Updated gl4es: probably fixes 1.17 empty terrain
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@@ -48,6 +48,8 @@ typedef jint JLI_Launch_func(int argc, char ** argv, /* main argc, argc */
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static int margc = 0;
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static char* margv[1000];
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static int pfd[2];
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static pthread_t logger;
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void init_loadCustomEnv() {
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FILE *envFile = fopen("/var/mobile/Documents/.pojavlauncher/custom_env.txt", "r");
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@@ -268,7 +268,7 @@ BOOL isNotifRemoved;
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// [self setNeedsDisplay]
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// NSLog(@"swapbuffer");
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// Remove notifications, so rendering will be manually controlled!
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// Hack: Remove notifications, so rendering will be manually controlled!
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if (isNotifRemoved == NO) {
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isNotifRemoved = YES;
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[[NSNotificationCenter defaultCenter] removeObserver:self
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@@ -325,7 +325,7 @@ BOOL isNotifRemoved;
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break;
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}
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} else if (@available(iOS 13.4, *)) {
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// Recheck @available for fix compile warnings
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// Recheck @available for suppressing compile warnings
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// Mouse clicks are handled here
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int held = event == ACTION_MOVE || event == ACTION_UP;
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@@ -439,7 +439,7 @@ BOOL isNotifRemoved;
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velocity.y = 1.0f;
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}
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if (velocity.x != 0.0f || velocity.y != 0.0f) {
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Java_org_lwjgl_glfw_CallbackBridge_nativeSendScroll(NULL, NULL, (jdouble) velocity.x, (jdouble) velocity.y);
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Java_org_lwjgl_glfw_CallbackBridge_nativeSendScroll(NULL, NULL, (jdouble) velocity.x * 4.0, (jdouble) velocity.y * 4.0);
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}
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}
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}
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