maxwell_3d: reduce sevirity of different component formats assert.

This was reduced due to happening on most games and at such constant
rate that it affected performance heavily for the end user. In general,
we are well aware of the assert and an implementation is already
planned.
This commit is contained in:
Fernando Sahmkow authored and FernandoS27 committed 2019-05-14 17:12:54 -04:00
1 parent c4d549919f
commit fc975e9021
1 file changed
+1 -1
+1 -1
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@@ -442,7 +442,7 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
const auto a_type = tic_entry.a_type.Value();
// TODO(Subv): Different data types for separate components are not supported
ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
DEBUG_ASSERT(r_type == g_type && r_type == b_type && r_type == a_type);
return tic_entry;
}