Files
PojavLauncher_iOS/Natives/SceneExternalDelegate.m
khanhduytran0 6cf61e62c0 Feats: preference isolation & profile management
- Rewrote LauncherPreferences -> PLPreferences
 + Now the file layout is the same as UI layout
 + (get/set)Preference are replaced with corresponding get/set types + Getting/setting is now done through keyPath instead of manually iterating over subdictionaries.
 + Implemented an isolation layer, allowing an instance to have its own settings. This is off by default

- Implemented launcher_profiles
 + Added Profile manager that can be accessed from the sidebar
 + Moved "Game directory (instances)" to this screen
 + Replaced version selector with profile selector. Version selector is moved into profile editor.

- Other changes
 + Cleanup code by using NSPredicate instead of huge for loops
 + Titles in settings are made multilined
 + Controller config: replaced bar button items with localized ones

Due to how large the changes are, this is committed directly to the mainline branch. Bugs are expected to be found (although I did enough tests for this locally)
2023-07-06 13:59:07 +07:00

60 lines
2.3 KiB
Objective-C

#import "LauncherPreferences.h"
#import "SceneExternalDelegate.h"
#import "SurfaceViewController.h"
extern UIWindow* currentWindow();
@interface SceneExternalDelegate ()
@end
@implementation SceneExternalDelegate
- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
UIWindowScene *windowScene = (UIWindowScene *)scene;
self.window = [[UIWindow alloc] initWithWindowScene:windowScene];
self.window.frame = windowScene.coordinateSpace.bounds;
if (SurfaceViewController.isRunning && getPrefBool(@"video.fullscreen_airplay")) {
[currentWindow().rootViewController performSelector:@selector(switchToExternalDisplay)];
}
}
- (void)sceneDidDisconnect:(UIScene *)scene {
// Called as the scene is being released by the system.
// This occurs shortly after the scene enters the background, or when its session is discarded.
// Release any resources associated with this scene that can be re-created the next time the scene connects.
// The scene may re-connect later, as its session was not neccessarily discarded (see `application:didDiscardSceneSessions` instead).
if (SurfaceViewController.isRunning && getPrefBool(@"video.fullscreen_airplay")) {
[currentWindow().rootViewController performSelector:@selector(switchToInternalDisplay)];
}
}
- (void)sceneDidBecomeActive:(UIScene *)scene {
// Called when the scene has moved from an inactive state to an active state.
// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}
- (void)sceneWillResignActive:(UIScene *)scene {
// Called when the scene will move from an active state to an inactive state.
// This may occur due to temporary interruptions (ex. an incoming phone call).
}
- (void)sceneWillEnterForeground:(UIScene *)scene {
// Called as the scene transitions from the background to the foreground.
// Use this method to undo the changes made on entering the background.
}
- (void)sceneDidEnterBackground:(UIScene *)scene {
// Called as the scene transitions from the foreground to the background.
// Use this method to save data, release shared resources, and store enough scene-specific state information
// to restore the scene back to its current state.
}
@end