Files
PojavLauncher_iOS/Natives/SurfaceViewController.m
T
Duy Tran Khanh bcbbde5ee9 Changes
- Hide the status bar (fixes #20)
- Bug fix: keyboard return causes dismiss keyboard
2021-02-03 04:43:06 +07:00

299 lines
9.9 KiB
Objective-C

#import "SurfaceViewController.h"
#import "egl_bridge_ios.h"
#import "ios_uikit_bridge.h"
#include "glfw_keycodes.h"
#include "utils.h"
#include "EGL/egl.h"
#include "GLES2/gl2.h"
#include "GLES2/gl2ext.h"
#define ADD_BUTTON(NAME, KEY, RECT) \
UIButton *button_##KEY = [UIButton buttonWithType:UIButtonTypeRoundedRect]; \
button_##KEY.autoresizingMask = UIViewAutoresizingFlexibleRightMargin | UIViewAutoresizingFlexibleLeftMargin | UIViewAutoresizingFlexibleWidth; \
[button_##KEY setTitle:NAME forState:UIControlStateNormal]; \
button_##KEY.frame = RECT; \
[button_##KEY addTarget:self action:@selector(executebtn_##KEY##_down) forControlEvents:UIControlEventTouchDown]; \
[button_##KEY addTarget:self action:@selector(executebtn_##KEY##_up) forControlEvents:UIControlEventTouchUpInside]; \
button_##KEY.backgroundColor = [UIColor colorWithWhite:0.0f alpha:0.3f]; \
button_##KEY.tintColor = [UIColor whiteColor]; \
[self.view addSubview:button_##KEY];
#define ADD_BUTTON_VISIBLE(NAME, KEY, RECT) \
ADD_BUTTON(NAME, KEY, RECT); \
togglableVisibleButtons[++togglableVisibleButtonIndex] = button_##KEY;
#define ADD_BUTTON_DEF(KEY) \
- (void)executebtn_##KEY##_down { \
[self executebtn_##KEY:1]; \
} \
- (void)executebtn_##KEY##_up { \
[self executebtn_##KEY:0]; \
} \
- (void)executebtn_##KEY:(int)held
#define ADD_BUTTON_DEF_KEY(KEY, KEYCODE) \
ADD_BUTTON_DEF(KEY) { \
Java_org_lwjgl_glfw_CallbackBridge_nativeSendKey(NULL, NULL, KEYCODE, 0, held, 0); \
}
#define BTN_RECT 80.0, 30.0
#define BTN_SQUARE 50.0, 50.0
int togglableVisibleButtonIndex = -1;
UIButton* togglableVisibleButtons[100];
UITextField *inputView;
// TODO: key modifiers impl
@interface SurfaceViewController () {
}
@property (strong, nonatomic) MGLContext *context;
- (void)setupGL;
@end
@implementation SurfaceViewController
- (void)viewDidLoad
{
[super viewDidLoad];
CGRect screenBounds = [[UIScreen mainScreen] bounds];
CGFloat screenScale = [[UIScreen mainScreen] scale];
int width = (int) roundf(screenBounds.size.width);
int height = (int) roundf(screenBounds.size.height);
inputView = [[UITextField alloc] initWithFrame:CGRectMake(5 * 3 + 80 * 2, 5, BTN_RECT)];
inputView.backgroundColor = [UIColor colorWithWhite:0.0f alpha:0.0f];
[inputView addTarget:self action:@selector(inputViewDidChange) forControlEvents:UIControlEventEditingChanged];
[inputView addTarget:self action:@selector(inputViewDidReturn) forControlEvents:UIControlEventEditingDidEnd];
[inputView addTarget:self action:@selector(inputViewDidClick) forControlEvents:UIControlEventTouchDown];
// Custom button
// ADD_BUTTON(@"F1", f1, CGRectMake(5, 5, width, height));
ADD_BUTTON(@"GUI", special_togglebtn, CGRectMake(5, height - 5 - 50, BTN_SQUARE));
ADD_BUTTON_VISIBLE(@"Keyboard", special_keyboard, CGRectMake(5 * 3 + 80 * 2, 5, BTN_RECT));
ADD_BUTTON_VISIBLE(@"Pri", special_mouse_pri, CGRectMake(5, height - 5 * 3 - 50 * 3, BTN_SQUARE));
