Compare commits
3
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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8582dd2c3c | ||
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bd87747802 | ||
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8680bc3ffc |
No files matched your search
+9
-12
@@ -28,22 +28,19 @@ __declspec(noinline, noreturn)
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}
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#define ASSERT(_a_) \
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do \
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if (!(_a_)) { \
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assert_noinline_call([] { LOG_CRITICAL(Debug, "Assertion Failed!"); }); \
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} \
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while (0)
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if (!(_a_)) { \
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LOG_CRITICAL(Debug, "Assertion Failed!"); \
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}
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#define ASSERT_MSG(_a_, ...) \
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do \
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if (!(_a_)) { \
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assert_noinline_call([&] { LOG_CRITICAL(Debug, "Assertion Failed!\n" __VA_ARGS__); }); \
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} \
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while (0)
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if (!(_a_)) { \
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LOG_CRITICAL(Debug, "Assertion Failed! " __VA_ARGS__); \
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}
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#define UNREACHABLE() assert_noinline_call([] { LOG_CRITICAL(Debug, "Unreachable code!"); })
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#define UNREACHABLE() \
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{ LOG_CRITICAL(Debug, "Unreachable code!"); }
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#define UNREACHABLE_MSG(...) \
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assert_noinline_call([&] { LOG_CRITICAL(Debug, "Unreachable code!\n" __VA_ARGS__); })
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{ LOG_CRITICAL(Debug, "Unreachable code!\n" __VA_ARGS__); }
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#ifdef _DEBUG
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#define DEBUG_ASSERT(_a_) ASSERT(_a_)
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@@ -95,6 +95,10 @@ u32 NACP::GetSupportedLanguages() const {
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return raw.supported_languages;
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}
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u64 NACP::GetDeviceSaveDataSize() const {
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return raw.device_save_data_size;
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}
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std::vector<u8> NACP::GetRawBytes() const {
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std::vector<u8> out(sizeof(RawNACP));
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std::memcpy(out.data(), &raw, sizeof(RawNACP));
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@@ -113,6 +113,7 @@ public:
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u32 GetSupportedLanguages() const;
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std::vector<u8> GetRawBytes() const;
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bool GetUserAccountSwitchLock() const;
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u64 GetDeviceSaveDataSize() const;
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private:
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RawNACP raw{};
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@@ -57,7 +57,8 @@ void PrintSaveDataDescriptorWarnings(SaveDataDescriptor meta) {
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bool ShouldSaveDataBeAutomaticallyCreated(SaveDataSpaceId space, const SaveDataDescriptor& desc) {
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return desc.type == SaveDataType::CacheStorage || desc.type == SaveDataType::TemporaryStorage ||
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(space == SaveDataSpaceId::NandUser && ///< Normal Save Data -- Current Title & User
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desc.type == SaveDataType::SaveData && desc.title_id == 0 && desc.save_id == 0);
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(desc.type == SaveDataType::SaveData || desc.type == SaveDataType::DeviceSaveData) &&
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desc.title_id == 0 && desc.save_id == 0);
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}
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} // Anonymous namespace
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@@ -139,8 +140,10 @@ std::string SaveDataFactory::GetFullPath(SaveDataSpaceId space, SaveDataType typ
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u128 user_id, u64 save_id) {
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// According to switchbrew, if a save is of type SaveData and the title id field is 0, it should
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// be interpreted as the title id of the current process.
