Trying to fix second draw frame crashes

Yay it almost works! First frame rendered! (rd-132211)
This commit is contained in:
Duy Tran Khanh authored and GitHub committed 2021-01-06 17:52:01 +07:00
1 parent 7efb0b6273
commit 69b16d33db
1 file changed
+14 -2
+14 -2
View File
@@ -46,11 +46,23 @@
- (void)setupGL
{
[EAGLContext setCurrentContext:self.context];
self.paused = YES;
glClearColor(0.1, 0.1f, 0.1f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
CGRect screenBounds = [[UIScreen mainScreen] bounds];
CGFloat screenScale = [[UIScreen mainScreen] scale];
int width_c = (int) roundf(screenBounds.size.width * screenScale);
int height_c = (int) roundf(screenBounds.size.height * screenScale);
glViewport(0, 0, width_c, height_c);
callback_AppDelegate_didFinishLaunching(width_c, height_c);
}
#pragma mark - GLKView and GLKViewController delegate methods
/*
int called = 0;
- (void)glkView:(GLKView *)view drawInRect:(CGRect)rect
{
@@ -61,5 +73,5 @@ int called = 0;
self.paused = YES;
}
}
*/
@end