failure
|
||||
return TryCommit(requirements, flags & ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
}
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
VkMemoryPropertyFlags MemoryAllocator::MemoryPropertyFlags(u32 type_mask, MemoryUsage usage) const {
|
||||
return MemoryPropertyFlags(type_mask, MemoryUsagePropertyFlags(usage));
|
||||
}
|
||||
|
||||
VkMemoryPropertyFlags MemoryAllocator::MemoryPropertyFlags(u32 type_mask,
|
||||
VkMemoryPropertyFlags flags) const {
|
||||
if (FindType(flags, type_mask)) {
|
||||
// Found a memory type with those requirements
|
||||
return flags;
|
||||
}
|
||||
if (flags & VK_MEMORY_PROPERTY_HOST_CACHED_BIT) {
|
||||
if ((flags & VK_MEMORY_PROPERTY_HOST_CACHED_BIT) != 0) {
|
||||
// Remove host cached bit in case it's not supported
|
||||
return MemoryPropertyFlags(type_mask, flags & ~VK_MEMORY_PROPERTY_HOST_CACHED_BIT);
|
||||
}
|
||||
if (flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) {
|
||||
if ((flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0) {
|
||||
// Remove device local, if it's not supported by the requested resource
|
||||
return MemoryPropertyFlags(type_mask, flags & ~VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||
}
|
||||
@@ -302,7 +317,7 @@ VkMemoryPropertyFlags MemoryAllocator::MemoryPropertyFlags(u32 type_mask,
|
||||
std::optional<u32> MemoryAllocator::FindType(VkMemoryPropertyFlags flags, u32 type_mask) const {
|
||||
for (u32 type_index = 0; type_index < properties.memoryTypeCount; ++type_index) {
|
||||
const VkMemoryPropertyFlags type_flags = properties.memoryTypes[type_index].propertyFlags;
|
||||
if ((type_mask & (1U << type_index)) && (type_flags & flags)) {
|
||||
if ((type_mask & (1U << type_index)) != 0 && (type_flags & flags) == flags) {
|
||||
// The type matches in type and in the wanted properties.
|
||||
return type_index;
|
||||
}
|
||||
|
||||
@@ -101,16 +101,13 @@ public:
|
||||
MemoryCommit Commit(const vk::Image& image, MemoryUsage usage);
|
||||
|
||||
private:
|
||||
/// Allocates a chunk of memory.
|
||||
void AllocMemory(VkMemoryPropertyFlags flags, u32 type_mask, u64 size);
|
||||
/// Tries to allocate a chunk of memory.
|
||||
bool TryAllocMemory(VkMemoryPropertyFlags flags, u32 type_mask, u64 size);
|
||||
|
||||
/// Tries to allocate a memory commit.
|
||||
std::optional<MemoryCommit> TryCommit(const VkMemoryRequirements& requirements,
|
||||
VkMemoryPropertyFlags flags);
|
||||
|
||||
/// Returns the fastest compatible memory property flags from a wanted usage.
|
||||
VkMemoryPropertyFlags MemoryPropertyFlags(u32 type_mask, MemoryUsage usage) const;
|
||||
|
||||
/// Returns the fastest compatible memory property flags from the wanted flags.
