Files
PojavLauncher_iOS/Natives/AppDelegate.m
T

44 lines
2.0 KiB
Objective-C

#import "AppDelegate.h"
#import "LoginViewController.h"
#import "SceneDelegate.h"
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
if (@available(iOS 13.0, *)) {
} else {
LoginViewController *vc = [[LoginViewController alloc] init];
UINavigationController *nav = [[UINavigationController alloc] initWithRootViewController:vc];
self.window = ([[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]);
self.window.rootViewController = nav;
[self.window makeKeyAndVisible];
}
return YES;
}
#pragma mark - UISceneSession lifecycle
- (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options API_AVAILABLE(ios(13.0)){
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return [[UISceneConfiguration alloc] initWithName:@"Default Configuration" sessionRole:connectingSceneSession.role];
}
- (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet<UISceneSession *> *)sceneSessions API_AVAILABLE(ios(13.0)){
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
- (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *)sourceApplication annotation:(id)annotation {
NSDictionary *data = [NSDictionary dictionaryWithObject:url forKey:@"url"];
[[NSNotificationCenter defaultCenter] postNotificationName:@"MSALoginCallback" object:self userInfo:data];
return YES;
}
@end