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if (type == SaveDataType::SaveData && title_id == 0) {
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title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
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if (type == SaveDataType::SaveData || type == SaveDataType::DeviceSaveData) {
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if (title_id == 0) {
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title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
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}
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}
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std::string out = GetSaveDataSpaceIdPath(space);
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@@ -767,7 +767,7 @@ FSP_SRV::FSP_SRV(FileSystemController& fsc, const Core::Reporter& reporter)
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{1014, nullptr, "OutputMultiProgramTagAccessLog"},
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{1100, nullptr, "OverrideSaveDataTransferTokenSignVerificationKey"},
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{1110, nullptr, "CorruptSaveDataFileSystemBySaveDataSpaceId2"},
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{1200, nullptr, "OpenMultiCommitManager"},
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{1200, &FSP_SRV::OpenMultiCommitManager, "OpenMultiCommitManager"},
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{1300, nullptr, "OpenBisWiper"},
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};
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// clang-format on
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@@ -988,4 +988,40 @@ void FSP_SRV::GetAccessLogVersionInfo(Kernel::HLERequestContext& ctx) {
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rb.Push(access_log_program_index);
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}
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class IMultiCommitManager final : public ServiceFramework<IMultiCommitManager> {
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public:
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explicit IMultiCommitManager() : ServiceFramework("IMultiCommitManager") {
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static const FunctionInfo functions[] = {
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{1, &IMultiCommitManager::Add, "Add"},
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{2, &IMultiCommitManager::Commit, "Commit"},
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};
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RegisterHandlers(functions);
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}
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private:
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FileSys::VirtualFile backend;
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void Add(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_FS, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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}
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void Commit(Kernel::HLERequestContext& ctx) {
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LOG_WARNING(Service_FS, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(RESULT_SUCCESS);
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}
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};
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void FSP_SRV::OpenMultiCommitManager(Kernel::HLERequestContext& ctx) {
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LOG_DEBUG(Service_FS, "called");
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IPC::ResponseBuilder rb{ctx, 2, 0, 1};
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rb.Push(RESULT_SUCCESS);
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rb.PushIpcInterface<IMultiCommitManager>(std::make_shared<IMultiCommitManager>());
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}
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} // namespace Service::FileSystem
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@@ -50,6 +50,7 @@ private:
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void OpenPatchDataStorageByCurrentProcess(Kernel::HLERequestContext& ctx);
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void OutputAccessLogToSdCard(Kernel::HLERequestContext& ctx);
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void GetAccessLogVersionInfo(Kernel::HLERequestContext& ctx);
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void OpenMultiCommitManager(Kernel::HLERequestContext& ctx);
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FileSystemController& fsc;
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@@ -22,6 +22,18 @@ u32 nvhost_nvdec::ioctl(Ioctl command, const std::vector<u8>& input, const std::
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switch (static_cast<IoctlCommand>(command.raw)) {
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case IoctlCommand::IocSetNVMAPfdCommand:
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return SetNVMAPfd(input, output);
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case IoctlCommand::IocSubmit:
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return Submit(input, output);
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case IoctlCommand::IocGetSyncpoint:
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return GetSyncpoint(input, output);
