Files
PojavLauncher_iOS/Natives/customcontrols/CustomControlsUtils.m
T

563 lines
21 KiB
Objective-C

#import "ControlDrawer.h"
#import "ControlJoystick.h"
#import "ControlSubButton.h"
#import "CustomControlsUtils.h"
#import "../LauncherPreferences.h"
#import "../ios_uikit_bridge.h"
#include "../glfw_keycodes.h"
#include "../utils.h"
NSMutableDictionary* createButton(NSString* name, int* keycodes, NSString* dynamicX, NSString* dynamicY, CGFloat width, CGFloat height) {
NSMutableDictionary *dict = [[NSMutableDictionary alloc] init];
dict[@"name"] = name;
dict[@"keycodes"] = [[NSMutableArray alloc] initWithCapacity:4];
for (int i = 0; i < 4; i++) {
[dict[@"keycodes"] addObject:@(keycodes[i])];
}
dict[@"dynamicX"] = dynamicX;
dict[@"dynamicY"] = dynamicY;
dict[@"width"] = @(width);
dict[@"height"] = @(height);
dict[@"opacity"] = @(1);
dict[@"cornerRadius"] = @(0);
dict[@"bgColor"] = @(0x4d000000);
dict[@"displayInGame"] = @YES;
dict[@"displayInMenu"] = @YES;
return dict;
}
NSMutableDictionary* createGamepadButton(NSString* name, int gamepad_button, int keycode) {
NSMutableDictionary *dict = [[NSMutableDictionary alloc] init];
dict[@"name"] = name;
dict[@"gamepad_button"] = @(gamepad_button);
dict[@"keycode"] = @(keycode);
return dict;
}
UIColor* convertARGB2UIColor(int argb) {
return [UIColor
colorWithRed:((argb>>16)&0xFF)/255.0
green:((argb>>8)&0xFF)/255.0
blue:((argb>>0)&0xFF)/255.0
alpha:((argb>>24)&0xFF)/255.0];
}
int convertUIColor2ARGB(UIColor* color) {
const CGFloat *rgba = CGColorGetComponents(color.CGColor);
int a = (int) (rgba[3] * 255);
int r = (int) (rgba[0] * 255);
int g = (int) (rgba[1] * 255);
int b = (int) (rgba[2] * 255);
return (a << 24) | (r << 16) | (g << 8) | (b << 0);
}
int convertUIColor2RGB(UIColor* color) {
const CGFloat *rgb = CGColorGetComponents(color.CGColor);
int r = (int) (rgb[0] * 255);
int g = (int) (rgb[1] * 255);
int b = (int) (rgb[2] * 255);
return (0xFF << 24) | (r << 16) | (g << 8) | (b << 0);
}
static int computeStrokeWidth(float widthInPercent, float width, float height) {
CGFloat maxSize = MAX(width, height);
return (int) ((maxSize / 2) * (widthInPercent / 100));
}
void convertV3_4Layout(NSMutableDictionary* dict) {
// Convert the layout stroke width to the V5 form
for (NSMutableDictionary *button in (NSMutableArray *)dict[@"mControlDataList"]) {
button[@"strokeWidth"] = @(computeStrokeWidth([button[@"strokeWidth"] intValue], [button[@"width"] intValue], [button[@"height"] intValue]));
}
// Add default values
for (NSString *key in @[@"mControlDataList", @"mDrawerDataList"]) {
for (NSMutableDictionary *button in (NSMutableArray *)dict[key]) {
button[@"displayInGame"] = @YES;
button[@"displayInMenu"] = @YES;
}
}
dict[@"version"] = @(6);
