Compare commits
8
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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969692325b | ||
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8b68ebc3ea | ||
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53829d4cbd | ||
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a2eb44db82 | ||
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754109fd54 | ||
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7003090187 | ||
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ab961e0701 | ||
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41c2f5200c |
No files matched your search
+9
-12
@@ -29,22 +29,19 @@ assert_noinline_call(const Fn& fn) {
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}
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#define ASSERT(_a_) \
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do \
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if (!(_a_)) { \
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assert_noinline_call([] { LOG_CRITICAL(Debug, "Assertion Failed!"); }); \
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} \
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while (0)
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if (!(_a_)) { \
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LOG_CRITICAL(Debug, "Assertion Failed!"); \
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}
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#define ASSERT_MSG(_a_, ...) \
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do \
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if (!(_a_)) { \
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assert_noinline_call([&] { LOG_CRITICAL(Debug, "Assertion Failed!\n" __VA_ARGS__); }); \
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} \
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while (0)
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if (!(_a_)) { \
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LOG_CRITICAL(Debug, "Assertion Failed! " __VA_ARGS__); \
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}
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#define UNREACHABLE() assert_noinline_call([] { LOG_CRITICAL(Debug, "Unreachable code!"); })
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#define UNREACHABLE() \
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{ LOG_CRITICAL(Debug, "Unreachable code!"); }
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#define UNREACHABLE_MSG(...) \
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assert_noinline_call([&] { LOG_CRITICAL(Debug, "Unreachable code!\n" __VA_ARGS__); })
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{ LOG_CRITICAL(Debug, "Unreachable code!\n" __VA_ARGS__); }
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#ifdef _DEBUG
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#define DEBUG_ASSERT(_a_) ASSERT(_a_)
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@@ -267,9 +267,9 @@ void NSP::ReadNCAs(const std::vector<VirtualFile>& files) {
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}
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const CNMT cnmt(inner_file);
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auto& ncas_title = ncas[cnmt.GetTitleID()];
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ncas_title[{cnmt.GetType(), ContentRecordType::Meta}] = nca;
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ncas[cnmt.GetTitleID()][{cnmt.GetType(), ContentRecordType::Meta}] = nca;
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for (const auto& rec : cnmt.GetContentRecords()) {
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const auto id_string = Common::HexToString(rec.nca_id, false);
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auto next_file = pfs->GetFile(fmt::format("{}.nca", id_string));
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@@ -287,12 +287,12 @@ void NSP::ReadNCAs(const std::vector<VirtualFile>& files) {
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auto next_nca = std::make_shared<NCA>(std::move(next_file), nullptr, 0);
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if (next_nca->GetType() == NCAContentType::Program) {
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program_status[cnmt.GetTitleID()] = next_nca->GetStatus();
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program_status[next_nca->GetTitleId()] = next_nca->GetStatus();
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}
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if (next_nca->GetStatus() == Loader::ResultStatus::Success ||
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(next_nca->GetStatus() == Loader::ResultStatus::ErrorMissingBKTRBaseRomFS &&
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(cnmt.GetTitleID() & 0x800) != 0)) {
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ncas_title[{cnmt.GetType(), rec.type}] = std::move(next_nca);
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(next_nca->GetTitleId() & 0x800) != 0)) {
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ncas[next_nca->GetTitleId()][{cnmt.GetType(), rec.type}] = std::move(next_nca);
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}
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}
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@@ -593,6 +593,14 @@ Controller_NPad::NpadHoldType Controller_NPad::GetHoldType() const {
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return hold_type;
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}
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void Controller_NPad::SetNpadHandheldActivationMode(NpadHandheldActivationMode activation_mode) {
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handheld_activation_mode = activation_mode;
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}
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Controller_NPad::NpadHandheldActivationMode Controller_NPad::GetNpadHandheldActivationMode() const {
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return handheld_activation_mode;
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}
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void Controller_NPad::SetNpadMode(u32 npad_id, NPadAssignments assignment_mode) {
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const std::size_t npad_index = NPadIdToIndex(npad_id);
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ASSERT(npad_index < shared_memory_entries.size());
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@@ -74,6 +74,12 @@ public:
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Single = 1,
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};
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enum class NpadHandheldActivationMode : u64 {
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Dual = 0,
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Single = 1,
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None = 2,
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};
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enum class NPadControllerType {
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None,
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ProController,
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@@ -110,6 +116,9 @@ public:
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void SetHoldType(NpadHoldType joy_hold_type);
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NpadHoldType GetHoldType() const;
