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No files matched your search
@@ -1,11 +1,12 @@
|
||||
param($BUILD_NAME)
|
||||
|
||||
$GITDATE = $(git show -s --date=short --format='%ad') -replace "-",""
|
||||
$GITDATE = $(git show -s --date=short --format='%ad') -replace "-", ""
|
||||
$GITREV = $(git show -s --format='%h')
|
||||
|
||||
if ("$BUILD_NAME" -eq "mainline") {
|
||||
$RELEASE_DIST = "yuzu-windows-msvc"
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
$RELEASE_DIST = "yuzu-windows-msvc-$BUILD_NAME"
|
||||
}
|
||||
|
||||
@@ -14,7 +15,9 @@ $MSVC_BUILD_PDB = "yuzu-windows-msvc-$GITDATE-$GITREV-debugsymbols.zip" -replace
|
||||
$MSVC_SEVENZIP = "yuzu-windows-msvc-$GITDATE-$GITREV.7z" -replace " ", ""
|
||||
$MSVC_TAR = "yuzu-windows-msvc-$GITDATE-$GITREV.tar" -replace " ", ""
|
||||
$MSVC_TARXZ = "yuzu-windows-msvc-$GITDATE-$GITREV.tar.xz" -replace " ", ""
|
||||
$MSVC_SOURCE = "yuzu-windows-msvc-source-$GITDATE-$GITREV.tar.xz" -replace " ", ""
|
||||
$MSVC_SOURCE = "yuzu-windows-msvc-source-$GITDATE-$GITREV" -replace " ", ""
|
||||
$MSVC_SOURCE_TAR = "$MSVC_SOURCE.tar"
|
||||
$MSVC_SOURCE_TARXZ = "$MSVC_SOURCE_TAR.xz"
|
||||
|
||||
$env:BUILD_ZIP = $MSVC_BUILD_ZIP
|
||||
$env:BUILD_SYMBOLS = $MSVC_BUILD_PDB
|
||||
@@ -22,21 +25,33 @@ $env:BUILD_UPDATE = $MSVC_SEVENZIP
|
||||
|
||||
$BUILD_DIR = ".\build\bin\Release"
|
||||
|
||||
# Upload debugging symbols
|
||||
mkdir pdb
|
||||
Get-ChildItem "$BUILD_DIR\" -Recurse -Filter "*.pdb" | Copy-Item -destination .\pdb
|
||||
7z a -tzip $MSVC_BUILD_PDB .\pdb\*.pdb
|
||||
rm "$BUILD_DIR\*.pdb"
|
||||
|
||||
# Create artifact directories
|
||||
mkdir $RELEASE_DIST
|
||||
mkdir $MSVC_SOURCE
|
||||
mkdir "artifacts"
|
||||
|
||||
# Build a tar.xz for the source of the release
|
||||
Copy-Item .\license.txt -Destination $MSVC_SOURCE
|
||||
Copy-Item .\README.md -Destination $MSVC_SOURCE
|
||||
Copy-Item .\src -Recurse -Destination $MSVC_SOURCE
|
||||
Copy-Item .\externals -Recurse -Destination $MSVC_SOURCE
|
||||
Copy-Item .\dist -Recurse -Destination $MSVC_SOURCE
|
||||
Copy-Item .\CMakeModules -Recurse -Destination $MSVC_SOURCE
|
||||
7z a -r -ttar $MSVC_SOURCE_TAR $MSVC_SOURCE
|
||||
7z a -r -txz $MSVC_SOURCE_TARXZ $MSVC_SOURCE_TAR
|
||||
|
||||
# Build the final release artifacts
|
||||
Copy-Item $MSVC_SOURCE_TARXZ -Destination $RELEASE_DIST
|
||||
Copy-Item "$BUILD_DIR\*" -Destination $RELEASE_DIST -Recurse
|
||||
rm "$RELEASE_DIST\*.exe"
|
||||
Get-ChildItem "$BUILD_DIR" -Recurse -Filter "yuzu*.exe" | Copy-Item -destination $RELEASE_DIST
|
||||
Get-ChildItem "$BUILD_DIR" -Recurse -Filter "QtWebEngineProcess*.exe" | Copy-Item -destination $RELEASE_DIST
|
||||
Copy-Item .\license.txt -Destination $RELEASE_DIST
|
||||
Copy-Item .\README.md -Destination $RELEASE_DIST
|
||||
Copy-Item .\src -Recurse -Destination $RELEASE_DIST
|
||||
Copy-Item .\externals -Recurse -Destination $RELEASE_DIST
|
||||
7z a -tzip $MSVC_BUILD_ZIP $RELEASE_DIST\*
|
||||
7z a $MSVC_SEVENZIP $RELEASE_DIST
|
||||
|
||||
|
||||
+1
-1
@@ -1 +1 @@
|
||||
**The Contributor's Guide has moved to [the Yuzu wiki](https://github.com/yuzu-emu/yuzu/wiki/Contributing).**
|
||||
**The Contributor's Guide has moved to [the yuzu wiki](https://github.com/yuzu-emu/yuzu/wiki/Contributing).**
|
||||
Vendored
+3208
-1835
File diff suppressed because it is too large.
Load diff
+3
-3
@@ -814,7 +814,7 @@ struct MicroProfile
|
||||
|
||||
inline int MicroProfileLogType(MicroProfileLogEntry Index)
|
||||
{
|
||||
return ((MP_LOG_BEGIN_MASK & Index)>>62) & 0x3;
|
||||
return (int)(((MP_LOG_BEGIN_MASK & Index)>>62) & 0x3ULL);
|
||||
}
|
||||
|
||||
inline uint64_t MicroProfileLogTimerIndex(MicroProfileLogEntry Index)
|
||||
@@ -861,12 +861,12 @@ T MicroProfileMax(T a, T b)
|
||||
|
||||
inline int64_t MicroProfileMsToTick(float fMs, int64_t nTicksPerSecond)
|
||||
{
|
||||
return (int64_t)(fMs*0.001f*nTicksPerSecond);
|
||||
return (int64_t)(fMs*0.001f*(float)nTicksPerSecond);
|
||||
}
|
||||
|
||||
inline float MicroProfileTickToMsMultiplier(int64_t nTicksPerSecond)
|
||||
{
|
||||
return 1000.f / nTicksPerSecond;
|
||||
return 1000.f / (float)nTicksPerSecond;
|
||||
}
|
||||
|
||||
inline uint16_t MicroProfileGetGroupIndex(MicroProfileToken t)
|
||||
|
||||
+6
-10
@@ -28,18 +28,14 @@ __declspec(noinline, noreturn)
|
||||
}
|
||||
|
||||
#define ASSERT(_a_) \
|
||||
do \
|
||||
if (!(_a_)) { \
|
||||
assert_noinline_call([] { LOG_CRITICAL(Debug, "Assertion Failed!"); }); \
|
||||
} \
|
||||
while (0)
|
||||
if (!(_a_)) { \
|
||||
LOG_CRITICAL(Debug, "Assertion Failed!"); \
|
||||
}
|
||||
|
||||
#define ASSERT_MSG(_a_, ...) \
|
||||
do \
|
||||
if (!(_a_)) { \
|
||||
assert_noinline_call([&] { LOG_CRITICAL(Debug, "Assertion Failed!\n" __VA_ARGS__); }); \
|
||||
} \
|
||||
while (0)
|
||||
if (!(_a_)) { \
|
||||
LOG_CRITICAL(Debug, "Assertion Failed! " __VA_ARGS__); \
|
||||
}
|
||||
|
||||
#define UNREACHABLE() ASSERT_MSG(false, "Unreachable code!")
|
||||
#define UNREACHABLE_MSG(...) ASSERT_MSG(false, __VA_ARGS__)
|
||||
|
||||
@@ -19,13 +19,15 @@
|
||||
|
||||
/// Helper macros to insert unused bytes or words to properly align structs. These values will be
|
||||
/// zero-initialized.
|
||||
#define INSERT_PADDING_BYTES(num_bytes) std::array<u8, num_bytes> CONCAT2(pad, __LINE__){};
|
||||
#define INSERT_PADDING_WORDS(num_words) std::array<u32, num_words> CONCAT2(pad, __LINE__){};
|
||||
#define INSERT_PADDING_BYTES(num_bytes) \
|
||||
std::array<u8, num_bytes> CONCAT2(pad, __LINE__) {}
|
||||
#define INSERT_PADDING_WORDS(num_words) \
|
||||
std::array<u32, num_words> CONCAT2(pad, __LINE__) {}
|
||||
|
||||
/// These are similar to the INSERT_PADDING_* macros, but are needed for padding unions. This is
|
||||
/// because unions can only be initialized by one member.
|
||||
#define INSERT_UNION_PADDING_BYTES(num_bytes) std::array<u8, num_bytes> CONCAT2(pad, __LINE__);
|
||||
#define INSERT_UNION_PADDING_WORDS(num_words) std::array<u32, num_words> CONCAT2(pad, __LINE__);
|
||||
#define INSERT_UNION_PADDING_BYTES(num_bytes) std::array<u8, num_bytes> CONCAT2(pad, __LINE__)
|
||||
#define INSERT_UNION_PADDING_WORDS(num_words) std::array<u32, num_words> CONCAT2(pad, __LINE__)
|
||||
|
||||
#ifndef _MSC_VER
|
||||
|
||||
@@ -56,7 +58,7 @@ std::string GetLastErrorMsg();
|
||||
namespace Common {
|
||||
|
||||
constexpr u32 MakeMagic(char a, char b, char c, char d) {
|
||||
return a | b << 8 | c << 16 | d << 24;
|
||||
return u32(a) | u32(b) << 8 | u32(c) << 16 | u32(d) << 24;
|
||||
}
|
||||
|
||||
} // namespace Common
|
||||
@@ -35,41 +35,6 @@ static inline u64 ComputeStructHash64(const T& data) {
|
||||
return ComputeHash64(&data, sizeof(data));
|
||||
}
|
||||
|
||||
/// A helper template that ensures the padding in a struct is initialized by memsetting to 0.
|
||||
template <typename T>
|
||||
struct HashableStruct {
|
||||
// In addition to being trivially copyable, T must also have a trivial default constructor,
|
||||
// because any member initialization would be overridden by memset
|
||||
static_assert(std::is_trivial_v<T>, "Type passed to HashableStruct must be trivial");
|
||||
/*
|
||||
* We use a union because "implicitly-defined copy/move constructor for a union X copies the
|
||||
* object representation of X." and "implicitly-defined copy assignment operator for a union X
|
||||
* copies the object representation (3.9) of X." = Bytewise copy instead of memberwise copy.
|
||||
* This is important because the padding bytes are included in the hash and comparison between
|
||||
* objects.
|
||||
*/
|
||||
union {
|
||||
T state;
|
||||
};
|
||||
|
||||
HashableStruct() {
|
||||
// Memset structure to zero padding bits, so that they will be deterministic when hashing
|
||||
std::memset(&state, 0, sizeof(T));
|
||||
}
|
||||
|
||||
bool operator==(const HashableStruct<T>& o) const {
|
||||
return std::memcmp(&state, &o.state, sizeof(T)) == 0;
|
||||
};
|
||||
|
||||
bool operator!=(const HashableStruct<T>& o) const {
|
||||
return !(*this == o);
|
||||
};
|
||||
|
||||
std::size_t Hash() const {
|
||||
return Common::ComputeStructHash64(state);
|
||||
}
|
||||
};
|
||||
|
||||
struct PairHash {
|
||||
template <class T1, class T2>
|
||||
std::size_t operator()(const std::pair<T1, T2>& pair) const noexcept {
|
||||
|
||||
@@ -272,8 +272,10 @@ const char* GetLogClassName(Class log_class) {
|
||||
#undef CLS
|
||||
#undef SUB
|
||||
case Class::Count:
|
||||
UNREACHABLE();
|
||||
break;
|
||||
}
|
||||
UNREACHABLE();
|
||||
return "Invalid";
|
||||
}
|
||||
|
||||
const char* GetLevelName(Level log_level) {
|
||||
@@ -288,9 +290,11 @@ const char* GetLevelName(Level log_level) {
|
||||
LVL(Error);
|
||||
LVL(Critical);
|
||||
case Level::Count:
|
||||
UNREACHABLE();
|
||||
break;
|
||||
}
|
||||
#undef LVL
|
||||
UNREACHABLE();
|
||||
return "Invalid";
|
||||
}
|
||||
|
||||
void SetGlobalFilter(const Filter& filter) {
|
||||
|
||||
@@ -522,6 +522,23 @@ add_library(core STATIC
|
||||
tools/freezer.h
|
||||
)
|
||||
|
||||
if (MSVC)
|
||||
target_compile_options(core PRIVATE
|
||||
# 'expression' : signed/unsigned mismatch
|
||||
/we4018
|
||||
# 'argument' : conversion from 'type1' to 'type2', possible loss of data (floating-point)
|
||||
/we4244
|
||||
# 'conversion' : conversion from 'type1' to 'type2', signed/unsigned mismatch
|
||||
/we4245
|
||||
# 'operator': conversion from 'type1:field_bits' to 'type2:field_bits', possible loss of data
|
||||
/we4254
|
||||
# 'var' : conversion from 'size_t' to 'type', possible loss of data
|
||||
/we4267
|
||||
# 'context' : truncation from 'type1' to 'type2'
|
||||
/we4305
|
||||
)
|
||||
endif()
|
||||
|
||||
create_target_directory_groups(core)
|
||||
|
||||
target_link_libraries(core PUBLIC common PRIVATE audio_core video_core)
|
||||
|
||||
@@ -67,7 +67,7 @@ public:
|
||||
ARM_Interface::ThreadContext ctx;
|
||||
parent.SaveContext(ctx);
|
||||
parent.inner_unicorn.LoadContext(ctx);
|
||||
parent.inner_unicorn.ExecuteInstructions(static_cast<int>(num_instructions));
|
||||
parent.inner_unicorn.ExecuteInstructions(num_instructions);
|
||||
parent.inner_unicorn.SaveContext(ctx);
|
||||
parent.LoadContext(ctx);
|
||||
num_interpreted_instructions += num_instructions;
|
||||
|
||||
@@ -67,10 +67,11 @@ ARM_Unicorn::ARM_Unicorn(System& system) : system{system} {
|
||||
CHECKED(uc_reg_write(uc, UC_ARM64_REG_CPACR_EL1, &fpv));
|
||||
|
||||
uc_hook hook{};
|
||||
CHECKED(uc_hook_add(uc, &hook, UC_HOOK_INTR, (void*)InterruptHook, this, 0, -1));
|
||||
CHECKED(uc_hook_add(uc, &hook, UC_HOOK_MEM_INVALID, (void*)UnmappedMemoryHook, &system, 0, -1));
|
||||
CHECKED(uc_hook_add(uc, &hook, UC_HOOK_INTR, (void*)InterruptHook, this, 0, UINT64_MAX));
|
||||
CHECKED(uc_hook_add(uc, &hook, UC_HOOK_MEM_INVALID, (void*)UnmappedMemoryHook, &system, 0,
|
||||
UINT64_MAX));
|
||||
if (GDBStub::IsServerEnabled()) {
|
||||
CHECKED(uc_hook_add(uc, &hook, UC_HOOK_CODE, (void*)CodeHook, this, 0, -1));
|
||||
CHECKED(uc_hook_add(uc, &hook, UC_HOOK_CODE, (void*)CodeHook, this, 0, UINT64_MAX));
|
||||
last_bkpt_hit = false;
|
||||
}
|
||||
}
|
||||
@@ -154,9 +155,10 @@ void ARM_Unicorn::SetTPIDR_EL0(u64 value) {
|
||||
|
||||
void ARM_Unicorn::Run() {
|
||||
if (GDBStub::IsServerEnabled()) {
|
||||
ExecuteInstructions(std::max(4000000, 0));
|
||||
ExecuteInstructions(std::max(4000000U, 0U));
|
||||
} else {
|
||||
ExecuteInstructions(std::max(system.CoreTiming().GetDowncount(), s64{0}));
|
||||
ExecuteInstructions(
|
||||
std::max(std::size_t(system.CoreTiming().GetDowncount()), std::size_t{0}));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -166,7 +168,7 @@ void ARM_Unicorn::Step() {
|
||||
|
||||
MICROPROFILE_DEFINE(ARM_Jit_Unicorn, "ARM JIT", "Unicorn", MP_RGB(255, 64, 64));
|
||||
|
||||
void ARM_Unicorn::ExecuteInstructions(int num_instructions) {
|
||||
void ARM_Unicorn::ExecuteInstructions(std::size_t num_instructions) {
|
||||
MICROPROFILE_SCOPE(ARM_Jit_Unicorn);
|
||||
CHECKED(uc_emu_start(uc, GetPC(), 1ULL << 63, 0, num_instructions));
|
||||
system.CoreTiming().AddTicks(num_instructions);
|
||||
|
||||
@@ -34,7 +34,7 @@ public:
|
||||
void LoadContext(const ThreadContext& ctx) override;
|
||||
void PrepareReschedule() override;
|
||||
void ClearExclusiveState() override;
|
||||
void ExecuteInstructions(int num_instructions);
|
||||
void ExecuteInstructions(std::size_t num_instructions);
|
||||
void Run() override;
|
||||
void Step() override;
|
||||
void ClearInstructionCache() override;
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
#include "common/file_util.h"
|
||||
#include "common/hex_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/core.h"
|
||||
#include "core/crypto/aes_util.h"
|
||||
#include "core/crypto/key_manager.h"
|
||||
@@ -378,8 +379,9 @@ std::vector<Ticket> GetTicketblob(const FileUtil::IOFile& ticket_save) {
|
||||
template <size_t size>
|
||||
static std::array<u8, size> operator^(const std::array<u8, size>& lhs,
|
||||
const std::array<u8, size>& rhs) {
|
||||
std::array<u8, size> out{};
|
||||
std::transform(lhs.begin(), lhs.end(), rhs.begin(), out.begin(), std::bit_xor<>());
|
||||
std::array<u8, size> out;
|
||||
std::transform(lhs.begin(), lhs.end(), rhs.begin(), out.begin(),
|
||||
[](u8 lhs, u8 rhs) { return u8(lhs ^ rhs); });
|
||||
return out;
|
||||
}
|
||||
|
||||
@@ -396,7 +398,7 @@ static std::array<u8, target_size> MGF1(const std::array<u8, in_size>& seed) {
|
||||
while (out.size() < target_size) {
|
||||
out.resize(out.size() + 0x20);
|
||||
seed_exp[in_size + 3] = static_cast<u8>(i);
|
||||
mbedtls_sha256(seed_exp.data(), seed_exp.size(), out.data() + out.size() - 0x20, 0);
|
||||
mbedtls_sha256_ret(seed_exp.data(), seed_exp.size(), out.data() + out.size() - 0x20, 0);
|
||||
++i;
|
||||
}
|
||||
|
||||
@@ -538,7 +540,7 @@ void KeyManager::LoadFromFile(const std::string& filename, bool is_title_keys) {
|
||||
Key128 key = Common::HexStringToArray<16>(out[1]);
|
||||
s128_keys[{S128KeyType::Titlekey, rights_id[1], rights_id[0]}] = key;
|
||||
} else {
|
||||
std::transform(out[0].begin(), out[0].end(), out[0].begin(), ::tolower);
|
||||
out[0] = Common::ToLower(out[0]);
|
||||
if (s128_file_id.find(out[0]) != s128_file_id.end()) {
|
||||
const auto index = s128_file_id.at(out[0]);
|
||||
Key128 key = Common::HexStringToArray<16>(out[1]);
|
||||
@@ -668,23 +670,27 @@ void KeyManager::WriteKeyToFile(KeyCategory category, std::string_view keyname,
|
||||
const std::array<u8, Size>& key) {
|
||||
const std::string yuzu_keys_dir = FileUtil::GetUserPath(FileUtil::UserPath::KeysDir);
|
||||
std::string filename = "title.keys_autogenerated";
|
||||
if (category == KeyCategory::Standard)
|
||||
if (category == KeyCategory::Standard) {
|
||||
filename = dev_mode ? "dev.keys_autogenerated" : "prod.keys_autogenerated";
|
||||
else if (category == KeyCategory::Console)
|
||||
} else if (category == KeyCategory::Console) {
|
||||
filename = "console.keys_autogenerated";
|
||||
const auto add_info_text = !FileUtil::Exists(yuzu_keys_dir + DIR_SEP + filename);
|
||||
FileUtil::CreateFullPath(yuzu_keys_dir + DIR_SEP + filename);
|
||||
std::ofstream file(yuzu_keys_dir + DIR_SEP + filename, std::ios::app);
|
||||
if (!file.is_open())
|
||||
return;
|
||||
if (add_info_text) {
|
||||
file
|
||||
<< "# This file is autogenerated by Yuzu\n"
|
||||
<< "# It serves to store keys that were automatically generated from the normal keys\n"
|
||||
<< "# If you are experiencing issues involving keys, it may help to delete this file\n";
|
||||
}
|
||||
|
||||
file << fmt::format("\n{} = {}", keyname, Common::HexToString(key));
|
||||
const auto path = yuzu_keys_dir + DIR_SEP + filename;
|
||||
const auto add_info_text = !FileUtil::Exists(path);
|
||||
FileUtil::CreateFullPath(path);
|
||||
FileUtil::IOFile file{path, "a"};
|
||||
if (!file.IsOpen()) {
|
||||
return;
|
||||
}
|
||||
if (add_info_text) {
|
||||
file.WriteString(
|
||||
"# This file is autogenerated by Yuzu\n"
|
||||
"# It serves to store keys that were automatically generated from the normal keys\n"
|
||||
"# If you are experiencing issues involving keys, it may help to delete this file\n");
|
||||
}
|
||||
|
||||
file.WriteString(fmt::format("\n{} = {}", keyname, Common::HexToString(key)));
|
||||
AttemptLoadKeyFile(yuzu_keys_dir, yuzu_keys_dir, filename, category == KeyCategory::Title);
|
||||
}
|
||||
|
||||
@@ -944,12 +950,10 @@ void KeyManager::DeriveETicket(PartitionDataManager& data) {
|
||||
return;
|
||||
}
|
||||
|
||||
Key128 rsa_oaep_kek{};
|
||||
std::transform(seed3.begin(), seed3.end(), mask0.begin(), rsa_oaep_kek.begin(),
|
||||
std::bit_xor<>());
|
||||
|
||||
if (rsa_oaep_kek == Key128{})
|
||||
const Key128 rsa_oaep_kek = seed3 ^ mask0;
|
||||
if (rsa_oaep_kek == Key128{}) {
|
||||
return;
|
||||
}
|
||||
|
||||
SetKey(S128KeyType::Source, rsa_oaep_kek,
|
||||
static_cast<u64>(SourceKeyType::RSAOaepKekGeneration));
|
||||
|
||||
@@ -161,7 +161,7 @@ std::array<u8, key_size> FindKeyFromHex(const std::vector<u8>& binary,
|
||||
|
||||
std::array<u8, 0x20> temp{};
|
||||
for (size_t i = 0; i < binary.size() - key_size; ++i) {
|
||||
mbedtls_sha256(binary.data() + i, key_size, temp.data(), 0);
|
||||
mbedtls_sha256_ret(binary.data() + i, key_size, temp.data(), 0);
|
||||
|
||||
if (temp != hash)
|
||||
continue;
|
||||
@@ -189,7 +189,7 @@ static std::array<Key128, 0x20> FindEncryptedMasterKeyFromHex(const std::vector<
|
||||
AESCipher<Key128> cipher(key, Mode::ECB);
|
||||
for (size_t i = 0; i < binary.size() - 0x10; ++i) {
|
||||
cipher.Transcode(binary.data() + i, dec_temp.size(), dec_temp.data(), Op::Decrypt);
|
||||
mbedtls_sha256(dec_temp.data(), dec_temp.size(), temp.data(), 0);
|
||||
mbedtls_sha256_ret(dec_temp.data(), dec_temp.size(), temp.data(), 0);
|
||||
|
||||
for (size_t k = 0; k < out.size(); ++k) {
|
||||
if (temp == master_key_hashes[k]) {
|
||||
@@ -204,11 +204,12 @@ static std::array<Key128, 0x20> FindEncryptedMasterKeyFromHex(const std::vector<
|
||||
|
||||
FileSys::VirtualFile FindFileInDirWithNames(const FileSys::VirtualDir& dir,
|
||||
const std::string& name) {
|
||||
auto upper = name;
|
||||
std::transform(upper.begin(), upper.end(), upper.begin(), [](u8 c) { return std::toupper(c); });
|
||||
const auto upper = Common::ToUpper(name);
|
||||
|
||||
for (const auto& fname : {name, name + ".bin", upper, upper + ".BIN"}) {
|
||||
if (dir->GetFile(fname) != nullptr)
|
||||
if (dir->GetFile(fname) != nullptr) {
|
||||
return dir->GetFile(fname);
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
|
||||
@@ -147,7 +147,7 @@ std::vector<u32> KIP::GetKernelCapabilities() const {
|
||||
}
|
||||
|
||||
s32 KIP::GetMainThreadPriority() const {
|
||||
return header.main_thread_priority;
|
||||
return static_cast<s32>(header.main_thread_priority);
|
||||
}
|
||||
|
||||
u32 KIP::GetMainThreadStackSize() const {
|
||||
|
||||
@@ -52,14 +52,14 @@ Loader::ResultStatus ProgramMetadata::Load(VirtualFile file) {
|
||||
}
|
||||
|
||||
void ProgramMetadata::LoadManual(bool is_64_bit, ProgramAddressSpaceType address_space,
|
||||
u8 main_thread_prio, u8 main_thread_core,
|
||||
s32 main_thread_prio, u32 main_thread_core,
|
||||
u32 main_thread_stack_size, u64 title_id,
|
||||
u64 filesystem_permissions,
|
||||
KernelCapabilityDescriptors capabilities) {
|
||||
npdm_header.has_64_bit_instructions.Assign(is_64_bit);
|
||||
npdm_header.address_space_type.Assign(address_space);
|
||||
npdm_header.main_thread_priority = main_thread_prio;
|
||||
npdm_header.main_thread_cpu = main_thread_core;
|
||||
npdm_header.main_thread_priority = static_cast<u8>(main_thread_prio);
|
||||
npdm_header.main_thread_cpu = static_cast<u8>(main_thread_core);
|
||||
npdm_header.main_stack_size = main_thread_stack_size;
|
||||
aci_header.title_id = title_id;
|
||||
aci_file_access.permissions = filesystem_permissions;
|
||||
|
||||
@@ -47,8 +47,8 @@ public:
|
||||
Loader::ResultStatus Load(VirtualFile file);
|
||||
|
||||
// Load from parameters instead of NPDM file, used for KIP
|
||||
void LoadManual(bool is_64_bit, ProgramAddressSpaceType address_space, u8 main_thread_prio,
|
||||
u8 main_thread_core, u32 main_thread_stack_size, u64 title_id,
|
||||
void LoadManual(bool is_64_bit, ProgramAddressSpaceType address_space, s32 main_thread_prio,
|
||||
u32 main_thread_core, u32 main_thread_stack_size, u64 title_id,
|
||||
u64 filesystem_permissions, KernelCapabilityDescriptors capabilities);
|
||||
|
||||
bool Is64BitProgram() const;
|
||||
|
||||
@@ -62,7 +62,7 @@ static std::string GetRelativePathFromNcaID(const std::array<u8, 16>& nca_id, bo
|
||||
Common::HexToString(nca_id, second_hex_upper));
|
||||
|
||||
Core::Crypto::SHA256Hash hash{};
|
||||
mbedtls_sha256(nca_id.data(), nca_id.size(), hash.data(), 0);
|
||||
mbedtls_sha256_ret(nca_id.data(), nca_id.size(), hash.data(), 0);
|
||||
return fmt::format(cnmt_suffix ? "/000000{:02X}/{}.cnmt.nca" : "/000000{:02X}/{}.nca", hash[0],
|
||||
Common::HexToString(nca_id, second_hex_upper));
|
||||
}
|
||||
@@ -141,7 +141,7 @@ bool PlaceholderCache::Create(const NcaID& id, u64 size) const {
|
||||
}
|
||||
|
||||
Core::Crypto::SHA256Hash hash{};
|
||||
mbedtls_sha256(id.data(), id.size(), hash.data(), 0);
|
||||
mbedtls_sha256_ret(id.data(), id.size(), hash.data(), 0);
|
||||
const auto dirname = fmt::format("000000{:02X}", hash[0]);
|
||||
|
||||
const auto dir2 = GetOrCreateDirectoryRelative(dir, dirname);
|
||||
@@ -165,7 +165,7 @@ bool PlaceholderCache::Delete(const NcaID& id) const {
|
||||
}
|
||||
|
||||
Core::Crypto::SHA256Hash hash{};
|
||||
mbedtls_sha256(id.data(), id.size(), hash.data(), 0);
|
||||
mbedtls_sha256_ret(id.data(), id.size(), hash.data(), 0);
|
||||
const auto dirname = fmt::format("000000{:02X}", hash[0]);
|
||||
|
||||
const auto dir2 = GetOrCreateDirectoryRelative(dir, dirname);
|
||||
@@ -603,7 +603,7 @@ InstallResult RegisteredCache::InstallEntry(const NCA& nca, TitleType type,
|
||||
OptionalHeader opt_header{0, 0};
|
||||
ContentRecord c_rec{{}, {}, {}, GetCRTypeFromNCAType(nca.GetType()), {}};
|
||||
const auto& data = nca.GetBaseFile()->ReadBytes(0x100000);
|
||||
mbedtls_sha256(data.data(), data.size(), c_rec.hash.data(), 0);
|
||||
mbedtls_sha256_ret(data.data(), data.size(), c_rec.hash.data(), 0);
|
||||
memcpy(&c_rec.nca_id, &c_rec.hash, 16);
|
||||
const CNMT new_cnmt(header, opt_header, {c_rec}, {});
|
||||
if (!RawInstallYuzuMeta(new_cnmt))
|
||||
@@ -626,7 +626,7 @@ InstallResult RegisteredCache::RawInstallNCA(const NCA& nca, const VfsCopyFuncti
|
||||
id = *override_id;
|
||||
} else {
|
||||
const auto& data = in->ReadBytes(0x100000);
|
||||
mbedtls_sha256(data.data(), data.size(), hash.data(), 0);
|
||||
mbedtls_sha256_ret(data.data(), data.size(), hash.data(), 0);
|
||||
memcpy(id.data(), hash.data(), 16);
|
||||
}
|
||||
|
||||
|
||||
@@ -71,12 +71,12 @@ ResultVal<VirtualFile> RomFSFactory::Open(u64 title_id, StorageId storage,
|
||||
|
||||
if (res == nullptr) {
|
||||
// TODO(DarkLordZach): Find the right error code to use here
|
||||
return ResultCode(-1);
|
||||
return RESULT_UNKNOWN;
|
||||
}
|
||||
const auto romfs = res->GetRomFS();
|
||||
if (romfs == nullptr) {
|
||||
// TODO(DarkLordZach): Find the right error code to use here
|
||||
return ResultCode(-1);
|
||||
return RESULT_UNKNOWN;
|
||||
}
|
||||
return MakeResult<VirtualFile>(romfs);
|
||||
}
|
||||
|
||||
@@ -90,7 +90,7 @@ ResultVal<VirtualDir> SaveDataFactory::Create(SaveDataSpaceId space,
|
||||
// Return an error if the save data doesn't actually exist.
|
||||
if (out == nullptr) {
|
||||
// TODO(DarkLordZach): Find out correct error code.
|
||||
return ResultCode(-1);
|
||||
return RESULT_UNKNOWN;
|
||||
}
|
||||
|
||||
return MakeResult<VirtualDir>(std::move(out));
|
||||
@@ -111,7 +111,7 @@ ResultVal<VirtualDir> SaveDataFactory::Open(SaveDataSpaceId space,
|
||||
// Return an error if the save data doesn't actually exist.
|
||||
if (out == nullptr) {
|
||||
// TODO(Subv): Find out correct error code.
|
||||
return ResultCode(-1);
|
||||
return RESULT_UNKNOWN;
|
||||
}
|
||||
|
||||
return MakeResult<VirtualDir>(std::move(out));
|
||||
|
||||
@@ -27,7 +27,7 @@ VirtualDir ExtractZIP(VirtualFile file) {
|
||||
|
||||
std::shared_ptr<VectorVfsDirectory> out = std::make_shared<VectorVfsDirectory>();
|
||||
|
||||
const auto num_entries = zip_get_num_entries(zip.get(), 0);
|
||||
const auto num_entries = static_cast<std::size_t>(zip_get_num_entries(zip.get(), 0));
|
||||
|
||||
zip_stat_t stat{};
|
||||
zip_stat_init(&stat);
|
||||
|
||||
@@ -7,12 +7,13 @@
|
||||
#include <cstring>
|
||||
#include <regex>
|
||||
#include <string>
|
||||
|
||||
#include <mbedtls/md.h>
|
||||
#include <mbedtls/sha256.h>
|
||||
#include "common/assert.h"
|
||||
|
||||
#include "common/file_util.h"
|
||||
#include "common/hex_util.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/crypto/aes_util.h"
|
||||
#include "core/crypto/xts_encryption_layer.h"
|
||||
#include "core/file_sys/partition_filesystem.h"
|
||||
@@ -53,18 +54,15 @@ NAX::NAX(VirtualFile file_) : header(std::make_unique<NAXHeader>()), file(std::m
|
||||
return;
|
||||
}
|
||||
|
||||
std::string two_dir = match[1];
|
||||
std::string nca_id = match[2];
|
||||
std::transform(two_dir.begin(), two_dir.end(), two_dir.begin(), ::toupper);
|
||||
std::transform(nca_id.begin(), nca_id.end(), nca_id.begin(), ::tolower);
|
||||
|
||||
const std::string two_dir = Common::ToUpper(match[1]);
|
||||
const std::string nca_id = Common::ToLower(match[2]);
|
||||
status = Parse(fmt::format("/registered/{}/{}.nca", two_dir, nca_id));
|
||||
}
|
||||
|
||||
NAX::NAX(VirtualFile file_, std::array<u8, 0x10> nca_id)
|
||||
: header(std::make_unique<NAXHeader>()), file(std::move(file_)) {
|
||||
Core::Crypto::SHA256Hash hash{};
|
||||
mbedtls_sha256(nca_id.data(), nca_id.size(), hash.data(), 0);
|
||||
mbedtls_sha256_ret(nca_id.data(), nca_id.size(), hash.data(), 0);
|
||||
status = Parse(fmt::format("/registered/000000{:02X}/{}.nca", hash[0],
|
||||
Common::HexToString(nca_id, false)));
|
||||
}
|
||||
@@ -93,8 +91,7 @@ Loader::ResultStatus NAX::Parse(std::string_view path) {
|
||||
std::size_t i = 0;
|
||||
for (; i < sd_keys.size(); ++i) {
|
||||
std::array<Core::Crypto::Key128, 2> nax_keys{};
|
||||
if (!CalculateHMAC256(nax_keys.data(), sd_keys[i].data(), 0x10, std::string(path).c_str(),
|
||||
path.size())) {
|
||||
if (!CalculateHMAC256(nax_keys.data(), sd_keys[i].data(), 0x10, path.data(), path.size())) {
|
||||
return Loader::ResultStatus::ErrorNAXKeyHMACFailed;
|
||||
}
|
||||
|
||||
|
||||
@@ -468,7 +468,8 @@ static u8 ReadByte() {
|
||||
|
||||
/// Calculate the checksum of the current command buffer.
|
||||
static u8 CalculateChecksum(const u8* buffer, std::size_t length) {
|
||||
return static_cast<u8>(std::accumulate(buffer, buffer + length, 0, std::plus<u8>()));
|
||||
return static_cast<u8>(std::accumulate(buffer, buffer + length, u8{0},
|
||||
[](u8 lhs, u8 rhs) { return u8(lhs + rhs); }));
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -64,8 +64,11 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_
|
||||
} else if (thread->GetStatus() == ThreadStatus::WaitMutex ||
|
||||
thread->GetStatus() == ThreadStatus::WaitCondVar) {
|
||||
thread->SetMutexWaitAddress(0);
|
||||
thread->SetCondVarWaitAddress(0);
|
||||
thread->SetWaitHandle(0);
|
||||
if (thread->GetStatus() == ThreadStatus::WaitCondVar) {
|
||||
thread->GetOwnerProcess()->RemoveConditionVariableThread(thread);
|
||||
thread->SetCondVarWaitAddress(0);
|
||||
}
|
||||
|
||||
auto* const lock_owner = thread->GetLockOwner();
|
||||
// Threads waking up by timeout from WaitProcessWideKey do not perform priority inheritance
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "core/core.h"
|
||||
#include "core/core_cpu.h"
|
||||
#include "core/hle/kernel/errors.h"
|
||||
#include "core/hle/kernel/handle_table.h"
|
||||
#include "core/hle/kernel/kernel.h"
|
||||
@@ -78,7 +79,7 @@ ResultCode Mutex::TryAcquire(VAddr address, Handle holding_thread_handle,
|
||||
// thread.
|
||||
ASSERT(requesting_thread == current_thread);
|
||||
|
||||
const u32 addr_value = Memory::Read32(address);
|
||||
u32 addr_value = Memory::Read32(address);
|
||||
|
||||
// If the mutex isn't being held, just return success.
|
||||
if (addr_value != (holding_thread_handle | Mutex::MutexHasWaitersFlag)) {
|
||||
@@ -89,6 +90,20 @@ ResultCode Mutex::TryAcquire(VAddr address, Handle holding_thread_handle,
|
||||
return ERR_INVALID_HANDLE;
|
||||
}
|
||||
|
||||
// This a workaround where an unknown bug writes the mutex value to give ownership to a cond var
|
||||
// waiting thread.
|
||||
if (holding_thread->GetStatus() == ThreadStatus::WaitCondVar) {
|
||||
if (holding_thread->GetMutexWaitAddress() == address) {
|
||||
Release(address, holding_thread.get());
|
||||
addr_value = Memory::Read32(address);
|
||||
if (addr_value == 0)
|
||||
return RESULT_SUCCESS;
|
||||
else {
|
||||
holding_thread = handle_table.Get<Thread>(addr_value & Mutex::MutexOwnerMask);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Wait until the mutex is released
|
||||
current_thread->SetMutexWaitAddress(address);
|
||||
current_thread->SetWaitHandle(requesting_thread_handle);
|
||||
@@ -104,14 +119,13 @@ ResultCode Mutex::TryAcquire(VAddr address, Handle holding_thread_handle,
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
ResultCode Mutex::Release(VAddr address) {
|
||||
ResultCode Mutex::Release(VAddr address, Thread* holding_thread) {
|
||||
// The mutex address must be 4-byte aligned
|
||||
if ((address % sizeof(u32)) != 0) {
|
||||
return ERR_INVALID_ADDRESS;
|
||||
}
|
||||
|
||||
auto* const current_thread = system.CurrentScheduler().GetCurrentThread();
|
||||
auto [thread, num_waiters] = GetHighestPriorityMutexWaitingThread(current_thread, address);
|
||||
auto [thread, num_waiters] = GetHighestPriorityMutexWaitingThread(holding_thread, address);
|
||||
|
||||
// There are no more threads waiting for the mutex, release it completely.