}
void convertV2Layout(NSMutableDictionary* dict) {
CGRect screenBounds = [[UIScreen mainScreen] bounds];
CGFloat screenScale = [[UIScreen mainScreen] scale];
UIEdgeInsets insets = UIApplication.sharedApplication.windows.firstObject.safeAreaInsets;
// width: offset the notch parts
CGFloat screenWidth = (screenBounds.size.width - insets.left - insets.right) * screenScale;
for (NSMutableDictionary *button in (NSMutableArray *)dict[@"mControlDataList"]) {
if (![button[@"isDynamicBtn"] boolValue]) {
button[@"dynamicX"] = [NSString stringWithFormat:@"%f * ${screen_width}", [button[@"x"] floatValue] / screenWidth];
button[@"dynamicY"] = [NSString stringWithFormat:@"%f * ${screen_height}", [button[@"y"] floatValue] / screenBounds.size.height];
[button removeObjectForKey:@"x"];
[button removeObjectForKey:@"y"];
}
}
for (NSMutableDictionary *button in (NSMutableArray *)dict[@"mDrawerDataList"]) {
NSMutableDictionary *buttonProp = button[@"properties"];
if (![buttonProp[@"isDynamicBtn"] boolValue]) {
buttonProp[@"dynamicX"] = [NSString stringWithFormat:@"%f * ${screen_width}", [buttonProp[@"x"] floatValue] / screenWidth];
buttonProp[@"dynamicY"] = [NSString stringWithFormat:@"%f * ${screen_height}", [buttonProp[@"y"] floatValue] / screenBounds.size.height];
[buttonProp removeObjectForKey:@"x"];
[buttonProp removeObjectForKey:@"y"];
}
}
dict[@"version"] = @(5);
convertV3_4Layout(dict);
}
void convertV1Layout(NSMutableDictionary* dict) {
for (NSMutableDictionary *btnDict in (NSMutableArray *)dict[@"mControlDataList"]) {
NSMutableArray *keycodes = [NSMutableArray arrayWithCapacity:4];
CGFloat scale = [dict[@"scaledAt"] floatValue];
// default values
btnDict[@"bgColor"] = @(0x4d000000);
btnDict[@"strokeWidth"] = @(0);
// opacity -> reverse transparency
btnDict[@"opacity"] = @((100.0 - [btnDict[@"transparency"] intValue]) / 100.0);
[btnDict removeObjectForKey:@"transparency"];
// pixel of width, height -> dp
btnDict[@"width"] = @([btnDict[@"width"] floatValue] / scale * 50.0);
btnDict[@"height"] = @([btnDict[@"height"] floatValue] / scale * 50.0);
// isRound -> cornerRadius 35%
if ([btnDict[@"isRound"] boolValue] == YES) {
btnDict[@"cornerRadius"] = @(35.0f);
}
[btnDict removeObjectForKey:@"isRound"];
// keycode -> keycodes[0]
[keycodes addObject:btnDict[@"keycode"]];
[btnDict removeObjectForKey:@"keycode"];
// alt -> keycodes[i++]
if ([dict[@"holdAlt"] boolValue] == YES) {
[keycodes addObject:@(GLFW_KEY_LEFT_ALT)];
}
[btnDict removeObjectForKey:@"holdAlt"];
// ctrl -> keycodes[i++]
if ([dict[@"holdCtrl"] boolValue] == YES) {
[keycodes addObject:@(GLFW_KEY_LEFT_CONTROL)];
}
[btnDict removeObjectForKey:@"holdCtrl"];
// shift -> keycodes[i++]
if ([dict[@"holdShift"] boolValue] == YES) {