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void SetNpadHandheldActivationMode(NpadHandheldActivationMode activation_mode);
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NpadHandheldActivationMode GetNpadHandheldActivationMode() const;
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void SetNpadMode(u32 npad_id, NPadAssignments assignment_mode);
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void VibrateController(const std::vector<u32>& controller_ids,
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@@ -369,6 +378,7 @@ private:
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MotionArray motions;
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std::vector<u32> supported_npad_id_types{};
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NpadHoldType hold_type{NpadHoldType::Vertical};
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NpadHandheldActivationMode handheld_activation_mode{NpadHandheldActivationMode::Dual};
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// Each controller should have their own styleset changed event
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std::array<Kernel::EventPair, 10> styleset_changed_events;
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Vibration last_processed_vibration{};
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@@ -739,8 +739,11 @@ void Hid::SetNpadHandheldActivationMode(Kernel::HLERequestContext& ctx) {
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const auto applet_resource_user_id{rp.Pop<u64>()};
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const auto mode{rp.Pop<u64>()};
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LOG_WARNING(Service_HID, "(STUBBED) called, applet_resource_user_id={}, mode={}",
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applet_resource_user_id, mode);
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LOG_DEBUG(Service_HID, "called, applet_resource_user_id={}, mode={}", applet_resource_user_id,
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mode);
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applet_resource->GetController<Controller_NPad>(HidController::NPad)
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.SetNpadHandheldActivationMode(Controller_NPad::NpadHandheldActivationMode{mode});
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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@@ -750,11 +753,13 @@ void Hid::GetNpadHandheldActivationMode(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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const auto applet_resource_user_id{rp.Pop<u64>()};
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LOG_WARNING(Service_HID, "(STUBBED) called, applet_resource_user_id={}",
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applet_resource_user_id);
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LOG_DEBUG(Service_HID, "called, applet_resource_user_id={}", applet_resource_user_id);
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IPC::ResponseBuilder rb{ctx, 2};
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IPC::ResponseBuilder rb{ctx, 4};
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rb.Push(RESULT_SUCCESS);
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rb.Push<u64>(
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static_cast<u64>(applet_resource->GetController<Controller_NPad>(HidController::NPad)
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.GetNpadHandheldActivationMode()));
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}
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void Hid::SwapNpadAssignment(Kernel::HLERequestContext& ctx) {
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@@ -22,6 +22,18 @@ u32 nvhost_nvdec::ioctl(Ioctl command, const std::vector<u8>& input, const std::
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switch (static_cast<IoctlCommand>(command.raw)) {
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case IoctlCommand::IocSetNVMAPfdCommand:
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return SetNVMAPfd(input, output);
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case IoctlCommand::IocSubmit:
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return Submit(input, output);
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case IoctlCommand::IocGetSyncpoint:
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return GetSyncpoint(input, output);
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case IoctlCommand::IocGetWaitbase:
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return GetWaitbase(input, output);
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case IoctlCommand::IocMapBuffer:
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return MapBuffer(input, output);
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case IoctlCommand::IocMapBufferEx:
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return MapBufferEx(input, output);
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case IoctlCommand::IocUnmapBufferEx:
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return UnmapBufferEx(input, output);
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}
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UNIMPLEMENTED_MSG("Unimplemented ioctl");
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@@ -30,11 +42,67 @@ u32 nvhost_nvdec::ioctl(Ioctl command, const std::vector<u8>& input, const std::
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u32 nvhost_nvdec::SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output) {
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IoctlSetNvmapFD params{};
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std::memcpy(¶ms, input.data(), input.size());
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std::memcpy(¶ms, input.data(), sizeof(IoctlSetNvmapFD));
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LOG_DEBUG(Service_NVDRV, "called, fd={}", params.nvmap_fd);
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nvmap_fd = params.nvmap_fd;
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return 0;
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}
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u32 nvhost_nvdec::Submit(const std::vector<u8>& input, std::vector<u8>& output) {
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IoctlSubmit params{};
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std::memcpy(¶ms, input.data(), sizeof(IoctlSubmit));
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LOG_WARNING(Service_NVDRV, "(STUBBED) called");
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std::memcpy(output.data(), ¶ms, sizeof(IoctlSubmit));
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return 0;
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}
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u32 nvhost_nvdec::GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output) {
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IoctlGetSyncpoint params{};
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std::memcpy(¶ms, input.data(), sizeof(IoctlGetSyncpoint));
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LOG_INFO(Service_NVDRV, "called, unknown=0x{:X}", params.unknown);
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params.value = 0; // Seems to be hard coded at 0
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std::memcpy(output.data(), ¶ms, sizeof(IoctlGetSyncpoint));
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return 0;