|
||||
if (thread == nullptr) {
|
||||
@@ -120,7 +134,7 @@ ResultCode Mutex::Release(VAddr address) {
|
||||
}
|
||||
|
||||
// Transfer the ownership of the mutex from the previous owner to the new one.
|
||||
TransferMutexOwnership(address, current_thread, thread);
|
||||
TransferMutexOwnership(address, holding_thread, thread);
|
||||
|
||||
u32 mutex_value = thread->GetWaitHandle();
|
||||
|
||||
@@ -141,7 +155,10 @@ ResultCode Mutex::Release(VAddr address) {
|
||||
thread->SetWaitHandle(0);
|
||||
thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
|
||||
|
||||
system.PrepareReschedule();
|
||||
if (thread->GetProcessorID() >= 0)
|
||||
system.CpuCore(thread->GetProcessorID()).PrepareReschedule();
|
||||
if (holding_thread->GetProcessorID() >= 0)
|
||||
system.CpuCore(holding_thread->GetProcessorID()).PrepareReschedule();
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
|
||||
@@ -29,7 +29,7 @@ public:
|
||||
Handle requesting_thread_handle);
|
||||
|
||||
/// Releases the mutex at the specified address.
|
||||
ResultCode Release(VAddr address);
|
||||
ResultCode Release(VAddr address, Thread* holding_thread);
|
||||
|
||||
private:
|
||||
Core::System& system;
|
||||
|
||||
@@ -142,6 +142,48 @@ u64 Process::GetTotalPhysicalMemoryUsedWithoutSystemResource() const {
|
||||
return GetTotalPhysicalMemoryUsed() - GetSystemResourceUsage();
|
||||
}
|
||||
|
||||
void Process::InsertConditionVariableThread(SharedPtr<Thread> thread) {
|
||||
VAddr cond_var_addr = thread->GetCondVarWaitAddress();
|
||||
std::list<SharedPtr<Thread>>& thread_list = cond_var_threads[cond_var_addr];
|
||||
auto it = thread_list.begin();
|
||||
while (it != thread_list.end()) {
|
||||
const SharedPtr<Thread> current_thread = *it;
|
||||
if (current_thread->GetPriority() > thread->GetPriority()) {
|
||||
thread_list.insert(it, thread);
|
||||
return;
|
||||
}
|
||||
++it;
|
||||
}
|
||||
thread_list.push_back(thread);
|
||||
}
|
||||
|
||||
void Process::RemoveConditionVariableThread(SharedPtr<Thread> thread) {
|
||||
VAddr cond_var_addr = thread->GetCondVarWaitAddress();
|
||||
std::list<SharedPtr<Thread>>& thread_list = cond_var_threads[cond_var_addr];
|
||||
auto it = thread_list.begin();
|
||||
while (it != thread_list.end()) {
|
||||
const SharedPtr<Thread> current_thread = *it;
|
||||
if (current_thread.get() == thread.get()) {
|
||||
thread_list.erase(it);
|
||||
return;
|
||||
}
|
||||
++it;
|
||||
}
|
||||
UNREACHABLE();
|
||||
}
|
||||
|
||||
std::vector<SharedPtr<Thread>> Process::GetConditionVariableThreads(const VAddr cond_var_addr) {
|
||||
std::vector<SharedPtr<Thread>> result{};
|
||||
std::list<SharedPtr<Thread>>& thread_list = cond_var_threads[cond_var_addr];
|
||||
auto it = thread_list.begin();
|
||||
while (it != thread_list.end()) {
|
||||
SharedPtr<Thread> current_thread = *it;
|
||||
result.push_back(current_thread);
|
||||
++it;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
void Process::RegisterThread(const Thread* thread) {
|
||||
thread_list.push_back(thread);
|
||||
}
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include <cstddef>
|
||||
#include <list>
|
||||
#include <string>
|
||||
#include <unordered_map>
|
||||
#include <vector>
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/kernel/address_arbiter.h"
|
||||
@@ -232,6 +233,15 @@ public:
|
||||
return thread_list;
|
||||
}
|
||||
|
||||
/// Insert a thread into the condition variable wait container
|
||||
void InsertConditionVariableThread(SharedPtr<Thread> thread);
|
||||
|
||||
/// Remove a thread from the condition variable wait container
|
||||
void RemoveConditionVariableThread(SharedPtr<Thread> thread);
|
||||
|
||||
/// Obtain all condition variable threads waiting for some address
|
||||
std::vector<SharedPtr<Thread>> GetConditionVariableThreads(VAddr cond_var_addr);
|
||||
|
||||
/// Registers a thread as being created under this process,
|
||||
/// adding it to this process' thread list.
|
||||
void RegisterThread(const Thread* thread);
|
||||
@@ -375,6 +385,9 @@ private:
|
||||
/// List of threads that are running with this process as their owner.
|
||||
std::list<const Thread*> thread_list;
|
||||
|
||||
/// List of threads waiting for a condition variable
|
||||
std::unordered_map<VAddr, std::list<SharedPtr<Thread>>> cond_var_threads;
|
||||
|
||||
/// System context
|
||||
Core::System& system;
|
||||
|
||||
|
||||
@@ -35,12 +35,12 @@ void GlobalScheduler::RemoveThread(const Thread* thread) {
|
||||
thread_list.end());
|
||||
}
|
||||
|
||||
void GlobalScheduler::UnloadThread(s32 core) {
|
||||
void GlobalScheduler::UnloadThread(std::size_t core) {
|
||||
Scheduler& sched = system.Scheduler(core);
|
||||
sched.UnloadThread();
|
||||
}
|
||||
|
||||
void GlobalScheduler::SelectThread(u32 core) {
|
||||
void GlobalScheduler::SelectThread(std::size_t core) {
|
||||
const auto update_thread = [](Thread* thread, Scheduler& sched) {
|
||||
if (thread != sched.selected_thread) {
|
||||
if (thread == nullptr) {
|
||||
@@ -77,9 +77,9 @@ void GlobalScheduler::SelectThread(u32 core) {
|
||||
// if we got a suggested thread, select it, else do a second pass.
|
||||
if (winner && winner->GetPriority() > 2) {
|
||||
if (winner->IsRunning()) {
|
||||
UnloadThread(winner->GetProcessorID());
|
||||
UnloadThread(static_cast<u32>(winner->GetProcessorID()));
|
||||
}
|
||||
TransferToCore(winner->GetPriority(), core, winner);
|
||||
TransferToCore(winner->GetPriority(), static_cast<s32>(core), winner);
|
||||
update_thread(winner, sched);
|
||||
return;
|
||||
}
|
||||
@@ -91,9 +91,9 @@ void GlobalScheduler::SelectThread(u32 core) {
|
||||
Thread* thread_on_core = scheduled_queue[src_core].front();
|
||||
Thread* to_change = *it;
|
||||
if (thread_on_core->IsRunning() || to_change->IsRunning()) {
|
||||
UnloadThread(src_core);
|
||||
UnloadThread(static_cast<u32>(src_core));
|
||||
}
|
||||
TransferToCore(thread_on_core->GetPriority(), core, thread_on_core);
|
||||
TransferToCore(thread_on_core->GetPriority(), static_cast<s32>(core), thread_on_core);
|
||||
current_thread = thread_on_core;
|
||||
break;
|
||||
}
|
||||
@@ -154,9 +154,9 @@ bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) {
|
||||
if (winner != nullptr) {
|
||||
if (winner != yielding_thread) {
|
||||
if (winner->IsRunning()) {
|
||||
UnloadThread(winner->GetProcessorID());
|
||||
UnloadThread(static_cast<u32>(winner->GetProcessorID()));
|
||||
}
|
||||
TransferToCore(winner->GetPriority(), core_id, winner);
|
||||
TransferToCore(winner->GetPriority(), s32(core_id), winner);
|
||||
}
|
||||
} else {
|
||||
winner = next_thread;
|
||||
@@ -196,9 +196,9 @@ bool GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread
|
||||
if (winner != nullptr) {
|
||||
if (winner != yielding_thread) {
|
||||
if (winner->IsRunning()) {
|
||||
UnloadThread(winner->GetProcessorID());
|
||||
UnloadThread(static_cast<u32>(winner->GetProcessorID()));
|
||||
}
|
||||
TransferToCore(winner->GetPriority(), core_id, winner);
|
||||
TransferToCore(winner->GetPriority(), static_cast<s32>(core_id), winner);
|
||||
}
|
||||
} else {
|
||||
winner = yielding_thread;
|
||||
@@ -248,7 +248,7 @@ void GlobalScheduler::PreemptThreads() {
|
||||
|
||||
if (winner != nullptr) {
|
||||
if (winner->IsRunning()) {
|
||||
UnloadThread(winner->GetProcessorID());
|
||||
UnloadThread(static_cast<u32>(winner->GetProcessorID()));
|
||||
}
|
||||
TransferToCore(winner->GetPriority(), s32(core_id), winner);
|
||||
current_thread =
|
||||
@@ -281,7 +281,7 @@ void GlobalScheduler::PreemptThreads() {
|
||||
|
||||
if (winner != nullptr) {
|
||||
if (winner->IsRunning()) {
|
||||
UnloadThread(winner->GetProcessorID());
|
||||
UnloadThread(static_cast<u32>(winner->GetProcessorID()));
|
||||
}
|
||||
TransferToCore(winner->GetPriority(), s32(core_id), winner);
|
||||
current_thread = winner;
|
||||
@@ -292,30 +292,30 @@ void GlobalScheduler::PreemptThreads() {
|
||||
}
|
||||
}
|
||||
|
||||
void GlobalScheduler::Suggest(u32 priority, u32 core, Thread* thread) {
|
||||
void GlobalScheduler::Suggest(u32 priority, std::size_t core, Thread* thread) {
|
||||
suggested_queue[core].add(thread, priority);
|
||||
}
|
||||
|
||||
void GlobalScheduler::Unsuggest(u32 priority, u32 core, Thread* thread) {
|
||||
void GlobalScheduler::Unsuggest(u32 priority, std::size_t core, Thread* thread) {
|
||||
suggested_queue[core].remove(thread, priority);
|
||||
}
|
||||
|
||||
void GlobalScheduler::Schedule(u32 priority, u32 core, Thread* thread) {
|
||||
void GlobalScheduler::Schedule(u32 priority, std::size_t core, Thread* thread) {
|
||||
ASSERT_MSG(thread->GetProcessorID() == s32(core), "Thread must be assigned to this core.");
|
||||
scheduled_queue[core].add(thread, priority);
|
||||
}
|
||||
|
||||
void GlobalScheduler::SchedulePrepend(u32 priority, u32 core, Thread* thread) {
|
||||
void GlobalScheduler::SchedulePrepend(u32 priority, std::size_t core, Thread* thread) {
|
||||
ASSERT_MSG(thread->GetProcessorID() == s32(core), "Thread must be assigned to this core.");
|
||||
scheduled_queue[core].add(thread, priority, false);
|
||||
}
|
||||
|
||||
void GlobalScheduler::Reschedule(u32 priority, u32 core, Thread* thread) {
|
||||
void GlobalScheduler::Reschedule(u32 priority, std::size_t core, Thread* thread) {
|
||||
scheduled_queue[core].remove(thread, priority);
|
||||
scheduled_queue[core].add(thread, priority);
|
||||
}
|
||||
|
||||
void GlobalScheduler::Unschedule(u32 priority, u32 core, Thread* thread) {
|
||||
void GlobalScheduler::Unschedule(u32 priority, std::size_t core, Thread* thread) {
|
||||
scheduled_queue[core].remove(thread, priority);
|
||||
}
|
||||
|
||||
@@ -327,14 +327,14 @@ void GlobalScheduler::TransferToCore(u32 priority, s32 destination_core, Thread*
|
||||
}
|
||||
thread->SetProcessorID(destination_core);
|
||||
if (source_core >= 0) {
|
||||
Unschedule(priority, source_core, thread);
|
||||
Unschedule(priority, static_cast<u32>(source_core), thread);
|
||||
}
|
||||
if (destination_core >= 0) {
|
||||
Unsuggest(priority, destination_core, thread);
|
||||
Schedule(priority, destination_core, thread);
|
||||
Unsuggest(priority, static_cast<u32>(destination_core), thread);
|
||||
Schedule(priority, static_cast<u32>(destination_core), thread);
|
||||
}
|
||||
if (source_core >= 0) {
|
||||
Suggest(priority, source_core, thread);
|
||||
Suggest(priority, static_cast<u32>(source_core), thread);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -357,7 +357,7 @@ void GlobalScheduler::Shutdown() {
|
||||
thread_list.clear();
|
||||
}
|
||||
|
||||
Scheduler::Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, u32 core_id)
|
||||
Scheduler::Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, std::size_t core_id)
|
||||
: system(system), cpu_core(cpu_core), core_id(core_id) {}
|
||||
|
||||
Scheduler::~Scheduler() = default;
|
||||
|
||||
@@ -42,41 +42,34 @@ public:
|
||||
* Add a thread to the suggested queue of a cpu core. Suggested threads may be
|
||||
* picked if no thread is scheduled to run on the core.
|
||||
*/
|
||||
void Suggest(u32 priority, u32 core, Thread* thread);
|
||||
void Suggest(u32 priority, std::size_t core, Thread* thread);
|
||||
|
||||
/**
|
||||
* Remove a thread to the suggested queue of a cpu core. Suggested threads may be
|
||||
* picked if no thread is scheduled to run on the core.
|
||||
*/
|
||||
void Unsuggest(u32 priority, u32 core, Thread* thread);
|
||||
void Unsuggest(u32 priority, std::size_t core, Thread* thread);
|
||||
|
||||
/**
|
||||
* Add a thread to the scheduling queue of a cpu core. The thread is added at the
|
||||
* back the queue in its priority level.
|
||||
*/
|
||||
void Schedule(u32 priority, u32 core, Thread* thread);
|
||||
void Schedule(u32 priority, std::size_t core, Thread* thread);
|
||||
|
||||
/**
|
||||
* Add a thread to the scheduling queue of a cpu core. The thread is added at the
|
||||
* front the queue in its priority level.
|
||||
*/
|
||||
void SchedulePrepend(u32 priority, u32 core, Thread* thread);
|
||||
void SchedulePrepend(u32 priority, std::size_t core, Thread* thread);
|
||||
|
||||
/// Reschedule an already scheduled thread based on a new priority
|
||||
void Reschedule(u32 priority, u32 core, Thread* thread);
|
||||
void Reschedule(u32 priority, std::size_t core, Thread* thread);
|
||||
|
||||
/// Unschedules a thread.
|
||||
void Unschedule(u32 priority, u32 core, Thread* thread);
|
||||
|
||||
/**
|
||||
* Transfers a thread into an specific core. If the destination_core is -1
|
||||
* it will be unscheduled from its source code and added into its suggested
|
||||
* queue.
|
||||
*/
|
||||
void TransferToCore(u32 priority, s32 destination_core, Thread* thread);
|
||||
void Unschedule(u32 priority, std::size_t core, Thread* thread);
|
||||
|
||||
/// Selects a core and forces it to unload its current thread's context
|
||||
void UnloadThread(s32 core);
|
||||
void UnloadThread(std::size_t core);
|
||||
|
||||
/**
|
||||
* Takes care of selecting the new scheduled thread in three steps:
|
||||
@@ -90,9 +83,9 @@ public:
|
||||
* 3. Third is no suggested thread is found, we do a second pass and pick a running
|
||||
* thread in another core and swap it with its current thread.
|
||||
*/
|
||||
void SelectThread(u32 core);
|
||||
void SelectThread(std::size_t core);
|
||||
|
||||
bool HaveReadyThreads(u32 core_id) const {
|
||||
bool HaveReadyThreads(std::size_t core_id) const {
|
||||
return !scheduled_queue[core_id].empty();
|
||||
}
|
||||
|
||||
@@ -145,6 +138,13 @@ public:
|
||||
void Shutdown();
|
||||
|
||||
private:
|
||||
/**
|
||||
* Transfers a thread into an specific core. If the destination_core is -1
|
||||
* it will be unscheduled from its source code and added into its suggested
|
||||
* queue.
|
||||
*/
|
||||
void TransferToCore(u32 priority, s32 destination_core, Thread* thread);
|
||||
|
||||
bool AskForReselectionOrMarkRedundant(Thread* current_thread, const Thread* winner);
|
||||
|
||||
static constexpr u32 min_regular_priority = 2;
|
||||
@@ -163,7 +163,7 @@ private:
|
||||
|
||||
class Scheduler final {
|
||||
public:
|
||||
explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, u32 core_id);
|
||||
explicit Scheduler(Core::System& system, Core::ARM_Interface& cpu_core, std::size_t core_id);
|
||||
~Scheduler();
|
||||
|
||||
/// Returns whether there are any threads that are ready to run.
|
||||
@@ -220,7 +220,7 @@ private:
|
||||
Core::ARM_Interface& cpu_core;
|
||||
u64 last_context_switch_time = 0;
|
||||
u64 idle_selection_count = 0;
|
||||
const u32 core_id;
|
||||
const std::size_t core_id;
|
||||
|
||||
bool is_context_switch_pending = false;
|
||||
};
|
||||
|
||||
+18
-24
@@ -505,6 +505,11 @@ static ResultCode WaitSynchronization(Core::System& system, Handle* index, VAddr
|
||||
return RESULT_TIMEOUT;
|
||||
}
|
||||
|
||||
if (thread->IsSyncCancelled()) {
|
||||
thread->SetSyncCancelled(false);
|
||||
return ERR_SYNCHRONIZATION_CANCELED;
|
||||
}
|
||||
|
||||
for (auto& object : objects) {
|
||||
object->AddWaitingThread(thread);
|
||||
}
|
||||
@@ -578,7 +583,8 @@ static ResultCode ArbitrateUnlock(Core::System& system, VAddr mutex_addr) {
|
||||
}
|
||||
|
||||
auto* const current_process = system.Kernel().CurrentProcess();
|
||||
return current_process->GetMutex().Release(mutex_addr);
|
||||
return current_process->GetMutex().Release(mutex_addr,
|
||||
system.CurrentScheduler().GetCurrentThread());
|
||||
}
|
||||
|
||||
enum class BreakType : u32 {
|
||||
@@ -1615,17 +1621,20 @@ static ResultCode WaitProcessWideKeyAtomic(Core::System& system, VAddr mutex_add
|
||||
SharedPtr<Thread> thread = handle_table.Get<Thread>(thread_handle);
|
||||
ASSERT(thread);
|
||||
|
||||
const auto release_result = current_process->GetMutex().Release(mutex_addr);
|
||||
SharedPtr<Thread> current_thread = system.CurrentScheduler().GetCurrentThread();
|
||||
|
||||
const auto release_result =
|
||||
current_process->GetMutex().Release(mutex_addr, current_thread.get());
|
||||
if (release_result.IsError()) {
|
||||
return release_result;
|
||||
}
|
||||
|
||||
SharedPtr<Thread> current_thread = system.CurrentScheduler().GetCurrentThread();
|
||||
current_thread->SetCondVarWaitAddress(condition_variable_addr);
|
||||
current_thread->SetMutexWaitAddress(mutex_addr);
|
||||
current_thread->SetWaitHandle(thread_handle);
|
||||
current_thread->SetStatus(ThreadStatus::WaitCondVar);
|
||||
current_thread->InvalidateWakeupCallback();
|
||||
current_process->InsertConditionVariableThread(current_thread);
|
||||
|
||||
current_thread->WakeAfterDelay(nano_seconds);
|
||||
|
||||
@@ -1644,38 +1653,23 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
|
||||
ASSERT(condition_variable_addr == Common::AlignDown(condition_variable_addr, 4));
|
||||
|
||||
// Retrieve a list of all threads that are waiting for this condition variable.
|
||||
std::vector<SharedPtr<Thread>> waiting_threads;
|
||||
const auto& scheduler = system.GlobalScheduler();
|
||||
const auto& thread_list = scheduler.GetThreadList();
|
||||
auto* const current_process = system.Kernel().CurrentProcess();
|
||||
std::vector<SharedPtr<Thread>> waiting_threads =
|
||||
current_process->GetConditionVariableThreads(condition_variable_addr);
|
||||
|
||||
for (const auto& thread : thread_list) {
|
||||
if (thread->GetCondVarWaitAddress() == condition_variable_addr) {
|
||||
waiting_threads.push_back(thread);
|
||||
}
|
||||
}
|
||||
|
||||
// Sort them by priority, such that the highest priority ones come first.
|
||||
std::sort(waiting_threads.begin(), waiting_threads.end(),
|
||||
[](const SharedPtr<Thread>& lhs, const SharedPtr<Thread>& rhs) {
|
||||
return lhs->GetPriority() < rhs->GetPriority();
|
||||
});
|
||||
|
||||
// Only process up to 'target' threads, unless 'target' is -1, in which case process
|
||||
// Only process up to 'target' threads, unless 'target' is less equal 0, in which case process
|
||||
// them all.
|
||||
std::size_t last = waiting_threads.size();
|
||||
if (target != -1)
|
||||
if (target > 0)
|
||||
last = std::min(waiting_threads.size(), static_cast<std::size_t>(target));
|
||||
|
||||
// If there are no threads waiting on this condition variable, just exit
|
||||
if (last == 0)
|
||||
return RESULT_SUCCESS;
|
||||
|
||||
for (std::size_t index = 0; index < last; ++index) {
|
||||
auto& thread = waiting_threads[index];
|
||||
|
||||
ASSERT(thread->GetCondVarWaitAddress() == condition_variable_addr);
|
||||
|
||||
// liberate Cond Var Thread.
|
||||
current_process->RemoveConditionVariableThread(thread);
|
||||
thread->SetCondVarWaitAddress(0);
|
||||
|
||||
const std::size_t current_core = system.CurrentCoreIndex();
|
||||
|
||||
@@ -77,18 +77,6 @@ void Thread::CancelWakeupTimer() {
|
||||
callback_handle);
|
||||
}
|
||||
|
||||
static std::optional<s32> GetNextProcessorId(u64 mask) {
|
||||
for (s32 index = 0; index < Core::NUM_CPU_CORES; ++index) {
|
||||
if (mask & (1ULL << index)) {
|
||||
if (!Core::System::GetInstance().Scheduler(index).GetCurrentThread()) {
|
||||
// Core is enabled and not running any threads, use this one
|
||||
return index;
|
||||
}
|
||||
}
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
void Thread::ResumeFromWait() {
|
||||
ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects");
|
||||
|
||||
@@ -132,8 +120,11 @@ void Thread::ResumeFromWait() {
|
||||
}
|
||||
|
||||
void Thread::CancelWait() {
|
||||
ASSERT(GetStatus() == ThreadStatus::WaitSynch);
|
||||
ClearWaitObjects();
|
||||
if (GetSchedulingStatus() != ThreadSchedStatus::Paused) {
|
||||
is_sync_cancelled = true;
|
||||
return;
|
||||
}
|
||||
is_sync_cancelled = false;
|
||||
SetWaitSynchronizationResult(ERR_SYNCHRONIZATION_CANCELED);
|
||||
ResumeFromWait();
|
||||
}
|
||||
@@ -173,7 +164,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(KernelCore& kernel, std::string name
|
||||
if (!Memory::IsValidVirtualAddress(owner_process, entry_point)) {
|
||||
LOG_ERROR(Kernel_SVC, "(name={}): invalid entry {:016X}", name, entry_point);
|
||||
// TODO (bunnei): Find the correct error code to use here
|
||||
return ResultCode(-1);
|
||||
return RESULT_UNKNOWN;
|
||||
}
|
||||
|
||||
auto& system = Core::System::GetInstance();
|
||||
@@ -318,8 +309,16 @@ void Thread::UpdatePriority() {
|
||||
return;
|
||||
}
|
||||
|
||||
if (GetStatus() == ThreadStatus::WaitCondVar) {
|
||||
owner_process->RemoveConditionVariableThread(this);
|
||||
}
|
||||
|
||||
SetCurrentPriority(new_priority);
|
||||
|
||||
if (GetStatus() == ThreadStatus::WaitCondVar) {
|
||||
owner_process->InsertConditionVariableThread(this);
|
||||
}
|
||||
|
||||
if (!lock_owner) {
|
||||
return;
|
||||
}
|
||||
@@ -401,7 +400,7 @@ void Thread::SetCurrentPriority(u32 new_priority) {
|
||||
|
||||
ResultCode Thread::SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask) {
|
||||
const auto HighestSetCore = [](u64 mask, u32 max_cores) {
|
||||
for (s32 core = max_cores - 1; core >= 0; core--) {
|
||||
for (s32 core = static_cast<s32>(max_cores - 1); core >= 0; core--) {
|
||||
if (((mask >> core) & 1) != 0) {
|
||||
return core;
|
||||
}
|
||||
@@ -425,7 +424,7 @@ ResultCode Thread::SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask) {
|
||||
if (old_affinity_mask != new_affinity_mask) {
|
||||
const s32 old_core = processor_id;
|
||||
if (processor_id >= 0 && ((affinity_mask >> processor_id) & 1) == 0) {
|
||||
if (ideal_core < 0) {
|
||||
if (static_cast<s32>(ideal_core) < 0) {
|
||||
processor_id = HighestSetCore(affinity_mask, GlobalScheduler::NUM_CPU_CORES);
|
||||
} else {
|
||||
processor_id = ideal_core;
|
||||
@@ -447,23 +446,23 @@ void Thread::AdjustSchedulingOnStatus(u32 old_flags) {
|
||||
ThreadSchedStatus::Runnable) {
|
||||
// In this case the thread was running, now it's pausing/exitting
|
||||
if (processor_id >= 0) {
|
||||
scheduler.Unschedule(current_priority, processor_id, this);
|
||||
scheduler.Unschedule(current_priority, static_cast<u32>(processor_id), this);
|
||||
}
|
||||
|
||||
for (s32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
|
||||
scheduler.Unsuggest(current_priority, static_cast<u32>(core), this);
|
||||
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
if (core != static_cast<u32>(processor_id) && ((affinity_mask >> core) & 1) != 0) {
|
||||
scheduler.Unsuggest(current_priority, core, this);
|
||||
}
|
||||
}
|
||||
} else if (GetSchedulingStatus() == ThreadSchedStatus::Runnable) {
|
||||
// The thread is now set to running from being stopped
|
||||
if (processor_id >= 0) {
|
||||
scheduler.Schedule(current_priority, processor_id, this);
|
||||
scheduler.Schedule(current_priority, static_cast<u32>(processor_id), this);
|
||||
}
|
||||
|
||||
for (s32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
|
||||
scheduler.Suggest(current_priority, static_cast<u32>(core), this);
|
||||
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
if (core != static_cast<u32>(processor_id) && ((affinity_mask >> core) & 1) != 0) {
|
||||
scheduler.Suggest(current_priority, core, this);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -477,11 +476,11 @@ void Thread::AdjustSchedulingOnPriority(u32 old_priority) {
|
||||
}
|
||||
auto& scheduler = Core::System::GetInstance().GlobalScheduler();
|
||||
if (processor_id >= 0) {
|
||||
scheduler.Unschedule(old_priority, processor_id, this);
|
||||
scheduler.Unschedule(old_priority, static_cast<u32>(processor_id), this);
|
||||
}
|
||||
|
||||
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
|
||||
if (core != static_cast<u32>(processor_id) && ((affinity_mask >> core) & 1) != 0) {
|
||||
scheduler.Unsuggest(old_priority, core, this);
|
||||
}
|
||||
}
|
||||
@@ -491,14 +490,14 @@ void Thread::AdjustSchedulingOnPriority(u32 old_priority) {
|
||||
|
||||
if (processor_id >= 0) {
|
||||
if (current_thread == this) {
|
||||
scheduler.SchedulePrepend(current_priority, processor_id, this);
|
||||
scheduler.SchedulePrepend(current_priority, static_cast<u32>(processor_id), this);
|
||||
} else {
|
||||
scheduler.Schedule(current_priority, processor_id, this);
|
||||
scheduler.Schedule(current_priority, static_cast<u32>(processor_id), this);
|
||||
}
|
||||
}
|
||||
|
||||
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
if (core != processor_id && ((affinity_mask >> core) & 1) != 0) {
|
||||
if (core != static_cast<u32>(processor_id) && ((affinity_mask >> core) & 1) != 0) {
|
||||
scheduler.Suggest(current_priority, core, this);
|
||||
}
|
||||
}
|
||||
@@ -515,7 +514,7 @@ void Thread::AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core) {
|
||||
|
||||
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
if (((old_affinity_mask >> core) & 1) != 0) {
|
||||
if (core == old_core) {
|
||||
if (core == static_cast<u32>(old_core)) {
|
||||
scheduler.Unschedule(current_priority, core, this);
|
||||
} else {
|
||||
scheduler.Unsuggest(current_priority, core, this);
|
||||
@@ -525,7 +524,7 @@ void Thread::AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core) {
|
||||
|
||||
for (u32 core = 0; core < GlobalScheduler::NUM_CPU_CORES; core++) {
|
||||
if (((affinity_mask >> core) & 1) != 0) {
|
||||
if (core == processor_id) {
|
||||
if (core == static_cast<u32>(processor_id)) {
|
||||
scheduler.Schedule(current_priority, core, this);
|
||||
} else {
|
||||
scheduler.Suggest(current_priority, core, this);
|
||||
|
||||
@@ -440,6 +440,14 @@ public:
|
||||
is_running = value;
|
||||
}
|
||||
|
||||
bool IsSyncCancelled() const {
|
||||
return is_sync_cancelled;
|
||||
}
|
||||
|
||||
void SetSyncCancelled(bool value) {
|
||||
is_sync_cancelled = value;
|
||||
}
|
||||
|
||||
private:
|
||||
explicit Thread(KernelCore& kernel);
|
||||
~Thread() override;
|
||||
@@ -524,6 +532,7 @@ private:
|
||||
|
||||
u32 scheduling_state = 0;
|
||||
bool is_running = false;
|
||||
bool is_sync_cancelled = false;
|
||||
|
||||
std::string name;
|
||||
};
|
||||
|
||||
@@ -23,6 +23,8 @@ SharedPtr<TransferMemory> TransferMemory::Create(KernelCore& kernel, VAddr base_
|
||||
transfer_memory->owner_permissions = permissions;
|
||||
transfer_memory->owner_process = kernel.CurrentProcess();
|
||||
|
||||
transfer_memory->MapMemory(base_address, size, permissions);
|
||||
|
||||
return transfer_memory;
|
||||
}
|
||||
|
||||
|
||||
@@ -167,7 +167,7 @@ ResultVal<VAddr> VMManager::FindFreeRegion(VAddr begin, VAddr end, u64 size) con
|
||||
|
||||
if (vma_handle == vma_map.cend()) {
|
||||
// TODO(Subv): Find the correct error code here.
|
||||
return ResultCode(-1);
|
||||
return RESULT_UNKNOWN;
|
||||
}
|
||||
|
||||
const VAddr target = std::max(begin, vma_handle->second.base);
|
||||
|
||||
@@ -51,17 +51,8 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() const {
|
||||
if (ShouldWait(thread.get()))
|
||||
continue;
|
||||
|
||||
// A thread is ready to run if it's either in ThreadStatus::WaitSynch
|
||||
// and the rest of the objects it is waiting on are ready.
|
||||
bool ready_to_run = true;
|
||||
if (thread_status == ThreadStatus::WaitSynch) {
|
||||
ready_to_run = thread->AllWaitObjectsReady();
|
||||
}
|
||||
|
||||
if (ready_to_run) {
|
||||
candidate = thread.get();
|
||||
candidate_priority = thread->GetPriority();
|
||||
}
|
||||
candidate = thread.get();
|
||||
candidate_priority = thread->GetPriority();
|
||||
}
|
||||
|
||||
return candidate;
|
||||
|
||||
@@ -146,6 +146,14 @@ constexpr bool operator!=(const ResultCode& a, const ResultCode& b) {
|
||||
/// The default success `ResultCode`.
|
||||
constexpr ResultCode RESULT_SUCCESS(0);
|
||||
|
||||
/**
|
||||
* Placeholder result code used for unknown error codes.
|
||||
*
|
||||
* @note This should only be used when a particular error code
|
||||
* is not known yet.
|
||||
*/
|
||||
constexpr ResultCode RESULT_UNKNOWN(UINT32_MAX);
|
||||
|
||||
/**
|
||||
* This is an optional value type. It holds a `ResultCode` and, if that code is a success code,
|
||||
* also holds a result of type `T`. If the code is an error code then trying to access the inner
|
||||
@@ -183,7 +191,7 @@ class ResultVal {
|
||||
public:
|
||||
/// Constructs an empty `ResultVal` with the given error code. The code must not be a success
|
||||
/// code.