[keycodes addObject:@(GLFW_KEY_LEFT_SHIFT)];
}
[btnDict removeObjectForKey:@"holdShift"];
// set final keycode array
btnDict[@"keycodes"] = keycodes;
btnDict[@"mDrawerDataList"] = [[NSMutableArray alloc] init];
}
dict[@"scaledAt"] = @(100);
dict[@"version"] = @(2);
convertV2Layout(dict);
}
BOOL convertLayoutIfNecessary(NSMutableDictionary* dict) {
int version = [dict[@"version"] intValue];
switch (version) {
case 0:
case 1:
convertV1Layout(dict);
break;
case 2:
convertV2Layout(dict);
break;
case 3:
case 4:
case 5:
convertV3_4Layout(dict);
break;
case 6:
break;
default:
showDialog(localize(@"custom_controls.control_menu.save.error.json", nil), [NSString stringWithFormat:localize(@"custom_controls.error.incompatible", nil), version]);
return NO;
}
return YES;
}
void generateAndSaveDefaultControl() {
NSString *defaultPath = [NSString stringWithFormat:@"%s/controlmap/default.json", getenv("POJAV_HOME")];
if ([NSFileManager.defaultManager fileExistsAtPath:defaultPath]) {
return;
}
// Generate a v2.7 control
NSMutableDictionary *dict = [[NSMutableDictionary alloc] init];
dict[@"version"] = @(5);
dict[@"scaledAt"] = @(100);
dict[@"mControlDataList"] = [NSMutableArray new];
dict[@"mDrawerDataList"] = [NSMutableArray new];
dict[@"mJoystickDataList"] = [NSMutableArray new];
[dict[@"mControlDataList"] addObject:createButton(@"Keyboard",
(int[]){SPECIALBTN_KEYBOARD,0,0,0},
@"${margin} * 3 + ${width} * 2",
@"${margin}",
BTN_RECT
)];
[dict[@"mControlDataList"] addObject:createButton(@"GUI",
(int[]){SPECIALBTN_TOGGLECTRL,0,0,0},
@"${margin}",
@"${bottom} - ${margin}",
BTN_SQUARE
)];
[dict[@"mControlDataList"] addObject:createButton(@"PRI",
(int[]){SPECIALBTN_MOUSEPRI,0,0,0},
@"${margin}",
@"${screen_height} - ${margin} * 3 - ${height} * 3",
BTN_SQUARE
)];
[dict[@"mControlDataList"] addObject:createButton(@"SEC",
(int[]){SPECIALBTN_MOUSESEC,0,0,0},
@"${margin} * 3 + ${width} * 2",
@"${screen_height} - ${margin} * 3 - ${height} * 3",
BTN_SQUARE
)];
[dict[@"mControlDataList"] addObject:createButton(@"Mouse",
(int[]){SPECIALBTN_VIRTUALMOUSE,0,0,0},
@"${right} - ${margin}",
@"${margin}",
BTN_RECT
)];
[dict[@"mControlDataList"] addObject:createButton(@"Debug",
(int[]){GLFW_KEY_F3,0,0,0},
@"${margin}",
@"${margin}",
BTN_RECT
)];
[dict[@"mControlDataList"] addObject:createButton(@"Chat",
(int[]){GLFW_KEY_T,0,0,0},
@"${margin} * 2 + ${width}",
@"${margin}",
BTN_RECT
)];
[dict[@"mControlDataList"] addObject:createButton(@"Tab",
(int[]){GLFW_KEY_TAB,0,0,0},
@"${margin} * 4 + ${width} * 3",
@"${margin}",
BTN_RECT
)];
[dict[@"mControlDataList"] addObject:createButton(@"Opti-Zoom",
(int[]){GLFW_KEY_C,0,0,0},
@"${margin} * 5 + ${width} * 4",
@"${margin}",
BTN_RECT
)];
[dict[@"mControlDataList"] addObject:createButton(@"Offhand",