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}
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u32 nvhost_nvdec::GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output) {
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IoctlGetWaitbase params{};
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std::memcpy(¶ms, input.data(), sizeof(IoctlGetWaitbase));
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LOG_INFO(Service_NVDRV, "called, unknown=0x{:X}", params.unknown);
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params.value = 0; // Seems to be hard coded at 0
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std::memcpy(output.data(), ¶ms, sizeof(IoctlGetWaitbase));
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return 0;
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}
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u32 nvhost_nvdec::MapBuffer(const std::vector<u8>& input, std::vector<u8>& output) {
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IoctlMapBuffer params{};
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std::memcpy(¶ms, input.data(), sizeof(IoctlMapBuffer));
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LOG_WARNING(Service_NVDRV, "(STUBBED) called with address={:08X}{:08X}", params.address_2,
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params.address_1);
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params.address_1 = 0;
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params.address_2 = 0;
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std::memcpy(output.data(), ¶ms, sizeof(IoctlMapBuffer));
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return 0;
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}
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u32 nvhost_nvdec::MapBufferEx(const std::vector<u8>& input, std::vector<u8>& output) {
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IoctlMapBufferEx params{};
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std::memcpy(¶ms, input.data(), sizeof(IoctlMapBufferEx));
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LOG_WARNING(Service_NVDRV, "(STUBBED) called with address={:08X}{:08X}", params.address_2,
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params.address_1);
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params.address_1 = 0;
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params.address_2 = 0;
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std::memcpy(output.data(), ¶ms, sizeof(IoctlMapBufferEx));
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return 0;
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}
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u32 nvhost_nvdec::UnmapBufferEx(const std::vector<u8>& input, std::vector<u8>& output) {
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IoctlUnmapBufferEx params{};
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std::memcpy(¶ms, input.data(), sizeof(IoctlUnmapBufferEx));
|
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LOG_WARNING(Service_NVDRV, "(STUBBED) called");
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std::memcpy(output.data(), ¶ms, sizeof(IoctlUnmapBufferEx));
|
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return 0;
|
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}
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} // namespace Service::Nvidia::Devices
|
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@@ -23,16 +23,66 @@ public:
|
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private:
|
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enum class IoctlCommand : u32_le {
|
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IocSetNVMAPfdCommand = 0x40044801,
|
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IocSubmit = 0xC0400001,
|
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IocGetSyncpoint = 0xC0080002,
|
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IocGetWaitbase = 0xC0080003,
|
||||
IocMapBuffer = 0xC01C0009,
|
||||
IocMapBufferEx = 0xC0A40009,
|
||||
IocUnmapBufferEx = 0xC0A4000A,
|
||||
};
|
||||
|
||||
struct IoctlSetNvmapFD {
|
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u32_le nvmap_fd;
|
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};
|
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static_assert(sizeof(IoctlSetNvmapFD) == 4, "IoctlSetNvmapFD is incorrect size");
|
||||
static_assert(sizeof(IoctlSetNvmapFD) == 0x4, "IoctlSetNvmapFD is incorrect size");
|
||||
|
||||
struct IoctlSubmit {
|
||||
INSERT_PADDING_BYTES(0x40); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlSubmit) == 0x40, "IoctlSubmit has incorrect size");
|
||||
|
||||
struct IoctlGetSyncpoint {
|
||||
u32 unknown; // seems to be ignored? Nintendo added this
|
||||
u32 value;
|
||||
};
|
||||
static_assert(sizeof(IoctlGetSyncpoint) == 0x08, "IoctlGetSyncpoint has incorrect size");
|
||||
|
||||
struct IoctlGetWaitbase {
|
||||
u32 unknown; // seems to be ignored? Nintendo added this
|
||||
u32 value;
|
||||
};
|
||||
static_assert(sizeof(IoctlGetWaitbase) == 0x08, "IoctlGetWaitbase has incorrect size");
|
||||
|
||||
struct IoctlMapBuffer {
|
||||
u32 unknown;
|
||||
u32 address_1;
|
||||
u32 address_2;
|
||||
INSERT_PADDING_BYTES(0x10); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlMapBuffer) == 0x1C, "IoctlMapBuffer is incorrect size");
|
||||
|
||||
struct IoctlMapBufferEx {
|
||||
u32 unknown;
|
||||
u32 address_1;
|
||||
u32 address_2;
|
||||
INSERT_PADDING_BYTES(0x98); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlMapBufferEx) == 0xA4, "IoctlMapBufferEx has incorrect size");
|
||||
|
||||
struct IoctlUnmapBufferEx {
|
||||
INSERT_PADDING_BYTES(0xA4); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlUnmapBufferEx) == 0xA4, "IoctlUnmapBufferEx has incorrect size");
|
||||
|
||||
u32_le nvmap_fd{};
|
||||
|
||||
u32 SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 Submit(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 MapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 MapBufferEx(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 UnmapBufferEx(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
};
|
||||
|
||||
} // namespace Service::Nvidia::Devices
|
||||
@@ -22,6 +22,18 @@ u32 nvhost_vic::ioctl(Ioctl command, const std::vector<u8>& input, const std::ve
|
||||
switch (static_cast<IoctlCommand>(command.raw)) {
|
||||
case IoctlCommand::IocSetNVMAPfdCommand:
|
||||
return SetNVMAPfd(input, output);
|
||||
case IoctlCommand::IocSubmit:
|
||||
return Submit(input, output);
|
||||
case IoctlCommand::IocGetSyncpoint:
|
||||
return GetSyncpoint(input, output);
|
||||
case IoctlCommand::IocGetWaitbase:
|
||||
return GetWaitbase(input, output);
|
||||
case IoctlCommand::IocMapBuffer:
|
||||
return MapBuffer(input, output);
|
||||
case IoctlCommand::IocMapBufferEx:
|
||||
return MapBuffer(input, output);
|
||||
case IoctlCommand::IocUnmapBufferEx:
|
||||
return UnmapBufferEx(input, output);
|
||||
}
|
||||
|
||||
UNIMPLEMENTED_MSG("Unimplemented ioctl");
|
||||
@@ -30,11 +42,71 @@ u32 nvhost_vic::ioctl(Ioctl command, const std::vector<u8>& input, const std::ve
|
||||
|
||||
u32 nvhost_vic::SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlSetNvmapFD params{};
|
||||
std::memcpy(¶ms, input.data(), input.size());
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlSetNvmapFD));
|
||||
LOG_DEBUG(Service_NVDRV, "called, fd={}", params.nvmap_fd);
|
||||
|
||||
nvmap_fd = params.nvmap_fd;