|
||||
ResultVal(ResultCode error_code = ResultCode(-1)) : result_code(error_code) {
|
||||
ResultVal(ResultCode error_code = RESULT_UNKNOWN) : result_code(error_code) {
|
||||
ASSERT(error_code.IsError());
|
||||
}
|
||||
|
||||
|
||||
@@ -84,7 +84,7 @@ protected:
|
||||
LOG_ERROR(Service_ACC, "Failed to get profile base and data for user={}",
|
||||
user_id.Format());
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultCode(-1)); // TODO(ogniK): Get actual error code
|
||||
rb.Push(RESULT_UNKNOWN); // TODO(ogniK): Get actual error code
|
||||
}
|
||||
}
|
||||
|
||||
@@ -98,7 +98,7 @@ protected:
|
||||
} else {
|
||||
LOG_ERROR(Service_ACC, "Failed to get profile base for user={}", user_id.Format());
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultCode(-1)); // TODO(ogniK): Get actual error code
|
||||
rb.Push(RESULT_UNKNOWN); // TODO(ogniK): Get actual error code
|
||||
}
|
||||
}
|
||||
|
||||
@@ -442,7 +442,7 @@ void Module::Interface::TrySelectUserWithoutInteraction(Kernel::HLERequestContex
|
||||
const auto user_list = profile_manager->GetAllUsers();
|
||||
if (std::all_of(user_list.begin(), user_list.end(),
|
||||
[](const auto& user) { return user.uuid == Common::INVALID_UUID; })) {
|
||||
rb.Push(ResultCode(-1)); // TODO(ogniK): Find the correct error code
|
||||
rb.Push(RESULT_UNKNOWN); // TODO(ogniK): Find the correct error code
|
||||
rb.PushRaw<u128>(Common::INVALID_UUID);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -31,8 +31,8 @@ struct ProfileDataRaw {
|
||||
static_assert(sizeof(ProfileDataRaw) == 0x650, "ProfileDataRaw has incorrect size.");
|
||||
|
||||
// TODO(ogniK): Get actual error codes
|
||||
constexpr ResultCode ERROR_TOO_MANY_USERS(ErrorModule::Account, -1);
|
||||
constexpr ResultCode ERROR_USER_ALREADY_EXISTS(ErrorModule::Account, -2);
|
||||
constexpr ResultCode ERROR_TOO_MANY_USERS(ErrorModule::Account, u32(-1));
|
||||
constexpr ResultCode ERROR_USER_ALREADY_EXISTS(ErrorModule::Account, u32(-2));
|
||||
constexpr ResultCode ERROR_ARGUMENT_IS_NULL(ErrorModule::Account, 20);
|
||||
|
||||
constexpr char ACC_SAVE_AVATORS_BASE_PATH[] = "/system/save/8000000000000010/su/avators/";
|
||||
|
||||
@@ -847,17 +847,16 @@ private:
|
||||
void PopInteractiveOutData(Kernel::HLERequestContext& ctx) {
|
||||
LOG_DEBUG(Service_AM, "called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
|
||||
|
||||
const auto storage = applet->GetBroker().PopInteractiveDataToGame();
|
||||
if (storage == nullptr) {
|
||||
LOG_ERROR(Service_AM,
|
||||
"storage is a nullptr. There is no data in the current interactive channel");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ERR_NO_DATA_IN_CHANNEL);
|
||||
return;
|
||||
}
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushIpcInterface<IStorage>(std::move(*storage));
|
||||
}
|
||||
@@ -991,7 +990,7 @@ void ILibraryAppletCreator::CreateLibraryApplet(Kernel::HLERequestContext& ctx)
|
||||
LOG_ERROR(Service_AM, "Applet doesn't exist! applet_id={}", static_cast<u32>(applet_id));
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultCode(-1));
|
||||
rb.Push(RESULT_UNKNOWN);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1027,7 +1026,7 @@ void ILibraryAppletCreator::CreateTransferMemoryStorage(Kernel::HLERequestContex
|
||||
if (transfer_mem == nullptr) {
|
||||
LOG_ERROR(Service_AM, "shared_mem is a nullpr for handle={:08X}", handle);
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultCode(-1));
|
||||
rb.Push(RESULT_UNKNOWN);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -1076,7 +1075,8 @@ IApplicationFunctions::IApplicationFunctions(Core::System& system_)
|
||||
{100, &IApplicationFunctions::InitializeApplicationCopyrightFrameBuffer, "InitializeApplicationCopyrightFrameBuffer"},
|
||||
{101, &IApplicationFunctions::SetApplicationCopyrightImage, "SetApplicationCopyrightImage"},
|
||||
{102, &IApplicationFunctions::SetApplicationCopyrightVisibility, "SetApplicationCopyrightVisibility"},
|
||||
{110, nullptr, "QueryApplicationPlayStatistics"},
|
||||
{110, &IApplicationFunctions::QueryApplicationPlayStatistics, "QueryApplicationPlayStatistics"},
|
||||
{111, &IApplicationFunctions::QueryApplicationPlayStatisticsByUid, "QueryApplicationPlayStatisticsByUid"},
|
||||
{120, nullptr, "ExecuteProgram"},
|
||||
{121, nullptr, "ClearUserChannel"},
|
||||
{122, nullptr, "UnpopToUserChannel"},
|
||||
@@ -1335,12 +1335,16 @@ void IApplicationFunctions::GetPseudoDeviceId(Kernel::HLERequestContext& ctx) {
|
||||
}
|
||||
|
||||
void IApplicationFunctions::ExtendSaveData(Kernel::HLERequestContext& ctx) {
|
||||
struct Parameters {
|
||||
FileSys::SaveDataType type;
|
||||
u128 user_id;
|
||||
u64 new_normal_size;
|
||||
u64 new_journal_size;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 40);
|
||||
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto type{rp.PopRaw<FileSys::SaveDataType>()};
|
||||
rp.Skip(1, false);
|
||||
const auto user_id{rp.PopRaw<u128>()};
|
||||
const auto new_normal_size{rp.PopRaw<u64>()};
|
||||
const auto new_journal_size{rp.PopRaw<u64>()};
|
||||
const auto [type, user_id, new_normal_size, new_journal_size] = rp.PopRaw<Parameters>();
|
||||
|
||||
LOG_DEBUG(Service_AM,
|
||||
"called with type={:02X}, user_id={:016X}{:016X}, new_normal={:016X}, "
|
||||
@@ -1359,10 +1363,14 @@ void IApplicationFunctions::ExtendSaveData(Kernel::HLERequestContext& ctx) {
|
||||
}
|
||||
|
||||
void IApplicationFunctions::GetSaveDataSize(Kernel::HLERequestContext& ctx) {
|
||||
struct Parameters {
|
||||
FileSys::SaveDataType type;
|
||||
u128 user_id;
|
||||
};
|
||||
static_assert(sizeof(Parameters) == 24);
|
||||
|
||||
IPC::RequestParser rp{ctx};
|
||||
const auto type{rp.PopRaw<FileSys::SaveDataType>()};
|
||||
rp.Skip(1, false);
|
||||
const auto user_id{rp.PopRaw<u128>()};
|
||||
const auto [type, user_id] = rp.PopRaw<Parameters>();
|
||||
|
||||
LOG_DEBUG(Service_AM, "called with type={:02X}, user_id={:016X}{:016X}", static_cast<u8>(type),
|
||||
user_id[1], user_id[0]);
|
||||
@@ -1376,6 +1384,22 @@ void IApplicationFunctions::GetSaveDataSize(Kernel::HLERequestContext& ctx) {
|
||||
rb.Push(size.journal);
|
||||
}
|
||||
|
||||
void IApplicationFunctions::QueryApplicationPlayStatistics(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_AM, "(STUBBED) called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push<u32>(0);
|
||||
}
|
||||
|
||||
void IApplicationFunctions::QueryApplicationPlayStatisticsByUid(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_AM, "(STUBBED) called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push<u32>(0);
|
||||
}
|
||||
|
||||
void IApplicationFunctions::GetGpuErrorDetectedSystemEvent(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_AM, "(STUBBED) called");
|
||||
|
||||
|
||||
@@ -255,6 +255,8 @@ private:
|
||||
void InitializeApplicationCopyrightFrameBuffer(Kernel::HLERequestContext& ctx);
|
||||
void SetApplicationCopyrightImage(Kernel::HLERequestContext& ctx);
|
||||
void SetApplicationCopyrightVisibility(Kernel::HLERequestContext& ctx);
|
||||
void QueryApplicationPlayStatistics(Kernel::HLERequestContext& ctx);
|
||||
void QueryApplicationPlayStatisticsByUid(Kernel::HLERequestContext& ctx);
|
||||
void GetGpuErrorDetectedSystemEvent(Kernel::HLERequestContext& ctx);
|
||||
|
||||
bool launch_popped_application_specific = false;
|
||||
|
||||
@@ -88,6 +88,7 @@ std::unique_ptr<IStorage> AppletDataBroker::PopInteractiveDataToApplet() {
|
||||
|
||||
void AppletDataBroker::PushNormalDataFromGame(IStorage storage) {
|
||||
in_channel.push_back(std::make_unique<IStorage>(storage));
|
||||
pop_out_data_event.writable->Clear();
|
||||
}
|
||||
|
||||
void AppletDataBroker::PushNormalDataFromApplet(IStorage storage) {
|
||||
@@ -97,6 +98,7 @@ void AppletDataBroker::PushNormalDataFromApplet(IStorage storage) {
|
||||
|
||||
void AppletDataBroker::PushInteractiveDataFromGame(IStorage storage) {
|
||||
in_interactive_channel.push_back(std::make_unique<IStorage>(storage));
|
||||
pop_interactive_out_data_event.writable->Clear();
|
||||
}
|
||||
|
||||
void AppletDataBroker::PushInteractiveDataFromApplet(IStorage storage) {
|
||||
|
||||
@@ -91,6 +91,7 @@ void SoftwareKeyboard::ExecuteInteractive() {
|
||||
|
||||
if (status == INTERACTIVE_STATUS_OK) {
|
||||
complete = true;
|
||||
broker.SignalStateChanged();
|
||||
} else {
|
||||
std::array<char16_t, SWKBD_OUTPUT_INTERACTIVE_BUFFER_SIZE / 2 - 2> string;
|
||||
std::memcpy(string.data(), data.data() + 4, string.size() * 2);
|
||||
|
||||
@@ -337,7 +337,7 @@ void WebBrowser::ExecuteInternal() {
|
||||
void WebBrowser::InitializeShop() {
|
||||
if (frontend_e_commerce == nullptr) {
|
||||
LOG_ERROR(Service_AM, "Missing ECommerce Applet frontend!");
|
||||
status = ResultCode(-1);
|
||||
status = RESULT_UNKNOWN;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -353,7 +353,7 @@ void WebBrowser::InitializeShop() {
|
||||
|
||||
if (url == args.end()) {
|
||||
LOG_ERROR(Service_AM, "Missing EShop Arguments URL for initialization!");
|
||||
status = ResultCode(-1);
|
||||
status = RESULT_UNKNOWN;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -366,7 +366,7 @@ void WebBrowser::InitializeShop() {
|
||||
// Less is missing info, More is malformed
|
||||
if (split_query.size() != 2) {
|
||||
LOG_ERROR(Service_AM, "EShop Arguments has more than one question mark, malformed");
|
||||
status = ResultCode(-1);
|
||||
status = RESULT_UNKNOWN;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -390,7 +390,7 @@ void WebBrowser::InitializeShop() {
|
||||
|
||||
if (scene == shop_query.end()) {
|
||||
LOG_ERROR(Service_AM, "No scene parameter was passed via shop query!");
|
||||
status = ResultCode(-1);
|
||||
status = RESULT_UNKNOWN;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -406,7 +406,7 @@ void WebBrowser::InitializeShop() {
|
||||
const auto target = target_map.find(scene->second);
|
||||
if (target == target_map.end()) {
|
||||
LOG_ERROR(Service_AM, "Scene for shop query is invalid! (scene={})", scene->second);
|
||||
status = ResultCode(-1);
|
||||
status = RESULT_UNKNOWN;
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -427,7 +427,7 @@ void WebBrowser::InitializeOffline() {
|
||||
if (args.find(WebArgTLVType::DocumentPath) == args.end() ||
|
||||
args.find(WebArgTLVType::DocumentKind) == args.end() ||
|
||||
args.find(WebArgTLVType::ApplicationID) == args.end()) {
|
||||
status = ResultCode(-1);
|
||||
status = RESULT_UNKNOWN;
|
||||
LOG_ERROR(Service_AM, "Missing necessary parameters for initialization!");
|
||||
}
|
||||
|
||||
@@ -476,7 +476,7 @@ void WebBrowser::InitializeOffline() {
|
||||
|
||||
offline_romfs = GetApplicationRomFS(system, title_id, type);
|
||||
if (offline_romfs == nullptr) {
|
||||
status = ResultCode(-1);
|
||||
status = RESULT_UNKNOWN;
|
||||
LOG_ERROR(Service_AM, "Failed to find offline data for request!");
|
||||
}
|
||||
|
||||
@@ -496,7 +496,7 @@ void WebBrowser::ExecuteShop() {
|
||||
const auto check_optional_parameter = [this](const auto& p) {
|
||||
if (!p.has_value()) {
|
||||
LOG_ERROR(Service_AM, "Missing one or more necessary parameters for execution!");
|
||||
status = ResultCode(-1);
|
||||
status = RESULT_UNKNOWN;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -131,7 +131,7 @@ void AOC_U::ListAddOnContent(Kernel::HLERequestContext& ctx) {
|
||||
if (out.size() < offset) {
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
// TODO(DarkLordZach): Find the correct error code.
|
||||
rb.Push(ResultCode(-1));
|
||||
rb.Push(RESULT_UNKNOWN);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -80,7 +80,7 @@ private:
|
||||
LOG_ERROR(Audio, "Failed to decode opus data");
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
// TODO(ogniK): Use correct error code
|
||||
rb.Push(ResultCode(-1));
|
||||
rb.Push(RESULT_UNKNOWN);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -278,7 +278,7 @@ void HwOpus::OpenOpusDecoder(Kernel::HLERequestContext& ctx) {
|
||||
LOG_ERROR(Audio, "Failed to create Opus decoder (error={}).", error);
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
// TODO(ogniK): Use correct error code
|
||||
rb.Push(ResultCode(-1));
|
||||
rb.Push(RESULT_UNKNOWN);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -114,7 +114,7 @@ void HandleDownloadDisplayResult(const AM::Applets::AppletManager& applet_manage
|
||||
|
||||
const auto& frontend{applet_manager.GetAppletFrontendSet()};
|
||||
frontend.error->ShowCustomErrorText(
|
||||
ResultCode(-1), "There was an error while attempting to use Boxcat.",
|
||||
RESULT_UNKNOWN, "There was an error while attempting to use Boxcat.",
|
||||
DOWNLOAD_RESULT_LOG_MESSAGES[static_cast<std::size_t>(res)], [] {});
|
||||
}
|
||||
|
||||
@@ -255,7 +255,7 @@ private:
|
||||
using Digest = std::array<u8, 0x20>;
|
||||
static Digest DigestFile(std::vector<u8> bytes) {
|
||||
Digest out{};
|
||||
mbedtls_sha256(bytes.data(), bytes.size(), out.data(), 0);
|
||||
mbedtls_sha256_ret(bytes.data(), bytes.size(), out.data(), 0);
|
||||
return out;
|
||||
}
|
||||
|
||||
|
||||
@@ -46,7 +46,7 @@ u64 GetCurrentBuildID(const Core::System::CurrentBuildProcessID& id) {
|
||||
BCATDigest DigestFile(const FileSys::VirtualFile& file) {
|
||||
BCATDigest out{};
|
||||
const auto bytes = file->ReadAllBytes();
|
||||
mbedtls_md5(bytes.data(), bytes.size(), out.data());
|
||||
mbedtls_md5_ret(bytes.data(), bytes.size(), out.data());
|
||||
return out;
|
||||
}
|
||||
|
||||
|
||||
@@ -40,7 +40,10 @@ static FileSys::VirtualDir GetDirectoryRelativeWrapped(FileSys::VirtualDir base,
|
||||
if (dir_name.empty() || dir_name == "." || dir_name == "/" || dir_name == "\\")
|
||||
return base;
|
||||
|
||||
return base->GetDirectoryRelative(dir_name);
|
||||
const auto res = base->GetDirectoryRelative(dir_name);
|
||||
if (res == nullptr)
|
||||
return base->CreateDirectoryRelative(dir_name);
|
||||
return res;
|
||||
}
|
||||
|
||||
VfsDirectoryServiceWrapper::VfsDirectoryServiceWrapper(FileSys::VirtualDir backing_)
|
||||
@@ -58,11 +61,11 @@ ResultCode VfsDirectoryServiceWrapper::CreateFile(const std::string& path_, u64
|
||||
auto file = dir->CreateFile(FileUtil::GetFilename(path));
|
||||
if (file == nullptr) {
|
||||
// TODO(DarkLordZach): Find a better error code for this
|
||||
return ResultCode(-1);
|
||||
return RESULT_UNKNOWN;
|
||||
}
|
||||
if (!file->Resize(size)) {
|
||||
// TODO(DarkLordZach): Find a better error code for this
|
||||
return ResultCode(-1);
|
||||
return RESULT_UNKNOWN;
|
||||
}
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
@@ -80,7 +83,7 @@ ResultCode VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) cons
|
||||
}
|
||||
if (!dir->DeleteFile(FileUtil::GetFilename(path))) {
|
||||
// TODO(DarkLordZach): Find a better error code for this
|
||||
return ResultCode(-1);
|
||||
return RESULT_UNKNOWN;
|
||||
}
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
@@ -94,7 +97,7 @@ ResultCode VfsDirectoryServiceWrapper::CreateDirectory(const std::string& path_)
|
||||
auto new_dir = dir->CreateSubdirectory(FileUtil::GetFilename(path));
|
||||
if (new_dir == nullptr) {
|
||||
// TODO(DarkLordZach): Find a better error code for this
|
||||
return ResultCode(-1);
|
||||
return RESULT_UNKNOWN;
|
||||
}
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
@@ -104,7 +107,7 @@ ResultCode VfsDirectoryServiceWrapper::DeleteDirectory(const std::string& path_)
|
||||
auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
|
||||
if (!dir->DeleteSubdirectory(FileUtil::GetFilename(path))) {
|
||||
// TODO(DarkLordZach): Find a better error code for this
|
||||
return ResultCode(-1);
|
||||
return RESULT_UNKNOWN;
|
||||
}
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
@@ -114,7 +117,7 @@ ResultCode VfsDirectoryServiceWrapper::DeleteDirectoryRecursively(const std::str
|
||||
auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
|
||||
if (!dir->DeleteSubdirectoryRecursive(FileUtil::GetFilename(path))) {
|
||||
// TODO(DarkLordZach): Find a better error code for this
|
||||
return ResultCode(-1);
|
||||
return RESULT_UNKNOWN;
|
||||
}
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
@@ -125,7 +128,7 @@ ResultCode VfsDirectoryServiceWrapper::CleanDirectoryRecursively(const std::stri
|
||||
|
||||
if (!dir->CleanSubdirectoryRecursive(FileUtil::GetFilename(sanitized_path))) {
|
||||
// TODO(DarkLordZach): Find a better error code for this
|
||||
return ResultCode(-1);
|
||||
return RESULT_UNKNOWN;
|
||||
}
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
@@ -142,7 +145,7 @@ ResultCode VfsDirectoryServiceWrapper::RenameFile(const std::string& src_path_,
|
||||
return FileSys::ERROR_PATH_NOT_FOUND;
|
||||
if (!src->Rename(FileUtil::GetFilename(dest_path))) {
|
||||
// TODO(DarkLordZach): Find a better error code for this
|
||||
return ResultCode(-1);
|
||||
return RESULT_UNKNOWN;
|
||||
}
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
@@ -160,7 +163,7 @@ ResultCode VfsDirectoryServiceWrapper::RenameFile(const std::string& src_path_,
|
||||
|
||||
if (!src->GetContainingDirectory()->DeleteFile(FileUtil::GetFilename(src_path))) {
|
||||
// TODO(DarkLordZach): Find a better error code for this
|
||||
return ResultCode(-1);
|
||||
return RESULT_UNKNOWN;
|
||||
}
|
||||
|
||||
return RESULT_SUCCESS;
|
||||
@@ -177,7 +180,7 @@ ResultCode VfsDirectoryServiceWrapper::RenameDirectory(const std::string& src_pa
|
||||
return FileSys::ERROR_PATH_NOT_FOUND;
|
||||
if (!src->Rename(FileUtil::GetFilename(dest_path))) {
|
||||
// TODO(DarkLordZach): Find a better error code for this
|
||||
return ResultCode(-1);
|
||||
return RESULT_UNKNOWN;
|
||||
}
|
||||
return RESULT_SUCCESS;
|
||||
}
|
||||
@@ -189,7 +192,7 @@ ResultCode VfsDirectoryServiceWrapper::RenameDirectory(const std::string& src_pa
|
||||
src_path, dest_path);
|
||||
|
||||
// TODO(DarkLordZach): Find a better error code for this
|
||||
return ResultCode(-1);
|
||||
return RESULT_UNKNOWN;
|
||||
}
|
||||
|
||||
ResultVal<FileSys::VirtualFile> VfsDirectoryServiceWrapper::OpenFile(const std::string& path_,
|
||||
@@ -287,7 +290,7 @@ ResultVal<FileSys::VirtualFile> FileSystemController::OpenRomFSCurrentProcess()
|
||||
|
||||
if (romfs_factory == nullptr) {
|
||||
// TODO(bunnei): Find a better error code for this
|
||||
return ResultCode(-1);
|
||||
return RESULT_UNKNOWN;
|
||||
}
|
||||
|
||||
return romfs_factory->OpenCurrentProcess(system.CurrentProcess()->GetTitleID());
|
||||
@@ -300,7 +303,7 @@ ResultVal<FileSys::VirtualFile> FileSystemController::OpenRomFS(
|
||||
|
||||
if (romfs_factory == nullptr) {
|
||||
// TODO(bunnei): Find a better error code for this
|
||||
return ResultCode(-1);
|
||||
return RESULT_UNKNOWN;
|
||||
}
|
||||
|
||||
return romfs_factory->Open(title_id, storage_id, type);
|
||||
|
||||
@@ -785,7 +785,7 @@ void FSP_SRV::OpenFileSystemWithPatch(Kernel::HLERequestContext& ctx) {
|
||||
static_cast<u8>(type), title_id);
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2, 0, 0};
|
||||
rb.Push(ResultCode(-1));
|
||||
rb.Push(RESULT_UNKNOWN);
|
||||
}
|
||||
|
||||
void FSP_SRV::OpenSdCardFileSystem(Kernel::HLERequestContext& ctx) {
|
||||
@@ -891,7 +891,7 @@ void FSP_SRV::OpenDataStorageByCurrentProcess(Kernel::HLERequestContext& ctx) {
|
||||
// TODO (bunnei): Find the right error code to use here
|
||||
LOG_CRITICAL(Service_FS, "no file system interface available!");
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultCode(-1));
|
||||
rb.Push(RESULT_UNKNOWN);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -928,7 +928,7 @@ void FSP_SRV::OpenDataStorageByDataId(Kernel::HLERequestContext& ctx) {
|
||||
"could not open data storage with title_id={:016X}, storage_id={:02X}", title_id,
|
||||
static_cast<u8>(storage_id));
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultCode(-1));
|
||||
rb.Push(RESULT_UNKNOWN);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -294,7 +294,7 @@ public:
|
||||
Memory::ReadBlock(nro_address, nro_data.data(), nro_size);
|
||||
|
||||
SHA256Hash hash{};
|
||||
mbedtls_sha256(nro_data.data(), nro_data.size(), hash.data(), 0);
|
||||
mbedtls_sha256_ret(nro_data.data(), nro_data.size(), hash.data(), 0);
|
||||
|
||||
// NRO Hash is already loaded
|
||||
if (std::any_of(nro.begin(), nro.end(), [&hash](const std::pair<VAddr, NROInfo>& info) {
|
||||
|
||||
@@ -242,7 +242,7 @@ private:
|
||||
const auto index = db.IndexOf(uuid);
|
||||
if (index > MAX_MIIS) {
|
||||
// TODO(DarkLordZach): Find a better error code
|
||||
rb.Push(ResultCode(-1));
|
||||
rb.Push(RESULT_UNKNOWN);
|
||||
rb.Push(index);
|
||||
} else {
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
@@ -268,7 +268,7 @@ private:
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
// TODO(DarkLordZach): Find a better error code
|
||||
rb.Push(success ? RESULT_SUCCESS : ResultCode(-1));
|
||||
rb.Push(success ? RESULT_SUCCESS : RESULT_UNKNOWN);
|
||||
}
|
||||
|
||||
void AddOrReplace(Kernel::HLERequestContext& ctx) {
|
||||
@@ -282,7 +282,7 @@ private:
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
// TODO(DarkLordZach): Find a better error code
|
||||
rb.Push(success ? RESULT_SUCCESS : ResultCode(-1));
|
||||
rb.Push(success ? RESULT_SUCCESS : RESULT_UNKNOWN);
|
||||
}
|
||||
|
||||
void Delete(Kernel::HLERequestContext& ctx) {
|
||||
|
||||
@@ -16,10 +16,7 @@
|
||||
#include "core/hle/service/nfp/nfp_user.h"
|
||||
|
||||
namespace Service::NFP {
|
||||
|
||||
namespace ErrCodes {
|
||||
[[maybe_unused]] constexpr ResultCode ERR_TAG_FAILED(ErrorModule::NFP,
|
||||
-1); // TODO(ogniK): Find the actual error code
|
||||
constexpr ResultCode ERR_NO_APPLICATION_AREA(ErrorModule::NFP, 152);
|
||||
} // namespace ErrCodes
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "core/hle/kernel/writable_event.h"
|
||||
#include "core/hle/service/nifm/nifm.h"
|
||||
#include "core/hle/service/service.h"
|
||||
#include "core/settings.h"
|
||||
|
||||
namespace Service::NIFM {
|
||||
|
||||
@@ -86,7 +87,12 @@ private:
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.PushEnum(RequestState::Connected);
|
||||
|
||||
if (Settings::values.bcat_backend == "none") {
|
||||
rb.PushEnum(RequestState::NotSubmitted);
|
||||
} else {
|
||||
rb.PushEnum(RequestState::Connected);
|
||||
}
|
||||
}
|
||||
|
||||
void GetResult(Kernel::HLERequestContext& ctx) {
|
||||
@@ -194,14 +200,22 @@ private:
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push<u8>(1);
|
||||
if (Settings::values.bcat_backend == "none") {
|
||||
rb.Push<u8>(0);
|
||||
} else {
|
||||
rb.Push<u8>(1);
|
||||
}
|
||||
}
|
||||
void IsAnyInternetRequestAccepted(Kernel::HLERequestContext& ctx) {
|
||||
LOG_WARNING(Service_NIFM, "(STUBBED) called");
|
||||
|
||||
IPC::ResponseBuilder rb{ctx, 3};
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
rb.Push<u8>(1);
|
||||
if (Settings::values.bcat_backend == "none") {
|
||||
rb.Push<u8>(0);
|
||||
} else {
|
||||
rb.Push<u8>(1);
|
||||
}
|
||||
}
|
||||
Core::System& system;
|
||||
};
|
||||
|
||||
@@ -271,7 +271,7 @@ void IApplicationManagerInterface::GetApplicationControlData(Kernel::HLERequestC
|
||||
"output buffer is too small! (actual={:016X}, expected_min=0x4000)", size);
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
// TODO(DarkLordZach): Find a better error code for this.
|
||||
rb.Push(ResultCode(-1));
|
||||
rb.Push(RESULT_UNKNOWN);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -291,7 +291,7 @@ void IApplicationManagerInterface::GetApplicationControlData(Kernel::HLERequestC
|
||||
0x4000 + control.second->GetSize());
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
// TODO(DarkLordZach): Find a better error code for this.
|
||||
rb.Push(ResultCode(-1));
|
||||
rb.Push(RESULT_UNKNOWN);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -97,7 +97,7 @@ void EncryptSharedFont(const std::vector<u32>& input, std::vector<u8>& output,
|
||||
const auto key = Common::swap32(EXPECTED_RESULT ^ EXPECTED_MAGIC);
|
||||
std::vector<u32> transformed_font(input.size() + 2);
|
||||
transformed_font[0] = Common::swap32(EXPECTED_MAGIC);
|
||||
transformed_font[1] = Common::swap32(input.size() * sizeof(u32)) ^ key;
|
||||
transformed_font[1] = Common::swap32(static_cast<u32>(input.size() * sizeof(u32))) ^ key;
|
||||
std::transform(input.begin(), input.end(), transformed_font.begin() + 2,
|
||||
[key](u32 in) { return in ^ key; });
|
||||
std::memcpy(output.data() + offset, transformed_font.data(),
|
||||
|
||||
@@ -22,6 +22,18 @@ u32 nvhost_nvdec::ioctl(Ioctl command, const std::vector<u8>& input, const std::
|
||||
switch (static_cast<IoctlCommand>(command.raw)) {
|
||||
case IoctlCommand::IocSetNVMAPfdCommand:
|
||||
return SetNVMAPfd(input, output);
|
||||
case IoctlCommand::IocSubmit:
|
||||
return Submit(input, output);
|
||||
case IoctlCommand::IocGetSyncpoint:
|
||||
return GetSyncpoint(input, output);
|
||||
case IoctlCommand::IocGetWaitbase:
|
||||
return GetWaitbase(input, output);
|
||||
case IoctlCommand::IocMapBuffer:
|
||||
return MapBuffer(input, output);
|
||||
case IoctlCommand::IocMapBufferEx:
|
||||
return MapBufferEx(input, output);
|
||||
case IoctlCommand::IocUnmapBufferEx:
|
||||
return UnmapBufferEx(input, output);
|
||||
}
|
||||
|
||||
UNIMPLEMENTED_MSG("Unimplemented ioctl");
|
||||
@@ -30,11 +42,67 @@ u32 nvhost_nvdec::ioctl(Ioctl command, const std::vector<u8>& input, const std::
|
||||
|
||||
u32 nvhost_nvdec::SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlSetNvmapFD params{};
|
||||
std::memcpy(¶ms, input.data(), input.size());
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlSetNvmapFD));
|
||||
LOG_DEBUG(Service_NVDRV, "called, fd={}", params.nvmap_fd);
|
||||
|
||||
nvmap_fd = params.nvmap_fd;
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_nvdec::Submit(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlSubmit params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlSubmit));
|
||||
LOG_WARNING(Service_NVDRV, "(STUBBED) called");
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlSubmit));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_nvdec::GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlGetSyncpoint params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlGetSyncpoint));
|
||||
LOG_INFO(Service_NVDRV, "called, unknown=0x{:X}", params.unknown);
|
||||
params.value = 0; // Seems to be hard coded at 0
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlGetSyncpoint));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_nvdec::GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlGetWaitbase params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlGetWaitbase));
|
||||
LOG_INFO(Service_NVDRV, "called, unknown=0x{:X}", params.unknown);
|
||||
params.value = 0; // Seems to be hard coded at 0
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlGetWaitbase));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_nvdec::MapBuffer(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlMapBuffer params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlMapBuffer));
|
||||
LOG_WARNING(Service_NVDRV, "(STUBBED) called with address={:08X}{:08X}", params.address_2,
|
||||
params.address_1);
|
||||
params.address_1 = 0;
|
||||
params.address_2 = 0;
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlMapBuffer));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_nvdec::MapBufferEx(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlMapBufferEx params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlMapBufferEx));
|
||||
LOG_WARNING(Service_NVDRV, "(STUBBED) called with address={:08X}{:08X}", params.address_2,
|
||||
params.address_1);
|
||||
params.address_1 = 0;
|
||||
params.address_2 = 0;
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlMapBufferEx));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_nvdec::UnmapBufferEx(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlUnmapBufferEx params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlUnmapBufferEx));
|
||||
LOG_WARNING(Service_NVDRV, "(STUBBED) called");
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlUnmapBufferEx));
|
||||
return 0;
|
||||
}
|
||||
|
||||
} // namespace Service::Nvidia::Devices
|
||||
@@ -23,16 +23,66 @@ public:
|
||||
private:
|
||||
enum class IoctlCommand : u32_le {
|
||||
IocSetNVMAPfdCommand = 0x40044801,
|
||||
IocSubmit = 0xC0400001,
|
||||
IocGetSyncpoint = 0xC0080002,
|
||||
IocGetWaitbase = 0xC0080003,
|
||||
IocMapBuffer = 0xC01C0009,
|
||||
IocMapBufferEx = 0xC0A40009,
|
||||
IocUnmapBufferEx = 0xC0A4000A,
|
||||
};
|
||||
|
||||
struct IoctlSetNvmapFD {
|
||||
u32_le nvmap_fd;
|
||||
};
|
||||
static_assert(sizeof(IoctlSetNvmapFD) == 4, "IoctlSetNvmapFD is incorrect size");
|
||||
static_assert(sizeof(IoctlSetNvmapFD) == 0x4, "IoctlSetNvmapFD is incorrect size");
|
||||
|
||||
struct IoctlSubmit {
|
||||
INSERT_PADDING_BYTES(0x40); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlSubmit) == 0x40, "IoctlSubmit has incorrect size");
|
||||
|
||||
struct IoctlGetSyncpoint {
|
||||
u32 unknown; // seems to be ignored? Nintendo added this
|
||||
u32 value;
|
||||
};
|
||||
static_assert(sizeof(IoctlGetSyncpoint) == 0x08, "IoctlGetSyncpoint has incorrect size");
|
||||
|
||||
struct IoctlGetWaitbase {
|
||||
u32 unknown; // seems to be ignored? Nintendo added this
|
||||
u32 value;
|
||||
};
|
||||
static_assert(sizeof(IoctlGetWaitbase) == 0x08, "IoctlGetWaitbase has incorrect size");
|
||||
|
||||
struct IoctlMapBuffer {
|
||||
u32 unknown;
|
||||
u32 address_1;
|
||||
u32 address_2;
|
||||
INSERT_PADDING_BYTES(0x10); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlMapBuffer) == 0x1C, "IoctlMapBuffer is incorrect size");
|
||||
|
||||
struct IoctlMapBufferEx {
|
||||
u32 unknown;
|
||||
u32 address_1;
|
||||
u32 address_2;
|
||||
INSERT_PADDING_BYTES(0x98); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlMapBufferEx) == 0xA4, "IoctlMapBufferEx has incorrect size");
|
||||
|
||||
struct IoctlUnmapBufferEx {
|
||||
INSERT_PADDING_BYTES(0xA4); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlUnmapBufferEx) == 0xA4, "IoctlUnmapBufferEx has incorrect size");
|
||||
|
||||
u32_le nvmap_fd{};
|
||||
|
||||
u32 SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 Submit(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 MapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 MapBufferEx(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 UnmapBufferEx(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
};
|
||||
|
||||
} // namespace Service::Nvidia::Devices
|
||||
@@ -22,6 +22,18 @@ u32 nvhost_vic::ioctl(Ioctl command, const std::vector<u8>& input, const std::ve
|
||||
switch (static_cast<IoctlCommand>(command.raw)) {
|
||||
case IoctlCommand::IocSetNVMAPfdCommand:
|
||||
return SetNVMAPfd(input, output);
|
||||
case IoctlCommand::IocSubmit:
|
||||
return Submit(input, output);
|
||||
case IoctlCommand::IocGetSyncpoint:
|
||||
return GetSyncpoint(input, output);
|
||||
case IoctlCommand::IocGetWaitbase:
|
||||
return GetWaitbase(input, output);
|
||||
case IoctlCommand::IocMapBuffer:
|
||||
return MapBuffer(input, output);
|
||||
case IoctlCommand::IocMapBufferEx:
|
||||
return MapBuffer(input, output);
|
||||
case IoctlCommand::IocUnmapBufferEx:
|
||||
return UnmapBufferEx(input, output);
|
||||
}
|
||||
|
||||
UNIMPLEMENTED_MSG("Unimplemented ioctl");
|
||||
@@ -30,11 +42,67 @@ u32 nvhost_vic::ioctl(Ioctl command, const std::vector<u8>& input, const std::ve
|
||||
|
||||
u32 nvhost_vic::SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlSetNvmapFD params{};
|
||||
std::memcpy(¶ms, input.data(), input.size());
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlSetNvmapFD));
|
||||
LOG_DEBUG(Service_NVDRV, "called, fd={}", params.nvmap_fd);
|
||||
|
||||
nvmap_fd = params.nvmap_fd;
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_vic::Submit(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlSubmit params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlSubmit));
|
||||
LOG_WARNING(Service_NVDRV, "(STUBBED) called");
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlSubmit));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_vic::GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlGetSyncpoint params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlGetSyncpoint));
|
||||
LOG_INFO(Service_NVDRV, "called, unknown=0x{:X}", params.unknown);
|
||||
params.value = 0; // Seems to be hard coded at 0
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlGetSyncpoint));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_vic::GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlGetWaitbase params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlGetWaitbase));
|
||||
LOG_INFO(Service_NVDRV, "called, unknown=0x{:X}", params.unknown);
|
||||
params.value = 0; // Seems to be hard coded at 0
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlGetWaitbase));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_vic::MapBuffer(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlMapBuffer params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlMapBuffer));
|
||||
LOG_WARNING(Service_NVDRV, "(STUBBED) called with address={:08X}{:08X}", params.address_2,
|
||||
params.address_1);
|
||||
params.address_1 = 0;
|
||||
params.address_2 = 0;
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlMapBuffer));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_vic::MapBufferEx(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlMapBufferEx params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlMapBufferEx));
|
||||
LOG_WARNING(Service_NVDRV, "(STUBBED) called with address={:08X}{:08X}", params.address_2,
|
||||
params.address_1);
|
||||
params.address_1 = 0;
|
||||
params.address_2 = 0;
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlMapBufferEx));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_vic::UnmapBufferEx(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlUnmapBufferEx params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlUnmapBufferEx));
|
||||
LOG_WARNING(Service_NVDRV, "(STUBBED) called");
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlUnmapBufferEx));
|
||||
return 0;
|
||||
}
|
||||
|
||||
} // namespace Service::Nvidia::Devices
|
||||
@@ -23,6 +23,12 @@ public:
|
||||
private:
|
||||
enum class IoctlCommand : u32_le {
|
||||
IocSetNVMAPfdCommand = 0x40044801,
|
||||
IocSubmit = 0xC0400001,
|
||||
IocGetSyncpoint = 0xC0080002,
|
||||
IocGetWaitbase = 0xC0080003,
|
||||
IocMapBuffer = 0xC01C0009,
|
||||
IocMapBufferEx = 0xC03C0009,
|
||||
IocUnmapBufferEx = 0xC03C000A,
|
||||
};
|
||||
|
||||
struct IoctlSetNvmapFD {
|
||||
@@ -30,9 +36,53 @@ private:
|
||||
};
|
||||
static_assert(sizeof(IoctlSetNvmapFD) == 4, "IoctlSetNvmapFD is incorrect size");
|
||||
|
||||
struct IoctlSubmit {
|
||||
INSERT_PADDING_BYTES(0x40); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlSubmit) == 0x40, "IoctlSubmit is incorrect size");
|
||||
|
||||
struct IoctlGetSyncpoint {
|
||||
u32 unknown; // seems to be ignored? Nintendo added this
|
||||
u32 value;
|
||||
};
|
||||
static_assert(sizeof(IoctlGetSyncpoint) == 0x8, "IoctlGetSyncpoint is incorrect size");
|
||||
|
||||
struct IoctlGetWaitbase {
|
||||
u32 unknown; // seems to be ignored? Nintendo added this
|
||||
u32 value;
|
||||
};
|
||||
static_assert(sizeof(IoctlGetWaitbase) == 0x8, "IoctlGetWaitbase is incorrect size");
|
||||
|
||||
struct IoctlMapBuffer {
|
||||
u32 unknown;
|
||||
u32 address_1;
|
||||
u32 address_2;
|
||||
INSERT_PADDING_BYTES(0x10); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlMapBuffer) == 0x1C, "IoctlMapBuffer is incorrect size");
|
||||
|
||||
struct IoctlMapBufferEx {
|
||||
u32 unknown;
|
||||
u32 address_1;
|
||||
u32 address_2;
|
||||
INSERT_PADDING_BYTES(0x30); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlMapBufferEx) == 0x3C, "IoctlMapBufferEx is incorrect size");
|
||||
|
||||
struct IoctlUnmapBufferEx {
|
||||
INSERT_PADDING_BYTES(0x3C); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlUnmapBufferEx) == 0x3C, "IoctlUnmapBufferEx is incorrect size");
|
||||
|
||||
u32_le nvmap_fd{};
|
||||
|
||||
u32 SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 Submit(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 MapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 MapBufferEx(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 UnmapBufferEx(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
};
|
||||
|
||||
} // namespace Service::Nvidia::Devices
|
||||
@@ -34,12 +34,12 @@ static void PosixToCalendar(u64 posix_time, CalendarTime& calendar_time,
|
||||
additional_info = {};
|
||||
return;
|
||||
}
|
||||
calendar_time.year = tm->tm_year + 1900;
|
||||
calendar_time.month = tm->tm_mon + 1;
|
||||
calendar_time.day = tm->tm_mday;
|
||||
calendar_time.hour = tm->tm_hour;
|
||||
calendar_time.minute = tm->tm_min;
|
||||
calendar_time.second = tm->tm_sec;
|
||||
calendar_time.year = static_cast<u16_le>(tm->tm_year + 1900);
|
||||
calendar_time.month = static_cast<u8>(tm->tm_mon + 1);
|
||||
calendar_time.day = static_cast<u8>(tm->tm_mday);
|
||||
calendar_time.hour = static_cast<u8>(tm->tm_hour);
|
||||
calendar_time.minute = static_cast<u8>(tm->tm_min);
|
||||
calendar_time.second = static_cast<u8>(tm->tm_sec);
|
||||
|
||||
additional_info.day_of_week = tm->tm_wday;
|
||||
additional_info.day_of_year = tm->tm_yday;
|
||||
@@ -322,7 +322,7 @@ void Module::Interface::GetClockSnapshot(Kernel::HLERequestContext& ctx) {
|
||||
if (tm == nullptr) {
|
||||
LOG_ERROR(Service_Time, "tm is a nullptr");
|
||||
IPC::ResponseBuilder rb{ctx, 2};
|
||||
rb.Push(ResultCode(-1)); // TODO(ogniK): Find appropriate error code
|
||||
rb.Push(RESULT_UNKNOWN); // TODO(ogniK): Find appropriate error code
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -331,12 +331,12 @@ void Module::Interface::GetClockSnapshot(Kernel::HLERequestContext& ctx) {
|
||||
const SteadyClockTimePoint steady_clock_time_point{static_cast<u64_le>(ms.count() / 1000), {}};
|
||||
|
||||
CalendarTime calendar_time{};
|
||||
calendar_time.year = tm->tm_year + 1900;
|
||||
calendar_time.month = tm->tm_mon + 1;
|
||||
calendar_time.day = tm->tm_mday;
|
||||
calendar_time.hour = tm->tm_hour;
|
||||
calendar_time.minute = tm->tm_min;
|
||||
calendar_time.second = tm->tm_sec;
|
||||
calendar_time.year = static_cast<u16_le>(tm->tm_year + 1900);
|
||||
calendar_time.month = static_cast<u8>(tm->tm_mon + 1);
|
||||
calendar_time.day = static_cast<u8>(tm->tm_mday);
|
||||
calendar_time.hour = static_cast<u8>(tm->tm_hour);
|
||||
calendar_time.minute = static_cast<u8>(tm->tm_min);
|
||||
calendar_time.second = static_cast<u8>(tm->tm_sec);
|
||||
|
||||
ClockSnapshot clock_snapshot{};
|
||||
clock_snapshot.system_posix_time = time_since_epoch;
|
||||
|
||||
@@ -541,7 +541,7 @@ private:
|
||||
} else {
|
||||
// Wait the current thread until a buffer becomes available
|
||||
ctx.SleepClientThread(
|
||||
"IHOSBinderDriver::DequeueBuffer", -1,
|
||||
"IHOSBinderDriver::DequeueBuffer", UINT64_MAX,
|
||||
[=](Kernel::SharedPtr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx,
|
||||
Kernel::ThreadWakeupReason reason) {
|
||||
// Repeat TransactParcel DequeueBuffer when a buffer is available
|
||||
|
||||
@@ -81,7 +81,7 @@ double PerfStats::GetMeanFrametime() {
|
||||
return 0;
|
||||
}
|
||||
const double sum = std::accumulate(perf_history.begin() + IgnoreFrames,
|
||||
perf_history.begin() + current_index, 0);
|
||||
perf_history.begin() + current_index, 0.0);
|
||||
return sum / (current_index - IgnoreFrames);
|
||||
}
|
||||
|
||||
|
||||
@@ -22,6 +22,7 @@ add_library(video_core STATIC
|
||||
engines/maxwell_dma.h
|
||||
engines/shader_bytecode.h
|
||||
engines/shader_header.h
|
||||
engines/shader_type.h
|
||||
gpu.cpp
|
||||
gpu.h
|
||||
gpu_asynch.cpp
|
||||
@@ -127,6 +128,8 @@ add_library(video_core STATIC
|
||||
shader/track.cpp
|
||||
surface.cpp
|
||||
surface.h
|
||||
texture_cache/format_lookup_table.cpp
|
||||
texture_cache/format_lookup_table.h
|
||||
texture_cache/surface_base.cpp
|
||||
texture_cache/surface_base.h
|
||||
texture_cache/surface_params.cpp
|
||||
@@ -180,3 +183,9 @@ target_link_libraries(video_core PRIVATE glad)
|
||||
if (ENABLE_VULKAN)
|
||||
target_link_libraries(video_core PRIVATE sirit)
|
||||
endif()
|
||||
|
||||
if (MSVC)
|
||||
target_compile_options(video_core PRIVATE /we4267)
|
||||
else()
|
||||
target_compile_options(video_core PRIVATE -Werror=conversion -Wno-error=sign-conversion)
|
||||
endif()
|
||||
@@ -8,19 +8,11 @@
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/engines/shader_type.h"
|
||||
#include "video_core/textures/texture.h"
|
||||
|
||||
namespace Tegra::Engines {
|
||||
|
||||
enum class ShaderType : u32 {
|
||||
Vertex = 0,
|
||||
TesselationControl = 1,
|
||||
TesselationEval = 2,
|
||||
Geometry = 3,
|
||||
Fragment = 4,
|
||||
Compute = 5,
|
||||
};
|
||||
|
||||
struct SamplerDescriptor {
|
||||
union {
|
||||
BitField<0, 20, Tegra::Shader::TextureType> texture_type;
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "core/core.h"
|
||||
#include "video_core/engines/kepler_compute.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/engines/shader_type.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
#include "video_core/renderer_base.h"
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/const_buffer_engine_interface.h"
|
||||
#include "video_core/engines/engine_upload.h"
|
||||
#include "video_core/engines/shader_type.h"
|
||||
#include "video_core/gpu.h"
|
||||
#include "video_core/textures/texture.h"
|
||||
|
||||
@@ -140,7 +141,7 @@ public:
|
||||
|
||||
INSERT_PADDING_WORDS(0x3);
|
||||
|
||||
BitField<0, 16, u32> shared_alloc;
|
||||
BitField<0, 18, u32> shared_alloc;
|
||||
|
||||
BitField<16, 16, u32> block_dim_x;
|
||||
union {
|
||||
@@ -178,7 +179,12 @@ public:
|
||||
BitField<24, 5, u32> gpr_alloc;
|
||||
};
|
||||
|
||||
INSERT_PADDING_WORDS(0x11);
|
||||
union {
|
||||
BitField<0, 20, u32> local_crs_alloc;
|
||||
BitField<24, 5, u32> sass_version;
|
||||
};
|
||||
|
||||
INSERT_PADDING_WORDS(0x10);
|
||||
} launch_description{};
|
||||
|
||||
struct {
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "core/core_timing.h"
|
||||
#include "video_core/debug_utils/debug_utils.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/engines/shader_type.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
#include "video_core/rasterizer_interface.h"
|
||||
#include "video_core/textures/texture.h"
|
||||
@@ -261,7 +262,8 @@ void Maxwell3D::CallMacroMethod(u32 method, std::size_t num_parameters, const u3
|
||||
executing_macro = 0;
|
||||
|
||||
// Lookup the macro offset
|
||||
const u32 entry = ((method - MacroRegistersStart) >> 1) % macro_positions.size();
|
||||
const u32 entry =
|
||||
((method - MacroRegistersStart) >> 1) % static_cast<u32>(macro_positions.size());
|
||||
|
||||
// Execute the current macro.
