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Author SHA1 Message Date
yuzubot 692b1e2808 "Merge Tagged PR 1340" 2021-01-24 13:01:37 +00:00
LC 04dcada85f Merge pull request #5808 from ReinUsesLisp/glslang-quiet
host_shaders/cmake: Pass --quiet to glslang to keep it quiet
2021-01-24 05:01:10 -05:00
ReinUsesLisp f81c783b5b host_shaders/cmake: Pass --quiet to glslang to keep it quiet
Silences noisy builds on toolchains.
2021-01-24 04:55:23 -03:00
bunnei f7ac4e1eb4 Merge pull request #5806 from bunnei/am-stub
hle: service: am: Stub ILibraryAppletAccessor::PresetLibraryAppletGpuTimeSliceZero.
2021-01-23 23:37:05 -08:00
Levi Behunin 9477d23d70 shader_ir: Fix comment typo 2021-01-23 13:16:37 -05:00
LC bfd2bcb068 Merge pull request #5800 from Morph1984/max-vibration-duration
sdl_impl: Set the maximum vibration duration to 1 second
2021-01-23 10:46:18 -05:00
Morph 5942d206c2 sdl_impl: Set the maximum vibration duration to 1 second 2021-01-23 08:06:07 -05:00
LC 65f821850e Merge pull request #5797 from ReinUsesLisp/nsight-aftermath-build
nsight_aftermath_tracker: Fix build issues when enabled
2021-01-23 05:40:50 -05:00
ReinUsesLisp 966896daad video_core/cmake: Properly generate fatal errors on Aftermath
Fix "message(ERROR ..." to "message(FATAL_ERROR ..." to properly stop
cmake when Nsight Aftermath can't be configured.
2021-01-23 04:15:30 -03:00
ReinUsesLisp 625a011888 nsight_aftermath_tracker: Fix build issues when enabled
Fixes a bunch of build errors when Nsight Aftermath is properly enabled.
2021-01-23 04:13:39 -03:00
bunnei 12355cbf02 Merge pull request #5776 from ogniK5377/lbl
lbl: Implement most of lbl
2021-01-22 23:13:23 -08:00
bunnei 302a5f00e8 Merge pull request #4713 from behunin/int-flags
Start of Integer flags implementation
2021-01-22 21:57:14 -08:00
bunnei 981d8e82d2 Merge pull request #5765 from ogniK5377/StoreSaveDataThumbnail-stub
acc: Stub StoreSaveDataThumbnail
2021-01-22 21:51:54 -08:00
bunnei a175ba1089 Merge pull request #5784 from v1993/patch-1
Bump conan SDL2 version to 2.0.14
2021-01-21 21:39:44 -08:00
bunnei 1e9b1d439f common: Add missing include to bit_util.h 2021-01-21 15:30:28 -08:00
bunnei 2c4c7aea8a Merge pull request #5781 from lioncash/bits
bit_util: Unify implementations of MostSignificantBit32/MostSignificantBit64
2021-01-21 14:45:40 -08:00
Valeri 46dda01151 Bump conan SDL2 version to 2.0.14
Update conan package version used for building.

A couple of new joystick-related functions might pose interest to yuzu's input system. Some sort of LED management have been added, but it doesn't seem to support leds used for player number indication JoyCons/ProCons use.
2021-01-21 21:47:35 +03:00
Lioncash 6ff2db181f bit_util: Unify implementations of MostSignificantBit32/MostSignificantBit64
We can use the standardized CLZ facilities to perform this. This also
allows us to make utilizing functions constexpr and eliminate the
inclusion of an intrinsics header.
2021-01-21 04:07:58 -05:00
bunnei a1335d3d51 Merge pull request #5270 from german77/multiTouch
HID: Add multitouch support
2021-01-20 22:39:01 -08:00
bunnei ffbde909c8 Merge pull request #5361 from ReinUsesLisp/vk-shader-comment
vk_shader_decompiler: Show comments as OpUndef with a type
2021-01-20 21:33:42 -08:00
bunnei f83ef80ebd hle: service: am: Stub ILibraryAppletAccessor::PresetLibraryAppletGpuTimeSliceZero.
- Used by Monster Hunter Rise demo.
2021-01-20 20:35:12 -08:00
bunnei d98b0f8f48 Merge pull request #5743 from german77/HandheldFix
Fix player 1 turning on handheld and not updating handheld settings
2021-01-20 17:05:44 -08:00
Chloe Marcec c795207fb2 lbl: Implement most of lbl
Pretty basic service, only thing left to do is handle setting applying once set:sys is implemented
2021-01-21 00:46:03 +11:00
Chloe Marcec 2d33b2c55a acc: Stub StoreSaveDataThumbnail
Fixes ACA NEOGEO METAL SLUG hanging on boot.
2021-01-19 20:56:18 +11:00
german e7c1d7bf77 Always update configuration for handheld 2021-01-17 18:40:27 -06:00
german 0bd8cecc94 Fix player 1 default connected value 2021-01-17 12:55:28 -06:00
ReinUsesLisp c3c7603076 vk_shader_decompiler: Show comments as OpUndef with a type
Silence the new validation layer error about SPIR-V not allowing OpUndef
on a OpTypeVoid, even when the SPIR-V spec doesn't say anything against
it.

They will be inserted as an undefined int to avoid SPIRV-Cross and
validation errors, but only when a debugging tool is attached.
2021-01-15 21:12:57 -03:00
german b483f2d010 Always initialize keyboard input 2021-01-15 09:05:17 -06:00
german 8495e1bd83 Add mutitouch support for touch screens 2021-01-15 09:05:17 -06:00
german d8df9a16bd Allow to return up to 16 touch inputs per engine 2021-01-15 09:05:17 -06:00
german 390ee10eef Allow all touch inputs at the same time and remove config options that are not longer necesary 2021-01-15 09:05:17 -06:00
german d583e01f54 Add multitouch support 2021-01-15 09:03:39 -06:00
Levi 7a3c884e39 Merge remote-tracking branch 'upstream/master' into int-flags 2021-01-10 22:09:56 -07:00
Levi Behunin bc69cc1511 More forgetting... duh 2020-09-24 22:12:13 -06:00
Levi Behunin 24c1bb3842 Forgot to apply suggestion here as well 2020-09-24 21:58:51 -06:00
Levi Behunin a19dc3bf00 Address Comments 2020-09-24 21:52:23 -06:00
Levi Behunin d53b79ff5c Start of Integer flags implementation 2020-09-24 16:40:06 -06:00
39 changed files with 817 additions and 370 deletions

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+1 -1
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@@ -261,7 +261,7 @@ if(ENABLE_SDL2)
find_package(SDL2)
if (NOT SDL2_FOUND)
# otherwise add this to the list of libraries to install
list(APPEND CONAN_REQUIRED_LIBS "sdl2/2.0.12@bincrafters/stable")
list(APPEND CONAN_REQUIRED_LIBS "sdl2/2.0.14@bincrafters/stable")
endif()
endif()
+9 -12
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@@ -29,22 +29,19 @@ assert_noinline_call(const Fn& fn) {
}
#define ASSERT(_a_) \
do \
if (!(_a_)) { \
assert_noinline_call([] { LOG_CRITICAL(Debug, "Assertion Failed!"); }); \
} \
while (0)
if (!(_a_)) { \
LOG_CRITICAL(Debug, "Assertion Failed!"); \
}
#define ASSERT_MSG(_a_, ...) \
do \
if (!(_a_)) { \
assert_noinline_call([&] { LOG_CRITICAL(Debug, "Assertion Failed!\n" __VA_ARGS__); }); \
} \
while (0)
if (!(_a_)) { \
LOG_CRITICAL(Debug, "Assertion Failed! " __VA_ARGS__); \
}
#define UNREACHABLE() assert_noinline_call([] { LOG_CRITICAL(Debug, "Unreachable code!"); })
#define UNREACHABLE() \
{ LOG_CRITICAL(Debug, "Unreachable code!"); }
#define UNREACHABLE_MSG(...) \
assert_noinline_call([&] { LOG_CRITICAL(Debug, "Unreachable code!\n" __VA_ARGS__); })
{ LOG_CRITICAL(Debug, "Unreachable code!\n" __VA_ARGS__); }
#ifdef _DEBUG
#define DEBUG_ASSERT(_a_) ASSERT(_a_)
+15 -36
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@@ -4,13 +4,10 @@
#pragma once
#include <bit>
#include <climits>
#include <cstddef>
#ifdef _MSC_VER
#include <intrin.h>
#endif
#include "common/common_types.h"
namespace Common {
@@ -21,48 +18,30 @@ template <typename T>
return sizeof(T) * CHAR_BIT;
}
#ifdef _MSC_VER
[[nodiscard]] inline u32 MostSignificantBit32(const u32 value) {
unsigned long result;
_BitScanReverse(&result, value);
return static_cast<u32>(result);
[[nodiscard]] constexpr u32 MostSignificantBit32(const u32 value) {
return 31U - static_cast<u32>(std::countl_zero(value));
}
[[nodiscard]] inline u32 MostSignificantBit64(const u64 value) {
unsigned long result;
_BitScanReverse64(&result, value);
return static_cast<u32>(result);
[[nodiscard]] constexpr u32 MostSignificantBit64(const u64 value) {
