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@@ -52,10 +52,6 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
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if (id >= regs.NumIds())
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return;
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// If we're skipping this frame, only allow trigger IRQ
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if (GPU::g_skip_frame && id != PICA_REG_INDEX(trigger_irq))
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return;
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// TODO: Figure out how register masking acts on e.g. vs.uniform_setup.set_value
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u32 old_value = regs[id];
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