|
||||
macro_interpreter.Execute(macro_positions[entry], num_parameters, parameters);
|
||||
@@ -367,24 +369,24 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
|
||||
StartCBData(method);
|
||||
break;
|
||||
}
|
||||
case MAXWELL3D_REG_INDEX(cb_bind[0].raw_config): {
|
||||
ProcessCBBind(Regs::ShaderStage::Vertex);
|
||||
case MAXWELL3D_REG_INDEX(cb_bind[0]): {
|
||||
ProcessCBBind(0);
|
||||
break;
|
||||
}
|
||||
case MAXWELL3D_REG_INDEX(cb_bind[1].raw_config): {
|
||||
ProcessCBBind(Regs::ShaderStage::TesselationControl);
|
||||
case MAXWELL3D_REG_INDEX(cb_bind[1]): {
|
||||
ProcessCBBind(1);
|
||||
break;
|
||||
}
|
||||
case MAXWELL3D_REG_INDEX(cb_bind[2].raw_config): {
|
||||
ProcessCBBind(Regs::ShaderStage::TesselationEval);
|
||||
case MAXWELL3D_REG_INDEX(cb_bind[2]): {
|
||||
ProcessCBBind(2);
|
||||
break;
|
||||
}
|
||||
case MAXWELL3D_REG_INDEX(cb_bind[3].raw_config): {
|
||||
ProcessCBBind(Regs::ShaderStage::Geometry);
|
||||
case MAXWELL3D_REG_INDEX(cb_bind[3]): {
|
||||
ProcessCBBind(3);
|
||||
break;
|
||||
}
|
||||
case MAXWELL3D_REG_INDEX(cb_bind[4].raw_config): {
|
||||
ProcessCBBind(Regs::ShaderStage::Fragment);
|
||||
case MAXWELL3D_REG_INDEX(cb_bind[4]): {
|
||||
ProcessCBBind(4);
|
||||
break;
|
||||
}
|
||||
case MAXWELL3D_REG_INDEX(draw.vertex_end_gl): {
|
||||
@@ -686,10 +688,10 @@ void Maxwell3D::DrawArrays() {
|
||||
}
|
||||
}
|
||||
|
||||
void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
|
||||
void Maxwell3D::ProcessCBBind(std::size_t stage_index) {
|
||||
// Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader stage.
|
||||
auto& shader = state.shader_stages[static_cast<std::size_t>(stage)];
|
||||
auto& bind_data = regs.cb_bind[static_cast<std::size_t>(stage)];
|
||||
auto& shader = state.shader_stages[stage_index];
|
||||
auto& bind_data = regs.cb_bind[stage_index];
|
||||
|
||||
ASSERT(bind_data.index < Regs::MaxConstBuffers);
|
||||
auto& buffer = shader.const_buffers[bind_data.index];
|
||||
@@ -741,14 +743,6 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
|
||||
Texture::TICEntry tic_entry;
|
||||
memory_manager.ReadBlockUnsafe(tic_address_gpu, &tic_entry, sizeof(Texture::TICEntry));
|
||||
|
||||
[[maybe_unused]] const auto r_type{tic_entry.r_type.Value()};
|
||||
[[maybe_unused]] const auto g_type{tic_entry.g_type.Value()};
|
||||
[[maybe_unused]] const auto b_type{tic_entry.b_type.Value()};
|
||||
[[maybe_unused]] const auto a_type{tic_entry.a_type.Value()};
|
||||
|
||||
// TODO(Subv): Different data types for separate components are not supported
|
||||
DEBUG_ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
|
||||
|
||||
return tic_entry;
|
||||
}
|
||||
|
||||
@@ -764,9 +758,9 @@ Texture::FullTextureInfo Maxwell3D::GetTextureInfo(Texture::TextureHandle tex_ha
|
||||
return Texture::FullTextureInfo{GetTICEntry(tex_handle.tic_id), GetTSCEntry(tex_handle.tsc_id)};
|
||||
}
|
||||
|
||||
Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage,
|
||||
std::size_t offset) const {
|
||||
const auto& shader = state.shader_stages[static_cast<std::size_t>(stage)];
|
||||
Texture::FullTextureInfo Maxwell3D::GetStageTexture(ShaderType stage, std::size_t offset) const {
|
||||
const auto stage_index = static_cast<std::size_t>(stage);
|
||||
const auto& shader = state.shader_stages[stage_index];
|
||||
const auto& tex_info_buffer = shader.const_buffers[regs.tex_cb_index];
|
||||
ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
|
||||
|
||||
|
||||
@@ -18,6 +18,7 @@
|
||||
#include "video_core/engines/const_buffer_engine_interface.h"
|
||||
#include "video_core/engines/const_buffer_info.h"
|
||||
#include "video_core/engines/engine_upload.h"
|
||||
#include "video_core/engines/shader_type.h"
|
||||
#include "video_core/gpu.h"
|
||||
#include "video_core/macro_interpreter.h"
|
||||
#include "video_core/textures/texture.h"
|
||||
@@ -62,7 +63,6 @@ public:
|
||||
static constexpr std::size_t NumVertexArrays = 32;
|
||||
static constexpr std::size_t NumVertexAttributes = 32;
|
||||
static constexpr std::size_t NumVaryings = 31;
|
||||
static constexpr std::size_t NumTextureSamplers = 32;
|
||||
static constexpr std::size_t NumImages = 8; // TODO(Rodrigo): Investigate this number
|
||||
static constexpr std::size_t NumClipDistances = 8;
|
||||
static constexpr std::size_t MaxShaderProgram = 6;
|
||||
@@ -130,14 +130,6 @@ public:
|
||||
Fragment = 5,
|
||||
};
|
||||
|
||||
enum class ShaderStage : u32 {
|
||||
Vertex = 0,
|
||||
TesselationControl = 1,
|
||||
TesselationEval = 2,
|
||||
Geometry = 3,
|
||||
Fragment = 4,
|
||||
};
|
||||
|
||||
struct VertexAttribute {
|
||||
enum class Size : u32 {
|
||||
Invalid = 0x0,
|
||||
@@ -1254,7 +1246,7 @@ public:
|
||||
Texture::FullTextureInfo GetTextureInfo(Texture::TextureHandle tex_handle) const;
|
||||
|
||||
/// Returns the texture information for a specific texture in a specific shader stage.
|
||||
Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, std::size_t offset) const;
|
||||
Texture::FullTextureInfo GetStageTexture(ShaderType stage, std::size_t offset) const;
|
||||
|
||||
u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const override;
|
||||
|
||||
@@ -1376,7 +1368,7 @@ private:
|
||||
void FinishCBData();
|
||||
|
||||
/// Handles a write to the CB_BIND register.
|
||||
void ProcessCBBind(Regs::ShaderStage stage);
|
||||
void ProcessCBBind(std::size_t stage_index);
|
||||
|
||||
/// Handles a write to the VERTEX_END_GL register, triggering a draw.
|
||||
void DrawArrays();
|
||||
|
||||
@@ -615,6 +615,14 @@ union Instruction {
|
||||
BitField<34, 13, u64> mask_imm;
|
||||
} shfl;
|
||||
|
||||
union {
|
||||
BitField<44, 1, u64> ftz;
|
||||
BitField<39, 2, u64> tab5cb8_2;
|
||||
BitField<38, 1, u64> ndv;
|
||||
BitField<47, 1, u64> cc;
|
||||
BitField<28, 8, u64> swizzle;
|
||||
} fswzadd;
|
||||
|
||||
union {
|
||||
BitField<8, 8, Register> gpr;
|
||||
BitField<20, 24, s64> offset;
|
||||
@@ -1478,7 +1486,8 @@ union Instruction {
|
||||
u32 value = static_cast<u32>(target);
|
||||
// The branch offset is relative to the next instruction and is stored in bytes, so
|
||||
// divide it by the size of an instruction and add 1 to it.
|
||||
return static_cast<s32>((value ^ mask) - mask) / sizeof(Instruction) + 1;
|
||||
return static_cast<s32>((value ^ mask) - mask) / static_cast<s32>(sizeof(Instruction)) +
|
||||
1;
|
||||
}
|
||||
} bra;
|
||||
|
||||
@@ -1492,7 +1501,8 @@ union Instruction {
|
||||
u32 value = static_cast<u32>(target);
|
||||
// The branch offset is relative to the next instruction and is stored in bytes, so
|
||||
// divide it by the size of an instruction and add 1 to it.
|
||||
return static_cast<s32>((value ^ mask) - mask) / sizeof(Instruction) + 1;
|
||||
return static_cast<s32>((value ^ mask) - mask) / static_cast<s32>(sizeof(Instruction)) +
|
||||
1;
|
||||
}
|
||||
} brx;
|
||||
|
||||
@@ -1590,6 +1600,7 @@ public:
|
||||
DEPBAR,
|
||||
VOTE,
|
||||
SHFL,
|
||||
FSWZADD,
|
||||
BFE_C,
|
||||
BFE_R,
|
||||
BFE_IMM,
|
||||
@@ -1851,11 +1862,11 @@ private:
|
||||
const std::size_t bit_position = opcode_bitsize - i - 1;
|
||||
switch (bitstring[i]) {
|
||||
case '0':
|
||||
mask |= 1 << bit_position;
|
||||
mask |= static_cast<u16>(1U << bit_position);
|
||||
break;
|
||||
case '1':
|
||||
expect |= 1 << bit_position;
|
||||
mask |= 1 << bit_position;
|
||||
expect |= static_cast<u16>(1U << bit_position);
|
||||
mask |= static_cast<u16>(1U << bit_position);
|
||||
break;
|
||||
default:
|
||||
// Ignore
|
||||
@@ -1888,6 +1899,7 @@ private:
|
||||
INST("1111000011110---", Id::DEPBAR, Type::Synch, "DEPBAR"),
|
||||
INST("0101000011011---", Id::VOTE, Type::Warp, "VOTE"),
|
||||
INST("1110111100010---", Id::SHFL, Type::Warp, "SHFL"),
|
||||
INST("0101000011111---", Id::FSWZADD, Type::Warp, "FSWZADD"),
|
||||
INST("1110111111011---", Id::LD_A, Type::Memory, "LD_A"),
|
||||
INST("1110111101001---", Id::LD_S, Type::Memory, "LD_S"),
|
||||
INST("1110111101000---", Id::LD_L, Type::Memory, "LD_L"),
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/common_types.h"
|
||||
|
||||
namespace Tegra::Engines {
|
||||
|
||||
enum class ShaderType : u32 {
|
||||
Vertex = 0,
|
||||
TesselationControl = 1,
|
||||
TesselationEval = 2,
|
||||
Geometry = 3,
|
||||
Fragment = 4,
|
||||
Compute = 5,
|
||||
};
|
||||
static constexpr std::size_t MaxShaderTypes = 6;
|
||||
|
||||
} // namespace Tegra::Engines
|
||||
@@ -5,7 +5,9 @@
|
||||
#include <algorithm>
|
||||
#include <array>
|
||||
#include <cstddef>
|
||||
#include <optional>
|
||||
#include <vector>
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include "common/logging/log.h"
|
||||
@@ -17,6 +19,30 @@ namespace OpenGL {
|
||||
|
||||
namespace {
|
||||
|
||||
// One uniform block is reserved for emulation purposes
|
||||
constexpr u32 ReservedUniformBlocks = 1;
|
||||
|
||||
constexpr u32 NumStages = 5;
|
||||
|
||||
constexpr std::array LimitUBOs = {GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS,
|
||||
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,
|
||||
GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS};
|
||||
|
||||
constexpr std::array LimitSSBOs = {
|
||||
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS,
|
||||
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS,
|
||||
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS};
|
||||
|
||||
constexpr std::array LimitSamplers = {
|
||||
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,
|
||||
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,
|
||||
GL_MAX_TEXTURE_IMAGE_UNITS};
|
||||
|
||||
constexpr std::array LimitImages = {GL_MAX_VERTEX_IMAGE_UNIFORMS,
|
||||
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS,
|
||||
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS,
|
||||
GL_MAX_GEOMETRY_IMAGE_UNIFORMS, GL_MAX_FRAGMENT_IMAGE_UNIFORMS};
|
||||
|
||||
template <typename T>
|
||||
T GetInteger(GLenum pname) {
|
||||
GLint temporary;
|
||||
@@ -48,13 +74,70 @@ bool HasExtension(const std::vector<std::string_view>& images, std::string_view
|
||||
return std::find(images.begin(), images.end(), extension) != images.end();
|
||||
}
|
||||
|
||||
u32 Extract(u32& base, u32& num, u32 amount, std::optional<GLenum> limit = {}) {
|
||||
ASSERT(num >= amount);
|
||||
if (limit) {
|
||||
amount = std::min(amount, GetInteger<u32>(*limit));
|
||||
}
|
||||
num -= amount;
|
||||
return std::exchange(base, base + amount);
|
||||
}
|
||||
|
||||
std::array<Device::BaseBindings, Tegra::Engines::MaxShaderTypes> BuildBaseBindings() noexcept {
|
||||
std::array<Device::BaseBindings, Tegra::Engines::MaxShaderTypes> bindings;
|
||||
|
||||
static std::array<std::size_t, 5> stage_swizzle = {0, 1, 2, 3, 4};
|
||||
const u32 total_ubos = GetInteger<u32>(GL_MAX_UNIFORM_BUFFER_BINDINGS);
|
||||
const u32 total_ssbos = GetInteger<u32>(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS);
|
||||
const u32 total_samplers = GetInteger<u32>(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS);
|
||||
|
||||
u32 num_ubos = total_ubos - ReservedUniformBlocks;
|
||||
u32 num_ssbos = total_ssbos;
|
||||
u32 num_samplers = total_samplers;
|
||||
|
||||
u32 base_ubo = ReservedUniformBlocks;
|
||||
u32 base_ssbo = 0;
|
||||
u32 base_samplers = 0;
|
||||
|
||||
for (std::size_t i = 0; i < NumStages; ++i) {
|
||||
const std::size_t stage = stage_swizzle[i];
|
||||
bindings[stage] = {
|
||||
Extract(base_ubo, num_ubos, total_ubos / NumStages, LimitUBOs[stage]),
|
||||
Extract(base_ssbo, num_ssbos, total_ssbos / NumStages, LimitSSBOs[stage]),
|
||||
Extract(base_samplers, num_samplers, total_samplers / NumStages, LimitSamplers[stage])};
|
||||
}
|
||||
|
||||
u32 num_images = GetInteger<u32>(GL_MAX_IMAGE_UNITS);
|
||||
u32 base_images = 0;
|
||||
|
||||
// Reserve more image bindings on fragment and vertex stages.
|
||||
bindings[4].image =
|
||||
Extract(base_images, num_images, num_images / NumStages + 2, LimitImages[4]);
|
||||
bindings[0].image =
|
||||
Extract(base_images, num_images, num_images / NumStages + 1, LimitImages[0]);
|
||||
|
||||
// Reserve the other image bindings.
|
||||
const u32 total_extracted_images = num_images / (NumStages - 2);
|
||||
for (std::size_t i = 2; i < NumStages; ++i) {
|
||||
const std::size_t stage = stage_swizzle[i];
|
||||
bindings[stage].image =
|
||||
Extract(base_images, num_images, total_extracted_images, LimitImages[stage]);
|
||||
}
|
||||
|
||||
// Compute doesn't care about any of this.
|
||||
bindings[5] = {0, 0, 0, 0};
|
||||
|
||||
return bindings;
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
Device::Device() {
|
||||
Device::Device() : base_bindings{BuildBaseBindings()} {
|
||||
const std::string_view vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
|
||||
const std::vector extensions = GetExtensions();
|
||||
|
||||
const bool is_nvidia = vendor == "NVIDIA Corporation";
|
||||
const bool is_intel = vendor == "Intel";
|
||||
|
||||
uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
|
||||
shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT);
|
||||
@@ -62,11 +145,13 @@ Device::Device() {
|
||||
max_varyings = GetInteger<u32>(GL_MAX_VARYING_VECTORS);
|
||||
has_warp_intrinsics = GLAD_GL_NV_gpu_shader5 && GLAD_GL_NV_shader_thread_group &&
|
||||
GLAD_GL_NV_shader_thread_shuffle;
|
||||
has_shader_ballot = GLAD_GL_ARB_shader_ballot;
|
||||
has_vertex_viewport_layer = GLAD_GL_ARB_shader_viewport_layer_array;
|
||||
has_image_load_formatted = HasExtension(extensions, "GL_EXT_shader_image_load_formatted");
|
||||
has_variable_aoffi = TestVariableAoffi();
|
||||
has_component_indexing_bug = TestComponentIndexingBug();
|
||||
has_precise_bug = TestPreciseBug();
|
||||
has_broken_compute = is_intel;
|
||||
has_fast_buffer_sub_data = is_nvidia;
|
||||
|
||||
LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
|
||||
@@ -79,10 +164,12 @@ Device::Device(std::nullptr_t) {
|
||||
max_vertex_attributes = 16;
|
||||
max_varyings = 15;
|
||||
has_warp_intrinsics = true;
|
||||
has_shader_ballot = true;
|
||||
has_vertex_viewport_layer = true;
|
||||
has_image_load_formatted = true;
|
||||
has_variable_aoffi = true;
|
||||
has_component_indexing_bug = false;
|
||||
has_broken_compute = false;
|
||||
has_precise_bug = false;
|
||||
}
|
||||
|
||||
|
||||
@@ -6,14 +6,32 @@
|
||||
|
||||
#include <cstddef>
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_type.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
class Device {
|
||||
static constexpr u32 EmulationUniformBlockBinding = 0;
|
||||
|
||||
class Device final {
|
||||
public:
|
||||
struct BaseBindings final {
|
||||
u32 uniform_buffer{};
|
||||
u32 shader_storage_buffer{};
|
||||
u32 sampler{};
|
||||
u32 image{};
|
||||
};
|
||||
|
||||
explicit Device();
|
||||
explicit Device(std::nullptr_t);
|
||||
|
||||
const BaseBindings& GetBaseBindings(std::size_t stage_index) const noexcept {
|
||||
return base_bindings[stage_index];
|
||||
}
|
||||
|
||||
const BaseBindings& GetBaseBindings(Tegra::Engines::ShaderType shader_type) const noexcept {
|
||||
return GetBaseBindings(static_cast<std::size_t>(shader_type));
|
||||
}
|
||||
|
||||
std::size_t GetUniformBufferAlignment() const {
|
||||
return uniform_buffer_alignment;
|
||||
}
|
||||
@@ -34,6 +52,10 @@ public:
|
||||
return has_warp_intrinsics;
|
||||
}
|
||||
|
||||
bool HasShaderBallot() const {
|
||||
return has_shader_ballot;
|
||||
}
|
||||
|
||||
bool HasVertexViewportLayer() const {
|
||||
return has_vertex_viewport_layer;
|
||||
}
|
||||
@@ -54,6 +76,10 @@ public:
|
||||
return has_precise_bug;
|
||||
}
|
||||
|
||||
bool HasBrokenCompute() const {
|
||||
return has_broken_compute;
|
||||
}
|
||||
|
||||
bool HasFastBufferSubData() const {
|
||||
return has_fast_buffer_sub_data;
|
||||
}
|
||||
@@ -63,16 +89,19 @@ private:
|
||||
static bool TestComponentIndexingBug();
|
||||
static bool TestPreciseBug();
|
||||
|
||||
std::array<BaseBindings, Tegra::Engines::MaxShaderTypes> base_bindings;
|
||||
std::size_t uniform_buffer_alignment{};
|
||||
std::size_t shader_storage_alignment{};
|
||||
u32 max_vertex_attributes{};
|
||||
u32 max_varyings{};
|
||||
bool has_warp_intrinsics{};
|
||||
bool has_shader_ballot{};
|
||||
bool has_vertex_viewport_layer{};
|
||||
bool has_image_load_formatted{};
|
||||
bool has_variable_aoffi{};
|
||||
bool has_component_indexing_bug{};
|
||||
bool has_precise_bug{};
|
||||
bool has_broken_compute{};
|
||||
bool has_fast_buffer_sub_data{};
|
||||
};
|
||||
|
||||
|
||||
@@ -22,6 +22,7 @@
|
||||
#include "core/settings.h"
|
||||
#include "video_core/engines/kepler_compute.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/engines/shader_type.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_cache.h"
|
||||
@@ -49,8 +50,25 @@ MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(128, 128, 192));
|
||||
MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
|
||||
MICROPROFILE_DEFINE(OpenGL_PrimitiveAssembly, "OpenGL", "Prim Asmbl", MP_RGB(255, 100, 100));
|
||||
|
||||
static std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buffer,
|
||||
const GLShader::ConstBufferEntry& entry) {
|
||||
namespace {
|
||||
|
||||
template <typename Engine, typename Entry>
|
||||
Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry& entry,
|
||||
Tegra::Engines::ShaderType shader_type) {
|
||||
if (entry.IsBindless()) {
|
||||
const Tegra::Texture::TextureHandle tex_handle =
|
||||
engine.AccessConstBuffer32(shader_type, entry.GetBuffer(), entry.GetOffset());
|
||||
return engine.GetTextureInfo(tex_handle);
|
||||
}
|
||||
if constexpr (std::is_same_v<Engine, Tegra::Engines::Maxwell3D>) {
|
||||
return engine.GetStageTexture(shader_type, entry.GetOffset());
|
||||
} else {
|
||||
return engine.GetTexture(entry.GetOffset());
|
||||
}
|
||||
}
|
||||
|
||||
std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buffer,
|
||||
const GLShader::ConstBufferEntry& entry) {
|
||||
if (!entry.IsIndirect()) {
|
||||
return entry.GetSize();
|
||||
}
|
||||
@@ -64,6 +82,8 @@ static std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buf
|
||||
return buffer.size;
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
|
||||
ScreenInfo& info)
|
||||
: texture_cache{system, *this, device}, shader_cache{*this, system, emu_window, device},
|
||||
@@ -238,12 +258,11 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
||||
MICROPROFILE_SCOPE(OpenGL_Shader);
|
||||
auto& gpu = system.GPU().Maxwell3D();
|
||||
|
||||
BaseBindings base_bindings;
|
||||
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
|
||||
|
||||
for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
|
||||
const auto& shader_config = gpu.regs.shader_config[index];
|
||||
const Maxwell::ShaderProgram program{static_cast<Maxwell::ShaderProgram>(index)};
|
||||
const auto program{static_cast<Maxwell::ShaderProgram>(index)};
|
||||
|
||||
// Skip stages that are not enabled
|
||||
if (!gpu.regs.IsShaderConfigEnabled(index)) {
|
||||
@@ -257,25 +276,17 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const std::size_t stage{index == 0 ? 0 : index - 1}; // Stage indices are 0 - 5
|
||||
|
||||
GLShader::MaxwellUniformData ubo{};
|
||||
ubo.SetFromRegs(gpu, stage);
|
||||
const auto [buffer, offset] =
|
||||
buffer_cache.UploadHostMemory(&ubo, sizeof(ubo), device.GetUniformBufferAlignment());
|
||||
|
||||
// Bind the emulation info buffer
|
||||
bind_ubo_pushbuffer.Push(buffer, offset, static_cast<GLsizeiptr>(sizeof(ubo)));
|
||||
|
||||
Shader shader{shader_cache.GetStageProgram(program)};
|
||||
|
||||
const auto stage_enum = static_cast<Maxwell::ShaderStage>(stage);
|
||||
SetupDrawConstBuffers(stage_enum, shader);
|
||||
SetupDrawGlobalMemory(stage_enum, shader);
|
||||
const auto texture_buffer_usage{SetupDrawTextures(stage_enum, shader, base_bindings)};
|
||||
// Stage indices are 0 - 5
|
||||
const std::size_t stage = index == 0 ? 0 : index - 1;
|
||||
SetupDrawConstBuffers(stage, shader);
|
||||
SetupDrawGlobalMemory(stage, shader);
|
||||
SetupDrawTextures(stage, shader);
|
||||
SetupDrawImages(stage, shader);
|
||||
|
||||
const ProgramVariant variant{base_bindings, primitive_mode, texture_buffer_usage};
|
||||
const auto [program_handle, next_bindings] = shader->GetProgramHandle(variant);
|
||||
const ProgramVariant variant(primitive_mode);
|
||||
const auto program_handle = shader->GetHandle(variant);
|
||||
|
||||
switch (program) {
|
||||
case Maxwell::ShaderProgram::VertexA:
|
||||
@@ -304,10 +315,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
|
||||
// When VertexA is enabled, we have dual vertex shaders
|
||||
if (program == Maxwell::ShaderProgram::VertexA) {
|
||||
// VertexB was combined with VertexA, so we skip the VertexB iteration
|
||||
index++;
|
||||
++index;
|
||||
}
|
||||
|
||||
base_bindings = next_bindings;
|
||||
}
|
||||
|
||||
SyncClipEnabled(clip_distances);
|
||||
@@ -375,7 +384,7 @@ void RasterizerOpenGL::ConfigureFramebuffers() {
|
||||
fbkey.color_attachments[index] = GL_COLOR_ATTACHMENT0 + regs.rt_control.GetMap(index);
|
||||
fbkey.colors[index] = std::move(color_surface);
|
||||
}
|
||||
fbkey.colors_count = regs.rt_control.count;
|
||||
fbkey.colors_count = static_cast<u16>(regs.rt_control.count);
|
||||
|
||||
if (depth_surface) {
|
||||
// Assume that a surface will be written to if it is used as a framebuffer, even if
|
||||
@@ -592,8 +601,16 @@ void RasterizerOpenGL::DrawPrelude() {
|
||||
index_buffer_offset = SetupIndexBuffer();
|
||||
|
||||
// Prepare packed bindings.
|
||||
bind_ubo_pushbuffer.Setup(0);
|
||||
bind_ssbo_pushbuffer.Setup(0);
|
||||
bind_ubo_pushbuffer.Setup();
|
||||
bind_ssbo_pushbuffer.Setup();
|
||||
|
||||
// Setup emulation uniform buffer.
|
||||
GLShader::MaxwellUniformData ubo;
|
||||
ubo.SetFromRegs(gpu);
|
||||
const auto [buffer, offset] =
|
||||
buffer_cache.UploadHostMemory(&ubo, sizeof(ubo), device.GetUniformBufferAlignment());
|
||||
bind_ubo_pushbuffer.Push(EmulationUniformBlockBinding, buffer, offset,
|
||||
static_cast<GLsizeiptr>(sizeof(ubo)));
|
||||
|
||||
// Setup shaders and their used resources.
|
||||
texture_cache.GuardSamplers(true);
|
||||
@@ -726,19 +743,21 @@ bool RasterizerOpenGL::DrawMultiBatch(bool is_indexed) {
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
|
||||
if (!GLAD_GL_ARB_compute_variable_group_size) {
|
||||
LOG_ERROR(Render_OpenGL, "Compute is currently not supported on this device due to the "
|
||||
"lack of GL_ARB_compute_variable_group_size");
|
||||
if (device.HasBrokenCompute()) {
|
||||
return;
|
||||
}
|
||||
|
||||
buffer_cache.Acquire();
|
||||
|
||||
auto kernel = shader_cache.GetComputeKernel(code_addr);
|
||||
ProgramVariant variant;
|
||||
variant.texture_buffer_usage = SetupComputeTextures(kernel);
|
||||
SetupComputeTextures(kernel);
|
||||
SetupComputeImages(kernel);
|
||||
|
||||
const auto [program, next_bindings] = kernel->GetProgramHandle(variant);
|
||||
state.draw.shader_program = program;
|
||||
const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
|
||||
const ProgramVariant variant(launch_desc.block_dim_x, launch_desc.block_dim_y,
|
||||
launch_desc.block_dim_z, launch_desc.shared_alloc,
|
||||
launch_desc.local_pos_alloc);
|
||||
state.draw.shader_program = kernel->GetHandle(variant);
|
||||
state.draw.program_pipeline = 0;
|
||||
|
||||
const std::size_t buffer_size =
|
||||
@@ -746,8 +765,8 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
|
||||
(Maxwell::MaxConstBufferSize + device.GetUniformBufferAlignment());
|
||||
buffer_cache.Map(buffer_size);
|
||||
|
||||
bind_ubo_pushbuffer.Setup(0);
|
||||
bind_ssbo_pushbuffer.Setup(0);
|
||||
bind_ubo_pushbuffer.Setup();
|
||||
bind_ssbo_pushbuffer.Setup();
|
||||
|
||||
SetupComputeConstBuffers(kernel);
|
||||
SetupComputeGlobalMemory(kernel);
|
||||
@@ -762,10 +781,7 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
|
||||
state.ApplyShaderProgram();
|
||||
state.ApplyProgramPipeline();
|
||||
|
||||
const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
|
||||
glDispatchComputeGroupSizeARB(launch_desc.grid_dim_x, launch_desc.grid_dim_y,
|
||||
launch_desc.grid_dim_z, launch_desc.block_dim_x,
|
||||
launch_desc.block_dim_y, launch_desc.block_dim_z);
|
||||
glDispatchCompute(launch_desc.grid_dim_x, launch_desc.grid_dim_y, launch_desc.grid_dim_z);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::FlushAll() {}
|
||||
@@ -834,7 +850,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
|
||||
ASSERT_MSG(params.height == config.height, "Framebuffer height is different");
|
||||
|
||||
if (params.pixel_format != pixel_format) {
|
||||
LOG_WARNING(Render_OpenGL, "Framebuffer pixel_format is different");
|
||||
LOG_DEBUG(Render_OpenGL, "Framebuffer pixel_format is different");
|
||||
}
|
||||
|
||||
screen_info.display_texture = surface->GetTexture();
|
||||
@@ -843,20 +859,23 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
|
||||
return true;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SetupDrawConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
|
||||
const Shader& shader) {
|
||||
void RasterizerOpenGL::SetupDrawConstBuffers(std::size_t stage_index, const Shader& shader) {
|
||||
MICROPROFILE_SCOPE(OpenGL_UBO);
|
||||
const auto& stages = system.GPU().Maxwell3D().state.shader_stages;
|
||||
const auto& shader_stage = stages[static_cast<std::size_t>(stage)];
|
||||
const auto& shader_stage = stages[stage_index];
|
||||
|
||||
u32 binding = device.GetBaseBindings(stage_index).uniform_buffer;
|
||||
for (const auto& entry : shader->GetShaderEntries().const_buffers) {
|
||||
const auto& buffer = shader_stage.const_buffers[entry.GetIndex()];
|
||||
SetupConstBuffer(buffer, entry);
|
||||
SetupConstBuffer(binding++, buffer, entry);
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SetupComputeConstBuffers(const Shader& kernel) {
|
||||
MICROPROFILE_SCOPE(OpenGL_UBO);
|
||||
const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
|
||||
|
||||
u32 binding = 0;
|
||||
for (const auto& entry : kernel->GetShaderEntries().const_buffers) {
|
||||
const auto& config = launch_desc.const_buffer_config[entry.GetIndex()];
|
||||
const std::bitset<8> mask = launch_desc.const_buffer_enable_mask.Value();
|
||||
@@ -864,15 +883,16 @@ void RasterizerOpenGL::SetupComputeConstBuffers(const Shader& kernel) {
|
||||
buffer.address = config.Address();
|
||||
buffer.size = config.size;
|
||||
buffer.enabled = mask[entry.GetIndex()];
|
||||
SetupConstBuffer(buffer, entry);
|
||||
SetupConstBuffer(binding++, buffer, entry);
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& buffer,
|
||||
void RasterizerOpenGL::SetupConstBuffer(u32 binding, const Tegra::Engines::ConstBufferInfo& buffer,
|
||||
const GLShader::ConstBufferEntry& entry) {
|
||||
if (!buffer.enabled) {
|
||||
// Set values to zero to unbind buffers
|
||||
bind_ubo_pushbuffer.Push(buffer_cache.GetEmptyBuffer(sizeof(float)), 0, sizeof(float));
|
||||
bind_ubo_pushbuffer.Push(binding, buffer_cache.GetEmptyBuffer(sizeof(float)), 0,
|
||||
sizeof(float));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -883,19 +903,20 @@ void RasterizerOpenGL::SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& b
|
||||
const auto alignment = device.GetUniformBufferAlignment();
|
||||
const auto [cbuf, offset] = buffer_cache.UploadMemory(buffer.address, size, alignment, false,
|
||||
device.HasFastBufferSubData());
|
||||
bind_ubo_pushbuffer.Push(cbuf, offset, size);
|
||||
bind_ubo_pushbuffer.Push(binding, cbuf, offset, size);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SetupDrawGlobalMemory(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
|
||||
const Shader& shader) {
|
||||
void RasterizerOpenGL::SetupDrawGlobalMemory(std::size_t stage_index, const Shader& shader) {
|
||||
auto& gpu{system.GPU()};
|
||||
auto& memory_manager{gpu.MemoryManager()};
|
||||
const auto cbufs{gpu.Maxwell3D().state.shader_stages[static_cast<std::size_t>(stage)]};
|
||||
const auto cbufs{gpu.Maxwell3D().state.shader_stages[stage_index]};
|
||||
|
||||
u32 binding = device.GetBaseBindings(stage_index).shader_storage_buffer;
|
||||
for (const auto& entry : shader->GetShaderEntries().global_memory_entries) {
|
||||
const auto addr{cbufs.const_buffers[entry.GetCbufIndex()].address + entry.GetCbufOffset()};
|
||||
const auto gpu_addr{memory_manager.Read<u64>(addr)};
|
||||
const auto size{memory_manager.Read<u32>(addr + 8)};
|
||||
SetupGlobalMemory(entry, gpu_addr, size);
|
||||
SetupGlobalMemory(binding++, entry, gpu_addr, size);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -903,120 +924,82 @@ void RasterizerOpenGL::SetupComputeGlobalMemory(const Shader& kernel) {
|
||||
auto& gpu{system.GPU()};
|
||||
auto& memory_manager{gpu.MemoryManager()};
|
||||
const auto cbufs{gpu.KeplerCompute().launch_description.const_buffer_config};
|
||||
|
||||
u32 binding = 0;
|
||||
for (const auto& entry : kernel->GetShaderEntries().global_memory_entries) {
|
||||
const auto addr{cbufs[entry.GetCbufIndex()].Address() + entry.GetCbufOffset()};
|
||||
const auto gpu_addr{memory_manager.Read<u64>(addr)};
|
||||
const auto size{memory_manager.Read<u32>(addr + 8)};
|
||||
SetupGlobalMemory(entry, gpu_addr, size);
|
||||
SetupGlobalMemory(binding++, entry, gpu_addr, size);
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entry,
|
||||
void RasterizerOpenGL::SetupGlobalMemory(u32 binding, const GLShader::GlobalMemoryEntry& entry,
|
||||
GPUVAddr gpu_addr, std::size_t size) {
|
||||
const auto alignment{device.GetShaderStorageBufferAlignment()};
|
||||
const auto [ssbo, buffer_offset] =
|
||||
buffer_cache.UploadMemory(gpu_addr, size, alignment, entry.IsWritten());
|
||||
bind_ssbo_pushbuffer.Push(ssbo, buffer_offset, static_cast<GLsizeiptr>(size));
|
||||
bind_ssbo_pushbuffer.Push(binding, ssbo, buffer_offset, static_cast<GLsizeiptr>(size));
|
||||
}
|
||||
|
||||
TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stage,
|
||||
const Shader& shader,
|
||||
BaseBindings base_bindings) {
|
||||
void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, const Shader& shader) {
|
||||
MICROPROFILE_SCOPE(OpenGL_Texture);
|
||||
const auto& gpu = system.GPU();
|
||||
const auto& maxwell3d = gpu.Maxwell3D();
|
||||
const auto& entries = shader->GetShaderEntries().samplers;
|
||||
|
||||
ASSERT_MSG(base_bindings.sampler + entries.size() <= std::size(state.textures),
|
||||
"Exceeded the number of active textures.");
|
||||
|
||||
TextureBufferUsage texture_buffer_usage{0};
|
||||
|
||||
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
|
||||
const auto& entry = entries[bindpoint];
|
||||
const auto texture = [&] {
|
||||
if (!entry.IsBindless()) {
|
||||
return maxwell3d.GetStageTexture(stage, entry.GetOffset());
|
||||
}
|
||||
const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage);
|
||||
const Tegra::Texture::TextureHandle tex_handle =
|
||||
maxwell3d.AccessConstBuffer32(shader_type, entry.GetBuffer(), entry.GetOffset());
|
||||
return maxwell3d.GetTextureInfo(tex_handle);
|
||||
}();
|
||||
|
||||
if (SetupTexture(base_bindings.sampler + bindpoint, texture, entry)) {
|
||||
texture_buffer_usage.set(bindpoint);
|
||||
}
|
||||
const auto& maxwell3d = system.GPU().Maxwell3D();
|
||||
u32 binding = device.GetBaseBindings(stage_index).sampler;
|
||||
for (const auto& entry : shader->GetShaderEntries().samplers) {
|
||||
const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage_index);
|
||||
const auto texture = GetTextureInfo(maxwell3d, entry, shader_type);
|
||||
SetupTexture(binding++, texture, entry);
|
||||
}
|
||||
|
||||
return texture_buffer_usage;
|
||||
}
|
||||
|
||||
TextureBufferUsage RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) {
|
||||
void RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) {
|
||||
MICROPROFILE_SCOPE(OpenGL_Texture);
|
||||
const auto& compute = system.GPU().KeplerCompute();
|
||||
const auto& entries = kernel->GetShaderEntries().samplers;
|
||||
|
||||
ASSERT_MSG(entries.size() <= std::size(state.textures),
|
||||
"Exceeded the number of active textures.");
|
||||
|
||||
TextureBufferUsage texture_buffer_usage{0};
|
||||
|
||||
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
|
||||
const auto& entry = entries[bindpoint];
|
||||
const auto texture = [&] {
|
||||
if (!entry.IsBindless()) {
|
||||
return compute.GetTexture(entry.GetOffset());
|
||||
}
|
||||
const Tegra::Texture::TextureHandle tex_handle = compute.AccessConstBuffer32(
|
||||
Tegra::Engines::ShaderType::Compute, entry.GetBuffer(), entry.GetOffset());
|
||||
return compute.GetTextureInfo(tex_handle);
|
||||
}();
|
||||
|
||||
if (SetupTexture(bindpoint, texture, entry)) {
|
||||
texture_buffer_usage.set(bindpoint);
|
||||
}
|
||||
u32 binding = 0;
|
||||
for (const auto& entry : kernel->GetShaderEntries().samplers) {
|
||||
const auto texture = GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute);
|
||||
SetupTexture(binding++, texture, entry);
|
||||
}
|
||||
|
||||
return texture_buffer_usage;
|
||||
}
|
||||
|
||||
bool RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
|
||||
void RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
|
||||
const GLShader::SamplerEntry& entry) {
|
||||
state.samplers[binding] = sampler_cache.GetSampler(texture.tsc);
|
||||
|
||||
const auto view = texture_cache.GetTextureSurface(texture.tic, entry);
|
||||
if (!view) {
|
||||
// Can occur when texture addr is null or its memory is unmapped/invalid
|
||||
state.samplers[binding] = 0;
|
||||
state.textures[binding] = 0;
|
||||
return false;
|
||||
return;
|
||||
}
|
||||
state.textures[binding] = view->GetTexture();
|
||||
|
||||
if (view->GetSurfaceParams().IsBuffer()) {
|
||||
return true;
|
||||
return;
|
||||
}
|
||||
state.samplers[binding] = sampler_cache.GetSampler(texture.tsc);
|
||||
|
||||
// Apply swizzle to textures that are not buffers.