|
||||
VkMemoryPropertyFlags MemoryPropertyFlags(u32 type_mask, VkMemoryPropertyFlags flags) const;
|
||||
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
|
||||
namespace FS = Common::FS;
|
||||
|
||||
Config::Config(const std::string& config_name, ConfigType config_type) : type(config_type) {
|
||||
Config::Config(std::string_view config_name, ConfigType config_type) : type(config_type) {
|
||||
global = config_type == ConfigType::GlobalConfig;
|
||||
|
||||
Initialize(config_name);
|
||||
@@ -242,7 +242,7 @@ const std::array<UISettings::Shortcut, 17> Config::default_hotkeys{{
|
||||
}};
|
||||
// clang-format on
|
||||
|
||||
void Config::Initialize(const std::string& config_name) {
|
||||
void Config::Initialize(std::string_view config_name) {
|
||||
const auto fs_config_loc = FS::GetYuzuPath(FS::YuzuPath::ConfigDir);
|
||||
const auto config_file = fmt::format("{}.ini", config_name);
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ public:
|
||||
InputProfile,
|
||||
};
|
||||
|
||||
explicit Config(const std::string& config_name = "qt-config",
|
||||
explicit Config(std::string_view config_name = "qt-config",
|
||||
ConfigType config_type = ConfigType::GlobalConfig);
|
||||
~Config();
|
||||
|
||||
@@ -45,7 +45,7 @@ public:
|
||||
static const std::array<UISettings::Shortcut, 17> default_hotkeys;
|
||||
|
||||
private:
|
||||
void Initialize(const std::string& config_name);
|
||||
void Initialize(std::string_view config_name);
|
||||
|
||||
void ReadValues();
|
||||
void ReadPlayerValue(std::size_t player_index);
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#include <algorithm>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <utility>
|
||||
|
||||
#include <QAbstractButton>
|
||||
@@ -17,6 +18,7 @@
|
||||
#include <QTimer>
|
||||
#include <QTreeView>
|
||||
|
||||
#include "common/fs/path_util.h"
|
||||
#include "core/core.h"
|
||||
#include "core/file_sys/control_metadata.h"
|
||||
#include "core/file_sys/patch_manager.h"
|
||||
@@ -29,10 +31,11 @@
|
||||
#include "yuzu/uisettings.h"
|
||||
#include "yuzu/util/util.h"
|
||||
|
||||
ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id)
|
||||
ConfigurePerGame::ConfigurePerGame(QWidget* parent, u64 title_id, std::string_view file_name)
|
||||
: QDialog(parent), ui(std::make_unique<Ui::ConfigurePerGame>()), title_id(title_id) {
|
||||
game_config = std::make_unique<Config>(fmt::format("{:016X}", title_id),
|
||||
Config::ConfigType::PerGameConfig);
|
||||
const auto config_file_name =
|
||||
title_id == 0 ? Common::FS::GetFilename(file_name) : fmt::format("{:016X}", title_id);
|
||||
game_config = std::make_unique<Config>(config_file_name, Config::ConfigType::PerGameConfig);
|
||||
|
||||
Settings::SetConfiguringGlobal(false);
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <QDialog>
|
||||
@@ -27,7 +28,7 @@ class ConfigurePerGame : public QDialog {
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit ConfigurePerGame(QWidget* parent, u64 title_id);
|
||||
explicit ConfigurePerGame(QWidget* parent, u64 title_id, std::string_view file_name);
|
||||
~ConfigurePerGame() override;
|
||||
|
||||
/// Save all button configurations to settings file
|
||||
|
||||
@@ -561,11 +561,11 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, const std::stri
|
||||
connect(remove_dlc, &QAction::triggered, [this, program_id]() {
|
||||
emit RemoveInstalledEntryRequested(program_id, InstalledEntryType::AddOnContent);
|
||||
});
|
||||
connect(remove_shader_cache, &QAction::triggered, [this, program_id]() {
|
||||
emit RemoveFileRequested(program_id, GameListRemoveTarget::ShaderCache);
|
||||
connect(remove_shader_cache, &QAction::triggered, [this, program_id, path]() {
|
||||
emit RemoveFileRequested(program_id, GameListRemoveTarget::ShaderCache, path);
|
||||
});
|
||||
connect(remove_custom_config, &QAction::triggered, [this, program_id]() {
|
||||
emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration);
|
||||
connect(remove_custom_config, &QAction::triggered, [this, program_id, path]() {
|
||||
emit RemoveFileRequested(program_id, GameListRemoveTarget::CustomConfiguration, path);
|
||||
});
|
||||
connect(dump_romfs, &QAction::triggered,
|
||||
[this, program_id, path]() { emit DumpRomFSRequested(program_id, path); });
|
||||
|
||||
@@ -88,7 +88,8 @@ signals:
|
||||
const std::string& game_path);
|
||||
void OpenTransferableShaderCacheRequested(u64 program_id);
|
||||
void RemoveInstalledEntryRequested(u64 program_id, InstalledEntryType type);