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case IoctlCommand::IocGetWaitbase:
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return GetWaitbase(input, output);
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case IoctlCommand::IocMapBuffer:
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return MapBuffer(input, output);
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case IoctlCommand::IocMapBufferEx:
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return MapBufferEx(input, output);
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case IoctlCommand::IocUnmapBufferEx:
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return UnmapBufferEx(input, output);
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}
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UNIMPLEMENTED_MSG("Unimplemented ioctl");
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@@ -30,11 +42,67 @@ u32 nvhost_nvdec::ioctl(Ioctl command, const std::vector<u8>& input, const std::
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u32 nvhost_nvdec::SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output) {
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IoctlSetNvmapFD params{};
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std::memcpy(¶ms, input.data(), input.size());
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std::memcpy(¶ms, input.data(), sizeof(IoctlSetNvmapFD));
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LOG_DEBUG(Service_NVDRV, "called, fd={}", params.nvmap_fd);
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nvmap_fd = params.nvmap_fd;
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return 0;
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}
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u32 nvhost_nvdec::Submit(const std::vector<u8>& input, std::vector<u8>& output) {
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IoctlSubmit params{};
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std::memcpy(¶ms, input.data(), sizeof(IoctlSubmit));
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LOG_WARNING(Service_NVDRV, "(STUBBED) called");
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std::memcpy(output.data(), ¶ms, sizeof(IoctlSubmit));
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return 0;
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}
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u32 nvhost_nvdec::GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output) {
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IoctlGetSyncpoint params{};
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std::memcpy(¶ms, input.data(), sizeof(IoctlGetSyncpoint));
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LOG_INFO(Service_NVDRV, "called, unknown=0x{:X}", params.unknown);
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params.value = 0; // Seems to be hard coded at 0
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std::memcpy(output.data(), ¶ms, sizeof(IoctlGetSyncpoint));
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return 0;
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}
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u32 nvhost_nvdec::GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output) {
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IoctlGetWaitbase params{};
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std::memcpy(¶ms, input.data(), sizeof(IoctlGetWaitbase));
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LOG_INFO(Service_NVDRV, "called, unknown=0x{:X}", params.unknown);
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params.value = 0; // Seems to be hard coded at 0
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std::memcpy(output.data(), ¶ms, sizeof(IoctlGetWaitbase));
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return 0;
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}
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u32 nvhost_nvdec::MapBuffer(const std::vector<u8>& input, std::vector<u8>& output) {
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IoctlMapBuffer params{};
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std::memcpy(¶ms, input.data(), sizeof(IoctlMapBuffer));
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LOG_WARNING(Service_NVDRV, "(STUBBED) called with address={:08X}{:08X}", params.address_2,
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params.address_1);
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params.address_1 = 0;
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params.address_2 = 0;
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std::memcpy(output.data(), ¶ms, sizeof(IoctlMapBuffer));
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return 0;
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}
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u32 nvhost_nvdec::MapBufferEx(const std::vector<u8>& input, std::vector<u8>& output) {
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IoctlMapBufferEx params{};
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std::memcpy(¶ms, input.data(), sizeof(IoctlMapBufferEx));
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LOG_WARNING(Service_NVDRV, "(STUBBED) called with address={:08X}{:08X}", params.address_2,
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params.address_1);
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params.address_1 = 0;
