Files
PojavLauncher_iOS/Natives/SurfaceViewController.h
T
Duy Tran KhanhandDuy Tran Khanh db0074d1e5 Merge custom control changes (#284)
* Move control loaders to CustomControlsUtils.m

* WIP Drawer support (currently broken)

Also, updated MetalANGLE for helping debug stuff on crash.

* temp

* ControlDrawer: free orientation

* Avoid scrolling the hotbar in grab mode

* Popover: fix the frame inside the arrow

* Changes

- Attempt to allow Microsoft login when offline.
- Custom controls: drawer and sub-buttons are now visible.
- Pickers in Preferences: pre-select at the saved index.

* Bump version code to 4, hide sub-button by default

* Fix text trucanting

* impl scroll buttons, rewrite some parts to objc

* Virtual mouse implementation

Also, possible fix for popover crashes on iPad

Exception type: NSInternalInconsistencyException
> Reason: Tried to set <UIBarButtonItem: 0x10fee5660> menuOnTouchDown
menu=0x2810dce10 image=<UIImage:0x280149050 symbol(system:
ellipsis.circle) {20, 19} baseline=3.5,contentInsets={1, 1.5, 1,
1.5},alignmentRectInsets={-0.5, 0, -0.5, 0}
config=<traits=(UserInterfaceIdiom = Pad, DisplayScale = 2,
DisplayGamut = sRGB, HorizontalSizeClass = Regular, VerticalSizeClass
= Regular, UserInterfaceStyle = Dark, UserInterfaceLayoutDirection =
LTR, PreferredContentSizeCategory = L, AccessibilityContrast =
Normal)>> as sourceView of
<_UIAlertControllerActionSheetRegularPresentationController:
0x12043f5a0>, even though it is not a kind of UIView.

Co-authored-by: Duy Tran Khanh <[email protected]>
2021-10-15 05:16:17 +07:00

24 lines
457 B
Objective-C

#import <UIKit/UIKit.h>
#import <MetalKit/MetalKit.h>
#import "MGLKit.h"
CGRect virtualMouseFrame;
CGPoint lastVirtualMousePoint;
@interface GameSurfaceView : UIView
{
CALayer* layer;
CGColorSpaceRef colorSpace;
CGDataProviderDirectCallbacks callbacks;
}
- (void)displayLayer;
@end
@interface SurfaceViewController : UIViewController
@property(nonatomic, strong) GameSurfaceView* surfaceView;
@property UIImageView* mousePointerView;
@end