(int[]){GLFW_KEY_F,0,0,0},
@"${margin} * 6 + ${width} * 5",
@"${margin}",
BTN_RECT
)];
[dict[@"mControlDataList"] addObject:createButton(@"3rd",
(int[]){GLFW_KEY_F5,0,0,0},
@"${margin}",
@"${margin} * 2 + ${height}",
BTN_RECT
)];
[dict[@"mControlDataList"] addObject:createButton(@"▲",
(int[]){GLFW_KEY_W,0,0,0},
@"${margin} * 2 + ${width}",
@"${bottom} - ${margin} * 3 - ${height} * 2",
BTN_SQUARE
)];
[dict[@"mControlDataList"] addObject:createButton(@"◀",
(int[]){GLFW_KEY_A,0,0,0},
@"${margin}",
@"${bottom} - ${margin} * 2 - ${height}",
BTN_SQUARE
)];
[dict[@"mControlDataList"] addObject:createButton(@"▼",
(int[]){GLFW_KEY_S,0,0,0},
@"${margin} * 2 + ${width}",
@"${bottom} - ${margin}",
BTN_SQUARE
)];
[dict[@"mControlDataList"] addObject:createButton(@"▶",
(int[]){GLFW_KEY_D,0,0,0},
@"${margin} * 3 + ${width} * 2",
@"${bottom} - ${margin} * 2 - ${height}",
BTN_SQUARE
)];
[dict[@"mControlDataList"] addObject:createButton(@"Inv",
(int[]){GLFW_KEY_E,0,0,0},
@"${margin} * 3 + ${width} * 2",
@"${bottom} - ${margin}",
BTN_SQUARE
)];
[dict[@"mControlDataList"] addObject:createButton(@"◇",
(int[]){GLFW_KEY_LEFT_SHIFT,0,0,0},
@"${margin} * 2 + ${width}",
@"${screen_height} - ${margin} * 2 - ${height} * 2",
BTN_SQUARE
)];
[dict[@"mControlDataList"] addObject:createButton(@"⬛",
(int[]){GLFW_KEY_SPACE,0,0,0},
@"${right} - ${margin} * 2 - ${width}",
@"${bottom} - ${margin} * 2 - ${height}",
BTN_SQUARE
)];
[dict[@"mControlDataList"] addObject:createButton(@"Esc",
(int[]){GLFW_KEY_ESCAPE,0,0,0},
@"${right} - ${margin}",
@"${bottom} - ${margin}",
BTN_RECT
)];
NSOutputStream *os = [[NSOutputStream alloc] initToFileAtPath:defaultPath append:NO];
[os open];
[NSJSONSerialization writeJSONObject:dict toStream:os options:NSJSONWritingPrettyPrinted error:nil];
[os close];
/*
[dict[@"mControlDataList"] addObject:createButton(@"NAME",
{SPECIALBTN_KEYBOARD,0,0,0},
@"DYNAMICX",
@"DYNAMICY",
WIDTHHEIGHT
)];
*/
}
void generateAndSaveDefaultControlForGamepad() {
NSString *gamepadPath = [NSString stringWithFormat:@"%s/controlmap/gamepads/default.json", getenv("POJAV_HOME")];
if ([NSFileManager.defaultManager fileExistsAtPath:gamepadPath]) {
return;
}
NSMutableDictionary *dict = [[NSMutableDictionary alloc] init];
dict[@"version"] = @(1);
dict[@"mGameMappingList"] = [[NSMutableArray alloc] init];
[dict[@"mGameMappingList"] addObject:createGamepadButton(@"bumper_left", GLFW_GAMEPAD_BUTTON_LEFT_BUMPER, SPECIALBTN_SCROLLUP)];
[dict[@"mGameMappingList"] addObject:createGamepadButton(@"bumper_right", GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER, SPECIALBTN_SCROLLDOWN)];
[dict[@"mGameMappingList"] addObject:createGamepadButton(@"trigger_left", GLFW_GAMEPAD_BUTTON_LEFT_TRIGGER, SPECIALBTN_MOUSESEC)];
