Compare commits

...
Author SHA1 Message Date
yuzubot 14c24e64e4 "Merge Tagged PR 12173" 2023-12-11 13:03:41 +00:00
liamwhite 11b123ba01 Merge pull request #12322 from liamwhite/savedata-absurdity
fs: don't enumerate hidden savedata size file
2023-12-10 18:17:11 -05:00
liamwhite 24e7ace876 Merge pull request #12327 from liamwhite/tipc
sm:: fix tipc deserialization
2023-12-10 18:17:04 -05:00
liamwhite 62586c1676 Merge pull request #12317 from liamwhite/sc-fix
kernel: fix single core
2023-12-10 18:16:58 -05:00
liamwhite 108737fcc6 Merge pull request #12321 from liamwhite/ro2
ro: add separate ro service
2023-12-10 18:16:50 -05:00
Liam a529ef4c09 sm:: fix tipc deserialization 2023-12-09 22:56:21 -05:00
liamwhite 875568bb3e Merge pull request #12296 from liamwhite/client-session
kernel: implement remaining IPC syscalls
2023-12-09 19:03:56 -05:00
liamwhite 988e557ec8 Merge pull request #12299 from liamwhite/light-ipc
kernel: implement light IPC
2023-12-09 19:03:50 -05:00
liamwhite 6d2af32f29 Merge pull request #12323 from liamwhite/buffer-format
fbshare: set external format correctly
2023-12-09 19:00:52 -05:00
liamwhite 8f9d5c3143 Merge pull request #12325 from GPUCode/better-nce-message
settings: Clearer NCE error messages
2023-12-09 19:00:44 -05:00
GPUCode dc0fb56f3a settings: Clearer NCE error messages 2023-12-09 23:37:14 +02:00
Liam 7ba4a8f4a3 ro: add separate ro service 2023-12-09 15:50:34 -05:00
Liam 8ef1fdafa2 fbshare: set external format correctly 2023-12-09 14:51:15 -05:00
Liam d597383ab2 fs: don't enumerate hidden savedata size file 2023-12-09 14:05:16 -05:00
Liam 5feda37688 service: populate pid and handle table from client 2023-12-09 13:45:25 -05:00
Liam 34e4012998 service: use interface factory in server manager 2023-12-09 13:45:25 -05:00
liamwhite c1924951ad Merge pull request #12289 from german77/aruid
service: hid: Introduce proper AppletResource emulation
2023-12-09 13:41:06 -05:00
liamwhite 5646e313a0 Merge pull request #12320 from liamwhite/debug-fix
debug: fix reading of module names
2023-12-09 13:38:39 -05:00
liamwhite f447996080 Merge pull request #12319 from t895/refresh-list-bug
android: Listen for directory selection in viewmodel
2023-12-09 13:38:34 -05:00
liamwhite 42b34a0dc5 Merge pull request #12318 from t895/nce-default
settings: Enable NCE by default on capable systems
2023-12-09 13:38:27 -05:00
Liam fe5e4bd846 debug: fix reading of module names 2023-12-09 11:18:10 -05:00
t895 a53cd2854e android: Listen for directory selection in viewmodel
Fixes broken game directory selection setup flow
2023-12-08 22:02:04 -05:00
Liam 1d731dd1ff kernel: fix single core 2023-12-08 20:31:18 -05:00
t895 8225ac004e settings: Enable NCE by default on capable systems 2023-12-08 20:25:07 -05:00
liamwhite 52e6b8a2d3 Merge pull request #12274 from liamwhite/srgb-nonsense
renderer_vulkan: do not recreate swapchain for srgb
2023-12-08 12:26:13 -05:00
liamwhite 13131e602f Merge pull request #12208 from liamwhite/romfs
romfs: optimize parsing and building
2023-12-08 12:25:58 -05:00
liamwhite 7761f29892 Merge pull request #11214 from lat9nq/ff-deprecated
codec: Update to use av frame flags
2023-12-07 23:13:13 -05:00
e92b10f971 dist: add udev rule to enable user hidraw access (#12292)
* dist: add udev rule to enable user hidraw access

* dist: amend install instructions for udev rules

* dist: change udev prefix prefix from 99 to 72

* dist: fix header typo for udev rule

* Update dist/72-yuzu-input.rules

shoutout to @liamwhite

Co-authored-by: liamwhite <[email protected]>

* Update dist/72-yuzu-input.rules

shout out to @liamwhite

Co-authored-by: liamwhite <[email protected]>

* Update dist/72-yuzu-input.rules

shout out to @liamwhite

Co-authored-by: liamwhite <[email protected]>

* Update dist/72-yuzu-input.rules

shout out to @liamwhite

Co-authored-by: liamwhite <[email protected]>

* Update dist/72-yuzu-input.rules

Co-authored-by: liamwhite <[email protected]>

* dist: add spdx header to udev rules

* dist: change udev modes to 0660

* Update dist/72-yuzu-input.rules

Co-authored-by: liamwhite <[email protected]>

* Update dist/72-yuzu-input.rules

Co-authored-by: liamwhite <[email protected]>

---------

Co-authored-by: HurricanePootis <[email protected]>
Co-authored-by: liamwhite <[email protected]>
2023-12-07 23:12:56 -05:00
Liam 9268f265a1 kernel: implement light IPC 2023-12-07 09:13:43 -05:00
Narr the Reg e445ef9d60 service: hid: Introduce proper AppletResource emulation 2023-12-06 20:24:04 -06:00
Liam 40bb176c39 kernel: implement remaining IPC syscalls 2023-12-06 17:33:00 -05:00
Fernando S 8a79dd2d6c Merge pull request #12236 from liamwhite/cpu-refactor
core: refactor emulated cpu core activation
2023-12-06 14:19:17 +01:00
lat9nq 4cd3f9f4f9 codec: Update to use av frame flags
Resolves Clang -Wdeprecated-declarations warning from interlaced_frame
2023-12-05 21:10:38 -05:00
liamwhite 167efb2d2b Merge pull request #12271 from liamwhite/pretext-fix
nce: fix pre-text patch for single modules
2023-12-05 07:51:53 -05:00
liamwhite 8e0e066c3f Merge pull request #12283 from t895/language-troubles
frontend_common: Use optional for language default
2023-12-04 22:45:08 -05:00
Liam f0ee3e29cb arm: fix context save of vector regs 2023-12-04 22:19:11 -05:00
t895 5d4da07943 frontend_common: Use optional for language default 2023-12-04 19:49:01 -05:00
Liam 45c87c7e6e core: refactor emulated cpu core activation 2023-12-04 10:37:16 -05:00
liamwhite 90e87c40e8 Merge pull request #12235 from liamwhite/flip-clip
renderer_vulkan: adjust window origin and swizzle independently
2023-12-03 21:59:11 -05:00
Liam 6b7dc587cf texture_cache: fix max_element comparison function 2023-12-03 18:40:19 -05:00
Liam f05cb69d4f renderer_opengl: remove srgb conversion logic 2023-12-03 17:08:25 -05:00
Liam 382cf087a0 renderer_vulkan: do not recreate swapchain for srgb 2023-12-03 16:43:54 -05:00
Liam 0751488727 fsmitm_romfsbuild: optimize for data locality 2023-12-03 16:29:57 -05:00
Liam 4bc932261b romfs: cache file and directory metadata tables 2023-12-03 16:29:57 -05:00
liamwhite 5fb1a83e4c Merge pull request #12094 from ameerj/gl-buffer-cache-batch-vtx
gl_buffer_cache: Batch vertex/tfb buffer binding
2023-12-03 16:27:22 -05:00
liamwhite 6da8301773 Merge pull request #12196 from ameerj/glsl-cbuf-sizes
GLSL: Use known cbuf sizes when possible
2023-12-03 16:27:07 -05:00
liamwhite fedeff7a89 Merge pull request #12263 from liamwhite/null-romfs
file_sys: handle null romfs
2023-12-03 16:26:14 -05:00
Liam 9de99839bd nce: fix pre-text patch for single modules 2023-12-02 16:14:52 -05:00
liamwhite 69529a748c Merge pull request #12261 from liamwhite/fruit-company
texture_cache: use pedantic type names
2023-12-02 09:28:43 -05:00
liamwhite 0ed292568f Merge pull request #12260 from t895/install-reload-fix
android: Don't reload filesystem on update install
2023-12-02 09:28:38 -05:00
liamwhite 7fb6fbcd87 Merge pull request #12259 from jbeich/freebsd-mmap
host_memory: unbreak build on FreeBSD x86_64
2023-12-02 09:28:30 -05:00
liamwhite 82ac3003a6 Merge pull request #12256 from GPUCode/fxaa
vk_blit_screen: Use correct format for fxaa renderpass
2023-12-02 09:28:18 -05:00
Liam 45b6161582 file_sys: handle null romfs 2023-12-01 23:39:48 -05:00
Liam 345ea568ba texture_cache: use pedantic type names 2023-12-01 22:46:33 -05:00
t895 08be9cff0f android: Don't reload filesystem on update install 2023-12-01 20:19:28 -05:00
liamwhite e9a43bae6f Merge pull request #12255 from german77/amiibo
service: nfc: Don't tag amiibos as corrupted if they are loaded as read only
2023-12-01 18:39:38 -05:00
Jan Beich 01d3e250ab host_memory: move MAP_ALIGNED_SUPER attempt after 448d4815de
src/common/host_memory.cpp:410:14: error: unused function 'ChooseVirtualBase' [-Werror,-Wunused-function]
  410 | static void* ChooseVirtualBase(size_t virtual_size) {
      |              ^~~~~~~~~~~~~~~~~
2023-12-02 00:25:50 +01:00
Jan Beich 270d290e65 host_memory: allow missing MAP_NORESERVE on FreeBSD after 448d4815de
src/common/host_memory.cpp:408:47: error: use of undeclared identifier 'MAP_NORESERVE'
                MAP_PRIVATE | MAP_ANONYMOUS | MAP_NORESERVE, -1, 0);
                                              ^
2023-12-02 00:25:50 +01:00
GPUCode d74dd4faf9 vk_blit_screen: Use correct format for fxaa renderpass 2023-12-01 22:55:50 +02:00
Narr the Reg e40a2d2fd2 service: nfc: Don't tag amiibos as corrupted if they are loaded as read only 2023-12-01 14:21:55 -06:00
liamwhite f6fdacd935 Merge pull request #12243 from zhaobot/tx-update-20231201021513
Update translations (2023-12-01)
2023-12-01 09:17:06 -05:00
liamwhite 1c21d6c2c2 Merge pull request #12056 from ameerj/opengl-neglect
OpenGL: Implement async downloads in buffer and texture caches
2023-12-01 09:16:56 -05:00
The yuzu Community 7dd78e8dcc Update translations (2023-12-01) 2023-12-01 02:15:30 +00:00
Liam e7dd968ac4 renderer_vulkan: adjust window origin and swizzle independently 2023-11-30 12:33:26 -05:00
liamwhite 3c45ba1c22 Merge pull request #12234 from abouvier/unbundle-gamemode
cmake: prefer system gamemode library
2023-11-30 11:52:03 -05:00
Alexandre Bouvier d2bb9e9729 cmake: prefer system gamemode library 2023-11-30 16:54:00 +01:00
liamwhite 127bfb81d5 Merge pull request #12229 from liamwhite/qcom-wtf
renderer_vulkan: exclude more qcom drivers from extensions
2023-11-30 09:21:27 -05:00
liamwhite 3a12fe5d13 Merge pull request #12227 from jbeich/gamemode
cmake: unbreak build on FreeBSD by re-enabling gamemode
2023-11-30 09:21:19 -05:00
liamwhite 5345ab40eb Merge pull request #12225 from liamwhite/mac-ci
Add mac workflow
2023-11-30 09:21:12 -05:00
liamwhite 57a391e71d Merge pull request #12074 from GPUCode/yuwu-on-the-metal
Implement Native Code Execution (NCE)
2023-11-30 09:20:55 -05:00
Liam 8f62e8e63f renderer_vulkan: exclude more qcom drivers from extensions 2023-11-29 21:06:06 -05:00
Jan Beich df96caec79 cmake: sync gamemode conditionals with code after 5eec980a2d
FAILED: bin/yuzu
ld: error: unable to find library -lgamemode

FAILED: bin/yuzu-cmd
ld: error: undefined symbol: Common::Linux::StartGamemode()
>>> referenced by yuzu.cpp
>>>               src/yuzu_cmd/CMakeFiles/yuzu-cmd.dir/yuzu.cpp.o:(main)

ld: error: undefined symbol: Common::Linux::StopGamemode()
>>> referenced by yuzu.cpp
>>>               src/yuzu_cmd/CMakeFiles/yuzu-cmd.dir/yuzu.cpp.o:(main)
2023-11-30 00:05:11 +01:00
GPUCode 4a3abba16d core: Rename patcher file 2023-11-29 23:49:16 +02:00
Liam d21305c2e7 add mac workflow 2023-11-29 16:02:37 -05:00
Narr the Reg 9dc9aaf4af Merge pull request #12223 from liamwhite/fruit-company
general: conditionally compile gamemode on linux only
2023-11-29 14:28:37 -06:00
Liam 5eec980a2d general: conditionally compile gamemode on linux only 2023-11-29 14:26:11 -05:00
liamwhite aded28f276 Merge pull request #12204 from t895/config-migration
android: Multi directory UI
2023-11-29 12:34:09 -05:00
liamwhite 80c4743754 Merge pull request #12203 from liamwhite/crash-fix
set: don't load version nca with null romfs
2023-11-29 12:34:02 -05:00
liamwhite 498159d719 Merge pull request #12201 from Macj0rdan/controller-applet-fix
Fixed controller applet crashing when on FW17+
2023-11-29 12:33:50 -05:00
liamwhite 91ad6b7098 Merge pull request #12194 from liamwhite/fruit-company
video_core: fix mac compile
2023-11-29 12:33:41 -05:00
liamwhite df49795bcb Merge pull request #12154 from liamwhite/more-drivers
vulkan_device: add names for more driverID enumeration values
2023-11-29 12:33:34 -05:00
liamwhite 337e37f91d Merge pull request #11946 from flodavid/gamemode
Enable (Feral Interactive) Gamemode on Linux
2023-11-29 12:33:09 -05:00
liamwhite 992ca8c358 Merge pull request #11902 from ameerj/ssbo-align
shader_recompiler: Align SSBO offsets to meet host requirements
2023-11-29 12:32:52 -05:00
GPUCode 340548aba7 cmake: Move HAS_NCE to root cmake
* So we can use it in common
2023-11-29 01:35:06 +02:00
t895 7dddf5cb3c android: Save global settings in onStop 2023-11-27 23:46:30 -05:00
t895 b8f66c9412 android: Multi directory UI 2023-11-27 23:46:29 -05:00
Liam fd29227bc4 set: don't load version nca with null romfs 2023-11-27 15:20:18 -05:00
FrozenAra e21f96ffde Fixed controller applet crashing when on FW17+ 2023-11-27 20:01:30 +01:00
Ameer J db1d32485e GLSL: Prefer known used cbuf sizes 2023-11-26 23:25:29 -05:00
Ameer J 1d11fe00a3 Merge branch 'master' into ssbo-align 2023-11-26 21:08:53 -05:00
amazingfate a76a8fb5fe qt: add cpu_backend configuration 2023-11-26 20:44:07 -05:00
Liam 7c1cb5e8c9 video_core: fix mac compile 2023-11-26 20:04:06 -05:00
Liam 15f35b8657 general: fix mac compile 2023-11-26 19:50:10 -05:00
Liam 7482e03c77 loader: fix gcc compile 2023-11-26 19:34:07 -05:00
flodavid ac11f6e4c5 cmake: move gamemode target include into its file 2023-11-25 19:30:45 +01:00
flodavid 40644d43f7 yuzu: create linux group in general settings
- Create files dedicated to starting and stopping gamemode functions
  - Use them in yuzu and yuzu_cmd modules
2023-11-25 19:30:37 +01:00
xcfrg dfa56765d6 yuzu: integrate gamemode support on linux 2023-11-25 19:30:29 +01:00
GPUCode 6432508740 oaknut: Address warnings 2023-11-25 00:47:43 -05:00
GPUCode 5a9ffa81a6 host_memory: Simplify randomness generation 2023-11-25 00:47:43 -05:00
GPUCode 9ff8d0f3e6 Address more review comments 2023-11-25 00:47:43 -05:00
Liam d040b27a35 loader: apply nso patch to offset program image 2023-11-25 00:47:36 -05:00
Liam cf534f5149 arm_nce: skip data aborts for crash handling parity 2023-11-25 00:47:36 -05:00
Liam 20de0ddf1f android: show current backend in fps overlay 2023-11-25 00:47:36 -05:00
GPUCode 1cde01c8c8 arm: Print backtrace on data abort 2023-11-25 00:47:36 -05:00
Liam f542a3bb7a patch: check offsets from first code word 2023-11-25 00:47:36 -05:00
GPUCode 3ec3cca4d8 core: Define HAS_NCE macro 2023-11-25 00:47:36 -05:00
GPUCode c37b5f431f common: Enforce fastmem for nce usage 2023-11-25 00:47:36 -05:00
Liam 263b7a44f9 arm_nce: skip dc cvac on possibly write-protected areas 2023-11-25 00:47:36 -05:00
GPUCode 6de2edcca1 Address some review comments 2023-11-25 00:47:35 -05:00
GPUCode 8fab363237 android: Add cpu bakend gui toggle 2023-11-25 00:47:28 -05:00
Liam 9f91ba1f73 arm: Implement native code execution backend 2023-11-25 00:46:47 -05:00
GPUCode 4838837620 device_memory: Enable direct mapped addresses for nce 2023-11-25 00:46:47 -05:00
GPUCode 2e02efbdd0 externals: Add oaknut submodule 2023-11-25 00:46:47 -05:00
GPUCode 15331c2a60 settings: Add cpu backend setting 2023-11-25 00:46:15 -05:00
Liam f2a8409083 kernel: Manually specify aslr region start 2023-11-25 00:46:15 -05:00
GPUCode 5938a9582a core: Respect memory permissions in Map 2023-11-25 00:46:15 -05:00
Liam 4766baddf3 host_memory: Switch to FreeRegionManager 2023-11-25 00:46:15 -05:00
Liam 448d4815de host_memory: ensure map base is between 36 and 39 bits 2023-11-25 00:46:15 -05:00
--author=Liam 29e7d79a86 common: Add free region manager
* Abstraction for placeholder region tracking in host_memory
2023-11-25 00:46:15 -05:00
GPUCode 20011dfeb8 common: Add libc sigaction hook 2023-11-25 00:46:15 -05:00
Liam dee792937f vulkan_device: add names for more driverID enumeration values 2023-11-24 12:00:41 -05:00
Ameer J a595ed499d gl_buffer_cache: Batch vertex/tfb buffer binding 2023-11-19 17:17:16 -05:00
Ameer J 75c5be55af shader_recompiler: Align SSBO offsets in GlobalMemory functions 2023-10-31 20:14:18 -04:00
Ameer J 735612c9b3 buffer_cache: Apply storage buffer alignment only to the offset 2023-10-31 20:10:54 -04:00
Ameer JandBilly Laws 7d34800531 shader_recompiler: Align SSBO offsets to meet host requirements
Co-Authored-By: Billy Laws <[email protected]>
2023-10-31 20:10:54 -04:00
Ameer J d1c878fb41 gl_texture_cache: Enable async downloads 2023-08-13 23:17:59 -05:00
Ameer J 9b112107e2 gl_buffer_cache: Enable async downloads 2023-08-13 23:17:54 -05:00
Ameer J 48b87d64de gl_staging_buffer_pool: Refactor allocation variables into a struct 2023-08-13 23:17:47 -05:00
260 changed files with 59013 additions and 25458 deletions