return 63U - static_cast<u32>(std::countl_zero(value));
}
#else
[[nodiscard]] inline u32 MostSignificantBit32(const u32 value) {
return 31U - static_cast<u32>(__builtin_clz(value));
}
[[nodiscard]] inline u32 MostSignificantBit64(const u64 value) {
return 63U - static_cast<u32>(__builtin_clzll(value));
}
#endif
[[nodiscard]] inline u32 Log2Floor32(const u32 value) {
[[nodiscard]] constexpr u32 Log2Floor32(const u32 value) {
return MostSignificantBit32(value);
}
[[nodiscard]] inline u32 Log2Ceil32(const u32 value) {
const u32 log2_f = Log2Floor32(value);
return log2_f + ((value ^ (1U << log2_f)) != 0U);
}
[[nodiscard]] inline u32 Log2Floor64(const u64 value) {
[[nodiscard]] constexpr u32 Log2Floor64(const u64 value) {
return MostSignificantBit64(value);
}
[[nodiscard]] inline u32 Log2Ceil64(const u64 value) {
const u64 log2_f = static_cast<u64>(Log2Floor64(value));
return static_cast<u32>(log2_f + ((value ^ (1ULL << log2_f)) != 0ULL));
[[nodiscard]] constexpr u32 Log2Ceil32(const u32 value) {
const u32 log2_f = Log2Floor32(value);
return log2_f + static_cast<u32>((value ^ (1U << log2_f)) != 0U);
}
[[nodiscard]] constexpr u32 Log2Ceil64(const u64 value) {
const u64 log2_f = Log2Floor64(value);
return static_cast<u32>(log2_f + static_cast<u64>((value ^ (1ULL << log2_f)) != 0ULL));
}
} // namespace Common
+24 -19
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@@ -21,21 +21,18 @@ public:
std::mutex mutex;
bool touch_pressed = false; ///< True if touchpad area is currently pressed, otherwise false
float touch_x = 0.0f; ///< Touchpad X-position
float touch_y = 0.0f; ///< Touchpad Y-position
Input::TouchStatus status;
private:
class Device : public Input::TouchDevice {
public:
explicit Device(std::weak_ptr<TouchState>&& touch_state) : touch_state(touch_state) {}
std::tuple<float, float, bool> GetStatus() const override {
Input::TouchStatus GetStatus() const override {
if (auto state = touch_state.lock()) {
std::lock_guard guard{state->mutex};
return std::make_tuple(state->touch_x, state->touch_y, state->touch_pressed);
return state->status;
}
return std::make_tuple(0.0f, 0.0f, false);
return {};
}
private:
@@ -79,36 +76,44 @@ std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsi
return std::make_tuple(new_x, new_y);
}
void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id) {
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) {
return;
}
if (id >= touch_state->status.size()) {
return;
}
std::lock_guard guard{touch_state->mutex};
touch_state->touch_x =
const float x =
static_cast<float>(framebuffer_x - framebuffer_layout.screen.left) /
static_cast<float>(framebuffer_layout.screen.right - framebuffer_layout.screen.left);
touch_state->touch_y =
const float y =
static_cast<float>(framebuffer_y - framebuffer_layout.screen.top) /
static_cast<float>(framebuffer_layout.screen.bottom - framebuffer_layout.screen.top);
touch_state->touch_pressed = true;
touch_state->status[id] = std::make_tuple(x, y, true);
}
void EmuWindow::TouchReleased() {
void EmuWindow::TouchReleased(std::size_t id) {
if (id >= touch_state->status.size()) {
return;
}
std::lock_guard guard{touch_state->mutex};
touch_state->touch_pressed = false;
touch_state->touch_x = 0;
touch_state->touch_y = 0;
touch_state->status[id] = std::make_tuple(0.0f, 0.0f, false);
}
void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
if (!touch_state->touch_pressed)
void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id) {
if (id >= touch_state->status.size()) {
return;
}
if (!std::get<2>(touch_state->status[id]))
return;
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
std::tie(framebuffer_x, framebuffer_y) = ClipToTouchScreen(framebuffer_x, framebuffer_y);
TouchPressed(framebuffer_x, framebuffer_y);
TouchPressed(framebuffer_x, framebuffer_y, id);
}
void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
+9 -4
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@@ -117,18 +117,23 @@ public:
* Signal that a touch pressed event has occurred (e.g. mouse click pressed)
* @param framebuffer_x Framebuffer x-coordinate that was pressed
* @param framebuffer_y Framebuffer y-coordinate that was pressed
* @param id Touch event ID
*/
void TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y);
void TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id);
/// Signal that a touch released event has occurred (e.g. mouse click released)
void TouchReleased();
/**
* Signal that a touch released event has occurred (e.g. mouse click released)
* @param id Touch event ID
*/
void TouchReleased(std::size_t id);
/**
* Signal that a touch movement event has occurred (e.g. mouse was moved over the emu window)
* @param framebuffer_x Framebuffer x-coordinate
* @param framebuffer_y Framebuffer y-coordinate
* @param id Touch event ID
*/
void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y);
void TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y, std::size_t id);
/**
* Returns currently active configuration.
+4 -3
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@@ -163,10 +163,11 @@ using MotionStatus = std::tuple<Common::Vec3<float>, Common::Vec3<float>, Common
using MotionDevice = InputDevice<MotionStatus>;
/**
* A touch status is an object that returns a tuple of two floats and a bool. The floats are
* x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is pressed.
* A touch status is an object that returns an array of 16 tuple elements of two floats and a bool.
* The floats are x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is
* pressed.
*/
using TouchStatus = std::tuple<float, float, bool>;
using TouchStatus = std::array<std::tuple<float, float, bool>, 16>;
/**
* A touch device is an input device that returns a touch status object
+58 -3
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@@ -32,9 +32,15 @@
namespace Service::Account {
constexpr ResultCode ERR_INVALID_BUFFER_SIZE{ErrorModule::Account, 30};
constexpr ResultCode ERR_INVALID_USER_ID{ErrorModule::Account, 20};
constexpr ResultCode ERR_INVALID_APPLICATION_ID{ErrorModule::Account, 22};
constexpr ResultCode ERR_INVALID_BUFFER{ErrorModule::Account, 30};
constexpr ResultCode ERR_INVALID_BUFFER_SIZE{ErrorModule::Account, 31};
constexpr ResultCode ERR_FAILED_SAVE_DATA{ErrorModule::Account, 100};
// Thumbnails are hard coded to be at least this size
constexpr std::size_t THUMBNAIL_SIZE = 0x24000;
static std::string GetImagePath(Common::UUID uuid) {
return Common::FS::GetUserPath(Common::FS::UserPath::NANDDir) +
"/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg";
@@ -369,7 +375,7 @@ protected:
if (user_data.size() < sizeof(ProfileData)) {
LOG_ERROR(Service_ACC, "ProfileData buffer too small!");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERR_INVALID_BUFFER_SIZE);
rb.Push(ERR_INVALID_BUFFER);
return;
}
@@ -402,7 +408,7 @@ protected:
if (user_data.size() < sizeof(ProfileData)) {
LOG_ERROR(Service_ACC, "ProfileData buffer too small!");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERR_INVALID_BUFFER_SIZE);
rb.Push(ERR_INVALID_BUFFER);
return;
}
@@ -811,6 +817,55 @@ void Module::Interface::ListOpenContextStoredUsers(Kernel::HLERequestContext& ct
rb.Push(RESULT_SUCCESS);
}
void Module::Interface::StoreSaveDataThumbnailApplication(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto uuid = rp.PopRaw<Common::UUID>();
LOG_WARNING(Service_ACC, "(STUBBED) called, uuid={}", uuid.Format());
// TODO(ogniK): Check if application ID is zero on acc initialize. As we don't have a reliable
// way of confirming things like the TID, we're going to assume a non zero value for the time
// being.
