Fix: broken mouse coord input again
Turns out another fix broke it
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@@ -509,8 +509,9 @@ public class GLFW
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}
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// Minecraft triggers a glfwPollEvents() on splash screen, so update window size there.
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// CallbackBridge.receiveCallback(CallbackBridge.EVENT_TYPE_FRAMEBUFFER_SIZE, Tools.mGLFWWindowWidth, Tools.mGLFWWindowHeight, 0, 0);
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// CallbackBridge.receiveCallback(CallbackBridge.EVENT_TYPE_WINDOW_SIZE, Tools.mGLFWWindowWidth, Tools.mGLFWWindowHeight, 0, 0);
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// note: these calls are required, otherwise mouse input will break
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CallbackBridge.receiveCallback(CallbackBridge.EVENT_TYPE_FRAMEBUFFER_SIZE, Tools.mGLFWWindowWidth, Tools.mGLFWWindowHeight, 0, 0);
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CallbackBridge.receiveCallback(CallbackBridge.EVENT_TYPE_WINDOW_SIZE, Tools.mGLFWWindowWidth, Tools.mGLFWWindowHeight, 0, 0);
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mGLFWErrorCallback = GLFWErrorCallback.createPrint();
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mGLFWKeyCodes = new ArrayMap<>();
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