Files
PojavLauncher_iOS/Natives/customcontrols/CustomControlsUtils.m
T
Duy Tran Khanh 292fb8166f Custom controls: safe area is now customizable
Other changes:
- Cleanup unused functions
- Internal changes to access ViewController globally
- Moved ControlLayout to a separate file
2022-08-03 12:23:27 +07:00

354 lines
13 KiB
Objective-C

#import "ControlDrawer.h"
#import "ControlSubButton.h"
#import "CustomControlsUtils.h"
#import "../LauncherPreferences.h"
#import "../ios_uikit_bridge.h"
#include "../glfw_keycodes.h"
#include "../utils.h"
#define BTN_RECT 80.0, 30.0
#define BTN_SQUARE 50.0, 50.0
NSMutableDictionary* createButton(NSString* name, int* keycodes, NSString* dynamicX, NSString* dynamicY, CGFloat width, CGFloat height) {
NSMutableDictionary *dict = [[NSMutableDictionary alloc] init];
dict[@"name"] = name;
dict[@"keycodes"] = [[NSMutableArray alloc] initWithCapacity:4];
for (int i = 0; i < 4; i++) {
[dict[@"keycodes"] addObject:@(keycodes[i])];
}
dict[@"dynamicX"] = dynamicX;
dict[@"dynamicY"] = dynamicY;
dict[@"width"] = @(width);
dict[@"height"] = @(height);
dict[@"opacity"] = @(1);
dict[@"cornerRadius"] = @(0);
dict[@"bgColor"] = @(0x4d000000);
dict[@"isDynamicBtn"] = @(YES);
return dict;
}
UIColor* convertARGB2UIColor(int argb) {
return [UIColor
colorWithRed:((argb>>16)&0xFF)/255.0
green:((argb>>8)&0xFF)/255.0
blue:((argb>>0)&0xFF)/255.0
alpha:((argb>>24)&0xFF)/255.0];
}
int convertUIColor2ARGB(UIColor* color) {
const CGFloat *rgba = CGColorGetComponents(color.CGColor);
int a = (int) (rgba[3] * 255);
int r = (int) (rgba[0] * 255);
int g = (int) (rgba[1] * 255);
int b = (int) (rgba[2] * 255);
return (a << 24) | (r << 16) | (g << 8) | (b << 0);
}
int convertUIColor2RGB(UIColor* color) {
const CGFloat *rgb = CGColorGetComponents(color.CGColor);
int r = (int) (rgb[0] * 255);
int g = (int) (rgb[1] * 255);
int b = (int) (rgb[2] * 255);
return (0xFF << 24) | (r << 16) | (g << 8) | (b << 0);
}
void convertV2Layout(NSMutableDictionary* dict) {
CGRect screenBounds = [[UIScreen mainScreen] bounds];
CGFloat screenScale = [[UIScreen mainScreen] scale];
UIEdgeInsets insets = UIApplication.sharedApplication.windows.firstObject.safeAreaInsets;
// width: offset the notch parts
CGFloat screenWidth = (screenBounds.size.width - insets.left - insets.right) * screenScale;
for (NSMutableDictionary *button in (NSMutableArray *)dict[@"mControlDataList"]) {
if (![button[@"isDynamicBtn"] boolValue]) {
button[@"dynamicX"] = [NSString stringWithFormat:@"%f * ${screen_width}", [button[@"x"] floatValue] / screenWidth];
button[@"dynamicY"] = [NSString stringWithFormat:@"%f * ${screen_height}", [button[@"y"] floatValue] / screenBounds.size.height];
[button removeObjectForKey:@"x"];
[button removeObjectForKey:@"y"];
}
}
for (NSMutableDictionary *button in (NSMutableArray *)dict[@"mDrawerDataList"]) {
NSMutableDictionary *buttonProp = button[@"properties"];
if (![buttonProp[@"isDynamicBtn"] boolValue]) {
buttonProp[@"dynamicX"] = [NSString stringWithFormat:@"%f * ${screen_width}", [buttonProp[@"x"] floatValue] / screenWidth];
buttonProp[@"dynamicY"] = [NSString stringWithFormat:@"%f * ${screen_height}", [buttonProp[@"y"] floatValue] / screenBounds.size.height];
[buttonProp removeObjectForKey:@"x"];
[buttonProp removeObjectForKey:@"y"];
}
}
dict[@"version"] = @(4);
}
void convertV1Layout(NSMutableDictionary* dict) {
for (NSMutableDictionary *btnDict in (NSMutableArray *)dict[@"mControlDataList"]) {
NSMutableArray *keycodes = [NSMutableArray arrayWithCapacity:4];
CGFloat scale = [dict[@"scaledAt"] floatValue];
// default values
btnDict[@"bgColor"] = @(0x4d000000);
btnDict[@"strokeWidth"] = @(0);
// opacity -> reverse transparency
btnDict[@"opacity"] = @((100.0 - [btnDict[@"transparency"] intValue]) / 100.0);