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+1 -1
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@@ -3,4 +3,4 @@
[codespell]
skip = ./.git,./build,./dist,./Doxyfile,./externals,./LICENSES,./src/android/app/src/main/res
ignore-words-list = aci,allright,ba,canonicalizations,deques,froms,hda,inout,lod,masia,nam,nax,nd,optin,pullrequests,pullrequest,te,transfered,unstall,uscaled,vas,zink
ignore-words-list = aci,allright,ba,canonicalizations,deques,fpr,froms,hda,inout,lod,masia,nam,nax,nce,nd,optin,pullrequests,pullrequest,te,transfered,unstall,uscaled,vas,zink
+19
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@@ -68,6 +68,25 @@ jobs:
with:
name: ${{ matrix.type }}
path: artifacts/
build-mac:
name: 'test build (macos)'
needs: format
runs-on: macos-13
steps:
- uses: actions/checkout@v3
with:
submodules: recursive
fetch-depth: 0
- name: Install dependencies
run: |
brew install autoconf automake [email protected] ccache ffmpeg fmt glslang hidapi libtool libusb lz4 ninja nlohmann-json openssl pkg-config qt@5 sdl2 speexdsp zlib zlib zstd
- name: Build
run: |
mkdir build
cd build
export Qt5_DIR="/usr/local/opt/qt@5/lib/cmake"
cmake .. -GNinja -DCMAKE_BUILD_TYPE=RelWithDebInfo -DYUZU_USE_BUNDLED_VCPKG=OFF -DYUZU_TESTS=OFF -DENABLE_WEB_SERVICE=OFF -DENABLE_LIBUSB=OFF
ninja
build-msvc:
name: 'test build (windows, msvc)'
needs: format
+3
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@@ -61,3 +61,6 @@
[submodule "simpleini"]
path = externals/simpleini
url = https://github.com/brofield/simpleini.git
[submodule "oaknut"]
path = externals/oaknut
url = https://github.com/merryhime/oaknut
+4
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@@ -151,3 +151,7 @@ License: GPL-3.0-or-later
Files: externals/stb/*
Copyright: Sean Barrett
License: MIT
Files: externals/gamemode/*
Copyright: Copyright 2017-2019 Feral Interactive
License: BSD-3-Clause
+9
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@@ -260,6 +260,11 @@ if (UNIX)
add_definitions(-DYUZU_UNIX=1)
endif()
if (ARCHITECTURE_arm64 AND (ANDROID OR ${CMAKE_SYSTEM_NAME} STREQUAL "Linux"))
set(HAS_NCE 1)
add_definitions(-DHAS_NCE=1)
endif()
# Configure C++ standard
# ===========================
@@ -338,6 +343,10 @@ if(ENABLE_OPENSSL)
find_package(OpenSSL 1.1.1 REQUIRED)
endif()
if (UNIX AND NOT APPLE)
find_package(gamemode 1.7 MODULE)
endif()
# Please consider this as a stub
if(ENABLE_QT6 AND Qt6_LOCATION)
list(APPEND CMAKE_PREFIX_PATH "${Qt6_LOCATION}")
+15
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@@ -0,0 +1,15 @@
# SPDX-FileCopyrightText: 2023 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
find_package(PkgConfig QUIET)
pkg_search_module(GAMEMODE QUIET IMPORTED_TARGET gamemode)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(gamemode
REQUIRED_VARS GAMEMODE_INCLUDEDIR
VERSION_VAR GAMEMODE_VERSION
)
if (gamemode_FOUND AND NOT TARGET gamemode::headers)
add_library(gamemode::headers ALIAS PkgConfig::GAMEMODE)
endif()
+19
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@@ -0,0 +1,19 @@
# SPDX-FileCopyrightText: 2023 yuzu Emulator Project
# SPDX-License-Identifier: GPL-2.0-or-later
# Allow systemd-logind to manage user access to hidraw with this file
# On most systems, this file should be installed to /etc/udev/rules.d/72-yuzu-input.rules
# Consult your distro if this is not the case
# Switch Pro Controller (USB/Bluetooth)
KERNEL=="hidraw*", ATTRS{idVendor}=="057e", ATTRS{idProduct}=="2009", MODE="0660", TAG+="uaccess"
KERNEL=="hidraw*", KERNELS=="*057e:2009*", MODE="0660", TAG+="uaccess"
# Joy-Con L (Bluetooth)
KERNEL=="hidraw*", KERNELS=="*057e:2006*", MODE="0660", TAG+="uaccess"
# Joy-Con R (Bluetooth)
KERNEL=="hidraw*", KERNELS=="*057e:2007*", MODE="0660", TAG+="uaccess"
# Joy-Con Charging Grip (USB)
KERNEL=="hidraw*", ATTRS{idVendor}=="057e", ATTRS{idProduct}=="200e", MODE="0660", TAG+="uaccess"
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File diff suppressed because it is too large. Load diff
+1860 -779
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+1861 -780
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+1861 -780
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+1863 -779
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+1860 -779
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+1860 -779
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+1863 -779
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+1863 -779
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+1863 -779
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+1858 -772
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+2025 -939
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+10
View File
@@ -20,6 +20,10 @@ if ((ARCHITECTURE_x86 OR ARCHITECTURE_x86_64) AND NOT TARGET xbyak::xbyak)
endif()
# Dynarmic
if (ARCHITECTURE_arm64 AND NOT TARGET merry::oaknut)
add_subdirectory(oaknut)
endif()
if ((ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64) AND NOT TARGET dynarmic::dynarmic)
set(DYNARMIC_IGNORE_ASSERTS ON)
add_subdirectory(dynarmic)
@@ -189,6 +193,12 @@ if (ANDROID)
endif()
endif()
if (UNIX AND NOT APPLE AND NOT TARGET gamemode::headers)
add_library(gamemode INTERFACE)
target_include_directories(gamemode INTERFACE gamemode)
add_library(gamemode::headers ALIAS gamemode)
endif()
# Breakpad
# https://github.com/microsoft/vcpkg/blob/master/ports/breakpad/CMakeLists.txt
if (YUZU_CRASH_DUMPS AND NOT TARGET libbreakpad_client)
+376
View File
@@ -0,0 +1,376 @@
/*
Copyright (c) 2017-2019, Feral Interactive
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Feral Interactive nor the names of its contributors
may be used to endorse or promote products derived from this software
without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef CLIENT_GAMEMODE_H
#define CLIENT_GAMEMODE_H
/*
* GameMode supports the following client functions
* Requests are refcounted in the daemon
*
* int gamemode_request_start() - Request gamemode starts
* 0 if the request was sent successfully
* -1 if the request failed
*
* int gamemode_request_end() - Request gamemode ends
* 0 if the request was sent successfully
* -1 if the request failed
*
* GAMEMODE_AUTO can be defined to make the above two functions apply during static init and
* destruction, as appropriate. In this configuration, errors will be printed to stderr
*
* int gamemode_query_status() - Query the current status of gamemode
* 0 if gamemode is inactive
* 1 if gamemode is active
* 2 if gamemode is active and this client is registered
* -1 if the query failed
*
* int gamemode_request_start_for(pid_t pid) - Request gamemode starts for another process
* 0 if the request was sent successfully
* -1 if the request failed
* -2 if the request was rejected
*
* int gamemode_request_end_for(pid_t pid) - Request gamemode ends for another process
* 0 if the request was sent successfully
* -1 if the request failed
* -2 if the request was rejected
*
* int gamemode_query_status_for(pid_t pid) - Query status of gamemode for another process
* 0 if gamemode is inactive
* 1 if gamemode is active
* 2 if gamemode is active and this client is registered
* -1 if the query failed
*
* const char* gamemode_error_string() - Get an error string
* returns a string describing any of the above errors
*
* Note: All the above requests can be blocking - dbus requests can and will block while the daemon
* handles the request. It is not recommended to make these calls in performance critical code
*/
#include <stdbool.h>
#include <stdio.h>
#include <dlfcn.h>
#include <string.h>
#include <assert.h>
#include <sys/types.h>
static char internal_gamemode_client_error_string[512] = { 0 };
/**
* Load libgamemode dynamically to dislodge us from most dependencies.
* This allows clients to link and/or use this regardless of runtime.
* See SDL2 for an example of the reasoning behind this in terms of
* dynamic versioning as well.
*/
static volatile int internal_libgamemode_loaded = 1;
/* Typedefs for the functions to load */
typedef int (*api_call_return_int)(void);
typedef const char *(*api_call_return_cstring)(void);
typedef int (*api_call_pid_return_int)(pid_t);
/* Storage for functors */
static api_call_return_int REAL_internal_gamemode_request_start = NULL;
static api_call_return_int REAL_internal_gamemode_request_end = NULL;
static api_call_return_int REAL_internal_gamemode_query_status = NULL;
static api_call_return_cstring REAL_internal_gamemode_error_string = NULL;
static api_call_pid_return_int REAL_internal_gamemode_request_start_for = NULL;
static api_call_pid_return_int REAL_internal_gamemode_request_end_for = NULL;
static api_call_pid_return_int REAL_internal_gamemode_query_status_for = NULL;
/**
* Internal helper to perform the symbol binding safely.
*
* Returns 0 on success and -1 on failure
*/
__attribute__((always_inline)) static inline int internal_bind_libgamemode_symbol(
void *handle, const char *name, void **out_func, size_t func_size, bool required)
{
void *symbol_lookup = NULL;
char *dl_error = NULL;
/* Safely look up the symbol */
symbol_lookup = dlsym(handle, name);
dl_error = dlerror();
if (required && (dl_error || !symbol_lookup)) {
snprintf(internal_gamemode_client_error_string,
sizeof(internal_gamemode_client_error_string),
"dlsym failed - %s",
dl_error);
return -1;
}
/* Have the symbol correctly, copy it to make it usable */
memcpy(out_func, &symbol_lookup, func_size);
return 0;
}
/**
* Loads libgamemode and needed functions
*
* Returns 0 on success and -1 on failure
*/
__attribute__((always_inline)) static inline int internal_load_libgamemode(void)
{
/* We start at 1, 0 is a success and -1 is a fail */
if (internal_libgamemode_loaded != 1) {
return internal_libgamemode_loaded;
}
/* Anonymous struct type to define our bindings */
struct binding {
const char *name;
void **functor;
size_t func_size;
bool required;
} bindings[] = {
{ "real_gamemode_request_start",
(void **)&REAL_internal_gamemode_request_start,
sizeof(REAL_internal_gamemode_request_start),
true },
{ "real_gamemode_request_end",
(void **)&REAL_internal_gamemode_request_end,
sizeof(REAL_internal_gamemode_request_end),
true },
{ "real_gamemode_query_status",
(void **)&REAL_internal_gamemode_query_status,
sizeof(REAL_internal_gamemode_query_status),
false },
{ "real_gamemode_error_string",
(void **)&REAL_internal_gamemode_error_string,
sizeof(REAL_internal_gamemode_error_string),
true },
{ "real_gamemode_request_start_for",
(void **)&REAL_internal_gamemode_request_start_for,
sizeof(REAL_internal_gamemode_request_start_for),
false },
{ "real_gamemode_request_end_for",
(void **)&REAL_internal_gamemode_request_end_for,
sizeof(REAL_internal_gamemode_request_end_for),
false },
{ "real_gamemode_query_status_for",
(void **)&REAL_internal_gamemode_query_status_for,
sizeof(REAL_internal_gamemode_query_status_for),
false },
};
void *libgamemode = NULL;
/* Try and load libgamemode */
libgamemode = dlopen("libgamemode.so.0", RTLD_NOW);
if (!libgamemode) {
/* Attempt to load unversioned library for compatibility with older
* versions (as of writing, there are no ABI changes between the two -
* this may need to change if ever ABI-breaking changes are made) */
libgamemode = dlopen("libgamemode.so", RTLD_NOW);
if (!libgamemode) {
snprintf(internal_gamemode_client_error_string,
sizeof(internal_gamemode_client_error_string),
"dlopen failed - %s",
dlerror());
internal_libgamemode_loaded = -1;
return -1;
}
}
/* Attempt to bind all symbols */
for (size_t i = 0; i < sizeof(bindings) / sizeof(bindings[0]); i++) {
struct binding *binder = &bindings[i];
if (internal_bind_libgamemode_symbol(libgamemode,
binder->name,
binder->functor,
binder->func_size,
binder->required)) {
internal_libgamemode_loaded = -1;
return -1;
};
}
/* Success */
internal_libgamemode_loaded = 0;
return 0;
}
/**
* Redirect to the real libgamemode
*/
__attribute__((always_inline)) static inline const char *gamemode_error_string(void)
{
/* If we fail to load the system gamemode, or we have an error string already, return our error
* string instead of diverting to the system version */
if (internal_load_libgamemode() < 0 || internal_gamemode_client_error_string[0] != '\0') {
return internal_gamemode_client_error_string;
}
/* Assert for static analyser that the function is not NULL */
assert(REAL_internal_gamemode_error_string != NULL);
return REAL_internal_gamemode_error_string();
}
/**
* Redirect to the real libgamemode
* Allow automatically requesting game mode
* Also prints errors as they happen.
*/
#ifdef GAMEMODE_AUTO
__attribute__((constructor))
#else
__attribute__((always_inline)) static inline
#endif
int gamemode_request_start(void)
{
/* Need to load gamemode */
if (internal_load_libgamemode() < 0) {
#ifdef GAMEMODE_AUTO
fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
#endif
return -1;
}
/* Assert for static analyser that the function is not NULL */
assert(REAL_internal_gamemode_request_start != NULL);
if (REAL_internal_gamemode_request_start() < 0) {
#ifdef GAMEMODE_AUTO
fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
#endif
return -1;
}
return 0;
}
/* Redirect to the real libgamemode */
#ifdef GAMEMODE_AUTO
__attribute__((destructor))
#else
__attribute__((always_inline)) static inline
#endif
int gamemode_request_end(void)
{
/* Need to load gamemode */
if (internal_load_libgamemode() < 0) {
#ifdef GAMEMODE_AUTO
fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
#endif
return -1;
}
/* Assert for static analyser that the function is not NULL */
assert(REAL_internal_gamemode_request_end != NULL);
if (REAL_internal_gamemode_request_end() < 0) {
#ifdef GAMEMODE_AUTO
fprintf(stderr, "gamemodeauto: %s\n", gamemode_error_string());
#endif
return -1;
}
return 0;
}
/* Redirect to the real libgamemode */
__attribute__((always_inline)) static inline int gamemode_query_status(void)
{
/* Need to load gamemode */
if (internal_load_libgamemode() < 0) {
return -1;
}
if (REAL_internal_gamemode_query_status == NULL) {
snprintf(internal_gamemode_client_error_string,
sizeof(internal_gamemode_client_error_string),
"gamemode_query_status missing (older host?)");
return -1;
}
return REAL_internal_gamemode_query_status();
}
/* Redirect to the real libgamemode */
__attribute__((always_inline)) static inline int gamemode_request_start_for(pid_t pid)
{
/* Need to load gamemode */
if (internal_load_libgamemode() < 0) {
return -1;
}
if (REAL_internal_gamemode_request_start_for == NULL) {
snprintf(internal_gamemode_client_error_string,
sizeof(internal_gamemode_client_error_string),
"gamemode_request_start_for missing (older host?)");
return -1;
}
return REAL_internal_gamemode_request_start_for(pid);
}
/* Redirect to the real libgamemode */
__attribute__((always_inline)) static inline int gamemode_request_end_for(pid_t pid)
{
/* Need to load gamemode */
if (internal_load_libgamemode() < 0) {
return -1;
}
if (REAL_internal_gamemode_request_end_for == NULL) {
snprintf(internal_gamemode_client_error_string,
sizeof(internal_gamemode_client_error_string),
"gamemode_request_end_for missing (older host?)");
return -1;
}
return REAL_internal_gamemode_request_end_for(pid);
}
/* Redirect to the real libgamemode */
__attribute__((always_inline)) static inline int gamemode_query_status_for(pid_t pid)
{
/* Need to load gamemode */
if (internal_load_libgamemode() < 0) {
return -1;
}
if (REAL_internal_gamemode_query_status_for == NULL) {
snprintf(internal_gamemode_client_error_string,
sizeof(internal_gamemode_client_error_string),
"gamemode_query_status_for missing (older host?)");
return -1;
}
return REAL_internal_gamemode_query_status_for(pid);
}
#endif // CLIENT_GAMEMODE_H
Vendored Submodule
+1
Submodule externals/oaknut added at 918bd94f02.
@@ -299,6 +299,11 @@ object NativeLibrary {
*/
external fun getPerfStats(): DoubleArray
/**
* Returns the current CPU backend.
*/
external fun getCpuBackend(): String
/**
* Notifies the core emulation that the orientation has changed.
*/
@@ -0,0 +1,76 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.adapters
import android.net.Uri
import android.text.TextUtils
import android.view.LayoutInflater
import android.view.ViewGroup
import androidx.fragment.app.FragmentActivity
import androidx.recyclerview.widget.AsyncDifferConfig
import androidx.recyclerview.widget.DiffUtil
import androidx.recyclerview.widget.ListAdapter
import androidx.recyclerview.widget.RecyclerView
import org.yuzu.yuzu_emu.databinding.CardFolderBinding
import org.yuzu.yuzu_emu.fragments.GameFolderPropertiesDialogFragment
import org.yuzu.yuzu_emu.model.GameDir
import org.yuzu.yuzu_emu.model.GamesViewModel
class FolderAdapter(val activity: FragmentActivity, val gamesViewModel: GamesViewModel) :
ListAdapter<GameDir, FolderAdapter.FolderViewHolder>(
AsyncDifferConfig.Builder(DiffCallback()).build()
) {
override fun onCreateViewHolder(
parent: ViewGroup,
viewType: Int
): FolderAdapter.FolderViewHolder {
CardFolderBinding.inflate(LayoutInflater.from(parent.context), parent, false)
.also { return FolderViewHolder(it) }
}
override fun onBindViewHolder(holder: FolderAdapter.FolderViewHolder, position: Int) =
holder.bind(currentList[position])
inner class FolderViewHolder(val binding: CardFolderBinding) :
RecyclerView.ViewHolder(binding.root) {
private lateinit var gameDir: GameDir
fun bind(gameDir: GameDir) {
this.gameDir = gameDir
binding.apply {
path.text = Uri.parse(gameDir.uriString).path
path.postDelayed(
{
path.isSelected = true
path.ellipsize = TextUtils.TruncateAt.MARQUEE
},
3000
)
buttonEdit.setOnClickListener {
GameFolderPropertiesDialogFragment.newInstance(this@FolderViewHolder.gameDir)
.show(
activity.supportFragmentManager,
GameFolderPropertiesDialogFragment.TAG
)
}
buttonDelete.setOnClickListener {
gamesViewModel.removeFolder(this@FolderViewHolder.gameDir)
}
}
}
}
private class DiffCallback : DiffUtil.ItemCallback<GameDir>() {
override fun areItemsTheSame(oldItem: GameDir, newItem: GameDir): Boolean {
return oldItem == newItem
}
override fun areContentsTheSame(oldItem: GameDir, newItem: GameDir): Boolean {
return oldItem == newItem
}
}
}
@@ -10,6 +10,7 @@ enum class IntSetting(
override val category: Settings.Category,
override val androidDefault: Int? = null
) : AbstractIntSetting {
CPU_BACKEND("cpu_backend", Settings.Category.Cpu),
CPU_ACCURACY("cpu_accuracy", Settings.Category.Cpu),
REGION_INDEX("region_index", Settings.Category.System),
LANGUAGE_INDEX("language_index", Settings.Category.System),
@@ -3,33 +3,9 @@
package org.yuzu.yuzu_emu.features.settings.model
import android.text.TextUtils
import android.widget.Toast
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.utils.NativeConfig
object Settings {
private val context get() = YuzuApplication.appContext
fun saveSettings(gameId: String = "") {
if (TextUtils.isEmpty(gameId)) {
Toast.makeText(
context,
context.getString(R.string.ini_saved),
Toast.LENGTH_SHORT
).show()
NativeConfig.saveSettings()
} else {
// TODO: Save custom game settings
Toast.makeText(
context,
context.getString(R.string.gameid_saved, gameId),
Toast.LENGTH_SHORT
).show()
}
}
enum class Category {
Android,
Audio,
@@ -77,6 +77,15 @@ abstract class SettingsItem(
"%"
)
)
put(
SingleChoiceSetting(
IntSetting.CPU_BACKEND,
R.string.cpu_backend,
0,
R.array.cpuBackendArm64Names,
R.array.cpuBackendArm64Values
)
)
put(
SingleChoiceSetting(
IntSetting.CPU_ACCURACY,
@@ -19,12 +19,13 @@ import androidx.lifecycle.repeatOnLifecycle
import androidx.navigation.fragment.NavHostFragment
import androidx.navigation.navArgs
import com.google.android.material.color.MaterialColors
import kotlinx.coroutines.CoroutineScope
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.flow.collectLatest
import kotlinx.coroutines.launch
import java.io.IOException
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.ActivitySettingsBinding
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.features.settings.utils.SettingsFile
import org.yuzu.yuzu_emu.fragments.ResetSettingsDialogFragment
import org.yuzu.yuzu_emu.model.SettingsViewModel
@@ -53,10 +54,6 @@ class SettingsActivity : AppCompatActivity() {
WindowCompat.setDecorFitsSystemWindows(window, false)
if (savedInstanceState != null) {
settingsViewModel.shouldSave = savedInstanceState.getBoolean(KEY_SHOULD_SAVE)
}
if (InsetsHelper.getSystemGestureType(applicationContext) !=
InsetsHelper.GESTURE_NAVIGATION
) {
@@ -127,12 +124,6 @@ class SettingsActivity : AppCompatActivity() {
}
}
override fun onSaveInstanceState(outState: Bundle) {
// Critical: If super method is not called, rotations will be busted.
super.onSaveInstanceState(outState)
outState.putBoolean(KEY_SHOULD_SAVE, settingsViewModel.shouldSave)
}
override fun onStart() {
super.onStart()
// TODO: Load custom settings contextually
@@ -141,16 +132,10 @@ class SettingsActivity : AppCompatActivity() {
}
}
/**
* If this is called, the user has left the settings screen (potentially through the
* home button) and will expect their changes to be persisted. So we kick off an
* IntentService which will do so on a background thread.
*/
override fun onStop() {
super.onStop()
if (isFinishing && settingsViewModel.shouldSave) {
Log.debug("[SettingsActivity] Settings activity stopping. Saving settings to INI...")
Settings.saveSettings()
CoroutineScope(Dispatchers.IO).launch {
NativeConfig.saveSettings()
}
}
@@ -160,9 +145,6 @@ class SettingsActivity : AppCompatActivity() {
}
fun onSettingsReset() {
// Prevents saving to a non-existent settings file
settingsViewModel.shouldSave = false
// Delete settings file because the user may have changed values that do not exist in the UI
NativeConfig.unloadConfig()
val settingsFile = SettingsFile.getSettingsFile(SettingsFile.FILE_NAME_CONFIG)
@@ -194,8 +176,4 @@ class SettingsActivity : AppCompatActivity() {
windowInsets
}
}
companion object {
private const val KEY_SHOULD_SAVE = "should_save"
}
}
@@ -105,7 +105,6 @@ class SettingsAdapter(
fun onBooleanClick(item: SwitchSetting, checked: Boolean) {
item.checked = checked
settingsViewModel.setShouldReloadSettingsList(true)
settingsViewModel.shouldSave = true
}
fun onSingleChoiceClick(item: SingleChoiceSetting, position: Int) {
@@ -161,7 +160,6 @@ class SettingsAdapter(
epochTime += timePicker.hour.toLong() * 60 * 60
epochTime += timePicker.minute.toLong() * 60