constexpr u64 tid{1};
StoreSaveDataThumbnail(ctx, uuid, tid);
}
void Module::Interface::StoreSaveDataThumbnailSystem(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto uuid = rp.PopRaw<Common::UUID>();
const auto tid = rp.Pop<u64_le>();
LOG_WARNING(Service_ACC, "(STUBBED) called, uuid={}, tid={:016X}", uuid.Format(), tid);
StoreSaveDataThumbnail(ctx, uuid, tid);
}
void Module::Interface::StoreSaveDataThumbnail(Kernel::HLERequestContext& ctx,
const Common::UUID& uuid, const u64 tid) {
IPC::ResponseBuilder rb{ctx, 2};
if (tid == 0) {
LOG_ERROR(Service_ACC, "TitleID is not valid!");
rb.Push(ERR_INVALID_APPLICATION_ID);
return;
}
if (!uuid) {
LOG_ERROR(Service_ACC, "User ID is not valid!");
rb.Push(ERR_INVALID_USER_ID);
return;
}
const auto thumbnail_size = ctx.GetReadBufferSize();
if (thumbnail_size != THUMBNAIL_SIZE) {
LOG_ERROR(Service_ACC, "Buffer size is empty! size={:X} expecting {:X}", thumbnail_size,
THUMBNAIL_SIZE);
rb.Push(ERR_INVALID_BUFFER_SIZE);
return;
}
// TODO(ogniK): Construct save data thumbnail
rb.Push(RESULT_SUCCESS);
}
void Module::Interface::TrySelectUserWithoutInteraction(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called");
// A u8 is passed into this function which we can safely ignore. It's to determine if we have
+5
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@@ -4,6 +4,7 @@
#pragma once
#include "common/uuid.h"
#include "core/hle/service/glue/manager.h"
#include "core/hle/service/service.h"
@@ -36,9 +37,13 @@ public:
void ListQualifiedUsers(Kernel::HLERequestContext& ctx);
void LoadOpenContext(Kernel::HLERequestContext& ctx);
void ListOpenContextStoredUsers(Kernel::HLERequestContext& ctx);
void StoreSaveDataThumbnailApplication(Kernel::HLERequestContext& ctx);
void StoreSaveDataThumbnailSystem(Kernel::HLERequestContext& ctx);
private:
ResultCode InitializeApplicationInfoBase();
void StoreSaveDataThumbnail(Kernel::HLERequestContext& ctx, const Common::UUID& uuid,
const u64 tid);
enum class ApplicationType : u32_le {
GameCard = 0,
+1 -1
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@@ -29,7 +29,7 @@ ACC_SU::ACC_SU(std::shared_ptr<Module> module, std::shared_ptr<ProfileManager> p
{104, nullptr, "GetProfileUpdateNotifier"},
{105, nullptr, "CheckNetworkServiceAvailabilityAsync"}, // 4.0.0+
{106, nullptr, "GetProfileSyncNotifier"}, // 9.0.0+
{110, nullptr, "StoreSaveDataThumbnail"},
{110, &ACC_SU::StoreSaveDataThumbnailSystem, "StoreSaveDataThumbnail"},
{111, nullptr, "ClearSaveDataThumbnail"},
{112, nullptr, "LoadSaveDataThumbnail"},
{113, nullptr, "GetSaveDataThumbnailExistence"}, // 5.0.0+
+1 -1
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@@ -26,7 +26,7 @@ ACC_U0::ACC_U0(std::shared_ptr<Module> module, std::shared_ptr<ProfileManager> p
{101, &ACC_U0::GetBaasAccountManagerForApplication, "GetBaasAccountManagerForApplication"},
{102, nullptr, "AuthenticateApplicationAsync"},
{103, nullptr, "CheckNetworkServiceAvailabilityAsync"}, // 4.0.0+
{110, nullptr, "StoreSaveDataThumbnail"},
{110, &ACC_U0::StoreSaveDataThumbnailApplication, "StoreSaveDataThumbnail"},
{111, nullptr, "ClearSaveDataThumbnail"},
{120, nullptr, "CreateGuestLoginRequest"},
{130, &ACC_U0::LoadOpenContext, "LoadOpenContext"}, // 5.0.0+
+1 -1
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@@ -29,7 +29,7 @@ ACC_U1::ACC_U1(std::shared_ptr<Module> module, std::shared_ptr<ProfileManager> p
{104, nullptr, "GetProfileUpdateNotifier"},
{105, nullptr, "CheckNetworkServiceAvailabilityAsync"}, // 4.0.0+
{106, nullptr, "GetProfileSyncNotifier"}, // 9.0.0+
{110, nullptr, "StoreSaveDataThumbnail"},
{110, &ACC_U1::StoreSaveDataThumbnailApplication, "StoreSaveDataThumbnail"},
{111, nullptr, "ClearSaveDataThumbnail"},
{112, nullptr, "LoadSaveDataThumbnail"},
{113, nullptr, "GetSaveDataThumbnailExistence"}, // 5.0.0+
+8 -1
View File
@@ -856,7 +856,7 @@ public:
{25, nullptr, "Terminate"},
{30, &ILibraryAppletAccessor::GetResult, "GetResult"},
{50, nullptr, "SetOutOfFocusApplicationSuspendingEnabled"},
{60, nullptr, "PresetLibraryAppletGpuTimeSliceZero"},
{60, &ILibraryAppletAccessor::PresetLibraryAppletGpuTimeSliceZero, "PresetLibraryAppletGpuTimeSliceZero"},
{100, &ILibraryAppletAccessor::PushInData, "PushInData"},
{101, &ILibraryAppletAccessor::PopOutData, "PopOutData"},
{102, nullptr, "PushExtraStorage"},
@@ -900,6 +900,13 @@ private:
rb.Push(applet->GetStatus());
}
void PresetLibraryAppletGpuTimeSliceZero(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_AM, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Start(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_AM, "called");
@@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <cstring>
#include "common/common_types.h"
#include "core/core_timing.h"
@@ -16,7 +17,13 @@ constexpr std::size_t SHARED_MEMORY_OFFSET = 0x400;
Controller_Touchscreen::Controller_Touchscreen(Core::System& system) : ControllerBase(system) {}
Controller_Touchscreen::~Controller_Touchscreen() = default;
void Controller_Touchscreen::OnInit() {}
void Controller_Touchscreen::OnInit() {
for (std::size_t id = 0; id < MAX_FINGERS; ++id) {
mouse_finger_id[id] = MAX_FINGERS;
keyboard_finger_id[id] = MAX_FINGERS;
udp_finger_id[id] = MAX_FINGERS;
}
}
void Controller_Touchscreen::OnRelease() {}
@@ -40,38 +47,106 @@ void Controller_Touchscreen::OnUpdate(const Core::Timing::CoreTiming& core_timin
cur_entry.sampling_number = last_entry.sampling_number + 1;
cur_entry.sampling_number2 = cur_entry.sampling_number;
bool pressed = false;
float x, y;
std::tie(x, y, pressed) = touch_device->GetStatus();
auto& touch_entry = cur_entry.states[0];
touch_entry.attribute.raw = 0;
if (!pressed && touch_btn_device) {
std::tie(x, y, pressed) = touch_btn_device->GetStatus();
}
if (pressed && Settings::values.touchscreen.enabled) {
touch_entry.x = static_cast<u16>(x * Layout::ScreenUndocked::Width);
touch_entry.y = static_cast<u16>(y * Layout::ScreenUndocked::Height);
touch_entry.diameter_x = Settings::values.touchscreen.diameter_x;
touch_entry.diameter_y = Settings::values.touchscreen.diameter_y;
touch_entry.rotation_angle = Settings::values.touchscreen.rotation_angle;
const u64 tick = core_timing.GetCPUTicks();
touch_entry.delta_time = tick - last_touch;
last_touch = tick;
touch_entry.finger = Settings::values.touchscreen.finger;
cur_entry.entry_count = 1;
} else {
cur_entry.entry_count = 0;
const Input::TouchStatus& mouse_status = touch_mouse_device->GetStatus();
const Input::TouchStatus& udp_status = touch_udp_device->GetStatus();
for (std::size_t id = 0; id < mouse_status.size(); ++id) {
mouse_finger_id[id] = UpdateTouchInputEvent(mouse_status[id], mouse_finger_id[id]);
udp_finger_id[id] = UpdateTouchInputEvent(udp_status[id], udp_finger_id[id]);
}
if (Settings::values.use_touch_from_button) {
const Input::TouchStatus& keyboard_status = touch_btn_device->GetStatus();
for (std::size_t id = 0; id < mouse_status.size(); ++id) {
keyboard_finger_id[id] =
UpdateTouchInputEvent(keyboard_status[id], keyboard_finger_id[id]);
}
}
std::array<Finger, 16> active_fingers;
const auto end_iter = std::copy_if(fingers.begin(), fingers.end(), active_fingers.begin(),
[](const auto& finger) { return finger.pressed; });
const auto active_fingers_count =
static_cast<std::size_t>(std::distance(active_fingers.begin(), end_iter));
const u64 tick = core_timing.GetCPUTicks();
cur_entry.entry_count = static_cast<s32_le>(active_fingers_count);
for (std::size_t id = 0; id < MAX_FINGERS; ++id) {
auto& touch_entry = cur_entry.states[id];
if (id < active_fingers_count) {
touch_entry.x = static_cast<u16>(active_fingers[id].x * Layout::ScreenUndocked::Width);
touch_entry.y = static_cast<u16>(active_fingers[id].y * Layout::ScreenUndocked::Height);
touch_entry.diameter_x = Settings::values.touchscreen.diameter_x;
touch_entry.diameter_y = Settings::values.touchscreen.diameter_y;
touch_entry.rotation_angle = Settings::values.touchscreen.rotation_angle;
touch_entry.delta_time = tick - active_fingers[id].last_touch;
fingers[active_fingers[id].id].last_touch = tick;
touch_entry.finger = active_fingers[id].id;
touch_entry.attribute.raw = active_fingers[id].attribute.raw;
} else {
// Clear touch entry
touch_entry.attribute.raw = 0;
touch_entry.x = 0;
touch_entry.y = 0;
touch_entry.diameter_x = 0;
touch_entry.diameter_y = 0;
touch_entry.rotation_angle = 0;
touch_entry.delta_time = 0;
touch_entry.finger = 0;
}
}
std::memcpy(data + SHARED_MEMORY_OFFSET, &shared_memory, sizeof(TouchScreenSharedMemory));
}
void Controller_Touchscreen::OnLoadInputDevices() {
touch_device = Input::CreateDevice<Input::TouchDevice>(Settings::values.touchscreen.device);
if (Settings::values.use_touch_from_button) {
touch_btn_device = Input::CreateDevice<Input::TouchDevice>("engine:touch_from_button");
} else {
touch_btn_device.reset();
}
touch_mouse_device = Input::CreateDevice<Input::TouchDevice>("engine:emu_window");
touch_udp_device = Input::CreateDevice<Input::TouchDevice>("engine:cemuhookudp");
touch_btn_device = Input::CreateDevice<Input::TouchDevice>("engine:touch_from_button");
}
std::optional<std::size_t> Controller_Touchscreen::GetUnusedFingerID() const {
std::size_t first_free_id = 0;
while (first_free_id < MAX_FINGERS) {
if (!fingers[first_free_id].pressed) {
return first_free_id;
} else {
first_free_id++;
}
}
return std::nullopt;
}
std::size_t Controller_Touchscreen::UpdateTouchInputEvent(
const std::tuple<float, float, bool>& touch_input, std::size_t finger_id) {
