use texelfetch instead of texturelod

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Squall-Leonhart committed 2023-10-16 04:20:45 +11:00
1 parent 144c0734f5
commit 12e4757cf3
2 files changed
+2 -2

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@@ -9,6 +9,6 @@ layout(location = 0) out vec4 color;
void main() {
ivec2 coord = ivec2(gl_FragCoord.xy);
float depth = textureLod(depth_tex, coord, 0).r;
float depth = texelFetch(depth_tex, coord, 0).r;
color = vec4(depth, depth, depth, 1.0);
}
@@ -9,7 +9,7 @@ layout(location = 0) out vec4 color;
void main() {
ivec2 coord = ivec2(gl_FragCoord.xy);
float depth = textureLod(depth_tex, coord, 0).r;
float depth = texelFetch(depth_tex, coord, 0).r;
color = vec4(depth, depth, depth, 1.0);
color = color.bgra; // Swap color channels for BGRA format
}