if (item.value != epochTime) {
settingsViewModel.shouldSave = true
notifyItemChanged(position)
item.value = epochTime
}
@@ -269,6 +269,7 @@ class SettingsFragmentPresenter(
add(BooleanSetting.RENDERER_DEBUG.key)
add(HeaderSetting(R.string.cpu))
add(IntSetting.CPU_BACKEND.key)
add(IntSetting.CPU_ACCURACY.key)
add(BooleanSetting.CPU_DEBUG_MODE.key)
add(SettingsItem.FASTMEM_COMBINED)
@@ -0,0 +1,56 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.fragments
import android.app.Dialog
import android.content.DialogInterface
import android.net.Uri
import android.os.Bundle
import androidx.fragment.app.DialogFragment
import androidx.fragment.app.activityViewModels
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.DialogAddFolderBinding
import org.yuzu.yuzu_emu.model.GameDir
import org.yuzu.yuzu_emu.model.GamesViewModel
import org.yuzu.yuzu_emu.model.HomeViewModel
class AddGameFolderDialogFragment : DialogFragment() {
private val homeViewModel: HomeViewModel by activityViewModels()
private val gamesViewModel: GamesViewModel by activityViewModels()
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
val binding = DialogAddFolderBinding.inflate(layoutInflater)
val folderUriString = requireArguments().getString(FOLDER_URI_STRING)
if (folderUriString == null) {
dismiss()
}
binding.path.text = Uri.parse(folderUriString).path
return MaterialAlertDialogBuilder(requireContext())
.setTitle(R.string.add_game_folder)
.setPositiveButton(android.R.string.ok) { _: DialogInterface, _: Int ->
val newGameDir = GameDir(folderUriString!!, binding.deepScanSwitch.isChecked)
homeViewModel.setGamesDirSelected(true)
gamesViewModel.addFolder(newGameDir)
}
.setNegativeButton(android.R.string.cancel, null)
.setView(binding.root)
.show()
}
companion object {
const val TAG = "AddGameFolderDialogFragment"
private const val FOLDER_URI_STRING = "FolderUriString"
fun newInstance(folderUriString: String): AddGameFolderDialogFragment {
val args = Bundle()
args.putString(FOLDER_URI_STRING, folderUriString)
val fragment = AddGameFolderDialogFragment()
fragment.arguments = args
return fragment
}
}
}
@@ -414,8 +414,10 @@ class EmulationFragment : Fragment(), SurfaceHolder.Callback {
perfStatsUpdater = {
if (emulationViewModel.emulationStarted.value) {
val perfStats = NativeLibrary.getPerfStats()
val cpuBackend = NativeLibrary.getCpuBackend()
if (_binding != null) {
binding.showFpsText.text = String.format("FPS: %.1f", perfStats[FPS])
binding.showFpsText.text =
String.format("FPS: %.1f\n%s", perfStats[FPS], cpuBackend)
}
perfStatsUpdateHandler.postDelayed(perfStatsUpdater!!, 800)
}
@@ -0,0 +1,72 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.fragments
import android.app.Dialog
import android.content.DialogInterface
import android.os.Bundle
import androidx.fragment.app.DialogFragment
import androidx.fragment.app.activityViewModels
import com.google.android.material.dialog.MaterialAlertDialogBuilder
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.databinding.DialogFolderPropertiesBinding
import org.yuzu.yuzu_emu.model.GameDir
import org.yuzu.yuzu_emu.model.GamesViewModel
import org.yuzu.yuzu_emu.utils.SerializableHelper.parcelable
class GameFolderPropertiesDialogFragment : DialogFragment() {
private val gamesViewModel: GamesViewModel by activityViewModels()
private var deepScan = false
override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
val binding = DialogFolderPropertiesBinding.inflate(layoutInflater)
val gameDir = requireArguments().parcelable<GameDir>(GAME_DIR)!!
// Restore checkbox state
binding.deepScanSwitch.isChecked =
savedInstanceState?.getBoolean(DEEP_SCAN) ?: gameDir.deepScan
// Ensure that we can get the checkbox state even if the view is destroyed
deepScan = binding.deepScanSwitch.isChecked
binding.deepScanSwitch.setOnClickListener {
deepScan = binding.deepScanSwitch.isChecked
}
return MaterialAlertDialogBuilder(requireContext())
.setView(binding.root)
.setTitle(R.string.game_folder_properties)
.setPositiveButton(android.R.string.ok) { _: DialogInterface, _: Int ->
val folderIndex = gamesViewModel.folders.value.indexOf(gameDir)
if (folderIndex != -1) {
gamesViewModel.folders.value[folderIndex].deepScan =
binding.deepScanSwitch.isChecked
gamesViewModel.updateGameDirs()
}
}
.setNegativeButton(android.R.string.cancel, null)
.show()
}
override fun onSaveInstanceState(outState: Bundle) {
super.onSaveInstanceState(outState)
outState.putBoolean(DEEP_SCAN, deepScan)
}
companion object {
const val TAG = "GameFolderPropertiesDialogFragment"
private const val GAME_DIR = "GameDir"
private const val DEEP_SCAN = "DeepScan"
fun newInstance(gameDir: GameDir): GameFolderPropertiesDialogFragment {
val args = Bundle()
args.putParcelable(GAME_DIR, gameDir)
val fragment = GameFolderPropertiesDialogFragment()
fragment.arguments = args
return fragment
}
}
}
@@ -0,0 +1,128 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.fragments
import android.content.Intent
import android.os.Bundle
import android.view.LayoutInflater
import android.view.View
import android.view.ViewGroup
import androidx.core.view.ViewCompat
import androidx.core.view.WindowInsetsCompat
import androidx.core.view.updatePadding
import androidx.fragment.app.Fragment
import androidx.fragment.app.activityViewModels
import androidx.lifecycle.Lifecycle
import androidx.lifecycle.lifecycleScope
import androidx.lifecycle.repeatOnLifecycle
import androidx.navigation.findNavController
import androidx.recyclerview.widget.GridLayoutManager
import com.google.android.material.transition.MaterialSharedAxis
import kotlinx.coroutines.launch
import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.adapters.FolderAdapter
import org.yuzu.yuzu_emu.databinding.FragmentFoldersBinding
import org.yuzu.yuzu_emu.model.GamesViewModel
import org.yuzu.yuzu_emu.model.HomeViewModel
import org.yuzu.yuzu_emu.ui.main.MainActivity
class GameFoldersFragment : Fragment() {
private var _binding: FragmentFoldersBinding? = null
private val binding get() = _binding!!
private val homeViewModel: HomeViewModel by activityViewModels()
private val gamesViewModel: GamesViewModel by activityViewModels()
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
enterTransition = MaterialSharedAxis(MaterialSharedAxis.X, true)
returnTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
reenterTransition = MaterialSharedAxis(MaterialSharedAxis.X, false)
gamesViewModel.onOpenGameFoldersFragment()
}
override fun onCreateView(
inflater: LayoutInflater,
container: ViewGroup?,
savedInstanceState: Bundle?
): View {
_binding = FragmentFoldersBinding.inflate(inflater)
return binding.root
}
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
super.onViewCreated(view, savedInstanceState)
homeViewModel.setNavigationVisibility(visible = false, animated = true)
homeViewModel.setStatusBarShadeVisibility(visible = false)
binding.toolbarFolders.setNavigationOnClickListener {
binding.root.findNavController().popBackStack()
}
binding.listFolders.apply {
layoutManager = GridLayoutManager(
requireContext(),
resources.getInteger(R.integer.grid_columns)
)
adapter = FolderAdapter(requireActivity(), gamesViewModel)
}
viewLifecycleOwner.lifecycleScope.launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
gamesViewModel.folders.collect {
(binding.listFolders.adapter as FolderAdapter).submitList(it)
}
}
}
val mainActivity = requireActivity() as MainActivity
binding.buttonAdd.setOnClickListener {
mainActivity.getGamesDirectory.launch(Intent(Intent.ACTION_OPEN_DOCUMENT_TREE).data)
}
setInsets()
}
override fun onStop() {
super.onStop()
gamesViewModel.onCloseGameFoldersFragment()
}
private fun setInsets() =
ViewCompat.setOnApplyWindowInsetsListener(
binding.root
) { _: View, windowInsets: WindowInsetsCompat ->
val barInsets = windowInsets.getInsets(WindowInsetsCompat.Type.systemBars())
val cutoutInsets = windowInsets.getInsets(WindowInsetsCompat.Type.displayCutout())
val leftInsets = barInsets.left + cutoutInsets.left
val rightInsets = barInsets.right + cutoutInsets.right
val mlpToolbar = binding.toolbarFolders.layoutParams as ViewGroup.MarginLayoutParams
mlpToolbar.leftMargin = leftInsets
mlpToolbar.rightMargin = rightInsets
binding.toolbarFolders.layoutParams = mlpToolbar
val fabSpacing = resources.getDimensionPixelSize(R.dimen.spacing_fab)
val mlpFab =
binding.buttonAdd.layoutParams as ViewGroup.MarginLayoutParams
mlpFab.leftMargin = leftInsets + fabSpacing
mlpFab.rightMargin = rightInsets + fabSpacing
mlpFab.bottomMargin = barInsets.bottom + fabSpacing
binding.buttonAdd.layoutParams = mlpFab
val mlpListFolders = binding.listFolders.layoutParams as ViewGroup.MarginLayoutParams
mlpListFolders.leftMargin = leftInsets
mlpListFolders.rightMargin = rightInsets
binding.listFolders.layoutParams = mlpListFolders
binding.listFolders.updatePadding(
bottom = barInsets.bottom +
resources.getDimensionPixelSize(R.dimen.spacing_bottom_list_fab)
)
windowInsets
}
}
@@ -127,18 +127,13 @@ class HomeSettingsFragment : Fragment() {
)
add(
HomeSetting(
R.string.select_games_folder,
R.string.manage_game_folders,
R.string.select_games_folder_description,
R.drawable.ic_add,
{
mainActivity.getGamesDirectory.launch(
Intent(Intent.ACTION_OPEN_DOCUMENT_TREE).data
)
},
{ true },
0,
0,
homeViewModel.gamesDir
binding.root.findNavController()
.navigate(R.id.action_homeSettingsFragment_to_gameFoldersFragment)
}
)
)
add(
@@ -52,7 +52,6 @@ class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener
.setPositiveButton(android.R.string.ok) { _: DialogInterface, _: Int ->
settingsViewModel.clickedItem!!.setting.reset()
settingsViewModel.setAdapterItemChanged(position)
settingsViewModel.shouldSave = true
}
.setNegativeButton(android.R.string.cancel, null)
.create()
@@ -137,24 +136,17 @@ class SettingsDialogFragment : DialogFragment(), DialogInterface.OnClickListener
is SingleChoiceSetting -> {
val scSetting = settingsViewModel.clickedItem as SingleChoiceSetting
val value = getValueForSingleChoiceSelection(scSetting, which)
if (scSetting.selectedValue != value) {
settingsViewModel.shouldSave = true
}
scSetting.selectedValue = value
}
is StringSingleChoiceSetting -> {
val scSetting = settingsViewModel.clickedItem as StringSingleChoiceSetting
val value = scSetting.getValueAt(which)
if (scSetting.selectedValue != value) settingsViewModel.shouldSave = true
scSetting.selectedValue = value
}
is SliderSetting -> {
val sliderSetting = settingsViewModel.clickedItem as SliderSetting
if (sliderSetting.selectedValue != settingsViewModel.sliderProgress.value) {
settingsViewModel.shouldSave = true
}
sliderSetting.selectedValue = settingsViewModel.sliderProgress.value
}
}
@@ -4,6 +4,7 @@
package org.yuzu.yuzu_emu.fragments
import android.Manifest
import android.annotation.SuppressLint
import android.content.Intent
import android.os.Build
import android.os.Bundle
@@ -42,7 +43,7 @@ import org.yuzu.yuzu_emu.model.SetupPage
import org.yuzu.yuzu_emu.model.StepState
import org.yuzu.yuzu_emu.ui.main.MainActivity
import org.yuzu.yuzu_emu.utils.DirectoryInitialization
import org.yuzu.yuzu_emu.utils.GameHelper
import org.yuzu.yuzu_emu.utils.NativeConfig
import org.yuzu.yuzu_emu.utils.ViewUtils
class SetupFragment : Fragment() {
@@ -75,6 +76,8 @@ class SetupFragment : Fragment() {
return binding.root
}
// This is using the correct scope, lint is just acting up
@SuppressLint("UnsafeRepeatOnLifecycleDetector")
override fun onViewCreated(view: View, savedInstanceState: Bundle?) {
mainActivity = requireActivity() as MainActivity
@@ -184,11 +187,7 @@ class SetupFragment : Fragment() {
R.string.add_games_warning_description,
R.string.add_games_warning_help,
{
val preferences =
PreferenceManager.getDefaultSharedPreferences(
YuzuApplication.appContext
)
if (preferences.getString(GameHelper.KEY_GAME_PATH, "")!!.isNotEmpty()) {
if (NativeConfig.getGameDirs().isNotEmpty()) {
StepState.COMPLETE
} else {
StepState.INCOMPLETE
@@ -210,12 +209,24 @@ class SetupFragment : Fragment() {
)
}
viewLifecycleOwner.lifecycleScope.launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
homeViewModel.shouldPageForward.collect {
if (it) {
pageForward()
homeViewModel.setShouldPageForward(false)
viewLifecycleOwner.lifecycleScope.apply {
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
homeViewModel.shouldPageForward.collect {
if (it) {
pageForward()
homeViewModel.setShouldPageForward(false)
}
}
}
}
launch {
repeatOnLifecycle(Lifecycle.State.CREATED) {
homeViewModel.gamesDirSelected.collect {
if (it) {
gamesDirCallback.onStepCompleted()
homeViewModel.setGamesDirSelected(false)
}
}
}
}
@@ -343,7 +354,6 @@ class SetupFragment : Fragment() {
registerForActivityResult(ActivityResultContracts.OpenDocumentTree()) { result ->
if (result != null) {
mainActivity.processGamesDir(result)
gamesDirCallback.onStepCompleted()
}
}
@@ -0,0 +1,13 @@
// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
package org.yuzu.yuzu_emu.model
import android.os.Parcelable
import kotlinx.parcelize.Parcelize
@Parcelize
data class GameDir(
val uriString: String,
var deepScan: Boolean
) : Parcelable
@@ -12,6 +12,7 @@ import java.util.Locale
import kotlinx.coroutines.Dispatchers
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import kotlinx.coroutines.flow.asStateFlow
import kotlinx.coroutines.launch
import kotlinx.coroutines.withContext
import kotlinx.serialization.decodeFromString
@@ -20,6 +21,7 @@ import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.utils.GameHelper
import org.yuzu.yuzu_emu.utils.GameMetadata
import org.yuzu.yuzu_emu.utils.NativeConfig
class GamesViewModel : ViewModel() {
val games: StateFlow<List<Game>> get() = _games
@@ -40,6 +42,9 @@ class GamesViewModel : ViewModel() {
val searchFocused: StateFlow<Boolean> get() = _searchFocused
private val _searchFocused = MutableStateFlow(false)
private val _folders = MutableStateFlow(mutableListOf<GameDir>())
val folders = _folders.asStateFlow()
init {
// Ensure keys are loaded so that ROM metadata can be decrypted.
NativeLibrary.reloadKeys()
@@ -50,6 +55,7 @@ class GamesViewModel : ViewModel() {
viewModelScope.launch {
withContext(Dispatchers.IO) {
getGameDirs()
if (storedGames!!.isNotEmpty()) {
val deserializedGames = mutableSetOf<Game>()
storedGames.forEach {
@@ -104,7 +110,7 @@ class GamesViewModel : ViewModel() {
_searchFocused.value = searchFocused
}
fun reloadGames(directoryChanged: Boolean) {
fun reloadGames(directoriesChanged: Boolean) {
if (isReloading.value) {
return
}
@@ -116,10 +122,61 @@ class GamesViewModel : ViewModel() {
setGames(GameHelper.getGames())
_isReloading.value = false
if (directoryChanged) {
if (directoriesChanged) {
setShouldSwapData(true)
}
}
}
}
fun addFolder(gameDir: GameDir) =
viewModelScope.launch {
withContext(Dispatchers.IO) {
NativeConfig.addGameDir(gameDir)
getGameDirs(true)
}
}
fun removeFolder(gameDir: GameDir) =
viewModelScope.launch {
withContext(Dispatchers.IO) {
val gameDirs = _folders.value.toMutableList()
val removedDirIndex = gameDirs.indexOf(gameDir)
if (removedDirIndex != -1) {
gameDirs.removeAt(removedDirIndex)
NativeConfig.setGameDirs(gameDirs.toTypedArray())
getGameDirs()
}
}
}
fun updateGameDirs() =
viewModelScope.launch {
withContext(Dispatchers.IO) {
NativeConfig.setGameDirs(_folders.value.toTypedArray())
getGameDirs()
}
}
fun onOpenGameFoldersFragment() =
viewModelScope.launch {
withContext(Dispatchers.IO) {
getGameDirs()
}
}
fun onCloseGameFoldersFragment() =
viewModelScope.launch {
withContext(Dispatchers.IO) {
getGameDirs(true)
}
}
private fun getGameDirs(reloadList: Boolean = false) {
val gameDirs = NativeConfig.getGameDirs()
_folders.value = gameDirs.toMutableList()
if (reloadList) {
reloadGames(true)
}
}
}
@@ -3,15 +3,10 @@
package org.yuzu.yuzu_emu.model
import android.net.Uri
import androidx.fragment.app.FragmentActivity
import androidx.lifecycle.ViewModel
import androidx.lifecycle.ViewModelProvider
import androidx.preference.PreferenceManager
import kotlinx.coroutines.flow.MutableStateFlow
import kotlinx.coroutines.flow.StateFlow
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.utils.GameHelper
import kotlinx.coroutines.flow.asStateFlow
class HomeViewModel : ViewModel() {
val navigationVisible: StateFlow<Pair<Boolean, Boolean>> get() = _navigationVisible
@@ -23,13 +18,8 @@ class HomeViewModel : ViewModel() {
val shouldPageForward: StateFlow<Boolean> get() = _shouldPageForward
private val _shouldPageForward = MutableStateFlow(false)
val gamesDir: StateFlow<String> get() = _gamesDir
private val _gamesDir = MutableStateFlow(
Uri.parse(
PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext)
.getString(GameHelper.KEY_GAME_PATH, "")
).path ?: ""
)
private val _gamesDirSelected = MutableStateFlow(false)
val gamesDirSelected get() = _gamesDirSelected.asStateFlow()
var navigatedToSetup = false
@@ -51,8 +41,7 @@ class HomeViewModel : ViewModel() {
_shouldPageForward.value = pageForward
}
fun setGamesDir(activity: FragmentActivity, dir: String) {
ViewModelProvider(activity)[GamesViewModel::class.java].reloadGames(true)
_gamesDir.value = dir
fun setGamesDirSelected(selected: Boolean) {
_gamesDirSelected.value = selected
}
}
@@ -13,8 +13,6 @@ import org.yuzu.yuzu_emu.features.settings.model.view.SettingsItem
class SettingsViewModel : ViewModel() {
var game: Game? = null
var shouldSave = false
var clickedItem: SettingsItem? = null
val shouldRecreate: StateFlow<Boolean> get() = _shouldRecreate
@@ -73,6 +71,5 @@ class SettingsViewModel : ViewModel() {
fun clear() {
game = null
shouldSave = false
}
}
@@ -40,6 +40,7 @@ import org.yuzu.yuzu_emu.R
import org.yuzu.yuzu_emu.activities.EmulationActivity
import org.yuzu.yuzu_emu.databinding.ActivityMainBinding
import org.yuzu.yuzu_emu.features.settings.model.Settings
import org.yuzu.yuzu_emu.fragments.AddGameFolderDialogFragment
import org.yuzu.yuzu_emu.fragments.IndeterminateProgressDialogFragment
import org.yuzu.yuzu_emu.fragments.MessageDialogFragment
import org.yuzu.yuzu_emu.getPublicFilesDir
@@ -252,6 +253,13 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
super.onResume()
}
override fun onStop() {
super.onStop()
CoroutineScope(Dispatchers.IO).launch {
NativeConfig.saveSettings()
}
}
override fun onDestroy() {
EmulationActivity.stopForegroundService(this)
super.onDestroy()
@@ -293,20 +301,19 @@ class MainActivity : AppCompatActivity(), ThemeProvider {
Intent.FLAG_GRANT_READ_URI_PERMISSION
)
// When a new directory is picked, we currently will reset the existing games
// database. This effectively means that only one game directory is supported.
PreferenceManager.getDefaultSharedPreferences(applicationContext).edit()
.putString(GameHelper.KEY_GAME_PATH, result.toString())
.apply()
val uriString = result.toString()
val folder = gamesViewModel.folders.value.firstOrNull { it.uriString == uriString }
if (folder != null) {
Toast.makeText(
applicationContext,
R.string.folder_already_added,
Toast.LENGTH_SHORT
).show()
return
}
Toast.makeText(
applicationContext,
R.string.games_dir_selected,
Toast.LENGTH_LONG
).show()
gamesViewModel.reloadGames(true)
homeViewModel.setGamesDir(this, result.path!!)
AddGameFolderDialogFragment.newInstance(uriString)
.show(supportFragmentManager, AddGameFolderDialogFragment.TAG)
}
val getProdKey =
@@ -364,6 +364,27 @@ object FileUtil {
.lowercase()
}
fun isTreeUriValid(uri: Uri): Boolean {
val resolver = context.contentResolver
val columns = arrayOf(
DocumentsContract.Document.COLUMN_DOCUMENT_ID,
DocumentsContract.Document.COLUMN_DISPLAY_NAME,
DocumentsContract.Document.COLUMN_MIME_TYPE
)
return try {
val docId: String = if (isRootTreeUri(uri)) {
DocumentsContract.getTreeDocumentId(uri)
} else {
DocumentsContract.getDocumentId(uri)
}
val childrenUri = DocumentsContract.buildChildDocumentsUriUsingTree(uri, docId)
resolver.query(childrenUri, columns, null, null, null)
true
} catch (_: Exception) {
false
}
}
@Throws(IOException::class)
fun getStringFromFile(file: File): String =
String(file.readBytes(), StandardCharsets.UTF_8)
@@ -11,10 +11,11 @@ import kotlinx.serialization.json.Json
import org.yuzu.yuzu_emu.NativeLibrary
import org.yuzu.yuzu_emu.YuzuApplication
import org.yuzu.yuzu_emu.model.Game
import org.yuzu.yuzu_emu.model.GameDir
import org.yuzu.yuzu_emu.model.MinimalDocumentFile
object GameHelper {
const val KEY_GAME_PATH = "game_path"
private const val KEY_OLD_GAME_PATH = "game_path"
const val KEY_GAMES = "Games"
private lateinit var preferences: SharedPreferences
@@ -22,15 +23,43 @@ object GameHelper {
fun getGames(): List<Game> {
val games = mutableListOf<Game>()
val context = YuzuApplication.appContext
val gamesDir =
PreferenceManager.getDefaultSharedPreferences(context).getString(KEY_GAME_PATH, "")
val gamesUri = Uri.parse(gamesDir)
preferences = PreferenceManager.getDefaultSharedPreferences(context)
val gameDirs = mutableListOf<GameDir>()
val oldGamesDir = preferences.getString(KEY_OLD_GAME_PATH, "") ?: ""
if (oldGamesDir.isNotEmpty()) {
gameDirs.add(GameDir(oldGamesDir, true))
preferences.edit().remove(KEY_OLD_GAME_PATH).apply()
}
gameDirs.addAll(NativeConfig.getGameDirs())
// Ensure keys are loaded so that ROM metadata can be decrypted.
NativeLibrary.reloadKeys()
addGamesRecursive(games, FileUtil.listFiles(gamesUri), 3)
val badDirs = mutableListOf<Int>()
gameDirs.forEachIndexed { index: Int, gameDir: GameDir ->
val gameDirUri = Uri.parse(gameDir.uriString)
val isValid = FileUtil.isTreeUriValid(gameDirUri)
if (isValid) {
addGamesRecursive(
games,
FileUtil.listFiles(gameDirUri),
if (gameDir.deepScan) 3 else 1
)
} else {
badDirs.add(index)
}
}
// Remove all game dirs with insufficient permissions from config
if (badDirs.isNotEmpty()) {
var offset = 0
badDirs.forEach {
gameDirs.removeAt(it - offset)
offset++
}
}
NativeConfig.setGameDirs(gameDirs.toTypedArray())
// Cache list of games found on disk
val serializedGames = mutableSetOf<String>()
@@ -3,6 +3,8 @@
package org.yuzu.yuzu_emu.utils
import org.yuzu.yuzu_emu.model.GameDir
object NativeConfig {
/**
* Creates a Config object and opens the emulation config.
@@ -54,4 +56,22 @@ object NativeConfig {
external fun getConfigHeader(category: Int): String
external fun getPairedSettingKey(key: String): String
/**
* Gets every [GameDir] in AndroidSettings::values.game_dirs
*/
@Synchronized
external fun getGameDirs(): Array<GameDir>
