// Copyright 2015 Citra Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/logging/log.h" #include "core/frontend/emu_window.h" #include "core/settings.h" #include "video_core/renderer_base.h" namespace VideoCore { RendererBase::RendererBase(Core::Frontend::EmuWindow& window) : render_window{window} { RefreshBaseSettings(); } RendererBase::~RendererBase() = default; void RendererBase::RefreshBaseSettings() { UpdateCurrentFramebufferLayout(); renderer_settings.use_framelimiter = Settings::values.use_frame_limit; renderer_settings.set_background_color = true; } void RendererBase::UpdateCurrentFramebufferLayout() { const Layout::FramebufferLayout& layout = render_window.GetFramebufferLayout(); render_window.UpdateCurrentFramebufferLayout(layout.width, layout.height); } void RendererBase::RequestScreenshot(void* data, std::function callback, const Layout::FramebufferLayout& layout) { if (renderer_settings.screenshot_requested) { LOG_ERROR(Render, "A screenshot is already requested or in progress, ignoring the request"); return; } renderer_settings.screenshot_bits = data; renderer_settings.screenshot_complete_callback = std::move(callback); renderer_settings.screenshot_framebuffer_layout = layout; renderer_settings.screenshot_requested = true; } f32 RendererBase::GetCurrentResultantBrightness() const { return renderer_settings.current_brightness / 2.0f; } void RendererBase::SetBacklightStatus(bool enabled, u64 fade_transition_time) { if (fade_transition_time == 0) { // Needed to ensure the renderer recognizes that a change must occur. fade_transition_time = 1; } if (enabled && renderer_settings.current_brightness == 0) { renderer_settings.current_brightness = current_brightness_backup; renderer_settings.backlight_fade_time = fade_transition_time; } else if (!enabled && renderer_settings.current_brightness != 0) { current_brightness_backup = renderer_settings.current_brightness; renderer_settings.current_brightness = 0; renderer_settings.backlight_fade_time = fade_transition_time; } } bool RendererBase::GetBacklightStatus() const { return renderer_settings.current_brightness != 0; } void RendererBase::SetCurrentBrightness(f32 value) { if (value != renderer_settings.current_brightness) { renderer_settings.current_brightness = value * 2.0f; renderer_settings.backlight_fade_time = 1; } } } // namespace VideoCore