[dict[@"mGameMappingList"] addObject:createGamepadButton(@"trigger_right", GLFW_GAMEPAD_BUTTON_RIGHT_TRIGGER, SPECIALBTN_MOUSEPRI)];
[dict[@"mGameMappingList"] addObject:createGamepadButton(@"named_back", GLFW_GAMEPAD_BUTTON_BACK, GLFW_KEY_TAB)];
[dict[@"mGameMappingList"] addObject:createGamepadButton(@"named_start", GLFW_GAMEPAD_BUTTON_START, GLFW_KEY_ESCAPE)];
[dict[@"mGameMappingList"] addObject:createGamepadButton(@"named_a", GLFW_GAMEPAD_BUTTON_A, GLFW_KEY_SPACE)];
[dict[@"mGameMappingList"] addObject:createGamepadButton(@"named_b", GLFW_GAMEPAD_BUTTON_B, GLFW_KEY_Q)];
[dict[@"mGameMappingList"] addObject:createGamepadButton(@"named_x", GLFW_GAMEPAD_BUTTON_X, GLFW_KEY_E)];
[dict[@"mGameMappingList"] addObject:createGamepadButton(@"named_y", GLFW_GAMEPAD_BUTTON_Y, GLFW_KEY_F)];
[dict[@"mGameMappingList"] addObject:createGamepadButton(@"dpad_up", GLFW_GAMEPAD_BUTTON_DPAD_UP, GLFW_KEY_LEFT_SHIFT)];
[dict[@"mGameMappingList"] addObject:createGamepadButton(@"dpad_down", GLFW_GAMEPAD_BUTTON_DPAD_DOWN, GLFW_KEY_O)];
[dict[@"mGameMappingList"] addObject:createGamepadButton(@"dpad_left", GLFW_GAMEPAD_BUTTON_DPAD_LEFT, GLFW_KEY_J)];
[dict[@"mGameMappingList"] addObject:createGamepadButton(@"dpad_right", GLFW_GAMEPAD_BUTTON_DPAD_RIGHT, GLFW_KEY_K)];
[dict[@"mGameMappingList"] addObject:createGamepadButton(@"thumb_left", GLFW_GAMEPAD_BUTTON_LEFT_THUMB, GLFW_KEY_LEFT_CONTROL)];
[dict[@"mGameMappingList"] addObject:createGamepadButton(@"thumb_right", GLFW_GAMEPAD_BUTTON_RIGHT_THUMB, GLFW_KEY_LEFT_SHIFT)];
dict[@"mMenuMappingList"] = [[NSMutableArray alloc] init];
[dict[@"mMenuMappingList"] addObject:createGamepadButton(@"bumper_left", GLFW_GAMEPAD_BUTTON_LEFT_BUMPER, SPECIALBTN_SCROLLUP)];
[dict[@"mMenuMappingList"] addObject:createGamepadButton(@"bumper_right", GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER, SPECIALBTN_SCROLLDOWN)];
[dict[@"mMenuMappingList"] addObject:createGamepadButton(@"trigger_left", GLFW_GAMEPAD_BUTTON_LEFT_TRIGGER, GLFW_KEY_UNKNOWN)];
[dict[@"mMenuMappingList"] addObject:createGamepadButton(@"trigger_right", GLFW_GAMEPAD_BUTTON_RIGHT_TRIGGER, GLFW_KEY_UNKNOWN)];
[dict[@"mMenuMappingList"] addObject:createGamepadButton(@"named_back", GLFW_GAMEPAD_BUTTON_BACK, GLFW_KEY_UNKNOWN)];
[dict[@"mMenuMappingList"] addObject:createGamepadButton(@"named_start", GLFW_GAMEPAD_BUTTON_START, GLFW_KEY_UNKNOWN)];
[dict[@"mMenuMappingList"] addObject:createGamepadButton(@"named_a", GLFW_GAMEPAD_BUTTON_A, SPECIALBTN_MOUSEPRI)];
[dict[@"mMenuMappingList"] addObject:createGamepadButton(@"named_b", GLFW_GAMEPAD_BUTTON_B, GLFW_KEY_ESCAPE)];
[dict[@"mMenuMappingList"] addObject:createGamepadButton(@"named_x", GLFW_GAMEPAD_BUTTON_X, SPECIALBTN_MOUSESEC)];