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_vic::Submit(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlSubmit params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlSubmit));
|
||||
LOG_WARNING(Service_NVDRV, "(STUBBED) called");
|
||||
|
||||
// Workaround for Luigi's Mansion 3, as nvhost_vic is not implemented for asynch GPU
|
||||
params.command_buffer = {};
|
||||
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlSubmit));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_vic::GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlGetSyncpoint params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlGetSyncpoint));
|
||||
LOG_INFO(Service_NVDRV, "called, unknown=0x{:X}", params.unknown);
|
||||
params.value = 0; // Seems to be hard coded at 0
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlGetSyncpoint));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_vic::GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlGetWaitbase params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlGetWaitbase));
|
||||
LOG_INFO(Service_NVDRV, "called, unknown=0x{:X}", params.unknown);
|
||||
params.value = 0; // Seems to be hard coded at 0
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlGetWaitbase));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_vic::MapBuffer(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlMapBuffer params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlMapBuffer));
|
||||
LOG_WARNING(Service_NVDRV, "(STUBBED) called with address={:08X}{:08X}", params.address_2,
|
||||
params.address_1);
|
||||
params.address_1 = 0;
|
||||
params.address_2 = 0;
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlMapBuffer));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_vic::MapBufferEx(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlMapBufferEx params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlMapBufferEx));
|
||||
LOG_WARNING(Service_NVDRV, "(STUBBED) called with address={:08X}{:08X}", params.address_2,
|
||||
params.address_1);
|
||||
params.address_1 = 0;
|
||||
params.address_2 = 0;
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlMapBufferEx));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_vic::UnmapBufferEx(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlUnmapBufferEx params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlUnmapBufferEx));
|
||||
LOG_WARNING(Service_NVDRV, "(STUBBED) called");
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlUnmapBufferEx));
|
||||
return 0;
|
||||
}
|
||||
|
||||
} // namespace Service::Nvidia::Devices
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <vector>
|
||||
#include "common/common_types.h"
|
||||
#include "common/swap.h"
|
||||
@@ -23,6 +24,12 @@ public:
|
||||
private:
|
||||
enum class IoctlCommand : u32_le {
|
||||
IocSetNVMAPfdCommand = 0x40044801,
|
||||
IocSubmit = 0xC0400001,
|
||||
IocGetSyncpoint = 0xC0080002,
|
||||
IocGetWaitbase = 0xC0080003,
|
||||
IocMapBuffer = 0xC01C0009,
|
||||
IocMapBufferEx = 0xC03C0009,
|
||||
IocUnmapBufferEx = 0xC03C000A,
|
||||
};
|
||||
|
||||
struct IoctlSetNvmapFD {
|
||||
@@ -30,9 +37,65 @@ private:
|
||||
};
|
||||
static_assert(sizeof(IoctlSetNvmapFD) == 4, "IoctlSetNvmapFD is incorrect size");
|
||||
|
||||
struct IoctlSubmitCommandBuffer {
|
||||
u32 id;
|
||||
u32 offset;
|
||||
u32 count;
|
||||
};
|
||||
static_assert(sizeof(IoctlSubmitCommandBuffer) == 0xC,
|
||||
"IoctlSubmitCommandBuffer is incorrect size");
|
||||
|
||||
struct IoctlSubmit {
|
||||
u32 command_buffer_count;
|
||||
u32 relocations_count;
|
||||
u32 syncpt_count;
|
||||
u32 wait_count;
|
||||
std::array<IoctlSubmitCommandBuffer, 4> command_buffer;
|
||||
};
|
||||
static_assert(sizeof(IoctlSubmit) == 0x40, "IoctlSubmit is incorrect size");
|
||||
|
||||
struct IoctlGetSyncpoint {
|
||||
u32 unknown; // seems to be ignored? Nintendo added this
|
||||
u32 value;
|
||||
};
|
||||
static_assert(sizeof(IoctlGetSyncpoint) == 0x8, "IoctlGetSyncpoint is incorrect size");
|
||||
|
||||
struct IoctlGetWaitbase {
|
||||
u32 unknown; // seems to be ignored? Nintendo added this
|
||||
u32 value;
|
||||
};
|
||||
static_assert(sizeof(IoctlGetWaitbase) == 0x8, "IoctlGetWaitbase is incorrect size");
|
||||
|
||||
struct IoctlMapBuffer {
|
||||
u32 unknown;
|
||||
u32 address_1;
|
||||
u32 address_2;
|
||||
INSERT_PADDING_BYTES(0x10); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlMapBuffer) == 0x1C, "IoctlMapBuffer is incorrect size");
|
||||
|
||||
struct IoctlMapBufferEx {
|
||||
u32 unknown;
|
||||
u32 address_1;
|
||||
u32 address_2;
|
||||
INSERT_PADDING_BYTES(0x30); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlMapBufferEx) == 0x3C, "IoctlMapBufferEx is incorrect size");
|
||||
|
||||
struct IoctlUnmapBufferEx {
|
||||
INSERT_PADDING_BYTES(0x3C); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlUnmapBufferEx) == 0x3C, "IoctlUnmapBufferEx is incorrect size");
|
||||
|
||||
u32_le nvmap_fd{};
|
||||
|
||||
u32 SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 Submit(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 MapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 MapBufferEx(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 UnmapBufferEx(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
};
|
||||
|
||||
} // namespace Service::Nvidia::Devices
|
||||
@@ -46,11 +46,6 @@ public:
|
||||
/// Finalize rendering the guest frame and draw into the presentation texture
|
||||
virtual void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) = 0;
|
||||
|
||||
/// Draws the latest frame to the window waiting timeout_ms for a frame to arrive (Renderer
|
||||
/// specific implementation)
|
||||
/// Returns true if a frame was drawn
|
||||
virtual bool TryPresent(int timeout_ms) = 0;
|
||||
|
||||
// Getter/setter functions:
|
||||
// ------------------------
|
||||
|
||||
|
||||
@@ -32,20 +32,6 @@ namespace OpenGL {
|
||||
|
||||
namespace {
|
||||
|
||||
constexpr std::size_t SWAP_CHAIN_SIZE = 3;
|
||||
|
||||
struct Frame {
|
||||
u32 width{}; /// Width of the frame (to detect resize)
|
||||
u32 height{}; /// Height of the frame
|
||||
bool color_reloaded{}; /// Texture attachment was recreated (ie: resized)
|
||||
OpenGL::OGLRenderbuffer color{}; /// Buffer shared between the render/present FBO
|
||||
OpenGL::OGLFramebuffer render{}; /// FBO created on the render thread
|
||||
OpenGL::OGLFramebuffer present{}; /// FBO created on the present thread
|
||||
GLsync render_fence{}; /// Fence created on the render thread
|
||||
GLsync present_fence{}; /// Fence created on the presentation thread
|
||||
bool is_srgb{}; /// Framebuffer is sRGB or RGB
|
||||
};
|
||||
|
||||
constexpr GLint PositionLocation = 0;
|
||||
constexpr GLint TexCoordLocation = 1;
|
||||
constexpr GLint ModelViewMatrixLocation = 0;
|
||||
@@ -58,24 +44,6 @@ struct ScreenRectVertex {
|
||||
std::array<GLfloat, 2> tex_coord;
|
||||
};
|
||||
|
||||
/// Returns true if any debug tool is attached
|
||||
bool HasDebugTool() {
|
||||
const bool nsight = std::getenv("NVTX_INJECTION64_PATH") || std::getenv("NSIGHT_LAUNCHED");
|
||||
if (nsight) {
|
||||
return true;
|
||||
}
|
||||
|
||||
GLint num_extensions;
|
||||
glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions);
|
||||
for (GLuint index = 0; index < static_cast<GLuint>(num_extensions); ++index) {
|
||||
const auto name = reinterpret_cast<const char*>(glGetStringi(GL_EXTENSIONS, index));
|
||||
if (!std::strcmp(name, "GL_EXT_debug_tool")) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Defines a 1:1 pixel ortographic projection matrix with (0,0) on the top-left
|
||||
* corner and (width, height) on the lower-bottom.
