gl_shader_disk_cache: Pass core system as argument and guard against games without title ids
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@@ -123,7 +123,7 @@ struct System::Impl {
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Service::Init(service_manager, *virtual_filesystem);
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GDBStub::Init();
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renderer = VideoCore::CreateRenderer(emu_window);
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renderer = VideoCore::CreateRenderer(emu_window, system);
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if (!renderer->Init()) {
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return ResultStatus::ErrorVideoCore;
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}
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