/**
* Clears the AndroidSettings::values.game_dirs array and replaces them with the provided array
*/
@Synchronized
external fun setGameDirs(dirs: Array<GameDir>)
/**
* Adds a single [GameDir] to the AndroidSettings::values.game_dirs array
*/
@Synchronized
external fun addGameDir(dir: GameDir)
}
@@ -34,6 +34,7 @@ void AndroidConfig::SaveAllValues() {
void AndroidConfig::ReadAndroidValues() {
if (global) {
ReadAndroidUIValues();
ReadUIValues();
}
}
@@ -45,9 +46,35 @@ void AndroidConfig::ReadAndroidUIValues() {
EndGroup();
}
void AndroidConfig::ReadUIValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
ReadPathValues();
EndGroup();
}
void AndroidConfig::ReadPathValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
const int gamedirs_size = BeginArray(std::string("gamedirs"));
for (int i = 0; i < gamedirs_size; ++i) {
SetArrayIndex(i);
AndroidSettings::GameDir game_dir;
game_dir.path = ReadStringSetting(std::string("path"));
game_dir.deep_scan =
ReadBooleanSetting(std::string("deep_scan"), std::make_optional(false));
AndroidSettings::values.game_dirs.push_back(game_dir);
}
EndArray();
EndGroup();
}
void AndroidConfig::SaveAndroidValues() {
if (global) {
SaveAndroidUIValues();
SaveUIValues();
}
WriteToIni();
@@ -61,6 +88,29 @@ void AndroidConfig::SaveAndroidUIValues() {
EndGroup();
}
void AndroidConfig::SaveUIValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
SavePathValues();
EndGroup();
}
void AndroidConfig::SavePathValues() {
BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
BeginArray(std::string("gamedirs"));
for (size_t i = 0; i < AndroidSettings::values.game_dirs.size(); ++i) {
SetArrayIndex(i);
const auto& game_dir = AndroidSettings::values.game_dirs[i];
WriteSetting(std::string("path"), game_dir.path);
WriteSetting(std::string("deep_scan"), game_dir.deep_scan, std::make_optional(false));
}
EndArray();
EndGroup();
}
std::vector<Settings::BasicSetting*>& AndroidConfig::FindRelevantList(Settings::Category category) {
auto& map = Settings::values.linkage.by_category;
if (map.contains(category)) {
@@ -19,9 +19,9 @@ protected:
void ReadAndroidUIValues();
void ReadHidbusValues() override {}
void ReadDebugControlValues() override {}
void ReadPathValues() override {}
void ReadPathValues() override;
void ReadShortcutValues() override {}
void ReadUIValues() override {}
void ReadUIValues() override;
void ReadUIGamelistValues() override {}
void ReadUILayoutValues() override {}
void ReadMultiplayerValues() override {}
@@ -30,9 +30,9 @@ protected:
void SaveAndroidUIValues();
void SaveHidbusValues() override {}
void SaveDebugControlValues() override {}
void SavePathValues() override {}
void SavePathValues() override;
void SaveShortcutValues() override {}
void SaveUIValues() override {}
void SaveUIValues() override;
void SaveUIGamelistValues() override {}
void SaveUILayoutValues() override {}
void SaveMultiplayerValues() override {}
@@ -9,9 +9,17 @@
namespace AndroidSettings {
struct GameDir {
std::string path;
bool deep_scan = false;
};
struct Values {
Settings::Linkage linkage;
// Path settings
std::vector<GameDir> game_dirs;
// Android
Settings::Setting<bool> picture_in_picture{linkage, false, "picture_in_picture",
Settings::Category::Android};
+16
View File
@@ -13,6 +13,8 @@ static JavaVM* s_java_vm;
static jclass s_native_library_class;
static jclass s_disk_cache_progress_class;
static jclass s_load_callback_stage_class;
static jclass s_game_dir_class;
static jmethodID s_game_dir_constructor;
static jmethodID s_exit_emulation_activity;
static jmethodID s_disk_cache_load_progress;
static jmethodID s_on_emulation_started;
@@ -53,6 +55,14 @@ jclass GetDiskCacheLoadCallbackStageClass() {
return s_load_callback_stage_class;
}
jclass GetGameDirClass() {
return s_game_dir_class;
}
jmethodID GetGameDirConstructor() {
return s_game_dir_constructor;
}
jmethodID GetExitEmulationActivity() {
return s_exit_emulation_activity;
}
@@ -90,6 +100,11 @@ jint JNI_OnLoad(JavaVM* vm, void* reserved) {
s_load_callback_stage_class = reinterpret_cast<jclass>(env->NewGlobalRef(env->FindClass(
"org/yuzu/yuzu_emu/disk_shader_cache/DiskShaderCacheProgress$LoadCallbackStage")));
const jclass game_dir_class = env->FindClass("org/yuzu/yuzu_emu/model/GameDir");
s_game_dir_class = reinterpret_cast<jclass>(env->NewGlobalRef(game_dir_class));
s_game_dir_constructor = env->GetMethodID(game_dir_class, "<init>", "(Ljava/lang/String;Z)V");
env->DeleteLocalRef(game_dir_class);
// Initialize methods
s_exit_emulation_activity =
env->GetStaticMethodID(s_native_library_class, "exitEmulationActivity", "(I)V");
@@ -120,6 +135,7 @@ void JNI_OnUnload(JavaVM* vm, void* reserved) {
env->DeleteGlobalRef(s_native_library_class);
env->DeleteGlobalRef(s_disk_cache_progress_class);
env->DeleteGlobalRef(s_load_callback_stage_class);
env->DeleteGlobalRef(s_game_dir_class);
// UnInitialize applets
SoftwareKeyboard::CleanupJNI(env);
+2
View File
@@ -13,6 +13,8 @@ JNIEnv* GetEnvForThread();
jclass GetNativeLibraryClass();
jclass GetDiskCacheProgressClass();
jclass GetDiskCacheLoadCallbackStageClass();
jclass GetGameDirClass();
jmethodID GetGameDirConstructor();
jmethodID GetExitEmulationActivity();
jmethodID GetDiskCacheLoadProgress();
jmethodID GetOnEmulationStarted();
+8 -3
View File
@@ -123,9 +123,6 @@ int EmulationSession::InstallFileToNand(std::string filename, std::string file_e
ErrorFilenameExtension = 4,
};
m_system.SetContentProvider(std::make_unique<FileSys::ContentProviderUnion>());
m_system.GetFileSystemController().CreateFactories(*m_vfs);
[[maybe_unused]] std::shared_ptr<FileSys::NSP> nsp;
if (file_extension == "nsp") {
nsp = std::make_shared<FileSys::NSP>(m_vfs->OpenFile(filename, FileSys::Mode::Read));
@@ -694,6 +691,14 @@ jdoubleArray Java_org_yuzu_yuzu_1emu_NativeLibrary_getPerfStats(JNIEnv* env, jcl
return j_stats;
}
jstring Java_org_yuzu_yuzu_1emu_NativeLibrary_getCpuBackend(JNIEnv* env, jclass clazz) {
if (Settings::IsNceEnabled()) {
return ToJString(env, "NCE");
}
return ToJString(env, "JIT");
}
void Java_org_yuzu_yuzu_1emu_utils_DirectoryInitialization_setSysDirectory(JNIEnv* env,
jclass clazz,
jstring j_path) {}
@@ -11,6 +11,7 @@
#include "common/settings.h"
#include "frontend_common/config.h"
#include "jni/android_common/android_common.h"
#include "jni/id_cache.h"
std::unique_ptr<AndroidConfig> config;
@@ -253,4 +254,55 @@ jstring Java_org_yuzu_yuzu_1emu_utils_NativeConfig_getPairedSettingKey(JNIEnv* e
return ToJString(env, setting->PairedSetting()->GetLabel());
}
jobjectArray Java_org_yuzu_yuzu_1emu_utils_NativeConfig_getGameDirs(JNIEnv* env, jobject obj) {
jclass gameDirClass = IDCache::GetGameDirClass();
jmethodID gameDirConstructor = IDCache::GetGameDirConstructor();
jobjectArray jgameDirArray =
env->NewObjectArray(AndroidSettings::values.game_dirs.size(), gameDirClass, nullptr);
for (size_t i = 0; i < AndroidSettings::values.game_dirs.size(); ++i) {
jobject jgameDir =
env->NewObject(gameDirClass, gameDirConstructor,
ToJString(env, AndroidSettings::values.game_dirs[i].path),
static_cast<jboolean>(AndroidSettings::values.game_dirs[i].deep_scan));
env->SetObjectArrayElement(jgameDirArray, i, jgameDir);
}
return jgameDirArray;
}
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_setGameDirs(JNIEnv* env, jobject obj,
jobjectArray gameDirs) {
AndroidSettings::values.game_dirs.clear();
int size = env->GetArrayLength(gameDirs);
if (size == 0) {
return;
}
jobject dir = env->GetObjectArrayElement(gameDirs, 0);
jclass gameDirClass = IDCache::GetGameDirClass();
jfieldID uriStringField = env->GetFieldID(gameDirClass, "uriString", "Ljava/lang/String;");
jfieldID deepScanBooleanField = env->GetFieldID(gameDirClass, "deepScan", "Z");
for (int i = 0; i < size; ++i) {
dir = env->GetObjectArrayElement(gameDirs, i);
jstring juriString = static_cast<jstring>(env->GetObjectField(dir, uriStringField));
jboolean jdeepScanBoolean = env->GetBooleanField(dir, deepScanBooleanField);
std::string uriString = GetJString(env, juriString);
AndroidSettings::values.game_dirs.push_back(
AndroidSettings::GameDir{uriString, static_cast<bool>(jdeepScanBoolean)});
}
}
void Java_org_yuzu_yuzu_1emu_utils_NativeConfig_addGameDir(JNIEnv* env, jobject obj,
jobject gameDir) {
jclass gameDirClass = IDCache::GetGameDirClass();
jfieldID uriStringField = env->GetFieldID(gameDirClass, "uriString", "Ljava/lang/String;");
jfieldID deepScanBooleanField = env->GetFieldID(gameDirClass, "deepScan", "Z");
jstring juriString = static_cast<jstring>(env->GetObjectField(gameDir, uriStringField));
jboolean jdeepScanBoolean = env->GetBooleanField(gameDir, deepScanBooleanField);
std::string uriString = GetJString(env, juriString);
AndroidSettings::values.game_dirs.push_back(
AndroidSettings::GameDir{uriString, static_cast<bool>(jdeepScanBoolean)});
}
} // extern "C"
@@ -0,0 +1,70 @@
<?xml version="1.0" encoding="utf-8"?>
<com.google.android.material.card.MaterialCardView xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
style="?attr/materialCardViewOutlinedStyle"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_marginHorizontal="16dp"
android:layout_marginVertical="12dp"
android:focusable="true">
<androidx.constraintlayout.widget.ConstraintLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:padding="16dp"
android:layout_gravity="center_vertical"
android:animateLayoutChanges="true">
<com.google.android.material.textview.MaterialTextView
android:id="@+id/path"
style="@style/TextAppearance.Material3.BodyLarge"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_gravity="center_vertical|start"
android:ellipsize="none"
android:marqueeRepeatLimit="marquee_forever"
android:requiresFadingEdge="horizontal"
android:singleLine="true"
android:textAlignment="viewStart"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toStartOf="@+id/button_layout"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent"
tools:text="@string/select_gpu_driver_default" />
<LinearLayout
android:id="@+id/button_layout"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:orientation="horizontal"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintTop_toTopOf="parent">
<Button
android:id="@+id/button_edit"
style="@style/Widget.Material3.Button.IconButton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:contentDescription="@string/delete"
android:tooltipText="@string/edit"
app:icon="@drawable/ic_edit"
app:iconTint="?attr/colorControlNormal" />
<Button
android:id="@+id/button_delete"
style="@style/Widget.Material3.Button.IconButton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:contentDescription="@string/delete"
android:tooltipText="@string/delete"
app:icon="@drawable/ic_delete"
app:iconTint="?attr/colorControlNormal" />
</LinearLayout>
</androidx.constraintlayout.widget.ConstraintLayout>
</com.google.android.material.card.MaterialCardView>
@@ -0,0 +1,45 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:padding="24dp"
android:orientation="vertical">
<com.google.android.material.textview.MaterialTextView
android:id="@+id/path"
style="@style/TextAppearance.Material3.BodyLarge"
android:layout_width="match_parent"
android:layout_height="0dp"
android:layout_gravity="center_vertical|start"
android:layout_weight="1"
android:ellipsize="marquee"
android:marqueeRepeatLimit="marquee_forever"
android:requiresFadingEdge="horizontal"
android:singleLine="true"
android:textAlignment="viewStart"
tools:text="folder/folder/folder/folder" />
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:paddingTop="8dp">
<com.google.android.material.textview.MaterialTextView
style="@style/TextAppearance.Material3.BodyMedium"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_gravity="center_vertical|start"
android:layout_weight="1"
android:text="@string/deep_scan"
android:textAlignment="viewStart" />
<com.google.android.material.checkbox.MaterialCheckBox
android:id="@+id/deep_scan_switch"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
</LinearLayout>
</LinearLayout>
@@ -0,0 +1,30 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:padding="24dp"
android:orientation="vertical">
<LinearLayout
android:id="@+id/deep_scan_layout"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal">
<com.google.android.material.textview.MaterialTextView
style="@style/TextAppearance.Material3.BodyMedium"
android:layout_width="0dp"
android:layout_height="wrap_content"
android:layout_gravity="center_vertical|start"
android:layout_weight="1"
android:text="@string/deep_scan"
android:textAlignment="viewStart" />
<com.google.android.material.checkbox.MaterialCheckBox
android:id="@+id/deep_scan_switch"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
</LinearLayout>
</LinearLayout>
@@ -0,0 +1,48 @@
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:id="@+id/coordinator_folders"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="?attr/colorSurface">
<androidx.coordinatorlayout.widget.CoordinatorLayout
android:layout_width="match_parent"
android:layout_height="match_parent">
<com.google.android.material.appbar.AppBarLayout
android:id="@+id/appbar_folders"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:fitsSystemWindows="true"
app:liftOnScrollTargetViewId="@id/list_folders">
<com.google.android.material.appbar.MaterialToolbar
android:id="@+id/toolbar_folders"
android:layout_width="match_parent"
android:layout_height="?attr/actionBarSize"
app:navigationIcon="@drawable/ic_back"
app:title="@string/game_folders" />
</com.google.android.material.appbar.AppBarLayout>
<androidx.recyclerview.widget.RecyclerView
android:id="@+id/list_folders"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:clipToPadding="false"
app:layout_behavior="@string/appbar_scrolling_view_behavior" />
</androidx.coordinatorlayout.widget.CoordinatorLayout>
<com.google.android.material.floatingactionbutton.FloatingActionButton
android:id="@+id/button_add"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_gravity="bottom|end"
android:contentDescription="@string/add_games"
app:srcCompat="@drawable/ic_add"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>
@@ -28,6 +28,9 @@
<action
android:id="@+id/action_homeSettingsFragment_to_appletLauncherFragment"
app:destination="@id/appletLauncherFragment" />
<action
android:id="@+id/action_homeSettingsFragment_to_gameFoldersFragment"
app:destination="@id/gameFoldersFragment" />
</fragment>
<fragment
@@ -117,5 +120,9 @@
android:id="@+id/cabinetLauncherDialogFragment"
android:name="org.yuzu.yuzu_emu.fragments.CabinetLauncherDialogFragment"
android:label="CabinetLauncherDialogFragment" />
<fragment
android:id="@+id/gameFoldersFragment"
android:name="org.yuzu.yuzu_emu.fragments.GameFoldersFragment"
android:label="GameFoldersFragment" />
</navigation>
@@ -175,6 +175,24 @@
<item>2</item>
</integer-array>
<string-array name="cpuBackendArm64Names">
<item>@string/cpu_backend_dynarmic</item>
<item>@string/cpu_backend_nce</item>
</string-array>
<integer-array name="cpuBackendArm64Values">
<item>0</item>
<item>1</item>
</integer-array>
<string-array name="cpuBackendX86Names">
<item>@string/cpu_backend_dynarmic</item>
</string-array>
<integer-array name="cpuBackendX86Values">
<item>0</item>
</integer-array>
<string-array name="cpuAccuracyNames">
<item>@string/auto</item>
<item>@string/cpu_accuracy_accurate</item>
@@ -13,7 +13,7 @@
<dimen name="menu_width">256dp</dimen>
<dimen name="card_width">165dp</dimen>
<dimen name="icon_inset">24dp</dimen>
<dimen name="spacing_bottom_list_fab">72dp</dimen>
<dimen name="spacing_bottom_list_fab">76dp</dimen>
<dimen name="spacing_fab">24dp</dimen>
<dimen name="dialog_margin">20dp</dimen>
@@ -38,6 +38,7 @@
<string name="empty_gamelist">No files were found or no game directory has been selected yet.</string>
<string name="search_and_filter_games">Search and filter games</string>
<string name="select_games_folder">Select games folder</string>
<string name="manage_game_folders">Manage game folders</string>
<string name="select_games_folder_description">Allows yuzu to populate the games list</string>
<string name="add_games_warning">Skip selecting games folder?</string>
<string name="add_games_warning_description">Games won\'t be displayed in the Games list if a folder isn\'t selected.</string>
@@ -124,6 +125,11 @@
<string name="manage_yuzu_data_description">Import/export firmware, keys, user data, and more!</string>
<string name="share_save_file">Share save file</string>
<string name="export_save_failed">Failed to export save</string>
<string name="game_folders">Game folders</string>
<string name="deep_scan">Deep scan</string>
<string name="add_game_folder">Add game folder</string>
<string name="folder_already_added">This folder was already added!</string>
<string name="game_folder_properties">Game folder properties</string>
<!-- Applet launcher strings -->
<string name="applets">Applet launcher</string>
@@ -185,6 +191,7 @@
<string name="frame_limit_enable_description">Limits emulation speed to a specified percentage of normal speed.</string>
<string name="frame_limit_slider">Limit speed percent</string>
<string name="frame_limit_slider_description">Specifies the percentage to limit emulation speed. 100% is the normal speed. Values higher or lower will increase or decrease the speed limit.</string>
<string name="cpu_backend">CPU backend</string>
<string name="cpu_accuracy">CPU accuracy</string>
<string name="value_with_units">%1$s%2$s</string>
@@ -257,6 +264,7 @@
<string name="cancelling">Cancelling</string>
<string name="install">Install</string>
<string name="delete">Delete</string>
<string name="edit">Edit</string>
<string name="export_success">Exported successfully</string>
<!-- GPU driver installation -->
@@ -416,6 +424,10 @@
<string name="ratio_force_sixteen_ten">Force 16:10</string>
<string name="ratio_stretch">Stretch to window</string>
<!-- CPU Backend -->
<string name="cpu_backend_dynarmic">Dynarmic (Slow)</string>
<string name="cpu_backend_nce">Native code execution (NCE)</string>
<!-- CPU Accuracy -->
<string name="cpu_accuracy_accurate">Accurate</string>
<string name="cpu_accuracy_unsafe">Unsafe</string>
+18 -1
View File
@@ -52,6 +52,7 @@ add_library(common STATIC
fiber.cpp
fiber.h
fixed_point.h
free_region_manager.h
fs/file.cpp
fs/file.h
fs/fs.cpp
@@ -166,6 +167,13 @@ if (WIN32)
target_link_libraries(common PRIVATE ntdll)
endif()
if (NOT WIN32)
target_sources(common PRIVATE
signal_chain.cpp
signal_chain.h
)
endif()
if(ANDROID)
target_sources(common
PRIVATE
@@ -174,6 +182,15 @@ if(ANDROID)
)
endif()
if (UNIX AND NOT APPLE)
target_sources(common PRIVATE
linux/gamemode.cpp
linux/gamemode.h
)
target_link_libraries(common PRIVATE gamemode::headers)
endif()
if(ARCHITECTURE_x86_64)
target_sources(common
PRIVATE
@@ -191,7 +208,7 @@ if(ARCHITECTURE_x86_64)
target_link_libraries(common PRIVATE xbyak::xbyak)
endif()
if (ARCHITECTURE_arm64 AND (ANDROID OR LINUX))
if (HAS_NCE)
target_sources(common
PRIVATE
arm64/native_clock.cpp
+55
View File
@@ -0,0 +1,55 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <mutex>
#include <boost/icl/interval_set.hpp>
namespace Common {
class FreeRegionManager {
public:
explicit FreeRegionManager() = default;
~FreeRegionManager() = default;
void SetAddressSpace(void* start, size_t size) {
this->FreeBlock(start, size);
}
std::pair<void*, size_t> FreeBlock(void* block_ptr, size_t size) {
std::scoped_lock lk(m_mutex);
// Check to see if we are adjacent to any regions.
auto start_address = reinterpret_cast<uintptr_t>(block_ptr);
auto end_address = start_address + size;
auto it = m_free_regions.find({start_address - 1, end_address + 1});
// If we are, join with them, ensuring we stay in bounds.
if (it != m_free_regions.end()) {
start_address = std::min(start_address, it->lower());
end_address = std::max(end_address, it->upper());
}
// Free the relevant region.
m_free_regions.insert({start_address, end_address});
// Return the adjusted pointers.
block_ptr = reinterpret_cast<void*>(start_address);
size = end_address - start_address;
return {block_ptr, size};
}
void AllocateBlock(void* block_ptr, size_t size) {
std::scoped_lock lk(m_mutex);
auto address = reinterpret_cast<uintptr_t>(block_ptr);
m_free_regions.subtract({address, address + size});
}
private:
std::mutex m_mutex;
boost::icl::interval_set<uintptr_t> m_free_regions;
};
} // namespace Common
+166 -55
View File
@@ -21,15 +21,22 @@
#include <boost/icl/interval_set.hpp>
#include <fcntl.h>
#include <sys/mman.h>
#include <sys/random.h>
#include <unistd.h>
#include "common/scope_exit.h"
#ifndef MAP_NORESERVE
#define MAP_NORESERVE 0
#endif
#endif // ^^^ Linux ^^^
#include <mutex>
#include <random>
#include "common/alignment.h"
#include "common/assert.h"
#include "common/free_region_manager.h"
#include "common/host_memory.h"
#include "common/logging/log.h"
@@ -141,7 +148,7 @@ public:
Release();
}
void Map(size_t virtual_offset, size_t host_offset, size_t length) {
void Map(size_t virtual_offset, size_t host_offset, size_t length, MemoryPermission perms) {
std::unique_lock lock{placeholder_mutex};
if (!IsNiechePlaceholder(virtual_offset, length)) {
Split(virtual_offset, length);
@@ -160,7 +167,7 @@ public:
}
}
void Protect(size_t virtual_offset, size_t length, bool read, bool write) {
void Protect(size_t virtual_offset, size_t length, bool read, bool write, bool execute) {
DWORD new_flags{};
if (read && write) {
new_flags = PAGE_READWRITE;
@@ -186,6 +193,11 @@ public:
}
}
void EnableDirectMappedAddress() {
// TODO
UNREACHABLE();
}
const size_t backing_size; ///< Size of the backing memory in bytes
const size_t virtual_size; ///< Size of the virtual address placeholder in bytes
@@ -353,6 +365,65 @@ private:
#elif defined(__linux__) || defined(__FreeBSD__) // ^^^ Windows ^^^ vvv Linux vvv
#ifdef ARCHITECTURE_arm64
static void* ChooseVirtualBase(size_t virtual_size) {
constexpr uintptr_t Map39BitSize = (1ULL << 39);
constexpr uintptr_t Map36BitSize = (1ULL << 36);
// This is not a cryptographic application, we just want something random.
std::mt19937_64 rng;
// We want to ensure we are allocating at an address aligned to the L2 block size.
// For Qualcomm devices, we must also allocate memory above 36 bits.
const size_t lower = Map36BitSize / HugePageSize;
const size_t upper = (Map39BitSize - virtual_size) / HugePageSize;
const size_t range = upper - lower;