|
||||
@@ -159,135 +127,15 @@ void APIENTRY DebugHandler(GLenum source, GLenum type, GLuint id, GLenum severit
|
||||
|
||||
} // Anonymous namespace
|
||||
|
||||
/**
|
||||
* For smooth Vsync rendering, we want to always present the latest frame that the core generates,
|
||||
* but also make sure that rendering happens at the pace that the frontend dictates. This is a
|
||||
* helper class that the renderer uses to sync frames between the render thread and the presentation
|
||||
* thread
|
||||
*/
|
||||
class FrameMailbox {
|
||||
public:
|
||||
std::mutex swap_chain_lock;
|
||||
std::condition_variable present_cv;
|
||||
std::array<Frame, SWAP_CHAIN_SIZE> swap_chain{};
|
||||
std::queue<Frame*> free_queue;
|
||||
std::deque<Frame*> present_queue;
|
||||
Frame* previous_frame{};
|
||||
|
||||
FrameMailbox() {
|
||||
for (auto& frame : swap_chain) {
|
||||
free_queue.push(&frame);
|
||||
}
|
||||
}
|
||||
|
||||
~FrameMailbox() {
|
||||
// lock the mutex and clear out the present and free_queues and notify any people who are
|
||||
// blocked to prevent deadlock on shutdown
|
||||
std::scoped_lock lock{swap_chain_lock};
|
||||
std::queue<Frame*>().swap(free_queue);
|
||||
present_queue.clear();
|
||||
present_cv.notify_all();
|
||||
}
|
||||
|
||||
void ReloadPresentFrame(Frame* frame, u32 height, u32 width) {
|
||||
frame->present.Release();
|
||||
frame->present.Create();
|
||||
GLint previous_draw_fbo{};
|
||||
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &previous_draw_fbo);
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, frame->present.handle);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
|
||||
frame->color.handle);
|
||||
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
||||
LOG_CRITICAL(Render_OpenGL, "Failed to recreate present FBO!");
|
||||
}
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, previous_draw_fbo);
|
||||
frame->color_reloaded = false;
|
||||
}
|
||||
|
||||
void ReloadRenderFrame(Frame* frame, u32 width, u32 height) {
|
||||
// Recreate the color texture attachment
|
||||
frame->color.Release();
|
||||
frame->color.Create();
|
||||
const GLenum internal_format = frame->is_srgb ? GL_SRGB8 : GL_RGB8;
|
||||
glNamedRenderbufferStorage(frame->color.handle, internal_format, width, height);
|
||||
|
||||
// Recreate the FBO for the render target
|
||||
frame->render.Release();
|
||||
frame->render.Create();
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, frame->render.handle);
|
||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
|
||||
frame->color.handle);
|
||||
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
||||
LOG_CRITICAL(Render_OpenGL, "Failed to recreate render FBO!");
|
||||
}
|
||||
|
||||
frame->width = width;
|
||||
frame->height = height;
|
||||
frame->color_reloaded = true;
|
||||
}
|
||||
|
||||
Frame* GetRenderFrame() {
|
||||
std::unique_lock lock{swap_chain_lock};
|
||||
|
||||
// If theres no free frames, we will reuse the oldest render frame
|
||||
if (free_queue.empty()) {
|
||||
auto frame = present_queue.back();
|
||||
present_queue.pop_back();
|
||||
return frame;
|
||||
}
|
||||
|
||||
Frame* frame = free_queue.front();
|
||||
free_queue.pop();
|
||||
return frame;
|
||||
}
|
||||
|
||||
void ReleaseRenderFrame(Frame* frame) {
|
||||
std::unique_lock lock{swap_chain_lock};
|
||||
present_queue.push_front(frame);
|
||||
present_cv.notify_one();
|
||||
}
|
||||
|
||||
Frame* TryGetPresentFrame(int timeout_ms) {
|
||||
std::unique_lock lock{swap_chain_lock};
|
||||
// wait for new entries in the present_queue
|
||||
present_cv.wait_for(lock, std::chrono::milliseconds(timeout_ms),
|
||||
[&] { return !present_queue.empty(); });
|
||||
if (present_queue.empty()) {
|
||||
// timed out waiting for a frame to draw so return the previous frame
|
||||
return previous_frame;
|
||||
}
|
||||
|
||||
// free the previous frame and add it back to the free queue
|
||||
if (previous_frame) {
|
||||
free_queue.push(previous_frame);
|
||||
}
|
||||
|
||||
// the newest entries are pushed to the front of the queue
|
||||
Frame* frame = present_queue.front();
|
||||
present_queue.pop_front();
|
||||
// remove all old entries from the present queue and move them back to the free_queue
|
||||
for (auto f : present_queue) {
|
||||
free_queue.push(f);
|
||||
}
|
||||
present_queue.clear();
|
||||
previous_frame = frame;
|
||||
return frame;
|
||||
}
|
||||
};
|
||||
|
||||
RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
|
||||
Core::Frontend::EmuWindow& emu_window_,
|
||||
Core::Memory::Memory& cpu_memory_, Tegra::GPU& gpu_,
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> context)
|
||||
: RendererBase{emu_window_, std::move(context)}, telemetry_session{telemetry_session_},
|
||||
emu_window{emu_window_}, cpu_memory{cpu_memory_}, gpu{gpu_}, program_manager{device},
|
||||
has_debug_tool{HasDebugTool()} {}
|
||||
emu_window{emu_window_}, cpu_memory{cpu_memory_}, gpu{gpu_}, program_manager{device} {}
|
||||
|
||||
RendererOpenGL::~RendererOpenGL() = default;
|
||||
|
||||
MICROPROFILE_DEFINE(OpenGL_RenderFrame, "OpenGL", "Render Frame", MP_RGB(128, 128, 64));
|
||||
MICROPROFILE_DEFINE(OpenGL_WaitPresent, "OpenGL", "Wait For Present", MP_RGB(128, 128, 128));
|
||||
|
||||
void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||
if (!framebuffer) {
|
||||
return;
|
||||
@@ -296,79 +144,34 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||
PrepareRendertarget(framebuffer);
|
||||
RenderScreenshot();
|
||||
|
||||
Frame* frame;
|
||||
{
|
||||
MICROPROFILE_SCOPE(OpenGL_WaitPresent);
