Async GPU: Correct flushing behavior to be similar to old async GPU behavior.

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Fernando Sahmkow committed 2020-04-22 11:36:26 -04:00
1 parent 1b3be8a8f8
commit 39e5b72948
3 files changed
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@@ -84,6 +84,10 @@ void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
}
void ThreadManager::FlushRegion(VAddr addr, u64 size) {
if (!Settings::IsGPULevelHigh()) {
PushCommand(FlushRegionCommand(addr, size));
return;
}
if (!Settings::IsGPULevelExtreme()) {
return;
}