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params.address_2 = 0;
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std::memcpy(output.data(), ¶ms, sizeof(IoctlMapBufferEx));
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return 0;
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}
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u32 nvhost_nvdec::UnmapBufferEx(const std::vector<u8>& input, std::vector<u8>& output) {
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IoctlUnmapBufferEx params{};
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std::memcpy(¶ms, input.data(), sizeof(IoctlUnmapBufferEx));
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LOG_WARNING(Service_NVDRV, "(STUBBED) called");
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std::memcpy(output.data(), ¶ms, sizeof(IoctlUnmapBufferEx));
|
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return 0;
|
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}
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|
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} // namespace Service::Nvidia::Devices
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@@ -23,16 +23,66 @@ public:
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private:
|
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enum class IoctlCommand : u32_le {
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IocSetNVMAPfdCommand = 0x40044801,
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IocSubmit = 0xC0400001,
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IocGetSyncpoint = 0xC0080002,
|
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IocGetWaitbase = 0xC0080003,
|
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IocMapBuffer = 0xC01C0009,
|
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IocMapBufferEx = 0xC0A40009,
|
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IocUnmapBufferEx = 0xC0A4000A,
|
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};
|
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|
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struct IoctlSetNvmapFD {
|
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u32_le nvmap_fd;
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};
|
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static_assert(sizeof(IoctlSetNvmapFD) == 4, "IoctlSetNvmapFD is incorrect size");
|
||||
static_assert(sizeof(IoctlSetNvmapFD) == 0x4, "IoctlSetNvmapFD is incorrect size");
|
||||
|
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struct IoctlSubmit {
|
||||
INSERT_PADDING_BYTES(0x40); // TODO(DarkLordZach): RE this structure
|
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};
|
||||
static_assert(sizeof(IoctlSubmit) == 0x40, "IoctlSubmit has incorrect size");
|
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|
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struct IoctlGetSyncpoint {
|
||||
u32 unknown; // seems to be ignored? Nintendo added this
|
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u32 value;
|
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};
|
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static_assert(sizeof(IoctlGetSyncpoint) == 0x08, "IoctlGetSyncpoint has incorrect size");
|
||||
|
||||
struct IoctlGetWaitbase {
|
||||
u32 unknown; // seems to be ignored? Nintendo added this
|
||||
u32 value;
|
||||
};
|
||||
static_assert(sizeof(IoctlGetWaitbase) == 0x08, "IoctlGetWaitbase has incorrect size");
|
||||
|
||||
struct IoctlMapBuffer {
|
||||
u32 unknown;
|
||||
u32 address_1;
|
||||
u32 address_2;
|
||||
INSERT_PADDING_BYTES(0x10); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlMapBuffer) == 0x1C, "IoctlMapBuffer is incorrect size");
|
||||
|
||||
struct IoctlMapBufferEx {
|
||||
u32 unknown;
|
||||
u32 address_1;
|
||||
u32 address_2;
|
||||
INSERT_PADDING_BYTES(0x98); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlMapBufferEx) == 0xA4, "IoctlMapBufferEx has incorrect size");
|
||||
|
||||
struct IoctlUnmapBufferEx {
|
||||
INSERT_PADDING_BYTES(0xA4); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlUnmapBufferEx) == 0xA4, "IoctlUnmapBufferEx has incorrect size");
|
||||
|
||||
u32_le nvmap_fd{};
|
||||
|
||||
u32 SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 Submit(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 MapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 MapBufferEx(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 UnmapBufferEx(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
};
|
||||
|
||||
} // namespace Service::Nvidia::Devices
|
||||
@@ -22,6 +22,18 @@ u32 nvhost_vic::ioctl(Ioctl command, const std::vector<u8>& input, const std::ve
|
||||
switch (static_cast<IoctlCommand>(command.raw)) {
|
||||
case IoctlCommand::IocSetNVMAPfdCommand:
|
||||
return SetNVMAPfd(input, output);
|
||||
case IoctlCommand::IocSubmit:
|
||||
return Submit(input, output);
|
||||
case IoctlCommand::IocGetSyncpoint:
|
||||
return GetSyncpoint(input, output);
|
||||
case IoctlCommand::IocGetWaitbase:
|
||||
return GetWaitbase(input, output);
|
||||
case IoctlCommand::IocMapBuffer:
|
||||
return MapBuffer(input, output);
|
||||
case IoctlCommand::IocMapBufferEx:
|
||||
return MapBuffer(input, output);
|
||||
case IoctlCommand::IocUnmapBufferEx:
|
||||
return UnmapBufferEx(input, output);
|
||||
}
|
||||
|
||||
UNIMPLEMENTED_MSG("Unimplemented ioctl");
|
||||
@@ -30,11 +42,71 @@ u32 nvhost_vic::ioctl(Ioctl command, const std::vector<u8>& input, const std::ve
|
||||
|
||||