// Try up to 64 times to allocate memory at random addresses in the range.
for (int i = 0; i < 64; i++) {
// Calculate a possible location.
uintptr_t hint_address = ((rng() % range) + lower) * HugePageSize;
// Try to map.
// Note: we may be able to take advantage of MAP_FIXED_NOREPLACE here.
void* map_pointer =
mmap(reinterpret_cast<void*>(hint_address), virtual_size, PROT_READ | PROT_WRITE,
MAP_PRIVATE | MAP_ANONYMOUS | MAP_NORESERVE, -1, 0);
// If we successfully mapped, we're done.
if (reinterpret_cast<uintptr_t>(map_pointer) == hint_address) {
return map_pointer;
}
// Unmap if necessary, and try again.
if (map_pointer != MAP_FAILED) {
munmap(map_pointer, virtual_size);
}
}
return MAP_FAILED;
}
#else
static void* ChooseVirtualBase(size_t virtual_size) {
#if defined(__FreeBSD__)
void* virtual_base =
mmap(nullptr, virtual_size, PROT_READ | PROT_WRITE,
MAP_PRIVATE | MAP_ANONYMOUS | MAP_NORESERVE | MAP_ALIGNED_SUPER, -1, 0);
if (virtual_base != MAP_FAILED) {
return virtual_base;
}
#endif
return mmap(nullptr, virtual_size, PROT_READ | PROT_WRITE,
MAP_PRIVATE | MAP_ANONYMOUS | MAP_NORESERVE, -1, 0);
}
#endif
class HostMemory::Impl {
public:
explicit Impl(size_t backing_size_, size_t virtual_size_)
@@ -402,29 +473,16 @@ public:
}
// Virtual memory initialization
#if defined(__FreeBSD__)
virtual_base =
static_cast<u8*>(mmap(nullptr, virtual_size, PROT_NONE,
MAP_PRIVATE | MAP_ANONYMOUS | MAP_ALIGNED_SUPER, -1, 0));
if (virtual_base == MAP_FAILED) {
virtual_base = static_cast<u8*>(
mmap(nullptr, virtual_size, PROT_NONE, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0));
if (virtual_base == MAP_FAILED) {
LOG_CRITICAL(HW_Memory, "mmap failed: {}", strerror(errno));
throw std::bad_alloc{};
}
}
#else
virtual_base = static_cast<u8*>(mmap(nullptr, virtual_size, PROT_NONE,
MAP_PRIVATE | MAP_ANONYMOUS | MAP_NORESERVE, -1, 0));
virtual_base = virtual_map_base = static_cast<u8*>(ChooseVirtualBase(virtual_size));
if (virtual_base == MAP_FAILED) {
LOG_CRITICAL(HW_Memory, "mmap failed: {}", strerror(errno));
throw std::bad_alloc{};
}
#if defined(__linux__)
madvise(virtual_base, virtual_size, MADV_HUGEPAGE);
#endif
placeholders.add({0, virtual_size});
free_manager.SetAddressSpace(virtual_base, virtual_size);
good = true;
}
@@ -432,14 +490,29 @@ public:
Release();
}
void Map(size_t virtual_offset, size_t host_offset, size_t length) {
{
std::scoped_lock lock{placeholder_mutex};
placeholders.subtract({virtual_offset, virtual_offset + length});
}
void Map(size_t virtual_offset, size_t host_offset, size_t length, MemoryPermission perms) {
// Intersect the range with our address space.
AdjustMap(&virtual_offset, &length);
void* ret = mmap(virtual_base + virtual_offset, length, PROT_READ | PROT_WRITE,
MAP_SHARED | MAP_FIXED, fd, host_offset);
// We are removing a placeholder.
free_manager.AllocateBlock(virtual_base + virtual_offset, length);
// Deduce mapping protection flags.
int flags = PROT_NONE;
if (True(perms & MemoryPermission::Read)) {
flags |= PROT_READ;
}
if (True(perms & MemoryPermission::Write)) {
flags |= PROT_WRITE;
}
#ifdef ARCHITECTURE_arm64
if (True(perms & MemoryPermission::Execute)) {
flags |= PROT_EXEC;
}
#endif
void* ret = mmap(virtual_base + virtual_offset, length, flags, MAP_SHARED | MAP_FIXED, fd,
host_offset);
ASSERT_MSG(ret != MAP_FAILED, "mmap failed: {}", strerror(errno));
}
@@ -447,47 +520,54 @@ public:
// The method name is wrong. We're still talking about the virtual range.
// We don't want to unmap, we want to reserve this memory.
{
std::scoped_lock lock{placeholder_mutex};
auto it = placeholders.find({virtual_offset - 1, virtual_offset + length + 1});
// Intersect the range with our address space.
AdjustMap(&virtual_offset, &length);
if (it != placeholders.end()) {
size_t prev_upper = virtual_offset + length;
virtual_offset = std::min(virtual_offset, it->lower());
length = std::max(it->upper(), prev_upper) - virtual_offset;
}
// Merge with any adjacent placeholder mappings.
auto [merged_pointer, merged_size] =
free_manager.FreeBlock(virtual_base + virtual_offset, length);
placeholders.add({virtual_offset, virtual_offset + length});
}
void* ret = mmap(virtual_base + virtual_offset, length, PROT_NONE,
void* ret = mmap(merged_pointer, merged_size, PROT_NONE,
MAP_PRIVATE | MAP_ANONYMOUS | MAP_FIXED, -1, 0);
ASSERT_MSG(ret != MAP_FAILED, "mmap failed: {}", strerror(errno));
}
void Protect(size_t virtual_offset, size_t length, bool read, bool write) {
int flags = 0;
void Protect(size_t virtual_offset, size_t length, bool read, bool write, bool execute) {
// Intersect the range with our address space.
AdjustMap(&virtual_offset, &length);
int flags = PROT_NONE;
if (read) {
flags |= PROT_READ;
}
if (write) {
flags |= PROT_WRITE;
}
#ifdef HAS_NCE
if (execute) {
flags |= PROT_EXEC;
}
#endif
int ret = mprotect(virtual_base + virtual_offset, length, flags);
ASSERT_MSG(ret == 0, "mprotect failed: {}", strerror(errno));
}
void EnableDirectMappedAddress() {
virtual_base = nullptr;
}
const size_t backing_size; ///< Size of the backing memory in bytes
const size_t virtual_size; ///< Size of the virtual address placeholder in bytes
u8* backing_base{reinterpret_cast<u8*>(MAP_FAILED)};
u8* virtual_base{reinterpret_cast<u8*>(MAP_FAILED)};
u8* virtual_map_base{reinterpret_cast<u8*>(MAP_FAILED)};
private:
/// Release all resources in the object
void Release() {
if (virtual_base != MAP_FAILED) {
int ret = munmap(virtual_base, virtual_size);
if (virtual_map_base != MAP_FAILED) {
int ret = munmap(virtual_map_base, virtual_size);
ASSERT_MSG(ret == 0, "munmap failed: {}", strerror(errno));
}
@@ -502,10 +582,29 @@ private:
}
}
int fd{-1}; // memfd file descriptor, -1 is the error value of memfd_create
void AdjustMap(size_t* virtual_offset, size_t* length) {
if (virtual_base != nullptr) {
return;
}
boost::icl::interval_set<size_t> placeholders; ///< Mapped placeholders
std::mutex placeholder_mutex; ///< Mutex for placeholders
// If we are direct mapped, we want to make sure we are operating on a region
// that is in range of our virtual mapping.
size_t intended_start = *virtual_offset;
size_t intended_end = intended_start + *length;
size_t address_space_start = reinterpret_cast<size_t>(virtual_map_base);
size_t address_space_end = address_space_start + virtual_size;
if (address_space_start > intended_end || intended_start > address_space_end) {
*virtual_offset = 0;
*length = 0;
} else {
*virtual_offset = std::max(intended_start, address_space_start);
*length = std::min(intended_end, address_space_end) - *virtual_offset;
}
}
int fd{-1}; // memfd file descriptor, -1 is the error value of memfd_create
FreeRegionManager free_manager{};
};
#else // ^^^ Linux ^^^ vvv Generic vvv
@@ -518,11 +617,13 @@ public:
throw std::bad_alloc{};
}
void Map(size_t virtual_offset, size_t host_offset, size_t length) {}
void Map(size_t virtual_offset, size_t host_offset, size_t length, MemoryPermission perm) {}
void Unmap(size_t virtual_offset, size_t length) {}
void Protect(size_t virtual_offset, size_t length, bool read, bool write) {}
void Protect(size_t virtual_offset, size_t length, bool read, bool write, bool execute) {}
void EnableDirectMappedAddress() {}
u8* backing_base{nullptr};
u8* virtual_base{nullptr};
@@ -535,15 +636,16 @@ HostMemory::HostMemory(size_t backing_size_, size_t virtual_size_)
try {
// Try to allocate a fastmem arena.
// The implementation will fail with std::bad_alloc on errors.
impl = std::make_unique<HostMemory::Impl>(AlignUp(backing_size, PageAlignment),
AlignUp(virtual_size, PageAlignment) +
3 * HugePageSize);
impl =
std::make_unique<HostMemory::Impl>(AlignUp(backing_size, PageAlignment),
AlignUp(virtual_size, PageAlignment) + HugePageSize);
backing_base = impl->backing_base;
virtual_base = impl->virtual_base;
if (virtual_base) {
virtual_base += 2 * HugePageSize - 1;
virtual_base -= reinterpret_cast<size_t>(virtual_base) & (HugePageSize - 1);
// Ensure the virtual base is aligned to the L2 block size.
virtual_base = reinterpret_cast<u8*>(
Common::AlignUp(reinterpret_cast<uintptr_t>(virtual_base), HugePageSize));
virtual_base_offset = virtual_base - impl->virtual_base;
}
@@ -562,7 +664,8 @@ HostMemory::HostMemory(HostMemory&&) noexcept = default;
HostMemory& HostMemory::operator=(HostMemory&&) noexcept = default;
void HostMemory::Map(size_t virtual_offset, size_t host_offset, size_t length) {
void HostMemory::Map(size_t virtual_offset, size_t host_offset, size_t length,
MemoryPermission perms) {
ASSERT(virtual_offset % PageAlignment == 0);
ASSERT(host_offset % PageAlignment == 0);
ASSERT(length % PageAlignment == 0);
@@ -571,7 +674,7 @@ void HostMemory::Map(size_t virtual_offset, size_t host_offset, size_t length) {
if (length == 0 || !virtual_base || !impl) {
return;
}
impl->Map(virtual_offset + virtual_base_offset, host_offset, length);
impl->Map(virtual_offset + virtual_base_offset, host_offset, length, perms);
}
void HostMemory::Unmap(size_t virtual_offset, size_t length) {
@@ -584,14 +687,22 @@ void HostMemory::Unmap(size_t virtual_offset, size_t length) {
impl->Unmap(virtual_offset + virtual_base_offset, length);
}
void HostMemory::Protect(size_t virtual_offset, size_t length, bool read, bool write) {
void HostMemory::Protect(size_t virtual_offset, size_t length, bool read, bool write,
bool execute) {
ASSERT(virtual_offset % PageAlignment == 0);
ASSERT(length % PageAlignment == 0);
ASSERT(virtual_offset + length <= virtual_size);
if (length == 0 || !virtual_base || !impl) {
return;
}
impl->Protect(virtual_offset + virtual_base_offset, length, read, write);
impl->Protect(virtual_offset + virtual_base_offset, length, read, write, execute);
}
void HostMemory::EnableDirectMappedAddress() {
if (impl) {
impl->EnableDirectMappedAddress();
virtual_size += reinterpret_cast<uintptr_t>(virtual_base);
}
}
} // namespace Common
+13 -2
View File
@@ -4,11 +4,20 @@
#pragma once
#include <memory>
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/virtual_buffer.h"
namespace Common {
enum class MemoryPermission : u32 {
Read = 1 << 0,
Write = 1 << 1,
ReadWrite = Read | Write,
Execute = 1 << 2,
};
DECLARE_ENUM_FLAG_OPERATORS(MemoryPermission)
/**
* A low level linear memory buffer, which supports multiple mappings
* Its purpose is to rebuild a given sparse memory layout, including mirrors.
@@ -31,11 +40,13 @@ public:
HostMemory(HostMemory&& other) noexcept;
HostMemory& operator=(HostMemory&& other) noexcept;
void Map(size_t virtual_offset, size_t host_offset, size_t length);
void Map(size_t virtual_offset, size_t host_offset, size_t length, MemoryPermission perms);
void Unmap(size_t virtual_offset, size_t length);
void Protect(size_t virtual_offset, size_t length, bool read, bool write);
void Protect(size_t virtual_offset, size_t length, bool read, bool write, bool execute = false);
void EnableDirectMappedAddress();
[[nodiscard]] u8* BackingBasePointer() noexcept {
return backing_base;
+40
View File
@@ -0,0 +1,40 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <gamemode_client.h>
#include "common/linux/gamemode.h"
#include "common/logging/log.h"
#include "common/settings.h"
namespace Common::Linux {
void StartGamemode() {
if (Settings::values.enable_gamemode) {
if (gamemode_request_start() < 0) {
LOG_WARNING(Frontend, "Failed to start gamemode: {}", gamemode_error_string());
} else {
LOG_INFO(Frontend, "Started gamemode");
}
}
}
void StopGamemode() {
if (Settings::values.enable_gamemode) {
if (gamemode_request_end() < 0) {
LOG_WARNING(Frontend, "Failed to stop gamemode: {}", gamemode_error_string());
} else {
LOG_INFO(Frontend, "Stopped gamemode");
}
}
}
void SetGamemodeState(bool state) {
if (state) {
StartGamemode();
} else {
StopGamemode();
}
}
} // namespace Common::Linux
+24
View File
@@ -0,0 +1,24 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
namespace Common::Linux {
/**
* Start the (Feral Interactive) Linux gamemode if it is installed and it is activated
*/
void StartGamemode();
/**
* Stop the (Feral Interactive) Linux gamemode if it is installed and it is activated
*/
void StopGamemode();
/**
* Start or stop the (Feral Interactive) Linux gamemode if it is installed and it is activated
* @param state The new state the gamemode should have
*/
void SetGamemodeState(bool state);
} // namespace Common::Linux
+23
View File
@@ -41,6 +41,7 @@ SWITCHABLE(AspectRatio, true);
SWITCHABLE(AstcDecodeMode, true);
SWITCHABLE(AstcRecompression, true);
SWITCHABLE(AudioMode, true);
SWITCHABLE(CpuBackend, true);
SWITCHABLE(CpuAccuracy, true);
SWITCHABLE(FullscreenMode, true);
SWITCHABLE(GpuAccuracy, true);
@@ -155,6 +156,26 @@ bool IsFastmemEnabled() {
return true;
}
static bool is_nce_enabled = false;
void SetNceEnabled(bool is_39bit) {
const bool is_nce_selected = values.cpu_backend.GetValue() == CpuBackend::Nce;
if (is_nce_selected && !IsFastmemEnabled()) {
LOG_WARNING(Common, "Fastmem is required to natively execute code in a performant manner, "
"falling back to Dynarmic");
}
if (is_nce_selected && !is_39bit) {
LOG_WARNING(
Common,
"Program does not utilize 39-bit address space, unable to natively execute code");
}
is_nce_enabled = IsFastmemEnabled() && is_nce_selected && is_39bit;
}
bool IsNceEnabled() {
return is_nce_enabled;
}
bool IsDockedMode() {
return values.use_docked_mode.GetValue() == Settings::ConsoleMode::Docked;
}
@@ -219,6 +240,8 @@ const char* TranslateCategory(Category category) {
return "Services";
case Category::Paths:
return "Paths";
case Category::Linux:
return "Linux";
case Category::MaxEnum:
break;
}
+20
View File
@@ -63,6 +63,7 @@ SWITCHABLE(AspectRatio, true);
SWITCHABLE(AstcDecodeMode, true);
SWITCHABLE(AstcRecompression, true);
SWITCHABLE(AudioMode, true);
SWITCHABLE(CpuBackend, true);
SWITCHABLE(CpuAccuracy, true);
SWITCHABLE(FullscreenMode, true);
SWITCHABLE(GpuAccuracy, true);
@@ -179,6 +180,20 @@ struct Values {
&use_speed_limit};
// Cpu
SwitchableSetting<CpuBackend, true> cpu_backend{linkage,
#ifdef HAS_NCE
CpuBackend::Nce,
#else
CpuBackend::Dynarmic,
#endif
CpuBackend::Dynarmic,
#ifdef HAS_NCE
CpuBackend::Nce,
#else
CpuBackend::Dynarmic,
#endif
"cpu_backend",
Category::Cpu};
SwitchableSetting<CpuAccuracy, true> cpu_accuracy{linkage, CpuAccuracy::Auto,
CpuAccuracy::Auto, CpuAccuracy::Paranoid,
"cpu_accuracy", Category::Cpu};
@@ -429,6 +444,9 @@ struct Values {
true,
true};
// Linux
SwitchableSetting<bool> enable_gamemode{linkage, true, "enable_gamemode", Category::Linux};
// Controls
InputSetting<std::array<PlayerInput, 10>> players;
@@ -566,6 +584,8 @@ bool IsGPULevelExtreme();
bool IsGPULevelHigh();
bool IsFastmemEnabled();
void SetNceEnabled(bool is_64bit);
bool IsNceEnabled();
bool IsDockedMode();
+1
View File
@@ -41,6 +41,7 @@ enum class Category : u32 {
Multiplayer,
Services,
Paths,
Linux,
MaxEnum,
};
+2
View File
@@ -129,6 +129,8 @@ ENUM(ShaderBackend, Glsl, Glasm, SpirV);
ENUM(GpuAccuracy, Normal, High, Extreme);
ENUM(CpuBackend, Dynarmic, Nce);
ENUM(CpuAccuracy, Auto, Accurate, Unsafe, Paranoid);
ENUM(MemoryLayout, Memory_4Gb, Memory_6Gb, Memory_8Gb);
+42
View File
@@ -0,0 +1,42 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <dlfcn.h>
#include "common/assert.h"
#include "common/dynamic_library.h"
#include "common/scope_exit.h"
#include "common/signal_chain.h"
namespace Common {
template <typename T>
T* LookupLibcSymbol(const char* name) {
#if defined(__BIONIC__)
Common::DynamicLibrary provider("libc.so");
if (!provider.IsOpen()) {
UNREACHABLE_MSG("Failed to open libc!");
}
#else
// For other operating environments, we assume the symbol is not overridden.
const char* base = nullptr;
Common::DynamicLibrary provider(base);
#endif
void* sym = provider.GetSymbolAddress(name);
if (sym == nullptr) {
sym = dlsym(RTLD_DEFAULT, name);
}
if (sym == nullptr) {
UNREACHABLE_MSG("Unable to find symbol {}!", name);
}
return reinterpret_cast<T*>(sym);
}
int SigAction(int signum, const struct sigaction* act, struct sigaction* oldact) {
static auto libc_sigaction = LookupLibcSymbol<decltype(sigaction)>("sigaction");
return libc_sigaction(signum, act, oldact);
}
} // namespace Common
+19
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@@ -0,0 +1,19 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#ifndef _WIN32
#include <signal.h>
namespace Common {
// Android's ART overrides sigaction with its own wrapper. This is problematic for SIGSEGV
// in particular, because ART's handler accesses tpidr_el0, which conflicts with NCE.
// This extracts the libc symbol and calls it directly.
int SigAction(int signum, const struct sigaction* act, struct sigaction* oldact);
} // namespace Common
#endif
+2 -2
View File
@@ -10,7 +10,7 @@
#include "common/x64/rdtsc.h"
#endif
#if defined(ARCHITECTURE_arm64) && defined(__linux__)
#ifdef HAS_NCE
#include "common/arm64/native_clock.h"
#endif
@@ -68,7 +68,7 @@ std::unique_ptr<WallClock> CreateOptimalClock() {
// - Is not more precise than 1 GHz (1ns resolution)
return std::make_unique<StandardWallClock>();
}
#elif defined(ARCHITECTURE_arm64) && defined(__linux__)
#elif defined(HAS_NCE)
return std::make_unique<Arm64::NativeClock>();
#else
return std::make_unique<StandardWallClock>();
+32
View File
@@ -4,6 +4,8 @@
add_library(core STATIC
arm/arm_interface.h
arm/arm_interface.cpp
arm/debug.cpp
arm/debug.h
arm/exclusive_monitor.cpp
arm/exclusive_monitor.h
arm/symbols.cpp
@@ -249,10 +251,16 @@ add_library(core STATIC
hle/kernel/k_hardware_timer.h
hle/kernel/k_interrupt_manager.cpp
hle/kernel/k_interrupt_manager.h
hle/kernel/k_light_client_session.cpp
hle/kernel/k_light_client_session.h
hle/kernel/k_light_condition_variable.cpp
hle/kernel/k_light_condition_variable.h
hle/kernel/k_light_lock.cpp
hle/kernel/k_light_lock.h
hle/kernel/k_light_server_session.cpp
hle/kernel/k_light_server_session.h
hle/kernel/k_light_session.cpp
hle/kernel/k_light_session.h
hle/kernel/k_memory_block.h
hle/kernel/k_memory_block_manager.cpp
hle/kernel/k_memory_block_manager.h
@@ -541,6 +549,8 @@ add_library(core STATIC
hle/service/hid/xcd.cpp
hle/service/hid/xcd.h
hle/service/hid/errors.h
hle/service/hid/controllers/applet_resource.cpp
hle/service/hid/controllers/applet_resource.h
hle/service/hid/controllers/console_six_axis.cpp
hle/service/hid/controllers/console_six_axis.h
hle/service/hid/controllers/controller_base.cpp
@@ -762,6 +772,12 @@ add_library(core STATIC
hle/service/kernel_helpers.h
hle/service/mutex.cpp
hle/service/mutex.h
hle/service/ro/ro_nro_utils.cpp
hle/service/ro/ro_nro_utils.h
hle/service/ro/ro_results.h
hle/service/ro/ro_types.h
hle/service/ro/ro.cpp
hle/service/ro/ro.h
hle/service/server_manager.cpp
hle/service/server_manager.h
hle/service/service.cpp
@@ -926,6 +942,22 @@ if (ENABLE_WEB_SERVICE)
target_link_libraries(core PRIVATE web_service)
endif()
if (HAS_NCE)
enable_language(C ASM)
set(CMAKE_ASM_FLAGS "${CFLAGS} -x assembler-with-cpp")
target_sources(core PRIVATE
arm/nce/arm_nce.cpp
arm/nce/arm_nce.h
arm/nce/arm_nce.s
arm/nce/guest_context.h
arm/nce/patcher.cpp
arm/nce/patcher.h
arm/nce/instructions.h
)
target_link_libraries(core PRIVATE merry::oaknut)
endif()
if (ARCHITECTURE_x86_64 OR ARCHITECTURE_arm64)
target_sources(core PRIVATE
arm/dynarmic/arm_dynarmic.h
+9 -206
View File
@@ -1,229 +1,32 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <map>
#include <optional>
#include "common/bit_field.h"
#include "common/common_types.h"
#include "common/demangle.h"
#include "common/logging/log.h"
#include "core/arm/arm_interface.h"
#include "core/arm/symbols.h"
#include "core/arm/debug.h"
#include "core/core.h"
#include "core/debugger/debugger.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_thread.h"
#include "core/hle/kernel/svc.h"
#include "core/loader/loader.h"
#include "core/memory.h"
namespace Core {
constexpr u64 SEGMENT_BASE = 0x7100000000ull;
void ArmInterface::LogBacktrace(const Kernel::KProcess* process) const {
Kernel::Svc::ThreadContext ctx;
this->GetContext(ctx);
std::vector<ARM_Interface::BacktraceEntry> ARM_Interface::GetBacktraceFromContext(
Core::System& system, const ARM_Interface::ThreadContext32& ctx) {
std::vector<BacktraceEntry> out;
auto& memory = system.ApplicationMemory();
const auto& reg = ctx.cpu_registers;
u32 pc = reg[15], lr = reg[14], fp = reg[11];
out.push_back({"", 0, pc, 0, ""});
// fp (= r11) points to the last frame record.
// Frame records are two words long:
// fp+0 : pointer to previous frame record
// fp+4 : value of lr for frame
for (size_t i = 0; i < 256; i++) {
out.push_back({"", 0, lr, 0, ""});
if (!fp || (fp % 4 != 0) || !memory.IsValidVirtualAddressRange(fp, 8)) {
break;
}
lr = memory.Read32(fp + 4);
fp = memory.Read32(fp);
}
SymbolicateBacktrace(system, out);
return out;
}
std::vector<ARM_Interface::BacktraceEntry> ARM_Interface::GetBacktraceFromContext(
Core::System& system, const ARM_Interface::ThreadContext64& ctx) {
std::vector<BacktraceEntry> out;
auto& memory = system.ApplicationMemory();
const auto& reg = ctx.cpu_registers;
u64 pc = ctx.pc, lr = reg[30], fp = reg[29];
out.push_back({"", 0, pc, 0, ""});
// fp (= x29) points to the previous frame record.
// Frame records are two words long:
// fp+0 : pointer to previous frame record
// fp+8 : value of lr for frame
for (size_t i = 0; i < 256; i++) {
out.push_back({"", 0, lr, 0, ""});
if (!fp || (fp % 4 != 0) || !memory.IsValidVirtualAddressRange(fp, 16)) {
break;
}
lr = memory.Read64(fp + 8);
fp = memory.Read64(fp);
}
SymbolicateBacktrace(system, out);
return out;
}
void ARM_Interface::SymbolicateBacktrace(Core::System& system, std::vector<BacktraceEntry>& out) {
std::map<VAddr, std::string> modules;
auto& loader{system.GetAppLoader()};
if (loader.ReadNSOModules(modules) != Loader::ResultStatus::Success) {
return;
}
std::map<std::string, Symbols::Symbols> symbols;
for (const auto& module : modules) {
symbols.insert_or_assign(module.second,
Symbols::GetSymbols(module.first, system.ApplicationMemory(),
system.ApplicationProcess()->Is64Bit()));
}
for (auto& entry : out) {
VAddr base = 0;
for (auto iter = modules.rbegin(); iter != modules.rend(); ++iter) {
const auto& module{*iter};
if (entry.original_address >= module.first) {
entry.module = module.second;
base = module.first;
break;
}
}
entry.offset = entry.original_address - base;
entry.address = SEGMENT_BASE + entry.offset;
if (entry.module.empty()) {
