Async GPU: Correct flushing behavior to be similar to old async GPU behavior.
This commit is contained in:
1 parent
1b3be8a8f8
commit
39e5b72948
3 files changed
+11
No files matched your search
@@ -84,6 +84,10 @@ void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||
}
|
||||
|
||||
void ThreadManager::FlushRegion(VAddr addr, u64 size) {
|
||||
if (!Settings::IsGPULevelHigh()) {
|
||||
PushCommand(FlushRegionCommand(addr, size));
|
||||
return;
|
||||
}
|
||||
if (!Settings::IsGPULevelExtreme()) {
|
||||
return;
|
||||
}
|
||||
|
||||
Reference in new issue
Block a user