[btnDict removeObjectForKey:@"transparency"];
// pixel of width, height -> dp
btnDict[@"width"] = @([btnDict[@"width"] floatValue] / scale * 50.0);
btnDict[@"height"] = @([btnDict[@"height"] floatValue] / scale * 50.0);
// isRound -> cornerRadius 35%
if ([btnDict[@"isRound"] boolValue] == YES) {
btnDict[@"cornerRadius"] = @(35.0f);
}
[btnDict removeObjectForKey:@"isRound"];
// keycode -> keycodes[0]
[keycodes addObject:btnDict[@"keycode"]];
[btnDict removeObjectForKey:@"keycode"];
// alt -> keycodes[i++]
if ([dict[@"holdAlt"] boolValue] == YES) {
[keycodes addObject:@(GLFW_KEY_LEFT_ALT)];
}
[btnDict removeObjectForKey:@"holdAlt"];
// ctrl -> keycodes[i++]
if ([dict[@"holdCtrl"] boolValue] == YES) {
[keycodes addObject:@(GLFW_KEY_LEFT_CONTROL)];
}
[btnDict removeObjectForKey:@"holdCtrl"];
// shift -> keycodes[i++]
if ([dict[@"holdShift"] boolValue] == YES) {
[keycodes addObject:@(GLFW_KEY_LEFT_SHIFT)];
}
[btnDict removeObjectForKey:@"holdShift"];
// set final keycode array
btnDict[@"keycodes"] = keycodes;
btnDict[@"mDrawerDataList"] = [[NSMutableArray alloc] init];
}
dict[@"scaledAt"] = @(100);
dict[@"version"] = @(2);
convertV2Layout(dict);
}
BOOL convertLayoutIfNecessary(NSMutableDictionary* dict) {
int version = [dict[@"version"] intValue];
switch (version) {
case 0:
case 1:
convertV1Layout(dict);
break;
case 2:
convertV2Layout(dict);
break;
case 3:
case 4:
break;
default:
showDialog(currentVC(), @"Error parsing JSON", [NSString stringWithFormat:@"Incompatible control version code %d. This control version was not implemented in this launcher build.", version]);
return NO;
}
return YES;
}
void generateAndSaveDefaultControl() {
// Generate a v2.4 control
NSMutableDictionary *dict = [[NSMutableDictionary alloc] init];
dict[@"version"] = @(4);
dict[@"scaledAt"] = @(100);
dict[@"mControlDataList"] = [[NSMutableArray alloc] init];
dict[@"mDrawerDataList"] = [[NSMutableArray alloc] init];
[dict[@"mControlDataList"] addObject:createButton(@"Keyboard",
(int[]){SPECIALBTN_KEYBOARD,0,0,0},
@"${margin} * 3 + ${width} * 2",
@"${margin}",
BTN_RECT
)];
[dict[@"mControlDataList"] addObject:createButton(@"GUI",
(int[]){SPECIALBTN_TOGGLECTRL,0,0,0},
@"${margin}",
@"${bottom} - ${margin}",
BTN_SQUARE
)];
[dict[@"mControlDataList"] addObject:createButton(@"PRI",
(int[]){SPECIALBTN_MOUSEPRI,0,0,0},
@"${margin}",
@"${screen_height} - ${margin} * 3 - ${height} * 3",
BTN_SQUARE
)];
[dict[@"mControlDataList"] addObject:createButton(@"SEC",
(int[]){SPECIALBTN_MOUSESEC,0,0,0},
@"${margin} * 3 + ${width} * 2",
@"${screen_height} - ${margin} * 3 - ${height} * 3",
BTN_SQUARE
)];
[dict[@"mControlDataList"] addObject:createButton(@"Mouse",
(int[]){SPECIALBTN_VIRTUALMOUSE,0,0,0},
@"${right} - ${margin}",
@"${margin}",
BTN_RECT
)];
[dict[@"mControlDataList"] addObject:createButton(@"Debug",
(int[]){GLFW_KEY_F3,0,0,0},
@"${margin}",
@"${margin}",
BTN_RECT
)];
[dict[@"mControlDataList"] addObject:createButton(@"Chat",
(int[]){GLFW_KEY_T,0,0,0},
@"${margin} * 2 + ${width}",
@"${margin}",
BTN_RECT
)];
[dict[@"mControlDataList"] addObject:createButton(@"Tab",
(int[]){GLFW_KEY_TAB,0,0,0},
@"${margin} * 4 + ${width} * 3",
@"${margin}",
BTN_RECT
)];
[dict[@"mControlDataList"] addObject:createButton(@"Opti-Zoom",
(int[]){GLFW_KEY_C,0,0,0},
@"${margin} * 5 + ${width} * 4",
@"${margin}",
BTN_RECT
)];
[dict[@"mControlDataList"] addObject:createButton(@"Offhand",
(int[]){GLFW_KEY_F,0,0,0},
@"${margin} * 6 + ${width} * 5",
@"${margin}",
BTN_RECT
)];
[dict[@"mControlDataList"] addObject:createButton(@"3rd",
(int[]){GLFW_KEY_F5,0,0,0},
@"${margin}",
@"${margin} * 2 + ${height}",
BTN_RECT
)];
[dict[@"mControlDataList"] addObject:createButton(@"▲",
(int[]){GLFW_KEY_W,0,0,0},