|
||||
view->ApplySwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source,
|
||||
texture.tic.w_source);
|
||||
return false;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, const Shader& shader) {
|
||||
const auto& maxwell3d = system.GPU().Maxwell3D();
|
||||
u32 binding = device.GetBaseBindings(stage_index).image;
|
||||
for (const auto& entry : shader->GetShaderEntries().images) {
|
||||
const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage_index);
|
||||
const auto tic = GetTextureInfo(maxwell3d, entry, shader_type).tic;
|
||||
SetupImage(binding++, tic, entry);
|
||||
}
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SetupComputeImages(const Shader& shader) {
|
||||
const auto& compute = system.GPU().KeplerCompute();
|
||||
const auto& entries = shader->GetShaderEntries().images;
|
||||
for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
|
||||
const auto& entry = entries[bindpoint];
|
||||
const auto tic = [&] {
|
||||
if (!entry.IsBindless()) {
|
||||
return compute.GetTexture(entry.GetOffset()).tic;
|
||||
}
|
||||
const Tegra::Texture::TextureHandle tex_handle = compute.AccessConstBuffer32(
|
||||
Tegra::Engines::ShaderType::Compute, entry.GetBuffer(), entry.GetOffset());
|
||||
return compute.GetTextureInfo(tex_handle).tic;
|
||||
}();
|
||||
SetupImage(bindpoint, tic, entry);
|
||||
u32 binding = 0;
|
||||
for (const auto& entry : shader->GetShaderEntries().images) {
|
||||
const auto tic = GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute).tic;
|
||||
SetupImage(binding++, tic, entry);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1055,6 +1038,15 @@ void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
|
||||
}
|
||||
state.depth_clamp.far_plane = regs.view_volume_clip_control.depth_clamp_far != 0;
|
||||
state.depth_clamp.near_plane = regs.view_volume_clip_control.depth_clamp_near != 0;
|
||||
|
||||
bool flip_y = false;
|
||||
if (regs.viewport_transform[0].scale_y < 0.0) {
|
||||
flip_y = !flip_y;
|
||||
}
|
||||
if (regs.screen_y_control.y_negate != 0) {
|
||||
flip_y = !flip_y;
|
||||
}
|
||||
state.clip_control.origin = flip_y ? GL_UPPER_LEFT : GL_LOWER_LEFT;
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncClipEnabled(
|
||||
@@ -1077,28 +1069,14 @@ void RasterizerOpenGL::SyncClipCoef() {
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncCullMode() {
|
||||
auto& maxwell3d = system.GPU().Maxwell3D();
|
||||
|
||||
const auto& regs = maxwell3d.regs;
|
||||
const auto& regs = system.GPU().Maxwell3D().regs;
|
||||
|
||||
state.cull.enabled = regs.cull.enabled != 0;
|
||||
if (state.cull.enabled) {
|
||||
state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face);
|
||||
state.cull.mode = MaxwellToGL::CullFace(regs.cull.cull_face);
|
||||
|
||||
const bool flip_triangles{regs.screen_y_control.triangle_rast_flip == 0 ||
|
||||
regs.viewport_transform[0].scale_y < 0.0f};
|
||||
|
||||
// If the GPU is configured to flip the rasterized triangles, then we need to flip the
|
||||
// notion of front and back. Note: We flip the triangles when the value of the register is 0
|
||||
// because OpenGL already does it for us.
|
||||
if (flip_triangles) {
|
||||
if (state.cull.front_face == GL_CCW)
|
||||
state.cull.front_face = GL_CW;
|
||||
else if (state.cull.front_face == GL_CW)
|
||||
state.cull.front_face = GL_CCW;
|
||||
}
|
||||
}
|
||||
|
||||
state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face);
|
||||
}
|
||||
|
||||
void RasterizerOpenGL::SyncPrimitiveRestart() {
|
||||
|
||||
@@ -83,42 +83,41 @@ private:
|
||||
bool using_depth_fb, bool using_stencil_fb);
|
||||
|
||||
/// Configures the current constbuffers to use for the draw command.
|
||||
void SetupDrawConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
|
||||
const Shader& shader);
|
||||
void SetupDrawConstBuffers(std::size_t stage_index, const Shader& shader);
|
||||
|
||||
/// Configures the current constbuffers to use for the kernel invocation.
|
||||
void SetupComputeConstBuffers(const Shader& kernel);
|
||||
|
||||
/// Configures a constant buffer.
|
||||
void SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& buffer,
|
||||
void SetupConstBuffer(u32 binding, const Tegra::Engines::ConstBufferInfo& buffer,
|
||||
const GLShader::ConstBufferEntry& entry);
|
||||
|
||||
/// Configures the current global memory entries to use for the draw command.
|
||||
void SetupDrawGlobalMemory(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
|
||||
const Shader& shader);
|
||||
void SetupDrawGlobalMemory(std::size_t stage_index, const Shader& shader);
|
||||
|
||||
/// Configures the current global memory entries to use for the kernel invocation.
|
||||
void SetupComputeGlobalMemory(const Shader& kernel);
|
||||
|
||||
/// Configures a constant buffer.
|
||||
void SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entry, GPUVAddr gpu_addr,
|
||||
void SetupGlobalMemory(u32 binding, const GLShader::GlobalMemoryEntry& entry, GPUVAddr gpu_addr,
|
||||
std::size_t size);
|
||||
|
||||
/// Syncs all the state, shaders, render targets and textures setting before a draw call.
|
||||
void DrawPrelude();
|
||||
|
||||
/// Configures the current textures to use for the draw command. Returns shaders texture buffer
|
||||
/// usage.
|
||||
TextureBufferUsage SetupDrawTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
|
||||
const Shader& shader, BaseBindings base_bindings);
|
||||
/// Configures the current textures to use for the draw command.
|
||||
void SetupDrawTextures(std::size_t stage_index, const Shader& shader);
|
||||
|
||||
/// Configures the textures used in a compute shader. Returns texture buffer usage.
|
||||
TextureBufferUsage SetupComputeTextures(const Shader& kernel);
|
||||
/// Configures the textures used in a compute shader.
|
||||
void SetupComputeTextures(const Shader& kernel);
|
||||
|
||||
/// Configures a texture. Returns true when the texture is a texture buffer.
|
||||
bool SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
|
||||
/// Configures a texture.
|
||||
void SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
|
||||
const GLShader::SamplerEntry& entry);
|
||||
|
||||
/// Configures images in a graphics shader.
|
||||
void SetupDrawImages(std::size_t stage_index, const Shader& shader);
|
||||
|
||||
/// Configures images in a compute shader.
|
||||
void SetupComputeImages(const Shader& shader);
|
||||
|
||||
|
||||
@@ -8,12 +8,15 @@
|
||||
#include <thread>
|
||||
#include <unordered_set>
|
||||
#include <boost/functional/hash.hpp>
|
||||
#include "common/alignment.h"
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/scope_exit.h"
|
||||
#include "core/core.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "video_core/engines/kepler_compute.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/engines/shader_type.h"
|
||||
#include "video_core/memory_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_cache.h"
|
||||
@@ -82,28 +85,26 @@ std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) {
|
||||
/// Gets the shader program code from memory for the specified address
|
||||
ProgramCode GetShaderCode(Tegra::MemoryManager& memory_manager, const GPUVAddr gpu_addr,
|
||||
const u8* host_ptr) {
|
||||
ProgramCode program_code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);
|
||||
ProgramCode code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);
|
||||
ASSERT_OR_EXECUTE(host_ptr != nullptr, {
|
||||
std::fill(program_code.begin(), program_code.end(), 0);
|
||||
return program_code;
|
||||
std::fill(code.begin(), code.end(), 0);
|
||||
return code;
|
||||
});
|
||||
memory_manager.ReadBlockUnsafe(gpu_addr, program_code.data(),
|
||||
program_code.size() * sizeof(u64));
|
||||
program_code.resize(CalculateProgramSize(program_code));
|
||||
return program_code;
|
||||
memory_manager.ReadBlockUnsafe(gpu_addr, code.data(), code.size() * sizeof(u64));
|
||||
code.resize(CalculateProgramSize(code));
|
||||
return code;
|
||||
}
|
||||
|
||||
/// Gets the shader type from a Maxwell program type
|
||||
constexpr GLenum GetShaderType(ProgramType program_type) {
|
||||
switch (program_type) {
|
||||
case ProgramType::VertexA:
|
||||
case ProgramType::VertexB:
|
||||
constexpr GLenum GetGLShaderType(ShaderType shader_type) {
|
||||
switch (shader_type) {
|
||||
case ShaderType::Vertex:
|
||||
return GL_VERTEX_SHADER;
|
||||
case ProgramType::Geometry:
|
||||
case ShaderType::Geometry:
|
||||
return GL_GEOMETRY_SHADER;
|
||||
case ProgramType::Fragment:
|
||||
case ShaderType::Fragment:
|
||||
return GL_FRAGMENT_SHADER;
|
||||
case ProgramType::Compute:
|
||||
case ShaderType::Compute:
|
||||
return GL_COMPUTE_SHADER;
|
||||
default:
|
||||
return GL_NONE;
|
||||
@@ -133,30 +134,11 @@ constexpr std::tuple<const char*, const char*, u32> GetPrimitiveDescription(GLen
|
||||
}
|
||||
}
|
||||
|
||||
ProgramType GetProgramType(Maxwell::ShaderProgram program) {
|
||||
switch (program) {
|
||||
case Maxwell::ShaderProgram::VertexA:
|
||||
return ProgramType::VertexA;
|
||||
case Maxwell::ShaderProgram::VertexB:
|
||||
return ProgramType::VertexB;
|
||||
case Maxwell::ShaderProgram::TesselationControl:
|
||||
return ProgramType::TessellationControl;
|
||||
case Maxwell::ShaderProgram::TesselationEval:
|
||||
return ProgramType::TessellationEval;
|
||||
case Maxwell::ShaderProgram::Geometry:
|
||||
return ProgramType::Geometry;
|
||||
case Maxwell::ShaderProgram::Fragment:
|
||||
return ProgramType::Fragment;
|
||||
}
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
}
|
||||
|
||||
/// Hashes one (or two) program streams
|
||||
u64 GetUniqueIdentifier(ProgramType program_type, const ProgramCode& code,
|
||||
u64 GetUniqueIdentifier(ShaderType shader_type, bool is_a, const ProgramCode& code,
|
||||
const ProgramCode& code_b) {
|
||||
u64 unique_identifier = boost::hash_value(code);
|
||||
if (program_type == ProgramType::VertexA) {
|
||||
if (is_a) {
|
||||
// VertexA programs include two programs
|
||||
boost::hash_combine(unique_identifier, boost::hash_value(code_b));
|
||||
}
|
||||
@@ -164,79 +146,74 @@ u64 GetUniqueIdentifier(ProgramType program_type, const ProgramCode& code,
|
||||
}
|
||||
|
||||
/// Creates an unspecialized program from code streams
|
||||
std::string GenerateGLSL(const Device& device, ProgramType program_type, const ShaderIR& ir,
|
||||
std::string GenerateGLSL(const Device& device, ShaderType shader_type, const ShaderIR& ir,
|
||||
const std::optional<ShaderIR>& ir_b) {
|
||||
switch (program_type) {
|
||||
case ProgramType::VertexA:
|
||||
case ProgramType::VertexB:
|
||||
switch (shader_type) {
|
||||
case ShaderType::Vertex:
|
||||
return GLShader::GenerateVertexShader(device, ir, ir_b ? &*ir_b : nullptr);
|
||||
case ProgramType::Geometry:
|
||||
case ShaderType::Geometry:
|
||||
return GLShader::GenerateGeometryShader(device, ir);
|
||||
case ProgramType::Fragment:
|
||||
case ShaderType::Fragment:
|
||||
return GLShader::GenerateFragmentShader(device, ir);
|
||||
case ProgramType::Compute:
|
||||
case ShaderType::Compute:
|
||||
return GLShader::GenerateComputeShader(device, ir);
|
||||
default:
|
||||
UNIMPLEMENTED_MSG("Unimplemented program_type={}", static_cast<u32>(program_type));
|
||||
UNIMPLEMENTED_MSG("Unimplemented shader_type={}", static_cast<u32>(shader_type));
|
||||
return {};
|
||||
}
|
||||
}
|
||||
|
||||
constexpr const char* GetProgramTypeName(ProgramType program_type) {
|
||||
switch (program_type) {
|
||||
case ProgramType::VertexA:
|
||||
case ProgramType::VertexB:
|
||||
constexpr const char* GetShaderTypeName(ShaderType shader_type) {
|
||||
switch (shader_type) {
|
||||
case ShaderType::Vertex:
|
||||
return "VS";
|
||||
case ProgramType::TessellationControl:
|
||||
return "TCS";
|
||||
case ProgramType::TessellationEval:
|
||||
return "TES";
|
||||
case ProgramType::Geometry:
|
||||
case ShaderType::TesselationControl:
|
||||
return "HS";
|
||||
case ShaderType::TesselationEval:
|
||||
return "DS";
|
||||
case ShaderType::Geometry:
|
||||
return "GS";
|
||||
case ProgramType::Fragment:
|
||||
case ShaderType::Fragment:
|
||||
return "FS";
|
||||
case ProgramType::Compute:
|
||||
case ShaderType::Compute:
|
||||
return "CS";
|
||||
}
|
||||
return "UNK";
|
||||
}
|
||||
|
||||
Tegra::Engines::ShaderType GetEnginesShaderType(ProgramType program_type) {
|
||||
constexpr ShaderType GetShaderType(Maxwell::ShaderProgram program_type) {
|
||||
switch (program_type) {
|
||||
case ProgramType::VertexA:
|
||||
case ProgramType::VertexB:
|
||||
return Tegra::Engines::ShaderType::Vertex;
|
||||
case ProgramType::TessellationControl:
|
||||
return Tegra::Engines::ShaderType::TesselationControl;
|
||||
case ProgramType::TessellationEval:
|
||||
return Tegra::Engines::ShaderType::TesselationEval;
|
||||
case ProgramType::Geometry:
|
||||
return Tegra::Engines::ShaderType::Geometry;
|
||||
case ProgramType::Fragment:
|
||||
return Tegra::Engines::ShaderType::Fragment;
|
||||
case ProgramType::Compute:
|
||||
return Tegra::Engines::ShaderType::Compute;
|
||||
case Maxwell::ShaderProgram::VertexA:
|
||||
case Maxwell::ShaderProgram::VertexB:
|
||||
return ShaderType::Vertex;
|
||||
case Maxwell::ShaderProgram::TesselationControl:
|
||||
return ShaderType::TesselationControl;
|
||||
case Maxwell::ShaderProgram::TesselationEval:
|
||||
return ShaderType::TesselationEval;
|
||||
case Maxwell::ShaderProgram::Geometry:
|
||||
return ShaderType::Geometry;
|
||||
case Maxwell::ShaderProgram::Fragment:
|
||||
return ShaderType::Fragment;
|
||||
}
|
||||
UNREACHABLE();
|
||||
return {};
|
||||
}
|
||||
|
||||
std::string GetShaderId(u64 unique_identifier, ProgramType program_type) {
|
||||
return fmt::format("{}{:016X}", GetProgramTypeName(program_type), unique_identifier);
|
||||
std::string GetShaderId(u64 unique_identifier, ShaderType shader_type) {
|
||||
return fmt::format("{}{:016X}", GetShaderTypeName(shader_type), unique_identifier);
|
||||
}
|
||||
|
||||
Tegra::Engines::ConstBufferEngineInterface& GetConstBufferEngineInterface(
|
||||
Core::System& system, ProgramType program_type) {
|
||||
if (program_type == ProgramType::Compute) {
|
||||
Tegra::Engines::ConstBufferEngineInterface& GetConstBufferEngineInterface(Core::System& system,
|
||||
ShaderType shader_type) {
|
||||
if (shader_type == ShaderType::Compute) {
|
||||
return system.GPU().KeplerCompute();
|
||||
} else {
|
||||
return system.GPU().Maxwell3D();
|
||||
}
|
||||
}
|
||||
|
||||
std::unique_ptr<ConstBufferLocker> MakeLocker(Core::System& system, ProgramType program_type) {
|
||||
return std::make_unique<ConstBufferLocker>(GetEnginesShaderType(program_type),
|
||||
GetConstBufferEngineInterface(system, program_type));
|
||||
std::unique_ptr<ConstBufferLocker> MakeLocker(Core::System& system, ShaderType shader_type) {
|
||||
return std::make_unique<ConstBufferLocker>(shader_type,
|
||||
GetConstBufferEngineInterface(system, shader_type));
|
||||
}
|
||||
|
||||
void FillLocker(ConstBufferLocker& locker, const ShaderDiskCacheUsage& usage) {
|
||||
@@ -253,88 +230,71 @@ void FillLocker(ConstBufferLocker& locker, const ShaderDiskCacheUsage& usage) {
|
||||
}
|
||||
}
|
||||
|
||||
CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramType program_type,
|
||||
const ProgramCode& program_code, const ProgramCode& program_code_b,
|
||||
const ProgramVariant& variant, ConstBufferLocker& locker,
|
||||
CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderType shader_type,
|
||||
const ProgramCode& code, const ProgramCode& code_b,
|
||||
ConstBufferLocker& locker, const ProgramVariant& variant,
|
||||
bool hint_retrievable = false) {
|
||||
LOG_INFO(Render_OpenGL, "called. {}", GetShaderId(unique_identifier, program_type));
|
||||
LOG_INFO(Render_OpenGL, "called. {}", GetShaderId(unique_identifier, shader_type));
|
||||
|
||||
const bool is_compute = program_type == ProgramType::Compute;
|
||||
const bool is_compute = shader_type == ShaderType::Compute;
|
||||
const u32 main_offset = is_compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET;
|
||||
const ShaderIR ir(program_code, main_offset, COMPILER_SETTINGS, locker);
|
||||
const ShaderIR ir(code, main_offset, COMPILER_SETTINGS, locker);
|
||||
std::optional<ShaderIR> ir_b;
|
||||
if (!program_code_b.empty()) {
|
||||
ir_b.emplace(program_code_b, main_offset, COMPILER_SETTINGS, locker);
|
||||
if (!code_b.empty()) {
|
||||
ir_b.emplace(code_b, main_offset, COMPILER_SETTINGS, locker);
|
||||
}
|
||||
const auto entries = GLShader::GetEntries(ir);
|
||||
|
||||
auto base_bindings{variant.base_bindings};
|
||||
const auto primitive_mode{variant.primitive_mode};
|
||||
const auto texture_buffer_usage{variant.texture_buffer_usage};
|
||||
|
||||
std::string source = fmt::format(R"(// {}
|
||||
#version 430 core
|
||||
#extension GL_ARB_separate_shader_objects : enable
|
||||
#extension GL_ARB_shader_viewport_layer_array : enable
|
||||
#extension GL_EXT_shader_image_load_formatted : enable
|
||||
#extension GL_NV_gpu_shader5 : enable
|
||||
#extension GL_NV_shader_thread_group : enable
|
||||
#extension GL_NV_shader_thread_shuffle : enable
|
||||
)",
|
||||
GetShaderId(unique_identifier, program_type));
|
||||
if (is_compute) {
|
||||
source += "#extension GL_ARB_compute_variable_group_size : require\n";
|
||||
GetShaderId(unique_identifier, shader_type));
|
||||
if (device.HasShaderBallot()) {
|
||||
source += "#extension GL_ARB_shader_ballot : require\n";
|
||||
}
|
||||
if (device.HasVertexViewportLayer()) {
|
||||
source += "#extension GL_ARB_shader_viewport_layer_array : require\n";
|
||||
}
|
||||
if (device.HasImageLoadFormatted()) {
|
||||
source += "#extension GL_EXT_shader_image_load_formatted : require\n";
|
||||
}
|
||||
if (device.HasWarpIntrinsics()) {
|
||||
source += "#extension GL_NV_gpu_shader5 : require\n"
|
||||
"#extension GL_NV_shader_thread_group : require\n"
|
||||
"#extension GL_NV_shader_thread_shuffle : require\n";
|
||||
}
|
||||
source += '\n';
|
||||
|
||||
if (!is_compute) {
|
||||
source += fmt::format("#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++);
|
||||
}
|
||||
|
||||
for (const auto& cbuf : entries.const_buffers) {
|
||||
source +=
|
||||
fmt::format("#define CBUF_BINDING_{} {}\n", cbuf.GetIndex(), base_bindings.cbuf++);
|
||||
}
|
||||
for (const auto& gmem : entries.global_memory_entries) {
|
||||
source += fmt::format("#define GMEM_BINDING_{}_{} {}\n", gmem.GetCbufIndex(),
|
||||
gmem.GetCbufOffset(), base_bindings.gmem++);
|
||||
}
|
||||
for (const auto& sampler : entries.samplers) {
|
||||
source += fmt::format("#define SAMPLER_BINDING_{} {}\n", sampler.GetIndex(),
|
||||
base_bindings.sampler++);
|
||||
}
|
||||
for (const auto& image : entries.images) {
|
||||
source +=
|
||||
fmt::format("#define IMAGE_BINDING_{} {}\n", image.GetIndex(), base_bindings.image++);
|
||||
}
|
||||
|
||||
// Transform 1D textures to texture samplers by declaring its preprocessor macros.
|
||||
for (std::size_t i = 0; i < texture_buffer_usage.size(); ++i) {
|
||||
if (!texture_buffer_usage.test(i)) {
|
||||
continue;
|
||||
}
|
||||
source += fmt::format("#define SAMPLER_{}_IS_BUFFER\n", i);
|
||||
}
|
||||
if (texture_buffer_usage.any()) {
|
||||
source += '\n';
|
||||
}
|
||||
|
||||
if (program_type == ProgramType::Geometry) {
|
||||
if (shader_type == ShaderType::Geometry) {
|
||||
const auto [glsl_topology, debug_name, max_vertices] =
|
||||
GetPrimitiveDescription(primitive_mode);
|
||||
GetPrimitiveDescription(variant.primitive_mode);
|
||||
|
||||
source += "layout (" + std::string(glsl_topology) + ") in;\n\n";
|
||||
source += "#define MAX_VERTEX_INPUT " + std::to_string(max_vertices) + '\n';
|
||||
source += fmt::format("layout ({}) in;\n\n", glsl_topology);
|
||||
source += fmt::format("#define MAX_VERTEX_INPUT {}\n", max_vertices);
|
||||
}
|
||||
if (program_type == ProgramType::Compute) {
|
||||
source += "layout (local_size_variable) in;\n";
|
||||
if (shader_type == ShaderType::Compute) {
|
||||
source +=
|
||||
fmt::format("layout (local_size_x = {}, local_size_y = {}, local_size_z = {}) in;\n",
|
||||
variant.block_x, variant.block_y, variant.block_z);
|
||||
|
||||
if (variant.shared_memory_size > 0) {
|
||||
// TODO(Rodrigo): We should divide by four here, but having a larger shared memory pool
|
||||
// avoids out of bound stores. Find out why shared memory size is being invalid.
|
||||
source += fmt::format("shared uint smem[{}];", variant.shared_memory_size);
|
||||
}
|
||||
|
||||
if (variant.local_memory_size > 0) {
|
||||
source += fmt::format("#define LOCAL_MEMORY_SIZE {}",
|
||||
Common::AlignUp(variant.local_memory_size, 4) / 4);
|
||||
}
|
||||
}
|
||||
|
||||
source += '\n';
|
||||
source += GenerateGLSL(device, program_type, ir, ir_b);
|
||||
source += GenerateGLSL(device, shader_type, ir, ir_b);
|
||||
|
||||
OGLShader shader;
|
||||
shader.Create(source.c_str(), GetShaderType(program_type));
|
||||
shader.Create(source.c_str(), GetGLShaderType(shader_type));
|
||||
|
||||
auto program = std::make_shared<OGLProgram>();
|
||||
program->Create(true, hint_retrievable, shader.handle);
|
||||
@@ -357,18 +317,16 @@ std::unordered_set<GLenum> GetSupportedFormats() {
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
CachedShader::CachedShader(const ShaderParameters& params, ProgramType program_type,
|
||||
GLShader::ShaderEntries entries, ProgramCode program_code,
|
||||
ProgramCode program_code_b)
|
||||
: RasterizerCacheObject{params.host_ptr}, system{params.system},
|
||||
disk_cache{params.disk_cache}, device{params.device}, cpu_addr{params.cpu_addr},
|
||||
unique_identifier{params.unique_identifier}, program_type{program_type}, entries{entries},
|
||||
program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {
|
||||
CachedShader::CachedShader(const ShaderParameters& params, ShaderType shader_type,
|
||||
GLShader::ShaderEntries entries, ProgramCode code, ProgramCode code_b)
|
||||
: RasterizerCacheObject{params.host_ptr}, system{params.system}, disk_cache{params.disk_cache},
|
||||
device{params.device}, cpu_addr{params.cpu_addr}, unique_identifier{params.unique_identifier},
|
||||
shader_type{shader_type}, entries{entries}, code{std::move(code)}, code_b{std::move(code_b)} {
|
||||
if (!params.precompiled_variants) {
|
||||
return;
|
||||
}
|
||||
for (const auto& pair : *params.precompiled_variants) {
|
||||
auto locker = MakeLocker(system, program_type);
|
||||
auto locker = MakeLocker(system, shader_type);
|
||||
const auto& usage = pair->first;
|
||||
FillLocker(*locker, usage);
|
||||
|
||||
@@ -389,94 +347,83 @@ CachedShader::CachedShader(const ShaderParameters& params, ProgramType program_t
|
||||
}
|
||||
|
||||
Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
|
||||
Maxwell::ShaderProgram program_type,
|
||||
ProgramCode program_code, ProgramCode program_code_b) {
|
||||
params.disk_cache.SaveRaw(ShaderDiskCacheRaw(
|
||||
params.unique_identifier, GetProgramType(program_type), program_code, program_code_b));
|
||||
Maxwell::ShaderProgram program_type, ProgramCode code,
|
||||
ProgramCode code_b) {
|
||||
const auto shader_type = GetShaderType(program_type);
|
||||
params.disk_cache.SaveRaw(
|
||||
ShaderDiskCacheRaw(params.unique_identifier, shader_type, code, code_b));
|
||||
|
||||
ConstBufferLocker locker(GetEnginesShaderType(GetProgramType(program_type)),
|
||||
params.system.GPU().Maxwell3D());
|
||||
const ShaderIR ir(program_code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, locker);
|
||||
ConstBufferLocker locker(shader_type, params.system.GPU().Maxwell3D());
|
||||
const ShaderIR ir(code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, locker);
|
||||
// TODO(Rodrigo): Handle VertexA shaders
|
||||
// std::optional<ShaderIR> ir_b;
|
||||
// if (!program_code_b.empty()) {
|
||||
// ir_b.emplace(program_code_b, STAGE_MAIN_OFFSET);
|
||||
// if (!code_b.empty()) {
|
||||
// ir_b.emplace(code_b, STAGE_MAIN_OFFSET);
|
||||
// }
|
||||
return std::shared_ptr<CachedShader>(
|
||||
new CachedShader(params, GetProgramType(program_type), GLShader::GetEntries(ir),
|
||||
std::move(program_code), std::move(program_code_b)));
|
||||
return std::shared_ptr<CachedShader>(new CachedShader(
|
||||
params, shader_type, GLShader::GetEntries(ir), std::move(code), std::move(code_b)));
|
||||
}
|
||||
|
||||
Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode code) {
|
||||
params.disk_cache.SaveRaw(
|
||||
ShaderDiskCacheRaw(params.unique_identifier, ProgramType::Compute, code));
|
||||
ShaderDiskCacheRaw(params.unique_identifier, ShaderType::Compute, code));
|
||||
|
||||
ConstBufferLocker locker(Tegra::Engines::ShaderType::Compute,
|
||||
params.system.GPU().KeplerCompute());
|
||||
const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, locker);
|
||||
return std::shared_ptr<CachedShader>(new CachedShader(
|
||||
params, ProgramType::Compute, GLShader::GetEntries(ir), std::move(code), {}));
|
||||
params, ShaderType::Compute, GLShader::GetEntries(ir), std::move(code), {}));
|
||||
}
|
||||
|
||||
Shader CachedShader::CreateFromCache(const ShaderParameters& params,
|
||||
const UnspecializedShader& unspecialized) {
|
||||
return std::shared_ptr<CachedShader>(new CachedShader(params, unspecialized.program_type,
|
||||
return std::shared_ptr<CachedShader>(new CachedShader(params, unspecialized.type,
|
||||
unspecialized.entries, unspecialized.code,
|
||||
unspecialized.code_b));
|
||||
}
|
||||
|
||||
std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVariant& variant) {
|
||||
UpdateVariant();
|
||||
GLuint CachedShader::GetHandle(const ProgramVariant& variant) {
|
||||
EnsureValidLockerVariant();
|
||||
|
||||
const auto [entry, is_cache_miss] = curr_variant->programs.try_emplace(variant);
|
||||
const auto [entry, is_cache_miss] = curr_locker_variant->programs.try_emplace(variant);
|
||||
auto& program = entry->second;
|
||||
if (is_cache_miss) {
|
||||
program = BuildShader(device, unique_identifier, program_type, program_code, program_code_b,
|
||||
variant, *curr_variant->locker);
|
||||
disk_cache.SaveUsage(GetUsage(variant, *curr_variant->locker));
|
||||
|
||||
LabelGLObject(GL_PROGRAM, program->handle, cpu_addr);
|
||||
if (!is_cache_miss) {
|
||||
return program->handle;
|
||||
}
|
||||
|
||||
auto base_bindings = variant.base_bindings;
|
||||
base_bindings.cbuf += static_cast<u32>(entries.const_buffers.size());
|
||||
if (program_type != ProgramType::Compute) {
|
||||
base_bindings.cbuf += STAGE_RESERVED_UBOS;
|
||||
}
|
||||
base_bindings.gmem += static_cast<u32>(entries.global_memory_entries.size());
|
||||
base_bindings.sampler += static_cast<u32>(entries.samplers.size());
|
||||
program = BuildShader(device, unique_identifier, shader_type, code, code_b,
|
||||
*curr_locker_variant->locker, variant);
|
||||
disk_cache.SaveUsage(GetUsage(variant, *curr_locker_variant->locker));
|
||||
|
||||
return {program->handle, base_bindings};
|
||||
LabelGLObject(GL_PROGRAM, program->handle, cpu_addr);
|
||||
return program->handle;
|
||||
}
|
||||
|
||||
void CachedShader::UpdateVariant() {
|
||||
if (curr_variant && !curr_variant->locker->IsConsistent()) {
|
||||
curr_variant = nullptr;
|
||||
bool CachedShader::EnsureValidLockerVariant() {
|
||||
const auto previous_variant = curr_locker_variant;
|
||||
if (curr_locker_variant && !curr_locker_variant->locker->IsConsistent()) {
|
||||
curr_locker_variant = nullptr;
|
||||
}
|
||||
if (!curr_variant) {
|
||||
if (!curr_locker_variant) {
|
||||
for (auto& variant : locker_variants) {
|
||||
if (variant->locker->IsConsistent()) {
|
||||
curr_variant = variant.get();
|
||||
curr_locker_variant = variant.get();
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!curr_variant) {
|
||||
if (!curr_locker_variant) {
|
||||
auto& new_variant = locker_variants.emplace_back();
|
||||
new_variant = std::make_unique<LockerVariant>();
|
||||
new_variant->locker = MakeLocker(system, program_type);
|
||||
curr_variant = new_variant.get();
|
||||
new_variant->locker = MakeLocker(system, shader_type);
|
||||
curr_locker_variant = new_variant.get();
|
||||
}
|
||||
return previous_variant == curr_locker_variant;
|
||||
}
|
||||
|
||||
ShaderDiskCacheUsage CachedShader::GetUsage(const ProgramVariant& variant,
|
||||
const ConstBufferLocker& locker) const {
|
||||
ShaderDiskCacheUsage usage;
|
||||
usage.unique_identifier = unique_identifier;
|
||||
usage.variant = variant;
|
||||
usage.keys = locker.GetKeys();
|
||||
usage.bound_samplers = locker.GetBoundSamplers();
|
||||
usage.bindless_samplers = locker.GetBindlessSamplers();
|
||||
return usage;
|
||||
return ShaderDiskCacheUsage{unique_identifier, variant, locker.GetKeys(),
|
||||
locker.GetBoundSamplers(), locker.GetBindlessSamplers()};
|
||||
}
|
||||
|
||||
ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
|
||||
@@ -535,11 +482,12 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
|
||||
}
|
||||
}
|
||||
if (!shader) {
|
||||
auto locker{MakeLocker(system, unspecialized.program_type)};
|
||||
auto locker{MakeLocker(system, unspecialized.type)};
|
||||
FillLocker(*locker, usage);
|
||||
shader = BuildShader(device, usage.unique_identifier, unspecialized.program_type,
|
||||
unspecialized.code, unspecialized.code_b, usage.variant,
|
||||
*locker, true);
|
||||
|
||||
shader = BuildShader(device, usage.unique_identifier, unspecialized.type,
|
||||
unspecialized.code, unspecialized.code_b, *locker,
|
||||
usage.variant, true);
|
||||
}
|
||||
|
||||
std::scoped_lock lock{mutex};
|
||||
@@ -642,7 +590,7 @@ bool ShaderCacheOpenGL::GenerateUnspecializedShaders(
|
||||
const auto& raw{raws[i]};
|
||||
const u64 unique_identifier{raw.GetUniqueIdentifier()};
|
||||
const u64 calculated_hash{
|
||||
GetUniqueIdentifier(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB())};
|
||||
GetUniqueIdentifier(raw.GetType(), raw.HasProgramA(), raw.GetCode(), raw.GetCodeB())};
|
||||
if (unique_identifier != calculated_hash) {
|
||||
LOG_ERROR(Render_OpenGL,
|
||||
"Invalid hash in entry={:016x} (obtained hash={:016x}) - "
|
||||
@@ -653,9 +601,9 @@ bool ShaderCacheOpenGL::GenerateUnspecializedShaders(
|
||||
}
|
||||
|
||||
const u32 main_offset =
|
||||
raw.GetProgramType() == ProgramType::Compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET;
|
||||
ConstBufferLocker locker(GetEnginesShaderType(raw.GetProgramType()));
|
||||
const ShaderIR ir(raw.GetProgramCode(), main_offset, COMPILER_SETTINGS, locker);
|
||||
raw.GetType() == ShaderType::Compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET;
|
||||
ConstBufferLocker locker(raw.GetType());
|
||||
const ShaderIR ir(raw.GetCode(), main_offset, COMPILER_SETTINGS, locker);
|
||||
// TODO(Rodrigo): Handle VertexA shaders
|
||||
// std::optional<ShaderIR> ir_b;
|
||||
// if (raw.HasProgramA()) {
|
||||
@@ -664,9 +612,9 @@ bool ShaderCacheOpenGL::GenerateUnspecializedShaders(
|
||||
|
||||
UnspecializedShader unspecialized;
|
||||
unspecialized.entries = GLShader::GetEntries(ir);
|
||||
unspecialized.program_type = raw.GetProgramType();
|
||||
unspecialized.code = raw.GetProgramCode();
|
||||
unspecialized.code_b = raw.GetProgramCodeB();
|
||||
unspecialized.type = raw.GetType();
|
||||
unspecialized.code = raw.GetCode();
|
||||
unspecialized.code_b = raw.GetCodeB();
|
||||
unspecialized_shaders.emplace(raw.GetUniqueIdentifier(), unspecialized);
|
||||
|
||||
if (callback) {
|
||||
@@ -699,7 +647,8 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
|
||||
code_b = GetShaderCode(memory_manager, address_b, memory_manager.GetPointer(address_b));
|
||||
}
|
||||
|
||||
const auto unique_identifier = GetUniqueIdentifier(GetProgramType(program), code, code_b);
|
||||
const auto unique_identifier = GetUniqueIdentifier(
|
||||
GetShaderType(program), program == Maxwell::ShaderProgram::VertexA, code, code_b);
|
||||
const auto precompiled_variants = GetPrecompiledVariants(unique_identifier);
|
||||
const auto cpu_addr{*memory_manager.GpuToCpuAddress(address)};
|
||||
const ShaderParameters params{system, disk_cache, precompiled_variants, device,
|
||||
@@ -727,7 +676,7 @@ Shader ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
|
||||
|
||||
// No kernel found - create a new one
|
||||
auto code{GetShaderCode(memory_manager, code_addr, host_ptr)};
|
||||
const auto unique_identifier{GetUniqueIdentifier(ProgramType::Compute, code, {})};
|
||||
const auto unique_identifier{GetUniqueIdentifier(ShaderType::Compute, false, code, {})};
|
||||
const auto precompiled_variants = GetPrecompiledVariants(unique_identifier);
|
||||
const auto cpu_addr{*memory_manager.GpuToCpuAddress(code_addr)};
|
||||
const ShaderParameters params{system, disk_cache, precompiled_variants, device,
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/shader_type.h"
|
||||
#include "video_core/rasterizer_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
|
||||
@@ -47,7 +48,7 @@ using PrecompiledVariants = std::vector<PrecompiledPrograms::iterator>;
|
||||
|
||||
struct UnspecializedShader {
|
||||
GLShader::ShaderEntries entries;
|
||||
ProgramType program_type;
|
||||
Tegra::Engines::ShaderType type;
|
||||
ProgramCode code;
|
||||
ProgramCode code_b;
|
||||
};
|
||||
@@ -77,7 +78,7 @@ public:
|
||||
}
|
||||
|
||||
std::size_t GetSizeInBytes() const override {
|
||||
return program_code.size() * sizeof(u64);
|
||||
return code.size() * sizeof(u64);
|
||||
}
|
||||
|
||||
/// Gets the shader entries for the shader
|
||||
@@ -86,7 +87,7 @@ public:
|
||||
}
|
||||
|
||||
/// Gets the GL program handle for the shader
|
||||
std::tuple<GLuint, BaseBindings> GetProgramHandle(const ProgramVariant& variant);
|
||||
GLuint GetHandle(const ProgramVariant& variant);
|
||||
|
||||
private:
|
||||
struct LockerVariant {
|
||||
@@ -94,11 +95,11 @@ private:
|
||||
std::unordered_map<ProgramVariant, CachedProgram> programs;
|
||||
};
|
||||
|
||||
explicit CachedShader(const ShaderParameters& params, ProgramType program_type,
|
||||
explicit CachedShader(const ShaderParameters& params, Tegra::Engines::ShaderType shader_type,
|
||||
GLShader::ShaderEntries entries, ProgramCode program_code,
|
||||
ProgramCode program_code_b);
|
||||
|
||||
void UpdateVariant();
|
||||
bool EnsureValidLockerVariant();
|
||||
|
||||
ShaderDiskCacheUsage GetUsage(const ProgramVariant& variant,
|
||||
const VideoCommon::Shader::ConstBufferLocker& locker) const;
|
||||
@@ -110,14 +111,14 @@ private:
|
||||
VAddr cpu_addr{};
|
||||
|
||||
u64 unique_identifier{};
|
||||
ProgramType program_type{};
|
||||
Tegra::Engines::ShaderType shader_type{};
|
||||
|
||||
GLShader::ShaderEntries entries;
|
||||
|
||||
ProgramCode program_code;
|
||||
ProgramCode program_code_b;
|
||||
ProgramCode code;
|
||||
ProgramCode code_b;
|
||||
|
||||
LockerVariant* curr_variant = nullptr;
|
||||
LockerVariant* curr_locker_variant = nullptr;
|
||||
std::vector<std::unique_ptr<LockerVariant>> locker_variants;
|
||||
};
|
||||
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
#include "common/common_types.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/engines/shader_type.h"
|
||||
#include "video_core/renderer_opengl/gl_device.h"
|
||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
|
||||
@@ -27,6 +28,7 @@ namespace OpenGL::GLShader {
|
||||
|
||||
namespace {
|
||||
|
||||
using Tegra::Engines::ShaderType;
|
||||
using Tegra::Shader::Attribute;
|
||||
using Tegra::Shader::AttributeUse;
|
||||
using Tegra::Shader::Header;
|
||||
@@ -41,6 +43,9 @@ using namespace VideoCommon::Shader;
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
using Operation = const OperationNode&;
|
||||
|
||||
class ASTDecompiler;
|
||||
class ExprDecompiler;
|
||||
|
||||
enum class Type { Void, Bool, Bool2, Float, Int, Uint, HalfFloat };
|
||||
|
||||
struct TextureAoffi {};
|
||||
@@ -223,7 +228,7 @@ private:
|
||||
Type type{};
|
||||
};
|
||||
|
||||
constexpr const char* GetTypeString(Type type) {
|
||||
const char* GetTypeString(Type type) {
|
||||
switch (type) {
|
||||
case Type::Bool:
|
||||
return "bool";
|
||||
@@ -243,7 +248,7 @@ constexpr const char* GetTypeString(Type type) {
|
||||
}
|
||||
}
|
||||
|
||||
constexpr const char* GetImageTypeDeclaration(Tegra::Shader::ImageType image_type) {
|
||||
const char* GetImageTypeDeclaration(Tegra::Shader::ImageType image_type) {
|
||||
switch (image_type) {
|
||||
case Tegra::Shader::ImageType::Texture1D:
|
||||
return "1D";
|
||||
@@ -331,16 +336,13 @@ std::string FlowStackTopName(MetaStackClass stack) {
|
||||
return fmt::format("{}_flow_stack_top", GetFlowStackPrefix(stack));
|
||||
}
|
||||
|
||||
constexpr bool IsVertexShader(ProgramType stage) {
|
||||
return stage == ProgramType::VertexA || stage == ProgramType::VertexB;
|
||||
[[deprecated]] constexpr bool IsVertexShader(ShaderType stage) {
|
||||
return stage == ShaderType::Vertex;
|
||||
}
|
||||
|
||||
class ASTDecompiler;
|
||||
class ExprDecompiler;
|
||||
|
||||
class GLSLDecompiler final {
|
||||
public:
|
||||
explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ProgramType stage,
|
||||
explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ShaderType stage,
|
||||
std::string suffix)
|
||||
: device{device}, ir{ir}, stage{stage}, suffix{suffix}, header{ir.GetHeader()} {}
|
||||
|
||||
@@ -427,7 +429,7 @@ private:
|
||||
}
|
||||
|
||||
void DeclareGeometry() {
|
||||
if (stage != ProgramType::Geometry) {
|
||||
if (stage != ShaderType::Geometry) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -510,10 +512,14 @@ private:
|
||||
}
|
||||
|
||||
void DeclareLocalMemory() {
|
||||
// TODO(Rodrigo): Unstub kernel local memory size and pass it from a register at
|
||||
// specialization time.
