Add more buttons to (almost) fully playable

This commit is contained in:
Duy Tran Khanh committed 2021-01-31 05:47:34 +07:00
1 parent 11af09dc7f
commit c674ed2b03
1 file changed
+86 -17
+86 -17
View File
@@ -20,6 +20,11 @@
button_##KEY.backgroundColor = [UIColor colorWithWhite:0.0f alpha:0.3f]; \
button_##KEY.tintColor = [UIColor whiteColor]; \
[self.view addSubview:button_##KEY];
#define ADD_BUTTON_VISIBLE(NAME, KEY, RECT) \
ADD_BUTTON(NAME, KEY, RECT); \
togglableVisibleButtons[++togglableVisibleButtonIndex] = button_##KEY;
#define ADD_BUTTON_DEF(KEY) \
- (void)executebtn_##KEY##_down { \
@@ -30,6 +35,17 @@
} \
- (void)executebtn_##KEY:(int)held
#define ADD_BUTTON_DEF_KEY(KEY, KEYCODE) \
ADD_BUTTON_DEF(KEY) { \
sendData(EVENT_TYPE_KEY, KEYCODE, 0, held, 0); \
}
#define BTN_RECT 80.0, 30.0
#define BTN_SQUARE 50.0, 50.0
int togglableVisibleButtonIndex = -1;
UIButton* togglableVisibleButtons[100];
@interface SurfaceViewController () {
}
@@ -45,10 +61,41 @@
{
[super viewDidLoad];
ADD_BUTTON(@"Tab", tab, CGRectMake(10.0, 10.0, 50.0, 50.0));
ADD_BUTTON(@"Enter", enter, CGRectMake(10.0, 70.0, 50.0, 50.0));
ADD_BUTTON(@"Esc", escape, CGRectMake(10.0, 130.0, 50.0, 50.0));
ADD_BUTTON(@"F3", f3, CGRectMake(10.0, 190.0, 50.0, 50.0));
CGRect screenBounds = [[UIScreen mainScreen] bounds];
CGFloat screenScale = [[UIScreen mainScreen] scale];
int width = (int) roundf(screenBounds.size.width);
int height = (int) roundf(screenBounds.size.height);
// Custom button
// ADD_BUTTON(@"F1", f1, CGRectMake(5, 5, width, height));
// TODO
ADD_BUTTON(@"GUI", special_togglebtn, CGRectMake(5, height - 5 - 50, BTN_SQUARE));
ADD_BUTTON_VISIBLE(@"Keyboard", special_keyboard, CGRectMake(5 * 3 + 80 * 2, 5, BTN_RECT));
ADD_BUTTON_VISIBLE(@"Pri", special_mouse_pri, CGRectMake(5, height - 5 * 3 - 50 * 3, BTN_SQUARE));
ADD_BUTTON_VISIBLE(@"Sec", special_mouse_sec, CGRectMake(5 * 3 + 50 * 2, height - 5 * 3 - 50 * 3, BTN_SQUARE));
ADD_BUTTON_VISIBLE(@"Debug", f3, CGRectMake(5, 5, BTN_RECT));
ADD_BUTTON_VISIBLE(@"Chat", t, CGRectMake(5 * 2 + 80, 5, BTN_RECT));
ADD_BUTTON_VISIBLE(@"Tab", tab, CGRectMake(5 * 4 + 80 * 3, 5, BTN_RECT));
ADD_BUTTON_VISIBLE(@"3rd", f5, CGRectMake(5, 5 * 2 + 30.0, BTN_RECT));
ADD_BUTTON_VISIBLE(@"▲", w, CGRectMake(5 * 2 + 50, height - 5 * 3 - 50 * 3, BTN_SQUARE));
ADD_BUTTON_VISIBLE(@"◀", a, CGRectMake(5, height - 5 * 2 - 50 * 2, BTN_SQUARE));
ADD_BUTTON_VISIBLE(@"▼", s, CGRectMake(5 * 2 + 50, height - 5 - 50, BTN_SQUARE));
ADD_BUTTON_VISIBLE(@"▶", d, CGRectMake(5 * 3 + 50 * 2, height - 5 * 2 - 50 * 2, BTN_SQUARE));
