44 lines
2.0 KiB
Objective-C
44 lines
2.0 KiB
Objective-C
#import "AppDelegate.h"
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#import "LoginViewController.h"
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#import "SceneDelegate.h"
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@implementation AppDelegate
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
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if (@available(iOS 13.0, *)) {
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} else {
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LoginViewController *vc = [[LoginViewController alloc] init];
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UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController:vc];
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self.window = ([[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]);
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self.window.rootViewController = nav;
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[self.window makeKeyAndVisible];
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}
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return YES;
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}
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#pragma mark - UISceneSession lifecycle
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- (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options API_AVAILABLE(ios(13.0)){
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// Called when a new scene session is being created.
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// Use this method to select a configuration to create the new scene with.
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return [[UISceneConfiguration alloc] initWithName:@"Default Configuration" sessionRole:connectingSceneSession.role];
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}
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- (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet<UISceneSession *> *)sceneSessions API_AVAILABLE(ios(13.0)){
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// Called when the user discards a scene session.
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// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
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// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
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}
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- (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation {
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NSDictionary *data = [NSDictionary dictionaryWithObject:url forKey:@"url"];
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[[NSNotificationCenter defaultCenter] postNotificationName:@"MSALoginCallback" object:self userInfo:data];
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return YES;
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}
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@end
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