|
||||
const u64 local_memory_size =
|
||||
stage == ProgramType::Compute ? 0x400 : header.GetLocalMemorySize();
|
||||
if (stage == ShaderType::Compute) {
|
||||
code.AddLine("#ifdef LOCAL_MEMORY_SIZE");
|
||||
code.AddLine("uint {}[LOCAL_MEMORY_SIZE];", GetLocalMemory());
|
||||
code.AddLine("#endif");
|
||||
return;
|
||||
}
|
||||
|
||||
const u64 local_memory_size = header.GetLocalMemorySize();
|
||||
if (local_memory_size == 0) {
|
||||
return;
|
||||
}
|
||||
@@ -522,13 +528,6 @@ private:
|
||||
code.AddNewLine();
|
||||
}
|
||||
|
||||
void DeclareSharedMemory() {
|
||||
if (stage != ProgramType::Compute) {
|
||||
return;
|
||||
}
|
||||
code.AddLine("shared uint {}[];", GetSharedMemory());
|
||||
}
|
||||
|
||||
void DeclareInternalFlags() {
|
||||
for (u32 flag = 0; flag < static_cast<u32>(InternalFlag::Amount); flag++) {
|
||||
const auto flag_code = static_cast<InternalFlag>(flag);
|
||||
@@ -578,12 +577,12 @@ private:
|
||||
const u32 location{GetGenericAttributeIndex(index)};
|
||||
|
||||
std::string name{GetInputAttribute(index)};
|
||||
if (stage == ProgramType::Geometry) {
|
||||
if (stage == ShaderType::Geometry) {
|
||||
name = "gs_" + name + "[]";
|
||||
}
|
||||
|
||||
std::string suffix;
|
||||
if (stage == ProgramType::Fragment) {
|
||||
if (stage == ShaderType::Fragment) {
|
||||
const auto input_mode{header.ps.GetAttributeUse(location)};
|
||||
if (skip_unused && input_mode == AttributeUse::Unused) {
|
||||
return;
|
||||
@@ -595,7 +594,7 @@ private:
|
||||
}
|
||||
|
||||
void DeclareOutputAttributes() {
|
||||
if (ir.HasPhysicalAttributes() && stage != ProgramType::Fragment) {
|
||||
if (ir.HasPhysicalAttributes() && stage != ShaderType::Fragment) {
|
||||
for (u32 i = 0; i < GetNumPhysicalVaryings(); ++i) {
|
||||
DeclareOutputAttribute(ToGenericAttribute(i));
|
||||
}
|
||||
@@ -620,9 +619,9 @@ private:
|
||||
}
|
||||
|
||||
void DeclareConstantBuffers() {
|
||||
for (const auto& entry : ir.GetConstantBuffers()) {
|
||||
const auto [index, size] = entry;
|
||||
code.AddLine("layout (std140, binding = CBUF_BINDING_{}) uniform {} {{", index,
|
||||
u32 binding = device.GetBaseBindings(stage).uniform_buffer;
|
||||
for (const auto& [index, cbuf] : ir.GetConstantBuffers()) {
|
||||
code.AddLine("layout (std140, binding = {}) uniform {} {{", binding++,
|
||||
GetConstBufferBlock(index));
|
||||
code.AddLine(" uvec4 {}[{}];", GetConstBuffer(index), MAX_CONSTBUFFER_ELEMENTS);
|
||||
code.AddLine("}};");
|
||||
@@ -631,9 +630,8 @@ private:
|
||||
}
|
||||
|
||||
void DeclareGlobalMemory() {
|
||||
for (const auto& gmem : ir.GetGlobalMemory()) {
|
||||
const auto& [base, usage] = gmem;
|
||||
|
||||
u32 binding = device.GetBaseBindings(stage).shader_storage_buffer;
|
||||
for (const auto& [base, usage] : ir.GetGlobalMemory()) {
|
||||
// Since we don't know how the shader will use the shader, hint the driver to disable as
|
||||
// much optimizations as possible
|
||||
std::string qualifier = "coherent volatile";
|
||||
@@ -643,8 +641,8 @@ private:
|
||||
qualifier += " writeonly";
|
||||
}
|
||||
|
||||
code.AddLine("layout (std430, binding = GMEM_BINDING_{}_{}) {} buffer {} {{",
|
||||
base.cbuf_index, base.cbuf_offset, qualifier, GetGlobalMemoryBlock(base));
|
||||
code.AddLine("layout (std430, binding = {}) {} buffer {} {{", binding++, qualifier,
|
||||
GetGlobalMemoryBlock(base));
|
||||
code.AddLine(" uint {}[];", GetGlobalMemory(base));
|
||||
code.AddLine("}};");
|
||||
code.AddNewLine();
|
||||
@@ -652,15 +650,17 @@ private:
|
||||
}
|
||||
|
||||
void DeclareSamplers() {
|
||||
const auto& samplers = ir.GetSamplers();
|
||||
for (const auto& sampler : samplers) {
|
||||
const std::string name{GetSampler(sampler)};
|
||||
const std::string description{"layout (binding = SAMPLER_BINDING_" +
|
||||
std::to_string(sampler.GetIndex()) + ") uniform"};
|
||||
u32 binding = device.GetBaseBindings(stage).sampler;
|
||||
for (const auto& sampler : ir.GetSamplers()) {
|
||||
const std::string name = GetSampler(sampler);
|
||||
const std::string description = fmt::format("layout (binding = {}) uniform", binding++);
|
||||
|
||||
std::string sampler_type = [&]() {
|
||||
if (sampler.IsBuffer()) {
|
||||
return "samplerBuffer";
|
||||
}
|
||||
switch (sampler.GetType()) {
|
||||
case Tegra::Shader::TextureType::Texture1D:
|
||||
// Special cased, read below.
|
||||
return "sampler1D";
|
||||
case Tegra::Shader::TextureType::Texture2D:
|
||||
return "sampler2D";
|
||||
@@ -680,21 +680,9 @@ private:
|
||||
sampler_type += "Shadow";
|
||||
}
|
||||
|
||||
if (sampler.GetType() == Tegra::Shader::TextureType::Texture1D) {
|
||||
// 1D textures can be aliased to texture buffers, hide the declarations behind a
|
||||
// preprocessor flag and use one or the other from the GPU state. This has to be
|
||||
// done because shaders don't have enough information to determine the texture type.
|
||||
EmitIfdefIsBuffer(sampler);
|
||||
code.AddLine("{} samplerBuffer {};", description, name);
|
||||
code.AddLine("#else");
|
||||
code.AddLine("{} {} {};", description, sampler_type, name);
|
||||
code.AddLine("#endif");
|
||||
} else {
|
||||
// The other texture types (2D, 3D and cubes) don't have this issue.
|
||||
code.AddLine("{} {} {};", description, sampler_type, name);
|
||||
}
|
||||
code.AddLine("{} {} {};", description, sampler_type, name);
|
||||
}
|
||||
if (!samplers.empty()) {
|
||||
if (!ir.GetSamplers().empty()) {
|
||||
code.AddNewLine();
|
||||
}
|
||||
}
|
||||
@@ -717,7 +705,7 @@ private:
|
||||
constexpr u32 element_stride = 4;
|
||||
const u32 address{generic_base + index * generic_stride + element * element_stride};
|
||||
|
||||
const bool declared = stage != ProgramType::Fragment ||
|
||||
const bool declared = stage != ShaderType::Fragment ||
|
||||
header.ps.GetAttributeUse(index) != AttributeUse::Unused;
|
||||
const std::string value =
|
||||
declared ? ReadAttribute(attribute, element).AsFloat() : "0.0f";
|
||||
@@ -734,8 +722,8 @@ private:
|
||||
}
|
||||
|
||||
void DeclareImages() {
|
||||
const auto& images{ir.GetImages()};
|
||||
for (const auto& image : images) {
|
||||
u32 binding = device.GetBaseBindings(stage).image;
|
||||
for (const auto& image : ir.GetImages()) {
|
||||
std::string qualifier = "coherent volatile";
|
||||
if (image.IsRead() && !image.IsWritten()) {
|
||||
qualifier += " readonly";
|
||||
@@ -745,10 +733,10 @@ private:
|
||||
|
||||
const char* format = image.IsAtomic() ? "r32ui, " : "";
|
||||
const char* type_declaration = GetImageTypeDeclaration(image.GetType());
|
||||
code.AddLine("layout ({}binding = IMAGE_BINDING_{}) {} uniform uimage{} {};", format,
|
||||
image.GetIndex(), qualifier, type_declaration, GetImage(image));
|
||||
code.AddLine("layout ({}binding = {}) {} uniform uimage{} {};", format, binding++,
|
||||
qualifier, type_declaration, GetImage(image));
|
||||
}
|
||||
if (!images.empty()) {
|
||||
if (!ir.GetImages().empty()) {
|
||||
code.AddNewLine();
|
||||
}
|
||||
}
|
||||
@@ -809,7 +797,7 @@ private:
|
||||
}
|
||||
|
||||
if (const auto abuf = std::get_if<AbufNode>(&*node)) {
|
||||
UNIMPLEMENTED_IF_MSG(abuf->IsPhysicalBuffer() && stage == ProgramType::Geometry,
|
||||
UNIMPLEMENTED_IF_MSG(abuf->IsPhysicalBuffer() && stage == ShaderType::Geometry,
|
||||
"Physical attributes in geometry shaders are not implemented");
|
||||
if (abuf->IsPhysicalBuffer()) {
|
||||
return {fmt::format("ReadPhysicalAttribute({})",
|
||||
@@ -868,18 +856,13 @@ private:
|
||||
}
|
||||
|
||||
if (const auto lmem = std::get_if<LmemNode>(&*node)) {
|
||||
if (stage == ProgramType::Compute) {
|
||||
LOG_WARNING(Render_OpenGL, "Local memory is stubbed on compute shaders");
|
||||
}
|
||||
return {
|
||||
fmt::format("{}[{} >> 2]", GetLocalMemory(), Visit(lmem->GetAddress()).AsUint()),
|
||||
Type::Uint};
|
||||
}
|
||||
|
||||
if (const auto smem = std::get_if<SmemNode>(&*node)) {
|
||||
return {
|
||||
fmt::format("{}[{} >> 2]", GetSharedMemory(), Visit(smem->GetAddress()).AsUint()),
|
||||
Type::Uint};
|
||||
return {fmt::format("smem[{} >> 2]", Visit(smem->GetAddress()).AsUint()), Type::Uint};
|
||||
}
|
||||
|
||||
if (const auto internal_flag = std::get_if<InternalFlagNode>(&*node)) {
|
||||
@@ -909,7 +892,7 @@ private:
|
||||
|
||||
Expression ReadAttribute(Attribute::Index attribute, u32 element, const Node& buffer = {}) {
|
||||
const auto GeometryPass = [&](std::string_view name) {
|
||||
if (stage == ProgramType::Geometry && buffer) {
|
||||
if (stage == ShaderType::Geometry && buffer) {
|
||||
// TODO(Rodrigo): Guard geometry inputs against out of bound reads. Some games
|
||||
// set an 0x80000000 index for those and the shader fails to build. Find out why
|
||||
// this happens and what's its intent.
|
||||
@@ -921,11 +904,11 @@ private:
|
||||
switch (attribute) {
|
||||
case Attribute::Index::Position:
|
||||
switch (stage) {
|
||||
case ProgramType::Geometry:
|
||||
case ShaderType::Geometry:
|
||||
return {fmt::format("gl_in[{}].gl_Position{}", Visit(buffer).AsUint(),
|
||||
GetSwizzle(element)),
|
||||
Type::Float};
|
||||
case ProgramType::Fragment:
|
||||
case ShaderType::Fragment:
|
||||
return {element == 3 ? "1.0f" : ("gl_FragCoord"s + GetSwizzle(element)),
|
||||
Type::Float};
|
||||
default:
|
||||
@@ -959,7 +942,7 @@ private:
|
||||
return {"0", Type::Int};
|
||||
case Attribute::Index::FrontFacing:
|
||||
// TODO(Subv): Find out what the values are for the other elements.
|
||||
ASSERT(stage == ProgramType::Fragment);
|
||||
ASSERT(stage == ShaderType::Fragment);
|
||||
switch (element) {
|
||||
case 3:
|
||||
return {"(gl_FrontFacing ? -1 : 0)", Type::Int};
|
||||
@@ -985,7 +968,7 @@ private:
|
||||
// be found in fragment shaders, so we disable precise there. There are vertex shaders that
|
||||
// also fail to build but nobody seems to care about those.
|
||||
// Note: Only bugged drivers will skip precise.
|
||||
const bool disable_precise = device.HasPreciseBug() && stage == ProgramType::Fragment;
|
||||
const bool disable_precise = device.HasPreciseBug() && stage == ShaderType::Fragment;
|
||||
|
||||
std::string temporary = code.GenerateTemporary();
|
||||
code.AddLine("{}{} {} = {};", disable_precise ? "" : "precise ", GetTypeString(type),
|
||||
@@ -1247,17 +1230,12 @@ private:
|
||||
}
|
||||
target = std::move(*output);
|
||||
} else if (const auto lmem = std::get_if<LmemNode>(&*dest)) {
|
||||
if (stage == ProgramType::Compute) {
|
||||
LOG_WARNING(Render_OpenGL, "Local memory is stubbed on compute shaders");
|
||||
}
|
||||
target = {
|
||||
fmt::format("{}[{} >> 2]", GetLocalMemory(), Visit(lmem->GetAddress()).AsUint()),
|
||||
Type::Uint};
|
||||
} else if (const auto smem = std::get_if<SmemNode>(&*dest)) {
|
||||
ASSERT(stage == ProgramType::Compute);
|
||||
target = {
|
||||
fmt::format("{}[{} >> 2]", GetSharedMemory(), Visit(smem->GetAddress()).AsUint()),
|
||||
Type::Uint};
|
||||
ASSERT(stage == ShaderType::Compute);
|
||||
target = {fmt::format("smem[{} >> 2]", Visit(smem->GetAddress()).AsUint()), Type::Uint};
|
||||
} else if (const auto gmem = std::get_if<GmemNode>(&*dest)) {
|
||||
const std::string real = Visit(gmem->GetRealAddress()).AsUint();
|
||||
const std::string base = Visit(gmem->GetBaseAddress()).AsUint();
|
||||
@@ -1379,6 +1357,26 @@ private:
|
||||
return GenerateUnary(operation, "float", Type::Float, type);
|
||||
}
|
||||
|
||||
Expression FSwizzleAdd(Operation operation) {
|
||||
const std::string op_a = VisitOperand(operation, 0).AsFloat();
|
||||
const std::string op_b = VisitOperand(operation, 1).AsFloat();
|
||||
|
||||
if (!device.HasShaderBallot()) {
|
||||
LOG_ERROR(Render_OpenGL, "Shader ballot is unavailable but required by the shader");
|
||||
return {fmt::format("{} + {}", op_a, op_b), Type::Float};
|
||||
}
|
||||
|
||||
const std::string instr_mask = VisitOperand(operation, 2).AsUint();
|
||||
const std::string mask = code.GenerateTemporary();
|
||||
code.AddLine("uint {} = ({} >> ((gl_SubGroupInvocationARB & 3) << 1)) & 3;", mask,
|
||||
instr_mask);
|
||||
|
||||
const std::string modifier_a = fmt::format("fswzadd_modifiers_a[{}]", mask);
|
||||
const std::string modifier_b = fmt::format("fswzadd_modifiers_b[{}]", mask);
|
||||
return {fmt::format("(({} * {}) + ({} * {}))", op_a, modifier_a, op_b, modifier_b),
|
||||
Type::Float};
|
||||
}
|
||||
|
||||
Expression ICastFloat(Operation operation) {
|
||||
return GenerateUnary(operation, "int", Type::Int, Type::Float);
|
||||
}
|
||||
@@ -1729,27 +1727,14 @@ private:
|
||||
expr += ", ";
|
||||
}
|
||||
|
||||
// Store a copy of the expression without the lod to be used with texture buffers
|
||||
std::string expr_buffer = expr;
|
||||
|
||||
if (meta->lod) {
|
||||
if (meta->lod && !meta->sampler.IsBuffer()) {
|
||||
expr += ", ";
|
||||
expr += Visit(meta->lod).AsInt();
|
||||
}
|
||||
expr += ')';
|
||||
expr += GetSwizzle(meta->element);
|
||||
|
||||
expr_buffer += ')';
|
||||
expr_buffer += GetSwizzle(meta->element);
|
||||
|
||||
const std::string tmp{code.GenerateTemporary()};
|
||||
EmitIfdefIsBuffer(meta->sampler);
|
||||
code.AddLine("float {} = {};", tmp, expr_buffer);
|
||||
code.AddLine("#else");
|
||||
code.AddLine("float {} = {};", tmp, expr);
|
||||
code.AddLine("#endif");
|
||||
|
||||
return {tmp, Type::Float};
|
||||
return {std::move(expr), Type::Float};
|
||||
}
|
||||
|
||||
Expression ImageLoad(Operation operation) {
|
||||
@@ -1817,7 +1802,7 @@ private:
|
||||
}
|
||||
|
||||
void PreExit() {
|
||||
if (stage != ProgramType::Fragment) {
|
||||
if (stage != ShaderType::Fragment) {
|
||||
return;
|
||||
}
|
||||
const auto& used_registers = ir.GetRegisters();
|
||||
@@ -1870,27 +1855,21 @@ private:
|
||||
}
|
||||
|
||||
Expression EmitVertex(Operation operation) {
|
||||
ASSERT_MSG(stage == ProgramType::Geometry,
|
||||
ASSERT_MSG(stage == ShaderType::Geometry,
|
||||
"EmitVertex is expected to be used in a geometry shader.");
|
||||
|
||||
// If a geometry shader is attached, it will always flip (it's the last stage before
|
||||
// fragment). For more info about flipping, refer to gl_shader_gen.cpp.
|
||||
code.AddLine("gl_Position.xy *= viewport_flip.xy;");
|
||||
code.AddLine("EmitVertex();");
|
||||
return {};
|
||||
}
|
||||
|
||||
Expression EndPrimitive(Operation operation) {
|
||||
ASSERT_MSG(stage == ProgramType::Geometry,
|
||||
ASSERT_MSG(stage == ShaderType::Geometry,
|
||||
"EndPrimitive is expected to be used in a geometry shader.");
|
||||
|
||||
code.AddLine("EndPrimitive();");
|
||||
return {};
|
||||
}
|
||||
|
||||
Expression YNegate(Operation operation) {
|
||||
// Config pack's third value is Y_NEGATE's state.
|
||||
return {"config_pack[2]", Type::Uint};
|
||||
return {"y_direction", Type::Float};
|
||||
}
|
||||
|
||||
template <u32 element>
|
||||
@@ -1942,34 +1921,24 @@ private:
|
||||
return Vote(operation, "allThreadsEqualNV");
|
||||
}
|
||||
|
||||
template <const std::string_view& func>
|
||||
Expression Shuffle(Operation operation) {
|
||||
const std::string value = VisitOperand(operation, 0).AsFloat();
|
||||
if (!device.HasWarpIntrinsics()) {
|
||||
LOG_ERROR(Render_OpenGL, "Nvidia shuffle intrinsics are required by this shader");
|
||||
// On a "single-thread" device we are either on the same thread or out of bounds. Both
|
||||
// cases return the passed value.
|
||||
return {value, Type::Float};
|
||||
Expression ThreadId(Operation operation) {
|
||||
if (!device.HasShaderBallot()) {
|
||||
LOG_ERROR(Render_OpenGL, "Shader ballot is unavailable but required by the shader");
|
||||
return {"0U", Type::Uint};
|
||||
}
|
||||
return {"gl_SubGroupInvocationARB", Type::Uint};
|
||||
}
|
||||
|
||||
Expression ShuffleIndexed(Operation operation) {
|
||||
std::string value = VisitOperand(operation, 0).AsFloat();
|
||||
|
||||
if (!device.HasShaderBallot()) {
|
||||
LOG_ERROR(Render_OpenGL, "Shader ballot is unavailable but required by the shader");
|
||||
return {std::move(value), Type::Float};
|
||||
}
|
||||
|
||||
const std::string index = VisitOperand(operation, 1).AsUint();
|
||||
const std::string width = VisitOperand(operation, 2).AsUint();
|
||||
return {fmt::format("{}({}, {}, {})", func, value, index, width), Type::Float};
|
||||
}
|
||||
|
||||
template <const std::string_view& func>
|
||||
Expression InRangeShuffle(Operation operation) {
|
||||
const std::string index = VisitOperand(operation, 0).AsUint();
|
||||
const std::string width = VisitOperand(operation, 1).AsUint();
|
||||
if (!device.HasWarpIntrinsics()) {
|
||||
// On a "single-thread" device we are only in bounds when the requested index is 0.
|
||||
return {fmt::format("({} == 0U)", index), Type::Bool};
|
||||
}
|
||||
|
||||
const std::string in_range = code.GenerateTemporary();
|
||||
code.AddLine("bool {};", in_range);
|
||||
code.AddLine("{}(0U, {}, {}, {});", func, index, width, in_range);
|
||||
return {in_range, Type::Bool};
|
||||
return {fmt::format("readInvocationARB({}, {})", value, index), Type::Float};
|
||||
}
|
||||
|
||||
struct Func final {
|
||||
@@ -1981,11 +1950,6 @@ private:
|
||||
static constexpr std::string_view Or = "Or";
|
||||
static constexpr std::string_view Xor = "Xor";
|
||||
static constexpr std::string_view Exchange = "Exchange";
|
||||
|
||||
static constexpr std::string_view ShuffleIndexed = "shuffleNV";
|
||||
static constexpr std::string_view ShuffleUp = "shuffleUpNV";
|
||||
static constexpr std::string_view ShuffleDown = "shuffleDownNV";
|
||||
static constexpr std::string_view ShuffleButterfly = "shuffleXorNV";
|
||||
};
|
||||
|
||||
static constexpr std::array operation_decompilers = {
|
||||
@@ -2016,6 +1980,7 @@ private:
|
||||
&GLSLDecompiler::FTrunc,
|
||||
&GLSLDecompiler::FCastInteger<Type::Int>,
|
||||
&GLSLDecompiler::FCastInteger<Type::Uint>,
|
||||
&GLSLDecompiler::FSwizzleAdd,
|
||||
|
||||
&GLSLDecompiler::Add<Type::Int>,
|
||||
&GLSLDecompiler::Mul<Type::Int>,
|
||||
@@ -2151,15 +2116,8 @@ private:
|
||||
&GLSLDecompiler::VoteAny,
|
||||
&GLSLDecompiler::VoteEqual,
|
||||
|
||||
&GLSLDecompiler::Shuffle<Func::ShuffleIndexed>,
|
||||
&GLSLDecompiler::Shuffle<Func::ShuffleUp>,
|
||||
&GLSLDecompiler::Shuffle<Func::ShuffleDown>,
|
||||
&GLSLDecompiler::Shuffle<Func::ShuffleButterfly>,
|
||||
|
||||
&GLSLDecompiler::InRangeShuffle<Func::ShuffleIndexed>,
|
||||
&GLSLDecompiler::InRangeShuffle<Func::ShuffleUp>,
|
||||
&GLSLDecompiler::InRangeShuffle<Func::ShuffleDown>,
|
||||
&GLSLDecompiler::InRangeShuffle<Func::ShuffleButterfly>,
|
||||
&GLSLDecompiler::ThreadId,
|
||||
&GLSLDecompiler::ShuffleIndexed,
|
||||
};
|
||||
static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount));
|
||||
|
||||
@@ -2200,10 +2158,6 @@ private:
|
||||
return "lmem_" + suffix;
|
||||
}
|
||||
|
||||
std::string GetSharedMemory() const {
|
||||
return fmt::format("smem_{}", suffix);
|
||||
}
|
||||
|
||||
std::string GetInternalFlag(InternalFlag flag) const {
|
||||
constexpr std::array InternalFlagNames = {"zero_flag", "sign_flag", "carry_flag",
|
||||
"overflow_flag"};
|
||||
@@ -2221,10 +2175,6 @@ private:
|
||||
return GetDeclarationWithSuffix(static_cast<u32>(image.GetIndex()), "image");
|
||||
}
|
||||
|
||||
void EmitIfdefIsBuffer(const Sampler& sampler) {
|
||||
code.AddLine("#ifdef SAMPLER_{}_IS_BUFFER", sampler.GetIndex());
|
||||
}
|
||||
|
||||
std::string GetDeclarationWithSuffix(u32 index, std::string_view name) const {
|
||||
return fmt::format("{}_{}_{}", name, index, suffix);
|
||||
}
|
||||
@@ -2243,7 +2193,7 @@ private:
|
||||
|
||||
const Device& device;
|
||||
const ShaderIR& ir;
|
||||
const ProgramType stage;
|
||||
const ShaderType stage;
|
||||
const std::string suffix;
|
||||
const Header header;
|
||||
|
||||
@@ -2492,10 +2442,13 @@ bvec2 HalfFloatNanComparison(bvec2 comparison, vec2 pair1, vec2 pair2) {
|
||||
bvec2 is_nan2 = isnan(pair2);
|
||||
return bvec2(comparison.x || is_nan1.x || is_nan2.x, comparison.y || is_nan1.y || is_nan2.y);
|
||||
}
|
||||
|
||||
const float fswzadd_modifiers_a[] = float[4](-1.0f, 1.0f, -1.0f, 0.0f );
|
||||
const float fswzadd_modifiers_b[] = float[4](-1.0f, -1.0f, 1.0f, -1.0f );
|
||||
)";
|
||||
}
|
||||
|
||||
std::string Decompile(const Device& device, const ShaderIR& ir, ProgramType stage,
|
||||
std::string Decompile(const Device& device, const ShaderIR& ir, ShaderType stage,
|
||||
const std::string& suffix) {
|
||||
GLSLDecompiler decompiler(device, ir, stage, suffix);
|
||||
decompiler.Decompile();
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
#include <vector>
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/engines/shader_type.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
@@ -17,20 +18,8 @@ class ShaderIR;
|
||||
}
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
class Device;
|
||||
|
||||
enum class ProgramType : u32 {
|
||||
VertexA = 0,
|
||||
VertexB = 1,
|
||||
TessellationControl = 2,
|
||||
TessellationEval = 3,
|
||||
Geometry = 4,
|
||||
Fragment = 5,
|
||||
Compute = 6
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
}
|
||||
|
||||
namespace OpenGL::GLShader {
|
||||
|
||||
@@ -94,6 +83,6 @@ ShaderEntries GetEntries(const VideoCommon::Shader::ShaderIR& ir);
|
||||
std::string GetCommonDeclarations();
|
||||
|
||||
std::string Decompile(const Device& device, const VideoCommon::Shader::ShaderIR& ir,
|
||||
ProgramType stage, const std::string& suffix);
|
||||
Tegra::Engines::ShaderType stage, const std::string& suffix);
|
||||
|
||||
} // namespace OpenGL::GLShader
|
||||
@@ -3,6 +3,7 @@
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <cstring>
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "common/assert.h"
|
||||
@@ -12,39 +13,22 @@
|
||||
#include "common/logging/log.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "common/zstd_compression.h"
|
||||
|
||||
#include "core/core.h"
|
||||
#include "core/hle/kernel/process.h"
|
||||
#include "core/settings.h"
|
||||
|
||||
#include "video_core/engines/shader_type.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_cache.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
|
||||
|
||||
namespace OpenGL {
|
||||
|
||||
using Tegra::Engines::ShaderType;
|
||||
using VideoCommon::Shader::BindlessSamplerMap;
|
||||
using VideoCommon::Shader::BoundSamplerMap;
|
||||
using VideoCommon::Shader::KeyMap;
|
||||
|
||||
namespace {
|
||||
|
||||
struct ConstBufferKey {
|
||||
u32 cbuf;
|
||||
u32 offset;
|
||||
u32 value;
|
||||
};
|
||||
|
||||
struct BoundSamplerKey {
|
||||
u32 offset;
|
||||
Tegra::Engines::SamplerDescriptor sampler;
|
||||
};
|
||||
|
||||
struct BindlessSamplerKey {
|
||||
u32 cbuf;
|
||||
u32 offset;
|
||||
Tegra::Engines::SamplerDescriptor sampler;
|
||||
};
|
||||
|
||||
using ShaderCacheVersionHash = std::array<u8, 64>;
|
||||
|
||||
enum class TransferableEntryKind : u32 {
|
||||
@@ -52,10 +36,27 @@ enum class TransferableEntryKind : u32 {
|
||||
Usage,
|
||||
};
|
||||
|
||||
constexpr u32 NativeVersion = 5;
|
||||
struct ConstBufferKey {
|
||||
u32 cbuf{};
|
||||
u32 offset{};
|
||||
u32 value{};
|
||||
};
|
||||
|
||||
struct BoundSamplerKey {
|
||||
u32 offset{};
|
||||
Tegra::Engines::SamplerDescriptor sampler{};
|
||||
};
|
||||
|
||||
struct BindlessSamplerKey {
|
||||
u32 cbuf{};
|
||||
u32 offset{};
|
||||
Tegra::Engines::SamplerDescriptor sampler{};
|
||||
};
|
||||
|
||||
constexpr u32 NativeVersion = 11;
|
||||
|
||||
// Making sure sizes doesn't change by accident
|
||||
static_assert(sizeof(BaseBindings) == 16);
|
||||
static_assert(sizeof(ProgramVariant) == 20);
|
||||
|
||||
ShaderCacheVersionHash GetShaderCacheVersionHash() {
|
||||
ShaderCacheVersionHash hash{};
|
||||
@@ -66,10 +67,10 @@ ShaderCacheVersionHash GetShaderCacheVersionHash() {
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, ProgramType program_type,
|
||||
ProgramCode program_code, ProgramCode program_code_b)
|
||||
: unique_identifier{unique_identifier}, program_type{program_type},
|
||||
program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {}
|
||||
ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, ShaderType type, ProgramCode code,
|
||||
ProgramCode code_b)
|
||||
: unique_identifier{unique_identifier}, type{type}, code{std::move(code)}, code_b{std::move(
|
||||
code_b)} {}
|
||||
|
||||
ShaderDiskCacheRaw::ShaderDiskCacheRaw() = default;
|
||||
|
||||
@@ -77,42 +78,39 @@ ShaderDiskCacheRaw::~ShaderDiskCacheRaw() = default;
|
||||
|
||||
bool ShaderDiskCacheRaw::Load(FileUtil::IOFile& file) {
|
||||
if (file.ReadBytes(&unique_identifier, sizeof(u64)) != sizeof(u64) ||
|
||||
file.ReadBytes(&program_type, sizeof(u32)) != sizeof(u32)) {
|
||||
file.ReadBytes(&type, sizeof(u32)) != sizeof(u32)) {
|
||||
return false;
|
||||
}
|
||||
u32 program_code_size{};
|
||||
u32 program_code_size_b{};
|
||||
if (file.ReadBytes(&program_code_size, sizeof(u32)) != sizeof(u32) ||
|
||||
file.ReadBytes(&program_code_size_b, sizeof(u32)) != sizeof(u32)) {
|
||||
u32 code_size{};
|
||||
u32 code_size_b{};
|
||||
if (file.ReadBytes(&code_size, sizeof(u32)) != sizeof(u32) ||
|
||||
file.ReadBytes(&code_size_b, sizeof(u32)) != sizeof(u32)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
program_code.resize(program_code_size);
|
||||
program_code_b.resize(program_code_size_b);
|
||||
code.resize(code_size);
|
||||
code_b.resize(code_size_b);
|
||||
|
||||
if (file.ReadArray(program_code.data(), program_code_size) != program_code_size)
|
||||
if (file.ReadArray(code.data(), code_size) != code_size)
|
||||
return false;
|
||||
|
||||
if (HasProgramA() &&
|
||||
file.ReadArray(program_code_b.data(), program_code_size_b) != program_code_size_b) {
|
||||
if (HasProgramA() && file.ReadArray(code_b.data(), code_size_b) != code_size_b) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
|
||||
if (file.WriteObject(unique_identifier) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(program_type)) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(program_code.size())) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(program_code_b.size())) != 1) {
|
||||
if (file.WriteObject(unique_identifier) != 1 || file.WriteObject(static_cast<u32>(type)) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(code.size())) != 1 ||
|
||||
file.WriteObject(static_cast<u32>(code_b.size())) != 1) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (file.WriteArray(program_code.data(), program_code.size()) != program_code.size())
|
||||
if (file.WriteArray(code.data(), code.size()) != code.size())
|
||||
return false;
|
||||
|
||||
if (HasProgramA() &&
|
||||
file.WriteArray(program_code_b.data(), program_code_b.size()) != program_code_b.size()) {
|
||||
if (HasProgramA() && file.WriteArray(code_b.data(), code_b.size()) != code_b.size()) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <bitset>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <tuple>
|
||||
@@ -19,6 +18,7 @@
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "core/file_sys/vfs_vector.h"
|
||||
#include "video_core/engines/shader_type.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
||||
#include "video_core/shader/const_buffer_locker.h"
|
||||
|
||||
@@ -37,42 +37,42 @@ struct ShaderDiskCacheDump;
|
||||
|
||||
using ProgramCode = std::vector<u64>;
|
||||
using ShaderDumpsMap = std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>;
|
||||
using TextureBufferUsage = std::bitset<64>;
|
||||
|
||||
/// Allocated bindings used by an OpenGL shader program
|
||||
struct BaseBindings {
|
||||
u32 cbuf{};
|
||||
u32 gmem{};
|
||||
u32 sampler{};
|
||||
u32 image{};
|
||||
/// Describes the different variants a program can be compiled with.
