kernel/scheduler: Pass in system instance in constructor
Avoids directly relying on the global system instance and instead makes an arbitrary system instance an explicit dependency on construction. This also allows removing dependencies on some global accessor functions as well.
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@@ -27,8 +27,7 @@ void CpuCoreManager::Initialize(System& system) {
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exclusive_monitor = Cpu::MakeExclusiveMonitor(cores.size());
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for (std::size_t index = 0; index < cores.size(); ++index) {
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cores[index] =
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std::make_unique<Cpu>(system.CoreTiming(), *exclusive_monitor, *barrier, index);
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cores[index] = std::make_unique<Cpu>(system, *exclusive_monitor, *barrier, index);
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}
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// Create threads for CPU cores 1-3, and build thread_to_cpu map
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