const auto& [x, y, pressed] = touch_input;
if (pressed) {
Attributes attribute{};
if (finger_id == MAX_FINGERS) {
const auto first_free_id = GetUnusedFingerID();
if (!first_free_id) {
// Invalid finger id do nothing
return MAX_FINGERS;
}
finger_id = first_free_id.value();
fingers[finger_id].pressed = true;
fingers[finger_id].id = static_cast<u32_le>(finger_id);
attribute.start_touch.Assign(1);
}
fingers[finger_id].x = x;
fingers[finger_id].y = y;
fingers[finger_id].attribute = attribute;
return finger_id;
}
if (finger_id != MAX_FINGERS) {
if (!fingers[finger_id].attribute.end_touch) {
fingers[finger_id].attribute.end_touch.Assign(1);
fingers[finger_id].attribute.start_touch.Assign(0);
return finger_id;
}
fingers[finger_id].pressed = false;
}
return MAX_FINGERS;
}
} // namespace Service::HID
@@ -30,6 +30,18 @@ public:
void OnLoadInputDevices() override;
private:
static constexpr std::size_t MAX_FINGERS = 16;
// Returns an unused finger id, if there is no fingers available std::nullopt will be returned
std::optional<std::size_t> GetUnusedFingerID() const;
// If the touch is new it tries to assing a new finger id, if there is no fingers avaliable no
// changes will be made. Updates the coordinates if the finger id it's already set. If the touch
// ends delays the output by one frame to set the end_touch flag before finally freeing the
// finger id
std::size_t UpdateTouchInputEvent(const std::tuple<float, float, bool>& touch_input,
std::size_t finger_id);
struct Attributes {
union {
u32 raw{};
@@ -55,7 +67,7 @@ private:
s64_le sampling_number;
s64_le sampling_number2;
s32_le entry_count;
std::array<TouchState, 16> states;
std::array<TouchState, MAX_FINGERS> states;
};
static_assert(sizeof(TouchScreenEntry) == 0x298, "TouchScreenEntry is an invalid size");
@@ -66,9 +78,23 @@ private:
};
static_assert(sizeof(TouchScreenSharedMemory) == 0x3000,
"TouchScreenSharedMemory is an invalid size");
struct Finger {
u64_le last_touch{};
float x{};
float y{};
u32_le id{};
bool pressed{};
Attributes attribute;
};
TouchScreenSharedMemory shared_memory{};
std::unique_ptr<Input::TouchDevice> touch_device;
std::unique_ptr<Input::TouchDevice> touch_mouse_device;
std::unique_ptr<Input::TouchDevice> touch_udp_device;
std::unique_ptr<Input::TouchDevice> touch_btn_device;
s64_le last_touch{};
std::array<std::size_t, MAX_FINGERS> mouse_finger_id;
std::array<std::size_t, MAX_FINGERS> keyboard_finger_id;
std::array<std::size_t, MAX_FINGERS> udp_finger_id;
std::array<Finger, MAX_FINGERS> fingers;
};
} // namespace Service::HID
+261 -22
View File
@@ -20,30 +20,30 @@ public:
static const FunctionInfo functions[] = {
{0, nullptr, "SaveCurrentSetting"},
{1, nullptr, "LoadCurrentSetting"},
{2, nullptr, "SetCurrentBrightnessSetting"},
{3, nullptr, "GetCurrentBrightnessSetting"},
{2, &LBL::SetCurrentBrightnessSetting, "SetCurrentBrightnessSetting"},
{3, &LBL::GetCurrentBrightnessSetting, "GetCurrentBrightnessSetting"},
{4, nullptr, "ApplyCurrentBrightnessSettingToBacklight"},
{5, nullptr, "GetBrightnessSettingAppliedToBacklight"},
{6, nullptr, "SwitchBacklightOn"},
{7, nullptr, "SwitchBacklightOff"},
{8, nullptr, "GetBacklightSwitchStatus"},
{9, nullptr, "EnableDimming"},
{10, nullptr, "DisableDimming"},
{11, nullptr, "IsDimmingEnabled"},
{12, nullptr, "EnableAutoBrightnessControl"},
{13, nullptr, "DisableAutoBrightnessControl"},
{14, nullptr, "IsAutoBrightnessControlEnabled"},
{15, nullptr, "SetAmbientLightSensorValue"},
{16, nullptr, "GetAmbientLightSensorValue"},
{17, nullptr, "SetBrightnessReflectionDelayLevel"},
{18, nullptr, "GetBrightnessReflectionDelayLevel"},
{19, nullptr, "SetCurrentBrightnessMapping"},
{20, nullptr, "GetCurrentBrightnessMapping"},
{21, nullptr, "SetCurrentAmbientLightSensorMapping"},
{22, nullptr, "GetCurrentAmbientLightSensorMapping"},
{23, nullptr, "IsAmbientLightSensorAvailable"},
{24, nullptr, "SetCurrentBrightnessSettingForVrMode"},
{25, nullptr, "GetCurrentBrightnessSettingForVrMode"},
{6, &LBL::SwitchBacklightOn, "SwitchBacklightOn"},
{7, &LBL::SwitchBacklightOff, "SwitchBacklightOff"},
{8, &LBL::GetBacklightSwitchStatus, "GetBacklightSwitchStatus"},
{9, &LBL::EnableDimming, "EnableDimming"},
{10, &LBL::DisableDimming, "DisableDimming"},
{11, &LBL::IsDimmingEnabled, "IsDimmingEnabled"},
{12, &LBL::EnableAutoBrightnessControl, "EnableAutoBrightnessControl"},
{13, &LBL::DisableAutoBrightnessControl, "DisableAutoBrightnessControl"},
{14, &LBL::IsAutoBrightnessControlEnabled, "IsAutoBrightnessControlEnabled"},
{15, &LBL::SetAmbientLightSensorValue, "SetAmbientLightSensorValue"},
{16, &LBL::GetAmbientLightSensorValue, "GetAmbientLightSensorValue"},
{17, &LBL::SetBrightnessReflectionDelayLevel, "SetBrightnessReflectionDelayLevel"},
{18, &LBL::GetBrightnessReflectionDelayLevel, "GetBrightnessReflectionDelayLevel"},
{19, &LBL::SetCurrentBrightnessMapping, "SetCurrentBrightnessMapping"},
{20, &LBL::GetCurrentBrightnessMapping, "GetCurrentBrightnessMapping"},
{21, &LBL::SetCurrentAmbientLightSensorMapping, "SetCurrentAmbientLightSensorMapping"},
{22, &LBL::GetCurrentAmbientLightSensorMapping, "GetCurrentAmbientLightSensorMapping"},
{23, &LBL::IsAmbientLightSensorAvailable, "IsAmbientLightSensorAvailable"},
{24, &LBL::SetCurrentBrightnessSettingForVrMode, "SetCurrentBrightnessSettingForVrMode"},
{25, &LBL::GetCurrentBrightnessSettingForVrMode, "GetCurrentBrightnessSettingForVrMode"},
{26, &LBL::EnableVrMode, "EnableVrMode"},
{27, &LBL::DisableVrMode, "DisableVrMode"},
{28, &LBL::IsVrModeEnabled, "IsVrModeEnabled"},
@@ -55,6 +55,237 @@ public:
}
private:
enum class BacklightSwitchStatus : u32 {
Off = 0,
On = 1,
};
void SetCurrentBrightnessSetting(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
auto brightness = rp.Pop<float>();
if (!std::isfinite(brightness)) {
LOG_ERROR(Service_LBL, "Brightness is infinite!");
brightness = 0.0f;
}
LOG_DEBUG(Service_LBL, "called brightness={}", brightness);
current_brightness = brightness;
update_instantly = true;
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void GetCurrentBrightnessSetting(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
auto brightness = current_brightness;
if (!std::isfinite(brightness)) {
LOG_ERROR(Service_LBL, "Brightness is infinite!");
brightness = 0.0f;
}
LOG_DEBUG(Service_LBL, "called brightness={}", brightness);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(brightness);
}
void SwitchBacklightOn(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto fade_time = rp.Pop<u64_le>();
LOG_WARNING(Service_LBL, "(STUBBED) called, fade_time={}", fade_time);
backlight_enabled = true;
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void SwitchBacklightOff(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto fade_time = rp.Pop<u64_le>();
LOG_WARNING(Service_LBL, "(STUBBED) called, fade_time={}", fade_time);
backlight_enabled = false;
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void GetBacklightSwitchStatus(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_LBL, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.PushEnum<BacklightSwitchStatus>(backlight_enabled ? BacklightSwitchStatus::On
: BacklightSwitchStatus::Off);
}
void EnableDimming(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_LBL, "called");
dimming = true;
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void DisableDimming(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_LBL, "called");
dimming = false;
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void IsDimmingEnabled(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_LBL, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(dimming);
}
void EnableAutoBrightnessControl(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_LBL, "called");
auto_brightness = true;
update_instantly = true;
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void DisableAutoBrightnessControl(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_LBL, "called");
auto_brightness = false;
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void IsAutoBrightnessControlEnabled(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_LBL, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(auto_brightness);
}
void SetAmbientLightSensorValue(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto light_value = rp.Pop<float>();
LOG_DEBUG(Service_LBL, "called light_value={}", light_value);
ambient_light_value = light_value;
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void GetAmbientLightSensorValue(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_LBL, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(ambient_light_value);
}
void SetBrightnessReflectionDelayLevel(Kernel::HLERequestContext& ctx) {
// This is Intentional, this function does absolutely nothing
LOG_DEBUG(Service_LBL, "called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void GetBrightnessReflectionDelayLevel(Kernel::HLERequestContext& ctx) {
// This is intentional, the function is hard coded to return 0.0f on hardware
LOG_DEBUG(Service_LBL, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(0.0f);
}
void SetCurrentBrightnessMapping(Kernel::HLERequestContext& ctx) {
// This is Intentional, this function does absolutely nothing
LOG_DEBUG(Service_LBL, "called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void GetCurrentBrightnessMapping(Kernel::HLERequestContext& ctx) {
// This is Intentional, this function does absolutely nothing