u32 nvhost_vic::SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlSetNvmapFD params{};
|
||||
std::memcpy(¶ms, input.data(), input.size());
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlSetNvmapFD));
|
||||
LOG_DEBUG(Service_NVDRV, "called, fd={}", params.nvmap_fd);
|
||||
|
||||
nvmap_fd = params.nvmap_fd;
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_vic::Submit(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlSubmit params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlSubmit));
|
||||
LOG_WARNING(Service_NVDRV, "(STUBBED) called");
|
||||
|
||||
// Workaround for Luigi's Mansion 3, as nvhost_vic is not implemented for asynch GPU
|
||||
params.command_buffer = {};
|
||||
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlSubmit));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_vic::GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlGetSyncpoint params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlGetSyncpoint));
|
||||
LOG_INFO(Service_NVDRV, "called, unknown=0x{:X}", params.unknown);
|
||||
params.value = 0; // Seems to be hard coded at 0
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlGetSyncpoint));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_vic::GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlGetWaitbase params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlGetWaitbase));
|
||||
LOG_INFO(Service_NVDRV, "called, unknown=0x{:X}", params.unknown);
|
||||
params.value = 0; // Seems to be hard coded at 0
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlGetWaitbase));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_vic::MapBuffer(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlMapBuffer params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlMapBuffer));
|
||||
LOG_WARNING(Service_NVDRV, "(STUBBED) called with address={:08X}{:08X}", params.address_2,
|
||||
params.address_1);
|
||||
params.address_1 = 0;
|
||||
params.address_2 = 0;
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlMapBuffer));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_vic::MapBufferEx(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlMapBufferEx params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlMapBufferEx));
|
||||
LOG_WARNING(Service_NVDRV, "(STUBBED) called with address={:08X}{:08X}", params.address_2,
|
||||
params.address_1);
|
||||
params.address_1 = 0;
|
||||
params.address_2 = 0;
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlMapBufferEx));
|
||||
return 0;
|
||||
}
|
||||
|
||||
u32 nvhost_vic::UnmapBufferEx(const std::vector<u8>& input, std::vector<u8>& output) {
|
||||
IoctlUnmapBufferEx params{};
|
||||
std::memcpy(¶ms, input.data(), sizeof(IoctlUnmapBufferEx));
|
||||
LOG_WARNING(Service_NVDRV, "(STUBBED) called");
|
||||
std::memcpy(output.data(), ¶ms, sizeof(IoctlUnmapBufferEx));
|
||||
return 0;
|
||||
}
|
||||
|
||||
} // namespace Service::Nvidia::Devices
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <vector>
|
||||
#include "common/common_types.h"
|
||||
#include "common/swap.h"
|
||||
@@ -23,6 +24,12 @@ public:
|
||||
private:
|
||||
enum class IoctlCommand : u32_le {
|
||||
IocSetNVMAPfdCommand = 0x40044801,
|
||||
IocSubmit = 0xC0400001,
|
||||
IocGetSyncpoint = 0xC0080002,
|
||||
IocGetWaitbase = 0xC0080003,
|
||||
IocMapBuffer = 0xC01C0009,
|
||||
IocMapBufferEx = 0xC03C0009,
|
||||
IocUnmapBufferEx = 0xC03C000A,
|
||||
};
|
||||
|
||||
struct IoctlSetNvmapFD {
|
||||
@@ -30,9 +37,65 @@ private:
|
||||
};
|
||||
static_assert(sizeof(IoctlSetNvmapFD) == 4, "IoctlSetNvmapFD is incorrect size");
|
||||
|
||||
struct IoctlSubmitCommandBuffer {
|
||||
u32 id;
|
||||
u32 offset;
|
||||
u32 count;
|
||||
};
|
||||
static_assert(sizeof(IoctlSubmitCommandBuffer) == 0xC,
|
||||
"IoctlSubmitCommandBuffer is incorrect size");
|
||||
|
||||
struct IoctlSubmit {
|
||||
u32 command_buffer_count;
|
||||
u32 relocations_count;
|
||||
u32 syncpt_count;
|
||||
u32 wait_count;
|
||||
std::array<IoctlSubmitCommandBuffer, 4> command_buffer;
|
||||
};
|
||||
static_assert(sizeof(IoctlSubmit) == 0x40, "IoctlSubmit is incorrect size");
|
||||
|
||||
struct IoctlGetSyncpoint {
|
||||
u32 unknown; // seems to be ignored? Nintendo added this
|
||||
u32 value;
|
||||
};
|
||||
static_assert(sizeof(IoctlGetSyncpoint) == 0x8, "IoctlGetSyncpoint is incorrect size");
|
||||
|
||||
struct IoctlGetWaitbase {
|
||||
u32 unknown; // seems to be ignored? Nintendo added this
|
||||
u32 value;
|
||||
};
|
||||
static_assert(sizeof(IoctlGetWaitbase) == 0x8, "IoctlGetWaitbase is incorrect size");
|
||||
|
||||
struct IoctlMapBuffer {
|
||||
u32 unknown;
|
||||
u32 address_1;
|
||||
u32 address_2;
|
||||
INSERT_PADDING_BYTES(0x10); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlMapBuffer) == 0x1C, "IoctlMapBuffer is incorrect size");
|
||||
|
||||
struct IoctlMapBufferEx {
|
||||
u32 unknown;
|
||||
u32 address_1;
|
||||
u32 address_2;
|
||||
INSERT_PADDING_BYTES(0x30); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlMapBufferEx) == 0x3C, "IoctlMapBufferEx is incorrect size");
|
||||
|
||||
struct IoctlUnmapBufferEx {
|
||||
INSERT_PADDING_BYTES(0x3C); // TODO(DarkLordZach): RE this structure
|
||||
};
|
||||
static_assert(sizeof(IoctlUnmapBufferEx) == 0x3C, "IoctlUnmapBufferEx is incorrect size");
|
||||
|
||||
u32_le nvmap_fd{};
|
||||
|
||||
u32 SetNVMAPfd(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 Submit(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 MapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 MapBufferEx(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
