gl_shader_disk_cache: Pass core system as argument and guard against games without title ids

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ReinUsesLisp committed 2019-02-06 22:23:40 -03:00
1 parent 2bc6a699dc
commit 7fefec585c
11 files changed
+58 -18

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@@ -123,7 +123,7 @@ struct System::Impl {
Service::Init(service_manager, *virtual_filesystem);
GDBStub::Init();
renderer = VideoCore::CreateRenderer(emu_window);
renderer = VideoCore::CreateRenderer(emu_window, system);
if (!renderer->Init()) {
return ResultStatus::ErrorVideoCore;
}