LOG_DEBUG(Service_LBL, "called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
// This function is suppose to return something but it seems like it doesn't
}
void SetCurrentAmbientLightSensorMapping(Kernel::HLERequestContext& ctx) {
// This is Intentional, this function does absolutely nothing
LOG_DEBUG(Service_LBL, "called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void GetCurrentAmbientLightSensorMapping(Kernel::HLERequestContext& ctx) {
// This is Intentional, this function does absolutely nothing
LOG_DEBUG(Service_LBL, "called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
// This function is suppose to return something but it seems like it doesn't
}
void IsAmbientLightSensorAvailable(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_LBL, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
// TODO(ogniK): Only return true if there's no device error
rb.Push(true);
}
void SetCurrentBrightnessSettingForVrMode(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
auto brightness = rp.Pop<float>();
if (!std::isfinite(brightness)) {
LOG_ERROR(Service_LBL, "Brightness is infinite!");
brightness = 0.0f;
}
LOG_DEBUG(Service_LBL, "called brightness={}", brightness);
current_vr_brightness = brightness;
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void GetCurrentBrightnessSettingForVrMode(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
auto brightness = current_vr_brightness;
if (!std::isfinite(brightness)) {
LOG_ERROR(Service_LBL, "Brightness is infinite!");
brightness = 0.0f;
}
LOG_DEBUG(Service_LBL, "called brightness={}", brightness);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(brightness);
}
void EnableVrMode(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_LBL, "called");
@@ -82,6 +313,14 @@ private:
}
bool vr_mode_enabled = false;
float current_brightness = 1.0f;
float backlight_brightness = 1.0f;
float ambient_light_value = 0.0f;
float current_vr_brightness = 1.0f;
bool dimming = true;
bool backlight_enabled = true;
bool update_instantly = false;
bool auto_brightness = false; // TODO(ogniK): Move to system settings
};
void InstallInterfaces(SM::ServiceManager& sm, Core::System& system) {
+6 -2
View File
@@ -81,10 +81,14 @@ public:
}
bool RumblePlay(u16 amp_low, u16 amp_high) {
constexpr u32 rumble_max_duration_ms = 1000;
if (sdl_controller) {
return SDL_GameControllerRumble(sdl_controller.get(), amp_low, amp_high, 0) == 0;
return SDL_GameControllerRumble(sdl_controller.get(), amp_low, amp_high,
rumble_max_duration_ms) == 0;
} else if (sdl_joystick) {
return SDL_JoystickRumble(sdl_joystick.get(), amp_low, amp_high, 0) == 0;
return SDL_JoystickRumble(sdl_joystick.get(), amp_low, amp_high,
rumble_max_duration_ms) == 0;
}
return false;
+8 -7
View File
@@ -25,18 +25,19 @@ public:
}
}
std::tuple<float, float, bool> GetStatus() const override {
for (const auto& m : map) {
const bool state = std::get<0>(m)->GetStatus();
Input::TouchStatus GetStatus() const override {
Input::TouchStatus touch_status{};
for (std::size_t id = 0; id < map.size() && id < touch_status.size(); ++id) {
const bool state = std::get<0>(map[id])->GetStatus();
if (state) {
const float x = static_cast<float>(std::get<1>(m)) /
const float x = static_cast<float>(std::get<1>(map[id])) /
static_cast<int>(Layout::ScreenUndocked::Width);
const float y = static_cast<float>(std::get<2>(m)) /
const float y = static_cast<float>(std::get<2>(map[id])) /
static_cast<int>(Layout::ScreenUndocked::Height);
return {x, y, true};
touch_status[id] = {x, y, true};
}
}
return {};
return touch_status;
}
private:
+74 -44
View File
@@ -136,6 +136,7 @@ static void SocketLoop(Socket* socket) {
Client::Client() {
LOG_INFO(Input, "Udp Initialization started");
finger_id.fill(MAX_TOUCH_FINGERS);
ReloadSockets();
}
@@ -176,7 +177,7 @@ void Client::ReloadSockets() {
std::string server_token;
std::size_t client = 0;
while (std::getline(servers_ss, server_token, ',')) {
if (client == max_udp_clients) {
if (client == MAX_UDP_CLIENTS) {
break;
}
std::stringstream server_ss(server_token);
@@ -194,7 +195,7 @@ void Client::ReloadSockets() {
for (std::size_t pad = 0; pad < 4; ++pad) {
const std::size_t client_number =
GetClientNumber(udp_input_address, udp_input_port, pad);
if (client_number != max_udp_clients) {
if (client_number != MAX_UDP_CLIENTS) {
LOG_ERROR(Input, "Duplicated UDP servers found");
continue;
}
@@ -213,7 +214,7 @@ std::size_t Client::GetClientNumber(std::string_view host, u16 port, std::size_t
return client;
}
}
return max_udp_clients;
return MAX_UDP_CLIENTS;
}
void Client::OnVersion([[maybe_unused]] Response::Version data) {
@@ -259,33 +260,14 @@ void Client::OnPadData(Response::PadData data, std::size_t client) {
std::lock_guard guard(clients[client].status.update_mutex);
clients[client].status.motion_status = clients[client].motion.GetMotion();
// TODO: add a setting for "click" touch. Click touch refers to a device that differentiates
// between a simple "tap" and a hard press that causes the touch screen to click.
const bool is_active = data.touch_1.is_active != 0;
float x = 0;
float y = 0;
if (is_active && clients[client].status.touch_calibration) {
const u16 min_x = clients[client].status.touch_calibration->min_x;
const u16 max_x = clients[client].status.touch_calibration->max_x;
const u16 min_y = clients[client].status.touch_calibration->min_y;
const u16 max_y = clients[client].status.touch_calibration->max_y;
x = static_cast<float>(std::clamp(static_cast<u16>(data.touch_1.x), min_x, max_x) -
min_x) /
static_cast<float>(max_x - min_x);
y = static_cast<float>(std::clamp(static_cast<u16>(data.touch_1.y), min_y, max_y) -
min_y) /
static_cast<float>(max_y - min_y);
for (std::size_t id = 0; id < data.touch.size(); ++id) {
UpdateTouchInput(data.touch[id], client, id);
}
clients[client].status.touch_status = {x, y, is_active};
if (configuring) {
const Common::Vec3f gyroscope = clients[client].motion.GetGyroscope();
const Common::Vec3f accelerometer = clients[client].motion.GetAcceleration();
UpdateYuzuSettings(client, accelerometer, gyroscope, is_active);
UpdateYuzuSettings(client, accelerometer, gyroscope);
}
}
}
@@ -320,21 +302,17 @@ void Client::Reset() {
}
void Client::UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& acc,
const Common::Vec3<float>& gyro, bool touch) {
const Common::Vec3<float>& gyro) {
if (gyro.Length() > 0.2f) {
LOG_DEBUG(Input, "UDP Controller {}: gyro=({}, {}, {}), accel=({}, {}, {}), touch={}",
client, gyro[0], gyro[1], gyro[2], acc[0], acc[1], acc[2], touch);
LOG_DEBUG(Input, "UDP Controller {}: gyro=({}, {}, {}), accel=({}, {}, {})", client,
gyro[0], gyro[1], gyro[2], acc[0], acc[1], acc[2]);
}
UDPPadStatus pad{
.host = clients[client].host,
.port = clients[client].port,
.pad_index = clients[client].pad_index,
};
if (touch) {
pad.touch = PadTouch::Click;
pad_queue.Push(pad);
}
for (size_t i = 0; i < 3; ++i) {
for (std::size_t i = 0; i < 3; ++i) {
if (gyro[i] > 5.0f || gyro[i] < -5.0f) {
pad.motion = static_cast<PadMotion>(i);
pad.motion_value = gyro[i];
@@ -348,6 +326,50 @@ void Client::UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& a
}
}
std::optional<std::size_t> Client::GetUnusedFingerID() const {
std::size_t first_free_id = 0;
while (first_free_id < MAX_TOUCH_FINGERS) {
if (!std::get<2>(touch_status[first_free_id])) {
return first_free_id;
} else {
first_free_id++;
}
}
return std::nullopt;
}
void Client::UpdateTouchInput(Response::TouchPad& touch_pad, std::size_t client, std::size_t id) {
// TODO: Use custom calibration per device
const Common::ParamPackage touch_param(Settings::values.touch_device);
const u16 min_x = static_cast<u16>(touch_param.Get("min_x", 100));
const u16 min_y = static_cast<u16>(touch_param.Get("min_y", 50));
const u16 max_x = static_cast<u16>(touch_param.Get("max_x", 1800));
const u16 max_y = static_cast<u16>(touch_param.Get("max_y", 850));
const std::size_t touch_id = client * 2 + id;
if (touch_pad.is_active) {
if (finger_id[touch_id] == MAX_TOUCH_FINGERS) {
const auto first_free_id = GetUnusedFingerID();
if (!first_free_id) {
// Invalid finger id skip to next input
return;
}
finger_id[touch_id] = *first_free_id;
}
auto& [x, y, pressed] = touch_status[finger_id[touch_id]];
x = static_cast<float>(std::clamp(static_cast<u16>(touch_pad.x), min_x, max_x) - min_x) /
static_cast<float>(max_x - min_x);
y = static_cast<float>(std::clamp(static_cast<u16>(touch_pad.y), min_y, max_y) - min_y) /
static_cast<float>(max_y - min_y);
pressed = true;
return;
}
if (finger_id[touch_id] != MAX_TOUCH_FINGERS) {
touch_status[finger_id[touch_id]] = {};
finger_id[touch_id] = MAX_TOUCH_FINGERS;
}
}
void Client::BeginConfiguration() {
pad_queue.Clear();
configuring = true;
@@ -360,7 +382,7 @@ void Client::EndConfiguration() {
DeviceStatus& Client::GetPadState(const std::string& host, u16 port, std::size_t pad) {
const std::size_t client_number = GetClientNumber(host, port, pad);
if (client_number == max_udp_clients) {
if (client_number == MAX_UDP_CLIENTS) {
return clients[0].status;
}
return clients[client_number].status;
@@ -368,12 +390,20 @@ DeviceStatus& Client::GetPadState(const std::string& host, u16 port, std::size_t
const DeviceStatus& Client::GetPadState(const std::string& host, u16 port, std::size_t pad) const {
const std::size_t client_number = GetClientNumber(host, port, pad);
if (client_number == max_udp_clients) {
if (client_number == MAX_UDP_CLIENTS) {
