core: Make variable shadowing a compile-time error
Now that we have most of core free of shadowing, we can enable the warning as an error to catch anything that may be remaining and also eliminate this class of logic bug entirely.
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06c410ee88
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@@ -37,8 +37,8 @@ std::string_view ExtractName(std::string_view data, std::size_t start_index, cha
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}
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} // Anonymous namespace
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StandardVmCallbacks::StandardVmCallbacks(Core::System& system, const CheatProcessMetadata& metadata)
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: metadata(metadata), system(system) {}
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StandardVmCallbacks::StandardVmCallbacks(System& system_, const CheatProcessMetadata& metadata_)
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: metadata{metadata_}, system{system_} {}
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StandardVmCallbacks::~StandardVmCallbacks() = default;
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@@ -174,11 +174,11 @@ std::vector<CheatEntry> TextCheatParser::Parse(std::string_view data) const {
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return out;
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}
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CheatEngine::CheatEngine(Core::System& system, std::vector<CheatEntry> cheats,
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const std::array<u8, 0x20>& build_id)
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: vm{std::make_unique<StandardVmCallbacks>(system, metadata)},
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cheats(std::move(cheats)), core_timing{system.CoreTiming()}, system{system} {
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metadata.main_nso_build_id = build_id;
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CheatEngine::CheatEngine(System& system_, std::vector<CheatEntry> cheats_,
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const std::array<u8, 0x20>& build_id_)
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: vm{std::make_unique<StandardVmCallbacks>(system_, metadata)},
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cheats(std::move(cheats_)), core_timing{system_.CoreTiming()}, system{system_} {
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metadata.main_nso_build_id = build_id_;
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}
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CheatEngine::~CheatEngine() {
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