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yuzu/src/audio_core
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Lioncash bef1844a51 core_timing: Make TimedCallback take std::chrono::nanoseconds
Enforces our desired time units directly with a concrete type.
2020-07-15 19:41:22 -04:00
..
algorithm
audio_core: interpolate: Improvements to fix audio crackling.
2020-02-22 22:26:16 -05:00
audio_out.cpp
…
audio_out.h
…
audio_renderer.cpp
audren: Implement RendererInfo
2020-06-13 14:04:28 +10:00
audio_renderer.h
audren: Implement RendererInfo
2020-06-13 14:04:28 +10:00
behavior_info.cpp
audio_renderer: Preliminary BehaviorInfo (#3736)
2020-04-20 22:57:30 -04:00
behavior_info.h
audio_renderer: Preliminary BehaviorInfo (#3736)
2020-04-20 22:57:30 -04:00
buffer.h
…
CMakeLists.txt
audio_renderer: Preliminary BehaviorInfo (#3736)
2020-04-20 22:57:30 -04:00
codec.cpp
…
codec.h
…
common.h
audio_renderer: Better voice mixing and 6 channel downmixing
2020-05-11 12:56:15 -04:00
cubeb_sink.cpp
configuration: implement per-game configurations (#4098)
2020-07-09 22:42:09 -04:00
cubeb_sink.h
…
null_sink.h
…
sink_details.cpp
…
sink_details.h
…
sink_stream.h
…
sink.h
…
stream.cpp
core_timing: Make TimedCallback take std::chrono::nanoseconds
2020-07-15 19:41:22 -04:00
stream.h
core_timing: Make TimedCallback take std::chrono::nanoseconds
2020-07-15 19:41:22 -04:00
time_stretch.cpp
…
time_stretch.h
…
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