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
DrawScreen(emu_window.GetFramebufferLayout());
|
||||
|
||||
frame = frame_mailbox->GetRenderFrame();
|
||||
++m_current_frame;
|
||||
|
||||
// Clean up sync objects before drawing
|
||||
|
||||
// INTEL driver workaround. We can't delete the previous render sync object until we are
|
||||
// sure that the presentation is done
|
||||
if (frame->present_fence) {
|
||||
glClientWaitSync(frame->present_fence, 0, GL_TIMEOUT_IGNORED);
|
||||
}
|
||||
|
||||
// delete the draw fence if the frame wasn't presented
|
||||
if (frame->render_fence) {
|
||||
glDeleteSync(frame->render_fence);
|
||||
frame->render_fence = 0;
|
||||
}
|
||||
|
||||
// wait for the presentation to be done
|
||||
if (frame->present_fence) {
|
||||
glWaitSync(frame->present_fence, 0, GL_TIMEOUT_IGNORED);
|
||||
glDeleteSync(frame->present_fence);
|
||||
frame->present_fence = 0;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
MICROPROFILE_SCOPE(OpenGL_RenderFrame);
|
||||
const auto& layout = render_window.GetFramebufferLayout();
|
||||
|
||||
// Recreate the frame if the size of the window has changed
|
||||
if (layout.width != frame->width || layout.height != frame->height ||
|
||||
screen_info.display_srgb != frame->is_srgb) {
|
||||
LOG_DEBUG(Render_OpenGL, "Reloading render frame");
|
||||
frame->is_srgb = screen_info.display_srgb;
|
||||
frame_mailbox->ReloadRenderFrame(frame, layout.width, layout.height);
|
||||
}
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, frame->render.handle);
|
||||
DrawScreen(layout);
|
||||
// Create a fence for the frontend to wait on and swap this frame to OffTex
|
||||
frame->render_fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
glFlush();
|
||||
frame_mailbox->ReleaseRenderFrame(frame);
|
||||
m_current_frame++;
|
||||
rasterizer->TickFrame();
|
||||
}
|
||||
rasterizer->TickFrame();
|
||||
|
||||
render_window.PollEvents();
|
||||
if (has_debug_tool) {
|
||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
|
||||
Present(0);
|
||||
context->SwapBuffers();
|
||||
}
|
||||
context->SwapBuffers();
|
||||
}
|
||||
|
||||
void RendererOpenGL::PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer) {
|
||||
if (framebuffer) {
|
||||
// If framebuffer is provided, reload it from memory to a texture
|
||||
if (screen_info.texture.width != static_cast<GLsizei>(framebuffer->width) ||
|
||||
screen_info.texture.height != static_cast<GLsizei>(framebuffer->height) ||
|
||||
screen_info.texture.pixel_format != framebuffer->pixel_format ||
|
||||
gl_framebuffer_data.empty()) {
|
||||
// Reallocate texture if the framebuffer size has changed.
|
||||
// This is expected to not happen very often and hence should not be a
|
||||
// performance problem.
|
||||
ConfigureFramebufferTexture(screen_info.texture, *framebuffer);
|
||||
}
|
||||
|
||||
// Load the framebuffer from memory, draw it to the screen, and swap buffers
|
||||
LoadFBToScreenInfo(*framebuffer);
|
||||
if (!framebuffer) {
|
||||
return;
|
||||
}
|
||||
// If framebuffer is provided, reload it from memory to a texture
|
||||
if (screen_info.texture.width != static_cast<GLsizei>(framebuffer->width) ||
|
||||
screen_info.texture.height != static_cast<GLsizei>(framebuffer->height) ||
|
||||
screen_info.texture.pixel_format != framebuffer->pixel_format ||
|
||||
gl_framebuffer_data.empty()) {
|
||||
// Reallocate texture if the framebuffer size has changed.
|
||||
// This is expected to not happen very often and hence should not be a
|
||||
// performance problem.
|
||||
ConfigureFramebufferTexture(screen_info.texture, *framebuffer);
|
||||
}
|
||||
|
||||
// Load the framebuffer from memory, draw it to the screen, and swap buffers
|
||||
LoadFBToScreenInfo(*framebuffer);
|
||||
}
|
||||
|
||||
void RendererOpenGL::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
|
||||
@@ -418,8 +221,6 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color
|
||||
}
|
||||
|
||||
void RendererOpenGL::InitOpenGLObjects() {
|
||||
frame_mailbox = std::make_unique<FrameMailbox>();
|
||||
|
||||
glClearColor(Settings::values.bg_red.GetValue(), Settings::values.bg_green.GetValue(),
|
||||
Settings::values.bg_blue.GetValue(), 0.0f);
|
||||
|
||||
@@ -647,51 +448,6 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) {
|
||||
program_manager.RestoreGuestPipeline();
|
||||
}
|
||||
|
||||
bool RendererOpenGL::TryPresent(int timeout_ms) {
|
||||
if (has_debug_tool) {
|
||||
LOG_DEBUG(Render_OpenGL,
|
||||
"Skipping presentation because we are presenting on the main context");
|
||||
return false;
|
||||
}
|
||||
return Present(timeout_ms);
|
||||
}
|
||||
|
||||
bool RendererOpenGL::Present(int timeout_ms) {
|
||||
const auto& layout = render_window.GetFramebufferLayout();
|
||||
auto frame = frame_mailbox->TryGetPresentFrame(timeout_ms);
|
||||
if (!frame) {
|
||||
LOG_DEBUG(Render_OpenGL, "TryGetPresentFrame returned no frame to present");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Clearing before a full overwrite of a fbo can signal to drivers that they can avoid a
|
||||
// readback since we won't be doing any blending
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
|
||||
// Recreate the presentation FBO if the color attachment was changed
|
||||
if (frame->color_reloaded) {
|
||||
LOG_DEBUG(Render_OpenGL, "Reloading present frame");
|
||||
frame_mailbox->ReloadPresentFrame(frame, layout.width, layout.height);
|
||||
}
|
||||
glWaitSync(frame->render_fence, 0, GL_TIMEOUT_IGNORED);
|
||||
// INTEL workaround.
