Adam Tunnic
54fdad03a3
Rename ios.yml to development.yml
2021-09-24 22:37:50 -04:00
Adam Tunnic
2910a6340b
Rename CI
2021-09-24 22:37:35 -04:00
Adam Tunnic
9d6a7c0e99
wrong branch but ok
2021-09-24 09:17:26 -04:00
Adam Tunnic
c06ebc22f2
Generate dSYM for PojavLauncher main executable
2021-09-24 09:13:36 -04:00
Adam Tunnic
8f0a7a5cab
Update ios.yml
2021-09-21 11:59:16 -04:00
Adam Tunnic
4fdc115ed8
Update ios.yml
2021-09-21 11:56:22 -04:00
Adam Tunnic
1153368ed5
Update CI to macOS Big Sur, Xcode 12.5.1
2021-09-21 11:54:36 -04:00
Adam Tunnic
d6f3a0e636
1.3 is now 2.0
2021-09-21 11:47:59 -04:00
Duy Tran Khanh
a26ce4b499
JRE failsafe: use java 17 when 16 is not installed
2021-09-21 15:27:00 +07:00
Duy Tran Khanh
267f96162b
Update README.md
2021-09-18 20:29:15 +07:00
Duy Tran Khanh
699d3a3873
Update README.md
2021-09-18 20:28:27 +07:00
Duy Tran Khanh
64f4042103
Changes
...
- Downgraded to Mesa 21.0 since 21.2.? goes brrr
- Zink renderer is now visible in the renderer picker.
- Makefile: test multi-line ssh script moment
2021-09-18 19:52:09 +07:00
doregon
4658a55e89
Reorganize java home failsafe code
2021-09-18 02:23:13 -04:00
Adam Tunnic
03074d42f2
PojavCore, not libpojavexec
2021-09-17 20:24:21 -04:00
Duy Tran Khanh
5b68b0648b
libpojavexec.dylib -> PojavCore
2021-09-17 07:06:49 +07:00
Duy Tran Khanh
b2ffd5edc3
Changes
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- libpojavexec.dylib is now PojavCore.framework.
- More changes for Zink renderer. Note that Mesa 21.0 is included instead of 21.2.1 due to the new version seems to be broken, only display glClearColor.
2021-09-17 07:00:14 +07:00
Duy Tran Khanh
8ffbc4f653
:fruhh:
2021-09-16 08:29:50 +07:00
Duy Tran Khanh
48c59f5697
Bug fix: java_home saved as "Java 8/16"
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Issue is similar to what happened in #272
2021-09-16 08:17:42 +07:00
Duy Tran Khanh
7cd74e2004
Bug fix: version index is not set
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This lead to wrong selected version in some cases.
2021-09-15 09:30:48 +07:00
Duy Tran Khanh
5dcacb6d00
Changes
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- Fixes #272
- Replaced MGLLayer with EGL calls
- Re-implemented Zink renderer to work with new Renderer selection system (currently hidden due to unfinished)
2021-09-14 10:57:24 +07:00
Duy Tran Khanh
5d7a1369e6
Added OSMesa header files
2021-09-14 10:50:35 +07:00
Adam Tunnic
6d924a80e8
wtfman i did the same thing again 2
2021-09-13 23:39:09 -04:00
Adam Tunnic
6df3d3ea0b
wtfman i did the same thing again
2021-09-13 23:34:24 -04:00
doregon
9c790cd936
Java home is now a UIPicker
2021-09-12 11:28:27 -04:00
doregon
0a979a90bc
ahaha that didn't happen
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hotfix for renderer switching
2021-09-12 10:44:21 -04:00
doregon
a7cc15302c
Allow version switches to change without restart
2021-09-12 10:26:42 -04:00
doregon
af850c75a4
Merge remote-tracking branch 'refs/remotes/origin/main'
2021-09-11 22:09:50 -04:00
doregon
bc2c679cd0
Ok Duy.
2021-09-11 22:09:32 -04:00
Duy Tran Khanh
719ad7e2f0
Update README.md
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Change Discord invite link to #general-ios
2021-09-12 08:30:29 +07:00
doregon
38fbfe2b34
Make game directory option a picker
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- Create and delete instances from inside the app
- Fix a wrong debug line
- Fix PojavLauncher Discord link (rip vanity url)
2021-09-11 20:34:08 -04:00
Duy Tran Khanh
4c96e6fc16
Added some null check asserts for Mojang login
2021-09-11 07:33:59 +07:00
Duy Tran Khanh
30f1b95693
Prepare for jailed version (no ETA)
...
I still have no idea how to start implementing JIT, do I just mprotect to swap between RW and RX?
2021-09-10 07:28:02 +07:00
Adam Tunnic
2f5917c8e7
Merge pull request #267 from asdfugil/main
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CI Improvements
2021-09-07 07:39:29 -04:00
asdfugil
29d03fa2a5
CI Improvements
...
bro
Why is this so hard to get right
Hopefully this works
Maybe this will work?
install sed
also install fakeroot
remove space
2021-09-07 19:13:14 +08:00
doregon
b38fe4df4e
Better checks
2021-09-05 20:43:19 -04:00
doregon
1fe2e380af
:waitwhat: Fix renderer issue
2021-09-05 18:40:14 -04:00
doregon
790fca8a5a
Remove AppIcon-Black
2021-09-05 15:53:12 -04:00
doregon
0c1122c0ea
Debug logging switch, currently not used
2021-09-05 15:01:35 -04:00
Duy Tran Khanh
15e35734aa
Updated libtinygl4angle: fix Render Regions crash
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Missing function added: glMultiDrawElements
2021-09-05 13:12:14 +07:00
Duy Tran Khanh
dd9be6e0c4
New renderer: Tiny GL wrapper for ANGLE
...
This renderer allows Minecraft 21w10a and newer to be rendered directly
in OpenGL ES through ANGLE with several wrapped functions, so the game
may runs with better performance.
Source code:
https://github.com/PojavLauncherTeam/gl4es/tree/master/tinygl4angle
2021-09-05 10:39:00 +07:00
doregon
63a6b62988
Bug fix for smaller displays
2021-09-04 13:14:00 -04:00
doregon
47567bc958
Fix pre-compiled storyboard 2
2021-09-04 09:58:13 -04:00
doregon
7c21d75d59
Fix pre-compiled storyboard
2021-09-04 09:56:56 -04:00
doregon
abe6202d6c
Update pre-compiled storyboard
2021-09-04 09:54:32 -04:00
doregon
e526324030
New icons, launch screen design, front page logo
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A more seamless transition from loading to loaded
2021-09-04 09:51:40 -04:00
Adam Tunnic
bd2d2e1285
Version trimming
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- Switches to show releases, snapshots, old betas, and old alphas
- Refined the preferences screen, table view look
- Tapping on a text field now scrolls up
2021-09-03 05:56:40 -04:00
Adam Tunnic
5b2392d053
Remove RENDERER failsafe
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No longer required, now that the UIPickerView is in place.
2021-09-03 00:29:32 -04:00
Adam Tunnic
58030b7caf
Disable shaderconv switch completely on 1.1.4
2021-09-02 23:03:03 -04:00
doregon
11974a497f
Changes
...
- exit app button in pojavlauncher prefs
- jailbreak warning on non-pro strapped jailbreaks
- better deciphering of what jailbreak is in use
2021-09-01 23:54:19 -04:00
Adam Tunnic
8d7b61ad26
Update README.md
2021-09-01 15:33:32 -04:00