return clients[0].status;
}
return clients[client_number].status;
}
Input::TouchStatus& Client::GetTouchState() {
return touch_status;
}
const Input::TouchStatus& Client::GetTouchState() const {
return touch_status;
}
Common::SPSCQueue<UDPPadStatus>& Client::GetPadQueue() {
return pad_queue;
}
@@ -426,24 +456,24 @@ CalibrationConfigurationJob::CalibrationConfigurationJob(
current_status = Status::Ready;
status_callback(current_status);
}
if (data.touch_1.is_active == 0) {
if (data.touch[0].is_active == 0) {
return;
}
LOG_DEBUG(Input, "Current touch: {} {}", data.touch_1.x,
data.touch_1.y);
min_x = std::min(min_x, static_cast<u16>(data.touch_1.x));
min_y = std::min(min_y, static_cast<u16>(data.touch_1.y));
LOG_DEBUG(Input, "Current touch: {} {}", data.touch[0].x,
data.touch[0].y);
min_x = std::min(min_x, static_cast<u16>(data.touch[0].x));
min_y = std::min(min_y, static_cast<u16>(data.touch[0].y));
if (current_status == Status::Ready) {
// First touch - min data (min_x/min_y)
current_status = Status::Stage1Completed;
status_callback(current_status);
}
if (data.touch_1.x - min_x > CALIBRATION_THRESHOLD &&
data.touch_1.y - min_y > CALIBRATION_THRESHOLD) {
if (data.touch[0].x - min_x > CALIBRATION_THRESHOLD &&
data.touch[0].y - min_y > CALIBRATION_THRESHOLD) {
// Set the current position as max value and finishes
// configuration
max_x = data.touch_1.x;
max_y = data.touch_1.y;
max_x = data.touch[0].x;
max_y = data.touch[0].y;
current_status = Status::Completed;
data_callback(min_x, min_y, max_x, max_y);
status_callback(current_status);
+19 -5
View File
@@ -28,6 +28,7 @@ class Socket;
namespace Response {
struct PadData;
struct PortInfo;
struct TouchPad;
struct Version;
} // namespace Response
@@ -50,7 +51,6 @@ struct UDPPadStatus {
std::string host{"127.0.0.1"};
u16 port{26760};
std::size_t pad_index{};
PadTouch touch{PadTouch::Undefined};
PadMotion motion{PadMotion::Undefined};
f32 motion_value{0.0f};
};
@@ -93,6 +93,9 @@ public:
DeviceStatus& GetPadState(const std::string& host, u16 port, std::size_t pad);
const DeviceStatus& GetPadState(const std::string& host, u16 port, std::size_t pad) const;
Input::TouchStatus& GetTouchState();
const Input::TouchStatus& GetTouchState() const;
private:
struct ClientData {
std::string host{"127.0.0.1"};
@@ -122,14 +125,25 @@ private:
void StartCommunication(std::size_t client, const std::string& host, u16 port,
std::size_t pad_index, u32 client_id);
void UpdateYuzuSettings(std::size_t client, const Common::Vec3<float>& acc,
const Common::Vec3<float>& gyro, bool touch);
const Common::Vec3<float>& gyro);
// Returns an unused finger id, if there is no fingers available std::nullopt will be
// returned
std::optional<std::size_t> GetUnusedFingerID() const;
// Merges and updates all touch inputs into the touch_status array
void UpdateTouchInput(Response::TouchPad& touch_pad, std::size_t client, std::size_t id);
bool configuring = false;
// Allocate clients for 8 udp servers
const std::size_t max_udp_clients = 32;
std::array<ClientData, 4 * 8> clients;
Common::SPSCQueue<UDPPadStatus> pad_queue;
static constexpr std::size_t MAX_UDP_CLIENTS = 4 * 8;
// Each client can have up 2 touch inputs
static constexpr std::size_t MAX_TOUCH_FINGERS = MAX_UDP_CLIENTS * 2;
std::array<ClientData, MAX_UDP_CLIENTS> clients{};
Common::SPSCQueue<UDPPadStatus> pad_queue{};
Input::TouchStatus touch_status{};
std::array<std::size_t, MAX_TOUCH_FINGERS> finger_id{};
};
/// An async job allowing configuration of the touchpad calibration.
+9 -7
View File
@@ -140,6 +140,14 @@ static_assert(sizeof(PortInfo) == 12, "UDP Response PortInfo struct has wrong si
static_assert(std::is_trivially_copyable_v<PortInfo>,
"UDP Response PortInfo is not trivially copyable");
struct TouchPad {
u8 is_active{};
u8 id{};
u16_le x{};
u16_le y{};
};
static_assert(sizeof(TouchPad) == 6, "UDP Response TouchPad struct has wrong size ");
#pragma pack(push, 1)
struct PadData {
PortInfo info{};
@@ -190,12 +198,7 @@ struct PadData {
u8 button_13{};
} analog_button;
struct TouchPad {
u8 is_active{};
u8 id{};
u16_le x{};
u16_le y{};
} touch_1, touch_2;
std::array<TouchPad, 2> touch;
u64_le motion_timestamp;
@@ -222,7 +225,6 @@ static_assert(sizeof(Message<PadData>) == MAX_PACKET_SIZE,
static_assert(sizeof(PadData::AnalogButton) == 12,
"UDP Response AnalogButton struct has wrong size ");
static_assert(sizeof(PadData::TouchPad) == 6, "UDP Response TouchPad struct has wrong size ");
static_assert(sizeof(PadData::Accelerometer) == 12,
"UDP Response Accelerometer struct has wrong size ");
static_assert(sizeof(PadData::Gyroscope) == 12, "UDP Response Gyroscope struct has wrong size ");
+2 -30
View File
@@ -78,8 +78,8 @@ public:
explicit UDPTouch(std::string ip_, u16 port_, u16 pad_, CemuhookUDP::Client* client_)
: ip(std::move(ip_)), port(port_), pad(pad_), client(client_) {}
std::tuple<float, float, bool> GetStatus() const override {
return client->GetPadState(ip, port, pad).touch_status;
Input::TouchStatus GetStatus() const override {
return client->GetTouchState();
}
private:
@@ -107,32 +107,4 @@ std::unique_ptr<Input::TouchDevice> UDPTouchFactory::Create(const Common::ParamP
return std::make_unique<UDPTouch>(std::move(ip), port, pad, client.get());
}
void UDPTouchFactory::BeginConfiguration() {
polling = true;
client->BeginConfiguration();
}
void UDPTouchFactory::EndConfiguration() {
polling = false;
client->EndConfiguration();
}
Common::ParamPackage UDPTouchFactory::GetNextInput() {
Common::ParamPackage params;
CemuhookUDP::UDPPadStatus pad;
auto& queue = client->GetPadQueue();
while (queue.Pop(pad)) {
if (pad.touch == CemuhookUDP::PadTouch::Undefined) {
continue;
}
params.Set("engine", "cemuhookudp");
params.Set("ip", pad.host);
params.Set("port", static_cast<u16>(pad.port));
params.Set("pad_index", static_cast<u16>(pad.pad_index));
params.Set("touch", static_cast<u16>(pad.touch));
return params;
}
return params;
}
} // namespace InputCommon
+2 -2
View File
@@ -288,10 +288,10 @@ target_link_libraries(video_core PRIVATE sirit)
if (ENABLE_NSIGHT_AFTERMATH)
if (NOT DEFINED ENV{NSIGHT_AFTERMATH_SDK})
message(ERROR "Environment variable NSIGHT_AFTERMATH_SDK has to be provided")
message(FATAL_ERROR "Environment variable NSIGHT_AFTERMATH_SDK has to be provided")
endif()
if (NOT WIN32)
message(ERROR "Nsight Aftermath doesn't support non-Windows platforms")
message(FATAL_ERROR "Nsight Aftermath doesn't support non-Windows platforms")
endif()
target_compile_definitions(video_core PRIVATE HAS_NSIGHT_AFTERMATH)
target_include_directories(video_core PRIVATE "$ENV{NSIGHT_AFTERMATH_SDK}/include")
+1 -1
View File
@@ -55,7 +55,7 @@ foreach(FILENAME IN ITEMS ${SHADER_FILES})
OUTPUT
${SPIRV_HEADER_FILE}
COMMAND
${GLSLANGVALIDATOR} -V ${GLSL_FLAGS} --variable-name ${SPIRV_VARIABLE_NAME} -o ${SPIRV_HEADER_FILE} ${SOURCE_FILE}
${GLSLANGVALIDATOR} -V --quiet ${GLSL_FLAGS} --variable-name ${SPIRV_VARIABLE_NAME} -o ${SPIRV_HEADER_FILE} ${SOURCE_FILE}
MAIN_DEPENDENCY
${SOURCE_FILE}
)
@@ -1334,7 +1334,10 @@ private:
}
if (const auto comment = std::get_if<CommentNode>(&*node)) {
Name(OpUndef(t_void), comment->GetText());
if (device.HasDebuggingToolAttached()) {
// We should insert comments with OpString instead of using named variables
Name(OpUndef(t_int), comment->GetText());
}
return {};
}
+8
View File
@@ -465,6 +465,14 @@ public:
return operands.size();
}
NodeBlock& GetOperands() {
return operands;
}
const NodeBlock& GetOperands() const {
return operands;
}
[[nodiscard]] const Node& operator[](std::size_t operand_index) const {
return operands.at(operand_index);
}
+48 -3
View File
@@ -388,9 +388,54 @@ void ShaderIR::SetInternalFlagsFromInteger(NodeBlock& bb, Node value, bool sets_
if (!sets_cc) {
return;
}
Node zerop = Operation(OperationCode::LogicalIEqual, std::move(value), Immediate(0));
SetInternalFlag(bb, InternalFlag::Zero, std::move(zerop));
LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete");
switch (value->index()) {
case 0: // Operation Node
SearchOperands(bb, value);
break;
case 2: // General Purpose Node
if (const auto* gpr = std::get_if<GprNode>(value.get())) {
LOG_DEBUG(HW_GPU, "GprNode: index={}", gpr->GetIndex());
Node zerop = Operation(OperationCode::LogicalIEqual, std::move(value),
Immediate(gpr->GetIndex()));
SetInternalFlag(bb, InternalFlag::Zero, std::move(zerop));
}
break;
default:
Node zerop = Operation(OperationCode::LogicalIEqual, std::move(value), Immediate(0));
SetInternalFlag(bb, InternalFlag::Zero, std::move(zerop));
LOG_WARNING(HW_GPU, "Node Type: {}", value->index());
break;
}
}
void ShaderIR::SearchOperands(NodeBlock& nb, Node var) {
const auto* op = std::get_if<OperationNode>(var.get());
if (op == nullptr) {
return;
}
if (op->GetOperandsCount() == 0) {
return;
}
for (auto& operand : op->GetOperands()) {
switch (operand->index()) {
case 0: // Operation Node
return SearchOperands(nb, operand);
case 2: // General Purpose Node
if (const auto* gpr = std::get_if<GprNode>(operand.get())) {
LOG_DEBUG(HW_GPU, "Child GprNode: index={}", gpr->GetIndex());
Node zerop = Operation(OperationCode::LogicalIEqual, std::move(operand),
Immediate(gpr->GetIndex()));
SetInternalFlag(nb, InternalFlag::Zero, std::move(zerop));
}
break;
default:
LOG_WARNING(HW_GPU, "Child Node Type: {}", operand->index());
break;
}
}
}
Node ShaderIR::BitfieldExtract(Node value, u32 offset, u32 bits) {
+3
View File
@@ -346,6 +346,9 @@ private:
/// Access a bindless image sampler.