|
||||
// Normally we could just delete the draw fence here, but due to driver bugs, we can just delete
|
||||
// it on the emulation thread without too much penalty
|
||||
// glDeleteSync(frame.render_sync);
|
||||
// frame.render_sync = 0;
|
||||
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, frame->present.handle);
|
||||
glBlitFramebuffer(0, 0, frame->width, frame->height, 0, 0, layout.width, layout.height,
|
||||
GL_COLOR_BUFFER_BIT, GL_LINEAR);
|
||||
|
||||
// Insert fence for the main thread to block on
|
||||
frame->present_fence = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
glFlush();
|
||||
|
||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
void RendererOpenGL::RenderScreenshot() {
|
||||
if (!renderer_settings.screenshot_requested) {
|
||||
return;
|
||||
@@ -706,7 +462,7 @@ void RendererOpenGL::RenderScreenshot() {
|
||||
screenshot_framebuffer.Create();
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, screenshot_framebuffer.handle);
|
||||
|
||||
Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout};
|
||||
const Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout};
|
||||
|
||||
GLuint renderbuffer;
|
||||
glGenRenderbuffers(1, &renderbuffer);
|
||||
|
||||
@@ -55,14 +55,6 @@ struct ScreenInfo {
|
||||
TextureInfo texture;
|
||||
};
|
||||
|
||||
struct PresentationTexture {
|
||||
u32 width = 0;
|
||||
u32 height = 0;
|
||||
OGLTexture texture;
|
||||
};
|
||||
|
||||
class FrameMailbox;
|
||||
|
||||
class RendererOpenGL final : public VideoCore::RendererBase {
|
||||
public:
|
||||
explicit RendererOpenGL(Core::TelemetrySession& telemetry_session,
|
||||
@@ -74,7 +66,6 @@ public:
|
||||
bool Init() override;
|
||||
void ShutDown() override;
|
||||
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
|
||||
bool TryPresent(int timeout_ms) override;
|
||||
|
||||
private:
|
||||
/// Initializes the OpenGL state and creates persistent objects.
|
||||
@@ -102,8 +93,6 @@ private:
|
||||
|
||||
void PrepareRendertarget(const Tegra::FramebufferConfig* framebuffer);
|
||||
|
||||
bool Present(int timeout_ms);
|
||||
|
||||
Core::TelemetrySession& telemetry_session;
|
||||
Core::Frontend::EmuWindow& emu_window;
|
||||
Core::Memory::Memory& cpu_memory;
|
||||
@@ -134,11 +123,6 @@ private:
|
||||
/// Used for transforming the framebuffer orientation
|
||||
Tegra::FramebufferConfig::TransformFlags framebuffer_transform_flags{};
|
||||
Common::Rectangle<int> framebuffer_crop_rect;
|
||||
|
||||
/// Frame presentation mailbox
|
||||
std::unique_ptr<FrameMailbox> frame_mailbox;
|
||||
|
||||
bool has_debug_tool = false;
|
||||
};
|
||||
|
||||
} // namespace OpenGL
|
||||
@@ -283,11 +283,6 @@ void RendererVulkan::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||
render_window.PollEvents();
|
||||
}
|
||||
|
||||
bool RendererVulkan::TryPresent(int /*timeout_ms*/) {
|
||||
// TODO (bunnei): ImplementMe
|
||||
return true;
|
||||
}
|
||||
|
||||
bool RendererVulkan::Init() {
|
||||
library = OpenVulkanLibrary();
|
||||
instance = CreateInstance(library, dld, render_window.GetWindowInfo().type,
|
||||
|
||||
@@ -55,7 +55,6 @@ public:
|
||||
bool Init() override;
|
||||
void ShutDown() override;
|
||||
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer) override;
|
||||
bool TryPresent(int timeout_ms) override;
|
||||
|
||||
static std::vector<std::string> EnumerateDevices();
|
||||
|
||||
|
||||
@@ -218,15 +218,6 @@ public:
|
||||
|
||||
virtual ~RenderWidget() = default;
|
||||
|
||||
/// Called on the UI thread when this Widget is ready to draw
|
||||
/// Dervied classes can override this to draw the latest frame.
|
||||
virtual void Present() {}
|
||||
|
||||
void paintEvent(QPaintEvent* event) override {
|
||||
Present();
|
||||
update();
|
||||
}
|
||||
|
||||
QPaintEngine* paintEngine() const override {
|
||||
return nullptr;
|
||||
}
|
||||
@@ -245,20 +236,8 @@ public:
|
||||
context = std::move(context_);
|
||||
}
|
||||
|
||||
void Present() override {
|
||||
if (!isVisible()) {
|
||||
return;
|
||||
}
|
||||
|
||||
context->MakeCurrent();
|
||||
if (Core::System::GetInstance().Renderer().TryPresent(100)) {
|
||||
context->SwapBuffers();
|
||||
glFinish();
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> context{};
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> context;
|
||||
};
|
||||
|
||||
#ifdef HAS_VULKAN
|
||||
|
||||
@@ -13,9 +13,8 @@
|
||||
#include "input_common/sdl/sdl.h"
|
||||
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
|
||||
|
||||
EmuWindow_SDL2::EmuWindow_SDL2(Core::System& system, bool fullscreen,
|
||||
InputCommon::InputSubsystem* input_subsystem_)
|
||||
: system{system}, input_subsystem{input_subsystem_} {
|
||||
EmuWindow_SDL2::EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem_)
|
||||
: input_subsystem{input_subsystem_} {
|
||||
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
|
||||
LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
|
||||
exit(1);
|
||||
|
||||
@@ -20,8 +20,7 @@ class InputSubsystem;
|
||||
|
||||
class EmuWindow_SDL2 : public Core::Frontend::EmuWindow {
|
||||
public:
|
||||
explicit EmuWindow_SDL2(Core::System& system, bool fullscreen,
|
||||
InputCommon::InputSubsystem* input_subsystem);
|
||||
explicit EmuWindow_SDL2(InputCommon::InputSubsystem* input_subsystem);
|
||||
~EmuWindow_SDL2();
|
||||
|
||||
/// Polls window events
|
||||
@@ -33,9 +32,6 @@ public:
|
||||
/// Returns if window is shown (not minimized)
|
||||
bool IsShown() const override;
|
||||
|
||||
/// Presents the next frame
|
||||
virtual void Present() = 0;
|
||||
|
||||
protected:
|
||||
/// Called by PollEvents when a key is pressed or released.
