Files
PojavLauncher_iOS/Natives/AppDelegate.m
T
Eilionoir Tunnicliff dc22673b06 Remove iOS 12/13 supporting code + Alderis
PojavLauncher 3.0 will require heavy modifications in order to work on those two iOS versions now.
2023-05-08 11:15:52 -04:00

56 lines
1.9 KiB
Objective-C

#import "AppDelegate.h"
#import "SceneDelegate.h"
#import "ios_uikit_bridge.h"
#import "utils.h"
// SurfaceViewController
extern dispatch_group_t fatalExitGroup;
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
return YES;
}
#pragma mark - UISceneSession lifecycle
- (UISceneConfiguration *)application:(UIApplication *)application configurationForConnectingSceneSession:(UISceneSession *)connectingSceneSession options:(UISceneConnectionOptions *)options {
// Called when a new scene session is being created.
// Use this method to select a configuration to create the new scene with.
return [[UISceneConfiguration alloc] initWithName:@"Default Configuration" sessionRole:connectingSceneSession.role];
}
- (void)application:(UIApplication *)application didDiscardSceneSessions:(NSSet<UISceneSession *> *)sceneSessions {
// Called when the user discards a scene session.
// If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
// Use this method to release any resources that were specific to the discarded scenes, as they will not return.
}
- (void)applicationDidBecomeActive:(UIApplication *)application {
CallbackBridge_setWindowAttrib(GLFW_FOCUSED, 1);
}
- (void)applicationDidEnterBackground:(UIApplication *)application {
CallbackBridge_setWindowAttrib(GLFW_VISIBLE, 0);
}
- (void)applicationWillEnterForeground:(UIApplication *)application {
CallbackBridge_setWindowAttrib(GLFW_VISIBLE, 1);
}
- (void)applicationWillResignActive:(UIApplication *)application {
CallbackBridge_setWindowAttrib(GLFW_FOCUSED, 0);
}
- (void)applicationWillTerminate:(UIApplication *)application {
if (fatalExitGroup != nil) {
dispatch_group_leave(fatalExitGroup);
fatalExitGroup = nil;
}
}
@end