renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.
- Used by Breath of the Wild.
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@@ -47,6 +47,7 @@ u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
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case RenderTargetFormat::RGBA32_UINT:
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return 16;
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case RenderTargetFormat::RGBA16_UINT:
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case RenderTargetFormat::RGBA16_UNORM:
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case RenderTargetFormat::RGBA16_FLOAT:
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case RenderTargetFormat::RG32_FLOAT:
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case RenderTargetFormat::RG32_UINT:
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