Revert "Memory GPU <-> CPU: reduce infighting in the texture cache by adding CPU Cached memory."
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@@ -322,7 +322,7 @@ struct Memory::Impl {
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}
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if (Settings::IsFastmemEnabled()) {
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const bool is_read_enable = !Settings::IsGPULevelExtreme() || !cached;
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const bool is_read_enable = Settings::IsGPULevelHigh() || !cached;
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system.DeviceMemory().buffer.Protect(vaddr, size, is_read_enable, !cached);
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}
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