[dict[@"mMenuMappingList"] addObject:createGamepadButton(@"named_y", GLFW_GAMEPAD_BUTTON_Y, GLFW_KEY_LEFT_SHIFT)];
[dict[@"mMenuMappingList"] addObject:createGamepadButton(@"dpad_up", GLFW_GAMEPAD_BUTTON_DPAD_UP, GLFW_KEY_UNKNOWN)];
[dict[@"mMenuMappingList"] addObject:createGamepadButton(@"dpad_down", GLFW_GAMEPAD_BUTTON_DPAD_DOWN, GLFW_KEY_O)];
[dict[@"mMenuMappingList"] addObject:createGamepadButton(@"dpad_left", GLFW_GAMEPAD_BUTTON_DPAD_LEFT, GLFW_KEY_J)];
[dict[@"mMenuMappingList"] addObject:createGamepadButton(@"dpad_right", GLFW_GAMEPAD_BUTTON_DPAD_RIGHT, GLFW_KEY_K)];
[dict[@"mMenuMappingList"] addObject:createGamepadButton(@"thumb_left", GLFW_GAMEPAD_BUTTON_LEFT_THUMB, GLFW_KEY_UNKNOWN)];
[dict[@"mMenuMappingList"] addObject:createGamepadButton(@"thumb_right", GLFW_GAMEPAD_BUTTON_RIGHT_THUMB, GLFW_KEY_UNKNOWN)];
NSOutputStream *os = [[NSOutputStream alloc] initToFileAtPath:gamepadPath append:NO];
[os open];
[NSJSONSerialization writeJSONObject:dict toStream:os options:NSJSONWritingPrettyPrinted error:nil];
[os close];
}
void loadControlObject(UIView* targetView, NSMutableDictionary* controlDictionary) {
NSMutableString *errorString = [[NSMutableString alloc] init];
if (convertLayoutIfNecessary(controlDictionary)) {
NSMutableArray *controlDataList = controlDictionary[@"mControlDataList"];
//setPrefObject(@"internal.internal_current_button_scale", controlDictionary[@"scaledAt"]);
for (NSMutableDictionary *buttonDict in controlDataList) {
//APPLY_SCALE(buttonDict[@"strokeWidth"]);
@try {
ControlButton *button = [ControlButton buttonWithProperties:buttonDict];
[targetView addSubview:button];
[button update];
} @catch (NSException *exception) {
[errorString appendFormat:@"%@: %@\n", buttonDict[@"name"], exception.reason];
}
//NSLog(@"DBG Added button=%@", button);
}
NSMutableArray *drawerDataList = controlDictionary[@"mDrawerDataList"];
for (NSMutableDictionary *drawerData in drawerDataList) {
ControlDrawer *drawer;
@try {
drawer = [ControlDrawer buttonWithData:drawerData];
} @catch (NSException *exception) {
[errorString appendFormat:@"%@: %@\n", drawerData[@"name"], exception.reason];
}
if (isControlModifiable) drawer.areButtonsVisible = YES;
[targetView addSubview:drawer];
//NSLog(@"DBG Added drawer=%@", drawer);
for (NSMutableDictionary *subButton in drawerData[@"buttonProperties"]) {
ControlSubButton *subView = [ControlSubButton buttonWithProperties:subButton];
[drawer addButton:subView];
[targetView addSubview:subView];
}
[drawer update];
}
NSMutableArray *joystickDataList = controlDictionary[@"mJoystickDataList"];
if (!joystickDataList) {
controlDictionary[@"mJoystickDataList"] = [NSMutableArray new];
}
for (NSMutableDictionary *joystickDict in joystickDataList) {