ImageEntry& GetBindlessImage(Tegra::Shader::Register reg, Tegra::Shader::ImageType type);
/// Recursive Iteration over the OperationNode operands, searching for GprNodes.
void SearchOperands(NodeBlock& nb, Node var);
/// Extracts a sequence of bits from a node
Node BitfieldExtract(Node value, u32 offset, u32 bits);
@@ -12,21 +12,12 @@
#include <fmt/format.h>
#define VK_NO_PROTOTYPES
#include <vulkan/vulkan.h>
#include <GFSDK_Aftermath.h>
#include <GFSDK_Aftermath_Defines.h>
#include <GFSDK_Aftermath_GpuCrashDump.h>
#include <GFSDK_Aftermath_GpuCrashDumpDecoding.h>
#include "common/common_paths.h"
#include "common/common_types.h"
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/scope_exit.h"
#include "video_core/renderer_vulkan/nsight_aftermath_tracker.h"
#include "video_core/vulkan_common/nsight_aftermath_tracker.h"
namespace Vulkan {
@@ -53,7 +44,7 @@ NsightAftermathTracker::NsightAftermathTracker() {
!dl.GetSymbol("GFSDK_Aftermath_GpuCrashDump_GetJSON",
&GFSDK_Aftermath_GpuCrashDump_GetJSON)) {
LOG_ERROR(Render_Vulkan, "Failed to load Nsight Aftermath function pointers");
return false;
return;
}
dump_dir = Common::FS::GetUserPath(Common::FS::UserPath::LogDir) + "gpucrash";
@@ -8,8 +8,9 @@
#include <string>
#include <vector>
#define VK_NO_PROTOTYPES
#include <vulkan/vulkan.h>
#include "common/common_types.h"
#include "common/dynamic_library.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
#ifdef HAS_NSIGHT_AFTERMATH
#include <GFSDK_Aftermath_Defines.h>
@@ -17,9 +18,6 @@
#include <GFSDK_Aftermath_GpuCrashDumpDecoding.h>
#endif
#include "common/common_types.h"
#include "common/dynamic_library.h"
namespace Vulkan {
class NsightAftermathTracker {
+56 -20
View File
@@ -394,7 +394,7 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) {
input_subsystem->GetMouse()->PressButton(x, y, event->button());
if (event->button() == Qt::LeftButton) {
this->TouchPressed(x, y);
this->TouchPressed(x, y, 0);
}
emit MouseActivity();
@@ -409,7 +409,7 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
auto pos = event->pos();
const auto [x, y] = ScaleTouch(pos);
input_subsystem->GetMouse()->MouseMove(x, y);
this->TouchMoved(x, y);
this->TouchMoved(x, y, 0);
emit MouseActivity();
}
@@ -423,36 +423,72 @@ void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
input_subsystem->GetMouse()->ReleaseButton(event->button());
if (event->button() == Qt::LeftButton) {
this->TouchReleased();
this->TouchReleased(0);
}
}
void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
// TouchBegin always has exactly one touch point, so take the .first()
const auto [x, y] = ScaleTouch(event->touchPoints().first().pos());
this->TouchPressed(x, y);
QList<QTouchEvent::TouchPoint> touch_points = event->touchPoints();
for (const auto& touch_point : touch_points) {
if (!TouchUpdate(touch_point)) {
TouchStart(touch_point);
}
}
}
void GRenderWindow::TouchUpdateEvent(const QTouchEvent* event) {
QPointF pos;
int active_points = 0;
// average all active touch points
for (const auto& tp : event->touchPoints()) {
if (tp.state() & (Qt::TouchPointPressed | Qt::TouchPointMoved | Qt::TouchPointStationary)) {
active_points++;
pos += tp.pos();
QList<QTouchEvent::TouchPoint> touch_points = event->touchPoints();
for (const auto& touch_point : touch_points) {
if (!TouchUpdate(touch_point)) {
TouchStart(touch_point);
}
}
// Release all inactive points
for (std::size_t id = 0; id < touch_ids.size(); ++id) {
if (!TouchExist(touch_ids[id], touch_points)) {
touch_ids[id] = 0;
this->TouchReleased(id + 1);
}
}
pos /= active_points;
const auto [x, y] = ScaleTouch(pos);
this->TouchMoved(x, y);
}
void GRenderWindow::TouchEndEvent() {
this->TouchReleased();
for (std::size_t id = 0; id < touch_ids.size(); ++id) {
if (touch_ids[id] != 0) {
touch_ids[id] = 0;
this->TouchReleased(id + 1);
}
}
}
bool GRenderWindow::TouchStart(const QTouchEvent::TouchPoint& touch_point) {
for (std::size_t id = 0; id < touch_ids.size(); ++id) {
if (touch_ids[id] == 0) {
touch_ids[id] = touch_point.id() + 1;
const auto [x, y] = ScaleTouch(touch_point.pos());
this->TouchPressed(x, y, id + 1);
return true;
}
}
return false;
}
bool GRenderWindow::TouchUpdate(const QTouchEvent::TouchPoint& touch_point) {
for (std::size_t id = 0; id < touch_ids.size(); ++id) {
if (touch_ids[id] == static_cast<std::size_t>(touch_point.id() + 1)) {
const auto [x, y] = ScaleTouch(touch_point.pos());
this->TouchMoved(x, y, id + 1);
return true;
}
}
return false;
}
bool GRenderWindow::TouchExist(std::size_t id,
const QList<QTouchEvent::TouchPoint>& touch_points) const {
return std::any_of(touch_points.begin(), touch_points.end(), [id](const auto& point) {
return id == static_cast<std::size_t>(point.id() + 1);
});
}
bool GRenderWindow::event(QEvent* event) {
+7 -1
View File
@@ -11,6 +11,7 @@
#include <QImage>
#include <QThread>
#include <QTouchEvent>
#include <QWidget>
#include <QWindow>
@@ -21,7 +22,6 @@
class GRenderWindow;
class GMainWindow;
class QKeyEvent;
class QTouchEvent;
class QStringList;
namespace InputCommon {
@@ -191,6 +191,10 @@ private:
void TouchUpdateEvent(const QTouchEvent* event);
void TouchEndEvent();
bool TouchStart(const QTouchEvent::TouchPoint& touch_point);
bool TouchUpdate(const QTouchEvent::TouchPoint& touch_point);
bool TouchExist(std::size_t id, const QList<QTouchEvent::TouchPoint>& touch_points) const;
void OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) override;
bool InitializeOpenGL();
@@ -215,6 +219,8 @@ private:
bool first_frame = false;
std::array<std::size_t, 16> touch_ids{};
protected:
void showEvent(QShowEvent* event) override;
bool eventFilter(QObject* object, QEvent* event) override;
+4 -11
View File
@@ -464,13 +464,7 @@ void Config::ReadMouseValues() {
void Config::ReadTouchscreenValues() {
Settings::values.touchscreen.enabled =
ReadSetting(QStringLiteral("touchscreen_enabled"), true).toBool();
Settings::values.touchscreen.device =
ReadSetting(QStringLiteral("touchscreen_device"), QStringLiteral("engine:emu_window"))
.toString()
.toStdString();
Settings::values.touchscreen.finger =
ReadSetting(QStringLiteral("touchscreen_finger"), 0).toUInt();
Settings::values.touchscreen.rotation_angle =
ReadSetting(QStringLiteral("touchscreen_angle"), 0).toUInt();
Settings::values.touchscreen.diameter_x =
@@ -563,7 +557,8 @@ void Config::ReadMotionTouchValues() {
.toString()
.toStdString();
Settings::values.touch_device =
ReadSetting(QStringLiteral("touch_device"), QStringLiteral("engine:emu_window"))
ReadSetting(QStringLiteral("touch_device"),
QStringLiteral("min_x:100,min_y:50,max_x:1800,max_y:850"))
.toString()
.toStdString();
Settings::values.use_touch_from_button =
@@ -1005,7 +1000,8 @@ void Config::SavePlayerValue(std::size_t player_index) {
static_cast<u8>(Settings::ControllerType::ProController));
if (!player_prefix.isEmpty()) {
WriteSetting(QStringLiteral("%1connected").arg(player_prefix), player.connected, false);
WriteSetting(QStringLiteral("%1connected").arg(player_prefix), player.connected,
player_index == 0);
WriteSetting(QStringLiteral("%1vibration_enabled").arg(player_prefix),
player.vibration_enabled, true);
WriteSetting(QStringLiteral("%1vibration_strength").arg(player_prefix),
@@ -1087,10 +1083,7 @@ void Config::SaveTouchscreenValues() {
const auto& touchscreen = Settings::values.touchscreen;
WriteSetting(QStringLiteral("touchscreen_enabled"), touchscreen.enabled, true);
WriteSetting(QStringLiteral("touchscreen_device"), QString::fromStdString(touchscreen.device),
QStringLiteral("engine:emu_window"));
WriteSetting(QStringLiteral("touchscreen_finger"), touchscreen.finger, 0);
WriteSetting(QStringLiteral("touchscreen_angle"), touchscreen.rotation_angle, 0);
WriteSetting(QStringLiteral("touchscreen_diameter_x"), touchscreen.diameter_x, 15);
WriteSetting(QStringLiteral("touchscreen_diameter_y"), touchscreen.diameter_y, 15);
@@ -575,6 +575,16 @@ void ConfigureInputPlayer::ApplyConfiguration() {
std::transform(motions_param.begin(), motions_param.end(), motions.begin(),
[](const Common::ParamPackage& param) { return param.Serialize(); });
// Apply configuration for handheld
if (player_index == 0) {
auto& handheld = Settings::values.players.GetValue()[HANDHELD_INDEX];
if (player.controller_type == Settings::ControllerType::Handheld) {
handheld = player;
}