entry.module = "unknown";
}
const auto symbol_set = symbols.find(entry.module);
if (symbol_set != symbols.end()) {
const auto symbol = Symbols::GetSymbolName(symbol_set->second, entry.offset);
if (symbol) {
entry.name = Common::DemangleSymbol(*symbol);
}
}
}
}
std::vector<ARM_Interface::BacktraceEntry> ARM_Interface::GetBacktrace() const {
if (GetArchitecture() == Architecture::Aarch64) {
ThreadContext64 ctx;
SaveContext(ctx);
return GetBacktraceFromContext(system, ctx);
} else {
ThreadContext32 ctx;
SaveContext(ctx);
return GetBacktraceFromContext(system, ctx);
}
}
void ARM_Interface::LogBacktrace() const {
const VAddr sp = GetSP();
const VAddr pc = GetPC();
LOG_ERROR(Core_ARM, "Backtrace, sp={:016X}, pc={:016X}", sp, pc);
LOG_ERROR(Core_ARM, "Backtrace, sp={:016X}, pc={:016X}", ctx.sp, ctx.pc);
LOG_ERROR(Core_ARM, "{:20}{:20}{:20}{:20}{}", "Module Name", "Address", "Original Address",
"Offset", "Symbol");
LOG_ERROR(Core_ARM, "");
const auto backtrace = GetBacktrace();
const auto backtrace = GetBacktraceFromContext(process, ctx);
for (const auto& entry : backtrace) {
LOG_ERROR(Core_ARM, "{:20}{:016X} {:016X} {:016X} {}", entry.module, entry.address,
entry.original_address, entry.offset, entry.name);
}
}
void ARM_Interface::Run() {
using Kernel::StepState;
using Kernel::SuspendType;
while (true) {
Kernel::KThread* current_thread{Kernel::GetCurrentThreadPointer(system.Kernel())};
HaltReason hr{};
// If the thread is scheduled for termination, exit the thread.
if (current_thread->HasDpc()) {
if (current_thread->IsTerminationRequested()) {
current_thread->Exit();
UNREACHABLE();
}
}
// Notify the debugger and go to sleep if a step was performed
// and this thread has been scheduled again.
if (current_thread->GetStepState() == StepState::StepPerformed) {
system.GetDebugger().NotifyThreadStopped(current_thread);
current_thread->RequestSuspend(SuspendType::Debug);
break;
}
// Otherwise, run the thread.
system.EnterCPUProfile();
if (current_thread->GetStepState() == StepState::StepPending) {
hr = StepJit();
if (True(hr & HaltReason::StepThread)) {
current_thread->SetStepState(StepState::StepPerformed);
}
} else {
hr = RunJit();
}
system.ExitCPUProfile();
// Notify the debugger and go to sleep if a breakpoint was hit,
// or if the thread is unable to continue for any reason.
if (True(hr & HaltReason::InstructionBreakpoint) || True(hr & HaltReason::PrefetchAbort)) {
if (!True(hr & HaltReason::PrefetchAbort)) {
RewindBreakpointInstruction();
}
if (system.DebuggerEnabled()) {
system.GetDebugger().NotifyThreadStopped(current_thread);
} else {
LogBacktrace();
}
current_thread->RequestSuspend(SuspendType::Debug);
break;
}
// Notify the debugger and go to sleep if a watchpoint was hit.
if (True(hr & HaltReason::DataAbort)) {
if (system.DebuggerEnabled()) {
system.GetDebugger().NotifyThreadWatchpoint(current_thread, *HaltedWatchpoint());
}
current_thread->RequestSuspend(SuspendType::Debug);
break;
}
// Handle syscalls and scheduling (this may change the current thread/core)
if (True(hr & HaltReason::SupervisorCall)) {
Kernel::Svc::Call(system, GetSvcNumber());
break;
}
if (True(hr & HaltReason::BreakLoop) || !uses_wall_clock) {
break;
}
}
}
void ARM_Interface::LoadWatchpointArray(const WatchpointArray* wp) {
watchpoints = wp;
}
const Kernel::DebugWatchpoint* ARM_Interface::MatchingWatchpoint(
const Kernel::DebugWatchpoint* ArmInterface::MatchingWatchpoint(
u64 addr, u64 size, Kernel::DebugWatchpointType access_type) const {
if (!watchpoints) {
if (!m_watchpoints) {
return nullptr;
}
@@ -231,7 +34,7 @@ const Kernel::DebugWatchpoint* ARM_Interface::MatchingWatchpoint(
const u64 end_address{addr + size};
for (size_t i = 0; i < Core::Hardware::NUM_WATCHPOINTS; i++) {
const auto& watch{(*watchpoints)[i]};
const auto& watch{(*m_watchpoints)[i]};
if (end_address <= GetInteger(watch.start_address)) {
continue;
+47 -167
View File
@@ -12,20 +12,20 @@
#include "common/common_types.h"
#include "core/hardware_properties.h"
#include "core/hle/kernel/svc_types.h"
namespace Common {
struct PageTable;
}
namespace Kernel {
enum class VMAPermission : u8;
enum class DebugWatchpointType : u8;
struct DebugWatchpoint;
class KThread;
class KProcess;
} // namespace Kernel
namespace Core {
class System;
class CPUInterruptHandler;
using WatchpointArray = std::array<Kernel::DebugWatchpoint, Core::Hardware::NUM_WATCHPOINTS>;
// NOTE: these values match the HaltReason enum in Dynarmic
@@ -40,194 +40,74 @@ enum class HaltReason : u64 {
DECLARE_ENUM_FLAG_OPERATORS(HaltReason);
enum class Architecture {
Aarch32,
Aarch64,
AArch64,
AArch32,
};
/// Generic ARMv8 CPU interface
class ARM_Interface {
class ArmInterface {
public:
YUZU_NON_COPYABLE(ARM_Interface);
YUZU_NON_MOVEABLE(ARM_Interface);
YUZU_NON_COPYABLE(ArmInterface);
YUZU_NON_MOVEABLE(ArmInterface);
explicit ARM_Interface(System& system_, bool uses_wall_clock_)
: system{system_}, uses_wall_clock{uses_wall_clock_} {}
virtual ~ARM_Interface() = default;
explicit ArmInterface(bool uses_wall_clock) : m_uses_wall_clock{uses_wall_clock} {}
virtual ~ArmInterface() = default;
struct ThreadContext32 {
std::array<u32, 16> cpu_registers{};
std::array<u32, 64> extension_registers{};
u32 cpsr{};
u32 fpscr{};
u32 fpexc{};
u32 tpidr{};
};
// Internally within the kernel, it expects the AArch32 version of the
// thread context to be 344 bytes in size.
static_assert(sizeof(ThreadContext32) == 0x150);
// Perform any backend-specific initialization.
virtual void Initialize() {}
struct ThreadContext64 {
std::array<u64, 31> cpu_registers{};
u64 sp{};
u64 pc{};
u32 pstate{};
std::array<u8, 4> padding{};
std::array<u128, 32> vector_registers{};
u32 fpcr{};
u32 fpsr{};
u64 tpidr{};
};
// Internally within the kernel, it expects the AArch64 version of the
// thread context to be 800 bytes in size.
static_assert(sizeof(ThreadContext64) == 0x320);
// Runs the CPU until an event happens.
virtual HaltReason RunThread(Kernel::KThread* thread) = 0;
/// Runs the CPU until an event happens
void Run();
// Runs the CPU for one instruction or until an event happens.
virtual HaltReason StepThread(Kernel::KThread* thread) = 0;
/// Clear all instruction cache
// Admits a backend-specific mechanism to lock the thread context.
virtual void LockThread(Kernel::KThread* thread) {}
virtual void UnlockThread(Kernel::KThread* thread) {}
// Clear the entire instruction cache for this CPU.
virtual void ClearInstructionCache() = 0;
/**
* Clear instruction cache range
* @param addr Start address of the cache range to clear
* @param size Size of the cache range to clear, starting at addr
*/
// Clear a range of the instruction cache for this CPU.
virtual void InvalidateCacheRange(u64 addr, std::size_t size) = 0;
/**
* Notifies CPU emulation that the current page table has changed.
* @param new_page_table The new page table.
* @param new_address_space_size_in_bits The new usable size of the address space in bits.
* This can be either 32, 36, or 39 on official software.
*/
virtual void PageTableChanged(Common::PageTable& new_page_table,
std::size_t new_address_space_size_in_bits) = 0;
/**
* Set the Program Counter to an address
* @param addr Address to set PC to
*/
virtual void SetPC(u64 addr) = 0;
/*
* Get the current Program Counter
* @return Returns current PC
*/
virtual u64 GetPC() const = 0;
/**
* Get the current Stack Pointer
* @return Returns current SP
*/
virtual u64 GetSP() const = 0;
/**
* Get an ARM register
* @param index Register index
* @return Returns the value in the register
*/
virtual u64 GetReg(int index) const = 0;
/**
* Set an ARM register
* @param index Register index
* @param value Value to set register to
*/
virtual void SetReg(int index, u64 value) = 0;
/**
* Gets the value of a specified vector register.
*
* @param index The index of the vector register.
* @return the value within the vector register.
*/
virtual u128 GetVectorReg(int index) const = 0;
/**
* Sets a given value into a vector register.
*
* @param index The index of the vector register.
* @param value The new value to place in the register.
*/
virtual void SetVectorReg(int index, u128 value) = 0;
/**
* Get the current PSTATE register
* @return Returns the value of the PSTATE register
*/
virtual u32 GetPSTATE() const = 0;
/**
* Set the current PSTATE register
* @param pstate Value to set PSTATE to
*/
virtual void SetPSTATE(u32 pstate) = 0;
virtual u64 GetTlsAddress() const = 0;
virtual void SetTlsAddress(u64 address) = 0;
/**
* Gets the value within the TPIDR_EL0 (read/write software thread ID) register.
*
* @return the value within the register.
*/
virtual u64 GetTPIDR_EL0() const = 0;
/**
* Sets a new value within the TPIDR_EL0 (read/write software thread ID) register.
*
* @param value The new value to place in the register.
*/
virtual void SetTPIDR_EL0(u64 value) = 0;
// Get the current architecture.
// This returns AArch64 when PSTATE.nRW == 0 and AArch32 when PSTATE.nRW == 1.
virtual Architecture GetArchitecture() const = 0;
virtual void SaveContext(ThreadContext32& ctx) const = 0;
virtual void SaveContext(ThreadContext64& ctx) const = 0;
virtual void LoadContext(const ThreadContext32& ctx) = 0;
virtual void LoadContext(const ThreadContext64& ctx) = 0;
void LoadWatchpointArray(const WatchpointArray* wp);
/// Clears the exclusive monitor's state.
virtual void ClearExclusiveState() = 0;
// Context accessors.
// These should not be called if the CPU is running.
virtual void GetContext(Kernel::Svc::ThreadContext& ctx) const = 0;
virtual void SetContext(const Kernel::Svc::ThreadContext& ctx) = 0;
virtual void SetTpidrroEl0(u64 value) = 0;
/// Signal an interrupt and ask the core to halt as soon as possible.
virtual void SignalInterrupt() = 0;
virtual void GetSvcArguments(std::span<uint64_t, 8> args) const = 0;
virtual void SetSvcArguments(std::span<const uint64_t, 8> args) = 0;
virtual u32 GetSvcNumber() const = 0;
/// Clear a previous interrupt.
virtual void ClearInterrupt() = 0;
void SetWatchpointArray(const WatchpointArray* watchpoints) {
m_watchpoints = watchpoints;
}
struct BacktraceEntry {
std::string module;
u64 address;
u64 original_address;
u64 offset;
std::string name;
};
// Signal an interrupt for execution to halt as soon as possible.
// It is safe to call this if the CPU is not running.
virtual void SignalInterrupt(Kernel::KThread* thread) = 0;
static std::vector<BacktraceEntry> GetBacktraceFromContext(System& system,
const ThreadContext32& ctx);
static std::vector<BacktraceEntry> GetBacktraceFromContext(System& system,
const ThreadContext64& ctx);
// Stack trace generation.
void LogBacktrace(const Kernel::KProcess* process) const;
std::vector<BacktraceEntry> GetBacktrace() const;
void LogBacktrace() const;
// Debug functionality.
virtual const Kernel::DebugWatchpoint* HaltedWatchpoint() const = 0;
virtual void RewindBreakpointInstruction() = 0;
protected:
/// System context that this ARM interface is running under.
System& system;
const WatchpointArray* watchpoints;
bool uses_wall_clock;
static void SymbolicateBacktrace(Core::System& system, std::vector<BacktraceEntry>& out);
const Kernel::DebugWatchpoint* MatchingWatchpoint(
u64 addr, u64 size, Kernel::DebugWatchpointType access_type) const;
virtual HaltReason RunJit() = 0;
virtual HaltReason StepJit() = 0;
virtual u32 GetSvcNumber() const = 0;
virtual const Kernel::DebugWatchpoint* HaltedWatchpoint() const = 0;
virtual void RewindBreakpointInstruction() = 0;
protected:
const WatchpointArray* m_watchpoints{};
bool m_uses_wall_clock{};
};
} // namespace Core
+354
View File
@@ -0,0 +1,354 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/demangle.h"
#include "core/arm/debug.h"
#include "core/arm/symbols.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_thread.h"
#include "core/memory.h"
namespace Core {
namespace {
std::optional<std::string> GetNameFromThreadType64(Core::Memory::Memory& memory,
const Kernel::KThread& thread) {
// Read thread type from TLS
const VAddr tls_thread_type{memory.Read64(thread.GetTlsAddress() + 0x1f8)};
const VAddr argument_thread_type{thread.GetArgument()};
if (argument_thread_type && tls_thread_type != argument_thread_type) {
// Probably not created by nnsdk, no name available.
return std::nullopt;
}
if (!tls_thread_type) {
return std::nullopt;
}
const u16 version{memory.Read16(tls_thread_type + 0x46)};
VAddr name_pointer{};
if (version == 1) {
name_pointer = memory.Read64(tls_thread_type + 0x1a0);
} else {
name_pointer = memory.Read64(tls_thread_type + 0x1a8);
}
if (!name_pointer) {
// No name provided.
return std::nullopt;
}
return memory.ReadCString(name_pointer, 256);
}
std::optional<std::string> GetNameFromThreadType32(Core::Memory::Memory& memory,
const Kernel::KThread& thread) {
// Read thread type from TLS
const VAddr tls_thread_type{memory.Read32(thread.GetTlsAddress() + 0x1fc)};
const VAddr argument_thread_type{thread.GetArgument()};
if (argument_thread_type && tls_thread_type != argument_thread_type) {
// Probably not created by nnsdk, no name available.
return std::nullopt;
}
if (!tls_thread_type) {
return std::nullopt;
}
const u16 version{memory.Read16(tls_thread_type + 0x26)};
VAddr name_pointer{};
if (version == 1) {
name_pointer = memory.Read32(tls_thread_type + 0xe4);
} else {
name_pointer = memory.Read32(tls_thread_type + 0xe8);
}
if (!name_pointer) {
// No name provided.
return std::nullopt;
}
return memory.ReadCString(name_pointer, 256);
}
constexpr std::array<u64, 2> SegmentBases{
0x60000000ULL,
0x7100000000ULL,
};
void SymbolicateBacktrace(const Kernel::KProcess* process, std::vector<BacktraceEntry>& out) {
auto modules = FindModules(process);
const bool is_64 = process->Is64Bit();
std::map<std::string, Symbols::Symbols> symbols;
for (const auto& module : modules) {
symbols.insert_or_assign(module.second,
Symbols::GetSymbols(module.first, process->GetMemory(), is_64));
}
for (auto& entry : out) {
VAddr base = 0;
for (auto iter = modules.rbegin(); iter != modules.rend(); ++iter) {
const auto& module{*iter};
if (entry.original_address >= module.first) {
entry.module = module.second;
base = module.first;
break;
}
}
entry.offset = entry.original_address - base;
entry.address = SegmentBases[is_64] + entry.offset;
if (entry.module.empty()) {
entry.module = "unknown";
}
const auto symbol_set = symbols.find(entry.module);
if (symbol_set != symbols.end()) {
const auto symbol = Symbols::GetSymbolName(symbol_set->second, entry.offset);
if (symbol) {
entry.name = Common::DemangleSymbol(*symbol);
}
}
}
}
std::vector<BacktraceEntry> GetAArch64Backtrace(const Kernel::KProcess* process,
const Kernel::Svc::ThreadContext& ctx) {
std::vector<BacktraceEntry> out;
auto& memory = process->GetMemory();
auto pc = ctx.pc, lr = ctx.lr, fp = ctx.fp;
out.push_back({"", 0, pc, 0, ""});
// fp (= x29) points to the previous frame record.
// Frame records are two words long:
// fp+0 : pointer to previous frame record
// fp+8 : value of lr for frame
for (size_t i = 0; i < 256; i++) {
out.push_back({"", 0, lr, 0, ""});
if (!fp || (fp % 4 != 0) || !memory.IsValidVirtualAddressRange(fp, 16)) {
break;
}
lr = memory.Read64(fp + 8);
fp = memory.Read64(fp);
}
SymbolicateBacktrace(process, out);
return out;
}
std::vector<BacktraceEntry> GetAArch32Backtrace(const Kernel::KProcess* process,
const Kernel::Svc::ThreadContext& ctx) {
std::vector<BacktraceEntry> out;
auto& memory = process->GetMemory();
auto pc = ctx.pc, lr = ctx.lr, fp = ctx.fp;
out.push_back({"", 0, pc, 0, ""});
// fp (= r11) points to the last frame record.
// Frame records are two words long:
// fp+0 : pointer to previous frame record
// fp+4 : value of lr for frame
for (size_t i = 0; i < 256; i++) {
out.push_back({"", 0, lr, 0, ""});
if (!fp || (fp % 4 != 0) || !memory.IsValidVirtualAddressRange(fp, 8)) {
break;
}
lr = memory.Read32(fp + 4);
fp = memory.Read32(fp);
}
SymbolicateBacktrace(process, out);
return out;
}
} // namespace
std::optional<std::string> GetThreadName(const Kernel::KThread* thread) {
const auto* process = thread->GetOwnerProcess();
if (process->Is64Bit()) {
return GetNameFromThreadType64(process->GetMemory(), *thread);
} else {
return GetNameFromThreadType32(process->GetMemory(), *thread);
}
}
std::string_view GetThreadWaitReason(const Kernel::KThread* thread) {
switch (thread->GetWaitReasonForDebugging()) {
case Kernel::ThreadWaitReasonForDebugging::Sleep:
return "Sleep";
case Kernel::ThreadWaitReasonForDebugging::IPC:
return "IPC";
case Kernel::ThreadWaitReasonForDebugging::Synchronization:
return "Synchronization";
case Kernel::ThreadWaitReasonForDebugging::ConditionVar:
return "ConditionVar";
case Kernel::ThreadWaitReasonForDebugging::Arbitration:
return "Arbitration";
case Kernel::ThreadWaitReasonForDebugging::Suspended:
return "Suspended";
default:
return "Unknown";
}
}
std::string GetThreadState(const Kernel::KThread* thread) {
switch (thread->GetState()) {
case Kernel::ThreadState::Initialized:
return "Initialized";
case Kernel::ThreadState::Waiting:
return fmt::format("Waiting ({})", GetThreadWaitReason(thread));
case Kernel::ThreadState::Runnable:
return "Runnable";
case Kernel::ThreadState::Terminated:
return "Terminated";
default:
return "Unknown";
}
}
Kernel::KProcessAddress GetModuleEnd(const Kernel::KProcess* process,
Kernel::KProcessAddress base) {
Kernel::KMemoryInfo mem_info;
Kernel::Svc::MemoryInfo svc_mem_info;
Kernel::Svc::PageInfo page_info;
VAddr cur_addr{GetInteger(base)};
auto& page_table = process->GetPageTable();
// Expect: r-x Code (.text)
R_ASSERT(page_table.QueryInfo(std::addressof(mem_info), std::addressof(page_info), cur_addr));
svc_mem_info = mem_info.GetSvcMemoryInfo();
cur_addr = svc_mem_info.base_address + svc_mem_info.size;
if (svc_mem_info.state != Kernel::Svc::MemoryState::Code ||
svc_mem_info.permission != Kernel::Svc::MemoryPermission::ReadExecute) {
return cur_addr - 1;
}
// Expect: r-- Code (.rodata)
R_ASSERT(page_table.QueryInfo(std::addressof(mem_info), std::addressof(page_info), cur_addr));
svc_mem_info = mem_info.GetSvcMemoryInfo();
cur_addr = svc_mem_info.base_address + svc_mem_info.size;
if (svc_mem_info.state != Kernel::Svc::MemoryState::Code ||
svc_mem_info.permission != Kernel::Svc::MemoryPermission::Read) {
return cur_addr - 1;
}
// Expect: rw- CodeData (.data)
R_ASSERT(page_table.QueryInfo(std::addressof(mem_info), std::addressof(page_info), cur_addr));
svc_mem_info = mem_info.GetSvcMemoryInfo();
cur_addr = svc_mem_info.base_address + svc_mem_info.size;
return cur_addr - 1;
}
Loader::AppLoader::Modules FindModules(const Kernel::KProcess* process) {
Loader::AppLoader::Modules modules;
auto& page_table = process->GetPageTable();
auto& memory = process->GetMemory();
VAddr cur_addr = 0;
// Look for executable sections in Code or AliasCode regions.
while (true) {
Kernel::KMemoryInfo mem_info{};
Kernel::Svc::PageInfo page_info{};
R_ASSERT(
page_table.QueryInfo(std::addressof(mem_info), std::addressof(page_info), cur_addr));
auto svc_mem_info = mem_info.GetSvcMemoryInfo();
if (svc_mem_info.permission == Kernel::Svc::MemoryPermission::ReadExecute &&
(svc_mem_info.state == Kernel::Svc::MemoryState::Code ||
svc_mem_info.state == Kernel::Svc::MemoryState::AliasCode)) {
// Try to read the module name from its path.
constexpr s32 PathLengthMax = 0x200;
struct {
u32 zero;
s32 path_length;
std::array<char, PathLengthMax> path;
} module_path;
if (memory.ReadBlock(svc_mem_info.base_address + svc_mem_info.size, &module_path,
sizeof(module_path))) {
if (module_path.zero == 0 && module_path.path_length > 0) {
// Truncate module name.
module_path.path[PathLengthMax - 1] = '\0';
// Ignore leading directories.
char* path_pointer = module_path.path.data();
char* path_end =
path_pointer + std::min(PathLengthMax, module_path.path_length);
for (s32 i = 0; i < std::min(PathLengthMax, module_path.path_length) &&
module_path.path[i] != '\0';
i++) {
if (module_path.path[i] == '/' || module_path.path[i] == '\\') {
path_pointer = module_path.path.data() + i + 1;
}
}
// Insert output.
modules.emplace(svc_mem_info.base_address,
std::string_view(path_pointer, path_end));
}
}
}
// Check if we're done.
const uintptr_t next_address = svc_mem_info.base_address + svc_mem_info.size;
if (next_address <= cur_addr) {
break;
}
cur_addr = next_address;
}
return modules;
}
Kernel::KProcessAddress FindMainModuleEntrypoint(const Kernel::KProcess* process) {
// Do we have any loaded executable sections?
auto modules = FindModules(process);
if (modules.size() >= 2) {
// If we have two or more, the first one is rtld and the second is main.
return std::next(modules.begin())->first;
} else if (!modules.empty()) {
// If we only have one, this is the main module.
return modules.begin()->first;
}
// As a last resort, use the start of the code region.
return GetInteger(process->GetPageTable().GetCodeRegionStart());
}
void InvalidateInstructionCacheRange(const Kernel::KProcess* process, u64 address, u64 size) {
for (size_t i = 0; i < Core::Hardware::NUM_CPU_CORES; i++) {
auto* interface = process->GetArmInterface(i);
if (interface) {
interface->InvalidateCacheRange(address, size);
}
}
}
std::vector<BacktraceEntry> GetBacktraceFromContext(const Kernel::KProcess* process,
const Kernel::Svc::ThreadContext& ctx) {
if (process->Is64Bit()) {
return GetAArch64Backtrace(process, ctx);
} else {
return GetAArch32Backtrace(process, ctx);
}
}
std::vector<BacktraceEntry> GetBacktrace(const Kernel::KThread* thread) {
Kernel::Svc::ThreadContext ctx = thread->GetContext();
return GetBacktraceFromContext(thread->GetOwnerProcess(), ctx);
}
} // namespace Core
+35
View File
@@ -0,0 +1,35 @@
// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <optional>
#include "core/hle/kernel/k_thread.h"
#include "core/loader/loader.h"
namespace Core {
std::optional<std::string> GetThreadName(const Kernel::KThread* thread);
std::string_view GetThreadWaitReason(const Kernel::KThread* thread);
std::string GetThreadState(const Kernel::KThread* thread);
Loader::AppLoader::Modules FindModules(const Kernel::KProcess* process);
Kernel::KProcessAddress GetModuleEnd(const Kernel::KProcess* process, Kernel::KProcessAddress base);
Kernel::KProcessAddress FindMainModuleEntrypoint(const Kernel::KProcess* process);
void InvalidateInstructionCacheRange(const Kernel::KProcess* process, u64 address, u64 size);
