* Custom controls: - Unfinished v2 control - Auto generate default.json, removed internal fallback control - Compatible with Android's dp (might need scaling) - Implemented properties: keycodes, bgColor, strokeColor, strokeWidth, cornerRadius * Other changes - Updated MetalANGLE to 0.0.7 - Updated gl4es 1.1.5 * TODO: - Control converter - Drawer buttons - Multiple keys support (?) - Implement properties: opacity, isSwipeable, isToggle, passThruEnabled, (maybe more?)
138 lines
5.5 KiB
Objective-C
138 lines
5.5 KiB
Objective-C
#import "ControlButton.h"
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#import "CustomControlsUtils.h"
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#import "../LauncherPreferences.h"
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#define INSERT_VALUE(KEY, VALUE) \
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string = [string stringByReplacingOccurrencesOfString:[NSString stringWithFormat:@"${%@}", @(KEY)] withString:VALUE];
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#define NUM2F(x) (x == nil ? 0 : [(NSNumber *)x floatValue])
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@implementation ControlButton
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@synthesize properties;
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/**
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* To compatible with Android, NSArray (ControlData)
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* will store the scaled values.
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*
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* TODO implement:
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* - isDynamicBtn (???)
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* - scaledAt
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* - (maybe more)
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*/
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+ (id)initWithProperties:(NSMutableDictionary *)propArray {
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ControlButton *instance = [ControlButton buttonWithType:UIButtonTypeRoundedRect];
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[instance setTitle:propArray[@"name"] forState:UIControlStateNormal];
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instance.autoresizingMask = UIViewAutoresizingFlexibleWidth;
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instance.tintColor = [UIColor whiteColor];
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instance.properties = propArray;
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[instance update];
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return instance;
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}
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+ (id)initWithName:(NSString *)name keycode:(int)keycode rect:(CGRect)rect transparency:(float)transparency {
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NSMutableDictionary *properties = [[NSMutableDictionary alloc] init];
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properties[@"name"] = name;
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properties[@"x"] = @(rect.origin.x);
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properties[@"y"] = @(rect.origin.y);
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properties[@"width"] = @(rect.size.width);
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properties[@"height"] = @(rect.size.height);
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properties[@"keycode"] = @(keycode);
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properties[@"transparency"] = @(transparency);
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properties[@"cornerRadius"] = @(0);
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return [ControlButton initWithProperties:properties];
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}
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- (float)insertDynamicPos:(NSString*)string {
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CGRect screenBounds = [[UIScreen mainScreen] bounds];
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UIEdgeInsets insets = UIApplication.sharedApplication.windows.firstObject.safeAreaInsets;
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// width: offset the notch parts
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int screenWidth = (int) roundf(screenBounds.size.width - insets.left - insets.right);
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int screenHeight = (int) roundf(screenBounds.size.height);
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float width = NUM2F(self.properties[@"width"]);
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float height = NUM2F(self.properties[@"height"]);
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// Insert value to ${variable}
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INSERT_VALUE("top", @"0");
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INSERT_VALUE("left", @"0");
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INSERT_VALUE("right", ([NSString stringWithFormat:@"%f", screenWidth - width]));
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INSERT_VALUE("bottom", ([NSString stringWithFormat:@"%f", screenHeight - height]));
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INSERT_VALUE("width", ([NSString stringWithFormat:@"%f", width]));
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INSERT_VALUE("height", ([NSString stringWithFormat:@"%f", height]));
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INSERT_VALUE("screen_width", ([NSString stringWithFormat:@"%d", screenWidth]));
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INSERT_VALUE("screen_height", ([NSString stringWithFormat:@"%d", screenHeight]));
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INSERT_VALUE("margin", ([NSString stringWithFormat:@"%f", 2.0])); // FIXME is this correct?
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// NSLog(@"Final math: %@", string);
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// Calculate, since the dynamic position contains some math equations
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NSExpression *expression = [NSExpression expressionWithFormat:string];
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return [[expression expressionValueWithObject:nil context:nil] floatValue];
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}
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- (void)setDefaultValueForKey:(NSString *)key value:(id)value {
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if (self.properties[key] == nil || self.properties[key] == [NSNull null]) {
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self.properties[key] = value;
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}
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}
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- (void)update {
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// net/kdt/pojavlaunch/customcontrols/ControlData.update()
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UIEdgeInsets insets = UIApplication.sharedApplication.windows.firstObject.safeAreaInsets;
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NSString *propDynamicX = (NSString *) self.properties[@"dynamicX"];
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NSString *propDynamicY = (NSString *) self.properties[@"dynamicY"];
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float propX = NUM2F(self.properties[@"x"]);
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float propY = NUM2F(self.properties[@"y"]);
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float propW = NUM2F(self.properties[@"width"]);
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float propH = NUM2F(self.properties[@"height"]);
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float propCornerRadius = NUM2F(self.properties[@"cornerRadius"]);
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float propStrokeWidth = NUM2F(self.properties[@"strokeWidth"]);
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int propBackgroundColor = ((NSNumber *)self.properties[@"bgColor"]).intValue;
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int propStrokeColor = ((NSNumber *)self.properties[@"strokeColor"]).intValue;
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// isRound is deprecated, only keep for old Android's controls backwards compatibility
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[self setDefaultValueForKey:@"isRound" value:@(NO)];
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BOOL propIsRound = self.properties[@"isRound"];
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[self setDefaultValueForKey:@"cornerRadius" value:@(propIsRound ? 8.0 : 0)];
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// If dynamic position is null, set value to fixed position
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if (propDynamicX == nil) {
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propDynamicX = [NSString stringWithFormat:@"%f", propX];
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self.properties[@"dynamicX"] = propDynamicX;
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} if (propDynamicY == nil) {
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propDynamicY = [NSString stringWithFormat:@"%f", propY];
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self.properties[@"dynamicY"] = propDynamicY;
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}
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// Calculate dynamic position
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propX = [self insertDynamicPos:propDynamicX];
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propY = [self insertDynamicPos:propDynamicY];
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// Set back to fixed position
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[self.properties setObject:@(propX) forKey:@"x"];
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[self.properties setObject:@(propY) forKey:@"y"];
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// Update other properties
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self.frame = CGRectMake(propX + insets.left, propY, propW, propH);
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self.alpha = 1.0f - NUM2F([properties valueForKey:@"transparency"]) / 100.0f;
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// self.backgroundColor = [UIColor colorWithWhite:0.0f alpha:0.3f];
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self.backgroundColor = convertARGB2UIColor(propBackgroundColor);
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self.layer.borderColor = [convertARGB2UIColor(propStrokeColor) CGColor];
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if (propCornerRadius > 0) {
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self.layer.cornerRadius = self.frame.size.width / 200 * propCornerRadius;
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}
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if (propStrokeWidth > 0) {
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self.layer.borderWidth = self.frame.size.width / propStrokeWidth;
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}
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self.clipsToBounds = YES;
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}
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@end
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