- The account selector now has Add Account item - Last selected account is kept - Account token refreshment is done on startup and on select if need - Moved JIT status to LauncherMenuViewController's toolbar - Primary View Controller is now LauncherSplitViewController - More unmentioned(?), see diff.
62 lines
2.2 KiB
Objective-C
62 lines
2.2 KiB
Objective-C
#import "AppDelegate.h"
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#import "SceneDelegate.h"
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#import "ios_uikit_bridge.h"
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#import "utils.h"
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// SurfaceViewController
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extern dispatch_group_t fatalExitGroup;
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@implementation AppDelegate
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
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if (@available(iOS 13.0, *)) {
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} else {
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self.window = [[UIWindow alloc] initWithFrame:UIScreen.mainScreen.bounds];
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launchInitialViewController(self.window);
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[self.window makeKeyAndVisible];
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}
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return YES;
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}
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#pragma mark - UISceneSession lifecycle
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- (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options API_AVAILABLE(ios(13.0)){
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// Called when a new scene session is being created.
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// Use this method to select a configuration to create the new scene with.
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return [[UISceneConfiguration alloc] initWithName:@"Default Configuration" sessionRole:connectingSceneSession.role];
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}
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- (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet<UISceneSession *> *)sceneSessions API_AVAILABLE(ios(13.0)){
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// Called when the user discards a scene session.
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// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
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// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
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}
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- (void)applicationDidBecomeActive:(UIApplication *)application {
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CallbackBridge_setWindowAttrib(GLFW_FOCUSED, 1);
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}
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- (void)applicationDidEnterBackground:(UIApplication *)application {
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CallbackBridge_setWindowAttrib(GLFW_VISIBLE, 0);
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}
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- (void)applicationWillEnterForeground:(UIApplication *)application {
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CallbackBridge_setWindowAttrib(GLFW_VISIBLE, 1);
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}
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- (void)applicationWillResignActive:(UIApplication *)application {
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CallbackBridge_setWindowAttrib(GLFW_FOCUSED, 0);
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}
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- (void)applicationWillTerminate:(UIApplication *)application {
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if (fatalExitGroup != nil) {
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dispatch_group_leave(fatalExitGroup);
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fatalExitGroup = nil;
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}
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}
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@end
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