struct BacktraceEntry {
std::string module;
u64 address;
u64 original_address;
u64 offset;
std::string name;
};
std::vector<BacktraceEntry> GetBacktraceFromContext(const Kernel::KProcess* process,
const Kernel::Svc::ThreadContext& ctx);
std::vector<BacktraceEntry> GetBacktrace(const Kernel::KThread* thread);
} // namespace Core
+181 -200
View File
@@ -1,25 +1,13 @@
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cinttypes>
#include <memory>
#include <dynarmic/interface/A32/a32.h>
#include <dynarmic/interface/A32/config.h>
#include "common/assert.h"
#include "common/literals.h"
#include "common/logging/log.h"
#include "common/page_table.h"
#include "common/settings.h"
#include "core/arm/dynarmic/arm_dynarmic.h"
#include "core/arm/dynarmic/arm_dynarmic_32.h"
#include "core/arm/dynarmic/dynarmic_cp15.h"
#include "core/arm/dynarmic/dynarmic_exclusive_monitor.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/debugger/debugger.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/svc.h"
#include "core/memory.h"
namespace Core {
@@ -27,78 +15,78 @@ using namespace Common::Literals;
class DynarmicCallbacks32 : public Dynarmic::A32::UserCallbacks {
public:
explicit DynarmicCallbacks32(ARM_Dynarmic_32& parent_)
: parent{parent_}, memory(parent.system.ApplicationMemory()),
debugger_enabled{parent.system.DebuggerEnabled()},
check_memory_access{debugger_enabled ||
!Settings::values.cpuopt_ignore_memory_aborts.GetValue()} {}
explicit DynarmicCallbacks32(ArmDynarmic32& parent, const Kernel::KProcess* process)
: m_parent{parent}, m_memory(process->GetMemory()),
m_process(process), m_debugger_enabled{parent.m_system.DebuggerEnabled()},
m_check_memory_access{m_debugger_enabled ||
!Settings::values.cpuopt_ignore_memory_aborts.GetValue()} {}
u8 MemoryRead8(u32 vaddr) override {
CheckMemoryAccess(vaddr, 1, Kernel::DebugWatchpointType::Read);
return memory.Read8(vaddr);
return m_memory.Read8(vaddr);
}
u16 MemoryRead16(u32 vaddr) override {
CheckMemoryAccess(vaddr, 2, Kernel::DebugWatchpointType::Read);
return memory.Read16(vaddr);
return m_memory.Read16(vaddr);
}
u32 MemoryRead32(u32 vaddr) override {
CheckMemoryAccess(vaddr, 4, Kernel::DebugWatchpointType::Read);
return memory.Read32(vaddr);
return m_memory.Read32(vaddr);
}
u64 MemoryRead64(u32 vaddr) override {
CheckMemoryAccess(vaddr, 8, Kernel::DebugWatchpointType::Read);
return memory.Read64(vaddr);
return m_memory.Read64(vaddr);
}
std::optional<u32> MemoryReadCode(u32 vaddr) override {
if (!memory.IsValidVirtualAddressRange(vaddr, sizeof(u32))) {
if (!m_memory.IsValidVirtualAddressRange(vaddr, sizeof(u32))) {
return std::nullopt;
}
return memory.Read32(vaddr);
return m_memory.Read32(vaddr);
}
void MemoryWrite8(u32 vaddr, u8 value) override {
if (CheckMemoryAccess(vaddr, 1, Kernel::DebugWatchpointType::Write)) {
memory.Write8(vaddr, value);
m_memory.Write8(vaddr, value);
}
}
void MemoryWrite16(u32 vaddr, u16 value) override {
if (CheckMemoryAccess(vaddr, 2, Kernel::DebugWatchpointType::Write)) {
memory.Write16(vaddr, value);
m_memory.Write16(vaddr, value);
}
}
void MemoryWrite32(u32 vaddr, u32 value) override {
if (CheckMemoryAccess(vaddr, 4, Kernel::DebugWatchpointType::Write)) {
memory.Write32(vaddr, value);
m_memory.Write32(vaddr, value);
}
}
void MemoryWrite64(u32 vaddr, u64 value) override {
if (CheckMemoryAccess(vaddr, 8, Kernel::DebugWatchpointType::Write)) {
memory.Write64(vaddr, value);
m_memory.Write64(vaddr, value);
}
}
bool MemoryWriteExclusive8(u32 vaddr, u8 value, u8 expected) override {
return CheckMemoryAccess(vaddr, 1, Kernel::DebugWatchpointType::Write) &&
memory.WriteExclusive8(vaddr, value, expected);
m_memory.WriteExclusive8(vaddr, value, expected);
}
bool MemoryWriteExclusive16(u32 vaddr, u16 value, u16 expected) override {
return CheckMemoryAccess(vaddr, 2, Kernel::DebugWatchpointType::Write) &&
memory.WriteExclusive16(vaddr, value, expected);
m_memory.WriteExclusive16(vaddr, value, expected);
}
bool MemoryWriteExclusive32(u32 vaddr, u32 value, u32 expected) override {
return CheckMemoryAccess(vaddr, 4, Kernel::DebugWatchpointType::Write) &&
memory.WriteExclusive32(vaddr, value, expected);
m_memory.WriteExclusive32(vaddr, value, expected);
}
bool MemoryWriteExclusive64(u32 vaddr, u64 value, u64 expected) override {
return CheckMemoryAccess(vaddr, 8, Kernel::DebugWatchpointType::Write) &&
memory.WriteExclusive64(vaddr, value, expected);
m_memory.WriteExclusive64(vaddr, value, expected);
}
void InterpreterFallback(u32 pc, std::size_t num_instructions) override {
parent.LogBacktrace();
m_parent.LogBacktrace(m_process);
LOG_ERROR(Core_ARM,
"Unimplemented instruction @ 0x{:X} for {} instructions (instr = {:08X})", pc,
num_instructions, memory.Read32(pc));
num_instructions, m_memory.Read32(pc));
}
void ExceptionRaised(u32 pc, Dynarmic::A32::Exception exception) override {
@@ -108,73 +96,64 @@ public:
ReturnException(pc, PrefetchAbort);
return;
default:
if (debugger_enabled) {
if (m_debugger_enabled) {
ReturnException(pc, InstructionBreakpoint);
return;
}
parent.LogBacktrace();
m_parent.LogBacktrace(m_process);
LOG_CRITICAL(Core_ARM,
"ExceptionRaised(exception = {}, pc = {:08X}, code = {:08X}, thumb = {})",
exception, pc, memory.Read32(pc), parent.IsInThumbMode());
exception, pc, m_memory.Read32(pc), m_parent.IsInThumbMode());
}
}
void CallSVC(u32 swi) override {
parent.svc_swi = swi;
parent.jit.load()->HaltExecution(SupervisorCall);
m_parent.m_svc_swi = swi;
m_parent.m_jit->HaltExecution(SupervisorCall);
}
void AddTicks(u64 ticks) override {
if (parent.uses_wall_clock) {
return;
}
ASSERT_MSG(!m_parent.m_uses_wall_clock, "Dynarmic ticking disabled");
// Divide the number of ticks by the amount of CPU cores. TODO(Subv): This yields only a
// rough approximation of the amount of executed ticks in the system, it may be thrown off
// if not all cores are doing a similar amount of work. Instead of doing this, we should
// device a way so that timing is consistent across all cores without increasing the ticks 4
// times.
u64 amortized_ticks =
(ticks - num_interpreted_instructions) / Core::Hardware::NUM_CPU_CORES;
u64 amortized_ticks = ticks / Core::Hardware::NUM_CPU_CORES;
// Always execute at least one tick.
amortized_ticks = std::max<u64>(amortized_ticks, 1);
parent.system.CoreTiming().AddTicks(amortized_ticks);
num_interpreted_instructions = 0;
m_parent.m_system.CoreTiming().AddTicks(amortized_ticks);
}
u64 GetTicksRemaining() override {
if (parent.uses_wall_clock) {
if (!IsInterrupted()) {
return minimum_run_cycles;
}
return 0U;
}
ASSERT_MSG(!m_parent.m_uses_wall_clock, "Dynarmic ticking disabled");
return std::max<s64>(parent.system.CoreTiming().GetDowncount(), 0);
return std::max<s64>(m_parent.m_system.CoreTiming().GetDowncount(), 0);
}
bool CheckMemoryAccess(u64 addr, u64 size, Kernel::DebugWatchpointType type) {
if (!check_memory_access) {
if (!m_check_memory_access) {
return true;
}
if (!memory.IsValidVirtualAddressRange(addr, size)) {
if (!m_memory.IsValidVirtualAddressRange(addr, size)) {
LOG_CRITICAL(Core_ARM, "Stopping execution due to unmapped memory access at {:#x}",
addr);
parent.jit.load()->HaltExecution(PrefetchAbort);
m_parent.m_jit->HaltExecution(PrefetchAbort);
return false;
}
if (!debugger_enabled) {
if (!m_debugger_enabled) {
return true;
}
const auto match{parent.MatchingWatchpoint(addr, size, type)};
const auto match{m_parent.MatchingWatchpoint(addr, size, type)};
if (match) {
parent.halted_watchpoint = match;
parent.jit.load()->HaltExecution(DataAbort);
m_parent.m_halted_watchpoint = match;
m_parent.m_jit->HaltExecution(DataAbort);
return false;
}
@@ -182,32 +161,31 @@ public:
}
void ReturnException(u32 pc, Dynarmic::HaltReason hr) {
parent.SaveContext(parent.breakpoint_context);
parent.breakpoint_context.cpu_registers[15] = pc;
parent.jit.load()->HaltExecution(hr);
m_parent.GetContext(m_parent.m_breakpoint_context);
m_parent.m_breakpoint_context.pc = pc;
m_parent.m_breakpoint_context.r[15] = pc;
m_parent.m_jit->HaltExecution(hr);
}
bool IsInterrupted() {
return parent.system.Kernel().PhysicalCore(parent.core_index).IsInterrupted();
}
ARM_Dynarmic_32& parent;
Core::Memory::Memory& memory;
std::size_t num_interpreted_instructions{};
const bool debugger_enabled{};
const bool check_memory_access{};
static constexpr u64 minimum_run_cycles = 10000U;
ArmDynarmic32& m_parent;
Core::Memory::Memory& m_memory;
const Kernel::KProcess* m_process{};
const bool m_debugger_enabled{};
const bool m_check_memory_access{};
static constexpr u64 MinimumRunCycles = 10000U;
};
std::shared_ptr<Dynarmic::A32::Jit> ARM_Dynarmic_32::MakeJit(Common::PageTable* page_table) const {
std::shared_ptr<Dynarmic::A32::Jit> ArmDynarmic32::MakeJit(Common::PageTable* page_table) const {
Dynarmic::A32::UserConfig config;
config.callbacks = cb.get();
config.coprocessors[15] = cp15;
config.callbacks = m_cb.get();
config.coprocessors[15] = m_cp15;
config.define_unpredictable_behaviour = true;
static constexpr std::size_t YUZU_PAGEBITS = 12;
static constexpr std::size_t NUM_PAGE_TABLE_ENTRIES = 1 << (32 - YUZU_PAGEBITS);
if (page_table) {
config.page_table = reinterpret_cast<std::array<std::uint8_t*, NUM_PAGE_TABLE_ENTRIES>*>(
constexpr size_t PageBits = 12;
constexpr size_t NumPageTableEntries = 1 << (32 - PageBits);
config.page_table = reinterpret_cast<std::array<std::uint8_t*, NumPageTableEntries>*>(
page_table->pointers.data());
config.absolute_offset_page_table = true;
config.page_table_pointer_mask_bits = Common::PageTable::ATTRIBUTE_BITS;
@@ -221,12 +199,12 @@ std::shared_ptr<Dynarmic::A32::Jit> ARM_Dynarmic_32::MakeJit(Common::PageTable*
}
// Multi-process state
config.processor_id = core_index;
config.global_monitor = &exclusive_monitor.monitor;
config.processor_id = m_core_index;
config.global_monitor = &m_exclusive_monitor.monitor;
// Timing
config.wall_clock_cntpct = uses_wall_clock;
config.enable_cycle_counting = true;
config.wall_clock_cntpct = m_uses_wall_clock;
config.enable_cycle_counting = !m_uses_wall_clock;
// Code cache size
#ifdef ARCHITECTURE_arm64
@@ -236,7 +214,7 @@ std::shared_ptr<Dynarmic::A32::Jit> ARM_Dynarmic_32::MakeJit(Common::PageTable*
#endif
// Allow memory fault handling to work
if (system.DebuggerEnabled()) {
if (m_system.DebuggerEnabled()) {
config.check_halt_on_memory_access = true;
}
@@ -325,137 +303,140 @@ std::shared_ptr<Dynarmic::A32::Jit> ARM_Dynarmic_32::MakeJit(Common::PageTable*
return std::make_unique<Dynarmic::A32::Jit>(config);
}
HaltReason ARM_Dynarmic_32::RunJit() {
return TranslateHaltReason(jit.load()->Run());
static std::pair<u32, u32> FpscrToFpsrFpcr(u32 fpscr) {
// FPSCR bits [31:27] are mapped to FPSR[31:27].
// FPSCR bit [7] is mapped to FPSR[7].
// FPSCR bits [4:0] are mapped to FPSR[4:0].
const u32 nzcv = fpscr & 0xf8000000;
const u32 idc = fpscr & 0x80;
const u32 fiq = fpscr & 0x1f;
const u32 fpsr = nzcv | idc | fiq;
// FPSCR bits [26:15] are mapped to FPCR[26:15].
// FPSCR bits [12:8] are mapped to FPCR[12:8].
const u32 round = fpscr & 0x7ff8000;
const u32 trap = fpscr & 0x1f00;
const u32 fpcr = round | trap;
return {fpsr, fpcr};
}
HaltReason ARM_Dynarmic_32::StepJit() {
return TranslateHaltReason(jit.load()->Step());
static u32 FpsrFpcrToFpscr(u64 fpsr, u64 fpcr) {
auto [s, c] = FpscrToFpsrFpcr(static_cast<u32>(fpsr | fpcr));
return s | c;
}
u32 ARM_Dynarmic_32::GetSvcNumber() const {
return svc_swi;
bool ArmDynarmic32::IsInThumbMode() const {
return (m_jit->Cpsr() & 0x20) != 0;
}
const Kernel::DebugWatchpoint* ARM_Dynarmic_32::HaltedWatchpoint() const {
return halted_watchpoint;
HaltReason ArmDynarmic32::RunThread(Kernel::KThread* thread) {
m_jit->ClearExclusiveState();
return TranslateHaltReason(m_jit->Run());
}
void ARM_Dynarmic_32::RewindBreakpointInstruction() {
LoadContext(breakpoint_context);
HaltReason ArmDynarmic32::StepThread(Kernel::KThread* thread) {
m_jit->ClearExclusiveState();
return TranslateHaltReason(m_jit->Step());
}
ARM_Dynarmic_32::ARM_Dynarmic_32(System& system_, bool uses_wall_clock_,
DynarmicExclusiveMonitor& exclusive_monitor_,
std::size_t core_index_)
: ARM_Interface{system_, uses_wall_clock_}, cb(std::make_unique<DynarmicCallbacks32>(*this)),
cp15(std::make_shared<DynarmicCP15>(*this)), core_index{core_index_},
exclusive_monitor{exclusive_monitor_}, null_jit{MakeJit(nullptr)}, jit{null_jit.get()} {}
ARM_Dynarmic_32::~ARM_Dynarmic_32() = default;
void ARM_Dynarmic_32::SetPC(u64 pc) {
jit.load()->Regs()[15] = static_cast<u32>(pc);
u32 ArmDynarmic32::GetSvcNumber() const {
return m_svc_swi;
}
u64 ARM_Dynarmic_32::GetPC() const {
return jit.load()->Regs()[15];
}
void ArmDynarmic32::GetSvcArguments(std::span<uint64_t, 8> args) const {
Dynarmic::A32::Jit& j = *m_jit;
auto& gpr = j.Regs();
u64 ARM_Dynarmic_32::GetSP() const {
return jit.load()->Regs()[13];
}
u64 ARM_Dynarmic_32::GetReg(int index) const {
return jit.load()->Regs()[index];
}
void ARM_Dynarmic_32::SetReg(int index, u64 value) {
jit.load()->Regs()[index] = static_cast<u32>(value);
}
u128 ARM_Dynarmic_32::GetVectorReg(int index) const {
return {};
}
void ARM_Dynarmic_32::SetVectorReg(int index, u128 value) {}
u32 ARM_Dynarmic_32::GetPSTATE() const {
return jit.load()->Cpsr();
}
void ARM_Dynarmic_32::SetPSTATE(u32 cpsr) {
jit.load()->SetCpsr(cpsr);
}
u64 ARM_Dynarmic_32::GetTlsAddress() const {
return cp15->uro;
}
void ARM_Dynarmic_32::SetTlsAddress(u64 address) {
cp15->uro = static_cast<u32>(address);
}
u64 ARM_Dynarmic_32::GetTPIDR_EL0() const {
return cp15->uprw;
}
void ARM_Dynarmic_32::SetTPIDR_EL0(u64 value) {
cp15->uprw = static_cast<u32>(value);
}
void ARM_Dynarmic_32::SaveContext(ThreadContext32& ctx) const {
Dynarmic::A32::Jit* j = jit.load();
ctx.cpu_registers = j->Regs();
ctx.extension_registers = j->ExtRegs();
ctx.cpsr = j->Cpsr();
ctx.fpscr = j->Fpscr();
}
void ARM_Dynarmic_32::LoadContext(const ThreadContext32& ctx) {
Dynarmic::A32::Jit* j = jit.load();
j->Regs() = ctx.cpu_registers;
j->ExtRegs() = ctx.extension_registers;
j->SetCpsr(ctx.cpsr);
j->SetFpscr(ctx.fpscr);
}
void ARM_Dynarmic_32::SignalInterrupt() {
jit.load()->HaltExecution(BreakLoop);
}
void ARM_Dynarmic_32::ClearInterrupt() {
jit.load()->ClearHalt(BreakLoop);
}
void ARM_Dynarmic_32::ClearInstructionCache() {
jit.load()->ClearCache();
}
void ARM_Dynarmic_32::InvalidateCacheRange(u64 addr, std::size_t size) {
jit.load()->InvalidateCacheRange(static_cast<u32>(addr), size);
}
void ARM_Dynarmic_32::ClearExclusiveState() {
jit.load()->ClearExclusiveState();
}
void ARM_Dynarmic_32::PageTableChanged(Common::PageTable& page_table,
std::size_t new_address_space_size_in_bits) {
ThreadContext32 ctx{};
SaveContext(ctx);
auto key = std::make_pair(&page_table, new_address_space_size_in_bits);
auto iter = jit_cache.find(key);
if (iter != jit_cache.end()) {
jit.store(iter->second.get());
LoadContext(ctx);
return;
for (size_t i = 0; i < 8; i++) {
args[i] = gpr[i];
}
std::shared_ptr new_jit = MakeJit(&page_table);
jit.store(new_jit.get());
LoadContext(ctx);
jit_cache.emplace(key, std::move(new_jit));
}
void ArmDynarmic32::SetSvcArguments(std::span<const uint64_t, 8> args) {
Dynarmic::A32::Jit& j = *m_jit;
auto& gpr = j.Regs();
for (size_t i = 0; i < 8; i++) {
gpr[i] = static_cast<u32>(args[i]);
}
}
const Kernel::DebugWatchpoint* ArmDynarmic32::HaltedWatchpoint() const {
return m_halted_watchpoint;
}
void ArmDynarmic32::RewindBreakpointInstruction() {
this->SetContext(m_breakpoint_context);
}
ArmDynarmic32::ArmDynarmic32(System& system, bool uses_wall_clock, const Kernel::KProcess* process,
DynarmicExclusiveMonitor& exclusive_monitor, std::size_t core_index)
: ArmInterface{uses_wall_clock}, m_system{system}, m_exclusive_monitor{exclusive_monitor},
m_cb(std::make_unique<DynarmicCallbacks32>(*this, process)),
m_cp15(std::make_shared<DynarmicCP15>(*this)), m_core_index{core_index} {
auto& page_table_impl = process->GetPageTable().GetBasePageTable().GetImpl();
m_jit = MakeJit(&page_table_impl);
}
ArmDynarmic32::~ArmDynarmic32() = default;
void ArmDynarmic32::SetTpidrroEl0(u64 value) {
m_cp15->uro = static_cast<u32>(value);
}
void ArmDynarmic32::GetContext(Kernel::Svc::ThreadContext& ctx) const {
Dynarmic::A32::Jit& j = *m_jit;
auto& gpr = j.Regs();
auto& fpr = j.ExtRegs();
for (size_t i = 0; i < 16; i++) {
ctx.r[i] = gpr[i];
}
ctx.fp = gpr[11];
ctx.sp = gpr[13];
ctx.lr = gpr[14];
ctx.pc = gpr[15];
ctx.pstate = j.Cpsr();
static_assert(sizeof(fpr) <= sizeof(ctx.v));
std::memcpy(ctx.v.data(), &fpr, sizeof(fpr));
auto [fpsr, fpcr] = FpscrToFpsrFpcr(j.Fpscr());
ctx.fpcr = fpcr;
ctx.fpsr = fpsr;
ctx.tpidr = m_cp15->uprw;
}
void ArmDynarmic32::SetContext(const Kernel::Svc::ThreadContext& ctx) {
Dynarmic::A32::Jit& j = *m_jit;
auto& gpr = j.Regs();
auto& fpr = j.ExtRegs();
for (size_t i = 0; i < 16; i++) {
gpr[i] = static_cast<u32>(ctx.r[i]);
}
j.SetCpsr(ctx.pstate);
static_assert(sizeof(fpr) <= sizeof(ctx.v));
std::memcpy(&fpr, ctx.v.data(), sizeof(fpr));
j.SetFpscr(FpsrFpcrToFpscr(ctx.fpsr, ctx.fpcr));
m_cp15->uprw = static_cast<u32>(ctx.tpidr);
}
void ArmDynarmic32::SignalInterrupt(Kernel::KThread* thread) {
m_jit->HaltExecution(BreakLoop);
}
void ArmDynarmic32::ClearInstructionCache() {
m_jit->ClearCache();
}
void ArmDynarmic32::InvalidateCacheRange(u64 addr, std::size_t size) {
m_jit->InvalidateCacheRange(static_cast<u32>(addr), size);
}
} // namespace Core
+30 -62
View File
@@ -3,14 +3,8 @@
#pragma once
#include <atomic>
#include <memory>
#include <unordered_map>
#include <dynarmic/interface/A32/a32.h>
#include <dynarmic/interface/A64/a64.h>
#include "common/common_types.h"
#include "common/hash.h"
#include "core/arm/arm_interface.h"
#include "core/arm/dynarmic/dynarmic_exclusive_monitor.h"
@@ -20,89 +14,63 @@ class Memory;
namespace Core {
class CPUInterruptHandler;
class DynarmicCallbacks32;
class DynarmicCP15;
class DynarmicExclusiveMonitor;
class System;
class ARM_Dynarmic_32 final : public ARM_Interface {
class ArmDynarmic32 final : public ArmInterface {
public:
ARM_Dynarmic_32(System& system_, bool uses_wall_clock_,
DynarmicExclusiveMonitor& exclusive_monitor_, std::size_t core_index_);
~ARM_Dynarmic_32() override;
void SetPC(u64 pc) override;
u64 GetPC() const override;
u64 GetSP() const override;
u64 GetReg(int index) const override;
void SetReg(int index, u64 value) override;
u128 GetVectorReg(int index) const override;
void SetVectorReg(int index, u128 value) override;
u32 GetPSTATE() const override;
void SetPSTATE(u32 pstate) override;
u64 GetTlsAddress() const override;
void SetTlsAddress(u64 address) override;
void SetTPIDR_EL0(u64 value) override;
u64 GetTPIDR_EL0() const override;
bool IsInThumbMode() const {
return (GetPSTATE() & 0x20) != 0;
}
ArmDynarmic32(System& system, bool uses_wall_clock, const Kernel::KProcess* process,
DynarmicExclusiveMonitor& exclusive_monitor, std::size_t core_index);
~ArmDynarmic32() override;
Architecture GetArchitecture() const override {
return Architecture::Aarch32;
return Architecture::AArch32;
}
void SaveContext(ThreadContext32& ctx) const override;
void SaveContext(ThreadContext64& ctx) const override {}
void LoadContext(const ThreadContext32& ctx) override;
void LoadContext(const ThreadContext64& ctx) override {}
void SignalInterrupt() override;
void ClearInterrupt() override;
void ClearExclusiveState() override;
bool IsInThumbMode() const;
HaltReason RunThread(Kernel::KThread* thread) override;
HaltReason StepThread(Kernel::KThread* thread) override;
void GetContext(Kernel::Svc::ThreadContext& ctx) const override;
void SetContext(const Kernel::Svc::ThreadContext& ctx) override;
void SetTpidrroEl0(u64 value) override;
void GetSvcArguments(std::span<uint64_t, 8> args) const override;
void SetSvcArguments(std::span<const uint64_t, 8> args) override;
u32 GetSvcNumber() const override;
void SignalInterrupt(Kernel::KThread* thread) override;
void ClearInstructionCache() override;
void InvalidateCacheRange(u64 addr, std::size_t size) override;
void PageTableChanged(Common::PageTable& new_page_table,
std::size_t new_address_space_size_in_bits) override;
protected:
HaltReason RunJit() override;
HaltReason StepJit() override;
u32 GetSvcNumber() const override;
const Kernel::DebugWatchpoint* HaltedWatchpoint() const override;
void RewindBreakpointInstruction() override;
private:
std::shared_ptr<Dynarmic::A32::Jit> MakeJit(Common::PageTable* page_table) const;
static std::vector<BacktraceEntry> GetBacktrace(Core::System& system, u64 fp, u64 lr, u64 pc);
using JitCacheKey = std::pair<Common::PageTable*, std::size_t>;
using JitCacheType =
std::unordered_map<JitCacheKey, std::shared_ptr<Dynarmic::A32::Jit>, Common::PairHash>;
System& m_system;
DynarmicExclusiveMonitor& m_exclusive_monitor;
private:
friend class DynarmicCallbacks32;
friend class DynarmicCP15;
std::unique_ptr<DynarmicCallbacks32> cb;
JitCacheType jit_cache;
std::shared_ptr<DynarmicCP15> cp15;
std::size_t core_index;
DynarmicExclusiveMonitor& exclusive_monitor;
std::shared_ptr<Dynarmic::A32::Jit> MakeJit(Common::PageTable* page_table) const;
std::shared_ptr<Dynarmic::A32::Jit> null_jit;
std::unique_ptr<DynarmicCallbacks32> m_cb{};
std::shared_ptr<DynarmicCP15> m_cp15{};
std::size_t m_core_index{};
// A raw pointer here is fine; we never delete Jit instances.
std::atomic<Dynarmic::A32::Jit*> jit;
std::shared_ptr<Dynarmic::A32::Jit> m_jit{};
// SVC callback
u32 svc_swi{};
u32 m_svc_swi{};
// Watchpoint info
const Kernel::DebugWatchpoint* halted_watchpoint;
ThreadContext32 breakpoint_context;
const Kernel::DebugWatchpoint* m_halted_watchpoint{};
Kernel::Svc::ThreadContext m_breakpoint_context{};
};
} // namespace Core
+165 -223
View File
@@ -1,25 +1,12 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <cinttypes>
#include <memory>
#include <dynarmic/interface/A64/a64.h>
#include <dynarmic/interface/A64/config.h>
#include "common/assert.h"
#include "common/literals.h"
#include "common/logging/log.h"
#include "common/page_table.h"
#include "common/settings.h"
#include "core/arm/dynarmic/arm_dynarmic.h"
#include "core/arm/dynarmic/arm_dynarmic_64.h"
#include "core/arm/dynarmic/dynarmic_exclusive_monitor.h"
#include "core/core.h"
#include "core/core_timing.h"
#include "core/debugger/debugger.h"
#include "core/hardware_properties.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/svc.h"
