Allow audio volume up to 200%
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@@ -105,7 +105,7 @@ float Volume() {
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if (values.audio_muted) {
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return 0.0f;
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}
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return values.volume.GetValue() / 100.0f;
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return values.volume.GetValue() / static_cast<f32>(values.volume.GetDefault());
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}
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void UpdateRescalingInfo() {
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