|
||||
struct ProgramVariant final {
|
||||
ProgramVariant() = default;
|
||||
|
||||
bool operator==(const BaseBindings& rhs) const {
|
||||
return std::tie(cbuf, gmem, sampler, image) ==
|
||||
std::tie(rhs.cbuf, rhs.gmem, rhs.sampler, rhs.image);
|
||||
}
|
||||
/// Graphics constructor.
|
||||
explicit constexpr ProgramVariant(GLenum primitive_mode) noexcept
|
||||
: primitive_mode{primitive_mode} {}
|
||||
|
||||
bool operator!=(const BaseBindings& rhs) const {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
static_assert(std::is_trivially_copyable_v<BaseBindings>);
|
||||
/// Compute constructor.
|
||||
explicit constexpr ProgramVariant(u32 block_x, u32 block_y, u32 block_z, u32 shared_memory_size,
|
||||
u32 local_memory_size) noexcept
|
||||
: block_x{block_x}, block_y{static_cast<u16>(block_y)}, block_z{static_cast<u16>(block_z)},
|
||||
shared_memory_size{shared_memory_size}, local_memory_size{local_memory_size} {}
|
||||
|
||||
/// Describes the different variants a single program can be compiled.
|
||||
struct ProgramVariant {
|
||||
BaseBindings base_bindings;
|
||||
// Graphics specific parameters.
|
||||
GLenum primitive_mode{};
|
||||
TextureBufferUsage texture_buffer_usage{};
|
||||
|
||||
bool operator==(const ProgramVariant& rhs) const {
|
||||
return std::tie(base_bindings, primitive_mode, texture_buffer_usage) ==
|
||||
std::tie(rhs.base_bindings, rhs.primitive_mode, rhs.texture_buffer_usage);
|
||||
// Compute specific parameters.
|
||||
u32 block_x{};
|
||||
u16 block_y{};
|
||||
u16 block_z{};
|
||||
u32 shared_memory_size{};
|
||||
u32 local_memory_size{};
|
||||
|
||||
bool operator==(const ProgramVariant& rhs) const noexcept {
|
||||
return std::tie(primitive_mode, block_x, block_y, block_z, shared_memory_size,
|
||||
local_memory_size) == std::tie(rhs.primitive_mode, rhs.block_x, rhs.block_y,
|
||||
rhs.block_z, rhs.shared_memory_size,
|
||||
rhs.local_memory_size);
|
||||
}
|
||||
|
||||
bool operator!=(const ProgramVariant& rhs) const {
|
||||
bool operator!=(const ProgramVariant& rhs) const noexcept {
|
||||
return !operator==(rhs);
|
||||
}
|
||||
};
|
||||
|
||||
static_assert(std::is_trivially_copyable_v<ProgramVariant>);
|
||||
|
||||
/// Describes how a shader is used.
|
||||
@@ -98,22 +98,15 @@ struct ShaderDiskCacheUsage {
|
||||
|
||||
namespace std {
|
||||
|
||||
template <>
|
||||
struct hash<OpenGL::BaseBindings> {
|
||||
std::size_t operator()(const OpenGL::BaseBindings& bindings) const noexcept {
|
||||
return static_cast<std::size_t>(bindings.cbuf) ^
|
||||
(static_cast<std::size_t>(bindings.gmem) << 8) ^
|
||||
(static_cast<std::size_t>(bindings.sampler) << 16) ^
|
||||
(static_cast<std::size_t>(bindings.image) << 24);
|
||||
}
|
||||
};
|
||||
|
||||
template <>
|
||||
struct hash<OpenGL::ProgramVariant> {
|
||||
std::size_t operator()(const OpenGL::ProgramVariant& variant) const noexcept {
|
||||
return std::hash<OpenGL::BaseBindings>()(variant.base_bindings) ^
|
||||
std::hash<OpenGL::TextureBufferUsage>()(variant.texture_buffer_usage) ^
|
||||
(static_cast<std::size_t>(variant.primitive_mode) << 6);
|
||||
return (static_cast<std::size_t>(variant.primitive_mode) << 6) ^
|
||||
static_cast<std::size_t>(variant.block_x) ^
|
||||
(static_cast<std::size_t>(variant.block_y) << 32) ^
|
||||
(static_cast<std::size_t>(variant.block_z) << 48) ^
|
||||
(static_cast<std::size_t>(variant.shared_memory_size) << 16) ^
|
||||
(static_cast<std::size_t>(variant.local_memory_size) << 36);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -121,7 +114,7 @@ template <>
|
||||
struct hash<OpenGL::ShaderDiskCacheUsage> {
|
||||
std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const noexcept {
|
||||
return static_cast<std::size_t>(usage.unique_identifier) ^
|
||||
std::hash<OpenGL::ProgramVariant>()(usage.variant);
|
||||
std::hash<OpenGL::ProgramVariant>{}(usage.variant);
|
||||
}
|
||||
};
|
||||
|
||||
@@ -132,8 +125,8 @@ namespace OpenGL {
|
||||
/// Describes a shader how it's used by the guest GPU
|
||||
class ShaderDiskCacheRaw {
|
||||
public:
|
||||
explicit ShaderDiskCacheRaw(u64 unique_identifier, ProgramType program_type,
|
||||
ProgramCode program_code, ProgramCode program_code_b = {});
|
||||
explicit ShaderDiskCacheRaw(u64 unique_identifier, Tegra::Engines::ShaderType type,
|
||||
ProgramCode code, ProgramCode code_b = {});
|
||||
ShaderDiskCacheRaw();
|
||||
~ShaderDiskCacheRaw();
|
||||
|
||||
@@ -146,27 +139,26 @@ public:
|
||||
}
|
||||
|
||||
bool HasProgramA() const {
|
||||
return program_type == ProgramType::VertexA;
|
||||
return !code.empty() && !code_b.empty();
|
||||
}
|
||||
|
||||
ProgramType GetProgramType() const {
|
||||
return program_type;
|
||||
Tegra::Engines::ShaderType GetType() const {
|
||||
return type;
|
||||
}
|
||||
|
||||
const ProgramCode& GetProgramCode() const {
|
||||
return program_code;
|
||||
const ProgramCode& GetCode() const {
|
||||
return code;
|
||||
}
|
||||
|
||||
const ProgramCode& GetProgramCodeB() const {
|
||||
return program_code_b;
|
||||
const ProgramCode& GetCodeB() const {
|
||||
return code_b;
|
||||
}
|
||||
|
||||
private:
|
||||
u64 unique_identifier{};
|
||||
ProgramType program_type{};
|
||||
|
||||
ProgramCode program_code;
|
||||
ProgramCode program_code_b;
|
||||
Tegra::Engines::ShaderType type{};
|
||||
ProgramCode code;
|
||||
ProgramCode code_b;
|
||||
};
|
||||
|
||||
/// Contains an OpenGL dumped binary program
|
||||
|
||||
@@ -2,8 +2,13 @@
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <string>
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/engines/shader_type.h"
|
||||
#include "video_core/renderer_opengl/gl_device.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
|
||||
#include "video_core/renderer_opengl/gl_shader_gen.h"
|
||||
#include "video_core/shader/shader_ir.h"
|
||||
@@ -11,6 +16,7 @@
|
||||
namespace OpenGL::GLShader {
|
||||
|
||||
using Tegra::Engines::Maxwell3D;
|
||||
using Tegra::Engines::ShaderType;
|
||||
using VideoCommon::Shader::CompileDepth;
|
||||
using VideoCommon::Shader::CompilerSettings;
|
||||
using VideoCommon::Shader::ProgramCode;
|
||||
@@ -18,53 +24,40 @@ using VideoCommon::Shader::ShaderIR;
|
||||
|
||||
std::string GenerateVertexShader(const Device& device, const ShaderIR& ir, const ShaderIR* ir_b) {
|
||||
std::string out = GetCommonDeclarations();
|
||||
out += R"(
|
||||
layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
|
||||
vec4 viewport_flip;
|
||||
uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
|
||||
};
|
||||
out += fmt::format(R"(
|
||||
layout (std140, binding = {}) uniform vs_config {{
|
||||
float y_direction;
|
||||
}};
|
||||
|
||||
)";
|
||||
const auto stage = ir_b ? ProgramType::VertexA : ProgramType::VertexB;
|
||||
out += Decompile(device, ir, stage, "vertex");
|
||||
)",
|
||||
EmulationUniformBlockBinding);
|
||||
out += Decompile(device, ir, ShaderType::Vertex, "vertex");
|
||||
if (ir_b) {
|
||||
out += Decompile(device, *ir_b, ProgramType::VertexB, "vertex_b");
|
||||
out += Decompile(device, *ir_b, ShaderType::Vertex, "vertex_b");
|
||||
}
|
||||
|
||||
out += R"(
|
||||
void main() {
|
||||
gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);
|
||||
execute_vertex();
|
||||
)";
|
||||
|
||||
if (ir_b) {
|
||||
out += " execute_vertex_b();";
|
||||
}
|
||||
|
||||
out += R"(
|
||||
|
||||
// Set Position Y direction
|
||||
gl_Position.y *= utof(config_pack[2]);
|
||||
// Check if the flip stage is VertexB
|
||||
// Config pack's second value is flip_stage
|
||||
if (config_pack[1] == 1) {
|
||||
// Viewport can be flipped, which is unsupported by glViewport
|
||||
gl_Position.xy *= viewport_flip.xy;
|
||||
}
|
||||
}
|
||||
)";
|
||||
out += "}\n";
|
||||
return out;
|
||||
}
|
||||
|
||||
std::string GenerateGeometryShader(const Device& device, const ShaderIR& ir) {
|
||||
std::string out = GetCommonDeclarations();
|
||||
out += R"(
|
||||
layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
|
||||
vec4 viewport_flip;
|
||||
uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
|
||||
};
|
||||
out += fmt::format(R"(
|
||||
layout (std140, binding = {}) uniform gs_config {{
|
||||
float y_direction;
|
||||
}};
|
||||
|
||||
)";
|
||||
out += Decompile(device, ir, ProgramType::Geometry, "geometry");
|
||||
)",
|
||||
EmulationUniformBlockBinding);
|
||||
out += Decompile(device, ir, ShaderType::Geometry, "geometry");
|
||||
|
||||
out += R"(
|
||||
void main() {
|
||||
@@ -76,7 +69,7 @@ void main() {
|
||||
|
||||
std::string GenerateFragmentShader(const Device& device, const ShaderIR& ir) {
|
||||
std::string out = GetCommonDeclarations();
|
||||
out += R"(
|
||||
out += fmt::format(R"(
|
||||
layout (location = 0) out vec4 FragColor0;
|
||||
layout (location = 1) out vec4 FragColor1;
|
||||
layout (location = 2) out vec4 FragColor2;
|
||||
@@ -86,13 +79,13 @@ layout (location = 5) out vec4 FragColor5;
|
||||
layout (location = 6) out vec4 FragColor6;
|
||||
layout (location = 7) out vec4 FragColor7;
|
||||
|
||||
layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config {
|
||||
vec4 viewport_flip;
|
||||
uvec4 config_pack; // instance_id, flip_stage, y_direction, padding
|
||||
};
|
||||
layout (std140, binding = {}) uniform fs_config {{
|
||||
float y_direction;
|
||||
}};
|
||||
|
||||
)";
|
||||
out += Decompile(device, ir, ProgramType::Fragment, "fragment");
|
||||
)",
|
||||
EmulationUniformBlockBinding);
|
||||
out += Decompile(device, ir, ShaderType::Fragment, "fragment");
|
||||
|
||||
out += R"(
|
||||
void main() {
|
||||
@@ -104,7 +97,7 @@ void main() {
|
||||
|
||||
std::string GenerateComputeShader(const Device& device, const ShaderIR& ir) {
|
||||
std::string out = GetCommonDeclarations();
|
||||
out += Decompile(device, ir, ProgramType::Compute, "compute");
|
||||
out += Decompile(device, ir, ShaderType::Compute, "compute");
|
||||
out += R"(
|
||||
void main() {
|
||||
execute_compute();
|
||||
|
||||
@@ -40,27 +40,11 @@ void ProgramManager::UpdatePipeline() {
|
||||
old_state = current_state;
|
||||
}
|
||||
|
||||
void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell, std::size_t shader_stage) {
|
||||
void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell) {
|
||||
const auto& regs = maxwell.regs;
|
||||
const auto& state = maxwell.state;
|
||||
|
||||
// TODO(bunnei): Support more than one viewport
|
||||
viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f;
|
||||
viewport_flip[1] = regs.viewport_transform[0].scale_y < 0.0 ? -1.0f : 1.0f;
|
||||
|
||||
instance_id = state.current_instance;
|
||||
|
||||
// Assign in which stage the position has to be flipped
|
||||
// (the last stage before the fragment shader).
|
||||
constexpr u32 geometry_index = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry);
|
||||
if (maxwell.regs.shader_config[geometry_index].enable) {
|
||||
flip_stage = geometry_index;
|
||||
} else {
|
||||
flip_stage = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::VertexB);
|
||||
}
|
||||
|
||||
// Y_NEGATE controls what value S2R returns for the Y_DIRECTION system value.
|
||||
y_direction = regs.screen_y_control.y_negate == 0 ? 1.f : -1.f;
|
||||
y_direction = regs.screen_y_control.y_negate == 0 ? 1.0f : -1.0f;
|
||||
}
|
||||
|
||||
} // namespace OpenGL::GLShader
|
||||
@@ -18,17 +18,12 @@ namespace OpenGL::GLShader {
|
||||
/// @note Always keep a vec4 at the end. The GL spec is not clear whether the alignment at
|
||||
/// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
|
||||
/// Not following that rule will cause problems on some AMD drivers.
|
||||
struct MaxwellUniformData {
|
||||
void SetFromRegs(const Tegra::Engines::Maxwell3D& maxwell, std::size_t shader_stage);
|
||||
struct alignas(16) MaxwellUniformData {
|
||||
void SetFromRegs(const Tegra::Engines::Maxwell3D& maxwell);
|
||||
|
||||
alignas(16) GLvec4 viewport_flip;
|
||||
struct alignas(16) {
|
||||
GLuint instance_id;
|
||||
GLuint flip_stage;
|
||||
GLfloat y_direction;
|
||||
};
|
||||
GLfloat y_direction;
|
||||
};
|
||||
static_assert(sizeof(MaxwellUniformData) == 32, "MaxwellUniformData structure size is incorrect");
|
||||
static_assert(sizeof(MaxwellUniformData) == 16, "MaxwellUniformData structure size is incorrect");
|
||||
static_assert(sizeof(MaxwellUniformData) < 16384,
|
||||
"MaxwellUniformData structure must be less than 16kb as per the OpenGL spec");
|
||||
|
||||
|
||||
@@ -410,15 +410,31 @@ void OpenGLState::ApplyAlphaTest() {
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLState::ApplyClipControl() {
|
||||
if (UpdateValue(cur_state.clip_control.origin, clip_control.origin)) {
|
||||
glClipControl(clip_control.origin, GL_NEGATIVE_ONE_TO_ONE);
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLState::ApplyTextures() {
|
||||
if (const auto update = UpdateArray(cur_state.textures, textures)) {
|
||||
glBindTextures(update->first, update->second, textures.data() + update->first);
|
||||
const std::size_t size = std::size(textures);
|
||||
for (std::size_t i = 0; i < size; ++i) {
|
||||
if (UpdateValue(cur_state.textures[i], textures[i])) {
|
||||
// BindTextureUnit doesn't support binding null textures, skip those binds.
|
||||
// TODO(Rodrigo): Stop using null textures
|
||||
if (textures[i] != 0) {
|
||||
glBindTextureUnit(static_cast<GLuint>(i), textures[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OpenGLState::ApplySamplers() {
|
||||
if (const auto update = UpdateArray(cur_state.samplers, samplers)) {
|
||||
glBindSamplers(update->first, update->second, samplers.data() + update->first);
|
||||
const std::size_t size = std::size(samplers);
|
||||
for (std::size_t i = 0; i < size; ++i) {
|
||||
if (UpdateValue(cur_state.samplers[i], samplers[i])) {
|
||||
glBindSampler(static_cast<GLuint>(i), samplers[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -453,6 +469,7 @@ void OpenGLState::Apply() {
|
||||
ApplyImages();
|
||||
ApplyPolygonOffset();
|
||||
ApplyAlphaTest();
|
||||
ApplyClipControl();
|
||||
}
|
||||
|
||||
void OpenGLState::EmulateViewportWithScissor() {
|
||||
|
||||
@@ -96,9 +96,11 @@ public:
|
||||
GLenum operation = GL_COPY;
|
||||
} logic_op;
|
||||
|
||||
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> textures = {};
|
||||
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> samplers = {};
|
||||
std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumImages> images = {};
|
||||
static constexpr std::size_t NumSamplers = 32 * 5;
|
||||
static constexpr std::size_t NumImages = 8 * 5;
|
||||
std::array<GLuint, NumSamplers> textures = {};
|
||||
std::array<GLuint, NumSamplers> samplers = {};
|
||||
std::array<GLuint, NumImages> images = {};
|
||||
|
||||
struct {
|
||||
GLuint read_framebuffer = 0; // GL_READ_FRAMEBUFFER_BINDING
|
||||
@@ -146,6 +148,10 @@ public:
|
||||
|
||||
std::array<bool, 8> clip_distance = {}; // GL_CLIP_DISTANCE
|
||||
|
||||
struct {
|
||||
GLenum origin = GL_LOWER_LEFT;
|
||||
} clip_control;
|
||||
|
||||
OpenGLState();
|
||||
|
||||
/// Get the currently active OpenGL state
|
||||
@@ -182,6 +188,7 @@ public:
|
||||
void ApplyDepthClamp();
|
||||
void ApplyPolygonOffset();
|
||||
void ApplyAlphaTest();
|
||||
void ApplyClipControl();
|
||||
|
||||
/// Resets any references to the given resource
|
||||
OpenGLState& UnbindTexture(GLuint handle);
|
||||
|
||||
@@ -23,7 +23,6 @@ namespace OpenGL {
|
||||
using Tegra::Texture::SwizzleSource;
|
||||
using VideoCore::MortonSwizzleMode;
|
||||
|
||||
using VideoCore::Surface::ComponentType;
|
||||
using VideoCore::Surface::PixelFormat;
|
||||
using VideoCore::Surface::SurfaceCompression;
|
||||
using VideoCore::Surface::SurfaceTarget;
|
||||
@@ -40,114 +39,95 @@ struct FormatTuple {
|
||||
GLint internal_format;
|
||||
GLenum format;
|
||||
GLenum type;
|
||||
ComponentType component_type;
|
||||
bool compressed;
|
||||
};
|
||||
|
||||
constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format_tuples = {{
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // ABGR8U
|
||||
{GL_RGBA8, GL_RGBA, GL_BYTE, ComponentType::SNorm, false}, // ABGR8S
|
||||
{GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false}, // ABGR8UI
|
||||
{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, ComponentType::UNorm, false}, // B5G6R5U
|
||||
{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, ComponentType::UNorm,
|
||||
false}, // A2B10G10R10U
|
||||
{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, ComponentType::UNorm, false}, // A1B5G5R5U
|
||||
{GL_R8, GL_RED, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // R8U
|
||||
{GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false}, // R8UI
|
||||
{GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, ComponentType::Float, false}, // RGBA16F
|
||||
{GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // RGBA16U
|
||||
{GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RGBA16UI
|
||||
{GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, ComponentType::Float,
|
||||
false}, // R11FG11FB10F
|
||||
{GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RGBA32UI
|
||||
{GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
|
||||
true}, // DXT1
|
||||
{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
|
||||
true}, // DXT23
|
||||
{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
|
||||
true}, // DXT45
|
||||
{GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, true}, // DXN1
|
||||
{GL_COMPRESSED_RG_RGTC2, GL_RG, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
|
||||
true}, // DXN2UNORM
|
||||
{GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RG, GL_INT, ComponentType::SNorm, true}, // DXN2SNORM
|
||||
{GL_COMPRESSED_RGBA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
|
||||
true}, // BC7U
|
||||
{GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::Float,
|
||||
true}, // BC6H_UF16
|
||||
{GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::Float,
|
||||
true}, // BC6H_SF16
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
|
||||
{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
|
||||
{GL_RGBA32F, GL_RGBA, GL_FLOAT, ComponentType::Float, false}, // RGBA32F
|
||||
{GL_RG32F, GL_RG, GL_FLOAT, ComponentType::Float, false}, // RG32F
|
||||
{GL_R32F, GL_RED, GL_FLOAT, ComponentType::Float, false}, // R32F
|
||||
{GL_R16F, GL_RED, GL_HALF_FLOAT, ComponentType::Float, false}, // R16F
|
||||
{GL_R16, GL_RED, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // R16U
|
||||
{GL_R16_SNORM, GL_RED, GL_SHORT, ComponentType::SNorm, false}, // R16S
|
||||
{GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // R16UI
|
||||
{GL_R16I, GL_RED_INTEGER, GL_SHORT, ComponentType::SInt, false}, // R16I
|
||||
{GL_RG16, GL_RG, GL_UNSIGNED_SHORT, ComponentType::UNorm, false}, // RG16
|
||||
{GL_RG16F, GL_RG, GL_HALF_FLOAT, ComponentType::Float, false}, // RG16F
|
||||
{GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, ComponentType::UInt, false}, // RG16UI
|
||||
{GL_RG16I, GL_RG_INTEGER, GL_SHORT, ComponentType::SInt, false}, // RG16I
|
||||
{GL_RG16_SNORM, GL_RG, GL_SHORT, ComponentType::SNorm, false}, // RG16S
|
||||
{GL_RGB32F, GL_RGB, GL_FLOAT, ComponentType::Float, false}, // RGB32F
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm,
|
||||
false}, // RGBA8_SRGB
|
||||
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // RG8U
|
||||
{GL_RG8, GL_RG, GL_BYTE, ComponentType::SNorm, false}, // RG8S
|
||||
{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // RG32UI
|
||||
{GL_RGB16F, GL_RGBA16, GL_HALF_FLOAT, ComponentType::Float, false}, // RGBX16F
|
||||
{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, ComponentType::UInt, false}, // R32UI
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4
|
||||
{GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // BGRA8
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false}, // ABGR8U
|
||||
{GL_RGBA8, GL_RGBA, GL_BYTE, false}, // ABGR8S
|
||||
{GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, false}, // ABGR8UI
|
||||
{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, false}, // B5G6R5U
|
||||
{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, false}, // A2B10G10R10U
|
||||
{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, false}, // A1B5G5R5U
|
||||
{GL_R8, GL_RED, GL_UNSIGNED_BYTE, false}, // R8U
|
||||
{GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE, false}, // R8UI
|
||||
{GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT, false}, // RGBA16F
|
||||
{GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT, false}, // RGBA16U
|
||||
{GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, false}, // RGBA16UI
|
||||
{GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, false}, // R11FG11FB10F
|
||||
{GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, false}, // RGBA32UI
|
||||
{GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT1
|
||||
{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT23
|
||||
{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT45
|
||||
{GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, true}, // DXN1
|
||||
{GL_COMPRESSED_RG_RGTC2, GL_RG, GL_UNSIGNED_INT_8_8_8_8, true}, // DXN2UNORM
|
||||
{GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RG, GL_INT, true}, // DXN2SNORM
|
||||
{GL_COMPRESSED_RGBA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // BC7U
|
||||
{GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true}, // BC6H_UF16
|
||||
{GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, true}, // BC6H_SF16
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_4X4
|
||||
{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE, false}, // BGRA8
|
||||
{GL_RGBA32F, GL_RGBA, GL_FLOAT, false}, // RGBA32F
|
||||
{GL_RG32F, GL_RG, GL_FLOAT, false}, // RG32F
|
||||
{GL_R32F, GL_RED, GL_FLOAT, false}, // R32F
|
||||
{GL_R16F, GL_RED, GL_HALF_FLOAT, false}, // R16F
|
||||
{GL_R16, GL_RED, GL_UNSIGNED_SHORT, false}, // R16U
|
||||
{GL_R16_SNORM, GL_RED, GL_SHORT, false}, // R16S
|
||||
{GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT, false}, // R16UI
|
||||
{GL_R16I, GL_RED_INTEGER, GL_SHORT, false}, // R16I
|
||||
{GL_RG16, GL_RG, GL_UNSIGNED_SHORT, false}, // RG16
|
||||
{GL_RG16F, GL_RG, GL_HALF_FLOAT, false}, // RG16F
|
||||
{GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT, false}, // RG16UI
|
||||
{GL_RG16I, GL_RG_INTEGER, GL_SHORT, false}, // RG16I
|
||||
{GL_RG16_SNORM, GL_RG, GL_SHORT, false}, // RG16S
|
||||
{GL_RGB32F, GL_RGB, GL_FLOAT, false}, // RGB32F
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false}, // RGBA8_SRGB
|
||||
{GL_RG8, GL_RG, GL_UNSIGNED_BYTE, false}, // RG8U
|
||||
{GL_RG8, GL_RG, GL_BYTE, false}, // RG8S
|
||||
{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT, false}, // RG32UI
|
||||
{GL_RGB16F, GL_RGBA16, GL_HALF_FLOAT, false}, // RGBX16F
|
||||
{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT, false}, // R32UI
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X8
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X5
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_5X4
|
||||
{GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE, false}, // BGRA8
|
||||
// Compressed sRGB formats
|
||||
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
|
||||
true}, // DXT1_SRGB
|
||||
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
|
||||
true}, // DXT23_SRGB
|
||||
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
|
||||
true}, // DXT45_SRGB
|
||||
{GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
|
||||
true}, // BC7U_SRGB
|
||||
{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, ComponentType::UNorm, false}, // R4G4B4A4U
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4_SRGB
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8_SRGB
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5_SRGB
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4_SRGB
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5_SRGB
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X8_SRGB
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X6
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X6_SRGB
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X10
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_10X10_SRGB
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_12X12
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_12X12_SRGB
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X6
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X6_SRGB
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X5
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_6X5_SRGB
|
||||
{GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, ComponentType::Float, false}, // E5B9G9R9F
|
||||
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT1_SRGB
|
||||
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT23_SRGB
|
||||
{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // DXT45_SRGB
|
||||
{GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, true}, // BC7U_SRGB
|
||||
{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV, false}, // R4G4B4A4U
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_4X4_SRGB
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X8_SRGB
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X5_SRGB
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_5X4_SRGB
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_5X5
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_5X5_SRGB
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_10X8
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_10X8_SRGB
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_6X6
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_6X6_SRGB
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_10X10
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_10X10_SRGB
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_12X12
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_12X12_SRGB
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X6
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_8X6_SRGB
|
||||
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_6X5
|
||||
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, false}, // ASTC_2D_6X5_SRGB
|
||||
{GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, false}, // E5B9G9R9F
|
||||
|
||||
// Depth formats
|
||||
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
|
||||
{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, ComponentType::UNorm,
|
||||
false}, // Z16
|
||||
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, false}, // Z32F
|
||||
{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, false}, // Z16
|
||||
|
||||
// DepthStencil formats
|
||||
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
|
||||
false}, // Z24S8
|
||||
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, ComponentType::UNorm,
|
||||
false}, // S8Z24
|
||||
{GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV,
|
||||
ComponentType::Float, false}, // Z32FS8
|
||||
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, false}, // Z24S8
|
||||
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, false}, // S8Z24
|
||||
{GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, false}, // Z32FS8
|
||||
}};
|
||||
|
||||
const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
|
||||
const FormatTuple& GetFormatTuple(PixelFormat pixel_format) {
|
||||
ASSERT(static_cast<std::size_t>(pixel_format) < tex_format_tuples.size());
|
||||
const auto& format{tex_format_tuples[static_cast<std::size_t>(pixel_format)]};
|
||||
return format;
|
||||
@@ -249,7 +229,7 @@ OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum inte
|
||||
|
||||
CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params)
|
||||
: VideoCommon::SurfaceBase<View>(gpu_addr, params) {
|
||||
const auto& tuple{GetFormatTuple(params.pixel_format, params.component_type)};
|
||||
const auto& tuple{GetFormatTuple(params.pixel_format)};
|
||||
internal_format = tuple.internal_format;
|
||||
format = tuple.format;
|
||||
type = tuple.type;
|
||||
@@ -451,8 +431,7 @@ OGLTextureView CachedSurfaceView::CreateTextureView() const {
|
||||
texture_view.Create();
|
||||
|
||||
const GLuint handle{texture_view.handle};
|
||||
const FormatTuple& tuple{
|
||||
GetFormatTuple(owner_params.pixel_format, owner_params.component_type)};
|
||||
const FormatTuple& tuple{GetFormatTuple(owner_params.pixel_format)};
|
||||
|
||||
glTextureView(handle, target, surface.texture.handle, tuple.internal_format, params.base_level,
|
||||
params.num_levels, params.base_layer, params.num_layers);
|
||||
@@ -562,8 +541,8 @@ void TextureCacheOpenGL::BufferCopy(Surface& src_surface, Surface& dst_surface)
|
||||
const auto& dst_params = dst_surface->GetSurfaceParams();
|
||||
UNIMPLEMENTED_IF(src_params.num_levels > 1 || dst_params.num_levels > 1);
|
||||
|
||||
const auto source_format = GetFormatTuple(src_params.pixel_format, src_params.component_type);
|
||||
const auto dest_format = GetFormatTuple(dst_params.pixel_format, dst_params.component_type);
|
||||
const auto source_format = GetFormatTuple(src_params.pixel_format);
|
||||
const auto dest_format = GetFormatTuple(dst_params.pixel_format);
|
||||
|
||||
const std::size_t source_size = src_surface->GetHostSizeInBytes();
|
||||
const std::size_t dest_size = dst_surface->GetHostSizeInBytes();
|
||||
|
||||
@@ -323,10 +323,12 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
|
||||
// (e.g. handheld mode) on a 1920x1080 framebuffer.
|
||||
f32 scale_u = 1.f, scale_v = 1.f;
|
||||
if (framebuffer_crop_rect.GetWidth() > 0) {
|
||||
scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) / screen_info.texture.width;
|
||||
scale_u = static_cast<f32>(framebuffer_crop_rect.GetWidth()) /
|
||||
static_cast<f32>(screen_info.texture.width);
|
||||
}
|
||||
if (framebuffer_crop_rect.GetHeight() > 0) {
|
||||
scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) / screen_info.texture.height;
|
||||
scale_v = static_cast<f32>(framebuffer_crop_rect.GetHeight()) /
|
||||
static_cast<f32>(screen_info.texture.height);
|
||||
}
|
||||
|
||||
std::array<ScreenRectVertex, 4> vertices = {{
|
||||
|
||||
@@ -3,7 +3,10 @@
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include <fmt/format.h>
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
#include "common/assert.h"
|
||||
@@ -48,34 +51,19 @@ BindBuffersRangePushBuffer::BindBuffersRangePushBuffer(GLenum target) : target{t
|
||||
|
||||
BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default;
|
||||
|
||||
void BindBuffersRangePushBuffer::Setup(GLuint first_) {
|
||||
first = first_;
|
||||
buffer_pointers.clear();
|
||||
offsets.clear();
|
||||
sizes.clear();
|
||||
void BindBuffersRangePushBuffer::Setup() {
|
||||
entries.clear();
|
||||
}
|
||||
|
||||
void BindBuffersRangePushBuffer::Push(const GLuint* buffer, GLintptr offset, GLsizeiptr size) {
|
||||
buffer_pointers.push_back(buffer);
|
||||
offsets.push_back(offset);
|
||||
sizes.push_back(size);
|
||||
void BindBuffersRangePushBuffer::Push(GLuint binding, const GLuint* buffer, GLintptr offset,
|
||||
GLsizeiptr size) {
|
||||
entries.push_back(Entry{binding, buffer, offset, size});
|
||||
}
|
||||
|
||||
void BindBuffersRangePushBuffer::Bind() {
|
||||
// Ensure sizes are valid.
|
||||
const std::size_t count{buffer_pointers.size()};
|
||||
DEBUG_ASSERT(count == offsets.size() && count == sizes.size());
|
||||
if (count == 0) {
|
||||
return;
|
||||
for (const Entry& entry : entries) {
|
||||
glBindBufferRange(target, entry.binding, *entry.buffer, entry.offset, entry.size);
|
||||
}
|
||||
|
||||
// Dereference buffers.