|
||||
void RemoveFileRequested(u64 program_id, GameListRemoveTarget target);
|
||||
void RemoveFileRequested(u64 program_id, GameListRemoveTarget target,
|
||||
std::string_view game_path);
|
||||
void DumpRomFSRequested(u64 program_id, const std::string& game_path);
|
||||
void CopyTIDRequested(u64 program_id);
|
||||
void NavigateToGamedbEntryRequested(u64 program_id,
|
||||
|
||||
+14
-7
@@ -1334,7 +1334,10 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index) {
|
||||
|
||||
if (!(loader == nullptr || loader->ReadProgramId(title_id) != Loader::ResultStatus::Success)) {
|
||||
// Load per game settings
|
||||
Config per_game_config(fmt::format("{:016X}", title_id), Config::ConfigType::PerGameConfig);
|
||||
const auto config_file_name = title_id == 0
|
||||
? Common::FS::GetFilename(filename.toStdString())
|
||||
: fmt::format("{:016X}", title_id);
|
||||
Config per_game_config(config_file_name, Config::ConfigType::PerGameConfig);
|
||||
}
|
||||
|
||||
ConfigureVibration::SetAllVibrationDevices();
|
||||
@@ -1795,7 +1798,8 @@ void GMainWindow::RemoveAddOnContent(u64 program_id, const QString& entry_type)
|
||||
tr("Successfully removed %1 installed DLC.").arg(count));
|
||||
}
|
||||
|
||||
void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target) {
|
||||
void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
|
||||
std::string_view game_path) {
|
||||
const QString question = [this, target] {
|
||||
switch (target) {
|
||||
case GameListRemoveTarget::ShaderCache:
|
||||
@@ -1817,7 +1821,7 @@ void GMainWindow::OnGameListRemoveFile(u64 program_id, GameListRemoveTarget targ
|
||||
RemoveTransferableShaderCache(program_id);
|
||||
break;
|
||||
case GameListRemoveTarget::CustomConfiguration:
|
||||
RemoveCustomConfiguration(program_id);
|
||||
RemoveCustomConfiguration(program_id, game_path);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1842,9 +1846,12 @@ void GMainWindow::RemoveTransferableShaderCache(u64 program_id) {
|
||||
}
|
||||
}
|
||||
|
||||
void GMainWindow::RemoveCustomConfiguration(u64 program_id) {
|
||||
const auto custom_config_file_path = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) /
|
||||
"custom" / fmt::format("{:016X}.ini", program_id);
|
||||
void GMainWindow::RemoveCustomConfiguration(u64 program_id, std::string_view game_path) {
|
||||
const auto config_file_name = program_id == 0
|
||||
? fmt::format("{:s}.ini", Common::FS::GetFilename(game_path))
|
||||
: fmt::format("{:016X}.ini", program_id);
|
||||
const auto custom_config_file_path =
|
||||
Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir) / "custom" / config_file_name;
|
||||
|
||||
if (!Common::FS::Exists(custom_config_file_path)) {
|
||||
QMessageBox::warning(this, tr("Error Removing Custom Configuration"),
|
||||
@@ -2635,7 +2642,7 @@ void GMainWindow::OpenPerGameConfiguration(u64 title_id, const std::string& file
|
||||
const auto v_file = Core::GetGameFileFromPath(vfs, file_name);
|
||||
const auto& system = Core::System::GetInstance();
|
||||
|
||||
ConfigurePerGame dialog(this, title_id);
|
||||
ConfigurePerGame dialog(this, title_id, file_name);
|
||||
dialog.LoadFromFile(v_file);
|
||||
const auto result = dialog.exec();
|
||||
|
||||
|
||||
+3
-2
@@ -236,7 +236,8 @@ private slots:
|
||||
const std::string& game_path);
|
||||
void OnTransferableShaderCacheOpenFile(u64 program_id);
|
||||
void OnGameListRemoveInstalledEntry(u64 program_id, InstalledEntryType type);
|
||||
void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target);
|
||||
void OnGameListRemoveFile(u64 program_id, GameListRemoveTarget target,
|
||||
std::string_view game_path);
|
||||
void OnGameListDumpRomFS(u64 program_id, const std::string& game_path);
|
||||
void OnGameListCopyTID(u64 program_id);
|
||||
void OnGameListNavigateToGamedbEntry(u64 program_id,
|
||||
@@ -275,7 +276,7 @@ private:
|
||||
void RemoveUpdateContent(u64 program_id, const QString& entry_type);
|
||||
void RemoveAddOnContent(u64 program_id, const QString& entry_type);
|
||||
void RemoveTransferableShaderCache(u64 program_id);
|
||||
void RemoveCustomConfiguration(u64 program_id);
|
||||
void RemoveCustomConfiguration(u64 program_id, std::string_view game_path);
|
||||
std::optional<u64> SelectRomFSDumpTarget(const FileSys::ContentProvider&, u64 program_id);
|
||||
InstallResult InstallNSPXCI(const QString& filename);
|
||||
InstallResult InstallNCA(const QString& filename);
|
||||
|
||||
Reference in new issue
Block a user