ADD_BUTTON_VISIBLE(@"Sec", special_mouse_sec, CGRectMake(5 * 3 + 50 * 2, height - 5 * 3 - 50 * 3, BTN_SQUARE));
ADD_BUTTON_VISIBLE(@"Debug", f3, CGRectMake(5, 5, BTN_RECT));
ADD_BUTTON_VISIBLE(@"Chat", t, CGRectMake(5 * 2 + 80, 5, BTN_RECT));
ADD_BUTTON_VISIBLE(@"Tab", tab, CGRectMake(5 * 4 + 80 * 3, 5, BTN_RECT));
ADD_BUTTON_VISIBLE(@"3rd", f5, CGRectMake(5, 5 * 2 + 30.0, BTN_RECT));
ADD_BUTTON_VISIBLE(@"▲", w, CGRectMake(5 * 2 + 50, height - 5 * 3 - 50 * 3, BTN_SQUARE));
ADD_BUTTON_VISIBLE(@"◀", a, CGRectMake(5, height - 5 * 2 - 50 * 2, BTN_SQUARE));
ADD_BUTTON_VISIBLE(@"▼", s, CGRectMake(5 * 2 + 50, height - 5 - 50, BTN_SQUARE));
ADD_BUTTON_VISIBLE(@"▶", d, CGRectMake(5 * 3 + 50 * 2, height - 5 * 2 - 50 * 2, BTN_SQUARE));
ADD_BUTTON_VISIBLE(@"◇", left_shift, CGRectMake(5 * 2 + 50, height - 5 * 2 - 50 * 2, BTN_SQUARE));
ADD_BUTTON_VISIBLE(@"Inv", e, CGRectMake(5 * 3 + 50 * 2, height - 5 - 50, BTN_SQUARE));
ADD_BUTTON_VISIBLE(@"⬛", space, CGRectMake(width - 5 * 2 - 50 * 2, height - 5 * 2 - 50 * 2, BTN_SQUARE));
ADD_BUTTON_VISIBLE(@"Esc", escape, CGRectMake(width - 5 - 80, height - 5 - 30, BTN_RECT));
ADD_BUTTON_VISIBLE(@"Resize", special_resize, CGRectMake(width - 5 - 80, 5, BTN_RECT));
// ADD_BUTTON_VISIBLE(@"Enter", enter, CGRectMake(5, 70.0, BTN_SQUARE));
[self.view addSubview:inputView];
[inputView becomeFirstResponder];
[self executebtn_special_togglebtn:0];
viewController = self;
MGLKView *view = glView = (MGLKView *) self.view;
view.drawableDepthFormat = MGLDrawableDepthFormat24;
view.enableSetNeedsDisplay = YES;
self.context = [[MGLContext alloc] initWithAPI:kMGLRenderingAPIOpenGLES3];
if (!self.context) {
self.context = [[MGLContext alloc] initWithAPI:kMGLRenderingAPIOpenGLES2];
}
if (!self.context) {
NSLog(@"Failed to create ES context");
}
view.context = self.context;
#ifndef USE_EGL
glContext = self.context;
#endif
[MGLContext setCurrentContext:self.context];
[self setupGL];
}
// sendData: type, keycode, scancode, action, mods
int currentVisibility = 1;
ADD_BUTTON_DEF(special_togglebtn) {
if (held == 0) {
currentVisibility = !currentVisibility;
for (int i = 0; i < togglableVisibleButtonIndex + 1; i++) {
togglableVisibleButtons[i].hidden = currentVisibility;
}
}
}
/*
- (BOOL)textView:(UITextView *)inputView shouldChangeTextInRange:(NSRange)range replacementText:(NSString *)text
{
NSLog(@"input");
}
*/
-(void)inputViewDidChange {
if ([inputView.text length] <= 1) {
Java_org_lwjgl_glfw_CallbackBridge_nativeSendKey(NULL, NULL, GLFW_KEY_BACKSPACE, 0, 1, 0);
Java_org_lwjgl_glfw_CallbackBridge_nativeSendKey(NULL, NULL, GLFW_KEY_BACKSPACE, 0, 0, 0);
} else {
NSString *newText = [inputView.text substringFromIndex:2];
int charLength = [newText length];
char *charText = [newText UTF8String];
for (int i = 0; i < charLength; i++) {
Java_org_lwjgl_glfw_CallbackBridge_nativeSendCharMods(NULL, NULL, (jchar) charText[i], /* mods */ 0);
}
}
// Reset to default value
inputView.text = @" ";
}
-(void)inputViewDidClick {
// Zero the input field so user will no longer able to select text inside.