ADD_BUTTON_VISIBLE(@"◇", left_shift, CGRectMake(5 * 2 + 50, height - 5 * 2 - 50 * 2, BTN_SQUARE));
ADD_BUTTON_VISIBLE(@"Inv", e, CGRectMake(5 * 3 + 50 * 2, height - 5 - 50, BTN_SQUARE));
ADD_BUTTON_VISIBLE(@"⬛", space, CGRectMake(width - 5 * 2 - 50 * 2, height - 5 * 2 - 50 * 2, BTN_SQUARE));
ADD_BUTTON_VISIBLE(@"Esc", special_escape, CGRectMake(width - 5 - 80, height - 5 - 30, BTN_RECT));
// ADD_BUTTON_VISIBLE(@"Enter", enter, CGRectMake(5, 70.0, BTN_SQUARE));
[self executebtn_special_togglebtn:0];
viewController = self;
@@ -76,23 +123,46 @@
[self setupGL];
}
ADD_BUTTON_DEF(tab) {
sendData(EVENT_TYPE_KEY, GLFW_KEY_TAB, 0, held, 0);
// type, keycode, scancode, action, mods
// sendData: type, keycode, scancode, action, mods
int currentVisibility = 1;
ADD_BUTTON_DEF(special_togglebtn) {
if (held == 0) {
currentVisibility = !currentVisibility;
for (int i = 0; i < togglableVisibleButtonIndex + 1; i++) {
togglableVisibleButtons[i].hidden = currentVisibility;
}
}
}
ADD_BUTTON_DEF(enter) {
sendData(EVENT_TYPE_KEY, GLFW_KEY_ENTER, 0, held, 0);
ADD_BUTTON_DEF(special_keyboard) {
// TODO
}
ADD_BUTTON_DEF(escape) {
sendData(EVENT_TYPE_KEY, GLFW_KEY_ESCAPE, 0, held, 0);
ADD_BUTTON_DEF(special_mouse_pri) {
// TODO
}
ADD_BUTTON_DEF(f3) {
sendData(EVENT_TYPE_KEY, GLFW_KEY_F3, 0, held, 0);
ADD_BUTTON_DEF(special_mouse_sec) {
// TODO
}
ADD_BUTTON_DEF_KEY(f3, GLFW_KEY_F3)
ADD_BUTTON_DEF_KEY(f5, GLFW_KEY_F5)
ADD_BUTTON_DEF_KEY(t, GLFW_KEY_T)
ADD_BUTTON_DEF_KEY(tab, GLFW_KEY_TAB)
ADD_BUTTON_DEF_KEY(w, GLFW_KEY_W)
ADD_BUTTON_DEF_KEY(a, GLFW_KEY_A)
ADD_BUTTON_DEF_KEY(s, GLFW_KEY_S)
ADD_BUTTON_DEF_KEY(d, GLFW_KEY_D)
ADD_BUTTON_DEF_KEY(e, GLFW_KEY_E)
ADD_BUTTON_DEF_KEY(left_shift, GLFW_KEY_LEFT_SHIFT)
ADD_BUTTON_DEF_KEY(space, GLFW_KEY_SPACE)
ADD_BUTTON_DEF_KEY(escape, GLFW_KEY_ESCAPE)
/*
- (void)viewWillAppear:(BOOL)animated
{
@@ -114,10 +184,9 @@ ADD_BUTTON_DEF(f3) {
CGRect screenBounds = [[UIScreen mainScreen] bounds];
CGFloat screenScale = [[UIScreen mainScreen] scale];
int width_c = (int) roundf(screenBounds.size.width * screenScale);
int height_c = (int) roundf(screenBounds.size.height * screenScale);
// glViewport(0, 0, width_c, height_c);
callback_SurfaceViewController_launchMinecraft(width_c, height_c);
int width = (int) roundf(screenBounds.size.width * screenScale);
int height = (int) roundf(screenBounds.size.height * screenScale);
callback_SurfaceViewController_launchMinecraft(width, height);
}
- (void)mglkView:(MGLKView *)view drawInRect:(CGRect)rect {