u32 UnmapBufferEx(const std::vector<u8>& input, std::vector<u8>& output);
|
||||
};
|
||||
|
||||
} // namespace Service::Nvidia::Devices
|
||||
@@ -488,11 +488,11 @@ void GameList::AddGamePopup(QMenu& context_menu, u64 program_id, std::string pat
|
||||
auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
||||
navigate_to_gamedb_entry->setVisible(it != compatibility_list.end() && program_id != 0);
|
||||
|
||||
connect(open_save_location, &QAction::triggered, [this, program_id]() {
|
||||
emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData);
|
||||
connect(open_save_location, &QAction::triggered, [this, program_id, path]() {
|
||||
emit OpenFolderRequested(GameListOpenTarget::SaveData, path);
|
||||
});
|
||||
connect(open_lfs_location, &QAction::triggered, [this, program_id]() {
|
||||
emit OpenFolderRequested(program_id, GameListOpenTarget::ModData);
|
||||
connect(open_lfs_location, &QAction::triggered, [this, program_id, path]() {
|
||||
emit OpenFolderRequested(GameListOpenTarget::ModData, path);
|
||||
});
|
||||
connect(open_transferable_shader_cache, &QAction::triggered,
|
||||
[this, program_id]() { emit OpenTransferableShaderCacheRequested(program_id); });
|
||||
|
||||
@@ -73,7 +73,7 @@ public:
|
||||
signals:
|
||||
void GameChosen(QString game_path);
|
||||
void ShouldCancelWorker();
|
||||
void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
|
||||
void OpenFolderRequested(GameListOpenTarget target, const std::string& game_path);
|
||||
void OpenTransferableShaderCacheRequested(u64 program_id);
|
||||
void DumpRomFSRequested(u64 program_id, const std::string& game_path);
|
||||
void CopyTIDRequested(u64 program_id);
|
||||
|
||||
+43
-21
@@ -1154,40 +1154,62 @@ void GMainWindow::OnGameListLoadFile(QString game_path) {
|
||||
BootGame(game_path);
|
||||
}
|
||||
|
||||
void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target) {
|
||||
void GMainWindow::OnGameListOpenFolder(GameListOpenTarget target, const std::string& game_path) {
|
||||
std::string path;
|
||||
QString open_target;
|
||||
|
||||
const auto v_file = Core::GetGameFileFromPath(vfs, game_path);
|
||||
const auto loader = Loader::GetLoader(v_file);
|
||||
FileSys::NACP control{};
|
||||
u64 program_id{};
|
||||
|
||||
loader->ReadControlData(control);
|
||||
loader->ReadProgramId(program_id);
|
||||
|
||||
const bool has_user_save{control.GetDefaultNormalSaveSize() > 0};
|
||||
const bool has_device_save{control.GetDeviceSaveDataSize() > 0};
|
||||
|
||||
ASSERT_MSG(has_user_save != has_device_save, "Game uses both user and device savedata?");
|
||||
|
||||
switch (target) {
|
||||
case GameListOpenTarget::SaveData: {
|
||||
open_target = tr("Save Data");
|
||||
const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
|
||||
ASSERT(program_id != 0);
|
||||
|
||||
const auto select_profile = [this] {
|
||||
QtProfileSelectionDialog dialog(this);
|
||||
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
|
||||
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
|
||||
dialog.setWindowModality(Qt::WindowModal);
|
||||
if (has_user_save) {
|
||||
// User save data
|
||||
const auto select_profile = [this] {
|
||||
QtProfileSelectionDialog dialog(this);
|
||||
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
|
||||
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
|
||||
dialog.setWindowModality(Qt::WindowModal);
|
||||
|
||||
if (dialog.exec() == QDialog::Rejected) {
|
||||
return -1;
|
||||
if (dialog.exec() == QDialog::Rejected) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
return dialog.GetIndex();
|
||||
};
|
||||
|
||||
const auto index = select_profile();
|
||||
if (index == -1) {
|
||||
return;
|
||||
}
|
||||
|
||||
return dialog.GetIndex();
|
||||
};
|
||||
|
||||
const auto index = select_profile();
|
||||
if (index == -1) {
|
||||
return;
|
||||
Service::Account::ProfileManager manager;
|
||||
const auto user_id = manager.GetUser(static_cast<std::size_t>(index));
|
||||
ASSERT(user_id);
|
||||
path = nand_dir + FileSys::SaveDataFactory::GetFullPath(
|
||||
FileSys::SaveDataSpaceId::NandUser,
|
||||
FileSys::SaveDataType::SaveData, program_id, user_id->uuid, 0);
|
||||
} else {
|
||||
// Device save data
|
||||
path = nand_dir + FileSys::SaveDataFactory::GetFullPath(
|
||||
FileSys::SaveDataSpaceId::NandUser,
|
||||
FileSys::SaveDataType::SaveData, program_id, {}, 0);
|
||||
}
|
||||
|
||||
Service::Account::ProfileManager manager;
|
||||
const auto user_id = manager.GetUser(static_cast<std::size_t>(index));
|
||||
ASSERT(user_id);
|
||||
path = nand_dir + FileSys::SaveDataFactory::GetFullPath(FileSys::SaveDataSpaceId::NandUser,
|
||||
FileSys::SaveDataType::SaveData,
|
||||
program_id, user_id->uuid, 0);
|
||||
|
||||
if (!FileUtil::Exists(path)) {
|
||||
FileUtil::CreateFullPath(path);
|
||||
FileUtil::CreateDir(path);
|
||||
|
||||
+1
-1
@@ -183,7 +183,7 @@ private slots:
|
||||
void OnMenuReportCompatibility();
|
||||
/// Called whenever a user selects a game in the game list widget.
|
||||
void OnGameListLoadFile(QString game_path);
|
||||
void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target);
|
||||
void OnGameListOpenFolder(GameListOpenTarget target, const std::string& game_path);
|
||||
void OnTransferableShaderCacheOpenFile(u64 program_id);
|
||||
void OnGameListDumpRomFS(u64 program_id, const std::string& game_path);
|
||||
void OnGameListCopyTID(u64 program_id);
|
||||
|
||||
Reference in new issue
Block a user