|
||||
buffers.resize(count);
|
||||
std::transform(buffer_pointers.begin(), buffer_pointers.end(), buffers.begin(),
|
||||
[](const GLuint* pointer) { return *pointer; });
|
||||
|
||||
glBindBuffersRange(target, first, static_cast<GLsizei>(count), buffers.data(), offsets.data(),
|
||||
sizes.data());
|
||||
}
|
||||
|
||||
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info) {
|
||||
|
||||
@@ -43,20 +43,22 @@ public:
|
||||
explicit BindBuffersRangePushBuffer(GLenum target);
|
||||
~BindBuffersRangePushBuffer();
|
||||
|
||||
void Setup(GLuint first_);
|
||||
void Setup();
|
||||
|
||||
void Push(const GLuint* buffer, GLintptr offset, GLsizeiptr size);
|
||||
void Push(GLuint binding, const GLuint* buffer, GLintptr offset, GLsizeiptr size);
|
||||
|
||||
void Bind();
|
||||
|
||||
private:
|
||||
GLenum target{};
|
||||
GLuint first{};
|
||||
std::vector<const GLuint*> buffer_pointers;
|
||||
struct Entry {
|
||||
GLuint binding;
|
||||
const GLuint* buffer;
|
||||
GLintptr offset;
|
||||
GLsizeiptr size;
|
||||
};
|
||||
|
||||
std::vector<GLuint> buffers;
|
||||
std::vector<GLintptr> offsets;
|
||||
std::vector<GLsizeiptr> sizes;
|
||||
GLenum target;
|
||||
std::vector<Entry> entries;
|
||||
};
|
||||
|
||||
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info = {});
|
||||
|
||||
@@ -13,6 +13,8 @@
|
||||
|
||||
namespace Vulkan::MaxwellToVK {
|
||||
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
|
||||
namespace Sampler {
|
||||
|
||||
vk::Filter Filter(Tegra::Texture::TextureFilter filter) {
|
||||
@@ -95,83 +97,82 @@ vk::CompareOp DepthCompareFunction(Tegra::Texture::DepthCompareFunc depth_compar
|
||||
} // namespace Sampler
|
||||
|
||||
struct FormatTuple {
|
||||
vk::Format format; ///< Vulkan format
|
||||
ComponentType component_type; ///< Abstracted component type
|
||||
bool attachable; ///< True when this format can be used as an attachment
|
||||
vk::Format format; ///< Vulkan format
|
||||
bool attachable; ///< True when this format can be used as an attachment
|
||||
};
|
||||
|
||||
static constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format_tuples = {{
|
||||
{vk::Format::eA8B8G8R8UnormPack32, ComponentType::UNorm, true}, // ABGR8U
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ABGR8S
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ABGR8UI
|
||||
{vk::Format::eB5G6R5UnormPack16, ComponentType::UNorm, false}, // B5G6R5U
|
||||
{vk::Format::eA2B10G10R10UnormPack32, ComponentType::UNorm, true}, // A2B10G10R10U
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // A1B5G5R5U
|
||||
{vk::Format::eR8Unorm, ComponentType::UNorm, true}, // R8U
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // R8UI
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RGBA16F
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RGBA16U
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RGBA16UI
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // R11FG11FB10F
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RGBA32UI
|
||||
{vk::Format::eBc1RgbaUnormBlock, ComponentType::UNorm, false}, // DXT1
|
||||
{vk::Format::eBc2UnormBlock, ComponentType::UNorm, false}, // DXT23
|
||||
{vk::Format::eBc3UnormBlock, ComponentType::UNorm, false}, // DXT45
|
||||
{vk::Format::eBc4UnormBlock, ComponentType::UNorm, false}, // DXN1
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // DXN2UNORM
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // DXN2SNORM
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // BC7U
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // BC6H_UF16
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // BC6H_SF16
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_4X4
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // BGRA8
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RGBA32F
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG32F
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // R32F
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // R16F
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // R16U
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // R16S
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // R16UI
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // R16I
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG16
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG16F
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG16UI
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG16I
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG16S
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RGB32F
|
||||
{vk::Format::eA8B8G8R8SrgbPack32, ComponentType::UNorm, true}, // RGBA8_SRGB
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG8U
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG8S
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RG32UI
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // RGBX16F
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // R32UI
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_8X8
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_8X5
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_5X4
|
||||
{vk::Format::eA8B8G8R8UnormPack32, true}, // ABGR8U
|
||||
{vk::Format::eUndefined, false}, // ABGR8S
|
||||
{vk::Format::eUndefined, false}, // ABGR8UI
|
||||
{vk::Format::eB5G6R5UnormPack16, false}, // B5G6R5U
|
||||
{vk::Format::eA2B10G10R10UnormPack32, true}, // A2B10G10R10U
|
||||
{vk::Format::eUndefined, false}, // A1B5G5R5U
|
||||
{vk::Format::eR8Unorm, true}, // R8U
|
||||
{vk::Format::eUndefined, false}, // R8UI
|
||||
{vk::Format::eUndefined, false}, // RGBA16F
|
||||
{vk::Format::eUndefined, false}, // RGBA16U
|
||||
{vk::Format::eUndefined, false}, // RGBA16UI
|
||||
{vk::Format::eUndefined, false}, // R11FG11FB10F
|
||||
{vk::Format::eUndefined, false}, // RGBA32UI
|
||||
{vk::Format::eBc1RgbaUnormBlock, false}, // DXT1
|
||||
{vk::Format::eBc2UnormBlock, false}, // DXT23
|
||||
{vk::Format::eBc3UnormBlock, false}, // DXT45
|
||||
{vk::Format::eBc4UnormBlock, false}, // DXN1
|
||||
{vk::Format::eUndefined, false}, // DXN2UNORM
|
||||
{vk::Format::eUndefined, false}, // DXN2SNORM
|
||||
{vk::Format::eUndefined, false}, // BC7U
|
||||
{vk::Format::eUndefined, false}, // BC6H_UF16
|
||||
{vk::Format::eUndefined, false}, // BC6H_SF16
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_4X4
|
||||
{vk::Format::eUndefined, false}, // BGRA8
|
||||
{vk::Format::eUndefined, false}, // RGBA32F
|
||||
{vk::Format::eUndefined, false}, // RG32F
|
||||
{vk::Format::eUndefined, false}, // R32F
|
||||
{vk::Format::eUndefined, false}, // R16F
|
||||
{vk::Format::eUndefined, false}, // R16U
|
||||
{vk::Format::eUndefined, false}, // R16S
|
||||
{vk::Format::eUndefined, false}, // R16UI
|
||||
{vk::Format::eUndefined, false}, // R16I
|
||||
{vk::Format::eUndefined, false}, // RG16
|
||||
{vk::Format::eUndefined, false}, // RG16F
|
||||
{vk::Format::eUndefined, false}, // RG16UI
|
||||
{vk::Format::eUndefined, false}, // RG16I
|
||||
{vk::Format::eUndefined, false}, // RG16S
|
||||
{vk::Format::eUndefined, false}, // RGB32F
|
||||
{vk::Format::eA8B8G8R8SrgbPack32, true}, // RGBA8_SRGB
|
||||
{vk::Format::eUndefined, false}, // RG8U
|
||||
{vk::Format::eUndefined, false}, // RG8S
|
||||
{vk::Format::eUndefined, false}, // RG32UI
|
||||
{vk::Format::eUndefined, false}, // RGBX16F
|
||||
{vk::Format::eUndefined, false}, // R32UI
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_8X8
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_8X5
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_5X4
|
||||
|
||||
// Compressed sRGB formats
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // BGRA8_SRGB
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // DXT1_SRGB
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // DXT23_SRGB
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // DXT45_SRGB
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // BC7U_SRGB
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_4X4_SRGB
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_8X8_SRGB
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_8X5_SRGB
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_5X4_SRGB
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_5X5
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_5X5_SRGB
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_10X8
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // ASTC_2D_10X8_SRGB
|
||||
{vk::Format::eUndefined, false}, // BGRA8_SRGB
|
||||
{vk::Format::eUndefined, false}, // DXT1_SRGB
|
||||
{vk::Format::eUndefined, false}, // DXT23_SRGB
|
||||
{vk::Format::eUndefined, false}, // DXT45_SRGB
|
||||
{vk::Format::eUndefined, false}, // BC7U_SRGB
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_4X4_SRGB
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_8X8_SRGB
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_8X5_SRGB
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_5X4_SRGB
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_5X5
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_5X5_SRGB
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_10X8
|
||||
{vk::Format::eUndefined, false}, // ASTC_2D_10X8_SRGB
|
||||
|
||||
// Depth formats
|
||||
{vk::Format::eD32Sfloat, ComponentType::Float, true}, // Z32F
|
||||
{vk::Format::eD16Unorm, ComponentType::UNorm, true}, // Z16
|
||||
{vk::Format::eD32Sfloat, true}, // Z32F
|
||||
{vk::Format::eD16Unorm, true}, // Z16
|
||||
|
||||
// DepthStencil formats
|
||||
{vk::Format::eD24UnormS8Uint, ComponentType::UNorm, true}, // Z24S8
|
||||
{vk::Format::eD24UnormS8Uint, ComponentType::UNorm, true}, // S8Z24 (emulated)
|
||||
{vk::Format::eUndefined, ComponentType::Invalid, false}, // Z32FS8
|
||||
{vk::Format::eD24UnormS8Uint, true}, // Z24S8
|
||||
{vk::Format::eD24UnormS8Uint, true}, // S8Z24 (emulated)
|
||||
{vk::Format::eUndefined, false}, // Z32FS8
|
||||
}};
|
||||
|
||||
static constexpr bool IsZetaFormat(PixelFormat pixel_format) {
|
||||
@@ -180,14 +181,13 @@ static constexpr bool IsZetaFormat(PixelFormat pixel_format) {
|
||||
}
|
||||
|
||||
std::pair<vk::Format, bool> SurfaceFormat(const VKDevice& device, FormatType format_type,
|
||||
PixelFormat pixel_format, ComponentType component_type) {
|
||||
PixelFormat pixel_format) {
|
||||
ASSERT(static_cast<std::size_t>(pixel_format) < tex_format_tuples.size());
|
||||
|
||||
const auto tuple = tex_format_tuples[static_cast<u32>(pixel_format)];
|
||||
UNIMPLEMENTED_IF_MSG(tuple.format == vk::Format::eUndefined,
|
||||
"Unimplemented texture format with pixel format={} and component type={}",
|
||||
static_cast<u32>(pixel_format), static_cast<u32>(component_type));
|
||||
ASSERT_MSG(component_type == tuple.component_type, "Component type mismatch");
|
||||
"Unimplemented texture format with pixel format={}",
|
||||
static_cast<u32>(pixel_format));
|
||||
|
||||
auto usage = vk::FormatFeatureFlagBits::eSampledImage |
|
||||
vk::FormatFeatureFlagBits::eTransferDst | vk::FormatFeatureFlagBits::eTransferSrc;
|
||||
@@ -198,17 +198,17 @@ std::pair<vk::Format, bool> SurfaceFormat(const VKDevice& device, FormatType for
|
||||
return {device.GetSupportedFormat(tuple.format, usage, format_type), tuple.attachable};
|
||||
}
|
||||
|
||||
vk::ShaderStageFlagBits ShaderStage(Maxwell::ShaderStage stage) {
|
||||
vk::ShaderStageFlagBits ShaderStage(Tegra::Engines::ShaderType stage) {
|
||||
switch (stage) {
|
||||
case Maxwell::ShaderStage::Vertex:
|
||||
case Tegra::Engines::ShaderType::Vertex:
|
||||
return vk::ShaderStageFlagBits::eVertex;
|
||||
case Maxwell::ShaderStage::TesselationControl:
|
||||
case Tegra::Engines::ShaderType::TesselationControl:
|
||||
return vk::ShaderStageFlagBits::eTessellationControl;
|
||||
case Maxwell::ShaderStage::TesselationEval:
|
||||
case Tegra::Engines::ShaderType::TesselationEval:
|
||||
return vk::ShaderStageFlagBits::eTessellationEvaluation;
|
||||
case Maxwell::ShaderStage::Geometry:
|
||||
case Tegra::Engines::ShaderType::Geometry:
|
||||
return vk::ShaderStageFlagBits::eGeometry;
|
||||
case Maxwell::ShaderStage::Fragment:
|
||||
case Tegra::Engines::ShaderType::Fragment:
|
||||
return vk::ShaderStageFlagBits::eFragment;
|
||||
}
|
||||
UNIMPLEMENTED_MSG("Unimplemented shader stage={}", static_cast<u32>(stage));
|
||||
|
||||
@@ -16,7 +16,6 @@ namespace Vulkan::MaxwellToVK {
|
||||
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
using PixelFormat = VideoCore::Surface::PixelFormat;
|
||||
using ComponentType = VideoCore::Surface::ComponentType;
|
||||
|
||||
namespace Sampler {
|
||||
|
||||
@@ -31,9 +30,9 @@ vk::CompareOp DepthCompareFunction(Tegra::Texture::DepthCompareFunc depth_compar
|
||||
} // namespace Sampler
|
||||
|
||||
std::pair<vk::Format, bool> SurfaceFormat(const VKDevice& device, FormatType format_type,
|
||||
PixelFormat pixel_format, ComponentType component_type);
|
||||
PixelFormat pixel_format);
|
||||
|
||||
vk::ShaderStageFlagBits ShaderStage(Maxwell::ShaderStage stage);
|
||||
vk::ShaderStageFlagBits ShaderStage(Tegra::Engines::ShaderType stage);
|
||||
|
||||
vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology);
|
||||
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/engines/shader_bytecode.h"
|
||||
#include "video_core/engines/shader_header.h"
|
||||
#include "video_core/engines/shader_type.h"
|
||||
#include "video_core/renderer_vulkan/vk_device.h"
|
||||
#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
|
||||
#include "video_core/shader/node.h"
|
||||
@@ -25,13 +26,13 @@
|
||||
namespace Vulkan::VKShader {
|
||||
|
||||
using Sirit::Id;
|
||||
using Tegra::Engines::ShaderType;
|
||||
using Tegra::Shader::Attribute;
|
||||
using Tegra::Shader::AttributeUse;
|
||||
using Tegra::Shader::Register;
|
||||
using namespace VideoCommon::Shader;
|
||||
|
||||
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
|
||||
using ShaderStage = Tegra::Engines::Maxwell3D::Regs::ShaderStage;
|
||||
using Operation = const OperationNode&;
|
||||
|
||||
// TODO(Rodrigo): Use rasterizer's value
|
||||
@@ -93,7 +94,7 @@ class ExprDecompiler;
|
||||
|
||||
class SPIRVDecompiler : public Sirit::Module {
|
||||
public:
|
||||
explicit SPIRVDecompiler(const VKDevice& device, const ShaderIR& ir, ShaderStage stage)
|
||||
explicit SPIRVDecompiler(const VKDevice& device, const ShaderIR& ir, ShaderType stage)
|
||||
: Module(0x00010300), device{device}, ir{ir}, stage{stage}, header{ir.GetHeader()} {
|
||||
AddCapability(spv::Capability::Shader);
|
||||
AddExtension("SPV_KHR_storage_buffer_storage_class");
|
||||
@@ -256,21 +257,21 @@ private:
|
||||
}
|
||||
|
||||
void DeclareVertex() {
|
||||
if (stage != ShaderStage::Vertex)
|
||||
if (stage != ShaderType::Vertex)
|
||||
return;
|
||||
|
||||
DeclareVertexRedeclarations();
|
||||
}
|
||||
|
||||
void DeclareGeometry() {
|
||||
if (stage != ShaderStage::Geometry)
|
||||
if (stage != ShaderType::Geometry)
|
||||
return;
|
||||
|
||||
UNIMPLEMENTED();
|
||||
}
|
||||
|
||||
void DeclareFragment() {
|
||||
if (stage != ShaderStage::Fragment)
|
||||
if (stage != ShaderType::Fragment)
|
||||
return;
|
||||
|
||||
for (u32 rt = 0; rt < static_cast<u32>(frag_colors.size()); ++rt) {
|
||||
@@ -354,7 +355,7 @@ private:
|
||||
continue;
|
||||
}
|
||||
|
||||
UNIMPLEMENTED_IF(stage == ShaderStage::Geometry);
|
||||
UNIMPLEMENTED_IF(stage == ShaderType::Geometry);
|
||||
|
||||
const u32 location = GetGenericAttributeLocation(index);
|
||||
const Id id = OpVariable(t_in_float4, spv::StorageClass::Input);
|
||||
@@ -364,7 +365,7 @@ private:
|
||||
|
||||
Decorate(id, spv::Decoration::Location, location);
|
||||
|
||||
if (stage != ShaderStage::Fragment) {
|
||||
if (stage != ShaderType::Fragment) {
|
||||
continue;
|
||||
}
|
||||
switch (header.ps.GetAttributeUse(location)) {
|
||||
@@ -548,7 +549,7 @@ private:
|
||||
|
||||
switch (attribute) {
|
||||
case Attribute::Index::Position:
|
||||
if (stage != ShaderStage::Fragment) {
|
||||
if (stage != ShaderType::Fragment) {
|
||||
UNIMPLEMENTED();
|
||||
break;
|
||||
} else {
|
||||
@@ -561,7 +562,7 @@ private:
|
||||
// TODO(Subv): Find out what the values are for the first two elements when inside a
|
||||
// vertex shader, and what's the value of the fourth element when inside a Tess Eval
|
||||
// shader.
|
||||
ASSERT(stage == ShaderStage::Vertex);
|
||||
ASSERT(stage == ShaderType::Vertex);
|
||||
switch (element) {
|
||||
case 2:
|
||||
return BitcastFrom<Type::Uint>(Emit(OpLoad(t_uint, instance_index)));
|
||||
@@ -572,7 +573,7 @@ private:
|
||||
return Constant(t_float, 0);
|
||||
case Attribute::Index::FrontFacing:
|
||||
// TODO(Subv): Find out what the values are for the other elements.
|
||||
ASSERT(stage == ShaderStage::Fragment);
|
||||
ASSERT(stage == ShaderType::Fragment);
|
||||
if (element == 3) {
|
||||
const Id is_front_facing = Emit(OpLoad(t_bool, front_facing));
|
||||
const Id true_value =
|
||||
@@ -783,6 +784,11 @@ private:
|
||||
return {};
|
||||
}
|
||||
|
||||
Id FSwizzleAdd(Operation operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id HNegate(Operation operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
@@ -1070,7 +1076,7 @@ private:
|
||||
|
||||
Id PreExit() {
|
||||
switch (stage) {
|
||||
case ShaderStage::Vertex: {
|
||||
case ShaderType::Vertex: {
|
||||
// TODO(Rodrigo): We should use VK_EXT_depth_range_unrestricted instead, but it doesn't
|
||||
// seem to be working on Nvidia's drivers and Intel (mesa and blob) doesn't support it.
|
||||
const Id z_pointer = AccessElement(t_out_float, per_vertex, position_index, 2u);
|
||||
@@ -1080,7 +1086,7 @@ private:
|
||||
Emit(OpStore(z_pointer, depth));
|
||||
break;
|
||||
}
|
||||
case ShaderStage::Fragment: {
|
||||
case ShaderType::Fragment: {
|
||||
const auto SafeGetRegister = [&](u32 reg) {
|
||||
// TODO(Rodrigo): Replace with contains once C++20 releases
|
||||
if (const auto it = registers.find(reg); it != registers.end()) {
|
||||
@@ -1195,46 +1201,16 @@ private:
|
||||
return {};
|
||||
}
|
||||
|
||||
Id ThreadId(Operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id ShuffleIndexed(Operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id ShuffleUp(Operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id ShuffleDown(Operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id ShuffleButterfly(Operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id InRangeShuffleIndexed(Operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id InRangeShuffleUp(Operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id InRangeShuffleDown(Operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id InRangeShuffleButterfly(Operation) {
|
||||
UNIMPLEMENTED();
|
||||
return {};
|
||||
}
|
||||
|
||||
Id DeclareBuiltIn(spv::BuiltIn builtin, spv::StorageClass storage, Id type,
|
||||
const std::string& name) {
|
||||
const Id id = OpVariable(type, storage);
|
||||
@@ -1393,6 +1369,7 @@ private:
|
||||
&SPIRVDecompiler::Unary<&Module::OpTrunc, Type::Float>,
|
||||
&SPIRVDecompiler::Unary<&Module::OpConvertSToF, Type::Float, Type::Int>,
|
||||
&SPIRVDecompiler::Unary<&Module::OpConvertUToF, Type::Float, Type::Uint>,
|
||||
&SPIRVDecompiler::FSwizzleAdd,
|
||||
|
||||
&SPIRVDecompiler::Binary<&Module::OpIAdd, Type::Int>,
|
||||
&SPIRVDecompiler::Binary<&Module::OpIMul, Type::Int>,
|
||||
@@ -1528,21 +1505,14 @@ private:
|
||||
&SPIRVDecompiler::VoteAny,
|
||||
&SPIRVDecompiler::VoteEqual,
|
||||
|
||||
&SPIRVDecompiler::ThreadId,
|
||||
&SPIRVDecompiler::ShuffleIndexed,
|
||||
&SPIRVDecompiler::ShuffleUp,
|
||||
&SPIRVDecompiler::ShuffleDown,
|
||||
&SPIRVDecompiler::ShuffleButterfly,
|
||||
|
||||
&SPIRVDecompiler::InRangeShuffleIndexed,
|
||||
&SPIRVDecompiler::InRangeShuffleUp,
|
||||
&SPIRVDecompiler::InRangeShuffleDown,
|
||||
&SPIRVDecompiler::InRangeShuffleButterfly,
|
||||
};
|
||||
static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount));
|
||||
|
||||
const VKDevice& device;
|
||||
const ShaderIR& ir;
|
||||
const ShaderStage stage;
|
||||
const ShaderType stage;
|
||||
const Tegra::Shader::Header header;
|
||||
u64 conditional_nest_count{};
|
||||
u64 inside_branch{};
|
||||
@@ -1874,7 +1844,7 @@ void SPIRVDecompiler::DecompileAST() {
|
||||
}
|
||||
|
||||
DecompilerResult Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir,
|
||||
Maxwell::ShaderStage stage) {
|
||||
ShaderType stage) {
|
||||
auto decompiler = std::make_unique<SPIRVDecompiler>(device, ir, stage);
|
||||
decompiler->Decompile();
|
||||
return {std::move(decompiler), decompiler->GetShaderEntries()};
|
||||
|
||||
@@ -79,6 +79,6 @@ struct ShaderEntries {
|
||||
using DecompilerResult = std::pair<std::unique_ptr<Sirit::Module>, ShaderEntries>;
|
||||
|
||||
DecompilerResult Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir,
|
||||
Maxwell::ShaderStage stage);
|
||||
Tegra::Engines::ShaderType stage);
|
||||
|
||||
} // namespace Vulkan::VKShader
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "common/assert.h"
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/engines/maxwell_3d.h"
|
||||
#include "video_core/engines/shader_type.h"
|
||||
#include "video_core/shader/const_buffer_locker.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
#include "common/common_types.h"
|
||||
#include "common/hash.h"
|
||||
#include "video_core/engines/const_buffer_engine_interface.h"
|
||||
#include "video_core/engines/shader_type.h"
|
||||
|
||||
namespace VideoCommon::Shader {
|
||||
|
||||
@@ -20,7 +21,7 @@ using BindlessSamplerMap =
|
||||
* The ConstBufferLocker is a class use to interface the 3D and compute engines with the shader
|
||||
* compiler. with it, the shader can obtain required data from GPU state and store it for disk
|
||||
* shader compilation.
|
||||
**/
|
||||
*/
|
||||
class ConstBufferLocker {
|
||||
public:
|
||||
explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage);
|
||||
|
||||
@@ -154,10 +154,10 @@ void ShaderIR::Decode() {
|
||||
LOG_CRITICAL(HW_GPU, "Unknown decompilation mode!");
|
||||
[[fallthrough]];
|
||||
case CompileDepth::BruteForce: {
|
||||
const auto shader_end = static_cast<u32>(program_code.size());
|
||||
coverage_begin = main_offset;
|
||||
const std::size_t shader_end = program_code.size();
|
||||
coverage_end = shader_end;
|
||||
for (u32 label = main_offset; label < shader_end; label++) {
|
||||
for (u32 label = main_offset; label < shader_end; ++label) {
|
||||
basic_blocks.insert({label, DecodeRange(label, label + 1)});
|
||||
}
|
||||
break;
|
||||
|
||||
@@ -256,7 +256,7 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::DEPBAR: {
|
||||
LOG_WARNING(HW_GPU, "DEPBAR instruction is stubbed");
|
||||
LOG_DEBUG(HW_GPU, "DEPBAR instruction is stubbed");
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
||||
@@ -128,8 +128,8 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
||||
}
|
||||
const Node component = Immediate(static_cast<u32>(instr.tld4s.component));
|
||||
|
||||
const auto& sampler =
|
||||
GetSampler(instr.sampler, {{TextureType::Texture2D, false, depth_compare}});
|
||||
const SamplerInfo info{TextureType::Texture2D, false, depth_compare};
|
||||
const auto& sampler = GetSampler(instr.sampler, info);
|
||||
|
||||
Node4 values;
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
@@ -149,7 +149,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
||||
// Sadly, not all texture instructions specify the type of texture their sampler
|
||||
// uses. This must be fixed at a later instance.
|
||||
const auto& sampler =
|
||||
is_bindless ? GetBindlessSampler(instr.gpr8, {}) : GetSampler(instr.sampler, {});
|
||||
is_bindless ? GetBindlessSampler(instr.gpr8) : GetSampler(instr.sampler);
|
||||
|
||||
u32 indexer = 0;
|
||||
switch (instr.txq.query_type) {
|
||||
@@ -185,8 +185,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
||||
auto texture_type = instr.tmml.texture_type.Value();
|
||||
const bool is_array = instr.tmml.array != 0;
|
||||
const auto& sampler =
|
||||
is_bindless ? GetBindlessSampler(instr.gpr20, {{texture_type, is_array, false}})
|
||||
: GetSampler(instr.sampler, {{texture_type, is_array, false}});
|
||||
is_bindless ? GetBindlessSampler(instr.gpr20) : GetSampler(instr.sampler);
|
||||
|
||||
std::vector<Node> coords;
|
||||
|
||||
@@ -254,67 +253,50 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
|
||||
return pc;
|
||||
}
|
||||
|
||||
ShaderIR::SamplerInfo ShaderIR::GetSamplerInfo(std::optional<SamplerInfo> sampler_info, u32 offset,
|
||||
std::optional<u32> buffer) {
|
||||
if (sampler_info) {
|
||||
return *sampler_info;
|
||||
}
|
||||
const auto sampler =
|
||||
buffer ? locker.ObtainBindlessSampler(*buffer, offset) : locker.ObtainBoundSampler(offset);
|
||||
if (!sampler) {
|
||||
LOG_WARNING(HW_GPU, "Unknown sampler info");
|
||||
return SamplerInfo{TextureType::Texture2D, false, false, false};
|
||||
}
|
||||
return SamplerInfo{sampler->texture_type, sampler->is_array != 0, sampler->is_shadow != 0,
|
||||
sampler->is_buffer != 0};
|
||||
}
|
||||
|
||||
const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler,
|
||||
std::optional<SamplerInfo> sampler_info) {
|
||||
const auto offset = static_cast<u32>(sampler.index.Value());
|
||||
|
||||
TextureType type;
|
||||
bool is_array;
|
||||
bool is_shadow;
|
||||
if (sampler_info) {
|
||||
type = sampler_info->type;
|
||||
is_array = sampler_info->is_array;
|
||||
is_shadow = sampler_info->is_shadow;
|
||||
} else if (const auto sampler = locker.ObtainBoundSampler(offset)) {
|
||||
type = sampler->texture_type.Value();
|
||||
is_array = sampler->is_array.Value() != 0;
|
||||
is_shadow = sampler->is_shadow.Value() != 0;
|
||||
} else {
|
||||
LOG_WARNING(HW_GPU, "Unknown sampler info");
|
||||
type = TextureType::Texture2D;
|
||||
is_array = false;
|
||||
is_shadow = false;
|
||||
}
|
||||
const auto info = GetSamplerInfo(sampler_info, offset);
|
||||
|
||||
// If this sampler has already been used, return the existing mapping.
|
||||
const auto it =
|
||||
std::find_if(used_samplers.begin(), used_samplers.end(),
|
||||
[offset](const Sampler& entry) { return entry.GetOffset() == offset; });
|
||||
if (it != used_samplers.end()) {
|
||||
ASSERT(!it->IsBindless() && it->GetType() == type && it->IsArray() == is_array &&
|
||||
it->IsShadow() == is_shadow);
|
||||
ASSERT(!it->IsBindless() && it->GetType() == info.type && it->IsArray() == info.is_array &&
|
||||
it->IsShadow() == info.is_shadow && it->IsBuffer() == info.is_buffer);
|
||||
return *it;
|
||||
}
|
||||
|
||||
// Otherwise create a new mapping for this sampler
|
||||
const auto next_index = static_cast<u32>(used_samplers.size());
|
||||
return used_samplers.emplace_back(Sampler(next_index, offset, type, is_array, is_shadow));
|
||||
return used_samplers.emplace_back(next_index, offset, info.type, info.is_array, info.is_shadow,
|
||||
info.is_buffer);
|
||||
}
|
||||
|
||||
const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg,
|
||||
const Sampler& ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg,
|
||||
std::optional<SamplerInfo> sampler_info) {
|
||||
const Node sampler_register = GetRegister(reg);
|
||||
const auto [base_sampler, buffer, offset] =
|
||||
TrackCbuf(sampler_register, global_code, static_cast<s64>(global_code.size()));
|
||||
ASSERT(base_sampler != nullptr);
|
||||
|
||||
TextureType type;
|
||||
bool is_array;
|
||||
bool is_shadow;
|
||||
if (sampler_info) {
|
||||
type = sampler_info->type;
|
||||
is_array = sampler_info->is_array;
|
||||
is_shadow = sampler_info->is_shadow;
|
||||
} else if (const auto sampler = locker.ObtainBindlessSampler(buffer, offset)) {
|
||||
type = sampler->texture_type.Value();
|
||||
is_array = sampler->is_array.Value() != 0;
|
||||
is_shadow = sampler->is_shadow.Value() != 0;
|
||||
} else {
|
||||
LOG_WARNING(HW_GPU, "Unknown sampler info");
|
||||
type = TextureType::Texture2D;
|
||||
is_array = false;
|
||||
is_shadow = false;
|
||||
}
|
||||
const auto info = GetSamplerInfo(sampler_info, offset, buffer);
|
||||
|
||||
// If this sampler has already been used, return the existing mapping.
|
||||
const auto it =
|
||||
@@ -323,15 +305,15 @@ const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg,
|
||||
return entry.GetBuffer() == buffer && entry.GetOffset() == offset;
|
||||
});
|
||||
if (it != used_samplers.end()) {
|
||||
ASSERT(it->IsBindless() && it->GetType() == type && it->IsArray() == is_array &&
|
||||
it->IsShadow() == is_shadow);
|
||||
ASSERT(it->IsBindless() && it->GetType() == info.type && it->IsArray() == info.is_array &&
|
||||
it->IsShadow() == info.is_shadow);
|
||||
return *it;
|
||||
}
|
||||
|
||||
// Otherwise create a new mapping for this sampler
|
||||
const auto next_index = static_cast<u32>(used_samplers.size());
|
||||
return used_samplers.emplace_back(
|
||||
Sampler(next_index, offset, buffer, type, is_array, is_shadow));
|
||||
return used_samplers.emplace_back(next_index, offset, buffer, info.type, info.is_array,
|
||||
info.is_shadow, info.is_buffer);
|
||||
}
|
||||
|
||||
void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) {
|
||||
@@ -416,17 +398,16 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
|
||||
(texture_type == TextureType::TextureCube && is_array && is_shadow),
|
||||
"This method is not supported.");
|
||||
|
||||
const SamplerInfo info{texture_type, is_array, is_shadow, false};
|
||||
const auto& sampler =
|
||||
is_bindless ? GetBindlessSampler(*bindless_reg, {{texture_type, is_array, is_shadow}})
|
||||
: GetSampler(instr.sampler, {{texture_type, is_array, is_shadow}});
|
||||
is_bindless ? GetBindlessSampler(*bindless_reg, info) : GetSampler(instr.sampler, info);
|
||||
|
||||
const bool lod_needed = process_mode == TextureProcessMode::LZ ||
|
||||
process_mode == TextureProcessMode::LL ||
|
||||
process_mode == TextureProcessMode::LLA;
|
||||
|
||||
// LOD selection (either via bias or explicit textureLod) not
|
||||
// supported in GL for sampler2DArrayShadow and
|
||||
// samplerCubeArrayShadow.
|
||||
// LOD selection (either via bias or explicit textureLod) not supported in GL for
|
||||
// sampler2DArrayShadow and samplerCubeArrayShadow.
|
||||
const bool gl_lod_supported =
|
||||
!((texture_type == Tegra::Shader::TextureType::Texture2D && is_array && is_shadow) ||
|
||||
(texture_type == Tegra::Shader::TextureType::TextureCube && is_array && is_shadow));
|
||||
@@ -436,8 +417,8 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
|
||||
|
||||
UNIMPLEMENTED_IF(process_mode != TextureProcessMode::None && !gl_lod_supported);
|
||||
|
||||
Node bias = {};
|
||||
Node lod = {};
|
||||
Node bias;
|
||||
Node lod;
|
||||
if (process_mode != TextureProcessMode::None && gl_lod_supported) {
|
||||
switch (process_mode) {
|
||||
case TextureProcessMode::LZ:
|
||||
@@ -573,10 +554,9 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
|
||||
|
||||
u64 parameter_register = instr.gpr20.Value();
|
||||
|
||||
const auto& sampler =
|
||||
is_bindless
|
||||
? GetBindlessSampler(parameter_register++, {{texture_type, is_array, depth_compare}})
|
||||
: GetSampler(instr.sampler, {{texture_type, is_array, depth_compare}});
|
||||
const SamplerInfo info{texture_type, is_array, depth_compare, false};
|
||||
const auto& sampler = is_bindless ? GetBindlessSampler(parameter_register++, info)
|
||||
: GetSampler(instr.sampler, info);
|
||||
|
||||
std::vector<Node> aoffi;
|
||||
if (is_aoffi) {
|
||||
@@ -623,7 +603,7 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
|
||||
// const Node aoffi_register{is_aoffi ? GetRegister(gpr20_cursor++) : nullptr};
|
||||
// const Node multisample{is_multisample ? GetRegister(gpr20_cursor++) : nullptr};
|
||||
|
||||
const auto& sampler = GetSampler(instr.sampler, {{texture_type, is_array, false}});
|
||||
const auto& sampler = GetSampler(instr.sampler);
|
||||
|
||||
Node4 values;
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
@@ -636,6 +616,8 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
|
||||
}
|
||||
|
||||
Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) {
|
||||
const auto& sampler = GetSampler(instr.sampler);
|
||||
|
||||
const std::size_t type_coord_count = GetCoordCount(texture_type);
|
||||
const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL;
|
||||
|
||||
@@ -659,7 +641,14 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is
|
||||
// When lod is used always is in gpr20
|
||||
const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0);
|
||||
|
||||
const auto& sampler = GetSampler(instr.sampler, {{texture_type, is_array, false}});
|
||||
// Fill empty entries from the guest sampler.
|
||||
const std::size_t entry_coord_count = GetCoordCount(sampler.GetType());
|
||||
if (type_coord_count != entry_coord_count) {
|
||||
LOG_WARNING(HW_GPU, "Bound and built texture types mismatch");
|
||||
}
|
||||
for (std::size_t i = type_coord_count; i < entry_coord_count; ++i) {
|
||||
coords.push_back(GetRegister(Register::ZeroIndex));
|
||||
}
|
||||
|
||||
Node4 values;
|
||||
for (u32 element = 0; element < values.size(); ++element) {
|
||||
|
||||
@@ -17,6 +17,7 @@ using Tegra::Shader::ShuffleOperation;
|
||||
using Tegra::Shader::VoteOperation;
|
||||
|
||||
namespace {
|
||||
|
||||
OperationCode GetOperationCode(VoteOperation vote_op) {
|
||||
switch (vote_op) {
|
||||
case VoteOperation::All:
|
||||
@@ -30,6 +31,7 @@ OperationCode GetOperationCode(VoteOperation vote_op) {
|
||||
return OperationCode::VoteAll;
|
||||
}
|
||||
}
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
u32 ShaderIR::DecodeWarp(NodeBlock& bb, u32 pc) {
|
||||
@@ -46,50 +48,59 @@ u32 ShaderIR::DecodeWarp(NodeBlock& bb, u32 pc) {
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::SHFL: {
|
||||
Node width = [this, instr] {
|
||||
Node mask = instr.shfl.is_mask_imm ? Immediate(static_cast<u32>(instr.shfl.mask_imm))
|
||||
: GetRegister(instr.gpr39);
|
||||
|
||||
// Convert the obscure SHFL mask back into GL_NV_shader_thread_shuffle's width. This has
|
||||
// been done reversing Nvidia's math. It won't work on all cases due to SHFL having
|
||||
// different parameters that don't properly map to GLSL's interface, but it should work
|
||||
// for cases emitted by Nvidia's compiler.
|
||||
if (instr.shfl.operation == ShuffleOperation::Up) {
|
||||
return Operation(
|
||||
OperationCode::ILogicalShiftRight,
|
||||
Operation(OperationCode::IAdd, std::move(mask), Immediate(-0x2000)),
|
||||
Immediate(8));
|
||||
} else {
|
||||
return Operation(OperationCode::ILogicalShiftRight,
|
||||
Operation(OperationCode::IAdd, Immediate(0x201F),
|
||||
Operation(OperationCode::INegate, std::move(mask))),
|
||||
Immediate(8));
|
||||
}
|
||||
}();
|
||||
|
||||
const auto [operation, in_range] = [instr]() -> std::pair<OperationCode, OperationCode> {
|
||||
switch (instr.shfl.operation) {
|
||||
case ShuffleOperation::Idx:
|
||||
return {OperationCode::ShuffleIndexed, OperationCode::InRangeShuffleIndexed};
|
||||
case ShuffleOperation::Up:
|
||||
return {OperationCode::ShuffleUp, OperationCode::InRangeShuffleUp};
|
||||
case ShuffleOperation::Down:
|
||||
return {OperationCode::ShuffleDown, OperationCode::InRangeShuffleDown};
|
||||
case ShuffleOperation::Bfly:
|
||||
return {OperationCode::ShuffleButterfly, OperationCode::InRangeShuffleButterfly};
|
||||
}
|
||||
UNREACHABLE_MSG("Invalid SHFL operation: {}",
|
||||
static_cast<u64>(instr.shfl.operation.Value()));
|
||||
return {};
|
||||
}();
|
||||
|
||||
// Setting the predicate before the register is intentional to avoid overwriting.
|
||||
Node mask = instr.shfl.is_mask_imm ? Immediate(static_cast<u32>(instr.shfl.mask_imm))
|
||||
: GetRegister(instr.gpr39);
|
||||
Node index = instr.shfl.is_index_imm ? Immediate(static_cast<u32>(instr.shfl.index_imm))
|
||||
: GetRegister(instr.gpr20);
|
||||
SetPredicate(bb, instr.shfl.pred48, Operation(in_range, index, width));
|
||||
|
||||
Node thread_id = Operation(OperationCode::ThreadId);
|
||||
Node clamp = Operation(OperationCode::IBitwiseAnd, mask, Immediate(0x1FU));
|
||||
Node seg_mask = BitfieldExtract(mask, 8, 16);
|
||||
|
||||
Node neg_seg_mask = Operation(OperationCode::IBitwiseNot, seg_mask);
|
||||
Node min_thread_id = Operation(OperationCode::IBitwiseAnd, thread_id, seg_mask);
|
||||
Node max_thread_id = Operation(OperationCode::IBitwiseOr, min_thread_id,
|
||||
Operation(OperationCode::IBitwiseAnd, clamp, neg_seg_mask));
|
||||
|
||||
Node src_thread_id = [instr, index, neg_seg_mask, min_thread_id, thread_id] {
|
||||
switch (instr.shfl.operation) {
|
||||
case ShuffleOperation::Idx:
|
||||
return Operation(OperationCode::IBitwiseOr,
|
||||
Operation(OperationCode::IBitwiseAnd, index, neg_seg_mask),
|
||||
min_thread_id);
|
||||
case ShuffleOperation::Down:
|
||||
return Operation(OperationCode::IAdd, thread_id, index);
|
||||
case ShuffleOperation::Up:
|
||||
return Operation(OperationCode::IAdd, thread_id,
|
||||
Operation(OperationCode::INegate, index));
|
||||
case ShuffleOperation::Bfly:
|
||||
return Operation(OperationCode::IBitwiseXor, thread_id, index);
|
||||
}
|
||||
UNREACHABLE();
|
||||
return Immediate(0U);
|
||||
}();
|
||||
|
||||
Node in_bounds = [instr, src_thread_id, min_thread_id, max_thread_id] {
|
||||
if (instr.shfl.operation == ShuffleOperation::Up) {
|
||||
return Operation(OperationCode::LogicalIGreaterEqual, src_thread_id, min_thread_id);
|
||||
} else {
|
||||
return Operation(OperationCode::LogicalILessEqual, src_thread_id, max_thread_id);
|
||||
}
|
||||
}();
|
||||
|
||||
SetPredicate(bb, instr.shfl.pred48, in_bounds);
|
||||
SetRegister(
|
||||
bb, instr.gpr0,
|
||||
Operation(operation, GetRegister(instr.gpr8), std::move(index), std::move(width)));
|
||||
Operation(OperationCode::ShuffleIndexed, GetRegister(instr.gpr8), src_thread_id));
|
||||
break;
|
||||
}
|
||||
case OpCode::Id::FSWZADD: {
|
||||
UNIMPLEMENTED_IF(instr.fswzadd.ndv);
|
||||
|
||||
Node op_a = GetRegister(instr.gpr8);
|
||||
Node op_b = GetRegister(instr.gpr20);
|
||||
Node mask = Immediate(static_cast<u32>(instr.fswzadd.swizzle));
|
||||
SetRegister(bb, instr.gpr0, Operation(OperationCode::FSwizzleAdd, op_a, op_b, mask));
|
||||
break;
|
||||
}
|
||||
default:
|
||||
|
||||
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