- Rewrote LauncherPreferences -> PLPreferences
+ Now the file layout is the same as UI layout
+ (get/set)Preference are replaced with corresponding get/set types + Getting/setting is now done through keyPath instead of manually iterating over subdictionaries.
+ Implemented an isolation layer, allowing an instance to have its own settings. This is off by default
- Implemented launcher_profiles
+ Added Profile manager that can be accessed from the sidebar
+ Moved "Game directory (instances)" to this screen
+ Replaced version selector with profile selector. Version selector is moved into profile editor.
- Other changes
+ Cleanup code by using NSPredicate instead of huge for loops
+ Titles in settings are made multilined
+ Controller config: replaced bar button items with localized ones
Due to how large the changes are, this is committed directly to the mainline branch. Bugs are expected to be found (although I did enough tests for this locally)
* Feat: external runtime manager
Currently missing: mmap hook
* we're past this ui todo
* feat: Bypass Library Validation (untested)
This bypass works because of JIT enabled, so the process can patch
anything loaded in the memory. Unsigned dylib works with JIT too.
* Fix `could not get real path` on iOS 14.x
iOS 15+ is untested, it may need patching in dyld instead of libSystem
* Make redirectFunction syscall-friendly
Replaced builtin_mprotect and vm_protect with a simple syscall to
_kernelrpc_mach_vm_protect_trap
* Add dyld hook back for iOS 15+, auto symlink xawt lib
* Cleanup Tools.java:showError+comments
Use System.exit(1) to drop to Game Exited screen instead of presenting
alert dialog on exception handled.
* Patch both to bypass codesigning at best
* Proper way of ignoring SIGBUS during patch
Turns out other background thread might also be calling inside dirty
page, so let's SIG_IGN them all until page permission is back to RX.
* Feat(install jar): auto detect java version
Rename Default version to Preferred version to match the behavior or
Install .jar detection: only override if selected version > required
version.
Add UnzipKit just to check jar file
Refactor(showDialog): remove viewController parameter, now use its own
ViewController to present.
* Feat: update LWJGL to 3.3.1
(tinygl4angle) add alias for GL_KHR_debug functions
Include nanovg for OneConfig mod
Move all LWJGLX classes to lwjgl3 repo
Set org.lwjgl.util.NoChecks=true to improve performance
* Fix: Forge 1.20 crashes (wrong artifact path)
Now use json-provided artifact path instead of generating one
Make lwjgl fat jar again
* Fix: handle null library artifact
* Fix: fatal glfw callback cleanup
* Build: fix copying LWJGL libraries
* Perf: set default settings
* Fix: incorrect SolClient useStackQueue check
* Feat: builtin runtime installer
Refactor parts of LauncherNavigationController.m
Workaround(LogView): disable animation on update to mitigate overload
* Fix: random game directory failures
This is caused by having current working directory unchanged after
re-making symlink.
* Fixes: TL-style artifact, update arc_dns_injector
Change pojavInit names
* Fix: 1.13+ isUseStackQueueCall check
* Build: update liblwjgl.dylib in attempt to fix ffi_closure_alloc
* Fix and improvements to the logger
- Dynamically get stdout/stderr fileno instead of fixed value
- Improve file migration logging
- Improve dyld bypass logging
* Fix(pickers): file permission issue
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Co-authored-by: Duy Tran Khanh <[email protected]>
- Cleanup unused parts
- Cleanup complicated dictionary constructions
- Fix lag spikes during scrolling in this screen
Allow audio settings to be changed ingame
Same keycode names as the on-screen editor to make it easier to identify the possible values. Xbox and PlayStation button names for familiarity. Saving configs handled by the Save and Exit buttons on the navigation bar.
Currently known issues:
- may be jumpy when cells reload or load onto the screen
- loading a new configuration file does not update the value of the cells
- loading a new configuration file does not update the "Controller configurator" item in the main Settings window
- both of these are solved by closing and reopening the view controller for now