#include "core/memory.h"
namespace Core {
@@ -28,92 +15,92 @@ using namespace Common::Literals;
class DynarmicCallbacks64 : public Dynarmic::A64::UserCallbacks {
public:
explicit DynarmicCallbacks64(ARM_Dynarmic_64& parent_)
: parent{parent_}, memory(parent.system.ApplicationMemory()),
debugger_enabled{parent.system.DebuggerEnabled()},
check_memory_access{debugger_enabled ||
!Settings::values.cpuopt_ignore_memory_aborts.GetValue()} {}
explicit DynarmicCallbacks64(ArmDynarmic64& parent, const Kernel::KProcess* process)
: m_parent{parent}, m_memory(process->GetMemory()),
m_process(process), m_debugger_enabled{parent.m_system.DebuggerEnabled()},
m_check_memory_access{m_debugger_enabled ||
!Settings::values.cpuopt_ignore_memory_aborts.GetValue()} {}
u8 MemoryRead8(u64 vaddr) override {
CheckMemoryAccess(vaddr, 1, Kernel::DebugWatchpointType::Read);
return memory.Read8(vaddr);
return m_memory.Read8(vaddr);
}
u16 MemoryRead16(u64 vaddr) override {
CheckMemoryAccess(vaddr, 2, Kernel::DebugWatchpointType::Read);
return memory.Read16(vaddr);
return m_memory.Read16(vaddr);
}
u32 MemoryRead32(u64 vaddr) override {
CheckMemoryAccess(vaddr, 4, Kernel::DebugWatchpointType::Read);
return memory.Read32(vaddr);
return m_memory.Read32(vaddr);
}
u64 MemoryRead64(u64 vaddr) override {
CheckMemoryAccess(vaddr, 8, Kernel::DebugWatchpointType::Read);
return memory.Read64(vaddr);
return m_memory.Read64(vaddr);
}
Vector MemoryRead128(u64 vaddr) override {
CheckMemoryAccess(vaddr, 16, Kernel::DebugWatchpointType::Read);
return {memory.Read64(vaddr), memory.Read64(vaddr + 8)};
return {m_memory.Read64(vaddr), m_memory.Read64(vaddr + 8)};
}
std::optional<u32> MemoryReadCode(u64 vaddr) override {
if (!memory.IsValidVirtualAddressRange(vaddr, sizeof(u32))) {
if (!m_memory.IsValidVirtualAddressRange(vaddr, sizeof(u32))) {
return std::nullopt;
}
return memory.Read32(vaddr);
return m_memory.Read32(vaddr);
}
void MemoryWrite8(u64 vaddr, u8 value) override {
if (CheckMemoryAccess(vaddr, 1, Kernel::DebugWatchpointType::Write)) {
memory.Write8(vaddr, value);
m_memory.Write8(vaddr, value);
}
}
void MemoryWrite16(u64 vaddr, u16 value) override {
if (CheckMemoryAccess(vaddr, 2, Kernel::DebugWatchpointType::Write)) {
memory.Write16(vaddr, value);
m_memory.Write16(vaddr, value);
}
}
void MemoryWrite32(u64 vaddr, u32 value) override {
if (CheckMemoryAccess(vaddr, 4, Kernel::DebugWatchpointType::Write)) {
memory.Write32(vaddr, value);
m_memory.Write32(vaddr, value);
}
}
void MemoryWrite64(u64 vaddr, u64 value) override {
if (CheckMemoryAccess(vaddr, 8, Kernel::DebugWatchpointType::Write)) {
memory.Write64(vaddr, value);
m_memory.Write64(vaddr, value);
}
}
void MemoryWrite128(u64 vaddr, Vector value) override {
if (CheckMemoryAccess(vaddr, 16, Kernel::DebugWatchpointType::Write)) {
memory.Write64(vaddr, value[0]);
memory.Write64(vaddr + 8, value[1]);
m_memory.Write64(vaddr, value[0]);
m_memory.Write64(vaddr + 8, value[1]);
}
}
bool MemoryWriteExclusive8(u64 vaddr, std::uint8_t value, std::uint8_t expected) override {
return CheckMemoryAccess(vaddr, 1, Kernel::DebugWatchpointType::Write) &&
memory.WriteExclusive8(vaddr, value, expected);
m_memory.WriteExclusive8(vaddr, value, expected);
}
bool MemoryWriteExclusive16(u64 vaddr, std::uint16_t value, std::uint16_t expected) override {
return CheckMemoryAccess(vaddr, 2, Kernel::DebugWatchpointType::Write) &&
memory.WriteExclusive16(vaddr, value, expected);
m_memory.WriteExclusive16(vaddr, value, expected);
}
bool MemoryWriteExclusive32(u64 vaddr, std::uint32_t value, std::uint32_t expected) override {
return CheckMemoryAccess(vaddr, 4, Kernel::DebugWatchpointType::Write) &&
memory.WriteExclusive32(vaddr, value, expected);
m_memory.WriteExclusive32(vaddr, value, expected);
}
bool MemoryWriteExclusive64(u64 vaddr, std::uint64_t value, std::uint64_t expected) override {
return CheckMemoryAccess(vaddr, 8, Kernel::DebugWatchpointType::Write) &&
memory.WriteExclusive64(vaddr, value, expected);
m_memory.WriteExclusive64(vaddr, value, expected);
}
bool MemoryWriteExclusive128(u64 vaddr, Vector value, Vector expected) override {
return CheckMemoryAccess(vaddr, 16, Kernel::DebugWatchpointType::Write) &&
memory.WriteExclusive128(vaddr, value, expected);
m_memory.WriteExclusive128(vaddr, value, expected);
}
void InterpreterFallback(u64 pc, std::size_t num_instructions) override {
parent.LogBacktrace();
m_parent.LogBacktrace(m_process);
LOG_ERROR(Core_ARM,
"Unimplemented instruction @ 0x{:X} for {} instructions (instr = {:08X})", pc,
num_instructions, memory.Read32(pc));
num_instructions, m_memory.Read32(pc));
ReturnException(pc, PrefetchAbort);
}
@@ -124,11 +111,11 @@ public:
static constexpr u64 ICACHE_LINE_SIZE = 64;
const u64 cache_line_start = value & ~(ICACHE_LINE_SIZE - 1);
parent.system.InvalidateCpuInstructionCacheRange(cache_line_start, ICACHE_LINE_SIZE);
m_parent.InvalidateCacheRange(cache_line_start, ICACHE_LINE_SIZE);
break;
}
case Dynarmic::A64::InstructionCacheOperation::InvalidateAllToPoU:
parent.system.InvalidateCpuInstructionCaches();
m_parent.ClearInstructionCache();
break;
case Dynarmic::A64::InstructionCacheOperation::InvalidateAllToPoUInnerSharable:
default:
@@ -136,7 +123,7 @@ public:
break;
}
parent.jit.load()->HaltExecution(Dynarmic::HaltReason::CacheInvalidation);
m_parent.m_jit->HaltExecution(Dynarmic::HaltReason::CacheInvalidation);
}
void ExceptionRaised(u64 pc, Dynarmic::A64::Exception exception) override {
@@ -152,26 +139,24 @@ public:
ReturnException(pc, PrefetchAbort);
return;
default:
if (debugger_enabled) {
if (m_debugger_enabled) {
ReturnException(pc, InstructionBreakpoint);
return;
}
parent.LogBacktrace();
m_parent.LogBacktrace(m_process);
LOG_CRITICAL(Core_ARM, "ExceptionRaised(exception = {}, pc = {:08X}, code = {:08X})",
static_cast<std::size_t>(exception), pc, memory.Read32(pc));
static_cast<std::size_t>(exception), pc, m_memory.Read32(pc));
}
}
void CallSVC(u32 swi) override {
parent.svc_swi = swi;
parent.jit.load()->HaltExecution(SupervisorCall);
void CallSVC(u32 svc) override {
m_parent.m_svc = svc;
m_parent.m_jit->HaltExecution(SupervisorCall);
}
void AddTicks(u64 ticks) override {
if (parent.uses_wall_clock) {
return;
}
ASSERT_MSG(!m_parent.m_uses_wall_clock, "Dynarmic ticking disabled");
// Divide the number of ticks by the amount of CPU cores. TODO(Subv): This yields only a
// rough approximation of the amount of executed ticks in the system, it may be thrown off
@@ -182,44 +167,39 @@ public:
// Always execute at least one tick.
amortized_ticks = std::max<u64>(amortized_ticks, 1);
parent.system.CoreTiming().AddTicks(amortized_ticks);
m_parent.m_system.CoreTiming().AddTicks(amortized_ticks);
}
u64 GetTicksRemaining() override {
if (parent.uses_wall_clock) {
if (!IsInterrupted()) {
return minimum_run_cycles;
}
return 0U;
}
ASSERT_MSG(!m_parent.m_uses_wall_clock, "Dynarmic ticking disabled");
return std::max<s64>(parent.system.CoreTiming().GetDowncount(), 0);
return std::max<s64>(m_parent.m_system.CoreTiming().GetDowncount(), 0);
}
u64 GetCNTPCT() override {
return parent.system.CoreTiming().GetClockTicks();
return m_parent.m_system.CoreTiming().GetClockTicks();
}
bool CheckMemoryAccess(u64 addr, u64 size, Kernel::DebugWatchpointType type) {
if (!check_memory_access) {
if (!m_check_memory_access) {
return true;
}
if (!memory.IsValidVirtualAddressRange(addr, size)) {
if (!m_memory.IsValidVirtualAddressRange(addr, size)) {
LOG_CRITICAL(Core_ARM, "Stopping execution due to unmapped memory access at {:#x}",
addr);
parent.jit.load()->HaltExecution(PrefetchAbort);
m_parent.m_jit->HaltExecution(PrefetchAbort);
return false;
}
if (!debugger_enabled) {
if (!m_debugger_enabled) {
return true;
}
const auto match{parent.MatchingWatchpoint(addr, size, type)};
const auto match{m_parent.MatchingWatchpoint(addr, size, type)};
if (match) {
parent.halted_watchpoint = match;
parent.jit.load()->HaltExecution(DataAbort);
m_parent.m_halted_watchpoint = match;
m_parent.m_jit->HaltExecution(DataAbort);
return false;
}
@@ -227,30 +207,27 @@ public:
}
void ReturnException(u64 pc, Dynarmic::HaltReason hr) {
parent.SaveContext(parent.breakpoint_context);
parent.breakpoint_context.pc = pc;
parent.jit.load()->HaltExecution(hr);
m_parent.GetContext(m_parent.m_breakpoint_context);
m_parent.m_breakpoint_context.pc = pc;
m_parent.m_jit->HaltExecution(hr);
}
bool IsInterrupted() {
return parent.system.Kernel().PhysicalCore(parent.core_index).IsInterrupted();
}
ARM_Dynarmic_64& parent;
Core::Memory::Memory& memory;
u64 tpidrro_el0 = 0;
u64 tpidr_el0 = 0;
const bool debugger_enabled{};
const bool check_memory_access{};
static constexpr u64 minimum_run_cycles = 10000U;
ArmDynarmic64& m_parent;
Core::Memory::Memory& m_memory;
u64 m_tpidrro_el0{};
u64 m_tpidr_el0{};
const Kernel::KProcess* m_process{};
const bool m_debugger_enabled{};
const bool m_check_memory_access{};
static constexpr u64 MinimumRunCycles = 10000U;
};
std::shared_ptr<Dynarmic::A64::Jit> ARM_Dynarmic_64::MakeJit(Common::PageTable* page_table,
std::size_t address_space_bits) const {
std::shared_ptr<Dynarmic::A64::Jit> ArmDynarmic64::MakeJit(Common::PageTable* page_table,
std::size_t address_space_bits) const {
Dynarmic::A64::UserConfig config;
// Callbacks
config.callbacks = cb.get();
config.callbacks = m_cb.get();
// Memory
if (page_table) {
@@ -271,12 +248,12 @@ std::shared_ptr<Dynarmic::A64::Jit> ARM_Dynarmic_64::MakeJit(Common::PageTable*
}
// Multi-process state
config.processor_id = core_index;
config.global_monitor = &exclusive_monitor.monitor;
config.processor_id = m_core_index;
config.global_monitor = &m_exclusive_monitor.monitor;
// System registers
config.tpidrro_el0 = &cb->tpidrro_el0;
config.tpidr_el0 = &cb->tpidr_el0;
config.tpidrro_el0 = &m_cb->m_tpidrro_el0;
config.tpidr_el0 = &m_cb->m_tpidr_el0;
config.dczid_el0 = 4;
config.ctr_el0 = 0x8444c004;
config.cntfrq_el0 = Hardware::CNTFREQ;
@@ -285,8 +262,8 @@ std::shared_ptr<Dynarmic::A64::Jit> ARM_Dynarmic_64::MakeJit(Common::PageTable*
config.define_unpredictable_behaviour = true;
// Timing
config.wall_clock_cntpct = uses_wall_clock;
config.enable_cycle_counting = true;
config.wall_clock_cntpct = m_uses_wall_clock;
config.enable_cycle_counting = !m_uses_wall_clock;
// Code cache size
#ifdef ARCHITECTURE_arm64
@@ -296,7 +273,7 @@ std::shared_ptr<Dynarmic::A64::Jit> ARM_Dynarmic_64::MakeJit(Common::PageTable*
#endif
// Allow memory fault handling to work
if (system.DebuggerEnabled()) {
if (m_system.DebuggerEnabled()) {
config.check_halt_on_memory_access = true;
}
@@ -384,147 +361,112 @@ std::shared_ptr<Dynarmic::A64::Jit> ARM_Dynarmic_64::MakeJit(Common::PageTable*
return std::make_shared<Dynarmic::A64::Jit>(config);
}
HaltReason ARM_Dynarmic_64::RunJit() {
return TranslateHaltReason(jit.load()->Run());
HaltReason ArmDynarmic64::RunThread(Kernel::KThread* thread) {
m_jit->ClearExclusiveState();
return TranslateHaltReason(m_jit->Run());
}
HaltReason ARM_Dynarmic_64::StepJit() {
return TranslateHaltReason(jit.load()->Step());
HaltReason ArmDynarmic64::StepThread(Kernel::KThread* thread) {
m_jit->ClearExclusiveState();
return TranslateHaltReason(m_jit->Step());
}
u32 ARM_Dynarmic_64::GetSvcNumber() const {
return svc_swi;
u32 ArmDynarmic64::GetSvcNumber() const {
return m_svc;
}
const Kernel::DebugWatchpoint* ARM_Dynarmic_64::HaltedWatchpoint() const {
return halted_watchpoint;
}
void ArmDynarmic64::GetSvcArguments(std::span<uint64_t, 8> args) const {
Dynarmic::A64::Jit& j = *m_jit;
void ARM_Dynarmic_64::RewindBreakpointInstruction() {
LoadContext(breakpoint_context);
}
ARM_Dynarmic_64::ARM_Dynarmic_64(System& system_, bool uses_wall_clock_,
DynarmicExclusiveMonitor& exclusive_monitor_,
std::size_t core_index_)
: ARM_Interface{system_, uses_wall_clock_},
cb(std::make_unique<DynarmicCallbacks64>(*this)), core_index{core_index_},
exclusive_monitor{exclusive_monitor_}, null_jit{MakeJit(nullptr, 48)}, jit{null_jit.get()} {}
ARM_Dynarmic_64::~ARM_Dynarmic_64() = default;
void ARM_Dynarmic_64::SetPC(u64 pc) {
jit.load()->SetPC(pc);
}
u64 ARM_Dynarmic_64::GetPC() const {
return jit.load()->GetPC();
}
u64 ARM_Dynarmic_64::GetSP() const {
return jit.load()->GetSP();
}
u64 ARM_Dynarmic_64::GetReg(int index) const {
return jit.load()->GetRegister(index);
}
void ARM_Dynarmic_64::SetReg(int index, u64 value) {
jit.load()->SetRegister(index, value);
}
u128 ARM_Dynarmic_64::GetVectorReg(int index) const {
return jit.load()->GetVector(index);
}
void ARM_Dynarmic_64::SetVectorReg(int index, u128 value) {
jit.load()->SetVector(index, value);
}
u32 ARM_Dynarmic_64::GetPSTATE() const {
return jit.load()->GetPstate();
}
void ARM_Dynarmic_64::SetPSTATE(u32 pstate) {
jit.load()->SetPstate(pstate);
}
u64 ARM_Dynarmic_64::GetTlsAddress() const {
return cb->tpidrro_el0;
}
void ARM_Dynarmic_64::SetTlsAddress(u64 address) {
cb->tpidrro_el0 = address;
}
u64 ARM_Dynarmic_64::GetTPIDR_EL0() const {
return cb->tpidr_el0;
}
void ARM_Dynarmic_64::SetTPIDR_EL0(u64 value) {
cb->tpidr_el0 = value;
}
void ARM_Dynarmic_64::SaveContext(ThreadContext64& ctx) const {
Dynarmic::A64::Jit* j = jit.load();
ctx.cpu_registers = j->GetRegisters();
ctx.sp = j->GetSP();
ctx.pc = j->GetPC();
ctx.pstate = j->GetPstate();
ctx.vector_registers = j->GetVectors();
ctx.fpcr = j->GetFpcr();
ctx.fpsr = j->GetFpsr();
ctx.tpidr = cb->tpidr_el0;
}
void ARM_Dynarmic_64::LoadContext(const ThreadContext64& ctx) {
Dynarmic::A64::Jit* j = jit.load();
j->SetRegisters(ctx.cpu_registers);
j->SetSP(ctx.sp);
j->SetPC(ctx.pc);
j->SetPstate(ctx.pstate);
j->SetVectors(ctx.vector_registers);
j->SetFpcr(ctx.fpcr);
j->SetFpsr(ctx.fpsr);
SetTPIDR_EL0(ctx.tpidr);
}
void ARM_Dynarmic_64::SignalInterrupt() {
jit.load()->HaltExecution(BreakLoop);
}
void ARM_Dynarmic_64::ClearInterrupt() {
jit.load()->ClearHalt(BreakLoop);
}
void ARM_Dynarmic_64::ClearInstructionCache() {
jit.load()->ClearCache();
}
void ARM_Dynarmic_64::InvalidateCacheRange(u64 addr, std::size_t size) {
jit.load()->InvalidateCacheRange(addr, size);
}
void ARM_Dynarmic_64::ClearExclusiveState() {
jit.load()->ClearExclusiveState();
}
void ARM_Dynarmic_64::PageTableChanged(Common::PageTable& page_table,
std::size_t new_address_space_size_in_bits) {
ThreadContext64 ctx{};
SaveContext(ctx);
auto key = std::make_pair(&page_table, new_address_space_size_in_bits);
auto iter = jit_cache.find(key);
if (iter != jit_cache.end()) {
jit.store(iter->second.get());
LoadContext(ctx);
return;
for (size_t i = 0; i < 8; i++) {
args[i] = j.GetRegister(i);
}
std::shared_ptr new_jit = MakeJit(&page_table, new_address_space_size_in_bits);
jit.store(new_jit.get());
LoadContext(ctx);
jit_cache.emplace(key, std::move(new_jit));
}
void ArmDynarmic64::SetSvcArguments(std::span<const uint64_t, 8> args) {
Dynarmic::A64::Jit& j = *m_jit;
for (size_t i = 0; i < 8; i++) {
j.SetRegister(i, args[i]);
}
}
const Kernel::DebugWatchpoint* ArmDynarmic64::HaltedWatchpoint() const {
return m_halted_watchpoint;
}
void ArmDynarmic64::RewindBreakpointInstruction() {
this->SetContext(m_breakpoint_context);
}
ArmDynarmic64::ArmDynarmic64(System& system, bool uses_wall_clock, const Kernel::KProcess* process,
DynarmicExclusiveMonitor& exclusive_monitor, std::size_t core_index)
: ArmInterface{uses_wall_clock}, m_system{system}, m_exclusive_monitor{exclusive_monitor},
m_cb(std::make_unique<DynarmicCallbacks64>(*this, process)), m_core_index{core_index} {
auto& page_table = process->GetPageTable().GetBasePageTable();
auto& page_table_impl = page_table.GetImpl();
m_jit = MakeJit(&page_table_impl, page_table.GetAddressSpaceWidth());
}
ArmDynarmic64::~ArmDynarmic64() = default;
void ArmDynarmic64::SetTpidrroEl0(u64 value) {
m_cb->m_tpidrro_el0 = value;
}
void ArmDynarmic64::GetContext(Kernel::Svc::ThreadContext& ctx) const {
Dynarmic::A64::Jit& j = *m_jit;
auto gpr = j.GetRegisters();
auto fpr = j.GetVectors();
// TODO: this is inconvenient
for (size_t i = 0; i < 29; i++) {
ctx.r[i] = gpr[i];
}
ctx.fp = gpr[29];
ctx.lr = gpr[30];
ctx.sp = j.GetSP();
ctx.pc = j.GetPC();
ctx.pstate = j.GetPstate();
ctx.v = fpr;
ctx.fpcr = j.GetFpcr();
ctx.fpsr = j.GetFpsr();
ctx.tpidr = m_cb->m_tpidr_el0;
}
void ArmDynarmic64::SetContext(const Kernel::Svc::ThreadContext& ctx) {
Dynarmic::A64::Jit& j = *m_jit;
// TODO: this is inconvenient
std::array<u64, 31> gpr;
for (size_t i = 0; i < 29; i++) {
gpr[i] = ctx.r[i];
}
gpr[29] = ctx.fp;
gpr[30] = ctx.lr;
j.SetRegisters(gpr);
j.SetSP(ctx.sp);
j.SetPC(ctx.pc);
j.SetPstate(ctx.pstate);
j.SetVectors(ctx.v);
j.SetFpcr(ctx.fpcr);
j.SetFpsr(ctx.fpsr);
m_cb->m_tpidr_el0 = ctx.tpidr;
}
void ArmDynarmic64::SignalInterrupt(Kernel::KThread* thread) {
m_jit->HaltExecution(BreakLoop);
}
void ArmDynarmic64::ClearInstructionCache() {
m_jit->ClearCache();
}
void ArmDynarmic64::InvalidateCacheRange(u64 addr, std::size_t size) {
m_jit->InvalidateCacheRange(addr, size);
}
} // namespace Core
+29 -50
View File
@@ -23,76 +23,55 @@ class DynarmicCallbacks64;
class DynarmicExclusiveMonitor;
class System;
class ARM_Dynarmic_64 final : public ARM_Interface {
class ArmDynarmic64 final : public ArmInterface {
public:
ARM_Dynarmic_64(System& system_, bool uses_wall_clock_,
DynarmicExclusiveMonitor& exclusive_monitor_, std::size_t core_index_);
~ARM_Dynarmic_64() override;
void SetPC(u64 pc) override;
u64 GetPC() const override;
u64 GetSP() const override;
u64 GetReg(int index) const override;
void SetReg(int index, u64 value) override;
u128 GetVectorReg(int index) const override;
void SetVectorReg(int index, u128 value) override;
u32 GetPSTATE() const override;
void SetPSTATE(u32 pstate) override;
u64 GetTlsAddress() const override;
void SetTlsAddress(u64 address) override;
void SetTPIDR_EL0(u64 value) override;
u64 GetTPIDR_EL0() const override;
ArmDynarmic64(System& system, bool uses_wall_clock, const Kernel::KProcess* process,
DynarmicExclusiveMonitor& exclusive_monitor, std::size_t core_index);
~ArmDynarmic64() override;
Architecture GetArchitecture() const override {
return Architecture::Aarch64;
return Architecture::AArch64;
}
void SaveContext(ThreadContext32& ctx) const override {}
void SaveContext(ThreadContext64& ctx) const override;
void LoadContext(const ThreadContext32& ctx) override {}
void LoadContext(const ThreadContext64& ctx) override;
void SignalInterrupt() override;
void ClearInterrupt() override;
void ClearExclusiveState() override;
HaltReason RunThread(Kernel::KThread* thread) override;
HaltReason StepThread(Kernel::KThread* thread) override;
void GetContext(Kernel::Svc::ThreadContext& ctx) const override;
void SetContext(const Kernel::Svc::ThreadContext& ctx) override;
void SetTpidrroEl0(u64 value) override;
void GetSvcArguments(std::span<uint64_t, 8> args) const override;
void SetSvcArguments(std::span<const uint64_t, 8> args) override;
u32 GetSvcNumber() const override;
void SignalInterrupt(Kernel::KThread* thread) override;
void ClearInstructionCache() override;
void InvalidateCacheRange(u64 addr, std::size_t size) override;
void PageTableChanged(Common::PageTable& new_page_table,
std::size_t new_address_space_size_in_bits) override;
protected:
HaltReason RunJit() override;
HaltReason StepJit() override;
u32 GetSvcNumber() const override;
const Kernel::DebugWatchpoint* HaltedWatchpoint() const override;
void RewindBreakpointInstruction() override;
private:
System& m_system;
DynarmicExclusiveMonitor& m_exclusive_monitor;
private:
friend class DynarmicCallbacks64;
std::shared_ptr<Dynarmic::A64::Jit> MakeJit(Common::PageTable* page_table,
std::size_t address_space_bits) const;
std::unique_ptr<DynarmicCallbacks64> m_cb{};
std::size_t m_core_index{};
using JitCacheKey = std::pair<Common::PageTable*, std::size_t>;
using JitCacheType =
std::unordered_map<JitCacheKey, std::shared_ptr<Dynarmic::A64::Jit>, Common::PairHash>;
friend class DynarmicCallbacks64;
std::unique_ptr<DynarmicCallbacks64> cb;
JitCacheType jit_cache;
std::size_t core_index;
DynarmicExclusiveMonitor& exclusive_monitor;
std::shared_ptr<Dynarmic::A64::Jit> null_jit;
// A raw pointer here is fine; we never delete Jit instances.
std::atomic<Dynarmic::A64::Jit*> jit;
std::shared_ptr<Dynarmic::A64::Jit> m_jit{};
// SVC callback
u32 svc_swi{};
u32 m_svc{};
// Breakpoint info
const Kernel::DebugWatchpoint* halted_watchpoint;
ThreadContext64 breakpoint_context;
// Watchpoint info
const Kernel::DebugWatchpoint* m_halted_watchpoint{};
Kernel::Svc::ThreadContext m_breakpoint_context{};
};
} // namespace Core
+2 -2
View File
@@ -124,8 +124,8 @@ CallbackOrAccessTwoWords DynarmicCP15::CompileGetTwoWords(bool two, unsigned opc
if (!two && opc == 0 && CRm == CoprocReg::C14) {
// CNTPCT
const auto callback = [](void* arg, u32, u32) -> u64 {
const auto& parent_arg = *static_cast<ARM_Dynarmic_32*>(arg);
return parent_arg.system.CoreTiming().GetClockTicks();
const auto& parent_arg = *static_cast<ArmDynarmic32*>(arg);
return parent_arg.m_system.CoreTiming().GetClockTicks();
};
return Callback{callback, &parent};
}
+4 -4
View File
@@ -10,13 +10,13 @@
namespace Core {
class ARM_Dynarmic_32;
class ArmDynarmic32;
class DynarmicCP15 final : public Dynarmic::A32::Coprocessor {
public:
using CoprocReg = Dynarmic::A32::CoprocReg;
explicit DynarmicCP15(ARM_Dynarmic_32& parent_) : parent{parent_} {}
explicit DynarmicCP15(ArmDynarmic32& parent_) : parent{parent_} {}
std::optional<Callback> CompileInternalOperation(bool two, unsigned opc1, CoprocReg CRd,
CoprocReg CRn, CoprocReg CRm,
@@ -32,11 +32,11 @@ public:
std::optional<Callback> CompileStoreWords(bool two, bool long_transfer, CoprocReg CRd,
std::optional<u8> option) override;
ARM_Dynarmic_32& parent;
ArmDynarmic32& parent;
u32 uprw = 0;
u32 uro = 0;
friend class ARM_Dynarmic_32;
friend class ArmDynarmic32;
};
} // namespace Core
@@ -14,8 +14,8 @@ class Memory;
namespace Core {
class ARM_Dynarmic_32;
class ARM_Dynarmic_64;
class ArmDynarmic32;
class ArmDynarmic64;
class DynarmicExclusiveMonitor final : public ExclusiveMonitor {
public:
@@ -36,8 +36,8 @@ public:
bool ExclusiveWrite128(std::size_t core_index, VAddr vaddr, u128 value) override;
private:
friend class ARM_Dynarmic_32;
friend class ARM_Dynarmic_64;
friend class ArmDynarmic32;
friend class ArmDynarmic64;
Dynarmic::ExclusiveMonitor monitor;
Core::Memory::Memory& memory;
};
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