@"${margin} * 2 + ${width}",
@"${bottom} - ${margin} * 3 - ${height} * 2",
BTN_SQUARE
)];
[dict[@"mControlDataList"] addObject:createButton(@"◀",
(int[]){GLFW_KEY_A,0,0,0},
@"${margin}",
@"${bottom} - ${margin} * 2 - ${height}",
BTN_SQUARE
)];
[dict[@"mControlDataList"] addObject:createButton(@"▼",
(int[]){GLFW_KEY_S,0,0,0},
@"${margin} * 2 + ${width}",
@"${bottom} - ${margin}",
BTN_SQUARE
)];
[dict[@"mControlDataList"] addObject:createButton(@"▶",
(int[]){GLFW_KEY_D,0,0,0},
@"${margin} * 3 + ${width} * 2",
@"${bottom} - ${margin} * 2 - ${height}",
BTN_SQUARE
)];
[dict[@"mControlDataList"] addObject:createButton(@"Inv",
(int[]){GLFW_KEY_E,0,0,0},
@"${margin} * 3 + ${width} * 2",
@"${bottom} - ${margin}",
BTN_SQUARE
)];
[dict[@"mControlDataList"] addObject:createButton(@"◇",
(int[]){GLFW_KEY_LEFT_SHIFT,0,0,0},
@"${margin} * 2 + ${width}",
@"${screen_height} - ${margin} * 2 - ${height} * 2",
BTN_SQUARE
)];
[dict[@"mControlDataList"] addObject:createButton(@"⬛",
(int[]){GLFW_KEY_SPACE,0,0,0},
@"${right} - ${margin} * 2 - ${width}",
@"${bottom} - ${margin} * 2 - ${height}",
BTN_SQUARE
)];
[dict[@"mControlDataList"] addObject:createButton(@"Esc",
(int[]){GLFW_KEY_ESCAPE,0,0,0},
@"${right} - ${margin}",
@"${bottom} - ${margin}",
BTN_RECT
)];
// Additional button for old versions that don't enter fullscreen automatically
[dict[@"mControlDataList"] addObject:createButton(@"Fullscreen",
(int[]){GLFW_KEY_F11,0,0,0},
@"${right} - ${margin} * 2 - ${width}",
@"${bottom} - ${margin}",
BTN_RECT
)];
NSOutputStream *os = [[NSOutputStream alloc] initToFileAtPath:
[NSString stringWithFormat:@"%s/controlmap/default.json", getenv("POJAV_HOME")] append:NO];
[os open];
[NSJSONSerialization writeJSONObject:dict toStream:os options:NSJSONWritingPrettyPrinted error:nil];
[os close];
/*
[dict[@"mControlDataList"] addObject:createButton(@"NAME",
{SPECIALBTN_KEYBOARD,0,0,0},
@"DYNAMICX",
@"DYNAMICY",
WIDTHHEIGHT
)];
*/
}
void loadControlObject(UIView* targetView, NSMutableDictionary* controlDictionary, void(^walkToButton)(ControlButton* button)) {
NSMutableString *errorString = [[NSMutableString alloc] init];
current_control_object = controlDictionary;
if (convertLayoutIfNecessary(controlDictionary)) {
NSMutableArray *controlDataList = controlDictionary[@"mControlDataList"];
setPreference(@"internal_current_button_scale", controlDictionary[@"scaledAt"]);
for (NSMutableDictionary *buttonDict in controlDataList) {
//APPLY_SCALE(buttonDict[@"strokeWidth"]);
@try {
ControlButton *button = [ControlButton buttonWithProperties:buttonDict];
walkToButton(button);
[targetView addSubview:button];
[button update];
} @catch (NSException *exception) {
[errorString appendFormat:@"%@: %@\n", buttonDict[@"name"], exception.reason];
}
//NSLog(@"DBG Added button=%@", button);
}
NSMutableArray *drawerDataList = controlDictionary[@"mDrawerDataList"];
for (NSMutableDictionary *drawerData in drawerDataList) {
ControlDrawer *drawer;
@try {
drawer = [ControlDrawer buttonWithData:drawerData];
} @catch (NSException *exception) {
[errorString appendFormat:@"%@: %@\n", drawerData[@"name"], exception.reason];
}
if (isControlModifiable) drawer.areButtonsVisible = YES;
walkToButton(drawer);
[targetView addSubview:drawer];
//NSLog(@"DBG Added drawer=%@", drawer);
for (NSMutableDictionary *subButton in drawerData[@"buttonProperties"]) {
ControlSubButton *subView = [ControlSubButton buttonWithProperties:subButton];
[drawer addButton:subView];
walkToButton(subView);
[targetView addSubview:subView];
}
[drawer syncButtons];
}
controlDictionary[@"scaledAt"] = @([getPreference(@"button_scale") floatValue]);
if (errorString.length > 0) {
showDialog(currentVC(), @"Error processing dynamic position", errorString);
}
}
}