inputView.alpha = 0.0f;
inputView.text = @" ";
}
-(void)inputViewDidReturn {
Java_org_lwjgl_glfw_CallbackBridge_nativeSendKey(NULL, NULL, GLFW_KEY_ENTER, 0, 1, 0);
Java_org_lwjgl_glfw_CallbackBridge_nativeSendKey(NULL, NULL, GLFW_KEY_ENTER, 0, 0, 0);
}
ADD_BUTTON_DEF(special_keyboard) {
if (held == 0) {
[inputView resignFirstResponder];
inputView.alpha = 1.0f;
inputView.text = @"";
}
}
ADD_BUTTON_DEF(special_mouse_pri) {
Java_org_lwjgl_glfw_CallbackBridge_nativeSendMouseButton(NULL, NULL, GLFW_MOUSE_BUTTON_LEFT, held, 0);
}
ADD_BUTTON_DEF(special_mouse_sec) {
Java_org_lwjgl_glfw_CallbackBridge_nativeSendMouseButton(NULL, NULL, GLFW_MOUSE_BUTTON_RIGHT, held, 0);
}
ADD_BUTTON_DEF(special_resize) {
CGRect screenBounds = [[UIScreen mainScreen] bounds];
CGFloat screenScale = [[UIScreen mainScreen] scale];
int width = (int) roundf(screenBounds.size.width * screenScale);
int height = (int) roundf(screenBounds.size.height * screenScale);
Java_org_lwjgl_glfw_CallbackBridge_nativeSendScreenSize(NULL, NULL, width, height);
Java_org_lwjgl_glfw_CallbackBridge_nativeSendWindowPos(NULL, NULL, 0, 0);
}
ADD_BUTTON_DEF_KEY(f3, GLFW_KEY_F3)
ADD_BUTTON_DEF_KEY(f5, GLFW_KEY_F5)
ADD_BUTTON_DEF_KEY(t, GLFW_KEY_T)
ADD_BUTTON_DEF_KEY(tab, GLFW_KEY_TAB)
ADD_BUTTON_DEF_KEY(w, GLFW_KEY_W)
ADD_BUTTON_DEF_KEY(a, GLFW_KEY_A)
ADD_BUTTON_DEF_KEY(s, GLFW_KEY_S)
ADD_BUTTON_DEF_KEY(d, GLFW_KEY_D)
ADD_BUTTON_DEF_KEY(e, GLFW_KEY_E)
ADD_BUTTON_DEF_KEY(left_shift, GLFW_KEY_LEFT_SHIFT)
ADD_BUTTON_DEF_KEY(space, GLFW_KEY_SPACE)
ADD_BUTTON_DEF_KEY(escape, GLFW_KEY_ESCAPE)
/*
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
}
*/
- (void)dealloc
{
if ([MGLContext currentContext] == self.context) {
[MGLContext setCurrentContext:nil];
}
}
- (void)setupGL
{
[MGLContext setCurrentContext:self.context];
CGRect screenBounds = [[UIScreen mainScreen] bounds];
CGFloat screenScale = [[UIScreen mainScreen] scale];
int width = (int) roundf(screenBounds.size.width * screenScale);
int height = (int) roundf(screenBounds.size.height * screenScale);
callback_SurfaceViewController_launchMinecraft(width, height);
}
- (void)mglkView:(MGLKView *)view drawInRect:(CGRect)rect {
// glClearColor(0.6f, 0.6f, 0.6f, 1.0f);
// glClear(GL_COLOR_BUFFER_BIT);
// [self setNeedsDisplay]
// NSLog(@"swapbuffer");
[super pause];
}
- (void)sendTouchEvent:(NSSet *)touches withEvent:(int)event
{
CGRect screenBounds = [[UIScreen mainScreen] bounds];
CGFloat screenScale = [[UIScreen mainScreen] scale];
UITouch* touchEvent = [touches anyObject];
CGPoint locationInView = [touchEvent locationInView:self.view];
// CGPoint normalizedPoint = getNormalizedPoint(self.view, locationInView);
callback_SurfaceViewController_onTouch(event, locationInView.x * screenScale, locationInView.y * screenScale /* normalizedPoint.x, normalizedPoint.y */);
}
// Equals to Android ACTION_DOWN
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesBegan: touches withEvent: event];
[self sendTouchEvent: touches withEvent: ACTION_DOWN];
}
// Equals to Android ACTION_MOVE
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesMoved: touches withEvent: event];
[self sendTouchEvent: touches withEvent: ACTION_MOVE];
}
// Equals to Android ACTION_UP
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesEnded: touches withEvent: event];
[self sendTouchEvent: touches withEvent: ACTION_UP];
}
// #pragma mark - GLKView and GLKViewController delegate methods
@end