|
||||
void OnKeyEvent(int key, u8 state);
|
||||
@@ -67,9 +63,6 @@ protected:
|
||||
/// Called when a configuration change affects the minimal size of the window
|
||||
void OnMinimalClientAreaChangeRequest(std::pair<unsigned, unsigned> minimal_size) override;
|
||||
|
||||
/// Instance of the system, used to access renderer for the presentation thread
|
||||
Core::System& system;
|
||||
|
||||
/// Is the window still open?
|
||||
bool is_open = true;
|
||||
|
||||
|
||||
@@ -87,9 +87,8 @@ bool EmuWindow_SDL2_GL::SupportsRequiredGLExtensions() {
|
||||
return unsupported_ext.empty();
|
||||
}
|
||||
|
||||
EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(Core::System& system, bool fullscreen,
|
||||
InputCommon::InputSubsystem* input_subsystem)
|
||||
: EmuWindow_SDL2{system, fullscreen, input_subsystem} {
|
||||
EmuWindow_SDL2_GL::EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem, bool fullscreen)
|
||||
: EmuWindow_SDL2{input_subsystem} {
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 4);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
|
||||
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
|
||||
@@ -163,13 +162,3 @@ EmuWindow_SDL2_GL::~EmuWindow_SDL2_GL() {
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_GL::CreateSharedContext() const {
|
||||
return std::make_unique<SDLGLContext>();
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2_GL::Present() {
|
||||
SDL_GL_MakeCurrent(render_window, window_context);
|
||||
SDL_GL_SetSwapInterval(Settings::values.use_vsync.GetValue() ? 1 : 0);
|
||||
while (IsOpen()) {
|
||||
system.Renderer().TryPresent(100);
|
||||
SDL_GL_SwapWindow(render_window);
|
||||
}
|
||||
SDL_GL_MakeCurrent(render_window, nullptr);
|
||||
}
|
||||
@@ -14,12 +14,9 @@ class InputSubsystem;
|
||||
|
||||
class EmuWindow_SDL2_GL final : public EmuWindow_SDL2 {
|
||||
public:
|
||||
explicit EmuWindow_SDL2_GL(Core::System& system, bool fullscreen,
|
||||
InputCommon::InputSubsystem* input_subsystem);
|
||||
explicit EmuWindow_SDL2_GL(InputCommon::InputSubsystem* input_subsystem, bool fullscreen);
|
||||
~EmuWindow_SDL2_GL();
|
||||
|
||||
void Present() override;
|
||||
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
|
||||
|
||||
private:
|
||||
|
||||
@@ -19,9 +19,8 @@
|
||||
#include <SDL.h>
|
||||
#include <SDL_syswm.h>
|
||||
|
||||
EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(Core::System& system, bool fullscreen,
|
||||
InputCommon::InputSubsystem* input_subsystem)
|
||||
: EmuWindow_SDL2{system, fullscreen, input_subsystem} {
|
||||
EmuWindow_SDL2_VK::EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem)
|
||||
: EmuWindow_SDL2{input_subsystem} {
|
||||
const std::string window_title = fmt::format("yuzu {} | {}-{} (Vulkan)", Common::g_build_name,
|
||||
Common::g_scm_branch, Common::g_scm_desc);
|
||||
render_window =
|
||||
@@ -74,7 +73,3 @@ EmuWindow_SDL2_VK::~EmuWindow_SDL2_VK() = default;
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> EmuWindow_SDL2_VK::CreateSharedContext() const {
|
||||
return std::make_unique<DummyContext>();
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2_VK::Present() {
|
||||
// TODO (bunnei): ImplementMe
|
||||
}
|
||||
@@ -19,11 +19,8 @@ class InputSubsystem;
|
||||
|
||||
class EmuWindow_SDL2_VK final : public EmuWindow_SDL2 {
|
||||
public:
|
||||
explicit EmuWindow_SDL2_VK(Core::System& system, bool fullscreen,
|
||||
InputCommon::InputSubsystem* input_subsystem);
|
||||
~EmuWindow_SDL2_VK();
|
||||
|
||||
void Present() override;
|
||||
explicit EmuWindow_SDL2_VK(InputCommon::InputSubsystem* input_subsystem);
|
||||
~EmuWindow_SDL2_VK() override;
|
||||
|
||||
std::unique_ptr<Core::Frontend::GraphicsContext> CreateSharedContext() const override;
|
||||
};
|
||||
|
||||
@@ -185,11 +185,11 @@ int main(int argc, char** argv) {
|
||||
std::unique_ptr<EmuWindow_SDL2> emu_window;
|
||||
switch (Settings::values.renderer_backend.GetValue()) {
|
||||
case Settings::RendererBackend::OpenGL:
|
||||
emu_window = std::make_unique<EmuWindow_SDL2_GL>(system, fullscreen, &input_subsystem);
|
||||
emu_window = std::make_unique<EmuWindow_SDL2_GL>(&input_subsystem, fullscreen);
|
||||
break;
|
||||
case Settings::RendererBackend::Vulkan:
|
||||
#ifdef HAS_VULKAN
|
||||
emu_window = std::make_unique<EmuWindow_SDL2_VK>(system, fullscreen, &input_subsystem);
|
||||
emu_window = std::make_unique<EmuWindow_SDL2_VK>(&input_subsystem);
|
||||
break;
|
||||
#else
|
||||
LOG_CRITICAL(Frontend, "Vulkan backend has not been compiled!");
|
||||
@@ -240,14 +240,11 @@ int main(int argc, char** argv) {
|
||||
system.CurrentProcess()->GetTitleID(), false,
|
||||
[](VideoCore::LoadCallbackStage, size_t value, size_t total) {});
|
||||
|
||||
std::thread render_thread([&emu_window] { emu_window->Present(); });
|
||||
system.Run();
|
||||
while (emu_window->IsOpen()) {
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
||||
}
|
||||
system.Pause();
|
||||
render_thread.join();
|
||||
|
||||
system.Shutdown();
|
||||
|
||||
detached_tasks.WaitForAllTasks();
|
||||
|
||||
Reference in new issue
Block a user