@try {
ControlJoystick *button = [ControlJoystick buttonWithProperties:joystickDict];
[targetView addSubview:button];
[button update];
} @catch (NSException *exception) {
[errorString appendFormat:@"%@: %@\n", @"ControlJoystick", exception.reason];
}
}
controlDictionary[@"scaledAt"] = getPrefObject(@"control.button_scale");
if (errorString.length > 0) {
showDialog(@"Error processing dynamic position", errorString);
}
}
}
void initKeycodeTable(NSMutableArray* keyCodeMap, NSMutableArray* keyValueMap) {
#define GLFW_KEY_NONE 0
#define addkey(key) \
[keyCodeMap addObject:@(#key)]; \
[keyValueMap addObject:@(GLFW_KEY_##key)];
#define addspec(key) \
[keyCodeMap addObject:@(#key)]; \
[keyValueMap addObject:@(key)];
addspec(SPECIALBTN_MENU)
addspec(SPECIALBTN_SCROLLDOWN)
addspec(SPECIALBTN_SCROLLUP)
addspec(SPECIALBTN_VIRTUALMOUSE)
addspec(SPECIALBTN_MOUSEMID)
addspec(SPECIALBTN_MOUSESEC)
addspec(SPECIALBTN_MOUSEPRI)
addspec(SPECIALBTN_TOGGLECTRL)
addspec(SPECIALBTN_KEYBOARD)
addkey(NONE)
addkey(HOME)
addkey(ESCAPE)
// 0-9 keys
addkey(0) addkey(1) addkey(2) addkey(3) addkey(4)
addkey(5) addkey(6) addkey(7) addkey(8) addkey(9)
//addkey(POUND)
// Arrow keys
addkey(DPAD_UP) addkey(DPAD_DOWN) addkey(DPAD_LEFT) addkey(DPAD_RIGHT)
// A-Z keys
addkey(A) addkey(B) addkey(C) addkey(D) addkey(E)
addkey(F) addkey(G) addkey(H) addkey(I) addkey(J)
addkey(K) addkey(L) addkey(M) addkey(N) addkey(O)
addkey(P) addkey(Q) addkey(R) addkey(S) addkey(T)
addkey(U) addkey(V) addkey(W) addkey(X) addkey(Y)
addkey(Z)
addkey(COMMA)
addkey(PERIOD)
// Alt keys
addkey(LEFT_ALT)
addkey(RIGHT_ALT)
// Shift keys
addkey(LEFT_SHIFT)
addkey(RIGHT_SHIFT)
addkey(TAB)
addkey(SPACE)
addkey(ENTER)
addkey(BACKSPACE)
addkey(DELETE)
addkey(GRAVE_ACCENT)
addkey(MINUS)
addkey(EQUAL)
addkey(LEFT_BRACKET) addkey(RIGHT_BRACKET)
addkey(BACKSLASH)
addkey(SEMICOLON)
addkey(SLASH)
//addkey(AT) //@
// Page keys
addkey(PAGE_UP) addkey(PAGE_DOWN)
// Control keys
addkey(LEFT_CONTROL)
addkey(RIGHT_CONTROL)
addkey(CAPS_LOCK)
addkey(PAUSE)
addkey(INSERT)
// Fn keys
addkey(F1) addkey(F2) addkey(F3) addkey(F4)
addkey(F5) addkey(F6) addkey(F7) addkey(F8)
addkey(F9) addkey(F10) addkey(F11) addkey(F12)
// Num keys
addkey(NUM_LOCK)
addkey(NUMPAD_0)
addkey(NUMPAD_1) addkey(NUMPAD_2) addkey(NUMPAD_3)
addkey(NUMPAD_4) addkey(NUMPAD_5) addkey(NUMPAD_6)
addkey(NUMPAD_7) addkey(NUMPAD_8) addkey(NUMPAD_9)
addkey(NUMPAD_DECIMAL)
addkey(NUMPAD_DIVIDE)
addkey(NUMPAD_MULTIPLY)
addkey(NUMPAD_SUBTRACT)
addkey(NUMPAD_ADD)
addkey(NUMPAD_ENTER)
addkey(NUMPAD_EQUAL)
//addkey(APOSTROPHE)
//addkey(WORLD_1) addkey(WORLD_2)
//addkey(END)
//addkey(SCROLL_LOCK)
//addkey(PRINT_SCREEN)
//addkey(LEFT_SUPER) addkey(RIGHT_ENTER)
//addkey(MENU)
#undef addkey
}