Merge pull request #1001 from lioncash/reserve

gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()
This commit is contained in:
bunnei authored and GitHub committed 2018-08-09 19:27:35 -04:00
commit 05c33d89a1
1 file changed
+2
@@ -507,6 +507,8 @@ private:
/// Build the GLSL register list.
void BuildRegisterList() {
regs.reserve(Register::NumRegisters);
for (size_t index = 0; index < Register::NumRegisters; ++index) {
regs.emplace_back(index, suffix);
}