handheld.connected = ui->groupConnectedController->isChecked() &&
player.controller_type == Settings::ControllerType::Handheld;
}
}
void ConfigureInputPlayer::TryConnectSelectedController() {
@@ -81,19 +81,11 @@ void CalibrationConfigurationDialog::UpdateButtonText(const QString& text) {
cancel_button->setText(text);
}
constexpr std::array<std::pair<const char*, const char*>, 2> TouchProviders = {{
{"emu_window", QT_TRANSLATE_NOOP("ConfigureMotionTouch", "Emulator Window")},
{"cemuhookudp", QT_TRANSLATE_NOOP("ConfigureMotionTouch", "CemuhookUDP")},
}};
ConfigureMotionTouch::ConfigureMotionTouch(QWidget* parent,
InputCommon::InputSubsystem* input_subsystem_)
: QDialog(parent), input_subsystem{input_subsystem_},
ui(std::make_unique<Ui::ConfigureMotionTouch>()) {
ui->setupUi(this);
for (const auto& [provider, name] : TouchProviders) {
ui->touch_provider->addItem(tr(name), QString::fromUtf8(provider));
}
ui->udp_learn_more->setOpenExternalLinks(true);
ui->udp_learn_more->setText(
@@ -112,10 +104,7 @@ ConfigureMotionTouch::~ConfigureMotionTouch() = default;
void ConfigureMotionTouch::SetConfiguration() {
const Common::ParamPackage motion_param(Settings::values.motion_device);
const Common::ParamPackage touch_param(Settings::values.touch_device);
const std::string touch_engine = touch_param.Get("engine", "emu_window");
ui->touch_provider->setCurrentIndex(
ui->touch_provider->findData(QString::fromStdString(touch_engine)));
ui->touch_from_button_checkbox->setChecked(Settings::values.use_touch_from_button);
touch_from_button_maps = Settings::values.touch_from_button_maps;
for (const auto& touch_map : touch_from_button_maps) {
@@ -148,30 +137,21 @@ void ConfigureMotionTouch::SetConfiguration() {
}
void ConfigureMotionTouch::UpdateUiDisplay() {
const QString touch_engine = ui->touch_provider->currentData().toString();
const QString cemuhook_udp = QStringLiteral("cemuhookudp");
ui->motion_sensitivity_label->setVisible(true);
ui->motion_sensitivity->setVisible(true);
if (touch_engine == cemuhook_udp) {
ui->touch_calibration->setVisible(true);
ui->touch_calibration_config->setVisible(true);
ui->touch_calibration_label->setVisible(true);
ui->touch_calibration->setText(
QStringLiteral("(%1, %2) - (%3, %4)").arg(min_x).arg(min_y).arg(max_x).arg(max_y));
} else {
ui->touch_calibration->setVisible(false);
ui->touch_calibration_config->setVisible(false);
ui->touch_calibration_label->setVisible(false);
}
ui->touch_calibration->setVisible(true);
ui->touch_calibration_config->setVisible(true);
ui->touch_calibration_label->setVisible(true);
ui->touch_calibration->setText(
QStringLiteral("(%1, %2) - (%3, %4)").arg(min_x).arg(min_y).arg(max_x).arg(max_y));
ui->udp_config_group_box->setVisible(true);
}
void ConfigureMotionTouch::ConnectEvents() {
connect(ui->touch_provider, qOverload<int>(&QComboBox::currentIndexChanged), this,
[this](int index) { UpdateUiDisplay(); });
connect(ui->udp_test, &QPushButton::clicked, this, &ConfigureMotionTouch::OnCemuhookUDPTest);
connect(ui->udp_add, &QPushButton::clicked, this, &ConfigureMotionTouch::OnUDPAddServer);
connect(ui->udp_remove, &QPushButton::clicked, this, &ConfigureMotionTouch::OnUDPDeleteServer);
@@ -327,16 +307,11 @@ void ConfigureMotionTouch::ApplyConfiguration() {
return;
}
std::string touch_engine = ui->touch_provider->currentData().toString().toStdString();
Common::ParamPackage touch_param{};
if (touch_engine == "cemuhookudp") {
touch_param.Set("min_x", min_x);
touch_param.Set("min_y", min_y);
touch_param.Set("max_x", max_x);
touch_param.Set("max_y", max_y);
}
touch_param.Set("engine", std::move(touch_engine));
touch_param.Set("min_x", min_x);
touch_param.Set("min_y", min_y);
touch_param.Set("max_x", max_x);
touch_param.Set("max_y", max_y);
Settings::values.touch_device = touch_param.Serialize();
Settings::values.use_touch_from_button = ui->touch_from_button_checkbox->isChecked();
@@ -65,26 +65,12 @@
<string>Touch</string>
</property>
<layout class="QVBoxLayout">
<item>
<layout class="QHBoxLayout">
<item>
<widget class="QLabel" name="touch_provider_label">
<property name="text">
<string>Touch Provider:</string>
</property>
</widget>
</item>
<item>
<widget class="QComboBox" name="touch_provider"/>
</item>
</layout>
</item>
<item>
<layout class="QHBoxLayout">
<item>
<widget class="QLabel" name="touch_calibration_label">
<property name="text">
<string>Calibration:</string>
<string>UDP Calibration:</string>
</property>
</widget>
</item>
@@ -33,21 +33,18 @@ void ConfigureTouchscreenAdvanced::RetranslateUI() {
}
void ConfigureTouchscreenAdvanced::ApplyConfiguration() {
Settings::values.touchscreen.finger = ui->finger_box->value();
Settings::values.touchscreen.diameter_x = ui->diameter_x_box->value();
Settings::values.touchscreen.diameter_y = ui->diameter_y_box->value();
Settings::values.touchscreen.rotation_angle = ui->angle_box->value();
}
void ConfigureTouchscreenAdvanced::LoadConfiguration() {
ui->finger_box->setValue(Settings::values.touchscreen.finger);
ui->diameter_x_box->setValue(Settings::values.touchscreen.diameter_x);
ui->diameter_y_box->setValue(Settings::values.touchscreen.diameter_y);
ui->angle_box->setValue(Settings::values.touchscreen.rotation_angle);
}
void ConfigureTouchscreenAdvanced::RestoreDefaults() {
ui->finger_box->setValue(0);
ui->diameter_x_box->setValue(15);
ui->diameter_y_box->setValue(15);
ui->angle_box->setValue(0);
@@ -65,20 +65,13 @@
</property>
</spacer>
</item>
<item row="2" column="1">
<item row="1" column="1">
<widget class="QLabel" name="label_4">
<property name="text">
<string>Touch Diameter Y</string>
</property>
</widget>
</item>
<item row="0" column="1">
<widget class="QLabel" name="label">
<property name="text">
<string>Finger</string>
</property>
</widget>
</item>
<item row="0" column="3">
<spacer name="horizontalSpacer_2">
<property name="orientation">
@@ -92,37 +85,27 @@
</property>
</spacer>
</item>
<item row="1" column="1">
<item row="0" column="1">
<widget class="QLabel" name="label_3">
<property name="text">
<string>Touch Diameter X</string>
</property>
</widget>
</item>
<item row="0" column="2">
<widget class="QSpinBox" name="finger_box">
<property name="minimumSize">
<size>
<width>80</width>
<height>0</height>
</size>
</property>
</widget>
</item>
<item row="3" column="1">
<item row="2" column="1">
<widget class="QLabel" name="label_5">
<property name="text">
<string>Rotational Angle</string>
</property>
</widget>
</item>
<item row="1" column="2">
<item row="0" column="2">
<widget class="QSpinBox" name="diameter_x_box"/>
</item>
<item row="2" column="2">
<item row="1" column="2">
<widget class="QSpinBox" name="diameter_y_box"/>
</item>
<item row="3" column="2">
<item row="2" column="2">
<widget class="QSpinBox" name="angle_box"/>
</item>
</layout>
-4
View File
@@ -296,10 +296,6 @@ void Config::ReadValues() {
sdl2_config->GetBoolean("ControlsGeneral", "motion_enabled", true));
Settings::values.touchscreen.enabled =
sdl2_config->GetBoolean("ControlsGeneral", "touch_enabled", true);
Settings::values.touchscreen.device =
sdl2_config->Get("ControlsGeneral", "touch_device", "engine:emu_window");
Settings::values.touchscreen.finger =
sdl2_config->GetInteger("ControlsGeneral", "touch_finger", 0);
Settings::values.touchscreen.rotation_angle =
sdl2_config->GetInteger("ControlsGeneral", "touch_angle", 0);
Settings::values.touchscreen.diameter_x =
+6 -6
View File
@@ -29,16 +29,16 @@ EmuWindow_SDL2::~EmuWindow_SDL2() {
}
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0), 0);
input_subsystem->GetMouse()->MouseMove(x, y);
}
void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
if (button == SDL_BUTTON_LEFT) {
if (state == SDL_PRESSED) {
TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0), 0);
} else {
TouchReleased();
TouchReleased(0);
}
} else if (button == SDL_BUTTON_RIGHT) {
if (state == SDL_PRESSED) {
@@ -66,16 +66,16 @@ void EmuWindow_SDL2::OnFingerDown(float x, float y) {
// 3DS does
const auto [px, py] = TouchToPixelPos(x, y);
TouchPressed(px, py);
TouchPressed(px, py, 0);
}
void EmuWindow_SDL2::OnFingerMotion(float x, float y) {
const auto [px, py] = TouchToPixelPos(x, y);
TouchMoved(px, py);
TouchMoved(px, py, 0);
}
void EmuWindow_SDL2::OnFingerUp() {
TouchReleased();
TouchReleased(0);
}
void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {